Commit Graph

1895 Commits

Author SHA1 Message Date
D8H 0b3f8e7205 Improve types for TypeScript 6 (#8591)
Only show in developer changelog
2026-05-13 12:07:46 +02:00
Florian Rival a28716d696 Add more hints on some actions
Don't show in changelog
2026-05-04 17:40:26 +02:00
Florian Rival dd2ee4baa7 Add a hint that the Tween opacity action only works on 2D objects 2026-05-04 17:10:11 +02:00
D8H 18cd4f9110 Add expressions to access the components of forward/up/right vectors of 3D objects (#8558)
- These are advanced expressions mostly useful for extensions manipulating objects in 3D space.
2026-05-04 15:19:35 +02:00
D8H 8e50ddefe4 Allow to configure object resources to be loaded independently from the scene (#8514)
- This is an advanced, experimental feature which is subject to changes. It's in most cases not useful, unless you have a large game or low end devices for which controlling memory usage is important. It's mostly useful to delay loading of large custom objects.
- Objects can be configured so that its resources are not loaded when the scene is loaded. Instead, you can use an action to manually load the resources used by it. When the loading is done (this can be checked using a condition), the object can then be created.
  Be careful: if an object assets are not loaded, it will be broken when displayed on screen.
2026-05-04 10:45:51 +02:00
Florian Rival 1fc3e48caf Revert new basis expressions
Don't show in changelog
2026-04-30 18:20:55 +02:00
Florian Rival b697245ea6 Fix wrong usage of THREE crash
Don't show in changelog
2026-04-30 18:10:08 +02:00
D8H ab5866386e Add expressions to get object and camera local basis in the world basis (#8546) 2026-04-29 17:19:21 +02:00
Clément Pasteau ca0c2ccb3d Improve 2D lights collision calculation for better performance (#8535) 2026-04-27 09:38:08 +02:00
Clément Pasteau 0fa6ac7423 Fix playerping never updating on non-host clients. (#8536)
The cloneObjectWithoutOverwriting was not necessary, and was not
updating the existing entries
2026-04-24 15:48:49 +02:00
Clément Pasteau b2082a89f0 Fix Admob extension when exporting to iOS (compatibility with iOS 8) (#8524)
* Also fix showing errors when manual export doesn't work
2026-04-21 12:07:30 +02:00
D8H f20f4670ef Fix particle emitter gravity length action when it was 0 (#8520) 2026-04-21 11:16:50 +02:00
Florian Rival 88d63666a5 Add save/restore support for linked object relationships (#8499)
Fix #8497
2026-04-08 18:20:16 +02:00
Florian Rival 45ac7aaa3d Fix Spine objects not properly loading in the editor anymore (#8476)
- Also fix hot reloading of Spine objects in preview and the 3D editor
2026-04-02 14:45:55 +02:00
Florian Rival 9cd06e4e71 Fix BitmapText display in a custom object after editing its atlas externally (#8449) 2026-03-28 13:04:42 +01:00
D8H 2b8b5b7c3b Fix 3D physics collision condition not being triggered with 3D characters (#8447) 2026-03-27 14:28:42 +01:00
D8H 6fab4f041f Fix center point value of custom objects when a custom center is set (#8432) 2026-03-26 15:02:58 +01:00
D8H 6536035c04 Fix distorted models when their origin points are outside (#8436) 2026-03-26 13:50:34 +01:00
Clément Pasteau a37549195f Add position data for AI to know where objects/instances are positioned (#8402) 2026-03-17 11:29:19 +01:00
Florian Rival 7dfd450cd3 Fix crash when using invalid BBCode color values in BBText (#8386) 2026-03-13 13:01:32 +01:00
D8H 9aaf899d64 Add a new center mode "Centered on Z only" for 3D model objects (#8338) 2026-03-10 18:35:22 +01:00
D8H 1d1c11bfa6 Explain the difference between built-in and external extensions in the documentation (#8335)
- Don't show in changelog
2026-02-26 18:49:35 +01:00
D8H cf3545cfcb Add a simplified version of the Anchor behavior editor (#8325) 2026-02-25 17:47:28 +01:00
Florian Rival 9934457b39 Add a short description for all extensions and dimension field (2D, 3D, 2D/3D or n/a) (#8303)
Only show in developer changelog
2026-02-21 13:10:41 +01:00
Florian Rival a311d9ba7b Fix 3D Physics engine misbehaving when density is set to 0 2026-02-20 17:35:36 +01:00
Florian Rival 7e1b2c1cf7 Add action to close game lobbies window (#8282)
* Usually not useful as the window is closing by itself, but could be used in some cases if the game wants to force the window to close.
2026-02-18 12:34:27 +01:00
Clément Pasteau 82f1660d3e Fix typo [ci skip] (#8284) 2026-02-16 10:25:50 +01:00
Florian Rival 7463917cc3 Fix Basic Material not preserving material names from GLB models (#8256) 2026-02-12 14:01:12 +01:00
Florian Rival f1ff3d2e69 Fix tests and types
Don't show in changelog
2026-02-10 16:19:52 +01:00
ViktorVovk 12b7ed5c26 Add support for skin management in Spine objects (#8229) 2026-02-10 15:54:59 +01:00
D8H f76a834284 Optimize simple tile maps with huge dimensions (#8202)
- Huge tile maps are faster to create and modify at runtime
2026-02-10 11:08:02 +01:00
D8H deb802cfec Allow to override behavior properties on object instances (#8171)
* For now, this is limited to instances inside custom objects. This will be made available in the future for all instances in scenes if this works well.
2026-02-09 16:21:24 +01:00
D8H 4d152a316e Fix simple tile map collision when created at position (0 ; 0) (#8196) 2026-01-30 13:11:40 +01:00
Florian Rival e0a2cf6121 Refactor some legacy property choices to use internal identifiers (#8187)
Only show in developer changelog
2026-01-29 18:27:31 +01:00
Florian Rival 5ff0de0e41 Reduce risk of AI using invalid property values for behaviors (#8185) 2026-01-28 21:28:50 +01:00
Florian Rival dea081a71d Fix AI not always aware of properties not changed properly (#8183) 2026-01-28 16:53:07 +01:00
D8H faef1c056c Fix the opacity of panel sprites in custom object (#8141) 2026-01-20 14:49:57 +01:00
D8H 0cb5675141 Fix missing cylinder shape choice for 3D physics (#8145) 2026-01-19 10:51:12 +01:00
D8H 1cbc1de05a Fix simple tilemap object being in the wrong category (#8139) 2026-01-17 19:48:03 +01:00
D8H 13cc9c8d40 Suggest assets for bitmap text objects (#8138) 2026-01-16 19:52:17 +01:00
Florian Rival 8df005e30b Fix AI agent tool version + fix formatting
Don't show in changelog
2026-01-15 15:40:33 +01:00
ViktorVovk 4080bc5f1b Add point attachment rotation and scale conditions/expressions for Spine (#8125)
Co-authored-by: Viktor Vovk <vvovk@playtika.com>
2026-01-15 14:51:47 +01:00
D8H a876f4bf12 Simplify some object descriptions (#8131)
Co-authored-by: Florian Rival <florian@gdevelop.io>
2026-01-15 14:48:33 +01:00
D8H 85c62cbac7 Improve the list of objects, in the new object dialog, with objects provided by extensions (#8126)
- Extensions, behaviors and objects lists now follow the same layout
- Assets are suggested for most custom objects provided by extensions
- Also fix private objects not appearing in the list from within the
extension
2026-01-15 14:07:20 +01:00
Gleb Volkov c68ed58b92 Add action to change the image of Tiled Sprite objects (#8128) 2026-01-14 14:10:24 +01:00
D8H 7289030b38 Add support for a custom shape ("Mesh") for static objects having the 3D physics behavior (#8080)
- This allows your characters and other dynamic objects to collide exactly with the shape of a platform, background or any **static** 3D object. 
- By default, the model of the 3D model itself is used. You can choose to use another model if needed (useful in case of a very complex 3D model: you can make the collision happen on a simplified version).
- Also ugrade to [Jolt-Physics.js
0.39.0](https://github.com/jrouwe/JoltPhysics.js/releases).
2026-01-08 10:47:43 +01:00
ViktorVovk 1d5e06ca35 Fix loading of resources not properly retried when a resource can't be loaded (for example: network error) (#8060)
* Typically, when resources are downloaded from a CDN, then sometimes, for
various reasons, a request for a resource may fail. In such cases, it’s
very useful to have retry for avoiding intermittent issues.
2026-01-06 12:37:04 +01:00
D8H 72696225be Fix object effect toggles not being applied at preview (#8107) 2026-01-05 11:02:50 +01:00
Aurélien Vivet 9c3dfb198a Improve wording (#8086) 2025-12-21 13:15:23 +01:00
D8H 16e760cbcd Display the advanced properties for effects in the side panel (#8064)
- Don't show in changelog
2025-12-18 20:19:21 +01:00