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11 Commits
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75c0236e1e | ||
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37a25750d7 | ||
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d3e288447f |
14
.github/workflows/scripts/linux/appimage-qt.sh
vendored
@@ -63,9 +63,9 @@ declare -a REMOVE_LIBS=(
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set -e
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LINUXDEPLOY=./linuxdeploy-x86_64
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LINUXDEPLOY_PLUGIN_QT=./linuxdeploy-plugin-qt-x86_64
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APPIMAGETOOL=./appimagetool-x86_64
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LINUXDEPLOY=./linuxdeploy-x86_64.AppImage
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LINUXDEPLOY_PLUGIN_QT=./linuxdeploy-plugin-qt-x86_64.AppImage
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APPIMAGETOOL=./appimagetool-x86_64.AppImage
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PATCHELF=patchelf
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if [ ! -f "$LINUXDEPLOY" ]; then
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@@ -78,11 +78,8 @@ if [ ! -f "$LINUXDEPLOY_PLUGIN_QT" ]; then
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chmod +x "$LINUXDEPLOY_PLUGIN_QT"
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fi
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# Using go-appimage
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# Backported from https://github.com/stenzek/duckstation/pull/3251
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if [ ! -f "$APPIMAGETOOL" ]; then
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APPIMAGETOOLURL=$(wget -q https://api.github.com/repos/probonopd/go-appimage/releases -O - | sed 's/[()",{} ]/\n/g' | grep -o 'https.*continuous.*tool.*86_64.*mage$' | head -1)
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"$PCSX2DIR/tools/retry.sh" wget -O "$APPIMAGETOOL" "$APPIMAGETOOLURL"
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"$PCSX2DIR/tools/retry.sh" wget -O "$APPIMAGETOOL" https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-x86_64.AppImage
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chmod +x "$APPIMAGETOOL"
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fi
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@@ -213,5 +210,4 @@ if [[ "${GIT_VERSION}" == "" ]]; then
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fi
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rm -f "$NAME.AppImage"
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ARCH=x86_64 VERSION="${GIT_VERSION}" "$APPIMAGETOOL" -s "$OUTDIR" && mv ./*.AppImage "$NAME.AppImage"
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$APPIMAGETOOL -v "$OUTDIR" "$NAME.AppImage"
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|
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 133 KiB |
|
Before Width: | Height: | Size: 136 KiB After Width: | Height: | Size: 2.3 MiB |
@@ -6,17 +6,21 @@
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<metadata_license>CC0-1.0</metadata_license>
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<project_license>GPL-3.0+</project_license>
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<name>PCSX2</name>
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<developer_name>PCSX2</developer_name>
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<summary>PlayStation 2 Emulator</summary>
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<developer id="net.pcsx2">
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<name>PCSX2 Team</name>
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</developer>
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<summary>PlayStation 2 emulator</summary>
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<description>
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<p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers, and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p>
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<p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p>
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</description>
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<url type="homepage">https://pcsx2.net/</url>
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<url type="vcs-browser">https://github.com/PCSX2/pcsx2</url>
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<url type="bugtracker">https://github.com/PCSX2/pcsx2/issues</url>
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<url type="donation">https://github.com/sponsors/PCSX2</url>
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<url type="faq">https://pcsx2.net/docs/</url>
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<url type="help">https://pcsx2.net/discord</url>
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<url type="contribute">https://github.com/PCSX2/pcsx2/blob/master/.github/CONTRIBUTING.md</url>
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<url type="translate">https://crowdin.com/project/pcsx2-emulator</url>
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<url type="contact">https://mastodon.social/@PCSX2</url>
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<screenshots>
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@@ -37,6 +41,26 @@
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</caption>
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</screenshot>
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</screenshots>
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<categories>
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<category>Game</category>
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<category>Emulator</category>
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</categories>
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<branding>
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<color type="primary" scheme_preference="light">#3584e4</color>
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<color type="primary" scheme_preference="dark">#241f31</color>
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</branding>
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<supports>
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<control>keyboard</control>
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<control>pointing</control>
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<internet>offline-only</internet>
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</supports>
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<recommends>
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<control>gamepad</control>
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<memory>8192</memory>
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</recommends>
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<requires>
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<display_length compare="ge">768</display_length>
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</requires>
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<content_rating type="oars-1.1"/>
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<update_contact>pcsx2_AT_pcsx2.net</update_contact>
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<releases>
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||||
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 91 KiB |
@@ -111,7 +111,7 @@ layout(binding = 3) uniform sampler2D img_prim_min;
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//layout(pixel_center_integer) in vec4 gl_FragCoord;
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#endif
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vec4 fetch_rt()
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vec4 sample_from_rt()
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{
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#if !NEEDS_RT
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return vec4(0.0);
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@@ -127,7 +127,7 @@ vec4 fetch_rt()
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vec4 sample_c(vec2 uv)
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{
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#if PS_TEX_IS_FB == 1
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return fetch_rt();
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return sample_from_rt();
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#elif PS_REGION_RECT
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return texelFetch(TextureSampler, ivec2(uv), 0);
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#else
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@@ -312,7 +312,7 @@ int fetch_raw_depth()
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float multiplier = exp2(32.0f);
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#if PS_TEX_IS_FB == 1
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return int(fetch_rt().r * multiplier);
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return int(sample_from_rt().r * multiplier);
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#else
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return int(texelFetch(TextureSampler, ivec2(gl_FragCoord.xy), 0).r * multiplier);
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#endif
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@@ -321,7 +321,7 @@ int fetch_raw_depth()
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vec4 fetch_raw_color()
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{
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#if PS_TEX_IS_FB == 1
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return fetch_rt();
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return sample_from_rt();
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#else
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return texelFetch(TextureSampler, ivec2(gl_FragCoord.xy), 0);
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#endif
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@@ -697,8 +697,6 @@ vec4 ps_color()
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vec4 C = tfx(T, PSin.c);
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atst(C);
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||||
|
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fog(C, PSin.t_float.z);
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|
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return C;
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||||
@@ -709,9 +707,9 @@ void ps_fbmask(inout vec4 C)
|
||||
// FIXME do I need special case for 16 bits
|
||||
#if PS_FBMASK
|
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#if PS_HDR == 1
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vec4 RT = trunc(fetch_rt() * 65535.0f);
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vec4 RT = trunc(sample_from_rt() * 65535.0f);
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||||
#else
|
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vec4 RT = trunc(fetch_rt() * 255.0f + 0.1f);
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vec4 RT = trunc(sample_from_rt() * 255.0f + 0.1f);
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#endif
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C = vec4((uvec4(C) & ~FbMask) | (uvec4(RT) & FbMask));
|
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#endif
|
||||
@@ -799,7 +797,7 @@ float As = As_rgba.a;
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||||
#endif
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||||
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||||
#if SW_BLEND_NEEDS_RT
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vec4 RT = fetch_rt();
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vec4 RT = sample_from_rt();
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||||
#else
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||||
// Not used, but we define it to make the selection below simpler.
|
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vec4 RT = vec4(0.0f);
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@@ -974,9 +972,9 @@ void ps_main()
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||||
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#if PS_WRITE_RG == 1
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// Pseudo 16 bits access.
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float rt_a = fetch_rt().g;
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float rt_a = sample_from_rt().g;
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#else
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float rt_a = fetch_rt().a;
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float rt_a = sample_from_rt().a;
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#endif
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|
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#if (PS_DATE & 3) == 1
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@@ -1028,9 +1026,9 @@ void ps_main()
|
||||
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#if SW_AD_TO_HW
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#if PS_RTA_CORRECTION
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vec4 RT = trunc(fetch_rt() * 128.0f + 0.1f);
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vec4 RT = trunc(sample_from_rt() * 128.0f + 0.1f);
|
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#else
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vec4 RT = trunc(fetch_rt() * 255.0f + 0.1f);
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vec4 RT = trunc(sample_from_rt() * 255.0f + 0.1f);
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#endif
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vec4 alpha_blend = vec4(RT.a / 128.0f);
|
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|
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@@ -954,7 +954,7 @@ vec4 ps_color()
|
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T.a = float(denorm_c_before.a & 0x80u);
|
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#else
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T.r = float((denorm_c_before.r << 3) & 0xF8u);
|
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T.g = float(((denorm_c_before.r >> 2) & 0x38) | ((denorm_c_before.g << 6) & 0xC0u));
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T.g = float(((denorm_c_before.r >> 2) & 0x38u) | ((denorm_c_before.g << 6) & 0xC0u));
|
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T.b = float((denorm_c_before.g << 1) & 0xF8u);
|
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T.a = float(denorm_c_before.g & 0x80u);
|
||||
#endif
|
||||
|
||||
@@ -168,6 +168,7 @@ else()
|
||||
${DBUS_LINK_LIBRARIES}
|
||||
X11::X11
|
||||
X11::Xrandr
|
||||
X11::Xi
|
||||
)
|
||||
if(USE_BACKTRACE)
|
||||
target_compile_definitions(common PRIVATE "HAS_LIBBACKTRACE=1")
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
#include <mach/task.h>
|
||||
#include <mach/vm_map.h>
|
||||
#include <mutex>
|
||||
#include <ApplicationServices/ApplicationServices.h>
|
||||
#include <IOKit/pwr_mgt/IOPMLib.h>
|
||||
|
||||
// Darwin (OSX) is a bit different from Linux when requesting properties of
|
||||
@@ -127,6 +128,69 @@ bool Common::InhibitScreensaver(bool inhibit)
|
||||
return true;
|
||||
}
|
||||
|
||||
void Common::SetMousePosition(int x, int y)
|
||||
{
|
||||
// Little bit ugly but;
|
||||
// Creating mouse move events and posting them wasn't very reliable.
|
||||
// Calling CGWarpMouseCursorPosition without CGAssociateMouseAndMouseCursorPosition(false)
|
||||
// ends up with the cursor feeling "sticky".
|
||||
CGAssociateMouseAndMouseCursorPosition(false);
|
||||
CGWarpMouseCursorPosition(CGPointMake(x, y));
|
||||
CGAssociateMouseAndMouseCursorPosition(true); // The default state
|
||||
return;
|
||||
}
|
||||
|
||||
CFMachPortRef mouseEventTap = nullptr;
|
||||
CFRunLoopSourceRef mouseRunLoopSource = nullptr;
|
||||
|
||||
static std::function<void(int, int)> fnMouseMoveCb;
|
||||
CGEventRef mouseMoveCallback(CGEventTapProxy, CGEventType type, CGEventRef event, void* arg)
|
||||
{
|
||||
if (type == kCGEventMouseMoved)
|
||||
{
|
||||
const CGPoint location = CGEventGetLocation(event);
|
||||
fnMouseMoveCb(location.x, location.y);
|
||||
}
|
||||
return event;
|
||||
}
|
||||
|
||||
bool Common::AttachMousePositionCb(std::function<void(int, int)> cb)
|
||||
{
|
||||
if (!AXIsProcessTrusted())
|
||||
{
|
||||
Console.Warning("Process isn't trusted with accessibility permissions. Mouse tracking will not work!");
|
||||
}
|
||||
|
||||
fnMouseMoveCb = cb;
|
||||
mouseEventTap = CGEventTapCreate(kCGSessionEventTap, kCGHeadInsertEventTap, kCGEventTapOptionDefault,
|
||||
CGEventMaskBit(kCGEventMouseMoved), mouseMoveCallback, nullptr);
|
||||
if (!mouseEventTap)
|
||||
{
|
||||
Console.Warning("Unable to create mouse moved event tap. Mouse tracking will not work!");
|
||||
return false;
|
||||
}
|
||||
|
||||
mouseRunLoopSource = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, mouseEventTap, 0);
|
||||
CFRunLoopAddSource(CFRunLoopGetCurrent(), mouseRunLoopSource, kCFRunLoopCommonModes);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Common::DetachMousePositionCb()
|
||||
{
|
||||
if (mouseRunLoopSource)
|
||||
{
|
||||
CFRunLoopRemoveSource(CFRunLoopGetCurrent(), mouseRunLoopSource, kCFRunLoopCommonModes);
|
||||
CFRelease(mouseRunLoopSource);
|
||||
}
|
||||
if (mouseEventTap)
|
||||
{
|
||||
CFRelease(mouseEventTap);
|
||||
}
|
||||
mouseRunLoopSource = nullptr;
|
||||
mouseEventTap = nullptr;
|
||||
}
|
||||
|
||||
void Threading::Sleep(int ms)
|
||||
{
|
||||
usleep(1000 * ms);
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "common/Pcsx2Defs.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
@@ -198,4 +199,8 @@ namespace Common
|
||||
/// Abstracts platform-specific code for asynchronously playing a sound.
|
||||
/// On Windows, this will use PlaySound(). On Linux, it will shell out to aplay. On MacOS, it uses NSSound.
|
||||
bool PlaySoundAsync(const char* path);
|
||||
|
||||
void SetMousePosition(int x, int y);
|
||||
bool AttachMousePositionCb(std::function<void(int,int)> cb);
|
||||
void DetachMousePositionCb();
|
||||
} // namespace Common
|
||||
|
||||
@@ -13,17 +13,20 @@
|
||||
|
||||
#include "fmt/format.h"
|
||||
|
||||
#include <ctype.h>
|
||||
#include <time.h>
|
||||
#include <unistd.h>
|
||||
#include <optional>
|
||||
#include <dbus/dbus.h>
|
||||
#include <spawn.h>
|
||||
#include <sys/time.h>
|
||||
#include <sys/wait.h>
|
||||
#include <unistd.h>
|
||||
#include <dbus/dbus.h>
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/extensions/XInput2.h>
|
||||
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <ctime>
|
||||
#include <ctype.h>
|
||||
#include <optional>
|
||||
#include <thread>
|
||||
|
||||
// Returns 0 on failure (not supported by the operating system).
|
||||
u64 GetPhysicalMemory()
|
||||
@@ -177,6 +180,111 @@ bool Common::InhibitScreensaver(bool inhibit)
|
||||
return SetScreensaverInhibitDBus(inhibit, "PCSX2", "PCSX2 VM is running.");
|
||||
}
|
||||
|
||||
void Common::SetMousePosition(int x, int y)
|
||||
{
|
||||
Display* display = XOpenDisplay(nullptr);
|
||||
if (!display)
|
||||
return;
|
||||
|
||||
Window root = DefaultRootWindow(display);
|
||||
XWarpPointer(display, None, root, 0, 0, 0, 0, x, y);
|
||||
XFlush(display);
|
||||
|
||||
XCloseDisplay(display);
|
||||
}
|
||||
|
||||
static std::function<void(int, int)> fnMouseMoveCb;
|
||||
static std::atomic<bool> trackingMouse = false;
|
||||
static std::thread mouseThread;
|
||||
|
||||
void mouseEventLoop()
|
||||
{
|
||||
Threading::SetNameOfCurrentThread("X11 Mouse Thread");
|
||||
Display* display = XOpenDisplay(nullptr);
|
||||
if (!display)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int opcode, eventcode, error;
|
||||
if (!XQueryExtension(display, "XInputExtension", &opcode, &eventcode, &error))
|
||||
{
|
||||
XCloseDisplay(display);
|
||||
return;
|
||||
}
|
||||
|
||||
const Window root = DefaultRootWindow(display);
|
||||
XIEventMask evmask;
|
||||
unsigned char mask[(XI_LASTEVENT + 7) / 8] = {0};
|
||||
|
||||
evmask.deviceid = XIAllDevices;
|
||||
evmask.mask_len = sizeof(mask);
|
||||
evmask.mask = mask;
|
||||
XISetMask(mask, XI_RawMotion);
|
||||
|
||||
XISelectEvents(display, root, &evmask, 1);
|
||||
XSync(display, False);
|
||||
|
||||
XEvent event;
|
||||
while (trackingMouse)
|
||||
{
|
||||
// XNextEvent is blocking, this is a zombie process risk if no events arrive
|
||||
// while we are trying to shutdown.
|
||||
// https://nrk.neocities.org/articles/x11-timeout-with-xsyncalarm might be
|
||||
// a better solution than using XPending.
|
||||
if (!XPending(display))
|
||||
{
|
||||
Threading::Sleep(1);
|
||||
Threading::SpinWait();
|
||||
continue;
|
||||
}
|
||||
|
||||
XNextEvent(display, &event);
|
||||
if (event.xcookie.type == GenericEvent &&
|
||||
event.xcookie.extension == opcode &&
|
||||
XGetEventData(display, &event.xcookie))
|
||||
{
|
||||
XIRawEvent* raw_event = reinterpret_cast<XIRawEvent*>(event.xcookie.data);
|
||||
if (raw_event->evtype == XI_RawMotion)
|
||||
{
|
||||
Window w;
|
||||
int root_x, root_y, win_x, win_y;
|
||||
unsigned int mask;
|
||||
XQueryPointer(display, root, &w, &w, &root_x, &root_y, &win_x, &win_y, &mask);
|
||||
|
||||
if (fnMouseMoveCb)
|
||||
fnMouseMoveCb(root_x, root_y);
|
||||
}
|
||||
XFreeEventData(display, &event.xcookie);
|
||||
}
|
||||
}
|
||||
|
||||
XCloseDisplay(display);
|
||||
}
|
||||
|
||||
bool Common::AttachMousePositionCb(std::function<void(int, int)> cb)
|
||||
{
|
||||
fnMouseMoveCb = cb;
|
||||
|
||||
if (trackingMouse)
|
||||
return true;
|
||||
|
||||
trackingMouse = true;
|
||||
mouseThread = std::thread(mouseEventLoop);
|
||||
mouseThread.detach();
|
||||
return true;
|
||||
}
|
||||
|
||||
void Common::DetachMousePositionCb()
|
||||
{
|
||||
trackingMouse = false;
|
||||
fnMouseMoveCb = nullptr;
|
||||
if (mouseThread.joinable())
|
||||
{
|
||||
mouseThread.join();
|
||||
}
|
||||
}
|
||||
|
||||
bool Common::PlaySoundAsync(const char* path)
|
||||
{
|
||||
#ifdef __linux__
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
|
||||
// SPDX-License-Identifier: GPL-3.0+
|
||||
|
||||
#include "common/Console.h"
|
||||
#include "common/FileSystem.h"
|
||||
#include "common/HostSys.h"
|
||||
#include "common/RedtapeWindows.h"
|
||||
@@ -86,6 +87,61 @@ bool Common::InhibitScreensaver(bool inhibit)
|
||||
return true;
|
||||
}
|
||||
|
||||
void Common::SetMousePosition(int x, int y)
|
||||
{
|
||||
SetCursorPos(x, y);
|
||||
}
|
||||
|
||||
/*
|
||||
static HHOOK mouseHook = nullptr;
|
||||
static std::function<void(int, int)> fnMouseMoveCb;
|
||||
LRESULT CALLBACK Mousecb(int nCode, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if (nCode >= 0 && wParam == WM_MOUSEMOVE)
|
||||
{
|
||||
MSLLHOOKSTRUCT* mouse = (MSLLHOOKSTRUCT*)lParam;
|
||||
fnMouseMoveCb(mouse->pt.x, mouse->pt.y);
|
||||
}
|
||||
return CallNextHookEx(mouseHook, nCode, wParam, lParam);
|
||||
}
|
||||
*/
|
||||
|
||||
// This (and the above) works, but is not recommended on Windows and is only here for consistency.
|
||||
// Defer to using raw input instead.
|
||||
bool Common::AttachMousePositionCb(std::function<void(int, int)> cb)
|
||||
{
|
||||
/*
|
||||
if (mouseHook)
|
||||
Common::DetachMousePositionCb();
|
||||
|
||||
fnMouseMoveCb = cb;
|
||||
mouseHook = SetWindowsHookEx(WH_MOUSE_LL, Mousecb, GetModuleHandle(NULL), 0);
|
||||
if (!mouseHook)
|
||||
{
|
||||
Console.Warning("Failed to set mouse hook: %d", GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
#if defined(PCSX2_DEBUG) || defined(PCSX2_DEVBUILD)
|
||||
static bool warned = false;
|
||||
if (!warned)
|
||||
{
|
||||
Console.Warning("Mouse hooks are enabled, and this isn't a release build! Using a debugger, or loading symbols, _will_ stall the hook and cause global mouse lag.");
|
||||
warned = true;
|
||||
}
|
||||
#endif
|
||||
*/
|
||||
return true;
|
||||
}
|
||||
|
||||
void Common::DetachMousePositionCb()
|
||||
{
|
||||
/*
|
||||
UnhookWindowsHookEx(mouseHook);
|
||||
mouseHook = nullptr;
|
||||
*/
|
||||
}
|
||||
|
||||
bool Common::PlaySoundAsync(const char* path)
|
||||
{
|
||||
const std::wstring wpath = FileSystem::GetWin32Path(path);
|
||||
|
||||
@@ -115,6 +115,8 @@ MainWindow::~MainWindow()
|
||||
cancelGameListRefresh();
|
||||
destroySubWindows();
|
||||
|
||||
Common::DetachMousePositionCb();
|
||||
|
||||
// we compare here, since recreate destroys the window later
|
||||
if (g_main_window == this)
|
||||
g_main_window = nullptr;
|
||||
@@ -150,6 +152,9 @@ void MainWindow::initialize()
|
||||
#ifdef _WIN32
|
||||
registerForDeviceNotifications();
|
||||
#endif
|
||||
|
||||
if (Host::GetBoolSettingValue("EmuCore", "EnableMouseLock", false))
|
||||
setupMouseMoveHandler();
|
||||
}
|
||||
|
||||
// TODO: Figure out how to set this in the .ui file
|
||||
@@ -1071,6 +1076,21 @@ bool MainWindow::shouldHideMainWindow() const
|
||||
QtHost::InNoGUIMode();
|
||||
}
|
||||
|
||||
bool MainWindow::shouldMouseLock() const
|
||||
{
|
||||
if (!s_vm_valid || s_vm_paused)
|
||||
return false;
|
||||
|
||||
if (!Host::GetBoolSettingValue("EmuCore", "EnableMouseLock", false))
|
||||
return false;
|
||||
|
||||
bool windowsHidden = (!m_debugger_window || m_debugger_window->isHidden()) &&
|
||||
(!m_controller_settings_window || m_controller_settings_window->isHidden()) &&
|
||||
(!m_settings_window || m_settings_window->isHidden());
|
||||
|
||||
return windowsHidden && (isActiveWindow() || isRenderingFullscreen());
|
||||
}
|
||||
|
||||
bool MainWindow::shouldAbortForMemcardBusy(const VMLock& lock)
|
||||
{
|
||||
if (MemcardBusy::IsBusy() && !GSDumpReplayer::IsReplayingDump())
|
||||
@@ -2234,6 +2254,15 @@ void MainWindow::registerForDeviceNotifications()
|
||||
DEV_BROADCAST_DEVICEINTERFACE_W filter = {sizeof(DEV_BROADCAST_DEVICEINTERFACE_W), DBT_DEVTYP_DEVICEINTERFACE};
|
||||
m_device_notification_handle =
|
||||
RegisterDeviceNotificationW((HANDLE)winId(), &filter, DEVICE_NOTIFY_WINDOW_HANDLE | DEVICE_NOTIFY_ALL_INTERFACE_CLASSES);
|
||||
|
||||
// Set up the raw input device for mouse grabbing
|
||||
RAWINPUTDEVICE rid;
|
||||
rid.usUsagePage = 0x01; // Generic desktop controls
|
||||
rid.usUsage = 0x02; // Mouse
|
||||
rid.dwFlags = RIDEV_INPUTSINK;
|
||||
rid.hwndTarget = (HWND)winId();
|
||||
|
||||
RegisterRawInputDevices(&rid, 1, sizeof(RAWINPUTDEVICE));
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -2262,6 +2291,26 @@ bool MainWindow::nativeEvent(const QByteArray& eventType, void* message, qintptr
|
||||
*result = 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (msg->message == WM_INPUT)
|
||||
{
|
||||
UINT dwSize = 40;
|
||||
static BYTE lpb[40];
|
||||
if (GetRawInputData((HRAWINPUT)msg->lParam, RID_INPUT, lpb, &dwSize, sizeof(RAWINPUTHEADER)))
|
||||
{
|
||||
const RAWINPUT* raw = (RAWINPUT*)lpb;
|
||||
if (raw->header.dwType == RIM_TYPEMOUSE)
|
||||
{
|
||||
const RAWMOUSE& mouse = raw->data.mouse;
|
||||
if (mouse.usFlags == MOUSE_MOVE_ABSOLUTE || mouse.usFlags == MOUSE_MOVE_RELATIVE)
|
||||
{
|
||||
POINT cursorPos;
|
||||
GetCursorPos(&cursorPos);
|
||||
checkMousePosition(cursorPos.x, cursorPos.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return QMainWindow::nativeEvent(eventType, message, result);
|
||||
@@ -2541,6 +2590,53 @@ QWidget* MainWindow::getDisplayContainer() const
|
||||
return (m_display_container ? static_cast<QWidget*>(m_display_container) : static_cast<QWidget*>(m_display_widget));
|
||||
}
|
||||
|
||||
void MainWindow::setupMouseMoveHandler()
|
||||
{
|
||||
auto mouse_cb_fn = [](int x, int y)
|
||||
{
|
||||
if(g_main_window)
|
||||
g_main_window->checkMousePosition(x, y);
|
||||
};
|
||||
|
||||
if(!Common::AttachMousePositionCb(mouse_cb_fn))
|
||||
{
|
||||
Console.Warning("Unable to setup mouse position cb!");
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void MainWindow::checkMousePosition(int x, int y)
|
||||
{
|
||||
if (!shouldMouseLock())
|
||||
return;
|
||||
|
||||
const QPoint globalCursorPos = {x, y};
|
||||
QRect windowBounds = isRenderingFullscreen() ? screen()->geometry() : geometry();
|
||||
if (windowBounds.contains(globalCursorPos))
|
||||
return;
|
||||
|
||||
Common::SetMousePosition(
|
||||
std::clamp(globalCursorPos.x(), windowBounds.left(), windowBounds.right()),
|
||||
std::clamp(globalCursorPos.y(), windowBounds.top(), windowBounds.bottom()));
|
||||
|
||||
/*
|
||||
Provided below is how we would handle this if we were using low level hooks (What is used in Common::AttachMouseCb)
|
||||
We currently use rawmouse on Windows, so Common::SetMousePosition called directly works fine.
|
||||
*/
|
||||
#if 0
|
||||
// We are currently in a low level hook. SetCursorPos here (what is in Common::SetMousePosition) will not work!
|
||||
// Let's (a)buse Qt's event loop to dispatch the call at a later time, outside of the hook.
|
||||
QMetaObject::invokeMethod(
|
||||
this, [=]() {
|
||||
Common::SetMousePosition(
|
||||
std::clamp(globalCursorPos.x(), windowBounds.left(), windowBounds.right()),
|
||||
std::clamp(globalCursorPos.y(), windowBounds.top(), windowBounds.bottom()));
|
||||
},
|
||||
Qt::QueuedConnection);
|
||||
#endif
|
||||
}
|
||||
|
||||
void MainWindow::saveDisplayWindowGeometryToConfig()
|
||||
{
|
||||
QWidget* container = getDisplayContainer();
|
||||
|
||||
@@ -104,7 +104,7 @@ public:
|
||||
void rescanFile(const std::string& path);
|
||||
|
||||
void openDebugger();
|
||||
|
||||
void checkMousePosition(int x, int y);
|
||||
public Q_SLOTS:
|
||||
void checkForUpdates(bool display_message, bool force_check);
|
||||
void refreshGameList(bool invalidate_cache);
|
||||
@@ -128,7 +128,7 @@ private Q_SLOTS:
|
||||
void mouseModeRequested(bool relative_mode, bool hide_cursor);
|
||||
void releaseRenderWindow();
|
||||
void focusDisplayWidget();
|
||||
|
||||
void setupMouseMoveHandler();
|
||||
void onGameListRefreshComplete();
|
||||
void onGameListRefreshProgress(const QString& status, int current, int total);
|
||||
void onGameListSelectionChanged();
|
||||
@@ -182,7 +182,6 @@ private Q_SLOTS:
|
||||
void onInputRecPlayActionTriggered();
|
||||
void onInputRecStopActionTriggered();
|
||||
void onInputRecOpenViewer();
|
||||
|
||||
void onVMStarting();
|
||||
void onVMStarted();
|
||||
void onVMPaused();
|
||||
@@ -240,6 +239,7 @@ private:
|
||||
bool isRenderingToMain() const;
|
||||
bool shouldHideMouseCursor() const;
|
||||
bool shouldHideMainWindow() const;
|
||||
bool shouldMouseLock() const;
|
||||
void switchToGameListView();
|
||||
void switchToEmulationView();
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "InterfaceSettingsWidget.h"
|
||||
#include "AutoUpdaterDialog.h"
|
||||
#include "Common.h"
|
||||
#include "MainWindow.h"
|
||||
#include "SettingWidgetBinder.h"
|
||||
#include "SettingsWindow.h"
|
||||
@@ -36,6 +37,8 @@ const char* InterfaceSettingsWidget::THEME_NAMES[] = {
|
||||
//: Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
|
||||
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Cobalt Sky (Blue) [Dark]"),
|
||||
//: Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
|
||||
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "AMOLED (Black) [Dark]"),
|
||||
//: Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
|
||||
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Ruby (Black/Red) [Dark]"),
|
||||
//: Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
|
||||
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Sapphire (Black/Blue) [Dark]"),
|
||||
@@ -61,6 +64,7 @@ const char* InterfaceSettingsWidget::THEME_VALUES[] = {
|
||||
"ScarletDevilRed",
|
||||
"VioletAngelPurple",
|
||||
"CobaltSky",
|
||||
"AMOLED",
|
||||
"Ruby",
|
||||
"Sapphire",
|
||||
"Emerald",
|
||||
@@ -80,6 +84,13 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* dialog, QWidget
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnControllerDisconnection, "UI", "PauseOnControllerDisconnection", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.discordPresence, "EmuCore", "EnableDiscordPresence", false);
|
||||
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.mouseLock, "EmuCore", "EnableMouseLock", false);
|
||||
connect(m_ui.mouseLock, &QCheckBox::checkStateChanged, [](Qt::CheckState state) {
|
||||
if (state == Qt::Checked)
|
||||
Common::AttachMousePositionCb([](int x, int y) { g_main_window->checkMousePosition(x, y); });
|
||||
else
|
||||
Common::DetachMousePositionCb();
|
||||
});
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.startFullscreen, "UI", "StartFullscreen", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.doubleClickTogglesFullscreen, "UI", "DoubleClickTogglesFullscreen",
|
||||
true);
|
||||
@@ -161,6 +172,9 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* dialog, QWidget
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.discordPresence, tr("Enable Discord Presence"), tr("Unchecked"),
|
||||
tr("Shows the game you are currently playing as part of your profile in Discord."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.mouseLock, tr("Enable Mouse Lock"), tr("Unchecked"),
|
||||
tr("Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b>"));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.doubleClickTogglesFullscreen, tr("Double-Click Toggles Fullscreen"), tr("Checked"),
|
||||
tr("Allows switching in and out of fullscreen mode by double-clicking the game window."));
|
||||
|
||||
@@ -50,6 +50,13 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0">
|
||||
<widget class="QCheckBox" name="mouseLock">
|
||||
<property name="text">
|
||||
<string>Enable Mouse Lock</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QCheckBox" name="pauseOnStart">
|
||||
<property name="text">
|
||||
|
||||
@@ -280,7 +280,7 @@ void QtHost::SetStyleFromSettings()
|
||||
pizzaPalette.setColor(QPalette::Link, highlight.darker());
|
||||
pizzaPalette.setColor(QPalette::Highlight, highlight);
|
||||
pizzaPalette.setColor(QPalette::HighlightedText, Qt::white);
|
||||
|
||||
|
||||
pizzaPalette.setColor(QPalette::Active, QPalette::Button, extr);
|
||||
pizzaPalette.setColor(QPalette::Disabled, QPalette::ButtonText, gray.darker());
|
||||
pizzaPalette.setColor(QPalette::Disabled, QPalette::WindowText, gray.darker());
|
||||
@@ -428,6 +428,42 @@ void QtHost::SetStyleFromSettings()
|
||||
qApp->setPalette(cobaltSkyPalette);
|
||||
qApp->setStyleSheet(QString());
|
||||
}
|
||||
else if (theme == "AMOLED")
|
||||
{
|
||||
// Custom palette by KamFretoZ, A pure concentrated darkness
|
||||
// of a theme designed for maximum eye comfort and benefits
|
||||
// OLED screens.
|
||||
qApp->setStyle(QStyleFactory::create("Fusion"));
|
||||
|
||||
const QColor black(0, 0, 0);
|
||||
const QColor gray(25, 25, 25);
|
||||
const QColor lighterGray(75, 75, 75);
|
||||
const QColor blue(198, 238, 255);
|
||||
|
||||
QPalette AMOLEDPalette;
|
||||
AMOLEDPalette.setColor(QPalette::Window, black);
|
||||
AMOLEDPalette.setColor(QPalette::WindowText, Qt::white);
|
||||
AMOLEDPalette.setColor(QPalette::Base, gray);
|
||||
AMOLEDPalette.setColor(QPalette::AlternateBase, black);
|
||||
AMOLEDPalette.setColor(QPalette::ToolTipBase, gray);
|
||||
AMOLEDPalette.setColor(QPalette::ToolTipText, Qt::white);
|
||||
AMOLEDPalette.setColor(QPalette::Text, Qt::white);
|
||||
AMOLEDPalette.setColor(QPalette::Button, gray);
|
||||
AMOLEDPalette.setColor(QPalette::ButtonText, Qt::white);
|
||||
AMOLEDPalette.setColor(QPalette::Link, blue);
|
||||
AMOLEDPalette.setColor(QPalette::Highlight, lighterGray);
|
||||
AMOLEDPalette.setColor(QPalette::HighlightedText, Qt::white);
|
||||
AMOLEDPalette.setColor(QPalette::PlaceholderText, QColor(Qt::white).darker());
|
||||
|
||||
AMOLEDPalette.setColor(QPalette::Active, QPalette::Button, gray);
|
||||
AMOLEDPalette.setColor(QPalette::Disabled, QPalette::ButtonText, QColor(Qt::white).darker());
|
||||
AMOLEDPalette.setColor(QPalette::Disabled, QPalette::WindowText, QColor(Qt::white).darker());
|
||||
AMOLEDPalette.setColor(QPalette::Disabled, QPalette::Text, QColor(Qt::white).darker());
|
||||
AMOLEDPalette.setColor(QPalette::Disabled, QPalette::Light, QColor(Qt::white).darker());
|
||||
|
||||
qApp->setPalette(AMOLEDPalette);
|
||||
qApp->setStyleSheet(QString());
|
||||
}
|
||||
else if (theme == "Ruby")
|
||||
{
|
||||
// Custom palette by Daisouji, Black as main color and Red as complimentary.
|
||||
|
||||
|
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 6.1 KiB |
@@ -3,4 +3,4 @@
|
||||
|
||||
/// Version number for GS and other shaders. Increment whenever any of the contents of the
|
||||
/// shaders change, to invalidate the cache.
|
||||
static constexpr u32 SHADER_CACHE_VERSION = 58;
|
||||
static constexpr u32 SHADER_CACHE_VERSION = 59;
|
||||
|
||||