Commit Graph

271 Commits

Author SHA1 Message Date
joe@drew.ca
712889b510 Bug 636870 - Using webgl on optimus hardware causes instant crash [part1] (r=jmuizelaar, a=blocker). 2011-03-01 17:00:33 -08:00
Bas Schouten
f732d2dcac Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel 2011-02-04 20:30:00 -06:00
Robert O'Callahan
1a14aa0939 Bug 626602. Part 1: Create ReadbackLayer API to enable collection of background pixels in a layer tree. r=bas,sr=cjones 2011-02-16 16:43:30 -06:00
Robert O'Callahan
7e79a59083 Bug 626602. Part 0: Fix header guards. r=bas 2011-02-16 16:43:30 -06:00
Matt Woodrow
194b1dc82a Bug 622585 - Use Clamp instead of Wrap texture sampling in D3D10 layers. r=Bas a=blocking2.0 2011-02-16 16:19:45 +13:00
Bas Schouten
10cfa9a30f Bug 633511: Detect surface content type in the correct spot. r=jrmuizel a=blocking-betan 2011-02-11 23:46:28 +01:00
Bas Schouten
1c14e4c680 Bug 628173 - Part 2: Update CanvasLayerD3D10 to match D3D9 style. r=jrmuizel a=blocking-final 2011-02-10 21:03:51 +01:00
Robert O'Callahan
bafecf5c32 Bug 625672. Part 1.5: Make layer managers silently do nothing when ending a transaction with no root layer. r=bas,a=blocker 2011-02-10 21:58:11 +13:00
Jeff Muizelaar
16fc2e763f Bug 632822. Hookup LayerManager ReportFailure to LogFailure. r=bas,a=ehsan
--HG--
extra : rebase_source : 1ed9c86005f4ce8c5088b4b5fca6976a0e41113d
2011-02-09 14:28:39 -05:00
Marco Bonardo
562557746d Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE 2011-02-09 15:48:12 +01:00
Bas Schouten
c059a5cf5b Bug 612103 - Followup: Only report a failure when the call actually fails. r=jrmuizel a=blocking-final 2011-02-08 18:44:14 -06:00
Bas Schouten
8766ff250d Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel 2011-02-04 20:30:00 -06:00
Robert O'Callahan
eb9d0942df Bug 626602. Part 1: Create ReadbackLayer API to enable collection of background pixels in a layer tree. r=bas,sr=cjones 2011-02-08 18:44:13 -06:00
Robert O'Callahan
b686367c7d Bug 626602. Part 0: Fix header guards. r=bas 2011-02-08 18:44:12 -06:00
Matt Woodrow
09d98c08b1 Bug 586683 - Part 4 - Add resolution handling to ThebesLayerD3D10. r=Bas a=blocking2.0 2011-02-09 09:40:34 +13:00
Vladimir Vukicevic
02369aa833 Bug 630019 - updated ANGLE PBuffers patch (makes ANGLE work again) - r=bjacob, a=blocking2.0 2011-01-31 20:58:21 -05:00
Bas Schouten
84543736fd Bug 612846 - Part 5: Make ContainerLayerD3D10 support component alpha. r=jrmuizel a=blocking-betan 2011-01-28 06:34:33 +01:00
Matt Woodrow
f2d8203ffd Bug 612846 - Part 4: Make ThebesLayerD3D10 support component alpha. r=bas a=blocking-betan 2011-01-28 06:34:31 +01:00
Matt Woodrow
22db1e75f9 Bug 612846 - Part 3: Add component alpha shaders to D3D10. r=bas a=blocking-betan 2011-01-28 06:34:29 +01:00
Matt Woodrow
b44d6291e3 Bug 612846 - Part 1: Refactor ThebesLayers to only draw within Validate. r=bas a=blocking-betan 2011-01-28 06:34:25 +01:00
Robert O'Callahan
719e4bf2b2 Bug 627393. Set correct alpha value for D3D10 ColorLayers. r=bas,a=blocking 2011-01-25 21:45:49 +13:00
Doug Turner
2a68876c25 [mq]: Backout of df6f10906476 2011-01-19 20:47:45 -08:00
Doug Turner
80184682ae [mq]: Backout of 69e4f4ecbdc2 2011-01-19 20:46:08 -08:00
Doug Turner
6ae0d1cace [mq]: Backout of aeb9104f1534 2011-01-19 20:45:20 -08:00
Doug Turner
2ecfdb6185 [mq]: Backout of 89c2c85429fb 2011-01-19 20:44:35 -08:00
Matt Woodrow
d590d84cf4 Bug 627179 - Fix LayerManagerD3D10 debug name. r=Bas a=joe 2011-01-20 15:47:47 +13:00
Matt Woodrow
b84045b61a Bug 612846 - Part 5 - Make ContainerLayerD3D10 support component alpha. r=Bas a=blocking2.0 try: -b do -p win32 -u all -t all 2011-01-20 15:47:39 +13:00
Matt Woodrow
8ce139aa1a Bug 612846 - Part 4 - Make ThebesLayerD3D10 support component alpha. r=Bas a=blocking2.0 2011-01-20 15:47:39 +13:00
Matt Woodrow
8ad676f560 Bug 612846 - Part 3 - Add component alpha shaders to LayerManagerD3D10. r=Bas a=blocking2.0 2011-01-20 15:47:39 +13:00
Matt Woodrow
6e6022d0bd Bug 612846 - Part 1 - Refactor ThebesLayerD3D10 to only draw within Validate(). r=Bas a=blocking2.0 2011-01-20 15:47:38 +13:00
Robert O'Callahan
c69232aaac Bug 621601. Part 4: Fix ImageLayers to handle null current image. r=bas,a=me 2011-01-19 21:27:54 +13:00
Robert O'Callahan
3b5063283b Bug 621601. Part 3: Implement EndEmptyTransaction for D3D10. r=bas,a=joe 2011-01-19 21:27:54 +13:00
Robert O'Callahan
4c8a59948a Bug 625409. ColorLayer implementations need to premultiply by the alpha value of their color. r=bas,a=blocking 2011-01-19 21:27:54 +13:00
Bas Schouten
12030ea7ec Bug 622482 - Part 5: Enable subpixel AA for D2D surfaces that we believe do not need component alpha. r=roc a=blocking-betaN 2011-01-16 03:30:05 +01:00
Dhiren Bhatia
f766495afc Bug 617220 - Add 3DVision stereoscopic rendering support to D3D10 layers. r=bas.schouten r=vlad a=roc a=vlad 2011-01-12 17:51:27 +13:00
Bas Schouten
2c54dbc85c Bug 612103 - Followup: Remove accidentally introduced tabs. r+a=DONTBUILD 2011-01-12 23:29:11 +01:00
Bas Schouten
23f20bb473 Bug 612103 - Part 2: Do not attempt to draw with a shader resource view belonging to an old device. r=jrmuizel a=blocking-final 2011-01-12 01:52:29 +01:00
Bas Schouten
7aefbe99a7 Bug 612103 - Part 1: Do not attempt to do anything when we fail to create a texture for a surface. r=jrmuizel a=blocking-final 2011-01-12 01:52:27 +01:00
Bas Schouten
826f567c32 Bug 612103 - Part 0.5: Add ReportFailure for D3D10 Layers. r=jrmuizel a=blocking-final 2011-01-12 01:52:25 +01:00
Bas Schouten
622018a9e6 Bug 623807: Do not use the GDI compatibility flag for the swap chain on optimus devices. r=jrmuizel a=blocking-beta9 2011-01-08 06:39:15 +01:00
Vladimir Vukicevic
1f95129bca b=618892; [webgl] use ANGLE pbuffers to speed up webgl with d3d10 layers; r=bas 2011-01-06 14:07:12 -08:00
Bas Schouten
b870051fb7 Bug 621156 - Followup: Clarify comment. r+a=comment DONTBUILD 2011-01-03 18:29:10 +01:00
Bas Schouten
4941d55ad8 Bug 621156: Return a properly working surface from GetAsSurface. r=jrmuizel a=blocking-final 2011-01-03 18:05:47 +01:00
Bas Schouten
8c0e855348 Bug 620665 - Part 6: Do not use mManager pointer for D3D9 layers. r=roc a=blocking-beta9 2010-12-29 01:07:15 +00:00
Bas Schouten
1d82583232 Bug 620665 - Part 5: Do not use mManager pointer for D3D10 layers. r=roc a=blocking-beta9 2010-12-29 01:07:12 +00:00
Bas Schouten
59e9bd71ff Bug 620665 - Part 2: Use fallback when ImageContainer's backend type doesn't match. r=roc a=blocking-beta9 2010-12-29 01:07:04 +00:00
Bas Schouten
4bb2625477 Bug 620665 - Part 1: Expose backend type on ImageContainers. r=roc a=blocking-beta9 2010-12-29 01:07:00 +00:00
Oleg Romashin
4d098d2cca Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0 2010-11-30 08:02:46 +02:00
Bas Schouten
c3704f5a92 Bug 613790: Comment update follow-up. a=comment 2010-12-16 08:08:49 +00:00
Bas Schouten
5fa6132b24 Bug 613790: Use GDI compatible flag for our swap chains. r=jrmuizel a=blocking-final 2010-12-16 01:35:44 +00:00
Bas Schouten
8b9aaead5d Bug 615316 - Part 3: Support any container in ImageLayerD3D10. r=jrmuizel a=blocking-betan 2010-12-15 21:37:15 +01:00
Bas Schouten
00e40a60f5 Bug 615316 - Part 2: Support GetAsSurface for CairoImageD3D10. r=jrmuizel 2010-12-15 21:37:12 +01:00
Bas Schouten
2049747455 Bug 615316 - Part 1: Factor out SurfaceToTexture conversion for D3D10 Image Layers. r=jrmuizel 2010-12-15 21:37:10 +01:00
Michael Wu
adc8f28efe Backed out changeset 34bd12eb4a9c for causing bug 618916, a=stuart 2010-12-13 16:14:07 -08:00
Oleg Romashin
32de6ed302 Bug 615870 - Remote HTML5 video rendering pipeline should be shorter r=roc a=b-f 2010-12-10 21:32:52 +02:00
Bas Schouten
5346d5ea59 Bug 617242: Don't cull for transforms that flip the content. r=jrmuizel a=joedrew 2010-12-07 18:42:08 +01:00
Oleg Romashin
900507d5b5 Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. part2 r=roc a=apporval2.0 2010-11-30 07:51:56 +02:00
Bas Schouten
0942db0268 Bug 601273: Properly retain copied region. r=jrmuizel a=blocking-final 2010-12-02 19:44:18 +01:00
Justin Lebar
9167d8acf3 Backed out changeset a5ec817740f0. a=orange 2010-11-29 09:08:24 -08:00
Oleg Romashin
8a52f4b99f Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0 2010-11-24 11:35:21 +02:00
Dave Townsend
fb8abb6e9d Backing out changeset 8fff1c186b30 from bug 607653 due to reftest failures on OSX. a=bustage 2010-11-24 16:19:41 -08:00
Oleg Romashin
bb4bf02096 Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0 2010-11-24 11:35:21 +02:00
Tatiana Meshkova
cdf92598c9 bug 606730 - Remote thebesLayer BG color rendering always, even if it's not visible, Part 1: Add mLastChild to all ContainerLayer r=roc a=roc 2010-11-16 18:33:56 -05:00
Robert O'Callahan
26f24119f8 Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
Bas Schouten
1f2d4f4d6c Bug 606411: Remove ImageContainerD3D10 dependencies on LayerManagerD3D10. r=roc a=blocking-final 2010-10-26 00:24:57 +02:00
Bas Schouten
76c1b35c5d Bug 603071 - Part 2: Fix race condition in PlanarYCbCrImageD3D10. r=roc a=blocking-beta8 2010-10-19 21:08:34 +02:00
Bas Schouten
83961c800b Bug 603071 - Part 1: Properly propagate LayerManager destruction through layer tree. r=roc a=blocking-beta8 2010-10-19 21:08:31 +02:00
Bas Schouten
2a9c8711b6 Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel 2010-10-19 21:08:27 +02:00
Bas Schouten
063f4e37dd Bug 601785: Use true pointer size for x64 builds. r=vlad a=approval2.0 2010-10-08 18:02:41 +02:00
Bas Schouten
b67a107150 Bug 601053: Prevent DXGI from handling alt+enter. r=vlad a=blocking-beta8 2010-10-08 18:02:39 +02:00
Bas Schouten
889fee7223 Bug 546514 - Part 3: Add D3D10 layers code. r=vlad 2010-10-01 00:53:49 +02:00