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21 Commits

Author SHA1 Message Date
knight-ryu12
aaaf29557f locale:ja_jp Add missing hotkey notations 2020-05-05 22:08:05 +02:00
Christian Kenny
d503b56e8c NSIS: QoL changes, general cleanup, bug fixes (#3335)
Uninstaller:
- Removed dependency for AdvUninstallLog, it wasn't really used for anything.
- Remove unpacked installer files upon successful installation.

Installer:
- Remove detection code for versions prior to 1.4.
- Fix Unicode path issues.
- Fix path issues if install folder already exists.
- Remove language option.
- Fix redistributable installation issues.
- Move redistributable installation to after user proceeds with install.
2020-05-05 22:07:53 +02:00
lightningterror
c03b06e52f onepad: Update to latest controller database. 2020-05-04 21:01:58 +02:00
refractionpcsx2
ef9f2486d3 Debugger: Fix editing of function names 2020-05-02 19:08:10 +02:00
refractionpcsx2
5c8c4ce6fb Only reload the function symbols in debugger once per game 2020-05-02 19:07:41 +02:00
refractionpcsx2
6fc63116bf Fix up debugger stepping 2020-05-02 05:54:41 +02:00
refractionpcsx2
bb09753485 Separate debug pausing from savestates and recording frame advance 2020-05-02 05:35:45 +02:00
lightningterror
113d07775e onepad: Add PDP Kingdom Hearts Controller.
Close #3342
2020-05-02 05:08:40 +02:00
refractionpcsx2
a14a6683a4 Move debugger function list reset to when the debugger breaks in to the code. Stops a long freeze when first launching a game 2020-05-02 05:08:23 +02:00
lightningterror
7e7f6543d2 Revert "Locale:ja_JP:Update Hotkey notation"
This reverts commit a7717b9ff1.

It actually broke hotkeys, we noticed a bit too late.
2020-05-01 00:12:19 +02:00
knight-ryu12
e810b76f04 Locale:ja_JP:Update Hotkey notation 2020-04-30 21:59:43 +02:00
lightningterror
f6a9498fb8 Revert "gsdx-ogl/d3d11: Add a assert when texture is too small or too big."
This reverts commit 99f814d376.

The assert gets triggered on Linux and so debug build can't be used properly.
Would be nice to investigate why in the first place but until then revert the
entire commit. We have checks for texture limits anyway so it shouldn't be an issue.
2020-04-29 20:00:53 +02:00
Shadix Aced
38ac62700d Locales: Update translations (fr-FR). (#3326) 2020-04-28 14:37:11 +02:00
lightningterror
0cfd2234b0 onepad: Add SZMY-POWER CO. LTD. GAMEPAD to db.
Close #3329
2020-04-28 14:35:58 +02:00
Abdullah Hashim
2cca4cd5f9 Locales: Update Arabic Translations ar_SA. (#3302) 2020-04-14 18:43:15 +02:00
lightningterror
3f970e37c8 onepad: Add SZMY-POWER CO. LTD. GAMEPAD 3 TURBO controller.
Issue: https://github.com/PCSX2/pcsx2/issues/3309
2020-04-14 18:42:50 +02:00
lightningterror
ac11927e94 onepad: Update to latest controller database. 2020-04-08 19:36:56 +02:00
lightningterror
551cc381d3 onepad: Update to latest controller database. 2020-03-31 16:05:28 +02:00
lightningterror
876c3bc720 pcsx2: Bump version number to 1.6.0.
Bump version number to 1.6,
set it as release build,
update debian packger to use 1.6.x branch instead of master.
2020-03-23 00:19:27 +01:00
lightningterror
9778dde77a pcsx2-tas: Disable TAS functionality for 1.6 stable release.
Disable TAS on release builds, threading issue maybe? It hangs the emu.
Linux always hangs, Windows far less but it's still an issue.
2020-03-23 00:19:27 +01:00
lightningterror
be5fafdd2d config: Adjust portable.ini runwizard for 1.6 release.
Change the runwizard value to 1.
2020-03-23 00:19:27 +01:00
5 changed files with 9 additions and 5 deletions

View File

@@ -1 +1 @@
RunWizard=0
RunWizard=1

View File

@@ -31,7 +31,7 @@ EOF
# Default value
GIT_SHA1=0;
BRANCH="master"
BRANCH="1.6.x"
while [ -n "$1" ]; do
case $1 in
-help|-h ) help;shift 1;;

View File

@@ -21,7 +21,7 @@ set -e
######################################################################
# Script configuration
######################################################################
VERSION=1.3.0
VERSION=1.6.0
COPYRIGHT="PCSX2 Dev Team"
BUG_MAIL="https://github.com/PCSX2/pcsx2/issues"

View File

@@ -17,6 +17,10 @@
#include "x86emitter/tools.h"
// Disable TAS on release builds, threading issue maybe? It hangs the emu.
// Linux always hangs, Windows far less but it's still an issue.
#define DISABLE_RECORDING
class IniInterface;
enum PluginsEnum_t

View File

@@ -16,9 +16,9 @@
#pragma once
static const int PCSX2_VersionHi = 1;
static const int PCSX2_VersionMid = 7;
static const int PCSX2_VersionMid = 6;
static const int PCSX2_VersionLo = 0;
static const bool PCSX2_isReleaseVersion = 0;
static const bool PCSX2_isReleaseVersion = 1;
class SysCoreThread;