Compare commits

...

92 Commits

Author SHA1 Message Date
refractionpcsx2
a61feb5548 GS/HW: Modify the conditions for updating GPU CLUT to be as optimal as possible 2026-01-18 18:29:56 +00:00
refractionpcsx2
835dd3e250 GS: Update draw count to be unsigned 64bit
I have no idea why this was ever signed int.

This doesn't update the draw settings from the UI, honestly there's no real need for it to get that high when dumping.
2026-01-17 18:55:07 +00:00
refractionpcsx2
b9efa87368 GS/HW: Only update GPU CLUT on target change or draw update 2026-01-17 18:54:25 +00:00
refractionpcsx2
edb2b37a92 GS/HW: Use old hazard copy method when there's no multidraw or barriers 2026-01-17 19:48:01 +01:00
refractionpcsx2
4462b3f91d GS/HW: Add detection for continuous possible vertical shuffles 2026-01-17 19:48:01 +01:00
refractionpcsx2
57ded8a022 GS/HW: Support offsetting for channel shuffle instead of copying 2026-01-17 19:48:01 +01:00
refractionpcsx2
304a7f9d30 GameDB: Add necessary fixes for MotoGP 2026-01-17 18:18:00 +01:00
refractionpcsx2
73a09ffe6c GS/HW: Improve channel shuffle detection and use on 24bit sources 2026-01-17 18:18:00 +01:00
refractionpcsx2
4e5d7bd407 GS/TC: Delete empty target after height adjust 2026-01-17 16:58:37 +01:00
refractionpcsx2
2a3452a489 GameDB: Remove Preload Frame from PachiPara as it just causes problems 2026-01-17 16:52:27 +01:00
refractionpcsx2
2e7f951399 GS/HW: Fix up iRem CRC hack to be more accurate 2026-01-17 16:52:27 +01:00
refractionpcsx2
efb66c1d37 GS/TC: Small optimization to local memory invalidation 2026-01-17 16:32:10 +01:00
refractionpcsx2
6fc88a4499 GS/HW: Improve fog modulation accuracy in HW renderers 2026-01-17 16:32:10 +01:00
refractionpcsx2
238b29836e GS/TC: Only bilinearly scale render target if preserve_scale is not set 2026-01-17 15:53:08 +01:00
refractionpcsx2
58cbb61aac GS/TC: Only bilinear filter depth scales 2026-01-17 15:53:08 +01:00
refractionpcsx2
2c7a168029 GS/HW: Properly scale depth up if required when native scaling is in use 2026-01-17 15:53:08 +01:00
JordanTheToaster
bb4ee5f0fb GS/HW: Optimize source sizes when using CLAMP_CLAMP 2026-01-16 14:37:22 -05:00
RedPanda4552
1940fdb3d3 Revert "Qt: Patch for distinguishing left and right variants of shift/alt/ctrl keys"
This reverts commit 3871d1bd5d.
2026-01-16 12:55:41 -05:00
RedPanda4552
bf269e1295 Revert "PAD: Fix hotkeys to differentiate between left and right keyboard keys"
This reverts commit 3e87bec0c0.
2026-01-16 12:55:41 -05:00
KamFretoZ
262bbdae9f Translations: Fix BPM crash on Chinese Traditional 2026-01-16 16:14:18 +01:00
lightningterror
6e5c228980 GS/DX12: Adjust partial depth copies.
Check if depth copies are supported first.

If depth copies aren't supported fallback to doing full depth copies, also make sure source and destination rects match.
2026-01-16 03:45:06 +01:00
lightningterror
62d46797ca GS/DX11: Make sure source and destination rect matches for depth copies. 2026-01-16 03:45:06 +01:00
lightningterror
3b561be221 GS/TC: Do a shader copy/blit for depth textures when doing tc moves.
dx11 doesn't support partial depth copies.
dx12 supports depth copies with Programmable Sample Positions tier 1 and up.
Add missing osd copy counts for moves.

We can just do blit for all since performance is the same.
2026-01-16 03:45:06 +01:00
PCSX2 Bot
d1e1e59059 [ci skip] Qt: Update Base Translation. 2026-01-15 02:23:51 +01:00
SternXD
d983b2b066 Copyright: Change year from 2002-2025 to 2002-2026 2026-01-15 00:22:32 +01:00
TheLastRar
82e5f80f11 GS/DX: Fix exclusive fullscreen potentially using wrong resolution 2026-01-15 00:20:58 +01:00
TheLastRar
44ba9e283e Qt: Fix exclusive fullscreen sometimes appearing on wrong screen 2026-01-15 00:20:58 +01:00
refractionpcsx2
0244cde98d GS: Correct GS to GS direction check and simplify 2026-01-15 00:19:25 +01:00
TheLastRar
d75612e4c9 GS/VK: Fixes to queue creation 2026-01-15 00:19:11 +01:00
SternXD
cbfc838aab FullscreenUI: Remove unnecessary menu scrollbars, standardize dialogs, and improve textboxes 2026-01-14 03:34:20 +01:00
TheLastRar
6a760e05a8 GS/VK: Use the compute queues for present 2026-01-13 19:41:36 -05:00
oltolm
5278477de9 GS: remove unused function BitCast 2026-01-13 19:41:05 -05:00
oltolm
0da84c2c69 Misc: use concepts instead of SFINAE 2026-01-13 19:41:05 -05:00
Ziemas
ad6d0f7a6b EE JIT: Fix LUT weirdness 2026-01-13 19:37:18 -05:00
SternXD
3e87bec0c0 PAD: Fix hotkeys to differentiate between left and right keyboard keys 2026-01-13 19:35:57 -05:00
PCSX2 Bot
860921dab9 [ci skip] Qt: Update Base Translation. 2026-01-14 01:21:16 +01:00
Mrlinkwii
18c9f00b53 GameDB: add patch for Street Mahjong Trans-Asakami 2 2026-01-14 01:20:43 +01:00
refractionpcsx2
eec3951315 GS/TC: Check format matches on invalidation rect translation 2026-01-14 01:20:08 +01:00
lightningterror
e5119e8ef2 Qt/FSUI: Mark DX11 as Legacy. 2026-01-14 01:19:38 +01:00
refractionpcsx2
4e6b6904cb GS: Improve PCRTC offset wrapping and simplify some deinterlacing 2026-01-13 07:54:37 +01:00
refractionpcsx2
4e1975ec80 GS: Fix copy/paste typo in TextureMinMax calculation, clean up code 2026-01-13 04:11:49 +01:00
PCSX2 Bot
43453b6f22 [ci skip] PAD: Update to latest controller database. 2026-01-13 02:27:22 +01:00
PCSX2 Bot
2e12b2ee0a [ci skip] Qt: Update Base Translation. 2026-01-13 02:26:57 +01:00
refractionpcsx2
be5e98b47f GS/HW: Small improvement to texture shuffle heuristics 2026-01-12 13:49:15 +01:00
JordanTheToaster
293b60a85c Deps: Update SDL3 to v3.4.0 2026-01-12 12:17:03 +01:00
KamFretoZ
3e8c2ef9a9 FSUI: Adds more icons 2026-01-12 12:05:17 +01:00
KamFretoZ
213569f3d7 Deps: Remove version number from fontawesome 2026-01-12 12:05:17 +01:00
KamFretoZ
0edcdf91db Deps: Bump FontAwesome to 7.1.0 2026-01-12 12:05:17 +01:00
Léane GRASSER
8253207bd2 UI: Rename Limit Depth to 24 Bits option values 2026-01-12 12:03:58 +01:00
Léane GRASSER
bc00be2ce5 Qt: Rename Limit 24 Bit Depth to Limit Depth to 24 Bits 2026-01-12 12:03:58 +01:00
refractionpcsx2
89c7463eb5 GS: Correct scaling of image for screenshots when Bilinear Sharp is enabled 2026-01-12 09:24:21 +01:00
PCSX2 Bot
93027c1e2e [ci skip] Qt: Update Base Translation. 2026-01-12 02:59:52 +01:00
TheLastRar
ee15846dd4 USB: Fix missing Train Mascon case warning 2026-01-11 16:45:05 -05:00
Ty
de03d2f672 Debugger: Properly reset the breakpoint skip first when skipped 2026-01-11 14:32:21 -05:00
YukiXXL
ae33c3d991 GameDB: SFOS cop2 fixes. (#13460)
SCES-52033:
Fixed "Cop2 problems." code that. Second address was wrong and was producing a bug.

SCUS-97264:
added fixes for Review Prototype (cop2, other languages)

SCUS-97397:
added fixes (cop2)

TCES-52033:
added fixes (cop2)
2026-01-11 10:12:31 +01:00
refractionpcsx2
61280a945d GS/HW: Tweak Native Scale Upscaled to work in more scenarios 2026-01-11 09:36:00 +01:00
PCSX2 Bot
e82712bf52 [ci skip] Qt: Update Base Translation. 2026-01-11 09:28:44 +01:00
refractionpcsx2
06307abd03 GS/HW: Only enable depth writes/floor calculation if depth is output 2026-01-11 02:36:55 +01:00
refractionpcsx2
daf735b047 GS/HW: Floor depth writes to improve Z testing 2026-01-11 02:36:55 +01:00
JordanTheToaster
f591c88aff GS/HW: Add Limit 24 Bit Depth Hack 2026-01-10 15:53:25 -05:00
refractionpcsx2
ca47a08882 GS: Fix up adding GS_to_GS transfers to the draw_transfers list 2026-01-10 15:50:59 -05:00
refractionpcsx2
92adacf99e GS: Disallow flipped GS->GS transfer when destination overwrites source 2026-01-10 15:50:59 -05:00
JordanTheToaster
43e5ec25ab microVU: Ignore MAC flags in block match if not required 2026-01-10 15:49:57 -05:00
KamFretoZ
1018b75847 DiscordRPC: Simplify Game Icon Retrieval 2026-01-10 15:49:45 -05:00
Shiva9361
3871d1bd5d Qt: Patch for distinguishing left and right variants of shift/alt/ctrl keys 2026-01-10 15:49:18 -05:00
Mrlinkwii
976d4a8dbb Revert "CI/Windows: Disable Qt's PCRE2 JIT"
This reverts commit 1ec4c248fb.
2026-01-10 15:47:32 -05:00
Ty
40b1b9b717 Qt: Add an EE SIO RX input textbox to the log window 2026-01-10 15:46:59 -05:00
Ty
a3b817cb1f Core: Use deque for EE SIO RX/TX FIFOs 2026-01-10 15:46:59 -05:00
SternXD
83e152cd21 GameDB: Add post-bloom alignment and native scaling for Urban Reign 2026-01-10 17:18:43 +01:00
TheLastRar
50a9568d65 GS/DX12: Backport DATE stencil one single pass from DX11/VK
Co-Authored-By: lightningterror <18107717+lightningterror@users.noreply.github.com>
2026-01-09 03:36:58 +01:00
KamFretoZ
a33cbdee09 Qt: Fix alternate row colors for Ruby/Emerald/Sapphire theme
For consistency
2026-01-08 20:18:11 +01:00
KamFretoZ
b02bcc5690 Qt: Cobalt Sky theme refresh 2026-01-08 20:18:11 +01:00
KamFretoZ
2e60a1d081 Qt: AMOLED theme refresh 2026-01-08 20:18:11 +01:00
oltolm
28da984b01 UI: remove unnecessary uses of QOverload 2026-01-07 15:23:29 +01:00
oltolm
967987b25f GS, UI: use u32 instead of s32 for width and height 2026-01-07 14:15:00 +01:00
PCSX2 Bot
e41f63b821 [ci skip] Qt: Update Base Translation. 2026-01-07 01:03:59 +01:00
SilentHeII
0f82503cf7 GameDB: Added various memory card filters
Reads Twisted Metal Black for bonus unlockable.

Adds memcardFilters for Shadow Hearts: Covenant

Ignore my previous pull request. I have no idea why it formatted it so obnoxiously.

Anyway, you get extra ingame items if you have a save file from Shadow Hearts 1.

GameIndex changes

Added memcardFilters for Biohazard Outbreak & Biohazard Outbreak File 2 to allow for creation of network configurations.

Added missing titles

Added missing titles to allow games to load their own saves.
2026-01-06 20:56:26 +01:00
Christopher Obbard
33f625a4e2 cmake: only require Qt modules when Qt UI is enabled
The Qt6 CorePrivate/GuiPrivate/WidgetsPrivate components are only needed
for the Qt UI build. Move their find_package() call under ENABLE_QT_UI
to avoid requiring private Qt modules when building without the UI.

Signed-off-by: Christopher Obbard <obbardc@gmail.com>
2026-01-06 20:44:35 +01:00
JordanTheToaster
5b0c22c343 Mac: Update MoltenVK to v1.4.1 2026-01-06 20:37:29 +01:00
Florin9doi
ea963ffd72 USB: Train Mascon and Master Controller emulation 2026-01-06 20:18:15 +01:00
lightningterror
bd9dcbe441 GS/D3D: Default to DX12 on older GCN amd cards. 2026-01-06 20:09:04 +01:00
PCSX2 Bot
2a1f29c641 [ci skip] Qt: Update Base Translation. 2026-01-06 20:08:18 +01:00
TheLastRar
38883e8df4 GS/DX12: Use cmdlist parameter for read depth transitions 2026-01-06 20:08:02 +01:00
PCSX2 Bot
f971040912 [ci skip] PAD: Update to latest controller database. 2026-01-06 20:07:43 +01:00
Jordan
9aac7e8426 [ci skip] GameDB: CMR 2005 Fixes (#13782)
hotpatch!!!
2026-01-05 17:44:44 -05:00
Ty Lamontagne
96284205a1 [ci skip] Release 2.6 2026-01-04 14:20:16 -05:00
RedPanda4552
4a1d9d31d0 Achievements: Store token to separate ini 2026-01-04 13:56:14 -05:00
Ty
12d6087f2a Translations: Syncing Crowdin translations 2026-01-04 13:55:43 -05:00
Ty
251962c415 Qt: Don't show the dev name if it equals the displayname 2026-01-04 13:49:18 -05:00
Ty
1bdd7d2352 FSUI: Don't show the name if it equals the displayname when listing 2026-01-04 13:49:18 -05:00
SternXD
7b98259ea1 FullscreenUI: Update auto mapping to include device names with display names 2026-01-03 23:59:57 -05:00
Ty
ee8166d1fe Debugger: Check PC instead of cycles when stopping for a breakpoint 2026-01-03 10:14:21 -05:00
1109 changed files with 206585 additions and 155472 deletions

View File

@@ -4,6 +4,17 @@ on:
schedule:
- cron: "0 0 * * *" # Every day at 12am UTC.
workflow_dispatch: # As well as manually.
inputs:
stableBuild:
description: 'Build stable version'
required: false
type: boolean
default: false
publish:
description: 'Publish to Flathub'
required: false
type: boolean
default: true
jobs:
@@ -52,8 +63,8 @@ jobs:
artifactPrefixName: "PCSX2-linux-Qt-x64-flatpak"
compiler: clang
cmakeflags: ""
publish: true
publish: ${{ inputs.publish || true }}
fetchTags: true
stableBuild: false
stableBuild: ${{ inputs.stableBuild || false }}
secrets: inherit

View File

@@ -12,7 +12,7 @@ on:
- master
workflow_dispatch:
inputs:
is_prelease:
is_prerelease:
description: 'Should be a pre-release?'
required: true
default: 'true'
@@ -73,7 +73,7 @@ jobs:
with:
body_path: ./release-notes.md
draft: true
prerelease: ${{ github.event_name != 'workflow_dispatch' || inputs.is_prelease == 'true' }}
prerelease: ${{ github.event_name != 'workflow_dispatch' || inputs.is_prerelease == 'true' }}
tag_name: ${{ steps.tag_version.outputs.new_tag }}
- name: Create a GitHub Release (Push)
@@ -100,7 +100,7 @@ jobs:
cmakeflags: ""
buildAppImage: true
fetchTags: true
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prelease == 'false' }}
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prerelease == 'false' }}
secrets: inherit
build_linux_flatpak:
@@ -114,9 +114,9 @@ jobs:
artifactPrefixName: "PCSX2-linux-Qt-x64-flatpak"
compiler: clang
cmakeflags: ""
publish: false
publish: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prerelease == 'false' }} # prerelease builds are published by the cron job
fetchTags: true
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prelease == 'false' }}
stableBuild: ${{ inputs.is_prerelease == 'false' }}
secrets: inherit
# Windows
@@ -133,7 +133,7 @@ jobs:
buildSystem: cmake
cmakeFlags: -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl
fetchTags: true
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prelease == 'false' }}
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prerelease == 'false' }}
secrets: inherit
# MacOS
@@ -147,7 +147,7 @@ jobs:
jobName: "MacOS Build"
artifactPrefixName: "PCSX2-macos-Qt"
fetchTags: true
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prelease == 'false' }}
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prerelease == 'false' }}
sign_and_notarize: true
secrets: inherit

View File

@@ -26,7 +26,7 @@ LIBJPEGTURBO=3.1.2
LIBPNG=1.6.53
LIBWEBP=1.6.0
NVENC=11.1.5.3
SDL=SDL3-3.2.26
SDL=SDL3-3.4.0
QT=6.10.1
QTAPNG=1.3.0
LZ4=1.10.0
@@ -54,7 +54,7 @@ fd6f417fe9e3a071cf1424a5152d926a34c4a3c5070745470be6cf12a404ed79 $LIBBACKTRACE.
8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf libjpeg-turbo-$LIBJPEGTURBO.tar.gz
1d3fb8ccc2932d04aa3663e22ef5ef490244370f4e568d7850165068778d98d4 libpng-$LIBPNG.tar.xz
e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 libwebp-$LIBWEBP.tar.gz
dad488474a51a0b01d547cd2834893d6299328d2e30f479a3564088b5476bae2 $SDL.tar.gz
082cbf5f429e0d80820f68dc2b507a94d4cc1b4e70817b119bbb8ec6a69584b8 $SDL.tar.gz
452a1a290bd0cf18737fad0057dc17b7fdf10a73eda2d6d4f31ba04fda25ef2c libpng-$LIBPNG-apng.patch.gz
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
2974b91062197e0527dffa3aadd8fe3bfa6681ae45f5ff9181bc0ca6479abd59 nv-codec-headers-$NVENC.tar.gz
@@ -231,7 +231,7 @@ echo "Building SDL..."
rm -fr "$SDL"
tar xf "$SDL.tar.gz"
cd "$SDL"
cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DSDL_SHARED=ON -DSDL_STATIC=OFF -G Ninja
cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DSDL_SHARED=ON -DSDL_STATIC=OFF -DSDL_X11_XSCRNSAVER=OFF -DSDL_TESTS=OFF -G Ninja
cmake --build build --parallel
ninja -C build install
cd ..

View File

@@ -14,8 +14,8 @@
"sources": [
{
"type": "archive",
"url": "https://libsdl.org/release/SDL3-3.2.26.tar.gz",
"sha256": "dad488474a51a0b01d547cd2834893d6299328d2e30f479a3564088b5476bae2"
"url": "https://libsdl.org/release/SDL3-3.4.0.tar.gz",
"sha256": "082cbf5f429e0d80820f68dc2b507a94d4cc1b4e70817b119bbb8ec6a69584b8"
}
],
"cleanup": [

View File

@@ -40,14 +40,14 @@ fi
FREETYPE=2.14.1
HARFBUZZ=12.2.0
SDL=SDL3-3.2.26
SDL=SDL3-3.4.0
ZSTD=1.5.7
LZ4=1.10.0
LIBPNG=1.6.53
LIBJPEGTURBO=3.1.2
LIBWEBP=1.6.0
FFMPEG=8.0
MOLTENVK=1.2.9
MOLTENVK=1.4.1
QT=6.10.1
QTAPNG=1.3.0
KDDOCKWIDGETS=2.4.0
@@ -80,7 +80,7 @@ CMAKE_ARCH_UNIVERSAL=-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
cat > SHASUMS <<EOF
32427e8c471ac095853212a37aef816c60b42052d4d9e48230bab3bdf2936ccc freetype-$FREETYPE.tar.xz
f63fc519f150465bd0bdafcdf3d0e9c23474f4c474171cd515ea1b3a72c081fb harfbuzz-$HARFBUZZ.tar.gz
dad488474a51a0b01d547cd2834893d6299328d2e30f479a3564088b5476bae2 $SDL.tar.gz
082cbf5f429e0d80820f68dc2b507a94d4cc1b4e70817b119bbb8ec6a69584b8 $SDL.tar.gz
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
1d3fb8ccc2932d04aa3663e22ef5ef490244370f4e568d7850165068778d98d4 libpng-$LIBPNG.tar.xz
@@ -88,7 +88,7 @@ e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 libwebp-$LIBWE
452a1a290bd0cf18737fad0057dc17b7fdf10a73eda2d6d4f31ba04fda25ef2c libpng-$LIBPNG-apng.patch.gz
8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf libjpeg-turbo-$LIBJPEGTURBO.tar.gz
b2751fccb6cc4c77708113cd78b561059b6fa904b24162fa0be2d60273d27b8e ffmpeg-$FFMPEG.tar.xz
f415a09385030c6510a936155ce211f617c31506db5fbc563e804345f1ecf56e v$MOLTENVK.tar.gz
9985f141902a17de818e264d17c1ce334b748e499ee02fcb4703e4dc0038f89c v$MOLTENVK.tar.gz
5a6226f7e23db51fdc3223121eba53f3f5447cf0cc4d6cb82a3a2df7a65d265d qtbase-everywhere-src-$QT.tar.xz
498eabdf2381db96f808942b3e3c765f6360fe6c0e9961f0a45ff7a4c68d7a72 qtimageformats-everywhere-src-$QT.tar.xz
c02f355a58f3bbcf404a628bf488b6aeb2d84a94c269afdb86f6e529343ab01f qtsvg-everywhere-src-$QT.tar.xz
@@ -277,7 +277,7 @@ rm -fr "MoltenVK-${MOLTENVK}"
tar xf "v$MOLTENVK.tar.gz"
cd "MoltenVK-${MOLTENVK}"
./fetchDependencies --macos
make macos
make macos MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS=0 MVK_CONFIG_USE_METAL_PRIVATE_API=1
cp Package/Latest/MoltenVK/dynamic/dylib/macOS/libMoltenVK.dylib "$INSTALLDIR/lib/"
cd ..

View File

@@ -22,14 +22,14 @@ fi
FREETYPE=2.14.1
HARFBUZZ=12.2.0
SDL=SDL3-3.2.26
SDL=SDL3-3.4.0
ZSTD=1.5.7
LZ4=1.10.0
LIBPNG=1.6.53
LIBJPEGTURBO=3.1.2
LIBWEBP=1.6.0
FFMPEG=8.0
MOLTENVK=1.2.9
MOLTENVK=1.4.1
QT=6.10.1
QTAPNG=1.3.0
KDDOCKWIDGETS=2.4.0
@@ -61,7 +61,7 @@ CMAKE_COMMON=(
cat > SHASUMS <<EOF
32427e8c471ac095853212a37aef816c60b42052d4d9e48230bab3bdf2936ccc freetype-$FREETYPE.tar.xz
f63fc519f150465bd0bdafcdf3d0e9c23474f4c474171cd515ea1b3a72c081fb harfbuzz-$HARFBUZZ.tar.gz
dad488474a51a0b01d547cd2834893d6299328d2e30f479a3564088b5476bae2 $SDL.tar.gz
082cbf5f429e0d80820f68dc2b507a94d4cc1b4e70817b119bbb8ec6a69584b8 $SDL.tar.gz
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
1d3fb8ccc2932d04aa3663e22ef5ef490244370f4e568d7850165068778d98d4 libpng-$LIBPNG.tar.xz
@@ -69,7 +69,7 @@ e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 libwebp-$LIBWE
452a1a290bd0cf18737fad0057dc17b7fdf10a73eda2d6d4f31ba04fda25ef2c libpng-$LIBPNG-apng.patch.gz
8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf libjpeg-turbo-$LIBJPEGTURBO.tar.gz
b2751fccb6cc4c77708113cd78b561059b6fa904b24162fa0be2d60273d27b8e ffmpeg-$FFMPEG.tar.xz
f415a09385030c6510a936155ce211f617c31506db5fbc563e804345f1ecf56e v$MOLTENVK.tar.gz
9985f141902a17de818e264d17c1ce334b748e499ee02fcb4703e4dc0038f89c v$MOLTENVK.tar.gz
5a6226f7e23db51fdc3223121eba53f3f5447cf0cc4d6cb82a3a2df7a65d265d qtbase-everywhere-src-$QT.tar.xz
498eabdf2381db96f808942b3e3c765f6360fe6c0e9961f0a45ff7a4c68d7a72 qtimageformats-everywhere-src-$QT.tar.xz
c02f355a58f3bbcf404a628bf488b6aeb2d84a94c269afdb86f6e529343ab01f qtsvg-everywhere-src-$QT.tar.xz
@@ -225,7 +225,7 @@ cd "MoltenVK-${MOLTENVK}"
sed -i '' 's/xcodebuild "$@"/xcodebuild $XCODEBUILD_EXTRA_ARGS "$@"/g' fetchDependencies
sed -i '' 's/XCODEBUILD :=/XCODEBUILD ?=/g' Makefile
XCODEBUILD_EXTRA_ARGS="VALID_ARCHS=x86_64" ./fetchDependencies --macos
XCODEBUILD="set -o pipefail && xcodebuild VALID_ARCHS=x86_64" make macos
XCODEBUILD="set -o pipefail && xcodebuild VALID_ARCHS=x86_64" make macos MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS=0 MVK_CONFIG_USE_METAL_PRIVATE_API=1
cp Package/Latest/MoltenVK/dynamic/dylib/macOS/libMoltenVK.dylib "$INSTALLDIR/lib/"
cd ..

View File

@@ -47,7 +47,7 @@ set HARFBUZZ=12.2.0
set LIBJPEGTURBO=3.1.2
set LIBPNG=1653
set LIBPNGLONG=1.6.53
set SDL=SDL3-3.2.26
set SDL=SDL3-3.4.0
set QT=6.10.1
set QTMINOR=6.10
set QTAPNG=1.3.0
@@ -71,7 +71,7 @@ call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lp
call :downloadfile "lpng%LIBPNG%-apng.patch.gz" https://download.sourceforge.net/libpng-apng/libpng-%LIBPNGLONG%-apng.patch.gz 452a1a290bd0cf18737fad0057dc17b7fdf10a73eda2d6d4f31ba04fda25ef2c || goto error
call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/%LIBJPEGTURBO%/libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" 8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf || goto error
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 739356eef1192fff9d641c320a8f5ef4a10506b8927def4b9ceb764c7e947369 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 9ac2debb493e0d3e13dbd2729fb91f4bfeb00a0f4dff5e04b73cc9bac276b38d || goto error
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" c43f471a808b07fc541528410e94ce89c6745bdc1d744492e19911d35fbf7d33 || goto error
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" 2d828d8c999fdd18167937c071781c22321c643b04a106c714411c2356cdb26d || goto error
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" ddd74a417d2397eb085d047a9b6ba52b76e748055817f728fe691f8456035d23 || goto error

View File

@@ -45,7 +45,7 @@ set HARFBUZZ=12.2.0
set LIBJPEGTURBO=3.1.2
set LIBPNG=1653
set LIBPNGLONG=1.6.53
set SDL=SDL3-3.2.26
set SDL=SDL3-3.4.0
set QT=6.10.1
set QTMINOR=6.10
set QTAPNG=1.3.0
@@ -69,7 +69,7 @@ call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lp
call :downloadfile "lpng%LIBPNG%-apng.patch.gz" https://download.sourceforge.net/libpng-apng/libpng-%LIBPNGLONG%-apng.patch.gz 452a1a290bd0cf18737fad0057dc17b7fdf10a73eda2d6d4f31ba04fda25ef2c || goto error
call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/%LIBJPEGTURBO%/libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" 8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf || goto error
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 739356eef1192fff9d641c320a8f5ef4a10506b8927def4b9ceb764c7e947369 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 9ac2debb493e0d3e13dbd2729fb91f4bfeb00a0f4dff5e04b73cc9bac276b38d || goto error
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" c43f471a808b07fc541528410e94ce89c6745bdc1d744492e19911d35fbf7d33 || goto error
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" 2d828d8c999fdd18167937c071781c22321c643b04a106c714411c2356cdb26d || goto error
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" ddd74a417d2397eb085d047a9b6ba52b76e748055817f728fe691f8456035d23 || goto error
@@ -201,10 +201,6 @@ echo Building Qt base...
rmdir /S /Q "qtbase-everywhere-src-%QT%"
%SEVENZIP% x "qtbase-everywhere-src-%QT%.zip" || goto error
cd "qtbase-everywhere-src-%QT%" || goto error
rem Disable the PCRE2 JIT, it doesn't properly verify AVX2 support.
%PATCH% -p1 < "%SCRIPTDIR%\qtbase-disable-pcre2-jit.patch" || goto error
cmake -B build -DFEATURE_sql=OFF -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" %FORCEPDB% -DINPUT_gui=yes -DINPUT_widgets=yes -DINPUT_ssl=yes -DINPUT_openssl=no -DINPUT_schannel=yes -DFEATURE_system_png=ON -DFEATURE_system_jpeg=ON -DFEATURE_system_zlib=ON -DFEATURE_system_freetype=ON -DFEATURE_system_harfbuzz=ON %QTBUILDSPEC% || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error

View File

@@ -1,35 +0,0 @@
--- qtbase/src/3rdparty/pcre2/CMakeLists.txt 2024-03-19 08:46:43.000000000 -0700
+++ qtbase/src/3rdparty/pcre2/CMakeLists.txt 2024-06-06 21:52:20.539619500 -0700
@@ -41,6 +41,7 @@
src/pcre2_xclass.c
DEFINES
HAVE_CONFIG_H
+ PCRE2_DISABLE_JIT
PUBLIC_DEFINES
PCRE2_CODE_UNIT_WIDTH=16
PUBLIC_INCLUDE_DIRECTORIES
@@ -52,23 +53,8 @@
## Scopes:
#####################################################################
-qt_internal_extend_target(BundledPcre2 CONDITION QNX OR UIKIT
- DEFINES
- PCRE2_DISABLE_JIT
-)
-
-qt_internal_extend_target(BundledPcre2 CONDITION (TEST_architecture_arch STREQUAL "arm") AND WIN32
- DEFINES
- PCRE2_DISABLE_JIT
-)
-
-qt_internal_extend_target(BundledPcre2 CONDITION (TEST_architecture_arch STREQUAL "arm64") AND WIN32
- DEFINES
- PCRE2_DISABLE_JIT
-)
-
if (APPLE)
- target_compile_options(BundledPcre2 PRIVATE "SHELL:-Xarch_arm64 -DPCRE2_DISABLE_JIT")
+ target_compile_options(BundledPcre2 PRIVATE "SHELL:-Xarch_arm64")
endif()
qt_internal_extend_target(BundledPcre2 CONDITION WIN32

View File

@@ -1,7 +1,7 @@
// Generated by https://github.com/juliettef/IconFontCppHeaders script GenerateIconFontCppHeaders.py
// for C and C++
// from codepoints https://github.com/FortAwesome/Font-Awesome/raw/6.x/metadata/icons.yml
// for use with font https://github.com/FortAwesome/Font-Awesome/blob/6.x/webfonts/fa-regular-400.ttf, https://github.com/FortAwesome/Font-Awesome/blob/6.x/webfonts/fa-solid-900.ttf
// from codepoints https://github.com/FortAwesome/Font-Awesome/raw/7.x/metadata/icons.yml
// for use with font https://github.com/FortAwesome/Font-Awesome/blob/7.x/webfonts/fa-regular-400.woff2 (You may need to convert the .woff2 files to .ttf depending upon your loader.), https://github.com/FortAwesome/Font-Awesome/blob/7.x/webfonts/fa-solid-900.woff2 (You may need to convert the .woff2 files to .ttf depending upon your loader.)
#pragma once
@@ -25,6 +25,7 @@
#define ICON_FA_A "A" // U+0041
#define ICON_FA_ADDRESS_BOOK "\xef\x8a\xb9" // U+f2b9
#define ICON_FA_ADDRESS_CARD "\xef\x8a\xbb" // U+f2bb
#define ICON_FA_ALARM_CLOCK "\xef\x8d\x8e" // U+f34e
#define ICON_FA_ALIGN_CENTER "\xef\x80\xb7" // U+f037
#define ICON_FA_ALIGN_JUSTIFY "\xef\x80\xb9" // U+f039
#define ICON_FA_ALIGN_LEFT "\xef\x80\xb6" // U+f036
@@ -218,6 +219,7 @@
#define ICON_FA_BURGER "\xef\xa0\x85" // U+f805
#define ICON_FA_BURST "\xee\x93\x9c" // U+e4dc
#define ICON_FA_BUS "\xef\x88\x87" // U+f207
#define ICON_FA_BUS_SIDE "\xee\xa0\x9d" // U+e81d
#define ICON_FA_BUS_SIMPLE "\xef\x95\x9e" // U+f55e
#define ICON_FA_BUSINESS_TIME "\xef\x99\x8a" // U+f64a
#define ICON_FA_C "C" // U+0043
@@ -650,8 +652,6 @@
#define ICON_FA_HANDS_PRAYING "\xef\x9a\x84" // U+f684
#define ICON_FA_HANDSHAKE "\xef\x8a\xb5" // U+f2b5
#define ICON_FA_HANDSHAKE_ANGLE "\xef\x93\x84" // U+f4c4
#define ICON_FA_HANDSHAKE_SIMPLE "\xef\x93\x86" // U+f4c6
#define ICON_FA_HANDSHAKE_SIMPLE_SLASH "\xee\x81\x9f" // U+e05f
#define ICON_FA_HANDSHAKE_SLASH "\xee\x81\xa0" // U+e060
#define ICON_FA_HANUKIAH "\xef\x9b\xa6" // U+f6e6
#define ICON_FA_HARD_DRIVE "\xef\x82\xa0" // U+f0a0
@@ -665,7 +665,6 @@
#define ICON_FA_HEAD_SIDE_VIRUS "\xee\x81\xa4" // U+e064
#define ICON_FA_HEADING "\xef\x87\x9c" // U+f1dc
#define ICON_FA_HEADPHONES "\xef\x80\xa5" // U+f025
#define ICON_FA_HEADPHONES_SIMPLE "\xef\x96\x8f" // U+f58f
#define ICON_FA_HEADSET "\xef\x96\x90" // U+f590
#define ICON_FA_HEART "\xef\x80\x84" // U+f004
#define ICON_FA_HEART_CIRCLE_BOLT "\xee\x93\xbc" // U+e4fc
@@ -680,6 +679,7 @@
#define ICON_FA_HELICOPTER_SYMBOL "\xee\x94\x82" // U+e502
#define ICON_FA_HELMET_SAFETY "\xef\xa0\x87" // U+f807
#define ICON_FA_HELMET_UN "\xee\x94\x83" // U+e503
#define ICON_FA_HEXAGON "\xef\x8c\x92" // U+f312
#define ICON_FA_HEXAGON_NODES "\xee\x9a\x99" // U+e699
#define ICON_FA_HEXAGON_NODES_BOLT "\xee\x9a\x9a" // U+e69a
#define ICON_FA_HIGHLIGHTER "\xef\x96\x91" // U+f591
@@ -852,6 +852,7 @@
#define ICON_FA_MOBILE_RETRO "\xee\x94\xa7" // U+e527
#define ICON_FA_MOBILE_SCREEN "\xef\x8f\x8f" // U+f3cf
#define ICON_FA_MOBILE_SCREEN_BUTTON "\xef\x8f\x8d" // U+f3cd
#define ICON_FA_MOBILE_VIBRATE "\xee\xa0\x96" // U+e816
#define ICON_FA_MONEY_BILL "\xef\x83\x96" // U+f0d6
#define ICON_FA_MONEY_BILL_1 "\xef\x8f\x91" // U+f3d1
#define ICON_FA_MONEY_BILL_1_WAVE "\xef\x94\xbb" // U+f53b
@@ -881,6 +882,7 @@
#define ICON_FA_NETWORK_WIRED "\xef\x9b\xbf" // U+f6ff
#define ICON_FA_NEUTER "\xef\x88\xac" // U+f22c
#define ICON_FA_NEWSPAPER "\xef\x87\xaa" // U+f1ea
#define ICON_FA_NON_BINARY "\xee\xa0\x87" // U+e807
#define ICON_FA_NOT_EQUAL "\xef\x94\xbe" // U+f53e
#define ICON_FA_NOTDEF "\xee\x87\xbe" // U+e1fe
#define ICON_FA_NOTE_STICKY "\xef\x89\x89" // U+f249
@@ -888,6 +890,7 @@
#define ICON_FA_O "O" // U+004f
#define ICON_FA_OBJECT_GROUP "\xef\x89\x87" // U+f247
#define ICON_FA_OBJECT_UNGROUP "\xef\x89\x88" // U+f248
#define ICON_FA_OCTAGON "\xef\x8c\x86" // U+f306
#define ICON_FA_OIL_CAN "\xef\x98\x93" // U+f613
#define ICON_FA_OIL_WELL "\xee\x94\xb2" // U+e532
#define ICON_FA_OM "\xef\x99\xb9" // U+f679
@@ -916,6 +919,7 @@
#define ICON_FA_PEN_RULER "\xef\x96\xae" // U+f5ae
#define ICON_FA_PEN_TO_SQUARE "\xef\x81\x84" // U+f044
#define ICON_FA_PENCIL "\xef\x8c\x83" // U+f303
#define ICON_FA_PENTAGON "\xee\x9e\x90" // U+e790
#define ICON_FA_PEOPLE_ARROWS "\xee\x81\xa8" // U+e068
#define ICON_FA_PEOPLE_CARRY_BOX "\xef\x93\x8e" // U+f4ce
#define ICON_FA_PEOPLE_GROUP "\xee\x94\xb3" // U+e533
@@ -1090,6 +1094,7 @@
#define ICON_FA_SD_CARD "\xef\x9f\x82" // U+f7c2
#define ICON_FA_SECTION "\xee\x91\x87" // U+e447
#define ICON_FA_SEEDLING "\xef\x93\x98" // U+f4d8
#define ICON_FA_SEPTAGON "\xee\xa0\xa0" // U+e820
#define ICON_FA_SERVER "\xef\x88\xb3" // U+f233
#define ICON_FA_SHAPES "\xef\x98\x9f" // U+f61f
#define ICON_FA_SHARE "\xef\x81\xa4" // U+f064
@@ -1118,6 +1123,8 @@
#define ICON_FA_SIGNATURE "\xef\x96\xb7" // U+f5b7
#define ICON_FA_SIGNS_POST "\xef\x89\xb7" // U+f277
#define ICON_FA_SIM_CARD "\xef\x9f\x84" // U+f7c4
#define ICON_FA_SINGLE_QUOTE_LEFT "\xee\xa0\x9b" // U+e81b
#define ICON_FA_SINGLE_QUOTE_RIGHT "\xee\xa0\x9c" // U+e81c
#define ICON_FA_SINK "\xee\x81\xad" // U+e06d
#define ICON_FA_SITEMAP "\xef\x83\xa8" // U+f0e8
#define ICON_FA_SKULL "\xef\x95\x8c" // U+f54c
@@ -1141,6 +1148,7 @@
#define ICON_FA_SPELL_CHECK "\xef\xa2\x91" // U+f891
#define ICON_FA_SPIDER "\xef\x9c\x97" // U+f717
#define ICON_FA_SPINNER "\xef\x84\x90" // U+f110
#define ICON_FA_SPIRAL "\xee\xa0\x8a" // U+e80a
#define ICON_FA_SPLOTCH "\xef\x96\xbc" // U+f5bc
#define ICON_FA_SPOON "\xef\x8b\xa5" // U+f2e5
#define ICON_FA_SPRAY_CAN "\xef\x96\xbd" // U+f5bd
@@ -1325,8 +1333,6 @@
#define ICON_FA_USER_GRADUATE "\xef\x94\x81" // U+f501
#define ICON_FA_USER_GROUP "\xef\x94\x80" // U+f500
#define ICON_FA_USER_INJURED "\xef\x9c\xa8" // U+f728
#define ICON_FA_USER_LARGE "\xef\x90\x86" // U+f406
#define ICON_FA_USER_LARGE_SLASH "\xef\x93\xba" // U+f4fa
#define ICON_FA_USER_LOCK "\xef\x94\x82" // U+f502
#define ICON_FA_USER_MINUS "\xef\x94\x83" // U+f503
#define ICON_FA_USER_NINJA "\xef\x94\x84" // U+f504
@@ -1351,7 +1357,6 @@
#define ICON_FA_V "V" // U+0056
#define ICON_FA_VAN_SHUTTLE "\xef\x96\xb6" // U+f5b6
#define ICON_FA_VAULT "\xee\x8b\x85" // U+e2c5
#define ICON_FA_VECTOR_SQUARE "\xef\x97\x8b" // U+f5cb
#define ICON_FA_VENUS "\xef\x88\xa1" // U+f221
#define ICON_FA_VENUS_DOUBLE "\xef\x88\xa6" // U+f226
#define ICON_FA_VENUS_MARS "\xef\x88\xa8" // U+f228

View File

@@ -71,7 +71,7 @@
<div id="pcsx2">
<h3>PCSX2 - PS2 Emulator for PCs</h3>
<h4>Copyright &copy; 2002-2025 PCSX2 Dev Team</h4>
<h4>Copyright &copy; 2002-2026 PCSX2 Dev Team</h4>
<p>PCSX2 is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.</p>

View File

@@ -2239,6 +2239,8 @@ SCAJ-20152:
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
textureInsideRT: 1 # Fixes corruption.
halfPixelOffset: 4 # Aligns post bloom.
nativeScaling: 2 # Fixes post effects.
getSkipCount: "GSC_UrbanReign"
SCAJ-20153:
name: "コード・エイジ コマンダーズ"
@@ -4762,6 +4764,9 @@ SCES-50034:
name: "MotoGP"
region: "PAL-M5"
compat: 5
gsHWFixes:
gpuTargetCLUT: 2 # Fixes some (haze?) shuffle colors.
textureInsideRT: 1 # Fixes rendering artifacts on racers.
SCES-50105:
name: "Sky Odyssey"
region: "PAL-M5"
@@ -5600,7 +5605,7 @@ SCES-52033:
author=refraction
// Cop2 problems.
patch=0,EE,003953F8,word,48438000
patch=0,EE,003735FC,word,4B06521B
patch=0,EE,003953FC,word,4B06521B
author=YukiXXL
// Speed Correction (25 FPS)
patch=1,EE,00175E1C,extended,00000019
@@ -6229,6 +6234,8 @@ SCES-53688:
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
textureInsideRT: 1 # Fixes corruption.
halfPixelOffset: 4 # Aligns post bloom.
nativeScaling: 2 # Fixes post effects.
getSkipCount: "GSC_UrbanReign"
SCES-53795:
name: "SingStar - '80s"
@@ -7698,6 +7705,8 @@ SCKA-20065:
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
textureInsideRT: 1 # Fixes corruption.
halfPixelOffset: 4 # Aligns post bloom.
nativeScaling: 2 # Fixes post effects.
getSkipCount: "GSC_UrbanReign"
SCKA-20066:
name: "아이토이 - 플레이 3"
@@ -11384,6 +11393,10 @@ SCUS-97197:
name: "War of the Monsters"
region: "NTSC-U"
compat: 5
memcardFilters: # Reads Twisted Metal Black for bonus unlockable.
- "SCUS-97101"
- "SCUS-97179"
- "SCUS-97197"
SCUS-97198:
name: "Sly Cooper and the Thievius Raccoonus"
region: "NTSC-U"
@@ -11682,6 +11695,15 @@ SCUS-97264:
// Cop2 problems.
patch=0,EE,003735F8,word,48438000
patch=0,EE,003735FC,word,4B06521B
062BC79E:
content: |-
author=YukiXXL
// Cop2 problems.
patch=0,EE,00395D28,word,48438000
patch=0,EE,00395D2C,word,4B06521B
// Other languages SNDVAG fix
patch=1,EE,204A0C3C,word,482E7325
patch=1,EE,204A0C40,word,0000474F
SCUS-97265:
name: "Jak II"
region: "NTSC-U"
@@ -12069,12 +12091,21 @@ SCUS-97396:
gsHWFixes:
PCRTCOffsets: 1 # Fixes boot videos screen size.
SCUS-97397:
name: "Syphon Filter - The Omega Strain"
name: "Syphon Filter - The Omega Strain Public Beta 1.0"
region: "NTSC-U"
gsHWFixes:
autoFlush: 2 # Fixes lights going through walls.
preloadFrameData: 1 # Fixes light flicker.
halfPixelOffset: 2 # Corrects light position.
gameFixes:
- EETimingHack # Fixes random hangs.
patches:
C909A32E:
content: |-
author=YukiXXL
// Cop2 problems.
patch=0,EE,00367798,word,48438000
patch=0,EE,0036779C,word,4B06521B
SCUS-97398:
name: "Siren [Demo]"
region: "NTSC-U"
@@ -20894,10 +20925,8 @@ SLES-52636:
gameFixes:
- FullVU0SyncHack # Fixes in-game timer.
gsHWFixes:
recommendedBlendingLevel: 3 # Fixes missing lighting and car reflections.
halfPixelOffset: 1 # Fixes 4 split lines in stage intros.
autoFlush: 1 # Fixes incorrect colors.
alignSprite: 1 # Fixes vertical lines such as in FMVs.
minimumBlendingLevel: 3 # Fixes missing lighting and car reflections.
halfPixelOffset: 4 # Fixes lines in game and FMVs.
SLES-52637:
name: "TOCA Race Driver 2"
region: "PAL-M5"
@@ -27826,8 +27855,6 @@ SLES-54812:
SLES-54813:
name: "NASCAR 08"
region: "PAL-A-E"
gsHWFixes:
deinterlace: 8 # Game requires AdaptiveTFF de-interlacing when auto.
SLES-54814:
name: "Dead Eye Jim"
region: "PAL-E"
@@ -29180,8 +29207,6 @@ SLES-55199:
name: "NASCAR 09"
region: "PAL-M5"
compat: 5
gsHWFixes:
deinterlace: 8 # Game requires AdaptiveTFF de-interlacing when auto.
SLES-55200:
name: "Guitar Hero - Aerosmith"
region: "PAL-M4"
@@ -30585,6 +30610,11 @@ SLES-82030:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLES-82030"
- "SLES-82031"
- "SLES-50677"
- "SLES-50822"
SLES-82031:
name: "Shadow Hearts - Covenant [Disc 2 of 2]"
region: "PAL-M3"
@@ -30592,8 +30622,11 @@ SLES-82031:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters:
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLES-82030"
- "SLES-82031"
- "SLES-50677"
- "SLES-50822"
SLES-82032:
name: "Metal Gear Solid 3 - Snake Eater"
region: "PAL-G"
@@ -35942,6 +35975,8 @@ SLPM-60272:
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
textureInsideRT: 1 # Fixes corruption.
halfPixelOffset: 4 # Aligns post bloom.
nativeScaling: 2 # Fixes post effects.
getSkipCount: "GSC_UrbanReign"
SLPM-60273:
name: "絶体絶命都市2 -凍てついた記憶たち- [体験版 Type-B]"
@@ -43475,6 +43510,11 @@ SLPM-65428:
name-en: "BioHazard Outbreak"
region: "NTSC-J"
compat: 5
memcardFilters:
- "SLPM-65428"
- "SLPM-74201"
- "SLPM-65286"
- "BWNETCNF"
SLPM-65429:
name: "ギャラクシーエンジェル Moonlit Lovers [初回限定版ファーストパッケージ]"
name-sort: "ぎゃらくしーえんじぇる Moonlit Lovers [しょかいげんていばんふぁーすとぱっけーじ]"
@@ -44975,6 +45015,8 @@ SLPM-65692:
- "SLPM-65692"
- "SLPM-65428"
- "SLPM-74201"
- "SLPM-65286"
- "BWNETCNF"
SLPM-65693:
name: "ときめきメモリアル3 ~約束のあの場所で~ [コナミ殿堂セレクション]"
name-sort: "ときめきめもりある3 やくそくのあのばしょで [こなみでんどうせれくしょん]"
@@ -53682,6 +53724,11 @@ SLPM-74201:
name-sort: "ばいおはざーど あうとぶれいく [PlayStation2 the Best]"
name-en: "BioHazard Outbreak [PlayStation2 the Best]"
region: "NTSC-J"
memcardFilters:
- "SLPM-65428"
- "SLPM-74201"
- "SLPM-65286"
- "BWNETCNF"
SLPM-74202:
name: "風雲 新撰組 [PlayStation2 the Best]"
name-sort: "ふううん しんせんぐみ [PlayStation2 the Best]"
@@ -54551,6 +54598,28 @@ SLPS-20017:
name-sort: "すとりーとまーじゃんとらんす あさしん2"
name-en: "Street Mahjong Trance 2"
region: "NTSC-J"
patches:
7EF05210:
content: |-
author= Goatman13
comment=Hack sceCdDiskReady to not wait for drive ready.
patch=1,EE,000ffef4,word,304200c0
patch=1,EE,000ffef8,word,1443fffb
patch=1,EE,000fff00,word,3c19bc01
patch=1,EE,000fff04,word,9f2f0000
patch=1,EE,000fff08,word,3c180010
patch=1,EE,000fff0c,word,9f18fef4
patch=1,EE,000fff10,word,130f0003
patch=1,EE,000fff14,word,27390004
patch=1,EE,000fff18,word,1000fffa
patch=1,EE,000fff1c,word,00000000
patch=1,EE,000fff20,word,9f2f0000
patch=1,EE,000fff24,word,3c180010
patch=1,EE,000fff28,word,9f18fef8
patch=1,EE,000fff2c,word,170ffff6
patch=1,EE,000fff34,word,af200000
patch=1,EE,000fff38,word,03e00008
patch=1,EE,00273870,word,0803ffc0
SLPS-20018:
name: "ステッピングセレクション [ディスク1/2]"
name-sort: "すてっぴんぐせれくしょん [でぃすく1/2]"
@@ -54677,6 +54746,9 @@ SLPS-20040:
name-sort: "もとGP"
name-en: "MotoGP"
region: "NTSC-J"
gsHWFixes:
gpuTargetCLUT: 2 # Fixes some (haze?) shuffle colors.
textureInsideRT: 1 # Fixes rendering artifacts on racers.
SLPS-20041:
name: "麻雀悟空 大聖"
name-sort: "まーじゃんごくう たいせい"
@@ -58847,6 +58919,11 @@ SLPS-25317:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLPS-25317"
- "SLPS-25318"
- "SLPS-25041"
- "SLPS-73418"
SLPS-25318:
name: "シャドウハーツⅡ [DXパック] [ディスク2/2]"
name-sort: "しゃどうはーつ2 [DXぱっく] [でぃすく2/2]"
@@ -58856,8 +58933,11 @@ SLPS-25318:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters:
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLPS-25317"
- "SLPS-25318"
- "SLPS-25041"
- "SLPS-73418"
SLPS-25319:
name: "ケロケロキング スーパーDX"
name-sort: "けろけろきんぐ すーぱーDX"
@@ -58936,6 +59016,11 @@ SLPS-25334:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLPS-25334"
- "SLPS-25335"
- "SLPS-25041"
- "SLPS-73418"
SLPS-25335:
name: "シャドウハーツⅡ [通常版] [ディスク2/2]"
name-sort: "しゃどうはーつ2 [つうじょうばん] [でぃすく2/2]"
@@ -58945,8 +59030,11 @@ SLPS-25335:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters:
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLPS-25334"
- "SLPS-25335"
- "SLPS-25041"
- "SLPS-73418"
SLPS-25336:
name: "バスランディング3 [Sammy best] [つりコン2+ 同梱版]"
name-sort: "ばすらんでぃんぐ3 [Sammy best] [つりこん2 どうこんばん]"
@@ -60302,6 +60390,8 @@ SLPS-25557:
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
textureInsideRT: 1 # Fixes corruption.
halfPixelOffset: 4 # Aligns post bloom.
nativeScaling: 2 # Fixes post effects.
getSkipCount: "GSC_UrbanReign"
SLPS-25558:
name: "ネオジオ バトルコロシアム"
@@ -60407,7 +60497,6 @@ SLPS-25574:
halfPixelOffset: 2 # Aligns effects.
nativeScaling: 1 # Helps align effects.
textureInsideRT: 1 # Fixes channel shuffles.
preloadFrameData: 1 # Fixes menu graphics.
autoFlush: 1 # Fixes motion blur.
minimumBlendingLevel: 2 # Improves post effects.
SLPS-25575:
@@ -61132,7 +61221,6 @@ SLPS-25682:
halfPixelOffset: 2 # Aligns effects.
nativeScaling: 1 # Helps align effects.
textureInsideRT: 1 # Fixes channel shuffles.
preloadFrameData: 1 # Fixes menu graphics.
autoFlush: 1 # Fixes motion blur.
minimumBlendingLevel: 2 # Improves post effects.
SLPS-25683:
@@ -61762,7 +61850,6 @@ SLPS-25787:
halfPixelOffset: 2 # Aligns effects.
nativeScaling: 1 # Helps align effects.
textureInsideRT: 1 # Fixes channel shuffles.
preloadFrameData: 1 # Fixes menu graphics.
autoFlush: 1 # Fixes motion blur.
minimumBlendingLevel: 2 # Improves post effects.
SLPS-25788:
@@ -62174,7 +62261,6 @@ SLPS-25852:
halfPixelOffset: 2 # Aligns effects.
nativeScaling: 1 # Helps align effects.
textureInsideRT: 1 # Fixes channel shuffles.
preloadFrameData: 1 # Fixes menu graphics.
autoFlush: 1 # Fixes motion blur.
minimumBlendingLevel: 2 # Improves post effects.
SLPS-25853:
@@ -63244,6 +63330,11 @@ SLPS-73214:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLPS-73214"
- "SLPS-73215"
- "SLPS-25041"
- "SLPS-73418"
SLPS-73215:
name: "シャドウハーツⅡ ディレクターズカット [PlayStation2 the Best] [ディスク2/2]"
name-sort: "しゃどうはーつ2 でぃれくたーずかっと [PlayStation2 the Best] [でぃすく2/2]"
@@ -63253,8 +63344,11 @@ SLPS-73215:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters:
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLPS-73214"
- "SLPS-73215"
- "SLPS-25041"
- "SLPS-73418"
SLPS-73216:
name: "マグナカルタ [PlayStation2 the Best]"
name-sort: "まぐなかるた [PlayStation2 the Best]"
@@ -64141,6 +64235,9 @@ SLUS-20058:
name: "MotoGP"
region: "NTSC-U"
compat: 5
gsHWFixes:
gpuTargetCLUT: 2 # Fixes some (haze?) shuffle colors.
textureInsideRT: 1 # Fixes rendering artifacts on racers.
SLUS-20062:
name: "Grand Theft Auto III"
region: "NTSC-U"
@@ -66409,7 +66506,6 @@ SLUS-20535:
compat: 5
gsHWFixes:
roundSprite: 1 # Fix horizontal and vertical lines when racing.
deinterlace: 8 # Fixes misdetection of game deinterlace.
SLUS-20536:
name: "NBA Live 2003"
region: "NTSC-U"
@@ -67609,7 +67705,6 @@ SLUS-20754:
region: "NTSC-U"
gsHWFixes:
roundSprite: 1 # Fix horizontal and vertical lines when racing.
deinterlace: 8 # Fixes misdetection of game deinterlace.
memcardFilters:
- "PSCD10088" # Enables EA Sports BIO.
- "SLUS-20754"
@@ -67974,7 +68069,6 @@ SLUS-20824:
region: "NTSC-U"
gsHWFixes:
roundSprite: 1 # Fix horizontal and vertical lines when racing.
deinterlace: 8 # Fixes misdetection of game deinterlace.
memcardFilters:
- "PSCD10088" # Enables EA Sports BIO.
- "SLUS-20824"
@@ -69323,6 +69417,10 @@ SLUS-21041:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLUS-21041"
- "SLUS-21044"
- "SLUS-20347"
SLUS-21042:
name: "Darkwatch"
region: "NTSC-U"
@@ -69341,8 +69439,10 @@ SLUS-21044:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters:
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLUS-21041"
- "SLUS-21044"
- "SLUS-20347"
SLUS-21045:
name: "Conflict - Vietnam"
region: "NTSC-U"
@@ -70308,6 +70408,8 @@ SLUS-21209:
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
textureInsideRT: 1 # Fixes corruption.
halfPixelOffset: 4 # Aligns post bloom.
nativeScaling: 2 # Fixes post effects.
getSkipCount: "GSC_UrbanReign"
SLUS-21212:
name: "Spartan - Total Warrior"
@@ -73014,8 +73116,6 @@ SLUS-21639:
name: "NASCAR 08"
region: "NTSC-U"
compat: 5
gsHWFixes:
deinterlace: 8 # Game requires AdaptiveTFF de-interlacing when auto.
SLUS-21640:
name: "Rugby 08"
region: "NTSC-U"
@@ -73583,8 +73683,6 @@ SLUS-21744:
name: "NASCAR 09"
region: "NTSC-U"
compat: 5
gsHWFixes:
deinterlace: 8 # Game requires AdaptiveTFF de-interlacing when auto.
patches:
1B6C22B9:
content: |-
@@ -75716,6 +75814,9 @@ TCES-52033:
0DDA2728:
content: |-
author=YukiXXL
// Cop2 problems.
patch=0,EE,0038E8E8,word,48438000
patch=0,EE,0038E8EC,word,4B06521B
// Speed Correction (25 FPS)
patch=1,EE,00175a7c,extended,00000019
patch=1,EE,00175848,extended,00000019

Binary file not shown.

View File

@@ -245,7 +245,8 @@
03000000b62500000100000000000000,Gametel GT004 01,a:b3,b:b0,dpdown:b10,dpleft:b9,dpright:b8,dpup:b11,leftshoulder:b4,rightshoulder:b5,start:b7,x:b1,y:b2,platform:Windows,
030000008f0e00001411000000000000,Gamo2 Divaller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000a857000000000000,Gator Claw,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000c9110000f055000000000000,GC100XF,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000c21100000791000000000000,Be1 GC101 Controller 1.03,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000c9110000f055000000000000,Be1 GC100XF Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
@@ -695,6 +696,7 @@
03000000730700000601000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
03000000b40400000a01000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
030000003b07000004a1000000000000,SFX,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Windows,
03000000632500002705000000000000,ShanWan Q36,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,platform:Windows,
03000000f82100001900000000000000,Shogun Bros Chameleon X1,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000120c00001c1e000000000000,SnakeByte 4S PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
03000000140300000918000000000000,SNES Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
@@ -1502,6 +1504,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
05000000d6200000e589000001000000,Moga 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
05000000d62000007162000001000000,Moga Pro 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
03000000c82d00000960000000000000,8BitDo Pro 3,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b17,paddle2:b16,paddle3:b2,paddle4:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c62400002b89000011010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000c62400002a89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000c62400001a89000000010000,MOGA XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,

View File

@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#ifndef FXAA_HLSL

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
struct VS_INPUT

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
cbuffer vertexBuffer : register(b0)

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
Texture2D Texture;

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
Texture2D Texture;

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
struct VS_INPUT

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
Texture2D Texture;

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#define FMT_32 0
@@ -71,6 +71,7 @@
#define PS_DITHER 0
#define PS_DITHER_ADJUST 0
#define PS_ZCLAMP 0
#define PS_ZFLOOR 0
#define PS_SCANMSK 0
#define PS_AUTOMATIC_LOD 0
#define PS_MANUAL_LOD 0
@@ -138,7 +139,7 @@ struct PS_OUTPUT
#endif
#endif
#endif
#if PS_ZCLAMP
#if PS_ZCLAMP || PS_ZFLOOR
float depth : SV_Depth;
#endif
};
@@ -167,6 +168,7 @@ cbuffer cb1
float4 LODParams;
float4 STRange;
int4 ChannelShuffle;
float2 ChannelShuffleOffset;
float2 TC_OffsetHack;
float2 STScale;
float4x4 DitherMatrix;
@@ -739,7 +741,7 @@ float4 fog(float4 c, float f)
{
if(PS_FOG)
{
c.rgb = trunc(lerp(FogColor, c.rgb, f));
c.rgb = trunc(lerp(FogColor, c.rgb, (f * 255.0f) / 256.0f));
}
return c;
@@ -756,17 +758,17 @@ float4 ps_color(PS_INPUT input)
#endif
#if PS_CHANNEL_FETCH == 1
float4 T = fetch_red(int2(input.p.xy));
float4 T = fetch_red(int2(input.p.xy + ChannelShuffleOffset));
#elif PS_CHANNEL_FETCH == 2
float4 T = fetch_green(int2(input.p.xy));
float4 T = fetch_green(int2(input.p.xy + ChannelShuffleOffset));
#elif PS_CHANNEL_FETCH == 3
float4 T = fetch_blue(int2(input.p.xy));
float4 T = fetch_blue(int2(input.p.xy + ChannelShuffleOffset));
#elif PS_CHANNEL_FETCH == 4
float4 T = fetch_alpha(int2(input.p.xy));
float4 T = fetch_alpha(int2(input.p.xy + ChannelShuffleOffset));
#elif PS_CHANNEL_FETCH == 5
float4 T = fetch_rgb(int2(input.p.xy));
float4 T = fetch_rgb(int2(input.p.xy + ChannelShuffleOffset));
#elif PS_CHANNEL_FETCH == 6
float4 T = fetch_gXbY(int2(input.p.xy));
float4 T = fetch_gXbY(int2(input.p.xy + ChannelShuffleOffset));
#elif PS_DEPTH_FMT > 0
float4 T = sample_depth(st_int, input.p.xy);
#else
@@ -1209,8 +1211,16 @@ PS_OUTPUT ps_main(PS_INPUT input)
#endif // PS_DATE != 1/2
#if PS_ZFLOOR
float depth_value = floor(input.p.z * exp2(32.0f)) * exp2(-32.0f);
#else
float depth_value = input.p.z;
#endif
#if PS_ZCLAMP
output.depth = min(input.p.z, MaxDepthPS);
output.depth = min(depth_value, MaxDepthPS);
#elif PS_ZFLOOR
output.depth = depth_value;
#endif
return output;

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
//#version 420 // Keep it for editor detection

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#ifdef VERTEX_SHADER

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
//#version 420 // Keep it for editor detection

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
//#version 420 // Keep it for editor detection

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
//#version 420 // Keep it for editor detection

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
//#version 420 // Keep it for editor detection

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
//#version 420 // Keep it for text editor detection
@@ -49,6 +49,7 @@ layout(std140, binding = 0) uniform cb21
vec4 STRange;
ivec4 ChannelShuffle;
vec2 ChannelShuffleOffset;
vec2 TC_OffsetHack;
vec2 STScale;
@@ -315,7 +316,7 @@ int fetch_raw_depth()
#if PS_TEX_IS_FB == 1
return int(sample_from_rt().r * multiplier);
#else
return int(texelFetch(TextureSampler, ivec2(gl_FragCoord.xy), 0).r * multiplier);
return int(texelFetch(TextureSampler, ivec2(gl_FragCoord.xy + ChannelShuffleOffset), 0).r * multiplier);
#endif
}
@@ -324,7 +325,7 @@ vec4 fetch_raw_color()
#if PS_TEX_IS_FB == 1
return sample_from_rt();
#else
return texelFetch(TextureSampler, ivec2(gl_FragCoord.xy), 0);
return texelFetch(TextureSampler, ivec2(gl_FragCoord.xy + ChannelShuffleOffset), 0);
#endif
}
@@ -646,7 +647,7 @@ bool atst(vec4 C)
void fog(inout vec4 C, float f)
{
#if PS_FOG != 0
C.rgb = trunc(mix(FogColor, C.rgb, f));
C.rgb = trunc(mix(FogColor, C.rgb, (f * 255.0f) / 256.0f));
#endif
}
@@ -1143,7 +1144,16 @@ void ps_main()
#endif
#endif
#if PS_ZCLAMP
gl_FragDepth = min(gl_FragCoord.z, MaxDepthPS);
#if PS_ZFLOOR
float depth_value = floor(gl_FragCoord.z * exp2(32.0f)) * exp2(-32.0f);
#else
float depth_value = gl_FragCoord.z;
#endif
#if PS_ZCLAMP
gl_FragDepth = min(depth_value, MaxDepthPS);
#elif PS_ZFLOOR
gl_FragDepth = depth_value;
#endif
}

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
//#version 420 // Keep it for text editor detection

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#ifdef VERTEX_SHADER

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#ifdef VERTEX_SHADER

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#ifdef VERTEX_SHADER

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#ifdef VERTEX_SHADER

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#ifdef VERTEX_SHADER

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
//#version 420 // Keep it for editor detection

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
//////////////////////////////////////////////////////////////////////
@@ -288,6 +288,7 @@ void main()
#define PS_DITHER 0
#define PS_DITHER_ADJUST 0
#define PS_ZCLAMP 0
#define PS_ZFLOOR 0
#define PS_FEEDBACK_LOOP 0
#define PS_TEX_IS_FB 0
#endif
@@ -315,6 +316,7 @@ layout(std140, set = 0, binding = 1) uniform cb1
vec4 LODParams;
vec4 STRange;
ivec4 ChannelShuffle;
vec2 ChannelShuffleOffset;
vec2 TC_OffsetHack;
vec2 STScale;
mat4 DitherMatrix;
@@ -906,7 +908,7 @@ bool atst(vec4 C)
vec4 fog(vec4 c, float f)
{
#if PS_FOG
c.rgb = trunc(mix(FogColor, c.rgb, f));
c.rgb = trunc(mix(FogColor, c.rgb, (f * 255.0f) / 256.0f));
#endif
return c;
@@ -925,17 +927,17 @@ vec4 ps_color()
#if !NEEDS_TEX
vec4 T = vec4(0.0f);
#elif PS_CHANNEL_FETCH == 1
vec4 T = fetch_red(ivec2(gl_FragCoord.xy));
vec4 T = fetch_red(ivec2(gl_FragCoord.xy + ChannelShuffleOffset));
#elif PS_CHANNEL_FETCH == 2
vec4 T = fetch_green(ivec2(gl_FragCoord.xy));
vec4 T = fetch_green(ivec2(gl_FragCoord.xy + ChannelShuffleOffset));
#elif PS_CHANNEL_FETCH == 3
vec4 T = fetch_blue(ivec2(gl_FragCoord.xy));
vec4 T = fetch_blue(ivec2(gl_FragCoord.xy + ChannelShuffleOffset));
#elif PS_CHANNEL_FETCH == 4
vec4 T = fetch_alpha(ivec2(gl_FragCoord.xy));
vec4 T = fetch_alpha(ivec2(gl_FragCoord.xy + ChannelShuffleOffset));
#elif PS_CHANNEL_FETCH == 5
vec4 T = fetch_rgb(ivec2(gl_FragCoord.xy));
vec4 T = fetch_rgb(ivec2(gl_FragCoord.xy + ChannelShuffleOffset));
#elif PS_CHANNEL_FETCH == 6
vec4 T = fetch_gXbY(ivec2(gl_FragCoord.xy));
vec4 T = fetch_gXbY(ivec2(gl_FragCoord.xy + ChannelShuffleOffset));
#elif PS_DEPTH_FMT > 0
vec4 T = sample_depth(st_int, ivec2(gl_FragCoord.xy));
#else
@@ -1400,8 +1402,16 @@ void main()
#endif
#endif
#if PS_ZFLOOR
float depth_value = floor(gl_FragCoord.z * exp2(32.0f)) * exp2(-32.0f);;
#else
float depth_value = gl_FragCoord.z;
#endif
#if PS_ZCLAMP
gl_FragDepth = min(gl_FragCoord.z, MaxDepthPS);
#elif PS_ZFLOOR
gl_FragDepth = depth_value;
#endif
#endif // PS_DATE

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@@ -109,14 +109,14 @@ disable_compiler_warnings_for_target(speex)
# Find the Qt components that we need.
if(ENABLE_QT_UI)
find_package(Qt6 6.10.0 COMPONENTS CoreTools Core GuiTools Gui WidgetsTools Widgets LinguistTools REQUIRED)
endif()
if (Qt6_VERSION VERSION_GREATER_EQUAL 6.10.0)
find_package(Qt6 COMPONENTS CorePrivate GuiPrivate WidgetsPrivate REQUIRED)
endif()
if (Qt6_VERSION VERSION_GREATER_EQUAL 6.10.0)
find_package(Qt6 COMPONENTS CorePrivate GuiPrivate WidgetsPrivate REQUIRED)
endif()
# The docking system for the debugger.
# The docking system for the debugger.
find_package(KDDockWidgets-qt6 2.3.0 REQUIRED)
endif()
if(WIN32)
add_subdirectory(3rdparty/rainterface EXCLUDE_FROM_ALL)

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
// This module contains implementations of _aligned_malloc for platforms that don't have

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "Assertions.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#ifdef __APPLE__

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#if ! __has_feature(objc_arc)

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "common/Console.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "Pcsx2Defs.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include <string_view>

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "common/Assertions.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "common/Threading.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "common/DynamicLibrary.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once
@@ -7,9 +7,9 @@
// Template function for casting enumerations to their underlying type
template <typename Enumeration>
typename std::underlying_type<Enumeration>::type enum_cast(Enumeration E)
std::underlying_type_t<Enumeration> enum_cast(Enumeration E)
{
return static_cast<typename std::underlying_type<Enumeration>::type>(E);
return static_cast<typename std::underlying_type_t<Enumeration>>(E);
}
namespace detail
@@ -25,67 +25,67 @@ namespace detail
Enum value;
constexpr enum_bool_helper(Enum value): value(value) {}
constexpr operator Enum() const { return value; }
constexpr operator bool() const { return static_cast<bool>(static_cast<typename std::underlying_type<Enum>::type>(value)); }
constexpr operator bool() const { return static_cast<bool>(static_cast<std::underlying_type_t<Enum>>(value)); }
};
};
#define MARK_ENUM_AS_FLAGS(T) template<> struct detail::enum_is_flags<T> : public std::true_type {}
template <typename Enum>
constexpr typename std::enable_if<detail::enum_is_flags<Enum>::value, Enum>::type
operator|(Enum lhs, Enum rhs) noexcept
requires detail::enum_is_flags<Enum>::value
constexpr Enum operator|(Enum lhs, Enum rhs) noexcept
{
using underlying = typename std::underlying_type<Enum>::type;
using underlying = std::underlying_type_t<Enum>;
return static_cast<Enum>(static_cast<underlying>(lhs) | static_cast<underlying>(rhs));
}
template <typename Enum>
constexpr typename std::enable_if<detail::enum_is_flags<Enum>::value, detail::enum_bool_helper<Enum>>::type
operator&(Enum lhs, Enum rhs) noexcept
requires detail::enum_is_flags<Enum>::value
constexpr detail::enum_bool_helper<Enum> operator&(Enum lhs, Enum rhs) noexcept
{
using underlying = typename std::underlying_type<Enum>::type;
using underlying = std::underlying_type_t<Enum>;
return static_cast<Enum>(static_cast<underlying>(lhs) & static_cast<underlying>(rhs));
}
template <typename Enum>
constexpr typename std::enable_if<detail::enum_is_flags<Enum>::value, Enum>::type
operator^(Enum lhs, Enum rhs) noexcept
requires detail::enum_is_flags<Enum>::value
constexpr Enum operator^(Enum lhs, Enum rhs) noexcept
{
using underlying = typename std::underlying_type<Enum>::type;
using underlying = std::underlying_type_t<Enum>;
return static_cast<Enum>(static_cast<underlying>(lhs) ^ static_cast<underlying>(rhs));
}
template <typename Enum>
constexpr typename std::enable_if<detail::enum_is_flags<Enum>::value, Enum&>::type
operator|=(Enum& lhs, Enum rhs) noexcept
requires detail::enum_is_flags<Enum>::value
constexpr Enum& operator|=(Enum& lhs, Enum rhs) noexcept
{
return lhs = lhs | rhs;
}
template <typename Enum>
constexpr typename std::enable_if<detail::enum_is_flags<Enum>::value, Enum&>::type
operator&=(Enum& lhs, Enum rhs) noexcept
requires detail::enum_is_flags<Enum>::value
constexpr Enum& operator&=(Enum& lhs, Enum rhs) noexcept
{
return lhs = lhs & rhs;
}
template <typename Enum>
constexpr typename std::enable_if<detail::enum_is_flags<Enum>::value, Enum&>::type
operator^=(Enum& lhs, Enum rhs) noexcept
requires detail::enum_is_flags<Enum>::value
constexpr Enum& operator^=(Enum& lhs, Enum rhs) noexcept
{
return lhs = lhs ^ rhs;
}
template<typename Enum>
constexpr typename std::enable_if<detail::enum_is_flags<Enum>::value, bool>::type
operator!(Enum e) noexcept
template <typename Enum>
requires detail::enum_is_flags<Enum>::value
constexpr bool operator!(Enum e) noexcept
{
return !static_cast<typename std::underlying_type<Enum>::type>(e);
return !static_cast<std::underlying_type_t<Enum>>(e);
}
template<typename Enum>
constexpr typename std::enable_if<detail::enum_is_flags<Enum>::value, Enum>::type
operator~(Enum e) noexcept
template <typename Enum>
requires detail::enum_is_flags<Enum>::value
constexpr Enum operator~(Enum e) noexcept
{
return static_cast<Enum>(~static_cast<typename std::underlying_type<Enum>::type>(e));
return static_cast<Enum>(~static_cast<std::underlying_type_t<Enum>>(e));
}

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "Error.h"
@@ -14,8 +14,8 @@
// Platform-specific includes
#if defined(_WIN32)
#include "RedtapeWindows.h"
static_assert(std::is_same<DWORD, unsigned long>::value, "DWORD is unsigned long");
static_assert(std::is_same<HRESULT, long>::value, "HRESULT is long");
static_assert(std::is_same_v<DWORD, unsigned long>, "DWORD is unsigned long");
static_assert(std::is_same_v<HRESULT, long>, "HRESULT is long");
#endif
Error::Error() = default;

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
// This file abstracts the floating-point control registers, known as MXCSR on x86, and FPCR on AArch64.

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@@ -1,4 +1,4 @@
; SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
; SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
; SPDX-License-Identifier: GPL-3.0+
; -----------------------------------------

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "FastJmp.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "FileSystem.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "common/HTTPDownloader.h"

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// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "common/HTTPDownloaderCurl.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "common/HTTPDownloaderWinHTTP.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
/**

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "HostSys.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "Image.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "common/Assertions.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "common/Pcsx2Types.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#ifndef _GNU_SOURCE

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "MD5Digest.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#ifndef __OBJC__

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "MemorySettingsInterface.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "common/Perf.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "PrecompiledHeader.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include <memory>

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "PrecompiledHeader.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "ReadbackSpinManager.h"

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once

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