Files
GDevelop/IDE/EditorObjets.cpp
T
Florian 8672f179e9 Exchanged all french messages with their English counterparts.
Gui elements in SceneCanvas are now independant from the zoom factor.
Work in progress: NewProjectDialog.

git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-09-20 19:53:26 +00:00

126 lines
4.5 KiB
C++

/** \file
* Game Develop
* 2008-2012 Florian Rival (Florian.Rival@gmail.com)
*/
#ifdef __WXMSW__
#include <wx/msw/winundef.h>
#endif
#include "EditorObjets.h"
//(*InternalHeaders(EditorObjets)
#include <wx/intl.h>
#include <wx/string.h>
//*)
#include <wx/log.h>
#include <wx/textdlg.h>
#include <wx/help.h>
#include <wx/toolbar.h>
#include <wx/aui/aui.h>
#include <wx/config.h>
#include "GDL/Game.h"
#include "GDL/Scene.h"
#include "GDL/Object.h"
#include "GDL/CommonTools.h"
#include "Clipboard.h"
#include <algorithm>
#include <numeric>
#include "EditorObjetsGroups.h"
#include "GDCore/IDE/CommonBitmapManager.h"
#ifdef __WXGTK__
#include <gtk/gtk.h>
#endif
//(*IdInit(EditorObjets)
const long EditorObjets::ID_CUSTOM3 = wxNewId();
const long EditorObjets::ID_CUSTOM1 = wxNewId();
const long EditorObjets::ID_NOTEBOOK2 = wxNewId();
const long EditorObjets::ID_CUSTOM2 = wxNewId();
const long EditorObjets::ID_CUSTOM4 = wxNewId();
const long EditorObjets::ID_NOTEBOOK3 = wxNewId();
const long EditorObjets::ID_NOTEBOOK1 = wxNewId();
//*)
const long EditorObjets::ID_BITMAPBUTTON1 = wxNewId();
const long EditorObjets::ID_BITMAPBUTTON2 = wxNewId();
const long EditorObjets::ID_BITMAPBUTTON3 = wxNewId();
const long EditorObjets::ID_BITMAPBUTTON6 = wxNewId();
const long EditorObjets::ID_BITMAPBUTTON7 = wxNewId();
BEGIN_EVENT_TABLE( EditorObjets, wxPanel )
//(*EventTable(EditorObjets)
//*)
END_EVENT_TABLE()
EditorObjets::EditorObjets(wxWindow* parent, Game & game_, Scene & scene_, gd::MainFrameWrapper & mainFrameWrapper_) :
game(game_),
scene(scene_),
mainFrameWrapper(mainFrameWrapper_)
{
//(*Initialize(EditorObjets)
Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL, _T("wxID_ANY"));
Notebook1 = new wxNotebook(this, ID_NOTEBOOK1, wxDefaultPosition, wxSize(128,168), 0, _T("ID_NOTEBOOK1"));
sceneNotebook = new wxNotebook(Notebook1, ID_NOTEBOOK2, wxDefaultPosition, wxDefaultSize, 0, _T("ID_NOTEBOOK2"));
sceneObjectsEditor = new EditorObjectList(sceneNotebook, game, scene, mainFrameWrapper, &scene);
ObjetsGroups = new EditorObjetsGroups(sceneNotebook, game, scene, &scene.GetObjectGroups(), mainFrameWrapper);
sceneNotebook->AddPage(sceneObjectsEditor, _("Objects"), false);
sceneNotebook->AddPage(ObjetsGroups, _("Objects groups"), false);
globalNotebook = new wxNotebook(Notebook1, ID_NOTEBOOK3, wxDefaultPosition, wxDefaultSize, 0, _T("ID_NOTEBOOK3"));
globalObjectsEditor = new EditorObjectList(globalNotebook, game, game, mainFrameWrapper, &scene);
globalObjectsGroups = new EditorObjetsGroups(globalNotebook, game, scene, &game.GetObjectGroups(), mainFrameWrapper);
globalNotebook->AddPage(globalObjectsEditor, _("Global objects"), false);
globalNotebook->AddPage(globalObjectsGroups, _("Global groups"), false);
Notebook1->AddPage(sceneNotebook, _("Scene"), false);
Notebook1->AddPage(globalNotebook, _("Global"), false);
Connect(wxEVT_SIZE,(wxObjectEventFunction)&EditorObjets::OnResize);
//*)
globalNotebookImageList = new wxImageList( 16, 16 );
globalNotebookImageList->Add(( wxBitmap( "res/objeticon.png", wxBITMAP_TYPE_ANY ) ) );
globalNotebookImageList->Add(( wxBitmap( "res/groupeobjeticon.png", wxBITMAP_TYPE_ANY ) ) );
globalNotebook->AssignImageList(globalNotebookImageList);
sceneNotebookImageList = new wxImageList( 16, 16 );
sceneNotebookImageList->Add(( wxBitmap( "res/objeticon.png", wxBITMAP_TYPE_ANY ) ) );
sceneNotebookImageList->Add(( wxBitmap( "res/groupeobjeticon.png", wxBITMAP_TYPE_ANY ) ) );
sceneNotebook->AssignImageList(sceneNotebookImageList);
notebookImageList = new wxImageList( 16, 16 );
notebookImageList->Add(wxBitmap("res/sceneeditor.png", wxBITMAP_TYPE_ANY));
notebookImageList->Add(wxBitmap("res/window.png", wxBITMAP_TYPE_ANY));
Notebook1->AssignImageList(notebookImageList);
Notebook1->SetPageImage(0,0);
Notebook1->SetPageImage(1,1);
sceneNotebook->SetPageImage(0,0);
sceneNotebook->SetPageImage(1,1);
globalNotebook->SetPageImage(0,0);
globalNotebook->SetPageImage(1,1);
}
EditorObjets::~EditorObjets()
{
//(*Destroy(EditorObjets)
//*)
}
void EditorObjets::Refresh()
{
sceneObjectsEditor->Refresh();
ObjetsGroups->Refresh();
globalObjectsEditor->Refresh();
globalObjectsGroups->Refresh();
}
/**
* Need to resize manually notebook
*/
void EditorObjets::OnResize(wxSizeEvent& event)
{
Notebook1->SetSize(GetSize());
}