Tried to correct the fact that SFML does not intercept events when used on a wxSFMLCanvas on linux by emulating these events. TODO: Test it
Adapted to changes in GDCore.
git-svn-id: svn://localhost@701 8062f311-0dae-4547-b526-b8ab9ac864a5
Object names are started to be edited as soon as objects are created in EditorObjectList.
git-svn-id: svn://localhost@653 8062f311-0dae-4547-b526-b8ab9ac864a5
Added a custom Help button to the ribbon.
Minor changes according to changes coming in GDL.
git-svn-id: svn://localhost@624 8062f311-0dae-4547-b526-b8ab9ac864a5
Added nice theme to several wxTreeCtrl and wxListView ( Windows only ).
Changed configuration file location to /.Config/Game Develop on linux.
Corrected bug with InitialPositionBrowserDlg on linux.
Corrected mp3 to ogg converter.
Updated scripts to handle Victor Levasseur's Widgets extension.
git-svn-id: svn://localhost@606 8062f311-0dae-4547-b526-b8ab9ac864a5
SceneCanvas is aware of events compilation when reloading : If a preview is launched, wait until compilation is over.
git-svn-id: svn://localhost@456 8062f311-0dae-4547-b526-b8ab9ac864a5
Recompile C++ sources before "Game Develop compilation" if necessary.
Corrected creation of default basic files when using C++ sources in a project.
git-svn-id: svn://localhost@386 8062f311-0dae-4547-b526-b8ab9ac864a5
Added Compilation progress panel.
Added window to setup paths for compiler/libs.
Added check box to activate use of C++ source files in game parameters.
Started implementation of a dialog to choose a template when creating a c++ file.
git-svn-id: svn://localhost@369 8062f311-0dae-4547-b526-b8ab9ac864a5
Started adding support for "dynamic extensions", meant to be written/compiled within Game Develop.
In SceneCanvas::Reload, now destroy and recreate scene member when reloading, as it is necessary for dynamic libraries for example to have explicit scene destruction when preview is ended.
Renamed GDE define to GD_IDE_ONLY.
Renamed old gdp namespace to GDpriv.
git-svn-id: svn://localhost@345 8062f311-0dae-4547-b526-b8ab9ac864a5
Minor changes in Credits and StartHerePage
Added predefined zooms.
Corrected missing call to LoadRuntimeResources when adding an object using debugger.
git-svn-id: svn://localhost@245 8062f311-0dae-4547-b526-b8ab9ac864a5
Note that automatism actions/conditions must have as second parameter the automatism, and that automatisms expression use the following C++ like syntax : Object.AutomatismName::Expression(parameters...)
git-svn-id: svn://localhost@195 8062f311-0dae-4547-b526-b8ab9ac864a5
Simple test of checking the validity of a text.
Corrected non verification of validity of event to paste.
git-svn-id: svn://localhost@114 8062f311-0dae-4547-b526-b8ab9ac864a5
(Work in progress) Modified EditorEvents so as to permit direct edition of conditions and actions
git-svn-id: svn://localhost@60 8062f311-0dae-4547-b526-b8ab9ac864a5
Use class HelpFileAccess to access to help file.
Added a language section in options.
Added support for English language.
git-svn-id: svn://localhost@56 8062f311-0dae-4547-b526-b8ab9ac864a5
Added a ribbon page for projects manager.
Use now imagesWereModified ( a edittime-only member of Game ) for test/set the need to reload images.
Suppressed MainEditeurJeu.cpp
git-svn-id: svn://localhost@54 8062f311-0dae-4547-b526-b8ab9ac864a5
Editors use now a reference to the scene edited, and not a pointer. ( As games use now a vector of shared_ptr to Scene ).
git-svn-id: svn://localhost@50 8062f311-0dae-4547-b526-b8ab9ac864a5
Elements of GUI are now always at top in EdittimeScene.
Compilation use now AES Algorithm.
git-svn-id: svn://localhost@21 8062f311-0dae-4547-b526-b8ab9ac864a5
Adapted DebuggerGUI for using ObjInstanceHolder.
EditOptionsPosition have now fields for size of the object.
EditorObjectList reload thumbnail if necessary.
Can now resize and change angle of InitialPosition from the Scene Editor.
git-svn-id: svn://localhost@17 8062f311-0dae-4547-b526-b8ab9ac864a5