Files
GDevelop/IDE/MainOutils.cpp
T
Florian 8672f179e9 Exchanged all french messages with their English counterparts.
Gui elements in SceneCanvas are now independant from the zoom factor.
Work in progress: NewProjectDialog.

git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-09-20 19:53:26 +00:00

46 lines
1.4 KiB
C++

#include "MainFrame.h"
#include "mp3ogg.h"
#include "ImportImage.h"
////////////////////////////////////////////////////////////
/// Encoder fichier mp3 en ogg
////////////////////////////////////////////////////////////
void MainFrame::OnMenuItem23Selected(wxCommandEvent& event)
{
mp3ogg dialog(this);
dialog.ShowModal();
}
////////////////////////////////////////////////////////////
/// Décomposer un GIF en plusieurs images
////////////////////////////////////////////////////////////
void MainFrame::OnDecomposeGIFSelected(wxCommandEvent& event)
{
ImportImage dialog(this, 0);
dialog.ShowModal();
}
////////////////////////////////////////////////////////////
/// Décomposer une feuille de sprite de personnage RPG Maker en plusieurs images
////////////////////////////////////////////////////////////
void MainFrame::OnDecomposeRPGSelected(wxCommandEvent& event)
{
ImportImage dialog(this, 1);
dialog.ShowModal();
}
////////////////////////////////////////////////////////////
/// Décomposer une feuille de sprite générale en plusieurs images
////////////////////////////////////////////////////////////
void MainFrame::OnDecomposeSSSelected(wxCommandEvent& event)
{
ImportImage dialog(this, 2);
dialog.ShowModal();
}
void MainFrame::OnRibbonDecomposerDropDownClicked(wxRibbonButtonBarEvent& evt)
{
evt.PopupMenu(&decomposerContextMenu);
}