Commit Graph

13 Commits

Author SHA1 Message Date
D8H f76a834284 Optimize simple tile maps with huge dimensions (#8202)
- Huge tile maps are faster to create and modify at runtime
2026-02-10 11:08:02 +01:00
Florian Rival f7a821f980 Add categories to classes for game engine documentation (#8076) 2025-12-18 17:12:07 +01:00
D8H 752d047464 Upgrade GDJS to Prettier 3.4.2 (#7398)
- Don't show in changelog
2025-02-12 18:50:02 +01:00
AlexandreS 05fc63ab1b Fix ghost hitboxes on tilemap when tiles are flipped (#6990) 2024-10-04 17:25:34 +02:00
D8H f6cb203029 Allow to filter external tile map collision per layer (#6998) 2024-10-02 10:14:52 +02:00
D8H 7e2e19eb33 Improve tile map collision precision (#6895) 2024-08-29 18:13:08 +02:00
AlexandreS ef23470a00 Add new object: (Integrated) TileMap (#6782)
This PR adds a new TileMap object that can be configured directly in GDevelop.

Import an atlas image, configure the tile size and start painting in the editor!
You can also configure which tiles should have a hit box and use them as platforms.
2024-07-24 17:06:13 +02:00
D8H 73642092bb Upgrade games 2D rendering engine (PixiJS) to version 7.3.0 (#5633)
* This opens the path to multiple performance improvements (faster WebGL rendering, and then WebGPU rendering) as well as optimised resources loading in the future.
2023-09-21 17:14:05 +02:00
Baptiste Augrain 77320ce12e Add support for LDtk Tilemaps (#4575)
* Tilemaps made with [LDtk](https://ldtk.io/), a modern 2D level editor, can be now used directly. Make sure to save your map made in LDtk as a JSON file, create a new Tilemap object in GDevelop and in the Tilemap field, choose the LDtk file.
* Tilesets used by the LDtk Tilemap are automatically imported in your game - you don't need to import them separately.
* For more information, read about the [Tilemap object on the wiki](https://wiki.gdevelop.io/gdevelop5/objects/tilemap).

Co-authored-by: Davy Hélard <davy.helard@gmail.com>
Co-authored-by: Florian Rival <Florian.Rival@gmail.com>
2022-12-22 18:44:27 +01:00
D8H 80cb6d697c Handle custom objects at runtime (#4294)
* Don't show in changelog
2022-10-18 13:36:48 +02:00
D8H cfa538ec3d Fix the collision mask of rotated tiles that were sometimes misplaced (#4181) 2022-08-05 18:10:06 +02:00
D8H 95c2efbe07 Fix tilemaps object boxes to keep the empty tiles margins (#4133)
* It makes the same boxes as the tilemaps collision mask object to ease positioning.
* If the extra margin is not intended the right size can be set with Tiled.
2022-07-25 10:51:20 +02:00
D8H f871b64011 [TileMap] Collision mask object (#3313)
* The collision mask is read from the tile maps exported by Tiled 1.9+.
* Several collision masks can be used for instance to have platforms and ladders.
* Take a look to the wiki for more details https://wiki.gdevelop.io/gdevelop5/objects/tilemap
2022-07-13 15:12:12 +02:00