Commit Graph

17 Commits

Author SHA1 Message Date
Florian Rival 58ba2668c2 Add clang-tidy and builds with assertions/memory sanitizers for libGD.js (#7051)
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2024-10-14 12:06:42 +02:00
Arthur Pacaud (arthuro555) 31ef3fec58 Add TypeScript type checking to JsExtension.js files (#6321) 2024-03-09 17:22:12 +01:00
Clément Pasteau a377467031 Revert "Type JsExtensions files with typescript" (#6220)
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2024-01-18 16:01:28 +01:00
Arthur Pacaud (arthuro555) ad18eab4ae Type JsExtension.js files with TypeScript (#6200)
* Also improve typing of the C++ Core classes in TypeScript.

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2024-01-18 09:53:24 +01:00
Arthur Pacaud (arthuro555) 4f04190614 Add automatic generation of TypeScript types for Core (in addition to existing Flow types) (#5429)
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2023-12-05 18:47:20 +01:00
Florian Rival 4f900c9451 Enable auto-completion for structure and array variables when writing an expression (#5960) 2023-11-28 11:30:26 +01:00
Florian Rival a0925c79c3 Add a new simplified way to use variables in expressions, and automate renaming of variables in events (#5580)
* You can now simply write the name of the scene or global variable in an expression to use it: `1 + MyVariable` (instead of `1 + Variable(MyVariable)`).
* Objects can also have their variables accessed like this: `MyObject.MyVariable` (instead of `MyObject.Variable(MyVariable)`.
* This also works for properties inside functions of behaviors or custom objects. For example, you can write `Speed` instead of `Object.Behavior::PropertySpeed()`.
* This syntax will also handle all types of variables without the need to write ToString. For example, you can now write "Score: " + CoinsEarned instead of "Score: " + ToString(Variable(CoinsEarned)).
* This syntax will only work (and autocompletions will be shown) if you add the variable in the variables editor of the scene, the project or in the variables of the object. It's a good practice to always declare your variables here and give them a default value - do it to benefit from this new simplified syntax, which will make your formulas and expressions much more readable.
* When you rename a variable in an editor, it will now rename the variables everywhere in the events of the project. This makes it much easier to change the name of a variable if you find a better one. Note that this works for "rootæ variables, but not variables inside structures or arrays.
2023-09-21 18:56:12 +02:00
Florian Rival cec901d4c2 Fix npm not installing git:// dependencies (#3780)
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2022-03-28 14:55:01 +02:00
Arthur Pacaud bc606ed1be Add a console to the games debugger (#2770)
* When launching the Debugger to inspect a game, open the Console to see internal messages sent by the game, JavaScript code or the game engine.
* This is an advanced feature that is useful to find issues in your game or to see if your game is displaying any internal error.
2021-10-21 19:47:28 +01:00
Florian Rival e1242e5397 Update webidl-tools to avoid extra line breaks on Windows
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2020-06-14 21:24:47 +01:00
Florian Rival 2ca593ba2b Add automatically generated types for GDevelop.js (#1800)
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2020-06-09 22:02:18 +01:00
Florian Rival 6a3af0d57a Fix importing of GDevelop.js to newIDE
Was failing when newIDE was not installed.
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2020-05-18 09:41:23 +02:00
Aurélien Vivet 33949fd93c Add option to use MinGW instead ninja for GDevelop.js (#1599) 2020-03-29 23:21:55 +02:00
Florian Rival b07c71cb9c Exclude emsdk from tests in GDevelop.js 2020-02-05 21:27:41 +00:00
Florian Rival 7bf892c7eb Upgrade to Emscripten 1.39.6 2020-02-02 19:32:09 +00:00
Florian Rival d9bcf3daca Fix GDevelop.js build on Windows when Visual Studio is installed and update README 2019-10-16 21:11:48 +01:00
Florian Rival 1693d863d3 Integrate GDevelop.js (emscripten bindings of Core/Extensions to JS) inside the repository 2019-04-23 16:09:15 +01:00