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8672f179e9
Gui elements in SceneCanvas are now independant from the zoom factor. Work in progress: NewProjectDialog. git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
197 lines
8.6 KiB
C++
197 lines
8.6 KiB
C++
/** \file
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* Game Develop
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* 2008-2012 Florian Rival (Florian.Rival@gmail.com)
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*/
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//(*InternalHeaders(Portable)
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#include <wx/bitmap.h>
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#include <wx/settings.h>
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#include <wx/intl.h>
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#include <wx/image.h>
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#include <wx/string.h>
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//*)
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#include <string>
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#include <vector>
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#include <wx/dirdlg.h>
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#include <wx/log.h>
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#include <wx/filename.h>
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#include "GDCore/IDE/ResourcesMergingHelper.h"
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#include "GDCore/CommonTools.h"
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#include "PlatformDefinition/Platform.h"
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#include "GDL/ExternalEvents.h"
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#include "GDL/Game.h"
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#include "GDL/Object.h"
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#include "GDL/Scene.h"
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#include "GDL/OpenSaveGame.h"
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#include "Portable.h"
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using namespace std;
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//(*IdInit(Portable)
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const long Portable::ID_STATICBITMAP1 = wxNewId();
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const long Portable::ID_STATICTEXT1 = wxNewId();
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const long Portable::ID_PANEL1 = wxNewId();
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const long Portable::ID_STATICLINE1 = wxNewId();
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const long Portable::ID_GAUGE1 = wxNewId();
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const long Portable::ID_STATICLINE2 = wxNewId();
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const long Portable::ID_STATICTEXT2 = wxNewId();
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const long Portable::ID_BUTTON1 = wxNewId();
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const long Portable::ID_BUTTON2 = wxNewId();
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//*)
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BEGIN_EVENT_TABLE(Portable,wxDialog)
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//(*EventTable(Portable)
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//*)
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END_EVENT_TABLE()
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Portable::Portable(wxWindow* parent, Game * pgame) :
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jeu(pgame)
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{
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//(*Initialize(Portable)
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wxFlexGridSizer* FlexGridSizer2;
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wxFlexGridSizer* FlexGridSizer6;
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wxStaticBoxSizer* StaticBoxSizer1;
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wxFlexGridSizer* FlexGridSizer1;
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wxFlexGridSizer* FlexGridSizer17;
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Create(parent, wxID_ANY, _("Save the game in portable version"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE, _T("wxID_ANY"));
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wxIcon FrameIcon;
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FrameIcon.CopyFromBitmap(wxBitmap(wxImage(_T("res/portableicon.png"))));
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SetIcon(FrameIcon);
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FlexGridSizer1 = new wxFlexGridSizer(0, 1, 0, 0);
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FlexGridSizer17 = new wxFlexGridSizer(0, 1, 0, 0);
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FlexGridSizer17->AddGrowableCol(0);
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Panel1 = new wxPanel(this, ID_PANEL1, wxDefaultPosition, wxSize(420,54), wxTAB_TRAVERSAL, _T("ID_PANEL1"));
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Panel1->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
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FlexGridSizer6 = new wxFlexGridSizer(0, 3, 0, 0);
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StaticBitmap1 = new wxStaticBitmap(Panel1, ID_STATICBITMAP1, wxBitmap(wxImage(_T("res/portable.png"))), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICBITMAP1"));
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FlexGridSizer6->Add(StaticBitmap1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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StaticText1 = new wxStaticText(Panel1, ID_STATICTEXT1, _("Save the game in portable version allow to\ngather every ressources used by the game in a folder\nand to open this game in another computer."), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE, _T("ID_STATICTEXT1"));
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FlexGridSizer6->Add(StaticText1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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Panel1->SetSizer(FlexGridSizer6);
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FlexGridSizer6->SetSizeHints(Panel1);
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FlexGridSizer17->Add(Panel1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
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StaticLine1 = new wxStaticLine(this, ID_STATICLINE1, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE1"));
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FlexGridSizer17->Add(StaticLine1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
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FlexGridSizer1->Add(FlexGridSizer17, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
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StaticBoxSizer1 = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Progress"));
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AvancementGauge = new wxGauge(this, ID_GAUGE1, 100, wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_GAUGE1"));
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StaticBoxSizer1->Add(AvancementGauge, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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FlexGridSizer1->Add(StaticBoxSizer1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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StaticLine2 = new wxStaticLine(this, ID_STATICLINE2, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE2"));
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FlexGridSizer1->Add(StaticLine2, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
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FlexGridSizer2 = new wxFlexGridSizer(0, 3, 0, 0);
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StaticText2 = new wxStaticText(this, ID_STATICTEXT2, _("It is recommended to use an empty directory."), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT2"));
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FlexGridSizer2->Add(StaticText2, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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FusionBt = new wxButton(this, ID_BUTTON1, _("Choose a folder and save"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON1"));
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FlexGridSizer2->Add(FusionBt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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FermerBt = new wxButton(this, ID_BUTTON2, _("Close"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON2"));
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FlexGridSizer2->Add(FermerBt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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FlexGridSizer1->Add(FlexGridSizer2, 1, wxALL|wxALIGN_RIGHT|wxALIGN_CENTER_VERTICAL, 0);
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SetSizer(FlexGridSizer1);
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FlexGridSizer1->Fit(this);
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FlexGridSizer1->SetSizeHints(this);
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Connect(ID_BUTTON1,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&Portable::OnButton1Click);
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Connect(ID_BUTTON2,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&Portable::OnButton2Click);
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//*)
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}
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Portable::~Portable()
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{
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//(*Destroy(Portable)
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//*)
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}
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void Portable::OnButton2Click(wxCommandEvent& event)
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{
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EndModal(0);
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}
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void Portable::OnButton1Click(wxCommandEvent& event)
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{
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wxDirDialog dialog(this, _("Choose the directory where the game will be gather."));
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dialog.ShowModal();
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string rep = string( dialog.GetPath().mb_str() );
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if ( rep.empty() ) return;
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//Copie du jeu
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Game game = *jeu;
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gd::ResourcesMergingHelper resourcesMergingHelper;
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resourcesMergingHelper.SetBaseDirectory(gd::ToString(wxFileName::FileName(game.GetProjectFile()).GetPath()));
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resourcesMergingHelper.PreserveDirectoriesStructure(true);
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//Add loading image
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if ( !game.loadingScreen.imageFichier.empty() )
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resourcesMergingHelper.ExposeResource(game.loadingScreen.imageFichier);
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//Add images
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for ( unsigned int i = 0;i < game.resourceManager.resources.size() ;i++ )
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{
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if ( game.resourceManager.resources[i] == boost::shared_ptr<Resource>() )
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continue;
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if ( game.resourceManager.resources[i]->UseFile() )
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resourcesMergingHelper.ExposeResource(game.resourceManager.resources[i]->GetFile());
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AvancementGauge->SetValue(i/game.resourceManager.resources.size()*33.0f);
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}
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wxSafeYield();
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//Add layouts resources
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for ( unsigned int s = 0;s < game.GetLayoutCount();s++ )
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{
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for (unsigned int j = 0;j<game.GetLayouts()[s]->GetInitialObjects().size();++j) //Add objects resources
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game.GetLayouts()[s]->GetInitialObjects()[j]->ExposeResources(resourcesMergingHelper);
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LaunchResourceWorkerOnEvents(game, game.GetLayout(s).GetEvents(), resourcesMergingHelper);
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AvancementGauge->SetValue(s/game.GetLayoutCount()*16.0f+33.0f);
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}
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//Add external events resources
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for ( unsigned int s = 0;s < game.GetExternalEventsCount();s++ )
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{
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LaunchResourceWorkerOnEvents(game, game.GetExternalEvents(s).GetEvents(), resourcesMergingHelper);
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}
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wxSafeYield();
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//Add global objects resources
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for (unsigned int j = 0;j<game.GetGlobalObjects().size();++j)
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game.GetGlobalObjects()[j]->ExposeResources(resourcesMergingHelper);
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wxSafeYield();
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//Copy resources
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map<string, string> & resourcesNewFilename = resourcesMergingHelper.GetAllResourcesOldAndNewFilename();
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unsigned int i = 0;
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for(map<string, string>::const_iterator it = resourcesNewFilename.begin(); it != resourcesNewFilename.end(); ++it)
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{
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if ( !it->first.empty() )
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{
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std::string destination = rep + "/" + it->second;
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if ( !wxDirExists(wxFileName::FileName(destination).GetPath()) )
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wxMkDir(wxFileName::FileName(destination).GetPath(), 0777);
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bool copySucceeded = false;
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{
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wxLogNull noLogPlease;
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copySucceeded = wxCopyFile( it->first, destination, true );
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}
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if ( !copySucceeded ) wxLogWarning( _( "Unable to copy \"")+it->first+_("\" to \"")+destination+_("\"."));
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}
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++i;
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AvancementGauge->SetValue( i/static_cast<float>(resourcesNewFilename.size())*50.0f + 50.0f );
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wxSafeYield();
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}
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OpenSaveGame saveGame(game);
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wxString filename = game.GetProjectFile().empty() ? "Game.gdg" : wxFileName::FileName(game.GetProjectFile()).GetName()+".gdg";
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saveGame.SaveToFile(rep+"/"+gd::ToString(filename));
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AvancementGauge->SetValue(100);
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wxLogMessage(_("The game is available in the directory under the name: ")+gd::ToString(filename));
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}
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