D8H
6a849d08d1
Fix sentence parameters of a tile map action ( #8908 )
2026-07-29 21:16:07 +02:00
D8H
0ad8a003b3
Fix default tile map assets not showing up ( #8907 )
2026-07-29 17:02:34 +02:00
Clément Pasteau
eb7d890a75
Improve panel sprite performance when not smoothed ( #8901 )
2026-07-28 14:49:26 +02:00
D8H
a462fa46cc
Optimize tile map trimming ( #8876 )
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It avoids to scan all the tiles when scanning just a few rows and column is often enough (only 2 tiles in the best case scenario).
2026-07-23 10:34:47 +02:00
D8H
561c43464e
Allow to edit external tile maps at runtime ( #8830 )
2026-07-23 10:00:16 +02:00
D8H
6ade908c47
Fix 3D boxes not reacting to light in the 2D editor ( #8852 )
2026-07-17 14:39:44 +02:00
Clément Pasteau
953ac79213
Fix PointAttachmentRotationWorld for Spine ( #8802 )
2026-07-03 16:42:56 +02:00
D8H
98c2fb4f53
Fix 3D Physics gravity Y reset value ( #8775 )
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Don't show in changelog
2026-06-26 14:51:30 +02:00
Clément Pasteau
5364af2eb0
Fix Panel Sprites opacity being wrongly applied twice ( #8772 )
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Fix #8745
2026-06-26 09:05:17 +02:00
D8H
733c560ec9
Fix behavior overriding for Physics2, Physics3D, Multiplayer and SaveState ( #8766 )
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- Don't show in changelog
2026-06-25 15:51:30 +02:00
D8H
b13ccf3b52
Collapse Physics world properties by default in the scene properties ( #8760 )
2026-06-24 17:54:19 +02:00
Clément Pasteau
c73ce6f250
Save state extended ( #8752 )
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- Add actions to list, delete, check, and duplicate saves
- Also adapt actions so they can be awaited
2026-06-23 15:06:59 +02:00
Clément Pasteau
b584df4ce8
Fix Spine upgrade wrongly breaking require calls ( #8730 )
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Only show in developer changelog
2026-06-17 11:26:18 +02:00
Gleb Volkov
f6872bd7a1
Migrate Spine extension to @esotericsoftware/spine-pixi-v7 ( #8595 )
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- Replace the third-party `pixi-spine@4.0.4` with the official Esoteric Software runtime for PixiJS v7 (`@esotericsoftware/spine-pixi-v7@4.2.116`).
- The new runtime only fully supports skeletons exported from **Spine 4.2**. Older exports (e.g. 4.0) may partially render but mesh deformations won't work due to a Spine JSON schema change (`deform` → `attachments`).
2026-06-16 10:23:52 +02:00
Florian Rival
56dc9b77ad
Add tile scale property to 3D Box object ( #8685 )
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* It defaults to 1 (same rendering as a Tiled Sprite in 2D). Useful for 3D games which can set it to a lower value like 0.2 to avoid textures being too big and so low quality when the camera is near 3D Box instances.
2026-06-08 17:48:06 +02:00
Florian Rival
98e2404be9
Add ready-to-use choices for new 3D box objects ( #8684 )
2026-06-08 16:51:15 +02:00
D8H
da2fec5085
Add missing help page links for 3D box, 3D model, text input and light obstacle ( #8677 )
2026-06-04 12:16:23 +02:00
D8H
1472616c87
Fix missing collisions after changing tile map grid dimensions ( #8659 )
2026-05-31 14:40:50 +02:00
D8H
9b2189e49c
Fix a missing comma in shape scale actions ( #8654 )
2026-05-28 18:08:36 +02:00
D8H
46a6a66552
Hide deprecated extensions in new projects ( #8634 )
2026-05-28 18:07:48 +02:00
D8H
d453623481
Add help page links to some effects reference help pages ( #8646 )
2026-05-27 13:06:48 +02:00
Clément Pasteau
a434cd5e3b
Fix gravity not being taken into account for Physics3D ( #8636 )
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Fix #8605
2026-05-22 11:52:58 +02:00
D8H
0b3f8e7205
Improve types for TypeScript 6 ( #8591 )
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Only show in developer changelog
2026-05-13 12:07:46 +02:00
Florian Rival
a28716d696
Add more hints on some actions
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Don't show in changelog
2026-05-04 17:40:26 +02:00
Florian Rival
dd2ee4baa7
Add a hint that the Tween opacity action only works on 2D objects
2026-05-04 17:10:11 +02:00
D8H
18cd4f9110
Add expressions to access the components of forward/up/right vectors of 3D objects ( #8558 )
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- These are advanced expressions mostly useful for extensions manipulating objects in 3D space.
2026-05-04 15:19:35 +02:00
D8H
8e50ddefe4
Allow to configure object resources to be loaded independently from the scene ( #8514 )
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- This is an advanced, experimental feature which is subject to changes. It's in most cases not useful, unless you have a large game or low end devices for which controlling memory usage is important. It's mostly useful to delay loading of large custom objects.
- Objects can be configured so that its resources are not loaded when the scene is loaded. Instead, you can use an action to manually load the resources used by it. When the loading is done (this can be checked using a condition), the object can then be created.
Be careful: if an object assets are not loaded, it will be broken when displayed on screen.
2026-05-04 10:45:51 +02:00
Florian Rival
1fc3e48caf
Revert new basis expressions
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Don't show in changelog
2026-04-30 18:20:55 +02:00
Florian Rival
b697245ea6
Fix wrong usage of THREE crash
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Don't show in changelog
2026-04-30 18:10:08 +02:00
D8H
ab5866386e
Add expressions to get object and camera local basis in the world basis ( #8546 )
2026-04-29 17:19:21 +02:00
Clément Pasteau
ca0c2ccb3d
Improve 2D lights collision calculation for better performance ( #8535 )
2026-04-27 09:38:08 +02:00
Clément Pasteau
0fa6ac7423
Fix playerping never updating on non-host clients. ( #8536 )
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The cloneObjectWithoutOverwriting was not necessary, and was not
updating the existing entries
2026-04-24 15:48:49 +02:00
Clément Pasteau
b2082a89f0
Fix Admob extension when exporting to iOS (compatibility with iOS 8) ( #8524 )
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* Also fix showing errors when manual export doesn't work
2026-04-21 12:07:30 +02:00
D8H
f20f4670ef
Fix particle emitter gravity length action when it was 0 ( #8520 )
2026-04-21 11:16:50 +02:00
Florian Rival
88d63666a5
Add save/restore support for linked object relationships ( #8499 )
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Fix #8497
2026-04-08 18:20:16 +02:00
Florian Rival
45ac7aaa3d
Fix Spine objects not properly loading in the editor anymore ( #8476 )
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- Also fix hot reloading of Spine objects in preview and the 3D editor
2026-04-02 14:45:55 +02:00
Florian Rival
9cd06e4e71
Fix BitmapText display in a custom object after editing its atlas externally ( #8449 )
2026-03-28 13:04:42 +01:00
D8H
2b8b5b7c3b
Fix 3D physics collision condition not being triggered with 3D characters ( #8447 )
2026-03-27 14:28:42 +01:00
D8H
6fab4f041f
Fix center point value of custom objects when a custom center is set ( #8432 )
2026-03-26 15:02:58 +01:00
D8H
6536035c04
Fix distorted models when their origin points are outside ( #8436 )
2026-03-26 13:50:34 +01:00
Clément Pasteau
a37549195f
Add position data for AI to know where objects/instances are positioned ( #8402 )
2026-03-17 11:29:19 +01:00
Florian Rival
7dfd450cd3
Fix crash when using invalid BBCode color values in BBText ( #8386 )
2026-03-13 13:01:32 +01:00
D8H
9aaf899d64
Add a new center mode "Centered on Z only" for 3D model objects ( #8338 )
2026-03-10 18:35:22 +01:00
D8H
1d1c11bfa6
Explain the difference between built-in and external extensions in the documentation ( #8335 )
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- Don't show in changelog
2026-02-26 18:49:35 +01:00
D8H
cf3545cfcb
Add a simplified version of the Anchor behavior editor ( #8325 )
2026-02-25 17:47:28 +01:00
Florian Rival
9934457b39
Add a short description for all extensions and dimension field (2D, 3D, 2D/3D or n/a) ( #8303 )
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Only show in developer changelog
2026-02-21 13:10:41 +01:00
Florian Rival
a311d9ba7b
Fix 3D Physics engine misbehaving when density is set to 0
2026-02-20 17:35:36 +01:00
Florian Rival
7e1b2c1cf7
Add action to close game lobbies window ( #8282 )
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* Usually not useful as the window is closing by itself, but could be used in some cases if the game wants to force the window to close.
2026-02-18 12:34:27 +01:00
Clément Pasteau
82f1660d3e
Fix typo [ci skip] ( #8284 )
2026-02-16 10:25:50 +01:00
Florian Rival
7463917cc3
Fix Basic Material not preserving material names from GLB models ( #8256 )
2026-02-12 14:01:12 +01:00