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5 Commits

Author SHA1 Message Date
Mrlinkwii
b4293a40d2 Docs: update Gamedb documentation 2026-01-30 18:06:59 +01:00
Mrlinkwii
9acadb21fe GameDB: remove left over schemea options 2026-01-30 18:06:02 +01:00
TJnotJT
e82fa0bba5 GS/HW: Require 32 bit RT for accumulation blend on max blend. 2026-01-30 11:06:13 +01:00
Ziemas
45490d903a SPU: Slow down DMA 2026-01-29 22:26:28 -05:00
PCSX2 Bot
76dadf792a [ci skip] Qt: Update Base Translation. 2026-01-30 02:03:26 +01:00
10 changed files with 1097 additions and 1097 deletions

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@@ -139,12 +139,15 @@ The clamp modes are also numerically based.
### GS Hardware Mipmap Fixes
* mipmap [`0` or `1` or `2`] {Off, Basic, Full} Default: Automatic (No value, looks up GameDB)
* mipmap [`0` or `1`] {Off, On} Default: On (looks up GameDB)
* trilinearFiltering [`0` or `1` or `2`] {None, Trilinear, Trilinear Ultra} Default: None (`0`)
### GS Hardware General Fixes
* beforeDraw {`OI` with suffix } {None unless specific game GSC} Default: Automatic (No value, looks up GameDB) with valid variable name (ex. OI_BurnoutGames)
* moveHandler {`MV` with suffix } {None unless specific game GSC} Default: Automatic (No value, looks up GameDB) with valid variable name (ex. MV_Ico)
* afterDraw {`OO` with suffix } {None unless specific game GSC} Default: Automatic (No value, looks up GameDB) with valid variable name
* conservativeFramebuffer [`0` or `1`] {Off or On} Default: On (`1`)
* texturePreloading [`0` or `1` or `2`] {None, Partial or Full Hash Cache} Default: None (`0`)
@@ -153,11 +156,17 @@ The clamp modes are also numerically based.
### GS Hardware Renderer Fixes
* autoFlush [`0` or `1` or `2`] {Disabled, Enabled (Sprites Only), Enabled (All Primitives)} Default: Off (`0`)
* partialTargetInvalidation [`0` or `1`] {Off, On} Default: Off (`0`)
* PCRTCOffsets [`0` or `1`] {Off, On} Default: Off (`0`)
* PCRTCOverscan [`0` or `1`] {Off, On} Default: Off (`0`)
* disableDepthSupport [`0` or `1`] {Off, On} Default: Off (`0`)
* disablePartialInvalidation [`0` or `1`] {Off, On} Default: Off (`0`)
* cpuFramebufferConversion [`0` or `1`] {Off, On} Default: Off (`0`)
* preloadFrameData [`0` or `1`] {Off, On} Default: Off (`0`)
* textureInsideRT [`0` or `1`] {Disabled, Inside Targets, Merge Targets} Default: Off (`0`)
* textureInsideRT [`0` or `1`or `2`] {Disabled, Inside Targets, Merge Targets} Default: Off (`0`)
* PCRTCOverscan [`0` or `1`] {Off, On} Default: Off (`0`)
* PCRTCOverscan [`0` or `1`] {Off, On} Default: Off (`0`)
* cpuCLUTRender [`0` or `1` or `2`] {Disabled, Normal, Aggressive} Default: Disabled (`0`)
* cpuSpriteRenderBW [Value between `0` to `10`] {Disabled, 1 (64), 2 (128), 3 (192), 4 (256), 5 (320), 6 (384), 7 (448), 8 (512), 9 (576), 10 (640)} Default: Off (`0`)

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@@ -229,11 +229,6 @@
"minimum": 0,
"maximum": 100000
},
"halfBottomOverride": {
"type": "integer",
"minimum": 0,
"maximum": 1
},
"halfPixelOffset": {
"type": "integer",
"minimum": 0,

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@@ -1383,7 +1383,7 @@ void GSDevice11::PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
cb.SetSource(sRect, sTex->GetSize());
cb.SetTarget(dRect, ds);
cb.SetTime(shaderTime);
UpdateSubresource(m_present.ps_cb.get(), &cb, &m_present.cb_uniforms, sizeof(cb));
m_ctx->UpdateSubresource(m_present.ps_cb.get(), 0, nullptr, &cb, 0, 0);
// om
@@ -1435,7 +1435,7 @@ void GSDevice11::UpdateCLUTTexture(GSTexture* sTex, float sScale, u32 offsetX, u
u32 pad2;
};
const Uniforms cb = {sScale, {}, offsetX, offsetY, dOffset, 0};
UpdateSubresource(m_merge.cb.get(), &cb, &m_merge.cb_uniforms, sizeof(cb));
m_ctx->UpdateSubresource(m_merge.cb.get(), 0, nullptr, &cb, 0, 0);
const GSVector4 dRect(0, 0, dSize, 1);
const ShaderConvert shader = (dSize == 16) ? ShaderConvert::CLUT_4 : ShaderConvert::CLUT_8;
@@ -1454,7 +1454,7 @@ void GSDevice11::ConvertToIndexedTexture(GSTexture* sTex, float sScale, u32 offs
};
const Uniforms cb = {sScale, {}, SBW, DBW, SPSM, 0};
UpdateSubresource(m_merge.cb.get(), &cb, &m_merge.cb_uniforms, sizeof(cb));
m_ctx->UpdateSubresource(m_merge.cb.get(), 0, nullptr, &cb, 0, 0);
const GSVector4 dRect(0, 0, dTex->GetWidth(), dTex->GetHeight());
const ShaderConvert shader = ((SPSM & 0xE) == 0) ? ShaderConvert::RGBA_TO_8I : ShaderConvert::RGB5A1_TO_8I;
@@ -1475,7 +1475,7 @@ void GSDevice11::FilteredDownsampleTexture(GSTexture* sTex, GSTexture* dTex, u32
const Uniforms cb = {
static_cast<float>(downsample_factor * downsample_factor), (GSConfig.UserHacks_NativeScaling > GSNativeScaling::Aggressive) ? 2.0f : 1.0f, {}, clamp_min, static_cast<int>(downsample_factor), 0};
UpdateSubresource(m_merge.cb.get(), &cb, &m_merge.cb_uniforms, sizeof(cb));
m_ctx->UpdateSubresource(m_merge.cb.get(), 0, nullptr, &cb, 0, 0);
const ShaderConvert shader = ShaderConvert::DOWNSAMPLE_COPY;
DoStretchRect(sTex, GSVector4::zero(), dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), m_merge.cb.get(), nullptr, false);
@@ -1567,6 +1567,7 @@ void GSDevice11::DoMultiStretchRects(const MultiStretchRect* rects, u32 num_rect
DrawIndexedPrimitive();
}
void GSDevice11::DoMerge(GSTexture* sTex[3], GSVector4* sRect, GSTexture* dTex, GSVector4* dRect, const GSRegPMODE& PMODE, const GSRegEXTBUF& EXTBUF, u32 c, const bool linear)
{
const GSVector4 full_r(0.0f, 0.0f, 1.0f, 1.0f);
@@ -1583,7 +1584,7 @@ void GSDevice11::DoMerge(GSTexture* sTex[3], GSVector4* sRect, GSTexture* dTex,
if (feedback_write_2 || feedback_write_1 || sTex[0])
{
const MergeConstantBuffer cb = {GSVector4::unorm8(c), EXTBUF.EMODA, EXTBUF.EMODC};
UpdateSubresource(m_merge.cb.get(), &cb, &m_merge.cb_uniforms, sizeof(cb));
m_ctx->UpdateSubresource(m_merge.cb.get(), 0, nullptr, &cb, 0, 0);
}
if (sTex[1] && (PMODE.SLBG == 0 || feedback_write_2_but_blend_bg))
@@ -1619,7 +1620,7 @@ void GSDevice11::DoMerge(GSTexture* sTex[3], GSVector4* sRect, GSTexture* dTex,
void GSDevice11::DoInterlace(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderInterlace shader, bool linear, const InterlaceConstantBuffer& cb)
{
UpdateSubresource(m_interlace.cb.get(), &cb, &m_interlace.cb_uniforms, sizeof(cb));
m_ctx->UpdateSubresource(m_interlace.cb.get(), 0, nullptr, &cb, 0, 0);
DoStretchRect(sTex, sRect, dTex, dRect, m_interlace.ps[static_cast<int>(shader)].get(), m_interlace.cb.get(), linear);
}
@@ -1657,7 +1658,7 @@ void GSDevice11::DoShadeBoost(GSTexture* sTex, GSTexture* dTex, const float para
const GSVector4 sRect(0, 0, 1, 1);
const GSVector4 dRect(0, 0, s.x, s.y);
UpdateSubresource(m_shadeboost.cb.get(), &params, &m_shadeboost.cb_uniforms, sizeof(float) * 4);
m_ctx->UpdateSubresource(m_shadeboost.cb.get(), 0, nullptr, params, 0, 0);
DoStretchRect(sTex, sRect, dTex, dRect, m_shadeboost.ps.get(), m_shadeboost.cb.get(), false);
}
@@ -2079,7 +2080,7 @@ void GSDevice11::RenderImGui()
};
// clang-format on
UpdateSubresource(m_imgui.vs_cb.get(), &ortho_projection, &m_imgui.vs_cb_uniforms, sizeof(ortho_projection));
m_ctx->UpdateSubresource(m_imgui.vs_cb.get(), 0, nullptr, ortho_projection, 0, 0);
const UINT vb_stride = sizeof(ImDrawVert);
const UINT vb_offset = 0;
@@ -2569,15 +2570,6 @@ void GSDevice11::SetScissor(const GSVector4i& scissor)
}
}
void GSDevice11::UpdateSubresource(ID3D11Buffer* buffer, const void* cb_uniforms, void* cached_cb_uniforms, size_t cb_uniforms_size)
{
if (memcmp(cb_uniforms, cached_cb_uniforms, cb_uniforms_size) != 0)
{
memcpy(cached_cb_uniforms, cb_uniforms, cb_uniforms_size);
m_ctx->UpdateSubresource(buffer, 0, nullptr, cached_cb_uniforms, 0, 0);
}
}
void GSDevice11::ShaderMacro::AddMacro(const char* n, int d)
{
AddMacro(n, std::to_string(d));

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@@ -189,7 +189,6 @@ private:
wil::com_ptr_nothrow<ID3D11VertexShader> vs;
wil::com_ptr_nothrow<ID3D11PixelShader> ps[static_cast<int>(PresentShader::Count)];
wil::com_ptr_nothrow<ID3D11Buffer> ps_cb;
DisplayConstantBuffer cb_uniforms{};
} m_present;
struct
@@ -197,14 +196,12 @@ private:
wil::com_ptr_nothrow<ID3D11PixelShader> ps[2];
wil::com_ptr_nothrow<ID3D11Buffer> cb;
wil::com_ptr_nothrow<ID3D11BlendState> bs;
MergeConstantBuffer cb_uniforms{};
} m_merge;
struct
{
wil::com_ptr_nothrow<ID3D11PixelShader> ps[NUM_INTERLACE_SHADERS];
wil::com_ptr_nothrow<ID3D11Buffer> cb;
InterlaceConstantBuffer cb_uniforms{};
} m_interlace;
wil::com_ptr_nothrow<ID3D11PixelShader> m_fxaa_ps;
@@ -213,7 +210,6 @@ private:
{
wil::com_ptr_nothrow<ID3D11PixelShader> ps;
wil::com_ptr_nothrow<ID3D11Buffer> cb;
float cb_uniforms[4]{};
} m_shadeboost;
struct
@@ -237,7 +233,6 @@ private:
wil::com_ptr_nothrow<ID3D11PixelShader> ps;
wil::com_ptr_nothrow<ID3D11BlendState> bs;
wil::com_ptr_nothrow<ID3D11Buffer> vs_cb;
GSVector4 vs_cb_uniforms[4]{};
} m_imgui;
// Shaders...
@@ -345,8 +340,6 @@ public:
void SetViewport(const GSVector2i& viewport);
void SetScissor(const GSVector4i& scissor);
void UpdateSubresource(ID3D11Buffer* buffer, const void* cb_uniforms, void* cached_cb_uniforms, size_t cb_uniforms_size);
void SetupVS(VSSelector sel, const GSHWDrawConfig::VSConstantBuffer* cb);
void SetupPS(const PSSelector& sel, const GSHWDrawConfig::PSConstantBuffer* cb, PSSamplerSelector ssel);
void SetupOM(OMDepthStencilSelector dssel, OMBlendSelector bsel, u8 afix);

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@@ -5910,6 +5910,7 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, const boo
{
case AccBlendLevel::Maximum:
sw_blending |= true;
accumulation_blend &= (GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].bpp == 32);
[[fallthrough]];
case AccBlendLevel::Full:
sw_blending |= m_conf.ps.blend_a != m_conf.ps.blend_b && alpha_c0_high_max_one;

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@@ -380,7 +380,6 @@ static const char* s_gs_hw_fix_names[] = {
"trilinearFiltering",
"skipDrawStart",
"skipDrawEnd",
"halfBottomOverride",
"halfPixelOffset",
"roundSprite",
"nativeScaling",

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@@ -65,7 +65,6 @@ namespace GameDatabaseSchema
TrilinearFiltering,
SkipDrawStart,
SkipDrawEnd,
HalfBottomOverride,
HalfPixelOffset,
RoundSprite,
NativeScaling,

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@@ -163,7 +163,7 @@ void V_Core::StartADMAWrite(u16* pMem, u32 sz)
if ((AutoDMACtrl & (Index + 1)) == 0)
{
ActiveTSA = 0x2000 + (Index << 10);
DMAICounter = size * 4;
DMAICounter = size * 48;
LastClock = psxRegs.cycle;
}
else if (size >= 256)
@@ -191,7 +191,7 @@ void V_Core::StartADMAWrite(u16* pMem, u32 sz)
if (SPU2::MsgToConsole())
SPU2::ConLog("ADMA%c Error Size of %x too small\n", GetDmaIndexChar(), size);
InputDataLeft = 0;
DMAICounter = size * 4;
DMAICounter = size * 48;
LastClock = psxRegs.cycle;
}
}
@@ -248,7 +248,7 @@ void V_Core::FinishDMAwrite()
DMA7LogWrite(DMAPtr, ReadSize << 1);
#endif
u32 buff1end = ActiveTSA + std::min(ReadSize, (u32)0x100 + std::abs(DMAICounter / 4));
u32 buff1end = ActiveTSA + std::min(ReadSize, (u32)0x100 + std::abs(DMAICounter / 48));
u32 buff2end = 0;
if (buff1end > 0x100000)
{
@@ -343,7 +343,7 @@ void V_Core::FinishDMAwrite()
DMAPtr += TDA - ActiveTSA;
ReadSize -= TDA - ActiveTSA;
DMAICounter = (DMAICounter - ReadSize) * 4;
DMAICounter = (DMAICounter - ReadSize) * 48;
CounterUpdate(DMAICounter);
@@ -354,7 +354,7 @@ void V_Core::FinishDMAwrite()
void V_Core::FinishDMAread()
{
u32 buff1end = ActiveTSA + std::min(ReadSize, (u32)0x100 + std::abs(DMAICounter / 4));
u32 buff1end = ActiveTSA + std::min(ReadSize, (u32)0x100 + std::abs(DMAICounter / 48));
u32 buff2end = 0;
if (buff1end > 0x100000)
@@ -426,9 +426,9 @@ void V_Core::FinishDMAread()
// DMA Reads are done AFTER the delay, so to get the timing right we need to scheule one last DMA to catch IRQ's
if (ReadSize)
DMAICounter = std::min(ReadSize, (u32)0x100) * 4;
DMAICounter = std::min(ReadSize, (u32)0x100) * 48;
else
DMAICounter = 4;
DMAICounter = 48;
CounterUpdate(DMAICounter);
@@ -446,7 +446,7 @@ void V_Core::DoDMAread(u16* pMem, u32 size)
ReadSize = size;
IsDMARead = true;
LastClock = psxRegs.cycle;
DMAICounter = std::min(ReadSize, (u32)0x100) * 4;
DMAICounter = (std::min(ReadSize, (u32)0x100) * 48);
Regs.STATX &= ~0x80;
Regs.STATX |= 0x400;
//Regs.ATTR |= 0x30;
@@ -470,7 +470,7 @@ void V_Core::DoDMAwrite(u16* pMem, u32 size)
{
Regs.STATX &= ~0x80;
//Regs.ATTR |= 0x30;
DMAICounter = 1 * 4;
DMAICounter = 1 * 48;
LastClock = psxRegs.cycle;
return;
}