gecko-dev/gfx/layers/opengl/ContainerLayerOGL.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Bas Schouten <bschouten@mozilla.org>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef GFX_CONTAINERLAYEROGL_H
#define GFX_CONTAINERLAYEROGL_H
#include "mozilla/layers/PLayers.h"
#include "mozilla/layers/ShadowLayers.h"
#include "Layers.h"
#include "LayerManagerOGL.h"
namespace mozilla {
namespace layers {
template<class Container>
static void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter);
template<class Container>
static void ContainerRemoveChild(Container* aContainer, Layer* aChild);
template<class Container>
static void ContainerDestroy(Container* aContainer);
template<class Container>
static void ContainerRender(Container* aContainer,
int aPreviousFrameBuffer,
const nsIntPoint& aOffset,
LayerManagerOGL* aManager);
class ContainerLayerOGL : public ContainerLayer,
public LayerOGL
{
template<class Container>
friend void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter);
template<class Container>
friend void ContainerRemoveChild(Container* aContainer, Layer* aChild);
template<class Container>
friend void ContainerDestroy(Container* aContainer);
template<class Container>
friend void ContainerRender(Container* aContainer,
int aPreviousFrameBuffer,
const nsIntPoint& aOffset,
LayerManagerOGL* aManager);
public:
ContainerLayerOGL(LayerManagerOGL *aManager);
~ContainerLayerOGL();
void InsertAfter(Layer* aChild, Layer* aAfter);
void RemoveChild(Layer* aChild);
/** LayerOGL implementation */
Layer* GetLayer() { return this; }
void Destroy();
LayerOGL* GetFirstChildOGL();
virtual void RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset);
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
{
DefaultComputeEffectiveTransforms(aTransformToSurface);
}
virtual void CleanupResources();
};
class ShadowContainerLayerOGL : public ShadowContainerLayer,
public LayerOGL
{
template<class Container>
friend void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter);
template<class Container>
friend void ContainerRemoveChild(Container* aContainer, Layer* aChild);
template<class Container>
friend void ContainerDestroy(Container* aContainer);
template<class Container>
friend void ContainerRender(Container* aContainer,
int aPreviousFrameBuffer,
const nsIntPoint& aOffset,
LayerManagerOGL* aManager);
public:
ShadowContainerLayerOGL(LayerManagerOGL *aManager);
~ShadowContainerLayerOGL();
void InsertAfter(Layer* aChild, Layer* aAfter);
void RemoveChild(Layer* aChild);
// LayerOGL Implementation
virtual Layer* GetLayer() { return this; }
virtual void Destroy();
LayerOGL* GetFirstChildOGL();
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virtual void RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset);
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
{
DefaultComputeEffectiveTransforms(aTransformToSurface);
}
virtual void CleanupResources();
};
} /* layers */
} /* mozilla */
#endif /* GFX_CONTAINERLAYEROGL_H */