gecko-dev/layout/base/nsDisplayList.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=2 sw=2 et tw=78:
2012-05-21 11:12:37 +00:00
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
/*
* structures that represent things to be painted (ordered in z-order),
* used during painting and hit testing
*/
#ifndef NSDISPLAYLIST_H_
#define NSDISPLAYLIST_H_
#include "mozilla/Attributes.h"
#include "mozilla/DebugOnly.h"
#include "nsCOMPtr.h"
#include "nsContainerFrame.h"
#include "nsPoint.h"
#include "nsRect.h"
#include "plarena.h"
#include "Layers.h"
#include "nsRegion.h"
#include "nsDisplayListInvalidation.h"
#include "DisplayListClipState.h"
#include "LayerState.h"
#include "FrameMetrics.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/gfx/UserData.h"
#include <stdint.h>
#include "nsTHashtable.h"
#include <stdlib.h>
#include <algorithm>
class nsIContent;
class nsRenderingContext;
class nsDisplayTableItem;
class nsISelection;
class nsDisplayLayerEventRegions;
class nsCaret;
namespace mozilla {
class FrameLayerBuilder;
namespace layers {
class Layer;
class ImageLayer;
class ImageContainer;
} //namespace
} //namespace
// A set of blend modes, that never includes OP_OVER (since it's
// considered the default, rather than a specific blend mode).
typedef mozilla::EnumSet<mozilla::gfx::CompositionOp> BlendModeSet;
/*
* An nsIFrame can have many different visual parts. For example an image frame
* can have a background, border, and outline, the image itself, and a
* translucent selection overlay. In general these parts can be drawn at
* discontiguous z-levels; see CSS2.1 appendix E:
* http://www.w3.org/TR/CSS21/zindex.html
*
* We construct a display list for a frame tree that contains one item
* for each visual part. The display list is itself a tree since some items
* are containers for other items; however, its structure does not match
* the structure of its source frame tree. The display list items are sorted
* by z-order. A display list can be used to paint the frames, to determine
* which frame is the target of a mouse event, and to determine what areas
* need to be repainted when scrolling. The display lists built for each task
* may be different for efficiency; in particular some frames need special
* display list items only for event handling, and do not create these items
* when the display list will be used for painting (the common case). For
* example, when painting we avoid creating nsDisplayBackground items for
* frames that don't display a visible background, but for event handling
* we need those backgrounds because they are not transparent to events.
*
* We could avoid constructing an explicit display list by traversing the
* frame tree multiple times in clever ways. However, reifying the display list
* reduces code complexity and reduces the number of times each frame must be
* traversed to one, which seems to be good for performance. It also means
* we can share code for painting, event handling and scroll analysis.
*
* Display lists are short-lived; content and frame trees cannot change
* between a display list being created and destroyed. Display lists should
* not be created during reflow because the frame tree may be in an
* inconsistent state (e.g., a frame's stored overflow-area may not include
* the bounds of all its children). However, it should be fine to create
* a display list while a reflow is pending, before it starts.
*
* A display list covers the "extended" frame tree; the display list for a frame
* tree containing FRAME/IFRAME elements can include frames from the subdocuments.
*
* Display item's coordinates are relative to their nearest reference frame ancestor.
* Both the display root and any frame with a transform act as a reference frame
* for their frame subtrees.
*/
// All types are defined in nsDisplayItemTypes.h
#ifdef MOZ_DUMP_PAINTING
#define NS_DISPLAY_DECL_NAME(n, e) \
virtual const char* Name() { return n; } \
virtual Type GetType() { return e; }
#else
#define NS_DISPLAY_DECL_NAME(n, e) \
virtual Type GetType() { return e; }
#endif
/**
* This manages a display list and is passed as a parameter to
* nsIFrame::BuildDisplayList.
* It contains the parameters that don't change from frame to frame and manages
* the display list memory using a PLArena. It also establishes the reference
* coordinate system for all display list items. Some of the parameters are
* available from the prescontext/presshell, but we copy them into the builder
* for faster/more convenient access.
*/
class nsDisplayListBuilder {
public:
typedef mozilla::FramePropertyDescriptor FramePropertyDescriptor;
typedef mozilla::FrameLayerBuilder FrameLayerBuilder;
typedef mozilla::DisplayItemClip DisplayItemClip;
typedef mozilla::DisplayListClipState DisplayListClipState;
typedef nsIWidget::ThemeGeometry ThemeGeometry;
typedef mozilla::layers::Layer Layer;
typedef mozilla::layers::FrameMetrics FrameMetrics;
typedef mozilla::layers::FrameMetrics::ViewID ViewID;
/**
* @param aReferenceFrame the frame at the root of the subtree; its origin
* is the origin of the reference coordinate system for this display list
* @param aIsForEvents true if we're creating this list in order to
* determine which frame is under the mouse position
* @param aBuildCaret whether or not we should include the caret in any
* display lists that we make.
*/
enum Mode {
PAINTING,
EVENT_DELIVERY,
PLUGIN_GEOMETRY,
IMAGE_VISIBILITY,
OTHER
};
nsDisplayListBuilder(nsIFrame* aReferenceFrame, Mode aMode, bool aBuildCaret);
~nsDisplayListBuilder();
void SetWillComputePluginGeometry(bool aWillComputePluginGeometry)
{
mWillComputePluginGeometry = aWillComputePluginGeometry;
}
void SetForPluginGeometry()
{
NS_ASSERTION(mMode == PAINTING, "Can only switch from PAINTING to PLUGIN_GEOMETRY");
NS_ASSERTION(mWillComputePluginGeometry, "Should have signalled this in advance");
mMode = PLUGIN_GEOMETRY;
}
/**
* @return true if the display is being built in order to determine which
* frame is under the mouse position.
*/
bool IsForEventDelivery() { return mMode == EVENT_DELIVERY; }
/**
* Be careful with this. The display list will be built in PAINTING mode
* first and then switched to PLUGIN_GEOMETRY before a second call to
* ComputeVisibility.
* @return true if the display list is being built to compute geometry
* for plugins.
*/
bool IsForPluginGeometry() { return mMode == PLUGIN_GEOMETRY; }
/**
* @return true if the display list is being built for painting.
*/
bool IsForPainting() { return mMode == PAINTING; }
/**
* @return true if the display list is being built for determining image
* visibility.
*/
bool IsForImageVisibility() { return mMode == IMAGE_VISIBILITY; }
bool WillComputePluginGeometry() { return mWillComputePluginGeometry; }
/**
* @return true if "painting is suppressed" during page load and we
* should paint only the background of the document.
*/
bool IsBackgroundOnly() {
NS_ASSERTION(mPresShellStates.Length() > 0,
"don't call this if we're not in a presshell");
return CurrentPresShellState()->mIsBackgroundOnly;
}
/**
* @return true if the currently active BuildDisplayList call is being
* applied to a frame at the root of a pseudo stacking context. A pseudo
* stacking context is either a real stacking context or basically what
* CSS2.1 appendix E refers to with "treat the element as if it created
* a new stacking context
*/
bool IsAtRootOfPseudoStackingContext() { return mIsAtRootOfPseudoStackingContext; }
/**
* @return the selection that painting should be restricted to (or nullptr
* in the normal unrestricted case)
*/
nsISelection* GetBoundingSelection() { return mBoundingSelection; }
/**
* @return the root of given frame's (sub)tree, whose origin
* establishes the coordinate system for the child display items.
*/
const nsIFrame* FindReferenceFrameFor(const nsIFrame *aFrame,
nsPoint* aOffset = nullptr);
/**
* @return the root of the display list's frame (sub)tree, whose origin
* establishes the coordinate system for the display list
*/
nsIFrame* RootReferenceFrame()
{
return mReferenceFrame;
}
/**
* @return a point pt such that adding pt to a coordinate relative to aFrame
* makes it relative to ReferenceFrame(), i.e., returns
* aFrame->GetOffsetToCrossDoc(ReferenceFrame()). The returned point is in
* the appunits of aFrame.
*/
const nsPoint ToReferenceFrame(const nsIFrame* aFrame) {
nsPoint result;
FindReferenceFrameFor(aFrame, &result);
return result;
}
/**
* When building the display list, the scrollframe aFrame will be "ignored"
* for the purposes of clipping, and its scrollbars will be hidden. We use
* this to allow RenderOffscreen to render a whole document without beign
* clipped by the viewport or drawing the viewport scrollbars.
*/
void SetIgnoreScrollFrame(nsIFrame* aFrame) { mIgnoreScrollFrame = aFrame; }
/**
* Get the scrollframe to ignore, if any.
*/
nsIFrame* GetIgnoreScrollFrame() { return mIgnoreScrollFrame; }
/**
* Get the ViewID of the nearest scrolling ancestor frame.
*/
ViewID GetCurrentScrollParentId() const { return mCurrentScrollParentId; }
/**
* Get the ViewID and the scrollbar flags corresponding to the scrollbar for
* which we are building display items at the moment.
*/
void GetScrollbarInfo(ViewID* aOutScrollbarTarget, uint32_t* aOutScrollbarFlags)
{
*aOutScrollbarTarget = mCurrentScrollbarTarget;
*aOutScrollbarFlags = mCurrentScrollbarFlags;
}
/**
* Calling this setter makes us include all out-of-flow descendant
* frames in the display list, wherever they may be positioned (even
* outside the dirty rects).
*/
void SetIncludeAllOutOfFlows() { mIncludeAllOutOfFlows = true; }
bool GetIncludeAllOutOfFlows() const { return mIncludeAllOutOfFlows; }
/**
* Calling this setter makes us exclude all leaf frames that aren't
* selected.
*/
void SetSelectedFramesOnly() { mSelectedFramesOnly = true; }
bool GetSelectedFramesOnly() { return mSelectedFramesOnly; }
/**
* Calling this setter makes us compute accurate visible regions at the cost
* of performance if regions get very complex.
*/
void SetAccurateVisibleRegions() { mAccurateVisibleRegions = true; }
bool GetAccurateVisibleRegions() { return mAccurateVisibleRegions; }
/**
* @return Returns true if we should include the caret in any display lists
* that we make.
*/
bool IsBuildingCaret() { return mBuildCaret; }
/**
* Allows callers to selectively override the regular paint suppression checks,
* so that methods like GetFrameForPoint work when painting is suppressed.
*/
void IgnorePaintSuppression() { mIgnoreSuppression = true; }
/**
* @return Returns if this builder will ignore paint suppression.
*/
bool IsIgnoringPaintSuppression() { return mIgnoreSuppression; }
/**
* @return Returns if this builder had to ignore painting suppression on some
* document when building the display list.
*/
bool GetHadToIgnorePaintSuppression() { return mHadToIgnoreSuppression; }
/**
* Call this if we're doing normal painting to the window.
*/
void SetPaintingToWindow(bool aToWindow) { mIsPaintingToWindow = aToWindow; }
bool IsPaintingToWindow() const { return mIsPaintingToWindow; }
/**
* Call this to prevent descending into subdocuments.
*/
void SetDescendIntoSubdocuments(bool aDescend) { mDescendIntoSubdocuments = aDescend; }
bool GetDescendIntoSubdocuments() { return mDescendIntoSubdocuments; }
/**
* Get dirty rect relative to current frame (the frame that we're calling
* BuildDisplayList on right now).
*/
const nsRect& GetDirtyRect() { return mDirtyRect; }
const nsIFrame* GetCurrentFrame() { return mCurrentFrame; }
const nsIFrame* GetCurrentReferenceFrame() { return mCurrentReferenceFrame; }
const nsPoint& GetCurrentFrameOffsetToReferenceFrame() { return mCurrentOffsetToReferenceFrame; }
/**
* Returns true if merging and flattening of display lists should be
* performed while computing visibility.
*/
bool AllowMergingAndFlattening() { return mAllowMergingAndFlattening; }
void SetAllowMergingAndFlattening(bool aAllow) { mAllowMergingAndFlattening = aAllow; }
nsDisplayLayerEventRegions* GetLayerEventRegions() { return mLayerEventRegions; }
void SetLayerEventRegions(nsDisplayLayerEventRegions* aItem)
{
mLayerEventRegions = aItem;
}
bool IsBuildingLayerEventRegions()
{
return (gfxPrefs::LayoutEventRegionsEnabled() && mMode == PAINTING);
}
bool GetAncestorHasTouchEventHandler() { return mAncestorHasTouchEventHandler; }
void SetAncestorHasTouchEventHandler(bool aValue)
{
mAncestorHasTouchEventHandler = aValue;
}
bool HaveScrollableDisplayPort() const { return mHaveScrollableDisplayPort; }
void SetHaveScrollableDisplayPort() { mHaveScrollableDisplayPort = true; }
bool SetIsCompositingCheap(bool aCompositingCheap) {
bool temp = mIsCompositingCheap;
mIsCompositingCheap = aCompositingCheap;
return temp;
}
bool IsCompositingCheap() const { return mIsCompositingCheap; }
/**
* Display the caret if needed.
*/
void DisplayCaret(nsIFrame* aFrame, const nsRect& aDirtyRect,
nsDisplayList* aList) {
nsIFrame* frame = GetCaretFrame();
if (aFrame == frame) {
frame->DisplayCaret(this, aDirtyRect, aList);
}
}
/**
* Get the frame that the caret is supposed to draw in.
* If the caret is currently invisible, this will be null.
*/
nsIFrame* GetCaretFrame() {
return CurrentPresShellState()->mCaretFrame;
}
/**
* Get the rectangle we're supposed to draw the caret into.
*/
const nsRect& GetCaretRect() {
return CurrentPresShellState()->mCaretRect;
}
/**
* Get the caret associated with the current presshell.
*/
nsCaret* GetCaret();
/**
* Notify the display list builder that we're entering a presshell.
* aReferenceFrame should be a frame in the new presshell.
*/
void EnterPresShell(nsIFrame* aReferenceFrame);
/**
* For print-preview documents, we sometimes need to build display items for
* the same frames multiple times in the same presentation, with different
* clipping. Between each such batch of items, call
* ResetMarkedFramesForDisplayList to make sure that the results of
* MarkFramesForDisplayList do not carry over between batches.
*/
void ResetMarkedFramesForDisplayList();
/**
* Notify the display list builder that we're leaving a presshell.
*/
void LeavePresShell(nsIFrame* aReferenceFrame);
/**
* Returns true if we're currently building a display list that's
* directly or indirectly under an nsDisplayTransform.
*/
bool IsInTransform() const { return mInTransform; }
/**
* Indicate whether or not we're directly or indirectly under and
* nsDisplayTransform or SVG foreignObject.
*/
void SetInTransform(bool aInTransform) { mInTransform = aInTransform; }
/**
* Return true if we're currently building a display list for a
* nested presshell.
*/
bool IsInSubdocument() { return mPresShellStates.Length() > 1; }
/**
* @return true if images have been set to decode synchronously.
*/
bool ShouldSyncDecodeImages() { return mSyncDecodeImages; }
/**
* Indicates whether we should synchronously decode images. If true, we decode
* and draw whatever image data has been loaded. If false, we just draw
* whatever has already been decoded.
*/
void SetSyncDecodeImages(bool aSyncDecodeImages) {
mSyncDecodeImages = aSyncDecodeImages;
}
/**
* Helper method to generate background painting flags based on the
* information available in the display list builder. Currently only
* accounts for mSyncDecodeImages.
*/
uint32_t GetBackgroundPaintFlags();
/**
* Subtracts aRegion from *aVisibleRegion. We avoid letting
* aVisibleRegion become overcomplex by simplifying it if necessary ---
* unless mAccurateVisibleRegions is set, in which case we let it
* get arbitrarily complex.
*/
void SubtractFromVisibleRegion(nsRegion* aVisibleRegion,
const nsRegion& aRegion);
/**
* Mark the frames in aFrames to be displayed if they intersect aDirtyRect
* (which is relative to aDirtyFrame). If the frames have placeholders
* that might not be displayed, we mark the placeholders and their ancestors
* to ensure that display list construction descends into them
* anyway. nsDisplayListBuilder will take care of unmarking them when it is
* destroyed.
*/
void MarkFramesForDisplayList(nsIFrame* aDirtyFrame,
const nsFrameList& aFrames,
const nsRect& aDirtyRect);
/**
* Mark all child frames that Preserve3D() as needing display.
* Because these frames include transforms set on their parent, dirty rects
* for intermediate frames may be empty, yet child frames could still be visible.
*/
void MarkPreserve3DFramesForDisplayList(nsIFrame* aDirtyFrame, const nsRect& aDirtyRect);
const nsTArray<ThemeGeometry>& GetThemeGeometries() { return mThemeGeometries; }
/**
* Returns true if we need to descend into this frame when building
* the display list, even though it doesn't intersect the dirty
* rect, because it may have out-of-flows that do so.
*/
bool ShouldDescendIntoFrame(nsIFrame* aFrame) const {
return
(aFrame->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO) ||
GetIncludeAllOutOfFlows();
}
/**
* Notifies the builder that a particular themed widget exists
* at the given rectangle within the currently built display list.
* For certain appearance values (currently only
* NS_THEME_MOZ_MAC_UNIFIED_TOOLBAR, NS_THEME_TOOLBAR and
* NS_THEME_WINDOW_TITLEBAR) this gets called during every display list
* construction, for every themed widget of the right type within the
* display list, except for themed widgets which are transformed or have
* effects applied to them (e.g. CSS opacity or filters).
*
* @param aWidgetType the -moz-appearance value for the themed widget
* @param aRect the device-pixel rect relative to the widget's displayRoot
* for the themed widget
*/
void RegisterThemeGeometry(uint8_t aWidgetType,
const nsIntRect& aRect) {
if (mIsPaintingToWindow) {
mThemeGeometries.AppendElement(ThemeGeometry(aWidgetType, aRect));
}
}
/**
* Adjusts mWindowDraggingRegion to take into account aFrame. If aFrame's
* -moz-window-dragging value is |drag|, its border box is added to the
* collected dragging region; if the value is |no-drag|, the border box is
* subtracted from the region.
*/
void AdjustWindowDraggingRegion(nsIFrame* aFrame);
const nsRegion& GetWindowDraggingRegion() { return mWindowDraggingRegion; }
/**
* Allocate memory in our arena. It will only be freed when this display list
* builder is destroyed. This memory holds nsDisplayItems. nsDisplayItem
* destructors are called as soon as the item is no longer used.
*/
void* Allocate(size_t aSize);
/**
* Allocate a new DisplayListClip in the arena. Will be cleaned up
* automatically when the arena goes away.
*/
const DisplayItemClip* AllocateDisplayItemClip(const DisplayItemClip& aOriginal);
/**
* Transfer off main thread animations to the layer. May be called
* with aBuilder and aItem both null, but only if the caller has
* already checked that off main thread animations should be sent to
* the layer. When they are both null, the animations are added to
* the layer as pending animations.
*/
static void AddAnimationsAndTransitionsToLayer(Layer* aLayer,
nsDisplayListBuilder* aBuilder,
nsDisplayItem* aItem,
nsIFrame* aFrame,
nsCSSProperty aProperty);
/**
* A helper class to temporarily set the value of
* mIsAtRootOfPseudoStackingContext, and temporarily
* set mCurrentFrame and related state. Also temporarily sets mDirtyRect.
* aDirtyRect is relative to aForChild.
*/
class AutoBuildingDisplayList;
friend class AutoBuildingDisplayList;
class AutoBuildingDisplayList {
public:
AutoBuildingDisplayList(nsDisplayListBuilder* aBuilder,
nsIFrame* aForChild,
const nsRect& aDirtyRect, bool aIsRoot)
: mBuilder(aBuilder),
mPrevFrame(aBuilder->mCurrentFrame),
mPrevReferenceFrame(aBuilder->mCurrentReferenceFrame),
mPrevLayerEventRegions(aBuilder->mLayerEventRegions),
mPrevOffset(aBuilder->mCurrentOffsetToReferenceFrame),
mPrevDirtyRect(aBuilder->mDirtyRect),
mPrevIsAtRootOfPseudoStackingContext(aBuilder->mIsAtRootOfPseudoStackingContext),
mPrevAncestorHasTouchEventHandler(aBuilder->mAncestorHasTouchEventHandler)
{
if (aForChild->IsTransformed()) {
aBuilder->mCurrentOffsetToReferenceFrame = nsPoint();
aBuilder->mCurrentReferenceFrame = aForChild;
} else if (aBuilder->mCurrentFrame == aForChild->GetParent()) {
aBuilder->mCurrentOffsetToReferenceFrame += aForChild->GetPosition();
} else {
aBuilder->mCurrentReferenceFrame =
aBuilder->FindReferenceFrameFor(aForChild,
&aBuilder->mCurrentOffsetToReferenceFrame);
}
aBuilder->mCurrentFrame = aForChild;
aBuilder->mDirtyRect = aDirtyRect;
aBuilder->mIsAtRootOfPseudoStackingContext = aIsRoot;
}
void SetDirtyRect(const nsRect& aRect) {
mBuilder->mDirtyRect = aRect;
}
void SetReferenceFrameAndCurrentOffset(const nsIFrame* aFrame, const nsPoint& aOffset) {
mBuilder->mCurrentReferenceFrame = aFrame;
mBuilder->mCurrentOffsetToReferenceFrame = aOffset;
}
~AutoBuildingDisplayList() {
mBuilder->mCurrentFrame = mPrevFrame;
mBuilder->mCurrentReferenceFrame = mPrevReferenceFrame;
mBuilder->mLayerEventRegions = mPrevLayerEventRegions;
mBuilder->mCurrentOffsetToReferenceFrame = mPrevOffset;
mBuilder->mDirtyRect = mPrevDirtyRect;
mBuilder->mIsAtRootOfPseudoStackingContext = mPrevIsAtRootOfPseudoStackingContext;
mBuilder->mAncestorHasTouchEventHandler = mPrevAncestorHasTouchEventHandler;
}
private:
nsDisplayListBuilder* mBuilder;
const nsIFrame* mPrevFrame;
const nsIFrame* mPrevReferenceFrame;
nsDisplayLayerEventRegions* mPrevLayerEventRegions;
nsPoint mPrevOffset;
nsRect mPrevDirtyRect;
bool mPrevIsAtRootOfPseudoStackingContext;
bool mPrevAncestorHasTouchEventHandler;
};
/**
* A helper class to temporarily set the value of mInTransform.
*/
class AutoInTransformSetter;
friend class AutoInTransformSetter;
class AutoInTransformSetter {
public:
AutoInTransformSetter(nsDisplayListBuilder* aBuilder, bool aInTransform)
: mBuilder(aBuilder), mOldValue(aBuilder->mInTransform) {
aBuilder->mInTransform = aInTransform;
}
~AutoInTransformSetter() {
mBuilder->mInTransform = mOldValue;
}
private:
nsDisplayListBuilder* mBuilder;
bool mOldValue;
};
/**
* A helper class to temporarily set the value of mCurrentScrollParentId.
*/
class AutoCurrentScrollParentIdSetter;
friend class AutoCurrentScrollParentIdSetter;
class AutoCurrentScrollParentIdSetter {
public:
AutoCurrentScrollParentIdSetter(nsDisplayListBuilder* aBuilder, ViewID aScrollId)
: mBuilder(aBuilder), mOldValue(aBuilder->mCurrentScrollParentId) {
aBuilder->mCurrentScrollParentId = aScrollId;
}
~AutoCurrentScrollParentIdSetter() {
mBuilder->mCurrentScrollParentId = mOldValue;
}
private:
nsDisplayListBuilder* mBuilder;
ViewID mOldValue;
};
/**
* A helper class to temporarily set the value of mCurrentScrollbarTarget
* and mCurrentScrollbarFlags.
*/
class AutoCurrentScrollbarInfoSetter;
friend class AutoCurrentScrollbarInfoSetter;
class AutoCurrentScrollbarInfoSetter {
public:
AutoCurrentScrollbarInfoSetter(nsDisplayListBuilder* aBuilder, ViewID aScrollTargetID,
uint32_t aScrollbarFlags)
: mBuilder(aBuilder) {
aBuilder->mCurrentScrollbarTarget = aScrollTargetID;
aBuilder->mCurrentScrollbarFlags = aScrollbarFlags;
}
~AutoCurrentScrollbarInfoSetter() {
// No need to restore old values because scrollbars cannot be nested.
mBuilder->mCurrentScrollbarTarget = FrameMetrics::NULL_SCROLL_ID;
mBuilder->mCurrentScrollbarFlags = 0;
}
private:
nsDisplayListBuilder* mBuilder;
};
// Helpers for tables
nsDisplayTableItem* GetCurrentTableItem() { return mCurrentTableItem; }
void SetCurrentTableItem(nsDisplayTableItem* aTableItem) { mCurrentTableItem = aTableItem; }
struct OutOfFlowDisplayData {
OutOfFlowDisplayData(const DisplayItemClip& aContainingBlockClip,
const nsRect &aDirtyRect)
: mContainingBlockClip(aContainingBlockClip)
, mDirtyRect(aDirtyRect)
{}
explicit OutOfFlowDisplayData(const nsRect &aDirtyRect)
: mDirtyRect(aDirtyRect)
{}
DisplayItemClip mContainingBlockClip;
nsRect mDirtyRect;
};
static void DestroyOutOfFlowDisplayData(void* aPropertyValue)
{
delete static_cast<OutOfFlowDisplayData*>(aPropertyValue);
}
NS_DECLARE_FRAME_PROPERTY(OutOfFlowDisplayDataProperty, DestroyOutOfFlowDisplayData)
NS_DECLARE_FRAME_PROPERTY(Preserve3DDirtyRectProperty, nsIFrame::DestroyRect)
nsPresContext* CurrentPresContext() {
return CurrentPresShellState()->mPresShell->GetPresContext();
}
/**
* Accumulates the bounds of box frames that have moz-appearance
* -moz-win-exclude-glass style. Used in setting glass margins on
* Windows.
*
* We set the window opaque region (from which glass margins are computed)
* to the intersection of the glass region specified here and the opaque
* region computed during painting. So the excluded glass region actually
* *limits* the extent of the opaque area reported to Windows. We limit it
* so that changes to the computed opaque region (which can vary based on
* region optimizations and the placement of UI elements) outside the
* -moz-win-exclude-glass area don't affect the glass margins reported to
* Windows; changing those margins willy-nilly can cause the Windows 7 glass
* haze effect to jump around disconcertingly.
*/
void AddWindowExcludeGlassRegion(const nsRegion& bounds) {
mWindowExcludeGlassRegion.Or(mWindowExcludeGlassRegion, bounds);
}
const nsRegion& GetWindowExcludeGlassRegion() {
return mWindowExcludeGlassRegion;
}
/**
* Accumulates opaque stuff into the window opaque region.
*/
void AddWindowOpaqueRegion(const nsRegion& bounds) {
mWindowOpaqueRegion.Or(mWindowOpaqueRegion, bounds);
}
/**
* Returns the window opaque region built so far. This may be incomplete
* since the opaque region is built during layer construction.
*/
const nsRegion& GetWindowOpaqueRegion() {
return mWindowOpaqueRegion;
}
void SetGlassDisplayItem(nsDisplayItem* aItem) {
if (mGlassDisplayItem) {
// Web pages or extensions could trigger this by using
// -moz-appearance:win-borderless-glass etc on their own elements.
// Keep the first one, since that will be the background of the root
// window
NS_WARNING("Multiple glass backgrounds found?");
} else {
mGlassDisplayItem = aItem;
}
}
bool NeedToForceTransparentSurfaceForItem(nsDisplayItem* aItem);
void SetContainsPluginItem() { mContainsPluginItem = true; }
bool ContainsPluginItem() { return mContainsPluginItem; }
/**
* mContainsBlendMode is true if we processed a display item that
* has a blend mode attached. We do this so we can insert a
* nsDisplayBlendContainer in the parent stacking context.
*/
void SetContainsBlendMode(uint8_t aBlendMode);
void SetContainsBlendModes(const BlendModeSet& aModes) {
mContainedBlendModes = aModes;
}
bool ContainsBlendMode() const { return !mContainedBlendModes.isEmpty(); }
BlendModeSet& ContainedBlendModes() {
return mContainedBlendModes;
}
DisplayListClipState& ClipState() { return mClipState; }
/**
* The will-change budget is calculated during the display list building
* phase for all the frames that want will change on a per-document basis.
* The cost should be fully calculated during the layer building phase
* and a decission to allow or disallow will-change for all frames of
* that document will be made by IsInWillChangeBudget.
*/
void AddToWillChangeBudget(nsIFrame* aFrame, const nsSize& aSize);
bool IsInWillChangeBudget(nsIFrame* aFrame) const;
private:
void MarkOutOfFlowFrameForDisplay(nsIFrame* aDirtyFrame, nsIFrame* aFrame,
const nsRect& aDirtyRect);
struct PresShellState {
nsIPresShell* mPresShell;
nsIFrame* mCaretFrame;
nsRect mCaretRect;
uint32_t mFirstFrameMarkedForDisplay;
bool mIsBackgroundOnly;
};
PresShellState* CurrentPresShellState() {
NS_ASSERTION(mPresShellStates.Length() > 0,
"Someone forgot to enter a presshell");
return &mPresShellStates[mPresShellStates.Length() - 1];
}
struct DocumentWillChangeBudget {
DocumentWillChangeBudget()
: mBudget(0)
{}
uint32_t mBudget;
};
nsIFrame* mReferenceFrame;
nsIFrame* mIgnoreScrollFrame;
nsDisplayLayerEventRegions* mLayerEventRegions;
PLArenaPool mPool;
nsCOMPtr<nsISelection> mBoundingSelection;
nsAutoTArray<PresShellState,8> mPresShellStates;
nsAutoTArray<nsIFrame*,100> mFramesMarkedForDisplay;
nsAutoTArray<ThemeGeometry,2> mThemeGeometries;
nsDisplayTableItem* mCurrentTableItem;
DisplayListClipState mClipState;
// mCurrentFrame is the frame that we're currently calling (or about to call)
// BuildDisplayList on.
const nsIFrame* mCurrentFrame;
// The reference frame for mCurrentFrame.
const nsIFrame* mCurrentReferenceFrame;
// The offset from mCurrentFrame to mCurrentReferenceFrame.
nsPoint mCurrentOffsetToReferenceFrame;
// will-change budget tracker
nsDataHashtable<nsPtrHashKey<nsPresContext>, DocumentWillChangeBudget>
mWillChangeBudget;
// Assert that we never check the budget before its fully calculated.
mutable mozilla::DebugOnly<bool> mWillChangeBudgetCalculated;
// Relative to mCurrentFrame.
nsRect mDirtyRect;
nsRegion mWindowExcludeGlassRegion;
nsRegion mWindowOpaqueRegion;
nsRegion mWindowDraggingRegion;
// The display item for the Windows window glass background, if any
nsDisplayItem* mGlassDisplayItem;
nsTArray<DisplayItemClip*> mDisplayItemClipsToDestroy;
Mode mMode;
ViewID mCurrentScrollParentId;
ViewID mCurrentScrollbarTarget;
uint32_t mCurrentScrollbarFlags;
BlendModeSet mContainedBlendModes;
bool mBuildCaret;
bool mIgnoreSuppression;
bool mHadToIgnoreSuppression;
bool mIsAtRootOfPseudoStackingContext;
bool mIncludeAllOutOfFlows;
bool mDescendIntoSubdocuments;
bool mSelectedFramesOnly;
bool mAccurateVisibleRegions;
bool mAllowMergingAndFlattening;
bool mWillComputePluginGeometry;
// True when we're building a display list that's directly or indirectly
// under an nsDisplayTransform
bool mInTransform;
bool mSyncDecodeImages;
bool mIsPaintingToWindow;
bool mIsCompositingCheap;
bool mContainsPluginItem;
bool mAncestorHasTouchEventHandler;
// True when the first async-scrollable scroll frame for which we build a
// display list has a display port. An async-scrollable scroll frame is one
// which WantsAsyncScroll().
bool mHaveScrollableDisplayPort;
};
class nsDisplayItem;
class nsDisplayList;
/**
* nsDisplayItems are put in singly-linked lists rooted in an nsDisplayList.
* nsDisplayItemLink holds the link. The lists are linked from lowest to
* highest in z-order.
*/
class nsDisplayItemLink {
// This is never instantiated directly, so no need to count constructors and
// destructors.
protected:
nsDisplayItemLink() : mAbove(nullptr) {}
nsDisplayItem* mAbove;
friend class nsDisplayList;
};
/**
* This is the unit of rendering and event testing. Each instance of this
* class represents an entity that can be drawn on the screen, e.g., a
* frame's CSS background, or a frame's text string.
*
* nsDisplayListItems can be containers --- i.e., they can perform hit testing
* and painting by recursively traversing a list of child items.
*
* These are arena-allocated during display list construction. A typical
* subclass would just have a frame pointer, so its object would be just three
* pointers (vtable, next-item, frame).
*
* Display items belong to a list at all times (except temporarily as they
* move from one list to another).
*/
class nsDisplayItem : public nsDisplayItemLink {
public:
typedef mozilla::ContainerLayerParameters ContainerLayerParameters;
typedef mozilla::DisplayItemClip DisplayItemClip;
typedef mozilla::layers::FrameMetrics FrameMetrics;
typedef mozilla::layers::FrameMetrics::ViewID ViewID;
typedef mozilla::layers::Layer Layer;
typedef mozilla::layers::LayerManager LayerManager;
typedef mozilla::LayerState LayerState;
// This is never instantiated directly (it has pure virtual methods), so no
// need to count constructors and destructors.
nsDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame);
/**
* This constructor is only used in rare cases when we need to construct
* temporary items.
*/
explicit nsDisplayItem(nsIFrame* aFrame)
: mFrame(aFrame)
, mClip(nullptr)
, mReferenceFrame(nullptr)
#ifdef MOZ_DUMP_PAINTING
, mPainted(false)
#endif
{
}
virtual ~nsDisplayItem() {}
void* operator new(size_t aSize,
nsDisplayListBuilder* aBuilder) CPP_THROW_NEW {
return aBuilder->Allocate(aSize);
}
// Contains all the type integers for each display list item type
#include "nsDisplayItemTypes.h"
struct HitTestState {
explicit HitTestState() {}
~HitTestState() {
NS_ASSERTION(mItemBuffer.Length() == 0,
"mItemBuffer should have been cleared");
}
nsAutoTArray<nsDisplayItem*, 100> mItemBuffer;
};
/**
* Some consecutive items should be rendered together as a unit, e.g.,
* outlines for the same element. For this, we need a way for items to
* identify their type. We use the type for other purposes too.
*/
virtual Type GetType() = 0;
/**
* Pairing this with the GetUnderlyingFrame() pointer gives a key that
* uniquely identifies this display item in the display item tree.
* XXX check ScrollLayerWrapper/nsOptionEventGrabberWrapper/nsXULEventRedirectorWrapper
*/
virtual uint32_t GetPerFrameKey() { return uint32_t(GetType()); }
/**
* This is called after we've constructed a display list for event handling.
* When this is called, we've already ensured that aRect intersects the
* item's bounds and that clipping has been taking into account.
*
* @param aRect the point or rect being tested, relative to the reference
* frame. If the width and height are both 1 app unit, it indicates we're
* hit testing a point, not a rect.
* @param aState must point to a HitTestState. If you don't have one,
* just create one with the default constructor and pass it in.
* @param aOutFrames each item appends the frame(s) in this display item that
* the rect is considered over (if any) to aOutFrames.
*/
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) {}
/**
* @return the frame that this display item is based on. This is used to sort
* items by z-index and content order and for some other uses. Never
* returns null.
*/
inline nsIFrame* Frame() const { return mFrame; }
/**
* Compute the used z-index of our frame; returns zero for elements to which
* z-index does not apply, and for z-index:auto.
* @note This can be overridden, @see nsDisplayWrapList::SetOverrideZIndex.
*/
virtual int32_t ZIndex() const;
/**
* The default bounds is the frame border rect.
* @param aSnap *aSnap is set to true if the returned rect will be
* snapped to nearest device pixel edges during actual drawing.
* It might be set to false and snap anyway, so code computing the set of
* pixels affected by this display item needs to round outwards to pixel
* boundaries when *aSnap is set to false.
* This does not take the item's clipping into account.
* @return a rectangle relative to aBuilder->ReferenceFrame() that
* contains the area drawn by this display item
*/
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
{
*aSnap = false;
return nsRect(ToReferenceFrame(), Frame()->GetSize());
}
/**
* Returns true if nothing will be rendered inside aRect, false if uncertain.
* aRect is assumed to be contained in this item's bounds.
*/
virtual bool IsInvisibleInRect(const nsRect& aRect)
{
return false;
}
/**
* Returns the result of GetBounds intersected with the item's clip.
* The intersection is approximate since rounded corners are not taking into
* account.
*/
nsRect GetClippedBounds(nsDisplayListBuilder* aBuilder);
nsRect GetBorderRect() {
return nsRect(ToReferenceFrame(), Frame()->GetSize());
}
nsRect GetPaddingRect() {
return Frame()->GetPaddingRectRelativeToSelf() + ToReferenceFrame();
}
nsRect GetContentRect() {
return Frame()->GetContentRectRelativeToSelf() + ToReferenceFrame();
}
/**
* Checks if the frame(s) owning this display item have been marked as invalid,
* and needing repainting.
*/
virtual bool IsInvalid(nsRect& aRect) {
bool result = mFrame ? mFrame->IsInvalid(aRect) : false;
aRect += ToReferenceFrame();
return result;
}
/**
* Creates and initializes an nsDisplayItemGeometry object that retains the current
* areas covered by this display item. These need to retain enough information
* such that they can be compared against a future nsDisplayItem of the same type,
* and determine if repainting needs to happen.
*
* Subclasses wishing to store more information need to override both this
* and ComputeInvalidationRegion, as well as implementing an nsDisplayItemGeometry
* subclass.
*
* The default implementation tracks both the display item bounds, and the frame's
* border rect.
*/
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder)
{
return new nsDisplayItemGenericGeometry(this, aBuilder);
}
/**
* Compares an nsDisplayItemGeometry object from a previous paint against the
* current item. Computes if the geometry of the item has changed, and the
* invalidation area required for correct repainting.
*
* The existing geometry will have been created from a display item with a
* matching GetPerFrameKey()/mFrame pair to the current item.
*
* The default implementation compares the display item bounds, and the frame's
* border rect, and invalidates the entire bounds if either rect changes.
*
* @param aGeometry The geometry of the matching display item from the
* previous paint.
* @param aInvalidRegion Output param, the region to invalidate, or
* unchanged if none.
*/
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion)
{
const nsDisplayItemGenericGeometry* geometry = static_cast<const nsDisplayItemGenericGeometry*>(aGeometry);
bool snap;
if (!geometry->mBounds.IsEqualInterior(GetBounds(aBuilder, &snap)) ||
!geometry->mBorderRect.IsEqualInterior(GetBorderRect())) {
aInvalidRegion->Or(GetBounds(aBuilder, &snap), geometry->mBounds);
}
}
/**
* An alternative default implementation of ComputeInvalidationRegion,
* that instead invalidates only the changed area between the two items.
*/
void ComputeInvalidationRegionDifference(nsDisplayListBuilder* aBuilder,
const nsDisplayItemBoundsGeometry* aGeometry,
nsRegion* aInvalidRegion)
{
bool snap;
nsRect bounds = GetBounds(aBuilder, &snap);
if (!aGeometry->mBounds.IsEqualInterior(bounds)) {
nscoord radii[8];
if (aGeometry->mHasRoundedCorners ||
Frame()->GetBorderRadii(radii)) {
aInvalidRegion->Or(aGeometry->mBounds, bounds);
} else {
aInvalidRegion->Xor(aGeometry->mBounds, bounds);
}
}
}
/**
* For display items types that just draw a background we use this function
* to do any invalidation that might be needed if we are asked to sync decode
* images.
*/
void AddInvalidRegionForSyncDecodeBackgroundImages(
nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion);
/**
* Called when the area rendered by this display item has changed (been
* invalidated or changed geometry) since the last paint. This includes
* when the display item was not rendered at all in the last paint.
* It does NOT get called when a display item was being rendered and no
* longer is, because generally that means there is no display item to
* call this method on.
*/
virtual void NotifyRenderingChanged() {}
/**
* @param aSnap set to true if the edges of the rectangles of the opaque
* region would be snapped to device pixels when drawing
2012-04-11 04:48:37 +00:00
* @return a region of the item that is opaque --- that is, every pixel
* that is visible is painted with an opaque
2012-04-11 04:48:37 +00:00
* color. This is useful for determining when one piece
* of content completely obscures another so that we can do occlusion
* culling.
* This does not take clipping into account.
*/
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap)
{
*aSnap = false;
return nsRegion();
}
/**
* If this returns true, then aColor is set to the uniform color
* @return true if the item is guaranteed to paint every pixel in its
* bounds with the same (possibly translucent) color
*/
virtual bool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) { return false; }
/**
* @return true if the contents of this item are rendered fixed relative
* to the nearest viewport.
*/
virtual bool ShouldFixToViewport(LayerManager* aManager)
{ return false; }
virtual bool ClearsBackground()
{ return false; }
virtual bool ProvidesFontSmoothingBackgroundColor(nsDisplayListBuilder* aBuilder,
nscolor* aColor)
{ return false; }
/**
* Returns true if all layers that can be active should be forced to be
* active. Requires setting the pref layers.force-active=true.
*/
static bool ForceActiveLayers();
/**
* Returns the maximum number of layers that should be created
* or -1 for no limit. Requires setting the pref layers.max-acitve.
*/
static int32_t MaxActiveLayers();
/**
* @return LAYER_NONE if BuildLayer will return null. In this case
* there is no layer for the item, and Paint should be called instead
* to paint the content using Thebes.
* Return LAYER_INACTIVE if there is a layer --- BuildLayer will
* not return null (unless there's an error) --- but the layer contents
* are not changing frequently. In this case it makes sense to composite
* the layer into a PaintedLayer with other content, so we don't have to
* recomposite it every time we paint.
* Note: GetLayerState is only allowed to return LAYER_INACTIVE if all
* descendant display items returned LAYER_INACTIVE or LAYER_NONE. Also,
* all descendant display item frames must have an active scrolled root
* that's either the same as this item's frame's active scrolled root, or
* a descendant of this item's frame. This ensures that the entire
* set of display items can be collapsed onto a single PaintedLayer.
* Return LAYER_ACTIVE if the layer is active, that is, its contents are
* changing frequently. In this case it makes sense to keep the layer
* as a separate buffer in VRAM and composite it into the destination
* every time we paint.
*
* Users of GetLayerState should check ForceActiveLayers() and if it returns
* true, change a returned value of LAYER_INACTIVE to LAYER_ACTIVE.
*/
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters)
{ return mozilla::LAYER_NONE; }
/**
* Return true to indicate the layer should be constructed even if it's
* completely invisible.
*/
virtual bool ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder)
{ return false; }
/**
* Actually paint this item to some rendering context.
* Content outside mVisibleRect need not be painted.
* aCtx must be set up as for nsDisplayList::Paint.
*/
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) {}
#ifdef MOZ_DUMP_PAINTING
/**
* Mark this display item as being painted via FrameLayerBuilder::DrawPaintedLayer.
*/
bool Painted() { return mPainted; }
/**
* Check if this display item has been painted.
*/
void SetPainted() { mPainted = true; }
#endif
/**
* Get the layer drawn by this display item. Call this only if
* GetLayerState() returns something other than LAYER_NONE.
* If GetLayerState returned LAYER_NONE then Paint will be called
* instead.
* This is called while aManager is in the construction phase.
*
* The caller (nsDisplayList) is responsible for setting the visible
* region of the layer.
*
* @param aContainerParameters should be passed to
* FrameLayerBuilder::BuildContainerLayerFor if a ContainerLayer is
* constructed.
*/
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters)
{ return nullptr; }
/**
* On entry, aVisibleRegion contains the region (relative to ReferenceFrame())
* which may be visible. If the display item opaquely covers an area, it
* can remove that area from aVisibleRegion before returning.
* nsDisplayList::ComputeVisibility automatically subtracts the region
* returned by GetOpaqueRegion, and automatically removes items whose bounds
* do not intersect the visible area, so implementations of
* nsDisplayItem::ComputeVisibility do not need to do these things.
* nsDisplayList::ComputeVisibility will already have set mVisibleRect on
2010-12-31 22:48:47 +00:00
* this item to the intersection of *aVisibleRegion and this item's bounds.
* We rely on that, so this should only be called by
* nsDisplayList::ComputeVisibility or nsDisplayItem::RecomputeVisibility.
* aAllowVisibleRegionExpansion is a rect where we are allowed to
* expand the visible region and is only used for making sure the
* background behind a plugin is visible.
* This method needs to be idempotent.
*
* @return true if the item is visible, false if no part of the item
* is visible.
*/
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion);
/**
* Try to merge with the other item (which is below us in the display
* list). This gets used by nsDisplayClip to coalesce clipping operations
* (optimization), by nsDisplayOpacity to merge rendering for the same
* content element into a single opacity group (correctness), and will be
* used by nsDisplayOutline to merge multiple outlines for the same element
* (also for correctness).
* @return true if the merge was successful and the other item should be deleted
*/
virtual bool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) {
return false;
}
/**
* Appends the underlying frames of all display items that have been
* merged into this one (excluding this item's own underlying frame)
* to aFrames.
*/
virtual void GetMergedFrames(nsTArray<nsIFrame*>* aFrames) {}
/**
* During the visibility computation and after TryMerge, display lists may
* return true here to flatten themselves away, removing them. This
* flattening is distinctly different from FlattenTo, which occurs before
* items are merged together.
*/
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) {
return false;
}
/**
* If this has a child list where the children are in the same coordinate
* system as this item (i.e., they have the same reference frame),
* return the list.
*/
virtual nsDisplayList* GetSameCoordinateSystemChildren() { return nullptr; }
virtual void UpdateBounds(nsDisplayListBuilder* aBuilder) {}
/**
* If this has a child list, return it, even if the children are in
* a different coordinate system to this item.
*/
virtual nsDisplayList* GetChildren() { return nullptr; }
/**
* Returns the visible rect.
*/
const nsRect& GetVisibleRect() const { return mVisibleRect; }
/**
* Returns the visible rect for the children, relative to their
* reference frame. Can be different from mVisibleRect for nsDisplayTransform,
* since the reference frame for the children is different from the reference
* frame for the item itself.
*/
virtual const nsRect& GetVisibleRectForChildren() const { return mVisibleRect; }
/**
* Stores the given opacity value to be applied when drawing. Returns
* false if this isn't supported for this display item.
*/
virtual bool ApplyOpacity(nsDisplayListBuilder* aBuilder,
float aOpacity,
const DisplayItemClip* aClip) {
return false;
}
#ifdef MOZ_DUMP_PAINTING
/**
* For debugging and stuff
*/
virtual const char* Name() = 0;
virtual void WriteDebugInfo(nsACString& aTo) {}
#endif
nsDisplayItem* GetAbove() { return mAbove; }
/**
* Like ComputeVisibility, but does the work that nsDisplayList
* does per-item:
* -- Intersects GetBounds with aVisibleRegion and puts the result
* in mVisibleRect
* -- Subtracts bounds from aVisibleRegion if the item is opaque
*/
bool RecomputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion);
/**
* Returns the result of aBuilder->ToReferenceFrame(GetUnderlyingFrame())
*/
const nsPoint& ToReferenceFrame() const {
NS_ASSERTION(mFrame, "No frame?");
return mToReferenceFrame;
}
/**
* @return the root of the display list's frame (sub)tree, whose origin
* establishes the coordinate system for the display list
*/
const nsIFrame* ReferenceFrame() const { return mReferenceFrame; }
/**
* Returns the reference frame for display item children of this item.
*/
virtual const nsIFrame* ReferenceFrameForChildren() const { return mReferenceFrame; }
/**
* Checks if this display item (or any children) contains content that might
* be rendered with component alpha (e.g. subpixel antialiasing). Returns the
* bounds of the area that needs component alpha, or an empty rect if nothing
* in the item does.
*/
virtual nsRect GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder) { return nsRect(); }
/**
* Disable usage of component alpha. Currently only relevant for items that have text.
*/
virtual void DisableComponentAlpha() {}
/**
* Check if we can add async animations to the layer for this display item.
*/
virtual bool CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder) {
return false;
}
virtual bool SupportsOptimizingToImage() { return false; }
const DisplayItemClip& GetClip()
{
return mClip ? *mClip : DisplayItemClip::NoClip();
}
void SetClip(nsDisplayListBuilder* aBuilder, const DisplayItemClip& aClip)
{
if (!aClip.HasClip()) {
mClip = nullptr;
return;
}
mClip = aBuilder->AllocateDisplayItemClip(aClip);
}
void IntersectClip(nsDisplayListBuilder* aBuilder, const DisplayItemClip& aClip)
{
if (mClip) {
DisplayItemClip temp = *mClip;
temp.IntersectWith(aClip);
SetClip(aBuilder, temp);
} else {
SetClip(aBuilder, aClip);
}
}
protected:
friend class nsDisplayList;
nsDisplayItem() { mAbove = nullptr; }
nsIFrame* mFrame;
const DisplayItemClip* mClip;
// Result of FindReferenceFrameFor(mFrame), if mFrame is non-null
const nsIFrame* mReferenceFrame;
// Result of ToReferenceFrame(mFrame), if mFrame is non-null
nsPoint mToReferenceFrame;
// This is the rectangle that needs to be painted.
// Display item construction sets this to the dirty rect.
// nsDisplayList::ComputeVisibility sets this to the visible region
// of the item by intersecting the current visible region with the bounds
// of the item. Paint implementations can use this to limit their drawing.
// Guaranteed to be contained in GetBounds().
nsRect mVisibleRect;
#ifdef MOZ_DUMP_PAINTING
// True if this frame has been painted.
bool mPainted;
#endif
};
/**
* Manages a singly-linked list of display list items.
*
* mSentinel is the sentinel list value, the first value in the null-terminated
* linked list of items. mTop is the last item in the list (whose 'above'
* pointer is null). This class has no virtual methods. So list objects are just
* two pointers.
*
* Stepping upward through this list is very fast. Stepping downward is very
* slow so we don't support it. The methods that need to step downward
* (HitTest(), ComputeVisibility()) internally build a temporary array of all
* the items while they do the downward traversal, so overall they're still
* linear time. We have optimized for efficient AppendToTop() of both
* items and lists, with minimal codesize. AppendToBottom() is efficient too.
*/
class nsDisplayList {
public:
typedef mozilla::layers::Layer Layer;
typedef mozilla::layers::LayerManager LayerManager;
typedef mozilla::layers::PaintedLayer PaintedLayer;
/**
* Create an empty list.
*/
nsDisplayList()
: mIsOpaque(false)
, mForceTransparentSurface(false)
{
mTop = &mSentinel;
mSentinel.mAbove = nullptr;
}
~nsDisplayList() {
if (mSentinel.mAbove) {
NS_WARNING("Nonempty list left over?");
}
DeleteAll();
}
/**
* Append an item to the top of the list. The item must not currently
* be in a list and cannot be null.
*/
void AppendToTop(nsDisplayItem* aItem) {
NS_ASSERTION(aItem, "No item to append!");
NS_ASSERTION(!aItem->mAbove, "Already in a list!");
mTop->mAbove = aItem;
mTop = aItem;
}
/**
* Append a new item to the top of the list. If the item is null we return
* NS_ERROR_OUT_OF_MEMORY. The intended usage is AppendNewToTop(new ...);
*/
void AppendNewToTop(nsDisplayItem* aItem) {
if (aItem) {
AppendToTop(aItem);
}
}
/**
* Append a new item to the bottom of the list. If the item is null we return
* NS_ERROR_OUT_OF_MEMORY. The intended usage is AppendNewToBottom(new ...);
*/
void AppendNewToBottom(nsDisplayItem* aItem) {
if (aItem) {
AppendToBottom(aItem);
}
}
/**
* Append a new item to the bottom of the list. The item must be non-null
* and not already in a list.
*/
void AppendToBottom(nsDisplayItem* aItem) {
NS_ASSERTION(aItem, "No item to append!");
NS_ASSERTION(!aItem->mAbove, "Already in a list!");
aItem->mAbove = mSentinel.mAbove;
mSentinel.mAbove = aItem;
if (mTop == &mSentinel) {
mTop = aItem;
}
}
/**
* Removes all items from aList and appends them to the top of this list
*/
void AppendToTop(nsDisplayList* aList) {
if (aList->mSentinel.mAbove) {
mTop->mAbove = aList->mSentinel.mAbove;
mTop = aList->mTop;
aList->mTop = &aList->mSentinel;
aList->mSentinel.mAbove = nullptr;
}
}
/**
* Removes all items from aList and prepends them to the bottom of this list
*/
void AppendToBottom(nsDisplayList* aList) {
if (aList->mSentinel.mAbove) {
aList->mTop->mAbove = mSentinel.mAbove;
mSentinel.mAbove = aList->mSentinel.mAbove;
if (mTop == &mSentinel) {
mTop = aList->mTop;
}
aList->mTop = &aList->mSentinel;
aList->mSentinel.mAbove = nullptr;
}
}
/**
* Remove an item from the bottom of the list and return it.
*/
nsDisplayItem* RemoveBottom();
/**
* Remove all items from the list and call their destructors.
*/
void DeleteAll();
/**
* @return the item at the top of the list, or null if the list is empty
*/
nsDisplayItem* GetTop() const {
return mTop != &mSentinel ? static_cast<nsDisplayItem*>(mTop) : nullptr;
}
/**
* @return the item at the bottom of the list, or null if the list is empty
*/
nsDisplayItem* GetBottom() const { return mSentinel.mAbove; }
bool IsEmpty() const { return mTop == &mSentinel; }
/**
* This is *linear time*!
* @return the number of items in the list
*/
uint32_t Count() const;
/**
* Stable sort the list by the z-order of GetUnderlyingFrame() on
* each item. 'auto' is counted as zero. Content order is used as the
* secondary order.
* @param aCommonAncestor a common ancestor of all the content elements
* associated with the display items, for speeding up tree order
* checks, or nullptr if not known; it's only a hint, if it is not an
* ancestor of some elements, then we lose performance but not correctness
*/
void SortByZOrder(nsDisplayListBuilder* aBuilder, nsIContent* aCommonAncestor);
/**
* Stable sort the list by the tree order of the content of
* GetUnderlyingFrame() on each item. z-index is ignored.
* @param aCommonAncestor a common ancestor of all the content elements
* associated with the display items, for speeding up tree order
* checks, or nullptr if not known; it's only a hint, if it is not an
* ancestor of some elements, then we lose performance but not correctness
*/
void SortByContentOrder(nsDisplayListBuilder* aBuilder, nsIContent* aCommonAncestor);
/**
* Generic stable sort. Take care, because some of the items might be nsDisplayLists
* themselves.
* aCmp(item1, item2) should return true if item1 <= item2. We sort the items
* into increasing order.
*/
typedef bool (* SortLEQ)(nsDisplayItem* aItem1, nsDisplayItem* aItem2,
void* aClosure);
void Sort(nsDisplayListBuilder* aBuilder, SortLEQ aCmp, void* aClosure);
/**
* Compute visiblity for the items in the list.
* We put this logic here so it can be shared by top-level
* painting and also display items that maintain child lists.
* This is also a good place to put ComputeVisibility-related logic
* that must be applied to every display item. In particular, this
* sets mVisibleRect on each display item.
* This sets mIsOpaque if the entire visible area of this list has
* been removed from aVisibleRegion when we return.
* This does not remove any items from the list, so we can recompute
* visiblity with different regions later (see
* FrameLayerBuilder::DrawPaintedLayer).
* This method needs to be idempotent.
*
* @param aVisibleRegion the area that is visible, relative to the
* reference frame; on return, this contains the area visible under the list.
* I.e., opaque contents of this list are subtracted from aVisibleRegion.
* @param aListVisibleBounds must be equal to the bounds of the intersection
* of aVisibleRegion and GetBounds() for this list.
* @param aDisplayPortFrame If the item for which this list corresponds is
* within a displayport, the scroll frame for which that display port
* applies. For root scroll frames, you can pass the the root frame instead.
* @return true if any item in the list is visible.
*/
bool ComputeVisibilityForSublist(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aListVisibleBounds,
nsIFrame* aDisplayPortFrame = nullptr);
/**
* As ComputeVisibilityForSublist, but computes visibility for a root
* list (a list that does not belong to an nsDisplayItem).
* This method needs to be idempotent.
*
* @param aVisibleRegion the area that is visible
* @param aDisplayPortFrame The root scroll frame, if a displayport is set
*/
bool ComputeVisibilityForRoot(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
nsIFrame* aDisplayPortFrame = nullptr);
/**
* Returns true if the visible region output from ComputeVisiblity was
* empty, i.e. everything visible in this list is opaque.
*/
bool IsOpaque() const {
return mIsOpaque;
}
/**
* Returns true if any display item requires the surface to be transparent.
*/
bool NeedsTransparentSurface() const {
return mForceTransparentSurface;
}
/**
* Paint the list to the rendering context. We assume that (0,0) in aCtx
* corresponds to the origin of the reference frame. For best results,
* aCtx's current transform should make (0,0) pixel-aligned. The
* rectangle in aDirtyRect is painted, which *must* be contained in the
* dirty rect used to construct the display list.
*
* If aFlags contains PAINT_USE_WIDGET_LAYERS and
* ShouldUseWidgetLayerManager() is set, then we will paint using
* the reference frame's widget's layer manager (and ctx may be null),
* otherwise we will use a temporary BasicLayerManager and ctx must
* not be null.
*
* If PAINT_FLUSH_LAYERS is set, we'll force a completely new layer
* tree to be created for this paint *and* the next paint.
*
* If PAINT_EXISTING_TRANSACTION is set, the reference frame's widget's
* layer manager has already had BeginTransaction() called on it and
* we should not call it again.
*
* If PAINT_COMPRESSED is set, the FrameLayerBuilder should be set to compressed mode
* to avoid short cut optimizations.
*
* This must only be called on the root display list of the display list
* tree.
*
* We return the layer manager used for painting --- mainly so that
* callers can dump its layer tree if necessary.
*/
enum {
PAINT_DEFAULT = 0,
PAINT_USE_WIDGET_LAYERS = 0x01,
PAINT_FLUSH_LAYERS = 0x02,
PAINT_EXISTING_TRANSACTION = 0x04,
PAINT_NO_COMPOSITE = 0x08,
PAINT_COMPRESSED = 0x10
};
already_AddRefed<LayerManager> PaintRoot(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx,
uint32_t aFlags);
/**
* Get the bounds. Takes the union of the bounds of all children.
* The result is not cached.
*/
nsRect GetBounds(nsDisplayListBuilder* aBuilder) const;
/**
* Find the topmost display item that returns a non-null frame, and return
* the frame.
*/
void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
nsDisplayItem::HitTestState* aState,
nsTArray<nsIFrame*> *aOutFrames) const;
/**
* Compute the union of the visible rects of the items in the list. The
* result is not cached.
*/
nsRect GetVisibleRect() const;
void SetIsOpaque()
{
mIsOpaque = true;
}
void SetNeedsTransparentSurface()
{
mForceTransparentSurface = true;
}
private:
// This class is only used on stack, so we don't have to worry about leaking
// it. Don't let us be heap-allocated!
void* operator new(size_t sz) CPP_THROW_NEW;
nsDisplayItemLink mSentinel;
nsDisplayItemLink* mTop;
// This is set by ComputeVisibility
nsRect mVisibleRect;
// This is set to true by FrameLayerBuilder if the final visible region
// is empty (i.e. everything that was visible is covered by some
// opaque content in this list).
bool mIsOpaque;
// This is set to true by FrameLayerBuilder if any display item in this
// list needs to force the surface containing this list to be transparent.
bool mForceTransparentSurface;
};
/**
* This is passed as a parameter to nsIFrame::BuildDisplayList. That method
* will put any generated items onto the appropriate list given here. It's
* basically just a collection with one list for each separate stacking layer.
* The lists themselves are external to this object and thus can be shared
* with others. Some of the list pointers may even refer to the same list.
*/
class nsDisplayListSet {
public:
/**
* @return a list where one should place the border and/or background for
* this frame (everything from steps 1 and 2 of CSS 2.1 appendix E)
*/
nsDisplayList* BorderBackground() const { return mBorderBackground; }
/**
* @return a list where one should place the borders and/or backgrounds for
* block-level in-flow descendants (step 4 of CSS 2.1 appendix E)
*/
nsDisplayList* BlockBorderBackgrounds() const { return mBlockBorderBackgrounds; }
/**
* @return a list where one should place descendant floats (step 5 of
* CSS 2.1 appendix E)
*/
nsDisplayList* Floats() const { return mFloats; }
/**
* @return a list where one should place the (pseudo) stacking contexts
* for descendants of this frame (everything from steps 3, 7 and 8
* of CSS 2.1 appendix E)
*/
nsDisplayList* PositionedDescendants() const { return mPositioned; }
/**
* @return a list where one should place the outlines
* for this frame and its descendants (step 9 of CSS 2.1 appendix E)
*/
nsDisplayList* Outlines() const { return mOutlines; }
/**
* @return a list where one should place all other content
*/
nsDisplayList* Content() const { return mContent; }
nsDisplayListSet(nsDisplayList* aBorderBackground,
nsDisplayList* aBlockBorderBackgrounds,
nsDisplayList* aFloats,
nsDisplayList* aContent,
nsDisplayList* aPositionedDescendants,
nsDisplayList* aOutlines) :
mBorderBackground(aBorderBackground),
mBlockBorderBackgrounds(aBlockBorderBackgrounds),
mFloats(aFloats),
mContent(aContent),
mPositioned(aPositionedDescendants),
mOutlines(aOutlines) {
}
/**
* A copy constructor that lets the caller override the BorderBackground
* list.
*/
nsDisplayListSet(const nsDisplayListSet& aLists,
nsDisplayList* aBorderBackground) :
mBorderBackground(aBorderBackground),
mBlockBorderBackgrounds(aLists.BlockBorderBackgrounds()),
mFloats(aLists.Floats()),
mContent(aLists.Content()),
mPositioned(aLists.PositionedDescendants()),
mOutlines(aLists.Outlines()) {
}
/**
* Move all display items in our lists to top of the corresponding lists in the
* destination.
*/
void MoveTo(const nsDisplayListSet& aDestination) const;
private:
// This class is only used on stack, so we don't have to worry about leaking
// it. Don't let us be heap-allocated!
void* operator new(size_t sz) CPP_THROW_NEW;
protected:
nsDisplayList* mBorderBackground;
nsDisplayList* mBlockBorderBackgrounds;
nsDisplayList* mFloats;
nsDisplayList* mContent;
nsDisplayList* mPositioned;
nsDisplayList* mOutlines;
};
/**
* A specialization of nsDisplayListSet where the lists are actually internal
* to the object, and all distinct.
*/
struct nsDisplayListCollection : public nsDisplayListSet {
nsDisplayListCollection() :
nsDisplayListSet(&mLists[0], &mLists[1], &mLists[2], &mLists[3], &mLists[4],
&mLists[5]) {}
explicit nsDisplayListCollection(nsDisplayList* aBorderBackground) :
nsDisplayListSet(aBorderBackground, &mLists[1], &mLists[2], &mLists[3], &mLists[4],
&mLists[5]) {}
/**
* Sort all lists by content order.
*/
void SortAllByContentOrder(nsDisplayListBuilder* aBuilder, nsIContent* aCommonAncestor) {
for (int32_t i = 0; i < 6; ++i) {
mLists[i].SortByContentOrder(aBuilder, aCommonAncestor);
}
}
private:
// This class is only used on stack, so we don't have to worry about leaking
// it. Don't let us be heap-allocated!
void* operator new(size_t sz) CPP_THROW_NEW;
nsDisplayList mLists[6];
};
class nsDisplayImageContainer : public nsDisplayItem {
public:
typedef mozilla::layers::ImageContainer ImageContainer;
typedef mozilla::layers::ImageLayer ImageLayer;
nsDisplayImageContainer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame)
{}
virtual already_AddRefed<ImageContainer> GetContainer(LayerManager* aManager,
nsDisplayListBuilder* aBuilder) = 0;
virtual void ConfigureLayer(ImageLayer* aLayer, const nsIntPoint& aOffset) = 0;
virtual bool SupportsOptimizingToImage() MOZ_OVERRIDE { return true; }
};
/**
* Use this class to implement not-very-frequently-used display items
* that are not opaque, do not receive events, and are bounded by a frame's
* border-rect.
*
* This should not be used for display items which are created frequently,
* because each item is one or two pointers bigger than an item from a
* custom display item class could be, and fractionally slower. However it does
* save code size. We use this for infrequently-used item types.
*/
class nsDisplayGeneric : public nsDisplayItem {
public:
typedef void (* PaintCallback)(nsIFrame* aFrame, nsRenderingContext* aCtx,
const nsRect& aDirtyRect, nsPoint aFramePt);
nsDisplayGeneric(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
PaintCallback aPaint, const char* aName, Type aType)
: nsDisplayItem(aBuilder, aFrame), mPaint(aPaint)
#ifdef MOZ_DUMP_PAINTING
, mName(aName)
#endif
, mType(aType)
{
MOZ_COUNT_CTOR(nsDisplayGeneric);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayGeneric() {
MOZ_COUNT_DTOR(nsDisplayGeneric);
}
#endif
virtual void Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx) MOZ_OVERRIDE {
mPaint(mFrame, aCtx, mVisibleRect, ToReferenceFrame());
}
NS_DISPLAY_DECL_NAME(mName, mType)
virtual nsRect GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE {
if (mType == nsDisplayItem::TYPE_HEADER_FOOTER) {
bool snap;
return GetBounds(aBuilder, &snap);
}
return nsRect();
}
protected:
PaintCallback mPaint;
#ifdef MOZ_DUMP_PAINTING
const char* mName;
#endif
Type mType;
};
/**
* Generic display item that can contain overflow. Use this in lieu of
* nsDisplayGeneric if you have a frame that should use the visual overflow
* rect of its frame when drawing items, instead of the frame's bounds.
*/
class nsDisplayGenericOverflow : public nsDisplayGeneric {
public:
nsDisplayGenericOverflow(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
PaintCallback aPaint, const char* aName, Type aType)
: nsDisplayGeneric(aBuilder, aFrame, aPaint, aName, aType)
{
MOZ_COUNT_CTOR(nsDisplayGenericOverflow);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayGenericOverflow() {
MOZ_COUNT_DTOR(nsDisplayGenericOverflow);
}
#endif
/**
* Returns the frame's visual overflow rect instead of the frame's bounds.
*/
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) MOZ_OVERRIDE
{
*aSnap = false;
return Frame()->GetVisualOverflowRect() + ToReferenceFrame();
}
};
#if defined(MOZ_REFLOW_PERF_DSP) && defined(MOZ_REFLOW_PERF)
/**
* This class implements painting of reflow counts. Ideally, we would simply
* make all the frame names be those returned by nsFrame::GetFrameName
* (except that tosses in the content tag name!) and support only one color
* and eliminate this class altogether in favor of nsDisplayGeneric, but for
* the time being we can't pass args to a PaintCallback, so just have a
* separate class to do the right thing. Sadly, this alsmo means we need to
* hack all leaf frame classes to handle this.
*
* XXXbz the color thing is a bit of a mess, but 0 basically means "not set"
* here... I could switch it all to nscolor, but why bother?
*/
class nsDisplayReflowCount : public nsDisplayItem {
public:
nsDisplayReflowCount(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const char* aFrameName,
uint32_t aColor = 0)
: nsDisplayItem(aBuilder, aFrame),
mFrameName(aFrameName),
mColor(aColor)
{
MOZ_COUNT_CTOR(nsDisplayReflowCount);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayReflowCount() {
MOZ_COUNT_DTOR(nsDisplayReflowCount);
}
#endif
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) MOZ_OVERRIDE {
mFrame->PresContext()->PresShell()->PaintCount(mFrameName, aCtx,
mFrame->PresContext(),
mFrame, ToReferenceFrame(),
mColor);
}
NS_DISPLAY_DECL_NAME("nsDisplayReflowCount", TYPE_REFLOW_COUNT)
protected:
const char* mFrameName;
nscolor mColor;
};
#define DO_GLOBAL_REFLOW_COUNT_DSP(_name) \
PR_BEGIN_MACRO \
if (!aBuilder->IsBackgroundOnly() && !aBuilder->IsForEventDelivery() && \
PresContext()->PresShell()->IsPaintingFrameCounts()) { \
aLists.Outlines()->AppendNewToTop( \
new (aBuilder) nsDisplayReflowCount(aBuilder, this, _name)); \
} \
PR_END_MACRO
#define DO_GLOBAL_REFLOW_COUNT_DSP_COLOR(_name, _color) \
PR_BEGIN_MACRO \
if (!aBuilder->IsBackgroundOnly() && !aBuilder->IsForEventDelivery() && \
PresContext()->PresShell()->IsPaintingFrameCounts()) { \
aLists.Outlines()->AppendNewToTop( \
new (aBuilder) nsDisplayReflowCount(aBuilder, this, _name, _color)); \
} \
PR_END_MACRO
/*
Macro to be used for classes that don't actually implement BuildDisplayList
*/
#define DECL_DO_GLOBAL_REFLOW_COUNT_DSP(_class, _super) \
void BuildDisplayList(nsDisplayListBuilder* aBuilder, \
const nsRect& aDirtyRect, \
const nsDisplayListSet& aLists) { \
DO_GLOBAL_REFLOW_COUNT_DSP(#_class); \
_super::BuildDisplayList(aBuilder, aDirtyRect, aLists); \
}
#else // MOZ_REFLOW_PERF_DSP && MOZ_REFLOW_PERF
#define DO_GLOBAL_REFLOW_COUNT_DSP(_name)
#define DO_GLOBAL_REFLOW_COUNT_DSP_COLOR(_name, _color)
#define DECL_DO_GLOBAL_REFLOW_COUNT_DSP(_class, _super)
#endif // MOZ_REFLOW_PERF_DSP && MOZ_REFLOW_PERF
class nsDisplayCaret : public nsDisplayItem {
public:
nsDisplayCaret(nsDisplayListBuilder* aBuilder, nsIFrame* aCaretFrame);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayCaret();
#endif
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE;
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) MOZ_OVERRIDE;
NS_DISPLAY_DECL_NAME("Caret", TYPE_CARET)
protected:
nsRefPtr<nsCaret> mCaret;
nsRect mBounds;
};
/**
* The standard display item to paint the CSS borders of a frame.
*/
class nsDisplayBorder : public nsDisplayItem {
public:
nsDisplayBorder(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) :
nsDisplayItem(aBuilder, aFrame)
{
MOZ_COUNT_CTOR(nsDisplayBorder);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayBorder() {
MOZ_COUNT_DTOR(nsDisplayBorder);
}
#endif
virtual bool IsInvisibleInRect(const nsRect& aRect) MOZ_OVERRIDE;
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE;
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) MOZ_OVERRIDE;
NS_DISPLAY_DECL_NAME("Border", TYPE_BORDER)
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE;
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) MOZ_OVERRIDE;
protected:
nsRect CalculateBounds(const nsStyleBorder& aStyleBorder);
};
/**
* A simple display item that just renders a solid color across the
* specified bounds. For canvas frames (in the CSS sense) we split off the
* drawing of the background color into this class (from nsDisplayBackground
* via nsDisplayCanvasBackground). This is done so that we can always draw a
* background color to avoid ugly flashes of white when we can't draw a full
* frame tree (ie when a page is loading). The bounds can differ from the
* frame's bounds -- this is needed when a frame/iframe is loading and there
* is not yet a frame tree to go in the frame/iframe so we use the subdoc
* frame of the parent document as a standin.
*/
class nsDisplaySolidColor : public nsDisplayItem {
public:
nsDisplaySolidColor(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const nsRect& aBounds, nscolor aColor)
: nsDisplayItem(aBuilder, aFrame), mBounds(aBounds), mColor(aColor)
{
NS_ASSERTION(NS_GET_A(aColor) > 0, "Don't create invisible nsDisplaySolidColors!");
MOZ_COUNT_CTOR(nsDisplaySolidColor);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplaySolidColor() {
MOZ_COUNT_DTOR(nsDisplaySolidColor);
}
#endif
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE;
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) MOZ_OVERRIDE {
*aSnap = false;
nsRegion result;
if (NS_GET_A(mColor) == 255) {
result = GetBounds(aBuilder, aSnap);
}
return result;
}
virtual bool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) MOZ_OVERRIDE
{
*aColor = mColor;
return true;
}
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) MOZ_OVERRIDE;
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE
{
return new nsDisplaySolidColorGeometry(this, aBuilder, mColor);
}
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) MOZ_OVERRIDE
{
const nsDisplaySolidColorGeometry* geometry =
static_cast<const nsDisplaySolidColorGeometry*>(aGeometry);
if (mColor != geometry->mColor) {
bool dummy;
aInvalidRegion->Or(geometry->mBounds, GetBounds(aBuilder, &dummy));
return;
}
ComputeInvalidationRegionDifference(aBuilder, geometry, aInvalidRegion);
}
#ifdef MOZ_DUMP_PAINTING
virtual void WriteDebugInfo(nsACString& aTo) MOZ_OVERRIDE;
#endif
NS_DISPLAY_DECL_NAME("SolidColor", TYPE_SOLID_COLOR)
private:
nsRect mBounds;
nscolor mColor;
};
/**
* A display item to paint one background-image for a frame. Each background
* image layer gets its own nsDisplayBackgroundImage.
*/
class nsDisplayBackgroundImage : public nsDisplayImageContainer {
public:
/**
* aLayer signifies which background layer this item represents.
* aIsThemed should be the value of aFrame->IsThemed.
* aBackgroundStyle should be the result of
* nsCSSRendering::FindBackground, or null if FindBackground returned false.
*/
nsDisplayBackgroundImage(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
uint32_t aLayer,
const nsStyleBackground* aBackgroundStyle);
virtual ~nsDisplayBackgroundImage();
// This will create and append new items for all the layers of the
// background. Returns whether we appended a themed background.
static bool AppendBackgroundItemsToTop(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
nsDisplayList* aList);
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) MOZ_OVERRIDE;
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) MOZ_OVERRIDE;
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) MOZ_OVERRIDE;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) MOZ_OVERRIDE;
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) MOZ_OVERRIDE;
virtual bool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) MOZ_OVERRIDE;
/**
* GetBounds() returns the background painting area.
*/
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE;
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) MOZ_OVERRIDE;
virtual uint32_t GetPerFrameKey() MOZ_OVERRIDE;
NS_DISPLAY_DECL_NAME("Background", TYPE_BACKGROUND)
/**
* Return the background positioning area.
* (GetBounds() returns the background painting area.)
* Can be called only when mBackgroundStyle is non-null.
*/
nsRect GetPositioningArea();
/**
* Returns true if existing rendered pixels of this display item may need
* to be redrawn if the positioning area size changes but its position does
* not.
* If false, only the changed painting area needs to be redrawn when the
* positioning area size changes but its position does not.
*/
bool RenderingMightDependOnPositioningAreaSizeChange();
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE
{
return new nsDisplayBackgroundGeometry(this, aBuilder);
}
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) MOZ_OVERRIDE;
virtual already_AddRefed<ImageContainer> GetContainer(LayerManager* aManager,
nsDisplayListBuilder *aBuilder) MOZ_OVERRIDE;
virtual void ConfigureLayer(ImageLayer* aLayer, const nsIntPoint& aOffset) MOZ_OVERRIDE;
static nsRegion GetInsideClipRegion(nsDisplayItem* aItem, nsPresContext* aPresContext, uint8_t aClip,
const nsRect& aRect, bool* aSnap);
virtual bool ShouldFixToViewport(LayerManager* aManager) MOZ_OVERRIDE;
protected:
typedef class mozilla::layers::ImageContainer ImageContainer;
typedef class mozilla::layers::ImageLayer ImageLayer;
bool TryOptimizeToImageLayer(LayerManager* aManager, nsDisplayListBuilder* aBuilder);
bool IsSingleFixedPositionImage(nsDisplayListBuilder* aBuilder,
const nsRect& aClipRect,
gfxRect* aDestRect);
nsRect GetBoundsInternal(nsDisplayListBuilder* aBuilder);
void PaintInternal(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx,
const nsRect& aBounds, nsRect* aClipRect);
// Cache the result of nsCSSRendering::FindBackground. Always null if
// mIsThemed is true or if FindBackground returned false.
const nsStyleBackground* mBackgroundStyle;
/* If this background can be a simple image layer, we store the format here. */
nsRefPtr<ImageContainer> mImageContainer;
gfxRect mDestRect;
/* Bounds of this display item */
nsRect mBounds;
uint32_t mLayer;
};
/**
* A display item to paint the native theme background for a frame.
*/
class nsDisplayThemedBackground : public nsDisplayItem {
public:
nsDisplayThemedBackground(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame);
virtual ~nsDisplayThemedBackground();
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) MOZ_OVERRIDE;
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) MOZ_OVERRIDE;
virtual bool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) MOZ_OVERRIDE;
virtual bool ProvidesFontSmoothingBackgroundColor(nsDisplayListBuilder* aBuilder,
nscolor* aColor) MOZ_OVERRIDE;
/**
* GetBounds() returns the background painting area.
*/
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE;
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) MOZ_OVERRIDE;
NS_DISPLAY_DECL_NAME("ThemedBackground", TYPE_THEMED_BACKGROUND)
/**
* Return the background positioning area.
* (GetBounds() returns the background painting area.)
* Can be called only when mBackgroundStyle is non-null.
*/
nsRect GetPositioningArea();
/**
* Return whether our frame's document does not have the state
* NS_DOCUMENT_STATE_WINDOW_INACTIVE.
*/
bool IsWindowActive();
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE
{
return new nsDisplayThemedBackgroundGeometry(this, aBuilder);
}
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) MOZ_OVERRIDE;
#ifdef MOZ_DUMP_PAINTING
virtual void WriteDebugInfo(nsACString& aTo) MOZ_OVERRIDE;
#endif
protected:
nsRect GetBoundsInternal();
void PaintInternal(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx,
const nsRect& aBounds, nsRect* aClipRect);
nsRect mBounds;
nsITheme::Transparency mThemeTransparency;
uint8_t mAppearance;
};
class nsDisplayBackgroundColor : public nsDisplayItem
{
public:
nsDisplayBackgroundColor(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const nsStyleBackground* aBackgroundStyle,
nscolor aColor)
: nsDisplayItem(aBuilder, aFrame)
, mBackgroundStyle(aBackgroundStyle)
, mColor(gfxRGBA(aColor))
{ }
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) MOZ_OVERRIDE;
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) MOZ_OVERRIDE;
virtual bool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) MOZ_OVERRIDE;
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) MOZ_OVERRIDE;
virtual bool ApplyOpacity(nsDisplayListBuilder* aBuilder,
float aOpacity,
const DisplayItemClip* aClip) MOZ_OVERRIDE;
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE
{
*aSnap = true;
return nsRect(ToReferenceFrame(), Frame()->GetSize());
}
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE
{
return new nsDisplaySolidColorGeometry(this, aBuilder,
NS_RGBA_FROM_GFXRGBA(mColor));
}
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) MOZ_OVERRIDE
{
const nsDisplaySolidColorGeometry* geometry = static_cast<const nsDisplaySolidColorGeometry*>(aGeometry);
if (NS_RGBA_FROM_GFXRGBA(mColor) != geometry->mColor) {
bool dummy;
aInvalidRegion->Or(geometry->mBounds, GetBounds(aBuilder, &dummy));
return;
}
ComputeInvalidationRegionDifference(aBuilder, geometry, aInvalidRegion);
}
NS_DISPLAY_DECL_NAME("BackgroundColor", TYPE_BACKGROUND_COLOR)
#ifdef MOZ_DUMP_PAINTING
virtual void WriteDebugInfo(nsACString& aTo) MOZ_OVERRIDE;
#endif
protected:
const nsStyleBackground* mBackgroundStyle;
gfxRGBA mColor;
};
class nsDisplayClearBackground : public nsDisplayItem
{
public:
nsDisplayClearBackground(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame)
{ }
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE
{
*aSnap = true;
return nsRect(ToReferenceFrame(), Frame()->GetSize());
}
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) MOZ_OVERRIDE {
*aSnap = false;
return GetBounds(aBuilder, aSnap);
}
virtual bool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) MOZ_OVERRIDE
{
*aColor = NS_RGBA(0, 0, 0, 0);
return true;
}
virtual bool ClearsBackground() MOZ_OVERRIDE
{
return true;
}
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) MOZ_OVERRIDE
{
return mozilla::LAYER_ACTIVE_FORCE;
}
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) MOZ_OVERRIDE;
NS_DISPLAY_DECL_NAME("ClearBackground", TYPE_CLEAR_BACKGROUND)
};
/**
* The standard display item to paint the outer CSS box-shadows of a frame.
*/
class nsDisplayBoxShadowOuter MOZ_FINAL : public nsDisplayItem {
public:
nsDisplayBoxShadowOuter(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame)
, mOpacity(1.0) {
MOZ_COUNT_CTOR(nsDisplayBoxShadowOuter);
mBounds = GetBoundsInternal();
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayBoxShadowOuter() {
MOZ_COUNT_DTOR(nsDisplayBoxShadowOuter);
}
#endif
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) MOZ_OVERRIDE;
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE;
virtual bool IsInvisibleInRect(const nsRect& aRect) MOZ_OVERRIDE;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) MOZ_OVERRIDE;
NS_DISPLAY_DECL_NAME("BoxShadowOuter", TYPE_BOX_SHADOW_OUTER)
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) MOZ_OVERRIDE;
virtual bool ApplyOpacity(nsDisplayListBuilder* aBuilder,
float aOpacity,
const DisplayItemClip* aClip) MOZ_OVERRIDE
{
mOpacity = aOpacity;
if (aClip) {
IntersectClip(aBuilder, *aClip);
}
return true;
}
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE
{
return new nsDisplayBoxShadowOuterGeometry(this, aBuilder, mOpacity);
}
nsRect GetBoundsInternal();
private:
nsRegion mVisibleRegion;
nsRect mBounds;
float mOpacity;
};
/**
* The standard display item to paint the inner CSS box-shadows of a frame.
*/
class nsDisplayBoxShadowInner : public nsDisplayItem {
public:
nsDisplayBoxShadowInner(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame) {
MOZ_COUNT_CTOR(nsDisplayBoxShadowInner);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayBoxShadowInner() {
MOZ_COUNT_DTOR(nsDisplayBoxShadowInner);
}
#endif
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) MOZ_OVERRIDE;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) MOZ_OVERRIDE;
NS_DISPLAY_DECL_NAME("BoxShadowInner", TYPE_BOX_SHADOW_INNER)
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE
{
return new nsDisplayBoxShadowInnerGeometry(this, aBuilder);
}
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) MOZ_OVERRIDE
{
const nsDisplayBoxShadowInnerGeometry* geometry = static_cast<const nsDisplayBoxShadowInnerGeometry*>(aGeometry);
if (!geometry->mPaddingRect.IsEqualInterior(GetPaddingRect())) {
// nsDisplayBoxShadowInner is based around the padding rect, but it can
// touch pixels outside of this. We should invalidate the entire bounds.
bool snap;
aInvalidRegion->Or(geometry->mBounds, GetBounds(aBuilder, &snap));
}
}
private:
nsRegion mVisibleRegion;
};
/**
* The standard display item to paint the CSS outline of a frame.
*/
class nsDisplayOutline : public nsDisplayItem {
public:
nsDisplayOutline(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) :
nsDisplayItem(aBuilder, aFrame) {
MOZ_COUNT_CTOR(nsDisplayOutline);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayOutline() {
MOZ_COUNT_DTOR(nsDisplayOutline);
}
#endif
virtual bool IsInvisibleInRect(const nsRect& aRect) MOZ_OVERRIDE;
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE;
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) MOZ_OVERRIDE;
NS_DISPLAY_DECL_NAME("Outline", TYPE_OUTLINE)
};
/**
* A class that lets you receive events within the frame bounds but never paints.
*/
class nsDisplayEventReceiver : public nsDisplayItem {
public:
nsDisplayEventReceiver(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame) {
MOZ_COUNT_CTOR(nsDisplayEventReceiver);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayEventReceiver() {
MOZ_COUNT_DTOR(nsDisplayEventReceiver);
}
#endif
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) MOZ_OVERRIDE;
NS_DISPLAY_DECL_NAME("EventReceiver", TYPE_EVENT_RECEIVER)
};
/**
* A display item that tracks event-sensitive regions which will be set
* on the ContainerLayer that eventually contains this item.
*
* One of these is created for each stacking context and pseudo-stacking-context.
* It accumulates regions for event targets contributed by the border-boxes of
* frames in its (pseudo) stacking context. A nsDisplayLayerEventRegions
* eventually contributes its regions to the PaintedLayer it is placed in by
* FrameLayerBuilder. (We don't create a display item for every frame that
* could be an event target (i.e. almost all frames), because that would be
* high overhead.)
*
* We always make leaf layers other than PaintedLayers transparent to events.
* For example, an event targeting a canvas or video will actually target the
* background of that element, which is logically in the PaintedLayer behind the
* CanvasFrame or ImageFrame. We only need to create a
* nsDisplayLayerEventRegions when an element's background could be in front
* of a lower z-order element with its own layer.
*/
class nsDisplayLayerEventRegions MOZ_FINAL : public nsDisplayItem {
public:
nsDisplayLayerEventRegions(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame)
{
MOZ_COUNT_CTOR(nsDisplayEventReceiver);
AddFrame(aBuilder, aFrame);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayLayerEventRegions() {
MOZ_COUNT_DTOR(nsDisplayEventReceiver);
}
#endif
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE
{
*aSnap = false;
return mHitRegion.GetBounds().Union(mMaybeHitRegion.GetBounds());
}
NS_DISPLAY_DECL_NAME("LayerEventRegions", TYPE_LAYER_EVENT_REGIONS)
// Indicate that aFrame's border-box contributes to the event regions for
// this layer. aFrame must have the same reference frame as mFrame.
void AddFrame(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame);
// Indicate that an inactive scrollframe's scrollport should be added to the
// dispatch-to-content region, to ensure that APZ lets content create a
// displayport.
void AddInactiveScrollPort(const nsRect& aRect);
const nsRegion& HitRegion() { return mHitRegion; }
const nsRegion& MaybeHitRegion() { return mMaybeHitRegion; }
const nsRegion& DispatchToContentHitRegion() { return mDispatchToContentHitRegion; }
private:
// Relative to aFrame's reference frame.
// These are the points that are definitely in the hit region.
nsRegion mHitRegion;
// These are points that may or may not be in the hit region. Only main-thread
// event handling can tell for sure (e.g. because complex shapes are present).
nsRegion mMaybeHitRegion;
// These are points that need to be dispatched to the content thread for
// resolution. Always contained in the union of mHitRegion and mMaybeHitRegion.
nsRegion mDispatchToContentHitRegion;
};
/**
* A class that lets you wrap a display list as a display item.
*
* GetUnderlyingFrame() is troublesome for wrapped lists because if the wrapped
* list has many items, it's not clear which one has the 'underlying frame'.
* Thus we force the creator to specify what the underlying frame is. The
* underlying frame should be the root of a stacking context, because sorting
* a list containing this item will not get at the children.
*
* In some cases (e.g., clipping) we want to wrap a list but we don't have a
* particular underlying frame that is a stacking context root. In that case
* we allow the frame to be nullptr. Callers to GetUnderlyingFrame must
* detect and handle this case.
*/
class nsDisplayWrapList : public nsDisplayItem {
public:
/**
* Takes all the items from aList and puts them in our list.
*/
nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList);
nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayItem* aItem);
nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame), mOverrideZIndex(0), mHasZIndexOverride(false)
{
MOZ_COUNT_CTOR(nsDisplayWrapList);
}
virtual ~nsDisplayWrapList();
/**
* Call this if the wrapped list is changed.
*/
virtual void UpdateBounds(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE
{
mBounds = mList.GetBounds(aBuilder);
}
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) MOZ_OVERRIDE;
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE;
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) MOZ_OVERRIDE;
virtual bool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) MOZ_OVERRIDE;
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) MOZ_OVERRIDE;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) MOZ_OVERRIDE;
virtual bool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) MOZ_OVERRIDE {
return false;
}
virtual void GetMergedFrames(nsTArray<nsIFrame*>* aFrames) MOZ_OVERRIDE
{
aFrames->AppendElements(mMergedFrames);
}
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) {
return true;
}
virtual bool IsInvalid(nsRect& aRect) MOZ_OVERRIDE
{
if (mFrame->IsInvalid(aRect) && aRect.IsEmpty()) {
return true;
}
nsRect temp;
for (uint32_t i = 0; i < mMergedFrames.Length(); i++) {
if (mMergedFrames[i]->IsInvalid(temp) && temp.IsEmpty()) {
aRect.SetEmpty();
return true;
}
aRect = aRect.Union(temp);
}
aRect += ToReferenceFrame();
return !aRect.IsEmpty();
}
NS_DISPLAY_DECL_NAME("WrapList", TYPE_WRAP_LIST)
virtual nsRect GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE;
virtual nsDisplayList* GetSameCoordinateSystemChildren() MOZ_OVERRIDE
{
NS_ASSERTION(mList.IsEmpty() || !ReferenceFrame() ||
!mList.GetBottom()->ReferenceFrame() ||
mList.GetBottom()->ReferenceFrame() == ReferenceFrame(),
"Children must have same reference frame");
return &mList;
}
virtual nsDisplayList* GetChildren() MOZ_OVERRIDE { return &mList; }
virtual int32_t ZIndex() const MOZ_OVERRIDE
{
return (mHasZIndexOverride) ? mOverrideZIndex : nsDisplayItem::ZIndex();
}
void SetOverrideZIndex(int32_t aZIndex)
{
mHasZIndexOverride = true;
mOverrideZIndex = aZIndex;
}
void SetVisibleRect(const nsRect& aRect);
/**
* This creates a copy of this item, but wrapping aItem instead of
* our existing list. Only gets called if this item returned nullptr
* for GetUnderlyingFrame(). aItem is guaranteed to return non-null from
* GetUnderlyingFrame().
*/
virtual nsDisplayWrapList* WrapWithClone(nsDisplayListBuilder* aBuilder,
nsDisplayItem* aItem) {
NS_NOTREACHED("We never returned nullptr for GetUnderlyingFrame!");
return nullptr;
}
protected:
nsDisplayWrapList() {}
void MergeFromTrackingMergedFrames(nsDisplayWrapList* aOther)
{
mList.AppendToBottom(&aOther->mList);
mBounds.UnionRect(mBounds, aOther->mBounds);
mVisibleRect.UnionRect(mVisibleRect, aOther->mVisibleRect);
mMergedFrames.AppendElement(aOther->mFrame);
mMergedFrames.MoveElementsFrom(aOther->mMergedFrames);
}
nsDisplayList mList;
// The frames from items that have been merged into this item, excluding
// this item's own frame.
nsTArray<nsIFrame*> mMergedFrames;
nsRect mBounds;
int32_t mOverrideZIndex;
bool mHasZIndexOverride;
};
/**
* We call WrapDisplayList on the in-flow lists: BorderBackground(),
* BlockBorderBackgrounds() and Content().
* We call WrapDisplayItem on each item of Outlines(), PositionedDescendants(),
* and Floats(). This is done to support special wrapping processing for frames
* that may not be in-flow descendants of the current frame.
*/
class nsDisplayWrapper {
public:
// This is never instantiated directly (it has pure virtual methods), so no
// need to count constructors and destructors.
virtual bool WrapBorderBackground() { return true; }
virtual nsDisplayItem* WrapList(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayList* aList) = 0;
virtual nsDisplayItem* WrapItem(nsDisplayListBuilder* aBuilder,
nsDisplayItem* aItem) = 0;
nsresult WrapLists(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const nsDisplayListSet& aIn, const nsDisplayListSet& aOut);
nsresult WrapListsInPlace(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const nsDisplayListSet& aLists);
protected:
nsDisplayWrapper() {}
};
/**
* The standard display item to paint a stacking context with translucency
* set by the stacking context root frame's 'opacity' style.
*/
class nsDisplayOpacity : public nsDisplayWrapList {
public:
nsDisplayOpacity(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayOpacity();
#endif
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) MOZ_OVERRIDE;
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) MOZ_OVERRIDE;
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) MOZ_OVERRIDE;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) MOZ_OVERRIDE;
virtual bool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) MOZ_OVERRIDE;
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) MOZ_OVERRIDE
{
// We don't need to compute an invalidation region since we have LayerTreeInvalidation
}
virtual bool ApplyOpacity(nsDisplayListBuilder* aBuilder,
float aOpacity,
const DisplayItemClip* aClip) MOZ_OVERRIDE;
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE;
bool NeedsActiveLayer(nsDisplayListBuilder* aBuilder);
NS_DISPLAY_DECL_NAME("Opacity", TYPE_OPACITY)
#ifdef MOZ_DUMP_PAINTING
virtual void WriteDebugInfo(nsACString& aTo) MOZ_OVERRIDE;
#endif
bool CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE;
private:
float mOpacity;
};
class nsDisplayMixBlendMode : public nsDisplayWrapList {
public:
nsDisplayMixBlendMode(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList, uint32_t aFlags = 0);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayMixBlendMode();
#endif
nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) MOZ_OVERRIDE;
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) MOZ_OVERRIDE;
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) MOZ_OVERRIDE
{
// We don't need to compute an invalidation region since we have LayerTreeInvalidation
}
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) MOZ_OVERRIDE;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) MOZ_OVERRIDE;
virtual bool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) MOZ_OVERRIDE;
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE {
return false;
}
NS_DISPLAY_DECL_NAME("MixBlendMode", TYPE_MIX_BLEND_MODE)
};
class nsDisplayBlendContainer : public nsDisplayWrapList {
public:
nsDisplayBlendContainer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList,
BlendModeSet& aContainedBlendModes);
nsDisplayBlendContainer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayBlendContainer();
#endif
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) MOZ_OVERRIDE;
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) MOZ_OVERRIDE
{
if (mCanBeActive && aManager->SupportsMixBlendModes(mContainedBlendModes)) {
return mozilla::LAYER_ACTIVE;
}
return mozilla::LAYER_INACTIVE;
}
virtual bool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) MOZ_OVERRIDE;
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE {
return false;
}
NS_DISPLAY_DECL_NAME("BlendContainer", TYPE_BLEND_CONTAINER)
private:
// The set of all blend modes used by nsDisplayMixBlendMode descendents of this container.
BlendModeSet mContainedBlendModes;
// If this is true, then we should make the layer active if all contained blend
// modes can be supported by the current layer manager.
bool mCanBeActive;
};
/**
* A display item that has no purpose but to ensure its contents get
* their own layer.
*/
class nsDisplayOwnLayer : public nsDisplayWrapList {
public:
/**
* nsDisplayOwnLayer constructor flags
*/
enum {
GENERATE_SUBDOC_INVALIDATIONS = 0x01,
VERTICAL_SCROLLBAR = 0x02,
HORIZONTAL_SCROLLBAR = 0x04,
GENERATE_SCROLLABLE_LAYER = 0x08
};
/**
* @param aFlags GENERATE_SUBDOC_INVALIDATIONS :
* Add UserData to the created ContainerLayer, so that invalidations
* for this layer are send to our nsPresContext.
* GENERATE_SCROLLABLE_LAYER : only valid on nsDisplaySubDocument (and
* subclasses), indicates this layer is to be a scrollable layer, so call
* ComputeFrameMetrics, etc.
* @param aScrollTarget when VERTICAL_SCROLLBAR or HORIZONTAL_SCROLLBAR
* is set in the flags, this parameter should be the ViewID of the
* scrollable content this scrollbar is for.
*/
nsDisplayOwnLayer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList, uint32_t aFlags = 0,
ViewID aScrollTarget = mozilla::layers::FrameMetrics::NULL_SCROLL_ID);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayOwnLayer();
#endif
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) MOZ_OVERRIDE;
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) MOZ_OVERRIDE
{
return mozilla::LAYER_ACTIVE_FORCE;
}
virtual bool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) MOZ_OVERRIDE
{
// Don't allow merging, each sublist must have its own layer
return false;
}
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE {
return false;
}
uint32_t GetFlags() { return mFlags; }
NS_DISPLAY_DECL_NAME("OwnLayer", TYPE_OWN_LAYER)
protected:
uint32_t mFlags;
ViewID mScrollTarget;
};
/**
* A display item for subdocuments. This is more or less the same as nsDisplayOwnLayer,
* except that it always populates the FrameMetrics instance on the ContainerLayer it
* builds.
*/
class nsDisplaySubDocument : public nsDisplayOwnLayer {
public:
nsDisplaySubDocument(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList, uint32_t aFlags);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplaySubDocument();
#endif
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) MOZ_OVERRIDE;
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) MOZ_OVERRIDE;
Backed out 46 changesets (bug 1022612) for B2G mochitest permafails on a CLOSED TREE. Backed out changeset 34b3014a3112 (bug 1022612) Backed out changeset 6ae9316fd909 (bug 1022612) Backed out changeset b8f3749c95eb (bug 1022612) Backed out changeset caab10bf6ca3 (bug 1022612) Backed out changeset 0c57c620c898 (bug 1022612) Backed out changeset fac64141a00a (bug 1022612) Backed out changeset bf0df1c9d68b (bug 1022612) Backed out changeset b42054800020 (bug 1022612) Backed out changeset 667793b21194 (bug 1022612) Backed out changeset f14ada64fe1b (bug 1022612) Backed out changeset 75b837686bdf (bug 1022612) Backed out changeset 66de53183a22 (bug 1022612) Backed out changeset 0ff86ced4d46 (bug 1022612) Backed out changeset 18eecc5b1ef7 (bug 1022612) Backed out changeset 2763c4878de5 (bug 1022612) Backed out changeset b72413ecc385 (bug 1022612) Backed out changeset b23f1081afb8 (bug 1022612) Backed out changeset f7e2c6a72043 (bug 1022612) Backed out changeset 959917c9027d (bug 1022612) Backed out changeset 0268a46f4880 (bug 1022612) Backed out changeset 3388856a80ad (bug 1022612) Backed out changeset e4b17cf0f806 (bug 1022612) Backed out changeset 2f4e9da0e4b6 (bug 1022612) Backed out changeset 489f6a7c0c03 (bug 1022612) Backed out changeset 8369d9ad7ad3 (bug 1022612) Backed out changeset 0758d2a06002 (bug 1022612) Backed out changeset f2ae9cb22edb (bug 1022612) Backed out changeset 9c48c6ee5dc2 (bug 1022612) Backed out changeset fe7134400f08 (bug 1022612) Backed out changeset cc2c5397ca8b (bug 1022612) Backed out changeset a3d1a3e8b39d (bug 1022612) Backed out changeset 8974b74b0eb0 (bug 1022612) Backed out changeset 75f7dbb5a2a6 (bug 1022612) Backed out changeset 2aa04a071e60 (bug 1022612) Backed out changeset f2ab1bcd4c39 (bug 1022612) Backed out changeset da9152b6ea29 (bug 1022612) Backed out changeset 58abf5b0e148 (bug 1022612) Backed out changeset 797058a09ad2 (bug 1022612) Backed out changeset ea3e99a92ff0 (bug 1022612) Backed out changeset adc4a4a7aa73 (bug 1022612) Backed out changeset 7b18dedd1505 (bug 1022612) Backed out changeset 055dd1921e8e (bug 1022612) Backed out changeset 42fa2c97e989 (bug 1022612) Backed out changeset cd594236388f (bug 1022612) Backed out changeset 9eadc5fee43d (bug 1022612) Backed out changeset 5cc8d30ff7c9 (bug 1022612)
2014-07-17 15:24:47 +00:00
virtual bool ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE;
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE;
NS_DISPLAY_DECL_NAME("SubDocument", TYPE_SUBDOCUMENT)
mozilla::UniquePtr<FrameMetrics> ComputeFrameMetrics(Layer* aLayer,
const ContainerLayerParameters& aContainerParameters);
protected:
ViewID mScrollParentId;
};
/**
* A display item for subdocuments to capture the resolution from the presShell
* and ensure that it gets applied to all the right elements. This item creates
* a container layer.
*/
class nsDisplayResolution : public nsDisplaySubDocument {
public:
nsDisplayResolution(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList, uint32_t aFlags);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayResolution();
#endif
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) MOZ_OVERRIDE;
NS_DISPLAY_DECL_NAME("Resolution", TYPE_RESOLUTION)
};
/**
* A display item used to represent sticky position elements. The contents
* gets its own layer and creates a stacking context, and the layer will have
* position-related metadata set on it.
*/
class nsDisplayStickyPosition : public nsDisplayOwnLayer {
public:
nsDisplayStickyPosition(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayStickyPosition();
#endif
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) MOZ_OVERRIDE;
NS_DISPLAY_DECL_NAME("StickyPosition", TYPE_STICKY_POSITION)
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) MOZ_OVERRIDE
{
return mozilla::LAYER_ACTIVE;
}
virtual bool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) MOZ_OVERRIDE;
};
/**
* This potentially creates a layer for the given list of items, whose
* visibility is determined by the displayport for the given frame instead of
* normal visibility computation.
*
* Here in content, we can use this to render more content than is actually
* visible. Then, the compositing process can manipulate the generated layer
* through transformations so that asynchronous scrolling can be implemented.
*
* Note that setting the displayport will not change any hit testing! The
* content process will know nothing about what the user is actually seeing,
* so it can only do hit testing for what is supposed to be the visible region.
*
* It is possible for scroll boxes to have content that can be both above and
* below content outside of the scroll box. We cannot create layers for these
* cases. This is accomplished by wrapping display items with
* nsDisplayScrollLayers. nsDisplayScrollLayers with the same scroll frame will
* be merged together. If more than one nsDisplayScrollLayer exists after
* merging, all nsDisplayScrollLayers will be flattened out so that no new
* layer is created at all.
*/
class nsDisplayScrollLayer : public nsDisplayWrapList
{
public:
/**
* @param aScrolledFrame This will determine what the displayport is. It should be
* the root content frame of the scrolled area. Note
* that nsDisplayScrollLayer will expect for
* ScrollLayerCount to be defined on aScrolledFrame.
* @param aScrollFrame The viewport frame you see this content through.
*/
nsDisplayScrollLayer(nsDisplayListBuilder* aBuilder, nsDisplayList* aList,
nsIFrame* aForFrame, nsIFrame* aScrolledFrame,
nsIFrame* aScrollFrame);
nsDisplayScrollLayer(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem,
nsIFrame* aForFrame, nsIFrame* aScrolledFrame,
nsIFrame* aScrollFrame);
nsDisplayScrollLayer(nsDisplayListBuilder* aBuilder,
nsIFrame* aForFrame, nsIFrame* aScrolledFrame,
nsIFrame* aScrollFrame);
NS_DISPLAY_DECL_NAME("ScrollLayer", TYPE_SCROLL_LAYER)
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayScrollLayer();
#endif
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE;
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) MOZ_OVERRIDE;
virtual bool ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE;
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) MOZ_OVERRIDE {
*aSnap = false;
return nsRegion();
}
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) MOZ_OVERRIDE;
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) MOZ_OVERRIDE;
virtual bool TryMerge(nsDisplayListBuilder* aBuilder,
nsDisplayItem* aItem) MOZ_OVERRIDE;
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE;
// Get the number of nsDisplayScrollLayers for a scroll frame. Note that this
// number does not include nsDisplayScrollInfoLayers. If this number is not 1
// after merging, all the nsDisplayScrollLayers should flatten away.
intptr_t GetScrollLayerCount();
virtual nsIFrame* GetScrollFrame() { return mScrollFrame; }
virtual nsIFrame* GetScrolledFrame() { return mScrolledFrame; }
#ifdef MOZ_DUMP_PAINTING
virtual void WriteDebugInfo(nsACString& aTo) MOZ_OVERRIDE;
#endif
bool IsDisplayPortOpaque() { return mDisplayPortContentsOpaque; }
static FrameMetrics ComputeFrameMetrics(nsIFrame* aForFrame,
nsIFrame* aScrollFrame,
const nsIFrame* aReferenceFrame,
Layer* aLayer,
ViewID aScrollParentId,
const nsRect& aViewport,
bool aForceNullScrollId,
bool aIsRoot,
const ContainerLayerParameters& aContainerParameters);
mozilla::UniquePtr<FrameMetrics> ComputeFrameMetrics(Layer* aLayer,
const ContainerLayerParameters& aContainerParameters);
protected:
nsRect GetScrolledContentRectToDraw(nsDisplayListBuilder* aBuilder,
nsRect* aDisplayPort);
nsIFrame* mScrollFrame;
nsIFrame* mScrolledFrame;
ViewID mScrollParentId;
bool mDisplayPortContentsOpaque;
};
/**
* Like nsDisplayScrollLayer, but only has metadata on the scroll frame. This
* creates a layer that has no Thebes child layer, but still allows the
* compositor process to know of the scroll frame's existence.
*
* After visibility computation, nsDisplayScrollInfoLayers should only exist if
* nsDisplayScrollLayers were all flattened away.
*
* Important!! Add info layers to the bottom of the list so they are only
* considered after the others have flattened out!
*/
class nsDisplayScrollInfoLayer : public nsDisplayScrollLayer
{
public:
nsDisplayScrollInfoLayer(nsDisplayListBuilder* aBuilder,
nsIFrame* aScrolledFrame, nsIFrame* aScrollFrame);
NS_DISPLAY_DECL_NAME("ScrollInfoLayer", TYPE_SCROLL_INFO_LAYER)
virtual ~nsDisplayScrollInfoLayer();
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE;
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) MOZ_OVERRIDE;
virtual bool ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE
{ return true; }
virtual bool TryMerge(nsDisplayListBuilder* aBuilder,
nsDisplayItem* aItem) MOZ_OVERRIDE;
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE;
};
/**
* nsDisplayZoom is used for subdocuments that have a different full zoom than
* their parent documents. This item creates a container layer.
*/
class nsDisplayZoom : public nsDisplaySubDocument {
public:
/**
* @param aFrame is the root frame of the subdocument.
* @param aList contains the display items for the subdocument.
* @param aAPD is the app units per dev pixel ratio of the subdocument.
* @param aParentAPD is the app units per dev pixel ratio of the parent
* document.
* @param aFlags GENERATE_SUBDOC_INVALIDATIONS :
* Add UserData to the created ContainerLayer, so that invalidations
* for this layer are send to our nsPresContext.
*/
nsDisplayZoom(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList,
int32_t aAPD, int32_t aParentAPD,
uint32_t aFlags = 0);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayZoom();
#endif
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE;
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) MOZ_OVERRIDE;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) MOZ_OVERRIDE;
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) MOZ_OVERRIDE
{
return mozilla::LAYER_ACTIVE;
}
NS_DISPLAY_DECL_NAME("Zoom", TYPE_ZOOM)
// Get the app units per dev pixel ratio of the child document.
int32_t GetChildAppUnitsPerDevPixel() { return mAPD; }
// Get the app units per dev pixel ratio of the parent document.
int32_t GetParentAppUnitsPerDevPixel() { return mParentAPD; }
private:
int32_t mAPD, mParentAPD;
};
/**
* A display item to paint a stacking context with effects
* set by the stacking context root frame's style.
*/
class nsDisplaySVGEffects : public nsDisplayWrapList {
public:
nsDisplaySVGEffects(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplaySVGEffects();
#endif
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) MOZ_OVERRIDE;
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState,
nsTArray<nsIFrame*> *aOutFrames) MOZ_OVERRIDE;
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) MOZ_OVERRIDE {
*aSnap = false;
return mEffectsBounds + ToReferenceFrame();
}
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) MOZ_OVERRIDE;
virtual bool TryMerge(nsDisplayListBuilder* aBuilder,
nsDisplayItem* aItem) MOZ_OVERRIDE;
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE {
return false;
}
NS_DISPLAY_DECL_NAME("SVGEffects", TYPE_SVG_EFFECTS)
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) MOZ_OVERRIDE;
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) MOZ_OVERRIDE;
gfxRect BBoxInUserSpace() const;
gfxPoint UserSpaceOffset() const;
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE
{
return new nsDisplaySVGEffectsGeometry(this, aBuilder);
}
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) MOZ_OVERRIDE;
void PaintAsLayer(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx,
LayerManager* aManager);
#ifdef MOZ_DUMP_PAINTING
void PrintEffects(nsACString& aTo);
#endif
private:
// relative to mFrame
nsRect mEffectsBounds;
};
/* A display item that applies a transformation to all of its descendant
* elements. This wrapper should only be used if there is a transform applied
* to the root element.
*
* The reason that a "bounds" rect is involved in transform calculations is
* because CSS-transforms allow percentage values for the x and y components
* of <translation-value>s, where percentages are percentages of the element's
* border box.
*
* INVARIANT: The wrapped frame is transformed or we supplied a transform getter
* function.
* INVARIANT: The wrapped frame is non-null.
*/
class nsDisplayTransform: public nsDisplayItem
{
typedef mozilla::gfx::Matrix4x4 Matrix4x4;
2014-08-29 18:47:30 +00:00
typedef mozilla::gfx::Point3D Point3D;
public:
/**
* Returns a matrix (in pixels) for the current frame. The matrix should be relative to
* the current frame's coordinate space.
*
* @param aFrame The frame to compute the transform for.
* @param aAppUnitsPerPixel The number of app units per graphics unit.
*/
typedef Matrix4x4 (* ComputeTransformFunction)(nsIFrame* aFrame, float aAppUnitsPerPixel);
/* Constructor accepts a display list, empties it, and wraps it up. It also
* ferries the underlying frame to the nsDisplayItem constructor.
*/
nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame,
nsDisplayList *aList, const nsRect& aChildrenVisibleRect,
uint32_t aIndex = 0);
nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame,
nsDisplayItem *aItem, const nsRect& aChildrenVisibleRect,
uint32_t aIndex = 0);
nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame,
nsDisplayList *aList, const nsRect& aChildrenVisibleRect,
ComputeTransformFunction aTransformGetter, uint32_t aIndex = 0);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayTransform()
{
MOZ_COUNT_DTOR(nsDisplayTransform);
}
#endif
2012-07-15 04:16:47 +00:00
NS_DISPLAY_DECL_NAME("nsDisplayTransform", TYPE_TRANSFORM)
virtual nsRect GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE
{
if (mStoredList.GetComponentAlphaBounds(aBuilder).IsEmpty())
return nsRect();
bool snap;
return GetBounds(aBuilder, &snap);
}
virtual nsDisplayList* GetChildren() MOZ_OVERRIDE { return mStoredList.GetChildren(); }
virtual void HitTest(nsDisplayListBuilder *aBuilder, const nsRect& aRect,
HitTestState *aState, nsTArray<nsIFrame*> *aOutFrames) MOZ_OVERRIDE;
virtual nsRect GetBounds(nsDisplayListBuilder *aBuilder, bool* aSnap) MOZ_OVERRIDE;
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder *aBuilder,
bool* aSnap) MOZ_OVERRIDE;
virtual bool IsUniform(nsDisplayListBuilder *aBuilder, nscolor* aColor) MOZ_OVERRIDE;
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) MOZ_OVERRIDE;
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) MOZ_OVERRIDE;
virtual bool ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE;
virtual bool ComputeVisibility(nsDisplayListBuilder *aBuilder,
nsRegion *aVisibleRegion) MOZ_OVERRIDE;
virtual bool TryMerge(nsDisplayListBuilder *aBuilder, nsDisplayItem *aItem) MOZ_OVERRIDE;
virtual uint32_t GetPerFrameKey() MOZ_OVERRIDE { return (mIndex << nsDisplayItem::TYPE_BITS) | nsDisplayItem::GetPerFrameKey(); }
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) MOZ_OVERRIDE
{
// We don't need to compute an invalidation region since we have LayerTreeInvalidation
}
virtual const nsIFrame* ReferenceFrameForChildren() const MOZ_OVERRIDE {
// If we were created using a transform-getter, then we don't
// belong to a transformed frame, and aren't a reference frame
// for our children.
if (!mTransformGetter) {
return mFrame;
}
return nsDisplayItem::ReferenceFrameForChildren();
}
virtual const nsRect& GetVisibleRectForChildren() const MOZ_OVERRIDE
{
return mChildrenVisibleRect;
}
enum {
INDEX_MAX = UINT32_MAX >> nsDisplayItem::TYPE_BITS
};
const Matrix4x4& GetTransform();
float GetHitDepthAtPoint(nsDisplayListBuilder* aBuilder, const nsPoint& aPoint);
/**
* TransformRect takes in as parameters a rectangle (in aFrame's coordinate
* space) and returns the smallest rectangle (in aFrame's coordinate space)
* containing the transformed image of that rectangle. That is, it takes
* the four corners of the rectangle, transforms them according to the
* matrix associated with the specified frame, then returns the smallest
* rectangle containing the four transformed points.
*
* @param untransformedBounds The rectangle (in app units) to transform.
* @param aFrame The frame whose transformation should be applied. This
* function raises an assertion if aFrame is null or doesn't have a
* transform applied to it.
* @param aOrigin The origin of the transform relative to aFrame's local
* coordinate space.
* @param aBoundsOverride (optional) Rather than using the frame's computed
* bounding rect as frame bounds, use this rectangle instead. Pass
* nullptr (or nothing at all) to use the default.
*/
static nsRect TransformRect(const nsRect &aUntransformedBounds,
const nsIFrame* aFrame,
const nsPoint &aOrigin,
const nsRect* aBoundsOverride = nullptr);
static nsRect TransformRectOut(const nsRect &aUntransformedBounds,
const nsIFrame* aFrame,
const nsPoint &aOrigin,
const nsRect* aBoundsOverride = nullptr);
/* UntransformRect is like TransformRect, except that it inverts the
* transform.
*/
static bool UntransformRect(const nsRect &aTransformedBounds,
const nsRect &aChildBounds,
const nsIFrame* aFrame,
const nsPoint &aOrigin,
nsRect *aOutRect);
bool UntransformVisibleRect(nsDisplayListBuilder* aBuilder,
nsRect* aOutRect);
2014-08-29 18:47:30 +00:00
static Point3D GetDeltaToTransformOrigin(const nsIFrame* aFrame,
float aAppUnitsPerPixel,
const nsRect* aBoundsOverride);
2014-08-29 18:47:30 +00:00
static Point3D GetDeltaToPerspectiveOrigin(const nsIFrame* aFrame,
float aAppUnitsPerPixel);
/**
* Returns the bounds of a frame as defined for resolving percentage
* <translation-value>s in CSS transforms. If
* UNIFIED_CONTINUATIONS is not defined, this is simply the frame's bounding
* rectangle, translated to the origin. Otherwise, returns the smallest
* rectangle containing a frame and all of its continuations. For example,
* if there is a <span> element with several continuations split over
* several lines, this function will return the rectangle containing all of
* those continuations. This rectangle is relative to the origin of the
* frame's local coordinate space.
*
* @param aFrame The frame to get the bounding rect for.
* @return The frame's bounding rect, as described above.
*/
static nsRect GetFrameBoundsForTransform(const nsIFrame* aFrame);
struct FrameTransformProperties
{
FrameTransformProperties(const nsIFrame* aFrame,
float aAppUnitsPerPixel,
const nsRect* aBoundsOverride);
FrameTransformProperties(nsCSSValueSharedList* aTransformList,
2014-08-29 18:47:30 +00:00
const Point3D& aToTransformOrigin,
const Point3D& aToPerspectiveOrigin,
nscoord aChildPerspective)
: mFrame(nullptr)
, mTransformList(aTransformList)
, mToTransformOrigin(aToTransformOrigin)
, mToPerspectiveOrigin(aToPerspectiveOrigin)
, mChildPerspective(aChildPerspective)
{}
const nsIFrame* mFrame;
nsRefPtr<nsCSSValueSharedList> mTransformList;
2014-08-29 18:47:30 +00:00
const Point3D mToTransformOrigin;
const Point3D mToPerspectiveOrigin;
nscoord mChildPerspective;
};
/**
* Given a frame with the -moz-transform property or an SVG transform,
* returns the transformation matrix for that frame.
*
* @param aFrame The frame to get the matrix from.
* @param aOrigin Relative to which point this transform should be applied.
* @param aAppUnitsPerPixel The number of app units per graphics unit.
* @param aBoundsOverride [optional] If this is nullptr (the default), the
* computation will use the value of GetFrameBoundsForTransform(aFrame)
* for the frame's bounding rectangle. Otherwise, it will use the
* value of aBoundsOverride. This is mostly for internal use and in
* most cases you will not need to specify a value.
* @param aOffsetByOrigin If true, the resulting matrix will be translated
* by aOrigin. This translation is applied *before* the CSS transform.
*/
static gfx3DMatrix GetResultingTransformMatrix(const nsIFrame* aFrame,
const nsPoint& aOrigin,
float aAppUnitsPerPixel,
const nsRect* aBoundsOverride = nullptr,
nsIFrame** aOutAncestor = nullptr,
bool aOffsetByOrigin = false);
static gfx3DMatrix GetResultingTransformMatrix(const FrameTransformProperties& aProperties,
const nsPoint& aOrigin,
float aAppUnitsPerPixel,
const nsRect* aBoundsOverride = nullptr,
nsIFrame** aOutAncestor = nullptr);
/**
* Return true when we should try to prerender the entire contents of the
* transformed frame even when it's not completely visible (yet).
*/
static bool ShouldPrerenderTransformedContent(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
bool aLogAnimations = false);
bool CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE;
/**
* This will return if it's possible for this element to be prerendered.
* This should never return false if we're going to prerender.
*/
bool MaybePrerender() const { return mMaybePrerender; }
/**
* Check if this element will be prerendered. This must be done after the
* display list has been fully built.
*/
bool ShouldPrerender(nsDisplayListBuilder* aBuilder);
#ifdef MOZ_DUMP_PAINTING
virtual void WriteDebugInfo(nsACString& aTo) MOZ_OVERRIDE;
#endif
private:
void SetReferenceFrameToAncestor(nsDisplayListBuilder* aBuilder);
void Init(nsDisplayListBuilder* aBuilder);
static gfx3DMatrix GetResultingTransformMatrixInternal(const FrameTransformProperties& aProperties,
const nsPoint& aOrigin,
float aAppUnitsPerPixel,
const nsRect* aBoundsOverride,
nsIFrame** aOutAncestor,
bool aOffsetByOrigin);
nsDisplayWrapList mStoredList;
Matrix4x4 mTransform;
ComputeTransformFunction mTransformGetter;
nsRect mChildrenVisibleRect;
uint32_t mIndex;
// We wont know if we pre-render until the layer building phase where we can
// check layers will-change budget.
bool mMaybePrerender;
};
/**
* This class adds basic support for limiting the rendering to the part inside
* the specified edges. It's a base class for the display item classes that
* does the actual work. The two members, mLeftEdge and mRightEdge, are
* relative to the edges of the frame's scrollable overflow rectangle and is
* the amount to suppress on each side.
*
* Setting none, both or only one edge is allowed.
* The values must be non-negative.
* The default value for both edges is zero, which means everything is painted.
*/
class nsCharClipDisplayItem : public nsDisplayItem {
public:
nsCharClipDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame), mLeftEdge(0), mRightEdge(0) {}
explicit nsCharClipDisplayItem(nsIFrame* aFrame)
: nsDisplayItem(aFrame) {}
struct ClipEdges {
ClipEdges(const nsDisplayItem& aItem,
nscoord aLeftEdge, nscoord aRightEdge) {
nsRect r = aItem.Frame()->GetScrollableOverflowRect() +
aItem.ToReferenceFrame();
mX = aLeftEdge > 0 ? r.x + aLeftEdge : nscoord_MIN;
mXMost = aRightEdge > 0 ? std::max(r.XMost() - aRightEdge, mX) : nscoord_MAX;
}
void Intersect(nscoord* aX, nscoord* aWidth) const {
nscoord xmost1 = *aX + *aWidth;
*aX = std::max(*aX, mX);
*aWidth = std::max(std::min(xmost1, mXMost) - *aX, 0);
}
nscoord mX;
nscoord mXMost;
};
ClipEdges Edges() const { return ClipEdges(*this, mLeftEdge, mRightEdge); }
static nsCharClipDisplayItem* CheckCast(nsDisplayItem* aItem) {
nsDisplayItem::Type t = aItem->GetType();
return (t == nsDisplayItem::TYPE_TEXT ||
t == nsDisplayItem::TYPE_TEXT_DECORATION ||
t == nsDisplayItem::TYPE_TEXT_SHADOW)
? static_cast<nsCharClipDisplayItem*>(aItem) : nullptr;
}
nscoord mLeftEdge; // length from the left side
nscoord mRightEdge; // length from the right side
};
#endif /*NSDISPLAYLIST_H_*/