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GDevelop/Extensions/TileMapObject/IDE/TMXImport/tmx-parser/TmxPropertySet.cpp
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//-----------------------------------------------------------------------------
// TmxPropertySet.cpp
//
// Copyright (c) 2010-2014, Tamir Atias
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL TAMIR ATIAS BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Author: Tamir Atias
//-----------------------------------------------------------------------------
#include "tinyxml2.h"
#include <cstdlib>
#include "TmxPropertySet.h"
using std::string;
using std::map;
namespace Tmx
{
PropertySet::PropertySet() : properties()
{}
PropertySet::~PropertySet()
{
properties.clear();
}
void PropertySet::Parse(const tinyxml2::XMLNode *propertiesNode)
{
// Iterate through all of the property nodes.
const tinyxml2::XMLNode *propertyNode = propertiesNode->FirstChildElement("property");
string propertyName;
string propertyValue;
while (propertyNode)
{
const tinyxml2::XMLElement* propertyElem = propertyNode->ToElement();
// Read the attributes of the property and add it to the map
propertyName = string(propertyElem->Attribute("name"));
propertyValue = string(propertyElem->Attribute("value"));
properties[propertyName] = propertyValue;
//propertyNode = propertiesNode->IterateChildren("property", propertyNode); FIXME MAYBE
propertyNode = propertyNode->NextSiblingElement("property");
}
}
string PropertySet::GetStringProperty(const string &name) const
{
map< string, string >::const_iterator iter = properties.find(name);
if (iter == properties.end())
return std::string();
return iter->second;
}
int PropertySet::GetIntProperty(const string &name, int defaultValue) const
{
std::string str = GetStringProperty(name);
return (str.size() == 0) ? defaultValue : atoi(GetStringProperty(name).c_str());
}
float PropertySet::GetFloatProperty(const string &name, float defaultValue) const
{
std::string str = GetStringProperty(name);
return (str.size() == 0) ? defaultValue : atof(GetStringProperty(name).c_str());
}
bool PropertySet::HasProperty( const string& name ) const
{
if( properties.empty() ) return false;
return ( properties.find(name) != properties.end() );
}
}