Commit Graph

55 Commits

Author SHA1 Message Date
Florian Rival 9934457b39 Add a short description for all extensions and dimension field (2D, 3D, 2D/3D or n/a) (#8303)
Only show in developer changelog
2026-02-21 13:10:41 +01:00
D8H deb802cfec Allow to override behavior properties on object instances (#8171)
* For now, this is limited to instances inside custom objects. This will be made available in the future for all instances in scenes if this works well.
2026-02-09 16:21:24 +01:00
Florian Rival f7a821f980 Add categories to classes for game engine documentation (#8076) 2025-12-18 17:12:07 +01:00
D8H 13581264ef Fix resources used in behavior configurations were not exported (#7941) 2025-11-13 14:04:59 +01:00
Florian Rival d5c96d74ed Add a grace distance to Destroy Outside behavior to avoid deleting objects if they are never seen but near the camera (#7864) 2025-10-07 11:58:42 +02:00
Florian Rival 29ad7308c3 Introduce an experimental AI agent (#7659)
- This is an AI agent that takes a request and takes actions on a project: it can create scenes, find and create objects, add, remove behaviors, modify them, put instances on the scene, create or modify events, and more to come (layers, setup leaderboards, etc...).
- It's still in beta and there is room for improvement on many things, but is already useful for prototyping and learning - beginners notably are able to see what the AI can do and learn the concepts of GDevelop. For intermediate and power users, it's useful to try new things, or get things done while working on something else.
- Experiment with it and always make backup of your project before starting - in the future restoration points will be added to go back to a previous state if the result is not good or broken.
2025-06-17 16:25:03 +02:00
Florian Rival f00156a654 Improve "Destroy Outside" behavior descriptions 2025-05-30 16:52:17 +02:00
D8H a571445e0e Allow custom objects to self-destruct (#7605) 2025-05-12 14:03:21 +02:00
Florian Rival 43f5bd1c0e Allow to edit object properties, behaviors, variables and effects directly from the properties panel (#6898)
* When an object is selected (or when "Edit object" button is clicked in the properties panel after choosing an instance), the properties panel will show the properties of the object.
* This allows for fast edition of most elements of an object: appearance, properties, but also behaviors, variables and effects. Most workflow and iterations on your game should be faster, from adapting the appearance of a text to tweaking behaviors and updating the preview to check the result in realtime.
2024-09-27 10:56:39 +02:00
Florian Rival 57371c3759 Add "Quick Customization" in the Get Started page (#6856)
* Choose a starter game and quickly replace objects and tweak their behaviors. The game is then automatically published so it can be shared: this is perfect for new users to get a taste of how a game works and make their own remix of a game before going further.
2024-08-18 18:04:53 +02:00
Clément Pasteau 3c5fee0535 Add experimental support for multiplayer games ("GDevelop Multiplayer") (#6613) 2024-06-07 14:12:58 +02:00
D8H 27efe8e3dd Improving the grouping of some behaviors actions and conditions (#5923) 2023-11-19 16:13:19 +01:00
D8H eb723b2a0e Fix missing tags for installed extensions in the behavior list (#5553) 2023-08-13 13:14:27 +02:00
supertree-wook ee22b2e4b1 Upgrade CMake minimum version and improve CMake code (#5446)
Only show in developer changelog
2023-06-28 12:01:05 +02:00
AlexandreS 41fa153ddf Add description to a certain amount of parameters in actions and conditions (#4716) 2022-12-20 13:59:10 +01:00
D8H 33b2fb0168 Show unit of measurements on properties of built-in extensions (#4576) 2022-11-30 21:18:54 +01:00
D8H 80cb6d697c Handle custom objects at runtime (#4294)
* Don't show in changelog
2022-10-18 13:36:48 +02:00
D8H 0706a54305 Reorganize extensions categories (#4345) 2022-10-04 10:37:27 +02:00
Florian Rival 9ee4b704da Clean more deprecated include files in extensions (#4072)
Don't show in changelog
2022-06-30 12:09:17 +02:00
Fannie Yan fd193e89fc Add possibility to use custom collision masks for draggable behavior (#3738)
* Added a toggle in draggable behavior parameters so that users can chose to use custom collision mask or not
2022-03-09 13:39:57 +01:00
D8H 0fd9173069 Improve consistency of behavior descriptions by starting them with a verb. (#3484) 2022-01-17 17:05:37 +00:00
Florian Rival 1a27f689e0 Remove deprecated/unused/unmaintained GDCpp code (#2930)
* This also includes extensions code.

Only show in developer changelog
2021-08-17 14:34:58 +02:00
Florian Rival f35a3a6827 Improve description of all extensions
Don't show in changelog
2021-01-21 20:05:08 +00:00
Florian Rival 4b2cd90320 Add documentation of extensions in the generated GDJS documentation
Only show in developer changelog
2021-01-14 21:32:13 +00:00
Florian Rival 65d3688052 Fix duplicate classes in the generated GDJS documentation
Don't show in changelog
2021-01-08 19:55:20 +01:00
Florian Rival 11d69e46ed Translate all behaviors to TypeScript
Also adapt custom behavior code generation to use a (partial) ES6 class (methods are still added using prototype)

Don't show in changelog
2021-01-08 19:54:41 +01:00
Florian Rival c385aae845 Add support for "hot reloading" of previews (apply changes to preview without restarting) 2020-07-25 14:23:01 +01:00
Florian Rival 3a9f896f04 Add hot reloader (electron app only) 2020-07-25 14:23:00 +01:00
Florian Rival 9b178bc985 Fix "Remove Unused Images" removing images used by BBText object
Don't show the rest in changelog:
* More generally, fix resources exposed by any object declared in JavaScript
* Refactored GetProperties (and UpdateProperty) across behavior/object/behavior shared data to remove the dependency on gd::Project.
2020-06-23 22:40:38 +01:00
Arthur Pacaud 054e48227c Make object and behavior registering more explicit (#1379) 2020-01-17 22:49:24 +00:00
Florian Rival 2f8840b2cf [codemod] Adapt sentences of action/conditions 2019-12-27 13:46:57 +01:00
Florian Rival 23987f63c7 Change sprites flipping to use the center point as center for flipping
As flipping can be considered as a way to "rotate" things, it makes sense to have it used as a center for flipping too.i
This is useful for objects that are moving and can be flipped according to if they are going left or right: they can now
be rotated and flipped "properly" (properly means that the center will stay at the same position when flipped/rotated)

This means that the center point won't move when the sprite is rotated or flipped.
The origin is still used as the point not moving in case of scaling. (this make sense because scaling is about the size, and origin about positioning)
This remove some calculations in the renderers, but add others in getDrawableX/Y and getCenterX/Y in case of flipping.
2019-10-26 11:04:23 +01:00
Florian Rival 666b5f78ce Fix newly created DestroyOutsideBehavior not working 2019-07-01 22:46:42 +01:00
Florian Rival 4483e0659a Rename 'Value to test' to 'Value to compare' 2019-06-19 21:28:58 +01:00
Florian Rival 433dc763d1 Separate Behavior into BehaviorContent and Behavior, and add RuntimeBehavior for GDCpp 2019-05-03 22:47:21 +01:00
Florian Rival b9680e26e7 [WIP] Remove almost all remaining references to wxWidgets/GD4 IDE related code from codebase 2019-04-23 13:08:22 +01:00
Florian Rival 02c65bcf66 [WIP] Add translations support, using js-lingui, to newIDE (including libGD.js)
* Upgrade to Flow 0.92 and make fixes for it
* Convert all extensions to use _("...") instead of t("...") for translations,
  to be able to be parsed by gettext
* Handle translation in JS extensions
* Move Providers out of MainFrame
* Remove i18next
* Adapt ExtractTranslations script to handle js files (for extensions)
2019-02-09 14:08:22 +00:00
Florian Rival 1fbd58fa75 Change wording of the old Physics extension 2019-01-11 19:48:25 +00:00
Wend1go 2e1509a16b Add DestroyOutsideBehavior JavaScript function annotations (#636) 2018-09-12 14:04:53 +01:00
Florian Rival 39887ccc80 Add help links in actions/conditions editor (#576)
* Add support for help links in InstructionParametersEditor.
* Add help paths for extensions/objects/behaviors/instructions
2018-08-07 23:03:50 +01:00
Florian Rival a8559bfbbc Add clang-format to format (C++) source files automatically (#491)
* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00
Florian Rival 6aa515d085 Merge branch 'master' into feature/browser-demo-merged-master 2017-09-10 00:18:09 +03:00
wild-master 0f4d73fae3 English translation improvements (#375) 2017-08-28 22:04:16 +02:00
Florian Rival 71ab16a76e [WIP] Add Extensions/ prefix to all includes files for JS extensions 2017-08-26 17:32:02 +02:00
Victor Levasseur d20b5a0fbb gd::Object and RuntimeObject are now cloned in unique_ptr 2016-11-15 08:33:56 +01:00
Victor Levasseur 72df404d7f Automatic versioning (#311)
* Use the port number in SendHttpRequest and DownloadFile

* Fix "Custom size" and "Custom viewports" not displayed in layer propgrid

* Fix Fedora spec file

* Use automatic versioning from git

* A "correct" version number is now generated even if git is unable to find a tag
2016-11-11 11:32:56 +01:00
Florian Rival 117722621a Change file organization in GDCpp to have a Runtime directory inside GDCpp 2016-02-09 19:42:52 +01:00
Florian Rival bec51c705b Update some extensions to be created on Android 2016-02-09 19:40:47 +01:00
Florian Rival e444e80493 Update copyrights year 2016-01-14 19:46:56 +01:00
Florian Rival db69c83a58 Change file organization 5 (GDCpp/Project) 2015-11-01 17:06:23 +01:00