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21 Commits

Author SHA1 Message Date
knight-ryu12
aaaf29557f locale:ja_jp Add missing hotkey notations 2020-05-05 22:08:05 +02:00
Christian Kenny
d503b56e8c NSIS: QoL changes, general cleanup, bug fixes (#3335)
Uninstaller:
- Removed dependency for AdvUninstallLog, it wasn't really used for anything.
- Remove unpacked installer files upon successful installation.

Installer:
- Remove detection code for versions prior to 1.4.
- Fix Unicode path issues.
- Fix path issues if install folder already exists.
- Remove language option.
- Fix redistributable installation issues.
- Move redistributable installation to after user proceeds with install.
2020-05-05 22:07:53 +02:00
lightningterror
c03b06e52f onepad: Update to latest controller database. 2020-05-04 21:01:58 +02:00
refractionpcsx2
ef9f2486d3 Debugger: Fix editing of function names 2020-05-02 19:08:10 +02:00
refractionpcsx2
5c8c4ce6fb Only reload the function symbols in debugger once per game 2020-05-02 19:07:41 +02:00
refractionpcsx2
6fc63116bf Fix up debugger stepping 2020-05-02 05:54:41 +02:00
refractionpcsx2
bb09753485 Separate debug pausing from savestates and recording frame advance 2020-05-02 05:35:45 +02:00
lightningterror
113d07775e onepad: Add PDP Kingdom Hearts Controller.
Close #3342
2020-05-02 05:08:40 +02:00
refractionpcsx2
a14a6683a4 Move debugger function list reset to when the debugger breaks in to the code. Stops a long freeze when first launching a game 2020-05-02 05:08:23 +02:00
lightningterror
7e7f6543d2 Revert "Locale:ja_JP:Update Hotkey notation"
This reverts commit a7717b9ff1.

It actually broke hotkeys, we noticed a bit too late.
2020-05-01 00:12:19 +02:00
knight-ryu12
e810b76f04 Locale:ja_JP:Update Hotkey notation 2020-04-30 21:59:43 +02:00
lightningterror
f6a9498fb8 Revert "gsdx-ogl/d3d11: Add a assert when texture is too small or too big."
This reverts commit 99f814d376.

The assert gets triggered on Linux and so debug build can't be used properly.
Would be nice to investigate why in the first place but until then revert the
entire commit. We have checks for texture limits anyway so it shouldn't be an issue.
2020-04-29 20:00:53 +02:00
Shadix Aced
38ac62700d Locales: Update translations (fr-FR). (#3326) 2020-04-28 14:37:11 +02:00
lightningterror
0cfd2234b0 onepad: Add SZMY-POWER CO. LTD. GAMEPAD to db.
Close #3329
2020-04-28 14:35:58 +02:00
Abdullah Hashim
2cca4cd5f9 Locales: Update Arabic Translations ar_SA. (#3302) 2020-04-14 18:43:15 +02:00
lightningterror
3f970e37c8 onepad: Add SZMY-POWER CO. LTD. GAMEPAD 3 TURBO controller.
Issue: https://github.com/PCSX2/pcsx2/issues/3309
2020-04-14 18:42:50 +02:00
lightningterror
ac11927e94 onepad: Update to latest controller database. 2020-04-08 19:36:56 +02:00
lightningterror
551cc381d3 onepad: Update to latest controller database. 2020-03-31 16:05:28 +02:00
lightningterror
876c3bc720 pcsx2: Bump version number to 1.6.0.
Bump version number to 1.6,
set it as release build,
update debian packger to use 1.6.x branch instead of master.
2020-03-23 00:19:27 +01:00
lightningterror
9778dde77a pcsx2-tas: Disable TAS functionality for 1.6 stable release.
Disable TAS on release builds, threading issue maybe? It hangs the emu.
Linux always hangs, Windows far less but it's still an issue.
2020-03-23 00:19:27 +01:00
lightningterror
be5fafdd2d config: Adjust portable.ini runwizard for 1.6 release.
Change the runwizard value to 1.
2020-03-23 00:19:27 +01:00
6251 changed files with 1705928 additions and 758861 deletions

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@@ -1,17 +1,17 @@
---
Language: Cpp
AccessModifierOffset: -4
AlignAfterOpenBracket: DontAlign
AlignAfterOpenBracket: Align
AlignConsecutiveAssignments: false
AlignConsecutiveDeclarations: false
AlignEscapedNewlines: DontAlign
AlignEscapedNewlinesLeft: false
AlignOperands: true
AlignTrailingComments: false
AlignTrailingComments: true
AllowAllParametersOfDeclarationOnNextLine: true
AllowShortBlocksOnASingleLine: false
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: All
AllowShortIfStatementsOnASingleLine: Never
AllowShortIfStatementsOnASingleLine: false
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
@@ -20,22 +20,21 @@ AlwaysBreakTemplateDeclarations: true
BinPackArguments: true
BinPackParameters: true
BraceWrapping:
AfterCaseLabel: true
AfterClass: true
AfterControlStatement: true
AfterEnum: true
AfterControlStatement: false
AfterEnum: false
AfterFunction: true
AfterNamespace: true
AfterObjCDeclaration: true
AfterObjCDeclaration: false
AfterStruct: true
AfterUnion: true
BeforeCatch: true
BeforeElse: true
BeforeCatch: false
BeforeElse: false
IndentBraces: false
BreakBeforeBinaryOperators: None
BreakBeforeBraces: Custom
BreakBeforeTernaryOperators: false
BreakConstructorInitializers: BeforeComma
BreakConstructorInitializersBeforeComma: true
ColumnLimit: 0
CommentPragmas: '^ (IWYU pragma:|NOLINT)'
ConstructorInitializerAllOnOneLineOrOnePerLine: false
@@ -61,7 +60,7 @@ KeepEmptyLinesAtTheStartOfBlocks: true
MacroBlockBegin: ''
MacroBlockEnd: ''
MaxEmptyLinesToKeep: 3
NamespaceIndentation: All
NamespaceIndentation: None
ObjCBlockIndentWidth: 2
ObjCSpaceAfterProperty: false
ObjCSpaceBeforeProtocolList: true
@@ -71,8 +70,8 @@ PenaltyBreakFirstLessLess: 120
PenaltyBreakString: 1000
PenaltyExcessCharacter: 1000000
PenaltyReturnTypeOnItsOwnLine: 60
PointerAlignment: Left
ReflowComments: false
PointerAlignment: Right
ReflowComments: true
SortIncludes: false
SpaceAfterCStyleCast: false
SpaceBeforeAssignmentOperators: true
@@ -86,5 +85,5 @@ SpacesInParentheses: false
SpacesInSquareBrackets: false
Standard: Cpp11
TabWidth: 4
UseTab: ForContinuationAndIndentation
UseTab: Never
...

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@@ -1,5 +0,0 @@
---
exclude_paths:
- '3rdparty/**'
- '*.md'
- '**/*.md'

12
.editorconfig Normal file
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@@ -0,0 +1,12 @@
# Should always be specified at the top of the file outside of any sections
root = true
# TODO: Add one for resource script file and other Linux specific files ?
[*.{cpp,h}]
indent_style = tab
indent_size = 4
#trim_trailing_whitespace = true
[*.md]
trim_trailing_whitespace = false

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@@ -1,56 +0,0 @@
# So you want to contribute to PCSX2? Great
As a first step, please review these links as they'll help you understand how the development of PCSX2 works.
* [Just Starting Out](#just-starting-out)
* [Issue Reporting](#issue-reporting)
* [Pull Request Guidelines](#pull-request-guidelines)
* [General Documentation And Coding Strategies](#general-documentation-and-coding-strategies)
* [Tasks](#tasks)
## Just Starting Out
* If you're unfamilar with git, check out this [brief introduction to Git](https://github.com/PCSX2/pcsx2/wiki/Git-survival-guide)
* [How to build PCSX2 for Windows](https://github.com/PCSX2/pcsx2/wiki/Setting-up-the-PCSX2-repository-on-Windows-\(WIP---maybe-more-useful-as-a-manpage-instead%3F\))
* [How to build PCSX2 for Linux](https://github.com/PCSX2/pcsx2/wiki/Installing-on-Linux)
## Issue Reporting
* [How to write a useful issue](https://github.com/PCSX2/pcsx2/wiki/How-to-create-useful-and-valid-issues)
## Pull Request Guidelines
The following is a list of *general* style recommendations that will make reviewing and merging easier:
* Commit Messages
* Please try to prefix your commit message, indicating what area of the project was modified.
* For example `gs: message...`.
* Looking at the project's commit history will help with keeping prefixes consistent overtime, *there is no strictly enforced list*.
* Try to keep messages brief and informative
* Remove unnecessary commits and squash commits together when appropriate.
* If you are not familiar with rebasing with git, check out the following resources:
* CLI - https://thoughtbot.com/blog/git-interactive-rebase-squash-amend-rewriting-history
* GUI (SourceTree) - https://www.atlassian.com/blog/sourcetree/interactive-rebase-sourcetree
* Code Styling and Formatting
* [Consult the style guide](https://github.com/tadanokojin/pcsx2/blob/coding-guide/pcsx2/Docs/Coding_Guidelines.md)
* Run `clang-format` using the configuration file in the root of the repository
* Visual Studio Setup - https://devblogs.microsoft.com/cppblog/clangformat-support-in-visual-studio-2017-15-7-preview-1/
* IMPORTANT - if you are running `clang-format` on unrelated changes (ie. formatting an entire file), please do so in a separate commit.
* If you cannot scope your `clang-format` to just your changes and do not want to format unrelated code. Try your best to stick with the existing formatting already established in the file in question.
## General Documentation And Coding Strategies
* [Commenting Etiquette](https://github.com/PCSX2/pcsx2/wiki/Commenting-Etiquette)
* [Coding style](https://github.com/PCSX2/pcsx2/wiki/Code-Formatting-Guidelines)
* [More comprehensive style-guide (Currently in Draft)](https://github.com/tadanokojin/pcsx2/blob/coding-guide/pcsx2/Docs/Coding_Guidelines.md)
## Tasks
* [Todo List](https://github.com/PCSX2/pcsx2/wiki/Contributing-\(TODO-List\))
* [Issues](https://github.com/PCSX2/pcsx2/issues)
* [A collection of ideas to improve GS OGL](https://github.com/PCSX2/pcsx2/wiki/Todo-List)

3
.github/FUNDING.yml vendored
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@@ -1,3 +0,0 @@
# These are supported funding model platforms
github: [PCSX2]

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@@ -1,78 +0,0 @@
# Docs - https://docs.github.com/en/communities/using-templates-to-encourage-useful-issues-and-pull-requests/syntax-for-githubs-form-schema
name: Application Bug Report
description: Found a problem with the application itself (ie. bad file path handling, UX issue)? Help us improve it.
title: "[BUG]: "
labels: [Bug]
# assignees:
# - octocat
body:
- type: markdown
attributes:
value: |
## Important: Read First
Please do not make support requests on GitHub. Our issue tracker is for tracking bugs and feature requests only
If you need help configuring the emulator please make a request on our forums or contact us on discord
If you are unsure, start with [discord](https://discord.com/invite/TCz3t9k) or the [forums](https://forums.pcsx2.net/index.php)
Please make an effort to make sure your issue isn't already reported
### Please Avoid Issues Pertaining to the Following:
- We are **not** accepting bug reports for **PSX mode** at this time
- If you are interested in helping contribute to PSX mode please do so on the forums. Otherwise our recommendation is that you use a [proper PSX emulator](https://emulation.gametechwiki.com/index.php/PlayStation_emulators)
- We do **not** accept issues relating to **upscaling** at this time
- We are aware of the various problems with upscaling. The issue spans many games and having hundreds of issues for the same fundamental issues isn't particularly helpful. There are several workarounds for graphical problems that come as a result of upscaling
- Please try your game at native resolution before creating an issue
- If your bug is the result of upscaling please use the forums or discord for assistance with various upscaling workarounds. Additionally, the unofficial PCSX2 [Wiki](https://wiki.pcsx2.net/Main_Page) often lists various fixes for upscaling issues
- type: textarea
id: desc
attributes:
label: Describe the Bug
description: "A clear and concise description of what the bug is"
validations:
required: true
- type: textarea
id: repro
attributes:
label: Reproduction Steps
description: "Steps to reproduce the behavior"
validations:
required: true
- type: textarea
id: expect
attributes:
label: Expected Behavior
description: "A clear and concise description of what you expected to happen"
validations:
required: false
- type: input
id: rev
attributes:
label: PCSX2 Revision
description: "Please ensure you are on the latest version before making an issue"
placeholder: "Example: v1.7.1337"
validations:
required: true
- type: dropdown
id: os
attributes:
label: Operating System
options:
- Windows 11
- Windows 10 (64bit)
- Linux (64bit) - Specify distro below
- macOS 13 (Ventura)
- macOS 12 (Monterey)
- macOS 11 (Big Sur)
- macOS 10.15 (Catalina)
- macOS 10.14 (Mojave)
validations:
required: true
- type: input
id: os-distro
attributes:
label: If Linux - Specify Distro
placeholder: "Example: Arch"
validations:
required: false

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@@ -1,11 +0,0 @@
blank_issues_enabled: false
contact_links:
- name: Support Forums
url: https://forums.pcsx2.net/index.php
about: For community support and answers
- name: Discord
url: https://discord.com/invite/TCz3t9k
about: Get direct support and hang out with us
- name: Wiki
url: https://wiki.pcsx2.net/Main_Page
about: For user provided information and reports

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@@ -1,143 +0,0 @@
# Docs - https://docs.github.com/en/communities/using-templates-to-encourage-useful-issues-and-pull-requests/syntax-for-githubs-form-schema
name: Emulation Bug Report
description: Problem in a game (ie. graphical artifacts, crashes)? Help us improve it.
title: "[BUG]: "
labels: [Bug]
# assignees:
# - octocat
body:
- type: markdown
attributes:
value: |
## Important: Read First
Please do not make support requests on GitHub. Our issue tracker is for tracking bugs and feature requests only
If you need help configuring the emulator please make a request on our forums or contact us on discord
If you are unsure, start with [discord](https://discord.com/invite/TCz3t9k) or the [forums](https://forums.pcsx2.net/index.php)
Please make an effort to make sure your issue isn't already reported
### Please Avoid Issues Pertaining to the Following:
- We are **not** accepting bug reports for **PSX mode** at this time
- If you are interested in helping contribute to PSX mode please do so on the forums. Otherwise our recommendation is that you use a [proper PSX emulator](https://emulation.gametechwiki.com/index.php/PlayStation_emulators)
- We do **not** accept issues relating to **upscaling** at this time
- We are aware of the various problems with upscaling. The issue spans many games and having hundreds of issues for the same fundamental issues isn't particularly helpful. There are several workarounds for graphical problems that come as a result of upscaling
- Please try your game at native resolution before creating an issue
- If your bug is the result of upscaling please use the forums or discord for assistance with various upscaling workarounds. Additionally, the unofficial PCSX2 [Wiki](https://wiki.pcsx2.net/Main_Page) often lists various fixes for upscaling issues
- type: textarea
id: desc
attributes:
label: Describe the Bug
description: "A clear and concise description of what the bug is"
validations:
required: true
- type: textarea
id: repro
attributes:
label: Reproduction Steps
description: "Steps to reproduce the behavior"
validations:
required: true
- type: textarea
id: expect
attributes:
label: Expected Behavior
description: "A clear and concise description of what you expected to happen"
validations:
required: false
- type: markdown
attributes:
value: |
## System Info
Please make sure your system meets our requirements for OS version, CPU and GPU
- [System Requirements](https://github.com/PCSX2/pcsx2#system-requirements)
Performance issues as a result of not meeting our hardware requirements are not valid
Please read our known issues pages for AMD and Intel drivers.
- [Intel Drivers](https://github.com/PCSX2/pcsx2/wiki/OpenGL-and-Intel-GPUs-All-you-need-to-know)
- [AMD Drivers](https://github.com/PCSX2/pcsx2/wiki/OpenGL-and-AMD-GPUs---All-you-need-to-know)
We are **not** accepting issues related to the **libretro** core. The libretro core is being maintained separately at this time
- type: input
id: rev
attributes:
label: PCSX2 Revision
description: "We only accept bug reports for the latest dev version. Please try upgrading before making an issue."
placeholder: "Example: v1.7.1337"
validations:
required: true
- type: dropdown
id: os
attributes:
label: Operating System
options:
- Windows 11
- Windows 10 (64bit)
- Linux (64bit) - Specify distro below
- macOS 13 (Ventura)
- macOS 12 (Monterey)
- macOS 11 (Big Sur)
- macOS 10.15 (Catalina)
- macOS 10.14 (Mojave)
validations:
required: true
- type: input
id: os-distro
attributes:
label: If Linux - Specify Distro
placeholder: "Example: Arch"
validations:
required: false
- type: input
id: cpu
attributes:
label: CPU
placeholder: "Example: i5-7600"
validations:
required: true
- type: input
id: gpu
attributes:
label: GPU
placeholder: "Example: GTX 1070"
validations:
required: true
- type: textarea
id: gsSettings
attributes:
label: GS Settings
description: "Any **non-default** settings for GS. If you don't want to list them out, please provide screenshots of your configuration window (including hw hacks if enabled)."
validations:
required: false
- type: textarea
id: emuSettings
attributes:
label: Emulation Settings
description: |
Any non-default core settings. If you don't want to list them out, please provide screenshots of your configuration window
Please note that the safe preset works for most games. MTVU can have some compatibility issues so please disable it before making a report
If you need to modify the settings manually because a game requires you to do so to work, please state that explicitly
validations:
required: false
- type: textarea
id: gsScreens
attributes:
label: GS Window Screenshots
description: "If your issue is graphical in nature and you think screenshots will help illustrate your issue, you may do that here."
validations:
required: false
- type: textarea
id: logsDumps
attributes:
label: "Logs & Dumps"
description: |
Please feel free to attach any logs, block dumps, GSdump, etc here
If your problem is graphical in nature it is highly recommended that you provide a GSdump. [GSdump Guide](https://forums.pcsx2.net/Thread-How-to-create-a-proper-GS-dump)
validations:
required: false

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@@ -1,41 +0,0 @@
# Docs - https://docs.github.com/en/communities/using-templates-to-encourage-useful-issues-and-pull-requests/syntax-for-githubs-form-schema
name: Feature request
description: Suggest a new feature or improve an existing one
title: "[Feature Request]: "
labels: ["Enhancement / Feature Request"]
# assignees:
# - octocat
body:
- type: textarea
id: desc
attributes:
label: Description
description: |
A concise description of the feature you want
Include step by step examples of how the feature should work under various circumstances
validations:
required: true
- type: textarea
id: reason
attributes:
label: Reason
description: |
Give a reason why you want this feature
- How will it make things easier for you?
- How does this feature help your enjoyment of the emulator?
- What does it provide that isn't being provided currently?
We are not accepting feature requests related to the libretro core as it's being maintained separately at this time
validations:
required: true
- type: textarea
id: examples
attributes:
label: Examples
description: |
Provide examples of the feature as implemented by other software
Include screenshots or video if you like to help demonstrate how you'd like this feature to work
validations:
required: true

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@@ -1,8 +0,0 @@
### Description of Changes
<!-- Brief description or overview on what was changed in the PR -->
### Rationale behind Changes
<!-- Why were these changes made? What problem does it solve / area does it improve? -->
### Suggested Testing Steps
<!-- If applicable, including examples you've already tested with / recommendations for how to test further is very helpful! -->

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@@ -1,8 +0,0 @@
# Set update schedule for GitHub Actions
version: 2
updates:
- package-ecosystem: "github-actions"
directory: "/"
schedule:
# Check for updates to GitHub Actions every week
interval: "weekly"

128
.github/labeler.yml vendored
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@@ -1,128 +0,0 @@
# Documentation - https://github.com/actions/labeler
# General Labels
'Build | Project System':
- '.github/*'
- '.github/**/*'
- '*.sln'
- '**/*.sln'
- '*.vcxproj*'
- '**/*.vcxproj*'
- 'cmake/*'
- 'cmake/**/*'
- 'CMakeLists.txt'
- '**/CMakeLists.txt'
- 'build.sh'
'Dependencies':
- '3rdparty/*'
- '3rdparty/**/*'
- '**/3rdpartyDeps.props'
- '.gitmodules'
'Documentation':
- '*.md'
- '**/*.md'
- '*.pdf'
- '**/*.pdf'
'GUI/Qt':
- 'pcsx2-qt/*'
- 'pcsx2-qt/**/*'
- '3rdparty/Qt/*'
- '3rdparty/Qt/**/*'
'GameDB':
- '**/GameIndex.*'
'Installer | Package':
- 'build.sh'
'Translations':
- 'pcsx2-qt/Translations/*'
# Tools / Features
'Debugger':
- 'pcsx2/DebugTools/*'
- 'pcsx2/DebugTools/**/*'
- 'pcsx2/gui/Debugger/*'
- 'pcsx2/gui/Debugger/**/*'
'IPC':
- 'pcsx2/IPC*'
- 'pcsx2/**/IPC*'
'TAS Functionality':
- 'pcsx2/Recording/*'
- 'pcsx2/Recording/**/*'
'RetroAchievements':
- 'pcsx2/Frontend/Achievements.*'
- 'pcsx2/Achievements.*'
# Emulation Components
'Counters':
- 'pcsx2/Counters.*'
'Vector Units':
- 'pcsx2/VU*'
- 'pcsx2/**/VU*'
- 'pcsx2/*VU*'
- 'pcsx2/**/*VU*'
'VIF':
- 'pcsx2/Vif*'
- 'pcsx2/**/Vif*'
- 'pcsx2/VIF*'
- 'pcsx2/**/VIF*'
# GS Related Labels
'GS':
- 'pcsx2/GS/*'
- 'pcsx2/GS/**/*'
- 'bin/resources/shaders/*'
- 'bin/resources/shaders/**/*'
'GS: Direct3D 11':
- 'pcsx2/GS/Renderers/DX11/*'
- 'pcsx2/GS/Renderers/DX11/**/*'
- 'bin/resources/shaders/dx11/*'
- 'bin/resources/shaders/dx11/**/*'
'GS: Direct3D 12':
- 'pcsx2/GS/Renderers/DX12/*'
- 'pcsx2/GS/Renderers/DX12/**/*'
- 'bin/resources/shaders/dx11/*'
- 'bin/resources/shaders/dx11/**/*'
'GS: Hardware':
- 'pcsx2/GS/Renderers/HW/*'
- 'pcsx2/GS/Renderers/HW/**/*'
'GS: OpenGL':
- 'pcsx2/GS/Renderers/OpenGL/*'
- 'pcsx2/GS/Renderers/OpenGL/**/*'
- 'bin/resources/shaders/opengl/*'
- 'bin/resources/shaders/opengl/**/*'
'GS: Vulkan':
- 'pcsx2/GS/Renderers/Vulkan/*'
- 'pcsx2/GS/Renderers/Vulkan/**/*'
- 'bin/resources/shaders/vulkan/*'
- 'bin/resources/shaders/vulkan/**/*'
'GS: Metal':
- 'pcsx2/GS/Renderers/Metal/*'
- 'pcsx2/GS/Renderers/Metal/**/*'
'GS: Texture Cache':
- 'pcsx2/GS/Renderers/*TextureCache*.*'
- 'pcsx2/GS/Renderers/**/*TextureCache*.*'
'GS: Software':
- 'pcsx2/GS/Renderers/SW/*'
- 'pcsx2/GS/Renderers/SW/**/*'
# Other Core Components
'CDVD':
- 'pcsx2/CDVD/*'
- 'pcsx2/CDVD/**/*'
'DEV9':
- 'pcsx2/DEV9/*'
- 'pcsx2/DEV9/**/*'
'IPU':
- 'pcsx2/IPU/*'
- 'pcsx2/IPU/**/*'
'Memory Card':
- 'pcsx2/gui/MemoryCard*'
- 'pcsx2/gui/**/MemoryCard*'
'PAD':
- 'pcsx2/PAD/*'
- 'pcsx2/PAD/**/*'
'SPU2':
- 'pcsx2/SPU2/*'
- 'pcsx2/SPU2/**/*'
'USB':
- 'pcsx2/USB/*'
- 'pcsx2/USB/**/*'

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@@ -1,14 +0,0 @@
# CI Documentation
## Releases
```mermaid
sequenceDiagram
PCSX2 Repo->>Actions: PR is merged or commit is pushed to master
Actions->>PCSX2 Repo: Increment latest tag and push, create a draft release
Actions->>Actions: Kicked off pipeline on the tag push, build relevant configs
Actions->>PCSX2 Repo: Rename and upload artifacts to draft release, publish the release
Actions->>Discord: Announce release via a WebHook
PCSX2 Repo->>Web API: POST webhook to API informing it that a new release has occurred
Web API->>Web API: Update cache with new release
```

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@@ -1,29 +0,0 @@
name: 🏭 Update Controller Database
on:
schedule:
- cron: "0 16 * * 1" # every monday @ 12pm EST - https://crontab.guru/#0_16_*_*_1
jobs:
update-controller-db:
if: github.repository == 'PCSX2/pcsx2'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Get Latest DB and Prepare DB File
run: |
cd .github/workflows/scripts/controller-db/
wget -O game_controller_db.txt https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
python ./update-db.py
mv ./game_controller_db.txt ${{github.workspace}}/bin/resources/game_controller_db.txt
- name: Create Pull Request
uses: peter-evans/create-pull-request@v4
with:
title: "PAD: Update to latest controller database"
commit-message: "PAD: Update to latest controller database."
committer: "PCSX2 Bot <PCSX2Bot@users.noreply.github.com>"
author: "PCSX2 Bot <PCSX2Bot@users.noreply.github.com>"
body: "Weekly automatic update of SDL Controller DB"
reviewers: lightningterror

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@@ -1,31 +0,0 @@
name: 📝 Validate GameDB
on:
push:
branches:
- master
paths:
- '**/GameIndex.yaml'
pull_request:
branches:
- master
paths:
- '**/GameIndex.yaml'
jobs:
lint:
name: Lint and Validate GameDB
runs-on: ubuntu-latest
steps:
- name: Checkout Repository
uses: actions/checkout@v3
- name: Validate Contents
run: |
npm install -g ajv-cli
ajv validate -s ./pcsx2/Docs/gamedb-schema.json --spec=draft2020 -d ./bin/resources/GameIndex.yaml
- name: Check Formatting
run: |
npm install -g prettier
prettier --check ./bin/resources/GameIndex.yaml

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@@ -1,20 +0,0 @@
name: 🐧 Linux Builds
on:
push:
branches:
- '*'
pull_request:
branches:
- master
jobs:
build_linux_qt:
name: "AppImage"
uses: ./.github/workflows/linux_build_qt.yml
with:
jobName: "Qt"
compiler: clang
cmakeflags: ""
buildAppImage: true
secrets: inherit

View File

@@ -1,129 +0,0 @@
name: Linux Build Steps
on:
workflow_call:
inputs:
jobName:
required: true
type: string
os:
required: false
type: string
default: ubuntu-20.04
platform:
required: false
type: string
default: x64
compiler:
required: true
type: string
cmakeflags:
required: true
type: string
buildAppImage:
required: false
type: boolean
default: false
detail:
required: false
type: string
default: ""
cheats_url:
required: false
type: string
default: https://github.com/PCSX2/pcsx2_patches/releases/latest/download
jobs:
build_linux:
name: ${{ inputs.jobName }}
runs-on: ${{ inputs.os }}
# Set some sort of timeout in the event of run-away builds. We are limited on concurrent jobs so, get rid of them.
timeout-minutes: 60
env:
CCACHE_BASEDIR: ${{ github.workspace }}
CCACHE_DIR: ${{ github.workspace }}/.ccache
CCACHE_COMPRESS: true
CCACHE_COMPRESSLEVEL: 9
CCACHE_MAXSIZE: 100M
steps:
- name: Checkout Repository
uses: actions/checkout@v3
with:
submodules: recursive
- name: Prepare Artifact Metadata
id: artifact-metadata
shell: bash
env:
OS: linux
GUI_FRAMEWORK: QT
ARCH: ${{ inputs.platform }}
EVENT_NAME: ${{ github.event_name }}
PR_TITLE: ${{ github.event.pull_request.title }}
PR_NUM: ${{ github.event.pull_request.number }}
PR_SHA: ${{ github.event.pull_request.head.sha }}
run: ./.github/workflows/scripts/common/name-artifacts.sh
# -- SETUP CCACHE - https://cristianadam.eu/20200113/speeding-up-c-plus-plus-github-actions-using-ccache/
- name: Prepare ccache timestamp
id: ccache_cache_timestamp
run: echo "timestamp=$(date -u "+%Y-%m-%d-%H;%M;%S")" >> $GITHUB_OUTPUT
- name: ccache cache files
uses: actions/cache@v3
with:
path: .ccache
key: ${{ inputs.os }} ${{ inputs.platform }} ${{ inputs.compiler }} ${{ inputs.detail }} ccache ${{ steps.ccache_cache_timestamp.outputs.timestamp }}
restore-keys: ${{ inputs.os }} ${{ inputs.platform }} ${{ inputs.compiler }} ${{ inputs.detail }} ccache
- name: Install Packages
env:
COMPILER: ${{ inputs.compiler }}
run: .github/workflows/scripts/linux/install-packages-qt.sh
- name: Cache Dependencies
id: cache-deps
uses: actions/cache@v3
with:
path: ~/deps
key: ${{ inputs.os }} ${{ inputs.platform }} ${{ inputs.gui }} deps ${{ hashFiles('.github/workflows/scripts/linux/build-dependencies-qt.sh') }}
- name: Build Dependencies
if: steps.cache-deps.outputs.cache-hit != 'true'
run: .github/workflows/scripts/linux/build-dependencies-qt.sh
- name: Download cheats
run: |
cd bin/resources
aria2c -Z "${{ inputs.cheats_url }}/cheats_ni.zip" "${{ inputs.cheats_url }}/cheats_ws.zip"
- name: Generate CMake
env:
COMPILER: ${{ inputs.compiler }}
ADDITIONAL_CMAKE_ARGS: ${{ inputs.cmakeflags }}
run: .github/workflows/scripts/linux/generate-cmake-qt.sh
- name: Build PCSX2
working-directory: build
run: ../.github/workflows/scripts/linux/compile.sh
- name: Run Tests
working-directory: ./build
run: ninja unittests
- name: Package AppImage
if: inputs.buildAppImage == true
env:
NAME: ${{ steps.artifact-metadata.outputs.artifact-name }}
run: |
.github/workflows/scripts/linux/appimage-qt.sh "$(realpath .)" "$(realpath ./build)" "$HOME/deps" "$NAME"
mkdir -p "$GITHUB_WORKSPACE"/ci-artifacts/
mv "${NAME}.AppImage" "$GITHUB_WORKSPACE"/ci-artifacts/
- name: Upload artifact
if: inputs.buildAppImage == true
uses: actions/upload-artifact@v3
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: ci-artifacts

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@@ -1,155 +0,0 @@
name: MacOS Build Steps
on:
workflow_call:
inputs:
jobName:
required: true
type: string
os:
required: false
type: string
default: macos-11.0
platform:
required: false
type: string
default: x64
gui:
required: true
type: string
cheats_url:
required: false
type: string
default: https://github.com/PCSX2/pcsx2_patches/releases/latest/download
jobs:
build_macos:
name: ${{ inputs.jobName }}
runs-on: ${{ inputs.os }}
# Set some sort of timeout in the event of run-away builds. We are limited on concurrent jobs so, get rid of them.
timeout-minutes: 90
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
CCACHE_BASEDIR: ${{ github.workspace }}
CCACHE_DIR: ${{ github.workspace }}/.ccache
CCACHE_COMPRESS: true
CCACHE_COMPRESSLEVEL: 9
CCACHE_MAXSIZE: 100M
steps:
- name: Checkout Repository
uses: actions/checkout@v3
with:
submodules: recursive
- name: Prepare Artifact Metadata
id: artifact-metadata
shell: bash
env:
OS: macos
GUI_FRAMEWORK: ${{ inputs.gui }}
ARCH: ${{ inputs.platform }}
EVENT_NAME: ${{ github.event_name }}
PR_TITLE: ${{ github.event.pull_request.title }}
PR_NUM: ${{ github.event.pull_request.number }}
PR_SHA: ${{ github.event.pull_request.head.sha }}
run: ./.github/workflows/scripts/common/name-artifacts.sh
- name: Install Packages
env:
PLATFORM: ${{ inputs.platform }}
HOMEBREW_NO_INSTALL_CLEANUP: 1
HOMEBREW_NO_ANALYTICS: 1
run: |
brew unlink libjpeg || true # Conflicts with our self-built dependencies
brew unlink libpng || true
# Unlike other packages, brew's MoltenVK build uses MoltenVK's minimum macOS version of 10.13 so we can use it
if ! brew install molten-vk ccache; then
brew update
brew install molten-vk ccache
fi
- name: Cache Dependencies
id: cache-deps
uses: actions/cache@v3
with:
path: ~/deps
key: ${{ inputs.os }} ${{ inputs.platform }} ${{ inputs.gui }} deps ${{ hashFiles('.github/workflows/scripts/macos/build-dependencies.sh') }}
- name: Build Dependencies
if: steps.cache-deps.outputs.cache-hit != 'true'
env:
GUI: ${{ inputs.gui }}
run: .github/workflows/scripts/macos/build-dependencies.sh
- name: Download cheats
run: |
cd bin/resources
aria2c -Z "${{ inputs.cheats_url }}/cheats_ni.zip" "${{ inputs.cheats_url }}/cheats_ws.zip"
# -- SETUP CCACHE - https://cristianadam.eu/20200113/speeding-up-c-plus-plus-github-actions-using-ccache/
- name: Prepare ccache timestamp
id: ccache_cache_timestamp
run: echo "timestamp=$(date -u "+%Y-%m-%d-%H;%M;%S")" >> $GITHUB_OUTPUT
- name: Cache ccache cache
uses: actions/cache@v3
with:
path: .ccache
key: ${{ inputs.os }} ${{ inputs.platform }} ${{ inputs.gui }} ccache ${{ steps.ccache_cache_timestamp.outputs.timestamp }}
restore-keys: ${{ inputs.os }} ${{ inputs.platform }} ${{ inputs.gui }} ccache
- name: Generate CMake Files
run: |
cmake -DCMAKE_PREFIX_PATH="$HOME/deps" \
-DCMAKE_BUILD_TYPE=Release \
-DUSE_OPENGL=OFF \
-DDISABLE_ADVANCE_SIMD=ON \
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON \
-DUSE_SYSTEM_LIBS=OFF \
-DUSE_SYSTEM_SDL2=ON \
-DCMAKE_C_COMPILER_LAUNCHER=ccache \
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
-DCMAKE_DISABLE_PRECOMPILE_HEADERS=ON \
-B build .
- name: Build PCSX2
working-directory: build
run: |
ccache -p
ccache -s
ccache -z
make -j$(getconf _NPROCESSORS_ONLN) # macOS doesn't use make install
ccache -s
# Ensure there's no global constructors in multi-isa files
for dir in */CMakeFiles/GS-{avx,avx2}.dir; do
if find "$dir" -name "*.o" | xargs nm | grep _GLOBAL_; then
echo "::error::Multi-isa files must not have global constructors!"
exit 1
fi
done
- name: Run Tests
if: inputs.gui == 'Qt'
working-directory: build
run: make -j$(getconf _NPROCESSORS_ONLN) unittests
- name: Prepare Build Artifacts
run: |
cp /usr/local/lib/libMoltenVK.dylib build/pcsx2*/PCSX2.app/Contents/Frameworks/
TAG="$(git tag --points-at HEAD)"
if [ -z "$TAG" ]; then
APPNAME="${{ steps.artifact-metadata.outputs.artifact-name }}"
else
APPNAME="PCSX2-$TAG"
fi
mv build/pcsx2*/PCSX2.app "$APPNAME.app"
tar cvzf "${{ steps.artifact-metadata.outputs.artifact-name }}.tar.gz" "$APPNAME.app"
mkdir ci-artifacts
cp "${{ steps.artifact-metadata.outputs.artifact-name }}.tar.gz" ci-artifacts/macOS-${{ inputs.gui }}.tar.gz
- name: Upload Artifact
uses: actions/upload-artifact@v3
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: "*.tar.gz"

View File

@@ -1,18 +0,0 @@
name: 🍎 MacOS Builds
on:
push:
branches:
- '*'
pull_request:
branches:
- master
jobs:
build_macos_qt:
name: "Defaults"
uses: ./.github/workflows/macos_build.yml
with:
jobName: "Qt"
gui: "Qt"
secrets: inherit

View File

@@ -1,24 +0,0 @@
name: 📢 Announce Release
on:
release:
types: [published]
jobs:
announce:
if: github.repository == 'PCSX2/pcsx2'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: actions/setup-node@v3
with:
node-version: 16
- name: Announce Release
env:
DISCORD_BUILD_WEBHOOK: ${{ secrets.DISCORD_BUILD_WEBHOOK }}
run: |
cd ./.github/workflows/scripts/releases/announce-release
npm ci
node index.js

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@@ -1,71 +0,0 @@
# Whenever a commit is pushed to master (ideally via a pull-request!)
# this action will create the next release, which means:
# 1. tag master with the proper version
# 2. create a new draft release (pre-released if a nightly build)
# 3. add release notes
name: 🏭 Create Release
on:
push:
branches:
- master
# TODO - future work
# workflow_dispatch:
# inputs:
# isStable:
# description: 'Should it be a stable release?'
# required: true
# default: 'false'
# versionTag:
# description: 'The version to tag with'
# required: true
jobs:
cut-release:
if: github.repository == 'PCSX2/pcsx2'
runs-on: ubuntu-latest
name: "Create Tag and Release"
steps:
- uses: actions/checkout@v3
# Docs - https://github.com/mathieudutour/github-tag-action
- name: Bump Version and Push Tag
id: tag_version
uses: mathieudutour/github-tag-action@v6.1
with:
# Workflows cannot trigger other workflows implicitly
# - https://github.community/t/github-actions-workflow-not-triggering-with-tag-push/17053/7
github_token: ${{ secrets.BOT_PAT }}
tag_prefix: v
default_bump: patch
# TODO - we could do this and remove the node.js script, but auto-generated notes only work
# with PRs -- not commits (determine how much we care).
# - name: Create Draft Release
# env:
# GITHUB_TOKEN: ${{ secrets.BOT_PAT }}
# run: |
# echo "Creating release with tag - ${{ steps.tag_version.outputs.new_tag }}"
# gh release create ${{ steps.tag_version.outputs.new_tag }} --draft --generate-notes -title ${{ steps.tag_version.outputs.new_tag }}
- name: Generate Release Notes
env:
OWNER: PCSX2
REPO: pcsx2
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
COMMIT_SHA: ${{ github.SHA }}
run: |
cd ./.github/workflows/scripts/releases/generate-release-notes
npm ci
node index.js
mv ./release-notes.md ${GITHUB_WORKSPACE}/release-notes.md
- name: Create a GitHub Release
uses: softprops/action-gh-release@v1
if: steps.tag_version.outputs.new_tag
with:
body_path: ./release-notes.md
draft: true
prerelease: true
tag_name: ${{ steps.tag_version.outputs.new_tag }}

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@@ -1,115 +0,0 @@
name: 🏭 Release Pipeline
on:
push:
tags:
- v*
jobs:
# Build Everything
# Linux
build_linux_qt:
if: github.repository == 'PCSX2/pcsx2'
name: "Linux"
uses: ./.github/workflows/linux_build_qt.yml
with:
jobName: "Qt"
compiler: clang
cmakeflags: ""
buildAppImage: true
secrets: inherit
# Windows
build_windows_qt:
if: github.repository == 'PCSX2/pcsx2'
name: "Windows"
uses: ./.github/workflows/windows_build_qt.yml
with:
jobName: Qt
configuration: CMake
buildSystem: cmake
secrets: inherit
build_qt_sse4:
if: github.repository == 'PCSX2/pcsx2'
name: "Windows - SSE4"
uses: ./.github/workflows/windows_build_qt.yml
with:
jobName: Qt
configuration: Release
simd: "SSE4"
secrets: inherit
build_qt_avx2:
if: github.repository == 'PCSX2/pcsx2'
name: "Windows - AVX2"
uses: ./.github/workflows/windows_build_qt.yml
with:
jobName: Qt
configuration: Release AVX2
secrets: inherit
# MacOS
build_macos_qt:
if: github.repository == 'PCSX2/pcsx2'
name: "MacOS"
uses: ./.github/workflows/macos_build.yml
with:
jobName: "Qt"
gui: "Qt"
secrets: inherit
# Upload the Artifacts
upload_artifacts:
if: github.repository == 'PCSX2/pcsx2'
needs:
- build_linux_qt
- build_windows_qt
- build_qt_sse4
- build_qt_avx2
- build_macos_qt
name: "Upload Artifacts"
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Prepare Artifact Folder
run: mkdir ./ci-artifacts/
- uses: actions/download-artifact@v3
name: Download all Artifacts
with:
path: ./ci-artifacts/
- name: Display structure of downloaded files
run: ls ./ci-artifacts/
# Prepare artifacts, they are all zips from github!
- name: Prepare Artifacts
working-directory: ./ci-artifacts/
run: for d in *windows*/; do 7z a "${d}asset.7z" ./$d/*; done
# Artifact Naming:
# MacOS: PCSX2-<tag>-macOS-[additional hyphen seperated tags]
# Windows|Linux: PCSX2-<tag>-<windows|linux>-<32bit|64bit>--[additional hyphen seperated tags]
- name: Name and Upload the Release Assets
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
TAG: ${{ github.REF }}
SCAN_DIR: ${{ github.WORKSPACE }}/ci-artifacts
OUT_DIR: ${{ github.WORKSPACE }}/ci-artifacts/out
run: |
gh release list --repo PCSX2/pcsx2
mkdir -p ${{ github.WORKSPACE }}/ci-artifacts/out
python ./.github/workflows/scripts/releases/rename-release-assets.py
ls ${{ github.WORKSPACE }}/ci-artifacts/out
TAG_VAL=$(echo ${{ github.REF }} | awk -F'refs/tags/' '{print $2}')
gh release upload "${TAG_VAL}" ${{ github.WORKSPACE }}/ci-artifacts/out/* --repo PCSX2/pcsx2 --clobber
- name: Publish Release
env:
GITHUB_TOKEN: ${{ secrets.BOT_PAT }}
run: |
TAG_VAL=$(echo ${{ github.REF }} | awk -F'refs/tags/' '{print $2}')
gh release edit ${TAG_VAL} --draft=false --repo PCSX2/pcsx2

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@@ -1,57 +0,0 @@
#!/bin/bash
# Artifact Naming Scheme:
# PCSX2-<OS>-<GUI>-[ARCH]-[SIMD]-[pr\[PR_NUM\]]-[title|sha\[SHA|PR_TITLE\]
# -- limited to 200 chars
# Outputs:
# - artifact-name
# Inputs as env-vars
# OS
# BUILD_SYSTEM
# GUI_FRAMEWORK
# ARCH
# SIMD
# EVENT_NAME
# PR_TITLE
# PR_NUM
# PR_SHA
NAME=""
if [ "${OS}" == "macos" ]; then
NAME="PCSX2-${OS}-${GUI_FRAMEWORK}"
elif [[ ("${OS}" == "windows" && "$BUILD_SYSTEM" != "cmake") ]]; then
NAME="PCSX2-${OS}-${GUI_FRAMEWORK}-${ARCH}-${SIMD}"
else
NAME="PCSX2-${OS}-${GUI_FRAMEWORK}-${ARCH}"
fi
# Add cmake if used to differentate it from msbuild builds
# Else the two artifacts will have the same name and the files will be merged
if [[ ! -z "${BUILD_SYSTEM}" ]]; then
if [ "${BUILD_SYSTEM}" == "cmake" ]; then
NAME="${NAME}-${BUILD_SYSTEM}"
fi
fi
# Add PR / Commit Metadata
if [ "$EVENT_NAME" == "pull_request" ]; then
PR_SHA=$(git rev-parse --short "${PR_SHA}")
if [ ! -z "${PR_NUM}" ]; then
NAME="${NAME}-pr[${PR_NUM}]"
fi
NAME="${NAME}-sha[${PR_SHA}]"
if [ ! -z "${PR_TITLE}" ]; then
PR_TITLE=$(echo "${PR_TITLE}" | tr -cd '[a-zA-Z0-9[:space:]]_-')
NAME="${NAME}-title[${PR_TITLE}"
fi
else
SHA=$(git rev-parse --short "$GITHUB_SHA")
NAME="${NAME}-sha[${SHA}"
fi
# Trim the Name
NAME=$(printf "%.199s]" "$NAME")
echo "${NAME}"
echo "artifact-name=${NAME}" >> "$GITHUB_OUTPUT"

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@@ -1 +0,0 @@
*.txt

View File

@@ -1,39 +0,0 @@
import os
relevant_categories = [
"# Windows",
"# Mac OS X",
"# Linux"
]
header_lines = []
new_db_contents = []
def is_relevant_category(line):
for category in relevant_categories:
if category in line:
return True
return False
with open("./game_controller_db.txt") as file:
lines = file.readlines()
finished_header = False
processing_section = False
for line in lines:
if finished_header is False:
header_lines.append(line)
if line == "\n":
finished_header = True
if processing_section and line == "\n":
processing_section = False
new_db_contents.append("\n")
if is_relevant_category(line) and processing_section is False:
processing_section = True
new_db_contents.append(line)
elif processing_section:
new_db_contents.append(line)
os.remove("./game_controller_db.txt")
with open("./game_controller_db.txt", "w") as f:
f.writelines(header_lines)
f.writelines(new_db_contents)

View File

@@ -1,4 +0,0 @@
#!/bin/sh
APPDIR=$(dirname "$0")
exec "$APPDIR/usr/bin/pcsx2-qt" "$@"

View File

@@ -1,290 +0,0 @@
#!/usr/bin/env bash
# This is free and unencumbered software released into the public domain.
#
# Anyone is free to copy, modify, publish, use, compile, sell, or
# distribute this software, either in source code form or as a compiled
# binary, for any purpose, commercial or non-commercial, and by any
# means.
#
# In jurisdictions that recognize copyright laws, the author or authors
# of this software dedicate any and all copyright interest in the
# software to the public domain. We make this dedication for the benefit
# of the public at large and to the detriment of our heirs and
# successors. We intend this dedication to be an overt act of
# relinquishment in perpetuity of all present and future rights to this
# software under copyright law.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
# IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
# OTHER DEALINGS IN THE SOFTWARE.
#
# For more information, please refer to <http://unlicense.org/>
SCRIPTDIR=$(dirname "${BASH_SOURCE[0]}")
source "$SCRIPTDIR/functions.sh"
if [ "$#" -ne 4 ]; then
echo "Syntax: $0 <path to pcsx2 directory> <path to build directory> <deps prefix> <output name>"
exit 1
fi
PCSX2DIR=$1
BUILDDIR=$2
DEPSDIR=$3
NAME=$4
BINARY=pcsx2-qt
APPDIRNAME=PCSX2.AppDir
STRIP=llvm-strip-12
declare -a SYSLIBS=(
"libaio.so.1"
"libz.so.1"
"libuuid.so.1"
"libapparmor.so.1"
"libblkid.so.1"
"libbsd.so.0"
"libdbus-1.so.3"
"libgcrypt.so.20"
"liblzma.so.5"
"libmount.so.1"
"libnsl.so.1"
"libpcre.so.3"
"libselinux.so.1"
"libsystemd.so.0"
"libudev.so.1"
"libwrap.so.0"
"libharfbuzz.so.0"
"libFLAC.so.8"
"libSoundTouch.so.1"
"libXau.so.6"
"libXcomposite.so.1"
"libXcursor.so.1"
"libXdamage.so.1"
"libXdmcp.so.6"
"libXext.so.6"
"libXfixes.so.3"
"libXi.so.6"
"libXinerama.so.1"
"libXrandr.so.2"
"libXrender.so.1"
"libXxf86vm.so.1"
"libasyncns.so.0"
"libcrypto.so.1.1"
"libjpeg.so.8"
"liblz4.so.1"
"libogg.so.0"
"libpcap.so.0.8"
"libpng16.so.16"
"libpulse.so.0"
"libsamplerate.so.0"
"libsndfile.so.1"
"libvorbis.so.0"
"libvorbisenc.so.2"
"libxcb.so.1"
"libxcb-render.so.0"
"libxcb-shm.so.0"
"libxkbcommon.so.0"
"libxkbcommon-x11.so.0"
"pulseaudio/libpulsecommon-13.99.so"
"libasound.so.2"
"libfreetype.so.6"
"libpcre2-16.so.0"
"libexpat.so.1"
"libffi.so.7"
"libgraphite2.so.3"
"libresolv.so.2"
"libgpg-error.so.0"
"libpcre2-16.so.0"
"libpng16.so.16"
"libxcb-icccm.so.4"
"libxcb-image.so.0"
"libxcb-keysyms.so.1"
"libxcb-randr.so.0"
"libxcb-render.so.0"
"libxcb-render-util.so.0"
"libxcb-shape.so.0"
"libxcb-sync.so.1"
"libxcb-util.so.1"
"libxcb-xfixes.so.0"
"libxcb-xkb.so.1"
"libevdev.so.2"
"libgudev-1.0.so.0"
"libinput.so.10"
"libjpeg.so.8"
"libmtdev.so.1"
"libpng16.so.16"
"libudev.so.1"
"libuuid.so.1"
"libcurl.so.4"
"libnghttp2.so.14"
"libidn2.so.0"
"librtmp.so.1"
"libssh.so.4"
"libpsl.so.5"
"libssl.so.1.1"
"libnettle.so.7"
"libgnutls.so.30"
"libgssapi_krb5.so.2"
"libldap_r-2.4.so.2"
"liblber-2.4.so.2"
"libbrotlidec.so.1"
"libunistring.so.2"
"libhogweed.so.5"
"libgmp.so.10"
"libp11-kit.so.0"
"libtasn1.so.6"
"libkrb5.so.3"
"libk5crypto.so.3"
"libcom_err.so.2"
"libkrb5support.so.0"
"libsasl2.so.2"
"libgssapi.so.3"
"libbrotlicommon.so.1"
"libkeyutils.so.1"
"libheimntlm.so.0"
"libkrb5.so.26"
"libasn1.so.8"
"libhcrypto.so.4"
"libroken.so.18"
"libwind.so.0"
"libheimbase.so.1"
"libhx509.so.5"
"libsqlite3.so.0"
"libcrypt.so.1"
)
declare -a DEPLIBS=(
"libSDL2-2.0.so.0"
)
declare -a QTLIBS=(
"libQt6Core.so.6"
"libQt6Gui.so.6"
"libQt6Network.so.6"
"libQt6OpenGL.so.6"
"libQt6Svg.so.6"
"libQt6WaylandClient.so.6"
"libQt6WaylandCompositor.so.6"
"libQt6WaylandEglClientHwIntegration.so.6"
"libQt6WaylandEglCompositorHwIntegration.so.6"
"libQt6Widgets.so.6"
"libQt6XcbQpa.so.6"
)
declare -a QTPLUGINS=(
"plugins/iconengines"
"plugins/imageformats"
"plugins/platforms"
#"plugins/platformthemes" # Enable this if we want to ship GTK+ themes at any point.
"plugins/tls"
"plugins/wayland-decoration-client"
"plugins/wayland-graphics-integration-client"
"plugins/wayland-graphics-integration-server"
"plugins/wayland-shell-integration"
"plugins/xcbglintegrations"
)
set -e
if [ ! -f appimagetool-x86_64.AppImage ]; then
retry_command wget -O appimagetool-x86_64.AppImage https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-x86_64.AppImage
chmod +x appimagetool-x86_64.AppImage
fi
OUTDIR=$(realpath "./$APPDIRNAME")
SCRIPTDIR=$(dirname "${BASH_SOURCE[0]}")
rm -fr "$OUTDIR"
mkdir "$OUTDIR"
mkdir "$OUTDIR/usr"
echo "Copying binary and resources..."
cp -a "$BUILDDIR/bin" "$OUTDIR/usr"
# Patch RPATH so the binary goes hunting for shared libraries in the AppDir instead of system.
echo "Patching RPATH in ${BINARY}..."
patchelf --set-rpath '$ORIGIN/../lib' "$OUTDIR/usr/bin/$BINARY"
# Currently we leave the main binary unstripped, uncomment if this is not desired.
#$STRIP "$OUTDIR/usr/bin/$BINARY"
# Libraries we pull in from the system.
echo "Copying system libraries..."
mkdir -p "$OUTDIR/usr/lib" "$OUTDIR/usr/lib/pulseaudio"
for lib in "${SYSLIBS[@]}"; do
blib=$(basename "$lib")
if [ -f "/lib/x86_64-linux-gnu/$lib" ]; then
cp "/lib/x86_64-linux-gnu/$lib" "$OUTDIR/usr/lib/$blib"
elif [ -f "$CHROOT/usr/lib/x86_64-linux-gnu/$lib" ]; then
cp "$CHROOT/usr/lib/x86_64-linux-gnu/$lib" "$OUTDIR/usr/lib/$blib"
elif [ -f "$CHROOT/lib/$lib" ]; then
cp "$CHROOT/lib/$lib" "$OUTDIR/usr/lib/$blib"
elif [ -f "$CHROOT/usr/lib/$lib" ]; then
cp "$CHROOT/usr/lib/$lib" "$OUTDIR/usr/lib/$blib"
else
echo "*** Failed to find '$blib'"
exit 1
fi
$STRIP "$OUTDIR/usr/lib/$blib"
done
# Dependencies we built, at this point it's just SDL.
echo "Copying dependency libraries..."
for lib in "${DEPLIBS[@]}"; do
blib=$(basename "$lib")
if [ -f "$DEPSDIR/lib/$lib" ]; then
cp "$DEPSDIR/lib/$lib" "$OUTDIR/usr/lib/$blib"
else
echo "*** Failed to find '$blib'"
exit 1
fi
$STRIP "$OUTDIR/usr/lib/$blib"
done
echo "Copying Qt libraries..."
for lib in "${QTLIBS[@]}"; do
cp -aL "$DEPSDIR/lib/$lib" "$OUTDIR/usr/lib"
$STRIP "$OUTDIR/usr/lib/$lib"
done
echo "Copying Qt plugins..."
mkdir -p "$OUTDIR/usr/lib/plugins"
for plugin in "${QTPLUGINS[@]}"; do
mkdir -p "$OUTDIR/usr/lib/$plugin"
cp -aL "$DEPSDIR/$plugin"/*.so "$OUTDIR/usr/lib/$plugin/"
done
for so in $(find "$OUTDIR/usr/lib/plugins" -iname '*.so'); do
# This is ../../ because it's usually plugins/group/name.so
echo "Patching RPATH in ${so}..."
patchelf --set-rpath '$ORIGIN/../..' "$so"
$STRIP "$so"
done
for so in $(find "$OUTDIR/usr/lib" -maxdepth 1); do
if [ -f "$so" ]; then
echo "Patching RPATH in ${so}"
patchelf --set-rpath '$ORIGIN' "$so"
fi
done
echo "Creating qt.conf..."
cat > "$OUTDIR/usr/bin/qt.conf" << EOF
[Paths]
Plugins = ../lib/plugins
EOF
echo "Copy desktop/icon..."
cp "$PCSX2DIR/pcsx2/Resources/AppIcon64.png" "$OUTDIR/PCSX2.png"
cp "$SCRIPTDIR/pcsx2-qt.desktop" "$OUTDIR/PCSX2.desktop"
cp "$SCRIPTDIR/AppRun-qt" "$OUTDIR/AppRun"
echo "Generate AppImage"
./appimagetool-x86_64.AppImage -v "$OUTDIR" "$NAME.AppImage"

View File

@@ -1,125 +0,0 @@
#!/usr/bin/env bash
set -e
INSTALLDIR="$HOME/deps"
NPROCS="$(getconf _NPROCESSORS_ONLN)"
SDL=SDL2-2.26.0
QT=6.3.1
mkdir -p deps-build
cd deps-build
cat > SHASUMS <<EOF
8000d7169febce93c84b6bdf376631f8179132fd69f7015d4dadb8b9c2bdb295 $SDL.tar.gz
0a64421d9c2469c2c48490a032ab91d547017c9cc171f3f8070bc31888f24e03 qtbase-everywhere-src-$QT.tar.xz
7b19f418e6f7b8e23344082dd04440aacf5da23c5a73980ba22ae4eba4f87df7 qtsvg-everywhere-src-$QT.tar.xz
c412750f2aa3beb93fce5f30517c607f55daaeb7d0407af206a8adf917e126c1 qttools-everywhere-src-$QT.tar.xz
d7bdd55e2908ded901dcc262157100af2a490bf04d31e32995f6d91d78dfdb97 qttranslations-everywhere-src-$QT.tar.xz
6f14fea2d172a5b4170be3efcb0e58535f6605b61bcd823f6d5c9d165bb8c0f0 qtwayland-everywhere-src-$QT.tar.xz
EOF
curl -L \
-O "https://libsdl.org/release/$SDL.tar.gz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtbase-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtsvg-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qttools-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qttranslations-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtwayland-everywhere-src-$QT.tar.xz"
shasum -a 256 --check SHASUMS
echo "Building SDL..."
tar xf "$SDL.tar.gz"
cd "$SDL"
./configure --prefix "$INSTALLDIR" --disable-dbus --without-x --disable-video-opengl --disable-video-opengles --disable-video-vulkan --disable-wayland-shared --disable-ime --disable-oss --disable-alsa --disable-jack --disable-esd --disable-pipewire --disable-pulseaudio --disable-arts --disable-nas --disable-sndio --disable-fusionsound --disable-diskaudio
make "-j$NPROCS"
make install
cd ..
# Couple notes:
# -fontconfig is needed otherwise Qt Widgets render only boxes.
# -qt-doubleconversion avoids a dependency on libdouble-conversion.
# ICU avoids pulling in a bunch of large libraries, and hopefully we can get away without it.
# OpenGL is needed to render window decorations in Wayland, apparently.
echo "Building Qt Base..."
tar xf "qtbase-everywhere-src-$QT.tar.xz"
cd "qtbase-everywhere-src-$QT"
mkdir build
cd build
../configure -prefix "$INSTALLDIR" -release -no-dbus -gui -widgets -fontconfig -qt-doubleconversion -ssl -openssl-runtime -opengl desktop -qpa xcb,wayland -xkbcommon -- -DFEATURE_dbus=OFF -DFEATURE_icu=OFF -DFEATURE_printsupport=OFF -DFEATURE_sql=OFF
cmake --build . --parallel
cmake --install .
cd ../../
echo "Building Qt SVG..."
tar xf "qtsvg-everywhere-src-$QT.tar.xz"
cd "qtsvg-everywhere-src-$QT"
mkdir build
cd build
cmake -G Ninja -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DCMAKE_BUILD_TYPE=Release ..
cmake --build . --parallel
cmake --install .
cd ../../
echo "Building Qt Wayland..."
tar xf "qtwayland-everywhere-src-$QT.tar.xz"
cd "qtwayland-everywhere-src-$QT"
# qtwayland does not build without qml/qtdeclarative in 6.3.1. Work around it.
patch -u src/compositor/CMakeLists.txt <<EOF
--- src/compositor/CMakeLists.txt 2022-06-08 13:44:30.000000000 +1000
+++ src/compositor/CMakeLists.txt 2022-07-17 20:05:25.461881785 +1000
@@ -46,7 +46,6 @@
global/qtwaylandcompositorglobal.h
global/qtwaylandqmlinclude.h
global/qwaylandcompositorextension.cpp global/qwaylandcompositorextension.h global/qwaylandcompositorextension_p.h
- global/qwaylandquickextension.cpp global/qwaylandquickextension.h
global/qwaylandutils_p.h
hardware_integration/qwlclientbufferintegration.cpp hardware_integration/qwlclientbufferintegration_p.h
wayland_wrapper/qwlbuffermanager.cpp wayland_wrapper/qwlbuffermanager_p.h
EOF
mkdir build
cd build
cmake -G Ninja -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DCMAKE_BUILD_TYPE=Release ..
cmake --build . --parallel
cmake --install .
cd ../../
echo "Installing Qt Tools..."
tar xf "qttools-everywhere-src-$QT.tar.xz"
cd "qttools-everywhere-src-$QT"
# From Mac build-dependencies.sh:
# Linguist relies on a library in the Designer target, which takes 5-7 minutes to build on the CI
# Avoid it by not building Linguist, since we only need the tools that come with it
patch -u src/linguist/CMakeLists.txt <<EOF
--- src/linguist/CMakeLists.txt
+++ src/linguist/CMakeLists.txt
@@ -14,7 +14,7 @@
add_subdirectory(lrelease-pro)
add_subdirectory(lupdate)
add_subdirectory(lupdate-pro)
-if(QT_FEATURE_process AND QT_FEATURE_pushbutton AND QT_FEATURE_toolbutton AND TARGET Qt::Widgets AND NOT no-png)
+if(QT_FEATURE_process AND QT_FEATURE_pushbutton AND QT_FEATURE_toolbutton AND TARGET Qt::Widgets AND TARGET Qt::PrintSupport AND NOT no-png)
add_subdirectory(linguist)
endif()
EOF
mkdir build
cd build
cmake -G Ninja -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DCMAKE_BUILD_TYPE=Release -DFEATURE_assistant=OFF -DFEATURE_clang=OFF -DFEATURE_designer=OFF -DFEATURE_kmap2qmap=OFF -DFEATURE_pixeltool=OFF -DFEATURE_pkg_config=OFF -DFEATURE_qev=OFF -DFEATURE_qtattributionsscanner=OFF -DFEATURE_qtdiag=OFF -DFEATURE_qtplugininfo=OFF ..
cmake --build . --parallel
cmake --install .
cd ../../
echo "Installing Qt Translations..."
tar xf "qttranslations-everywhere-src-$QT.tar.xz"
cd "qttranslations-everywhere-src-$QT"
mkdir build
cd build
cmake -G Ninja -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DCMAKE_BUILD_TYPE=Release ..
cmake --build . --parallel
cmake --install .
cd ../../
echo "Cleaning up..."
cd ..
rm -r deps-build

View File

@@ -1,15 +0,0 @@
#!/bin/bash
set -e
if [ -n "${GITHUB_ACTIONS}" ]; then
echo "Warning: Running this script outside of GitHub Actions isn't recommended."
fi
# Prepare the Cache
ccache -p
ccache -z
# Build
ninja
# Save the Cache
ccache -s

View File

@@ -1,16 +0,0 @@
#!/bin/bash
function retry_command {
# Package servers tend to be unreliable at times..
# Retry a bunch of times.
local RETRIES=10
for i in $(seq 1 "$RETRIES"); do
"$@" && break
if [ "$i" == "$RETRIES" ]; then
echo "Command \"$@\" failed after ${RETRIES} retries."
exit 1
fi
done
}

View File

@@ -1,38 +0,0 @@
#!/usr/bin/env bash
set -e
if [ "${COMPILER}" = "clang" ]; then
echo "Using clang toolchain"
cat > "$HOME/clang-toolchain.cmake" << EOF
set(CMAKE_C_COMPILER /usr/bin/clang-12)
set(CMAKE_CXX_COMPILER /usr/bin/clang++-12)
set(CMAKE_EXE_LINKER_FLAGS_INIT "-fuse-ld=lld")
set(CMAKE_MODULE_LINKER_FLAGS_INIT "-fuse-ld=lld")
set(CMAKE_SHARED_LINKER_FLAGS_INIT "-fuse-ld=lld")
EOF
ADDITIONAL_CMAKE_ARGS="$ADDITIONAL_CMAKE_ARGS -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -DCMAKE_TOOLCHAIN_FILE=$HOME/clang-toolchain.cmake"
fi
echo "Additional CMake Args - ${ADDITIONAL_CMAKE_ARGS}"
# Generate CMake into ./build
# DISABLE_ADVANCE_SIMD is needed otherwise we end up doing -march=native.
# shellcheck disable=SC2086
cmake \
-B build \
-G Ninja \
$ADDITIONAL_CMAKE_ARGS \
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
-DCMAKE_BUILD_TYPE=Release \
-DQT_BUILD=ON \
-DCUBEB_API=ON \
-DX11_API=ON \
-DWAYLAND_API=ON \
-DENABLE_SETCAP=OFF \
-DCMAKE_PREFIX_PATH="$HOME/deps" \
-DUSE_SYSTEM_SDL2=ON \
-DUSE_SYSTEM_ZSTD=OFF \
-DDISABLE_ADVANCE_SIMD=TRUE

View File

@@ -1,77 +0,0 @@
#!/bin/bash
SCRIPTDIR=$(dirname "${BASH_SOURCE[0]}")
source "$SCRIPTDIR/functions.sh"
set -e
# Packages - Build and Qt
declare -a BUILD_PACKAGES=(
"build-essential"
"git"
"cmake"
"ccache"
"ninja-build"
"libclang-dev" # Qt goes hunting for libclang-11 specifically.
"libclang-11-dev"
"libclang-12-dev"
"patchelf"
"libglib2.0-dev"
"libfontconfig1-dev"
"libharfbuzz-dev"
"libjpeg-dev"
"libpng-dev"
"libfreetype-dev"
"libinput-dev"
"libxcb-*-dev"
"libxkbcommon-dev"
"libxkbcommon-x11-dev"
"libxrender-dev"
"libwayland-dev"
"libgl1-mesa-dev"
"libegl-dev"
"libegl1-mesa-dev"
"libgl1-mesa-dev"
"libssl-dev"
)
# Packages - PCSX2
declare -a PCSX2_PACKAGES=(
"libaio-dev"
"libasound2-dev"
"libbz2-dev"
"libcurl4-openssl-dev"
"libegl1-mesa-dev"
"libgl1-mesa-dev"
"libgtk-3-dev"
"libharfbuzz-dev"
"libjpeg-dev"
"liblzma-dev"
"libpcap0.8-dev"
"libpng-dev"
"libpulse-dev"
"librsvg2-dev"
"libsamplerate0-dev"
"libsoundtouch-dev"
"libudev-dev"
"libx11-xcb-dev"
"pkg-config"
"zlib1g-dev"
)
if [ "${COMPILER}" = "gcc" ]; then
BUILD_PACKAGES+=("g++-10")
else
BUILD_PACKAGES+=("llvm-12" "lld-12" "clang-12")
fi
retry_command sudo apt-get -qq update && break
# Install packages needed for building
echo "Will install the following packages for building - ${BUILD_PACKAGES[*]}"
retry_command sudo apt-get -y install "${BUILD_PACKAGES[@]}"
# Install packages needed by pcsx2
PCSX2_PACKAGES=("${PCSX2_PACKAGES[@]}")
echo "Will install the following packages for pcsx2 - ${PCSX2_PACKAGES[*]}"
retry_command sudo apt-get -y install "${PCSX2_PACKAGES[@]}"

View File

@@ -1,12 +0,0 @@
[Desktop Entry]
Version=1.0
Terminal=false
Type=Application
Name=PCSX2
StartupWMClass=PCSX2
GenericName=PlayStation 2 Emulator
Comment=Sony PlayStation 2 emulator
Exec=pcsx2-qt
Icon=PCSX2
Keywords=game;emulator;
Categories=Game;Emulator;

View File

@@ -1,124 +0,0 @@
#!/bin/bash
set -e
export MACOSX_DEPLOYMENT_TARGET=10.14
INSTALLDIR="$HOME/deps"
NPROCS="$(getconf _NPROCESSORS_ONLN)"
SDL=SDL2-2.26.0
PNG=1.6.37
JPG=9e
SOUNDTOUCH=soundtouch-2.3.1
QT=6.3.1
mkdir deps-build
cd deps-build
export PKG_CONFIG_PATH="$INSTALLDIR/lib/pkgconfig:$PKG_CONFIG_PATH"
export LDFLAGS="-L$INSTALLDIR/lib -dead_strip $LDFLAGS"
export CFLAGS="-I$INSTALLDIR/include -Os $CFLAGS"
export CXXFLAGS="-I$INSTALLDIR/include -Os $CXXFLAGS"
cat > SHASUMS <<EOF
8000d7169febce93c84b6bdf376631f8179132fd69f7015d4dadb8b9c2bdb295 $SDL.tar.gz
505e70834d35383537b6491e7ae8641f1a4bed1876dbfe361201fc80868d88ca libpng-$PNG.tar.xz
4077d6a6a75aeb01884f708919d25934c93305e49f7e3f36db9129320e6f4f3d jpegsrc.v$JPG.tar.gz
6900996607258496ce126924a19fe9d598af9d892cf3f33d1e4daaa9b42ae0b1 $SOUNDTOUCH.tar.gz
0a64421d9c2469c2c48490a032ab91d547017c9cc171f3f8070bc31888f24e03 qtbase-everywhere-src-$QT.tar.xz
7b19f418e6f7b8e23344082dd04440aacf5da23c5a73980ba22ae4eba4f87df7 qtsvg-everywhere-src-$QT.tar.xz
c412750f2aa3beb93fce5f30517c607f55daaeb7d0407af206a8adf917e126c1 qttools-everywhere-src-$QT.tar.xz
d7bdd55e2908ded901dcc262157100af2a490bf04d31e32995f6d91d78dfdb97 qttranslations-everywhere-src-$QT.tar.xz
EOF
curl -L \
-O "https://libsdl.org/release/$SDL.tar.gz" \
-O "https://downloads.sourceforge.net/project/libpng/libpng16/$PNG/libpng-$PNG.tar.xz" \
-O "https://www.ijg.org/files/jpegsrc.v$JPG.tar.gz" \
-O "https://www.surina.net/soundtouch/$SOUNDTOUCH.tar.gz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtbase-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtsvg-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qttools-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qttranslations-everywhere-src-$QT.tar.xz" \
shasum -a 256 --check SHASUMS
echo "Installing SDL..."
tar xf "$SDL.tar.gz"
cd "$SDL"
./configure --prefix "$INSTALLDIR" --without-x
make "-j$NPROCS"
make install
cd ..
echo "Installing libpng..."
tar xf "libpng-$PNG.tar.xz"
cd "libpng-$PNG"
./configure --prefix "$INSTALLDIR" --disable-dependency-tracking
make "-j$NPROCS"
make install
cd ..
echo "Installing libjpeg..."
tar xf "jpegsrc.v$JPG.tar.gz"
cd "jpeg-$JPG"
./configure --prefix "$INSTALLDIR" --disable-dependency-tracking
make "-j$NPROCS"
make install
cd ..
echo "Installing soundtouch..."
tar xf "$SOUNDTOUCH.tar.gz"
cd "$SOUNDTOUCH"
cmake -B build -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DCMAKE_BUILD_TYPE=MinSizeRel
make -C build "-j$NPROCS"
make -C build install
cd ..
echo "Installing Qt Base..."
tar xf "qtbase-everywhere-src-$QT.tar.xz"
cd "qtbase-everywhere-src-$QT"
cmake -B build -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DCMAKE_BUILD_TYPE=Release -DFEATURE_optimize_size=ON -DFEATURE_dbus=OFF -DFEATURE_framework=OFF -DFEATURE_icu=OFF -DFEATURE_opengl=OFF -DFEATURE_printsupport=OFF -DFEATURE_sql=OFF -DFEATURE_gssapi=OFF
make -C build "-j$NPROCS"
make -C build install
cd ..
echo "Installing Qt SVG..."
tar xf "qtsvg-everywhere-src-$QT.tar.xz"
cd "qtsvg-everywhere-src-$QT"
cmake -B build -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DCMAKE_BUILD_TYPE=MinSizeRel
make -C build "-j$NPROCS"
make -C build install
cd ..
echo "Installing Qt Tools..."
tar xf "qttools-everywhere-src-$QT.tar.xz"
cd "qttools-everywhere-src-$QT"
# Linguist relies on a library in the Designer target, which takes 5-7 minutes to build on the CI
# Avoid it by not building Linguist, since we only need the tools that come with it
patch -u src/linguist/CMakeLists.txt <<EOF
--- src/linguist/CMakeLists.txt
+++ src/linguist/CMakeLists.txt
@@ -14,7 +14,7 @@
add_subdirectory(lrelease-pro)
add_subdirectory(lupdate)
add_subdirectory(lupdate-pro)
-if(QT_FEATURE_process AND QT_FEATURE_pushbutton AND QT_FEATURE_toolbutton AND TARGET Qt::Widgets AND NOT no-png)
+if(QT_FEATURE_process AND QT_FEATURE_pushbutton AND QT_FEATURE_toolbutton AND TARGET Qt::Widgets AND TARGET Qt::PrintSupport AND NOT no-png)
add_subdirectory(linguist)
endif()
EOF
cmake -B build -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DCMAKE_BUILD_TYPE=Release -DFEATURE_assistant=OFF -DFEATURE_clang=OFF -DFEATURE_designer=OFF -DFEATURE_kmap2qmap=OFF -DFEATURE_pixeltool=OFF -DFEATURE_pkg_config=OFF -DFEATURE_qev=OFF -DFEATURE_qtattributionsscanner=OFF -DFEATURE_qtdiag=OFF -DFEATURE_qtplugininfo=OFF
make -C build "-j$NPROCS"
make -C build install
cd ..
echo "Installing Qt Translations..."
tar xf "qttranslations-everywhere-src-$QT.tar.xz"
cd "qttranslations-everywhere-src-$QT"
cmake -B build -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DCMAKE_BUILD_TYPE=Release
make -C build "-j$NPROCS"
make -C build install
cd ..
echo "Cleaning up..."
cd ..
rm -r deps-build

View File

@@ -1,2 +0,0 @@
node_modules/
*.md

View File

@@ -1,30 +0,0 @@
import { MessageEmbed, WebhookClient } from "discord.js";
import * as github from '@actions/github';
const releaseInfo = github.context.payload.release;
if (!releaseInfo.prerelease) {
console.log("Not announcing - release was not a pre-release (aka a Nightly)");
process.exit(0);
}
// Publish Webhook
const embed = new MessageEmbed()
.setColor('#FF8000')
.setTitle('New PCSX2 Nightly Build Available!')
.setDescription("To download the latest or previous builds, [visit the official downloads page](https://pcsx2.net/downloads/).")
.addFields(
{ name: 'Version', value: releaseInfo.tag_name, inline: true },
{ name: 'Installation Steps', value: '[See Here](https://github.com/PCSX2/pcsx2/wiki/Nightly-Build-Usage-Guide)', inline: true },
{ name: 'Included Changes', value: releaseInfo.body, inline: false }
);
// Get all webhooks, simple comma-sep string
const webhookUrls = process.env.DISCORD_BUILD_WEBHOOK.split(",");
for (const url of webhookUrls) {
const webhookClient = new WebhookClient({ url: url });
await webhookClient.send({
embeds: [embed],
});
}

View File

@@ -1,814 +0,0 @@
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}
}

View File

@@ -1,16 +0,0 @@
{
"name": "announce-release",
"version": "1.0.0",
"description": "",
"main": "index.js",
"type": "module",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"author": "",
"license": "ISC",
"dependencies": {
"@actions/github": "^5.0.0",
"discord.js": "^13.2.0"
}
}

View File

@@ -1,2 +0,0 @@
node_modules/
*.md

View File

@@ -1,68 +0,0 @@
import { Octokit } from "@octokit/rest";
import { throttling } from "@octokit/plugin-throttling";
import { retry } from "@octokit/plugin-retry";
let owner = process.env.OWNER;
let repo = process.env.REPO;
Octokit.plugin(throttling);
Octokit.plugin(retry);
const octokit = new Octokit({
auth: process.env.GITHUB_TOKEN,
userAgent: `${owner}/${repo}`,
log: {
debug: () => { },
info: () => { },
warn: console.warn,
error: console.error
},
throttle: {
onRateLimit: (retryAfter, options) => {
octokit.log.warn(
`Request quota exhausted for request ${options.method} ${options.url}`
);
// Retry twice after hitting a rate limit error, then give up
if (options.request.retryCount <= 2) {
console.log(`Retrying after ${retryAfter} seconds!`);
return true;
}
},
onAbuseLimit: (retryAfter, options) => {
// does not retry, only logs a warning
octokit.log.warn(
`Abuse detected for request ${options.method} ${options.url}`
);
},
}
});
var args = process.argv.slice(2);
let commitSha = process.env.COMMIT_SHA;
console.log(`Searching for Commit - ${commitSha}`);
const { data: commit } = await octokit.rest.repos.getCommit({
owner: owner,
repo: repo,
ref: commitSha,
});
const { data: associatedPulls } = await octokit.rest.repos.listPullRequestsAssociatedWithCommit({
owner: owner,
repo: repo,
commit_sha: commit.sha,
});
let releaseNotes = ``;
if (associatedPulls.length === 0) {
releaseNotes += `- ${commit.commit.message}\n`;
} else {
for (var j = 0; j < associatedPulls.length; j++) {
releaseNotes += `- [${associatedPulls[j].title}](${associatedPulls[j].html_url})\n`;
}
}
import * as fs from 'fs';
fs.writeFileSync('./release-notes.md', releaseNotes);

View File

@@ -1,202 +0,0 @@
{
"name": "generate-release-notes",
"version": "1.0.0",
"lockfileVersion": 1,
"requires": true,
"dependencies": {
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"requires": {
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"before-after-hook": "^2.2.0",
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},
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"integrity": "sha512-gDPiOHlyGavxr72y0guQEhLsemgVjwRePayJ+FcKc2SJqKUbxbkvf5kAZEWA/MKvsfYlQAMVzNJE3ezQcxMJ2Q==",
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}
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"resolved": "https://registry.npmjs.org/before-after-hook/-/before-after-hook-2.2.2.tgz",
"integrity": "sha512-3pZEU3NT5BFUo/AD5ERPWOgQOCZITni6iavr5AUw5AUwQjMlI0kzu5btnyD39AF0gUEsDPwJT+oY1ORBJijPjQ=="
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"integrity": "sha512-VHiNCbI1lKdl44tGrhNfU3lup0Tj/ZBMJB5/2ZbNXRCPuRCO7ed2mgcK4r17y+KB2EfuYuRaVlwNbAeaWGSpbw=="
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"resolved": "https://registry.npmjs.org/deprecation/-/deprecation-2.3.1.tgz",
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"whatwg-url": "^5.0.0"
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"resolved": "https://registry.npmjs.org/once/-/once-1.4.0.tgz",
"integrity": "sha1-WDsap3WWHUsROsF9nFC6753Xa9E=",
"requires": {
"wrappy": "1"
}
},
"tr46": {
"version": "0.0.3",
"resolved": "https://registry.npmjs.org/tr46/-/tr46-0.0.3.tgz",
"integrity": "sha1-gYT9NH2snNwYWZLzpmIuFLnZq2o="
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"version": "6.0.0",
"resolved": "https://registry.npmjs.org/universal-user-agent/-/universal-user-agent-6.0.0.tgz",
"integrity": "sha512-isyNax3wXoKaulPDZWHQqbmIx1k2tb9fb3GGDBRxCscfYV2Ch7WxPArBsFEG8s/safwXTT7H4QGhaIkTp9447w=="
},
"webidl-conversions": {
"version": "3.0.1",
"resolved": "https://registry.npmjs.org/webidl-conversions/-/webidl-conversions-3.0.1.tgz",
"integrity": "sha1-JFNCdeKnvGvnvIZhHMFq4KVlSHE="
},
"whatwg-url": {
"version": "5.0.0",
"resolved": "https://registry.npmjs.org/whatwg-url/-/whatwg-url-5.0.0.tgz",
"integrity": "sha1-lmRU6HZUYuN2RNNib2dCzotwll0=",
"requires": {
"tr46": "~0.0.3",
"webidl-conversions": "^3.0.0"
}
},
"wrappy": {
"version": "1.0.2",
"resolved": "https://registry.npmjs.org/wrappy/-/wrappy-1.0.2.tgz",
"integrity": "sha1-tSQ9jz7BqjXxNkYFvA0QNuMKtp8="
}
}
}

View File

@@ -1,17 +0,0 @@
{
"name": "generate-release-notes",
"version": "1.0.0",
"description": "",
"main": "index.js",
"type": "module",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"author": "",
"license": "ISC",
"dependencies": {
"@octokit/plugin-retry": "^3.0.9",
"@octokit/plugin-throttling": "^3.5.2",
"@octokit/rest": "^18.12.0"
}
}

View File

@@ -1,46 +0,0 @@
import os
import shutil
tag = os.environ['TAG'].split("refs/tags/")[1]
scan_dir = os.environ['SCAN_DIR']
output_dir = os.environ['OUT_DIR']
accepted_exts = ["AppImage", "tar.gz", "7z"]
for dir_name in os.listdir(scan_dir):
asset_name = "pcsx2-{}".format(tag)
if "macos" in dir_name.lower():
asset_name += "-macos"
elif "linux" in dir_name.lower():
asset_name += "-linux-AppImage-64bit"
elif "windows" in dir_name.lower():
asset_name += "-windows-64bit"
else:
continue;
if "avx2" in dir_name.lower():
asset_name += "-AVX2"
elif "sse4" in dir_name.lower():
asset_name += "-SSE4"
asset_name += "-Qt"
if "symbols" in dir_name.lower():
asset_name += "-symbols"
print(asset_name)
dir_handled = False
for file in os.listdir(os.path.join(scan_dir, dir_name)):
for ext in accepted_exts:
if file.endswith(ext):
dir_handled = True
print("Moving {} to out dir".format(file))
shutil.move(os.path.join(scan_dir, dir_name, file), os.path.join(output_dir, asset_name + "." + ext))
break
if dir_handled:
break
if not dir_handled:
print("Could not find asset in directory when one was expected")
exit(1)

View File

@@ -1,19 +0,0 @@
$filterFiles = Get-ChildItem $PWD -name -recurse *.vcxproj.filters
$failed = $FALSE
foreach ($file in $filterFiles) {
# Skip 3rdparty files
if ($file -NotMatch "^3rdparty") {
$expression = "python -c `"import sys, xml.dom.minidom as d; d.parse(sys.argv[1])`" $($file)"
$expression += ';$LastExitCode'
$exitCode = Invoke-Expression $expression
if($exitCode -ne 0){
Write-Host -foregroundColor red "$($file) - Invalid VS filters file. Likely missing tags"
$failed = $TRUE
}
}
}
if ($failed) {
exit 1
}

View File

@@ -1,27 +0,0 @@
# Runs steps to triage an incoming Pull Request, for example - applying labels.
name: 🤔 Pull Request Triage
on: pull_request_target
jobs:
triage:
if: github.repository == 'PCSX2/pcsx2'
runs-on: ubuntu-latest
steps:
- uses: actions/labeler@main
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
- uses: xTVaser/first-interaction@v1.2.4
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
debug-mode: false
pr-message: |-
## Thank you for submitting a contribution to PCSX2
As this is your first pull request, [please be aware of the contributing guidelines](https://github.com/PCSX2/pcsx2/blob/master/.github/CONTRIBUTING.md).
Additionally, as per recent changes in GitHub Actions, your pull request will need to be approved by a maintainer before GitHub Actions can run against it. [You can find more information about this change here.](https://github.blog/2021-04-22-github-actions-update-helping-maintainers-combat-bad-actors/)
Please be patient until this happens. In the meantime if you'd like to confirm the builds are passing, you have the option of opening a PR on your own fork, just make sure your fork's master branch is up to date!
pr-labels: "First Time Contribution"

View File

@@ -1,67 +0,0 @@
name: 🖥️ Windows Builds
on:
push:
branches:
- '*'
pull_request:
branches:
- master
jobs:
# MSBUILD
lint_vs_proj_files:
name: Lint VS Project Files
runs-on: windows-2019
steps:
- name: Checkout Repository
uses: actions/checkout@v3
- name: Verify VS Project Files
run: .github\workflows\scripts\windows\validate-vs-filters.ps1
build_qt_sse4:
needs: lint_vs_proj_files
name: "SSE4"
uses: ./.github/workflows/windows_build_qt.yml
with:
jobName: Qt
configuration: Release
simd: "SSE4"
secrets: inherit
build_qt_avx2:
needs: lint_vs_proj_files
name: "AVX2"
uses: ./.github/workflows/windows_build_qt.yml
with:
jobName: Qt
configuration: Release AVX2
secrets: inherit
build_qt_sse4_cmake:
name: "CMake SSE4"
uses: ./.github/workflows/windows_build_qt.yml
with:
jobName: Qt
configuration: CMake
buildSystem: cmake
secrets: inherit
build_qt_clang_sse4:
needs: lint_vs_proj_files
name: "SSE4"
uses: ./.github/workflows/windows_build_qt.yml
with:
jobName: Qt Clang
configuration: Release Clang
simd: "SSE4"
secrets: inherit
build_qt_clang_avx2:
needs: lint_vs_proj_files
name: "AVX2"
uses: ./.github/workflows/windows_build_qt.yml
with:
jobName: Qt Clang
configuration: Release Clang AVX2
secrets: inherit

View File

@@ -1,133 +0,0 @@
name: Windows Build Steps - Qt
on:
workflow_call:
inputs:
jobName:
required: true
type: string
os:
required: false
type: string
default: windows-2022
platform:
required: false
type: string
default: x64
configuration:
required: true
type: string
simd:
required: false
type: string
default: AVX2
buildSystem:
required: false
type: string
default: msbuild
qt_binary_url:
required: false
type: string
default: https://github.com/PCSX2/pcsx2-windows-dependencies/releases/download/2022-11-20/qt-6.4.0-x64.7z
qt_dir:
required: false
type: string
default: 3rdparty\qt\6.4.0\msvc2022_64
cheats_url:
required: false
type: string
default: https://github.com/PCSX2/pcsx2_patches/releases/latest/download
jobs:
build_windows_qt:
name: ${{ inputs.jobName }}
runs-on: ${{ inputs.os }}
# Set some sort of timeout in the event of run-away builds. We are limited on concurrent jobs so, get rid of them.
timeout-minutes: 60
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
steps:
- name: Checkout Repository
uses: actions/checkout@v3
with:
submodules: recursive
- name: Prepare Artifact Metadata
id: artifact-metadata
shell: bash
env:
OS: windows
BUILD_SYSTEM: ${{ inputs.buildSystem }}
GUI_FRAMEWORK: Qt
ARCH: ${{ inputs.platform }}
SIMD: ${{ inputs.simd }}
EVENT_NAME: ${{ github.event_name }}
PR_TITLE: ${{ github.event.pull_request.title }}
PR_NUM: ${{ github.event.pull_request.number }}
PR_SHA: ${{ github.event.pull_request.head.sha }}
run: ./.github/workflows/scripts/common/name-artifacts.sh
- name: Setup msbuild
if: inputs.configuration != 'CMake'
uses: microsoft/setup-msbuild@v1
- name: Download Qt build files
shell: cmd
run: |
cd 3rdparty\qt
aria2c ${{ inputs.qt_binary_url }}
7z x qt-*-x64.7z
del qt-*-x64.7z
- name: Download cheats
shell: cmd
run: |
cd bin/resources
aria2c -Z "${{ inputs.cheats_url }}/cheats_ni.zip" "${{ inputs.cheats_url }}/cheats_ws.zip"
- name: Generate CMake
if: inputs.configuration == 'CMake'
id: cmake
shell: cmd
run: |
call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat"
cmake . -B build "-DCMAKE_PREFIX_PATH=%cd%\${{ inputs.qt_dir }}" -DQT_BUILD=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -DDISABLE_ADVANCE_SIMD=ON -G Ninja
- name: Build PCSX2
shell: cmd
run: |
if "${{ inputs.configuration }}"=="CMake" (
call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat"
cmake --build build --config Release || exit /b
cmake --install build --config Release || exit /b
) else (
msbuild "PCSX2_qt.sln" /m /v:m /p:Configuration="${{ inputs.configuration }}" /p:Platform="${{ inputs.platform }}"
)
- name: Run Tests
if: inputs.configuration == 'CMake'
shell: cmd
run: |
call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat"
cmake --build build --config Release --target unittests
- name: Upload artifact
uses: actions/upload-artifact@v3
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: |
./bin
!./bin/**/*.bsc
!./bin/**/*.exp
!./bin/**/*.ilk
!./bin/**/*.iobj
!./bin/**/*.ipdb
!./bin/**/*.pdb
!./bin/**/*.lib
- name: Upload artifact - with symbols
uses: actions/upload-artifact@v3
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}-symbols
path: ./bin/**/*.pdb

49
.gitignore vendored
View File

@@ -19,6 +19,10 @@
*.dump
*.asm
!/plugins/zerogs/dx/x86-32.asm
!/plugins/zerogs/dx/x86-64.asm
!/plugins/zerogs/opengl/x86-32.asm
!/plugins/zzogl-pg/opengl/x86-32.asm
*.VC.db
*.VC.VC.opendb
@@ -34,16 +38,15 @@ _ReSharper.*
pcsx2.snapshot_*
svnrev.h
/build*
/build
/obj-*
*.obj
.DS_Store
Thumbs.db
Debug.txt
install_log.txt
bad_shader_*
padLog.txt
Debug
Release
@@ -60,22 +63,16 @@ oprofile_data/
# Visual Studio upgrades
/Backup*
/UpgradeLog*.htm
/.vscode*
/bin/**/*.dll
/bin/**/*.dmp
/bin/**/*.exp
/bin/**/*.ilk
/bin/**/*.lib
/bin/**/*.pdb
/bin/pcsx2*
/bin/qt.conf
/bin/PCSX2
/bin/*ReplayLoader
/bin/bios
/bin/cache
/bin/cheats
/bin/covers
/bin/dumps
/bin/gamesettings
/bin/help
/bin/inis
/bin/logs
@@ -83,19 +80,35 @@ oprofile_data/
/bin/plugins
/bin/snaps
/bin/sstates
/bin/textures
/bin/translations
/bin/inputprofiles
/deps
/ipch
!/3rdparty/libjpeg/change.log
/3rdparty/portaudio/portaudio-2.0.pc
/3rdparty/portaudio/bin
/3rdparty/portaudio/bin-*
/3rdparty/portaudio/autom4te.cache
/3rdparty/portaudio/libtool
/3rdparty/portaudio/config.*
/3rdparty/portaudio/lib-stamp
/3rdparty/portaudio/Makefile
/3rdparty/portaudio/bindings
/3rdparty/portaudio/test
/3rdparty/portaudio/testcvs
/3rdparty/portaudio/src/hostapi/asio/ASIOSDK/common
/3rdparty/portaudio/src/hostapi/asio/ASIOSDK/host
/3rdparty/portaudio/src/hostapi/wasapi/mingw-include
/3rdparty/**/include/wx/setup.h
/3rdparty/**/wx/msw/rcdefs.h
/pcsx2/gui/Resources/*.h
!/pcsx2/gui/Resources/EmbeddedImage.h
/plugins/GSdx/Template
/plugins/USBqemu/Win32/bin
/plugins/zerospu2/Windows/dsound51.cpp
/tools/bin
/tools/GSDumpGUI/bin
/tools/GSDumpGUI/obj
.vs
/out/build/x64-Debug (default)
CMakeSettings.json
/ci-artifacts/
/out/
/pcsx2/windows/VCprojects/GSdx_opengl_debug_hw.txt
/pcsx2/windows/VCprojects/GSdx_opengl_debug_sw.txt

35
.gitmodules vendored
View File

@@ -1,38 +1,3 @@
[submodule "3rdparty/xz/xz"]
path = 3rdparty/xz/xz
url = https://github.com/PCSX2/xz.git
[submodule "3rdparty/gtest"]
path = 3rdparty/gtest
url = https://github.com/google/googletest.git
[submodule "3rdparty/fmt/fmt"]
path = 3rdparty/fmt/fmt
url = https://github.com/fmtlib/fmt.git
[submodule "3rdparty/libchdr/libchdr"]
path = 3rdparty/libchdr/libchdr
url = https://github.com/rtissera/libchdr.git
[submodule "3rdparty/wil"]
path = 3rdparty/wil
url = https://github.com/microsoft/wil.git
branch = master
[submodule "3rdparty/rapidyaml/rapidyaml"]
path = 3rdparty/rapidyaml/rapidyaml
url = https://github.com/biojppm/rapidyaml.git
branch = master
[submodule "3rdparty/glslang/glslang"]
path = 3rdparty/glslang/glslang
url = https://github.com/KhronosGroup/glslang.git
[submodule "3rdparty/vulkan-headers"]
path = 3rdparty/vulkan-headers
url = https://github.com/KhronosGroup/Vulkan-Headers.git
[submodule "3rdparty/sdl2/SDL"]
path = 3rdparty/sdl2/SDL
url = https://github.com/libsdl-org/SDL.git
[submodule "3rdparty/libzip/libzip"]
path = 3rdparty/libzip/libzip
url = https://github.com/nih-at/libzip.git
[submodule "3rdparty/zstd/zstd"]
path = 3rdparty/zstd/zstd
url = https://github.com/facebook/zstd.git
[submodule "3rdparty/rcheevos/rcheevos"]
path = 3rdparty/rcheevos/rcheevos
url = https://github.com/RetroAchievements/rcheevos.git

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@@ -1,8 +0,0 @@
overrides:
- files: "**/GameIndex.yaml"
options:
tabWidth: 2
useTabs: false
quoteProps: consistent
endOfLine: auto
proseWrap: preserve

34
.travis.yml Normal file
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@@ -0,0 +1,34 @@
language: cpp
sudo: required
cache: ccache
dist: xenial
matrix:
include:
- env: VERSION=8 BITS=64
compiler: gcc
os: linux
- env: VERSION=8 BITS=32
compiler: gcc
os: linux
- env: VERSION=7 BITS=32
compiler: gcc
os: linux
- env: VERSION=3.8 BITS=32
compiler: clang
os: linux
before_install:
- ./travis.sh before_install
before_script:
- ./travis.sh before_script
script:
- ./travis.sh script
after_success:
- ./travis.sh after_success

View File

@@ -10,9 +10,10 @@
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>__WIN32__;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StructMemberAlignment>16Bytes</StructMemberAlignment>
<FunctionLevelLinking>true</FunctionLevelLinking>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>TurnOffAllWarnings</WarningLevel>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>Default</CompileAs>
</ClCompile>

5866
3rdparty/GL/glcorearb.h vendored Normal file

File diff suppressed because it is too large Load Diff

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3rdparty/GL/glext.h vendored Normal file

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@@ -1,282 +0,0 @@
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by filing pull requests or issues on
* the EGL Registry repository linked above.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */

840
3rdparty/GL/wglext.h vendored Normal file
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@@ -0,0 +1,840 @@
#ifndef __wglext_h_
#define __wglext_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2013-2016 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/
**
** Khronos $Revision: 33248 $ on $Date: 2016-10-24 01:22:03 -0400 (Mon, 24 Oct 2016) $
*/
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
#define WGL_WGLEXT_VERSION 20161024
/* Generated C header for:
* API: wgl
* Versions considered: .*
* Versions emitted: _nomatch_^
* Default extensions included: wgl
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef WGL_ARB_buffer_region
#define WGL_ARB_buffer_region 1
#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
#ifdef WGL_WGLEXT_PROTOTYPES
HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType);
VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion);
BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height);
BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
#endif
#endif /* WGL_ARB_buffer_region */
#ifndef WGL_ARB_context_flush_control
#define WGL_ARB_context_flush_control 1
#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
#endif /* WGL_ARB_context_flush_control */
#ifndef WGL_ARB_create_context
#define WGL_ARB_create_context 1
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define ERROR_INVALID_VERSION_ARB 0x2095
typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList);
#ifdef WGL_WGLEXT_PROTOTYPES
HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int *attribList);
#endif
#endif /* WGL_ARB_create_context */
#ifndef WGL_ARB_create_context_profile
#define WGL_ARB_create_context_profile 1
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define ERROR_INVALID_PROFILE_ARB 0x2096
#endif /* WGL_ARB_create_context_profile */
#ifndef WGL_ARB_create_context_robustness
#define WGL_ARB_create_context_robustness 1
#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
#endif /* WGL_ARB_create_context_robustness */
#ifndef WGL_ARB_extensions_string
#define WGL_ARB_extensions_string 1
typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
#ifdef WGL_WGLEXT_PROTOTYPES
const char *WINAPI wglGetExtensionsStringARB (HDC hdc);
#endif
#endif /* WGL_ARB_extensions_string */
#ifndef WGL_ARB_framebuffer_sRGB
#define WGL_ARB_framebuffer_sRGB 1
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
#endif /* WGL_ARB_framebuffer_sRGB */
#ifndef WGL_ARB_make_current_read
#define WGL_ARB_make_current_read 1
#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
HDC WINAPI wglGetCurrentReadDCARB (void);
#endif
#endif /* WGL_ARB_make_current_read */
#ifndef WGL_ARB_multisample
#define WGL_ARB_multisample 1
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042
#endif /* WGL_ARB_multisample */
#ifndef WGL_ARB_pbuffer
#define WGL_ARB_pbuffer 1
DECLARE_HANDLE(HPBUFFERARB);
#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
#define WGL_PBUFFER_LARGEST_ARB 0x2033
#define WGL_PBUFFER_WIDTH_ARB 0x2034
#define WGL_PBUFFER_HEIGHT_ARB 0x2035
#define WGL_PBUFFER_LOST_ARB 0x2036
typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
#ifdef WGL_WGLEXT_PROTOTYPES
HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer);
int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC);
BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer);
BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
#endif
#endif /* WGL_ARB_pbuffer */
#ifndef WGL_ARB_pixel_format
#define WGL_ARB_pixel_format 1
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NEED_PALETTE_ARB 0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
#define WGL_SWAP_METHOD_ARB 0x2007
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
#define WGL_TRANSPARENT_ARB 0x200A
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
#define WGL_SHARE_DEPTH_ARB 0x200C
#define WGL_SHARE_STENCIL_ARB 0x200D
#define WGL_SHARE_ACCUM_ARB 0x200E
#define WGL_SUPPORT_GDI_ARB 0x200F
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_STEREO_ARB 0x2012
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201A
#define WGL_ALPHA_BITS_ARB 0x201B
#define WGL_ALPHA_SHIFT_ARB 0x201C
#define WGL_ACCUM_BITS_ARB 0x201D
#define WGL_ACCUM_RED_BITS_ARB 0x201E
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_SWAP_EXCHANGE_ARB 0x2028
#define WGL_SWAP_COPY_ARB 0x2029
#define WGL_SWAP_UNDEFINED_ARB 0x202A
#define WGL_TYPE_RGBA_ARB 0x202B
#define WGL_TYPE_COLORINDEX_ARB 0x202C
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#endif
#endif /* WGL_ARB_pixel_format */
#ifndef WGL_ARB_pixel_format_float
#define WGL_ARB_pixel_format_float 1
#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
#endif /* WGL_ARB_pixel_format_float */
#ifndef WGL_ARB_render_texture
#define WGL_ARB_render_texture 1
#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
#define WGL_TEXTURE_FORMAT_ARB 0x2072
#define WGL_TEXTURE_TARGET_ARB 0x2073
#define WGL_MIPMAP_TEXTURE_ARB 0x2074
#define WGL_TEXTURE_RGB_ARB 0x2075
#define WGL_TEXTURE_RGBA_ARB 0x2076
#define WGL_NO_TEXTURE_ARB 0x2077
#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
#define WGL_TEXTURE_1D_ARB 0x2079
#define WGL_TEXTURE_2D_ARB 0x207A
#define WGL_MIPMAP_LEVEL_ARB 0x207B
#define WGL_CUBE_MAP_FACE_ARB 0x207C
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
#define WGL_FRONT_LEFT_ARB 0x2083
#define WGL_FRONT_RIGHT_ARB 0x2084
#define WGL_BACK_LEFT_ARB 0x2085
#define WGL_BACK_RIGHT_ARB 0x2086
#define WGL_AUX0_ARB 0x2087
#define WGL_AUX1_ARB 0x2088
#define WGL_AUX2_ARB 0x2089
#define WGL_AUX3_ARB 0x208A
#define WGL_AUX4_ARB 0x208B
#define WGL_AUX5_ARB 0x208C
#define WGL_AUX6_ARB 0x208D
#define WGL_AUX7_ARB 0x208E
#define WGL_AUX8_ARB 0x208F
#define WGL_AUX9_ARB 0x2090
typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer);
BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer);
BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int *piAttribList);
#endif
#endif /* WGL_ARB_render_texture */
#ifndef WGL_ARB_robustness_application_isolation
#define WGL_ARB_robustness_application_isolation 1
#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
#endif /* WGL_ARB_robustness_application_isolation */
#ifndef WGL_ARB_robustness_share_group_isolation
#define WGL_ARB_robustness_share_group_isolation 1
#endif /* WGL_ARB_robustness_share_group_isolation */
#ifndef WGL_3DFX_multisample
#define WGL_3DFX_multisample 1
#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
#define WGL_SAMPLES_3DFX 0x2061
#endif /* WGL_3DFX_multisample */
#ifndef WGL_3DL_stereo_control
#define WGL_3DL_stereo_control 1
#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT uState);
#endif
#endif /* WGL_3DL_stereo_control */
#ifndef WGL_AMD_gpu_association
#define WGL_AMD_gpu_association 1
#define WGL_GPU_VENDOR_AMD 0x1F00
#define WGL_GPU_RENDERER_STRING_AMD 0x1F01
#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
#define WGL_GPU_RAM_AMD 0x21A3
#define WGL_GPU_CLOCK_AMD 0x21A4
#define WGL_GPU_NUM_PIPES_AMD 0x21A5
#define WGL_GPU_NUM_SIMD_AMD 0x21A6
#define WGL_GPU_NUM_RB_AMD 0x21A7
#define WGL_GPU_NUM_SPI_AMD 0x21A8
typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids);
typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, int property, GLenum dataType, UINT size, void *data);
typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc);
typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id);
typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList);
typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc);
typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);
typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#ifdef WGL_WGLEXT_PROTOTYPES
UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids);
INT WINAPI wglGetGPUInfoAMD (UINT id, int property, GLenum dataType, UINT size, void *data);
UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc);
HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id);
HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int *attribList);
BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc);
BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC hglrc);
HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void);
VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#endif
#endif /* WGL_AMD_gpu_association */
#ifndef WGL_ATI_pixel_format_float
#define WGL_ATI_pixel_format_float 1
#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
#endif /* WGL_ATI_pixel_format_float */
#ifndef WGL_EXT_create_context_es2_profile
#define WGL_EXT_create_context_es2_profile 1
#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
#endif /* WGL_EXT_create_context_es2_profile */
#ifndef WGL_EXT_create_context_es_profile
#define WGL_EXT_create_context_es_profile 1
#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
#endif /* WGL_EXT_create_context_es_profile */
#ifndef WGL_EXT_depth_float
#define WGL_EXT_depth_float 1
#define WGL_DEPTH_FLOAT_EXT 0x2040
#endif /* WGL_EXT_depth_float */
#ifndef WGL_EXT_display_color_table
#define WGL_EXT_display_color_table 1
typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length);
typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
#ifdef WGL_WGLEXT_PROTOTYPES
GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id);
GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length);
GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id);
VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id);
#endif
#endif /* WGL_EXT_display_color_table */
#ifndef WGL_EXT_extensions_string
#define WGL_EXT_extensions_string 1
typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
#ifdef WGL_WGLEXT_PROTOTYPES
const char *WINAPI wglGetExtensionsStringEXT (void);
#endif
#endif /* WGL_EXT_extensions_string */
#ifndef WGL_EXT_framebuffer_sRGB
#define WGL_EXT_framebuffer_sRGB 1
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
#endif /* WGL_EXT_framebuffer_sRGB */
#ifndef WGL_EXT_make_current_read
#define WGL_EXT_make_current_read 1
#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
HDC WINAPI wglGetCurrentReadDCEXT (void);
#endif
#endif /* WGL_EXT_make_current_read */
#ifndef WGL_EXT_multisample
#define WGL_EXT_multisample 1
#define WGL_SAMPLE_BUFFERS_EXT 0x2041
#define WGL_SAMPLES_EXT 0x2042
#endif /* WGL_EXT_multisample */
#ifndef WGL_EXT_pbuffer
#define WGL_EXT_pbuffer 1
DECLARE_HANDLE(HPBUFFEREXT);
#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
#define WGL_PBUFFER_LARGEST_EXT 0x2033
#define WGL_PBUFFER_WIDTH_EXT 0x2034
#define WGL_PBUFFER_HEIGHT_EXT 0x2035
typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
#ifdef WGL_WGLEXT_PROTOTYPES
HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer);
int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC);
BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer);
BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
#endif
#endif /* WGL_EXT_pbuffer */
#ifndef WGL_EXT_pixel_format
#define WGL_EXT_pixel_format 1
#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
#define WGL_DRAW_TO_WINDOW_EXT 0x2001
#define WGL_DRAW_TO_BITMAP_EXT 0x2002
#define WGL_ACCELERATION_EXT 0x2003
#define WGL_NEED_PALETTE_EXT 0x2004
#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
#define WGL_SWAP_METHOD_EXT 0x2007
#define WGL_NUMBER_OVERLAYS_EXT 0x2008
#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
#define WGL_TRANSPARENT_EXT 0x200A
#define WGL_TRANSPARENT_VALUE_EXT 0x200B
#define WGL_SHARE_DEPTH_EXT 0x200C
#define WGL_SHARE_STENCIL_EXT 0x200D
#define WGL_SHARE_ACCUM_EXT 0x200E
#define WGL_SUPPORT_GDI_EXT 0x200F
#define WGL_SUPPORT_OPENGL_EXT 0x2010
#define WGL_DOUBLE_BUFFER_EXT 0x2011
#define WGL_STEREO_EXT 0x2012
#define WGL_PIXEL_TYPE_EXT 0x2013
#define WGL_COLOR_BITS_EXT 0x2014
#define WGL_RED_BITS_EXT 0x2015
#define WGL_RED_SHIFT_EXT 0x2016
#define WGL_GREEN_BITS_EXT 0x2017
#define WGL_GREEN_SHIFT_EXT 0x2018
#define WGL_BLUE_BITS_EXT 0x2019
#define WGL_BLUE_SHIFT_EXT 0x201A
#define WGL_ALPHA_BITS_EXT 0x201B
#define WGL_ALPHA_SHIFT_EXT 0x201C
#define WGL_ACCUM_BITS_EXT 0x201D
#define WGL_ACCUM_RED_BITS_EXT 0x201E
#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
#define WGL_DEPTH_BITS_EXT 0x2022
#define WGL_STENCIL_BITS_EXT 0x2023
#define WGL_AUX_BUFFERS_EXT 0x2024
#define WGL_NO_ACCELERATION_EXT 0x2025
#define WGL_GENERIC_ACCELERATION_EXT 0x2026
#define WGL_FULL_ACCELERATION_EXT 0x2027
#define WGL_SWAP_EXCHANGE_EXT 0x2028
#define WGL_SWAP_COPY_EXT 0x2029
#define WGL_SWAP_UNDEFINED_EXT 0x202A
#define WGL_TYPE_RGBA_EXT 0x202B
#define WGL_TYPE_COLORINDEX_EXT 0x202C
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#endif
#endif /* WGL_EXT_pixel_format */
#ifndef WGL_EXT_pixel_format_packed_float
#define WGL_EXT_pixel_format_packed_float 1
#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
#endif /* WGL_EXT_pixel_format_packed_float */
#ifndef WGL_EXT_swap_control
#define WGL_EXT_swap_control 1
typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglSwapIntervalEXT (int interval);
int WINAPI wglGetSwapIntervalEXT (void);
#endif
#endif /* WGL_EXT_swap_control */
#ifndef WGL_EXT_swap_control_tear
#define WGL_EXT_swap_control_tear 1
#endif /* WGL_EXT_swap_control_tear */
#ifndef WGL_I3D_digital_video_control
#define WGL_I3D_digital_video_control 1
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int *piValue);
BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int *piValue);
#endif
#endif /* WGL_I3D_digital_video_control */
#ifndef WGL_I3D_gamma
#define WGL_I3D_gamma 1
#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int *piValue);
BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int *piValue);
BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
#endif
#endif /* WGL_I3D_gamma */
#ifndef WGL_I3D_genlock
#define WGL_I3D_genlock 1
#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag);
typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource);
typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge);
typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate);
typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay);
typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglEnableGenlockI3D (HDC hDC);
BOOL WINAPI wglDisableGenlockI3D (HDC hDC);
BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag);
BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource);
BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource);
BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge);
BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT *uEdge);
BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate);
BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT *uRate);
BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay);
BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT *uDelay);
BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
#endif
#endif /* WGL_I3D_genlock */
#ifndef WGL_I3D_image_buffer
#define WGL_I3D_image_buffer 1
#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count);
#ifdef WGL_WGLEXT_PROTOTYPES
LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags);
BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress);
BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID *pAddress, UINT count);
#endif
#endif /* WGL_I3D_image_buffer */
#ifndef WGL_I3D_swap_frame_lock
#define WGL_I3D_swap_frame_lock 1
typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag);
typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglEnableFrameLockI3D (void);
BOOL WINAPI wglDisableFrameLockI3D (void);
BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag);
BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag);
#endif
#endif /* WGL_I3D_swap_frame_lock */
#ifndef WGL_I3D_swap_frame_usage
#define WGL_I3D_swap_frame_usage 1
typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage);
typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetFrameUsageI3D (float *pUsage);
BOOL WINAPI wglBeginFrameTrackingI3D (void);
BOOL WINAPI wglEndFrameTrackingI3D (void);
BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
#endif
#endif /* WGL_I3D_swap_frame_usage */
#ifndef WGL_NV_DX_interop
#define WGL_NV_DX_interop 1
#define WGL_ACCESS_READ_ONLY_NV 0x00000000
#define WGL_ACCESS_READ_WRITE_NV 0x00000001
#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002
typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle);
typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void *dxDevice);
typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access);
typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglDXSetResourceShareHandleNV (void *dxObject, HANDLE shareHandle);
HANDLE WINAPI wglDXOpenDeviceNV (void *dxDevice);
BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice);
HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject);
BOOL WINAPI wglDXObjectAccessNV (HANDLE hObject, GLenum access);
BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
#endif
#endif /* WGL_NV_DX_interop */
#ifndef WGL_NV_DX_interop2
#define WGL_NV_DX_interop2 1
#endif /* WGL_NV_DX_interop2 */
#ifndef WGL_NV_copy_image
#define WGL_NV_copy_image 1
typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
#endif
#endif /* WGL_NV_copy_image */
#ifndef WGL_NV_delay_before_swap
#define WGL_NV_delay_before_swap 1
typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglDelayBeforeSwapNV (HDC hDC, GLfloat seconds);
#endif
#endif /* WGL_NV_delay_before_swap */
#ifndef WGL_NV_float_buffer
#define WGL_NV_float_buffer 1
#define WGL_FLOAT_COMPONENTS_NV 0x20B0
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
#endif /* WGL_NV_float_buffer */
#ifndef WGL_NV_gpu_affinity
#define WGL_NV_gpu_affinity 1
DECLARE_HANDLE(HGPUNV);
struct _GPU_DEVICE {
DWORD cb;
CHAR DeviceName[32];
CHAR DeviceString[128];
DWORD Flags;
RECT rcVirtualScreen;
};
typedef struct _GPU_DEVICE *PGPU_DEVICE;
#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);
typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList);
typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu);
BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList);
BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
BOOL WINAPI wglDeleteDCNV (HDC hdc);
#endif
#endif /* WGL_NV_gpu_affinity */
#ifndef WGL_NV_multisample_coverage
#define WGL_NV_multisample_coverage 1
#define WGL_COVERAGE_SAMPLES_NV 0x2042
#define WGL_COLOR_SAMPLES_NV 0x20B9
#endif /* WGL_NV_multisample_coverage */
#ifndef WGL_NV_present_video
#define WGL_NV_present_video 1
DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList);
typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);
typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue);
#ifdef WGL_WGLEXT_PROTOTYPES
int WINAPI wglEnumerateVideoDevicesNV (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList);
BOOL WINAPI wglBindVideoDeviceNV (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);
BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int *piValue);
#endif
#endif /* WGL_NV_present_video */
#ifndef WGL_NV_render_depth_texture
#define WGL_NV_render_depth_texture 1
#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
#define WGL_DEPTH_COMPONENT_NV 0x20A7
#endif /* WGL_NV_render_depth_texture */
#ifndef WGL_NV_render_texture_rectangle
#define WGL_NV_render_texture_rectangle 1
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
#endif /* WGL_NV_render_texture_rectangle */
#ifndef WGL_NV_swap_group
#define WGL_NV_swap_group 1
typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);
typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);
typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier);
typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);
typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count);
typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group);
BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier);
BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group, GLuint *barrier);
BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);
BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count);
BOOL WINAPI wglResetFrameCountNV (HDC hDC);
#endif
#endif /* WGL_NV_swap_group */
#ifndef WGL_NV_vertex_array_range
#define WGL_NV_vertex_array_range 1
typedef void *(WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
#ifdef WGL_WGLEXT_PROTOTYPES
void *WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
void WINAPI wglFreeMemoryNV (void *pointer);
#endif
#endif /* WGL_NV_vertex_array_range */
#ifndef WGL_NV_video_capture
#define WGL_NV_video_capture 1
DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
#define WGL_UNIQUE_ID_NV 0x20CE
#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);
typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);
typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);
BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);
BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
#endif
#endif /* WGL_NV_video_capture */
#ifndef WGL_NV_video_output
#define WGL_NV_video_output 1
DECLARE_HANDLE(HPVIDEODEV);
#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
#define WGL_VIDEO_OUT_FRAME 0x20C8
#define WGL_VIDEO_OUT_FIELD_1 0x20C9
#define WGL_VIDEO_OUT_FIELD_2 0x20CA
#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);
typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);
typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);
typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);
typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);
BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice);
BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer);
BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);
BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
#endif
#endif /* WGL_NV_video_output */
#ifndef WGL_OML_sync_control
#define WGL_OML_sync_control 1
typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator);
typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator, INT32 *denominator);
INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
#endif
#endif /* WGL_OML_sync_control */
#ifdef __cplusplus
}
#endif
#endif

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The MIT License (MIT)
Copyright (c) Microsoft Corporation
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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//------------------------------------------------------------------------------
// File: AMExtra.cpp
//
// Desc: DirectShow base classes - implements CRenderedInputPin class.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h> // DirectShow base class definitions
#include <mmsystem.h> // Needed for definition of timeGetTime
#include <limits.h> // Standard data type limit definitions
#include <measure.h> // Used for time critical log functions
#include "amextra.h"
#pragma warning(disable:4355)
// Implements CRenderedInputPin class
CRenderedInputPin::CRenderedInputPin(__in_opt LPCTSTR pObjectName,
__in CBaseFilter *pFilter,
__in CCritSec *pLock,
__inout HRESULT *phr,
__in_opt LPCWSTR pName) :
CBaseInputPin(pObjectName, pFilter, pLock, phr, pName),
m_bAtEndOfStream(FALSE),
m_bCompleteNotified(FALSE)
{
}
#ifdef UNICODE
CRenderedInputPin::CRenderedInputPin(__in_opt LPCSTR pObjectName,
__in CBaseFilter *pFilter,
__in CCritSec *pLock,
__inout HRESULT *phr,
__in_opt LPCWSTR pName) :
CBaseInputPin(pObjectName, pFilter, pLock, phr, pName),
m_bAtEndOfStream(FALSE),
m_bCompleteNotified(FALSE)
{
}
#endif
// Flush end of stream condition - caller should do any
// necessary stream level locking before calling this
STDMETHODIMP CRenderedInputPin::EndOfStream()
{
HRESULT hr = CheckStreaming();
// Do EC_COMPLETE handling for rendered pins
if (S_OK == hr && !m_bAtEndOfStream) {
m_bAtEndOfStream = TRUE;
FILTER_STATE fs;
EXECUTE_ASSERT(SUCCEEDED(m_pFilter->GetState(0, &fs)));
if (fs == State_Running) {
DoCompleteHandling();
}
}
return hr;
}
// Called to complete the flush
STDMETHODIMP CRenderedInputPin::EndFlush()
{
CAutoLock lck(m_pLock);
// Clean up renderer state
m_bAtEndOfStream = FALSE;
m_bCompleteNotified = FALSE;
return CBaseInputPin::EndFlush();
}
// Notify of Run() from filter
HRESULT CRenderedInputPin::Run(REFERENCE_TIME tStart)
{
UNREFERENCED_PARAMETER(tStart);
m_bCompleteNotified = FALSE;
if (m_bAtEndOfStream) {
DoCompleteHandling();
}
return S_OK;
}
// Clear status on going into paused state
HRESULT CRenderedInputPin::Active()
{
m_bAtEndOfStream = FALSE;
m_bCompleteNotified = FALSE;
return CBaseInputPin::Active();
}
// Do stuff to deliver end of stream
void CRenderedInputPin::DoCompleteHandling()
{
ASSERT(m_bAtEndOfStream);
if (!m_bCompleteNotified) {
m_bCompleteNotified = TRUE;
m_pFilter->NotifyEvent(EC_COMPLETE, S_OK, (LONG_PTR)(IBaseFilter *)m_pFilter);
}
}

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//------------------------------------------------------------------------------
// File: AMExtra.h
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __AMEXTRA__
#define __AMEXTRA__
// Simple rendered input pin
//
// NOTE if your filter queues stuff before rendering then it may not be
// appropriate to use this class
//
// In that case queue the end of stream condition until the last sample
// is actually rendered and flush the condition appropriately
class CRenderedInputPin : public CBaseInputPin
{
public:
CRenderedInputPin(__in_opt LPCTSTR pObjectName,
__in CBaseFilter *pFilter,
__in CCritSec *pLock,
__inout HRESULT *phr,
__in_opt LPCWSTR pName);
#ifdef UNICODE
CRenderedInputPin(__in_opt LPCSTR pObjectName,
__in CBaseFilter *pFilter,
__in CCritSec *pLock,
__inout HRESULT *phr,
__in_opt LPCWSTR pName);
#endif
// Override methods to track end of stream state
STDMETHODIMP EndOfStream();
STDMETHODIMP EndFlush();
HRESULT Active();
HRESULT Run(REFERENCE_TIME tStart);
protected:
// Member variables to track state
BOOL m_bAtEndOfStream; // Set by EndOfStream
BOOL m_bCompleteNotified; // Set when we notify for EC_COMPLETE
private:
void DoCompleteHandling();
};
#endif // __AMEXTRA__

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//------------------------------------------------------------------------------
// File: AMVideo.cpp
//
// Desc: DirectShow base classes - implements helper functions for
// bitmap formats.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#include <limits.h>
// These are bit field masks for true colour devices
const DWORD bits555[] = {0x007C00,0x0003E0,0x00001F};
const DWORD bits565[] = {0x00F800,0x0007E0,0x00001F};
const DWORD bits888[] = {0xFF0000,0x00FF00,0x0000FF};
// This maps bitmap subtypes into a bits per pixel value and also a
// name. unicode and ansi versions are stored because we have to
// return a pointer to a static string.
const struct {
const GUID *pSubtype;
WORD BitCount;
CHAR *pName;
WCHAR *wszName;
} BitCountMap[] = { &MEDIASUBTYPE_RGB1, 1, "RGB Monochrome", L"RGB Monochrome",
&MEDIASUBTYPE_RGB4, 4, "RGB VGA", L"RGB VGA",
&MEDIASUBTYPE_RGB8, 8, "RGB 8", L"RGB 8",
&MEDIASUBTYPE_RGB565, 16, "RGB 565 (16 bit)", L"RGB 565 (16 bit)",
&MEDIASUBTYPE_RGB555, 16, "RGB 555 (16 bit)", L"RGB 555 (16 bit)",
&MEDIASUBTYPE_RGB24, 24, "RGB 24", L"RGB 24",
&MEDIASUBTYPE_RGB32, 32, "RGB 32", L"RGB 32",
&MEDIASUBTYPE_ARGB32, 32, "ARGB 32", L"ARGB 32",
&MEDIASUBTYPE_Overlay, 0, "Overlay", L"Overlay",
&GUID_NULL, 0, "UNKNOWN", L"UNKNOWN"
};
// Return the size of the bitmap as defined by this header
STDAPI_(DWORD) GetBitmapSize(const BITMAPINFOHEADER *pHeader)
{
return DIBSIZE(*pHeader);
}
// This is called if the header has a 16 bit colour depth and needs to work
// out the detailed type from the bit fields (either RGB 565 or RGB 555)
STDAPI_(const GUID) GetTrueColorType(const BITMAPINFOHEADER *pbmiHeader)
{
BITMAPINFO *pbmInfo = (BITMAPINFO *) pbmiHeader;
ASSERT(pbmiHeader->biBitCount == 16);
// If its BI_RGB then it's RGB 555 by default
if (pbmiHeader->biCompression == BI_RGB) {
return MEDIASUBTYPE_RGB555;
}
// Compare the bit fields with RGB 555
DWORD *pMask = (DWORD *) pbmInfo->bmiColors;
if (pMask[0] == bits555[0]) {
if (pMask[1] == bits555[1]) {
if (pMask[2] == bits555[2]) {
return MEDIASUBTYPE_RGB555;
}
}
}
// Compare the bit fields with RGB 565
pMask = (DWORD *) pbmInfo->bmiColors;
if (pMask[0] == bits565[0]) {
if (pMask[1] == bits565[1]) {
if (pMask[2] == bits565[2]) {
return MEDIASUBTYPE_RGB565;
}
}
}
return GUID_NULL;
}
// Given a BITMAPINFOHEADER structure this returns the GUID sub type that is
// used to describe it in format negotiations. For example a video codec fills
// in the format block with a VIDEOINFO structure, it also fills in the major
// type with MEDIATYPE_VIDEO and the subtype with a GUID that matches the bit
// count, for example if it is an eight bit image then MEDIASUBTYPE_RGB8
STDAPI_(const GUID) GetBitmapSubtype(const BITMAPINFOHEADER *pbmiHeader)
{
ASSERT(pbmiHeader);
// If it's not RGB then create a GUID from the compression type
if (pbmiHeader->biCompression != BI_RGB) {
if (pbmiHeader->biCompression != BI_BITFIELDS) {
FOURCCMap FourCCMap(pbmiHeader->biCompression);
return (const GUID) FourCCMap;
}
}
// Map the RGB DIB bit depth to a image GUID
switch(pbmiHeader->biBitCount) {
case 1 : return MEDIASUBTYPE_RGB1;
case 4 : return MEDIASUBTYPE_RGB4;
case 8 : return MEDIASUBTYPE_RGB8;
case 16 : return GetTrueColorType(pbmiHeader);
case 24 : return MEDIASUBTYPE_RGB24;
case 32 : return MEDIASUBTYPE_RGB32;
}
return GUID_NULL;
}
// Given a video bitmap subtype we return the number of bits per pixel it uses
// We return a WORD bit count as thats what the BITMAPINFOHEADER uses. If the
// GUID subtype is not found in the table we return an invalid USHRT_MAX
STDAPI_(WORD) GetBitCount(const GUID *pSubtype)
{
ASSERT(pSubtype);
const GUID *pMediaSubtype;
INT iPosition = 0;
// Scan the mapping list seeing if the source GUID matches any known
// bitmap subtypes, the list is terminated by a GUID_NULL entry
while (TRUE) {
pMediaSubtype = BitCountMap[iPosition].pSubtype;
if (IsEqualGUID(*pMediaSubtype,GUID_NULL)) {
return USHRT_MAX;
}
if (IsEqualGUID(*pMediaSubtype,*pSubtype)) {
return BitCountMap[iPosition].BitCount;
}
iPosition++;
}
}
// Given a bitmap subtype we return a description name that can be used for
// debug purposes. In a retail build this function still returns the names
// If the subtype isn't found in the lookup table we return string UNKNOWN
int LocateSubtype(const GUID *pSubtype)
{
ASSERT(pSubtype);
const GUID *pMediaSubtype;
INT iPosition = 0;
// Scan the mapping list seeing if the source GUID matches any known
// bitmap subtypes, the list is terminated by a GUID_NULL entry
while (TRUE) {
pMediaSubtype = BitCountMap[iPosition].pSubtype;
if (IsEqualGUID(*pMediaSubtype,*pSubtype) ||
IsEqualGUID(*pMediaSubtype,GUID_NULL)
)
{
break;
}
iPosition++;
}
return iPosition;
}
STDAPI_(WCHAR *) GetSubtypeNameW(const GUID *pSubtype)
{
return BitCountMap[LocateSubtype(pSubtype)].wszName;
}
STDAPI_(CHAR *) GetSubtypeNameA(const GUID *pSubtype)
{
return BitCountMap[LocateSubtype(pSubtype)].pName;
}
#ifndef GetSubtypeName
#error wxutil.h should have defined GetSubtypeName
#endif
#undef GetSubtypeName
// this is here for people that linked to it directly; most people
// would use the header file that picks the A or W version.
STDAPI_(CHAR *) GetSubtypeName(const GUID *pSubtype)
{
return GetSubtypeNameA(pSubtype);
}
// The mechanism for describing a bitmap format is with the BITMAPINFOHEADER
// This is really messy to deal with because it invariably has fields that
// follow it holding bit fields, palettes and the rest. This function gives
// the number of bytes required to hold a VIDEOINFO that represents it. This
// count includes the prefix information (like the rcSource rectangle) the
// BITMAPINFOHEADER field, and any other colour information on the end.
//
// WARNING If you want to copy a BITMAPINFOHEADER into a VIDEOINFO always make
// sure that you use the HEADER macro because the BITMAPINFOHEADER field isn't
// right at the start of the VIDEOINFO (there are a number of other fields),
//
// CopyMemory(HEADER(pVideoInfo),pbmi,sizeof(BITMAPINFOHEADER));
//
STDAPI_(LONG) GetBitmapFormatSize(const BITMAPINFOHEADER *pHeader)
{
// Everyone has this to start with this
LONG Size = SIZE_PREHEADER + pHeader->biSize;
ASSERT(pHeader->biSize >= sizeof(BITMAPINFOHEADER));
// Does this format use a palette, if the number of colours actually used
// is zero then it is set to the maximum that are allowed for that colour
// depth (an example is 256 for eight bits). Truecolour formats may also
// pass a palette with them in which case the used count is non zero
// This would scare me.
ASSERT(pHeader->biBitCount <= iPALETTE || pHeader->biClrUsed == 0);
if (pHeader->biBitCount <= iPALETTE || pHeader->biClrUsed) {
LONG Entries = (DWORD) 1 << pHeader->biBitCount;
if (pHeader->biClrUsed) {
Entries = pHeader->biClrUsed;
}
Size += Entries * sizeof(RGBQUAD);
}
// Truecolour formats may have a BI_BITFIELDS specifier for compression
// type which means that room for three DWORDs should be allocated that
// specify where in each pixel the RGB colour components may be found
if (pHeader->biCompression == BI_BITFIELDS) {
Size += SIZE_MASKS;
}
// A BITMAPINFO for a palettised image may also contain a palette map that
// provides the information to map from a source palette to a destination
// palette during a BitBlt for example, because this information is only
// ever processed during drawing you don't normally store the palette map
// nor have any way of knowing if it is present in the data structure
return Size;
}
// Returns TRUE if the VIDEOINFO contains a palette
STDAPI_(BOOL) ContainsPalette(const VIDEOINFOHEADER *pVideoInfo)
{
if (PALETTISED(pVideoInfo) == FALSE) {
if (pVideoInfo->bmiHeader.biClrUsed == 0) {
return FALSE;
}
}
return TRUE;
}
// Return a pointer to the first entry in a palette
STDAPI_(const RGBQUAD *) GetBitmapPalette(const VIDEOINFOHEADER *pVideoInfo)
{
if (pVideoInfo->bmiHeader.biCompression == BI_BITFIELDS) {
return TRUECOLOR(pVideoInfo)->bmiColors;
}
return COLORS(pVideoInfo);
}

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//------------------------------------------------------------------------------
// File: Cache.h
//
// Desc: DirectShow base classes - efines a non-MFC generic cache class.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
/* This class implements a simple cache. A cache object is instantiated
with the number of items it is to hold. An item is a pointer to an
object derived from CBaseObject (helps reduce memory leaks). The cache
can then have objects added to it and removed from it. The cache size
is fixed at construction time and may therefore run out or be flooded.
If it runs out it returns a NULL pointer, if it fills up it also returns
a NULL pointer instead of a pointer to the object just inserted */
/* Making these classes inherit from CBaseObject does nothing for their
functionality but it allows us to check there are no memory leaks */
/* WARNING Be very careful when using this class, what it lets you do is
store and retrieve objects so that you can minimise object creation
which in turns improves efficiency. However the object you store is
exactly the same as the object you get back which means that it short
circuits the constructor initialisation phase. This means any class
variables the object has (eg pointers) are highly likely to be invalid.
Therefore ensure you reinitialise the object before using it again */
#ifndef __CACHE__
#define __CACHE__
class CCache : CBaseObject {
/* Make copy constructor and assignment operator inaccessible */
CCache(const CCache &refCache);
CCache &operator=(const CCache &refCache);
private:
/* These are initialised in the constructor. The first variable points to
an array of pointers, each of which points to a CBaseObject derived
object. The m_iCacheSize is the static fixed size for the cache and the
m_iUsed defines the number of places filled with objects at any time.
We fill the array of pointers from the start (ie m_ppObjects[0] first)
and then only add and remove objects from the end position, so in this
respect the array of object pointers should be treated as a stack */
CBaseObject **m_ppObjects;
const INT m_iCacheSize;
INT m_iUsed;
public:
CCache(__in_opt LPCTSTR pName,INT iItems);
virtual ~CCache();
/* Add an item to the cache */
CBaseObject *AddToCache(__in CBaseObject *pObject);
/* Remove an item from the cache */
CBaseObject *RemoveFromCache();
/* Delete all the objects held in the cache */
void RemoveAll(void);
/* Return the cache size which is set during construction */
INT GetCacheSize(void) const {return m_iCacheSize;};
};
#endif /* __CACHE__ */

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//------------------------------------------------------------------------------
// File: ComBase.cpp
//
// Desc: DirectShow base classes - implements class hierarchy for creating
// COM objects.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#pragma warning( disable : 4514 ) // Disable warnings re unused inline functions
/* Define the static member variable */
LONG CBaseObject::m_cObjects = 0;
/* Constructor */
CBaseObject::CBaseObject(__in_opt LPCTSTR pName)
{
/* Increment the number of active objects */
InterlockedIncrement(&m_cObjects);
#ifdef DEBUG
#ifdef UNICODE
m_dwCookie = DbgRegisterObjectCreation(0, pName);
#else
m_dwCookie = DbgRegisterObjectCreation(pName, 0);
#endif
#endif
}
#ifdef UNICODE
CBaseObject::CBaseObject(const char *pName)
{
/* Increment the number of active objects */
InterlockedIncrement(&m_cObjects);
#ifdef DEBUG
m_dwCookie = DbgRegisterObjectCreation(pName, 0);
#endif
}
#endif
HINSTANCE hlibOLEAut32;
/* Destructor */
CBaseObject::~CBaseObject()
{
/* Decrement the number of objects active */
if (InterlockedDecrement(&m_cObjects) == 0) {
if (hlibOLEAut32) {
FreeLibrary(hlibOLEAut32);
hlibOLEAut32 = 0;
}
};
#ifdef DEBUG
DbgRegisterObjectDestruction(m_dwCookie);
#endif
}
static const TCHAR szOle32Aut[] = TEXT("OleAut32.dll");
HINSTANCE LoadOLEAut32()
{
if (hlibOLEAut32 == 0) {
hlibOLEAut32 = LoadLibrary(szOle32Aut);
}
return hlibOLEAut32;
}
/* Constructor */
// We know we use "this" in the initialization list, we also know we don't modify *phr.
#pragma warning( disable : 4355 4100 )
CUnknown::CUnknown(__in_opt LPCTSTR pName, __in_opt LPUNKNOWN pUnk)
: CBaseObject(pName)
/* Start the object with a reference count of zero - when the */
/* object is queried for it's first interface this may be */
/* incremented depending on whether or not this object is */
/* currently being aggregated upon */
, m_cRef(0)
/* Set our pointer to our IUnknown interface. */
/* If we have an outer, use its, otherwise use ours. */
/* This pointer effectivly points to the owner of */
/* this object and can be accessed by the GetOwner() method. */
, m_pUnknown( pUnk != 0 ? pUnk : reinterpret_cast<LPUNKNOWN>( static_cast<PNDUNKNOWN>(this) ) )
/* Why the double cast? Well, the inner cast is a type-safe cast */
/* to pointer to a type from which we inherit. The second is */
/* type-unsafe but works because INonDelegatingUnknown "behaves */
/* like" IUnknown. (Only the names on the methods change.) */
{
// Everything we need to do has been done in the initializer list
}
// This does the same as above except it has a useless HRESULT argument
// use the previous constructor, this is just left for compatibility...
CUnknown::CUnknown(__in_opt LPCTSTR pName, __in_opt LPUNKNOWN pUnk, __inout_opt HRESULT *phr) :
CBaseObject(pName),
m_cRef(0),
m_pUnknown( pUnk != 0 ? pUnk : reinterpret_cast<LPUNKNOWN>( static_cast<PNDUNKNOWN>(this) ) )
{
}
#ifdef UNICODE
CUnknown::CUnknown(__in_opt LPCSTR pName, __in_opt LPUNKNOWN pUnk)
: CBaseObject(pName), m_cRef(0),
m_pUnknown( pUnk != 0 ? pUnk : reinterpret_cast<LPUNKNOWN>( static_cast<PNDUNKNOWN>(this) ) )
{ }
CUnknown::CUnknown(__in_opt LPCSTR pName, __in_opt LPUNKNOWN pUnk, __inout_opt HRESULT *phr) :
CBaseObject(pName), m_cRef(0),
m_pUnknown( pUnk != 0 ? pUnk : reinterpret_cast<LPUNKNOWN>( static_cast<PNDUNKNOWN>(this) ) )
{ }
#endif
#pragma warning( default : 4355 4100 )
/* QueryInterface */
STDMETHODIMP CUnknown::NonDelegatingQueryInterface(REFIID riid, __deref_out void ** ppv)
{
CheckPointer(ppv,E_POINTER);
ValidateReadWritePtr(ppv,sizeof(PVOID));
/* We know only about IUnknown */
if (riid == IID_IUnknown) {
GetInterface((LPUNKNOWN) (PNDUNKNOWN) this, ppv);
return NOERROR;
} else {
*ppv = NULL;
return E_NOINTERFACE;
}
}
/* We have to ensure that we DON'T use a max macro, since these will typically */
/* lead to one of the parameters being evaluated twice. Since we are worried */
/* about concurrency, we can't afford to access the m_cRef twice since we can't */
/* afford to run the risk that its value having changed between accesses. */
template<class T> inline static T ourmax( const T & a, const T & b )
{
return a > b ? a : b;
}
/* AddRef */
STDMETHODIMP_(ULONG) CUnknown::NonDelegatingAddRef()
{
LONG lRef = InterlockedIncrement( &m_cRef );
ASSERT(lRef > 0);
DbgLog((LOG_MEMORY,3,TEXT(" Obj %d ref++ = %d"),
m_dwCookie, m_cRef));
return ourmax(ULONG(m_cRef), 1ul);
}
/* Release */
STDMETHODIMP_(ULONG) CUnknown::NonDelegatingRelease()
{
/* If the reference count drops to zero delete ourselves */
LONG lRef = InterlockedDecrement( &m_cRef );
ASSERT(lRef >= 0);
DbgLog((LOG_MEMORY,3,TEXT(" Object %d ref-- = %d"),
m_dwCookie, m_cRef));
if (lRef == 0) {
// COM rules say we must protect against re-entrancy.
// If we are an aggregator and we hold our own interfaces
// on the aggregatee, the QI for these interfaces will
// addref ourselves. So after doing the QI we must release
// a ref count on ourselves. Then, before releasing the
// private interface, we must addref ourselves. When we do
// this from the destructor here it will result in the ref
// count going to 1 and then back to 0 causing us to
// re-enter the destructor. Hence we add an extra refcount here
// once we know we will delete the object.
// for an example aggregator see filgraph\distrib.cpp.
m_cRef++;
delete this;
return ULONG(0);
} else {
// Don't touch m_cRef again even in this leg as the object
// may have just been released on another thread too
return ourmax(ULONG(lRef), 1ul);
}
}
/* Return an interface pointer to a requesting client
performing a thread safe AddRef as necessary */
STDAPI GetInterface(LPUNKNOWN pUnk, __out void **ppv)
{
CheckPointer(ppv, E_POINTER);
*ppv = pUnk;
pUnk->AddRef();
return NOERROR;
}
/* Compares two interfaces and returns TRUE if they are on the same object */
BOOL WINAPI IsEqualObject(IUnknown *pFirst, IUnknown *pSecond)
{
/* Different objects can't have the same interface pointer for
any interface
*/
if (pFirst == pSecond) {
return TRUE;
}
/* OK - do it the hard way - check if they have the same
IUnknown pointers - a single object can only have one of these
*/
LPUNKNOWN pUnknown1; // Retrieve the IUnknown interface
LPUNKNOWN pUnknown2; // Retrieve the other IUnknown interface
HRESULT hr; // General OLE return code
ASSERT(pFirst);
ASSERT(pSecond);
/* See if the IUnknown pointers match */
hr = pFirst->QueryInterface(IID_IUnknown,(void **) &pUnknown1);
if (FAILED(hr)) {
return FALSE;
}
ASSERT(pUnknown1);
/* Release the extra interface we hold */
pUnknown1->Release();
hr = pSecond->QueryInterface(IID_IUnknown,(void **) &pUnknown2);
if (FAILED(hr)) {
return FALSE;
}
ASSERT(pUnknown2);
/* Release the extra interface we hold */
pUnknown2->Release();
return (pUnknown1 == pUnknown2);
}

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//------------------------------------------------------------------------------
// File: ComBase.h
//
// Desc: DirectShow base classes - defines a class hierarchy for creating
// COM objects.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
/*
a. Derive your COM object from CUnknown
b. Make a static CreateInstance function that takes an LPUNKNOWN, an HRESULT *
and a TCHAR *. The LPUNKNOWN defines the object to delegate IUnknown calls
to. The HRESULT * allows error codes to be passed around constructors and
the TCHAR * is a descriptive name that can be printed on the debugger.
It is important that constructors only change the HRESULT * if they have
to set an ERROR code, if it was successful then leave it alone or you may
overwrite an error code from an object previously created.
When you call a constructor the descriptive name should be in static store
as we do not copy the string. To stop large amounts of memory being used
in retail builds by all these static strings use the NAME macro,
CMyFilter = new CImplFilter(NAME("My filter"),pUnknown,phr);
if (FAILED(hr)) {
return hr;
}
In retail builds NAME(_x_) compiles to NULL, the base CBaseObject class
knows not to do anything with objects that don't have a name.
c. Have a constructor for your object that passes the LPUNKNOWN, HRESULT * and
TCHAR * to the CUnknown constructor. You can set the HRESULT if you have an
error, or just simply pass it through to the constructor.
The object creation will fail in the class factory if the HRESULT indicates
an error (ie FAILED(HRESULT) == TRUE)
d. Create a FactoryTemplate with your object's class id and CreateInstance
function.
Then (for each interface) either
Multiple inheritance
1. Also derive it from ISomeInterface
2. Include DECLARE_IUNKNOWN in your class definition to declare
implementations of QueryInterface, AddRef and Release that
call the outer unknown
3. Override NonDelegatingQueryInterface to expose ISomeInterface by
code something like
if (riid == IID_ISomeInterface) {
return GetInterface((ISomeInterface *) this, ppv);
} else {
return CUnknown::NonDelegatingQueryInterface(riid, ppv);
}
4. Declare and implement the member functions of ISomeInterface.
or: Nested interfaces
1. Declare a class derived from CUnknown
2. Include DECLARE_IUNKNOWN in your class definition
3. Override NonDelegatingQueryInterface to expose ISomeInterface by
code something like
if (riid == IID_ISomeInterface) {
return GetInterface((ISomeInterface *) this, ppv);
} else {
return CUnknown::NonDelegatingQueryInterface(riid, ppv);
}
4. Implement the member functions of ISomeInterface. Use GetOwner() to
access the COM object class.
And in your COM object class:
5. Make the nested class a friend of the COM object class, and declare
an instance of the nested class as a member of the COM object class.
NOTE that because you must always pass the outer unknown and an hResult
to the CUnknown constructor you cannot use a default constructor, in
other words you will have to make the member variable a pointer to the
class and make a NEW call in your constructor to actually create it.
6. override the NonDelegatingQueryInterface with code like this:
if (riid == IID_ISomeInterface) {
return m_pImplFilter->
NonDelegatingQueryInterface(IID_ISomeInterface, ppv);
} else {
return CUnknown::NonDelegatingQueryInterface(riid, ppv);
}
You can have mixed classes which support some interfaces via multiple
inheritance and some via nested classes
*/
#ifndef __COMBASE__
#define __COMBASE__
// Filter Setup data structures no defined in axextend.idl
typedef REGPINTYPES
AMOVIESETUP_MEDIATYPE, * PAMOVIESETUP_MEDIATYPE, * FAR LPAMOVIESETUP_MEDIATYPE;
typedef REGFILTERPINS
AMOVIESETUP_PIN, * PAMOVIESETUP_PIN, * FAR LPAMOVIESETUP_PIN;
typedef struct _AMOVIESETUP_FILTER
{
const CLSID * clsID;
const WCHAR * strName;
DWORD dwMerit;
UINT nPins;
const AMOVIESETUP_PIN * lpPin;
}
AMOVIESETUP_FILTER, * PAMOVIESETUP_FILTER, * FAR LPAMOVIESETUP_FILTER;
/* The DLLENTRY module initialises the module handle on loading */
extern HINSTANCE g_hInst;
/* On DLL load remember which platform we are running on */
extern DWORD g_amPlatform;
extern OSVERSIONINFO g_osInfo; // Filled in by GetVersionEx
/* Version of IUnknown that is renamed to allow a class to support both
non delegating and delegating IUnknowns in the same COM object */
#ifndef INONDELEGATINGUNKNOWN_DEFINED
DECLARE_INTERFACE(INonDelegatingUnknown)
{
STDMETHOD(NonDelegatingQueryInterface) (THIS_ REFIID, LPVOID *) PURE;
STDMETHOD_(ULONG, NonDelegatingAddRef)(THIS) PURE;
STDMETHOD_(ULONG, NonDelegatingRelease)(THIS) PURE;
};
#define INONDELEGATINGUNKNOWN_DEFINED
#endif
typedef INonDelegatingUnknown *PNDUNKNOWN;
/* This is the base object class that supports active object counting. As
part of the debug facilities we trace every time a C++ object is created
or destroyed. The name of the object has to be passed up through the class
derivation list during construction as you cannot call virtual functions
in the constructor. The downside of all this is that every single object
constructor has to take an object name parameter that describes it */
class CBaseObject
{
private:
// Disable the copy constructor and assignment by default so you will get
// compiler errors instead of unexpected behaviour if you pass objects
// by value or assign objects.
CBaseObject(const CBaseObject& objectSrc); // no implementation
void operator=(const CBaseObject& objectSrc); // no implementation
private:
static LONG m_cObjects; /* Total number of objects active */
protected:
#ifdef DEBUG
DWORD m_dwCookie; /* Cookie identifying this object */
#endif
public:
/* These increment and decrement the number of active objects */
CBaseObject(__in_opt LPCTSTR pName);
#ifdef UNICODE
CBaseObject(__in_opt LPCSTR pName);
#endif
~CBaseObject();
/* Call this to find if there are any CUnknown derived objects active */
static LONG ObjectsActive() {
return m_cObjects;
};
};
/* An object that supports one or more COM interfaces will be based on
this class. It supports counting of total objects for DLLCanUnloadNow
support, and an implementation of the core non delegating IUnknown */
class AM_NOVTABLE CUnknown : public INonDelegatingUnknown,
public CBaseObject
{
private:
const LPUNKNOWN m_pUnknown; /* Owner of this object */
protected: /* So we can override NonDelegatingRelease() */
volatile LONG m_cRef; /* Number of reference counts */
public:
CUnknown(__in_opt LPCTSTR pName, __in_opt LPUNKNOWN pUnk);
virtual ~CUnknown() {};
// This is redundant, just use the other constructor
// as we never touch the HRESULT in this anyway
CUnknown(__in_opt LPCTSTR Name, __in_opt LPUNKNOWN pUnk, __inout_opt HRESULT *phr);
#ifdef UNICODE
CUnknown(__in_opt LPCSTR pName, __in_opt LPUNKNOWN pUnk);
CUnknown(__in_opt LPCSTR pName, __in_opt LPUNKNOWN pUnk,__inout_opt HRESULT *phr);
#endif
/* Return the owner of this object */
LPUNKNOWN GetOwner() const {
return m_pUnknown;
};
/* Called from the class factory to create a new instance, it is
pure virtual so it must be overriden in your derived class */
/* static CUnknown *CreateInstance(LPUNKNOWN, HRESULT *) */
/* Non delegating unknown implementation */
STDMETHODIMP NonDelegatingQueryInterface(REFIID, __deref_out void **);
STDMETHODIMP_(ULONG) NonDelegatingAddRef();
STDMETHODIMP_(ULONG) NonDelegatingRelease();
};
/* Return an interface pointer to a requesting client
performing a thread safe AddRef as necessary */
STDAPI GetInterface(LPUNKNOWN pUnk, __out void **ppv);
/* A function that can create a new COM object */
typedef CUnknown *(CALLBACK *LPFNNewCOMObject)(__in_opt LPUNKNOWN pUnkOuter, __inout_opt HRESULT *phr);
/* A function (can be NULL) which is called from the DLL entrypoint
routine for each factory template:
bLoading - TRUE on DLL load, FALSE on DLL unload
rclsid - the m_ClsID of the entry
*/
typedef void (CALLBACK *LPFNInitRoutine)(BOOL bLoading, const CLSID *rclsid);
/* Create one of these per object class in an array so that
the default class factory code can create new instances */
class CFactoryTemplate {
public:
const WCHAR * m_Name;
const CLSID * m_ClsID;
LPFNNewCOMObject m_lpfnNew;
LPFNInitRoutine m_lpfnInit;
const AMOVIESETUP_FILTER * m_pAMovieSetup_Filter;
BOOL IsClassID(REFCLSID rclsid) const {
return (IsEqualCLSID(*m_ClsID,rclsid));
};
CUnknown *CreateInstance(__inout_opt LPUNKNOWN pUnk, __inout_opt HRESULT *phr) const {
CheckPointer(phr,NULL);
return m_lpfnNew(pUnk, phr);
};
};
/* You must override the (pure virtual) NonDelegatingQueryInterface to return
interface pointers (using GetInterface) to the interfaces your derived
class supports (the default implementation only supports IUnknown) */
#define DECLARE_IUNKNOWN \
STDMETHODIMP QueryInterface(REFIID riid, __deref_out void **ppv) { \
return GetOwner()->QueryInterface(riid,ppv); \
}; \
STDMETHODIMP_(ULONG) AddRef() { \
return GetOwner()->AddRef(); \
}; \
STDMETHODIMP_(ULONG) Release() { \
return GetOwner()->Release(); \
};
HINSTANCE LoadOLEAut32();
#endif /* __COMBASE__ */

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//------------------------------------------------------------------------------
// File: CtlUtil.h
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
// Base classes implementing IDispatch parsing for the basic control dual
// interfaces. Derive from these and implement just the custom method and
// property methods. We also implement CPosPassThru that can be used by
// renderers and transforms to pass by IMediaPosition and IMediaSeeking
#ifndef __CTLUTIL__
#define __CTLUTIL__
// OLE Automation has different ideas of TRUE and FALSE
#define OATRUE (-1)
#define OAFALSE (0)
// It's possible that we could replace this class with CreateStdDispatch
class CBaseDispatch
{
ITypeInfo * m_pti;
public:
CBaseDispatch() : m_pti(NULL) {}
~CBaseDispatch();
/* IDispatch methods */
STDMETHODIMP GetTypeInfoCount(__out UINT * pctinfo);
STDMETHODIMP GetTypeInfo(
REFIID riid,
UINT itinfo,
LCID lcid,
__deref_out ITypeInfo ** pptinfo);
STDMETHODIMP GetIDsOfNames(
REFIID riid,
__in_ecount(cNames) LPOLESTR * rgszNames,
UINT cNames,
LCID lcid,
__out_ecount(cNames) DISPID * rgdispid);
};
class AM_NOVTABLE CMediaControl :
public IMediaControl,
public CUnknown
{
CBaseDispatch m_basedisp;
public:
CMediaControl(const TCHAR *, LPUNKNOWN);
DECLARE_IUNKNOWN
// override this to publicise our interfaces
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid, __deref_out void **ppv);
/* IDispatch methods */
STDMETHODIMP GetTypeInfoCount(__out UINT * pctinfo);
STDMETHODIMP GetTypeInfo(
UINT itinfo,
LCID lcid,
__deref_out ITypeInfo ** pptinfo);
STDMETHODIMP GetIDsOfNames(
REFIID riid,
__in_ecount(cNames) LPOLESTR * rgszNames,
UINT cNames,
LCID lcid,
__out_ecount(cNames) DISPID * rgdispid);
STDMETHODIMP Invoke(
DISPID dispidMember,
REFIID riid,
LCID lcid,
WORD wFlags,
__in DISPPARAMS * pdispparams,
__out_opt VARIANT * pvarResult,
__out_opt EXCEPINFO * pexcepinfo,
__out_opt UINT * puArgErr);
};
class AM_NOVTABLE CMediaEvent :
public IMediaEventEx,
public CUnknown
{
CBaseDispatch m_basedisp;
public:
CMediaEvent(__in_opt LPCTSTR, __in_opt LPUNKNOWN);
DECLARE_IUNKNOWN
// override this to publicise our interfaces
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid, __deref_out void **ppv);
/* IDispatch methods */
STDMETHODIMP GetTypeInfoCount(__out UINT * pctinfo);
STDMETHODIMP GetTypeInfo(
UINT itinfo,
LCID lcid,
__deref_out ITypeInfo ** pptinfo);
STDMETHODIMP GetIDsOfNames(
REFIID riid,
__in_ecount(cNames) LPOLESTR * rgszNames,
UINT cNames,
LCID lcid,
__out_ecount(cNames) DISPID * rgdispid);
STDMETHODIMP Invoke(
DISPID dispidMember,
REFIID riid,
LCID lcid,
WORD wFlags,
__in DISPPARAMS * pdispparams,
__out_opt VARIANT * pvarResult,
__out_opt EXCEPINFO * pexcepinfo,
__out_opt UINT * puArgErr);
};
class AM_NOVTABLE CMediaPosition :
public IMediaPosition,
public CUnknown
{
CBaseDispatch m_basedisp;
public:
CMediaPosition(__in_opt LPCTSTR, __in_opt LPUNKNOWN);
CMediaPosition(__in_opt LPCTSTR, __in_opt LPUNKNOWN, __inout HRESULT *phr);
DECLARE_IUNKNOWN
// override this to publicise our interfaces
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid, __deref_out void **ppv);
/* IDispatch methods */
STDMETHODIMP GetTypeInfoCount(__out UINT * pctinfo);
STDMETHODIMP GetTypeInfo(
UINT itinfo,
LCID lcid,
__deref_out ITypeInfo ** pptinfo);
STDMETHODIMP GetIDsOfNames(
REFIID riid,
__in_ecount(cNames) LPOLESTR * rgszNames,
UINT cNames,
LCID lcid,
__out_ecount(cNames) DISPID * rgdispid);
STDMETHODIMP Invoke(
DISPID dispidMember,
REFIID riid,
LCID lcid,
WORD wFlags,
__in DISPPARAMS * pdispparams,
__out_opt VARIANT * pvarResult,
__out_opt EXCEPINFO * pexcepinfo,
__out_opt UINT * puArgErr);
};
// OA-compatibility means that we must use double as the RefTime value,
// and REFERENCE_TIME (essentially a LONGLONG) within filters.
// this class converts between the two
class COARefTime : public CRefTime {
public:
COARefTime() {
};
COARefTime(CRefTime t)
: CRefTime(t)
{
};
COARefTime(REFERENCE_TIME t)
: CRefTime(t)
{
};
COARefTime(double d) {
m_time = (LONGLONG) (d * 10000000);
};
operator double() {
return double(m_time) / 10000000;
};
operator REFERENCE_TIME() {
return m_time;
};
COARefTime& operator=(const double& rd) {
m_time = (LONGLONG) (rd * 10000000);
return *this;
}
COARefTime& operator=(const REFERENCE_TIME& rt) {
m_time = rt;
return *this;
}
inline BOOL operator==(const COARefTime& rt)
{
return m_time == rt.m_time;
};
inline BOOL operator!=(const COARefTime& rt)
{
return m_time != rt.m_time;
};
inline BOOL operator < (const COARefTime& rt)
{
return m_time < rt.m_time;
};
inline BOOL operator > (const COARefTime& rt)
{
return m_time > rt.m_time;
};
inline BOOL operator >= (const COARefTime& rt)
{
return m_time >= rt.m_time;
};
inline BOOL operator <= (const COARefTime& rt)
{
return m_time <= rt.m_time;
};
inline COARefTime operator+(const COARefTime& rt)
{
return COARefTime(m_time + rt.m_time);
};
inline COARefTime operator-(const COARefTime& rt)
{
return COARefTime(m_time - rt.m_time);
};
inline COARefTime operator*(LONG l)
{
return COARefTime(m_time * l);
};
inline COARefTime operator/(LONG l)
{
return COARefTime(m_time / l);
};
private:
// Prevent bugs from constructing from LONG (which gets
// converted to double and then multiplied by 10000000
COARefTime(LONG);
LONG operator=(LONG);
};
// A utility class that handles IMediaPosition and IMediaSeeking on behalf
// of single-input pin renderers, or transform filters.
//
// Renderers will expose this from the filter; transform filters will
// expose it from the output pin and not the renderer.
//
// Create one of these, giving it your IPin* for your input pin, and delegate
// all IMediaPosition methods to it. It will query the input pin for
// IMediaPosition and respond appropriately.
//
// Call ForceRefresh if the pin connection changes.
//
// This class no longer caches the upstream IMediaPosition or IMediaSeeking
// it acquires it on each method call. This means ForceRefresh is not needed.
// The method is kept for source compatibility and to minimise the changes
// if we need to put it back later for performance reasons.
class CPosPassThru : public IMediaSeeking, public CMediaPosition
{
IPin *m_pPin;
HRESULT GetPeer(__deref_out IMediaPosition **ppMP);
HRESULT GetPeerSeeking(__deref_out IMediaSeeking **ppMS);
public:
CPosPassThru(__in_opt LPCTSTR, __in_opt LPUNKNOWN, __inout HRESULT*, IPin *);
DECLARE_IUNKNOWN
HRESULT ForceRefresh() {
return S_OK;
};
// override to return an accurate current position
virtual HRESULT GetMediaTime(__out LONGLONG *pStartTime, __out_opt LONGLONG *pEndTime) {
return E_FAIL;
}
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid,__deref_out void **ppv);
// IMediaSeeking methods
STDMETHODIMP GetCapabilities( __out DWORD * pCapabilities );
STDMETHODIMP CheckCapabilities( __inout DWORD * pCapabilities );
STDMETHODIMP SetTimeFormat(const GUID * pFormat);
STDMETHODIMP GetTimeFormat(__out GUID *pFormat);
STDMETHODIMP IsUsingTimeFormat(const GUID * pFormat);
STDMETHODIMP IsFormatSupported( const GUID * pFormat);
STDMETHODIMP QueryPreferredFormat( __out GUID *pFormat);
STDMETHODIMP ConvertTimeFormat(__out LONGLONG * pTarget,
__in_opt const GUID * pTargetFormat,
LONGLONG Source,
__in_opt const GUID * pSourceFormat );
STDMETHODIMP SetPositions( __inout_opt LONGLONG * pCurrent, DWORD CurrentFlags
, __inout_opt LONGLONG * pStop, DWORD StopFlags );
STDMETHODIMP GetPositions( __out_opt LONGLONG * pCurrent, __out_opt LONGLONG * pStop );
STDMETHODIMP GetCurrentPosition( __out LONGLONG * pCurrent );
STDMETHODIMP GetStopPosition( __out LONGLONG * pStop );
STDMETHODIMP SetRate( double dRate);
STDMETHODIMP GetRate( __out double * pdRate);
STDMETHODIMP GetDuration( __out LONGLONG *pDuration);
STDMETHODIMP GetAvailable( __out_opt LONGLONG *pEarliest, __out_opt LONGLONG *pLatest );
STDMETHODIMP GetPreroll( __out LONGLONG *pllPreroll );
// IMediaPosition properties
STDMETHODIMP get_Duration(__out REFTIME * plength);
STDMETHODIMP put_CurrentPosition(REFTIME llTime);
STDMETHODIMP get_StopTime(__out REFTIME * pllTime);
STDMETHODIMP put_StopTime(REFTIME llTime);
STDMETHODIMP get_PrerollTime(__out REFTIME * pllTime);
STDMETHODIMP put_PrerollTime(REFTIME llTime);
STDMETHODIMP get_Rate(__out double * pdRate);
STDMETHODIMP put_Rate(double dRate);
STDMETHODIMP get_CurrentPosition(__out REFTIME * pllTime);
STDMETHODIMP CanSeekForward(__out LONG *pCanSeekForward);
STDMETHODIMP CanSeekBackward(__out LONG *pCanSeekBackward);
private:
HRESULT GetSeekingLongLong( HRESULT (__stdcall IMediaSeeking::*pMethod)( LONGLONG * ),
__out LONGLONG * pll );
};
// Adds the ability to return a current position
class CRendererPosPassThru : public CPosPassThru
{
CCritSec m_PositionLock; // Locks access to our position
LONGLONG m_StartMedia; // Start media time last seen
LONGLONG m_EndMedia; // And likewise the end media
BOOL m_bReset; // Have media times been set
public:
// Used to help with passing media times through graph
CRendererPosPassThru(__in_opt LPCTSTR, __in_opt LPUNKNOWN, __inout HRESULT*, IPin *);
HRESULT RegisterMediaTime(IMediaSample *pMediaSample);
HRESULT RegisterMediaTime(LONGLONG StartTime,LONGLONG EndTime);
HRESULT GetMediaTime(__out LONGLONG *pStartTime,__out_opt LONGLONG *pEndTime);
HRESULT ResetMediaTime();
HRESULT EOS();
};
STDAPI CreatePosPassThru(
__in_opt LPUNKNOWN pAgg,
BOOL bRenderer,
IPin *pPin,
__deref_out IUnknown **ppPassThru
);
// A class that handles the IDispatch part of IBasicAudio and leaves the
// properties and methods themselves pure virtual.
class AM_NOVTABLE CBasicAudio : public IBasicAudio, public CUnknown
{
CBaseDispatch m_basedisp;
public:
CBasicAudio(__in_opt LPCTSTR, __in_opt LPUNKNOWN);
DECLARE_IUNKNOWN
// override this to publicise our interfaces
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid, __deref_out void **ppv);
/* IDispatch methods */
STDMETHODIMP GetTypeInfoCount(__out UINT * pctinfo);
STDMETHODIMP GetTypeInfo(
UINT itinfo,
LCID lcid,
__deref_out ITypeInfo ** pptinfo);
STDMETHODIMP GetIDsOfNames(
REFIID riid,
__in_ecount(cNames) LPOLESTR * rgszNames,
UINT cNames,
LCID lcid,
__out_ecount(cNames) DISPID * rgdispid);
STDMETHODIMP Invoke(
DISPID dispidMember,
REFIID riid,
LCID lcid,
WORD wFlags,
__in DISPPARAMS * pdispparams,
__out_opt VARIANT * pvarResult,
__out_opt EXCEPINFO * pexcepinfo,
__out_opt UINT * puArgErr);
};
// A class that handles the IDispatch part of IBasicVideo and leaves the
// properties and methods themselves pure virtual.
class AM_NOVTABLE CBaseBasicVideo : public IBasicVideo2, public CUnknown
{
CBaseDispatch m_basedisp;
public:
CBaseBasicVideo(__in_opt LPCTSTR, __in_opt LPUNKNOWN);
DECLARE_IUNKNOWN
// override this to publicise our interfaces
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid, __deref_out void **ppv);
/* IDispatch methods */
STDMETHODIMP GetTypeInfoCount(__out UINT * pctinfo);
STDMETHODIMP GetTypeInfo(
UINT itinfo,
LCID lcid,
__deref_out ITypeInfo ** pptinfo);
STDMETHODIMP GetIDsOfNames(
REFIID riid,
__in_ecount(cNames) LPOLESTR * rgszNames,
UINT cNames,
LCID lcid,
__out_ecount(cNames) DISPID * rgdispid);
STDMETHODIMP Invoke(
DISPID dispidMember,
REFIID riid,
LCID lcid,
WORD wFlags,
__in DISPPARAMS * pdispparams,
__out_opt VARIANT * pvarResult,
__out_opt EXCEPINFO * pexcepinfo,
__out_opt UINT * puArgErr);
STDMETHODIMP GetPreferredAspectRatio(
__out long *plAspectX,
__out long *plAspectY)
{
return E_NOTIMPL;
}
};
// A class that handles the IDispatch part of IVideoWindow and leaves the
// properties and methods themselves pure virtual.
class AM_NOVTABLE CBaseVideoWindow : public IVideoWindow, public CUnknown
{
CBaseDispatch m_basedisp;
public:
CBaseVideoWindow(__in_opt LPCTSTR, __in_opt LPUNKNOWN);
DECLARE_IUNKNOWN
// override this to publicise our interfaces
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid, __deref_out void **ppv);
/* IDispatch methods */
STDMETHODIMP GetTypeInfoCount(__out UINT * pctinfo);
STDMETHODIMP GetTypeInfo(
UINT itinfo,
LCID lcid,
__deref_out ITypeInfo ** pptinfo);
STDMETHODIMP GetIDsOfNames(
REFIID riid,
__in_ecount(cNames) LPOLESTR * rgszNames,
UINT cNames,
LCID lcid,
__out_ecount(cNames) DISPID * rgdispid);
STDMETHODIMP Invoke(
DISPID dispidMember,
REFIID riid,
LCID lcid,
WORD wFlags,
__in DISPPARAMS * pdispparams,
__out_opt VARIANT * pvarResult,
__out_opt EXCEPINFO * pexcepinfo,
__out_opt UINT * puArgErr);
};
// abstract class to help source filters with their implementation
// of IMediaPosition. Derive from this and set the duration (and stop
// position). Also override NotifyChange to do something when the properties
// change.
class AM_NOVTABLE CSourcePosition : public CMediaPosition
{
public:
CSourcePosition(__in_opt LPCTSTR, __in_opt LPUNKNOWN, __inout HRESULT*, __in CCritSec *);
// IMediaPosition methods
STDMETHODIMP get_Duration(__out REFTIME * plength);
STDMETHODIMP put_CurrentPosition(REFTIME llTime);
STDMETHODIMP get_StopTime(__out REFTIME * pllTime);
STDMETHODIMP put_StopTime(REFTIME llTime);
STDMETHODIMP get_PrerollTime(__out REFTIME * pllTime);
STDMETHODIMP put_PrerollTime(REFTIME llTime);
STDMETHODIMP get_Rate(__out double * pdRate);
STDMETHODIMP put_Rate(double dRate);
STDMETHODIMP CanSeekForward(__out LONG *pCanSeekForward);
STDMETHODIMP CanSeekBackward(__out LONG *pCanSeekBackward);
// override if you can return the data you are actually working on
STDMETHODIMP get_CurrentPosition(__out REFTIME * pllTime) {
return E_NOTIMPL;
};
protected:
// we call this to notify changes. Override to handle them
virtual HRESULT ChangeStart() PURE;
virtual HRESULT ChangeStop() PURE;
virtual HRESULT ChangeRate() PURE;
COARefTime m_Duration;
COARefTime m_Start;
COARefTime m_Stop;
double m_Rate;
CCritSec * m_pLock;
};
class AM_NOVTABLE CSourceSeeking :
public IMediaSeeking,
public CUnknown
{
public:
DECLARE_IUNKNOWN;
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid, __deref_out void **ppv);
// IMediaSeeking methods
STDMETHODIMP IsFormatSupported(const GUID * pFormat);
STDMETHODIMP QueryPreferredFormat(__out GUID *pFormat);
STDMETHODIMP SetTimeFormat(const GUID * pFormat);
STDMETHODIMP IsUsingTimeFormat(const GUID * pFormat);
STDMETHODIMP GetTimeFormat(__out GUID *pFormat);
STDMETHODIMP GetDuration(__out LONGLONG *pDuration);
STDMETHODIMP GetStopPosition(__out LONGLONG *pStop);
STDMETHODIMP GetCurrentPosition(__out LONGLONG *pCurrent);
STDMETHODIMP GetCapabilities( __out DWORD * pCapabilities );
STDMETHODIMP CheckCapabilities( __inout DWORD * pCapabilities );
STDMETHODIMP ConvertTimeFormat( __out LONGLONG * pTarget,
__in_opt const GUID * pTargetFormat,
LONGLONG Source,
__in_opt const GUID * pSourceFormat );
STDMETHODIMP SetPositions( __inout_opt LONGLONG * pCurrent, DWORD CurrentFlags
, __inout_opt LONGLONG * pStop, DWORD StopFlags );
STDMETHODIMP GetPositions( __out_opt LONGLONG * pCurrent, __out_opt LONGLONG * pStop );
STDMETHODIMP GetAvailable( __out_opt LONGLONG * pEarliest, __out_opt LONGLONG * pLatest );
STDMETHODIMP SetRate( double dRate);
STDMETHODIMP GetRate( __out double * pdRate);
STDMETHODIMP GetPreroll(__out LONGLONG *pPreroll);
protected:
// ctor
CSourceSeeking(__in_opt LPCTSTR, __in_opt LPUNKNOWN, __inout HRESULT*, __in CCritSec *);
// we call this to notify changes. Override to handle them
virtual HRESULT ChangeStart() PURE;
virtual HRESULT ChangeStop() PURE;
virtual HRESULT ChangeRate() PURE;
CRefTime m_rtDuration; // length of stream
CRefTime m_rtStart; // source will start here
CRefTime m_rtStop; // source will stop here
double m_dRateSeeking;
// seeking capabilities
DWORD m_dwSeekingCaps;
CCritSec * m_pLock;
};
// Base classes supporting Deferred commands.
// Deferred commands are queued by calls to methods on the IQueueCommand
// interface, exposed by the filtergraph and by some filters. A successful
// call to one of these methods will return an IDeferredCommand interface
// representing the queued command.
//
// A CDeferredCommand object represents a single deferred command, and exposes
// the IDeferredCommand interface as well as other methods permitting time
// checks and actual execution. It contains a reference to the CCommandQueue
// object on which it is queued.
//
// CCommandQueue is a base class providing a queue of CDeferredCommand
// objects, and methods to add, remove, check status and invoke the queued
// commands. A CCommandQueue object would be part of an object that
// implemented IQueueCommand.
class CCmdQueue;
// take a copy of the params and store them. Release any allocated
// memory in destructor
class CDispParams : public DISPPARAMS
{
public:
CDispParams(UINT nArgs, __in_ecount(nArgs) VARIANT* pArgs, __inout_opt HRESULT *phr = NULL);
~CDispParams();
};
// CDeferredCommand lifetime is controlled by refcounts. Caller of
// InvokeAt.. gets a refcounted interface pointer, and the CCmdQueue
// object also holds a refcount on us. Calling Cancel or Invoke takes
// us off the CCmdQueue and thus reduces the refcount by 1. Once taken
// off the queue we cannot be put back on the queue.
class CDeferredCommand
: public CUnknown,
public IDeferredCommand
{
public:
CDeferredCommand(
__inout CCmdQueue * pQ,
__in_opt LPUNKNOWN pUnk, // aggregation outer unk
__inout HRESULT * phr,
__in LPUNKNOWN pUnkExecutor, // object that will execute this cmd
REFTIME time,
__in GUID* iid,
long dispidMethod,
short wFlags,
long cArgs,
__in_ecount(cArgs) VARIANT* pDispParams,
__out VARIANT* pvarResult,
__out short* puArgErr,
BOOL bStream
);
DECLARE_IUNKNOWN
// override this to publicise our interfaces
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid, __out void **ppv);
// IDeferredCommand methods
STDMETHODIMP Cancel();
STDMETHODIMP Confidence(
__out LONG* pConfidence);
STDMETHODIMP Postpone(
REFTIME newtime);
STDMETHODIMP GetHResult(
__out HRESULT* phrResult);
// other public methods
HRESULT Invoke();
// access methods
// returns TRUE if streamtime, FALSE if presentation time
BOOL IsStreamTime() {
return m_bStream;
};
CRefTime GetTime() {
return m_time;
};
REFIID GetIID() {
return *m_iid;
};
long GetMethod() {
return m_dispidMethod;
};
short GetFlags() {
return m_wFlags;
};
DISPPARAMS* GetParams() {
return &m_DispParams;
};
VARIANT* GetResult() {
return m_pvarResult;
};
protected:
CCmdQueue* m_pQueue;
// pUnk for the interface that we will execute the command on
LPUNKNOWN m_pUnk;
// stored command data
REFERENCE_TIME m_time;
GUID* m_iid;
long m_dispidMethod;
short m_wFlags;
VARIANT* m_pvarResult;
BOOL m_bStream;
CDispParams m_DispParams;
DISPID m_DispId; // For get and put
// we use this for ITypeInfo access
CBaseDispatch m_Dispatch;
// save retval here
HRESULT m_hrResult;
};
// a list of CDeferredCommand objects. this is a base class providing
// the basics of access to the list. If you want to use CDeferredCommand
// objects then your queue needs to be derived from this class.
class AM_NOVTABLE CCmdQueue
{
public:
CCmdQueue(__inout_opt HRESULT *phr = NULL);
virtual ~CCmdQueue();
// returns a new CDeferredCommand object that will be initialised with
// the parameters and will be added to the queue during construction.
// returns S_OK if successfully created otherwise an error and
// no object has been queued.
virtual HRESULT New(
__out CDeferredCommand **ppCmd,
__in LPUNKNOWN pUnk,
REFTIME time,
__in GUID* iid,
long dispidMethod,
short wFlags,
long cArgs,
__in_ecount(cArgs) VARIANT* pDispParams,
__out VARIANT* pvarResult,
__out short* puArgErr,
BOOL bStream
);
// called by the CDeferredCommand object to add and remove itself
// from the queue
virtual HRESULT Insert(__in CDeferredCommand* pCmd);
virtual HRESULT Remove(__in CDeferredCommand* pCmd);
// Command-Due Checking
//
// There are two schemes of synchronisation: coarse and accurate. In
// coarse mode, you wait till the time arrives and then execute the cmd.
// In accurate mode, you wait until you are processing the sample that
// will appear at the time, and then execute the command. It's up to the
// filter which one it will implement. The filtergraph will always
// implement coarse mode for commands queued at the filtergraph.
//
// If you want coarse sync, you probably want to wait until there is a
// command due, and then execute it. You can do this by calling
// GetDueCommand. If you have several things to wait for, get the
// event handle from GetDueHandle() and when this is signalled then call
// GetDueCommand. Stream time will only advance between calls to Run and
// EndRun. Note that to avoid an extra thread there is no guarantee that
// if the handle is set there will be a command ready. Each time the
// event is signalled, call GetDueCommand (probably with a 0 timeout);
// This may return E_ABORT.
//
// If you want accurate sync, you must call GetCommandDueFor, passing
// as a parameter the stream time of the samples you are about to process.
// This will return:
// -- a stream-time command due at or before that stream time
// -- a presentation-time command due at or before the
// time that stream time will be presented (only between Run
// and EndRun calls, since outside of this, the mapping from
// stream time to presentation time is not known.
// -- any presentation-time command due now.
// This means that if you want accurate synchronisation on samples that
// might be processed during Paused mode, you need to use
// stream-time commands.
//
// In all cases, commands remain queued until Invoked or Cancelled. The
// setting and resetting of the event handle is managed entirely by this
// queue object.
// set the clock used for timing
virtual HRESULT SetSyncSource(__in_opt IReferenceClock*);
// switch to run mode. Streamtime to Presentation time mapping known.
virtual HRESULT Run(REFERENCE_TIME tStreamTimeOffset);
// switch to Stopped or Paused mode. Time mapping not known.
virtual HRESULT EndRun();
// return a pointer to the next due command. Blocks for msTimeout
// milliseconds until there is a due command.
// Stream-time commands will only become due between Run and Endrun calls.
// The command remains queued until invoked or cancelled.
// Returns E_ABORT if timeout occurs, otherwise S_OK (or other error).
// Returns an AddRef-ed object
virtual HRESULT GetDueCommand(__out CDeferredCommand ** ppCmd, long msTimeout);
// return the event handle that will be signalled whenever
// there are deferred commands due for execution (when GetDueCommand
// will not block).
HANDLE GetDueHandle() {
return HANDLE(m_evDue);
};
// return a pointer to a command that will be due for a given time.
// Pass in a stream time here. The stream time offset will be passed
// in via the Run method.
// Commands remain queued until invoked or cancelled.
// This method will not block. It will report VFW_E_NOT_FOUND if there
// are no commands due yet.
// Returns an AddRef-ed object
virtual HRESULT GetCommandDueFor(REFERENCE_TIME tStream, __out CDeferredCommand**ppCmd);
// check if a given time is due (TRUE if it is due yet)
BOOL CheckTime(CRefTime time, BOOL bStream) {
// if no clock, nothing is due!
if (!m_pClock) {
return FALSE;
}
// stream time
if (bStream) {
// not valid if not running
if (!m_bRunning) {
return FALSE;
}
// add on known stream time offset to get presentation time
time += m_StreamTimeOffset;
}
CRefTime Now;
m_pClock->GetTime((REFERENCE_TIME*)&Now);
return (time <= Now);
};
protected:
// protect access to lists etc
CCritSec m_Lock;
// commands queued in presentation time are stored here
CGenericList<CDeferredCommand> m_listPresentation;
// commands queued in stream time are stored here
CGenericList<CDeferredCommand> m_listStream;
// set when any commands are due
CAMEvent m_evDue;
// creates an advise for the earliest time required, if any
void SetTimeAdvise(void);
// advise id from reference clock (0 if no outstanding advise)
DWORD_PTR m_dwAdvise;
// advise time is for this presentation time
CRefTime m_tCurrentAdvise;
// the reference clock we are using (addrefed)
IReferenceClock* m_pClock;
// true when running
BOOL m_bRunning;
// contains stream time offset when m_bRunning is true
CRefTime m_StreamTimeOffset;
};
#endif // __CTLUTIL__

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//------------------------------------------------------------------------------
// File: DDMM.cpp
//
// Desc: DirectShow base classes - implements routines for using DirectDraw
// on a multimonitor system.
//
// Copyright (c) 1995-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#include <ddraw.h>
#include "ddmm.h"
/*
* FindDeviceCallback
*/
typedef struct {
LPSTR szDevice;
GUID* lpGUID;
GUID GUID;
BOOL fFound;
} FindDeviceData;
BOOL CALLBACK FindDeviceCallback(__in_opt GUID* lpGUID, __in LPSTR szName, __in LPSTR szDevice, __in LPVOID lParam)
{
FindDeviceData *p = (FindDeviceData*)lParam;
if (lstrcmpiA(p->szDevice, szDevice) == 0) {
if (lpGUID) {
p->GUID = *lpGUID;
p->lpGUID = &p->GUID;
} else {
p->lpGUID = NULL;
}
p->fFound = TRUE;
return FALSE;
}
return TRUE;
}
BOOL CALLBACK FindDeviceCallbackEx(__in_opt GUID* lpGUID, __in LPSTR szName, __in LPSTR szDevice, __in LPVOID lParam, HMONITOR hMonitor)
{
FindDeviceData *p = (FindDeviceData*)lParam;
if (lstrcmpiA(p->szDevice, szDevice) == 0) {
if (lpGUID) {
p->GUID = *lpGUID;
p->lpGUID = &p->GUID;
} else {
p->lpGUID = NULL;
}
p->fFound = TRUE;
return FALSE;
}
return TRUE;
}
/*
* DirectDrawCreateFromDevice
*
* create a DirectDraw object for a particular device
*/
IDirectDraw * DirectDrawCreateFromDevice(__in_opt LPSTR szDevice, PDRAWCREATE DirectDrawCreateP, PDRAWENUM DirectDrawEnumerateP)
{
IDirectDraw* pdd = NULL;
FindDeviceData find;
if (szDevice == NULL) {
DirectDrawCreateP(NULL, &pdd, NULL);
return pdd;
}
find.szDevice = szDevice;
find.fFound = FALSE;
DirectDrawEnumerateP(FindDeviceCallback, (LPVOID)&find);
if (find.fFound)
{
//
// In 4bpp mode the following DDraw call causes a message box to be popped
// up by DDraw (!?!). It's DDraw's fault, but we don't like it. So we
// make sure it doesn't happen.
//
UINT ErrorMode = SetErrorMode(SEM_FAILCRITICALERRORS);
DirectDrawCreateP(find.lpGUID, &pdd, NULL);
SetErrorMode(ErrorMode);
}
return pdd;
}
/*
* DirectDrawCreateFromDeviceEx
*
* create a DirectDraw object for a particular device
*/
IDirectDraw * DirectDrawCreateFromDeviceEx(__in_opt LPSTR szDevice, PDRAWCREATE DirectDrawCreateP, LPDIRECTDRAWENUMERATEEXA DirectDrawEnumerateExP)
{
IDirectDraw* pdd = NULL;
FindDeviceData find;
if (szDevice == NULL) {
DirectDrawCreateP(NULL, &pdd, NULL);
return pdd;
}
find.szDevice = szDevice;
find.fFound = FALSE;
DirectDrawEnumerateExP(FindDeviceCallbackEx, (LPVOID)&find,
DDENUM_ATTACHEDSECONDARYDEVICES);
if (find.fFound)
{
//
// In 4bpp mode the following DDraw call causes a message box to be popped
// up by DDraw (!?!). It's DDraw's fault, but we don't like it. So we
// make sure it doesn't happen.
//
UINT ErrorMode = SetErrorMode(SEM_FAILCRITICALERRORS);
DirectDrawCreateP(find.lpGUID, &pdd, NULL);
SetErrorMode(ErrorMode);
}
return pdd;
}

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//------------------------------------------------------------------------------
// File: DDMM.h
//
// Desc: DirectShow base classes - efines routines for using DirectDraw
// on a multimonitor system.
//
// Copyright (c) 1995-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifdef __cplusplus
extern "C" { /* Assume C declarations for C++ */
#endif /* __cplusplus */
// DDRAW.H might not include these
#ifndef DDENUM_ATTACHEDSECONDARYDEVICES
#define DDENUM_ATTACHEDSECONDARYDEVICES 0x00000001L
#endif
typedef HRESULT (*PDRAWCREATE)(IID *,LPDIRECTDRAW *,LPUNKNOWN);
typedef HRESULT (*PDRAWENUM)(LPDDENUMCALLBACKA, LPVOID);
IDirectDraw * DirectDrawCreateFromDevice(__in_opt LPSTR, PDRAWCREATE, PDRAWENUM);
IDirectDraw * DirectDrawCreateFromDeviceEx(__in_opt LPSTR, PDRAWCREATE, LPDIRECTDRAWENUMERATEEXA);
#ifdef __cplusplus
}
#endif /* __cplusplus */

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//------------------------------------------------------------------------------
// File: FourCC.h
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
// FOURCCMap
//
// provides a mapping between old-style multimedia format DWORDs
// and new-style GUIDs.
//
// A range of 4 billion GUIDs has been allocated to ensure that this
// mapping can be done straightforwardly one-to-one in both directions.
//
// January 95
#ifndef __FOURCC__
#define __FOURCC__
// Multimedia format types are marked with DWORDs built from four 8-bit
// chars and known as FOURCCs. New multimedia AM_MEDIA_TYPE definitions include
// a subtype GUID. In order to simplify the mapping, GUIDs in the range:
// XXXXXXXX-0000-0010-8000-00AA00389B71
// are reserved for FOURCCs.
class FOURCCMap : public GUID
{
public:
FOURCCMap();
FOURCCMap(DWORD Fourcc);
FOURCCMap(const GUID *);
DWORD GetFOURCC(void);
void SetFOURCC(DWORD fourcc);
void SetFOURCC(const GUID *);
private:
void InitGUID();
};
#define GUID_Data2 0
#define GUID_Data3 0x10
#define GUID_Data4_1 0xaa000080
#define GUID_Data4_2 0x719b3800
inline void
FOURCCMap::InitGUID() {
Data2 = GUID_Data2;
Data3 = GUID_Data3;
((DWORD *)Data4)[0] = GUID_Data4_1;
((DWORD *)Data4)[1] = GUID_Data4_2;
}
inline
FOURCCMap::FOURCCMap() {
InitGUID();
SetFOURCC( DWORD(0));
}
inline
FOURCCMap::FOURCCMap(DWORD fourcc)
{
InitGUID();
SetFOURCC(fourcc);
}
inline
FOURCCMap::FOURCCMap(const GUID * pGuid)
{
InitGUID();
SetFOURCC(pGuid);
}
inline void
FOURCCMap::SetFOURCC(const GUID * pGuid)
{
FOURCCMap * p = (FOURCCMap*) pGuid;
SetFOURCC(p->GetFOURCC());
}
inline void
FOURCCMap::SetFOURCC(DWORD fourcc)
{
Data1 = fourcc;
}
inline DWORD
FOURCCMap::GetFOURCC(void)
{
return Data1;
}
#endif /* __FOURCC__ */

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//------------------------------------------------------------------------------
// File: Measure.h
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
/*
The idea is to pepper the source code with interesting measurements and
have the last few thousand of these recorded in a circular buffer that
can be post-processed to give interesting numbers.
WHAT THE LOG LOOKS LIKE:
Time (sec) Type Delta Incident_Name
0.055,41 NOTE -. Incident Nine - Another note
0.055,42 NOTE 0.000,01 Incident Nine - Another note
0.055,44 NOTE 0.000,02 Incident Nine - Another note
0.055,45 STOP -. Incident Eight - Also random
0.055,47 START -. Incident Seven - Random
0.055,49 NOTE 0.000,05 Incident Nine - Another note
------- <etc. there is a lot of this> ----------------
0.125,60 STOP 0.000,03 Msr_Stop
0.125,62 START -. Msr_Start
0.125,63 START -. Incident Two - Start/Stop
0.125,65 STOP 0.000,03 Msr_Start
0.125,66 START -. Msr_Stop
0.125,68 STOP 0.000,05 Incident Two - Start/Stop
0.125,70 STOP 0.000,04 Msr_Stop
0.125,72 START -. Msr_Start
0.125,73 START -. Incident Two - Start/Stop
0.125,75 STOP 0.000,03 Msr_Start
0.125,77 START -. Msr_Stop
0.125,78 STOP 0.000,05 Incident Two - Start/Stop
0.125,80 STOP 0.000,03 Msr_Stop
0.125,81 NOTE -. Incident Three - single Note
0.125,83 START -. Incident Four - Start, no stop
0.125,85 START -. Incident Five - Single Start/Stop
0.125,87 STOP 0.000,02 Incident Five - Single Start/Stop
Number Average StdDev Smallest Largest Incident_Name
10 0.000,58 0.000,10 0.000,55 0.000,85 Incident One - Note
50 0.000,05 0.000,00 0.000,05 0.000,05 Incident Two - Start/Stop
1 -. -. -. -. Incident Three - single Note
0 -. -. -. -. Incident Four - Start, no stop
1 0.000,02 -. 0.000,02 0.000,02 Incident Five - Single Start/Stop
0 -. -. -. -. Incident Six - zero occurrences
100 0.000,25 0.000,12 0.000,02 0.000,62 Incident Seven - Random
100 0.000,79 0.000,48 0.000,02 0.001,92 Incident Eight - Also random
5895 0.000,01 0.000,01 0.000,01 0.000,56 Incident Nine - Another note
10 0.000,03 0.000,00 0.000,03 0.000,04 Msr_Note
50 0.000,03 0.000,00 0.000,03 0.000,04 Msr_Start
50 0.000,04 0.000,03 0.000,03 0.000,31 Msr_Stop
WHAT IT MEANS:
The log shows what happened and when. Each line shows the time at which
something happened (see WHAT YOU CODE below) what it was that happened
and (if approporate) the time since the corresponding previous event
(that's the delta column).
The statistics show how many times each event occurred, what the average
delta time was, also the standard deviation, largest and smalles delta.
WHAT YOU CODE:
Before anything else executes: - register your ids
int id1 = Msr_Register("Incident One - Note");
int id2 = Msr_Register("Incident Two - Start/Stop");
int id3 = Msr_Register("Incident Three - single Note");
etc.
At interesting moments:
// To measure a repetitive event - e.g. end of bitblt to screen
Msr_Note(Id9); // e.g. "video frame hiting the screen NOW!"
or
// To measure an elapsed time e.g. time taken to decode an MPEG B-frame
Msr_Start(Id2); // e.g. "Starting to decode MPEG B-frame"
. . .
MsrStop(Id2); // "Finished MPEG decode"
At the end:
HANDLE hFile;
hFile = CreateFile("Perf.log", GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, 0, NULL);
Msr_Dump(hFile); // This writes the log out to the file
CloseHandle(hFile);
or
Msr_Dump(NULL); // This writes it to DbgLog((LOG_TRACE,0, ... ));
// but if you are writing it out to the debugger
// then the times are probably all garbage because
// the debugger can make things run awfully slow.
A given id should be used either for start / stop or Note calls. If Notes
are mixed in with Starts and Stops their statistics will be gibberish.
If you code the calls in upper case i.e. MSR_START(idMunge); then you get
macros which will turn into nothing unless PERF is defined.
You can reset the statistical counts for a given id by calling Reset(Id).
They are reset by default at the start.
It logs Reset as a special incident, so you can see it in the log.
The log is a circular buffer in storage (to try to minimise disk I/O).
It overwrites the oldest entries once full. The statistics include ALL
incidents since the last Reset, whether still visible in the log or not.
*/
#ifndef __MEASURE__
#define __MEASURE__
#ifdef PERF
#define MSR_INIT() Msr_Init()
#define MSR_TERMINATE() Msr_Terminate()
#define MSR_REGISTER(a) Msr_Register(a)
#define MSR_RESET(a) Msr_Reset(a)
#define MSR_CONTROL(a) Msr_Control(a)
#define MSR_START(a) Msr_Start(a)
#define MSR_STOP(a) Msr_Stop(a)
#define MSR_NOTE(a) Msr_Note(a)
#define MSR_INTEGER(a,b) Msr_Integer(a,b)
#define MSR_DUMP(a) Msr_Dump(a)
#define MSR_DUMPSTATS(a) Msr_DumpStats(a)
#else
#define MSR_INIT() ((void)0)
#define MSR_TERMINATE() ((void)0)
#define MSR_REGISTER(a) 0
#define MSR_RESET(a) ((void)0)
#define MSR_CONTROL(a) ((void)0)
#define MSR_START(a) ((void)0)
#define MSR_STOP(a) ((void)0)
#define MSR_NOTE(a) ((void)0)
#define MSR_INTEGER(a,b) ((void)0)
#define MSR_DUMP(a) ((void)0)
#define MSR_DUMPSTATS(a) ((void)0)
#endif
#ifdef __cplusplus
extern "C" {
#endif
// This must be called first - (called by the DllEntry)
void WINAPI Msr_Init(void);
// Call this last to clean up (or just let it fall off the end - who cares?)
void WINAPI Msr_Terminate(void);
// Call this to get an Id for an "incident" that you can pass to Start, Stop or Note
// everything that's logged is called an "incident".
int WINAPI Msr_Register(__in LPTSTR Incident);
// Reset the statistical counts for an incident
void WINAPI Msr_Reset(int Id);
// Reset all the counts for all incidents
#define MSR_RESET_ALL 0
#define MSR_PAUSE 1
#define MSR_RUN 2
void WINAPI Msr_Control(int iAction);
// log the start of an operation
void WINAPI Msr_Start(int Id);
// log the end of an operation
void WINAPI Msr_Stop(int Id);
// log a one-off or repetitive operation
void WINAPI Msr_Note(int Id);
// log an integer (on which we can see statistics later)
void WINAPI Msr_Integer(int Id, int n);
// print out all the vaialable log (it may have wrapped) and then the statistics.
// When the log wraps you lose log but the statistics are still complete.
// hFIle==NULL => use DbgLog
// otherwise hFile must have come from CreateFile or OpenFile.
void WINAPI Msr_Dump(HANDLE hFile);
// just dump the statistics - never mind the log
void WINAPI Msr_DumpStats(HANDLE hFile);
// Type definitions in case you want to declare a pointer to the dump functions
// (makes it a trifle easier to do dynamic linking
// i.e. LoadModule, GetProcAddress and call that)
// Typedefs so can declare MSR_DUMPPROC *MsrDumpStats; or whatever
typedef void WINAPI MSR_DUMPPROC(HANDLE hFile);
typedef void WINAPI MSR_CONTROLPROC(int iAction);
#ifdef __cplusplus
}
#endif
#endif // __MEASURE__

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//------------------------------------------------------------------------------
// File: MsgThrd.h
//
// Desc: DirectShow base classes - provides support for a worker thread
// class to which one can asynchronously post messages.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
// Message class - really just a structure.
//
class CMsg {
public:
UINT uMsg;
DWORD dwFlags;
LPVOID lpParam;
CAMEvent *pEvent;
CMsg(UINT u, DWORD dw, __inout_opt LPVOID lp, __in_opt CAMEvent *pEvnt)
: uMsg(u), dwFlags(dw), lpParam(lp), pEvent(pEvnt) {}
CMsg()
: uMsg(0), dwFlags(0L), lpParam(NULL), pEvent(NULL) {}
};
// This is the actual thread class. It exports all the usual thread control
// functions. The created thread is different from a normal WIN32 thread in
// that it is prompted to perform particaular tasks by responding to messages
// posted to its message queue.
//
class AM_NOVTABLE CMsgThread {
private:
static DWORD WINAPI DefaultThreadProc(__inout LPVOID lpParam);
DWORD m_ThreadId;
HANDLE m_hThread;
protected:
// if you want to override GetThreadMsg to block on other things
// as well as this queue, you need access to this
CGenericList<CMsg> m_ThreadQueue;
CCritSec m_Lock;
HANDLE m_hSem;
LONG m_lWaiting;
public:
CMsgThread()
: m_ThreadId(0),
m_hThread(NULL),
m_lWaiting(0),
m_hSem(NULL),
// make a list with a cache of 5 items
m_ThreadQueue(NAME("MsgThread list"), 5)
{
}
~CMsgThread();
// override this if you want to block on other things as well
// as the message loop
void virtual GetThreadMsg(__out CMsg *msg);
// override this if you want to do something on thread startup
virtual void OnThreadInit() {
};
BOOL CreateThread();
BOOL WaitForThreadExit(__out LPDWORD lpdwExitCode) {
if (m_hThread != NULL) {
WaitForSingleObject(m_hThread, INFINITE);
return GetExitCodeThread(m_hThread, lpdwExitCode);
}
return FALSE;
}
DWORD ResumeThread() {
return ::ResumeThread(m_hThread);
}
DWORD SuspendThread() {
return ::SuspendThread(m_hThread);
}
int GetThreadPriority() {
return ::GetThreadPriority(m_hThread);
}
BOOL SetThreadPriority(int nPriority) {
return ::SetThreadPriority(m_hThread, nPriority);
}
HANDLE GetThreadHandle() {
return m_hThread;
}
DWORD GetThreadId() {
return m_ThreadId;
}
void PutThreadMsg(UINT uMsg, DWORD dwMsgFlags,
__in_opt LPVOID lpMsgParam, __in_opt CAMEvent *pEvent = NULL) {
CAutoLock lck(&m_Lock);
CMsg* pMsg = new CMsg(uMsg, dwMsgFlags, lpMsgParam, pEvent);
m_ThreadQueue.AddTail(pMsg);
if (m_lWaiting != 0) {
ReleaseSemaphore(m_hSem, m_lWaiting, 0);
m_lWaiting = 0;
}
}
// This is the function prototype of the function that the client
// supplies. It is always called on the created thread, never on
// the creator thread.
//
virtual LRESULT ThreadMessageProc(
UINT uMsg, DWORD dwFlags, __inout_opt LPVOID lpParam, __in_opt CAMEvent *pEvent) = 0;
};

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//------------------------------------------------------------------------------
// File: MType.cpp
//
// Desc: DirectShow base classes - implements a class that holds and
// manages media type information.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
// helper class that derived pin objects can use to compare media
// types etc. Has same data members as the struct AM_MEDIA_TYPE defined
// in the streams IDL file, but also has (non-virtual) functions
#include <streams.h>
#include <mmreg.h>
CMediaType::~CMediaType(){
FreeMediaType(*this);
}
CMediaType::CMediaType()
{
InitMediaType();
}
CMediaType::CMediaType(const GUID * type)
{
InitMediaType();
majortype = *type;
}
// copy constructor does a deep copy of the format block
CMediaType::CMediaType(const AM_MEDIA_TYPE& rt, __out_opt HRESULT* phr)
{
HRESULT hr = CopyMediaType(this, &rt);
if (FAILED(hr) && (NULL != phr)) {
*phr = hr;
}
}
CMediaType::CMediaType(const CMediaType& rt, __out_opt HRESULT* phr)
{
HRESULT hr = CopyMediaType(this, &rt);
if (FAILED(hr) && (NULL != phr)) {
*phr = hr;
}
}
// this class inherits publicly from AM_MEDIA_TYPE so the compiler could generate
// the following assignment operator itself, however it could introduce some
// memory conflicts and leaks in the process because the structure contains
// a dynamically allocated block (pbFormat) which it will not copy correctly
CMediaType&
CMediaType::operator=(const AM_MEDIA_TYPE& rt)
{
Set(rt);
return *this;
}
CMediaType&
CMediaType::operator=(const CMediaType& rt)
{
*this = (AM_MEDIA_TYPE &) rt;
return *this;
}
BOOL
CMediaType::operator == (const CMediaType& rt) const
{
// I don't believe we need to check sample size or
// temporal compression flags, since I think these must
// be represented in the type, subtype and format somehow. They
// are pulled out as separate flags so that people who don't understand
// the particular format representation can still see them, but
// they should duplicate information in the format block.
return ((IsEqualGUID(majortype,rt.majortype) == TRUE) &&
(IsEqualGUID(subtype,rt.subtype) == TRUE) &&
(IsEqualGUID(formattype,rt.formattype) == TRUE) &&
(cbFormat == rt.cbFormat) &&
( (cbFormat == 0) ||
pbFormat != NULL && rt.pbFormat != NULL &&
(memcmp(pbFormat, rt.pbFormat, cbFormat) == 0)));
}
BOOL
CMediaType::operator != (const CMediaType& rt) const
{
/* Check to see if they are equal */
if (*this == rt) {
return FALSE;
}
return TRUE;
}
HRESULT
CMediaType::Set(const CMediaType& rt)
{
return Set((AM_MEDIA_TYPE &) rt);
}
HRESULT
CMediaType::Set(const AM_MEDIA_TYPE& rt)
{
if (&rt != this) {
FreeMediaType(*this);
HRESULT hr = CopyMediaType(this, &rt);
if (FAILED(hr)) {
return E_OUTOFMEMORY;
}
}
return S_OK;
}
BOOL
CMediaType::IsValid() const
{
return (!IsEqualGUID(majortype,GUID_NULL));
}
void
CMediaType::SetType(const GUID* ptype)
{
majortype = *ptype;
}
void
CMediaType::SetSubtype(const GUID* ptype)
{
subtype = *ptype;
}
ULONG
CMediaType::GetSampleSize() const {
if (IsFixedSize()) {
return lSampleSize;
} else {
return 0;
}
}
void
CMediaType::SetSampleSize(ULONG sz) {
if (sz == 0) {
SetVariableSize();
} else {
bFixedSizeSamples = TRUE;
lSampleSize = sz;
}
}
void
CMediaType::SetVariableSize() {
bFixedSizeSamples = FALSE;
}
void
CMediaType::SetTemporalCompression(BOOL bCompressed) {
bTemporalCompression = bCompressed;
}
BOOL
CMediaType::SetFormat(__in_bcount(cb) BYTE * pformat, ULONG cb)
{
if (NULL == AllocFormatBuffer(cb))
return(FALSE);
ASSERT(pbFormat);
memcpy(pbFormat, pformat, cb);
return(TRUE);
}
// set the type of the media type format block, this type defines what you
// will actually find in the format pointer. For example FORMAT_VideoInfo or
// FORMAT_WaveFormatEx. In the future this may be an interface pointer to a
// property set. Before sending out media types this should be filled in.
void
CMediaType::SetFormatType(const GUID *pformattype)
{
formattype = *pformattype;
}
// reset the format buffer
void CMediaType::ResetFormatBuffer()
{
if (cbFormat) {
CoTaskMemFree((PVOID)pbFormat);
}
cbFormat = 0;
pbFormat = NULL;
}
// allocate length bytes for the format and return a read/write pointer
// If we cannot allocate the new block of memory we return NULL leaving
// the original block of memory untouched (as does ReallocFormatBuffer)
BYTE*
CMediaType::AllocFormatBuffer(ULONG length)
{
ASSERT(length);
// do the types have the same buffer size
if (cbFormat == length) {
return pbFormat;
}
// allocate the new format buffer
BYTE *pNewFormat = (PBYTE)CoTaskMemAlloc(length);
if (pNewFormat == NULL) {
if (length <= cbFormat) return pbFormat; //reuse the old block anyway.
return NULL;
}
// delete the old format
if (cbFormat != 0) {
ASSERT(pbFormat);
CoTaskMemFree((PVOID)pbFormat);
}
cbFormat = length;
pbFormat = pNewFormat;
return pbFormat;
}
// reallocate length bytes for the format and return a read/write pointer
// to it. We keep as much information as we can given the new buffer size
// if this fails the original format buffer is left untouched. The caller
// is responsible for ensuring the size of memory required is non zero
BYTE*
CMediaType::ReallocFormatBuffer(ULONG length)
{
ASSERT(length);
// do the types have the same buffer size
if (cbFormat == length) {
return pbFormat;
}
// allocate the new format buffer
BYTE *pNewFormat = (PBYTE)CoTaskMemAlloc(length);
if (pNewFormat == NULL) {
if (length <= cbFormat) return pbFormat; //reuse the old block anyway.
return NULL;
}
// copy any previous format (or part of if new is smaller)
// delete the old format and replace with the new one
if (cbFormat != 0) {
ASSERT(pbFormat);
memcpy(pNewFormat,pbFormat,min(length,cbFormat));
CoTaskMemFree((PVOID)pbFormat);
}
cbFormat = length;
pbFormat = pNewFormat;
return pNewFormat;
}
// initialise a media type structure
void CMediaType::InitMediaType()
{
ZeroMemory((PVOID)this, sizeof(*this));
lSampleSize = 1;
bFixedSizeSamples = TRUE;
}
// a partially specified media type can be passed to IPin::Connect
// as a constraint on the media type used in the connection.
// the type, subtype or format type can be null.
BOOL
CMediaType::IsPartiallySpecified(void) const
{
if ((majortype == GUID_NULL) ||
(formattype == GUID_NULL)) {
return TRUE;
} else {
return FALSE;
}
}
BOOL
CMediaType::MatchesPartial(const CMediaType* ppartial) const
{
if ((ppartial->majortype != GUID_NULL) &&
(majortype != ppartial->majortype)) {
return FALSE;
}
if ((ppartial->subtype != GUID_NULL) &&
(subtype != ppartial->subtype)) {
return FALSE;
}
if (ppartial->formattype != GUID_NULL) {
// if the format block is specified then it must match exactly
if (formattype != ppartial->formattype) {
return FALSE;
}
if (cbFormat != ppartial->cbFormat) {
return FALSE;
}
if ((cbFormat != 0) &&
(memcmp(pbFormat, ppartial->pbFormat, cbFormat) != 0)) {
return FALSE;
}
}
return TRUE;
}
// general purpose function to delete a heap allocated AM_MEDIA_TYPE structure
// which is useful when calling IEnumMediaTypes::Next as the interface
// implementation allocates the structures which you must later delete
// the format block may also be a pointer to an interface to release
void WINAPI DeleteMediaType(__inout_opt AM_MEDIA_TYPE *pmt)
{
// allow NULL pointers for coding simplicity
if (pmt == NULL) {
return;
}
FreeMediaType(*pmt);
CoTaskMemFree((PVOID)pmt);
}
// this also comes in useful when using the IEnumMediaTypes interface so
// that you can copy a media type, you can do nearly the same by creating
// a CMediaType object but as soon as it goes out of scope the destructor
// will delete the memory it allocated (this takes a copy of the memory)
AM_MEDIA_TYPE * WINAPI CreateMediaType(AM_MEDIA_TYPE const *pSrc)
{
ASSERT(pSrc);
// Allocate a block of memory for the media type
AM_MEDIA_TYPE *pMediaType =
(AM_MEDIA_TYPE *)CoTaskMemAlloc(sizeof(AM_MEDIA_TYPE));
if (pMediaType == NULL) {
return NULL;
}
// Copy the variable length format block
HRESULT hr = CopyMediaType(pMediaType,pSrc);
if (FAILED(hr)) {
CoTaskMemFree((PVOID)pMediaType);
return NULL;
}
return pMediaType;
}
// Copy 1 media type to another
HRESULT WINAPI CopyMediaType(__out AM_MEDIA_TYPE *pmtTarget, const AM_MEDIA_TYPE *pmtSource)
{
// We'll leak if we copy onto one that already exists - there's one
// case we can check like that - copying to itself.
ASSERT(pmtSource != pmtTarget);
*pmtTarget = *pmtSource;
if (pmtSource->cbFormat != 0) {
ASSERT(pmtSource->pbFormat != NULL);
pmtTarget->pbFormat = (PBYTE)CoTaskMemAlloc(pmtSource->cbFormat);
if (pmtTarget->pbFormat == NULL) {
pmtTarget->cbFormat = 0;
return E_OUTOFMEMORY;
} else {
CopyMemory((PVOID)pmtTarget->pbFormat, (PVOID)pmtSource->pbFormat,
pmtTarget->cbFormat);
}
}
if (pmtTarget->pUnk != NULL) {
pmtTarget->pUnk->AddRef();
}
return S_OK;
}
// Free an existing media type (ie free resources it holds)
void WINAPI FreeMediaType(__inout AM_MEDIA_TYPE& mt)
{
if (mt.cbFormat != 0) {
CoTaskMemFree((PVOID)mt.pbFormat);
// Strictly unnecessary but tidier
mt.cbFormat = 0;
mt.pbFormat = NULL;
}
if (mt.pUnk != NULL) {
mt.pUnk->Release();
mt.pUnk = NULL;
}
}
// Initialize a media type from a WAVEFORMATEX
STDAPI CreateAudioMediaType(
const WAVEFORMATEX *pwfx,
__out AM_MEDIA_TYPE *pmt,
BOOL bSetFormat
)
{
pmt->majortype = MEDIATYPE_Audio;
if (pwfx->wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
pmt->subtype = ((PWAVEFORMATEXTENSIBLE)pwfx)->SubFormat;
} else {
pmt->subtype = FOURCCMap(pwfx->wFormatTag);
}
pmt->formattype = FORMAT_WaveFormatEx;
pmt->bFixedSizeSamples = TRUE;
pmt->bTemporalCompression = FALSE;
pmt->lSampleSize = pwfx->nBlockAlign;
pmt->pUnk = NULL;
if (bSetFormat) {
if (pwfx->wFormatTag == WAVE_FORMAT_PCM) {
pmt->cbFormat = sizeof(WAVEFORMATEX);
} else {
pmt->cbFormat = sizeof(WAVEFORMATEX) + pwfx->cbSize;
}
pmt->pbFormat = (PBYTE)CoTaskMemAlloc(pmt->cbFormat);
if (pmt->pbFormat == NULL) {
return E_OUTOFMEMORY;
}
if (pwfx->wFormatTag == WAVE_FORMAT_PCM) {
CopyMemory(pmt->pbFormat, pwfx, sizeof(PCMWAVEFORMAT));
((WAVEFORMATEX *)pmt->pbFormat)->cbSize = 0;
} else {
CopyMemory(pmt->pbFormat, pwfx, pmt->cbFormat);
}
}
return S_OK;
}
// eliminate very many spurious warnings from MS compiler
#pragma warning(disable:4514)

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//------------------------------------------------------------------------------
// File: MtType.h
//
// Desc: DirectShow base classes - defines a class that holds and manages
// media type information.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __MTYPE__
#define __MTYPE__
/* Helper class that derived pin objects can use to compare media
types etc. Has same data members as the struct AM_MEDIA_TYPE defined
in the streams IDL file, but also has (non-virtual) functions */
class CMediaType : public _AMMediaType {
public:
~CMediaType();
CMediaType();
CMediaType(const GUID * majortype);
CMediaType(const AM_MEDIA_TYPE&, __out_opt HRESULT* phr = NULL);
CMediaType(const CMediaType&, __out_opt HRESULT* phr = NULL);
CMediaType& operator=(const CMediaType&);
CMediaType& operator=(const AM_MEDIA_TYPE&);
BOOL operator == (const CMediaType&) const;
BOOL operator != (const CMediaType&) const;
HRESULT Set(const CMediaType& rt);
HRESULT Set(const AM_MEDIA_TYPE& rt);
BOOL IsValid() const;
const GUID *Type() const { return &majortype;} ;
void SetType(const GUID *);
const GUID *Subtype() const { return &subtype;} ;
void SetSubtype(const GUID *);
BOOL IsFixedSize() const {return bFixedSizeSamples; };
BOOL IsTemporalCompressed() const {return bTemporalCompression; };
ULONG GetSampleSize() const;
void SetSampleSize(ULONG sz);
void SetVariableSize();
void SetTemporalCompression(BOOL bCompressed);
// read/write pointer to format - can't change length without
// calling SetFormat, AllocFormatBuffer or ReallocFormatBuffer
BYTE* Format() const {return pbFormat; };
ULONG FormatLength() const { return cbFormat; };
void SetFormatType(const GUID *);
const GUID *FormatType() const {return &formattype; };
BOOL SetFormat(__in_bcount(length) BYTE *pFormat, ULONG length);
void ResetFormatBuffer();
BYTE* AllocFormatBuffer(ULONG length);
BYTE* ReallocFormatBuffer(ULONG length);
void InitMediaType();
BOOL MatchesPartial(const CMediaType* ppartial) const;
BOOL IsPartiallySpecified(void) const;
};
/* General purpose functions to copy and delete a task allocated AM_MEDIA_TYPE
structure which is useful when using the IEnumMediaFormats interface as
the implementation allocates the structures which you must later delete */
void WINAPI DeleteMediaType(__inout_opt AM_MEDIA_TYPE *pmt);
AM_MEDIA_TYPE * WINAPI CreateMediaType(AM_MEDIA_TYPE const *pSrc);
HRESULT WINAPI CopyMediaType(__out AM_MEDIA_TYPE *pmtTarget, const AM_MEDIA_TYPE *pmtSource);
void WINAPI FreeMediaType(__inout AM_MEDIA_TYPE& mt);
// Initialize a media type from a WAVEFORMATEX
STDAPI CreateAudioMediaType(
const WAVEFORMATEX *pwfx,
__out AM_MEDIA_TYPE *pmt,
BOOL bSetFormat);
#endif /* __MTYPE__ */

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//------------------------------------------------------------------------------
// File: OutputQ.cpp
//
// Desc: DirectShow base classes - implements COutputQueue class used by an
// output pin which may sometimes want to queue output samples on a
// separate thread and sometimes call Receive() directly on the input
// pin.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
//
// COutputQueue Constructor :
//
// Determines if a thread is to be created and creates resources
//
// pInputPin - the downstream input pin we're queueing samples to
//
// phr - changed to a failure code if this function fails
// (otherwise unchanges)
//
// bAuto - Ask pInputPin if it can block in Receive by calling
// its ReceiveCanBlock method and create a thread if
// it can block, otherwise not.
//
// bQueue - if bAuto == FALSE then we create a thread if and only
// if bQueue == TRUE
//
// lBatchSize - work in batches of lBatchSize
//
// bBatchEact - Use exact batch sizes so don't send until the
// batch is full or SendAnyway() is called
//
// lListSize - If we create a thread make the list of samples queued
// to the thread have this size cache
//
// dwPriority - If we create a thread set its priority to this
//
COutputQueue::COutputQueue(
IPin *pInputPin, // Pin to send stuff to
__inout HRESULT *phr, // 'Return code'
BOOL bAuto, // Ask pin if queue or not
BOOL bQueue, // Send through queue
LONG lBatchSize, // Batch
BOOL bBatchExact, // Batch exactly to BatchSize
LONG lListSize,
DWORD dwPriority,
bool bFlushingOpt // flushing optimization
) : m_lBatchSize(lBatchSize),
m_bBatchExact(bBatchExact && (lBatchSize > 1)),
m_hThread(NULL),
m_hSem(NULL),
m_List(NULL),
m_pPin(pInputPin),
m_ppSamples(NULL),
m_lWaiting(0),
m_evFlushComplete(FALSE, phr),
m_pInputPin(NULL),
m_bSendAnyway(FALSE),
m_nBatched(0),
m_bFlushing(FALSE),
m_bFlushed(TRUE),
m_bFlushingOpt(bFlushingOpt),
m_bTerminate(FALSE),
m_hEventPop(NULL),
m_hr(S_OK)
{
ASSERT(m_lBatchSize > 0);
if (FAILED(*phr)) {
return;
}
// Check the input pin is OK and cache its IMemInputPin interface
*phr = pInputPin->QueryInterface(IID_IMemInputPin, (void **)&m_pInputPin);
if (FAILED(*phr)) {
return;
}
// See if we should ask the downstream pin
if (bAuto) {
HRESULT hr = m_pInputPin->ReceiveCanBlock();
if (SUCCEEDED(hr)) {
bQueue = hr == S_OK;
}
}
// Create our sample batch
m_ppSamples = new PMEDIASAMPLE[m_lBatchSize];
if (m_ppSamples == NULL) {
*phr = E_OUTOFMEMORY;
return;
}
// If we're queueing allocate resources
if (bQueue) {
DbgLog((LOG_TRACE, 2, TEXT("Creating thread for output pin")));
m_hSem = CreateSemaphore(NULL, 0, 0x7FFFFFFF, NULL);
if (m_hSem == NULL) {
DWORD dwError = GetLastError();
*phr = AmHresultFromWin32(dwError);
return;
}
m_List = new CSampleList(NAME("Sample Queue List"),
lListSize,
FALSE // No lock
);
if (m_List == NULL) {
*phr = E_OUTOFMEMORY;
return;
}
DWORD dwThreadId;
m_hThread = CreateThread(NULL,
0,
InitialThreadProc,
(LPVOID)this,
0,
&dwThreadId);
if (m_hThread == NULL) {
DWORD dwError = GetLastError();
*phr = AmHresultFromWin32(dwError);
return;
}
SetThreadPriority(m_hThread, dwPriority);
} else {
DbgLog((LOG_TRACE, 2, TEXT("Calling input pin directly - no thread")));
}
}
//
// COutputQueuee Destructor :
//
// Free all resources -
//
// Thread,
// Batched samples
//
COutputQueue::~COutputQueue()
{
DbgLog((LOG_TRACE, 3, TEXT("COutputQueue::~COutputQueue")));
/* Free our pointer */
if (m_pInputPin != NULL) {
m_pInputPin->Release();
}
if (m_hThread != NULL) {
{
CAutoLock lck(this);
m_bTerminate = TRUE;
m_hr = S_FALSE;
NotifyThread();
}
DbgWaitForSingleObject(m_hThread);
EXECUTE_ASSERT(CloseHandle(m_hThread));
// The thread frees the samples when asked to terminate
ASSERT(m_List->GetCount() == 0);
delete m_List;
} else {
FreeSamples();
}
if (m_hSem != NULL) {
EXECUTE_ASSERT(CloseHandle(m_hSem));
}
delete [] m_ppSamples;
}
//
// Call the real thread proc as a member function
//
DWORD WINAPI COutputQueue::InitialThreadProc(__in LPVOID pv)
{
HRESULT hrCoInit = CAMThread::CoInitializeHelper();
COutputQueue *pSampleQueue = (COutputQueue *)pv;
DWORD dwReturn = pSampleQueue->ThreadProc();
if(hrCoInit == S_OK) {
CoUninitialize();
}
return dwReturn;
}
//
// Thread sending the samples downstream :
//
// When there is nothing to do the thread sets m_lWaiting (while
// holding the critical section) and then waits for m_hSem to be
// set (not holding the critical section)
//
DWORD COutputQueue::ThreadProc()
{
while (TRUE) {
BOOL bWait = FALSE;
IMediaSample *pSample;
LONG lNumberToSend; // Local copy
NewSegmentPacket* ppacket;
//
// Get a batch of samples and send it if possible
// In any case exit the loop if there is a control action
// requested
//
{
CAutoLock lck(this);
while (TRUE) {
if (m_bTerminate) {
FreeSamples();
return 0;
}
if (m_bFlushing) {
FreeSamples();
SetEvent(m_evFlushComplete);
}
// Get a sample off the list
pSample = m_List->RemoveHead();
// inform derived class we took something off the queue
if (m_hEventPop) {
//DbgLog((LOG_TRACE,3,TEXT("Queue: Delivered SET EVENT")));
SetEvent(m_hEventPop);
}
if (pSample != NULL &&
!IsSpecialSample(pSample)) {
// If its just a regular sample just add it to the batch
// and exit the loop if the batch is full
m_ppSamples[m_nBatched++] = pSample;
if (m_nBatched == m_lBatchSize) {
break;
}
} else {
// If there was nothing in the queue and there's nothing
// to send (either because there's nothing or the batch
// isn't full) then prepare to wait
if (pSample == NULL &&
(m_bBatchExact || m_nBatched == 0)) {
// Tell other thread to set the event when there's
// something do to
ASSERT(m_lWaiting == 0);
m_lWaiting++;
bWait = TRUE;
} else {
// We break out of the loop on SEND_PACKET unless
// there's nothing to send
if (pSample == SEND_PACKET && m_nBatched == 0) {
continue;
}
if (pSample == NEW_SEGMENT) {
// now we need the parameters - we are
// guaranteed that the next packet contains them
ppacket = (NewSegmentPacket *) m_List->RemoveHead();
// we took something off the queue
if (m_hEventPop) {
//DbgLog((LOG_TRACE,3,TEXT("Queue: Delivered SET EVENT")));
SetEvent(m_hEventPop);
}
ASSERT(ppacket);
}
// EOS_PACKET falls through here and we exit the loop
// In this way it acts like SEND_PACKET
}
break;
}
}
if (!bWait) {
// We look at m_nBatched from the client side so keep
// it up to date inside the critical section
lNumberToSend = m_nBatched; // Local copy
m_nBatched = 0;
}
}
// Wait for some more data
if (bWait) {
DbgWaitForSingleObject(m_hSem);
continue;
}
// OK - send it if there's anything to send
// We DON'T check m_bBatchExact here because either we've got
// a full batch or we dropped through because we got
// SEND_PACKET or EOS_PACKET - both of which imply we should
// flush our batch
if (lNumberToSend != 0) {
long nProcessed;
if (m_hr == S_OK) {
ASSERT(!m_bFlushed);
HRESULT hr = m_pInputPin->ReceiveMultiple(m_ppSamples,
lNumberToSend,
&nProcessed);
/* Don't overwrite a flushing state HRESULT */
CAutoLock lck(this);
if (m_hr == S_OK) {
m_hr = hr;
}
ASSERT(!m_bFlushed);
}
while (lNumberToSend != 0) {
m_ppSamples[--lNumberToSend]->Release();
}
if (m_hr != S_OK) {
// In any case wait for more data - S_OK just
// means there wasn't an error
DbgLog((LOG_ERROR, 2, TEXT("ReceiveMultiple returned %8.8X"),
m_hr));
}
}
// Check for end of stream
if (pSample == EOS_PACKET) {
// We don't send even end of stream on if we've previously
// returned something other than S_OK
// This is because in that case the pin which returned
// something other than S_OK should have either sent
// EndOfStream() or notified the filter graph
if (m_hr == S_OK) {
DbgLog((LOG_TRACE, 2, TEXT("COutputQueue sending EndOfStream()")));
HRESULT hr = m_pPin->EndOfStream();
if (FAILED(hr)) {
DbgLog((LOG_ERROR, 2, TEXT("COutputQueue got code 0x%8.8X from EndOfStream()")));
}
}
}
// Data from a new source
if (pSample == RESET_PACKET) {
m_hr = S_OK;
SetEvent(m_evFlushComplete);
}
if (pSample == NEW_SEGMENT) {
m_pPin->NewSegment(ppacket->tStart, ppacket->tStop, ppacket->dRate);
delete ppacket;
}
}
}
// Send batched stuff anyway
void COutputQueue::SendAnyway()
{
if (!IsQueued()) {
// m_bSendAnyway is a private parameter checked in ReceiveMultiple
m_bSendAnyway = TRUE;
LONG nProcessed;
ReceiveMultiple(NULL, 0, &nProcessed);
m_bSendAnyway = FALSE;
} else {
CAutoLock lck(this);
QueueSample(SEND_PACKET);
NotifyThread();
}
}
void
COutputQueue::NewSegment(
REFERENCE_TIME tStart,
REFERENCE_TIME tStop,
double dRate)
{
if (!IsQueued()) {
if (S_OK == m_hr) {
if (m_bBatchExact) {
SendAnyway();
}
m_pPin->NewSegment(tStart, tStop, dRate);
}
} else {
if (m_hr == S_OK) {
//
// we need to queue the new segment to appear in order in the
// data, but we need to pass parameters to it. Rather than
// take the hit of wrapping every single sample so we can tell
// special ones apart, we queue special pointers to indicate
// special packets, and we guarantee (by holding the
// critical section) that the packet immediately following a
// NEW_SEGMENT value is a NewSegmentPacket containing the
// parameters.
NewSegmentPacket * ppack = new NewSegmentPacket;
if (ppack == NULL) {
return;
}
ppack->tStart = tStart;
ppack->tStop = tStop;
ppack->dRate = dRate;
CAutoLock lck(this);
QueueSample(NEW_SEGMENT);
QueueSample( (IMediaSample*) ppack);
NotifyThread();
}
}
}
//
// End of Stream is queued to output device
//
void COutputQueue::EOS()
{
CAutoLock lck(this);
if (!IsQueued()) {
if (m_bBatchExact) {
SendAnyway();
}
if (m_hr == S_OK) {
DbgLog((LOG_TRACE, 2, TEXT("COutputQueue sending EndOfStream()")));
m_bFlushed = FALSE;
HRESULT hr = m_pPin->EndOfStream();
if (FAILED(hr)) {
DbgLog((LOG_ERROR, 2, TEXT("COutputQueue got code 0x%8.8X from EndOfStream()")));
}
}
} else {
if (m_hr == S_OK) {
m_bFlushed = FALSE;
QueueSample(EOS_PACKET);
NotifyThread();
}
}
}
//
// Flush all the samples in the queue
//
void COutputQueue::BeginFlush()
{
if (IsQueued()) {
{
CAutoLock lck(this);
// block receives -- we assume this is done by the
// filter in which we are a component
// discard all queued data
m_bFlushing = TRUE;
// Make sure we discard all samples from now on
if (m_hr == S_OK) {
m_hr = S_FALSE;
}
// Optimize so we don't keep calling downstream all the time
if (m_bFlushed && m_bFlushingOpt) {
return;
}
// Make sure we really wait for the flush to complete
m_evFlushComplete.Reset();
NotifyThread();
}
// pass this downstream
m_pPin->BeginFlush();
} else {
// pass downstream first to avoid deadlocks
m_pPin->BeginFlush();
CAutoLock lck(this);
// discard all queued data
m_bFlushing = TRUE;
// Make sure we discard all samples from now on
if (m_hr == S_OK) {
m_hr = S_FALSE;
}
}
}
//
// leave flush mode - pass this downstream
void COutputQueue::EndFlush()
{
{
CAutoLock lck(this);
ASSERT(m_bFlushing);
if (m_bFlushingOpt && m_bFlushed && IsQueued()) {
m_bFlushing = FALSE;
m_hr = S_OK;
return;
}
}
// sync with pushing thread -- done in BeginFlush
// ensure no more data to go downstream -- done in BeginFlush
//
// Because we are synching here there is no need to hold the critical
// section (in fact we'd deadlock if we did!)
if (IsQueued()) {
m_evFlushComplete.Wait();
} else {
FreeSamples();
}
// Be daring - the caller has guaranteed no samples will arrive
// before EndFlush() returns
m_bFlushing = FALSE;
m_bFlushed = TRUE;
// call EndFlush on downstream pins
m_pPin->EndFlush();
m_hr = S_OK;
}
// COutputQueue::QueueSample
//
// private method to Send a sample to the output queue
// The critical section MUST be held when this is called
void COutputQueue::QueueSample(IMediaSample *pSample)
{
if (NULL == m_List->AddTail(pSample)) {
if (!IsSpecialSample(pSample)) {
pSample->Release();
}
}
}
//
// COutputQueue::Receive()
//
// Send a single sample by the multiple sample route
// (NOTE - this could be optimized if necessary)
//
// On return the sample will have been Release()'d
//
HRESULT COutputQueue::Receive(IMediaSample *pSample)
{
LONG nProcessed;
return ReceiveMultiple(&pSample, 1, &nProcessed);
}
//
// COutputQueue::ReceiveMultiple()
//
// Send a set of samples to the downstream pin
//
// ppSamples - array of samples
// nSamples - how many
// nSamplesProcessed - How many were processed
//
// On return all samples will have been Release()'d
//
HRESULT COutputQueue::ReceiveMultiple (
__in_ecount(nSamples) IMediaSample **ppSamples,
long nSamples,
__out long *nSamplesProcessed)
{
if (nSamples < 0) {
return E_INVALIDARG;
}
CAutoLock lck(this);
// Either call directly or queue up the samples
if (!IsQueued()) {
// If we already had a bad return code then just return
if (S_OK != m_hr) {
// If we've never received anything since the last Flush()
// and the sticky return code is not S_OK we must be
// flushing
// ((!A || B) is equivalent to A implies B)
ASSERT(!m_bFlushed || m_bFlushing);
// We're supposed to Release() them anyway!
*nSamplesProcessed = 0;
for (int i = 0; i < nSamples; i++) {
DbgLog((LOG_TRACE, 3, TEXT("COutputQueue (direct) : Discarding %d samples code 0x%8.8X"),
nSamples, m_hr));
ppSamples[i]->Release();
}
return m_hr;
}
//
// If we're flushing the sticky return code should be S_FALSE
//
ASSERT(!m_bFlushing);
m_bFlushed = FALSE;
ASSERT(m_nBatched < m_lBatchSize);
ASSERT(m_nBatched == 0 || m_bBatchExact);
// Loop processing the samples in batches
LONG iLost = 0;
long iDone = 0;
for (iDone = 0;
iDone < nSamples || (m_nBatched != 0 && m_bSendAnyway);
) {
//pragma message (REMIND("Implement threshold scheme"))
ASSERT(m_nBatched < m_lBatchSize);
if (iDone < nSamples) {
m_ppSamples[m_nBatched++] = ppSamples[iDone++];
}
if (m_nBatched == m_lBatchSize ||
nSamples == 0 && (m_bSendAnyway || !m_bBatchExact)) {
LONG nDone;
DbgLog((LOG_TRACE, 4, TEXT("Batching %d samples"),
m_nBatched));
if (m_hr == S_OK) {
m_hr = m_pInputPin->ReceiveMultiple(m_ppSamples,
m_nBatched,
&nDone);
} else {
nDone = 0;
}
iLost += m_nBatched - nDone;
for (LONG i = 0; i < m_nBatched; i++) {
m_ppSamples[i]->Release();
}
m_nBatched = 0;
}
}
*nSamplesProcessed = iDone - iLost;
if (*nSamplesProcessed < 0) {
*nSamplesProcessed = 0;
}
return m_hr;
} else {
/* We're sending to our thread */
if (m_hr != S_OK) {
*nSamplesProcessed = 0;
DbgLog((LOG_TRACE, 3, TEXT("COutputQueue (queued) : Discarding %d samples code 0x%8.8X"),
nSamples, m_hr));
for (int i = 0; i < nSamples; i++) {
ppSamples[i]->Release();
}
return m_hr;
}
m_bFlushed = FALSE;
for (long i = 0; i < nSamples; i++) {
QueueSample(ppSamples[i]);
}
*nSamplesProcessed = nSamples;
if (!m_bBatchExact ||
m_nBatched + m_List->GetCount() >= m_lBatchSize) {
NotifyThread();
}
return S_OK;
}
}
// Get ready for new data - cancels sticky m_hr
void COutputQueue::Reset()
{
if (!IsQueued()) {
m_hr = S_OK;
} else {
{
CAutoLock lck(this);
QueueSample(RESET_PACKET);
NotifyThread();
}
m_evFlushComplete.Wait();
}
}
// Remove and Release() all queued and Batched samples
void COutputQueue::FreeSamples()
{
CAutoLock lck(this);
if (IsQueued()) {
while (TRUE) {
IMediaSample *pSample = m_List->RemoveHead();
// inform derived class we took something off the queue
if (m_hEventPop) {
//DbgLog((LOG_TRACE,3,TEXT("Queue: Delivered SET EVENT")));
SetEvent(m_hEventPop);
}
if (pSample == NULL) {
break;
}
if (!IsSpecialSample(pSample)) {
pSample->Release();
} else {
if (pSample == NEW_SEGMENT) {
// Free NEW_SEGMENT packet
NewSegmentPacket *ppacket =
(NewSegmentPacket *) m_List->RemoveHead();
// inform derived class we took something off the queue
if (m_hEventPop) {
//DbgLog((LOG_TRACE,3,TEXT("Queue: Delivered SET EVENT")));
SetEvent(m_hEventPop);
}
ASSERT(ppacket != NULL);
delete ppacket;
}
}
}
}
for (int i = 0; i < m_nBatched; i++) {
m_ppSamples[i]->Release();
}
m_nBatched = 0;
}
// Notify the thread if there is something to do
//
// The critical section MUST be held when this is called
void COutputQueue::NotifyThread()
{
// Optimize - no need to signal if it's not waiting
ASSERT(IsQueued());
if (m_lWaiting) {
ReleaseSemaphore(m_hSem, m_lWaiting, NULL);
m_lWaiting = 0;
}
}
// See if there's any work to do
// Returns
// TRUE if there is nothing on the queue and nothing in the batch
// and all data has been sent
// FALSE otherwise
//
BOOL COutputQueue::IsIdle()
{
CAutoLock lck(this);
// We're idle if
// there is no thread (!IsQueued()) OR
// the thread is waiting for more work (m_lWaiting != 0)
// AND
// there's nothing in the current batch (m_nBatched == 0)
if (IsQueued() && m_lWaiting == 0 || m_nBatched != 0) {
return FALSE;
} else {
// If we're idle it shouldn't be possible for there
// to be anything on the work queue
ASSERT(!IsQueued() || m_List->GetCount() == 0);
return TRUE;
}
}
void COutputQueue::SetPopEvent(HANDLE hEvent)
{
m_hEventPop = hEvent;
}

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//------------------------------------------------------------------------------
// File: OutputQ.h
//
// Desc: DirectShow base classes - defines the COutputQueue class, which
// makes a queue of samples and sends them to an output pin. The
// class will optionally send the samples to the pin directly.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
typedef CGenericList<IMediaSample> CSampleList;
class COutputQueue : public CCritSec
{
public:
// Constructor
COutputQueue(IPin *pInputPin, // Pin to send stuff to
__inout HRESULT *phr, // 'Return code'
BOOL bAuto = TRUE, // Ask pin if blocks
BOOL bQueue = TRUE, // Send through queue (ignored if
// bAuto set)
LONG lBatchSize = 1, // Batch
BOOL bBatchExact = FALSE,// Batch exactly to BatchSize
LONG lListSize = // Likely number in the list
DEFAULTCACHE,
DWORD dwPriority = // Priority of thread to create
THREAD_PRIORITY_NORMAL,
bool bFlushingOpt = false // flushing optimization
);
~COutputQueue();
// enter flush state - discard all data
void BeginFlush(); // Begin flushing samples
// re-enable receives (pass this downstream)
void EndFlush(); // Complete flush of samples - downstream
// pin guaranteed not to block at this stage
void EOS(); // Call this on End of stream
void SendAnyway(); // Send batched samples anyway (if bBatchExact set)
void NewSegment(
REFERENCE_TIME tStart,
REFERENCE_TIME tStop,
double dRate);
HRESULT Receive(IMediaSample *pSample);
// do something with these media samples
HRESULT ReceiveMultiple (
__in_ecount(nSamples) IMediaSample **pSamples,
long nSamples,
__out long *nSamplesProcessed);
void Reset(); // Reset m_hr ready for more data
// See if its idle or not
BOOL IsIdle();
// give the class an event to fire after everything removed from the queue
void SetPopEvent(HANDLE hEvent);
protected:
static DWORD WINAPI InitialThreadProc(__in LPVOID pv);
DWORD ThreadProc();
BOOL IsQueued()
{
return m_List != NULL;
};
// The critical section MUST be held when this is called
void QueueSample(IMediaSample *pSample);
BOOL IsSpecialSample(IMediaSample *pSample)
{
return (DWORD_PTR)pSample > (DWORD_PTR)(LONG_PTR)(-16);
};
// Remove and Release() batched and queued samples
void FreeSamples();
// Notify the thread there is something to do
void NotifyThread();
protected:
// Queue 'messages'
#define SEND_PACKET ((IMediaSample *)(LONG_PTR)(-2)) // Send batch
#define EOS_PACKET ((IMediaSample *)(LONG_PTR)(-3)) // End of stream
#define RESET_PACKET ((IMediaSample *)(LONG_PTR)(-4)) // Reset m_hr
#define NEW_SEGMENT ((IMediaSample *)(LONG_PTR)(-5)) // send NewSegment
// new segment packet is always followed by one of these
struct NewSegmentPacket {
REFERENCE_TIME tStart;
REFERENCE_TIME tStop;
double dRate;
};
// Remember input stuff
IPin * const m_pPin;
IMemInputPin * m_pInputPin;
BOOL const m_bBatchExact;
LONG const m_lBatchSize;
CSampleList * m_List;
HANDLE m_hSem;
CAMEvent m_evFlushComplete;
HANDLE m_hThread;
__field_ecount_opt(m_lBatchSize) IMediaSample ** m_ppSamples;
__range(0, m_lBatchSize) LONG m_nBatched;
// Wait optimization
LONG m_lWaiting;
// Flush synchronization
BOOL m_bFlushing;
// flushing optimization. some downstream filters have trouble
// with the queue's flushing optimization. other rely on it
BOOL m_bFlushed;
bool m_bFlushingOpt;
// Terminate now
BOOL m_bTerminate;
// Send anyway flag for batching
BOOL m_bSendAnyway;
// Deferred 'return code'
HRESULT volatile m_hr;
// an event that can be fired after every deliver
HANDLE m_hEventPop;
};

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//------------------------------------------------------------------------------
// File: PStream.cpp
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#include <strsafe.h>
#ifdef PERF
#include <measure.h>
#endif
// #include "pstream.h" in streams.h
//
// Constructor
//
CPersistStream::CPersistStream(IUnknown *punk, __inout HRESULT *phr)
: mPS_fDirty(FALSE)
{
mPS_dwFileVersion = GetSoftwareVersion();
}
//
// Destructor
//
CPersistStream::~CPersistStream() {
// Nothing to do
}
#if 0
SAMPLE CODE TO COPY - not active at the moment
//
// NonDelegatingQueryInterface
//
// This object supports IPersist & IPersistStream
STDMETHODIMP CPersistStream::NonDelegatingQueryInterface(REFIID riid, __deref_out void **ppv)
{
if (riid == IID_IPersist) {
return GetInterface((IPersist *) this, ppv); // ???
}
else if (riid == IID_IPersistStream) {
return GetInterface((IPersistStream *) this, ppv);
}
else {
return CUnknown::NonDelegatingQueryInterface(riid, ppv);
}
}
#endif
//
// WriteToStream
//
// Writes to the stream (default action is to write nothing)
HRESULT CPersistStream::WriteToStream(IStream *pStream)
{
// You can override this to do things like
// hr = pStream->Write(MyStructure, sizeof(MyStructure), NULL);
return NOERROR;
}
HRESULT CPersistStream::ReadFromStream(IStream * pStream)
{
// You can override this to do things like
// hr = pStream->Read(MyStructure, sizeof(MyStructure), NULL);
return NOERROR;
}
//
// Load
//
// Load all the data from the given stream
STDMETHODIMP CPersistStream::Load(LPSTREAM pStm)
{
HRESULT hr;
// Load the version number then the data
mPS_dwFileVersion = ReadInt(pStm, hr);
if (FAILED(hr)) {
return hr;
}
return ReadFromStream(pStm);
} // Load
//
// Save
//
// Save the contents of this Stream.
STDMETHODIMP CPersistStream::Save(LPSTREAM pStm, BOOL fClearDirty)
{
HRESULT hr = WriteInt(pStm, GetSoftwareVersion());
if (FAILED(hr)) {
return hr;
}
hr = WriteToStream(pStm);
if (FAILED(hr)) {
return hr;
}
mPS_fDirty = !fClearDirty;
return hr;
} // Save
// WriteInt
//
// Writes an integer to an IStream as 11 UNICODE characters followed by one space.
// You could use this for shorts or unsigneds or anything (up to 32 bits)
// where the value isn't actually truncated by squeezing it into 32 bits.
// Values such as (unsigned) 0x80000000 would come out as -2147483648
// but would then load as 0x80000000 through ReadInt. Cast as you please.
STDAPI WriteInt(IStream *pIStream, int n)
{
WCHAR Buff[13]; // Allows for trailing null that we don't write
(void)StringCchPrintfW(Buff, NUMELMS(Buff),L"%011d ",n);
return pIStream->Write(&(Buff[0]), 12*sizeof(WCHAR), NULL);
} // WriteInt
// ReadInt
//
// Reads an integer from an IStream.
// Read as 4 bytes. You could use this for shorts or unsigneds or anything
// where the value isn't actually truncated by squeezing it into 32 bits
// Striped down subset of what sscanf can do (without dragging in the C runtime)
STDAPI_(int) ReadInt(IStream *pIStream, __out HRESULT &hr)
{
int Sign = 1;
unsigned int n = 0; // result wil be n*Sign
WCHAR wch;
hr = pIStream->Read( &wch, sizeof(wch), NULL);
if (FAILED(hr)) {
return 0;
}
if (wch==L'-'){
Sign = -1;
hr = pIStream->Read( &wch, sizeof(wch), NULL);
if (FAILED(hr)) {
return 0;
}
}
for( ; ; ) {
if (wch>=L'0' && wch<=L'9') {
n = 10*n+(int)(wch-L'0');
} else if ( wch == L' '
|| wch == L'\t'
|| wch == L'\r'
|| wch == L'\n'
|| wch == L'\0'
) {
break;
} else {
hr = VFW_E_INVALID_FILE_FORMAT;
return 0;
}
hr = pIStream->Read( &wch, sizeof(wch), NULL);
if (FAILED(hr)) {
return 0;
}
}
if (n==0x80000000 && Sign==-1) {
// This is the negative number that has no positive version!
return (int)n;
}
else return (int)n * Sign;
} // ReadInt
// The microsoft C/C++ compile generates level 4 warnings to the effect that
// a particular inline function (from some base class) was not needed.
// This line gets rid of hundreds of such unwanted messages and makes
// -W4 compilation feasible:
#pragma warning(disable: 4514)

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//------------------------------------------------------------------------------
// File: PStream.h
//
// Desc: DirectShow base classes - defines a class for persistent properties
// of filters.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __PSTREAM__
#define __PSTREAM__
// Base class for persistent properties of filters
// (i.e. filter properties in saved graphs)
// The simplest way to use this is:
// 1. Arrange for your filter to inherit this class
// 2. Implement in your class WriteToStream and ReadFromStream
// These will override the "do nothing" functions here.
// 3. Change your NonDelegatingQueryInterface to handle IPersistStream
// 4. Implement SizeMax to return the number of bytes of data you save.
// If you save UNICODE data, don't forget a char is 2 bytes.
// 5. Whenever your data changes, call SetDirty()
//
// At some point you may decide to alter, or extend the format of your data.
// At that point you will wish that you had a version number in all the old
// saved graphs, so that you can tell, when you read them, whether they
// represent the old or new form. To assist you in this, this class
// writes and reads a version number.
// When it writes, it calls GetSoftwareVersion() to enquire what version
// of the software we have at the moment. (In effect this is a version number
// of the data layout in the file). It writes this as the first thing in the data.
// If you want to change the version, implement (override) GetSoftwareVersion().
// It reads this from the file into mPS_dwFileVersion before calling ReadFromStream,
// so in ReadFromStream you can check mPS_dwFileVersion to see if you are reading
// an old version file.
// Normally you should accept files whose version is no newer than the software
// version that's reading them.
// CPersistStream
//
// Implements IPersistStream.
// See 'OLE Programmers Reference (Vol 1):Structured Storage Overview' for
// more implementation information.
class CPersistStream : public IPersistStream {
private:
// Internal state:
protected:
DWORD mPS_dwFileVersion; // version number of file (being read)
BOOL mPS_fDirty;
public:
// IPersistStream methods
STDMETHODIMP IsDirty()
{return (mPS_fDirty ? S_OK : S_FALSE);} // note FALSE means clean
STDMETHODIMP Load(LPSTREAM pStm);
STDMETHODIMP Save(LPSTREAM pStm, BOOL fClearDirty);
STDMETHODIMP GetSizeMax(__out ULARGE_INTEGER * pcbSize)
// Allow 24 bytes for version.
{ pcbSize->QuadPart = 12*sizeof(WCHAR)+SizeMax(); return NOERROR; }
// implementation
CPersistStream(IUnknown *punk, __inout HRESULT *phr);
~CPersistStream();
HRESULT SetDirty(BOOL fDirty)
{ mPS_fDirty = fDirty; return NOERROR;}
// override to reveal IPersist & IPersistStream
// STDMETHODIMP NonDelegatingQueryInterface(REFIID riid, void **ppv);
// --- IPersist ---
// You must override this to provide your own class id
STDMETHODIMP GetClassID(__out CLSID *pClsid) PURE;
// overrideable if you want
// file version number. Override it if you ever change format
virtual DWORD GetSoftwareVersion(void) { return 0; }
//=========================================================================
// OVERRIDE THESE to read and write your data
// OVERRIDE THESE to read and write your data
// OVERRIDE THESE to read and write your data
virtual int SizeMax() {return 0;}
virtual HRESULT WriteToStream(IStream *pStream);
virtual HRESULT ReadFromStream(IStream *pStream);
//=========================================================================
private:
};
// --- Useful helpers ---
// Writes an int to an IStream as UNICODE.
STDAPI WriteInt(IStream *pIStream, int n);
// inverse of WriteInt
STDAPI_(int) ReadInt(IStream *pIStream, __out HRESULT &hr);
#endif // __PSTREAM__

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//------------------------------------------------------------------------------
// File: PullPin.cpp
//
// Desc: DirectShow base classes - implements CPullPin class that pulls data
// from IAsyncReader.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#include "pullpin.h"
#ifdef DXMPERF
#include "dxmperf.h"
#endif // DXMPERF
CPullPin::CPullPin()
: m_pReader(NULL),
m_pAlloc(NULL),
m_State(TM_Exit)
{
#ifdef DXMPERF
PERFLOG_CTOR( L"CPullPin", this );
#endif // DXMPERF
}
CPullPin::~CPullPin()
{
Disconnect();
#ifdef DXMPERF
PERFLOG_DTOR( L"CPullPin", this );
#endif // DXMPERF
}
// returns S_OK if successfully connected to an IAsyncReader interface
// from this object
// Optional allocator should be proposed as a preferred allocator if
// necessary
HRESULT
CPullPin::Connect(IUnknown* pUnk, IMemAllocator* pAlloc, BOOL bSync)
{
CAutoLock lock(&m_AccessLock);
if (m_pReader) {
return VFW_E_ALREADY_CONNECTED;
}
HRESULT hr = pUnk->QueryInterface(IID_IAsyncReader, (void**)&m_pReader);
if (FAILED(hr)) {
#ifdef DXMPERF
{
AM_MEDIA_TYPE * pmt = NULL;
PERFLOG_CONNECT( this, pUnk, hr, pmt );
}
#endif // DXMPERF
return(hr);
}
hr = DecideAllocator(pAlloc, NULL);
if (FAILED(hr)) {
Disconnect();
#ifdef DXMPERF
{
AM_MEDIA_TYPE * pmt = NULL;
PERFLOG_CONNECT( this, pUnk, hr, pmt );
}
#endif // DXMPERF
return hr;
}
LONGLONG llTotal, llAvail;
hr = m_pReader->Length(&llTotal, &llAvail);
if (FAILED(hr)) {
Disconnect();
#ifdef DXMPERF
{
AM_MEDIA_TYPE * pmt = NULL;
PERFLOG_CONNECT( this, pUnk, hr, pmt );
}
#endif
return hr;
}
// convert from file position to reference time
m_tDuration = llTotal * UNITS;
m_tStop = m_tDuration;
m_tStart = 0;
m_bSync = bSync;
#ifdef DXMPERF
{
AM_MEDIA_TYPE * pmt = NULL;
PERFLOG_CONNECT( this, pUnk, S_OK, pmt );
}
#endif // DXMPERF
return S_OK;
}
// disconnect any connection made in Connect
HRESULT
CPullPin::Disconnect()
{
CAutoLock lock(&m_AccessLock);
StopThread();
#ifdef DXMPERF
PERFLOG_DISCONNECT( this, m_pReader, S_OK );
#endif // DXMPERF
if (m_pReader) {
m_pReader->Release();
m_pReader = NULL;
}
if (m_pAlloc) {
m_pAlloc->Release();
m_pAlloc = NULL;
}
return S_OK;
}
// agree an allocator using RequestAllocator - optional
// props param specifies your requirements (non-zero fields).
// returns an error code if fail to match requirements.
// optional IMemAllocator interface is offered as a preferred allocator
// but no error occurs if it can't be met.
HRESULT
CPullPin::DecideAllocator(
IMemAllocator * pAlloc,
__inout_opt ALLOCATOR_PROPERTIES * pProps)
{
ALLOCATOR_PROPERTIES *pRequest;
ALLOCATOR_PROPERTIES Request;
if (pProps == NULL) {
Request.cBuffers = 3;
Request.cbBuffer = 64*1024;
Request.cbAlign = 0;
Request.cbPrefix = 0;
pRequest = &Request;
} else {
pRequest = pProps;
}
HRESULT hr = m_pReader->RequestAllocator(
pAlloc,
pRequest,
&m_pAlloc);
return hr;
}
// start pulling data
HRESULT
CPullPin::Active(void)
{
ASSERT(!ThreadExists());
return StartThread();
}
// stop pulling data
HRESULT
CPullPin::Inactive(void)
{
StopThread();
return S_OK;
}
HRESULT
CPullPin::Seek(REFERENCE_TIME tStart, REFERENCE_TIME tStop)
{
CAutoLock lock(&m_AccessLock);
ThreadMsg AtStart = m_State;
if (AtStart == TM_Start) {
BeginFlush();
PauseThread();
EndFlush();
}
m_tStart = tStart;
m_tStop = tStop;
HRESULT hr = S_OK;
if (AtStart == TM_Start) {
hr = StartThread();
}
return hr;
}
HRESULT
CPullPin::Duration(__out REFERENCE_TIME* ptDuration)
{
*ptDuration = m_tDuration;
return S_OK;
}
HRESULT
CPullPin::StartThread()
{
CAutoLock lock(&m_AccessLock);
if (!m_pAlloc || !m_pReader) {
return E_UNEXPECTED;
}
HRESULT hr;
if (!ThreadExists()) {
// commit allocator
hr = m_pAlloc->Commit();
if (FAILED(hr)) {
return hr;
}
// start thread
if (!Create()) {
return E_FAIL;
}
}
m_State = TM_Start;
hr = (HRESULT) CallWorker(m_State);
return hr;
}
HRESULT
CPullPin::PauseThread()
{
CAutoLock lock(&m_AccessLock);
if (!ThreadExists()) {
return E_UNEXPECTED;
}
// need to flush to ensure the thread is not blocked
// in WaitForNext
HRESULT hr = m_pReader->BeginFlush();
if (FAILED(hr)) {
return hr;
}
m_State = TM_Pause;
hr = CallWorker(TM_Pause);
m_pReader->EndFlush();
return hr;
}
HRESULT
CPullPin::StopThread()
{
CAutoLock lock(&m_AccessLock);
if (!ThreadExists()) {
return S_FALSE;
}
// need to flush to ensure the thread is not blocked
// in WaitForNext
HRESULT hr = m_pReader->BeginFlush();
if (FAILED(hr)) {
return hr;
}
m_State = TM_Exit;
hr = CallWorker(TM_Exit);
m_pReader->EndFlush();
// wait for thread to completely exit
Close();
// decommit allocator
if (m_pAlloc) {
m_pAlloc->Decommit();
}
return S_OK;
}
DWORD
CPullPin::ThreadProc(void)
{
while(1) {
DWORD cmd = GetRequest();
switch(cmd) {
case TM_Exit:
Reply(S_OK);
return 0;
case TM_Pause:
// we are paused already
Reply(S_OK);
break;
case TM_Start:
Reply(S_OK);
Process();
break;
}
// at this point, there should be no outstanding requests on the
// upstream filter.
// We should force begin/endflush to ensure that this is true.
// !!!Note that we may currently be inside a BeginFlush/EndFlush pair
// on another thread, but the premature EndFlush will do no harm now
// that we are idle.
m_pReader->BeginFlush();
CleanupCancelled();
m_pReader->EndFlush();
}
}
HRESULT
CPullPin::QueueSample(
__inout REFERENCE_TIME& tCurrent,
REFERENCE_TIME tAlignStop,
BOOL bDiscontinuity
)
{
IMediaSample* pSample;
HRESULT hr = m_pAlloc->GetBuffer(&pSample, NULL, NULL, 0);
if (FAILED(hr)) {
return hr;
}
LONGLONG tStopThis = tCurrent + (pSample->GetSize() * UNITS);
if (tStopThis > tAlignStop) {
tStopThis = tAlignStop;
}
pSample->SetTime(&tCurrent, &tStopThis);
tCurrent = tStopThis;
pSample->SetDiscontinuity(bDiscontinuity);
hr = m_pReader->Request(
pSample,
0);
if (FAILED(hr)) {
pSample->Release();
CleanupCancelled();
OnError(hr);
}
return hr;
}
HRESULT
CPullPin::CollectAndDeliver(
REFERENCE_TIME tStart,
REFERENCE_TIME tStop)
{
IMediaSample* pSample = NULL; // better be sure pSample is set
DWORD_PTR dwUnused;
HRESULT hr = m_pReader->WaitForNext(
INFINITE,
&pSample,
&dwUnused);
if (FAILED(hr)) {
if (pSample) {
pSample->Release();
}
} else {
hr = DeliverSample(pSample, tStart, tStop);
}
if (FAILED(hr)) {
CleanupCancelled();
OnError(hr);
}
return hr;
}
HRESULT
CPullPin::DeliverSample(
IMediaSample* pSample,
REFERENCE_TIME tStart,
REFERENCE_TIME tStop
)
{
// fix up sample if past actual stop (for sector alignment)
REFERENCE_TIME t1, t2;
if (S_OK == pSample->GetTime(&t1, &t2)) {
if (t2 > tStop) {
t2 = tStop;
}
// adjust times to be relative to (aligned) start time
t1 -= tStart;
t2 -= tStart;
HRESULT hr = pSample->SetTime(&t1, &t2);
if (FAILED(hr)) {
return hr;
}
}
#ifdef DXMPERF
{
AM_MEDIA_TYPE * pmt = NULL;
pSample->GetMediaType( &pmt );
PERFLOG_RECEIVE( L"CPullPin", m_pReader, this, pSample, pmt );
}
#endif
HRESULT hr = Receive(pSample);
pSample->Release();
return hr;
}
void
CPullPin::Process(void)
{
// is there anything to do?
if (m_tStop <= m_tStart) {
EndOfStream();
return;
}
BOOL bDiscontinuity = TRUE;
// if there is more than one sample at the allocator,
// then try to queue 2 at once in order to overlap.
// -- get buffer count and required alignment
ALLOCATOR_PROPERTIES Actual;
HRESULT hr = m_pAlloc->GetProperties(&Actual);
// align the start position downwards
REFERENCE_TIME tStart = AlignDown(m_tStart / UNITS, Actual.cbAlign) * UNITS;
REFERENCE_TIME tCurrent = tStart;
REFERENCE_TIME tStop = m_tStop;
if (tStop > m_tDuration) {
tStop = m_tDuration;
}
// align the stop position - may be past stop, but that
// doesn't matter
REFERENCE_TIME tAlignStop = AlignUp(tStop / UNITS, Actual.cbAlign) * UNITS;
DWORD dwRequest;
if (!m_bSync) {
// Break out of the loop either if we get to the end or we're asked
// to do something else
while (tCurrent < tAlignStop) {
// Break out without calling EndOfStream if we're asked to
// do something different
if (CheckRequest(&dwRequest)) {
return;
}
// queue a first sample
if (Actual.cBuffers > 1) {
hr = QueueSample(tCurrent, tAlignStop, TRUE);
bDiscontinuity = FALSE;
if (FAILED(hr)) {
return;
}
}
// loop queueing second and waiting for first..
while (tCurrent < tAlignStop) {
hr = QueueSample(tCurrent, tAlignStop, bDiscontinuity);
bDiscontinuity = FALSE;
if (FAILED(hr)) {
return;
}
hr = CollectAndDeliver(tStart, tStop);
if (S_OK != hr) {
// stop if error, or if downstream filter said
// to stop.
return;
}
}
if (Actual.cBuffers > 1) {
hr = CollectAndDeliver(tStart, tStop);
if (FAILED(hr)) {
return;
}
}
}
} else {
// sync version of above loop
while (tCurrent < tAlignStop) {
// Break out without calling EndOfStream if we're asked to
// do something different
if (CheckRequest(&dwRequest)) {
return;
}
IMediaSample* pSample;
hr = m_pAlloc->GetBuffer(&pSample, NULL, NULL, 0);
if (FAILED(hr)) {
OnError(hr);
return;
}
LONGLONG tStopThis = tCurrent + (pSample->GetSize() * UNITS);
if (tStopThis > tAlignStop) {
tStopThis = tAlignStop;
}
pSample->SetTime(&tCurrent, &tStopThis);
tCurrent = tStopThis;
if (bDiscontinuity) {
pSample->SetDiscontinuity(TRUE);
bDiscontinuity = FALSE;
}
hr = m_pReader->SyncReadAligned(pSample);
if (FAILED(hr)) {
pSample->Release();
OnError(hr);
return;
}
hr = DeliverSample(pSample, tStart, tStop);
if (hr != S_OK) {
if (FAILED(hr)) {
OnError(hr);
}
return;
}
}
}
EndOfStream();
}
// after a flush, cancelled i/o will be waiting for collection
// and release
void
CPullPin::CleanupCancelled(void)
{
while (1) {
IMediaSample * pSample;
DWORD_PTR dwUnused;
HRESULT hr = m_pReader->WaitForNext(
0, // no wait
&pSample,
&dwUnused);
if(pSample) {
pSample->Release();
} else {
// no more samples
return;
}
}
}

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//------------------------------------------------------------------------------
// File: PullPin.h
//
// Desc: DirectShow base classes - defines CPullPin class.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __PULLPIN_H__
#define __PULLPIN_H__
//
// CPullPin
//
// object supporting pulling data from an IAsyncReader interface.
// Given a start/stop position, calls a pure Receive method with each
// IMediaSample received.
//
// This is essentially for use in a MemInputPin when it finds itself
// connected to an IAsyncReader pin instead of a pushing pin.
//
class CPullPin : public CAMThread
{
IAsyncReader* m_pReader;
REFERENCE_TIME m_tStart;
REFERENCE_TIME m_tStop;
REFERENCE_TIME m_tDuration;
BOOL m_bSync;
enum ThreadMsg {
TM_Pause, // stop pulling and wait for next message
TM_Start, // start pulling
TM_Exit, // stop and exit
};
ThreadMsg m_State;
// override pure thread proc from CAMThread
DWORD ThreadProc(void);
// running pull method (check m_bSync)
void Process(void);
// clean up any cancelled i/o after a flush
void CleanupCancelled(void);
// suspend thread from pulling, eg during seek
HRESULT PauseThread();
// start thread pulling - create thread if necy
HRESULT StartThread();
// stop and close thread
HRESULT StopThread();
// called from ProcessAsync to queue and collect requests
HRESULT QueueSample(
__inout REFERENCE_TIME& tCurrent,
REFERENCE_TIME tAlignStop,
BOOL bDiscontinuity);
HRESULT CollectAndDeliver(
REFERENCE_TIME tStart,
REFERENCE_TIME tStop);
HRESULT DeliverSample(
IMediaSample* pSample,
REFERENCE_TIME tStart,
REFERENCE_TIME tStop);
protected:
IMemAllocator * m_pAlloc;
public:
CPullPin();
virtual ~CPullPin();
// returns S_OK if successfully connected to an IAsyncReader interface
// from this object
// Optional allocator should be proposed as a preferred allocator if
// necessary
// bSync is TRUE if we are to use sync reads instead of the
// async methods.
HRESULT Connect(IUnknown* pUnk, IMemAllocator* pAlloc, BOOL bSync);
// disconnect any connection made in Connect
HRESULT Disconnect();
// agree an allocator using RequestAllocator - optional
// props param specifies your requirements (non-zero fields).
// returns an error code if fail to match requirements.
// optional IMemAllocator interface is offered as a preferred allocator
// but no error occurs if it can't be met.
virtual HRESULT DecideAllocator(
IMemAllocator* pAlloc,
__inout_opt ALLOCATOR_PROPERTIES * pProps);
// set start and stop position. if active, will start immediately at
// the new position. Default is 0 to duration
HRESULT Seek(REFERENCE_TIME tStart, REFERENCE_TIME tStop);
// return the total duration
HRESULT Duration(__out REFERENCE_TIME* ptDuration);
// start pulling data
HRESULT Active(void);
// stop pulling data
HRESULT Inactive(void);
// helper functions
LONGLONG AlignDown(LONGLONG ll, LONG lAlign) {
// aligning downwards is just truncation
return ll & ~(lAlign-1);
};
LONGLONG AlignUp(LONGLONG ll, LONG lAlign) {
// align up: round up to next boundary
return (ll + (lAlign -1)) & ~(lAlign -1);
};
// GetReader returns the (addrefed) IAsyncReader interface
// for SyncRead etc
IAsyncReader* GetReader() {
m_pReader->AddRef();
return m_pReader;
};
// -- pure --
// override this to handle data arrival
// return value other than S_OK will stop data
virtual HRESULT Receive(IMediaSample*) PURE;
// override this to handle end-of-stream
virtual HRESULT EndOfStream(void) PURE;
// called on runtime errors that will have caused pulling
// to stop
// these errors are all returned from the upstream filter, who
// will have already reported any errors to the filtergraph.
virtual void OnError(HRESULT hr) PURE;
// flush this pin and all downstream
virtual HRESULT BeginFlush() PURE;
virtual HRESULT EndFlush() PURE;
};
#endif //__PULLPIN_H__

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//------------------------------------------------------------------------------
// File: RefClock.cpp
//
// Desc: DirectShow base classes - implements the IReferenceClock interface.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#include <limits.h>
#ifdef DXMPERF
#include "dxmperf.h"
#endif // DXMPERF
// 'this' used in constructor list
#pragma warning(disable:4355)
STDMETHODIMP CBaseReferenceClock::NonDelegatingQueryInterface(
REFIID riid,
__deref_out void ** ppv)
{
HRESULT hr;
if (riid == IID_IReferenceClock)
{
hr = GetInterface((IReferenceClock *) this, ppv);
}
else if (riid == IID_IReferenceClockTimerControl)
{
hr = GetInterface((IReferenceClockTimerControl *) this, ppv);
}
else
{
hr = CUnknown::NonDelegatingQueryInterface(riid, ppv);
}
return hr;
}
CBaseReferenceClock::~CBaseReferenceClock()
{
#ifdef DXMPERF
PERFLOG_DTOR( L"CBaseReferenceClock", (IReferenceClock *) this );
#endif // DXMPERF
if (m_TimerResolution) timeEndPeriod(m_TimerResolution);
if (m_pSchedule)
{
m_pSchedule->DumpLinkedList();
}
if (m_hThread)
{
m_bAbort = TRUE;
TriggerThread();
WaitForSingleObject( m_hThread, INFINITE );
EXECUTE_ASSERT( CloseHandle(m_hThread) );
m_hThread = 0;
EXECUTE_ASSERT( CloseHandle(m_pSchedule->GetEvent()) );
delete m_pSchedule;
}
}
// A derived class may supply a hThreadEvent if it has its own thread that will take care
// of calling the schedulers Advise method. (Refere to CBaseReferenceClock::AdviseThread()
// to see what such a thread has to do.)
CBaseReferenceClock::CBaseReferenceClock( __in_opt LPCTSTR pName,
__inout_opt LPUNKNOWN pUnk,
__inout HRESULT *phr,
__inout_opt CAMSchedule * pShed )
: CUnknown( pName, pUnk )
, m_rtLastGotTime(0)
, m_TimerResolution(0)
, m_bAbort( FALSE )
, m_pSchedule( pShed ? pShed : new CAMSchedule(CreateEvent(NULL, FALSE, FALSE, NULL)) )
, m_hThread(0)
{
#ifdef DXMPERF
PERFLOG_CTOR( pName ? pName : L"CBaseReferenceClock", (IReferenceClock *) this );
#endif // DXMPERF
ASSERT(m_pSchedule);
if (!m_pSchedule)
{
*phr = E_OUTOFMEMORY;
}
else
{
// Set up the highest resolution timer we can manage
TIMECAPS tc;
m_TimerResolution = (TIMERR_NOERROR == timeGetDevCaps(&tc, sizeof(tc)))
? tc.wPeriodMin
: 1;
timeBeginPeriod(m_TimerResolution);
/* Initialise our system times - the derived clock should set the right values */
m_dwPrevSystemTime = timeGetTime();
m_rtPrivateTime = (UNITS / MILLISECONDS) * m_dwPrevSystemTime;
#ifdef PERF
m_idGetSystemTime = MSR_REGISTER(TEXT("CBaseReferenceClock::GetTime"));
#endif
if ( !pShed )
{
DWORD ThreadID;
m_hThread = ::CreateThread(NULL, // Security attributes
(DWORD) 0, // Initial stack size
AdviseThreadFunction, // Thread start address
(LPVOID) this, // Thread parameter
(DWORD) 0, // Creation flags
&ThreadID); // Thread identifier
if (m_hThread)
{
SetThreadPriority( m_hThread, THREAD_PRIORITY_TIME_CRITICAL );
}
else
{
*phr = E_FAIL;
EXECUTE_ASSERT( CloseHandle(m_pSchedule->GetEvent()) );
delete m_pSchedule;
m_pSchedule = NULL;
}
}
}
}
void CBaseReferenceClock::Restart (IN REFERENCE_TIME rtMinTime)
{
Lock();
m_rtLastGotTime = rtMinTime ;
Unlock();
}
STDMETHODIMP CBaseReferenceClock::GetTime(__out REFERENCE_TIME *pTime)
{
HRESULT hr;
if (pTime)
{
REFERENCE_TIME rtNow;
Lock();
rtNow = GetPrivateTime();
if (rtNow > m_rtLastGotTime)
{
m_rtLastGotTime = rtNow;
hr = S_OK;
}
else
{
hr = S_FALSE;
}
*pTime = m_rtLastGotTime;
Unlock();
MSR_INTEGER(m_idGetSystemTime, LONG((*pTime) / (UNITS/MILLISECONDS)) );
#ifdef DXMPERF
PERFLOG_GETTIME( (IReferenceClock *) this, *pTime );
#endif // DXMPERF
}
else hr = E_POINTER;
return hr;
}
/* Ask for an async notification that a time has elapsed */
STDMETHODIMP CBaseReferenceClock::AdviseTime(
REFERENCE_TIME baseTime, // base reference time
REFERENCE_TIME streamTime, // stream offset time
HEVENT hEvent, // advise via this event
__out DWORD_PTR *pdwAdviseCookie)// where your cookie goes
{
CheckPointer(pdwAdviseCookie, E_POINTER);
*pdwAdviseCookie = 0;
// Check that the event is not already set
ASSERT(WAIT_TIMEOUT == WaitForSingleObject(HANDLE(hEvent),0));
HRESULT hr;
const REFERENCE_TIME lRefTime = baseTime + streamTime;
if ( lRefTime <= 0 || lRefTime == MAX_TIME )
{
hr = E_INVALIDARG;
}
else
{
*pdwAdviseCookie = m_pSchedule->AddAdvisePacket( lRefTime, 0, HANDLE(hEvent), FALSE );
hr = *pdwAdviseCookie ? NOERROR : E_OUTOFMEMORY;
}
return hr;
}
/* Ask for an asynchronous periodic notification that a time has elapsed */
STDMETHODIMP CBaseReferenceClock::AdvisePeriodic(
REFERENCE_TIME StartTime, // starting at this time
REFERENCE_TIME PeriodTime, // time between notifications
HSEMAPHORE hSemaphore, // advise via a semaphore
__out DWORD_PTR *pdwAdviseCookie) // where your cookie goes
{
CheckPointer(pdwAdviseCookie, E_POINTER);
*pdwAdviseCookie = 0;
HRESULT hr;
if (StartTime > 0 && PeriodTime > 0 && StartTime != MAX_TIME )
{
*pdwAdviseCookie = m_pSchedule->AddAdvisePacket( StartTime, PeriodTime, HANDLE(hSemaphore), TRUE );
hr = *pdwAdviseCookie ? NOERROR : E_OUTOFMEMORY;
}
else hr = E_INVALIDARG;
return hr;
}
STDMETHODIMP CBaseReferenceClock::Unadvise(DWORD_PTR dwAdviseCookie)
{
return m_pSchedule->Unadvise(dwAdviseCookie);
}
REFERENCE_TIME CBaseReferenceClock::GetPrivateTime()
{
CAutoLock cObjectLock(this);
/* If the clock has wrapped then the current time will be less than
* the last time we were notified so add on the extra milliseconds
*
* The time period is long enough so that the likelihood of
* successive calls spanning the clock cycle is not considered.
*/
DWORD dwTime = timeGetTime();
{
m_rtPrivateTime += Int32x32To64(UNITS / MILLISECONDS, (DWORD)(dwTime - m_dwPrevSystemTime));
m_dwPrevSystemTime = dwTime;
}
return m_rtPrivateTime;
}
/* Adjust the current time by the input value. This allows an
external time source to work out some of the latency of the clock
system and adjust the "current" time accordingly. The intent is
that the time returned to the user is synchronised to a clock
source and allows drift to be catered for.
For example: if the clock source detects a drift it can pass a delta
to the current time rather than having to set an explicit time.
*/
STDMETHODIMP CBaseReferenceClock::SetTimeDelta(const REFERENCE_TIME & TimeDelta)
{
#ifdef DEBUG
// Just break if passed an improper time delta value
LONGLONG llDelta = TimeDelta > 0 ? TimeDelta : -TimeDelta;
if (llDelta > UNITS * 1000) {
DbgLog((LOG_TRACE, 0, TEXT("Bad Time Delta")));
//DebugBreak();
}
// We're going to calculate a "severity" for the time change. Max -1
// min 8. We'll then use this as the debug logging level for a
// debug log message.
const LONG usDelta = LONG(TimeDelta/10); // Delta in micro-secs
DWORD delta = abs(usDelta); // varying delta
// Severity == 8 - ceil(log<base 8>(abs( micro-secs delta)))
int Severity = 8;
while ( delta > 0 )
{
delta >>= 3; // div 8
Severity--;
}
// Sev == 0 => > 2 second delta!
DbgLog((LOG_TIMING, Severity < 0 ? 0 : Severity,
TEXT("Sev %2i: CSystemClock::SetTimeDelta(%8ld us) %lu -> %lu ms."),
Severity, usDelta, DWORD(ConvertToMilliseconds(m_rtPrivateTime)),
DWORD(ConvertToMilliseconds(TimeDelta+m_rtPrivateTime)) ));
// Don't want the DbgBreak to fire when running stress on debug-builds.
#ifdef BREAK_ON_SEVERE_TIME_DELTA
if (Severity < 0)
DbgBreakPoint(TEXT("SetTimeDelta > 16 seconds!"),
TEXT(__FILE__),__LINE__);
#endif
#endif
CAutoLock cObjectLock(this);
m_rtPrivateTime += TimeDelta;
// If time goes forwards, and we have advises, then we need to
// trigger the thread so that it can re-evaluate its wait time.
// Since we don't want the cost of the thread switches if the change
// is really small, only do it if clock goes forward by more than
// 0.5 millisecond. If the time goes backwards, the thread will
// wake up "early" (relativly speaking) and will re-evaluate at
// that time.
if ( TimeDelta > 5000 && m_pSchedule->GetAdviseCount() > 0 ) TriggerThread();
return NOERROR;
}
// Thread stuff
DWORD __stdcall CBaseReferenceClock::AdviseThreadFunction(__in LPVOID p)
{
return DWORD(reinterpret_cast<CBaseReferenceClock*>(p)->AdviseThread());
}
HRESULT CBaseReferenceClock::AdviseThread()
{
DWORD dwWait = INFINITE;
// The first thing we do is wait until something interesting happens
// (meaning a first advise or shutdown). This prevents us calling
// GetPrivateTime immediately which is goodness as that is a virtual
// routine and the derived class may not yet be constructed. (This
// thread is created in the base class constructor.)
while ( !m_bAbort )
{
// Wait for an interesting event to happen
DbgLog((LOG_TIMING, 3, TEXT("CBaseRefClock::AdviseThread() Delay: %lu ms"), dwWait ));
WaitForSingleObject(m_pSchedule->GetEvent(), dwWait);
if (m_bAbort) break;
// There are several reasons why we need to work from the internal
// time, mainly to do with what happens when time goes backwards.
// Mainly, it stop us looping madly if an event is just about to
// expire when the clock goes backward (i.e. GetTime stop for a
// while).
const REFERENCE_TIME rtNow = GetPrivateTime();
DbgLog((LOG_TIMING, 3,
TEXT("CBaseRefClock::AdviseThread() Woke at = %lu ms"),
ConvertToMilliseconds(rtNow) ));
// We must add in a millisecond, since this is the resolution of our
// WaitForSingleObject timer. Failure to do so will cause us to loop
// franticly for (approx) 1 a millisecond.
m_rtNextAdvise = m_pSchedule->Advise( 10000 + rtNow );
LONGLONG llWait = m_rtNextAdvise - rtNow;
ASSERT( llWait > 0 );
llWait = ConvertToMilliseconds(llWait);
// DON'T replace this with a max!! (The type's of these things is VERY important)
dwWait = (llWait > REFERENCE_TIME(UINT_MAX)) ? UINT_MAX : DWORD(llWait);
};
return NOERROR;
}
HRESULT CBaseReferenceClock::SetDefaultTimerResolution(
REFERENCE_TIME timerResolution // in 100ns
)
{
CAutoLock cObjectLock(this);
if( 0 == timerResolution ) {
if( m_TimerResolution ) {
timeEndPeriod( m_TimerResolution );
m_TimerResolution = 0;
}
} else {
TIMECAPS tc;
DWORD dwMinResolution = (TIMERR_NOERROR == timeGetDevCaps(&tc, sizeof(tc)))
? tc.wPeriodMin
: 1;
DWORD dwResolution = max( dwMinResolution, DWORD(timerResolution / 10000) );
if( dwResolution != m_TimerResolution ) {
timeEndPeriod(m_TimerResolution);
m_TimerResolution = dwResolution;
timeBeginPeriod( m_TimerResolution );
}
}
return S_OK;
}
HRESULT CBaseReferenceClock::GetDefaultTimerResolution(
__out REFERENCE_TIME* pTimerResolution // in 100ns
)
{
if( !pTimerResolution ) {
return E_POINTER;
}
CAutoLock cObjectLock(this);
*pTimerResolution = m_TimerResolution * 10000;
return S_OK;
}

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//------------------------------------------------------------------------------
// File: RefClock.h
//
// Desc: DirectShow base classes - defines the IReferenceClock interface.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __BASEREFCLOCK__
#define __BASEREFCLOCK__
#include <Schedule.h>
const UINT RESOLUTION = 1; /* High resolution timer */
const INT ADVISE_CACHE = 4; /* Default cache size */
const LONGLONG MAX_TIME = 0x7FFFFFFFFFFFFFFF; /* Maximum LONGLONG value */
inline LONGLONG WINAPI ConvertToMilliseconds(const REFERENCE_TIME& RT)
{
/* This converts an arbitrary value representing a reference time
into a MILLISECONDS value for use in subsequent system calls */
return (RT / (UNITS / MILLISECONDS));
}
/* This class hierarchy will support an IReferenceClock interface so
that an audio card (or other externally driven clock) can update the
system wide clock that everyone uses.
The interface will be pretty thin with probably just one update method
This interface has not yet been defined.
*/
/* This abstract base class implements the IReferenceClock
* interface. Classes that actually provide clock signals (from
* whatever source) have to be derived from this class.
*
* The abstract class provides implementations for:
* CUnknown support
* locking support (CCritSec)
* client advise code (creates a thread)
*
* Question: what can we do about quality? Change the timer
* resolution to lower the system load? Up the priority of the
* timer thread to force more responsive signals?
*
* During class construction we create a worker thread that is destroyed during
* destuction. This thread executes a series of WaitForSingleObject calls,
* waking up when a command is given to the thread or the next wake up point
* is reached. The wakeup points are determined by clients making Advise
* calls.
*
* Each advise call defines a point in time when they wish to be notified. A
* periodic advise is a series of these such events. We maintain a list of
* advise links and calculate when the nearest event notification is due for.
* We then call WaitForSingleObject with a timeout equal to this time. The
* handle we wait on is used by the class to signal that something has changed
* and that we must reschedule the next event. This typically happens when
* someone comes in and asks for an advise link while we are waiting for an
* event to timeout.
*
* While we are modifying the list of advise requests we
* are protected from interference through a critical section. Clients are NOT
* advised through callbacks. One shot clients have an event set, while
* periodic clients have a semaphore released for each event notification. A
* semaphore allows a client to be kept up to date with the number of events
* actually triggered and be assured that they can't miss multiple events being
* set.
*
* Keeping track of advises is taken care of by the CAMSchedule class.
*/
class CBaseReferenceClock
: public CUnknown, public IReferenceClock, public CCritSec, public IReferenceClockTimerControl
{
protected:
virtual ~CBaseReferenceClock(); // Don't let me be created on the stack!
public:
CBaseReferenceClock(__in_opt LPCTSTR pName,
__inout_opt LPUNKNOWN pUnk,
__inout HRESULT *phr,
__inout_opt CAMSchedule * pSched = 0 );
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid, __deref_out void ** ppv);
DECLARE_IUNKNOWN
/* IReferenceClock methods */
// Derived classes must implement GetPrivateTime(). All our GetTime
// does is call GetPrivateTime and then check so that time does not
// go backwards. A return code of S_FALSE implies that the internal
// clock has gone backwards and GetTime time has halted until internal
// time has caught up. (Don't know if this will be much use to folk,
// but it seems odd not to use the return code for something useful.)
STDMETHODIMP GetTime(__out REFERENCE_TIME *pTime);
// When this is called, it sets m_rtLastGotTime to the time it returns.
/* Provide standard mechanisms for scheduling events */
/* Ask for an async notification that a time has elapsed */
STDMETHODIMP AdviseTime(
REFERENCE_TIME baseTime, // base reference time
REFERENCE_TIME streamTime, // stream offset time
HEVENT hEvent, // advise via this event
__out DWORD_PTR *pdwAdviseCookie// where your cookie goes
);
/* Ask for an asynchronous periodic notification that a time has elapsed */
STDMETHODIMP AdvisePeriodic(
REFERENCE_TIME StartTime, // starting at this time
REFERENCE_TIME PeriodTime, // time between notifications
HSEMAPHORE hSemaphore, // advise via a semaphore
__out DWORD_PTR *pdwAdviseCookie// where your cookie goes
);
/* Cancel a request for notification(s) - if the notification was
* a one shot timer then this function doesn't need to be called
* as the advise is automatically cancelled, however it does no
* harm to explicitly cancel a one-shot advise. It is REQUIRED that
* clients call Unadvise to clear a Periodic advise setting.
*/
STDMETHODIMP Unadvise(DWORD_PTR dwAdviseCookie);
/* Methods for the benefit of derived classes or outer objects */
// GetPrivateTime() is the REAL clock. GetTime is just a cover for
// it. Derived classes will probably override this method but not
// GetTime() itself.
// The important point about GetPrivateTime() is it's allowed to go
// backwards. Our GetTime() will keep returning the LastGotTime
// until GetPrivateTime() catches up.
virtual REFERENCE_TIME GetPrivateTime();
/* Provide a method for correcting drift */
STDMETHODIMP SetTimeDelta( const REFERENCE_TIME& TimeDelta );
CAMSchedule * GetSchedule() const { return m_pSchedule; }
// IReferenceClockTimerControl methods
//
// Setting a default of 0 disables the default of 1ms
STDMETHODIMP SetDefaultTimerResolution(
REFERENCE_TIME timerResolution // in 100ns
);
STDMETHODIMP GetDefaultTimerResolution(
__out REFERENCE_TIME* pTimerResolution // in 100ns
);
private:
REFERENCE_TIME m_rtPrivateTime; // Current best estimate of time
DWORD m_dwPrevSystemTime; // Last vaule we got from timeGetTime
REFERENCE_TIME m_rtLastGotTime; // Last time returned by GetTime
REFERENCE_TIME m_rtNextAdvise; // Time of next advise
UINT m_TimerResolution;
#ifdef PERF
int m_idGetSystemTime;
#endif
// Thread stuff
public:
void TriggerThread() // Wakes thread up. Need to do this if
{ // time to next advise needs reevaluating.
EXECUTE_ASSERT(SetEvent(m_pSchedule->GetEvent()));
}
private:
BOOL m_bAbort; // Flag used for thread shutdown
HANDLE m_hThread; // Thread handle
HRESULT AdviseThread(); // Method in which the advise thread runs
static DWORD __stdcall AdviseThreadFunction(__in LPVOID); // Function used to get there
protected:
CAMSchedule * m_pSchedule;
void Restart (IN REFERENCE_TIME rtMinTime = 0I64) ;
};
#endif

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//------------------------------------------------------------------------------
// File: RefTime.h
//
// Desc: DirectShow base classes - defines CRefTime, a class that manages
// reference times.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
//
// CRefTime
//
// Manage reference times.
// Shares same data layout as REFERENCE_TIME, but adds some (nonvirtual)
// functions providing simple comparison, conversion and arithmetic.
//
// A reference time (at the moment) is a unit of seconds represented in
// 100ns units as is used in the Win32 FILETIME structure. BUT the time
// a REFERENCE_TIME represents is NOT the time elapsed since 1/1/1601 it
// will either be stream time or reference time depending upon context
//
// This class provides simple arithmetic operations on reference times
//
// keep non-virtual otherwise the data layout will not be the same as
// REFERENCE_TIME
// -----
// note that you are safe to cast a CRefTime* to a REFERENCE_TIME*, but
// you will need to do so explicitly
// -----
#ifndef __REFTIME__
#define __REFTIME__
const LONGLONG MILLISECONDS = (1000); // 10 ^ 3
const LONGLONG NANOSECONDS = (1000000000); // 10 ^ 9
const LONGLONG UNITS = (NANOSECONDS / 100); // 10 ^ 7
/* Unfortunately an inline function here generates a call to __allmul
- even for constants!
*/
#define MILLISECONDS_TO_100NS_UNITS(lMs) \
Int32x32To64((lMs), (UNITS / MILLISECONDS))
class CRefTime
{
public:
// *MUST* be the only data member so that this class is exactly
// equivalent to a REFERENCE_TIME.
// Also, must be *no virtual functions*
REFERENCE_TIME m_time;
inline CRefTime()
{
// default to 0 time
m_time = 0;
};
inline CRefTime(LONG msecs)
{
m_time = MILLISECONDS_TO_100NS_UNITS(msecs);
};
inline CRefTime(REFERENCE_TIME rt)
{
m_time = rt;
};
inline operator REFERENCE_TIME() const
{
return m_time;
};
inline CRefTime& operator=(const CRefTime& rt)
{
m_time = rt.m_time;
return *this;
};
inline CRefTime& operator=(const LONGLONG ll)
{
m_time = ll;
return *this;
};
inline CRefTime& operator+=(const CRefTime& rt)
{
return (*this = *this + rt);
};
inline CRefTime& operator-=(const CRefTime& rt)
{
return (*this = *this - rt);
};
inline LONG Millisecs(void)
{
return (LONG)(m_time / (UNITS / MILLISECONDS));
};
inline LONGLONG GetUnits(void)
{
return m_time;
};
};
const LONGLONG TimeZero = 0;
#endif /* __REFTIME__ */

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//------------------------------------------------------------------------------
// File: RenBase.h
//
// Desc: DirectShow base classes - defines a generic ActiveX base renderer
// class.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __RENBASE__
#define __RENBASE__
// Forward class declarations
class CBaseRenderer;
class CBaseVideoRenderer;
class CRendererInputPin;
// This is our input pin class that channels calls to the renderer
class CRendererInputPin : public CBaseInputPin
{
protected:
CBaseRenderer *m_pRenderer;
public:
CRendererInputPin(__inout CBaseRenderer *pRenderer,
__inout HRESULT *phr,
__in_opt LPCWSTR Name);
// Overriden from the base pin classes
HRESULT BreakConnect();
HRESULT CompleteConnect(IPin *pReceivePin);
HRESULT SetMediaType(const CMediaType *pmt);
HRESULT CheckMediaType(const CMediaType *pmt);
HRESULT Active();
HRESULT Inactive();
// Add rendering behaviour to interface functions
STDMETHODIMP QueryId(__deref_out LPWSTR *Id);
STDMETHODIMP EndOfStream();
STDMETHODIMP BeginFlush();
STDMETHODIMP EndFlush();
STDMETHODIMP Receive(IMediaSample *pMediaSample);
// Helper
IMemAllocator inline *Allocator() const
{
return m_pAllocator;
}
};
// Main renderer class that handles synchronisation and state changes
class CBaseRenderer : public CBaseFilter
{
protected:
friend class CRendererInputPin;
friend void CALLBACK EndOfStreamTimer(UINT uID, // Timer identifier
UINT uMsg, // Not currently used
DWORD_PTR dwUser, // User information
DWORD_PTR dw1, // Windows reserved
DWORD_PTR dw2); // Is also reserved
CRendererPosPassThru *m_pPosition; // Media seeking pass by object
CAMEvent m_RenderEvent; // Used to signal timer events
CAMEvent m_ThreadSignal; // Signalled to release worker thread
CAMEvent m_evComplete; // Signalled when state complete
BOOL m_bAbort; // Stop us from rendering more data
BOOL m_bStreaming; // Are we currently streaming
DWORD_PTR m_dwAdvise; // Timer advise cookie
IMediaSample *m_pMediaSample; // Current image media sample
BOOL m_bEOS; // Any more samples in the stream
BOOL m_bEOSDelivered; // Have we delivered an EC_COMPLETE
CRendererInputPin *m_pInputPin; // Our renderer input pin object
CCritSec m_InterfaceLock; // Critical section for interfaces
CCritSec m_RendererLock; // Controls access to internals
IQualityControl * m_pQSink; // QualityControl sink
BOOL m_bRepaintStatus; // Can we signal an EC_REPAINT
// Avoid some deadlocks by tracking filter during stop
volatile BOOL m_bInReceive; // Inside Receive between PrepareReceive
// And actually processing the sample
REFERENCE_TIME m_SignalTime; // Time when we signal EC_COMPLETE
UINT m_EndOfStreamTimer; // Used to signal end of stream
CCritSec m_ObjectCreationLock; // This lock protects the creation and
// of m_pPosition and m_pInputPin. It
// ensures that two threads cannot create
// either object simultaneously.
public:
CBaseRenderer(REFCLSID RenderClass, // CLSID for this renderer
__in_opt LPCTSTR pName, // Debug ONLY description
__inout_opt LPUNKNOWN pUnk, // Aggregated owner object
__inout HRESULT *phr); // General OLE return code
~CBaseRenderer();
// Overriden to say what interfaces we support and where
virtual HRESULT GetMediaPositionInterface(REFIID riid, __deref_out void **ppv);
STDMETHODIMP NonDelegatingQueryInterface(REFIID, __deref_out void **);
virtual HRESULT SourceThreadCanWait(BOOL bCanWait);
#ifdef DEBUG
// Debug only dump of the renderer state
void DisplayRendererState();
#endif
virtual HRESULT WaitForRenderTime();
virtual HRESULT CompleteStateChange(FILTER_STATE OldState);
// Return internal information about this filter
BOOL IsEndOfStream() { return m_bEOS; };
BOOL IsEndOfStreamDelivered() { return m_bEOSDelivered; };
BOOL IsStreaming() { return m_bStreaming; };
void SetAbortSignal(BOOL bAbort) { m_bAbort = bAbort; };
virtual void OnReceiveFirstSample(IMediaSample *pMediaSample) { };
CAMEvent *GetRenderEvent() { return &m_RenderEvent; };
// Permit access to the transition state
void Ready() { m_evComplete.Set(); };
void NotReady() { m_evComplete.Reset(); };
BOOL CheckReady() { return m_evComplete.Check(); };
virtual int GetPinCount();
virtual CBasePin *GetPin(int n);
FILTER_STATE GetRealState();
void SendRepaint();
void SendNotifyWindow(IPin *pPin,HWND hwnd);
BOOL OnDisplayChange();
void SetRepaintStatus(BOOL bRepaint);
// Override the filter and pin interface functions
STDMETHODIMP Stop();
STDMETHODIMP Pause();
STDMETHODIMP Run(REFERENCE_TIME StartTime);
STDMETHODIMP GetState(DWORD dwMSecs, __out FILTER_STATE *State);
STDMETHODIMP FindPin(LPCWSTR Id, __deref_out IPin **ppPin);
// These are available for a quality management implementation
virtual void OnRenderStart(IMediaSample *pMediaSample);
virtual void OnRenderEnd(IMediaSample *pMediaSample);
virtual HRESULT OnStartStreaming() { return NOERROR; };
virtual HRESULT OnStopStreaming() { return NOERROR; };
virtual void OnWaitStart() { };
virtual void OnWaitEnd() { };
virtual void PrepareRender() { };
#ifdef PERF
REFERENCE_TIME m_trRenderStart; // Just before we started drawing
// Set in OnRenderStart, Used in OnRenderEnd
int m_idBaseStamp; // MSR_id for frame time stamp
int m_idBaseRenderTime; // MSR_id for true wait time
int m_idBaseAccuracy; // MSR_id for time frame is late (int)
#endif
// Quality management implementation for scheduling rendering
virtual BOOL ScheduleSample(IMediaSample *pMediaSample);
virtual HRESULT GetSampleTimes(IMediaSample *pMediaSample,
__out REFERENCE_TIME *pStartTime,
__out REFERENCE_TIME *pEndTime);
virtual HRESULT ShouldDrawSampleNow(IMediaSample *pMediaSample,
__out REFERENCE_TIME *ptrStart,
__out REFERENCE_TIME *ptrEnd);
// Lots of end of stream complexities
void TimerCallback();
void ResetEndOfStreamTimer();
HRESULT NotifyEndOfStream();
virtual HRESULT SendEndOfStream();
virtual HRESULT ResetEndOfStream();
virtual HRESULT EndOfStream();
// Rendering is based around the clock
void SignalTimerFired();
virtual HRESULT CancelNotification();
virtual HRESULT ClearPendingSample();
// Called when the filter changes state
virtual HRESULT Active();
virtual HRESULT Inactive();
virtual HRESULT StartStreaming();
virtual HRESULT StopStreaming();
virtual HRESULT BeginFlush();
virtual HRESULT EndFlush();
// Deal with connections and type changes
virtual HRESULT BreakConnect();
virtual HRESULT SetMediaType(const CMediaType *pmt);
virtual HRESULT CompleteConnect(IPin *pReceivePin);
// These look after the handling of data samples
virtual HRESULT PrepareReceive(IMediaSample *pMediaSample);
virtual HRESULT Receive(IMediaSample *pMediaSample);
virtual BOOL HaveCurrentSample();
virtual IMediaSample *GetCurrentSample();
virtual HRESULT Render(IMediaSample *pMediaSample);
// Derived classes MUST override these
virtual HRESULT DoRenderSample(IMediaSample *pMediaSample) PURE;
virtual HRESULT CheckMediaType(const CMediaType *) PURE;
// Helper
void WaitForReceiveToComplete();
};
// CBaseVideoRenderer is a renderer class (see its ancestor class) and
// it handles scheduling of media samples so that they are drawn at the
// correct time by the reference clock. It implements a degradation
// strategy. Possible degradation modes are:
// Drop frames here (only useful if the drawing takes significant time)
// Signal supplier (upstream) to drop some frame(s) - i.e. one-off skip.
// Signal supplier to change the frame rate - i.e. ongoing skipping.
// Or any combination of the above.
// In order to determine what's useful to try we need to know what's going
// on. This is done by timing various operations (including the supplier).
// This timing is done by using timeGetTime as it is accurate enough and
// usually cheaper than calling the reference clock. It also tells the
// truth if there is an audio break and the reference clock stops.
// We provide a number of public entry points (named OnXxxStart, OnXxxEnd)
// which the rest of the renderer calls at significant moments. These do
// the timing.
// the number of frames that the sliding averages are averaged over.
// the rule is (1024*NewObservation + (AVGPERIOD-1) * PreviousAverage)/AVGPERIOD
#define AVGPERIOD 4
#define DO_MOVING_AVG(avg,obs) (avg = (1024*obs + (AVGPERIOD-1)*avg)/AVGPERIOD)
// Spot the bug in this macro - I can't. but it doesn't work!
class CBaseVideoRenderer : public CBaseRenderer, // Base renderer class
public IQualProp, // Property page guff
public IQualityControl // Allow throttling
{
protected:
// Hungarian:
// tFoo is the time Foo in mSec (beware m_tStart from filter.h)
// trBar is the time Bar by the reference clock
//******************************************************************
// State variables to control synchronisation
//******************************************************************
// Control of sending Quality messages. We need to know whether
// we are in trouble (e.g. frames being dropped) and where the time
// is being spent.
// When we drop a frame we play the next one early.
// The frame after that is likely to wait before drawing and counting this
// wait as spare time is unfair, so we count it as a zero wait.
// We therefore need to know whether we are playing frames early or not.
int m_nNormal; // The number of consecutive frames
// drawn at their normal time (not early)
// -1 means we just dropped a frame.
#ifdef PERF
BOOL m_bDrawLateFrames; // Don't drop any frames (debug and I'm
// not keen on people using it!)
#endif
BOOL m_bSupplierHandlingQuality;// The response to Quality messages says
// our supplier is handling things.
// We will allow things to go extra late
// before dropping frames. We will play
// very early after he has dropped one.
// Control of scheduling, frame dropping etc.
// We need to know where the time is being spent so as to tell whether
// we should be taking action here, signalling supplier or what.
// The variables are initialised to a mode of NOT dropping frames.
// They will tell the truth after a few frames.
// We typically record a start time for an event, later we get the time
// again and subtract to get the elapsed time, and we average this over
// a few frames. The average is used to tell what mode we are in.
// Although these are reference times (64 bit) they are all DIFFERENCES
// between times which are small. An int will go up to 214 secs before
// overflow. Avoiding 64 bit multiplications and divisions seems
// worth while.
// Audio-video throttling. If the user has turned up audio quality
// very high (in principle it could be any other stream, not just audio)
// then we can receive cries for help via the graph manager. In this case
// we put in a wait for some time after rendering each frame.
int m_trThrottle;
// The time taken to render (i.e. BitBlt) frames controls which component
// needs to degrade. If the blt is expensive, the renderer degrades.
// If the blt is cheap it's done anyway and the supplier degrades.
int m_trRenderAvg; // Time frames are taking to blt
int m_trRenderLast; // Time for last frame blt
int m_tRenderStart; // Just before we started drawing (mSec)
// derived from timeGetTime.
// When frames are dropped we will play the next frame as early as we can.
// If it was a false alarm and the machine is fast we slide gently back to
// normal timing. To do this, we record the offset showing just how early
// we really are. This will normally be negative meaning early or zero.
int m_trEarliness;
// Target provides slow long-term feedback to try to reduce the
// average sync offset to zero. Whenever a frame is actually rendered
// early we add a msec or two, whenever late we take off a few.
// We add or take off 1/32 of the error time.
// Eventually we should be hovering around zero. For a really bad case
// where we were (say) 300mSec off, it might take 100 odd frames to
// settle down. The rate of change of this is intended to be slower
// than any other mechanism in Quartz, thereby avoiding hunting.
int m_trTarget;
// The proportion of time spent waiting for the right moment to blt
// controls whether we bother to drop a frame or whether we reckon that
// we're doing well enough that we can stand a one-frame glitch.
int m_trWaitAvg; // Average of last few wait times
// (actually we just average how early
// we were). Negative here means LATE.
// The average inter-frame time.
// This is used to calculate the proportion of the time used by the
// three operations (supplying us, waiting, rendering)
int m_trFrameAvg; // Average inter-frame time
int m_trDuration; // duration of last frame.
#ifdef PERF
// Performance logging identifiers
int m_idTimeStamp; // MSR_id for frame time stamp
int m_idEarliness; // MSR_id for earliness fudge
int m_idTarget; // MSR_id for Target fudge
int m_idWaitReal; // MSR_id for true wait time
int m_idWait; // MSR_id for wait time recorded
int m_idFrameAccuracy; // MSR_id for time frame is late (int)
int m_idRenderAvg; // MSR_id for Render time recorded (int)
int m_idSchLateTime; // MSR_id for lateness at scheduler
int m_idQualityRate; // MSR_id for Quality rate requested
int m_idQualityTime; // MSR_id for Quality time requested
int m_idDecision; // MSR_id for decision code
int m_idDuration; // MSR_id for duration of a frame
int m_idThrottle; // MSR_id for audio-video throttling
//int m_idDebug; // MSR_id for trace style debugging
//int m_idSendQuality; // MSR_id for timing the notifications per se
#endif // PERF
REFERENCE_TIME m_trRememberStampForPerf; // original time stamp of frame
// with no earliness fudges etc.
#ifdef PERF
REFERENCE_TIME m_trRememberFrameForPerf; // time when previous frame rendered
// debug...
int m_idFrameAvg;
int m_idWaitAvg;
#endif
// PROPERTY PAGE
// This has edit fields that show the user what's happening
// These member variables hold these counts.
int m_cFramesDropped; // cumulative frames dropped IN THE RENDERER
int m_cFramesDrawn; // Frames since streaming started seen BY THE
// RENDERER (some may be dropped upstream)
// Next two support average sync offset and standard deviation of sync offset.
LONGLONG m_iTotAcc; // Sum of accuracies in mSec
LONGLONG m_iSumSqAcc; // Sum of squares of (accuracies in mSec)
// Next two allow jitter calculation. Jitter is std deviation of frame time.
REFERENCE_TIME m_trLastDraw; // Time of prev frame (for inter-frame times)
LONGLONG m_iSumSqFrameTime; // Sum of squares of (inter-frame time in mSec)
LONGLONG m_iSumFrameTime; // Sum of inter-frame times in mSec
// To get performance statistics on frame rate, jitter etc, we need
// to record the lateness and inter-frame time. What we actually need are the
// data above (sum, sum of squares and number of entries for each) but the data
// is generated just ahead of time and only later do we discover whether the
// frame was actually drawn or not. So we have to hang on to the data
int m_trLate; // hold onto frame lateness
int m_trFrame; // hold onto inter-frame time
int m_tStreamingStart; // if streaming then time streaming started
// else time of last streaming session
// used for property page statistics
#ifdef PERF
LONGLONG m_llTimeOffset; // timeGetTime()*10000+m_llTimeOffset==ref time
#endif
public:
CBaseVideoRenderer(REFCLSID RenderClass, // CLSID for this renderer
__in_opt LPCTSTR pName, // Debug ONLY description
__inout_opt LPUNKNOWN pUnk, // Aggregated owner object
__inout HRESULT *phr); // General OLE return code
~CBaseVideoRenderer();
// IQualityControl methods - Notify allows audio-video throttling
STDMETHODIMP SetSink( IQualityControl * piqc);
STDMETHODIMP Notify( IBaseFilter * pSelf, Quality q);
// These provide a full video quality management implementation
void OnRenderStart(IMediaSample *pMediaSample);
void OnRenderEnd(IMediaSample *pMediaSample);
void OnWaitStart();
void OnWaitEnd();
HRESULT OnStartStreaming();
HRESULT OnStopStreaming();
void ThrottleWait();
// Handle the statistics gathering for our quality management
void PreparePerformanceData(int trLate, int trFrame);
virtual void RecordFrameLateness(int trLate, int trFrame);
virtual void OnDirectRender(IMediaSample *pMediaSample);
virtual HRESULT ResetStreamingTimes();
BOOL ScheduleSample(IMediaSample *pMediaSample);
HRESULT ShouldDrawSampleNow(IMediaSample *pMediaSample,
__inout REFERENCE_TIME *ptrStart,
__inout REFERENCE_TIME *ptrEnd);
virtual HRESULT SendQuality(REFERENCE_TIME trLate, REFERENCE_TIME trRealStream);
STDMETHODIMP JoinFilterGraph(__inout_opt IFilterGraph * pGraph, __in_opt LPCWSTR pName);
//
// Do estimates for standard deviations for per-frame
// statistics
//
// *piResult = (llSumSq - iTot * iTot / m_cFramesDrawn - 1) /
// (m_cFramesDrawn - 2)
// or 0 if m_cFramesDrawn <= 3
//
HRESULT GetStdDev(
int nSamples,
__out int *piResult,
LONGLONG llSumSq,
LONGLONG iTot
);
public:
// IQualProp property page support
STDMETHODIMP get_FramesDroppedInRenderer(__out int *cFramesDropped);
STDMETHODIMP get_FramesDrawn(__out int *pcFramesDrawn);
STDMETHODIMP get_AvgFrameRate(__out int *piAvgFrameRate);
STDMETHODIMP get_Jitter(__out int *piJitter);
STDMETHODIMP get_AvgSyncOffset(__out int *piAvg);
STDMETHODIMP get_DevSyncOffset(__out int *piDev);
// Implement an IUnknown interface and expose IQualProp
DECLARE_IUNKNOWN
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid,__deref_out VOID **ppv);
};
#endif // __RENBASE__

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//------------------------------------------------------------------------------
// File: Schedule.cpp
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1996-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
// DbgLog values (all on LOG_TIMING):
//
// 2 for schedulting, firing and shunting of events
// 3 for wait delays and wake-up times of event thread
// 4 for details of whats on the list when the thread awakes
/* Construct & destructors */
CAMSchedule::CAMSchedule( HANDLE ev )
: CBaseObject(TEXT("CAMSchedule"))
, head(&z, 0), z(0, MAX_TIME)
, m_dwNextCookie(0), m_dwAdviseCount(0)
, m_pAdviseCache(0), m_dwCacheCount(0)
, m_ev( ev )
{
head.m_dwAdviseCookie = z.m_dwAdviseCookie = 0;
}
CAMSchedule::~CAMSchedule()
{
m_Serialize.Lock();
// Delete cache
CAdvisePacket * p = m_pAdviseCache;
while (p)
{
CAdvisePacket *const p_next = p->m_next;
delete p;
p = p_next;
}
ASSERT( m_dwAdviseCount == 0 );
// Better to be safe than sorry
if ( m_dwAdviseCount > 0 )
{
DumpLinkedList();
while ( !head.m_next->IsZ() )
{
head.DeleteNext();
--m_dwAdviseCount;
}
}
// If, in the debug version, we assert twice, it means, not only
// did we have left over advises, but we have also let m_dwAdviseCount
// get out of sync. with the number of advises actually on the list.
ASSERT( m_dwAdviseCount == 0 );
m_Serialize.Unlock();
}
/* Public methods */
DWORD CAMSchedule::GetAdviseCount()
{
// No need to lock, m_dwAdviseCount is 32bits & declared volatile
return m_dwAdviseCount;
}
REFERENCE_TIME CAMSchedule::GetNextAdviseTime()
{
CAutoLock lck(&m_Serialize); // Need to stop the linked list from changing
return head.m_next->m_rtEventTime;
}
DWORD_PTR CAMSchedule::AddAdvisePacket
( const REFERENCE_TIME & time1
, const REFERENCE_TIME & time2
, HANDLE h, BOOL periodic
)
{
// Since we use MAX_TIME as a sentry, we can't afford to
// schedule a notification at MAX_TIME
ASSERT( time1 < MAX_TIME );
DWORD_PTR Result;
CAdvisePacket * p;
m_Serialize.Lock();
if (m_pAdviseCache)
{
p = m_pAdviseCache;
m_pAdviseCache = p->m_next;
--m_dwCacheCount;
}
else
{
p = new CAdvisePacket();
}
if (p)
{
p->m_rtEventTime = time1; p->m_rtPeriod = time2;
p->m_hNotify = h; p->m_bPeriodic = periodic;
Result = AddAdvisePacket( p );
}
else Result = 0;
m_Serialize.Unlock();
return Result;
}
HRESULT CAMSchedule::Unadvise(DWORD_PTR dwAdviseCookie)
{
HRESULT hr = S_FALSE;
CAdvisePacket * p_prev = &head;
CAdvisePacket * p_n;
m_Serialize.Lock();
while ( p_n = p_prev->Next() ) // The Next() method returns NULL when it hits z
{
if ( p_n->m_dwAdviseCookie == dwAdviseCookie )
{
Delete( p_prev->RemoveNext() );
--m_dwAdviseCount;
hr = S_OK;
// Having found one cookie that matches, there should be no more
#ifdef DEBUG
while (p_n = p_prev->Next())
{
ASSERT(p_n->m_dwAdviseCookie != dwAdviseCookie);
p_prev = p_n;
}
#endif
break;
}
p_prev = p_n;
};
m_Serialize.Unlock();
return hr;
}
REFERENCE_TIME CAMSchedule::Advise( const REFERENCE_TIME & rtTime )
{
REFERENCE_TIME rtNextTime;
CAdvisePacket * pAdvise;
DbgLog((LOG_TIMING, 2,
TEXT("CAMSchedule::Advise( %lu ms )"), ULONG(rtTime / (UNITS / MILLISECONDS))));
CAutoLock lck(&m_Serialize);
#ifdef DEBUG
if (DbgCheckModuleLevel(LOG_TIMING, 4)) DumpLinkedList();
#endif
// Note - DON'T cache the difference, it might overflow
while ( rtTime >= (rtNextTime = (pAdvise=head.m_next)->m_rtEventTime) &&
!pAdvise->IsZ() )
{
ASSERT(pAdvise->m_dwAdviseCookie); // If this is zero, its the head or the tail!!
ASSERT(pAdvise->m_hNotify != INVALID_HANDLE_VALUE);
if (pAdvise->m_bPeriodic == TRUE)
{
ReleaseSemaphore(pAdvise->m_hNotify,1,NULL);
pAdvise->m_rtEventTime += pAdvise->m_rtPeriod;
ShuntHead();
}
else
{
ASSERT( pAdvise->m_bPeriodic == FALSE );
EXECUTE_ASSERT(SetEvent(pAdvise->m_hNotify));
--m_dwAdviseCount;
Delete( head.RemoveNext() );
}
}
DbgLog((LOG_TIMING, 3,
TEXT("CAMSchedule::Advise() Next time stamp: %lu ms, for advise %lu."),
DWORD(rtNextTime / (UNITS / MILLISECONDS)), pAdvise->m_dwAdviseCookie ));
return rtNextTime;
}
/* Private methods */
DWORD_PTR CAMSchedule::AddAdvisePacket( __inout CAdvisePacket * pPacket )
{
ASSERT(pPacket->m_rtEventTime >= 0 && pPacket->m_rtEventTime < MAX_TIME);
ASSERT(CritCheckIn(&m_Serialize));
CAdvisePacket * p_prev = &head;
CAdvisePacket * p_n;
const DWORD_PTR Result = pPacket->m_dwAdviseCookie = ++m_dwNextCookie;
// This relies on the fact that z is a sentry with a maximal m_rtEventTime
for(;;p_prev = p_n)
{
p_n = p_prev->m_next;
if ( p_n->m_rtEventTime >= pPacket->m_rtEventTime ) break;
}
p_prev->InsertAfter( pPacket );
++m_dwAdviseCount;
DbgLog((LOG_TIMING, 2, TEXT("Added advise %lu, for thread 0x%02X, scheduled at %lu"),
pPacket->m_dwAdviseCookie, GetCurrentThreadId(), (pPacket->m_rtEventTime / (UNITS / MILLISECONDS)) ));
// If packet added at the head, then clock needs to re-evaluate wait time.
if ( p_prev == &head ) SetEvent( m_ev );
return Result;
}
void CAMSchedule::Delete( __inout CAdvisePacket * pPacket )
{
if ( m_dwCacheCount >= dwCacheMax ) delete pPacket;
else
{
m_Serialize.Lock();
pPacket->m_next = m_pAdviseCache;
m_pAdviseCache = pPacket;
++m_dwCacheCount;
m_Serialize.Unlock();
}
}
// Takes the head of the list & repositions it
void CAMSchedule::ShuntHead()
{
CAdvisePacket * p_prev = &head;
CAdvisePacket * p_n;
m_Serialize.Lock();
CAdvisePacket *const pPacket = head.m_next;
// This will catch both an empty list,
// and if somehow a MAX_TIME time gets into the list
// (which would also break this method).
ASSERT( pPacket->m_rtEventTime < MAX_TIME );
// This relies on the fact that z is a sentry with a maximal m_rtEventTime
for(;;p_prev = p_n)
{
p_n = p_prev->m_next;
if ( p_n->m_rtEventTime > pPacket->m_rtEventTime ) break;
}
// If p_prev == pPacket then we're already in the right place
if (p_prev != pPacket)
{
head.m_next = pPacket->m_next;
(p_prev->m_next = pPacket)->m_next = p_n;
}
#ifdef DEBUG
DbgLog((LOG_TIMING, 2, TEXT("Periodic advise %lu, shunted to %lu"),
pPacket->m_dwAdviseCookie, (pPacket->m_rtEventTime / (UNITS / MILLISECONDS)) ));
#endif
m_Serialize.Unlock();
}
#ifdef DEBUG
void CAMSchedule::DumpLinkedList()
{
m_Serialize.Lock();
int i=0;
DbgLog((LOG_TIMING, 1, TEXT("CAMSchedule::DumpLinkedList() this = 0x%p"), this));
for ( CAdvisePacket * p = &head
; p
; p = p->m_next , i++
)
{
DbgLog((LOG_TIMING, 1, TEXT("Advise List # %lu, Cookie %d, RefTime %lu"),
i,
p->m_dwAdviseCookie,
p->m_rtEventTime / (UNITS / MILLISECONDS)
));
}
m_Serialize.Unlock();
}
#endif

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//------------------------------------------------------------------------------
// File: Schedule.h
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1996-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __CAMSchedule__
#define __CAMSchedule__
class CAMSchedule : private CBaseObject
{
public:
virtual ~CAMSchedule();
// ev is the event we should fire if the advise time needs re-evaluating
CAMSchedule( HANDLE ev );
DWORD GetAdviseCount();
REFERENCE_TIME GetNextAdviseTime();
// We need a method for derived classes to add advise packets, we return the cookie
DWORD_PTR AddAdvisePacket( const REFERENCE_TIME & time1, const REFERENCE_TIME & time2, HANDLE h, BOOL periodic );
// And a way to cancel
HRESULT Unadvise(DWORD_PTR dwAdviseCookie);
// Tell us the time please, and we'll dispatch the expired events. We return the time of the next event.
// NB: The time returned will be "useless" if you start adding extra Advises. But that's the problem of
// whoever is using this helper class (typically a clock).
REFERENCE_TIME Advise( const REFERENCE_TIME & rtTime );
// Get the event handle which will be set if advise time requires re-evaluation.
HANDLE GetEvent() const { return m_ev; }
private:
// We define the nodes that will be used in our singly linked list
// of advise packets. The list is ordered by time, with the
// elements that will expire first at the front.
class CAdvisePacket
{
public:
CAdvisePacket()
{}
CAdvisePacket * m_next;
DWORD_PTR m_dwAdviseCookie;
REFERENCE_TIME m_rtEventTime; // Time at which event should be set
REFERENCE_TIME m_rtPeriod; // Periodic time
HANDLE m_hNotify; // Handle to event or semephore
BOOL m_bPeriodic; // TRUE => Periodic event
CAdvisePacket( __inout_opt CAdvisePacket * next, LONGLONG time ) : m_next(next), m_rtEventTime(time)
{}
void InsertAfter( __inout CAdvisePacket * p )
{
p->m_next = m_next;
m_next = p;
}
int IsZ() const // That is, is it the node that represents the end of the list
{ return m_next == 0; }
CAdvisePacket * RemoveNext()
{
CAdvisePacket *const next = m_next;
CAdvisePacket *const new_next = next->m_next;
m_next = new_next;
return next;
}
void DeleteNext()
{
delete RemoveNext();
}
CAdvisePacket * Next() const
{
CAdvisePacket * result = m_next;
if (result->IsZ()) result = 0;
return result;
}
DWORD_PTR Cookie() const
{ return m_dwAdviseCookie; }
};
// Structure is:
// head -> elmt1 -> elmt2 -> z -> null
// So an empty list is: head -> z -> null
// Having head & z as links makes insertaion,
// deletion and shunting much easier.
CAdvisePacket head, z; // z is both a tail and a sentry
volatile DWORD_PTR m_dwNextCookie; // Strictly increasing
volatile DWORD m_dwAdviseCount; // Number of elements on list
CCritSec m_Serialize;
// AddAdvisePacket: adds the packet, returns the cookie (0 if failed)
DWORD_PTR AddAdvisePacket( __inout CAdvisePacket * pPacket );
// Event that we should set if the packed added above will be the next to fire.
const HANDLE m_ev;
// A Shunt is where we have changed the first element in the
// list and want it re-evaluating (i.e. repositioned) in
// the list.
void ShuntHead();
// Rather than delete advise packets, we cache them for future use
CAdvisePacket * m_pAdviseCache;
DWORD m_dwCacheCount;
enum { dwCacheMax = 5 }; // Don't bother caching more than five
void Delete( __inout CAdvisePacket * pLink );// This "Delete" will cache the Link
// Attributes and methods for debugging
public:
#ifdef DEBUG
void DumpLinkedList();
#else
void DumpLinkedList() {}
#endif
};
#endif // __CAMSchedule__

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//------------------------------------------------------------------------------
// File: SeekPT.cpp
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#include "seekpt.h"
//==================================================================
// CreateInstance
// This goes in the factory template table to create new instances
// If there is already a mapper instance - return that, else make one
// and save it in a static variable so that forever after we can return that.
//==================================================================
CUnknown * CSeekingPassThru::CreateInstance(__inout_opt LPUNKNOWN pUnk, __inout HRESULT *phr)
{
return new CSeekingPassThru(NAME("Seeking PassThru"),pUnk, phr);
}
STDMETHODIMP CSeekingPassThru::NonDelegatingQueryInterface(REFIID riid, __deref_out void ** ppv)
{
if (riid == IID_ISeekingPassThru) {
return GetInterface((ISeekingPassThru *) this, ppv);
} else {
if (m_pPosPassThru &&
(riid == IID_IMediaSeeking ||
riid == IID_IMediaPosition)) {
return m_pPosPassThru->NonDelegatingQueryInterface(riid,ppv);
} else {
return CUnknown::NonDelegatingQueryInterface(riid, ppv);
}
}
}
CSeekingPassThru::CSeekingPassThru( __in_opt LPCTSTR pName, __inout_opt LPUNKNOWN pUnk, __inout HRESULT *phr )
: CUnknown(pName, pUnk, phr),
m_pPosPassThru(NULL)
{
}
CSeekingPassThru::~CSeekingPassThru()
{
delete m_pPosPassThru;
}
STDMETHODIMP CSeekingPassThru::Init(BOOL bRendererSeeking, IPin *pPin)
{
HRESULT hr = NOERROR;
if (m_pPosPassThru) {
hr = E_FAIL;
} else {
m_pPosPassThru =
bRendererSeeking ?
new CRendererPosPassThru(
NAME("Render Seeking COM object"),
(IUnknown *)this,
&hr,
pPin) :
new CPosPassThru(
NAME("Render Seeking COM object"),
(IUnknown *)this,
&hr,
pPin);
if (!m_pPosPassThru) {
hr = E_OUTOFMEMORY;
} else {
if (FAILED(hr)) {
delete m_pPosPassThru;
m_pPosPassThru = NULL;
}
}
}
return hr;
}

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//------------------------------------------------------------------------------
// File: SeekPT.h
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __seekpt_h__
#define __seekpt_h__
class CSeekingPassThru : public ISeekingPassThru, public CUnknown
{
public:
static CUnknown *CreateInstance(__inout_opt LPUNKNOWN pUnk, __inout HRESULT *phr);
CSeekingPassThru(__in_opt LPCTSTR pName, __inout_opt LPUNKNOWN pUnk, __inout HRESULT *phr);
~CSeekingPassThru();
DECLARE_IUNKNOWN;
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid, __deref_out void ** ppv);
STDMETHODIMP Init(BOOL bSupportRendering, IPin *pPin);
private:
CPosPassThru *m_pPosPassThru;
};
#endif

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//------------------------------------------------------------------------------
// File: Source.cpp
//
// Desc: DirectShow base classes - implements CSource, which is a Quartz
// source filter 'template.'
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
// Locking Strategy.
//
// Hold the filter critical section (m_pFilter->pStateLock()) to serialise
// access to functions. Note that, in general, this lock may be held
// by a function when the worker thread may want to hold it. Therefore
// if you wish to access shared state from the worker thread you will
// need to add another critical section object. The execption is during
// the threads processing loop, when it is safe to get the filter critical
// section from within FillBuffer().
#include <streams.h>
//
// CSource::Constructor
//
// Initialise the pin count for the filter. The user will create the pins in
// the derived class.
CSource::CSource(__in_opt LPCTSTR pName, __inout_opt LPUNKNOWN lpunk, CLSID clsid)
: CBaseFilter(pName, lpunk, &m_cStateLock, clsid),
m_iPins(0),
m_paStreams(NULL)
{
}
CSource::CSource(__in_opt LPCTSTR pName, __inout_opt LPUNKNOWN lpunk, CLSID clsid, __inout HRESULT *phr)
: CBaseFilter(pName, lpunk, &m_cStateLock, clsid),
m_iPins(0),
m_paStreams(NULL)
{
UNREFERENCED_PARAMETER(phr);
}
#ifdef UNICODE
CSource::CSource(__in_opt LPCSTR pName, __inout_opt LPUNKNOWN lpunk, CLSID clsid)
: CBaseFilter(pName, lpunk, &m_cStateLock, clsid),
m_iPins(0),
m_paStreams(NULL)
{
}
CSource::CSource(__in_opt LPCSTR pName, __inout_opt LPUNKNOWN lpunk, CLSID clsid, __inout HRESULT *phr)
: CBaseFilter(pName, lpunk, &m_cStateLock, clsid),
m_iPins(0),
m_paStreams(NULL)
{
UNREFERENCED_PARAMETER(phr);
}
#endif
//
// CSource::Destructor
//
CSource::~CSource()
{
/* Free our pins and pin array */
while (m_iPins != 0) {
// deleting the pins causes them to be removed from the array...
delete m_paStreams[m_iPins - 1];
}
ASSERT(m_paStreams == NULL);
}
//
// Add a new pin
//
HRESULT CSource::AddPin(__in CSourceStream *pStream)
{
CAutoLock lock(&m_cStateLock);
/* Allocate space for this pin and the old ones */
CSourceStream **paStreams = new CSourceStream *[m_iPins + 1];
if (paStreams == NULL) {
return E_OUTOFMEMORY;
}
if (m_paStreams != NULL) {
CopyMemory((PVOID)paStreams, (PVOID)m_paStreams,
m_iPins * sizeof(m_paStreams[0]));
paStreams[m_iPins] = pStream;
delete [] m_paStreams;
}
m_paStreams = paStreams;
m_paStreams[m_iPins] = pStream;
m_iPins++;
return S_OK;
}
//
// Remove a pin - pStream is NOT deleted
//
HRESULT CSource::RemovePin(__in CSourceStream *pStream)
{
int i;
for (i = 0; i < m_iPins; i++) {
if (m_paStreams[i] == pStream) {
if (m_iPins == 1) {
delete [] m_paStreams;
m_paStreams = NULL;
} else {
/* no need to reallocate */
while (++i < m_iPins)
m_paStreams[i - 1] = m_paStreams[i];
}
m_iPins--;
return S_OK;
}
}
return S_FALSE;
}
//
// FindPin
//
// Set *ppPin to the IPin* that has the id Id.
// or to NULL if the Id cannot be matched.
STDMETHODIMP CSource::FindPin(LPCWSTR Id, __deref_out IPin **ppPin)
{
CheckPointer(ppPin,E_POINTER);
ValidateReadWritePtr(ppPin,sizeof(IPin *));
// The -1 undoes the +1 in QueryId and ensures that totally invalid
// strings (for which WstrToInt delivers 0) give a deliver a NULL pin.
int i = WstrToInt(Id) -1;
*ppPin = GetPin(i);
if (*ppPin!=NULL){
(*ppPin)->AddRef();
return NOERROR;
} else {
return VFW_E_NOT_FOUND;
}
}
//
// FindPinNumber
//
// return the number of the pin with this IPin* or -1 if none
int CSource::FindPinNumber(__in IPin *iPin) {
int i;
for (i=0; i<m_iPins; ++i) {
if ((IPin *)(m_paStreams[i])==iPin) {
return i;
}
}
return -1;
}
//
// GetPinCount
//
// Returns the number of pins this filter has
int CSource::GetPinCount(void) {
CAutoLock lock(&m_cStateLock);
return m_iPins;
}
//
// GetPin
//
// Return a non-addref'd pointer to pin n
// needed by CBaseFilter
CBasePin *CSource::GetPin(int n) {
CAutoLock lock(&m_cStateLock);
// n must be in the range 0..m_iPins-1
// if m_iPins>n && n>=0 it follows that m_iPins>0
// which is what used to be checked (i.e. checking that we have a pin)
if ((n >= 0) && (n < m_iPins)) {
ASSERT(m_paStreams[n]);
return m_paStreams[n];
}
return NULL;
}
//
// *
// * --- CSourceStream ----
// *
//
// Set Id to point to a CoTaskMemAlloc'd
STDMETHODIMP CSourceStream::QueryId(__deref_out LPWSTR *Id) {
CheckPointer(Id,E_POINTER);
ValidateReadWritePtr(Id,sizeof(LPWSTR));
// We give the pins id's which are 1,2,...
// FindPinNumber returns -1 for an invalid pin
int i = 1+ m_pFilter->FindPinNumber(this);
if (i<1) return VFW_E_NOT_FOUND;
*Id = (LPWSTR)CoTaskMemAlloc(sizeof(WCHAR) * 12);
if (*Id==NULL) {
return E_OUTOFMEMORY;
}
IntToWstr(i, *Id);
return NOERROR;
}
//
// CSourceStream::Constructor
//
// increments the number of pins present on the filter
CSourceStream::CSourceStream(
__in_opt LPCTSTR pObjectName,
__inout HRESULT *phr,
__inout CSource *ps,
__in_opt LPCWSTR pPinName)
: CBaseOutputPin(pObjectName, ps, ps->pStateLock(), phr, pPinName),
m_pFilter(ps) {
*phr = m_pFilter->AddPin(this);
}
#ifdef UNICODE
CSourceStream::CSourceStream(
__in_opt LPCSTR pObjectName,
__inout HRESULT *phr,
__inout CSource *ps,
__in_opt LPCWSTR pPinName)
: CBaseOutputPin(pObjectName, ps, ps->pStateLock(), phr, pPinName),
m_pFilter(ps) {
*phr = m_pFilter->AddPin(this);
}
#endif
//
// CSourceStream::Destructor
//
// Decrements the number of pins on this filter
CSourceStream::~CSourceStream(void) {
m_pFilter->RemovePin(this);
}
//
// CheckMediaType
//
// Do we support this type? Provides the default support for 1 type.
HRESULT CSourceStream::CheckMediaType(const CMediaType *pMediaType) {
CAutoLock lock(m_pFilter->pStateLock());
CMediaType mt;
GetMediaType(&mt);
if (mt == *pMediaType) {
return NOERROR;
}
return E_FAIL;
}
//
// GetMediaType/3
//
// By default we support only one type
// iPosition indexes are 0-n
HRESULT CSourceStream::GetMediaType(int iPosition, __inout CMediaType *pMediaType) {
CAutoLock lock(m_pFilter->pStateLock());
if (iPosition<0) {
return E_INVALIDARG;
}
if (iPosition>0) {
return VFW_S_NO_MORE_ITEMS;
}
return GetMediaType(pMediaType);
}
//
// Active
//
// The pin is active - start up the worker thread
HRESULT CSourceStream::Active(void) {
CAutoLock lock(m_pFilter->pStateLock());
HRESULT hr;
if (m_pFilter->IsActive()) {
return S_FALSE; // succeeded, but did not allocate resources (they already exist...)
}
// do nothing if not connected - its ok not to connect to
// all pins of a source filter
if (!IsConnected()) {
return NOERROR;
}
hr = CBaseOutputPin::Active();
if (FAILED(hr)) {
return hr;
}
ASSERT(!ThreadExists());
// start the thread
if (!Create()) {
return E_FAIL;
}
// Tell thread to initialize. If OnThreadCreate Fails, so does this.
hr = Init();
if (FAILED(hr))
return hr;
return Pause();
}
//
// Inactive
//
// Pin is inactive - shut down the worker thread
// Waits for the worker to exit before returning.
HRESULT CSourceStream::Inactive(void) {
CAutoLock lock(m_pFilter->pStateLock());
HRESULT hr;
// do nothing if not connected - its ok not to connect to
// all pins of a source filter
if (!IsConnected()) {
return NOERROR;
}
// !!! need to do this before trying to stop the thread, because
// we may be stuck waiting for our own allocator!!!
hr = CBaseOutputPin::Inactive(); // call this first to Decommit the allocator
if (FAILED(hr)) {
return hr;
}
if (ThreadExists()) {
hr = Stop();
if (FAILED(hr)) {
return hr;
}
hr = Exit();
if (FAILED(hr)) {
return hr;
}
Close(); // Wait for the thread to exit, then tidy up.
}
// hr = CBaseOutputPin::Inactive(); // call this first to Decommit the allocator
//if (FAILED(hr)) {
// return hr;
//}
return NOERROR;
}
//
// ThreadProc
//
// When this returns the thread exits
// Return codes > 0 indicate an error occured
DWORD CSourceStream::ThreadProc(void) {
HRESULT hr; // the return code from calls
Command com;
do {
com = GetRequest();
if (com != CMD_INIT) {
DbgLog((LOG_ERROR, 1, TEXT("Thread expected init command")));
Reply((DWORD) E_UNEXPECTED);
}
} while (com != CMD_INIT);
DbgLog((LOG_TRACE, 1, TEXT("CSourceStream worker thread initializing")));
hr = OnThreadCreate(); // perform set up tasks
if (FAILED(hr)) {
DbgLog((LOG_ERROR, 1, TEXT("CSourceStream::OnThreadCreate failed. Aborting thread.")));
OnThreadDestroy();
Reply(hr); // send failed return code from OnThreadCreate
return 1;
}
// Initialisation suceeded
Reply(NOERROR);
Command cmd;
do {
cmd = GetRequest();
switch (cmd) {
case CMD_EXIT:
Reply(NOERROR);
break;
case CMD_RUN:
DbgLog((LOG_ERROR, 1, TEXT("CMD_RUN received before a CMD_PAUSE???")));
// !!! fall through???
case CMD_PAUSE:
Reply(NOERROR);
DoBufferProcessingLoop();
break;
case CMD_STOP:
Reply(NOERROR);
break;
default:
DbgLog((LOG_ERROR, 1, TEXT("Unknown command %d received!"), cmd));
Reply((DWORD) E_NOTIMPL);
break;
}
} while (cmd != CMD_EXIT);
hr = OnThreadDestroy(); // tidy up.
if (FAILED(hr)) {
DbgLog((LOG_ERROR, 1, TEXT("CSourceStream::OnThreadDestroy failed. Exiting thread.")));
return 1;
}
DbgLog((LOG_TRACE, 1, TEXT("CSourceStream worker thread exiting")));
return 0;
}
//
// DoBufferProcessingLoop
//
// Grabs a buffer and calls the users processing function.
// Overridable, so that different delivery styles can be catered for.
HRESULT CSourceStream::DoBufferProcessingLoop(void) {
Command com;
OnThreadStartPlay();
do {
while (!CheckRequest(&com)) {
IMediaSample *pSample;
HRESULT hr = GetDeliveryBuffer(&pSample,NULL,NULL,0);
if (FAILED(hr)) {
Sleep(1);
continue; // go round again. Perhaps the error will go away
// or the allocator is decommited & we will be asked to
// exit soon.
}
// Virtual function user will override.
hr = FillBuffer(pSample);
if (hr == S_OK) {
hr = Deliver(pSample);
pSample->Release();
// downstream filter returns S_FALSE if it wants us to
// stop or an error if it's reporting an error.
if(hr != S_OK)
{
DbgLog((LOG_TRACE, 2, TEXT("Deliver() returned %08x; stopping"), hr));
return S_OK;
}
} else if (hr == S_FALSE) {
// derived class wants us to stop pushing data
pSample->Release();
DeliverEndOfStream();
return S_OK;
} else {
// derived class encountered an error
pSample->Release();
DbgLog((LOG_ERROR, 1, TEXT("Error %08lX from FillBuffer!!!"), hr));
DeliverEndOfStream();
m_pFilter->NotifyEvent(EC_ERRORABORT, hr, 0);
return hr;
}
// all paths release the sample
}
// For all commands sent to us there must be a Reply call!
if (com == CMD_RUN || com == CMD_PAUSE) {
Reply(NOERROR);
} else if (com != CMD_STOP) {
Reply((DWORD) E_UNEXPECTED);
DbgLog((LOG_ERROR, 1, TEXT("Unexpected command!!!")));
}
} while (com != CMD_STOP);
return S_FALSE;
}

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//------------------------------------------------------------------------------
// File: Source.h
//
// Desc: DirectShow base classes - defines classes to simplify creation of
// ActiveX source filters that support continuous generation of data.
// No support is provided for IMediaControl or IMediaPosition.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
//
// Derive your source filter from CSource.
// During construction either:
// Create some CSourceStream objects to manage your pins
// Provide the user with a means of doing so eg, an IPersistFile interface.
//
// CSource provides:
// IBaseFilter interface management
// IMediaFilter interface management, via CBaseFilter
// Pin counting for CBaseFilter
//
// Derive a class from CSourceStream to manage your output pin types
// Implement GetMediaType/1 to return the type you support. If you support multiple
// types then overide GetMediaType/3, CheckMediaType and GetMediaTypeCount.
// Implement Fillbuffer() to put data into one buffer.
//
// CSourceStream provides:
// IPin management via CBaseOutputPin
// Worker thread management
#ifndef __CSOURCE__
#define __CSOURCE__
class CSourceStream; // The class that will handle each pin
//
// CSource
//
// Override construction to provide a means of creating
// CSourceStream derived objects - ie a way of creating pins.
class CSource : public CBaseFilter {
public:
CSource(__in_opt LPCTSTR pName, __inout_opt LPUNKNOWN lpunk, CLSID clsid, __inout HRESULT *phr);
CSource(__in_opt LPCTSTR pName, __inout_opt LPUNKNOWN lpunk, CLSID clsid);
#ifdef UNICODE
CSource(__in_opt LPCSTR pName, __inout_opt LPUNKNOWN lpunk, CLSID clsid, __inout HRESULT *phr);
CSource(__in_opt LPCSTR pName, __inout_opt LPUNKNOWN lpunk, CLSID clsid);
#endif
~CSource();
int GetPinCount(void);
CBasePin *GetPin(int n);
// -- Utilities --
CCritSec* pStateLock(void) { return &m_cStateLock; } // provide our critical section
HRESULT AddPin(__in CSourceStream *);
HRESULT RemovePin(__in CSourceStream *);
STDMETHODIMP FindPin(
LPCWSTR Id,
__deref_out IPin ** ppPin
);
int FindPinNumber(__in IPin *iPin);
protected:
int m_iPins; // The number of pins on this filter. Updated by CSourceStream
// constructors & destructors.
CSourceStream **m_paStreams; // the pins on this filter.
CCritSec m_cStateLock; // Lock this to serialize function accesses to the filter state
};
//
// CSourceStream
//
// Use this class to manage a stream of data that comes from a
// pin.
// Uses a worker thread to put data on the pin.
class CSourceStream : public CAMThread, public CBaseOutputPin {
public:
CSourceStream(__in_opt LPCTSTR pObjectName,
__inout HRESULT *phr,
__inout CSource *pms,
__in_opt LPCWSTR pName);
#ifdef UNICODE
CSourceStream(__in_opt LPCSTR pObjectName,
__inout HRESULT *phr,
__inout CSource *pms,
__in_opt LPCWSTR pName);
#endif
virtual ~CSourceStream(void); // virtual destructor ensures derived class destructors are called too.
protected:
CSource *m_pFilter; // The parent of this stream
// *
// * Data Source
// *
// * The following three functions: FillBuffer, OnThreadCreate/Destroy, are
// * called from within the ThreadProc. They are used in the creation of
// * the media samples this pin will provide
// *
// Override this to provide the worker thread a means
// of processing a buffer
virtual HRESULT FillBuffer(IMediaSample *pSamp) PURE;
// Called as the thread is created/destroyed - use to perform
// jobs such as start/stop streaming mode
// If OnThreadCreate returns an error the thread will exit.
virtual HRESULT OnThreadCreate(void) {return NOERROR;};
virtual HRESULT OnThreadDestroy(void) {return NOERROR;};
virtual HRESULT OnThreadStartPlay(void) {return NOERROR;};
// *
// * Worker Thread
// *
HRESULT Active(void); // Starts up the worker thread
HRESULT Inactive(void); // Exits the worker thread.
public:
// thread commands
enum Command {CMD_INIT, CMD_PAUSE, CMD_RUN, CMD_STOP, CMD_EXIT};
HRESULT Init(void) { return CallWorker(CMD_INIT); }
HRESULT Exit(void) { return CallWorker(CMD_EXIT); }
HRESULT Run(void) { return CallWorker(CMD_RUN); }
HRESULT Pause(void) { return CallWorker(CMD_PAUSE); }
HRESULT Stop(void) { return CallWorker(CMD_STOP); }
protected:
Command GetRequest(void) { return (Command) CAMThread::GetRequest(); }
BOOL CheckRequest(Command *pCom) { return CAMThread::CheckRequest( (DWORD *) pCom); }
// override these if you want to add thread commands
virtual DWORD ThreadProc(void); // the thread function
virtual HRESULT DoBufferProcessingLoop(void); // the loop executed whilst running
// *
// * AM_MEDIA_TYPE support
// *
// If you support more than one media type then override these 2 functions
virtual HRESULT CheckMediaType(const CMediaType *pMediaType);
virtual HRESULT GetMediaType(int iPosition, __inout CMediaType *pMediaType); // List pos. 0-n
// If you support only one type then override this fn.
// This will only be called by the default implementations
// of CheckMediaType and GetMediaType(int, CMediaType*)
// You must override this fn. or the above 2!
virtual HRESULT GetMediaType(__inout CMediaType *pMediaType) {return E_UNEXPECTED;}
STDMETHODIMP QueryId(
__deref_out LPWSTR * Id
);
};
#endif // __CSOURCE__

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//------------------------------------------------------------------------------
// File: Streams.h
//
// Desc: DirectShow base classes - defines overall streams architecture.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __STREAMS__
#define __STREAMS__
#ifdef _MSC_VER
// disable some level-4 warnings, use #pragma warning(enable:###) to re-enable
#pragma warning(disable:4100) // warning C4100: unreferenced formal parameter
#pragma warning(disable:4201) // warning C4201: nonstandard extension used : nameless struct/union
#pragma warning(disable:4511) // warning C4511: copy constructor could not be generated
#pragma warning(disable:4512) // warning C4512: assignment operator could not be generated
#pragma warning(disable:4514) // warning C4514: "unreferenced inline function has been removed"
#if _MSC_VER>=1100
#define AM_NOVTABLE __declspec(novtable)
#else
#define AM_NOVTABLE
#endif
#endif // MSC_VER
// Because of differences between Visual C++ and older Microsoft SDKs,
// you may have defined _DEBUG without defining DEBUG. This logic
// ensures that both will be set if Visual C++ sets _DEBUG.
#ifdef _DEBUG
#ifndef DEBUG
#define DEBUG
#endif
#endif
#include <windows.h>
#include <windowsx.h>
#include <olectl.h>
#include <ddraw.h>
#include <mmsystem.h>
#ifndef NUMELMS
#if _WIN32_WINNT < 0x0600
#define NUMELMS(aa) (sizeof(aa)/sizeof((aa)[0]))
#else
#define NUMELMS(aa) ARRAYSIZE(aa)
#endif
#endif
///////////////////////////////////////////////////////////////////////////
// The following definitions come from the Platform SDK and are required if
// the applicaiton is being compiled with the headers from Visual C++ 6.0.
///////////////////////////////////////////////////////////////////////////
#ifndef InterlockedExchangePointer
#define InterlockedExchangePointer(Target, Value) \
(PVOID)InterlockedExchange((PLONG)(Target), (LONG)(Value))
#endif
#ifndef _WAVEFORMATEXTENSIBLE_
#define _WAVEFORMATEXTENSIBLE_
typedef struct {
WAVEFORMATEX Format;
union {
WORD wValidBitsPerSample; /* bits of precision */
WORD wSamplesPerBlock; /* valid if wBitsPerSample==0 */
WORD wReserved; /* If neither applies, set to zero. */
} Samples;
DWORD dwChannelMask; /* which channels are */
/* present in stream */
GUID SubFormat;
} WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;
#endif // !_WAVEFORMATEXTENSIBLE_
#if !defined(WAVE_FORMAT_EXTENSIBLE)
#define WAVE_FORMAT_EXTENSIBLE 0xFFFE
#endif // !defined(WAVE_FORMAT_EXTENSIBLE)
#ifndef GetWindowLongPtr
#define GetWindowLongPtrA GetWindowLongA
#define GetWindowLongPtrW GetWindowLongW
#ifdef UNICODE
#define GetWindowLongPtr GetWindowLongPtrW
#else
#define GetWindowLongPtr GetWindowLongPtrA
#endif // !UNICODE
#endif // !GetWindowLongPtr
#ifndef SetWindowLongPtr
#define SetWindowLongPtrA SetWindowLongA
#define SetWindowLongPtrW SetWindowLongW
#ifdef UNICODE
#define SetWindowLongPtr SetWindowLongPtrW
#else
#define SetWindowLongPtr SetWindowLongPtrA
#endif // !UNICODE
#endif // !SetWindowLongPtr
#ifndef GWLP_WNDPROC
#define GWLP_WNDPROC (-4)
#endif
#ifndef GWLP_HINSTANCE
#define GWLP_HINSTANCE (-6)
#endif
#ifndef GWLP_HWNDPARENT
#define GWLP_HWNDPARENT (-8)
#endif
#ifndef GWLP_USERDATA
#define GWLP_USERDATA (-21)
#endif
#ifndef GWLP_ID
#define GWLP_ID (-12)
#endif
#ifndef DWLP_MSGRESULT
#define DWLP_MSGRESULT 0
#endif
#ifndef DWLP_DLGPROC
#define DWLP_DLGPROC DWLP_MSGRESULT + sizeof(LRESULT)
#endif
#ifndef DWLP_USER
#define DWLP_USER DWLP_DLGPROC + sizeof(DLGPROC)
#endif
#pragma warning(push)
#pragma warning(disable: 4312 4244)
// _GetWindowLongPtr
// Templated version of GetWindowLongPtr, to suppress spurious compiler warning.
template <class T>
T _GetWindowLongPtr(HWND hwnd, int nIndex)
{
return (T)GetWindowLongPtr(hwnd, nIndex);
}
// _SetWindowLongPtr
// Templated version of SetWindowLongPtr, to suppress spurious compiler warning.
template <class T>
LONG_PTR _SetWindowLongPtr(HWND hwnd, int nIndex, T p)
{
return SetWindowLongPtr(hwnd, nIndex, (LONG_PTR)p);
}
#pragma warning(pop)
///////////////////////////////////////////////////////////////////////////
// End Platform SDK definitions
///////////////////////////////////////////////////////////////////////////
#include <strmif.h> // Generated IDL header file for streams interfaces
#include <intsafe.h> // required by amvideo.h
#include <reftime.h> // Helper class for REFERENCE_TIME management
#include <wxdebug.h> // Debug support for logging and ASSERTs
#include <amvideo.h> // ActiveMovie video interfaces and definitions
//include amaudio.h explicitly if you need it. it requires the DX SDK.
//#include <amaudio.h> // ActiveMovie audio interfaces and definitions
#include <wxutil.h> // General helper classes for threads etc
#include <combase.h> // Base COM classes to support IUnknown
#include <measure.h> // Performance measurement
#include <comlite.h> // Light weight com function prototypes
#include <cache.h> // Simple cache container class
#include <wxlist.h> // Non MFC generic list class
#include <msgthrd.h> // CMsgThread
#include <mtype.h> // Helper class for managing media types
#include <fourcc.h> // conversions between FOURCCs and GUIDs
#include <control.h> // generated from control.odl
#include <ctlutil.h> // control interface utility classes
#include <evcode.h> // event code definitions
#include <amfilter.h> // Main streams architecture class hierachy
#include <transfrm.h> // Generic transform filter
#include <transip.h> // Generic transform-in-place filter
#include <uuids.h> // declaration of type GUIDs and well-known clsids
#include <source.h> // Generic source filter
#include <outputq.h> // Output pin queueing
#include <errors.h> // HRESULT status and error definitions
#include <renbase.h> // Base class for writing ActiveX renderers
#include <refclock.h> // Base clock class
#include <sysclock.h> // System clock
#include <pstream.h> // IPersistStream helper class
#include <vtrans.h> // Video Transform Filter base class
#include <amextra.h>
#include <strmctl.h> // IAMStreamControl support
#include <edevdefs.h> // External device control interface defines
#include <audevcod.h> // audio filter device error event codes
#else
#ifdef DEBUG
#pragma message("STREAMS.H included TWICE")
#endif
#endif // __STREAMS__

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//------------------------------------------------------------------------------
// File: StrmCtl.cpp
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1996-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#include <strmctl.h>
CBaseStreamControl::CBaseStreamControl(__inout HRESULT *phr)
: m_StreamState(STREAM_FLOWING)
, m_StreamStateOnStop(STREAM_FLOWING) // means no pending stop
, m_tStartTime(MAX_TIME)
, m_tStopTime(MAX_TIME)
, m_StreamEvent(FALSE, phr)
, m_dwStartCookie(0)
, m_dwStopCookie(0)
, m_pRefClock(NULL)
, m_FilterState(State_Stopped)
, m_bIsFlushing(FALSE)
, m_bStopSendExtra(FALSE)
{}
CBaseStreamControl::~CBaseStreamControl()
{
// Make sure we release the clock.
SetSyncSource(NULL);
return;
}
STDMETHODIMP CBaseStreamControl::StopAt(const REFERENCE_TIME * ptStop, BOOL bSendExtra, DWORD dwCookie)
{
CAutoLock lck(&m_CritSec);
m_bStopSendExtra = FALSE; // reset
m_bStopExtraSent = FALSE;
if (ptStop)
{
if (*ptStop == MAX_TIME)
{
DbgLog((LOG_TRACE,2,TEXT("StopAt: Cancel stop")));
CancelStop();
// If there's now a command to start in the future, we assume
// they want to be stopped when the graph is first run
if (m_FilterState == State_Stopped && m_tStartTime < MAX_TIME) {
m_StreamState = STREAM_DISCARDING;
DbgLog((LOG_TRACE,2,TEXT("graph will begin by DISCARDING")));
}
return NOERROR;
}
DbgLog((LOG_TRACE,2,TEXT("StopAt: %dms extra=%d"),
(int)(*ptStop/10000), bSendExtra));
// if the first command is to stop in the future, then we assume they
// want to be started when the graph is first run
if (m_FilterState == State_Stopped && m_tStartTime > *ptStop) {
m_StreamState = STREAM_FLOWING;
DbgLog((LOG_TRACE,2,TEXT("graph will begin by FLOWING")));
}
m_bStopSendExtra = bSendExtra;
m_tStopTime = *ptStop;
m_dwStopCookie = dwCookie;
m_StreamStateOnStop = STREAM_DISCARDING;
}
else
{
DbgLog((LOG_TRACE,2,TEXT("StopAt: now")));
// sending an extra frame when told to stop now would mess people up
m_bStopSendExtra = FALSE;
m_tStopTime = MAX_TIME;
m_dwStopCookie = 0;
m_StreamState = STREAM_DISCARDING;
m_StreamStateOnStop = STREAM_FLOWING; // no pending stop
}
// we might change our mind what to do with a sample we're blocking
m_StreamEvent.Set();
return NOERROR;
}
STDMETHODIMP CBaseStreamControl::StartAt
( const REFERENCE_TIME *ptStart, DWORD dwCookie )
{
CAutoLock lck(&m_CritSec);
if (ptStart)
{
if (*ptStart == MAX_TIME)
{
DbgLog((LOG_TRACE,2,TEXT("StartAt: Cancel start")));
CancelStart();
// If there's now a command to stop in the future, we assume
// they want to be started when the graph is first run
if (m_FilterState == State_Stopped && m_tStopTime < MAX_TIME) {
DbgLog((LOG_TRACE,2,TEXT("graph will begin by FLOWING")));
m_StreamState = STREAM_FLOWING;
}
return NOERROR;
}
DbgLog((LOG_TRACE,2,TEXT("StartAt: %dms"), (int)(*ptStart/10000)));
// if the first command is to start in the future, then we assume they
// want to be stopped when the graph is first run
if (m_FilterState == State_Stopped && m_tStopTime >= *ptStart) {
DbgLog((LOG_TRACE,2,TEXT("graph will begin by DISCARDING")));
m_StreamState = STREAM_DISCARDING;
}
m_tStartTime = *ptStart;
m_dwStartCookie = dwCookie;
// if (m_tStopTime == m_tStartTime) CancelStop();
}
else
{
DbgLog((LOG_TRACE,2,TEXT("StartAt: now")));
m_tStartTime = MAX_TIME;
m_dwStartCookie = 0;
m_StreamState = STREAM_FLOWING;
}
// we might change our mind what to do with a sample we're blocking
m_StreamEvent.Set();
return NOERROR;
}
// Retrieve information about current settings
STDMETHODIMP CBaseStreamControl::GetInfo(__out AM_STREAM_INFO *pInfo)
{
if (pInfo == NULL)
return E_POINTER;
pInfo->tStart = m_tStartTime;
pInfo->tStop = m_tStopTime;
pInfo->dwStartCookie = m_dwStartCookie;
pInfo->dwStopCookie = m_dwStopCookie;
pInfo->dwFlags = m_bStopSendExtra ? AM_STREAM_INFO_STOP_SEND_EXTRA : 0;
pInfo->dwFlags |= m_tStartTime == MAX_TIME ? 0 : AM_STREAM_INFO_START_DEFINED;
pInfo->dwFlags |= m_tStopTime == MAX_TIME ? 0 : AM_STREAM_INFO_STOP_DEFINED;
switch (m_StreamState) {
default:
DbgBreak("Invalid stream state");
case STREAM_FLOWING:
break;
case STREAM_DISCARDING:
pInfo->dwFlags |= AM_STREAM_INFO_DISCARDING;
break;
}
return S_OK;
}
void CBaseStreamControl::ExecuteStop()
{
ASSERT(CritCheckIn(&m_CritSec));
m_StreamState = m_StreamStateOnStop;
if (m_dwStopCookie && m_pSink) {
DbgLog((LOG_TRACE,2,TEXT("*sending EC_STREAM_CONTROL_STOPPED (%d)"),
m_dwStopCookie));
m_pSink->Notify(EC_STREAM_CONTROL_STOPPED, (LONG_PTR)this, m_dwStopCookie);
}
CancelStop(); // This will do the tidy up
}
void CBaseStreamControl::ExecuteStart()
{
ASSERT(CritCheckIn(&m_CritSec));
m_StreamState = STREAM_FLOWING;
if (m_dwStartCookie) {
DbgLog((LOG_TRACE,2,TEXT("*sending EC_STREAM_CONTROL_STARTED (%d)"),
m_dwStartCookie));
m_pSink->Notify(EC_STREAM_CONTROL_STARTED, (LONG_PTR)this, m_dwStartCookie);
}
CancelStart(); // This will do the tidy up
}
void CBaseStreamControl::CancelStop()
{
ASSERT(CritCheckIn(&m_CritSec));
m_tStopTime = MAX_TIME;
m_dwStopCookie = 0;
m_StreamStateOnStop = STREAM_FLOWING;
}
void CBaseStreamControl::CancelStart()
{
ASSERT(CritCheckIn(&m_CritSec));
m_tStartTime = MAX_TIME;
m_dwStartCookie = 0;
}
// This guy will return one of the three StreamControlState's. Here's what the caller
// should do for each one:
//
// STREAM_FLOWING: Proceed as usual (render or pass the sample on)
// STREAM_DISCARDING: Calculate the time 'til *pSampleStart and wait that long
// for the event handle (GetStreamEventHandle()). If the
// wait expires, throw the sample away. If the event
// fires, call me back, I've changed my mind.
// I use pSampleStart (not Stop) so that live sources don't
// block for the duration of their samples, since the clock
// will always read approximately pSampleStart when called
// All through this code, you'll notice the following rules:
// - When start and stop time are the same, it's as if start was first
// - An event is considered inside the sample when it's >= sample start time
// but < sample stop time
// - if any part of the sample is supposed to be sent, we'll send the whole
// thing since we don't break it into smaller pieces
// - If we skip over a start or stop without doing it, we still signal the event
// and reset ourselves in case somebody's waiting for the event, and to make
// sure we notice that the event is past and should be forgotten
// Here are the 19 cases that have to be handled (x=start o=stop <-->=sample):
//
// 1. xo<--> start then stop
// 2. ox<--> stop then start
// 3. x<o-> start
// 4. o<x-> stop then start
// 5. x<-->o start
// 6. o<-->x stop
// 7. <x->o start
// 8. <o->x no change
// 9. <xo> start
// 10. <ox> stop then start
// 11. <-->xo no change
// 12. <-->ox no change
// 13. x<--> start
// 14. <x-> start
// 15. <-->x no change
// 16. o<--> stop
// 17. <o-> no change
// 18. <-->o no change
// 19. <--> no change
enum CBaseStreamControl::StreamControlState CBaseStreamControl::CheckSampleTimes
( __in const REFERENCE_TIME * pSampleStart, __in const REFERENCE_TIME * pSampleStop )
{
CAutoLock lck(&m_CritSec);
ASSERT(!m_bIsFlushing);
ASSERT(pSampleStart && pSampleStop);
// Don't ask me how I came up with the code below to handle all 19 cases
// - DannyMi
if (m_tStopTime >= *pSampleStart)
{
if (m_tStartTime >= *pSampleStop)
return m_StreamState; // cases 8 11 12 15 17 18 19
if (m_tStopTime < m_tStartTime)
ExecuteStop(); // case 10
ExecuteStart(); // cases 3 5 7 9 13 14
return m_StreamState;
}
if (m_tStartTime >= *pSampleStop)
{
ExecuteStop(); // cases 6 16
return m_StreamState;
}
if (m_tStartTime <= m_tStopTime)
{
ExecuteStart();
ExecuteStop();
return m_StreamState; // case 1
}
else
{
ExecuteStop();
ExecuteStart();
return m_StreamState; // cases 2 4
}
}
enum CBaseStreamControl::StreamControlState CBaseStreamControl::CheckStreamState( IMediaSample * pSample )
{
REFERENCE_TIME rtBufferStart, rtBufferStop;
const BOOL bNoBufferTimes =
pSample == NULL ||
FAILED(pSample->GetTime(&rtBufferStart, &rtBufferStop));
StreamControlState state;
LONG lWait;
do
{
// something has to break out of the blocking
if (m_bIsFlushing || m_FilterState == State_Stopped)
return STREAM_DISCARDING;
if (bNoBufferTimes) {
// Can't do anything until we get a time stamp
state = m_StreamState;
break;
} else {
state = CheckSampleTimes( &rtBufferStart, &rtBufferStop );
if (state == STREAM_FLOWING)
break;
// we aren't supposed to send this, but we've been
// told to send one more than we were supposed to
// (and the stop isn't still pending and we're streaming)
if (m_bStopSendExtra && !m_bStopExtraSent &&
m_tStopTime == MAX_TIME &&
m_FilterState != State_Stopped) {
m_bStopExtraSent = TRUE;
DbgLog((LOG_TRACE,2,TEXT("%d sending an EXTRA frame"),
m_dwStopCookie));
state = STREAM_FLOWING;
break;
}
}
// We're in discarding mode
// If we've no clock, discard as fast as we can
if (!m_pRefClock) {
break;
// If we're paused, we can't discard in a timely manner because
// there's no such thing as stream times. We must block until
// we run or stop, or we'll end up throwing the whole stream away
// as quickly as possible
} else if (m_FilterState == State_Paused) {
lWait = INFINITE;
} else {
// wait until it's time for the sample until we say "discard"
// ("discard in a timely fashion")
REFERENCE_TIME rtNow;
EXECUTE_ASSERT(SUCCEEDED(m_pRefClock->GetTime(&rtNow)));
rtNow -= m_tRunStart; // Into relative ref-time
lWait = LONG((rtBufferStart - rtNow)/10000); // 100ns -> ms
if (lWait < 10) break; // Not worth waiting - discard early
}
} while(WaitForSingleObject(GetStreamEventHandle(), lWait) != WAIT_TIMEOUT);
return state;
}
void CBaseStreamControl::NotifyFilterState( FILTER_STATE new_state, REFERENCE_TIME tStart )
{
CAutoLock lck(&m_CritSec);
// or we will get confused
if (m_FilterState == new_state)
return;
switch (new_state)
{
case State_Stopped:
DbgLog((LOG_TRACE,2,TEXT("Filter is STOPPED")));
// execute any pending starts and stops in the right order,
// to make sure all notifications get sent, and we end up
// in the right state to begin next time (??? why not?)
if (m_tStartTime != MAX_TIME && m_tStopTime == MAX_TIME) {
ExecuteStart();
} else if (m_tStopTime != MAX_TIME && m_tStartTime == MAX_TIME) {
ExecuteStop();
} else if (m_tStopTime != MAX_TIME && m_tStartTime != MAX_TIME) {
if (m_tStartTime <= m_tStopTime) {
ExecuteStart();
ExecuteStop();
} else {
ExecuteStop();
ExecuteStart();
}
}
// always start off flowing when the graph starts streaming
// unless told otherwise
m_StreamState = STREAM_FLOWING;
m_FilterState = new_state;
break;
case State_Running:
DbgLog((LOG_TRACE,2,TEXT("Filter is RUNNING")));
m_tRunStart = tStart;
// fall-through
default: // case State_Paused:
m_FilterState = new_state;
}
// unblock!
m_StreamEvent.Set();
}
void CBaseStreamControl::Flushing(BOOL bInProgress)
{
CAutoLock lck(&m_CritSec);
m_bIsFlushing = bInProgress;
m_StreamEvent.Set();
}

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//------------------------------------------------------------------------------
// File: StrmCtl.h
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1996-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __strmctl_h__
#define __strmctl_h__
class CBaseStreamControl : public IAMStreamControl
{
public:
// Used by the implementation
enum StreamControlState
{ STREAM_FLOWING = 0x1000,
STREAM_DISCARDING
};
private:
enum StreamControlState m_StreamState; // Current stream state
enum StreamControlState m_StreamStateOnStop; // State after next stop
// (i.e.Blocking or Discarding)
REFERENCE_TIME m_tStartTime; // MAX_TIME implies none
REFERENCE_TIME m_tStopTime; // MAX_TIME implies none
DWORD m_dwStartCookie; // Cookie for notification to app
DWORD m_dwStopCookie; // Cookie for notification to app
volatile BOOL m_bIsFlushing; // No optimization pls!
volatile BOOL m_bStopSendExtra; // bSendExtra was set
volatile BOOL m_bStopExtraSent; // the extra one was sent
CCritSec m_CritSec; // CritSec to guard above attributes
// Event to fire when we can come
// out of blocking, or to come out of waiting
// to discard if we change our minds.
//
CAMEvent m_StreamEvent;
// All of these methods execute immediately. Helpers for others.
//
void ExecuteStop();
void ExecuteStart();
void CancelStop();
void CancelStart();
// Some things we need to be told by our owning filter
// Your pin must also expose IAMStreamControl when QI'd for it!
//
IReferenceClock * m_pRefClock; // Need it to set advises
// Filter must tell us via
// SetSyncSource
IMediaEventSink * m_pSink; // Event sink
// Filter must tell us after it
// creates it in JoinFilterGraph()
FILTER_STATE m_FilterState; // Just need it!
// Filter must tell us via
// NotifyFilterState
REFERENCE_TIME m_tRunStart; // Per the Run call to the filter
// This guy will return one of the three StreamControlState's. Here's what
// the caller should do for each one:
//
// STREAM_FLOWING: Proceed as usual (render or pass the sample on)
// STREAM_DISCARDING: Calculate the time 'til *pSampleStop and wait
// that long for the event handle
// (GetStreamEventHandle()). If the wait
// expires, throw the sample away. If the event
// fires, call me back - I've changed my mind.
//
enum StreamControlState CheckSampleTimes( __in const REFERENCE_TIME * pSampleStart,
__in const REFERENCE_TIME * pSampleStop );
public:
// You don't have to tell us much when we're created, but there are other
// obligations that must be met. See SetSyncSource & NotifyFilterState
// below.
//
CBaseStreamControl(__inout_opt HRESULT *phr = NULL);
~CBaseStreamControl();
// If you want this class to work properly, there are thing you need to
// (keep) telling it. Filters with pins that use this class
// should ensure that they pass through to this method any calls they
// receive on their SetSyncSource.
// We need a clock to see what time it is. This is for the
// "discard in a timely fashion" logic. If we discard everything as
// quick as possible, a whole 60 minute file could get discarded in the
// first 10 seconds, and if somebody wants to turn streaming on at 30
// minutes into the file, and they make the call more than a few seconds
// after the graph is run, it may be too late!
// So we hold every sample until it's time has gone, then we discard it.
// The filter should call this when it gets a SetSyncSource
//
void SetSyncSource( IReferenceClock * pRefClock )
{
CAutoLock lck(&m_CritSec);
if (m_pRefClock) m_pRefClock->Release();
m_pRefClock = pRefClock;
if (m_pRefClock) m_pRefClock->AddRef();
}
// Set event sink for notifications
// The filter should call this in its JoinFilterGraph after it creates the
// IMediaEventSink
//
void SetFilterGraph( IMediaEventSink *pSink ) {
m_pSink = pSink;
}
// Since we schedule in stream time, we need the tStart and must track the
// state of our owning filter.
// The app should call this ever state change
//
void NotifyFilterState( FILTER_STATE new_state, REFERENCE_TIME tStart = 0 );
// Filter should call Flushing(TRUE) in BeginFlush,
// and Flushing(FALSE) in EndFlush.
//
void Flushing( BOOL bInProgress );
// The two main methods of IAMStreamControl
// Class adds default values suitable for immediate
// muting and unmuting of the stream.
STDMETHODIMP StopAt( const REFERENCE_TIME * ptStop = NULL,
BOOL bSendExtra = FALSE,
DWORD dwCookie = 0 );
STDMETHODIMP StartAt( const REFERENCE_TIME * ptStart = NULL,
DWORD dwCookie = 0 );
STDMETHODIMP GetInfo( __out AM_STREAM_INFO *pInfo);
// Helper function for pin's receive method. Call this with
// the sample and we'll tell you what to do with it. We'll do a
// WaitForSingleObject within this call if one is required. This is
// a "What should I do with this sample?" kind of call. We'll tell the
// caller to either flow it or discard it.
// If pSample is NULL we evaluate based on the current state
// settings
enum StreamControlState CheckStreamState( IMediaSample * pSample );
private:
// These don't require locking, but we are relying on the fact that
// m_StreamState can be retrieved with integrity, and is a snap shot that
// may have just been, or may be just about to be, changed.
HANDLE GetStreamEventHandle() const { return m_StreamEvent; }
enum StreamControlState GetStreamState() const { return m_StreamState; }
BOOL IsStreaming() const { return m_StreamState == STREAM_FLOWING; }
};
#endif

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//------------------------------------------------------------------------------
// File: SysClock.cpp
//
// Desc: DirectShow base classes - implements a system clock based on
// IReferenceClock.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#include <limits.h>
#ifdef FILTER_DLL
/* List of class IDs and creator functions for the class factory. This
provides the link between the OLE entry point in the DLL and an object
being created. The class factory will call the static CreateInstance
function when it is asked to create a CLSID_SystemClock object */
CFactoryTemplate g_Templates[1] = {
{&CLSID_SystemClock, CSystemClock::CreateInstance}
};
int g_cTemplates = sizeof(g_Templates) / sizeof(g_Templates[0]);
#endif
/* This goes in the factory template table to create new instances */
CUnknown * WINAPI CSystemClock::CreateInstance(__inout_opt LPUNKNOWN pUnk, __inout HRESULT *phr)
{
return new CSystemClock(NAME("System reference clock"),pUnk, phr);
}
CSystemClock::CSystemClock(__in_opt LPCTSTR pName, __inout_opt LPUNKNOWN pUnk, __inout HRESULT *phr) :
CBaseReferenceClock(pName, pUnk, phr)
{
}
STDMETHODIMP CSystemClock::NonDelegatingQueryInterface(
REFIID riid,
__deref_out void ** ppv)
{
if (riid == IID_IPersist)
{
return GetInterface(static_cast<IPersist *>(this), ppv);
}
else if (riid == IID_IAMClockAdjust)
{
return GetInterface(static_cast<IAMClockAdjust *>(this), ppv);
}
else
{
return CBaseReferenceClock::NonDelegatingQueryInterface(riid, ppv);
}
}
/* Return the clock's clsid */
STDMETHODIMP
CSystemClock::GetClassID(__out CLSID *pClsID)
{
CheckPointer(pClsID,E_POINTER);
ValidateReadWritePtr(pClsID,sizeof(CLSID));
*pClsID = CLSID_SystemClock;
return NOERROR;
}
STDMETHODIMP
CSystemClock::SetClockDelta(REFERENCE_TIME rtDelta)
{
return SetTimeDelta(rtDelta);
}

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//------------------------------------------------------------------------------
// File: SysClock.h
//
// Desc: DirectShow base classes - defines a system clock implementation of
// IReferenceClock.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __SYSTEMCLOCK__
#define __SYSTEMCLOCK__
//
// Base clock. Uses timeGetTime ONLY
// Uses most of the code in the base reference clock.
// Provides GetTime
//
class CSystemClock : public CBaseReferenceClock, public IAMClockAdjust, public IPersist
{
public:
// We must be able to create an instance of ourselves
static CUnknown * WINAPI CreateInstance(__inout_opt LPUNKNOWN pUnk, __inout HRESULT *phr);
CSystemClock(__in_opt LPCTSTR pName, __inout_opt LPUNKNOWN pUnk, __inout HRESULT *phr);
DECLARE_IUNKNOWN
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid, __deref_out void ** ppv);
// Yield up our class id so that we can be persisted
// Implement required Ipersist method
STDMETHODIMP GetClassID(__out CLSID *pClsID);
// IAMClockAdjust methods
STDMETHODIMP SetClockDelta(REFERENCE_TIME rtDelta);
}; //CSystemClock
#endif /* __SYSTEMCLOCK__ */

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//------------------------------------------------------------------------------
// File: Transfrm.h
//
// Desc: DirectShow base classes - defines classes from which simple
// transform codecs may be derived.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
// It assumes the codec has one input and one output stream, and has no
// interest in memory management, interface negotiation or anything else.
//
// derive your class from this, and supply Transform and the media type/format
// negotiation functions. Implement that class, compile and link and
// you're done.
#ifndef __TRANSFRM__
#define __TRANSFRM__
// ======================================================================
// This is the com object that represents a simple transform filter. It
// supports IBaseFilter, IMediaFilter and two pins through nested interfaces
// ======================================================================
class CTransformFilter;
// ==================================================
// Implements the input pin
// ==================================================
class CTransformInputPin : public CBaseInputPin
{
friend class CTransformFilter;
protected:
CTransformFilter *m_pTransformFilter;
public:
CTransformInputPin(
__in_opt LPCTSTR pObjectName,
__inout CTransformFilter *pTransformFilter,
__inout HRESULT * phr,
__in_opt LPCWSTR pName);
#ifdef UNICODE
CTransformInputPin(
__in_opt LPCSTR pObjectName,
__inout CTransformFilter *pTransformFilter,
__inout HRESULT * phr,
__in_opt LPCWSTR pName);
#endif
STDMETHODIMP QueryId(__deref_out LPWSTR * Id)
{
return AMGetWideString(L"In", Id);
}
// Grab and release extra interfaces if required
HRESULT CheckConnect(IPin *pPin);
HRESULT BreakConnect();
HRESULT CompleteConnect(IPin *pReceivePin);
// check that we can support this output type
HRESULT CheckMediaType(const CMediaType* mtIn);
// set the connection media type
HRESULT SetMediaType(const CMediaType* mt);
// --- IMemInputPin -----
// here's the next block of data from the stream.
// AddRef it yourself if you need to hold it beyond the end
// of this call.
STDMETHODIMP Receive(IMediaSample * pSample);
// provide EndOfStream that passes straight downstream
// (there is no queued data)
STDMETHODIMP EndOfStream(void);
// passes it to CTransformFilter::BeginFlush
STDMETHODIMP BeginFlush(void);
// passes it to CTransformFilter::EndFlush
STDMETHODIMP EndFlush(void);
STDMETHODIMP NewSegment(
REFERENCE_TIME tStart,
REFERENCE_TIME tStop,
double dRate);
// Check if it's OK to process samples
virtual HRESULT CheckStreaming();
// Media type
public:
CMediaType& CurrentMediaType() { return m_mt; };
};
// ==================================================
// Implements the output pin
// ==================================================
class CTransformOutputPin : public CBaseOutputPin
{
friend class CTransformFilter;
protected:
CTransformFilter *m_pTransformFilter;
public:
// implement IMediaPosition by passing upstream
IUnknown * m_pPosition;
CTransformOutputPin(
__in_opt LPCTSTR pObjectName,
__inout CTransformFilter *pTransformFilter,
__inout HRESULT * phr,
__in_opt LPCWSTR pName);
#ifdef UNICODE
CTransformOutputPin(
__in_opt LPCSTR pObjectName,
__inout CTransformFilter *pTransformFilter,
__inout HRESULT * phr,
__in_opt LPCWSTR pName);
#endif
~CTransformOutputPin();
// override to expose IMediaPosition
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid, __deref_out void **ppv);
// --- CBaseOutputPin ------------
STDMETHODIMP QueryId(__deref_out LPWSTR * Id)
{
return AMGetWideString(L"Out", Id);
}
// Grab and release extra interfaces if required
HRESULT CheckConnect(IPin *pPin);
HRESULT BreakConnect();
HRESULT CompleteConnect(IPin *pReceivePin);
// check that we can support this output type
HRESULT CheckMediaType(const CMediaType* mtOut);
// set the connection media type
HRESULT SetMediaType(const CMediaType *pmt);
// called from CBaseOutputPin during connection to ask for
// the count and size of buffers we need.
HRESULT DecideBufferSize(
IMemAllocator * pAlloc,
__inout ALLOCATOR_PROPERTIES *pProp);
// returns the preferred formats for a pin
HRESULT GetMediaType(int iPosition, __inout CMediaType *pMediaType);
// inherited from IQualityControl via CBasePin
STDMETHODIMP Notify(IBaseFilter * pSender, Quality q);
// Media type
public:
CMediaType& CurrentMediaType() { return m_mt; };
};
class AM_NOVTABLE CTransformFilter : public CBaseFilter
{
public:
// map getpin/getpincount for base enum of pins to owner
// override this to return more specialised pin objects
virtual int GetPinCount();
virtual CBasePin * GetPin(int n);
STDMETHODIMP FindPin(LPCWSTR Id, __deref_out IPin **ppPin);
// override state changes to allow derived transform filter
// to control streaming start/stop
STDMETHODIMP Stop();
STDMETHODIMP Pause();
public:
CTransformFilter(__in_opt LPCTSTR , __inout_opt LPUNKNOWN, REFCLSID clsid);
#ifdef UNICODE
CTransformFilter(__in_opt LPCSTR , __inout_opt LPUNKNOWN, REFCLSID clsid);
#endif
~CTransformFilter();
// =================================================================
// ----- override these bits ---------------------------------------
// =================================================================
// These must be supplied in a derived class
virtual HRESULT Transform(IMediaSample * pIn, IMediaSample *pOut);
// check if you can support mtIn
virtual HRESULT CheckInputType(const CMediaType* mtIn) PURE;
// check if you can support the transform from this input to this output
virtual HRESULT CheckTransform(const CMediaType* mtIn, const CMediaType* mtOut) PURE;
// this goes in the factory template table to create new instances
// static CCOMObject * CreateInstance(__inout_opt LPUNKNOWN, HRESULT *);
// call the SetProperties function with appropriate arguments
virtual HRESULT DecideBufferSize(
IMemAllocator * pAllocator,
__inout ALLOCATOR_PROPERTIES *pprop) PURE;
// override to suggest OUTPUT pin media types
virtual HRESULT GetMediaType(int iPosition, __inout CMediaType *pMediaType) PURE;
// =================================================================
// ----- Optional Override Methods -----------------------
// =================================================================
// you can also override these if you want to know about streaming
virtual HRESULT StartStreaming();
virtual HRESULT StopStreaming();
// override if you can do anything constructive with quality notifications
virtual HRESULT AlterQuality(Quality q);
// override this to know when the media type is actually set
virtual HRESULT SetMediaType(PIN_DIRECTION direction,const CMediaType *pmt);
// chance to grab extra interfaces on connection
virtual HRESULT CheckConnect(PIN_DIRECTION dir,IPin *pPin);
virtual HRESULT BreakConnect(PIN_DIRECTION dir);
virtual HRESULT CompleteConnect(PIN_DIRECTION direction,IPin *pReceivePin);
// chance to customize the transform process
virtual HRESULT Receive(IMediaSample *pSample);
// Standard setup for output sample
HRESULT InitializeOutputSample(IMediaSample *pSample, __deref_out IMediaSample **ppOutSample);
// if you override Receive, you may need to override these three too
virtual HRESULT EndOfStream(void);
virtual HRESULT BeginFlush(void);
virtual HRESULT EndFlush(void);
virtual HRESULT NewSegment(
REFERENCE_TIME tStart,
REFERENCE_TIME tStop,
double dRate);
#ifdef PERF
// Override to register performance measurement with a less generic string
// You should do this to avoid confusion with other filters
virtual void RegisterPerfId()
{m_idTransform = MSR_REGISTER(TEXT("Transform"));}
#endif // PERF
// implementation details
protected:
#ifdef PERF
int m_idTransform; // performance measuring id
#endif
BOOL m_bEOSDelivered; // have we sent EndOfStream
BOOL m_bSampleSkipped; // Did we just skip a frame
BOOL m_bQualityChanged; // Have we degraded?
// critical section protecting filter state.
CCritSec m_csFilter;
// critical section stopping state changes (ie Stop) while we're
// processing a sample.
//
// This critical section is held when processing
// events that occur on the receive thread - Receive() and EndOfStream().
//
// If you want to hold both m_csReceive and m_csFilter then grab
// m_csFilter FIRST - like CTransformFilter::Stop() does.
CCritSec m_csReceive;
// these hold our input and output pins
friend class CTransformInputPin;
friend class CTransformOutputPin;
CTransformInputPin *m_pInput;
CTransformOutputPin *m_pOutput;
};
#endif /* __TRANSFRM__ */

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