SceneCanvas is aware of events compilation when reloading : If a preview is launched, wait until compilation is over.
git-svn-id: svn://localhost@456 8062f311-0dae-4547-b526-b8ab9ac864a5
Started adding support for "dynamic extensions", meant to be written/compiled within Game Develop.
In SceneCanvas::Reload, now destroy and recreate scene member when reloading, as it is necessary for dynamic libraries for example to have explicit scene destruction when preview is ended.
Renamed GDE define to GD_IDE_ONLY.
Renamed old gdp namespace to GDpriv.
git-svn-id: svn://localhost@345 8062f311-0dae-4547-b526-b8ab9ac864a5
Adapted compilation to use InventoryEventsResources from ResourcesMergingHelper.
Moved icon executable modification to ExecutableIconChanger.
git-svn-id: svn://localhost@336 8062f311-0dae-4547-b526-b8ab9ac864a5
New locale managing system.
Added icons in Preferences window.
Added externals events when importing a game.
git-svn-id: svn://localhost@330 8062f311-0dae-4547-b526-b8ab9ac864a5
Corrected layer without camera when adding a layer.
Added a boolean to indicate to ChooseLayer dialog if it must add quotes or not.
Modified Image manager to load images on demand.
git-svn-id: svn://localhost@192 8062f311-0dae-4547-b526-b8ab9ac864a5
Simple test of checking the validity of a text.
Corrected non verification of validity of event to paste.
git-svn-id: svn://localhost@114 8062f311-0dae-4547-b526-b8ab9ac864a5
Corrected deletion of objects in debugger
Corrected deselection of sub instructions
Added error messages.
Removed dependence to legacy AppelEvent.h file
git-svn-id: svn://localhost@101 8062f311-0dae-4547-b526-b8ab9ac864a5
(Work in progress) Modified EditorEvents so as to permit direct edition of conditions and actions
git-svn-id: svn://localhost@60 8062f311-0dae-4547-b526-b8ab9ac864a5
Use class HelpFileAccess to access to help file.
Added a language section in options.
Added support for English language.
git-svn-id: svn://localhost@56 8062f311-0dae-4547-b526-b8ab9ac864a5
Added a ribbon page for projects manager.
Use now imagesWereModified ( a edittime-only member of Game ) for test/set the need to reload images.
Suppressed MainEditeurJeu.cpp
git-svn-id: svn://localhost@54 8062f311-0dae-4547-b526-b8ab9ac864a5
Editors use now a reference to the scene edited, and not a pointer. ( As games use now a vector of shared_ptr to Scene ).
git-svn-id: svn://localhost@50 8062f311-0dae-4547-b526-b8ab9ac864a5