Commit Graph

62 Commits

Author SHA1 Message Date
D8H 8e50ddefe4 Allow to configure object resources to be loaded independently from the scene (#8514)
- This is an advanced, experimental feature which is subject to changes. It's in most cases not useful, unless you have a large game or low end devices for which controlling memory usage is important. It's mostly useful to delay loading of large custom objects.
- Objects can be configured so that its resources are not loaded when the scene is loaded. Instead, you can use an action to manually load the resources used by it. When the loading is done (this can be checked using a condition), the object can then be created.
  Be careful: if an object assets are not loaded, it will be broken when displayed on screen.
2026-05-04 10:45:51 +02:00
D8H cf3545cfcb Add a simplified version of the Anchor behavior editor (#8325) 2026-02-25 17:47:28 +01:00
Florian Rival 9934457b39 Add a short description for all extensions and dimension field (2D, 3D, 2D/3D or n/a) (#8303)
Only show in developer changelog
2026-02-21 13:10:41 +01:00
D8H deb802cfec Allow to override behavior properties on object instances (#8171)
* For now, this is limited to instances inside custom objects. This will be made available in the future for all instances in scenes if this works well.
2026-02-09 16:21:24 +01:00
Florian Rival e0a2cf6121 Refactor some legacy property choices to use internal identifiers (#8187)
Only show in developer changelog
2026-01-29 18:27:31 +01:00
Florian Rival f7a821f980 Add categories to classes for game engine documentation (#8076) 2025-12-18 17:12:07 +01:00
D8H 13581264ef Fix resources used in behavior configurations were not exported (#7941) 2025-11-13 14:04:59 +01:00
Florian Rival 3846a1553b Experimental in-game editor (#7974)
Co-authored-by: Davy Hélard <davy.helard@gmail.com>

Don't show in changelog
2025-11-11 18:22:37 +01:00
D8H 98033515c8 Fix a 1-frame delay when applying anchors to child-objects (#7820) 2025-09-11 15:19:45 +02:00
D8H 9467caf1e9 Fix changing of variant not being applied at hot-reload (#7666) 2025-06-24 10:41:57 +02:00
D8H 32cc6a3109 Fix an anchor behavior test (#7571)
- Don't show in changelogs
2025-04-25 11:04:48 +02:00
D8H 80cf54cb1b Fix anchored object position when the object and the camera is moved (#7556) 2025-04-18 12:50:43 +02:00
D8H 767b632db9 Fix the Anchor behavior when the deprecated property is used (#7481) 2025-03-18 17:42:59 +01:00
D8H 727f991c01 Allow anchored objects to be moved from their initial position (#7417)
* If an anchored object is moved using events (or another behavior), it will stay on its new position.
  This allows to anchor objects on the left, right, top or bottom of the screen (or inside the bounds of a custom object, for example in a dialog) and still allow them to move.
2025-03-03 10:52:15 +01:00
D8H 752d047464 Upgrade GDJS to Prettier 3.4.2 (#7398)
- Don't show in changelog
2025-02-12 18:50:02 +01:00
Florian Rival 1912916778 Add an option to keep layer centered when the game size changes, or keep top-left fixed (as before) (#7188)
* Also fix anchor behavior when used on layers where the camera was moved
2024-11-26 15:41:11 +01:00
D8H 2a2c930b74 Add vertical alignment property for text object (#6975)
- Fix proportional anchors on custom object children
2024-10-02 11:17:48 +02:00
D8H 78c31408d4 Add a comment about anchor calculus (#6976)
- Don't show in changelog
2024-09-30 18:50:13 +02:00
Florian Rival 43f5bd1c0e Allow to edit object properties, behaviors, variables and effects directly from the properties panel (#6898)
* When an object is selected (or when "Edit object" button is clicked in the properties panel after choosing an instance), the properties panel will show the properties of the object.
* This allows for fast edition of most elements of an object: appearance, properties, but also behaviors, variables and effects. Most workflow and iterations on your game should be faster, from adapting the appearance of a text to tweaking behaviors and updating the preview to check the result in realtime.
2024-09-27 10:56:39 +02:00
D8H 0d36a27b87 Fix anchor behavior when the object has a custom origin (#6970) 2024-09-18 13:54:10 +02:00
D8H ed3acd5f0d Layout custom objects children according to their anchors in the editor (#6939) 2024-09-17 12:43:16 +02:00
D8H f7888abf45 Allow custom objects to use the anchor behavior on their children (#6917) 2024-09-04 19:00:49 +02:00
D8H 9e25899d3e Remove an "only" in GDJS tests (#6906)
- Don't show in changelog
2024-08-31 00:28:10 +02:00
D8H f3822ba0df Allow to center objects with the anchor behavior (#6880) 2024-08-23 19:02:31 +02:00
Florian Rival 57371c3759 Add "Quick Customization" in the Get Started page (#6856)
* Choose a starter game and quickly replace objects and tweak their behaviors. The game is then automatically published so it can be shared: this is perfect for new users to get a taste of how a game works and make their own remix of a game before going further.
2024-08-18 18:04:53 +02:00
D8H 75bfa5cb45 Unify variable instructions and handle local variables (#6459)
- Global or scene variables can be used with a unique action and condition.
- Object variables can be used with a unique action and condition.
- Variables need to be declared following the same logic as the new expression syntax.
- Local variable can be declared on events
- Extensions have their own variables
- Show a diagnostic report when a preview is launched and there are missing scene variables, object variables or behaviors.
  - This is especially useful if external events are shared between several scenes.
2024-05-20 23:14:07 +02:00
D8H 1f852648ef Make games launch faster by loading resources in the background (#5572)
* Only the first scene and global objects resources (images, sounds, 3D models etc...) will be downloaded during launch of the game. This usually allows for a very fast loading time.
* Other scenes resources will continue to load in the background. It has no impact on the game performance as this is done on other threads by the browser or the engine running the game.
* Scenes are loaded in the order they are listed in the project manager.
* You can also use actions and expressions to prioritize a scene (if it's known that a level will be needed soon for example) or read the current loading progress. This allows to create lightweight scenes that can act as custom loading screens. Otherwise, the launch loading screen will be shown if a scene is still loading when launched.
* Read more about this on https://wiki.gdevelop.io/gdevelop5/all-features/resources-loading/.
2023-11-22 22:51:24 +01:00
D8H eb723b2a0e Fix missing tags for installed extensions in the behavior list (#5553) 2023-08-13 13:14:27 +02:00
supertree-wook ee22b2e4b1 Upgrade CMake minimum version and improve CMake code (#5446)
Only show in developer changelog
2023-06-28 12:01:05 +02:00
AlexandreS e4f44f7899 Add possibility to display GDevelop watermark that opens Liluo creator page on click/touch (#4811) 2023-01-24 18:26:39 +01:00
Clément Pasteau 473b16bbc1 Introduce no-unused-vars ts rule for GDJS & Extensions (#4469)
Do not show in changelog
2022-10-31 14:52:03 +01:00
D8H 80cb6d697c Handle custom objects at runtime (#4294)
* Don't show in changelog
2022-10-18 13:36:48 +02:00
Peter Anderson bf27761cff Fix grammar: change 'let' to 'leave'. (#4399) 2022-10-16 13:43:14 +02:00
D8H 0706a54305 Reorganize extensions categories (#4345) 2022-10-04 10:37:27 +02:00
AlexandreS 8f97a5ba69 Fix: Detect Physics2 contacts between objects that happen between frames 2022-06-16 10:12:15 +02:00
Fannie Yan 437edd1fe7 Make anchor behavior more intuitive (#3892)
* Anchor an edge of an object to set its distance from the window edges. Single anchor will not stretch the object anymore; you will need to set anchors to object's opposite edges for this effect.
* Add a button to switch between legacy and new behavior.
2022-05-13 10:50:40 +02:00
D8H 0fd9173069 Improve consistency of behavior descriptions by starting them with a verb. (#3484) 2022-01-17 17:05:37 +00:00
Florian Rival 1a27f689e0 Remove deprecated/unused/unmaintained GDCpp code (#2930)
* This also includes extensions code.

Only show in developer changelog
2021-08-17 14:34:58 +02:00
Florian Rival 4b2cd90320 Add documentation of extensions in the generated GDJS documentation
Only show in developer changelog
2021-01-14 21:32:13 +00:00
Florian Rival 65d3688052 Fix duplicate classes in the generated GDJS documentation
Don't show in changelog
2021-01-08 19:55:20 +01:00
Florian Rival 11d69e46ed Translate all behaviors to TypeScript
Also adapt custom behavior code generation to use a (partial) ES6 class (methods are still added using prototype)

Don't show in changelog
2021-01-08 19:54:41 +01:00
Florian Rival 24a666ab83 Fix hot-reloading of Anchor behavior and BBText and Text objects width
Don't show in changelog
2020-07-25 14:23:02 +01:00
Florian Rival 3a9f896f04 Add hot reloader (electron app only) 2020-07-25 14:23:00 +01:00
Florian Rival 9b178bc985 Fix "Remove Unused Images" removing images used by BBText object
Don't show the rest in changelog:
* More generally, fix resources exposed by any object declared in JavaScript
* Refactored GetProperties (and UpdateProperty) across behavior/object/behavior shared data to remove the dependency on gd::Project.
2020-06-23 22:40:38 +01:00
Arthur Pacaud 054e48227c Make object and behavior registering more explicit (#1379) 2020-01-17 22:49:24 +00:00
Florian Rival dd8a0c7158 Add additional descriptions to anchor behavior properties 2020-01-02 21:33:36 +00:00
Florian Rival 64dbab1bce Fix layer center position after resolution update 2020-01-02 21:33:36 +00:00
Florian Rival 9d3cd9f110 Add option to automatically resize game resolution to window size
* Also refactor:
  * method names related to window/game resolution
  * runtime game renderer size handling

* Update ProjectPropertiesDialog
2020-01-02 21:33:36 +00:00
Florian Rival 666b5f78ce Fix newly created DestroyOutsideBehavior not working 2019-07-01 22:46:42 +01:00
Florian Rival c2b123d20b Add NamedPropertyDescriptor 2019-06-16 17:08:55 +01:00