Commit Graph

21643 Commits

Author SHA1 Message Date
refractionpcsx2
a61feb5548 GS/HW: Modify the conditions for updating GPU CLUT to be as optimal as possible 2026-01-18 18:29:56 +00:00
refractionpcsx2
835dd3e250 GS: Update draw count to be unsigned 64bit
I have no idea why this was ever signed int.

This doesn't update the draw settings from the UI, honestly there's no real need for it to get that high when dumping.
2026-01-17 18:55:07 +00:00
refractionpcsx2
b9efa87368 GS/HW: Only update GPU CLUT on target change or draw update 2026-01-17 18:54:25 +00:00
refractionpcsx2
edb2b37a92 GS/HW: Use old hazard copy method when there's no multidraw or barriers v2.7.52 2026-01-17 19:48:01 +01:00
refractionpcsx2
4462b3f91d GS/HW: Add detection for continuous possible vertical shuffles 2026-01-17 19:48:01 +01:00
refractionpcsx2
57ded8a022 GS/HW: Support offsetting for channel shuffle instead of copying 2026-01-17 19:48:01 +01:00
refractionpcsx2
304a7f9d30 GameDB: Add necessary fixes for MotoGP v2.7.51 2026-01-17 18:18:00 +01:00
refractionpcsx2
73a09ffe6c GS/HW: Improve channel shuffle detection and use on 24bit sources 2026-01-17 18:18:00 +01:00
refractionpcsx2
4e5d7bd407 GS/TC: Delete empty target after height adjust v2.7.50 2026-01-17 16:58:37 +01:00
refractionpcsx2
2a3452a489 GameDB: Remove Preload Frame from PachiPara as it just causes problems v2.7.49 2026-01-17 16:52:27 +01:00
refractionpcsx2
2e7f951399 GS/HW: Fix up iRem CRC hack to be more accurate 2026-01-17 16:52:27 +01:00
refractionpcsx2
efb66c1d37 GS/TC: Small optimization to local memory invalidation v2.7.48 2026-01-17 16:32:10 +01:00
refractionpcsx2
6fc88a4499 GS/HW: Improve fog modulation accuracy in HW renderers 2026-01-17 16:32:10 +01:00
refractionpcsx2
238b29836e GS/TC: Only bilinearly scale render target if preserve_scale is not set v2.7.47 2026-01-17 15:53:08 +01:00
refractionpcsx2
58cbb61aac GS/TC: Only bilinear filter depth scales 2026-01-17 15:53:08 +01:00
refractionpcsx2
2c7a168029 GS/HW: Properly scale depth up if required when native scaling is in use 2026-01-17 15:53:08 +01:00
JordanTheToaster
bb4ee5f0fb GS/HW: Optimize source sizes when using CLAMP_CLAMP v2.7.46 2026-01-16 14:37:22 -05:00
RedPanda4552
1940fdb3d3 Revert "Qt: Patch for distinguishing left and right variants of shift/alt/ctrl keys"
This reverts commit 3871d1bd5d.
v2.7.45
2026-01-16 12:55:41 -05:00
RedPanda4552
bf269e1295 Revert "PAD: Fix hotkeys to differentiate between left and right keyboard keys"
This reverts commit 3e87bec0c0.
2026-01-16 12:55:41 -05:00
KamFretoZ
262bbdae9f Translations: Fix BPM crash on Chinese Traditional v2.7.44 2026-01-16 16:14:18 +01:00
lightningterror
6e5c228980 GS/DX12: Adjust partial depth copies.
Check if depth copies are supported first.

If depth copies aren't supported fallback to doing full depth copies, also make sure source and destination rects match.
v2.7.43
2026-01-16 03:45:06 +01:00
lightningterror
62d46797ca GS/DX11: Make sure source and destination rect matches for depth copies. 2026-01-16 03:45:06 +01:00
lightningterror
3b561be221 GS/TC: Do a shader copy/blit for depth textures when doing tc moves.
dx11 doesn't support partial depth copies.
dx12 supports depth copies with Programmable Sample Positions tier 1 and up.
Add missing osd copy counts for moves.

We can just do blit for all since performance is the same.
2026-01-16 03:45:06 +01:00
PCSX2 Bot
d1e1e59059 [ci skip] Qt: Update Base Translation. 2026-01-15 02:23:51 +01:00
SternXD
d983b2b066 Copyright: Change year from 2002-2025 to 2002-2026 v2.7.42 2026-01-15 00:22:32 +01:00
TheLastRar
82e5f80f11 GS/DX: Fix exclusive fullscreen potentially using wrong resolution v2.7.41 2026-01-15 00:20:58 +01:00
TheLastRar
44ba9e283e Qt: Fix exclusive fullscreen sometimes appearing on wrong screen 2026-01-15 00:20:58 +01:00
refractionpcsx2
0244cde98d GS: Correct GS to GS direction check and simplify v2.7.40 2026-01-15 00:19:25 +01:00
TheLastRar
d75612e4c9 GS/VK: Fixes to queue creation v2.7.39 2026-01-15 00:19:11 +01:00
SternXD
cbfc838aab FullscreenUI: Remove unnecessary menu scrollbars, standardize dialogs, and improve textboxes v2.7.38 2026-01-14 03:34:20 +01:00
TheLastRar
6a760e05a8 GS/VK: Use the compute queues for present v2.7.37 2026-01-13 19:41:36 -05:00
oltolm
5278477de9 GS: remove unused function BitCast v2.7.36 2026-01-13 19:41:05 -05:00
oltolm
0da84c2c69 Misc: use concepts instead of SFINAE 2026-01-13 19:41:05 -05:00
Ziemas
ad6d0f7a6b EE JIT: Fix LUT weirdness v2.7.35 2026-01-13 19:37:18 -05:00
SternXD
3e87bec0c0 PAD: Fix hotkeys to differentiate between left and right keyboard keys v2.7.34 2026-01-13 19:35:57 -05:00
PCSX2 Bot
860921dab9 [ci skip] Qt: Update Base Translation. 2026-01-14 01:21:16 +01:00
Mrlinkwii
18c9f00b53 GameDB: add patch for Street Mahjong Trans-Asakami 2 v2.7.33 2026-01-14 01:20:43 +01:00
refractionpcsx2
eec3951315 GS/TC: Check format matches on invalidation rect translation v2.7.32 2026-01-14 01:20:08 +01:00
lightningterror
e5119e8ef2 Qt/FSUI: Mark DX11 as Legacy. v2.7.31 2026-01-14 01:19:38 +01:00
refractionpcsx2
4e6b6904cb GS: Improve PCRTC offset wrapping and simplify some deinterlacing v2.7.30 2026-01-13 07:54:37 +01:00
refractionpcsx2
4e1975ec80 GS: Fix copy/paste typo in TextureMinMax calculation, clean up code v2.7.29 2026-01-13 04:11:49 +01:00
PCSX2 Bot
43453b6f22 [ci skip] PAD: Update to latest controller database. 2026-01-13 02:27:22 +01:00
PCSX2 Bot
2e12b2ee0a [ci skip] Qt: Update Base Translation. 2026-01-13 02:26:57 +01:00
refractionpcsx2
be5e98b47f GS/HW: Small improvement to texture shuffle heuristics v2.7.28 2026-01-12 13:49:15 +01:00
JordanTheToaster
293b60a85c Deps: Update SDL3 to v3.4.0 v2.7.27 2026-01-12 12:17:03 +01:00
KamFretoZ
3e8c2ef9a9 FSUI: Adds more icons v2.7.26 2026-01-12 12:05:17 +01:00
KamFretoZ
213569f3d7 Deps: Remove version number from fontawesome 2026-01-12 12:05:17 +01:00
KamFretoZ
0edcdf91db Deps: Bump FontAwesome to 7.1.0 2026-01-12 12:05:17 +01:00
Léane GRASSER
8253207bd2 UI: Rename Limit Depth to 24 Bits option values v2.7.25 2026-01-12 12:03:58 +01:00
Léane GRASSER
bc00be2ce5 Qt: Rename Limit 24 Bit Depth to Limit Depth to 24 Bits 2026-01-12 12:03:58 +01:00