Files
GDevelop/IDE/EditTexte.cpp
T
Florian 96adebedc1 Corrected freeze occurring with debugger, when deleting an object from the tree, which could cause a freeze.
Adapted Objects editor for global object groups.

git-svn-id: svn://localhost@94 8062f311-0dae-4547-b526-b8ab9ac864a5
2010-04-21 21:04:09 +00:00

171 lines
8.4 KiB
C++

#include "EditTexte.h"
//(*InternalHeaders(EditTexte)
#include <wx/intl.h>
#include <wx/string.h>
//*)
#include "GDL/EditExpression.h"
#include <wx/textdlg.h>
class Game;
class Scene;
//(*IdInit(EditTexte)
const long EditTexte::ID_TEXTCTRL1 = wxNewId();
const long EditTexte::ID_STATICLINE1 = wxNewId();
const long EditTexte::ID_STATICTEXT2 = wxNewId();
const long EditTexte::ID_BUTTON3 = wxNewId();
const long EditTexte::ID_STATICTEXT1 = wxNewId();
const long EditTexte::ID_BUTTON4 = wxNewId();
const long EditTexte::ID_BUTTON5 = wxNewId();
const long EditTexte::ID_BUTTON6 = wxNewId();
const long EditTexte::ID_STATICLINE2 = wxNewId();
const long EditTexte::ID_BUTTON2 = wxNewId();
const long EditTexte::ID_BUTTON1 = wxNewId();
//*)
BEGIN_EVENT_TABLE(EditTexte,wxDialog)
//(*EventTable(EditTexte)
//*)
END_EVENT_TABLE()
EditTexte::EditTexte(wxWindow* parent, string texte, Game & game_, Scene & scene_, bool canSelectGroup_, const vector < string > & mainObjectsName_) :
game(game_),
scene(scene_),
canSelectGroup(canSelectGroup_),
mainObjectsName(mainObjectsName_)
{
//(*Initialize(EditTexte)
wxFlexGridSizer* FlexGridSizer4;
wxFlexGridSizer* FlexGridSizer3;
wxFlexGridSizer* FlexGridSizer5;
wxFlexGridSizer* FlexGridSizer2;
wxFlexGridSizer* FlexGridSizer6;
wxStaticBoxSizer* StaticBoxSizer1;
wxFlexGridSizer* FlexGridSizer1;
Create(parent, wxID_ANY, _("Editer le texte"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER|wxMAXIMIZE_BOX, _T("wxID_ANY"));
FlexGridSizer1 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer1->AddGrowableCol(0);
FlexGridSizer1->AddGrowableRow(0);
TexteEdit = new wxTextCtrl(this, ID_TEXTCTRL1, wxEmptyString, wxDefaultPosition, wxSize(331,110), wxTE_MULTILINE, wxDefaultValidator, _T("ID_TEXTCTRL1"));
FlexGridSizer1->Add(TexteEdit, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticLine1 = new wxStaticLine(this, ID_STATICLINE1, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE1"));
FlexGridSizer1->Add(StaticLine1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer2 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer2->AddGrowableCol(0);
StaticBoxSizer1 = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Editer le texte"));
FlexGridSizer4 = new wxFlexGridSizer(0, 2, 0, 0);
FlexGridSizer4->AddGrowableRow(0);
FlexGridSizer6 = new wxFlexGridSizer(0, 1, 0, 0);
StaticText2 = new wxStaticText(this, ID_STATICTEXT2, _("Expression numérique"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT2"));
FlexGridSizer6->Add(StaticText2, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
InsertBt = new wxButton(this, ID_BUTTON3, _("Insérer une expression numérique"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON3"));
InsertBt->SetToolTip(_("Permet d\'insérer un calcul, ou la valeur d\'une variable"));
FlexGridSizer6->Add(InsertBt, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer4->Add(FlexGridSizer6, 1, wxALL|wxALIGN_TOP|wxALIGN_CENTER_HORIZONTAL, 0);
FlexGridSizer5 = new wxFlexGridSizer(0, 1, 0, 0);
StaticText1 = new wxStaticText(this, ID_STATICTEXT1, _("Textes spéciaux"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT1"));
FlexGridSizer5->Add(StaticText1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
VarObjTxtEdit = new wxButton(this, ID_BUTTON4, _("Ajouter le texte d\'une variable d\'un objet"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON4"));
VarObjTxtEdit->SetToolTip(_("Permet d\'insérer le texte d\'une variable."));
FlexGridSizer5->Add(VarObjTxtEdit, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
VarSceneTxtEdit = new wxButton(this, ID_BUTTON5, _("Ajouter le texte d\'une variable de la scène"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON5"));
FlexGridSizer5->Add(VarSceneTxtEdit, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
VarGlobalTxtEdit = new wxButton(this, ID_BUTTON6, _("Ajouter le texte d\'une variable globale"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON6"));
FlexGridSizer5->Add(VarGlobalTxtEdit, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer4->Add(FlexGridSizer5, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
StaticBoxSizer1->Add(FlexGridSizer4, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer2->Add(StaticBoxSizer1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticLine2 = new wxStaticLine(this, ID_STATICLINE2, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE2"));
FlexGridSizer2->Add(StaticLine2, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer3 = new wxFlexGridSizer(0, 2, 0, 0);
FlexGridSizer3->AddGrowableCol(0);
OkBt = new wxButton(this, ID_BUTTON2, _("Ok"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON2"));
FlexGridSizer3->Add(OkBt, 1, wxALL|wxALIGN_RIGHT|wxALIGN_CENTER_VERTICAL, 5);
AnnulerBt = new wxButton(this, ID_BUTTON1, _("Annuler"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON1"));
FlexGridSizer3->Add(AnnulerBt, 1, wxALL|wxALIGN_RIGHT|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer2->Add(FlexGridSizer3, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer1->Add(FlexGridSizer2, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
SetSizer(FlexGridSizer1);
FlexGridSizer1->Fit(this);
FlexGridSizer1->SetSizeHints(this);
Center();
Connect(ID_BUTTON3,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&EditTexte::OnInsertBtClick);
Connect(ID_BUTTON4,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&EditTexte::OnExpressionTxtEditClick);
Connect(ID_BUTTON5,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&EditTexte::OnVarSceneTxtEditClick);
Connect(ID_BUTTON6,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&EditTexte::OnVarGlobalTxtEditClick);
Connect(ID_BUTTON2,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&EditTexte::OnOkBtClick);
Connect(ID_BUTTON1,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&EditTexte::OnAnnulerBtClick);
//*)
TexteEdit->SetValue(texte);
}
EditTexte::~EditTexte()
{
//(*Destroy(EditTexte)
//*)
}
void EditTexte::OnAnnulerBtClick(wxCommandEvent& event)
{
EndModal(0);
}
void EditTexte::OnOkBtClick(wxCommandEvent& event)
{
texteFinal = static_cast<string>(TexteEdit->GetValue());
EndModal(1);
}
////////////////////////////////////////////////////////////
/// Insertion d'une expression
///
/// Utilise l'éditeur d'expressions
////////////////////////////////////////////////////////////
void EditTexte::OnInsertBtClick(wxCommandEvent& event)
{
EditExpression dialog(this, "", game, scene, true, mainObjectsName);
dialog.ShowModal();
TexteEdit->WriteText("CAL\""+dialog.expression+"\"");
}
////////////////////////////////////////////////////////////
/// Insertion d'une variable d'un objet
////////////////////////////////////////////////////////////
void EditTexte::OnExpressionTxtEditClick(wxCommandEvent& event)
{
string nom = static_cast<string> (wxGetTextFromUser(_("Entrez le nom de l'objet"), _("Nom de l'objet"), "", this));
if ( nom == "" ) return;
string var = static_cast<string> (wxGetTextFromUser(_("Entrez le nom de la variable"), _("Nom de la variable"), "", this));
if ( var == "" ) return;
TexteEdit->WriteText("TXT\"OBJ("+nom+"["+var+"])\"");
}
////////////////////////////////////////////////////////////
/// Insertion d'une variable globale
////////////////////////////////////////////////////////////
void EditTexte::OnVarGlobalTxtEditClick(wxCommandEvent& event)
{
string var = static_cast<string> (wxGetTextFromUser(_("Entrez le nom de la variable"), _("Nom de la variable globale"), "", this));
if ( var == "" ) return;
TexteEdit->WriteText("TXT\"GBL("+var+"[])\"");
}
////////////////////////////////////////////////////////////
/// Insertion d'une variable d'une scène
////////////////////////////////////////////////////////////
void EditTexte::OnVarSceneTxtEditClick(wxCommandEvent& event)
{
string var = static_cast<string> (wxGetTextFromUser(_("Entrez le nom de la variable"), _("Nom de la variable de la scène"), "", this));
if ( var == "" ) return;
TexteEdit->WriteText("TXT\"VAL("+var+"[])\"");
}