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* Update all CMakeLists of extensions to use clang-format * Run clang-format on all Extensions * Update GDCore CMakeLists.txt to add clang-format * Run clang-format on GDCore files * Update GDJS and GDCpp CMakeLists.txt to add clang-format * Run clang-format on GDCpp and GDJS files
204 lines
6.4 KiB
C++
204 lines
6.4 KiB
C++
/**
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GDevelop - Timed Event Extension
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Copyright (c) 2011-2016 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#if defined(GD_IDE_ONLY)
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#include "TimedEvent.h"
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#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
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#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
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#include "GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.h"
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#include "GDCore/Events/Serialization.h"
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#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.h"
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#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.h"
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#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
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#include "GDCore/Serialization/SerializerElement.h"
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#include "GDCore/Tools/Localization.h"
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#include "GDCpp/Runtime/RuntimeScene.h"
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#include "GDCpp/Runtime/TinyXml/tinyxml.h"
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#include "TimedEventEditorDlg.h"
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using namespace std;
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std::vector<TimedEvent*> TimedEvent::codeGenerationCurrentParents;
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TimedEvent::TimedEvent() : BaseEvent() {}
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TimedEvent::~TimedEvent() {}
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vector<gd::InstructionsList*> TimedEvent::GetAllConditionsVectors() {
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vector<gd::InstructionsList*> allConditions;
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allConditions.push_back(&conditions);
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return allConditions;
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}
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vector<gd::InstructionsList*> TimedEvent::GetAllActionsVectors() {
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vector<gd::InstructionsList*> allActions;
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allActions.push_back(&actions);
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return allActions;
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}
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vector<gd::Expression*> TimedEvent::GetAllExpressions() {
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vector<gd::Expression*> allExpressions;
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allExpressions.push_back(&timeout);
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return allExpressions;
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}
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vector<const gd::InstructionsList*> TimedEvent::GetAllConditionsVectors()
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const {
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vector<const gd::InstructionsList*> allConditions;
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allConditions.push_back(&conditions);
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return allConditions;
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}
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vector<const gd::InstructionsList*> TimedEvent::GetAllActionsVectors() const {
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vector<const gd::InstructionsList*> allActions;
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allActions.push_back(&actions);
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return allActions;
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}
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vector<const gd::Expression*> TimedEvent::GetAllExpressions() const {
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vector<const gd::Expression*> allExpressions;
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allExpressions.push_back(&timeout);
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return allExpressions;
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}
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void TimedEvent::SerializeTo(gd::SerializerElement& element) const {
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element.AddChild("name").SetValue(name);
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element.AddChild("timeout").SetValue(timeout.GetPlainString());
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gd::EventsListSerialization::SerializeInstructionsTo(
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conditions, element.AddChild("conditions"));
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gd::EventsListSerialization::SerializeInstructionsTo(
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actions, element.AddChild("actions"));
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gd::EventsListSerialization::SerializeEventsTo(events,
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element.AddChild("events"));
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}
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void TimedEvent::UnserializeFrom(gd::Project& project,
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const gd::SerializerElement& element) {
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name = element.GetChild("name", 0, "Name").GetValue().GetString();
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timeout = element.GetChild("timeout", 0, "Timeout").GetValue().GetString();
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gd::EventsListSerialization::UnserializeInstructionsFrom(
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project, conditions, element.GetChild("conditions", 0, "Conditions"));
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gd::EventsListSerialization::UnserializeInstructionsFrom(
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project, actions, element.GetChild("actions", 0, "Actions"));
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gd::EventsListSerialization::UnserializeEventsFrom(
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project, events, element.GetChild("events", 0, "Events"));
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}
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/**
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* Render the event in the bitmap
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*/
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void TimedEvent::Render(wxDC& dc,
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int x,
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int y,
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unsigned int width,
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gd::EventsEditorItemsAreas& areas,
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gd::EventsEditorSelection& selection,
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const gd::Platform& platform) {
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#if !defined(GD_NO_WX_GUI)
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gd::EventsRenderingHelper* renderingHelper = gd::EventsRenderingHelper::Get();
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int border = renderingHelper->instructionsListBorder;
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const int functionTextHeight = 20;
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// Draw header rectangle
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wxRect headerRect(x, y, width, functionTextHeight);
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renderingHelper->DrawNiceRectangle(dc, headerRect);
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// Name
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dc.SetFont(renderingHelper->GetNiceFont().Bold());
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dc.SetTextForeground(wxColour(0, 0, 0));
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gd::String nameTxt;
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if (!name.empty()) nameTxt = _(" (Name: ") + name + ")";
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dc.DrawText(_("Delayed execution after ") + timeout.GetPlainString() +
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_(" seconds.") + " " + nameTxt,
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x + 4,
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y + 3);
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// Draw conditions rectangle
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wxRect rect(x,
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y + functionTextHeight,
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renderingHelper->GetConditionsColumnWidth() + border,
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GetRenderedHeight(width, platform) - functionTextHeight);
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renderingHelper->DrawNiceRectangle(dc, rect);
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// Draw actions and conditions
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renderingHelper->DrawConditionsList(
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conditions,
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dc,
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x + border,
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y + functionTextHeight + border,
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renderingHelper->GetConditionsColumnWidth() - border,
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this,
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areas,
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selection,
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platform);
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renderingHelper->DrawActionsList(
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actions,
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dc,
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x + renderingHelper->GetConditionsColumnWidth() + border,
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y + functionTextHeight + border,
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width - renderingHelper->GetConditionsColumnWidth() - border * 2,
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this,
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areas,
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selection,
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platform);
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#endif
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}
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unsigned int TimedEvent::GetRenderedHeight(unsigned int width,
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const gd::Platform& platform) const {
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#if !defined(GD_NO_WX_GUI)
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if (eventHeightNeedUpdate) {
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gd::EventsRenderingHelper* renderingHelper =
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gd::EventsRenderingHelper::Get();
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int border = renderingHelper->instructionsListBorder;
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const int functionTextHeight = 20;
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// Get maximum height needed
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int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(
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conditions,
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renderingHelper->GetConditionsColumnWidth() - border * 2,
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platform);
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int actionsHeight = renderingHelper->GetRenderedActionsListHeight(
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actions,
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width - renderingHelper->GetConditionsColumnWidth() - border * 2,
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platform);
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renderedHeight =
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((conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight) +
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functionTextHeight) +
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border * 2;
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eventHeightNeedUpdate = false;
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}
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return renderedHeight;
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#else
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return 0;
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#endif
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}
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gd::BaseEvent::EditEventReturnType TimedEvent::EditEvent(
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wxWindow* parent,
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gd::Project& game,
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gd::Layout& scene,
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gd::MainFrameWrapper& mainFrameWrapper) {
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#if !defined(GD_NO_WX_GUI)
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TimedEventEditorDlg dialog(parent, *this, game, scene);
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if (dialog.ShowModal() == 0) return Cancelled;
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#endif
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return ChangesMade;
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}
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#endif
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