* Lobby start is now more reliable, and wait for everyone to be connected to the host to start the game, rather than wait on a fixed countdown. This can speed up the start (as well as slow it down on slower connections.)
* A timeout is still in place to start the game without the missing players if they couldn't connect
* Lobbies can now be joined after the game is started, if defined as such in the lobbies section of the game dashboard
* new actions & conditions are available
* Slightly improve disconnection time in preview
* Actions can be used at the beginning of the game or a scene, to define scene and global variables as synchronised by another player, or not synchronised at all