Commit Graph

13 Commits

Author SHA1 Message Date
Florian Rival 950ad0df4c Refactor extension validation scanning to use common events traversal methods (#8448)
Only show in developer changelog
2026-03-27 15:07:05 +01:00
D8H 28cea4d94c Allow events to use resources parameters and properties (#7942) 2025-11-13 14:08:01 +01:00
D8H d08bf97471 Fix conflict between variable or property and parameter in variable setters (#7329)
- Don't show in changelog
2025-01-21 19:16:43 +01:00
D8H d6c99b27af Allow to use parameters and properties in the variable action and condition (#7124) 2025-01-15 23:28:18 +01:00
D8H 092b29fa0e Fix uninitialized members in default constructor of ProjectScopedContainers (#7162)
Don't show in changelog
2024-11-13 17:39:20 +01:00
D8H 16762960dc Allow legacy scene variable parameters to use extension variables (#7121) 2024-11-13 17:17:02 +01:00
D8H 011abaf808 Allow drag and drop in the extension function parameter editor (#6847) 2024-08-20 10:29:52 +02:00
Florian Rival a51c223c9c Add experimental, work-in-progress visual editor for custom objects (aka "prefabs"/"templates") (#6699)
* Still to do: 
  * Properly handle effects (disable 3D effects) for layers
  * Handle hot reloading properly
  * Avoid duplicating the configuration of the custom object inside each object created from it. Instead, only store the modified values.
  * Add a "Extract as a custom object ("prefab")" when selecting instances in a scene.
  * Add a dialog to give choice between 2D or 3D object when creating one.
  * Make sure "behavior shared data" are properly handled (physics, pathfinding...)
  * Check if we need to give an expression to translate coordinates from the parent to the local custom object.
  * Ensure a deleted custom object does not break the editor

Co-authored-by: Davy Hélard <davy.helard@gmail.com>
2024-07-11 11:27:34 +02:00
D8H a76ba988b2 Fix variable renaming to avoid to take an object name (#6597) 2024-05-28 13:05:17 +02:00
D8H 75bfa5cb45 Unify variable instructions and handle local variables (#6459)
- Global or scene variables can be used with a unique action and condition.
- Object variables can be used with a unique action and condition.
- Variables need to be declared following the same logic as the new expression syntax.
- Local variable can be declared on events
- Extensions have their own variables
- Show a diagnostic report when a preview is launched and there are missing scene variables, object variables or behaviors.
  - This is especially useful if external events are shared between several scenes.
2024-05-20 23:14:07 +02:00
Florian Rival d1385e5fc2 Fix completions in expressions not being case insensitive and limited for objects/variables/properties/parameters (#5742) 2023-10-10 10:48:33 +02:00
Florian Rival 8944df1831 Add support for writing parameter names directly in expressions (#5676) 2023-09-22 22:41:13 +02:00
Florian Rival a0925c79c3 Add a new simplified way to use variables in expressions, and automate renaming of variables in events (#5580)
* You can now simply write the name of the scene or global variable in an expression to use it: `1 + MyVariable` (instead of `1 + Variable(MyVariable)`).
* Objects can also have their variables accessed like this: `MyObject.MyVariable` (instead of `MyObject.Variable(MyVariable)`.
* This also works for properties inside functions of behaviors or custom objects. For example, you can write `Speed` instead of `Object.Behavior::PropertySpeed()`.
* This syntax will also handle all types of variables without the need to write ToString. For example, you can now write "Score: " + CoinsEarned instead of "Score: " + ToString(Variable(CoinsEarned)).
* This syntax will only work (and autocompletions will be shown) if you add the variable in the variables editor of the scene, the project or in the variables of the object. It's a good practice to always declare your variables here and give them a default value - do it to benefit from this new simplified syntax, which will make your formulas and expressions much more readable.
* When you rename a variable in an editor, it will now rename the variables everywhere in the events of the project. This makes it much easier to change the name of a variable if you find a better one. Note that this works for "rootæ variables, but not variables inside structures or arrays.
2023-09-21 18:56:12 +02:00