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8672f179e9
Gui elements in SceneCanvas are now independant from the zoom factor. Work in progress: NewProjectDialog. git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
#include "MainFrame.h"
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#include "mp3ogg.h"
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#include "ImportImage.h"
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////////////////////////////////////////////////////////////
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/// Encoder fichier mp3 en ogg
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////////////////////////////////////////////////////////////
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void MainFrame::OnMenuItem23Selected(wxCommandEvent& event)
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{
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mp3ogg dialog(this);
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dialog.ShowModal();
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}
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////////////////////////////////////////////////////////////
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/// Décomposer un GIF en plusieurs images
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////////////////////////////////////////////////////////////
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void MainFrame::OnDecomposeGIFSelected(wxCommandEvent& event)
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{
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ImportImage dialog(this, 0);
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dialog.ShowModal();
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}
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////////////////////////////////////////////////////////////
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/// Décomposer une feuille de sprite de personnage RPG Maker en plusieurs images
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////////////////////////////////////////////////////////////
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void MainFrame::OnDecomposeRPGSelected(wxCommandEvent& event)
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{
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ImportImage dialog(this, 1);
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dialog.ShowModal();
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}
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////////////////////////////////////////////////////////////
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/// Décomposer une feuille de sprite générale en plusieurs images
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////////////////////////////////////////////////////////////
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void MainFrame::OnDecomposeSSSelected(wxCommandEvent& event)
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{
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ImportImage dialog(this, 2);
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dialog.ShowModal();
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}
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void MainFrame::OnRibbonDecomposerDropDownClicked(wxRibbonButtonBarEvent& evt)
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{
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evt.PopupMenu(&decomposerContextMenu);
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}
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