Files
GDevelop/IDE/DndTextObjectsEditor.cpp
T
Florian 8672f179e9 Exchanged all french messages with their English counterparts.
Gui elements in SceneCanvas are now independant from the zoom factor.
Work in progress: NewProjectDialog.

git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-09-20 19:53:26 +00:00

16 lines
336 B
C++

#include <wx/log.h>
#include "DndTextObjectsEditor.h"
#include "EditorObjectList.h"
#include "GDL/ExtensionsManager.h"
#include "GDL/SpriteObject.h"
/**
* Handle text dropped to the editor : Do nothing for now
*/
bool DndTextObjectsEditor::OnDropText(wxCoord x, wxCoord y, const wxString& text)
{
return true;
}