573 Commits

Author SHA1 Message Date
Switzerland
c0bf98d514 Patches: Changes to SLUS-20973 Champions Return to Arms for online. (#663)
Update widescreen to PNACH2.0.

The old no-interlacing patch helps online stability when modified to not
meddle with game code, runs at 60FPS just fine in testing. (Lava lakes
and many particle and heat wave effects don't lag.) Bosses known to have
lag online, run fine with this.

A bug was found in this games compression method used to send character
data online. Adam, the creator of the emulator server and I are
providing the patch for it here.
latest
2026-01-26 23:40:03 +01:00
Berylskid
2886d4a274 Patches: Fix wrong address in Armored Core 2 NTSC-U (#660)
Forgotten to rewrite address after pasting a line in
#655.
2026-01-23 11:48:35 +01:00
Silent
39c64ed215 Patches: Remove duplicated patches for RA subsets.
RA now supports Multiset, dummy patches are no longer necessary.
2026-01-16 19:20:33 +01:00
CRASHARKI
6732cc43ea Patches: Fix 60/50 FPS patches to The Legend of Spyro The Eternal Night 2026-01-16 19:20:02 +01:00
Berylskid
ef55f53336 Patches: Correct WS patches for Armored Core 2 and the sequel (#655)
- Imported Elhecht's WS patch to NTSC-U. Fixed unfunctionality in Arena
menu level.
- Adjusted FOV based on 10:7 aspect ratio.
- 3D graphics appear slightly stretched by previous patches because they
are based on 4:3 aspect ratio.
2026-01-16 15:02:03 +01:00
Luiz Luna
e89021cbc2 Patches: Fix SCES-50760_5C991F4E.pnach "60 fps & No interlacing" patch (#653)
Restores the original 30 fps cutscene revert logic from Red-tv's
implementation.

The bundled patch had the cutscene revert lines commented out, causing
in-game cutscenes to run at 60 fps, which breaks animation timing and
audio sync. This also resulted in visible interlacing artifacts, as the
no-interlacing hack was not applied correctly after game boot.

Re-enabling the original cutscene revert restores the intended behavior:
- Gameplay runs at 60 FPS
- Cutscenes correctly revert to 30 FPS
- No-interlacing hack works as expected

Fixes #652
2026-01-16 15:01:28 +01:00
Windsurf7
d0919139b0 Patches: Added 60 FPS patch to Sonic Heroes (NTSC-U) (#654)
Added 60 FPS patch to Sonic Heroes (NTSC-U), as seen on PCSX2 forums.
2026-01-16 15:00:48 +01:00
MrWrightyLC
37b2b6b85d Fix repo structure (#649)
Things went wrong
2025-12-27 21:27:07 -05:00
MrWrightyLC
b6ee9bfc78 Project Zero 2 (PAL) - Undub support (#583)
Similar to my PR #293 
This PR adds support for the Undub version of Project Zero 2 and
modifies some lines of the Regular version
The patch has been tested from start to finish to ensure it works.
- added support for Undub version (PAL) (9D8206D3)
- updated some lines for Regular version (9D87F3AF)
<img width="1920" height="1080" alt="Screenshot_2025-07-25_18-31-24"
src="https://github.com/user-attachments/assets/6654cf46-4ba7-431e-b833-97ce4cc3e183"
/>
<img width="1920" height="1080" alt="Screenshot_2025-07-25_18-33-22"
src="https://github.com/user-attachments/assets/d22ff050-1c2a-42f2-9799-2738079246d9"
/>
<img width="1920" height="1080" alt="Screenshot_2025-07-25_18-48-28"
src="https://github.com/user-attachments/assets/910938c2-e373-4f89-b57c-d529e183ad60"
/>
<img width="1920" height="1080" alt="Screenshot_2025-07-25_19-18-57"
src="https://github.com/user-attachments/assets/532a39ee-c37a-4d98-88e6-f7b857100057"
/>
<img width="1920" height="1080" alt="Screenshot_2025-07-26_20-40-36"
src="https://github.com/user-attachments/assets/e93fdbc1-1475-4daa-be7b-68f9d680eddc"
/>
<img width="1920" height="1080" alt="Screenshot_2025-07-27_13-49-21"
src="https://github.com/user-attachments/assets/85fe9e6e-6cec-45cd-a585-7111de5b1e53"
/>
2025-12-27 19:02:21 -05:00
Ichisich
4c0b00e3df Urban Chaos - Riot Response (NTSC-U) - 60 FPS Update (#584)
Played through the whole game and repeated many missions without any
issues and bugs.
Speed and physics behave consistent with the unpatched game.
2025-12-27 19:02:07 -05:00
Switzerland
cbc73b0094 Add to SLUS-20973_4028A55F.pnach (#643)
Add a patch for 16:9 Widescreen to fix the positions of characters, and
their pedestals in the inventory.

No AI was used in the making of this commit.
2025-12-27 19:00:32 -05:00
wxvu
c8db965fe0 Create SLUS-20090_8966730F.pnach (#648)
Adds No-Interlacing patch to TimeSplitters v2.00 NTSC-U.
Ported from v1.10 NTSC-U release. Tested and working.
2025-12-27 19:00:15 -05:00
YukiXXL
74f92734de Added WS fixes for other versions (#627)
Added WS fixes for these versions of the "Syphon Filter: The Omega
Strain" game:
Public Beta 1.0
Beta Trial Code
November Demo
Jampack Demo
Review Prototype
2025-12-27 18:59:59 -05:00
PeterDelta
5b1742eba1 Ultimate Spider-Man update (#641)
In this issue: https://github.com/PCSX2/pcsx2/issues/13679 
It's been reported that there's a problem with the FPS patch, but my
research suggests the patch works perfectly (I only fixed the
conditional for sync in FMV).
The problem is caused by widescreen, which definitely needs to be
disabled since no better solution has been found.

The video shows that the car looks good and you can have a good time
with this FPS patch enabled and without the widescreen patch.


https://github.com/user-attachments/assets/f4955a5a-7f8a-46ea-89ae-7b39fcef52c2
2025-12-27 18:59:22 -05:00
Souzooka
c65de6be74 SLUS-20716: Add disable attack banter patch (#636)
Makes the turtles shut up while fighting. Haven't tested it too, too
extensively so I wouldn't be surprised if there were some interactions
missed.

Video demonstration: https://youtu.be/Sq7O0JpSdKw
2025-12-27 18:59:01 -05:00
Sal89
c30e60fa1a Create SLKA-25334_60EC6A5C.pnach (#610)
Added some missing entries:
- Japanese version
- Korean version
- NTSC-U 1.01 version (same ID as 2.00 version, but different CRC

Added Black Edition, Burger King Challenge and Castrol Ford GT enablers
for the new entries, and the already available ones
2025-12-27 18:57:42 -05:00
Sal89
2a12b538e6 Create SLUS-21267_0518D275.pnach (#606)
Added some missing entries:
- Japanese version
- Korean version
- NTSC-U 1.01 version (same ID as 2.00 version, but different CRC

Added Black Edition, Burger King Challenge and Castrol Ford GT enablers
for the new entries, and the already available ones
2025-12-27 18:57:09 -05:00
Sal89
46cbd5f8c9 Create SLES-53558_1FA82CDF.pnach (#607)
Added some missing entries:
- Japanese version
- Korean version
- NTSC-U 1.01 version (same ID as 2.00 version, but different CRC

Added Black Edition, Burger King Challenge and Castrol Ford GT enablers
for the new entries, and the already available ones
2025-12-27 18:56:58 -05:00
Sal89
35b98a1736 Create SLES-53557_692CBA8E.pnach (#609)
Added some missing entries:
- Japanese version
- Korean version
- NTSC-U 1.01 version (same ID as 2.00 version, but different CRC

Added Black Edition, Burger King Challenge and Castrol Ford GT enablers
for the new entries, and the already available ones
2025-12-27 18:56:49 -05:00
Sal89
e8de6141e7 Create SLES-53559_CA2A1B04.pnach (#608)
Added some missing entries:
- Japanese version
- Korean version
- NTSC-U 1.01 version (same ID as 2.00 version, but different CRC

Added Black Edition, Burger King Challenge and Castrol Ford GT enablers
for the new entries, and the already available ones
2025-12-27 18:56:40 -05:00
Sal89
694d26dbe2 Create SLUS-21267_270F8C03.pnach (#605)
Added some missing entries:
- Japanese version
- Korean version
- NTSC-U 1.01 version (same ID as 2.00 version, but different CRC

Added Black Edition, Burger King Challenge and Castrol Ford GT enablers
for the new entries, and the already available ones
2025-12-27 18:56:23 -05:00
RCencelj
4860a7fa6d Create SLUS-20362_1D2818AF (#599)
Adds a ultrawide patch for Need For Speed Hot Pursuit 2.

Patch works perfectly. HUD is still distorted. 

I'd love for this to be added as I'd love to earn retroachievements
whilst playing the game in 21:9.

Thank you!
2025-12-27 18:55:23 -05:00
VelpaChallenger
ab9f63daa3 Fix datetime issue when using computers (Resident Evil: Code Veronica) (#595)
Whenever you use a computer, either as Chris or Claire, the time shown
is in Japan timezone, instead of local. This patch fixes that and allows
you to see the time (presumably) as originally intended.
2025-12-27 18:55:05 -05:00
Virjoinga
ef0a4e8ddd Add aspect ratio patches to Monster Rumble (#593) 2025-12-27 18:54:38 -05:00
wxvu
e091e5ead5 Update SLPM-67524_D4B9D03C.pnach, SLKA-25041_DB4EB6A9.pnach (#644)
Adds No-Interlacing patches to the following titles:
```
SLPM-67524
SLKA-25041
```
Tested and working.
2025-12-27 18:54:12 -05:00
Switzerland
506b2f2f8a Update and at to SLUS-20565_90E66BC5.pnach "Champions of Norrath" (#645)
Added revised widescreen patch from the forum. This includes 16:9
Inventory Fix as well, this fix can be ported to the old widescreen if
there is demand. Added new No-Interlacing patch that does not require EE
overclock.
2025-12-27 18:53:49 -05:00
Silent
60a90783d5 Juiced: Xbox Controls Layout (#647)
This patch enables the Xbox control layouts in all versions of Juiced.
Useful for having "modern" controls with throttle/brake on triggers.
2025-12-27 18:52:13 -05:00
thatonedood
c49ae6c797 Add widescreen and 60 FPS patches for Sonic Unleashed (#646)
Added new widescreen (16:9) and FMV aspect ratio fixes, as well as a 60
FPS patch for Sonic Unleashed (SLUS-21846). Includes author credits and
descriptions for each patch.

I tested these new codes and they work. No crashing.
Codes work during night stages and boss fights. 

Only caveat is that during Dark Gaia Phoenix boss level, the 60 FPS
patch has some strange behavior, but it is still playable. There are
model animation pauses and a few changes in timing, but I was still able
to defeat the boss without any other changes in behavior,
Note: this is only the 60 FPS patch. When I tested the widescreen patch
alone without 60FPS, the Dark Gaia Phoenix boss went smoothly with no
issues.
2025-12-27 18:51:46 -05:00
Mrlinkwii
10239de153 Patches: Remove broken 60fps patch for Ultimate Spider-Man (#640)
Car model not showing, character model clipping through when trying to interact with it leading to failure state 100% of the time.
2025-12-11 16:03:02 +01:00
pgert
6b7420933d Fatal Zero hack disabling (#637)
Disables the Cutscene Render fix for the NTSC-J & NTSC-K versions of the
disc.
The NTSC-U disc does not have this hack.

With the PAL disc, this hack wracks some rendering of the game.
After testing, it turned out that the hack wasn't needed anymore anyway,
 and was thus disabled. See more here: #591.

It's resonable to assume that the hack causes the same wracking
 with the NTSC-J & NTSC-K discs and isn't needed anymore anyway
 (as with the PAL disc), however testing is appreciated.
2025-12-07 13:16:40 +01:00
Silent
72899aa6dc NASCAR Dirt to Daytona patches (#632)
Adds a few patches for **NASCAR: Dirt to Daytona** (SLUS-20441):

* 60 FPS. Flawless, as both NASCAR Heat 2002 and Test Drive: Eve of
Destruction are 60 FPS games, but may need a mild overclock.
* Shoulders control mapping. GameCube/Xbox-style controls mapping with
throttle/brake on triggers.
* Analog camera control
* Extended valid birth year range
2025-12-07 13:13:23 +01:00
Silent
9e278d044c Test Drive Unlimited: Trigger controls mapping (#634)
A cheat code re-enabling a previously unused control mapping in Test
Drive Unlimited, and swapping L1/R1 buttons for L2/R2 triggers. With
this change, this mapping matches “modern” controls of the X360 and PC
versions of Test Drive Unlimited.

Also added support for `SLES-54466`, as it has the same executable as
`SLES-53753`, just a different serial.
2025-11-13 13:52:53 +01:00
Ash
ba21e703ed Patches: Add SLUS-21490 and SLES-53753 60FPS (#625)
Added Test Drive Unlimited (NTSC-U) SLUS-21490 60FPS patch (ported from
the PAL version).
Retained original PAL-M SLES-53753 50/60FPS patch by PeterDelta &
ijandric97.
I've tested both patches and confirmed they're working fine.

Source: https://github.com/PeterDelta/PCSX2/tree/main/patches
2025-11-12 13:06:44 +01:00
Souzooka
08e27a8023 Ys: The Ark of Napishtim (US) - Fix analog movement deadzone in top left (#631)
When moving the player character with the analog stick, the game will
explicitly skip movement processing logic if the both the analog axes X
and Y are equal to 0. Likely, the programmer thought that this meant
that the analog stick was neutral (as opposed to the reality of it being
in the top left).

This patch removes those checks. I haven't extensively tested this
patch, but I can't imagine it causing any issues -- the player is now
able to move when you move the analog stick exactly to the top left.
2025-11-11 19:36:30 +01:00
Silent
2fdc835f07 GT2000: Add a Car select cheat (#623)
This patch adds a full car select feature to the game, allowing the
players to choose from a list of six cars:

* Lancer Evolution V GSR ‘98 (the default car)
* Toyota Altezza RS200 ‘98
* Subaru Legacy B4 RSK ‘98
* Mazda RX-7 Type RS ‘98
* Nissan Skyline GT-R V-spec (R34)
* Honda NSX Type S ZERO (J)

Features:
* Lets users select the car in-game with DPad left/right.
* Features all available colors for each car. Although AI drivers always
used fixed colors, all car models feature a selection of colors taken
straight from Gran Turismo 2. Notably, Honda NSX has 12 available
colors, which is quite a bit compared to Evo V’s 5 available colors!
* Keeps the starting grid unchanged, so the player starts in the 6th
position regardless of their car of choice.
* Remembers the selected car after the race, like the stock game does
with the selected color.
* Makes the selection look fully native by including a fade-out effect
when selecting cars, much like in Gran Turismo 3.
* As UI assets for other cars are not present in the files, Lancer Evo
badges, performance characteristics, and color names are hidden for
other cars.


[![myimage](https://i.imgur.com/OGVFrYv.jpg)](https://i.imgur.com/OGVFrYv.mp4)
2025-10-24 08:39:01 +02:00
NineKain
93300862ca Some NI and WS patches (#618) 2025-10-22 22:53:24 +02:00
Matteo
599468ae4b Add Widescreen patch to PES 2014 [Gr-It] (SLES-55675) (#616)
Adds widescreen patch for PES 2014: Pro Evolution Soccer (Italian &
Greek version).
It is the same of SLES-55673_A8A7A42A.

Tested and working.
2025-10-22 22:53:07 +02:00
Silent
2370aeb8c5 GTA SA: Add a duplicate file for "Vehicle Enthusiast" RA subset (#624)
Duplicates `SLUS-20946_399A49CA.pnach` for a new RetroAchievements SA
subset, much like we did with "Viva Las Venturas" previously:
https://retroachievements.org/game/35111

Soon RA subsets won't require dummy patches so hopefully those patches
won't live much longer, but for now we gotta put up with that.
2025-10-22 22:52:42 +02:00
Souzooka
a07dc2dbdc Rugrats: Royal Ransom (US): Fix horz. camera speed at 60fps, add uninverted camera patch (#622)
The horizontal movement speed of the third-person camera is twice as
slow at 60fps, due to the delta-time value accidentally being applied to
the horizontal movement delta twice. This pull request fixes that issue.
I've also added an uninverted camera patch. While the game provides a
means to uninvert the horizontal axis, the vertical axis is stuck as
inverted by default.
2025-10-13 20:09:55 +02:00
PliskinDev
8733a9f67b Patches: Add patch for the great escape (usa) and jackie chan adventures (eu) widescreen 16:9 and 60 fps. 2025-10-11 19:25:18 +02:00
CRASHARKI
51b3a8004b Patches: SpongeBob Movie add spanish version + tidy up 2025-10-11 19:23:53 +02:00
Gabominated
ef280bd9ff patches: Black: No blur while reloading weapons. (#621)
Patch for those looking to avoid blur when reloading weapons, patch
tested and working without issues.

Regions:
**NTSC-U (Tested ✔️)
NTSC-J (Tested ✔️)
PAL-M (Tested ✔️)
PAL-E (Tested ✔️)**
2025-10-11 19:23:17 +02:00
MackdannyTwitch
519d922348 MGS2 Substance SLUS_20554 WS adjustments (#574)
Metal Gear Solid 2: Substance's Widescreen patch includes code for the
Skateboarding demo, however as that is a separate ELF from the rest of
the game modes, the widescreen is no longer recognized when launching
the skateboarding.
2025-10-05 14:06:41 +02:00
Souzooka
f8431be532 Add deinterlacing patch for Hot Shots Golf 3 (USA)(v2.00) (#615)
Does what it says on the tin. There's a few FMVs (at boot and if you sit
on the title screen for a bit) but I couldn't figure out how to remove
interlacing artefacts in that mode.
2025-09-22 11:12:35 +02:00
Mrlinkwii
f2252d0bfc MISC: fix up game name of patches (#613) 2025-09-12 19:35:25 +02:00
Souzooka
98d77fa186 Add deinterlacing patch for R-C Sports Copter Challenge (#603) 2025-09-12 10:09:27 +02:00
Souzooka
2f1626b3b3 Add various patches for Car Racing Challenge (#600)
As the title says, this PR adds various patches:

1. Widescreen patch. This only affects 1 instruction yet replicates the
behavior of the old patch.
2. Deinterlacing patch.
3. Draw distance patch -- Slightly increases geometry draw distance and
extends the draw distance of important entities to match that of the
geometry draw distance.



https://github.com/user-attachments/assets/94fa0e15-d65e-418b-b76b-8942188e27da
2025-09-01 17:45:10 +02:00
DrinkingGreenTea
534b6ceef4 Updates Kingdom Hearts Final Mix I & II (#597)
Hey!

I updated the patches for Kingdom Hearts Final Mix I & II.
Basically I:
- Changed the name for the new update of the english patch of KHFM1 (CRC
is now BD3FB870 as stated in #565)
- Uncommented the 60FPS patch for KHFM1 (english patch)
- Uncommented the 60FPS patch for KHFM2 (english patch)
- Added file SLPM-66675_E6FB8E10.pnach which is the english patch
provided by RetroAchievments (see
https://retroachievements.org/game/2781/hashes), which is the same as
the one created with Crazycatz00 patcher, but it uses a xdelta file
instead (same patches used).
- Globally added some markers to the patches for selection

I think uncommenting the 60 FPS patches would be a good idea because
using RetroAchievments in Hardcore Mode only allows for patches, not
cheats. Adding [60 FPS] allows one to select it or not if there is some
issues with it (but I just played through KHFM1 with 60FPS - worked well
- and quickly tested it for KHFM2 and seemed to work).
Didn't touch "Disable image map names" in KHFM2 because not sure what it
is doing.
2025-08-24 16:23:07 +02:00
Souzooka
c301de64eb Patches: SLUS-20443: Correct gravity at 60fps (Rugrats: Royal Ransom)
Amends the 60fps code for the US version of Rugrats: Royal Ransom. When changing the framerate divisor alone, gravity is too aggressive and the player cannot vertically jump nearly as high as in 30fps. This patch changes that behavior to approximate the correct jump height/gravity at 60fps.
2025-08-03 18:59:46 +02:00
Mrlinkwii
702c2a4a4d WS:remove broken patch for Conflict Zone - Modern War Strategy 2025-08-01 11:24:11 +02:00