mirror of
https://github.com/Liondarkz/issn_pc.git
synced 2026-11-07 04:36:01 -10:00
Merge branch 'issn': HayatoG's credits (PR #25) into the work branch before 0.3.7
Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_014CsPEH9HsibG9QrEt8o9SE
This commit is contained in:
3 files changed
+12
-5
No files matched your search
@@ -99,9 +99,16 @@ Add to Steam. Building: [packaging/windows/README.md](packaging/windows/README.m
|
||||
|
||||
- Gráficos / graphics: o build do shadPS4 do **axylpup** para o Second Son
|
||||
([axylpup/shadPS4](https://github.com/axylpup/shadPS4)), sobre o
|
||||
[shadPS4](https://github.com/shadps4-emu/shadPS4); trabalhos anteriores no inFAMOUS de
|
||||
**Ayoub** (shadPS4-AYOUB1080p) e **HayatoG** (iss_pc). Mouse 1:1, layout de teclado e
|
||||
sensor de movimento sintético: design do axylpup.
|
||||
[shadPS4](https://github.com/shadps4-emu/shadPS4); trabalho anterior no inFAMOUS de
|
||||
**Ayoub** (shadPS4-AYOUB1080p). Mouse 1:1 e layout de teclado: design do axylpup. Sensor de
|
||||
movimento sintético: o modelo atual é do axylpup; o modo sensor para controles sem giroscópio
|
||||
(L3+R3, inclinar com o analógico, sacudir com um botão) veio antes no iss_pc do HayatoG (13/10).
|
||||
- **HayatoG** ([iss_pc](https://github.com/HayatoG/iss_pc)), o outro port do inFAMOUS para PC
|
||||
(mesma base gow3_pc): core de vídeo/GPU (merge three-way: readbacks precisos, compute
|
||||
pipelines fora da thread da GPU, correção do índice do shader cache, permutações de shader,
|
||||
write merge, atalho de região com "algum bit marcado"), distância de desenho (view hooks e os
|
||||
valores 0.6 / 0.8), respostas de PS4 base offline, correções de travamento no Windows (read
|
||||
fault especulativo, pool do guest, mutex do Wwise) e nomes de NIDs.
|
||||
- Base do port / port base: [gow3_pc](https://github.com/FelipePrado0/gow3_pc) (Felipe Prado),
|
||||
que vem do [bloodborne_pc](https://github.com/Supermedo/bloodborne_pc) (deadinside28,
|
||||
Supermedo), com cuesta4 e a equipe do shadPS4. Documentação herdada: [docs/base](docs/base/README.md).
|
||||
|
||||
@@ -56,7 +56,7 @@ Reporting problems
|
||||
each thread was doing.
|
||||
|
||||
Credits: axylpup's shadPS4 build for inFAMOUS Second Son (graphics), earlier inFAMOUS work by
|
||||
Ayoub and HayatoG, the God of War III Remastered port (gow3_pc, Felipe Prado) and bloodborne_pc
|
||||
Ayoub and HayatoG (iss_pc, github.com/HayatoG/iss_pc: video core, draw distance, sensor mode), the God of War III Remastered port (gow3_pc, Felipe Prado) and bloodborne_pc
|
||||
(deadinside28, Supermedo) it is built on, the shadPS4 project. FSR 4: AMD FidelityFX (MIT).
|
||||
Launcher title face: Bebas Neue (SIL Open Font License). Source: github.com/Liondarkz/issn_pc
|
||||
(GPL-2.0-or-later).
|
||||
|
||||
@@ -263,7 +263,7 @@ a folder that contains eboot.bin, sce_module and sce_sys. How to dump it: docs/i
|
||||
Built on the God of War III Remastered port (gow3_pc, by Felipe Prado), which comes from
|
||||
bloodborne_pc (deadinside28, Supermedo). Graphics: axylpup's shadPS4 build for inFAMOUS Second Son
|
||||
(github.com/axylpup/shadPS4), from the shadPS4 video core, with earlier work by Ayoub
|
||||
(shadPS4-AYOUB1080p) and HayatoG (iss_pc). FSR 4: AMD FidelityFX (MIT). Launcher title face: Bebas
|
||||
(shadPS4-AYOUB1080p) and HayatoG (iss_pc, github.com/HayatoG/iss_pc: video core, draw distance, sensor mode). FSR 4: AMD FidelityFX (MIT). Launcher title face: Bebas
|
||||
Neue (SIL Open Font License).
|
||||
|
||||
Requirements
|
||||
|
||||
Reference in new issue
Block a user