Gui elements in SceneCanvas are now independant from the zoom factor.
Work in progress: NewProjectDialog.
git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
Tried to correct the fact that SFML does not intercept events when used on a wxSFMLCanvas on linux by emulating these events. TODO: Test it
Adapted to changes in GDCore.
git-svn-id: svn://localhost@701 8062f311-0dae-4547-b526-b8ab9ac864a5
Adapted to changes made to MainEditorCommand in GDL.
Using InfoBar to display some messages in SceneCanvas.
git-svn-id: svn://localhost@620 8062f311-0dae-4547-b526-b8ab9ac864a5
SceneCanvas is aware of events compilation when reloading : If a preview is launched, wait until compilation is over.
git-svn-id: svn://localhost@456 8062f311-0dae-4547-b526-b8ab9ac864a5
Added Compilation progress panel.
Added window to setup paths for compiler/libs.
Added check box to activate use of C++ source files in game parameters.
Started implementation of a dialog to choose a template when creating a c++ file.
git-svn-id: svn://localhost@369 8062f311-0dae-4547-b526-b8ab9ac864a5
Simple test of checking the validity of a text.
Corrected non verification of validity of event to paste.
git-svn-id: svn://localhost@114 8062f311-0dae-4547-b526-b8ab9ac864a5
Corrected deletion of objects in debugger
Corrected deselection of sub instructions
Added error messages.
Removed dependence to legacy AppelEvent.h file
git-svn-id: svn://localhost@101 8062f311-0dae-4547-b526-b8ab9ac864a5
(Work in progress) Modified EditorEvents so as to permit direct edition of conditions and actions
git-svn-id: svn://localhost@60 8062f311-0dae-4547-b526-b8ab9ac864a5
Editors use now a reference to the scene edited, and not a pointer. ( As games use now a vector of shared_ptr to Scene ).
git-svn-id: svn://localhost@50 8062f311-0dae-4547-b526-b8ab9ac864a5