Gui elements in SceneCanvas are now independant from the zoom factor.
Work in progress: NewProjectDialog.
git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
Renamed Game_Develop_EditorFrame to MainFrame.cpp
Removed EditPropJeu dialog ( Replaced by ProjectPropertiesPnl ).
Moved Extensions dialog to GDCore.
git-svn-id: svn://localhost@777 8062f311-0dae-4547-b526-b8ab9ac864a5
Added a custom Help button to the ribbon.
Minor changes according to changes coming in GDL.
git-svn-id: svn://localhost@624 8062f311-0dae-4547-b526-b8ab9ac864a5
SceneCanvas is aware of events compilation when reloading : If a preview is launched, wait until compilation is over.
git-svn-id: svn://localhost@456 8062f311-0dae-4547-b526-b8ab9ac864a5
Editors use now a reference to the scene edited, and not a pointer. ( As games use now a vector of shared_ptr to Scene ).
git-svn-id: svn://localhost@50 8062f311-0dae-4547-b526-b8ab9ac864a5