mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-01-31 01:15:24 +01:00
Compare commits
8 Commits
| Author | SHA1 | Date | |
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31ffcfc920 | ||
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e375f98f7a |
@@ -109,6 +109,9 @@
|
||||
03000000491900001904000000000000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000710100001904000000000000,Amazon Luna Controller,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b8,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b4,rightstick:b7,rightx:a3,righty:a4,start:b6,x:b3,y:b2,platform:Windows,
|
||||
0300000008100000e501000000000000,Anbernic Game Pad,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000020500000913000000000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000373500000710000000000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000373500004610000000000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000830500000160000000000000,Arcade,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b4,platform:Windows,
|
||||
03000000120c0000100e000000000000,Armor 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000490b00004406000000000000,ASCII Seamic Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
@@ -498,8 +501,8 @@
|
||||
03000000d620000012a7000000000000,PowerA Fusion Nintendo Switch Fight Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000dd62000016a7000000000000,PowerA Fusion Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d620000013a7000000000000,PowerA Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d62000002640000000000000,PowerA OPS Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000d62000003340000000000000,PowerA OPS Pro Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000d62000002640000000000000,PowerA OPS Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
0300000062060000d570000000000000,PowerA PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d620000014a7000000000000,PowerA Spectra Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
@@ -881,6 +884,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000491900001904000001010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,
|
||||
0300000008100000e501000019040000,Anbernic Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000373500004610000001000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000a30c00002700000003030000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000a30c00002800000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
@@ -1204,6 +1208,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000491900001904000011010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
|
||||
0300000008100000e501000001010000,Anbernic Gamepad,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000020500000913000010010000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000373500000710000010010000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400008e02000072050000,Anbernic RG P01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000373500004610000001000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000a30c00002700000011010000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000a30c00002800000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
@@ -1526,6 +1534,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000504c415953544154494f4e00,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
|
||||
@@ -2238,17 +2238,17 @@ Leaderboard Position: {1} of {2}</source>
|
||||
<context>
|
||||
<name>CDVD</name>
|
||||
<message>
|
||||
<location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="286"/>
|
||||
<location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="287"/>
|
||||
<source>Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="381"/>
|
||||
<location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="382"/>
|
||||
<source>Saving CDVD block dump to '{}'.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="411"/>
|
||||
<location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="412"/>
|
||||
<source>Precaching CDVD</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
@@ -2273,7 +2273,7 @@ Leaderboard Position: {1} of {2}</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/CDVD/CDVDdiscReader.cpp" line="199"/>
|
||||
<location filename="../../pcsx2/CDVD/CDVDdiscReader.cpp" line="201"/>
|
||||
<source>Precaching is not supported for discs.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
||||
@@ -3013,6 +3013,20 @@ void cdvdWrite(u8 key, u8 rt)
|
||||
case 0x08:
|
||||
cdvdWrite08(rt);
|
||||
break;
|
||||
case 0x09:
|
||||
/*
|
||||
The register 0xC, 0xD, 0xE give back MSF of the current sector being read/played from the actual DSP hardware. They are named "where" registers : where0, where1, where2.
|
||||
They can be read anytime on hw as long as there is a valid disc and mode configured properly. Register 0x9 is where_select register which determines the mode for this registers. The mode must be set according to the used disc.
|
||||
0 = CDDA
|
||||
1 = CDROM
|
||||
2 = DVD
|
||||
|
||||
If no disc or invalid mode for disc type then those registers return 0. Only official usage so far is cdvdman reading those registers and waiting to sync while doing SubQ.
|
||||
Only logging writes different than 0 is enough.
|
||||
*/
|
||||
if (rt != 0)
|
||||
Console.Warning("8bit write to addr 0x1f402009 = 0x%x", rt);
|
||||
break;
|
||||
case 0x0A:
|
||||
cdvdWrite0A(rt);
|
||||
break;
|
||||
@@ -3035,7 +3049,7 @@ void cdvdWrite(u8 key, u8 rt)
|
||||
cdvdWrite3A(rt);
|
||||
break;
|
||||
default:
|
||||
Console.Warning("IOP Unknown 8bit write to addr 0x1f4020%x = 0x%x", key, rt);
|
||||
Console.Warning("IOP Unknown 8bit write to addr 0x1f4020%02x = 0x%x", key, rt);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "common/ProgressCallback.h"
|
||||
#include "common/StringUtil.h"
|
||||
|
||||
#include <array>
|
||||
#include <ctype.h>
|
||||
#include <exception>
|
||||
#include <memory>
|
||||
@@ -55,7 +56,7 @@ static OutputIsoFile blockDumpFile;
|
||||
// Information about tracks on disc
|
||||
u8 strack;
|
||||
u8 etrack;
|
||||
cdvdTrack tracks[100];
|
||||
std::array<cdvdTrack, 100> tracks;
|
||||
|
||||
// Assertion check for CDVD != NULL (in devel and debug builds), because its handier than
|
||||
// relying on DEP exceptions -- and a little more reliable too.
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
class Error;
|
||||
class ProgressCallback;
|
||||
|
||||
typedef struct _cdvdTrackIndex
|
||||
struct cdvdTrackIndex
|
||||
{
|
||||
bool isPregap;
|
||||
u8 trackM; // current minute offset from first track (BCD encoded)
|
||||
@@ -20,9 +20,9 @@ typedef struct _cdvdTrackIndex
|
||||
u8 discS; // current sector location on the disc (BCD encoded)
|
||||
u8 discF; // current frame location on the disc (BCD encoded)
|
||||
|
||||
} cdvdTrackIndex;
|
||||
};
|
||||
|
||||
typedef struct _cdvdTrack
|
||||
struct cdvdTrack
|
||||
{
|
||||
u32 start_lba; // Starting lba of track, note that some formats will be missing 2 seconds, cue, bin
|
||||
u8 type; // Track Type
|
||||
@@ -36,10 +36,10 @@ typedef struct _cdvdTrack
|
||||
u8 discF; // current frame location on the disc (BCD encoded)
|
||||
|
||||
// 0 is pregap, 1 is data
|
||||
_cdvdTrackIndex index[2];
|
||||
} cdvdTrack;
|
||||
cdvdTrackIndex index[2];
|
||||
};
|
||||
|
||||
typedef struct _cdvdSubQ
|
||||
struct cdvdSubQ
|
||||
{
|
||||
u8 ctrl : 4; // control and adr bits
|
||||
u8 adr : 4; // control and adr bits, note that adr determines what SubQ info we're recieving.
|
||||
@@ -52,19 +52,19 @@ typedef struct _cdvdSubQ
|
||||
u8 discM; // current minute location on the disc (BCD encoded)
|
||||
u8 discS; // current sector location on the disc (BCD encoded)
|
||||
u8 discF; // current frame location on the disc (BCD encoded)
|
||||
} cdvdSubQ;
|
||||
};
|
||||
|
||||
typedef struct _cdvdTD
|
||||
struct cdvdTD
|
||||
{ // NOT bcd coded
|
||||
u32 lsn;
|
||||
u8 type;
|
||||
} cdvdTD;
|
||||
};
|
||||
|
||||
typedef struct _cdvdTN
|
||||
struct cdvdTN
|
||||
{
|
||||
u8 strack; //number of the first track (usually 1)
|
||||
u8 etrack; //number of the last track
|
||||
} cdvdTN;
|
||||
};
|
||||
|
||||
// SpindleCtrl Masks
|
||||
#define CDVD_SPINDLE_SPEED 0x7 // Speed ranges from 0-3 (1, 2, 3, 4x for DVD) and 0-5 (1, 2, 4, 12, 24x for CD)
|
||||
@@ -185,7 +185,7 @@ extern const CDVD_API CDVDapi_NoDisc;
|
||||
|
||||
extern u8 strack;
|
||||
extern u8 etrack;
|
||||
extern cdvdTrack tracks[100];
|
||||
extern std::array<cdvdTrack, 100> tracks;
|
||||
|
||||
extern void CDVDsys_ChangeSource(CDVD_SourceType type);
|
||||
extern void CDVDsys_SetFile(CDVD_SourceType srctype, std::string newfile);
|
||||
|
||||
@@ -54,7 +54,7 @@ static void lsn_to_msf(u8* minute, u8* second, u8* frame, u32 lsn)
|
||||
// TocStuff
|
||||
void cdvdParseTOC()
|
||||
{
|
||||
tracks[1].start_lba = 0;
|
||||
tracks.fill(cdvdTrack{});
|
||||
|
||||
if (!src->GetSectorCount())
|
||||
{
|
||||
@@ -76,35 +76,37 @@ void cdvdParseTOC()
|
||||
strack = 0xFF;
|
||||
etrack = 0;
|
||||
|
||||
int i = 0;
|
||||
|
||||
for (auto& entry : src->ReadTOC())
|
||||
{
|
||||
if (entry.track < 1 || entry.track > 99)
|
||||
const u8 track = entry.track;
|
||||
if (track < 1 || track >= tracks.size())
|
||||
{
|
||||
Console.Warning("CDVD: Invalid track index %u, ignoring\n", track);
|
||||
continue;
|
||||
strack = std::min(strack, entry.track);
|
||||
etrack = std::max(etrack, entry.track);
|
||||
tracks[i].start_lba = entry.lba;
|
||||
}
|
||||
strack = std::min(strack, track);
|
||||
etrack = std::max(etrack, track);
|
||||
tracks[track].start_lba = entry.lba;
|
||||
if ((entry.control & 0x0C) == 0x04)
|
||||
{
|
||||
std::array<u8, 2352> buffer;
|
||||
// Byte 15 of a raw CD data sector determines the track mode
|
||||
if (src->ReadSectors2352(entry.lba, 1, buffer.data()) && (buffer[15] & 3) == 2)
|
||||
{
|
||||
tracks[i].type = CDVD_MODE2_TRACK;
|
||||
tracks[track].type = CDVD_MODE2_TRACK;
|
||||
}
|
||||
else
|
||||
{
|
||||
tracks[i].type = CDVD_MODE1_TRACK;
|
||||
tracks[track].type = CDVD_MODE1_TRACK;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
tracks[i].type = CDVD_AUDIO_TRACK;
|
||||
tracks[track].type = CDVD_AUDIO_TRACK;
|
||||
}
|
||||
fprintf(stderr, "Track %u start sector: %u\n", entry.track, entry.lba);
|
||||
|
||||
i += 1;
|
||||
#ifdef PCSX2_DEBUG
|
||||
DevCon.Write("cdvdParseTOC: Track %u: LBA %u, Type %u\n", track, tracks[track].start_lba, tracks[track].type);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -131,7 +133,7 @@ static void keepAliveThread()
|
||||
std::unique_lock<std::mutex> guard(s_keepalive_lock);
|
||||
|
||||
while (!s_keepalive_cv.wait_for(guard, std::chrono::seconds(30),
|
||||
[]() { return !s_keepalive_is_open; }))
|
||||
[]() { return !s_keepalive_is_open; }))
|
||||
{
|
||||
|
||||
//printf(" * keepAliveThread: polling drive.\n");
|
||||
@@ -271,20 +273,28 @@ static s32 DISCreadSubQ(u32 lsn, cdvdSubQ* subq)
|
||||
|
||||
memset(subq, 0, sizeof(cdvdSubQ));
|
||||
|
||||
lsn_to_msf(&subq->discM, &subq->discS, &subq->discF, lsn + 150);
|
||||
|
||||
u8 i = strack;
|
||||
while (i < etrack && lsn >= tracks[i + 1].start_lba)
|
||||
++i;
|
||||
|
||||
lsn -= tracks[i].start_lba;
|
||||
|
||||
lsn_to_msf(&subq->trackM, &subq->trackS, &subq->trackF, lsn);
|
||||
|
||||
subq->ctrl = tracks[i].type;
|
||||
|
||||
// It's important to note that we do _not_ use the current MSF values
|
||||
// from the host's device. We use the MSF values from the lsn.
|
||||
// An easy way to test an implementation is to see if the OSDSYS
|
||||
// CD player can display the correct minute and second values.
|
||||
// From my testing, the IOCTL returns 0 for ctrl. This also breaks
|
||||
// the OSDSYS player. The only "safe" values to receive from the IOCTL
|
||||
// are ADR, trackNum and trackIndex.
|
||||
if (!src->ReadTrackSubQ(subq))
|
||||
{
|
||||
lsn_to_msf(&subq->discM, &subq->discS, &subq->discF, lsn + 150);
|
||||
|
||||
u8 i = strack;
|
||||
while (i < etrack && lsn >= tracks[i + 1].start_lba)
|
||||
++i;
|
||||
|
||||
lsn -= tracks[i].start_lba;
|
||||
|
||||
lsn_to_msf(&subq->trackM, &subq->trackS, &subq->trackF, lsn);
|
||||
|
||||
subq->adr = 1;
|
||||
subq->ctrl = tracks[i].type;
|
||||
subq->trackNum = i;
|
||||
subq->trackIndex = 1;
|
||||
}
|
||||
@@ -470,11 +480,13 @@ static s32 DISCgetTOC(void* toc)
|
||||
{
|
||||
err = DISCgetTD(i, &trackInfo);
|
||||
lba_to_msf(trackInfo.lsn, &min, &sec, &frm);
|
||||
tocBuff[i * 10 + 30] = trackInfo.type;
|
||||
tocBuff[i * 10 + 32] = err == -1 ? 0 : dec_to_bcd(i); //number
|
||||
tocBuff[i * 10 + 37] = dec_to_bcd(min);
|
||||
tocBuff[i * 10 + 38] = dec_to_bcd(sec);
|
||||
tocBuff[i * 10 + 39] = dec_to_bcd(frm);
|
||||
|
||||
const u8 tocIndex = i - diskInfo.strack;
|
||||
tocBuff[tocIndex * 10 + 30] = trackInfo.type;
|
||||
tocBuff[tocIndex * 10 + 32] = err == -1 ? 0 : dec_to_bcd(i); //number
|
||||
tocBuff[tocIndex * 10 + 37] = dec_to_bcd(min);
|
||||
tocBuff[tocIndex * 10 + 38] = dec_to_bcd(sec);
|
||||
tocBuff[tocIndex * 10 + 39] = dec_to_bcd(frm);
|
||||
fprintf(stderr, "Track %u: %u mins %u secs %u frames\n", i, min, sec, frm);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -208,18 +208,8 @@ bool IOCtlSrc::ReadTrackSubQ(cdvdSubQ* subQ) const
|
||||
}
|
||||
|
||||
subQ->adr = osSubQ.cdsc_adr;
|
||||
subQ->ctrl = osSubQ.cdsc_ctrl;
|
||||
subQ->trackNum = osSubQ.cdsc_trk;
|
||||
subQ->trackIndex = osSubQ.cdsc_ind;
|
||||
|
||||
subQ->discM = osSubQ.cdsc_absaddr.msf.minute;
|
||||
subQ->discS = osSubQ.cdsc_absaddr.msf.second;
|
||||
subQ->discF = osSubQ.cdsc_absaddr.msf.frame;
|
||||
|
||||
subQ->trackM = osSubQ.cdsc_reladdr.msf.minute;
|
||||
subQ->trackS = osSubQ.cdsc_reladdr.msf.second;
|
||||
subQ->trackF = osSubQ.cdsc_reladdr.msf.frame;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -320,17 +320,8 @@ bool IOCtlSrc::ReadTrackSubQ(cdvdSubQ* subQ) const
|
||||
else
|
||||
{
|
||||
subQ->adr = osSubQ.CurrentPosition.ADR;
|
||||
subQ->ctrl = osSubQ.CurrentPosition.Control;
|
||||
subQ->trackNum = osSubQ.CurrentPosition.TrackNumber;
|
||||
subQ->trackIndex = osSubQ.CurrentPosition.IndexNumber;
|
||||
|
||||
subQ->trackM = osSubQ.CurrentPosition.TrackRelativeAddress[0];
|
||||
subQ->trackS = osSubQ.CurrentPosition.TrackRelativeAddress[1];
|
||||
subQ->trackF = osSubQ.CurrentPosition.TrackRelativeAddress[2];
|
||||
|
||||
subQ->discM = osSubQ.CurrentPosition.AbsoluteAddress[0];
|
||||
subQ->discS = osSubQ.CurrentPosition.AbsoluteAddress[1];
|
||||
subQ->discF = osSubQ.CurrentPosition.AbsoluteAddress[2];
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -87,8 +87,7 @@ struct ConsoleLog : public LogBase
|
||||
// ConsoleLogFromVM
|
||||
// --------------------------------------------------------------------------------------
|
||||
// Special console logger for Virtual Machine log sources, such as the EE and IOP console
|
||||
// writes (actual game developer messages and such). These logs do *not* automatically
|
||||
// append newlines, since the VM generates them manually; and they do *not* support printf
|
||||
// writes (actual game developer messages and such). These logs do *not* support printf
|
||||
// formatting, since anything coming over the EE/IOP consoles should be considered raw
|
||||
// string data. (otherwise %'s would get mis-interpreted).
|
||||
//
|
||||
@@ -102,22 +101,18 @@ public:
|
||||
{
|
||||
for (const char ch : msg)
|
||||
{
|
||||
if (ch == '\n')
|
||||
{
|
||||
if (!m_buffer.empty())
|
||||
{
|
||||
Console.WriteLn(conColor, m_buffer);
|
||||
m_buffer.clear();
|
||||
}
|
||||
}
|
||||
else if (ch < 0x20)
|
||||
{
|
||||
// Ignore control characters.
|
||||
// Otherwise you get fun bells going off.
|
||||
}
|
||||
else
|
||||
{
|
||||
// Ignore control characters.
|
||||
// Otherwise you get fun bells going off.
|
||||
if (ch < 0x20)
|
||||
continue;
|
||||
|
||||
if (ch != '\n')
|
||||
m_buffer.push_back(ch);
|
||||
|
||||
if (ch == '\n' || m_buffer.size() >= 4096)
|
||||
{
|
||||
Console.WriteLn(conColor, m_buffer);
|
||||
m_buffer.clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -420,10 +420,11 @@ __forceinline void UpdateSpdifMode()
|
||||
{
|
||||
const int OPM = PlayMode;
|
||||
|
||||
if (Spdif.Out & 0x4 && SPU2::MsgToConsole()) // use 24/32bit PCM data streaming
|
||||
if (Spdif.Out & 0x4) // use 24/32bit PCM data streaming
|
||||
{
|
||||
PlayMode = 8;
|
||||
SPU2::ConLog("* SPU2: WARNING: Possibly CDDA mode set!\n");
|
||||
if (SPU2::MsgToConsole())
|
||||
SPU2::ConLog("* SPU2: WARNING: Possibly CDDA mode set!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user