Benoit Jacob deb74467e2 Bug 827170 - Clamp intermediate surface's framebuffer dimensions to what is supported by the GL - r=BenWa
Without this, we have assertion failures as we fail to create our textures and subsequently
we have incomplete framebuffers. The present patch is a short-term compromise: to avoid
asserting, we just clamp texture sizes. That can result in fuzzy rendering. Ideally
(with some suitable tiling) we wouldn't have to do that.
2013-01-25 13:40:38 -05:00
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