Commit Graph

6 Commits

Author SHA1 Message Date
Florian Rival f7a821f980 Add categories to classes for game engine documentation (#8076) 2025-12-18 17:12:07 +01:00
D8H 752d047464 Upgrade GDJS to Prettier 3.4.2 (#7398)
- Don't show in changelog
2025-02-12 18:50:02 +01:00
AlexandreS b9a7786ab0 Add an action to join a lobby in one-click (#7352) 2025-02-06 18:04:41 +01:00
Clément Pasteau 9ed2173038 Multiplayer game host migration (#6878)
* Host of a multiplayer game is now automatically migrated to a new one, picked from the list of players, with the lowest ping.
* A new condition is available "Is host migrating" in order to adapt the game while the migration happens. This can take up to a few seconds. If your game has no interactions between players, you can leave it like this. Otherwise, you may want to pause the game while the host is changing!
* A new action is available to configure the lobby game to end instead of migrating when the host leaves. (This is useful if you prefer the host not changing during your game)
2024-08-27 14:30:36 +02:00
Clément Pasteau 6a3df62598 Improve lobbies connections (#6762)
* Lobby start is now more reliable, and wait for everyone to be connected to the host to start the game, rather than wait on a fixed countdown. This can speed up the start (as well as slow it down on slower connections.)
  * A timeout is still in place to start the game without the missing players if they couldn't connect

* Lobbies can now be joined after the game is started, if defined as such in the lobbies section of the game dashboard
  * new actions & conditions are available

* Slightly improve disconnection time in preview
2024-07-23 16:13:50 +02:00
Clément Pasteau 3c5fee0535 Add experimental support for multiplayer games ("GDevelop Multiplayer") (#6613) 2024-06-07 14:12:58 +02:00