Commit Graph

22 Commits

Author SHA1 Message Date
Florian Rival 9934457b39 Add a short description for all extensions and dimension field (2D, 3D, 2D/3D or n/a) (#8303)
Only show in developer changelog
2026-02-21 13:10:41 +01:00
Florian Rival 7e1b2c1cf7 Add action to close game lobbies window (#8282)
* Usually not useful as the window is closing by itself, but could be used in some cases if the game wants to force the window to close.
2026-02-18 12:34:27 +01:00
Florian Rival bdcb6f0533 Improve extension descriptions 2025-08-04 15:36:21 +02:00
Florian Rival 8e44a357b4 Fix Android build and player authentication sometimes not working (#7748)
- Player authentication window could not open if no action/condition related to player authentication was used
- Fix Android build by using an updated dependency for opening the authentication window
2025-07-28 12:55:58 +02:00
Yaroslav Nazarenko e212e7c780 Add an action to join a specific lobby using its identifier, and an expression to get the current lobby ID (#7694) 2025-07-16 12:07:32 +02:00
AlexandreS b9a7786ab0 Add an action to join a lobby in one-click (#7352) 2025-02-06 18:04:41 +01:00
Clément Pasteau 56662fb9b5 Add warnings for variables ownership (#7100)
Do not show in changelog
2024-10-22 18:41:45 +02:00
Clément Pasteau 9ed2173038 Multiplayer game host migration (#6878)
* Host of a multiplayer game is now automatically migrated to a new one, picked from the list of players, with the lowest ping.
* A new condition is available "Is host migrating" in order to adapt the game while the migration happens. This can take up to a few seconds. If your game has no interactions between players, you can leave it like this. Otherwise, you may want to pause the game while the host is changing!
* A new action is available to configure the lobby game to end instead of migrating when the host leaves. (This is useful if you prefer the host not changing during your game)
2024-08-27 14:30:36 +02:00
Clément Pasteau 0b7cac79ef Allow changing Sync Rate of objects in a multiplayer game (#6884)
* Default sync rate of objects is now set to 30 times per second (was 60 before, but 30 is enough for most games)
* A new action can be used to update this value depending on the type of your game, at the cost of bandwidth. Fast-paced competitive? go for 60. Slow turn-based game? 10 is probably enough, or even less!
2024-08-26 18:27:27 +02:00
Florian Rival 57371c3759 Add "Quick Customization" in the Get Started page (#6856)
* Choose a starter game and quickly replace objects and tweak their behaviors. The game is then automatically published so it can be shared: this is perfect for new users to get a taste of how a game works and make their own remix of a game before going further.
2024-08-18 18:04:53 +02:00
Clément Pasteau bb6eb01153 New condition for multiplayer games to know if a player is connected (#6790) 2024-07-25 09:49:07 +02:00
Clément Pasteau 6a3df62598 Improve lobbies connections (#6762)
* Lobby start is now more reliable, and wait for everyone to be connected to the host to start the game, rather than wait on a fixed countdown. This can speed up the start (as well as slow it down on slower connections.)
  * A timeout is still in place to start the game without the missing players if they couldn't connect

* Lobbies can now be joined after the game is started, if defined as such in the lobbies section of the game dashboard
  * new actions & conditions are available

* Slightly improve disconnection time in preview
2024-07-23 16:13:50 +02:00
Clément Pasteau fbbcf25bf5 Allow tagging a behavior of a multiplayer object as not synced (#6737)
* Also fix the synchronization of the activated state of a behavior
2024-07-02 14:05:51 +02:00
Clément Pasteau ec9cb790e7 Improve multiplayer messages by automatically detecting and using best compression method for lobby (#6690)
- Also remove dependency on P2P extension
2024-07-01 10:52:01 +02:00
Clément Pasteau 33db6ee359 Fix message sender expression (#6723)
Do not show in changelog
2024-06-27 10:43:42 +02:00
Clément Pasteau f58e1113b6 Add new actions and expressions for multiplayer (#6717)
* Send a variable with a custom message
* Retrieve the player number of the sender
2024-06-25 17:07:38 +02:00
Clément Pasteau 0eb7b85e77 Improve multiplayer sync (#6672)
* Fix a rare case where the lobby was joined but did not appear as such in the interface
* Text inputs are now synced properly
* Add 2 new expressions for current player ping & username
* Fix Physics2 behavior being properly synced
2024-06-18 12:38:16 +02:00
Florian Rival 9a4a84d2af Fix Player object ownership action/condition sentence 2024-06-17 21:56:50 +02:00
Clément Pasteau 7212d56a1b Add folders for multiplayer extension (#6667)
Do not show in changelog
2024-06-17 14:53:12 +02:00
Clément Pasteau 5cba43335c Fix sentence for taking ownership (#6666)
Do not show in changelog
2024-06-17 14:28:08 +02:00
Clément Pasteau ce77414f85 Allow assigning variable owners for multiplayer games (#6651)
* Actions can be used at the beginning of the game or a scene, to define scene and global variables as synchronised by another player, or not synchronised at all
2024-06-14 15:37:37 +02:00
Clément Pasteau 3c5fee0535 Add experimental support for multiplayer games ("GDevelop Multiplayer") (#6613) 2024-06-07 14:12:58 +02:00