Commit Graph

15708 Commits

Author SHA1 Message Date
AKuHAK
2ab27ef42a formatter: apply editorconig into various files v1.7.3634 2022-11-25 22:41:00 +00:00
TellowKrinkle
314c840293 VIF: Reduce alignment of empty hash buckets
They'll never be in hot codepaths (since they're empty) and memalign with 64-byte alignment is noticeably slower than 16-byte alignment
v1.7.3633
2022-11-25 20:20:24 +00:00
TellowKrinkle
ee451fe345 Common: Fix slow emulator startup on M1s 2022-11-25 20:20:24 +00:00
JordanTheToaster
50f90aee79 GameDB: Fix incorrect name of SLPM-65140
Fixes an incorrect game name.
v1.7.3632
2022-11-25 19:51:10 +00:00
Connor McLaughlin
31c02e5915 FullscreenUI: Don't show game fixes unless advanced is enabled v1.7.3631 2022-11-25 16:46:26 +00:00
Connor McLaughlin
d08f4df146 ImGuiFullscreen: Fix navigating to root on Linux 2022-11-25 16:46:26 +00:00
JordanTheToaster
e17f592602 GameDB: Set texture preloading to Partial for Espagaluda
Setts texture preloading to partial to almost double the speed of the game because it's stupid and seems to absolutely destroy the HC.
v1.7.3630
2022-11-25 15:27:46 +00:00
lightningterror
50bb362dc9 GS-hw: Further optimize blending equations.
Allow to run free sw blend with no texture barriers, more speed for all renderers.

CLAMP 1, negative result will be clamped to 0.
Condition 1:
(0  - Cs)*Alpha +  0, (0  - Cd)*Alpha +  0
Condition 2:
Alpha is either As or F higher than 1.0f
(0  - Cd)*Alpha  + Cd, (0  - Cs)*F  + Cs
v1.7.3629
2022-11-25 15:04:04 +01:00
Mrlinkwii
1d1ee314ca GameDB:Fixing some minor typos v1.7.3628 2022-11-25 10:31:31 +00:00
Connor McLaughlin
db8fb7f5a3 AppImage: Don't change current working directory v1.7.3627 2022-11-25 10:25:28 +00:00
refractionpcsx2
498fe48255 GS: Combine dirty rects when having matching edges v1.7.3626 2022-11-24 11:43:16 +00:00
Connor McLaughlin
2b75f9638d GS/DX12/Vulkan: Handle out-of-VRAM better
Instead of immediately failing the allocation, flush the texture pool,
and execute/wait for the command buffer. This will clear out any
textures which have already been freed, and the storage can be reused
for.
v1.7.3625
2022-11-24 10:38:53 +00:00
Connor McLaughlin
f159d1de55 GS/TextureCache: Better handle batched tiny moves
e.g. Dark Cloud's menu.

Also prevents an out-of-VRAM situation from crashing.
2022-11-24 10:38:53 +00:00
Connor McLaughlin
eb67c87e20 FullscreenUI: Match settings grouping with Qt v1.7.3624 2022-11-24 09:46:49 +00:00
Connor McLaughlin
95953c86ae VMManager: Write unsafe settings to emulog 2022-11-24 09:46:49 +00:00
Connor McLaughlin
f8bd4d7155 Qt: Shuffle some settings around/hide advanced by default 2022-11-24 09:46:49 +00:00
RedDevilus
4d73147121 GameDB: Fixes to multiple games yet again
- Thrillville + Thrillville Off The Rails: Mad TFF / deinterlace 8 to stop shaking the whole game
- Forgotten Realm Demon Stone: Get rid of more blur
- ATV Offroad Fury 3: MTVU disabled which was an odd find to improve FPS
- Crimson Tears: Wild arms + Full Sprite for reducing bloom misalignment + note that Blending TFF might be better especialy when you use Software.
- Final Fantasy X: Texture in Rt for fixing endgame summons like Anima and The Magus Sisters
- No One Lives Forever: Mipmap full + trilinear + full blending needed to fix lighting
v1.7.3623
2022-11-23 22:02:06 +00:00
lightningterror
0466114f67 gui-wx: Add FidelityFX CAS support.
Add FidelityFX CAS support to wxwidgets.
Rename Texture Filtering of Display to Bilinear filtering.
Remove Debug box.
Misc cleanup.
v1.7.3622
2022-11-23 22:52:10 +01:00
lightningterror
0a585e00e5 gui-wx: Add default configs for CAS filtering. 2022-11-23 22:52:10 +01:00
JordanTheToaster
5048f1c21b GameDB: Remove Round Sprite from POPSOT
Removes round sprite from prince of persia sands of time as it causes lines to appear in post processing.
v1.7.3621
2022-11-23 21:27:31 +00:00
icup321
486c823111 GameDB: Fixes for Finding Nemo, Haven: Call of the King, Kinetica
#7396
v1.7.3620
2022-11-23 19:44:17 +00:00
refractionpcsx2
7e66eb856c GS: Add sharp bilinear post filter
Remove internal screenshot setting, all screenshots are internal (and it wasn't hooked up)
v1.7.3619
2022-11-23 17:28:54 +00:00
Connor McLaughlin
edb9a5ba3c Qt: Add -testconfig option v1.7.3618 2022-11-23 15:55:39 +00:00
Connor McLaughlin
6f354c6c02 Qt: Move post-processing options into its own tab v1.7.3617 2022-11-23 11:45:37 +00:00
TellowKrinkle
2fb8ecbf02 GS:MTL: CAS support 2022-11-23 11:45:37 +00:00
Connor McLaughlin
f7c79fe3cc GS: Implement FidelityFX CAS 2022-11-23 11:45:37 +00:00
Connor McLaughlin
5363a90c6b D3D12: Add compute shader support 2022-11-23 11:45:37 +00:00
Connor McLaughlin
d132ddefef GL: Add support for compute shaders 2022-11-23 11:45:37 +00:00
TellowKrinkle
46db4077b8 Common:Vulkan: Add storage descriptors to pool
Needed for CAS
2022-11-23 11:45:37 +00:00
Connor McLaughlin
344d27ea5a Vulkan: Add ComputeShaderPipelineBuilder 2022-11-23 11:45:37 +00:00
TellowKrinkle
2dfb819d35 Resources: ffx_cas.h Metal support 2022-11-23 11:45:37 +00:00
TellowKrinkle
cef8d03d49 Resources: ffx_a MSL support 2022-11-23 11:45:37 +00:00
Connor McLaughlin
4177b090b2 Resources: Add GPUOpen's FidelityFX CAS headers 2022-11-23 11:45:37 +00:00
refractionpcsx2
26075a9520 GS-HW: Remove mistake from old frame PR v1.7.3616 2022-11-23 10:27:03 +00:00
JordanTheToaster
76b88ebdbf GameDB: Add fixes for Demon Chaos
Adds auto flush and half pixel offset special texture to fix missing bloom and misaligned bloom and lighting.
v1.7.3615
2022-11-23 09:24:57 +00:00
TellowKrinkle
bae4a2df7e GS:MTL: Fix mad shader on M1 v1.7.3614 2022-11-23 00:57:03 -06:00
refractionpcsx2
e8ce1e3445 GS-TC: Only reset age when it's definitely an EE write v1.7.3613 2022-11-22 20:00:31 +00:00
AKuHAK
90a4025bcc BiosTools: improve region codes
Region code numbering now matches regions inside CDVD_internal.h
Added region assignment for non-standard romver
Renamed HK region to Asia as 'H' covers not only Hong Kong, but also Korea and Taiwan
v1.7.3612
2022-11-22 17:19:01 +00:00
Connor McLaughlin
f66797c5cf Qt: Add option to reset play time for games v1.7.3611 2022-11-22 17:14:56 +00:00
Connor McLaughlin
bd22d29d58 Host: Make OSD message timing consistent
It was all over the place previously.
2022-11-22 17:14:56 +00:00
Connor McLaughlin
5026dda9ca Qt: Fix Enable Per-Game Settings option 2022-11-22 17:14:56 +00:00
Connor McLaughlin
b30e93389c GS/OpenGL: Remove disable_hw_gl_draw option
I'm not sure what the point of it ever was..
v1.7.3610
2022-11-22 14:56:57 +00:00
refractionpcsx2
a2a635a141 GS: Favour newer targets unless no match found. No age update on frame. v1.7.3609 2022-11-22 10:51:09 +00:00
refractionpcsx2
05dd0831c1 GS: Avoid large clears in HW 2022-11-22 10:51:09 +00:00
refractionpcsx2
db788452bd PAD: increase number of macros per controller from 4 to 16 v1.7.3608 2022-11-22 10:50:44 +00:00
JordanTheToaster
5c5fdcf14d Qt: Change dump compression to Zstandard
Until XZ stops exploding we should default to Zstandard for dump compression.
v1.7.3607
2022-11-22 10:50:28 +00:00
RedPanda4552
b96a252a61 Memory Card: Make access denied pop-up actually explain the problem v1.7.3606 2022-11-22 00:08:24 +00:00
PCSX2 Bot
793aa7fd7f PAD: Update to latest controller database. v1.7.3605 2022-11-21 18:43:37 +01:00
Connor McLaughlin
d0673f9133 Sio: Fix host pointer getting serialized
[SAVEVERSION+] It wasn't saving the FIFO anyway. Sorry for the save
state bump, but it's unavoidable :(
v1.7.3604
2022-11-21 13:40:01 +00:00
lightningterror
4b4b82bd5f Readme: Mention that win 8.1 was dropped after 1.6 stable. v1.7.3603 2022-11-20 22:28:43 +01:00