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197 Commits

Author SHA1 Message Date
Mrlinkwii
b4293a40d2 Docs: update Gamedb documentation 2026-01-30 18:06:59 +01:00
Mrlinkwii
9acadb21fe GameDB: remove left over schemea options 2026-01-30 18:06:02 +01:00
TJnotJT
e82fa0bba5 GS/HW: Require 32 bit RT for accumulation blend on max blend. 2026-01-30 11:06:13 +01:00
Ziemas
45490d903a SPU: Slow down DMA 2026-01-29 22:26:28 -05:00
PCSX2 Bot
76dadf792a [ci skip] Qt: Update Base Translation. 2026-01-30 02:03:26 +01:00
wxvu
204829865d GameDB: Add fixes for Puchi Copter 2 2026-01-29 14:21:14 +01:00
lightningterror
84dc2959c5 GSDumpRunner: Use utf-8 encoding for opening files.
Allows the dump compare to work normally with unique characters.
2026-01-29 14:17:02 +01:00
refractionpcsx2
a85b203689 GS/TC: More fixes for dst_matches and old target deletion. 2026-01-29 14:17:02 +01:00
lightningterror
135d40fb7f GS/TC: Remove targets in reverse lookup if the targets are old. 2026-01-29 14:17:02 +01:00
lightningterror
a0bc7a5d0e GS/TC: Update depth lookup when looking up targets. 2026-01-29 14:17:02 +01:00
SternXD
955b925633 FullscreenUI: Run translation script
Signed-off-by: SternXD <stern@sidestore.io>
2026-01-29 14:15:17 +01:00
SternXD
cc338cdd9d Tools: Refactor translation string extraction to support multiple source files
Signed-off-by: SternXD <stern@sidestore.io>

f
2026-01-29 14:15:17 +01:00
SternXD
082a28dc13 FullscreenUI: Cleanup headers
Signed-off-by: SternXD <stern@sidestore.io>
2026-01-29 14:15:17 +01:00
SternXD
664e14bd6c FullscreenUI: Extract Settings into separate source and add internal header
Signed-off-by: SternXD <stern@sidestore.io>
2026-01-29 14:15:17 +01:00
refractionpcsx2
7ea33400a9 GS: Update the stored transfer rect if worked out to be different 2026-01-29 14:13:39 +01:00
refractionpcsx2
32a3e8e62d GS/HW: On EE->GS transfer only invalidate area actually transferred 2026-01-29 14:13:39 +01:00
refractionpcsx2
fa953d7bb3 GS/TC: Allow creation of target during GS->GS transfer with offset 2026-01-29 14:12:45 +01:00
TheLastRar
66cd51bcd5 GS/DX: Fix per game fullscreen mode setting 2026-01-29 14:11:58 +01:00
PCSX2 Bot
ed7ebb77ca [ci skip] Qt: Update Base Translation. 2026-01-29 02:44:25 +01:00
Ziemas
10fc9a790d SPU: Emulate voice decode buffers
This makes the timing of NAX advancing more similar to console since it
emulates the decode buffer behaviour of it rushing ahead of playback
until the buffer is full.

It also makes interpolation of the first four samples more correct by
using real data instead of the zero filled previous values.

[SAVEVERSION+]
2026-01-28 12:18:43 -05:00
Ziemas
c42330eebf SPU: Remove unused voice struct members
Might as well If the saveversion is already being bumped.

[SAVEVERSION+]
2026-01-28 12:18:43 -05:00
Ziemas
680e05fead SPU: clang-format mixer.cpp 2026-01-28 12:18:43 -05:00
chaoticgd
1f7b98bf6b Debugger: Allow removing conditions from the breakpoint dialog 2026-01-28 12:13:39 -05:00
TheLastRar
c3a20d421e GS/DX12: Fix recreating swapchain failing on vsync mode changes 2026-01-28 01:30:12 +01:00
TheLastRar
f03ab6f728 Deps: Bump ffnvcodec to 13.0.19.0 2026-01-28 01:14:08 +01:00
PCSX2 Bot
e9275d78b5 [ci skip] Qt: Update Base Translation. 2026-01-28 01:04:00 +01:00
lightningterror
8ababb3890 GS/DX/VK: Properly align uniform buffers.
Make sure uniform buffers are 16 bytes aligned.
Make sure full size is 32 bytes with padding, was 28 previously which can be bad for cpu cache.
2026-01-28 01:00:36 +01:00
Mrlinkwii
422aba4b20 UI : rename fast boot option heading 2026-01-27 12:01:20 +01:00
wxvu
045b9bbf40 GameDB: Add EE Nearest Rounding to Steambot Chronicles (Bumpy Trot)
GameDB: Add EE Nearest Rounding to Steambot Chronicles (Bumpy Trot)

GameDB: Add EE Nearest Rounding to Steambot Chronicles (Bumpy Trot)
2026-01-27 12:00:25 +01:00
PCSX2 Bot
1f519acf92 [ci skip] Qt: Update Base Translation. 2026-01-27 11:59:55 +01:00
lightningterror
ac9ebdecba GS/DX12: Check if D3D12GetInterface is supported first.
On older versions of Windows 10 (example 2019 LTSC) D3D12GetInterface may fail because it doesn't exist, in such case we can check if D3D12GetInterface exists first.
2026-01-27 00:09:43 +01:00
Ariel Nogueira Kovaljski
1861394216 Qt: Fix shortcut creation when special folders have been moved.
Use SHGetKnownFolderPath to get the path of special folders instead of building the path from %USERPROFILE%.

Special folders like "Desktop" and "Start Menu\Programs" can be moved from their default paths, which breaks the shortcut creation due to the assumption that they will always be present in the user's home directory (%USERPROFILE%).
2026-01-26 23:59:24 +01:00
PCSX2 Bot
11cc884c96 [ci skip] PAD: Update to latest controller database. 2026-01-26 23:34:42 +01:00
TJnotJT
5710c2740c GS/HW: Enable Z floor only when needed. 2026-01-26 23:30:09 +01:00
TJnotJT
ec96feb22e GS/HW: Use conservative depth for shader depth output. 2026-01-26 23:30:09 +01:00
TJnotJT
a1173c53d3 GS/HW: Reduce barriers in triangle strips/fans.
Account for triangles forming non-overlapping quads in triangles strips/fans.
2026-01-26 11:57:20 +01:00
JordanTheToaster
ac0deff9b2 Memcard: Purge automatic save management 2026-01-26 03:35:44 +01:00
refractionpcsx2
3ae707464c GS/HW: Ignore point draws for a single black pixel in the top left 2026-01-26 03:19:49 +01:00
refractionpcsx2
00ef419023 GS/TC: Enhance depth clear behaviour to improve heuristics 2026-01-26 03:19:49 +01:00
refractionpcsx2
448a279cd4 GS/HW: Further improve clear behaviour 2026-01-26 03:19:49 +01:00
refractionpcsx2
70e13adfde GS/TC: Improve wrapping behaviour for inside target lookups 2026-01-26 03:19:49 +01:00
refractionpcsx2
25bc280818 GS/HW: Clear GS memory if not zero or target overwrite 2026-01-26 03:19:49 +01:00
TheLastRar
32e073002a [ci skip] CI/Linux: Fix contribute link 2026-01-25 19:55:48 +01:00
PCSX2 Bot
911314e948 [ci skip] Qt: Update Base Translation. 2026-01-25 02:38:54 +01:00
lightningterror
a73fcb343c GS: Default to DX12 on NV/AMD.
DX12 trades blows with Vulkan on AMD depending on cpu usage and will be stable on RDNA 3 so let's default to it.

NVIDIA: 590 drivers on Nvidia are bad causing performance regressions so let's switch to DX12 as the default.
2026-01-24 20:28:04 +01:00
TheLastRar
251b2960f8 Revert "GS/VK: Use the compute queues for present" 2026-01-24 20:27:30 +01:00
refractionpcsx2
5bb99105c3 GS/HW: Clear downscale source on draw to avoid cross game corruption 2026-01-24 18:32:43 +01:00
lightningterror
fa6e1b0949 GS/DX12: Don't end render passes on enhanced barriers. 2026-01-23 11:19:11 +01:00
oltolm
4297918ce2 cmake: remove Qt6::GuiPrivate dependency on WIN32 and APPLE 2026-01-21 18:56:00 -05:00
PCSX2 Bot
629a58469b [ci skip] Qt: Update Base Translation. 2026-01-21 09:06:57 +01:00
TheLastRar
5ff1eed28c Deps: Add DX12 Agility SDK 2026-01-21 09:06:44 +01:00
TheLastRar
4506ff1c46 GS/DX12: Use Enhanced Barriers API 2026-01-21 09:06:44 +01:00
TheLastRar
4daa455524 GS/VK: Fix the Nvidia present fix 2026-01-20 21:54:14 +01:00
TheLastRar
433e99baec GS/VK: Hackfix impatient present on Nvidia 2026-01-20 08:03:00 +01:00
Ty
a1ac6662d3 QT: Focus the main window when the DisplayWidget is focused to get its toolbar 2026-01-19 09:31:55 -05:00
JordanTheToaster
87366cda9d 3rdparty: Update rcheevos to 12.2.1 2026-01-18 10:35:14 -05:00
refractionpcsx2
edb2b37a92 GS/HW: Use old hazard copy method when there's no multidraw or barriers 2026-01-17 19:48:01 +01:00
refractionpcsx2
4462b3f91d GS/HW: Add detection for continuous possible vertical shuffles 2026-01-17 19:48:01 +01:00
refractionpcsx2
57ded8a022 GS/HW: Support offsetting for channel shuffle instead of copying 2026-01-17 19:48:01 +01:00
refractionpcsx2
304a7f9d30 GameDB: Add necessary fixes for MotoGP 2026-01-17 18:18:00 +01:00
refractionpcsx2
73a09ffe6c GS/HW: Improve channel shuffle detection and use on 24bit sources 2026-01-17 18:18:00 +01:00
refractionpcsx2
4e5d7bd407 GS/TC: Delete empty target after height adjust 2026-01-17 16:58:37 +01:00
refractionpcsx2
2a3452a489 GameDB: Remove Preload Frame from PachiPara as it just causes problems 2026-01-17 16:52:27 +01:00
refractionpcsx2
2e7f951399 GS/HW: Fix up iRem CRC hack to be more accurate 2026-01-17 16:52:27 +01:00
refractionpcsx2
efb66c1d37 GS/TC: Small optimization to local memory invalidation 2026-01-17 16:32:10 +01:00
refractionpcsx2
6fc88a4499 GS/HW: Improve fog modulation accuracy in HW renderers 2026-01-17 16:32:10 +01:00
refractionpcsx2
238b29836e GS/TC: Only bilinearly scale render target if preserve_scale is not set 2026-01-17 15:53:08 +01:00
refractionpcsx2
58cbb61aac GS/TC: Only bilinear filter depth scales 2026-01-17 15:53:08 +01:00
refractionpcsx2
2c7a168029 GS/HW: Properly scale depth up if required when native scaling is in use 2026-01-17 15:53:08 +01:00
JordanTheToaster
bb4ee5f0fb GS/HW: Optimize source sizes when using CLAMP_CLAMP 2026-01-16 14:37:22 -05:00
RedPanda4552
1940fdb3d3 Revert "Qt: Patch for distinguishing left and right variants of shift/alt/ctrl keys"
This reverts commit 3871d1bd5d.
2026-01-16 12:55:41 -05:00
RedPanda4552
bf269e1295 Revert "PAD: Fix hotkeys to differentiate between left and right keyboard keys"
This reverts commit 3e87bec0c0.
2026-01-16 12:55:41 -05:00
KamFretoZ
262bbdae9f Translations: Fix BPM crash on Chinese Traditional 2026-01-16 16:14:18 +01:00
lightningterror
6e5c228980 GS/DX12: Adjust partial depth copies.
Check if depth copies are supported first.

If depth copies aren't supported fallback to doing full depth copies, also make sure source and destination rects match.
2026-01-16 03:45:06 +01:00
lightningterror
62d46797ca GS/DX11: Make sure source and destination rect matches for depth copies. 2026-01-16 03:45:06 +01:00
lightningterror
3b561be221 GS/TC: Do a shader copy/blit for depth textures when doing tc moves.
dx11 doesn't support partial depth copies.
dx12 supports depth copies with Programmable Sample Positions tier 1 and up.
Add missing osd copy counts for moves.

We can just do blit for all since performance is the same.
2026-01-16 03:45:06 +01:00
PCSX2 Bot
d1e1e59059 [ci skip] Qt: Update Base Translation. 2026-01-15 02:23:51 +01:00
SternXD
d983b2b066 Copyright: Change year from 2002-2025 to 2002-2026 2026-01-15 00:22:32 +01:00
TheLastRar
82e5f80f11 GS/DX: Fix exclusive fullscreen potentially using wrong resolution 2026-01-15 00:20:58 +01:00
TheLastRar
44ba9e283e Qt: Fix exclusive fullscreen sometimes appearing on wrong screen 2026-01-15 00:20:58 +01:00
refractionpcsx2
0244cde98d GS: Correct GS to GS direction check and simplify 2026-01-15 00:19:25 +01:00
TheLastRar
d75612e4c9 GS/VK: Fixes to queue creation 2026-01-15 00:19:11 +01:00
SternXD
cbfc838aab FullscreenUI: Remove unnecessary menu scrollbars, standardize dialogs, and improve textboxes 2026-01-14 03:34:20 +01:00
TheLastRar
6a760e05a8 GS/VK: Use the compute queues for present 2026-01-13 19:41:36 -05:00
oltolm
5278477de9 GS: remove unused function BitCast 2026-01-13 19:41:05 -05:00
oltolm
0da84c2c69 Misc: use concepts instead of SFINAE 2026-01-13 19:41:05 -05:00
Ziemas
ad6d0f7a6b EE JIT: Fix LUT weirdness 2026-01-13 19:37:18 -05:00
SternXD
3e87bec0c0 PAD: Fix hotkeys to differentiate between left and right keyboard keys 2026-01-13 19:35:57 -05:00
PCSX2 Bot
860921dab9 [ci skip] Qt: Update Base Translation. 2026-01-14 01:21:16 +01:00
Mrlinkwii
18c9f00b53 GameDB: add patch for Street Mahjong Trans-Asakami 2 2026-01-14 01:20:43 +01:00
refractionpcsx2
eec3951315 GS/TC: Check format matches on invalidation rect translation 2026-01-14 01:20:08 +01:00
lightningterror
e5119e8ef2 Qt/FSUI: Mark DX11 as Legacy. 2026-01-14 01:19:38 +01:00
refractionpcsx2
4e6b6904cb GS: Improve PCRTC offset wrapping and simplify some deinterlacing 2026-01-13 07:54:37 +01:00
refractionpcsx2
4e1975ec80 GS: Fix copy/paste typo in TextureMinMax calculation, clean up code 2026-01-13 04:11:49 +01:00
PCSX2 Bot
43453b6f22 [ci skip] PAD: Update to latest controller database. 2026-01-13 02:27:22 +01:00
PCSX2 Bot
2e12b2ee0a [ci skip] Qt: Update Base Translation. 2026-01-13 02:26:57 +01:00
refractionpcsx2
be5e98b47f GS/HW: Small improvement to texture shuffle heuristics 2026-01-12 13:49:15 +01:00
JordanTheToaster
293b60a85c Deps: Update SDL3 to v3.4.0 2026-01-12 12:17:03 +01:00
KamFretoZ
3e8c2ef9a9 FSUI: Adds more icons 2026-01-12 12:05:17 +01:00
KamFretoZ
213569f3d7 Deps: Remove version number from fontawesome 2026-01-12 12:05:17 +01:00
KamFretoZ
0edcdf91db Deps: Bump FontAwesome to 7.1.0 2026-01-12 12:05:17 +01:00
Léane GRASSER
8253207bd2 UI: Rename Limit Depth to 24 Bits option values 2026-01-12 12:03:58 +01:00
Léane GRASSER
bc00be2ce5 Qt: Rename Limit 24 Bit Depth to Limit Depth to 24 Bits 2026-01-12 12:03:58 +01:00
refractionpcsx2
89c7463eb5 GS: Correct scaling of image for screenshots when Bilinear Sharp is enabled 2026-01-12 09:24:21 +01:00
PCSX2 Bot
93027c1e2e [ci skip] Qt: Update Base Translation. 2026-01-12 02:59:52 +01:00
TheLastRar
ee15846dd4 USB: Fix missing Train Mascon case warning 2026-01-11 16:45:05 -05:00
Ty
de03d2f672 Debugger: Properly reset the breakpoint skip first when skipped 2026-01-11 14:32:21 -05:00
YukiXXL
ae33c3d991 GameDB: SFOS cop2 fixes. (#13460)
SCES-52033:
Fixed "Cop2 problems." code that. Second address was wrong and was producing a bug.

SCUS-97264:
added fixes for Review Prototype (cop2, other languages)

SCUS-97397:
added fixes (cop2)

TCES-52033:
added fixes (cop2)
2026-01-11 10:12:31 +01:00
refractionpcsx2
61280a945d GS/HW: Tweak Native Scale Upscaled to work in more scenarios 2026-01-11 09:36:00 +01:00
PCSX2 Bot
e82712bf52 [ci skip] Qt: Update Base Translation. 2026-01-11 09:28:44 +01:00
refractionpcsx2
06307abd03 GS/HW: Only enable depth writes/floor calculation if depth is output 2026-01-11 02:36:55 +01:00
refractionpcsx2
daf735b047 GS/HW: Floor depth writes to improve Z testing 2026-01-11 02:36:55 +01:00
JordanTheToaster
f591c88aff GS/HW: Add Limit 24 Bit Depth Hack 2026-01-10 15:53:25 -05:00
refractionpcsx2
ca47a08882 GS: Fix up adding GS_to_GS transfers to the draw_transfers list 2026-01-10 15:50:59 -05:00
refractionpcsx2
92adacf99e GS: Disallow flipped GS->GS transfer when destination overwrites source 2026-01-10 15:50:59 -05:00
JordanTheToaster
43e5ec25ab microVU: Ignore MAC flags in block match if not required 2026-01-10 15:49:57 -05:00
KamFretoZ
1018b75847 DiscordRPC: Simplify Game Icon Retrieval 2026-01-10 15:49:45 -05:00
Shiva9361
3871d1bd5d Qt: Patch for distinguishing left and right variants of shift/alt/ctrl keys 2026-01-10 15:49:18 -05:00
Mrlinkwii
976d4a8dbb Revert "CI/Windows: Disable Qt's PCRE2 JIT"
This reverts commit 1ec4c248fb.
2026-01-10 15:47:32 -05:00
Ty
40b1b9b717 Qt: Add an EE SIO RX input textbox to the log window 2026-01-10 15:46:59 -05:00
Ty
a3b817cb1f Core: Use deque for EE SIO RX/TX FIFOs 2026-01-10 15:46:59 -05:00
SternXD
83e152cd21 GameDB: Add post-bloom alignment and native scaling for Urban Reign 2026-01-10 17:18:43 +01:00
TheLastRar
50a9568d65 GS/DX12: Backport DATE stencil one single pass from DX11/VK
Co-Authored-By: lightningterror <18107717+lightningterror@users.noreply.github.com>
2026-01-09 03:36:58 +01:00
KamFretoZ
a33cbdee09 Qt: Fix alternate row colors for Ruby/Emerald/Sapphire theme
For consistency
2026-01-08 20:18:11 +01:00
KamFretoZ
b02bcc5690 Qt: Cobalt Sky theme refresh 2026-01-08 20:18:11 +01:00
KamFretoZ
2e60a1d081 Qt: AMOLED theme refresh 2026-01-08 20:18:11 +01:00
oltolm
28da984b01 UI: remove unnecessary uses of QOverload 2026-01-07 15:23:29 +01:00
oltolm
967987b25f GS, UI: use u32 instead of s32 for width and height 2026-01-07 14:15:00 +01:00
PCSX2 Bot
e41f63b821 [ci skip] Qt: Update Base Translation. 2026-01-07 01:03:59 +01:00
SilentHeII
0f82503cf7 GameDB: Added various memory card filters
Reads Twisted Metal Black for bonus unlockable.

Adds memcardFilters for Shadow Hearts: Covenant

Ignore my previous pull request. I have no idea why it formatted it so obnoxiously.

Anyway, you get extra ingame items if you have a save file from Shadow Hearts 1.

GameIndex changes

Added memcardFilters for Biohazard Outbreak & Biohazard Outbreak File 2 to allow for creation of network configurations.

Added missing titles

Added missing titles to allow games to load their own saves.
2026-01-06 20:56:26 +01:00
Christopher Obbard
33f625a4e2 cmake: only require Qt modules when Qt UI is enabled
The Qt6 CorePrivate/GuiPrivate/WidgetsPrivate components are only needed
for the Qt UI build. Move their find_package() call under ENABLE_QT_UI
to avoid requiring private Qt modules when building without the UI.

Signed-off-by: Christopher Obbard <obbardc@gmail.com>
2026-01-06 20:44:35 +01:00
JordanTheToaster
5b0c22c343 Mac: Update MoltenVK to v1.4.1 2026-01-06 20:37:29 +01:00
Florin9doi
ea963ffd72 USB: Train Mascon and Master Controller emulation 2026-01-06 20:18:15 +01:00
lightningterror
bd9dcbe441 GS/D3D: Default to DX12 on older GCN amd cards. 2026-01-06 20:09:04 +01:00
PCSX2 Bot
2a1f29c641 [ci skip] Qt: Update Base Translation. 2026-01-06 20:08:18 +01:00
TheLastRar
38883e8df4 GS/DX12: Use cmdlist parameter for read depth transitions 2026-01-06 20:08:02 +01:00
PCSX2 Bot
f971040912 [ci skip] PAD: Update to latest controller database. 2026-01-06 20:07:43 +01:00
Jordan
9aac7e8426 [ci skip] GameDB: CMR 2005 Fixes (#13782)
hotpatch!!!
2026-01-05 17:44:44 -05:00
Ty Lamontagne
96284205a1 [ci skip] Release 2.6 2026-01-04 14:20:16 -05:00
RedPanda4552
4a1d9d31d0 Achievements: Store token to separate ini 2026-01-04 13:56:14 -05:00
Ty
12d6087f2a Translations: Syncing Crowdin translations 2026-01-04 13:55:43 -05:00
Ty
251962c415 Qt: Don't show the dev name if it equals the displayname 2026-01-04 13:49:18 -05:00
Ty
1bdd7d2352 FSUI: Don't show the name if it equals the displayname when listing 2026-01-04 13:49:18 -05:00
SternXD
7b98259ea1 FullscreenUI: Update auto mapping to include device names with display names 2026-01-03 23:59:57 -05:00
Ty
ee8166d1fe Debugger: Check PC instead of cycles when stopping for a breakpoint 2026-01-03 10:14:21 -05:00
TheLastRar
43e073a18d GS/DX12: Fix validation errors when depth testing and sampling 2026-01-01 01:20:13 +01:00
JordanTheToaster
bc41666d53 GameDB: Various fixes 2026-01-01 01:09:27 +01:00
PCSX2 Bot
5b85d6a758 [ci skip] PAD: Update to latest controller database. 2025-12-29 17:04:38 +01:00
TheLastRar
1fdc000815 GS/DX12: Don't move to next command list until after wait 2025-12-29 17:04:28 +01:00
TheLastRar
3a57bb46ab GS/DX12: Correct descriptor allocation error messages 2025-12-26 16:20:43 +01:00
TheLastRar
2cb75e60b3 GS/DX12: Free from correct descriptor heap in error handling 2025-12-26 16:20:43 +01:00
TheLastRar
600ac6ec4f GS/DX12: Always require barrier of feedback read 2025-12-24 21:13:31 +01:00
JordanTheToaster
ed0cd628f8 GameDB: Warhammer 40k FW Fixes 2025-12-24 21:12:59 +01:00
JordanTheToaster
33a825c17f GameDB: Guitar Hero Smash Hits fixes 2025-12-23 09:44:52 -05:00
JordanTheToaster
660a165533 3rdparty: Update rcheevos to 12.2.0 2025-12-22 19:10:10 +01:00
TheLastRar
bfe2d5abb2 GS/HW: Split draws before modifying the index buffer 2025-12-21 17:44:21 +01:00
PCSX2 Bot
d5b36da6b0 [ci skip] Qt: Update Base Translation. 2025-12-21 14:35:27 +01:00
PCSX2 Bot
328cebd5fc [ci skip] Qt: Update Base Translation. 2025-12-20 14:07:05 +01:00
lightningterror
579cb7bd27 GS/HW: Use copies if barriers aren't supported properly.
VK/GL: Tex is fb requires the copy to be bound on slot 0 as well.
Fixes validation errors on VK when barriers are force disabled.

DX12: Always create a copy if barriers aren't supported for sw blend or tex is fb.
Fixes issues when barriers are force disabled.
2025-12-20 14:06:40 +01:00
TheLastRar
aab889535f GS/VK: Enable surface maintenance extension if supported 2025-12-20 14:01:21 +01:00
chaoticgd
e0362f7879 FullscreenUI: Fix crash during HDD creation 2025-12-20 14:00:53 +01:00
PCSX2 Bot
009ae1fb02 [ci skip] Qt: Update Base Translation. 2025-12-18 17:52:57 +01:00
chaoticgd
d40289e977 Qt: Add missing include 2025-12-18 08:45:22 -05:00
PCSX2 Bot
c2fd4af163 [ci skip] Qt: Update Base Translation. 2025-12-17 13:12:29 +01:00
SternXD
5bdee3a611 Qt: Add RA Logo to Achievement Login Dialog 2025-12-16 20:19:47 -05:00
TheLastRar
cb026a6946 GS/DX12: Fix handling of stencil DATE one
Co-Authored-By: lightningterror <18107717+lightningterror@users.noreply.github.com>
2025-12-16 16:57:16 +01:00
TheLastRar
cb5124da4b GS/DX12: Enable GBV with the debug device 2025-12-16 16:57:16 +01:00
TheLastRar
7c88af9c73 GS/DX12: Use aliasing resources for feedback 2025-12-16 16:57:16 +01:00
JordanTheToaster
465a31bbd5 GameDB: Juiced post fixes 2025-12-16 13:38:51 +01:00
TheLastRar
6deb43bde2 GS/VK: Support VK_KHR_swapchain_maintenance1
Co-Authored-By: refractionpcsx2 <6278726+refractionpcsx2@users.noreply.github.com>
2025-12-16 12:14:11 +01:00
TheLastRar
8e7dcb83a8 GS/VK: Don't reference old swapchain when recreating on AMD 2025-12-16 12:14:11 +01:00
TheLastRar
51ead1e00f GS/VK: Reduce spam when swapchain needs to be recreated 2025-12-16 12:13:12 +01:00
TheLastRar
27bcb7c29a GS/VK: Don't recreate swapchain during EndPresent 2025-12-16 12:13:12 +01:00
TheLastRar
aaed4a4983 Qt: Don't contain display surface when entering fullscreen/separate on Windows 2025-12-16 12:09:06 +01:00
PCSX2 Bot
748f232976 [ci skip] Qt: Update Base Translation. 2025-12-15 19:50:06 -05:00
chaoticgd
a33612cf7d Qt: Display when the hovered cheat will be applied in the UI 2025-12-15 14:20:58 -05:00
chaoticgd
5c123f3183 Patch: Fix bug causing the UI to show the wrong place value 2025-12-15 14:20:58 -05:00
PCSX2 Bot
d30a7fb991 [ci skip] PAD: Update to latest controller database. 2025-12-15 19:37:04 +01:00
chaoticgd
d4f661c27c SaveState: Swap two OSD error messages that were the wrong way round 2025-12-15 10:40:43 -05:00
dependabot[bot]
6d05d0220d [ci skip] Bump the ci-deps group with 4 updates (#13708)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-12-15 08:26:27 -05:00
PCSX2 Bot
7fab935c2d [ci skip] Qt: Update Base Translation. 2025-12-14 19:22:23 -05:00
chaoticgd
cd120c3cfd Patch: Restore original behaviour of PPT_ONCE_ON_LOAD, add new PPT_ON_LOAD_OR_WHEN_ENABLED place option, and display when a patch is applied in the GUI (#13698) 2025-12-14 09:09:53 -05:00
Stern
0180ec060b FSUI/Qt: Add Center/Tile background modes and remove redundant Qt null checks (#13564)
Signed-off-by: SternXD <stern@sidestore.io>
Signed-off-by: SternXD <stern@sidestore.io
Co-authored-by: KamFretoZ <14798312+kamfretoz@users.noreply.github.com>
2025-12-14 09:08:34 -05:00
chaoticgd
cf4412ecbe SaveState: Fix error handling in SaveState_ZipToDisk 2025-12-13 21:42:52 -05:00
chaoticgd
743b0b11d8 VMManager: Reword save state error messages 2025-12-13 21:42:52 -05:00
chaoticgd
e8c2cfa843 SaveState: Rework error handling when saving states 2025-12-13 21:42:52 -05:00
chaoticgd
764875ddbf Qt: Add setting to show state load errors using a dialog or OSD message 2025-12-13 21:42:52 -05:00
KamFretoZ
92c7eaa383 FSUI: Add Start Big Picture UI Option 2025-12-13 20:00:17 -05:00
KamFretoZ
4d2c1a82c9 Qt: Misc Shortcut Cleanups 2025-12-13 20:00:17 -05:00
KamFretoZ
eb50aaea35 Qt: Fixup statefile shortcut and icon name
Update ShortcutCreationDialog.cpp
2025-12-13 20:00:17 -05:00
chaoticgd
d69c71e058 Qt: Don't use wildcard disconnection for some settings combo boxes 2025-12-13 14:55:48 +01:00
lightningterror
7cc8c7eee6 GS/DX12: Add debug log when end stencil is discarded. 2025-12-13 14:48:22 +01:00
lightningterror
dd96f2c296 GS/DX12: Preserve end stencil when doing fb copies.
When copying the fb we require the stencil data to be valid so let's preserve it.
2025-12-13 14:48:22 +01:00
JordanTheToaster
3cb2f3d2d9 Deps: Update libpng-apng patch to v1.6.53 2025-12-12 13:31:35 -05:00
JordanTheToaster
1f9a9940e9 Deps: Update libpng to v1.6.53 2025-12-12 13:31:35 -05:00
Ty
8164f2b2db CDVD: Fix an out of bounds read exploit in MG SCMD handlers 2025-12-12 11:39:53 -05:00
Triticum0
d0c54de330 [ci skip] GitHub: Update issue template program version. (#13691) 2025-12-12 16:41:46 +01:00
1156 changed files with 217795 additions and 163701 deletions

View File

@@ -59,7 +59,7 @@ body:
attributes:
label: PCSX2 Revision
description: "Please ensure you are on the latest version before making an issue"
placeholder: "Example: v1.7.1337"
placeholder: "Example: v2.5.374"
validations:
required: true
- type: dropdown

View File

@@ -76,7 +76,7 @@ body:
attributes:
label: PCSX2 Revision
description: "We only accept bug reports for the latest dev version. Please try upgrading before making an issue."
placeholder: "Example: v1.7.1337"
placeholder: "Example: v2.5.374"
validations:
required: true
- type: dropdown

View File

@@ -4,6 +4,17 @@ on:
schedule:
- cron: "0 0 * * *" # Every day at 12am UTC.
workflow_dispatch: # As well as manually.
inputs:
stableBuild:
description: 'Build stable version'
required: false
type: boolean
default: false
publish:
description: 'Publish to Flathub'
required: false
type: boolean
default: true
jobs:
@@ -52,8 +63,8 @@ jobs:
artifactPrefixName: "PCSX2-linux-Qt-x64-flatpak"
compiler: clang
cmakeflags: ""
publish: true
publish: ${{ inputs.publish || true }}
fetchTags: true
stableBuild: false
stableBuild: ${{ inputs.stableBuild || false }}
secrets: inherit

View File

@@ -17,7 +17,7 @@ jobs:
run: ./.github/workflows/scripts/common/update_base_translation.sh
- name: Create Pull Request
uses: peter-evans/create-pull-request@22a9089034f40e5a961c8808d113e2c98fb63676
uses: peter-evans/create-pull-request@98357b18bf14b5342f975ff684046ec3b2a07725
with:
title: "Qt: Update Base Translation"
commit-message: "[ci skip] Qt: Update Base Translation."

View File

@@ -19,7 +19,7 @@ jobs:
mv ./game_controller_db.txt ${{github.workspace}}/bin/resources/game_controller_db.txt
- name: Create Pull Request
uses: peter-evans/create-pull-request@22a9089034f40e5a961c8808d113e2c98fb63676
uses: peter-evans/create-pull-request@98357b18bf14b5342f975ff684046ec3b2a07725
with:
title: "PAD: Update to latest controller database"
commit-message: "[ci skip] PAD: Update to latest controller database."

View File

@@ -153,7 +153,7 @@ jobs:
mv "./${{ steps.artifact-metadata.outputs.artifact-name }}.flatpak" "$GITHUB_WORKSPACE"/ci-artifacts/
- name: Upload artifact
uses: actions/upload-artifact@v5
uses: actions/upload-artifact@v6
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: ci-artifacts

View File

@@ -92,7 +92,7 @@ jobs:
run: echo "timestamp=$(date -u "+%Y-%m-%d-%H;%M;%S")" >> $GITHUB_OUTPUT
- name: ccache cache files
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: .ccache
key: ${{ inputs.os }} ${{ inputs.platform }} ${{ inputs.compiler }} ${{ inputs.detail }} ccache ${{ steps.ccache_cache_timestamp.outputs.timestamp }}
@@ -114,7 +114,7 @@ jobs:
- name: Cache Dependencies
id: cache-deps
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: ~/deps
key: ${{ inputs.os }} ${{ inputs.platform }} deps ${{ hashFiles('.github/workflows/scripts/linux/build-dependencies-qt.sh', '.github/workflows/scripts/common/*.patch') }}
@@ -174,7 +174,7 @@ jobs:
- name: Upload artifact
if: inputs.buildAppImage == true
uses: actions/upload-artifact@v5
uses: actions/upload-artifact@v6
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: ci-artifacts

View File

@@ -91,7 +91,7 @@ jobs:
- name: Cache Dependencies
id: cache-deps
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: ~/deps
key: ${{ inputs.os }} deps ${{ hashFiles('.github/workflows/scripts/macos/*', '.github/workflows/scripts/common/*.patch') }}
@@ -112,7 +112,7 @@ jobs:
run: echo "timestamp=$(date -u "+%Y-%m-%d-%H;%M;%S")" >> $GITHUB_OUTPUT
- name: Cache ccache cache
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: .ccache
key: ${{ inputs.os }} ccache ${{ steps.ccache_cache_timestamp.outputs.timestamp }}
@@ -197,7 +197,7 @@ jobs:
cp "${{ steps.artifact-metadata.outputs.artifact-name }}.tar.xz" ci-artifacts/macOS.tar.xz
- name: Upload Artifact
uses: actions/upload-artifact@v5
uses: actions/upload-artifact@v6
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: "*.tar.xz"

View File

@@ -12,7 +12,7 @@ on:
- master
workflow_dispatch:
inputs:
is_prelease:
is_prerelease:
description: 'Should be a pre-release?'
required: true
default: 'true'
@@ -73,7 +73,7 @@ jobs:
with:
body_path: ./release-notes.md
draft: true
prerelease: ${{ github.event_name != 'workflow_dispatch' || inputs.is_prelease == 'true' }}
prerelease: ${{ github.event_name != 'workflow_dispatch' || inputs.is_prerelease == 'true' }}
tag_name: ${{ steps.tag_version.outputs.new_tag }}
- name: Create a GitHub Release (Push)
@@ -100,7 +100,7 @@ jobs:
cmakeflags: ""
buildAppImage: true
fetchTags: true
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prelease == 'false' }}
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prerelease == 'false' }}
secrets: inherit
build_linux_flatpak:
@@ -114,9 +114,9 @@ jobs:
artifactPrefixName: "PCSX2-linux-Qt-x64-flatpak"
compiler: clang
cmakeflags: ""
publish: false
publish: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prerelease == 'false' }} # prerelease builds are published by the cron job
fetchTags: true
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prelease == 'false' }}
stableBuild: ${{ inputs.is_prerelease == 'false' }}
secrets: inherit
# Windows
@@ -133,7 +133,7 @@ jobs:
buildSystem: cmake
cmakeFlags: -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl
fetchTags: true
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prelease == 'false' }}
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prerelease == 'false' }}
secrets: inherit
# MacOS
@@ -147,7 +147,7 @@ jobs:
jobName: "MacOS Build"
artifactPrefixName: "PCSX2-macos-Qt"
fetchTags: true
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prelease == 'false' }}
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prerelease == 'false' }}
sign_and_notarize: true
secrets: inherit
@@ -168,7 +168,7 @@ jobs:
- name: Prepare Artifact Folder
run: mkdir ./ci-artifacts/
- uses: actions/download-artifact@v6
- uses: actions/download-artifact@v7
name: Download all Artifacts
with:
path: ./ci-artifacts/

View File

@@ -23,10 +23,10 @@ FREETYPE=2.14.1
HARFBUZZ=12.2.0
LIBBACKTRACE=ad106d5fdd5d960bd33fae1c48a351af567fd075
LIBJPEGTURBO=3.1.2
LIBPNG=1.6.51
LIBPNG=1.6.53
LIBWEBP=1.6.0
NVENC=11.1.5.3
SDL=SDL3-3.2.26
NVENC=13.0.19.0
SDL=SDL3-3.4.0
QT=6.10.1
QTAPNG=1.3.0
LZ4=1.10.0
@@ -52,12 +52,12 @@ b2751fccb6cc4c77708113cd78b561059b6fa904b24162fa0be2d60273d27b8e ffmpeg-$FFMPEG
f63fc519f150465bd0bdafcdf3d0e9c23474f4c474171cd515ea1b3a72c081fb harfbuzz-$HARFBUZZ.tar.gz
fd6f417fe9e3a071cf1424a5152d926a34c4a3c5070745470be6cf12a404ed79 $LIBBACKTRACE.zip
8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf libjpeg-turbo-$LIBJPEGTURBO.tar.gz
a050a892d3b4a7bb010c3a95c7301e49656d72a64f1fc709a90b8aded192bed2 libpng-$LIBPNG.tar.xz
1d3fb8ccc2932d04aa3663e22ef5ef490244370f4e568d7850165068778d98d4 libpng-$LIBPNG.tar.xz
e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 libwebp-$LIBWEBP.tar.gz
dad488474a51a0b01d547cd2834893d6299328d2e30f479a3564088b5476bae2 $SDL.tar.gz
9c16ec5654be709f062a705d0c6f529193f1c2123fe7f102fda6733913689023 libpng-$LIBPNG-apng.patch.gz
082cbf5f429e0d80820f68dc2b507a94d4cc1b4e70817b119bbb8ec6a69584b8 $SDL.tar.gz
452a1a290bd0cf18737fad0057dc17b7fdf10a73eda2d6d4f31ba04fda25ef2c libpng-$LIBPNG-apng.patch.gz
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
2974b91062197e0527dffa3aadd8fe3bfa6681ae45f5ff9181bc0ca6479abd59 nv-codec-headers-$NVENC.tar.gz
13da39edb3a40ed9713ae390ca89faa2f1202c9dda869ef306a8d4383e242bee nv-codec-headers-$NVENC.tar.gz
c465aa56757e7746ac707f582b6e2d51546569a4a2488c1172fb543aa5fdfc2c vulkan-sdk-$VULKAN.tar.gz
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
5a6226f7e23db51fdc3223121eba53f3f5447cf0cc4d6cb82a3a2df7a65d265d qtbase-everywhere-src-$QT.tar.xz
@@ -231,7 +231,7 @@ echo "Building SDL..."
rm -fr "$SDL"
tar xf "$SDL.tar.gz"
cd "$SDL"
cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DSDL_SHARED=ON -DSDL_STATIC=OFF -G Ninja
cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DSDL_SHARED=ON -DSDL_STATIC=OFF -DSDL_X11_XSCRNSAVER=OFF -DSDL_TESTS=OFF -G Ninja
cmake --build build --parallel
ninja -C build install
cd ..

View File

@@ -14,8 +14,8 @@
"sources": [
{
"type": "archive",
"url": "https://libsdl.org/release/SDL3-3.2.26.tar.gz",
"sha256": "dad488474a51a0b01d547cd2834893d6299328d2e30f479a3564088b5476bae2"
"url": "https://libsdl.org/release/SDL3-3.4.0.tar.gz",
"sha256": "082cbf5f429e0d80820f68dc2b507a94d4cc1b4e70817b119bbb8ec6a69584b8"
}
],
"cleanup": [

View File

@@ -14,21 +14,21 @@
"sources": [
{
"type": "archive",
"url": "https://downloads.sourceforge.net/project/libpng/libpng16/1.6.51/libpng-1.6.51.tar.xz",
"sha256": "a050a892d3b4a7bb010c3a95c7301e49656d72a64f1fc709a90b8aded192bed2"
"url": "https://downloads.sourceforge.net/project/libpng/libpng16/1.6.53/libpng-1.6.53.tar.xz",
"sha256": "1d3fb8ccc2932d04aa3663e22ef5ef490244370f4e568d7850165068778d98d4"
},
{
"type": "file",
"url": "https://download.sourceforge.net/libpng-apng/libpng-1.6.51-apng.patch.gz",
"dest-filename": "libpng-1.6.51-apng.patch.gz",
"sha256": "9c16ec5654be709f062a705d0c6f529193f1c2123fe7f102fda6733913689023"
"url": "https://download.sourceforge.net/libpng-apng/libpng-1.6.53-apng.patch.gz",
"dest-filename": "libpng-1.6.53-apng.patch.gz",
"sha256": "452a1a290bd0cf18737fad0057dc17b7fdf10a73eda2d6d4f31ba04fda25ef2c"
},
{
"type": "shell",
"commands":
[
"gunzip -f libpng-1.6.51-apng.patch.gz",
"patch -p1 < \"libpng-1.6.51-apng.patch\""
"gunzip -f libpng-1.6.53-apng.patch.gz",
"patch -p1 < \"libpng-1.6.53-apng.patch\""
]
}
],

View File

@@ -20,7 +20,7 @@
<url type="donation">https://github.com/sponsors/PCSX2</url>
<url type="faq">https://pcsx2.net/docs/</url>
<url type="help">https://pcsx2.net/discord</url>
<url type="contribute">https://github.com/PCSX2/pcsx2/blob/master/.github/CONTRIBUTING.md</url>
<url type="contribute">https://pcsx2.net/docs/category/contributing</url>
<url type="translate">https://crowdin.com/project/pcsx2-emulator</url>
<url type="contact">https://mastodon.social/@PCSX2</url>
<screenshots>

View File

@@ -40,14 +40,14 @@ fi
FREETYPE=2.14.1
HARFBUZZ=12.2.0
SDL=SDL3-3.2.26
SDL=SDL3-3.4.0
ZSTD=1.5.7
LZ4=1.10.0
LIBPNG=1.6.51
LIBPNG=1.6.53
LIBJPEGTURBO=3.1.2
LIBWEBP=1.6.0
FFMPEG=8.0
MOLTENVK=1.2.9
MOLTENVK=1.4.1
QT=6.10.1
QTAPNG=1.3.0
KDDOCKWIDGETS=2.4.0
@@ -80,15 +80,15 @@ CMAKE_ARCH_UNIVERSAL=-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
cat > SHASUMS <<EOF
32427e8c471ac095853212a37aef816c60b42052d4d9e48230bab3bdf2936ccc freetype-$FREETYPE.tar.xz
f63fc519f150465bd0bdafcdf3d0e9c23474f4c474171cd515ea1b3a72c081fb harfbuzz-$HARFBUZZ.tar.gz
dad488474a51a0b01d547cd2834893d6299328d2e30f479a3564088b5476bae2 $SDL.tar.gz
082cbf5f429e0d80820f68dc2b507a94d4cc1b4e70817b119bbb8ec6a69584b8 $SDL.tar.gz
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
a050a892d3b4a7bb010c3a95c7301e49656d72a64f1fc709a90b8aded192bed2 libpng-$LIBPNG.tar.xz
1d3fb8ccc2932d04aa3663e22ef5ef490244370f4e568d7850165068778d98d4 libpng-$LIBPNG.tar.xz
e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 libwebp-$LIBWEBP.tar.gz
9c16ec5654be709f062a705d0c6f529193f1c2123fe7f102fda6733913689023 libpng-$LIBPNG-apng.patch.gz
452a1a290bd0cf18737fad0057dc17b7fdf10a73eda2d6d4f31ba04fda25ef2c libpng-$LIBPNG-apng.patch.gz
8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf libjpeg-turbo-$LIBJPEGTURBO.tar.gz
b2751fccb6cc4c77708113cd78b561059b6fa904b24162fa0be2d60273d27b8e ffmpeg-$FFMPEG.tar.xz
f415a09385030c6510a936155ce211f617c31506db5fbc563e804345f1ecf56e v$MOLTENVK.tar.gz
9985f141902a17de818e264d17c1ce334b748e499ee02fcb4703e4dc0038f89c v$MOLTENVK.tar.gz
5a6226f7e23db51fdc3223121eba53f3f5447cf0cc4d6cb82a3a2df7a65d265d qtbase-everywhere-src-$QT.tar.xz
498eabdf2381db96f808942b3e3c765f6360fe6c0e9961f0a45ff7a4c68d7a72 qtimageformats-everywhere-src-$QT.tar.xz
c02f355a58f3bbcf404a628bf488b6aeb2d84a94c269afdb86f6e529343ab01f qtsvg-everywhere-src-$QT.tar.xz
@@ -277,7 +277,7 @@ rm -fr "MoltenVK-${MOLTENVK}"
tar xf "v$MOLTENVK.tar.gz"
cd "MoltenVK-${MOLTENVK}"
./fetchDependencies --macos
make macos
make macos MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS=0 MVK_CONFIG_USE_METAL_PRIVATE_API=1
cp Package/Latest/MoltenVK/dynamic/dylib/macOS/libMoltenVK.dylib "$INSTALLDIR/lib/"
cd ..

View File

@@ -22,14 +22,14 @@ fi
FREETYPE=2.14.1
HARFBUZZ=12.2.0
SDL=SDL3-3.2.26
SDL=SDL3-3.4.0
ZSTD=1.5.7
LZ4=1.10.0
LIBPNG=1.6.51
LIBPNG=1.6.53
LIBJPEGTURBO=3.1.2
LIBWEBP=1.6.0
FFMPEG=8.0
MOLTENVK=1.2.9
MOLTENVK=1.4.1
QT=6.10.1
QTAPNG=1.3.0
KDDOCKWIDGETS=2.4.0
@@ -61,15 +61,15 @@ CMAKE_COMMON=(
cat > SHASUMS <<EOF
32427e8c471ac095853212a37aef816c60b42052d4d9e48230bab3bdf2936ccc freetype-$FREETYPE.tar.xz
f63fc519f150465bd0bdafcdf3d0e9c23474f4c474171cd515ea1b3a72c081fb harfbuzz-$HARFBUZZ.tar.gz
dad488474a51a0b01d547cd2834893d6299328d2e30f479a3564088b5476bae2 $SDL.tar.gz
082cbf5f429e0d80820f68dc2b507a94d4cc1b4e70817b119bbb8ec6a69584b8 $SDL.tar.gz
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
a050a892d3b4a7bb010c3a95c7301e49656d72a64f1fc709a90b8aded192bed2 libpng-$LIBPNG.tar.xz
1d3fb8ccc2932d04aa3663e22ef5ef490244370f4e568d7850165068778d98d4 libpng-$LIBPNG.tar.xz
e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 libwebp-$LIBWEBP.tar.gz
9c16ec5654be709f062a705d0c6f529193f1c2123fe7f102fda6733913689023 libpng-$LIBPNG-apng.patch.gz
452a1a290bd0cf18737fad0057dc17b7fdf10a73eda2d6d4f31ba04fda25ef2c libpng-$LIBPNG-apng.patch.gz
8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf libjpeg-turbo-$LIBJPEGTURBO.tar.gz
b2751fccb6cc4c77708113cd78b561059b6fa904b24162fa0be2d60273d27b8e ffmpeg-$FFMPEG.tar.xz
f415a09385030c6510a936155ce211f617c31506db5fbc563e804345f1ecf56e v$MOLTENVK.tar.gz
9985f141902a17de818e264d17c1ce334b748e499ee02fcb4703e4dc0038f89c v$MOLTENVK.tar.gz
5a6226f7e23db51fdc3223121eba53f3f5447cf0cc4d6cb82a3a2df7a65d265d qtbase-everywhere-src-$QT.tar.xz
498eabdf2381db96f808942b3e3c765f6360fe6c0e9961f0a45ff7a4c68d7a72 qtimageformats-everywhere-src-$QT.tar.xz
c02f355a58f3bbcf404a628bf488b6aeb2d84a94c269afdb86f6e529343ab01f qtsvg-everywhere-src-$QT.tar.xz
@@ -225,7 +225,7 @@ cd "MoltenVK-${MOLTENVK}"
sed -i '' 's/xcodebuild "$@"/xcodebuild $XCODEBUILD_EXTRA_ARGS "$@"/g' fetchDependencies
sed -i '' 's/XCODEBUILD :=/XCODEBUILD ?=/g' Makefile
XCODEBUILD_EXTRA_ARGS="VALID_ARCHS=x86_64" ./fetchDependencies --macos
XCODEBUILD="set -o pipefail && xcodebuild VALID_ARCHS=x86_64" make macos
XCODEBUILD="set -o pipefail && xcodebuild VALID_ARCHS=x86_64" make macos MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS=0 MVK_CONFIG_USE_METAL_PRIVATE_API=1
cp Package/Latest/MoltenVK/dynamic/dylib/macOS/libMoltenVK.dylib "$INSTALLDIR/lib/"
cd ..

View File

@@ -45,9 +45,9 @@ cd "%BUILDDIR%"
set FREETYPE=2.14.1
set HARFBUZZ=12.2.0
set LIBJPEGTURBO=3.1.2
set LIBPNG=1651
set LIBPNGLONG=1.6.51
set SDL=SDL3-3.2.26
set LIBPNG=1653
set LIBPNGLONG=1.6.53
set SDL=SDL3-3.4.0
set QT=6.10.1
set QTMINOR=6.10
set QTAPNG=1.3.0
@@ -65,13 +65,15 @@ set SHADERC_GLSLANG=7a47e2531cb334982b2a2dd8513dca0a3de4373d
set SHADERC_SPIRVHEADERS=b824a462d4256d720bebb40e78b9eb8f78bbb305
set SHADERC_SPIRVTOOLS=971a7b6e8d7740035bbff089bbbf9f42951ecfd5
set AGILITYSDK=1.618.5
call :downloadfile "freetype-%FREETYPE%.tar.gz" https://sourceforge.net/projects/freetype/files/freetype2/%FREETYPE%/freetype-%FREETYPE%.tar.gz/download 174d9e53402e1bf9ec7277e22ec199ba3e55a6be2c0740cb18c0ee9850fc8c34 || goto error
call :downloadfile "harfbuzz-%HARFBUZZ%.zip" https://github.com/harfbuzz/harfbuzz/archive/refs/tags/%HARFBUZZ%.zip 31490c781bacd2ce56862555b11c51c964977c39f14f51b817dfaecf0be089fe || goto error
call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lpng1651.zip 31c2c6505fc1bb613574fd12357684b4e0292650607416ef1e68e6e4e0c470c8 || goto error
call :downloadfile "lpng%LIBPNG%-apng.patch.gz" https://download.sourceforge.net/libpng-apng/libpng-%LIBPNGLONG%-apng.patch.gz 9c16ec5654be709f062a705d0c6f529193f1c2123fe7f102fda6733913689023 || goto error
call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lpng1653.zip 140566abc64bb2320cb35f1d154d1cb3eb7174a12234d33bfdffb446bdc0a1d2 || goto error
call :downloadfile "lpng%LIBPNG%-apng.patch.gz" https://download.sourceforge.net/libpng-apng/libpng-%LIBPNGLONG%-apng.patch.gz 452a1a290bd0cf18737fad0057dc17b7fdf10a73eda2d6d4f31ba04fda25ef2c || goto error
call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/%LIBJPEGTURBO%/libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" 8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf || goto error
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 739356eef1192fff9d641c320a8f5ef4a10506b8927def4b9ceb764c7e947369 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 9ac2debb493e0d3e13dbd2729fb91f4bfeb00a0f4dff5e04b73cc9bac276b38d || goto error
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" c43f471a808b07fc541528410e94ce89c6745bdc1d744492e19911d35fbf7d33 || goto error
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" 2d828d8c999fdd18167937c071781c22321c643b04a106c714411c2356cdb26d || goto error
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" ddd74a417d2397eb085d047a9b6ba52b76e748055817f728fe691f8456035d23 || goto error
@@ -84,6 +86,7 @@ call :downloadfile "zstd-%ZSTD%.zip" "https://github.com/facebook/zstd/archive/r
call :downloadfile "KDDockWidgets-%KDDOCKWIDGETS%.zip" "https://github.com/KDAB/KDDockWidgets/archive/v%KDDOCKWIDGETS%.zip" 47ddb48197872055f0adf8e90a7235f8a3b795ca1ee3a28ac2c504c673ae3806 || goto error
call :downloadfile "plutovg-%PLUTOVG%.zip" "https://github.com/sammycage/plutovg/archive/v%PLUTOVG%.zip" 4fe4e48f28aa80171b2166d45c0976ab0f21eecedb52cd4c3ef73b5afb48fac9 || goto error
call :downloadfile "plutosvg-%PLUTOSVG%.zip" "https://github.com/sammycage/plutosvg/archive/v%PLUTOSVG%.zip" 82dee2c57ad712bdd6d6d81d3e76249d89caa4b5a4214353660fd5adff12201a || goto error
call :downloadfile: "agility-sdk-%AGILITYSDK%.nupkg" "https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/%AGILITYSDK%" 0027fc24f947c48dbded13ada7d280be221eb651644e23a8a476f0f1f0a079dd || goto error
call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/google/shaderc/archive/refs/tags/v%SHADERC%.zip" fab72d1a38eacea52710d18edb95dfd75db894ad869675d07a1eb26827da9b15 || goto error
call :downloadfile "shaderc-glslang-%SHADERC_GLSLANG%.zip" "https://github.com/KhronosGroup/glslang/archive/%SHADERC_GLSLANG%.zip" 4a118247386ffba9160113f146f2189ba5abe3995db357114d7112ede6bd3cd1 || goto error
@@ -305,6 +308,20 @@ cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
echo Unpacking Agility SDK
rmdir /S /Q "agility-sdk-%AGILITYSDK%"
%SEVENZIP% x -o"agility-sdk-%AGILITYSDK%" "agility-sdk-%AGILITYSDK%.nupkg" || goto error
cd "agility-sdk-%AGILITYSDK%" || goto error
if not exist "%INSTALLDIR%\bin\D3D12" (
mkdir "%INSTALLDIR%\bin\D3D12" || goto error
)
rem the pdbs aren't in the list of distributable files, so only copy the dlls.
copy "build\native\bin\arm64\D3D12Core.dll" "%INSTALLDIR%\bin\D3D12\D3D12Core.dll" || goto error
if %DEBUG%==1 (
copy "build\native\bin\arm64\d3d12SDKLayers.dll" "%INSTALLDIR%\bin\D3D12\d3d12SDKLayers.dll" || goto error
)
cd .. || goto error
echo Building shaderc...
rmdir /S /Q "shaderc-%SHADERC%"
%SEVENZIP% x "shaderc-%SHADERC%.zip" || goto error

View File

@@ -43,9 +43,9 @@ cd "%BUILDDIR%"
set FREETYPE=2.14.1
set HARFBUZZ=12.2.0
set LIBJPEGTURBO=3.1.2
set LIBPNG=1651
set LIBPNGLONG=1.6.51
set SDL=SDL3-3.2.26
set LIBPNG=1653
set LIBPNGLONG=1.6.53
set SDL=SDL3-3.4.0
set QT=6.10.1
set QTMINOR=6.10
set QTAPNG=1.3.0
@@ -63,13 +63,15 @@ set SHADERC_GLSLANG=7a47e2531cb334982b2a2dd8513dca0a3de4373d
set SHADERC_SPIRVHEADERS=b824a462d4256d720bebb40e78b9eb8f78bbb305
set SHADERC_SPIRVTOOLS=971a7b6e8d7740035bbff089bbbf9f42951ecfd5
set AGILITYSDK=1.618.5
call :downloadfile "freetype-%FREETYPE%.tar.gz" https://sourceforge.net/projects/freetype/files/freetype2/%FREETYPE%/freetype-%FREETYPE%.tar.gz/download 174d9e53402e1bf9ec7277e22ec199ba3e55a6be2c0740cb18c0ee9850fc8c34 || goto error
call :downloadfile "harfbuzz-%HARFBUZZ%.zip" https://github.com/harfbuzz/harfbuzz/archive/refs/tags/%HARFBUZZ%.zip 31490c781bacd2ce56862555b11c51c964977c39f14f51b817dfaecf0be089fe || goto error
call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lpng1651.zip 31c2c6505fc1bb613574fd12357684b4e0292650607416ef1e68e6e4e0c470c8 || goto error
call :downloadfile "lpng%LIBPNG%-apng.patch.gz" https://download.sourceforge.net/libpng-apng/libpng-%LIBPNGLONG%-apng.patch.gz 9c16ec5654be709f062a705d0c6f529193f1c2123fe7f102fda6733913689023 || goto error
call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lpng1653.zip 140566abc64bb2320cb35f1d154d1cb3eb7174a12234d33bfdffb446bdc0a1d2 || goto error
call :downloadfile "lpng%LIBPNG%-apng.patch.gz" https://download.sourceforge.net/libpng-apng/libpng-%LIBPNGLONG%-apng.patch.gz 452a1a290bd0cf18737fad0057dc17b7fdf10a73eda2d6d4f31ba04fda25ef2c || goto error
call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/%LIBJPEGTURBO%/libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" 8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf || goto error
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 739356eef1192fff9d641c320a8f5ef4a10506b8927def4b9ceb764c7e947369 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 9ac2debb493e0d3e13dbd2729fb91f4bfeb00a0f4dff5e04b73cc9bac276b38d || goto error
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" c43f471a808b07fc541528410e94ce89c6745bdc1d744492e19911d35fbf7d33 || goto error
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" 2d828d8c999fdd18167937c071781c22321c643b04a106c714411c2356cdb26d || goto error
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" ddd74a417d2397eb085d047a9b6ba52b76e748055817f728fe691f8456035d23 || goto error
@@ -82,6 +84,7 @@ call :downloadfile "zstd-%ZSTD%.zip" "https://github.com/facebook/zstd/archive/r
call :downloadfile "KDDockWidgets-%KDDOCKWIDGETS%.zip" "https://github.com/KDAB/KDDockWidgets/archive/v%KDDOCKWIDGETS%.zip" 47ddb48197872055f0adf8e90a7235f8a3b795ca1ee3a28ac2c504c673ae3806 || goto error
call :downloadfile "plutovg-%PLUTOVG%.zip" "https://github.com/sammycage/plutovg/archive/v%PLUTOVG%.zip" 4fe4e48f28aa80171b2166d45c0976ab0f21eecedb52cd4c3ef73b5afb48fac9 || goto error
call :downloadfile "plutosvg-%PLUTOSVG%.zip" "https://github.com/sammycage/plutosvg/archive/v%PLUTOSVG%.zip" 82dee2c57ad712bdd6d6d81d3e76249d89caa4b5a4214353660fd5adff12201a || goto error
call :downloadfile: "agility-sdk-%AGILITYSDK%.nupkg" "https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/%AGILITYSDK%" 0027fc24f947c48dbded13ada7d280be221eb651644e23a8a476f0f1f0a079dd || goto error
call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/google/shaderc/archive/refs/tags/v%SHADERC%.zip" fab72d1a38eacea52710d18edb95dfd75db894ad869675d07a1eb26827da9b15 || goto error
call :downloadfile "shaderc-glslang-%SHADERC_GLSLANG%.zip" "https://github.com/KhronosGroup/glslang/archive/%SHADERC_GLSLANG%.zip" 4a118247386ffba9160113f146f2189ba5abe3995db357114d7112ede6bd3cd1 || goto error
@@ -201,10 +204,6 @@ echo Building Qt base...
rmdir /S /Q "qtbase-everywhere-src-%QT%"
%SEVENZIP% x "qtbase-everywhere-src-%QT%.zip" || goto error
cd "qtbase-everywhere-src-%QT%" || goto error
rem Disable the PCRE2 JIT, it doesn't properly verify AVX2 support.
%PATCH% -p1 < "%SCRIPTDIR%\qtbase-disable-pcre2-jit.patch" || goto error
cmake -B build -DFEATURE_sql=OFF -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" %FORCEPDB% -DINPUT_gui=yes -DINPUT_widgets=yes -DINPUT_ssl=yes -DINPUT_openssl=no -DINPUT_schannel=yes -DFEATURE_system_png=ON -DFEATURE_system_jpeg=ON -DFEATURE_system_zlib=ON -DFEATURE_system_freetype=ON -DFEATURE_system_harfbuzz=ON %QTBUILDSPEC% || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
@@ -306,6 +305,20 @@ cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
echo Unpacking Agility SDK
rmdir /S /Q "agility-sdk-%AGILITYSDK%"
%SEVENZIP% x -o"agility-sdk-%AGILITYSDK%" "agility-sdk-%AGILITYSDK%.nupkg" || goto error
cd "agility-sdk-%AGILITYSDK%" || goto error
if not exist "%INSTALLDIR%\bin\D3D12" (
mkdir "%INSTALLDIR%\bin\D3D12" || goto error
)
rem the pdbs aren't in the list of distributable files, so only copy the dlls.
copy "build\native\bin\x64\D3D12Core.dll" "%INSTALLDIR%\bin\D3D12\D3D12Core.dll" || goto error
if %DEBUG%==1 (
copy "build\native\bin\x64\d3d12SDKLayers.dll" "%INSTALLDIR%\bin\D3D12\d3d12SDKLayers.dll" || goto error
)
cd .. || goto error
echo Building shaderc...
rmdir /S /Q "shaderc-%SHADERC%"
%SEVENZIP% x "shaderc-%SHADERC%.zip" || goto error

View File

@@ -1,35 +0,0 @@
--- qtbase/src/3rdparty/pcre2/CMakeLists.txt 2024-03-19 08:46:43.000000000 -0700
+++ qtbase/src/3rdparty/pcre2/CMakeLists.txt 2024-06-06 21:52:20.539619500 -0700
@@ -41,6 +41,7 @@
src/pcre2_xclass.c
DEFINES
HAVE_CONFIG_H
+ PCRE2_DISABLE_JIT
PUBLIC_DEFINES
PCRE2_CODE_UNIT_WIDTH=16
PUBLIC_INCLUDE_DIRECTORIES
@@ -52,23 +53,8 @@
## Scopes:
#####################################################################
-qt_internal_extend_target(BundledPcre2 CONDITION QNX OR UIKIT
- DEFINES
- PCRE2_DISABLE_JIT
-)
-
-qt_internal_extend_target(BundledPcre2 CONDITION (TEST_architecture_arch STREQUAL "arm") AND WIN32
- DEFINES
- PCRE2_DISABLE_JIT
-)
-
-qt_internal_extend_target(BundledPcre2 CONDITION (TEST_architecture_arch STREQUAL "arm64") AND WIN32
- DEFINES
- PCRE2_DISABLE_JIT
-)
-
if (APPLE)
- target_compile_options(BundledPcre2 PRIVATE "SHELL:-Xarch_arm64 -DPCRE2_DISABLE_JIT")
+ target_compile_options(BundledPcre2 PRIVATE "SHELL:-Xarch_arm64")
endif()
qt_internal_extend_target(BundledPcre2 CONDITION WIN32

View File

@@ -115,7 +115,7 @@ jobs:
- name: Cache Dependencies
id: cache-deps
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: deps
key: ${{ inputs.os }} ${{ inputs.platform }} deps ${{ hashFiles('.github/workflows/scripts/windows/build-dependencies.bat', '.github/workflows/scripts/common/*.patch') }}
@@ -154,7 +154,7 @@ jobs:
cmake --build build --config Release --target unittests
- name: Upload artifact
uses: actions/upload-artifact@v5
uses: actions/upload-artifact@v6
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: |
@@ -186,7 +186,7 @@ jobs:
}
- name: Upload artifact - with symbols
uses: actions/upload-artifact@v5
uses: actions/upload-artifact@v6
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}-symbols
path: |

View File

@@ -1,7 +1,7 @@
// Generated by https://github.com/juliettef/IconFontCppHeaders script GenerateIconFontCppHeaders.py
// for C and C++
// from codepoints https://github.com/FortAwesome/Font-Awesome/raw/6.x/metadata/icons.yml
// for use with font https://github.com/FortAwesome/Font-Awesome/blob/6.x/webfonts/fa-regular-400.ttf, https://github.com/FortAwesome/Font-Awesome/blob/6.x/webfonts/fa-solid-900.ttf
// from codepoints https://github.com/FortAwesome/Font-Awesome/raw/7.x/metadata/icons.yml
// for use with font https://github.com/FortAwesome/Font-Awesome/blob/7.x/webfonts/fa-regular-400.woff2 (You may need to convert the .woff2 files to .ttf depending upon your loader.), https://github.com/FortAwesome/Font-Awesome/blob/7.x/webfonts/fa-solid-900.woff2 (You may need to convert the .woff2 files to .ttf depending upon your loader.)
#pragma once
@@ -25,6 +25,7 @@
#define ICON_FA_A "A" // U+0041
#define ICON_FA_ADDRESS_BOOK "\xef\x8a\xb9" // U+f2b9
#define ICON_FA_ADDRESS_CARD "\xef\x8a\xbb" // U+f2bb
#define ICON_FA_ALARM_CLOCK "\xef\x8d\x8e" // U+f34e
#define ICON_FA_ALIGN_CENTER "\xef\x80\xb7" // U+f037
#define ICON_FA_ALIGN_JUSTIFY "\xef\x80\xb9" // U+f039
#define ICON_FA_ALIGN_LEFT "\xef\x80\xb6" // U+f036
@@ -218,6 +219,7 @@
#define ICON_FA_BURGER "\xef\xa0\x85" // U+f805
#define ICON_FA_BURST "\xee\x93\x9c" // U+e4dc
#define ICON_FA_BUS "\xef\x88\x87" // U+f207
#define ICON_FA_BUS_SIDE "\xee\xa0\x9d" // U+e81d
#define ICON_FA_BUS_SIMPLE "\xef\x95\x9e" // U+f55e
#define ICON_FA_BUSINESS_TIME "\xef\x99\x8a" // U+f64a
#define ICON_FA_C "C" // U+0043
@@ -650,8 +652,6 @@
#define ICON_FA_HANDS_PRAYING "\xef\x9a\x84" // U+f684
#define ICON_FA_HANDSHAKE "\xef\x8a\xb5" // U+f2b5
#define ICON_FA_HANDSHAKE_ANGLE "\xef\x93\x84" // U+f4c4
#define ICON_FA_HANDSHAKE_SIMPLE "\xef\x93\x86" // U+f4c6
#define ICON_FA_HANDSHAKE_SIMPLE_SLASH "\xee\x81\x9f" // U+e05f
#define ICON_FA_HANDSHAKE_SLASH "\xee\x81\xa0" // U+e060
#define ICON_FA_HANUKIAH "\xef\x9b\xa6" // U+f6e6
#define ICON_FA_HARD_DRIVE "\xef\x82\xa0" // U+f0a0
@@ -665,7 +665,6 @@
#define ICON_FA_HEAD_SIDE_VIRUS "\xee\x81\xa4" // U+e064
#define ICON_FA_HEADING "\xef\x87\x9c" // U+f1dc
#define ICON_FA_HEADPHONES "\xef\x80\xa5" // U+f025
#define ICON_FA_HEADPHONES_SIMPLE "\xef\x96\x8f" // U+f58f
#define ICON_FA_HEADSET "\xef\x96\x90" // U+f590
#define ICON_FA_HEART "\xef\x80\x84" // U+f004
#define ICON_FA_HEART_CIRCLE_BOLT "\xee\x93\xbc" // U+e4fc
@@ -680,6 +679,7 @@
#define ICON_FA_HELICOPTER_SYMBOL "\xee\x94\x82" // U+e502
#define ICON_FA_HELMET_SAFETY "\xef\xa0\x87" // U+f807
#define ICON_FA_HELMET_UN "\xee\x94\x83" // U+e503
#define ICON_FA_HEXAGON "\xef\x8c\x92" // U+f312
#define ICON_FA_HEXAGON_NODES "\xee\x9a\x99" // U+e699
#define ICON_FA_HEXAGON_NODES_BOLT "\xee\x9a\x9a" // U+e69a
#define ICON_FA_HIGHLIGHTER "\xef\x96\x91" // U+f591
@@ -852,6 +852,7 @@
#define ICON_FA_MOBILE_RETRO "\xee\x94\xa7" // U+e527
#define ICON_FA_MOBILE_SCREEN "\xef\x8f\x8f" // U+f3cf
#define ICON_FA_MOBILE_SCREEN_BUTTON "\xef\x8f\x8d" // U+f3cd
#define ICON_FA_MOBILE_VIBRATE "\xee\xa0\x96" // U+e816
#define ICON_FA_MONEY_BILL "\xef\x83\x96" // U+f0d6
#define ICON_FA_MONEY_BILL_1 "\xef\x8f\x91" // U+f3d1
#define ICON_FA_MONEY_BILL_1_WAVE "\xef\x94\xbb" // U+f53b
@@ -881,6 +882,7 @@
#define ICON_FA_NETWORK_WIRED "\xef\x9b\xbf" // U+f6ff
#define ICON_FA_NEUTER "\xef\x88\xac" // U+f22c
#define ICON_FA_NEWSPAPER "\xef\x87\xaa" // U+f1ea
#define ICON_FA_NON_BINARY "\xee\xa0\x87" // U+e807
#define ICON_FA_NOT_EQUAL "\xef\x94\xbe" // U+f53e
#define ICON_FA_NOTDEF "\xee\x87\xbe" // U+e1fe
#define ICON_FA_NOTE_STICKY "\xef\x89\x89" // U+f249
@@ -888,6 +890,7 @@
#define ICON_FA_O "O" // U+004f
#define ICON_FA_OBJECT_GROUP "\xef\x89\x87" // U+f247
#define ICON_FA_OBJECT_UNGROUP "\xef\x89\x88" // U+f248
#define ICON_FA_OCTAGON "\xef\x8c\x86" // U+f306
#define ICON_FA_OIL_CAN "\xef\x98\x93" // U+f613
#define ICON_FA_OIL_WELL "\xee\x94\xb2" // U+e532
#define ICON_FA_OM "\xef\x99\xb9" // U+f679
@@ -916,6 +919,7 @@
#define ICON_FA_PEN_RULER "\xef\x96\xae" // U+f5ae
#define ICON_FA_PEN_TO_SQUARE "\xef\x81\x84" // U+f044
#define ICON_FA_PENCIL "\xef\x8c\x83" // U+f303
#define ICON_FA_PENTAGON "\xee\x9e\x90" // U+e790
#define ICON_FA_PEOPLE_ARROWS "\xee\x81\xa8" // U+e068
#define ICON_FA_PEOPLE_CARRY_BOX "\xef\x93\x8e" // U+f4ce
#define ICON_FA_PEOPLE_GROUP "\xee\x94\xb3" // U+e533
@@ -1090,6 +1094,7 @@
#define ICON_FA_SD_CARD "\xef\x9f\x82" // U+f7c2
#define ICON_FA_SECTION "\xee\x91\x87" // U+e447
#define ICON_FA_SEEDLING "\xef\x93\x98" // U+f4d8
#define ICON_FA_SEPTAGON "\xee\xa0\xa0" // U+e820
#define ICON_FA_SERVER "\xef\x88\xb3" // U+f233
#define ICON_FA_SHAPES "\xef\x98\x9f" // U+f61f
#define ICON_FA_SHARE "\xef\x81\xa4" // U+f064
@@ -1118,6 +1123,8 @@
#define ICON_FA_SIGNATURE "\xef\x96\xb7" // U+f5b7
#define ICON_FA_SIGNS_POST "\xef\x89\xb7" // U+f277
#define ICON_FA_SIM_CARD "\xef\x9f\x84" // U+f7c4
#define ICON_FA_SINGLE_QUOTE_LEFT "\xee\xa0\x9b" // U+e81b
#define ICON_FA_SINGLE_QUOTE_RIGHT "\xee\xa0\x9c" // U+e81c
#define ICON_FA_SINK "\xee\x81\xad" // U+e06d
#define ICON_FA_SITEMAP "\xef\x83\xa8" // U+f0e8
#define ICON_FA_SKULL "\xef\x95\x8c" // U+f54c
@@ -1141,6 +1148,7 @@
#define ICON_FA_SPELL_CHECK "\xef\xa2\x91" // U+f891
#define ICON_FA_SPIDER "\xef\x9c\x97" // U+f717
#define ICON_FA_SPINNER "\xef\x84\x90" // U+f110
#define ICON_FA_SPIRAL "\xee\xa0\x8a" // U+e80a
#define ICON_FA_SPLOTCH "\xef\x96\xbc" // U+f5bc
#define ICON_FA_SPOON "\xef\x8b\xa5" // U+f2e5
#define ICON_FA_SPRAY_CAN "\xef\x96\xbd" // U+f5bd
@@ -1325,8 +1333,6 @@
#define ICON_FA_USER_GRADUATE "\xef\x94\x81" // U+f501
#define ICON_FA_USER_GROUP "\xef\x94\x80" // U+f500
#define ICON_FA_USER_INJURED "\xef\x9c\xa8" // U+f728
#define ICON_FA_USER_LARGE "\xef\x90\x86" // U+f406
#define ICON_FA_USER_LARGE_SLASH "\xef\x93\xba" // U+f4fa
#define ICON_FA_USER_LOCK "\xef\x94\x82" // U+f502
#define ICON_FA_USER_MINUS "\xef\x94\x83" // U+f503
#define ICON_FA_USER_NINJA "\xef\x94\x84" // U+f504
@@ -1351,7 +1357,6 @@
#define ICON_FA_V "V" // U+0056
#define ICON_FA_VAN_SHUTTLE "\xef\x96\xb6" // U+f5b6
#define ICON_FA_VAULT "\xee\x8b\x85" // U+e2c5
#define ICON_FA_VECTOR_SQUARE "\xef\x97\x8b" // U+f5cb
#define ICON_FA_VENUS "\xef\x88\xa1" // U+f221
#define ICON_FA_VENUS_DOUBLE "\xef\x88\xa6" // U+f226
#define ICON_FA_VENUS_MARS "\xef\x88\xa8" // U+f228

View File

@@ -1,3 +1,22 @@
# v12.2.1
* fix parsing of leaderboards with comparisons in legacy-formatted values
* fix validation warning on long AddSource chains
# v12.2.0
* add rc_client_create_subset_list
* add rc_client_begin_fetch_game_titles
* greatly improve performance parsing long AddSource chains
* don't send pings if not processing frames; allows server to suspend session while emulator is paused
* modify validation logic to return most severe error instead of first error found
* improve validation warning when 'PauseIf {recall}' attempts to use non-PauseIf Remember
* fix rounding error when subtracting floats from integers
* fix infinite loop processing 'Remember {recall}' with no modifiers
* fix measured value jumping to 0 if all measured-generating alts are paused
* fix buffer overflow converting long user names between rc_client_external versions
* fix validation warning when adding differently sized values
* fix validation warning when ResetIf only applies to hit count inside an AndNext chain
* fix validation warning when only last node of modified memref chain differs
# v12.1.0
* add rc_client_get_user_subset_summary
* add validation warning for using MeasuredIf without Measured

View File

@@ -211,6 +211,8 @@ typedef struct rc_api_game_title_entry_t {
const char* title;
/* The image name for the game badge */
const char* image_name;
/* The URL for the game badge image */
const char* image_url;
}
rc_api_game_title_entry_t;

View File

@@ -364,6 +364,22 @@ RC_EXPORT const rc_client_subset_t* RC_CCONV rc_client_get_subset_info(rc_client
RC_EXPORT void RC_CCONV rc_client_get_user_subset_summary(const rc_client_t* client, uint32_t subset_id, rc_client_user_game_summary_t* summary);
typedef struct rc_client_subset_list_t {
const rc_client_subset_t** subsets;
uint32_t num_subsets;
} rc_client_subset_list_t;
/**
* Creates a list of subsets for the currently loaded game.
* Returns an allocated list that must be free'd by calling rc_client_destroy_subset_list.
*/
RC_EXPORT rc_client_subset_list_t* RC_CCONV rc_client_create_subset_list(rc_client_t* client);
/**
* Destroys a list allocated by rc_client_create_subset_list_list.
*/
RC_EXPORT void RC_CCONV rc_client_destroy_subset_list(rc_client_subset_list_t* list);
/*****************************************************************************\
| Fetch Game Hashes |
\*****************************************************************************/
@@ -398,6 +414,42 @@ RC_EXPORT rc_client_async_handle_t* RC_CCONV rc_client_begin_fetch_hash_library(
*/
RC_EXPORT void RC_CCONV rc_client_destroy_hash_library(rc_client_hash_library_t* list);
/*****************************************************************************\
| Fetch Game Titles |
\*****************************************************************************/
typedef struct rc_client_game_title_entry_t {
uint32_t game_id;
const char* title;
char badge_name[16];
const char* badge_url;
} rc_client_game_title_entry_t;
typedef struct rc_client_game_title_list_t {
rc_client_game_title_entry_t* entries;
uint32_t num_entries;
} rc_client_game_title_list_t;
/**
* Callback that is fired when a game titles request completes. list may be null if the query failed.
*/
typedef void(RC_CCONV* rc_client_fetch_game_titles_callback_t)(int result, const char* error_message,
rc_client_game_title_list_t* list, rc_client_t* client,
void* callback_userdata);
/**
* Starts an asynchronous request for titles and badge names for the specified games.
* The caller must provide an array of game IDs and the number of IDs in the array.
*/
RC_EXPORT rc_client_async_handle_t* RC_CCONV rc_client_begin_fetch_game_titles(
rc_client_t* client, const uint32_t* game_ids, uint32_t num_game_ids,
rc_client_fetch_game_titles_callback_t callback, void* callback_userdata);
/**
* Destroys a previously-allocated result from the rc_client_begin_fetch_game_titles() callback.
*/
RC_EXPORT void RC_CCONV rc_client_destroy_game_title_list(rc_client_game_title_list_t* list);
/*****************************************************************************\
| Achievements |
\*****************************************************************************/
@@ -503,7 +555,7 @@ enum {
RC_EXPORT rc_client_achievement_list_t* RC_CCONV rc_client_create_achievement_list(rc_client_t* client, int category, int grouping);
/**
* Destroys a list allocated by rc_client_get_achievement_list.
* Destroys a list allocated by rc_client_create_achievement_list.
*/
RC_EXPORT void RC_CCONV rc_client_destroy_achievement_list(rc_client_achievement_list_t* list);

View File

@@ -173,6 +173,8 @@ enum {
RC_OPERATOR_SUB,
RC_OPERATOR_SUB_PARENT, /* internal use */
RC_OPERATOR_ADD_ACCUMULATOR, /* internal use */
RC_OPERATOR_SUB_ACCUMULATOR, /* internal use */
RC_OPERATOR_INDIRECT_READ /* internal use */
};

View File

@@ -448,7 +448,8 @@ int rc_api_process_fetch_game_titles_server_response(rc_api_fetch_game_titles_re
rc_json_field_t entry_fields[] = {
RC_JSON_NEW_FIELD("ID"),
RC_JSON_NEW_FIELD("Title"),
RC_JSON_NEW_FIELD("ImageIcon")
RC_JSON_NEW_FIELD("ImageIcon"),
RC_JSON_NEW_FIELD("ImageUrl")
};
memset(response, 0, sizeof(*response));
@@ -482,6 +483,10 @@ int rc_api_process_fetch_game_titles_server_response(rc_api_fetch_game_titles_re
if (!rc_json_get_required_string(&entry->image_name, &response->response, &entry_fields[2], "ImageIcon"))
return RC_MISSING_VALUE;
rc_json_get_optional_string(&entry->image_url, &response->response, &entry_fields[3], "ImageUrl", "");
if (!entry->image_url[0])
entry->image_url = rc_api_build_avatar_url(&response->response.buffer, RC_IMAGE_TYPE_GAME, entry->image_name);
++entry;
}
}

View File

@@ -1686,6 +1686,67 @@ static void rc_client_free_pending_media(rc_client_pending_media_t* pending_medi
free(pending_media);
}
static void rc_client_log_active_assets(rc_client_t* client)
{
uint32_t num_achievements;
uint32_t num_active_achievements;
uint32_t num_unsupported_achievements;
uint32_t num_leaderboards;
uint32_t num_unsupported_leaderboards;
const rc_client_achievement_info_t* ach;
const rc_client_achievement_info_t* ach_stop;
const rc_client_leaderboard_info_t* lbd;
const rc_client_leaderboard_info_t* lbd_stop;
const rc_client_subset_info_t* subset = client->game->subsets;
for (; subset; subset = subset->next) {
num_achievements = 0;
num_active_achievements = 0;
num_unsupported_achievements = 0;
num_leaderboards = 0;
num_unsupported_leaderboards = 0;
ach = subset->achievements;
ach_stop = ach + subset->public_.num_achievements;
for (; ach < ach_stop; ++ach) {
if (ach->public_.category == RC_CLIENT_ACHIEVEMENT_CATEGORY_CORE) {
++num_achievements;
if (ach->public_.state == RC_CLIENT_ACHIEVEMENT_STATE_ACTIVE)
++num_active_achievements;
else if (ach->public_.state == RC_CLIENT_ACHIEVEMENT_STATE_DISABLED)
++num_unsupported_achievements;
}
}
lbd = subset->leaderboards;
lbd_stop = lbd + subset->public_.num_leaderboards;
for (; lbd < lbd_stop; ++lbd) {
++num_leaderboards;
if (lbd->public_.state == RC_CLIENT_LEADERBOARD_STATE_DISABLED)
++num_unsupported_leaderboards;
}
if (num_unsupported_achievements) {
if (num_unsupported_leaderboards) {
RC_CLIENT_LOG_INFO_FORMATTED(client, "Set %u: %u/%u achievements active (%u unsupported), %u leaderboards (%u unsupported)",
subset->public_.id, num_active_achievements, num_achievements, num_unsupported_achievements, num_leaderboards, num_unsupported_leaderboards);
}
else {
RC_CLIENT_LOG_INFO_FORMATTED(client, "Set %u: %u/%u achievements active (%u unsupported), %u leaderboards",
subset->public_.id, num_active_achievements, num_achievements, num_unsupported_achievements, num_leaderboards);
}
}
else if (num_unsupported_leaderboards) {
RC_CLIENT_LOG_INFO_FORMATTED(client, "Set %u: %u/%u achievements active, %u leaderboards (%u unsupported)",
subset->public_.id, num_active_achievements, num_achievements, num_leaderboards, num_unsupported_leaderboards);
}
else {
RC_CLIENT_LOG_INFO_FORMATTED(client, "Set %u: %u/%u achievements active, %u leaderboards",
subset->public_.id, num_active_achievements, num_achievements, num_leaderboards);
}
}
}
/* NOTE: address validation uses the read_memory callback to make sure the client
* will return data for the requested address. As such, this function must
* respect the `client->state.allow_background_memory_reads setting. Use
@@ -1720,10 +1781,13 @@ static void rc_client_activate_game(rc_client_load_state_t* load_state, rc_api_s
/* make the loaded game active if another game is not aleady being loaded. */
rc_mutex_lock(&client->state.mutex);
if (client->state.load == load_state)
if (client->state.load == load_state) {
client->game = load_state->game;
else
client->state.frames_processed = client->state.frames_at_last_ping = 0;
}
else {
load_state->progress = RC_CLIENT_LOAD_GAME_STATE_ABORTED;
}
rc_mutex_unlock(&client->state.mutex);
if (load_state->progress != RC_CLIENT_LOAD_GAME_STATE_ABORTED) {
@@ -1807,6 +1871,9 @@ static void rc_client_activate_game(rc_client_load_state_t* load_state, rc_api_s
RC_CLIENT_LOG_INFO_FORMATTED(client, "Game %u loaded, hardcore %s%s", load_state->game->public_.id,
client->state.hardcore ? "enabled" : "disabled",
(client->state.spectator_mode != RC_CLIENT_SPECTATOR_MODE_OFF) ? ", spectating" : "");
if (client->state.log_level >= RC_CLIENT_LOG_LEVEL_INFO)
rc_client_log_active_assets(client);
}
else {
RC_CLIENT_LOG_INFO_FORMATTED(client, "Subset %u loaded", load_state->subset->public_.id);
@@ -2352,6 +2419,7 @@ static int rc_client_attach_load_state(rc_client_t* client, rc_client_load_state
rc_mutex_lock(&client->state.mutex);
client->state.load = load_state;
client->state.frames_processed = client->state.frames_at_last_ping = 0;
rc_mutex_unlock(&client->state.mutex);
}
else if (client->state.load != load_state) {
@@ -3483,6 +3551,58 @@ const rc_client_subset_t* rc_client_get_subset_info(rc_client_t* client, uint32_
return NULL;
}
rc_client_subset_list_t* rc_client_create_subset_list(rc_client_t* client)
{
rc_client_subset_list_info_t* list;
const rc_client_subset_info_t* subset;
const rc_client_subset_t** subset_ptr;
const uint32_t list_size = RC_ALIGN(sizeof(*list));
uint32_t num_subsets = 0;
if (!client)
return (rc_client_subset_list_t*)calloc(1, list_size);
#ifdef RC_CLIENT_SUPPORTS_EXTERNAL
if (client->state.external_client && client->state.external_client->create_subset_list)
return (rc_client_subset_list_t*)client->state.external_client->create_subset_list();
#endif
if (!client->game)
return (rc_client_subset_list_t*)calloc(1, list_size);
rc_mutex_lock(&client->state.mutex);
subset = client->game->subsets;
for (; subset; subset = subset->next) {
if (subset->active)
num_subsets++;
}
list = (rc_client_subset_list_info_t*)malloc(list_size + num_subsets * sizeof(rc_client_subset_t*));
list->public_.subsets = subset_ptr = (const rc_client_subset_t**)((uint8_t*)list + list_size);
subset = client->game->subsets;
for (; subset; subset = subset->next) {
if (subset->active)
*subset_ptr++ = &subset->public_;
}
rc_mutex_unlock(&client->state.mutex);
list->destroy_func = NULL;
list->public_.num_subsets = (uint32_t)(subset_ptr - list->public_.subsets);
return &list->public_;
}
void rc_client_destroy_subset_list(rc_client_subset_list_t* list)
{
rc_client_subset_list_info_t* info = (rc_client_subset_list_info_t*)list;
if (info->destroy_func)
info->destroy_func(info);
else
free(list);
}
/* ===== Fetch Game Hashes ===== */
typedef struct rc_client_fetch_hash_library_callback_data_t {
@@ -3595,6 +3715,158 @@ void rc_client_destroy_hash_library(rc_client_hash_library_t* list)
free(list);
}
/* ===== Fetch Game Titles ===== */
typedef struct rc_client_fetch_game_titles_callback_data_t {
rc_client_t* client;
rc_client_fetch_game_titles_callback_t callback;
void* callback_userdata;
rc_client_async_handle_t async_handle;
} rc_client_fetch_game_titles_callback_data_t;
static void rc_client_fetch_game_titles_callback(const rc_api_server_response_t* server_response, void* callback_data)
{
rc_client_fetch_game_titles_callback_data_t* titles_callback_data =
(rc_client_fetch_game_titles_callback_data_t*)callback_data;
rc_client_t* client = titles_callback_data->client;
rc_api_fetch_game_titles_response_t titles_response;
const char* error_message;
int result;
result = rc_client_end_async(client, &titles_callback_data->async_handle);
if (result) {
if (result != RC_CLIENT_ASYNC_DESTROYED)
RC_CLIENT_LOG_VERBOSE(client, "Fetch game titles aborted");
free(titles_callback_data);
return;
}
result = rc_api_process_fetch_game_titles_server_response(&titles_response, server_response);
error_message =
rc_client_server_error_message(&result, server_response->http_status_code, &titles_response.response);
if (error_message) {
RC_CLIENT_LOG_ERR_FORMATTED(client, "Fetch game titles failed: %s", error_message);
titles_callback_data->callback(result, error_message, NULL, client, titles_callback_data->callback_userdata);
} else {
rc_client_game_title_list_t* list;
size_t strings_size = 0;
const rc_api_game_title_entry_t* src;
const rc_api_game_title_entry_t* stop;
size_t list_size;
/* calculate string buffer size */
for (src = titles_response.entries, stop = src + titles_response.num_entries; src < stop; ++src) {
if (src->title)
strings_size += strlen(src->title) + 1;
if (src->image_url)
strings_size += strlen(src->image_url) + 1;
}
list_size = sizeof(*list) + sizeof(rc_client_game_title_entry_t) * titles_response.num_entries + strings_size;
list = (rc_client_game_title_list_t*)malloc(list_size);
if (!list) {
titles_callback_data->callback(RC_OUT_OF_MEMORY, rc_error_str(RC_OUT_OF_MEMORY), NULL, client,
titles_callback_data->callback_userdata);
} else {
rc_client_game_title_entry_t* entry = list->entries =
(rc_client_game_title_entry_t*)((uint8_t*)list + sizeof(*list));
char* strings = (char*)((uint8_t*)list + sizeof(*list) +
sizeof(rc_client_game_title_entry_t) * titles_response.num_entries);
for (src = titles_response.entries, stop = src + titles_response.num_entries; src < stop; ++src, ++entry) {
entry->game_id = src->id;
if (src->title) {
const size_t len = strlen(src->title) + 1;
entry->title = strings;
memcpy(strings, src->title, len);
strings += len;
} else {
entry->title = NULL;
}
if (src->image_name)
snprintf(entry->badge_name, sizeof(entry->badge_name), "%s", src->image_name);
else
entry->badge_name[0] = '\0';
if (src->image_url) {
const size_t len = strlen(src->image_url) + 1;
entry->badge_url = strings;
memcpy(strings, src->image_url, len);
strings += len;
}
else {
entry->badge_url = NULL;
}
}
list->num_entries = titles_response.num_entries;
titles_callback_data->callback(RC_OK, NULL, list, client, titles_callback_data->callback_userdata);
}
}
rc_api_destroy_fetch_game_titles_response(&titles_response);
free(titles_callback_data);
}
rc_client_async_handle_t* rc_client_begin_fetch_game_titles(rc_client_t* client, const uint32_t* game_ids,
uint32_t num_game_ids,
rc_client_fetch_game_titles_callback_t callback,
void* callback_userdata)
{
rc_api_fetch_game_titles_request_t api_params;
rc_client_fetch_game_titles_callback_data_t* callback_data;
rc_client_async_handle_t* async_handle;
rc_api_request_t request;
int result;
const char* error_message;
if (!client) {
callback(RC_INVALID_STATE, "client is required", NULL, client, callback_userdata);
return NULL;
}
if (!game_ids || num_game_ids == 0) {
callback(RC_INVALID_STATE, "game_ids is required", NULL, client, callback_userdata);
return NULL;
}
api_params.game_ids = game_ids;
api_params.num_game_ids = num_game_ids;
result = rc_api_init_fetch_game_titles_request_hosted(&request, &api_params, &client->state.host);
if (result != RC_OK) {
error_message = rc_error_str(result);
callback(result, error_message, NULL, client, callback_userdata);
return NULL;
}
callback_data = (rc_client_fetch_game_titles_callback_data_t*)calloc(1, sizeof(*callback_data));
if (!callback_data) {
callback(RC_OUT_OF_MEMORY, rc_error_str(RC_OUT_OF_MEMORY), NULL, client, callback_userdata);
return NULL;
}
callback_data->client = client;
callback_data->callback = callback;
callback_data->callback_userdata = callback_userdata;
async_handle = &callback_data->async_handle;
rc_client_begin_async(client, async_handle);
client->callbacks.server_call(&request, rc_client_fetch_game_titles_callback, callback_data, client);
rc_api_destroy_request(&request);
return rc_client_async_handle_valid(client, async_handle) ? async_handle : NULL;
}
void rc_client_destroy_game_title_list(rc_client_game_title_list_t* list)
{
free(list);
}
/* ===== Achievements ===== */
static void rc_client_update_achievement_display_information(rc_client_t* client, rc_client_achievement_info_t* achievement, time_t recent_unlock_time)
@@ -5160,30 +5432,37 @@ static void rc_client_ping(rc_client_scheduled_callback_data_t* callback_data, r
char buffer[256];
int result;
if (!client->callbacks.rich_presence_override ||
!client->callbacks.rich_presence_override(client, buffer, sizeof(buffer))) {
rc_mutex_lock(&client->state.mutex);
/* if no frames have been processed since the last ping, the emulator is idle. let the
* server session expire. it will be resumed/restarted once frames start getting
* processed again. */
if (client->state.frames_processed != client->state.frames_at_last_ping) {
client->state.frames_at_last_ping = client->state.frames_processed;
rc_runtime_get_richpresence(&client->game->runtime, buffer, sizeof(buffer),
client->state.legacy_peek, client, NULL);
if (!client->callbacks.rich_presence_override ||
!client->callbacks.rich_presence_override(client, buffer, sizeof(buffer))) {
rc_mutex_lock(&client->state.mutex);
rc_mutex_unlock(&client->state.mutex);
}
rc_runtime_get_richpresence(&client->game->runtime, buffer, sizeof(buffer),
client->state.legacy_peek, client, NULL);
memset(&api_params, 0, sizeof(api_params));
api_params.username = client->user.username;
api_params.api_token = client->user.token;
api_params.game_id = client->game->public_.id;
api_params.rich_presence = buffer;
api_params.game_hash = client->game->public_.hash;
api_params.hardcore = client->state.hardcore;
rc_mutex_unlock(&client->state.mutex);
}
result = rc_api_init_ping_request_hosted(&request, &api_params, &client->state.host);
if (result != RC_OK) {
RC_CLIENT_LOG_WARN_FORMATTED(client, "Error generating ping request: %s", rc_error_str(result));
}
else {
client->callbacks.server_call(&request, rc_client_ping_callback, client, client);
memset(&api_params, 0, sizeof(api_params));
api_params.username = client->user.username;
api_params.api_token = client->user.token;
api_params.game_id = client->game->public_.id;
api_params.rich_presence = buffer;
api_params.game_hash = client->game->public_.hash;
api_params.hardcore = client->state.hardcore;
result = rc_api_init_ping_request_hosted(&request, &api_params, &client->state.host);
if (result != RC_OK) {
RC_CLIENT_LOG_WARN_FORMATTED(client, "Error generating ping request: %s", rc_error_str(result));
}
else {
client->callbacks.server_call(&request, rc_client_ping_callback, client, client);
}
}
callback_data->when = now + 120 * 1000;
@@ -5885,6 +6164,8 @@ void rc_client_do_frame(rc_client_t* client)
rc_mutex_unlock(&client->state.mutex);
rc_client_raise_pending_events(client, client->game);
++client->state.frames_processed;
}
/* we've processed a frame. if there's a pause delay in effect, process it */

View File

@@ -9,13 +9,15 @@
/* https://media.retroachievements.org/Badge/123456_lock.png is 58 with null terminator */
#define RC_CLIENT_IMAGE_URL_BUFFER_SIZE 64
/* https://media.retroachievements.org/UserPic/TwentyCharUserNameXX.png is 69 with null terminator */
#define RC_CLIENT_USER_IMAGE_URL_BUFFER_SIZE 80
typedef struct rc_client_external_conversions_t {
rc_client_user_t user;
rc_client_game_t game;
rc_client_subset_t subsets[4];
rc_client_achievement_t achievements[16];
char user_avatar_url[RC_CLIENT_IMAGE_URL_BUFFER_SIZE];
char user_avatar_url[RC_CLIENT_USER_IMAGE_URL_BUFFER_SIZE];
char game_badge_url[RC_CLIENT_IMAGE_URL_BUFFER_SIZE];
char subset_badge_url[4][RC_CLIENT_IMAGE_URL_BUFFER_SIZE];
char achievement_badge_url[16][RC_CLIENT_IMAGE_URL_BUFFER_SIZE];
@@ -24,7 +26,7 @@ typedef struct rc_client_external_conversions_t {
uint32_t next_achievement_index;
} rc_client_external_conversions_t;
static const char* rc_client_external_build_avatar_url(char buffer[], uint32_t image_type, const char* image_name)
static const char* rc_client_external_build_avatar_url(char buffer[], size_t buffer_size, uint32_t image_type, const char* image_name)
{
rc_api_fetch_image_request_t image_request;
rc_api_request_t request;
@@ -38,7 +40,7 @@ static const char* rc_client_external_build_avatar_url(char buffer[], uint32_t i
if (result != RC_OK)
return NULL;
strcpy_s(buffer, RC_CLIENT_IMAGE_URL_BUFFER_SIZE, request.url);
snprintf(buffer, buffer_size, "%s", request.url);
return buffer;
}
@@ -69,7 +71,9 @@ const rc_client_user_t* rc_client_external_convert_v1_user(const rc_client_t* cl
RC_CONVERSION_FILL(converted, rc_client_user_t, v1_rc_client_user_t);
converted->avatar_url = rc_client_external_build_avatar_url(
client->state.external_client_conversions->user_avatar_url, RC_IMAGE_TYPE_USER, v1_user->username);
client->state.external_client_conversions->user_avatar_url,
sizeof(client->state.external_client_conversions->user_avatar_url),
RC_IMAGE_TYPE_USER, v1_user->username);
return converted;
}
@@ -88,7 +92,9 @@ const rc_client_game_t* rc_client_external_convert_v1_game(const rc_client_t* cl
RC_CONVERSION_FILL(converted, rc_client_game_t, v1_rc_client_game_t);
converted->badge_url = rc_client_external_build_avatar_url(
client->state.external_client_conversions->game_badge_url, RC_IMAGE_TYPE_GAME, v1_game->badge_name);
client->state.external_client_conversions->game_badge_url,
sizeof(client->state.external_client_conversions->game_badge_url),
RC_IMAGE_TYPE_GAME, v1_game->badge_name);
return converted;
}
@@ -123,7 +129,9 @@ const rc_client_subset_t* rc_client_external_convert_v1_subset(const rc_client_t
memcpy(converted, v1_subset, sizeof(v1_rc_client_subset_t));
RC_CONVERSION_FILL(converted, rc_client_subset_t, v1_rc_client_subset_t);
converted->badge_url = rc_client_external_build_avatar_url(badge_url, RC_IMAGE_TYPE_GAME, v1_subset->badge_name);
converted->badge_url = rc_client_external_build_avatar_url(badge_url,
sizeof(client->state.external_client_conversions->subset_badge_url[0]),
RC_IMAGE_TYPE_GAME, v1_subset->badge_name);
return converted;
}
@@ -161,8 +169,12 @@ const rc_client_achievement_t* rc_client_external_convert_v1_achievement(const r
memcpy(converted, v1_achievement, sizeof(v1_rc_client_achievement_t));
RC_CONVERSION_FILL(converted, rc_client_achievement_t, v1_rc_client_achievement_t);
converted->badge_url = rc_client_external_build_avatar_url(badge_url, RC_IMAGE_TYPE_ACHIEVEMENT, v1_achievement->badge_name);
converted->badge_locked_url = rc_client_external_build_avatar_url(badge_locked_url, RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED, v1_achievement->badge_name);
converted->badge_url = rc_client_external_build_avatar_url(badge_url,
sizeof(client->state.external_client_conversions->achievement_badge_url[0]),
RC_IMAGE_TYPE_ACHIEVEMENT, v1_achievement->badge_name);
converted->badge_locked_url = rc_client_external_build_avatar_url(badge_locked_url,
sizeof(client->state.external_client_conversions->achievement_badge_locked_url[0]),
RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED, v1_achievement->badge_name);
return converted;
}
@@ -246,9 +258,13 @@ rc_client_achievement_list_t* rc_client_external_convert_v1_achievement_list(con
*achievement = &new_list->achievements[num_achievements++];
memcpy(*achievement, *src_achievement, sizeof(**src_achievement));
(*achievement)->badge_url = rc_client_external_build_avatar_url(badge_url, RC_IMAGE_TYPE_ACHIEVEMENT, (*achievement)->badge_name);
(*achievement)->badge_url = rc_client_external_build_avatar_url(badge_url,
sizeof(client->state.external_client_conversions->achievement_badge_url[0]),
RC_IMAGE_TYPE_ACHIEVEMENT, (*achievement)->badge_name);
badge_url += RC_CLIENT_IMAGE_URL_BUFFER_SIZE;
(*achievement)->badge_locked_url = rc_client_external_build_avatar_url(badge_url, RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED, (*achievement)->badge_name);
(*achievement)->badge_locked_url = rc_client_external_build_avatar_url(badge_url,
sizeof(client->state.external_client_conversions->achievement_badge_locked_url[0]),
RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED, (*achievement)->badge_name);
badge_url += RC_CLIENT_IMAGE_URL_BUFFER_SIZE;
}
}

View File

@@ -61,6 +61,11 @@ typedef rc_client_async_handle_t* (RC_CCONV *rc_client_external_begin_fetch_lead
typedef rc_client_async_handle_t* (RC_CCONV *rc_client_external_begin_fetch_leaderboard_entries_around_user_func_t)(rc_client_t* client,
uint32_t leaderboard_id, uint32_t count, rc_client_fetch_leaderboard_entries_callback_t callback, void* callback_userdata);
/* NOTE: rc_client_external_create_subset_list_func_t returns an internal wrapper structure which contains the public list
* and a destructor function. */
struct rc_client_subset_list_info_t;
typedef struct rc_client_subset_list_info_t* (RC_CCONV* rc_client_external_create_subset_list_func_t)();
typedef size_t (RC_CCONV *rc_client_external_progress_size_func_t)(void);
typedef int (RC_CCONV *rc_client_external_serialize_progress_func_t)(uint8_t* buffer, size_t buffer_size);
@@ -144,6 +149,9 @@ typedef struct rc_client_external_t
rc_client_external_get_user_game_summary_func_t get_user_game_summary_v5;
rc_client_external_get_user_subset_summary_func_t get_user_subset_summary;
/* VERSION 6 */
rc_client_external_create_subset_list_func_t create_subset_list;
} rc_client_external_t;
#define RC_CLIENT_EXTERNAL_VERSION 5

View File

@@ -222,6 +222,14 @@ typedef struct rc_client_subset_info_t {
uint8_t pending_events;
} rc_client_subset_info_t;
struct rc_client_subset_list_info_t;
typedef void (RC_CCONV* rc_client_destroy_subset_list_func_t)(struct rc_client_subset_list_info_t* list);
typedef struct rc_client_subset_list_info_t {
rc_client_subset_list_t public_;
rc_client_destroy_subset_list_func_t destroy_func;
} rc_client_subset_list_info_t;
/*****************************************************************************\
| Game |
\*****************************************************************************/
@@ -316,6 +324,8 @@ typedef struct rc_client_state_t {
rc_client_raintegration_t* raintegration;
#endif
uint32_t frames_processed;
uint32_t frames_at_last_ping;
uint16_t unpaused_frame_decay;
uint16_t required_unpaused_frames;

View File

@@ -649,6 +649,7 @@ static void rc_libretro_memory_init_from_unmapped_memory(rc_libretro_memory_regi
uint32_t i, j;
rc_libretro_core_memory_info_t info;
size_t offset;
int found_aligning_padding = 0;
for (i = 0; i < console_regions->num_regions; ++i) {
const rc_memory_region_t* console_region = &console_regions->region[i];
@@ -656,6 +657,16 @@ static void rc_libretro_memory_init_from_unmapped_memory(rc_libretro_memory_regi
const uint32_t type = rc_libretro_memory_console_region_to_ram_type(console_region->type);
uint32_t base_address = 0;
if (console_region->type == RC_MEMORY_TYPE_UNUSED && console_region_size >= 0x10000 && !found_aligning_padding) {
if (console_regions->region[console_regions->num_regions - 1].end_address > 0x01000000) {
/* assume anything exposing more than 16MB of regions with at least one 64KB+ UNUSED region
* is padding so things align with real addresses. this indicates the memory is disjoint
* in the system, so we cannot expect it to be contiguous in the RETRO_SYSTEM_RAM.
* stop processing regions now, and just fill the remaining memory map with null filler. */
found_aligning_padding = 1;
}
}
for (j = 0; j <= i; ++j) {
const rc_memory_region_t* console_region2 = &console_regions->region[j];
if (rc_libretro_memory_console_region_to_ram_type(console_region2->type) == type) {
@@ -665,7 +676,13 @@ static void rc_libretro_memory_init_from_unmapped_memory(rc_libretro_memory_regi
}
offset = console_region->start_address - base_address;
get_core_memory_info(type, &info);
if (!found_aligning_padding) {
get_core_memory_info(type, &info);
}
else {
info.data = NULL;
info.size = console_region_size;
}
if (offset < info.size) {
info.size -= offset;

View File

@@ -8,8 +8,8 @@
RC_BEGIN_C_DECLS
#define RCHEEVOS_VERSION_MAJOR 12
#define RCHEEVOS_VERSION_MINOR 1
#define RCHEEVOS_VERSION_PATCH 0
#define RCHEEVOS_VERSION_MINOR 2
#define RCHEEVOS_VERSION_PATCH 1
#define RCHEEVOS_MAKE_VERSION(major, minor, patch) (major * 1000000 + minor * 1000 + patch)
#define RCHEEVOS_VERSION RCHEEVOS_MAKE_VERSION(RCHEEVOS_VERSION_MAJOR, RCHEEVOS_VERSION_MINOR, RCHEEVOS_VERSION_PATCH)

View File

@@ -374,7 +374,7 @@ void rc_condition_update_parse_state(rc_condition_t* condition, rc_parse_state_t
memcpy(&parse->addsource_parent, &cond_operand, sizeof(cond_operand));
}
parse->addsource_oper = RC_OPERATOR_ADD;
parse->addsource_oper = RC_OPERATOR_ADD_ACCUMULATOR;
parse->indirect_parent.type = RC_OPERAND_NONE;
break;
@@ -388,13 +388,13 @@ void rc_condition_update_parse_state(rc_condition_t* condition, rc_parse_state_t
/* type determined by parent */
const uint8_t new_size = rc_operand_is_float(&parse->addsource_parent) ? RC_MEMSIZE_FLOAT : RC_MEMSIZE_32_BITS;
if (parse->addsource_oper == RC_OPERATOR_ADD && !rc_operand_is_memref(&parse->addsource_parent)) {
if (parse->addsource_oper == RC_OPERATOR_ADD_ACCUMULATOR && !rc_operand_is_memref(&parse->addsource_parent)) {
/* if the previous element was a constant we have to turn it into a memref by adding zero */
rc_modified_memref_t* memref;
rc_operand_t zero;
rc_operand_set_const(&zero, 0);
memref = rc_alloc_modified_memref(parse,
parse->addsource_parent.size, &parse->addsource_parent, RC_OPERATOR_ADD, &zero);
parse->addsource_parent.size, &parse->addsource_parent, RC_OPERATOR_ADD_ACCUMULATOR, &zero);
parse->addsource_parent.value.memref = (rc_memref_t*)memref;
parse->addsource_parent.type = RC_OPERAND_ADDRESS;
}
@@ -414,19 +414,27 @@ void rc_condition_update_parse_state(rc_condition_t* condition, rc_parse_state_t
}
/* subtract the condition from the chain */
parse->addsource_oper = rc_operand_is_memref(&parse->addsource_parent) ? RC_OPERATOR_SUB : RC_OPERATOR_SUB_PARENT;
parse->addsource_oper = rc_operand_is_memref(&parse->addsource_parent) ? RC_OPERATOR_SUB_ACCUMULATOR : RC_OPERATOR_SUB_PARENT;
rc_condition_convert_to_operand(condition, &cond_operand, parse);
rc_operand_addsource(&cond_operand, parse, new_size);
memcpy(&parse->addsource_parent, &cond_operand, sizeof(cond_operand));
/* indicate the next value can be added to the chain */
parse->addsource_oper = RC_OPERATOR_ADD;
parse->addsource_oper = RC_OPERATOR_ADD_ACCUMULATOR;
}
parse->indirect_parent.type = RC_OPERAND_NONE;
break;
case RC_CONDITION_REMEMBER:
if (condition->operand1.type == RC_OPERAND_RECALL &&
condition->oper == RC_OPERATOR_NONE &&
parse->addsource_parent.type == RC_OPERAND_NONE &&
parse->indirect_parent.type == RC_OPERAND_NONE) {
/* Remembering {recall} without any modifications is a no-op */
break;
}
rc_condition_convert_to_operand(condition, &condition->operand1, parse);
if (parse->addsource_parent.type != RC_OPERAND_NONE) {
@@ -465,6 +473,9 @@ void rc_condition_update_parse_state(rc_condition_t* condition, rc_parse_state_t
default:
if (parse->addsource_parent.type != RC_OPERAND_NONE) {
/* type determined by leaf */
if (parse->addsource_oper == RC_OPERATOR_ADD_ACCUMULATOR)
parse->addsource_oper = RC_OPERATOR_ADD;
rc_operand_addsource(&condition->operand1, parse, condition->operand1.size);
condition->operand1.is_combining = 1;

View File

@@ -62,8 +62,10 @@ static int32_t rc_classify_conditions(rc_condset_t* self, const char* memaddr, c
do {
rc_parse_condition_internal(&condition, &memaddr, &parse);
if (parse.offset < 0)
if (parse.offset < 0) {
rc_destroy_parse_state(&parse);
return parse.offset;
}
++index;
@@ -106,7 +108,9 @@ static int32_t rc_classify_conditions(rc_condset_t* self, const char* memaddr, c
* logic in rc_find_next_classification */
self->num_other_conditions += chain_length - 1;
return index;
rc_destroy_parse_state(&parse);
return (int32_t)index;
}
static int rc_find_next_classification(const char* memaddr) {

View File

@@ -154,8 +154,14 @@ rc_modified_memref_t* rc_alloc_modified_memref(rc_parse_state_t* parse, uint8_t
memcpy(&modified_memref->parent, parent, sizeof(modified_memref->parent));
memcpy(&modified_memref->modifier, modifier, sizeof(modified_memref->modifier));
modified_memref->modifier_type = modifier_type;
modified_memref->depth = 0;
modified_memref->memref.address = rc_operand_is_memref(modifier) ? modifier->value.memref->address : modifier->value.num;
if (rc_operand_is_memref(parent) && parent->value.memref->value.memref_type == RC_MEMREF_TYPE_MODIFIED_MEMREF) {
const rc_modified_memref_t* parent_modified_memref = (rc_modified_memref_t*)parent->value.memref;
modified_memref->depth = parent_modified_memref->depth + 1;
}
return modified_memref;
}
@@ -729,11 +735,34 @@ uint32_t rc_get_modified_memref_value(const rc_modified_memref_t* memref, rc_pee
break;
case RC_OPERATOR_SUB_PARENT:
/* sub parent is "-parent + modifier" */
rc_typed_value_negate(&value);
rc_typed_value_add(&value, &modifier);
rc_typed_value_convert(&value, memref->memref.value.type);
break;
case RC_OPERATOR_SUB_ACCUMULATOR:
rc_typed_value_negate(&modifier);
/* fallthrough */ /* to case RC_OPERATOR_SUB_ACCUMULATOR */
case RC_OPERATOR_ADD_ACCUMULATOR:
/* when modifying the accumulator, force the modifier to match the accumulator
* type instead of promoting them both to the less restrictive type.
*
* 18 - 17.5 will result in an integer. should it be 0 or 1?
*
* default: float is less restrictive, convert both to float for combine,
* then convert to the memref type.
* (int)((float)18 - 17.5) -> (int)(0.5) -> 0
*
* accumulator is integer: force modifier to be integer before combining
* (int)(18 - (int)17.5) -> (int)(18 - 17) -> 1
*/
rc_typed_value_convert(&modifier, value.type);
rc_typed_value_add(&value, &modifier);
rc_typed_value_convert(&value, memref->memref.value.type);
break;
default:
rc_typed_value_combine(&value, &modifier, memref->modifier_type);
rc_typed_value_convert(&value, memref->memref.value.type);

View File

@@ -334,8 +334,11 @@ int rc_operands_are_equal(const rc_operand_t* left, const rc_operand_t* right) {
const rc_modified_memref_t* left_memref = (const rc_modified_memref_t*)left->value.memref;
const rc_modified_memref_t* right_memref = (const rc_modified_memref_t*)right->value.memref;
return (left_memref->modifier_type == right_memref->modifier_type &&
left_memref->depth == right_memref->depth &&
rc_operands_are_equal(&left_memref->modifier, &right_memref->modifier) &&
rc_operands_are_equal(&left_memref->parent, &right_memref->parent) &&
rc_operands_are_equal(&left_memref->modifier, &right_memref->modifier));
1 == 1
);
}
default:

View File

@@ -14,10 +14,11 @@ typedef struct rc_scratch_string {
rc_scratch_string_t;
typedef struct rc_modified_memref_t {
rc_memref_t memref; /* for compatibility with rc_operand_t.value.memref */
rc_memref_t memref; /* For compatibility with rc_operand_t.value.memref */
rc_operand_t parent; /* The parent memref this memref is derived from (type will always be a memref type) */
rc_operand_t modifier; /* The modifier to apply to the parent. */
uint8_t modifier_type; /* How to apply the modifier to the parent. (RC_OPERATOR_*) */
uint16_t depth; /* The number of parents this memref has. */
}
rc_modified_memref_t;
@@ -382,7 +383,6 @@ rc_memrefs_t* rc_richpresence_get_memrefs(rc_richpresence_t* self);
void rc_reset_richpresence_triggers(rc_richpresence_t* self);
void rc_update_richpresence_internal(rc_richpresence_t* richpresence, rc_peek_t peek, void* peek_ud);
int rc_validate_memrefs(const rc_memrefs_t* memrefs, char result[], const size_t result_size, uint32_t max_address);
int rc_validate_memrefs_for_console(const rc_memrefs_t* memrefs, char result[], const size_t result_size, uint32_t console_id);
RC_END_C_DECLS

File diff suppressed because it is too large Load Diff

View File

@@ -235,8 +235,14 @@ int rc_evaluate_trigger(rc_trigger_t* self, rc_peek_t peek, void* ud, void* unus
is_paused |= sub_paused;
}
/* if paused, the measured value may not be captured, keep the old value */
if (!is_paused) {
if (is_paused) {
/* if the trigger is fully paused, ignore any updates to the measured value */
}
else if (measured_value.type == RC_VALUE_TYPE_NONE) {
/* if a measured value was not captured, keep the old value (it's possible to pause
* an alt that is generating the measured value without fully pausing the trigger) */
}
else {
rc_typed_value_convert(&measured_value, RC_VALUE_TYPE_UNSIGNED);
self->measured_value = measured_value.value.u32;
}

View File

@@ -67,6 +67,7 @@ static void rc_parse_legacy_value(rc_value_t* self, const char** memaddr, rc_par
next_clause = &self->conditions;
do {
/* count the number of joiners and add one to determine the number of clauses. */
buffer[0] = 'A'; /* reset to AddSource */
done = 0;
num_measured_conditions = 1;
buffer_ptr = *memaddr;
@@ -97,8 +98,8 @@ static void rc_parse_legacy_value(rc_value_t* self, const char** memaddr, rc_par
}
} while (!done);
/* if last condition is SubSource, we'll need to add a dummy condition for the Measured */
if (buffer[0] == 'B')
/* if last condition is not AddSource, we'll need to add a dummy condition for the Measured */
if (buffer[0] != 'A')
++num_measured_conditions;
condset_with_conditions = RC_ALLOC_WITH_TRAILING(rc_condset_with_trailing_conditions_t,
@@ -121,10 +122,18 @@ static void rc_parse_legacy_value(rc_value_t* self, const char** memaddr, rc_par
for (;; ++(*memaddr)) {
switch (**memaddr) {
case '_': /* add next */
*ptr = '\0';
break;
case '$': /* maximum of */
case '\0': /* end of string */
case ':': /* end of leaderboard clause */
case ')': /* end of rich presence macro */
/* the last condition needs to be Measured - AddSource can be changed here,
* SubSource will be handled later */
if (buffer[0] == 'A')
buffer[0] = 'M';
*ptr = '\0';
break;
@@ -171,38 +180,41 @@ static void rc_parse_legacy_value(rc_value_t* self, const char** memaddr, rc_par
return;
}
if (!rc_operator_is_modifying(cond->oper)) {
parse->offset = RC_INVALID_OPERATOR;
return;
if (cond->type == RC_CONDITION_MEASURED && !rc_operator_is_modifying(cond->oper)) {
/* ignore non-modifying operator on measured clause. if it were parsed as an AddSource
* or SubSource, that would have already happened in rc_parse_condition_internal, and
* legacy formatted values are essentially a series of AddSources. */
cond->oper = RC_OPERATOR_NONE;
}
rc_condition_update_parse_state(cond, parse);
*next = cond;
next = &cond->next;
if (**memaddr != '_') /* add next */
break;
rc_condition_update_parse_state(cond, parse);
++cond;
}
/* end of clause */
if (cond->type == RC_CONDITION_SUB_SOURCE) {
/* cannot change SubSource to Measured. add a dummy condition */
rc_condition_update_parse_state(cond, parse);
if (parse->buffer)
/* -- end of clause -- */
/* clause must end in a Measured. if it doesn't, append one */
if (cond->type != RC_CONDITION_MEASURED) {
if (!parse->buffer)
cond = &local_cond;
else
++cond;
buffer_ptr = "A:0";
buffer_ptr = "M:0";
rc_parse_condition_internal(cond, &buffer_ptr, parse);
*next = cond;
next = &cond->next;
rc_condition_update_parse_state(cond, parse);
}
/* convert final AddSource condition to Measured */
cond->type = RC_CONDITION_MEASURED;
cond->next = NULL;
rc_condition_update_parse_state(cond, parse);
*next = NULL;
/* finalize clause */
*next_clause = condset;

View File

@@ -1300,7 +1300,18 @@ static void rc_hash_initialize_iterator_from_path(rc_hash_iterator_t* iterator,
bsearch(&search, handlers, num_handlers, sizeof(*handler), rc_hash_iterator_find_handler);
if (handler) {
handler->handler(iterator, handler->data);
} else {
if (iterator->callbacks.verbose_message) {
int count = 0;
while (iterator->consoles[count])
++count;
rc_hash_iterator_verbose_formatted(iterator, "Found %d potential consoles for %s file extension", count, ext);
}
}
else {
rc_hash_iterator_error_formatted(iterator, "No console mapping specified for %s file extension - trying full file hash", ext);
/* if we didn't match the extension, default to something that does a whole file hash */
if (!iterator->consoles[0])
iterator->consoles[0] = RC_CONSOLE_GAMEBOY;
@@ -1332,15 +1343,6 @@ int rc_hash_iterate(char hash[33], rc_hash_iterator_t* iterator) {
if (iterator->index == -1) {
rc_hash_initialize_iterator_from_path(iterator, iterator->path);
if (iterator->callbacks.verbose_message) {
int count = 0;
while (iterator->consoles[count])
++count;
rc_hash_iterator_verbose_formatted(iterator, "Found %d potential consoles for %s file extension", count, rc_path_get_extension(iterator->path));
}
iterator->index = 0;
}

Binary file not shown.

View File

@@ -71,7 +71,7 @@
<div id="pcsx2">
<h3>PCSX2 - PS2 Emulator for PCs</h3>
<h4>Copyright &copy; 2002-2025 PCSX2 Dev Team</h4>
<h4>Copyright &copy; 2002-2026 PCSX2 Dev Team</h4>
<p>PCSX2 is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.</p>

View File

@@ -2075,6 +2075,8 @@ SCAJ-20128:
SCAJ-20129:
name: "Ponkotsu Roman Daikatsugeki Bumpy Trot"
region: "NTSC-Unk"
roundModes:
eeRoundMode: 0 # Fixes broken load triggers.
gsHWFixes:
getSkipCount: "GSC_IRem"
halfPixelOffset: 2 # Aligns effects.
@@ -2239,6 +2241,8 @@ SCAJ-20152:
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
textureInsideRT: 1 # Fixes corruption.
halfPixelOffset: 4 # Aligns post bloom.
nativeScaling: 2 # Fixes post effects.
getSkipCount: "GSC_UrbanReign"
SCAJ-20153:
name: "コード・エイジ コマンダーズ"
@@ -4762,6 +4766,9 @@ SCES-50034:
name: "MotoGP"
region: "PAL-M5"
compat: 5
gsHWFixes:
gpuTargetCLUT: 2 # Fixes some (haze?) shuffle colors.
textureInsideRT: 1 # Fixes rendering artifacts on racers.
SCES-50105:
name: "Sky Odyssey"
region: "PAL-M5"
@@ -5600,7 +5607,7 @@ SCES-52033:
author=refraction
// Cop2 problems.
patch=0,EE,003953F8,word,48438000
patch=0,EE,003735FC,word,4B06521B
patch=0,EE,003953FC,word,4B06521B
author=YukiXXL
// Speed Correction (25 FPS)
patch=1,EE,00175E1C,extended,00000019
@@ -6229,6 +6236,8 @@ SCES-53688:
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
textureInsideRT: 1 # Fixes corruption.
halfPixelOffset: 4 # Aligns post bloom.
nativeScaling: 2 # Fixes post effects.
getSkipCount: "GSC_UrbanReign"
SCES-53795:
name: "SingStar - '80s"
@@ -7607,6 +7616,8 @@ SCKA-20058:
name: "액션 로망 범피 트롯"
name-en: "Action Romance Bumpy Trot"
region: "NTSC-K"
roundModes:
eeRoundMode: 0 # Fixes broken load triggers.
gsHWFixes:
getSkipCount: "GSC_IRem"
halfPixelOffset: 2 # Aligns effects.
@@ -7698,6 +7709,8 @@ SCKA-20065:
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
textureInsideRT: 1 # Fixes corruption.
halfPixelOffset: 4 # Aligns post bloom.
nativeScaling: 2 # Fixes post effects.
getSkipCount: "GSC_UrbanReign"
SCKA-20066:
name: "아이토이 - 플레이 3"
@@ -11384,6 +11397,10 @@ SCUS-97197:
name: "War of the Monsters"
region: "NTSC-U"
compat: 5
memcardFilters: # Reads Twisted Metal Black for bonus unlockable.
- "SCUS-97101"
- "SCUS-97179"
- "SCUS-97197"
SCUS-97198:
name: "Sly Cooper and the Thievius Raccoonus"
region: "NTSC-U"
@@ -11682,6 +11699,15 @@ SCUS-97264:
// Cop2 problems.
patch=0,EE,003735F8,word,48438000
patch=0,EE,003735FC,word,4B06521B
062BC79E:
content: |-
author=YukiXXL
// Cop2 problems.
patch=0,EE,00395D28,word,48438000
patch=0,EE,00395D2C,word,4B06521B
// Other languages SNDVAG fix
patch=1,EE,204A0C3C,word,482E7325
patch=1,EE,204A0C40,word,0000474F
SCUS-97265:
name: "Jak II"
region: "NTSC-U"
@@ -12069,12 +12095,21 @@ SCUS-97396:
gsHWFixes:
PCRTCOffsets: 1 # Fixes boot videos screen size.
SCUS-97397:
name: "Syphon Filter - The Omega Strain"
name: "Syphon Filter - The Omega Strain Public Beta 1.0"
region: "NTSC-U"
gsHWFixes:
autoFlush: 2 # Fixes lights going through walls.
preloadFrameData: 1 # Fixes light flicker.
halfPixelOffset: 2 # Corrects light position.
gameFixes:
- EETimingHack # Fixes random hangs.
patches:
C909A32E:
content: |-
author=YukiXXL
// Cop2 problems.
patch=0,EE,00367798,word,48438000
patch=0,EE,0036779C,word,4B06521B
SCUS-97398:
name: "Siren [Demo]"
region: "NTSC-U"
@@ -13722,6 +13757,8 @@ SLED-51676:
region: "PAL"
gameFixes:
- XGKickHack # Fixes corrupted graphics.
gsHWFixes:
autoFlush: 1 # Fixes light bleed through walls.
SLED-51807:
name: "Summer Heat Beach Volleyball"
region: "PAL-Unk"
@@ -13996,6 +14033,7 @@ SLED-53109:
cpuSpriteRenderLevel: 2 # Needed for above.
autoFlush: 1 # Fixes headlight brightness.
cpuCLUTRender: 1 # Fixes broken headlights.
nativeScaling: 4 # Aligns post effects.
minimumBlendingLevel: 3
SLED-53137:
name: "Stolen [Demo]"
@@ -16671,6 +16709,8 @@ SLES-50958:
region: "PAL-M4"
gameFixes:
- XGKickHack # Fixes corrupted graphics.
gsHWFixes:
autoFlush: 1 # Fixes light bleed through walls.
SLES-50963:
name: "Riding Spirits"
region: "PAL-M5"
@@ -17825,6 +17865,8 @@ SLES-51393:
SLES-51397:
name: "IndyCar Series"
region: "PAL-M5"
gsHWFixes:
halfPixelOffset: 5 # Aligns post-processing and fixes depth line.
SLES-51398:
name: "World Championship Snooker 2003"
region: "PAL-E"
@@ -19948,6 +19990,8 @@ SLES-52298:
name: "IndyCar Series 2005"
region: "PAL-M5"
compat: 5
gsHWFixes:
halfPixelOffset: 5 # Aligns post-processing and fixes depth line.
SLES-52308:
name: "Karaoke Stage"
region: "PAL-M5"
@@ -20118,6 +20162,9 @@ SLES-52378:
name: "Euro Rally Champion"
region: "PAL-M5"
compat: 5
gsHWFixes:
halfPixelOffset: 5 # Aligns post-processing and fixes depth line.
textureInsideRT: 1 # Fixes broken fog rendering.
SLES-52379:
name: "Shrek 2"
region: "PAL-E"
@@ -20882,10 +20929,8 @@ SLES-52636:
gameFixes:
- FullVU0SyncHack # Fixes in-game timer.
gsHWFixes:
recommendedBlendingLevel: 3 # Fixes missing lighting and car reflections.
halfPixelOffset: 1 # Fixes 4 split lines in stage intros.
autoFlush: 1 # Fixes incorrect colors.
alignSprite: 1 # Fixes vertical lines such as in FMVs.
minimumBlendingLevel: 3 # Fixes missing lighting and car reflections.
halfPixelOffset: 4 # Fixes lines in game and FMVs.
SLES-52637:
name: "TOCA Race Driver 2"
region: "PAL-M5"
@@ -22269,6 +22314,7 @@ SLES-53044:
cpuSpriteRenderLevel: 2 # Needed for above.
autoFlush: 1 # Fixes headlight brightness.
cpuCLUTRender: 1 # Fixes broken headlights.
nativeScaling: 4 # Aligns post effects.
minimumBlendingLevel: 3
SLES-53045:
name: "Street Racing Syndicate"
@@ -22592,6 +22638,7 @@ SLES-53151:
cpuSpriteRenderLevel: 2 # Needed for above.
autoFlush: 1 # Fixes headlight brightness.
cpuCLUTRender: 1 # Fixes broken headlights.
nativeScaling: 4 # Aligns post effects.
minimumBlendingLevel: 3
SLES-53152:
name: "Mashed Fully Loaded"
@@ -24734,6 +24781,11 @@ SLES-53820:
SLES-53821:
name: "Radio Helicopter II"
region: "PAL-E"
patches:
9A695202:
content: |-
comment=Patch that nops a branch instruction causing a freeze.
patch=1,EE,001799AC,word,00000000
SLES-53824:
name: "Trapt"
region: "PAL-E"
@@ -25050,6 +25102,8 @@ SLES-53957:
SLES-53958:
name: "Noble Racing"
region: "PAL-E"
gsHWFixes:
halfPixelOffset: 5 # Aligns post-processing and fixes depth line.
SLES-53959:
name: "Pac-Man World 3"
region: "PAL-M5"
@@ -25533,6 +25587,8 @@ SLES-54137:
SLES-54138:
name: "Steambot Chronicles"
region: "PAL-E"
roundModes:
eeRoundMode: 0 # Fixes broken load triggers.
gsHWFixes:
getSkipCount: "GSC_IRem"
halfPixelOffset: 2 # Aligns effects.
@@ -26183,6 +26239,8 @@ SLES-54333:
SLES-54335:
name: "Steambot Chronicles"
region: "PAL-F"
roundModes:
eeRoundMode: 0 # Fixes broken load triggers.
gsHWFixes:
getSkipCount: "GSC_IRem"
halfPixelOffset: 2 # Aligns effects.
@@ -27810,8 +27868,6 @@ SLES-54812:
SLES-54813:
name: "NASCAR 08"
region: "PAL-A-E"
gsHWFixes:
deinterlace: 8 # Game requires AdaptiveTFF de-interlacing when auto.
SLES-54814:
name: "Dead Eye Jim"
region: "PAL-E"
@@ -29164,8 +29220,6 @@ SLES-55199:
name: "NASCAR 09"
region: "PAL-M5"
compat: 5
gsHWFixes:
deinterlace: 8 # Game requires AdaptiveTFF de-interlacing when auto.
SLES-55200:
name: "Guitar Hero - Aerosmith"
region: "PAL-M4"
@@ -30127,6 +30181,11 @@ SLES-55544:
region: "PAL-M5"
roundModes:
vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine.
gsHWFixes:
cpuCLUTRender: 1 # Fixes broken rainbow rendering.
halfPixelOffset: 4 # Mostly aligns post-processing.
nativeScaling: 1 # Fixes post-processing smoothness and position.
autoFlush: 1 # Fixes edge garbage and shadow definition.
SLES-55545:
name: "WWE SmackDown! vs. Raw 2010"
region: "PAL-M5"
@@ -30564,6 +30623,11 @@ SLES-82030:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLES-82030"
- "SLES-82031"
- "SLES-50677"
- "SLES-50822"
SLES-82031:
name: "Shadow Hearts - Covenant [Disc 2 of 2]"
region: "PAL-M3"
@@ -30571,8 +30635,11 @@ SLES-82031:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters:
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLES-82030"
- "SLES-82031"
- "SLES-50677"
- "SLES-50822"
SLES-82032:
name: "Metal Gear Solid 3 - Snake Eater"
region: "PAL-G"
@@ -32394,6 +32461,7 @@ SLKA-25283:
cpuSpriteRenderLevel: 2 # Needed for above.
autoFlush: 1 # Fixes headlight brightness.
cpuCLUTRender: 1 # Fixes broken headlights.
nativeScaling: 4 # Aligns post effects.
minimumBlendingLevel: 3
SLKA-25284:
name: "사쿠라 대전 3 ~파리는 불타고 있는가~"
@@ -35798,6 +35866,8 @@ SLPM-60255:
name-sort: "ぽんこつろまんだいかつげきばんぴーとろっと [たいけんばん]"
name-en: "Ponkotsu Roeman Daikatsugeki Bumpy Trot [Trial]"
region: "NTSC-J"
roundModes:
eeRoundMode: 0 # Fixes broken load triggers.
gsHWFixes:
getSkipCount: "GSC_IRem"
halfPixelOffset: 2 # Aligns effects.
@@ -35869,6 +35939,8 @@ SLPM-60266:
name-sort: "ぽんこつろまんだいかつげきばんぴーとろっと [たいけんばん]"
name-en: "Ponkotsu Roeman Daikatsugeki Bumpy Trot [Trial]"
region: "NTSC-J"
roundModes:
eeRoundMode: 0 # Fixes broken load triggers.
gsHWFixes:
getSkipCount: "GSC_IRem"
halfPixelOffset: 2 # Aligns effects.
@@ -35920,6 +35992,8 @@ SLPM-60272:
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
textureInsideRT: 1 # Fixes corruption.
halfPixelOffset: 4 # Aligns post bloom.
nativeScaling: 2 # Fixes post effects.
getSkipCount: "GSC_UrbanReign"
SLPM-60273:
name: "絶体絶命都市2 -凍てついた記憶たち- [体験版 Type-B]"
@@ -40020,6 +40094,11 @@ SLPM-62624:
name-sort: "ぷちこぷたー2"
name-en: "Petit Copter 2"
region: "NTSC-J"
patches:
9A695202:
content: |-
comment=Patch that nops a branch instruction causing a freeze.
patch=1,EE,001799B8,word,00000000
SLPM-62625:
name: "鬼浜爆走愚連隊 激闘編"
name-sort: "おにはまばくそうぐれんたい げきとうへん"
@@ -43453,6 +43532,11 @@ SLPM-65428:
name-en: "BioHazard Outbreak"
region: "NTSC-J"
compat: 5
memcardFilters:
- "SLPM-65428"
- "SLPM-74201"
- "SLPM-65286"
- "BWNETCNF"
SLPM-65429:
name: "ギャラクシーエンジェル Moonlit Lovers [初回限定版ファーストパッケージ]"
name-sort: "ぎゃらくしーえんじぇる Moonlit Lovers [しょかいげんていばんふぁーすとぱっけーじ]"
@@ -44953,6 +45037,8 @@ SLPM-65692:
- "SLPM-65692"
- "SLPM-65428"
- "SLPM-74201"
- "SLPM-65286"
- "BWNETCNF"
SLPM-65693:
name: "ときめきメモリアル3 ~約束のあの場所で~ [コナミ殿堂セレクション]"
name-sort: "ときめきめもりある3 やくそくのあのばしょで [こなみでんどうせれくしょん]"
@@ -48603,6 +48689,7 @@ SLPM-66277:
cpuSpriteRenderLevel: 2 # Needed for above.
autoFlush: 1 # Fixes headlight brightness.
cpuCLUTRender: 1 # Fixes broken headlights.
nativeScaling: 4 # Aligns post effects.
minimumBlendingLevel: 3
SLPM-66278:
name: "新・豪血寺一族 -煩悩解放-"
@@ -53659,6 +53746,11 @@ SLPM-74201:
name-sort: "ばいおはざーど あうとぶれいく [PlayStation2 the Best]"
name-en: "BioHazard Outbreak [PlayStation2 the Best]"
region: "NTSC-J"
memcardFilters:
- "SLPM-65428"
- "SLPM-74201"
- "SLPM-65286"
- "BWNETCNF"
SLPM-74202:
name: "風雲 新撰組 [PlayStation2 the Best]"
name-sort: "ふううん しんせんぐみ [PlayStation2 the Best]"
@@ -54528,6 +54620,28 @@ SLPS-20017:
name-sort: "すとりーとまーじゃんとらんす あさしん2"
name-en: "Street Mahjong Trance 2"
region: "NTSC-J"
patches:
7EF05210:
content: |-
author= Goatman13
comment=Hack sceCdDiskReady to not wait for drive ready.
patch=1,EE,000ffef4,word,304200c0
patch=1,EE,000ffef8,word,1443fffb
patch=1,EE,000fff00,word,3c19bc01
patch=1,EE,000fff04,word,9f2f0000
patch=1,EE,000fff08,word,3c180010
patch=1,EE,000fff0c,word,9f18fef4
patch=1,EE,000fff10,word,130f0003
patch=1,EE,000fff14,word,27390004
patch=1,EE,000fff18,word,1000fffa
patch=1,EE,000fff1c,word,00000000
patch=1,EE,000fff20,word,9f2f0000
patch=1,EE,000fff24,word,3c180010
patch=1,EE,000fff28,word,9f18fef8
patch=1,EE,000fff2c,word,170ffff6
patch=1,EE,000fff34,word,af200000
patch=1,EE,000fff38,word,03e00008
patch=1,EE,00273870,word,0803ffc0
SLPS-20018:
name: "ステッピングセレクション [ディスク1/2]"
name-sort: "すてっぴんぐせれくしょん [でぃすく1/2]"
@@ -54654,6 +54768,9 @@ SLPS-20040:
name-sort: "もとGP"
name-en: "MotoGP"
region: "NTSC-J"
gsHWFixes:
gpuTargetCLUT: 2 # Fixes some (haze?) shuffle colors.
textureInsideRT: 1 # Fixes rendering artifacts on racers.
SLPS-20041:
name: "麻雀悟空 大聖"
name-sort: "まーじゃんごくう たいせい"
@@ -58824,6 +58941,11 @@ SLPS-25317:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLPS-25317"
- "SLPS-25318"
- "SLPS-25041"
- "SLPS-73418"
SLPS-25318:
name: "シャドウハーツⅡ [DXパック] [ディスク2/2]"
name-sort: "しゃどうはーつ2 [DXぱっく] [でぃすく2/2]"
@@ -58833,8 +58955,11 @@ SLPS-25318:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters:
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLPS-25317"
- "SLPS-25318"
- "SLPS-25041"
- "SLPS-73418"
SLPS-25319:
name: "ケロケロキング スーパーDX"
name-sort: "けろけろきんぐ すーぱーDX"
@@ -58913,6 +59038,11 @@ SLPS-25334:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLPS-25334"
- "SLPS-25335"
- "SLPS-25041"
- "SLPS-73418"
SLPS-25335:
name: "シャドウハーツⅡ [通常版] [ディスク2/2]"
name-sort: "しゃどうはーつ2 [つうじょうばん] [でぃすく2/2]"
@@ -58922,8 +59052,11 @@ SLPS-25335:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters:
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLPS-25334"
- "SLPS-25335"
- "SLPS-25041"
- "SLPS-73418"
SLPS-25336:
name: "バスランディング3 [Sammy best] [つりコン2+ 同梱版]"
name-sort: "ばすらんでぃんぐ3 [Sammy best] [つりこん2 どうこんばん]"
@@ -59713,6 +59846,8 @@ SLPS-25457:
name-sort: "ぽんこつろまんだいかつげきばんぴーとろっと"
name-en: "Ponkotsu Roeman Daikatsugeki Bumpy Trot"
region: "NTSC-J"
roundModes:
eeRoundMode: 0 # Fixes broken load triggers.
gsHWFixes:
getSkipCount: "GSC_IRem"
halfPixelOffset: 2 # Aligns effects.
@@ -60279,6 +60414,8 @@ SLPS-25557:
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
textureInsideRT: 1 # Fixes corruption.
halfPixelOffset: 4 # Aligns post bloom.
nativeScaling: 2 # Fixes post effects.
getSkipCount: "GSC_UrbanReign"
SLPS-25558:
name: "ネオジオ バトルコロシアム"
@@ -60384,7 +60521,6 @@ SLPS-25574:
halfPixelOffset: 2 # Aligns effects.
nativeScaling: 1 # Helps align effects.
textureInsideRT: 1 # Fixes channel shuffles.
preloadFrameData: 1 # Fixes menu graphics.
autoFlush: 1 # Fixes motion blur.
minimumBlendingLevel: 2 # Improves post effects.
SLPS-25575:
@@ -61109,7 +61245,6 @@ SLPS-25682:
halfPixelOffset: 2 # Aligns effects.
nativeScaling: 1 # Helps align effects.
textureInsideRT: 1 # Fixes channel shuffles.
preloadFrameData: 1 # Fixes menu graphics.
autoFlush: 1 # Fixes motion blur.
minimumBlendingLevel: 2 # Improves post effects.
SLPS-25683:
@@ -61117,6 +61252,8 @@ SLPS-25683:
name-sort: "ぽんこつろまんだいかつげきばんぴーとろっと [Irem COLLECTION]"
name-en: "Ponkotsu Roman Daikatsugeki Bumpy Trot [Irem Collection]"
region: "NTSC-J"
roundModes:
eeRoundMode: 0 # Fixes broken load triggers.
gsHWFixes:
getSkipCount: "GSC_IRem"
halfPixelOffset: 2 # Aligns effects.
@@ -61739,7 +61876,6 @@ SLPS-25787:
halfPixelOffset: 2 # Aligns effects.
nativeScaling: 1 # Helps align effects.
textureInsideRT: 1 # Fixes channel shuffles.
preloadFrameData: 1 # Fixes menu graphics.
autoFlush: 1 # Fixes motion blur.
minimumBlendingLevel: 2 # Improves post effects.
SLPS-25788:
@@ -62151,7 +62287,6 @@ SLPS-25852:
halfPixelOffset: 2 # Aligns effects.
nativeScaling: 1 # Helps align effects.
textureInsideRT: 1 # Fixes channel shuffles.
preloadFrameData: 1 # Fixes menu graphics.
autoFlush: 1 # Fixes motion blur.
minimumBlendingLevel: 2 # Improves post effects.
SLPS-25853:
@@ -63221,6 +63356,11 @@ SLPS-73214:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLPS-73214"
- "SLPS-73215"
- "SLPS-25041"
- "SLPS-73418"
SLPS-73215:
name: "シャドウハーツⅡ ディレクターズカット [PlayStation2 the Best] [ディスク2/2]"
name-sort: "しゃどうはーつ2 でぃれくたーずかっと [PlayStation2 the Best] [でぃすく2/2]"
@@ -63230,8 +63370,11 @@ SLPS-73215:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters:
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLPS-73214"
- "SLPS-73215"
- "SLPS-25041"
- "SLPS-73418"
SLPS-73216:
name: "マグナカルタ [PlayStation2 the Best]"
name-sort: "まぐなかるた [PlayStation2 the Best]"
@@ -64118,6 +64261,9 @@ SLUS-20058:
name: "MotoGP"
region: "NTSC-U"
compat: 5
gsHWFixes:
gpuTargetCLUT: 2 # Fixes some (haze?) shuffle colors.
textureInsideRT: 1 # Fixes rendering artifacts on racers.
SLUS-20062:
name: "Grand Theft Auto III"
region: "NTSC-U"
@@ -66386,7 +66532,6 @@ SLUS-20535:
compat: 5
gsHWFixes:
roundSprite: 1 # Fix horizontal and vertical lines when racing.
deinterlace: 8 # Fixes misdetection of game deinterlace.
SLUS-20536:
name: "NBA Live 2003"
region: "NTSC-U"
@@ -66745,6 +66890,8 @@ SLUS-20597:
compat: 5
gameFixes:
- XGKickHack # Fixes corrupted graphics.
gsHWFixes:
autoFlush: 1 # Fixes light bleed through walls.
SLUS-20598:
name: "Everblue 2"
region: "NTSC-U"
@@ -66968,6 +67115,8 @@ SLUS-20641:
name: "IndyCar Series"
region: "NTSC-U"
compat: 5
gsHWFixes:
halfPixelOffset: 5 # Aligns post-processing and fixes depth line.
SLUS-20642:
name: "Auto Modellista"
region: "NTSC-U"
@@ -67582,7 +67731,6 @@ SLUS-20754:
region: "NTSC-U"
gsHWFixes:
roundSprite: 1 # Fix horizontal and vertical lines when racing.
deinterlace: 8 # Fixes misdetection of game deinterlace.
memcardFilters:
- "PSCD10088" # Enables EA Sports BIO.
- "SLUS-20754"
@@ -67947,7 +68095,6 @@ SLUS-20824:
region: "NTSC-U"
gsHWFixes:
roundSprite: 1 # Fix horizontal and vertical lines when racing.
deinterlace: 8 # Fixes misdetection of game deinterlace.
memcardFilters:
- "PSCD10088" # Enables EA Sports BIO.
- "SLUS-20824"
@@ -68225,6 +68372,7 @@ SLUS-20872:
cpuSpriteRenderLevel: 2 # Needed for above.
autoFlush: 1 # Fixes headlight brightness.
cpuCLUTRender: 1 # Fixes broken headlights.
nativeScaling: 4 # Aligns post effects.
minimumBlendingLevel: 3
SLUS-20873:
name: "Silent Hill 4 - The Room"
@@ -69295,6 +69443,10 @@ SLUS-21041:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLUS-21041"
- "SLUS-21044"
- "SLUS-20347"
SLUS-21042:
name: "Darkwatch"
region: "NTSC-U"
@@ -69313,8 +69465,10 @@ SLUS-21044:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters:
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLUS-21041"
- "SLUS-21044"
- "SLUS-20347"
SLUS-21045:
name: "Conflict - Vietnam"
region: "NTSC-U"
@@ -70280,6 +70434,8 @@ SLUS-21209:
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
textureInsideRT: 1 # Fixes corruption.
halfPixelOffset: 4 # Aligns post bloom.
nativeScaling: 2 # Fixes post effects.
getSkipCount: "GSC_UrbanReign"
SLUS-21212:
name: "Spartan - Total Warrior"
@@ -71230,6 +71386,8 @@ SLUS-21344:
name: "Steambot Chronicles"
region: "NTSC-U"
compat: 5
roundModes:
eeRoundMode: 0 # Fixes broken load triggers.
gsHWFixes:
getSkipCount: "GSC_IRem"
halfPixelOffset: 2 # Aligns effects.
@@ -72986,8 +73144,6 @@ SLUS-21639:
name: "NASCAR 08"
region: "NTSC-U"
compat: 5
gsHWFixes:
deinterlace: 8 # Game requires AdaptiveTFF de-interlacing when auto.
SLUS-21640:
name: "Rugby 08"
region: "NTSC-U"
@@ -73555,8 +73711,6 @@ SLUS-21744:
name: "NASCAR 09"
region: "NTSC-U"
compat: 5
gsHWFixes:
deinterlace: 8 # Game requires AdaptiveTFF de-interlacing when auto.
patches:
1B6C22B9:
content: |-
@@ -74172,8 +74326,10 @@ SLUS-21866:
roundModes:
vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine.
gsHWFixes:
cpuCLUTRender: 1 # Fixes broken rainbow rendering.
halfPixelOffset: 4 # Mostly aligns post-processing.
nativeScaling: 1 # Fixes post-processing smoothness and position.
autoFlush: 1 # Fixes edge garbage and shadow definition.
SLUS-21867:
name: "Guitar Hero - Van Halen"
region: "NTSC-U"
@@ -74773,6 +74929,8 @@ SLUS-28059:
SLUS-28061:
name: "Steambot Chronicles [Trade Demo]"
region: "NTSC-U"
roundModes:
eeRoundMode: 0 # Fixes broken load triggers.
gsHWFixes:
getSkipCount: "GSC_IRem"
halfPixelOffset: 2 # Aligns effects.
@@ -74971,6 +75129,8 @@ SLUS-29049:
region: "NTSC-U"
gameFixes:
- XGKickHack # Fixes corrupted graphics.
gsHWFixes:
autoFlush: 1 # Fixes light bleed through walls.
SLUS-29050:
name: "EverQuest Online Adventures [Regular Demo]"
region: "NTSC-U"
@@ -75330,6 +75490,7 @@ SLUS-29147:
cpuSpriteRenderLevel: 2 # Needed for above.
autoFlush: 1 # Fixes headlight brightness.
cpuCLUTRender: 1 # Fixes broken headlights.
nativeScaling: 4 # Aligns post effects.
minimumBlendingLevel: 3
SLUS-29148:
name: "The Incredible Hulk - Ultimate Destruction [Demo]"
@@ -75548,6 +75709,8 @@ SLUS-29185:
SLUS-29188:
name: "Steambot Chronicles [Regular Demo]"
region: "NTSC-U"
roundModes:
eeRoundMode: 0 # Fixes broken load triggers.
gsHWFixes:
getSkipCount: "GSC_IRem"
halfPixelOffset: 2 # Aligns effects.
@@ -75683,6 +75846,9 @@ TCES-52033:
0DDA2728:
content: |-
author=YukiXXL
// Cop2 problems.
patch=0,EE,0038E8E8,word,48438000
patch=0,EE,0038E8EC,word,4B06521B
// Speed Correction (25 FPS)
patch=1,EE,00175a7c,extended,00000019
patch=1,EE,00175848,extended,00000019

Binary file not shown.

View File

@@ -78,7 +78,7 @@
03000000c82d00001230000000000000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001260000000000000,8BitDo Ultimate 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b17,paddle2:b16,paddle3:b2,paddle4:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001b30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001c30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,x:b3,y:b4,back:b10,guide:b12,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b8,righttrigger:b9,paddle1:b2,paddle2:b5,platform:Windows,
03000000c82d00001c30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001d30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001530000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001630000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
@@ -236,6 +236,7 @@
03000000ac0500005b05000000000000,GameSir G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000ac0500002d02000000000000,GameSir G4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000ac0500004d04000000000000,GameSir G4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000373500002210000000000000,GameSir G7 Pro,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,lefty:a2,rightx:a3,righty:a4,lefttrigger:b8,righttrigger:b9,platform:Window,
03000000ac0500001a06000000000000,GameSir T3 2.02,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000373500009410000000000000,GameSir Tegenaria Lite,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
030000004c0e00001035000000000000,Gamester,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
@@ -245,7 +246,8 @@
03000000b62500000100000000000000,Gametel GT004 01,a:b3,b:b0,dpdown:b10,dpleft:b9,dpright:b8,dpup:b11,leftshoulder:b4,rightshoulder:b5,start:b7,x:b1,y:b2,platform:Windows,
030000008f0e00001411000000000000,Gamo2 Divaller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000a857000000000000,Gator Claw,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000c9110000f055000000000000,GC100XF,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000c21100000791000000000000,Nacon GC101 1.03,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000c9110000f055000000000000,Nacon GC100XF,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
@@ -462,7 +464,7 @@
03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000091200004488000000000000,MUSIA PlayStation 2 Input Display,a:b0,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:b11,rightx:a2,righty:a3,start:b5,x:b1,y:b3,platform:Windows,
03000000f70600000100000000000000,N64 Adaptoid,+rightx:b2,+righty:b1,-rightx:b4,-righty:b5,a:b0,b:b3,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,platform:Windows,
030000006b140000010c000000000000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000006b140000010c000000000000,Nacon GC400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000006b1400001106000000000000,Nacon Revolution 3 PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
0300000085320000170d000000000000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
0300000085320000190d000000000000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
@@ -695,6 +697,7 @@
03000000730700000601000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
03000000b40400000a01000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
030000003b07000004a1000000000000,SFX,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Windows,
03000000632500002705000000000000,ShanWan Q36,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,platform:Windows,
03000000f82100001900000000000000,Shogun Bros Chameleon X1,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000120c00001c1e000000000000,SnakeByte 4S PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
03000000140300000918000000000000,SNES Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
@@ -850,6 +853,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
# Mac OS X
030000008f0e00000300000009010000,2 In 1 Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000c82d00001930000000000000,8BitDo 64,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
03000000c82d00001930000000020000,8BitDo 64,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
03000000c82d00001930000001000000,8BitDo 64,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
03000000c82d00000031000001000000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
@@ -895,7 +899,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c82d00001290000001000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00004028000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000260000001000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
@@ -985,6 +989,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Mac OS X,
03000000242f00002d00000007010000,JYS Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
030000006d04000019c2000000000000,Logitech Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000019c2000000020000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -993,7 +998,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006d04000019c2000005030000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d0400001fc2000000000000,Logitech F710,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000006d04000018c2000000010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000019c2000000020000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700005032000000010000,Mad Catz PS3 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700008433000000010000,Mad Catz PS3 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700005082000000010000,Mad Catz PS4 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
@@ -1302,7 +1306,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000632500007a05000001020000,Cosmic Byte Ares Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,
03000000a306000022f6000011010000,Cyborg V3 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
030000005e0400008e02000002010000,Data Frog S80,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
03000000791d00000103000010010000,Dual Box Wii Classic Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000c11100000191000011010000,EasySMX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
@@ -1395,6 +1398,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000f00300008d03000011010000,HyperX Clutch,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000830500006020000010010000,iBuffalo Super Famicom Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
03000000d80400004bea000011010000,icedragon.io STAC Dance Pad,a:b0,b:b1,x:b2,y:b3,back:b4,platform:Linux,
03000000d80400004aea000011010000,icedragon.io STAC Dance Pad,a:b0,b:b1,x:b2,y:b3,back:b4,platform:Linux,
030000008a2e0000d910000011010000,icedragon.io STAC2 Dance Pad,a:b0,b:b1,x:b2,y:b3,back:b4,platform:Linux,
030000008a2e0000e910000011010000,icedragon.io STAC2 Dance Pad,a:b8,b:b9,x:b10,y:b11,back:b12,platform:Linux,
030000008f0e00001330000001010000,iCode Retro Adapter,b:b3,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b1,start:b7,x:b2,y:b0,platform:Linux,
050000006964726f69643a636f6e0000,idroidcon Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000b50700001503000010010000,Impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
@@ -1497,6 +1504,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
05000000d6200000e589000001000000,Moga 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
05000000d62000007162000001000000,Moga Pro 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
03000000c82d00000960000000000000,8BitDo Pro 3,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b17,paddle2:b16,paddle3:b2,paddle4:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c62400002b89000011010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000c62400002a89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000c62400001a89000000010000,MOGA XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
@@ -1504,9 +1512,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000005e0400008e02000010020000,MSI GC20 V2,a:b0,b:b1,back:b6,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000f70600000100000000010000,N64 Adaptoid,+rightx:b2,+righty:b1,-rightx:b4,-righty:b5,a:b0,b:b3,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,platform:Linux,
030000006b1400000906000014010000,Nacon Asymmetric Wireless PS4 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006b140000010c000010010000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000853200000706000012010000,Nacon GC-100,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
05000000853200000503000000010000,Nacon MG-X Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
030000006b140000010c000010010000,Nacon GC400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
0300000085320000030c000011010000,Nacon GC100,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000853200000706000012010000,Nacon GC100,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
05000000853200000503000000010000,Nacon MGX Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
0300000085320000170d000011010000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
0300000085320000190d000011010000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
@@ -1591,6 +1600,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000250900000017000010010000,PS/SS/N64 Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b5,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2~,righty:a3,start:b8,platform:Linux,
03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000120c0000160e000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
@@ -1701,7 +1711,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000952e00004e43000011010000,Scuf Envision,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,
03000000a30c00002500000011010000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Linux,
03000000790000001100000011010000,Sega Saturn,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Linux,
03000000790000002201000011010000,Sega Saturn,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
03000000b40400000a01000000010000,Sega Saturn,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Linux,
03000000632500002305000010010000,ShanWan Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000632500002605000010010000,ShanWan Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
@@ -1791,18 +1800,20 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
05000000434f4d4d414e440000000000,VX Gaming Command Series,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
0000000058626f782033363020576900,Xbox 360 Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
030000005e0400001907000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000014010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400009102000007010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000a102000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000a102000007010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000a102000030060000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00001503000000020000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000000010000,Xbox 360 EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000002010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000014010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000047010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000072050000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000a102000014010000,Xbox 360 Receiver,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
0000000058626f782047616d65706100,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400000202000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
030000005e0400008e02000072050000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00001304000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000ffff0000ffff000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
030000005e0400000a0b000005040000,Xbox One Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
@@ -1858,4 +1869,5 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000120c0000100e000011010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000120c0000101e000011010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000120c0000182e000011010000,Zeroplus PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000790000002201000011010000,ZhiXu GuliKit D,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,

View File

@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#ifndef FXAA_HLSL

View File

@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
struct VS_INPUT

View File

@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
cbuffer vertexBuffer : register(b0)

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
Texture2D Texture;

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
Texture2D Texture;

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
struct VS_INPUT

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
Texture2D Texture;

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#define FMT_32 0
@@ -71,6 +71,7 @@
#define PS_DITHER 0
#define PS_DITHER_ADJUST 0
#define PS_ZCLAMP 0
#define PS_ZFLOOR 0
#define PS_SCANMSK 0
#define PS_AUTOMATIC_LOD 0
#define PS_MANUAL_LOD 0
@@ -111,7 +112,7 @@ struct VS_OUTPUT
struct PS_INPUT
{
float4 p : SV_Position;
noperspective centroid float4 p : SV_Position;
float4 t : TEXCOORD0;
float4 ti : TEXCOORD2;
#if VS_IIP != 0 || GS_IIP != 0 || PS_IIP != 0
@@ -138,8 +139,8 @@ struct PS_OUTPUT
#endif
#endif
#endif
#if PS_ZCLAMP
float depth : SV_Depth;
#if PS_ZCLAMP || PS_ZFLOOR
float depth : SV_DepthLessEqual;
#endif
};
@@ -167,6 +168,7 @@ cbuffer cb1
float4 LODParams;
float4 STRange;
int4 ChannelShuffle;
float2 ChannelShuffleOffset;
float2 TC_OffsetHack;
float2 STScale;
float4x4 DitherMatrix;
@@ -739,7 +741,7 @@ float4 fog(float4 c, float f)
{
if(PS_FOG)
{
c.rgb = trunc(lerp(FogColor, c.rgb, f));
c.rgb = trunc(lerp(FogColor, c.rgb, (f * 255.0f) / 256.0f));
}
return c;
@@ -756,17 +758,17 @@ float4 ps_color(PS_INPUT input)
#endif
#if PS_CHANNEL_FETCH == 1
float4 T = fetch_red(int2(input.p.xy));
float4 T = fetch_red(int2(input.p.xy + ChannelShuffleOffset));
#elif PS_CHANNEL_FETCH == 2
float4 T = fetch_green(int2(input.p.xy));
float4 T = fetch_green(int2(input.p.xy + ChannelShuffleOffset));
#elif PS_CHANNEL_FETCH == 3
float4 T = fetch_blue(int2(input.p.xy));
float4 T = fetch_blue(int2(input.p.xy + ChannelShuffleOffset));
#elif PS_CHANNEL_FETCH == 4
float4 T = fetch_alpha(int2(input.p.xy));
float4 T = fetch_alpha(int2(input.p.xy + ChannelShuffleOffset));
#elif PS_CHANNEL_FETCH == 5
float4 T = fetch_rgb(int2(input.p.xy));
float4 T = fetch_rgb(int2(input.p.xy + ChannelShuffleOffset));
#elif PS_CHANNEL_FETCH == 6
float4 T = fetch_gXbY(int2(input.p.xy));
float4 T = fetch_gXbY(int2(input.p.xy + ChannelShuffleOffset));
#elif PS_DEPTH_FMT > 0
float4 T = sample_depth(st_int, input.p.xy);
#else
@@ -1209,8 +1211,16 @@ PS_OUTPUT ps_main(PS_INPUT input)
#endif // PS_DATE != 1/2
#if PS_ZFLOOR
float depth_value = floor(input.p.z * exp2(32.0f)) * exp2(-32.0f);
#else
float depth_value = input.p.z;
#endif
#if PS_ZCLAMP
output.depth = min(input.p.z, MaxDepthPS);
output.depth = min(depth_value, MaxDepthPS);
#elif PS_ZFLOOR
output.depth = depth_value;
#endif
return output;

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
//#version 420 // Keep it for editor detection

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#ifdef VERTEX_SHADER

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
//#version 420 // Keep it for editor detection

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
//#version 420 // Keep it for editor detection

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
//#version 420 // Keep it for editor detection

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
//#version 420 // Keep it for editor detection

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
//#version 420 // Keep it for text editor detection
@@ -49,6 +49,7 @@ layout(std140, binding = 0) uniform cb21
vec4 STRange;
ivec4 ChannelShuffle;
vec2 ChannelShuffleOffset;
vec2 TC_OffsetHack;
vec2 STScale;
@@ -112,6 +113,10 @@ layout(binding = 3) uniform sampler2D img_prim_min;
//layout(pixel_center_integer) in vec4 gl_FragCoord;
#endif
#if (PS_ZFLOOR || PS_ZCLAMP) && HAS_CONSERVATIVE_DEPTH
layout(depth_less) out float gl_FragDepth;
#endif
vec4 sample_from_rt()
{
#if !NEEDS_RT
@@ -315,7 +320,7 @@ int fetch_raw_depth()
#if PS_TEX_IS_FB == 1
return int(sample_from_rt().r * multiplier);
#else
return int(texelFetch(TextureSampler, ivec2(gl_FragCoord.xy), 0).r * multiplier);
return int(texelFetch(TextureSampler, ivec2(gl_FragCoord.xy + ChannelShuffleOffset), 0).r * multiplier);
#endif
}
@@ -324,7 +329,7 @@ vec4 fetch_raw_color()
#if PS_TEX_IS_FB == 1
return sample_from_rt();
#else
return texelFetch(TextureSampler, ivec2(gl_FragCoord.xy), 0);
return texelFetch(TextureSampler, ivec2(gl_FragCoord.xy + ChannelShuffleOffset), 0);
#endif
}
@@ -646,7 +651,7 @@ bool atst(vec4 C)
void fog(inout vec4 C, float f)
{
#if PS_FOG != 0
C.rgb = trunc(mix(FogColor, C.rgb, f));
C.rgb = trunc(mix(FogColor, C.rgb, (f * 255.0f) / 256.0f));
#endif
}
@@ -1143,7 +1148,16 @@ void ps_main()
#endif
#endif
#if PS_ZCLAMP
gl_FragDepth = min(gl_FragCoord.z, MaxDepthPS);
#if PS_ZFLOOR
float depth_value = floor(gl_FragCoord.z * exp2(32.0f)) * exp2(-32.0f);
#else
float depth_value = gl_FragCoord.z;
#endif
#if PS_ZCLAMP
gl_FragDepth = min(depth_value, MaxDepthPS);
#elif PS_ZFLOOR
gl_FragDepth = depth_value;
#endif
}

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
//#version 420 // Keep it for text editor detection

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#ifdef VERTEX_SHADER

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#ifdef VERTEX_SHADER

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#ifdef VERTEX_SHADER

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#ifdef VERTEX_SHADER

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#ifdef VERTEX_SHADER

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
//#version 420 // Keep it for editor detection

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
//////////////////////////////////////////////////////////////////////
@@ -288,6 +288,7 @@ void main()
#define PS_DITHER 0
#define PS_DITHER_ADJUST 0
#define PS_ZCLAMP 0
#define PS_ZFLOOR 0
#define PS_FEEDBACK_LOOP 0
#define PS_TEX_IS_FB 0
#endif
@@ -315,6 +316,7 @@ layout(std140, set = 0, binding = 1) uniform cb1
vec4 LODParams;
vec4 STRange;
ivec4 ChannelShuffle;
vec2 ChannelShuffleOffset;
vec2 TC_OffsetHack;
vec2 STScale;
mat4 DitherMatrix;
@@ -359,6 +361,10 @@ layout(set = 1, binding = 1) uniform texture2D Palette;
layout(set = 1, binding = 3) uniform texture2D PrimMinTexture;
#endif
#if PS_ZFLOOR || PS_ZCLAMP
layout(depth_less) out float gl_FragDepth;
#endif
#if NEEDS_TEX
vec4 sample_c(vec2 uv)
@@ -906,7 +912,7 @@ bool atst(vec4 C)
vec4 fog(vec4 c, float f)
{
#if PS_FOG
c.rgb = trunc(mix(FogColor, c.rgb, f));
c.rgb = trunc(mix(FogColor, c.rgb, (f * 255.0f) / 256.0f));
#endif
return c;
@@ -925,17 +931,17 @@ vec4 ps_color()
#if !NEEDS_TEX
vec4 T = vec4(0.0f);
#elif PS_CHANNEL_FETCH == 1
vec4 T = fetch_red(ivec2(gl_FragCoord.xy));
vec4 T = fetch_red(ivec2(gl_FragCoord.xy + ChannelShuffleOffset));
#elif PS_CHANNEL_FETCH == 2
vec4 T = fetch_green(ivec2(gl_FragCoord.xy));
vec4 T = fetch_green(ivec2(gl_FragCoord.xy + ChannelShuffleOffset));
#elif PS_CHANNEL_FETCH == 3
vec4 T = fetch_blue(ivec2(gl_FragCoord.xy));
vec4 T = fetch_blue(ivec2(gl_FragCoord.xy + ChannelShuffleOffset));
#elif PS_CHANNEL_FETCH == 4
vec4 T = fetch_alpha(ivec2(gl_FragCoord.xy));
vec4 T = fetch_alpha(ivec2(gl_FragCoord.xy + ChannelShuffleOffset));
#elif PS_CHANNEL_FETCH == 5
vec4 T = fetch_rgb(ivec2(gl_FragCoord.xy));
vec4 T = fetch_rgb(ivec2(gl_FragCoord.xy + ChannelShuffleOffset));
#elif PS_CHANNEL_FETCH == 6
vec4 T = fetch_gXbY(ivec2(gl_FragCoord.xy));
vec4 T = fetch_gXbY(ivec2(gl_FragCoord.xy + ChannelShuffleOffset));
#elif PS_DEPTH_FMT > 0
vec4 T = sample_depth(st_int, ivec2(gl_FragCoord.xy));
#else
@@ -1400,8 +1406,16 @@ void main()
#endif
#endif
#if PS_ZFLOOR
float depth_value = floor(gl_FragCoord.z * exp2(32.0f)) * exp2(-32.0f);;
#else
float depth_value = gl_FragCoord.z;
#endif
#if PS_ZCLAMP
gl_FragDepth = min(gl_FragCoord.z, MaxDepthPS);
#elif PS_ZFLOOR
gl_FragDepth = depth_value;
#endif
#endif // PS_DATE

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@@ -109,14 +109,16 @@ disable_compiler_warnings_for_target(speex)
# Find the Qt components that we need.
if(ENABLE_QT_UI)
find_package(Qt6 6.10.0 COMPONENTS CoreTools Core GuiTools Gui WidgetsTools Widgets LinguistTools REQUIRED)
endif()
if (Qt6_VERSION VERSION_GREATER_EQUAL 6.10.0)
find_package(Qt6 COMPONENTS CorePrivate GuiPrivate WidgetsPrivate REQUIRED)
endif()
if(NOT WIN32 AND NOT APPLE)
if (Qt6_VERSION VERSION_GREATER_EQUAL 6.10.0)
find_package(Qt6 COMPONENTS CorePrivate GuiPrivate WidgetsPrivate REQUIRED)
endif()
endif()
# The docking system for the debugger.
# The docking system for the debugger.
find_package(KDDockWidgets-qt6 2.3.0 REQUIRED)
endif()
if(WIN32)
add_subdirectory(3rdparty/rainterface EXCLUDE_FROM_ALL)

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
// This module contains implementations of _aligned_malloc for platforms that don't have

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "Assertions.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#ifdef __APPLE__

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#if ! __has_feature(objc_arc)

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "common/Console.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "Pcsx2Defs.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include <string_view>

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "common/Assertions.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "common/Threading.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "common/DynamicLibrary.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once
@@ -7,9 +7,9 @@
// Template function for casting enumerations to their underlying type
template <typename Enumeration>
typename std::underlying_type<Enumeration>::type enum_cast(Enumeration E)
std::underlying_type_t<Enumeration> enum_cast(Enumeration E)
{
return static_cast<typename std::underlying_type<Enumeration>::type>(E);
return static_cast<typename std::underlying_type_t<Enumeration>>(E);
}
namespace detail
@@ -25,67 +25,67 @@ namespace detail
Enum value;
constexpr enum_bool_helper(Enum value): value(value) {}
constexpr operator Enum() const { return value; }
constexpr operator bool() const { return static_cast<bool>(static_cast<typename std::underlying_type<Enum>::type>(value)); }
constexpr operator bool() const { return static_cast<bool>(static_cast<std::underlying_type_t<Enum>>(value)); }
};
};
#define MARK_ENUM_AS_FLAGS(T) template<> struct detail::enum_is_flags<T> : public std::true_type {}
template <typename Enum>
constexpr typename std::enable_if<detail::enum_is_flags<Enum>::value, Enum>::type
operator|(Enum lhs, Enum rhs) noexcept
requires detail::enum_is_flags<Enum>::value
constexpr Enum operator|(Enum lhs, Enum rhs) noexcept
{
using underlying = typename std::underlying_type<Enum>::type;
using underlying = std::underlying_type_t<Enum>;
return static_cast<Enum>(static_cast<underlying>(lhs) | static_cast<underlying>(rhs));
}
template <typename Enum>
constexpr typename std::enable_if<detail::enum_is_flags<Enum>::value, detail::enum_bool_helper<Enum>>::type
operator&(Enum lhs, Enum rhs) noexcept
requires detail::enum_is_flags<Enum>::value
constexpr detail::enum_bool_helper<Enum> operator&(Enum lhs, Enum rhs) noexcept
{
using underlying = typename std::underlying_type<Enum>::type;
using underlying = std::underlying_type_t<Enum>;
return static_cast<Enum>(static_cast<underlying>(lhs) & static_cast<underlying>(rhs));
}
template <typename Enum>
constexpr typename std::enable_if<detail::enum_is_flags<Enum>::value, Enum>::type
operator^(Enum lhs, Enum rhs) noexcept
requires detail::enum_is_flags<Enum>::value
constexpr Enum operator^(Enum lhs, Enum rhs) noexcept
{
using underlying = typename std::underlying_type<Enum>::type;
using underlying = std::underlying_type_t<Enum>;
return static_cast<Enum>(static_cast<underlying>(lhs) ^ static_cast<underlying>(rhs));
}
template <typename Enum>
constexpr typename std::enable_if<detail::enum_is_flags<Enum>::value, Enum&>::type
operator|=(Enum& lhs, Enum rhs) noexcept
requires detail::enum_is_flags<Enum>::value
constexpr Enum& operator|=(Enum& lhs, Enum rhs) noexcept
{
return lhs = lhs | rhs;
}
template <typename Enum>
constexpr typename std::enable_if<detail::enum_is_flags<Enum>::value, Enum&>::type
operator&=(Enum& lhs, Enum rhs) noexcept
requires detail::enum_is_flags<Enum>::value
constexpr Enum& operator&=(Enum& lhs, Enum rhs) noexcept
{
return lhs = lhs & rhs;
}
template <typename Enum>
constexpr typename std::enable_if<detail::enum_is_flags<Enum>::value, Enum&>::type
operator^=(Enum& lhs, Enum rhs) noexcept
requires detail::enum_is_flags<Enum>::value
constexpr Enum& operator^=(Enum& lhs, Enum rhs) noexcept
{
return lhs = lhs ^ rhs;
}
template<typename Enum>
constexpr typename std::enable_if<detail::enum_is_flags<Enum>::value, bool>::type
operator!(Enum e) noexcept
template <typename Enum>
requires detail::enum_is_flags<Enum>::value
constexpr bool operator!(Enum e) noexcept
{
return !static_cast<typename std::underlying_type<Enum>::type>(e);
return !static_cast<std::underlying_type_t<Enum>>(e);
}
template<typename Enum>
constexpr typename std::enable_if<detail::enum_is_flags<Enum>::value, Enum>::type
operator~(Enum e) noexcept
template <typename Enum>
requires detail::enum_is_flags<Enum>::value
constexpr Enum operator~(Enum e) noexcept
{
return static_cast<Enum>(~static_cast<typename std::underlying_type<Enum>::type>(e));
return static_cast<Enum>(~static_cast<std::underlying_type_t<Enum>>(e));
}

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "Error.h"
@@ -14,8 +14,8 @@
// Platform-specific includes
#if defined(_WIN32)
#include "RedtapeWindows.h"
static_assert(std::is_same<DWORD, unsigned long>::value, "DWORD is unsigned long");
static_assert(std::is_same<HRESULT, long>::value, "HRESULT is long");
static_assert(std::is_same_v<DWORD, unsigned long>, "DWORD is unsigned long");
static_assert(std::is_same_v<HRESULT, long>, "HRESULT is long");
#endif
Error::Error() = default;

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
// This file abstracts the floating-point control registers, known as MXCSR on x86, and FPCR on AArch64.

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@@ -1,4 +1,4 @@
; SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
; SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
; SPDX-License-Identifier: GPL-3.0+
; -----------------------------------------

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "FastJmp.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "FileSystem.h"
@@ -28,7 +28,7 @@
#endif
#if defined(_WIN32)
#include "RedtapeWindows.h"
#include "common/RedtapeWindows.h"
#include <io.h>
#include <malloc.h>
#include <pathcch.h>

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "common/HTTPDownloader.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "common/HTTPDownloaderCurl.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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