Tried to correct the fact that SFML does not intercept events when used on a wxSFMLCanvas on linux by emulating these events. TODO: Test it
Adapted to changes in GDCore.
git-svn-id: svn://localhost@701 8062f311-0dae-4547-b526-b8ab9ac864a5
Adapted to changes made to MainEditorCommand in GDL.
Using InfoBar to display some messages in SceneCanvas.
git-svn-id: svn://localhost@620 8062f311-0dae-4547-b526-b8ab9ac864a5
SceneCanvas is aware of events compilation when reloading : If a preview is launched, wait until compilation is over.
git-svn-id: svn://localhost@456 8062f311-0dae-4547-b526-b8ab9ac864a5
New locale managing system.
Added icons in Preferences window.
Added externals events when importing a game.
git-svn-id: svn://localhost@330 8062f311-0dae-4547-b526-b8ab9ac864a5
Simple test of checking the validity of a text.
Corrected non verification of validity of event to paste.
git-svn-id: svn://localhost@114 8062f311-0dae-4547-b526-b8ab9ac864a5
(Work in progress) Modified EditorEvents so as to permit direct edition of conditions and actions
git-svn-id: svn://localhost@60 8062f311-0dae-4547-b526-b8ab9ac864a5
Editors use now a reference to the scene edited, and not a pointer. ( As games use now a vector of shared_ptr to Scene ).
git-svn-id: svn://localhost@50 8062f311-0dae-4547-b526-b8ab9ac864a5