mirror of
https://github.com/Heretek-AI/GDevelop.git
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1880eb34fa
Compilation is not using PCH anymore. Now display duration of a compilation. git-svn-id: svn://localhost@707 8062f311-0dae-4547-b526-b8ab9ac864a5
185 lines
8.1 KiB
C++
185 lines
8.1 KiB
C++
/** \file
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* Game Develop
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* 2008-2012 Florian Rival (Florian.Rival@gmail.com)
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*/
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//(*InternalHeaders(Portable)
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#include <wx/bitmap.h>
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#include <wx/settings.h>
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#include <wx/intl.h>
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#include <wx/image.h>
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#include <wx/string.h>
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//*)
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#include <string>
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#include <vector>
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#include <wx/dirdlg.h>
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#include <wx/log.h>
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#include "GDCore/IDE/ResourcesMergingHelper.h"
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#include "PlatformDefinition/Platform.h"
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#include "GDL/ExternalEvents.h"
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#include "GDL/Game.h"
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#include "GDL/Object.h"
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#include "GDL/Scene.h"
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#include "GDL/OpenSaveGame.h"
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#include "Portable.h"
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using namespace std;
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//(*IdInit(Portable)
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const long Portable::ID_STATICBITMAP1 = wxNewId();
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const long Portable::ID_STATICTEXT1 = wxNewId();
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const long Portable::ID_PANEL1 = wxNewId();
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const long Portable::ID_STATICLINE1 = wxNewId();
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const long Portable::ID_GAUGE1 = wxNewId();
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const long Portable::ID_STATICLINE2 = wxNewId();
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const long Portable::ID_STATICTEXT2 = wxNewId();
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const long Portable::ID_BUTTON1 = wxNewId();
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const long Portable::ID_BUTTON2 = wxNewId();
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//*)
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BEGIN_EVENT_TABLE(Portable,wxDialog)
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//(*EventTable(Portable)
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//*)
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END_EVENT_TABLE()
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Portable::Portable(wxWindow* parent, Game * pgame) :
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jeu(pgame)
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{
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//(*Initialize(Portable)
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wxFlexGridSizer* FlexGridSizer2;
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wxFlexGridSizer* FlexGridSizer6;
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wxStaticBoxSizer* StaticBoxSizer1;
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wxFlexGridSizer* FlexGridSizer1;
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wxFlexGridSizer* FlexGridSizer17;
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Create(parent, wxID_ANY, _("Enregistrer le jeu en version portable"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE, _T("wxID_ANY"));
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wxIcon FrameIcon;
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FrameIcon.CopyFromBitmap(wxBitmap(wxImage(_T("res/portableicon.png"))));
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SetIcon(FrameIcon);
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FlexGridSizer1 = new wxFlexGridSizer(0, 1, 0, 0);
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FlexGridSizer17 = new wxFlexGridSizer(0, 1, 0, 0);
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FlexGridSizer17->AddGrowableCol(0);
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Panel1 = new wxPanel(this, ID_PANEL1, wxDefaultPosition, wxSize(420,54), wxTAB_TRAVERSAL, _T("ID_PANEL1"));
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Panel1->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
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FlexGridSizer6 = new wxFlexGridSizer(0, 3, 0, 0);
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StaticBitmap1 = new wxStaticBitmap(Panel1, ID_STATICBITMAP1, wxBitmap(wxImage(_T("res/portable.png"))), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICBITMAP1"));
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FlexGridSizer6->Add(StaticBitmap1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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StaticText1 = new wxStaticText(Panel1, ID_STATICTEXT1, _("Enregistrer le jeu en version portable permet de\nrassembler toutes les ressources du jeu dans un dossier\net d\'ouvrir ce jeu depuis un autre ordinateur."), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE, _T("ID_STATICTEXT1"));
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FlexGridSizer6->Add(StaticText1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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Panel1->SetSizer(FlexGridSizer6);
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FlexGridSizer6->SetSizeHints(Panel1);
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FlexGridSizer17->Add(Panel1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
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StaticLine1 = new wxStaticLine(this, ID_STATICLINE1, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE1"));
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FlexGridSizer17->Add(StaticLine1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
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FlexGridSizer1->Add(FlexGridSizer17, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
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StaticBoxSizer1 = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Avancement"));
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AvancementGauge = new wxGauge(this, ID_GAUGE1, 100, wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_GAUGE1"));
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StaticBoxSizer1->Add(AvancementGauge, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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FlexGridSizer1->Add(StaticBoxSizer1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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StaticLine2 = new wxStaticLine(this, ID_STATICLINE2, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE2"));
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FlexGridSizer1->Add(StaticLine2, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
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FlexGridSizer2 = new wxFlexGridSizer(0, 3, 0, 0);
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StaticText2 = new wxStaticText(this, ID_STATICTEXT2, _("Il est préférable d\'utiliser un dossier vierge."), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT2"));
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FlexGridSizer2->Add(StaticText2, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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FusionBt = new wxButton(this, ID_BUTTON1, _("Choisir un dossier et enregistrer"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON1"));
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FlexGridSizer2->Add(FusionBt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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FermerBt = new wxButton(this, ID_BUTTON2, _("Fermer"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON2"));
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FlexGridSizer2->Add(FermerBt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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FlexGridSizer1->Add(FlexGridSizer2, 1, wxALL|wxALIGN_RIGHT|wxALIGN_CENTER_VERTICAL, 0);
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SetSizer(FlexGridSizer1);
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FlexGridSizer1->Fit(this);
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FlexGridSizer1->SetSizeHints(this);
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Connect(ID_BUTTON1,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&Portable::OnButton1Click);
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Connect(ID_BUTTON2,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&Portable::OnButton2Click);
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//*)
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}
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Portable::~Portable()
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{
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//(*Destroy(Portable)
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//*)
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}
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void Portable::OnButton2Click(wxCommandEvent& event)
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{
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EndModal(0);
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}
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void Portable::OnButton1Click(wxCommandEvent& event)
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{
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wxDirDialog dialog(this, _("Choisissez le répertoire où sera rassemblé le jeu"));
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dialog.ShowModal();
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string rep = string( dialog.GetPath().mb_str() );
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if ( rep.empty() ) return;
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//Copie du jeu
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Game game = *jeu;
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gd::ResourcesMergingHelper resourcesMergingHelper;
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//Add loading image
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if ( !game.loadingScreen.imageFichier.empty() )
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resourcesMergingHelper.ExposeResource(game.loadingScreen.imageFichier);
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//Add images
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for ( unsigned int i = 0;i < game.resourceManager.resources.size() ;i++ )
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{
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if ( game.resourceManager.resources[i] == boost::shared_ptr<Resource>() )
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continue;
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if ( game.resourceManager.resources[i]->UseFile() )
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resourcesMergingHelper.ExposeResource(game.resourceManager.resources[i]->GetFile());
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AvancementGauge->SetValue(i/game.resourceManager.resources.size()*33.0f);
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}
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wxSafeYield();
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//Add layouts resources
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for ( unsigned int s = 0;s < game.GetLayoutCount();s++ )
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{
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for (unsigned int j = 0;j<game.GetLayouts()[s]->GetInitialObjects().size();++j) //Add objects resources
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game.GetLayouts()[s]->GetInitialObjects()[j]->ExposeResources(resourcesMergingHelper);
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LaunchResourceWorkerOnEvents(game, game.GetLayout(s).GetEvents(), resourcesMergingHelper);
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AvancementGauge->SetValue(s/game.GetLayoutCount()*16.0f+33.0f);
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}
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//Add external events resources
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for ( unsigned int s = 0;s < game.GetExternalEventsCount();s++ )
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{
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LaunchResourceWorkerOnEvents(game, game.GetExternalEvents(s).GetEvents(), resourcesMergingHelper);
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}
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wxSafeYield();
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//Add global objects resources
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for (unsigned int j = 0;j<game.GetGlobalObjects().size();++j)
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game.GetGlobalObjects()[j]->ExposeResources(resourcesMergingHelper);
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wxSafeYield();
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//Copy resources
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map<string, string> & resourcesNewFilename = resourcesMergingHelper.GetAllResourcesNewFilename();
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unsigned int i = 0;
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for(map<string, string>::const_iterator it = resourcesNewFilename.begin(); it != resourcesNewFilename.end(); ++it)
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{
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if ( !it->first.empty() )
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{
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if ( !wxFileExists(rep + "/" + it->second) )
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wxCopyFile( it->first, rep + "/" + it->second, true );
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else if ( wxCopyFile( it->first, rep + "/" + it->second, true ) == false )
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wxLogWarning( _( "Impossible de copier \""+it->first+"\" dans le répertoire de compilation.\n" ) );
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}
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++i;
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AvancementGauge->SetValue( i/static_cast<float>(resourcesNewFilename.size())*50.0f + 50.0f );
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wxSafeYield();
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}
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game.portable = true;
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OpenSaveGame saveGame(game);
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saveGame.SaveToFile(rep+"/Game.gdg");
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AvancementGauge->SetValue(100);
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wxLogMessage(_("Le jeu est disponible dans le répertoire choisi sous le nom de Game.gdg."));
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}
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