Merge branch 'issn': HayatoG's credits (PR #25) into the work branch before 0.3.7

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_014CsPEH9HsibG9QrEt8o9SE
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Claude committed 2026-11-05 09:58:18 -03:00
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@@ -99,9 +99,16 @@ Add to Steam. Building: [packaging/windows/README.md](packaging/windows/README.m
- Gráficos / graphics: o build do shadPS4 do **axylpup** para o Second Son
([axylpup/shadPS4](https://github.com/axylpup/shadPS4)), sobre o
[shadPS4](https://github.com/shadps4-emu/shadPS4); trabalhos anteriores no inFAMOUS de
**Ayoub** (shadPS4-AYOUB1080p) e **HayatoG** (iss_pc). Mouse 1:1, layout de teclado e
sensor de movimento sintético: design do axylpup.
[shadPS4](https://github.com/shadps4-emu/shadPS4); trabalho anterior no inFAMOUS de
**Ayoub** (shadPS4-AYOUB1080p). Mouse 1:1 e layout de teclado: design do axylpup. Sensor de
movimento sintético: o modelo atual é do axylpup; o modo sensor para controles sem giroscópio
(L3+R3, inclinar com o analógico, sacudir com um botão) veio antes no iss_pc do HayatoG (13/10).
- **HayatoG** ([iss_pc](https://github.com/HayatoG/iss_pc)), o outro port do inFAMOUS para PC
(mesma base gow3_pc): core de vídeo/GPU (merge three-way: readbacks precisos, compute
pipelines fora da thread da GPU, correção do índice do shader cache, permutações de shader,
write merge, atalho de região com "algum bit marcado"), distância de desenho (view hooks e os
valores 0.6 / 0.8), respostas de PS4 base offline, correções de travamento no Windows (read
fault especulativo, pool do guest, mutex do Wwise) e nomes de NIDs.
- Base do port / port base: [gow3_pc](https://github.com/FelipePrado0/gow3_pc) (Felipe Prado),
que vem do [bloodborne_pc](https://github.com/Supermedo/bloodborne_pc) (deadinside28,
Supermedo), com cuesta4 e a equipe do shadPS4. Documentação herdada: [docs/base](docs/base/README.md).
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@@ -56,7 +56,7 @@ Reporting problems
each thread was doing.
Credits: axylpup's shadPS4 build for inFAMOUS Second Son (graphics), earlier inFAMOUS work by
Ayoub and HayatoG, the God of War III Remastered port (gow3_pc, Felipe Prado) and bloodborne_pc
Ayoub and HayatoG (iss_pc, github.com/HayatoG/iss_pc: video core, draw distance, sensor mode), the God of War III Remastered port (gow3_pc, Felipe Prado) and bloodborne_pc
(deadinside28, Supermedo) it is built on, the shadPS4 project. FSR 4: AMD FidelityFX (MIT).
Launcher title face: Bebas Neue (SIL Open Font License). Source: github.com/Liondarkz/issn_pc
(GPL-2.0-or-later).
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@@ -263,7 +263,7 @@ a folder that contains eboot.bin, sce_module and sce_sys. How to dump it: docs/i
Built on the God of War III Remastered port (gow3_pc, by Felipe Prado), which comes from
bloodborne_pc (deadinside28, Supermedo). Graphics: axylpup's shadPS4 build for inFAMOUS Second Son
(github.com/axylpup/shadPS4), from the shadPS4 video core, with earlier work by Ayoub
(shadPS4-AYOUB1080p) and HayatoG (iss_pc). FSR 4: AMD FidelityFX (MIT). Launcher title face: Bebas
(shadPS4-AYOUB1080p) and HayatoG (iss_pc, github.com/HayatoG/iss_pc: video core, draw distance, sensor mode). FSR 4: AMD FidelityFX (MIT). Launcher title face: Bebas
Neue (SIL Open Font License).
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