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4
.github/ISSUE_TEMPLATE/emu_bug_report.yaml
vendored
@@ -66,10 +66,6 @@ body:
|
||||
|
||||
Performance issues as a result of not meeting our hardware requirements are not valid.
|
||||
|
||||
Please read our known issues pages for AMD and Intel drivers.
|
||||
- [Intel Drivers](https://github.com/PCSX2/pcsx2/wiki/OpenGL-and-Intel-GPUs-All-you-need-to-know).
|
||||
- [AMD Drivers](https://github.com/PCSX2/pcsx2/wiki/OpenGL-and-AMD-GPUs---All-you-need-to-know).
|
||||
|
||||
We are **not** accepting issues related to the **libretro** core. The libretro core is being maintained separately at this time
|
||||
- type: input
|
||||
id: rev
|
||||
|
||||
8
.github/workflows/linux_build_flatpak.yml
vendored
@@ -96,7 +96,7 @@ jobs:
|
||||
|
||||
- name: Build Flatpak (beta)
|
||||
if: ${{ inputs.stableBuild == false || inputs.stableBuild == 'false' }}
|
||||
uses: flathub-infra/flatpak-github-actions/flatpak-builder@23796715b3dfa4c86ddf50cf29c3cc8b3c82dca8
|
||||
uses: flatpak/flatpak-github-actions/flatpak-builder@10a3c29f0162516f0f68006be14c92f34bd4fa6c
|
||||
with:
|
||||
bundle: ${{ steps.artifact-metadata.outputs.artifact-name }}.flatpak
|
||||
upload-artifact: false
|
||||
@@ -112,7 +112,7 @@ jobs:
|
||||
|
||||
- name: Build Flatpak (stable)
|
||||
if: ${{ inputs.stableBuild == true || inputs.stableBuild == 'true' }}
|
||||
uses: flathub-infra/flatpak-github-actions/flatpak-builder@23796715b3dfa4c86ddf50cf29c3cc8b3c82dca8
|
||||
uses: flatpak/flatpak-github-actions/flatpak-builder@10a3c29f0162516f0f68006be14c92f34bd4fa6c
|
||||
with:
|
||||
bundle: ${{ steps.artifact-metadata.outputs.artifact-name }}.flatpak
|
||||
upload-artifact: false
|
||||
@@ -132,7 +132,7 @@ jobs:
|
||||
|
||||
- name: Push to Flathub (beta)
|
||||
if: ${{ inputs.publish == true && (inputs.stableBuild == false || inputs.stableBuild == 'false') }}
|
||||
uses: flathub-infra/flatpak-github-actions/flat-manager@23796715b3dfa4c86ddf50cf29c3cc8b3c82dca8
|
||||
uses: flatpak/flatpak-github-actions/flatpak-builder@10a3c29f0162516f0f68006be14c92f34bd4fa6c
|
||||
with:
|
||||
flat-manager-url: https://hub.flathub.org/
|
||||
repository: beta
|
||||
@@ -141,7 +141,7 @@ jobs:
|
||||
|
||||
- name: Push to Flathub (stable)
|
||||
if: ${{ inputs.publish == true && (inputs.stableBuild == true || inputs.stableBuild == 'true') }}
|
||||
uses: flathub-infra/flatpak-github-actions/flat-manager@23796715b3dfa4c86ddf50cf29c3cc8b3c82dca8
|
||||
uses: flatpak/flatpak-github-actions/flatpak-builder@10a3c29f0162516f0f68006be14c92f34bd4fa6c
|
||||
with:
|
||||
flat-manager-url: https://hub.flathub.org/
|
||||
repository: stable
|
||||
|
||||
4
.github/workflows/release_cut_new.yml
vendored
@@ -68,7 +68,7 @@ jobs:
|
||||
mv ./release-notes.md ${GITHUB_WORKSPACE}/release-notes.md
|
||||
|
||||
- name: Create a GitHub Release (Manual)
|
||||
uses: softprops/action-gh-release@c95fe1489396fe8a9eb87c0abf8aa5b2ef267fda
|
||||
uses: softprops/action-gh-release@da05d552573ad5aba039eaac05058a918a7bf631
|
||||
if: steps.tag_version.outputs.new_tag && github.event_name == 'workflow_dispatch'
|
||||
with:
|
||||
body_path: ./release-notes.md
|
||||
@@ -77,7 +77,7 @@ jobs:
|
||||
tag_name: ${{ steps.tag_version.outputs.new_tag }}
|
||||
|
||||
- name: Create a GitHub Release (Push)
|
||||
uses: softprops/action-gh-release@c95fe1489396fe8a9eb87c0abf8aa5b2ef267fda
|
||||
uses: softprops/action-gh-release@da05d552573ad5aba039eaac05058a918a7bf631
|
||||
if: steps.tag_version.outputs.new_tag && github.event_name != 'workflow_dispatch'
|
||||
with:
|
||||
body_path: ./release-notes.md
|
||||
|
||||
@@ -23,6 +23,8 @@ SDL=SDL3-3.2.10
|
||||
QT=6.9.0
|
||||
ZSTD=1.5.7
|
||||
KDDOCKWIDGETS=2.2.3
|
||||
PLUTOVG=0.0.13
|
||||
PLUTOSVG=0.0.6
|
||||
|
||||
SHADERC=2024.1
|
||||
SHADERC_GLSLANG=142052fa30f9eca191aa9dcf65359fcaed09eeec
|
||||
@@ -51,6 +53,8 @@ aa27e4454ce631c5a17924ce0624eac736da19fc6f5a2ab15a6c58da7b36950f shaderc-glslan
|
||||
5d866ce34a4b6908e262e5ebfffc0a5e11dd411640b5f24c85a80ad44c0d4697 shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
|
||||
03ee1a2c06f3b61008478f4abe9423454e53e580b9488b47c8071547c6a9db47 shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
|
||||
b8529755b2d54205341766ae168e83177c6120660539f9afba71af6bca4b81ec KDDockWidgets-$KDDOCKWIDGETS.tar.gz
|
||||
f49d62709d6bf1808ddc9b8f71e22a755484f75c7bbb0fb368f7fb2ffc7cf645 plutovg-$PLUTOVG.tar.gz
|
||||
01f8aee511bd587a602a166642a96522cc9522efd1e38c2d00e4fbc0aa22d7a0 plutosvg-$PLUTOSVG.tar.gz
|
||||
EOF
|
||||
|
||||
curl -L \
|
||||
@@ -71,7 +75,9 @@ curl -L \
|
||||
-o "shaderc-glslang-$SHADERC_GLSLANG.tar.gz" "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG.tar.gz" \
|
||||
-o "shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS.tar.gz" \
|
||||
-o "shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Tools/archive/$SHADERC_SPIRVTOOLS.tar.gz" \
|
||||
-o "KDDockWidgets-$KDDOCKWIDGETS.tar.gz" "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS.tar.gz"
|
||||
-o "KDDockWidgets-$KDDOCKWIDGETS.tar.gz" "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS.tar.gz" \
|
||||
-o "plutovg-$PLUTOVG.tar.gz" "https://github.com/sammycage/plutovg/archive/v$PLUTOVG.tar.gz" \
|
||||
-o "plutosvg-$PLUTOSVG.tar.gz" "https://github.com/sammycage/plutosvg/archive/v$PLUTOSVG.tar.gz"
|
||||
|
||||
shasum -a 256 --check SHASUMS
|
||||
|
||||
@@ -221,6 +227,24 @@ cmake --build build --parallel
|
||||
ninja -C build install
|
||||
cd ..
|
||||
|
||||
echo "Building PlutoVG..."
|
||||
rm -fr "plutovg-$PLUTOVG"
|
||||
tar xf "plutovg-$PLUTOVG.tar.gz"
|
||||
cd "plutovg-$PLUTOVG"
|
||||
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DPLUTOVG_BUILD_EXAMPLES=OFF -B build -G Ninja
|
||||
cmake --build build --parallel
|
||||
ninja -C build install
|
||||
cd ..
|
||||
|
||||
echo "Building PlutoSVG..."
|
||||
rm -fr "plutosvg-$PLUTOSVG"
|
||||
tar xf "plutosvg-$PLUTOSVG.tar.gz"
|
||||
cd "plutosvg-$PLUTOSVG"
|
||||
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DPLUTOSVG_ENABLE_FREETYPE=OFF -DPLUTOSVG_BUILD_EXAMPLES=OFF -B build -G Ninja
|
||||
cmake --build build --parallel
|
||||
ninja -C build install
|
||||
cd ..
|
||||
|
||||
echo "Building shaderc..."
|
||||
rm -fr "shaderc-$SHADERC"
|
||||
tar xf "shaderc-$SHADERC.tar.gz"
|
||||
|
||||
28
.github/workflows/scripts/linux/flatpak/modules/24-plutovg.json
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"name": "plutovg",
|
||||
"buildsystem": "cmake-ninja",
|
||||
"builddir": true,
|
||||
"config-opts": [
|
||||
"-DBUILD_SHARED_LIBS=ON",
|
||||
"-DPLUTOVG_BUILD_EXAMPLES=OFF"
|
||||
],
|
||||
"build-options": {
|
||||
"strip": true
|
||||
},
|
||||
"sources": [
|
||||
{
|
||||
"type": "git",
|
||||
"url": "https://github.com/sammycage/plutovg.git",
|
||||
"tag": "v0.0.13",
|
||||
"sha256": "5e4712cf873b0c7829a4a6157763e2ad3ac49164"
|
||||
}
|
||||
],
|
||||
"cleanup": [
|
||||
"/bin",
|
||||
"/include",
|
||||
"/lib/*.a",
|
||||
"/lib/*.la",
|
||||
"/lib/cmake",
|
||||
"/lib/pkgconfig"
|
||||
]
|
||||
}
|
||||
29
.github/workflows/scripts/linux/flatpak/modules/25-plutosvg.json
vendored
Normal file
@@ -0,0 +1,29 @@
|
||||
{
|
||||
"name": "plutosvg",
|
||||
"buildsystem": "cmake-ninja",
|
||||
"builddir": true,
|
||||
"config-opts": [
|
||||
"-DBUILD_SHARED_LIBS=ON",
|
||||
"-DPLUTOSVG_BUILD_EXAMPLES=OFF",
|
||||
"-DPLUTOSVG_ENABLE_FREETYPE=ON"
|
||||
],
|
||||
"build-options": {
|
||||
"strip": true
|
||||
},
|
||||
"sources": [
|
||||
{
|
||||
"type": "git",
|
||||
"url": "https://github.com/sammycage/plutosvg.git",
|
||||
"tag": "v0.0.6",
|
||||
"sha256": "c5388fa96feca1f1376a3d0485d5e35159452707"
|
||||
}
|
||||
],
|
||||
"cleanup": [
|
||||
"/bin",
|
||||
"/include",
|
||||
"/lib/*.a",
|
||||
"/lib/*.la",
|
||||
"/lib/cmake",
|
||||
"/lib/pkgconfig"
|
||||
]
|
||||
}
|
||||
@@ -30,6 +30,8 @@
|
||||
"modules/21-libbacktrace.json",
|
||||
"modules/22-shaderc.json",
|
||||
"modules/23-kddockwidgets.json",
|
||||
"modules/24-plutovg.json",
|
||||
"modules/25-plutosvg.json",
|
||||
{
|
||||
"name": "pcsx2",
|
||||
"buildsystem": "cmake-ninja",
|
||||
|
||||
@@ -50,6 +50,8 @@ FFMPEG=6.0
|
||||
MOLTENVK=1.2.9
|
||||
QT=6.7.3
|
||||
KDDOCKWIDGETS=2.2.3
|
||||
PLUTOVG=0.0.13
|
||||
PLUTOSVG=0.0.6
|
||||
|
||||
SHADERC=2024.1
|
||||
SHADERC_GLSLANG=142052fa30f9eca191aa9dcf65359fcaed09eeec
|
||||
@@ -95,6 +97,8 @@ aa27e4454ce631c5a17924ce0624eac736da19fc6f5a2ab15a6c58da7b36950f shaderc-glslan
|
||||
5d866ce34a4b6908e262e5ebfffc0a5e11dd411640b5f24c85a80ad44c0d4697 shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
|
||||
03ee1a2c06f3b61008478f4abe9423454e53e580b9488b47c8071547c6a9db47 shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
|
||||
b8529755b2d54205341766ae168e83177c6120660539f9afba71af6bca4b81ec KDDockWidgets-$KDDOCKWIDGETS.tar.gz
|
||||
f49d62709d6bf1808ddc9b8f71e22a755484f75c7bbb0fb368f7fb2ffc7cf645 plutovg-$PLUTOVG.tar.gz
|
||||
01f8aee511bd587a602a166642a96522cc9522efd1e38c2d00e4fbc0aa22d7a0 plutosvg-$PLUTOSVG.tar.gz
|
||||
EOF
|
||||
|
||||
curl -C - -L \
|
||||
@@ -117,7 +121,9 @@ curl -C - -L \
|
||||
-o "shaderc-glslang-$SHADERC_GLSLANG.tar.gz" "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG.tar.gz" \
|
||||
-o "shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS.tar.gz" \
|
||||
-o "shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Tools/archive/$SHADERC_SPIRVTOOLS.tar.gz" \
|
||||
-o "KDDockWidgets-$KDDOCKWIDGETS.tar.gz" "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS.tar.gz"
|
||||
-o "KDDockWidgets-$KDDOCKWIDGETS.tar.gz" "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS.tar.gz" \
|
||||
-o "plutovg-$PLUTOVG.tar.gz" "https://github.com/sammycage/plutovg/archive/v$PLUTOVG.tar.gz" \
|
||||
-o "plutosvg-$PLUTOSVG.tar.gz" "https://github.com/sammycage/plutosvg/archive/v$PLUTOSVG.tar.gz"
|
||||
|
||||
shasum -a 256 --check SHASUMS
|
||||
|
||||
@@ -370,6 +376,24 @@ cmake --build build --parallel
|
||||
cmake --install build
|
||||
cd ..
|
||||
|
||||
echo "Building PlutoVG..."
|
||||
rm -fr "plutovg-$PLUTOVG"
|
||||
tar xf "plutovg-$PLUTOVG.tar.gz"
|
||||
cd "plutovg-$PLUTOVG"
|
||||
cmake "${CMAKE_COMMON[@]}" -DBUILD_SHARED_LIBS=ON -DPLUTOVG_BUILD_EXAMPLES=OFF -B build
|
||||
make -C build "-j$NPROCS"
|
||||
make -C build install
|
||||
cd ..
|
||||
|
||||
echo "Building PlutoSVG..."
|
||||
rm -fr "plutosvg-$PLUTOSVG"
|
||||
tar xf "plutosvg-$PLUTOSVG.tar.gz"
|
||||
cd "plutosvg-$PLUTOSVG"
|
||||
cmake "${CMAKE_COMMON[@]}" -DBUILD_SHARED_LIBS=ON -DPLUTOSVG_ENABLE_FREETYPE=ON -DPLUTOSVG_BUILD_EXAMPLES=OFF -B build
|
||||
make -C build "-j$NPROCS"
|
||||
make -C build install
|
||||
cd ..
|
||||
|
||||
echo "Cleaning up..."
|
||||
cd ..
|
||||
rm -rf deps-build
|
||||
|
||||
@@ -32,6 +32,8 @@ FFMPEG=6.0
|
||||
MOLTENVK=1.2.9
|
||||
QT=6.7.3
|
||||
KDDOCKWIDGETS=2.2.3
|
||||
PLUTOVG=0.0.13
|
||||
PLUTOSVG=0.0.6
|
||||
|
||||
SHADERC=2024.1
|
||||
SHADERC_GLSLANG=142052fa30f9eca191aa9dcf65359fcaed09eeec
|
||||
@@ -75,6 +77,8 @@ aa27e4454ce631c5a17924ce0624eac736da19fc6f5a2ab15a6c58da7b36950f shaderc-glslan
|
||||
5d866ce34a4b6908e262e5ebfffc0a5e11dd411640b5f24c85a80ad44c0d4697 shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
|
||||
03ee1a2c06f3b61008478f4abe9423454e53e580b9488b47c8071547c6a9db47 shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
|
||||
b8529755b2d54205341766ae168e83177c6120660539f9afba71af6bca4b81ec KDDockWidgets-$KDDOCKWIDGETS.tar.gz
|
||||
f49d62709d6bf1808ddc9b8f71e22a755484f75c7bbb0fb368f7fb2ffc7cf645 plutovg-$PLUTOVG.tar.gz
|
||||
01f8aee511bd587a602a166642a96522cc9522efd1e38c2d00e4fbc0aa22d7a0 plutosvg-$PLUTOSVG.tar.gz
|
||||
EOF
|
||||
|
||||
curl -L \
|
||||
@@ -97,7 +101,9 @@ curl -L \
|
||||
-o "shaderc-glslang-$SHADERC_GLSLANG.tar.gz" "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG.tar.gz" \
|
||||
-o "shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS.tar.gz" \
|
||||
-o "shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Tools/archive/$SHADERC_SPIRVTOOLS.tar.gz" \
|
||||
-o "KDDockWidgets-$KDDOCKWIDGETS.tar.gz" "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS.tar.gz"
|
||||
-o "KDDockWidgets-$KDDOCKWIDGETS.tar.gz" "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS.tar.gz" \
|
||||
-o "plutovg-$PLUTOVG.tar.gz" "https://github.com/sammycage/plutovg/archive/v$PLUTOVG.tar.gz" \
|
||||
-o "plutosvg-$PLUTOSVG.tar.gz" "https://github.com/sammycage/plutosvg/archive/v$PLUTOSVG.tar.gz"
|
||||
|
||||
shasum -a 256 --check SHASUMS
|
||||
|
||||
@@ -335,6 +341,24 @@ make -C build "-j$NPROCS"
|
||||
make -C build install
|
||||
cd ..
|
||||
|
||||
echo "Building PlutoVG..."
|
||||
rm -fr "plutovg-$PLUTOVG"
|
||||
tar xf "plutovg-$PLUTOVG.tar.gz"
|
||||
cd "plutovg-$PLUTOVG"
|
||||
cmake "${CMAKE_COMMON[@]}" -DBUILD_SHARED_LIBS=ON -DPLUTOVG_BUILD_EXAMPLES=OFF -B build
|
||||
make -C build "-j$NPROCS"
|
||||
make -C build install
|
||||
cd ..
|
||||
|
||||
echo "Building PlutoSVG..."
|
||||
rm -fr "plutosvg-$PLUTOSVG"
|
||||
tar xf "plutosvg-$PLUTOSVG.tar.gz"
|
||||
cd "plutosvg-$PLUTOSVG"
|
||||
cmake "${CMAKE_COMMON[@]}" -DBUILD_SHARED_LIBS=ON -DPLUTOSVG_ENABLE_FREETYPE=ON -DPLUTOSVG_BUILD_EXAMPLES=OFF -B build
|
||||
make -C build "-j$NPROCS"
|
||||
make -C build install
|
||||
cd ..
|
||||
|
||||
echo "Cleaning up..."
|
||||
cd ..
|
||||
rm -rf deps-build
|
||||
|
||||
@@ -55,6 +55,8 @@ set ZLIB=1.3.1
|
||||
set ZLIBSHORT=131
|
||||
set ZSTD=1.5.7
|
||||
set KDDOCKWIDGETS=2.2.3
|
||||
set PLUTOVG=0.0.13
|
||||
set PLUTOSVG=0.0.6
|
||||
|
||||
set SHADERC=2024.1
|
||||
set SHADERC_GLSLANG=142052fa30f9eca191aa9dcf65359fcaed09eeec
|
||||
@@ -76,6 +78,8 @@ call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt
|
||||
call :downloadfile "zlib%ZLIBSHORT%.zip" "https://zlib.net/zlib%ZLIBSHORT%.zip" 72af66d44fcc14c22013b46b814d5d2514673dda3d115e64b690c1ad636e7b17 || goto error
|
||||
call :downloadfile "zstd-%ZSTD%.zip" "https://github.com/facebook/zstd/archive/refs/tags/v%ZSTD%.zip" 7897bc5d620580d9b7cd3539c44b59d78f3657d33663fe97a145e07b4ebd69a4 || goto error
|
||||
call :downloadfile "KDDockWidgets-%KDDOCKWIDGETS%.zip" "https://github.com/KDAB/KDDockWidgets/archive/v%KDDOCKWIDGETS%.zip" 1ba8e5b48f3b4d47d2de7121529d448532200fa36d9ed21f93909f6eb03f61cb || goto error
|
||||
call :downloadfile "plutovg-%PLUTOVG%.zip" "https://github.com/sammycage/plutovg/archive/v%PLUTOVG%.zip" e313baaa7c934503ef601c909661a84e5b795dfa12f0354721cac7a9c27be47e || goto error
|
||||
call :downloadfile "plutosvg-%PLUTOSVG%.zip" "https://github.com/sammycage/plutosvg/archive/v%PLUTOSVG%.zip" 24826a70d0b168a66eb16ec9d7eeeba0d4ca9d4babc1199889d374918008426e || goto error
|
||||
|
||||
call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/google/shaderc/archive/refs/tags/v%SHADERC%.zip" 6c9f42ed6bf42750f5369b089909abfdcf0101488b4a1f41116d5159d00af8e7 || goto error
|
||||
call :downloadfile "shaderc-glslang-%SHADERC_GLSLANG%.zip" "https://github.com/KhronosGroup/glslang/archive/%SHADERC_GLSLANG%.zip" 03ad8a6fa987af4653d0cfe6bdaed41bcf617f1366a151fb1574da75950cd3e8 || goto error
|
||||
@@ -252,6 +256,24 @@ cmake --build build --parallel || goto error
|
||||
ninja -C build install || goto error
|
||||
cd .. || goto error
|
||||
|
||||
echo "Building PlutoVG..."
|
||||
rmdir /S /Q "plutovg-%PLUTOVG%"
|
||||
%SEVENZIP% x "plutovg-%PLUTOVG%.zip" || goto error
|
||||
cd "plutovg-%PLUTOVG%" || goto error
|
||||
cmake %ARM64TOOLCHAIN% -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DPLUTOVG_BUILD_EXAMPLES=OFF -B build -G Ninja || goto error
|
||||
cmake --build build --parallel || goto error
|
||||
ninja -C build install || goto error
|
||||
cd .. || goto error
|
||||
|
||||
echo "Building PlutoSVG..."
|
||||
rmdir /S /Q "plutosvg-%PLUTOSVG%"
|
||||
%SEVENZIP% x "plutosvg-%PLUTOSVG%.zip" || goto error
|
||||
cd "plutosvg-%PLUTOSVG%" || goto error
|
||||
cmake %ARM64TOOLCHAIN% -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DPLUTOSVG_ENABLE_FREETYPE=ON -DPLUTOSVG_BUILD_EXAMPLES=OFF -B build -G Ninja || goto error
|
||||
cmake --build build --parallel || goto error
|
||||
ninja -C build install || goto error
|
||||
cd .. || goto error
|
||||
|
||||
echo Building shaderc...
|
||||
rmdir /S /Q "shaderc-%SHADERC%"
|
||||
%SEVENZIP% x "shaderc-%SHADERC%.zip" || goto error
|
||||
|
||||
@@ -53,6 +53,8 @@ set ZLIB=1.3.1
|
||||
set ZLIBSHORT=131
|
||||
set ZSTD=1.5.7
|
||||
set KDDOCKWIDGETS=2.2.3
|
||||
set PLUTOVG=0.0.13
|
||||
set PLUTOSVG=0.0.6
|
||||
|
||||
set SHADERC=2024.1
|
||||
set SHADERC_GLSLANG=142052fa30f9eca191aa9dcf65359fcaed09eeec
|
||||
@@ -74,6 +76,8 @@ call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt
|
||||
call :downloadfile "zlib%ZLIBSHORT%.zip" "https://zlib.net/zlib%ZLIBSHORT%.zip" 72af66d44fcc14c22013b46b814d5d2514673dda3d115e64b690c1ad636e7b17 || goto error
|
||||
call :downloadfile "zstd-%ZSTD%.zip" "https://github.com/facebook/zstd/archive/refs/tags/v%ZSTD%.zip" 7897bc5d620580d9b7cd3539c44b59d78f3657d33663fe97a145e07b4ebd69a4 || goto error
|
||||
call :downloadfile "KDDockWidgets-%KDDOCKWIDGETS%.zip" "https://github.com/KDAB/KDDockWidgets/archive/v%KDDOCKWIDGETS%.zip" 1ba8e5b48f3b4d47d2de7121529d448532200fa36d9ed21f93909f6eb03f61cb || goto error
|
||||
call :downloadfile "plutovg-%PLUTOVG%.zip" "https://github.com/sammycage/plutovg/archive/v%PLUTOVG%.zip" e313baaa7c934503ef601c909661a84e5b795dfa12f0354721cac7a9c27be47e || goto error
|
||||
call :downloadfile "plutosvg-%PLUTOSVG%.zip" "https://github.com/sammycage/plutosvg/archive/v%PLUTOSVG%.zip" 24826a70d0b168a66eb16ec9d7eeeba0d4ca9d4babc1199889d374918008426e || goto error
|
||||
|
||||
call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/google/shaderc/archive/refs/tags/v%SHADERC%.zip" 6c9f42ed6bf42750f5369b089909abfdcf0101488b4a1f41116d5159d00af8e7 || goto error
|
||||
call :downloadfile "shaderc-glslang-%SHADERC_GLSLANG%.zip" "https://github.com/KhronosGroup/glslang/archive/%SHADERC_GLSLANG%.zip" 03ad8a6fa987af4653d0cfe6bdaed41bcf617f1366a151fb1574da75950cd3e8 || goto error
|
||||
@@ -256,6 +260,24 @@ cmake --build build --parallel || goto error
|
||||
ninja -C build install || goto error
|
||||
cd .. || goto error
|
||||
|
||||
echo "Building PlutoVG..."
|
||||
rmdir /S /Q "plutovg-%PLUTOVG%"
|
||||
%SEVENZIP% x "plutovg-%PLUTOVG%.zip" || goto error
|
||||
cd "plutovg-%PLUTOVG%" || goto error
|
||||
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DPLUTOVG_BUILD_EXAMPLES=OFF -B build -G Ninja || goto error
|
||||
cmake --build build --parallel || goto error
|
||||
ninja -C build install || goto error
|
||||
cd .. || goto error
|
||||
|
||||
echo "Building PlutoSVG..."
|
||||
rmdir /S /Q "plutosvg-%PLUTOSVG%"
|
||||
%SEVENZIP% x "plutosvg-%PLUTOSVG%.zip" || goto error
|
||||
cd "plutosvg-%PLUTOSVG%" || goto error
|
||||
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DPLUTOSVG_ENABLE_FREETYPE=ON -DPLUTOSVG_BUILD_EXAMPLES=OFF -B build -G Ninja || goto error
|
||||
cmake --build build --parallel || goto error
|
||||
ninja -C build install || goto error
|
||||
cd .. || goto error
|
||||
|
||||
echo Building shaderc...
|
||||
rmdir /S /Q "shaderc-%SHADERC%"
|
||||
%SEVENZIP% x "shaderc-%SHADERC%.zip" || goto error
|
||||
|
||||
1
3rdparty/imgui/CMakeLists.txt
vendored
@@ -19,6 +19,7 @@ add_library(imgui
|
||||
target_include_directories(imgui PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include")
|
||||
target_include_directories(imgui PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/src")
|
||||
target_link_libraries(imgui PUBLIC Freetype::Freetype)
|
||||
target_link_libraries(imgui PUBLIC plutosvg::plutosvg)
|
||||
|
||||
# Needed for macOS compile.
|
||||
set_property(TARGET imgui PROPERTY CXX_STANDARD 17)
|
||||
|
||||
2
3rdparty/imgui/imgui.vcxproj
vendored
@@ -33,7 +33,7 @@
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<WarningLevel>TurnOffAllWarnings</WarningLevel>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)include;$(ProjectDir)src;$(SolutionDir)deps\include\freetype2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)include;$(ProjectDir)src;$(SolutionDir)deps\include\freetype2;$(SolutionDir)deps\include\plutovg;$(SolutionDir)deps\include\plutosvg;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
|
||||
2
3rdparty/imgui/include/imconfig.h
vendored
@@ -110,7 +110,7 @@
|
||||
operator MyVec4() const { return MyVec4(x,y,z,w); }
|
||||
*/
|
||||
//---- ...Or use Dear ImGui's own very basic math operators.
|
||||
//#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
|
||||
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
|
||||
// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
|
||||
|
||||
@@ -118,7 +118,7 @@ CPCS-01005:
|
||||
name-en: "Gun Survivor 4 - BioHazard - Heroes Never Die [with GunCon2]"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Fixes character offset with flashlight and blurriness.
|
||||
halfPixelOffset: 5 # Fixes character offset with flashlight and blurriness. Fixes water lines.
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes light bloom intensity.
|
||||
nativeScaling: 2 # Fixes post processing.
|
||||
@@ -1274,7 +1274,7 @@ SCAJ-10015:
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
textureInsideRT: 1 # Fixes post effects.
|
||||
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
|
||||
getSkipCount: "GSC_NamcoGames" # Fixes upscaling grid, same engine.
|
||||
SCAJ-20001:
|
||||
name: "Ratchet & Clank"
|
||||
region: "NTSC-Unk"
|
||||
@@ -1413,6 +1413,8 @@ SCAJ-20023:
|
||||
region: "NTSC-Unk"
|
||||
clampModes:
|
||||
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
|
||||
gameFixes:
|
||||
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
SCAJ-20024:
|
||||
@@ -1985,7 +1987,7 @@ SCAJ-20125:
|
||||
alignSprite: 1
|
||||
halfPixelOffset: 4 # Align post.
|
||||
nativeScaling: 1 # Fixes depth of field effect.
|
||||
getSkipCount: "GSC_Tekken5"
|
||||
getSkipCount: "GSC_NamcoGames"
|
||||
SCAJ-20126:
|
||||
name: "Tekken 5"
|
||||
region: "NTSC-Unk"
|
||||
@@ -1996,7 +1998,7 @@ SCAJ-20126:
|
||||
alignSprite: 1
|
||||
halfPixelOffset: 4 # Align post.
|
||||
nativeScaling: 1 # Fixes depth of field effect.
|
||||
getSkipCount: "GSC_Tekken5"
|
||||
getSkipCount: "GSC_NamcoGames"
|
||||
SCAJ-20127:
|
||||
name: "EyeToy - Play 2 [with Camera]"
|
||||
region: "NTSC-Unk"
|
||||
@@ -2079,7 +2081,7 @@ SCAJ-20139:
|
||||
name: "Zero - Shisei no Koe" # Fatal Frame - Rei - Irezumi no Sei
|
||||
region: "NTSC-Unk"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Reduces blurriness.
|
||||
halfPixelOffset: 4 # Reduces blurriness.
|
||||
SCAJ-20140:
|
||||
name: "Bleach - Erabareshi Tamashi"
|
||||
region: "NTSC-Unk"
|
||||
@@ -2206,10 +2208,11 @@ SCAJ-20158:
|
||||
SCAJ-20159:
|
||||
name: "SoulCalibur III"
|
||||
region: "NTSC-C"
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
|
||||
clampModes:
|
||||
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
|
||||
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
nativeScaling: 2 # Fixes misaligned bloom.
|
||||
@@ -2245,7 +2248,7 @@ SCAJ-20163:
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Fixes ghosting.
|
||||
autoFlush: 2 # Fixes post lighting.
|
||||
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
|
||||
getSkipCount: "GSC_NamcoGames" # Fixes upscaling grid, same engine.
|
||||
SCAJ-20164:
|
||||
name: "Kingdom Hearts II"
|
||||
region: "NTSC-Unk"
|
||||
@@ -2474,7 +2477,7 @@ SCAJ-20199:
|
||||
alignSprite: 1
|
||||
halfPixelOffset: 4 # Align post.
|
||||
nativeScaling: 1 # Fixes depth of field effect.
|
||||
getSkipCount: "GSC_Tekken5"
|
||||
getSkipCount: "GSC_NamcoGames"
|
||||
SCAJ-25002:
|
||||
name: "Shinobi"
|
||||
region: "NTSC-Unk"
|
||||
@@ -4185,7 +4188,7 @@ SCED-53538:
|
||||
alignSprite: 1
|
||||
halfPixelOffset: 4 # Align post.
|
||||
nativeScaling: 1 # Fixes depth of field effect.
|
||||
getSkipCount: "GSC_Tekken5"
|
||||
getSkipCount: "GSC_NamcoGames"
|
||||
SCED-53611:
|
||||
name: "Official PlayStation 2 Magazine - German Kids Special"
|
||||
region: "PAL-G"
|
||||
@@ -4212,10 +4215,11 @@ SCED-53662:
|
||||
SCED-53674:
|
||||
name: "SoulCalibur III [Demo]"
|
||||
region: "PAL-E"
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
|
||||
clampModes:
|
||||
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
|
||||
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
nativeScaling: 2 # Fixes misaligned bloom.
|
||||
@@ -4574,6 +4578,17 @@ SCED-55120:
|
||||
SCED-55432:
|
||||
name: "Buzz! Junior - Ace Racers [Demo]"
|
||||
region: "PAL-M15"
|
||||
SCES-00000:
|
||||
name: "Ico [Preview]"
|
||||
region: "PAL-M5"
|
||||
compat: 5
|
||||
clampModes:
|
||||
eeClampMode: 2 # Otherwise freezes in various spots, check full intro.
|
||||
vuClampMode: 1 # Otherwise camera does not focus correctly on main character.
|
||||
gsHWFixes:
|
||||
mipmap: 1
|
||||
halfPixelOffset: 1 # Fixes effect misalignment.
|
||||
moveHandler: "MV_Ico" # Fixes depth buffer post-processing.
|
||||
SCES-50000:
|
||||
name: "Ridge Racer V"
|
||||
region: "PAL-M5"
|
||||
@@ -5812,7 +5827,7 @@ SCES-53202:
|
||||
alignSprite: 1
|
||||
halfPixelOffset: 4 # Align post.
|
||||
nativeScaling: 1 # Fixes depth of field effect.
|
||||
getSkipCount: "GSC_Tekken5"
|
||||
getSkipCount: "GSC_NamcoGames"
|
||||
SCES-53247:
|
||||
name: "WRC Rally Evolved"
|
||||
region: "PAL-M8"
|
||||
@@ -5888,10 +5903,11 @@ SCES-53312:
|
||||
name: "SoulCalibur III"
|
||||
region: "PAL-M5"
|
||||
compat: 5
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
|
||||
clampModes:
|
||||
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
|
||||
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
nativeScaling: 2 # Fixes misaligned bloom.
|
||||
@@ -7023,6 +7039,8 @@ SCKA-20016:
|
||||
compat: 5
|
||||
clampModes:
|
||||
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
|
||||
gameFixes:
|
||||
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
SCKA-20017:
|
||||
@@ -7267,7 +7285,7 @@ SCKA-20049:
|
||||
alignSprite: 1
|
||||
halfPixelOffset: 4 # Align post.
|
||||
nativeScaling: 1 # Fixes depth of field effect.
|
||||
getSkipCount: "GSC_Tekken5"
|
||||
getSkipCount: "GSC_NamcoGames"
|
||||
SCKA-20050:
|
||||
name: "Tales of Legendia"
|
||||
region: "NTSC-K"
|
||||
@@ -7324,10 +7342,11 @@ SCKA-20059:
|
||||
name: "SoulCalibur III"
|
||||
region: "NTSC-K"
|
||||
compat: 5
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
|
||||
clampModes:
|
||||
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
|
||||
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
nativeScaling: 2 # Fixes misaligned bloom.
|
||||
@@ -7493,7 +7512,7 @@ SCKA-20081:
|
||||
alignSprite: 1
|
||||
halfPixelOffset: 4 # Align post.
|
||||
nativeScaling: 1 # Fixes depth of field effect.
|
||||
getSkipCount: "GSC_Tekken5"
|
||||
getSkipCount: "GSC_NamcoGames"
|
||||
SCKA-20082:
|
||||
name: "Ace Combat 5 - The Unsung War [PlayStation 2 Big Hit Series]"
|
||||
region: "NTSC-K"
|
||||
@@ -13189,6 +13208,8 @@ SLED-51901:
|
||||
region: "PAL-E"
|
||||
clampModes:
|
||||
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
|
||||
gameFixes:
|
||||
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
SLED-51902:
|
||||
@@ -17299,7 +17320,7 @@ SLES-51448:
|
||||
region: "PAL-M5"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Fixes character offset with flashlight and blurriness.
|
||||
halfPixelOffset: 5 # Fixes character offset with flashlight and blurriness. Fixes water lines.
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes light bloom intensity.
|
||||
nativeScaling: 2 # Fixes post processing.
|
||||
@@ -17965,6 +17986,8 @@ SLES-51799:
|
||||
compat: 5
|
||||
clampModes:
|
||||
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
|
||||
gameFixes:
|
||||
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
SLES-51800:
|
||||
@@ -20880,11 +20903,10 @@ SLES-52877:
|
||||
region: "PAL-M5"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Reduces blurriness. Normal Vertex works better, but causes some lights to disappear.
|
||||
roundSprite: 1 # Further reduces blurriness.
|
||||
halfPixelOffset: 5 # Reduces blurriness.
|
||||
bilinearUpscale: 1 # Smooths out fire textures.
|
||||
nativeScaling: 2 # Fixes post processing.
|
||||
beforeDraw: "OI_HauntingGround" # Fix bloom.
|
||||
textureInsideRT: 1 # Fixes post effects.
|
||||
SLES-52882:
|
||||
name: "Stolen"
|
||||
region: "PAL-M5"
|
||||
@@ -23925,7 +23947,7 @@ SLES-53825:
|
||||
region: "PAL-M5"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Reduces blurriness.
|
||||
halfPixelOffset: 4 # Reduces blurriness.
|
||||
SLES-53826:
|
||||
name: "Tom Clancy's Splinter Cell - Double Agent"
|
||||
region: "PAL-M5"
|
||||
@@ -30069,7 +30091,7 @@ SLKA-25038:
|
||||
name: "Gun Survivor 4 - BioHazard - Heroes Never Die"
|
||||
region: "NTSC-K"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Fixes character offset with flashlight and blurriness.
|
||||
halfPixelOffset: 5 # Fixes character offset with flashlight and blurriness. Fixes water lines.
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes light bloom intensity.
|
||||
nativeScaling: 2 # Fixes post processing.
|
||||
@@ -34564,7 +34586,7 @@ SLPM-61039:
|
||||
name-en: "BioHazard Gun Survivor 4 - Heroes Never Die [Store Demo]"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Fixes character offset with flashlight and blurriness.
|
||||
halfPixelOffset: 5 # Fixes character offset with flashlight and blurriness. Fixes water lines.
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes light bloom intensity.
|
||||
nativeScaling: 2 # Fixes post processing.
|
||||
@@ -35040,10 +35062,11 @@ SLPM-61133:
|
||||
name-sort: "そうるきゃりばー3 [たいけんばん]"
|
||||
name-en: "SoulCalibur III [Trial]"
|
||||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
|
||||
clampModes:
|
||||
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
|
||||
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
nativeScaling: 2 # Fixes misaligned bloom.
|
||||
@@ -40705,7 +40728,7 @@ SLPM-65245:
|
||||
region: "NTSC-J"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Fixes character offset with flashlight and blurriness.
|
||||
halfPixelOffset: 5 # Fixes character offset with flashlight and blurriness. Fixes water lines.
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes light bloom intensity.
|
||||
nativeScaling: 2 # Fixes post processing.
|
||||
@@ -44501,11 +44524,10 @@ SLPM-65913:
|
||||
region: "NTSC-J"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Reduces blurriness. Normal Vertex works better, but causes some lights to disappear.
|
||||
roundSprite: 1 # Further reduces blurriness.
|
||||
halfPixelOffset: 5 # Reduces blurriness.
|
||||
bilinearUpscale: 1 # Smooths out fire textures.
|
||||
nativeScaling: 2 # Fixes post processing.
|
||||
beforeDraw: "OI_HauntingGround" # Fix bloom.
|
||||
textureInsideRT: 1 # Fixes post effects.
|
||||
SLPM-65914:
|
||||
name: "NANA"
|
||||
name-sort: "ナナ"
|
||||
@@ -49035,11 +49057,10 @@ SLPM-66638:
|
||||
name-en: "Demento [CapColle]"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Reduces blurriness. Normal Vertex works better, but causes some lights to disappear.
|
||||
roundSprite: 1 # Further reduces blurriness.
|
||||
halfPixelOffset: 5 # Reduces blurriness.
|
||||
bilinearUpscale: 1 # Smooths out fire textures.
|
||||
nativeScaling: 2 # Fixes post processing.
|
||||
beforeDraw: "OI_HauntingGround" # Fix bloom.
|
||||
textureInsideRT: 1 # Fixes post effects.
|
||||
SLPM-66639:
|
||||
name: "ストリートファイターⅢ 3rd STRIKE Fight for the future [カプコレ]"
|
||||
name-sort: "すとりーとふぁいたー3 3rd STRIKE Fight for the future [かぷこれ]"
|
||||
@@ -54864,7 +54885,7 @@ SLPS-20485:
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
textureInsideRT: 1 # Fixes post effects.
|
||||
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
|
||||
getSkipCount: "GSC_NamcoGames" # Fixes upscaling grid, same engine.
|
||||
SLPS-20486:
|
||||
name: "太鼓の達人 ドカッ!と大盛り七代目 [ソフト単体]"
|
||||
name-sort: "たいこのたつじん どかっ!とおおもりななだいめ [そふとたんたい]"
|
||||
@@ -54873,7 +54894,7 @@ SLPS-20486:
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
textureInsideRT: 1 # Fixes post effects.
|
||||
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
|
||||
getSkipCount: "GSC_NamcoGames" # Fixes upscaling grid, same engine.
|
||||
SLPS-20487:
|
||||
name: "パチスロキング! 科学忍者隊ガッチャマン"
|
||||
name-sort: "ぱちすろきんぐ! かがくにんじゃたいがっちゃまん"
|
||||
@@ -56345,6 +56366,8 @@ SLPS-25230:
|
||||
compat: 5
|
||||
clampModes:
|
||||
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
|
||||
gameFixes:
|
||||
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
SLPS-25231:
|
||||
@@ -58017,7 +58040,7 @@ SLPS-25510:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
halfPixelOffset: 4 # Align post.
|
||||
nativeScaling: 1 # Fixes depth of field effect.
|
||||
getSkipCount: "GSC_Tekken5"
|
||||
getSkipCount: "GSC_NamcoGames"
|
||||
SLPS-25511:
|
||||
name: "羅刹 -Alternative-"
|
||||
name-sort: "らせつ -Alternative-"
|
||||
@@ -58193,6 +58216,8 @@ SLPS-25544:
|
||||
name-en: "Fatal Frame III - The Tormented"
|
||||
region: "NTSC-J"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Reduces blurriness.
|
||||
SLPS-25545:
|
||||
name: "ファイティング フォー ワンピース"
|
||||
name-sort: "ふぁいてぃんぐ ふぉー わんぴーす"
|
||||
@@ -58389,10 +58414,11 @@ SLPS-25577:
|
||||
name-en: "SoulCalibur III"
|
||||
region: "NTSC-J"
|
||||
compat: 5
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
|
||||
clampModes:
|
||||
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
|
||||
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
nativeScaling: 2 # Fixes misaligned bloom.
|
||||
@@ -58457,7 +58483,7 @@ SLPS-25586:
|
||||
halfPixelOffset: 4 # Fixes post positioning.
|
||||
nativeScaling: 1 # Fixes post effects.
|
||||
autoFlush: 2 # Fixes post lighting.
|
||||
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
|
||||
getSkipCount: "GSC_NamcoGames" # Fixes upscaling grid, same engine.
|
||||
SLPS-25587:
|
||||
name: "シュガシュガルーン 恋もおしゃれもピックアップ!"
|
||||
name-sort: "しゅがしゅがるーん こいもおしゃれもぴっくあっぷ!"
|
||||
@@ -61195,7 +61221,7 @@ SLPS-73223:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
halfPixelOffset: 4 # Align post.
|
||||
nativeScaling: 1 # Fixes depth of field effect.
|
||||
getSkipCount: "GSC_Tekken5"
|
||||
getSkipCount: "GSC_NamcoGames"
|
||||
SLPS-73224:
|
||||
name: "ゼノサーガ エピソードⅡ [善悪の彼岸] [PlayStation2 the Best] [ディスク1/2]"
|
||||
name-sort: "ぜのさーが えぴそーど2 ぜんあくのひがん [PlayStation2 the Best] [でぃすく1/2]"
|
||||
@@ -61416,6 +61442,8 @@ SLPS-73245:
|
||||
name-sort: "ぜろ しせいのこえ [PlayStation2 the Best]"
|
||||
name-en: "Fatal Frame III - The Tormented [PlayStation2 the Best]"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Reduces blurriness.
|
||||
SLPS-73246:
|
||||
name: "ガンダム トゥルーオデッセイ ~失われしGの伝説~ [PlayStation2 the Best]"
|
||||
name-sort: "がんだむ とぅるーおでっせい うしなわれしGのでんせつ [PlayStation2 the Best]"
|
||||
@@ -61495,7 +61523,7 @@ SLPS-73252:
|
||||
halfPixelOffset: 4 # Fixes post positioning.
|
||||
nativeScaling: 1 # Fixes post effects.
|
||||
autoFlush: 2 # Fixes post lighting.
|
||||
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
|
||||
getSkipCount: "GSC_NamcoGames" # Fixes upscaling grid, same engine.
|
||||
SLPS-73253:
|
||||
name: "るろうに剣心-明治剣客浪漫譚- 炎上!京都輪廻 [PlayStation2 the Best]"
|
||||
name-sort: "るろうにけんしん めいじけんかくろまんたん えんじょう きょうとりんね [PlayStation2 the Best]"
|
||||
@@ -61527,7 +61555,7 @@ SLPS-73257:
|
||||
name-en: "Fatal Frame III - The Tormented [PlayStation 2 the Best - Reprint]"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Reduces blurriness.
|
||||
halfPixelOffset: 4 # Reduces blurriness.
|
||||
SLPS-73258:
|
||||
name: "喧嘩番長2 ~フルスロットル~ [PlayStation2 the Best]"
|
||||
name-sort: "けんかばんちょう2 ふるすろっとる [PlayStation2 the Best]"
|
||||
@@ -64797,6 +64825,8 @@ SLUS-20643:
|
||||
compat: 5
|
||||
clampModes:
|
||||
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
|
||||
gameFixes:
|
||||
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
SLUS-20644:
|
||||
@@ -64928,7 +64958,7 @@ SLUS-20669:
|
||||
gsHWFixes:
|
||||
PCRTCOverscan: 1 # Shows full image frame.
|
||||
PCRTCOffsets: 1 # Shows full image frame.
|
||||
halfPixelOffset: 4 # Fixes character offset with flashlight and blurriness.
|
||||
halfPixelOffset: 5 # Fixes character offset with flashlight and blurriness. Fixes water lines.
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes light bloom intensity.
|
||||
nativeScaling: 2 # Fixes post processing.
|
||||
@@ -67220,7 +67250,7 @@ SLUS-21059:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
halfPixelOffset: 4 # Align post.
|
||||
nativeScaling: 1 # Fixes depth of field effect.
|
||||
getSkipCount: "GSC_Tekken5"
|
||||
getSkipCount: "GSC_NamcoGames"
|
||||
SLUS-21060:
|
||||
name: "WWE SmackDown! vs. RAW"
|
||||
region: "NTSC-U"
|
||||
@@ -67294,11 +67324,10 @@ SLUS-21075:
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Reduces blurriness. Normal Vertex works better, but causes some lights to disappear.
|
||||
roundSprite: 1 # Further reduces blurriness.
|
||||
halfPixelOffset: 5 # Reduces blurriness.
|
||||
bilinearUpscale: 1 # Smooths out fire textures.
|
||||
nativeScaling: 2 # Fixes post processing.
|
||||
beforeDraw: "OI_HauntingGround" # Fix bloom.
|
||||
textureInsideRT: 1 # Fixes post effects.
|
||||
SLUS-21076:
|
||||
name: "Atari Anthology"
|
||||
region: "NTSC-U"
|
||||
@@ -67772,7 +67801,7 @@ SLUS-21160:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
halfPixelOffset: 4 # Align post.
|
||||
nativeScaling: 1 # Fixes depth of field effect.
|
||||
getSkipCount: "GSC_Tekken5"
|
||||
getSkipCount: "GSC_NamcoGames"
|
||||
SLUS-21161:
|
||||
name: "Fight Night Round 2"
|
||||
region: "NTSC-U"
|
||||
@@ -68110,10 +68139,11 @@ SLUS-21216:
|
||||
name: "SoulCalibur III"
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
|
||||
clampModes:
|
||||
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
|
||||
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
nativeScaling: 2 # Fixes misaligned bloom.
|
||||
@@ -68330,7 +68360,7 @@ SLUS-21244:
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Reduces blurriness.
|
||||
halfPixelOffset: 4 # Reduces blurriness.
|
||||
SLUS-21245:
|
||||
name: "Suikoden Tactics"
|
||||
region: "NTSC-U"
|
||||
@@ -69357,7 +69387,7 @@ SLUS-21386:
|
||||
halfPixelOffset: 4 # Fixes post positioning.
|
||||
nativeScaling: 1 # Fixes post effects.
|
||||
autoFlush: 2 # Fixes post lighting.
|
||||
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
|
||||
getSkipCount: "GSC_NamcoGames" # Fixes upscaling grid, same engine.
|
||||
SLUS-21387:
|
||||
name: "Warship Gunner 2"
|
||||
region: "NTSC-U"
|
||||
@@ -69502,6 +69532,9 @@ SLUS-21410:
|
||||
name: "Mortal Kombat - Armageddon"
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
memcardFilters: # Saves from the non-Premium can be imported
|
||||
- "SLUS-21410"
|
||||
- "SLUS-21543"
|
||||
SLUS-21411:
|
||||
name: "M2 Rock"
|
||||
region: "NTSC-U"
|
||||
@@ -70144,6 +70177,9 @@ SLUS-21543:
|
||||
name: "Mortal Kombat - Armageddon [Premium Edition]"
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
memcardFilters: # Saves from the non-Premium can be imported
|
||||
- "SLUS-21543"
|
||||
- "SLUS-21410"
|
||||
SLUS-21544:
|
||||
name: "Fantastic 4 - Rise of Silver Surfer"
|
||||
region: "NTSC-U"
|
||||
@@ -72749,6 +72785,8 @@ SLUS-29058:
|
||||
region: "NTSC-U"
|
||||
clampModes:
|
||||
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
|
||||
gameFixes:
|
||||
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
SLUS-29059:
|
||||
|
||||
@@ -1749,7 +1749,7 @@
|
||||
- hashes:
|
||||
- md5: f95ea9eb021181b888229df60ba8effd
|
||||
size: 2159050752
|
||||
name: Shadow the Hedgehog (Europe, Australia) (En,Fr,De,Es,It)
|
||||
name: Shadow the Hedgehog (Europe, Australia) (En,Ja,Fr,De,Es,It)
|
||||
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serial: PBPX-95248
|
||||
version: '1.01'
|
||||
- hashes:
|
||||
- md5: d7cfe2da9a3598cb10bc61abd2657acd
|
||||
size: 3497885696
|
||||
name: Big! Movie Quiz, The (Austria)
|
||||
serial: SCES-54857
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
- md5: 875894a624cc3d7bc81311985b5eeff7
|
||||
size: 549201408
|
||||
name: Argus-ui Jeonsa (Korea) (Cheheompan)
|
||||
serial: SCKA-90005
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
- md5: 7f3b5e111ca4c77039a1641fe2785423
|
||||
size: 3271229440
|
||||
name: Mai-Otome HiME - Otome Butoushi!! (Japan) (Limited Edition)
|
||||
serial: SLPS-25680
|
||||
version: '1.01'
|
||||
- hashes:
|
||||
- md5: 5626f8c491117a0924380c786ab7e458
|
||||
size: 3049783296
|
||||
name: Fire It Up Kids (Europe)
|
||||
serial: SCED-53678
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
- md5: 7d6503407ba1ea104753be2bfe1283e3
|
||||
size: 2560065536
|
||||
name: Nickelodeon SpongeBob SquarePants - Movin' with Friends (Europe) (En,Fr,De,Es)
|
||||
(Beta) (2004-10-29)
|
||||
- hashes:
|
||||
- md5: baf280135d74603e097a813d52e25afa
|
||||
size: 707949648
|
||||
name: Pro Evolution Soccer 4 (Europe) (Demo)
|
||||
serial: SLED-52878
|
||||
version: '1.03'
|
||||
- hashes:
|
||||
- md5: 1fa77218061839d6ac9b39159fa46680
|
||||
size: 1249804288
|
||||
name: SingStar Rocks! (Europe) (Demo)
|
||||
serial: SCED-54086
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
- md5: 2d91ab06f6fc0f918c9389990df71a63
|
||||
size: 1378156544
|
||||
name: This Is Football 2004 (Belgium) (Demo)
|
||||
serial: SCED-52321
|
||||
version: '1.01'
|
||||
- hashes:
|
||||
- md5: 6917a832cf75177a18c4ef4499966ba4
|
||||
size: 3448471552
|
||||
name: Official PlayStation 2 Magazine Demo 10 (Spain)
|
||||
serial: SCED-50406
|
||||
- hashes:
|
||||
- md5: e1615a414d9b561e70b395155edb7e39
|
||||
size: 4697686016
|
||||
name: Chaos Legion (Europe) (Demo)
|
||||
serial: SLED-51808
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
- md5: 670fabe932a7ad8b81f6356d162cdac6
|
||||
size: 4569923584
|
||||
name: Magazine Ufficiale PlayStation 2 Italia 05-04 (Italy) (En,Fr,De,Es,It)
|
||||
serial: SCED-52443
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
- md5: dd4dd82c735f0189b5cd91c0c5e4b327
|
||||
size: 364472976
|
||||
name: Monopoly - Mezase!! Daifugou Jinsei!! (Japan) (v1.04)
|
||||
serial: SLPS-20281
|
||||
version: '1.04'
|
||||
- hashes:
|
||||
- md5: 2be7a399436665d532383e9e6d21f7fb
|
||||
size: 1632665600
|
||||
name: Musashiden II - Blademaster (Japan) (Taikenban)
|
||||
serial: SLPM-61117
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
- md5: 85f8dd4c84ac2fd97f4b154280c01910
|
||||
size: 1239580672
|
||||
name: Bratz - Rock Angelz (Denmark)
|
||||
serial: SLES-53578
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
- md5: 36c27c981bfdd9f311ecc36da4ad7071
|
||||
size: 598507520
|
||||
name: Metal Gear Solid 2 - Sons of Liberty (Europe) (En,Fr,De) (Demo)
|
||||
serial: SLED-50782
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
- md5: 626b946f71116a9ec455b41c0fb8aa3a
|
||||
size: 2710274048
|
||||
name: Bonus Demo 7 (15-16) (Europe)
|
||||
serial: SCED-52437
|
||||
version: '1.02'
|
||||
- hashes:
|
||||
- md5: 2696c838c64d0f7f0c86adc5bbc1f54a
|
||||
size: 4292870144
|
||||
name: Buzz! The Big Quiz (Switzerland) (Fr,De,It)
|
||||
serial: SCES-54071
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
- md5: 865cb20ccc3b938879eb3cae955ab70c
|
||||
size: 4598398976
|
||||
name: Buzz! The Mega Quiz (Switzerland) (Fr,De,It)
|
||||
serial: SCES-54506
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
- md5: f543c17d10aa576cc4ea74622a7050ee
|
||||
size: 750130416
|
||||
name: Code Breaker (USA) (Unl) (v4.0)
|
||||
version: '4.0'
|
||||
- hashes:
|
||||
- md5: bae22925feb7587573b663cc83bc1eb3
|
||||
size: 2719285248
|
||||
name: Kaido Battle 2 - Chain Reaction (Korea)
|
||||
serial: SLKA-25146
|
||||
version: '1.02'
|
||||
- hashes:
|
||||
- md5: 92c7a59eb4650bbc8a429970640b871b
|
||||
size: 748700400
|
||||
name: Time Crisis II (Europe) (Demo)
|
||||
serial: SCED-50473
|
||||
version: '1.01'
|
||||
- hashes:
|
||||
- md5: fd46dd639a28f9f8ec7475f999d8b653
|
||||
size: 2786852864
|
||||
name: Call of Duty - World at War - Final Fronts (Korea)
|
||||
serial: SLKA-25449
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
- md5: 41ccada9d75b88b20adf6db41349df52
|
||||
size: 4511367168
|
||||
name: Shijag-ui Ilbo All Stars (Korea)
|
||||
serial: SLKA-25152
|
||||
version: '1.01'
|
||||
- hashes:
|
||||
- md5: d46987283a22024d4b8e3e36c597035f
|
||||
size: 4116643840
|
||||
name: Fight Night Round 2 (Europe, Australia) (Demo)
|
||||
serial: SLED-53126
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
- md5: 22a1b12df6fae4ecd8da5bed8cd91dd6
|
||||
size: 4192600064
|
||||
name: SOCOM 3 - U.S. Navy SEALs (USA) (Beta) (2005-09-08)
|
||||
- hashes:
|
||||
- md5: 3a04c1e3548d8169271336a73ae67e93
|
||||
size: 566942544
|
||||
name: Taz - Wanted (Europe) (2002-01-29)
|
||||
version: Beta
|
||||
- hashes:
|
||||
- md5: ecb58db2de607ed68a215d052381a83b
|
||||
size: 245814576
|
||||
name: Taz - Wanted (Europe) (2001-05-31)
|
||||
version: Beta
|
||||
|
||||
@@ -193,7 +193,7 @@
|
||||
030000007d0400000640000000000000,Eliminator AfterShock,a:b1,b:b2,back:b9,dpdown:+a3,dpleft:-a5,dpright:+a5,dpup:-a3,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a4,righty:a2,start:b8,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000430b00000300000000000000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000062000001801000000000000,EMS TrioLinker Plus II,a:b0,b:b1,x:b2,y:b3,back:b9,start:b8,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,platform:Windows,
|
||||
03000000062000001801000000000000,EMS TrioLinker Plus II,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Windows,
|
||||
03000000242f000000b7000000000000,ESM 9110,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,
|
||||
03000000101c0000181c000000000000,Essential,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b4,leftx:a1,lefty:a0,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
|
||||
@@ -579,6 +579,8 @@
|
||||
030000009b2800001800000000000000,Raphnet Jaguar Adapter,a:b2,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b10,start:b3,x:b11,y:b12,platform:Windows,
|
||||
030000009b2800006100000000000000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Windows,
|
||||
030000009b2800006300000000000000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Windows,
|
||||
030000009b2800003c00000000000000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Windows,
|
||||
030000009b2800006400000000000000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Windows,
|
||||
030000009b2800000200000000000000,Raphnet NES Adapter,a:b7,b:b6,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b4,platform:Windows,
|
||||
030000009b2800004400000000000000,Raphnet PS1 and PS2 Adapter,a:b1,b:b2,back:b5,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b9,rightx:a3,righty:a4,start:b4,x:b0,y:b3,platform:Windows,
|
||||
030000009b2800004300000000000000,Raphnet Saturn,a:b0,b:b1,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
|
||||
@@ -629,6 +631,7 @@
|
||||
030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000830500007030000000000000,Rockfire Space Ranger,a:b0,b:b1,back:b5,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b9,righttrigger:b8,start:b2,x:b3,y:b4,platform:Windows,
|
||||
03000000050b0000e318000000000000,ROG Chakram,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,
|
||||
03000000050b0000e518000000000000,ROG Chakram,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,
|
||||
03000000050b00005819000000000000,ROG Chakram Core,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,
|
||||
@@ -1035,6 +1038,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000632500008005000000010000,Redgear,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000632500002305000000010000,Redragon Saturn,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000921200004547000000020000,Retro Bit Sega Genesis Controller Adapter,a:b0,b:b2,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,lefttrigger:b14,rightshoulder:b10,righttrigger:b4,start:b12,x:b6,y:b8,platform:Mac OS X,
|
||||
03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000790000001100000005010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
@@ -1253,6 +1257,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000120c0000200e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000120c0000210e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d81d00000b00000010010000,Buffalo BSGP1601,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Linux,
|
||||
03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000af1e00002400000010010000,Clockwork Pi DevTerm,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux,
|
||||
@@ -1288,6 +1293,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000008f0e00000800000010010000,Gasia PlayStation Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000f0250000c283000010010000,Gioteck VX2 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
190000004b4800000010000000010000,GO-Advance Controller,a:b1,b:b0,back:b10,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,leftshoulder:b4,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b13,start:b15,x:b2,y:b3,platform:Linux,
|
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190000004b4800000010000001010000,GO-Advance Controller,a:b1,b:b0,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b4,leftstick:b13,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b16,righttrigger:b15,start:b17,x:b2,y:b3,platform:Linux,
|
||||
190000004b4800000011000000010000,GO-Super Gamepad,a:b0,b:b1,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b16,leftshoulder:b4,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b3,y:b2,platform:Linux,
|
||||
@@ -1478,13 +1484,15 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
050000007e0500000720000001800000,Nintendo Switch Right Joy-Con,a:b1,b:b2,back:b9,leftshoulder:b4,leftstick:b10,leftx:a1~,lefty:a0,rightshoulder:b6,start:b8,x:b0,y:b3,platform:Linux,
|
||||
05000000010000000100000003000000,Nintendo Wii Remote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
050000007e0500003003000001000000,Nintendo Wii U Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000005a1d00000218000003000000,Nokia GC 5000,a:b9,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000000d0500000308000010010000,Nostromo n45 Dual Analog,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,
|
||||
030000007e0500001920000011810000,NSO N64 Controller,+rightx:b10,+righty:b8,-rightx:b9,-righty:b7,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b3,lefttrigger:b2,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b4,righttrigger:b5,start:b6,platform:Linux,
|
||||
030000007e0500001920000011810000,NSO N64 Controller,+rightx:b2,+righty:b3,-rightx:b4,-righty:b10,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b5,rightshoulder:b7,righttrigger:b9,start:b11,platform:Linux,
|
||||
050000007e0500001920000001000000,NSO N64 Controller,+rightx:b8,+righty:b7,-rightx:b3,-righty:b2,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Linux,
|
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050000007e0500001920000001800000,NSO N64 Controller,+rightx:b10,+righty:b8,-rightx:b9,-righty:b7,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b3,lefttrigger:b2,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b4,righttrigger:b5,start:b6,platform:Linux,
|
||||
030000007e0500001720000011810000,NSO SNES Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000007e0500001920000001800000,NSO N64 Controller,+rightx:b2,+righty:b3,-rightx:b4,-righty:b10,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b5,rightshoulder:b7,righttrigger:b9,start:b11,platform:Linux,
|
||||
030000007e0500001e20000011810000,NSO Sega Genesis Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,misc1:b3,rightshoulder:b2,righttrigger:b4,start:b5,platform:Linux,
|
||||
030000007e0500001720000011810000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:b7,rightshoulder:b6,righttrigger:b8,start:b10,x:b3,y:b2,platform:Linux,
|
||||
050000007e0500001720000001800000,NSO SNES Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000007e0500001720000001800000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
|
||||
03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000550900001472000011010000,NVIDIA Controller,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
|
||||
05000000550900001472000001000000,NVIDIA Controller,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
|
||||
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inkscape:showpageshadow="0"
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inkscape:pageopacity="0"
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inkscape:pagecheckerboard="1"
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inkscape:deskcolor="#505050"
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inkscape:window-height="1006"
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inkscape:window-y="0"
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inkscape:window-maximized="1"
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Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 2.4 KiB |
@@ -160,10 +160,7 @@ float FxaaLuma(float4 rgba)
|
||||
|
||||
float4 FxaaPixelShader(float2 pos, FxaaTex tex, float2 fxaaRcpFrame, float fxaaSubpix, float fxaaEdgeThreshold, float fxaaEdgeThresholdMin)
|
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{
|
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float2 posM;
|
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posM.x = pos.x;
|
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posM.y = pos.y;
|
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|
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float2 posM = pos;
|
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float4 rgbyM = FxaaTexTop(tex, posM);
|
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rgbyM.w = RGBLuminance(rgbyM.xyz);
|
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#define lumaM rgbyM.w
|
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@@ -186,9 +183,10 @@ float4 FxaaPixelShader(float2 pos, FxaaTex tex, float2 fxaaRcpFrame, float fxaaS
|
||||
float rangeMaxScaled = rangeMax * fxaaEdgeThreshold;
|
||||
float rangeMaxClamped = max(fxaaEdgeThresholdMin, rangeMaxScaled);
|
||||
|
||||
bool earlyExit = range < rangeMaxClamped;
|
||||
#if (FxaaEarlyExit == 1)
|
||||
if(earlyExit) { return rgbyM; }
|
||||
// Potential optimization, early exit.
|
||||
if (range < rangeMaxClamped)
|
||||
return rgbyM;
|
||||
#endif
|
||||
|
||||
float lumaNW = FxaaLuma(FxaaTexOff(tex, posM, int2(-1,-1), fxaaRcpFrame.xy));
|
||||
|
||||
@@ -170,7 +170,7 @@ PS_OUTPUT ps_rta_decorrection(PS_INPUT input)
|
||||
return output;
|
||||
}
|
||||
|
||||
PS_OUTPUT ps_hdr_init(PS_INPUT input)
|
||||
PS_OUTPUT ps_colclip_init(PS_INPUT input)
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
float4 value = sample_c(input.t);
|
||||
@@ -178,7 +178,7 @@ PS_OUTPUT ps_hdr_init(PS_INPUT input)
|
||||
return output;
|
||||
}
|
||||
|
||||
PS_OUTPUT ps_hdr_resolve(PS_INPUT input)
|
||||
PS_OUTPUT ps_colclip_resolve(PS_INPUT input)
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
float4 value = sample_c(input.t);
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
#define PS_CHANNEL_FETCH 0
|
||||
#define PS_TALES_OF_ABYSS_HLE 0
|
||||
#define PS_URBAN_CHAOS_HLE 0
|
||||
#define PS_HDR 0
|
||||
#define PS_COLCLIP_HW 0
|
||||
#define PS_RTA_CORRECTION 0
|
||||
#define PS_RTA_SRC_CORRECTION 0
|
||||
#define PS_COLCLIP 0
|
||||
@@ -799,7 +799,7 @@ void ps_fbmask(inout float4 C, float2 pos_xy)
|
||||
{
|
||||
if (PS_FBMASK)
|
||||
{
|
||||
float multi = PS_HDR ? 65535.0f : 255.0f;
|
||||
float multi = PS_COLCLIP_HW ? 65535.0f : 255.0f;
|
||||
float4 RT = trunc(RtTexture.Load(int3(pos_xy, 0)) * multi + 0.1f);
|
||||
C = (float4)(((uint4)C & ~FbMask) | ((uint4)RT & FbMask));
|
||||
}
|
||||
@@ -843,13 +843,13 @@ void ps_color_clamp_wrap(inout float3 C)
|
||||
C += 7.0f; // Need to round up, not down since the shader will invert
|
||||
|
||||
// Standard Clamp
|
||||
if (PS_COLCLIP == 0 && PS_HDR == 0)
|
||||
if (PS_COLCLIP == 0 && PS_COLCLIP_HW == 0)
|
||||
C = clamp(C, (float3)0.0f, (float3)255.0f);
|
||||
|
||||
// In 16 bits format, only 5 bits of color are used. It impacts shadows computation of Castlevania
|
||||
if (PS_DST_FMT == FMT_16 && PS_DITHER != 3 && (PS_BLEND_MIX == 0 || PS_DITHER))
|
||||
C = (float3)((int3)C & (int3)0xF8);
|
||||
else if (PS_COLCLIP == 1 || PS_HDR == 1)
|
||||
else if (PS_COLCLIP == 1 || PS_COLCLIP_HW == 1)
|
||||
C = (float3)((int3)C & (int3)0xFF);
|
||||
}
|
||||
else if (PS_DST_FMT == FMT_16 && PS_DITHER != 3 && PS_BLEND_MIX == 0 && PS_BLEND_HW == 0)
|
||||
@@ -898,7 +898,7 @@ void ps_blend(inout float4 Color, inout float4 As_rgba, float2 pos_xy)
|
||||
}
|
||||
|
||||
float Ad = PS_RTA_CORRECTION ? trunc(RT.a * 128.0f + 0.1f) / 128.0f : trunc(RT.a * 255.0f + 0.1f) / 128.0f;
|
||||
float color_multi = PS_HDR ? 65535.0f : 255.0f;
|
||||
float color_multi = PS_COLCLIP_HW ? 65535.0f : 255.0f;
|
||||
float3 Cd = trunc(RT.rgb * color_multi + 0.1f);
|
||||
float3 Cs = Color.rgb;
|
||||
|
||||
@@ -1157,7 +1157,7 @@ PS_OUTPUT ps_main(PS_INPUT input)
|
||||
|
||||
#if !PS_NO_COLOR
|
||||
output.c0.a = PS_RTA_CORRECTION ? C.a / 128.0f : C.a / 255.0f;
|
||||
output.c0.rgb = PS_HDR ? float3(C.rgb / 65535.0f) : C.rgb / 255.0f;
|
||||
output.c0.rgb = PS_COLCLIP_HW ? float3(C.rgb / 65535.0f) : C.rgb / 255.0f;
|
||||
#if !PS_NO_COLOR1
|
||||
output.c1 = alpha_blend;
|
||||
#endif
|
||||
|
||||
@@ -348,16 +348,16 @@ void ps_rta_decorrection()
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef ps_hdr_init
|
||||
void ps_hdr_init()
|
||||
#ifdef ps_colclip_init
|
||||
void ps_colclip_init()
|
||||
{
|
||||
vec4 value = sample_c();
|
||||
SV_Target0 = vec4(round(value.rgb * 255.0f) / 65535.0f, value.a);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef ps_hdr_resolve
|
||||
void ps_hdr_resolve()
|
||||
#ifdef ps_colclip_resolve
|
||||
void ps_colclip_resolve()
|
||||
{
|
||||
vec4 value = sample_c();
|
||||
SV_Target0 = vec4(vec3(uvec3(value.rgb * 65535.0f) & 255u) / 255.0f, value.a);
|
||||
|
||||
@@ -707,7 +707,7 @@ void ps_fbmask(inout vec4 C)
|
||||
{
|
||||
// FIXME do I need special case for 16 bits
|
||||
#if PS_FBMASK
|
||||
#if PS_HDR == 1
|
||||
#if PS_COLCLIP_HW == 1
|
||||
vec4 RT = trunc(sample_from_rt() * 65535.0f);
|
||||
#else
|
||||
vec4 RT = trunc(sample_from_rt() * 255.0f + 0.1f);
|
||||
@@ -757,7 +757,7 @@ void ps_color_clamp_wrap(inout vec3 C)
|
||||
#endif
|
||||
|
||||
// Correct the Color value based on the output format
|
||||
#if PS_COLCLIP == 0 && PS_HDR == 0
|
||||
#if PS_COLCLIP == 0 && PS_COLCLIP_HW == 0
|
||||
// Standard Clamp
|
||||
C = clamp(C, vec3(0.0f), vec3(255.0f));
|
||||
#endif
|
||||
@@ -771,7 +771,7 @@ void ps_color_clamp_wrap(inout vec3 C)
|
||||
#if PS_DST_FMT == FMT_16 && PS_DITHER < 3 && (PS_BLEND_MIX == 0 || PS_DITHER)
|
||||
// In 16 bits format, only 5 bits of colors are used. It impacts shadows computation of Castlevania
|
||||
C = vec3(ivec3(C) & ivec3(0xF8));
|
||||
#elif PS_COLCLIP == 1 || PS_HDR == 1
|
||||
#elif PS_COLCLIP == 1 || PS_COLCLIP_HW == 1
|
||||
C = vec3(ivec3(C) & ivec3(0xFF));
|
||||
#endif
|
||||
|
||||
@@ -828,7 +828,7 @@ float As = As_rgba.a;
|
||||
#endif
|
||||
|
||||
// Let the compiler do its jobs !
|
||||
#if PS_HDR == 1
|
||||
#if PS_COLCLIP_HW == 1
|
||||
vec3 Cd = trunc(RT.rgb * 65535.0f);
|
||||
#else
|
||||
vec3 Cd = trunc(RT.rgb * 255.0f + 0.1f);
|
||||
@@ -1125,7 +1125,7 @@ void ps_main()
|
||||
#else
|
||||
SV_Target0.a = C.a / 255.0f;
|
||||
#endif
|
||||
#if PS_HDR == 1
|
||||
#if PS_COLCLIP_HW == 1
|
||||
SV_Target0.rgb = vec3(C.rgb / 65535.0f);
|
||||
#else
|
||||
SV_Target0.rgb = C.rgb / 255.0f;
|
||||
|
||||
@@ -148,16 +148,16 @@ void ps_rta_decorrection()
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef ps_hdr_init
|
||||
void ps_hdr_init()
|
||||
#ifdef ps_colclip_init
|
||||
void ps_colclip_init()
|
||||
{
|
||||
vec4 value = sample_c(v_tex);
|
||||
o_col0 = vec4(roundEven(value.rgb * 255.0f) / 65535.0f, value.a);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef ps_hdr_resolve
|
||||
void ps_hdr_resolve()
|
||||
#ifdef ps_colclip_resolve
|
||||
void ps_colclip_resolve()
|
||||
{
|
||||
vec4 value = sample_c(v_tex);
|
||||
o_col0 = vec4(vec3(uvec3(value.rgb * 65535.5f) & 255u) / 255.0f, value.a);
|
||||
|
||||
@@ -281,7 +281,7 @@ void main()
|
||||
#define PS_CHANNEL_FETCH 0
|
||||
#define PS_TALES_OF_ABYSS_HLE 0
|
||||
#define PS_URBAN_CHAOS_HLE 0
|
||||
#define PS_HDR 0
|
||||
#define PS_COLCLIP_HW 0
|
||||
#define PS_COLCLIP 0
|
||||
#define PS_BLEND_A 0
|
||||
#define PS_BLEND_B 0
|
||||
@@ -974,7 +974,7 @@ void ps_fbmask(inout vec4 C)
|
||||
{
|
||||
#if PS_FBMASK
|
||||
|
||||
#if PS_HDR == 1
|
||||
#if PS_COLCLIP_HW == 1
|
||||
vec4 RT = trunc(sample_from_rt() * 65535.0f);
|
||||
#else
|
||||
vec4 RT = trunc(sample_from_rt() * 255.0f + 0.1f);
|
||||
@@ -1027,7 +1027,7 @@ void ps_color_clamp_wrap(inout vec3 C)
|
||||
#endif
|
||||
|
||||
// Correct the Color value based on the output format
|
||||
#if PS_COLCLIP == 0 && PS_HDR == 0
|
||||
#if PS_COLCLIP == 0 && PS_COLCLIP_HW == 0
|
||||
// Standard Clamp
|
||||
C = clamp(C, vec3(0.0f), vec3(255.0f));
|
||||
#endif
|
||||
@@ -1041,7 +1041,7 @@ void ps_color_clamp_wrap(inout vec3 C)
|
||||
#if PS_DST_FMT == FMT_16 && PS_DITHER != 3 && (PS_BLEND_MIX == 0 || PS_DITHER > 0)
|
||||
// In 16 bits format, only 5 bits of colors are used. It impacts shadows computation of Castlevania
|
||||
C = vec3(ivec3(C) & ivec3(0xF8));
|
||||
#elif PS_COLCLIP == 1 || PS_HDR == 1
|
||||
#elif PS_COLCLIP == 1 || PS_COLCLIP_HW == 1
|
||||
C = vec3(ivec3(C) & ivec3(0xFF));
|
||||
#endif
|
||||
|
||||
@@ -1098,7 +1098,7 @@ void ps_blend(inout vec4 Color, inout vec4 As_rgba)
|
||||
#endif
|
||||
|
||||
// Let the compiler do its jobs !
|
||||
#if PS_HDR == 1
|
||||
#if PS_COLCLIP_HW == 1
|
||||
vec3 Cd = trunc(RT.rgb * 65535.0f);
|
||||
#else
|
||||
vec3 Cd = trunc(RT.rgb * 255.0f + 0.1f);
|
||||
@@ -1390,7 +1390,7 @@ void main()
|
||||
#else
|
||||
o_col0.a = C.a / 255.0f;
|
||||
#endif
|
||||
#if PS_HDR == 1
|
||||
#if PS_COLCLIP_HW == 1
|
||||
o_col0.rgb = vec3(C.rgb / 65535.0f);
|
||||
#else
|
||||
o_col0.rgb = C.rgb / 255.0f;
|
||||
|
||||
@@ -19,6 +19,8 @@ find_package(LZ4 REQUIRED)
|
||||
find_package(WebP REQUIRED) # v1.3.2, spews an error on Linux because no pkg-config.
|
||||
find_package(SDL3 3.2.6 REQUIRED)
|
||||
find_package(Freetype 2.11.1 REQUIRED)
|
||||
find_package(plutovg REQUIRED) # v0.0.13 is needed for building plutosvg, but we can support v1.0.0
|
||||
find_package(plutosvg 0.0.6 REQUIRED)
|
||||
|
||||
if(USE_VULKAN)
|
||||
find_package(Shaderc REQUIRED)
|
||||
|
||||
@@ -50,6 +50,32 @@ u64 GetPhysicalMemory()
|
||||
return getmem;
|
||||
}
|
||||
|
||||
u64 GetAvailablePhysicalMemory()
|
||||
{
|
||||
const mach_port_t host_port = mach_host_self();
|
||||
vm_size_t page_size;
|
||||
|
||||
// Get the system's page size.
|
||||
if (host_page_size(host_port, &page_size) != KERN_SUCCESS)
|
||||
return 0;
|
||||
|
||||
vm_statistics64_data_t vm_stat;
|
||||
mach_msg_type_number_t host_size = sizeof(vm_statistics64_data_t) / sizeof(integer_t);
|
||||
|
||||
// Get system memory statistics.
|
||||
if (host_statistics64(host_port, HOST_VM_INFO, reinterpret_cast<host_info64_t>(&vm_stat), &host_size) != KERN_SUCCESS)
|
||||
return 0;
|
||||
|
||||
// Get the number of free and inactive pages.
|
||||
const u64 free_pages = static_cast<u64>(vm_stat.free_count);
|
||||
const u64 inactive_pages = static_cast<u64>(vm_stat.inactive_count);
|
||||
|
||||
// Calculate available memory.
|
||||
const u64 get_available_mem = (free_pages + inactive_pages) * page_size;
|
||||
|
||||
return get_available_mem;
|
||||
}
|
||||
|
||||
static mach_timebase_info_data_t s_timebase_info;
|
||||
static const u64 tickfreq = []() {
|
||||
if (mach_timebase_info(&s_timebase_info) != KERN_SUCCESS)
|
||||
|
||||
@@ -181,10 +181,7 @@ private:
|
||||
extern u64 GetTickFrequency();
|
||||
extern u64 GetCPUTicks();
|
||||
extern u64 GetPhysicalMemory();
|
||||
#ifdef _WIN32
|
||||
// TODO: Someone do linux/mac.
|
||||
extern u64 GetAvailablePhysicalMemory();
|
||||
#endif
|
||||
/// Spin for a short period of time (call while spinning waiting for a lock)
|
||||
/// Returns the approximate number of ns that passed
|
||||
extern u32 ShortSpin();
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
|
||||
#include <dbus/dbus.h>
|
||||
#include <spawn.h>
|
||||
#include <sys/sysinfo.h>
|
||||
#include <sys/time.h>
|
||||
#include <sys/wait.h>
|
||||
#include <unistd.h>
|
||||
@@ -40,6 +41,49 @@ u64 GetPhysicalMemory()
|
||||
return pages * getpagesize();
|
||||
}
|
||||
|
||||
u64 GetAvailablePhysicalMemory()
|
||||
{
|
||||
// Try to read MemAvailable from /proc/meminfo.
|
||||
FILE* file = fopen("/proc/meminfo", "r");
|
||||
if (file)
|
||||
{
|
||||
u64 mem_available = 0;
|
||||
u64 mem_free = 0, buffers = 0, cached = 0, sreclaimable = 0, shmem = 0;
|
||||
char line[256];
|
||||
|
||||
while (fgets(line, sizeof(line), file))
|
||||
{
|
||||
// Modern kernels provide MemAvailable directly - preferred and most accurate.
|
||||
if (sscanf(line, "MemAvailable: %lu kB", &mem_available) == 1)
|
||||
{
|
||||
fclose(file);
|
||||
return mem_available * _1kb;
|
||||
}
|
||||
|
||||
// Fallback values for manual approximation.
|
||||
sscanf(line, "MemFree: %lu kB", &mem_free);
|
||||
sscanf(line, "Buffers: %lu kB", &buffers);
|
||||
sscanf(line, "Cached: %lu kB", &cached);
|
||||
sscanf(line, "SReclaimable: %lu kB", &sreclaimable);
|
||||
sscanf(line, "Shmem: %lu kB", &shmem);
|
||||
}
|
||||
fclose(file);
|
||||
|
||||
// Fallback approximation: Linux-like heuristic.
|
||||
// available = MemFree + Buffers + Cached + SReclaimable - Shmem.
|
||||
const u64 available_kb = mem_free + buffers + cached + sreclaimable - shmem;
|
||||
return available_kb * _1kb;
|
||||
}
|
||||
|
||||
// Fallback to sysinfo if /proc/meminfo couldn't be read.
|
||||
struct sysinfo info = {};
|
||||
if (sysinfo(&info) != 0)
|
||||
return 0;
|
||||
|
||||
// Note: This does NOT include cached memory - only free + buffer.
|
||||
return (static_cast<u64>(info.freeram) + static_cast<u64>(info.bufferram)) * static_cast<u64>(info.mem_unit);
|
||||
}
|
||||
|
||||
u64 GetTickFrequency()
|
||||
{
|
||||
return 1000000000; // unix measures in nanoseconds
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<ItemDefinitionGroup>
|
||||
<Link>
|
||||
<AdditionalLibraryDirectories>$(DepsLibDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>%(AdditionalDependencies);freetype.lib;jpeg.lib;libpng16.lib;libwebp.lib;lz4.lib;SDL3.lib;zlib.lib;zstd.lib;kddockwidgets-qt62.lib</AdditionalDependencies>
|
||||
<AdditionalDependencies>%(AdditionalDependencies);freetype.lib;jpeg.lib;libpng16.lib;libwebp.lib;lz4.lib;SDL3.lib;zlib.lib;zstd.lib;kddockwidgets-qt62.lib;plutovg.lib;plutosvg.lib</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
@@ -20,6 +20,8 @@
|
||||
<DepsDLLs Include="$(DepsBinDir)zlib1.dll" />
|
||||
<DepsDLLs Include="$(DepsBinDir)zstd.dll" />
|
||||
<DepsDLLs Include="$(DepsBinDir)kddockwidgets-qt62.dll" />
|
||||
<DepsDLLs Include="$(DepsBinDir)plutovg.dll" />
|
||||
<DepsDLLs Include="$(DepsBinDir)plutosvg.dll" />
|
||||
</ItemGroup>
|
||||
<Target Name="DepsCopyDLLs"
|
||||
AfterTargets="Build"
|
||||
|
||||
@@ -42,6 +42,7 @@ BreakpointDialog::BreakpointDialog(QWidget* parent, DebugInterface* cpu, Breakpo
|
||||
m_ui.rdoExecute->setChecked(true);
|
||||
m_ui.chkEnable->setChecked(bp->enabled);
|
||||
m_ui.txtAddress->setText(QtUtils::FilledQStringFromValue(bp->addr, 16));
|
||||
m_ui.txtDescription->setText(QString::fromStdString(bp->description));
|
||||
|
||||
if (bp->hasCond)
|
||||
m_ui.txtCondition->setText(QString::fromStdString(bp->cond.expressionString));
|
||||
@@ -53,6 +54,8 @@ BreakpointDialog::BreakpointDialog(QWidget* parent, DebugInterface* cpu, Breakpo
|
||||
m_ui.txtAddress->setText(QtUtils::FilledQStringFromValue(mc->start, 16));
|
||||
m_ui.txtSize->setText(QtUtils::FilledQStringFromValue(mc->end - mc->start, 16));
|
||||
|
||||
m_ui.txtDescription->setText(QString::fromStdString(mc->description));
|
||||
|
||||
m_ui.chkRead->setChecked(mc->memCond & MEMCHECK_READ);
|
||||
m_ui.chkWrite->setChecked(mc->memCond & MEMCHECK_WRITE);
|
||||
m_ui.chkChange->setChecked(mc->memCond & MEMCHECK_WRITE_ONCHANGE);
|
||||
@@ -102,6 +105,7 @@ void BreakpointDialog::accept()
|
||||
}
|
||||
|
||||
bp->addr = address;
|
||||
bp->description = m_ui.txtDescription->text().toStdString();
|
||||
|
||||
bp->enabled = m_ui.chkEnable->isChecked();
|
||||
|
||||
@@ -138,6 +142,7 @@ void BreakpointDialog::accept()
|
||||
|
||||
mc->start = startAddress;
|
||||
mc->end = startAddress + size;
|
||||
mc->description = m_ui.txtDescription->text().toStdString();
|
||||
|
||||
if (!m_ui.txtCondition->text().isEmpty())
|
||||
{
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>375</width>
|
||||
<height>250</height>
|
||||
<height>300</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
@@ -22,19 +22,19 @@
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>375</width>
|
||||
<height>250</height>
|
||||
<height>300</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>375</width>
|
||||
<height>250</height>
|
||||
<height>300</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="baseSize">
|
||||
<size>
|
||||
<width>375</width>
|
||||
<height>250</height>
|
||||
<height>300</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
@@ -44,7 +44,7 @@
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>20</x>
|
||||
<y>210</y>
|
||||
<y>260</y>
|
||||
<width>341</width>
|
||||
<height>32</height>
|
||||
</rect>
|
||||
@@ -102,14 +102,17 @@
|
||||
<rect>
|
||||
<x>110</x>
|
||||
<y>10</y>
|
||||
<width>251</width>
|
||||
<height>41</height>
|
||||
<width>250</width>
|
||||
<height>79</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string/>
|
||||
</property>
|
||||
<layout class="QFormLayout" name="formLayout">
|
||||
<property name="formAlignment">
|
||||
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter</set>
|
||||
</property>
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
@@ -139,6 +142,29 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_4">
|
||||
<property name="text">
|
||||
<string>Description</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QLineEdit" name="txtDescription">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>19</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>16777215</width>
|
||||
<height>19</height>
|
||||
</size>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QGroupBox" name="grpMemory">
|
||||
@@ -148,7 +174,7 @@
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>110</x>
|
||||
<y>50</y>
|
||||
<y>100</y>
|
||||
<width>251</width>
|
||||
<height>91</height>
|
||||
</rect>
|
||||
@@ -224,13 +250,13 @@
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>110</x>
|
||||
<y>140</y>
|
||||
<y>190</y>
|
||||
<width>251</width>
|
||||
<height>61</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string></string>
|
||||
<string/>
|
||||
</property>
|
||||
<layout class="QFormLayout" name="formLayout_3">
|
||||
<item row="0" column="0">
|
||||
|
||||
@@ -72,11 +72,13 @@ QVariant BreakpointModel::data(const QModelIndex& index, int role) const
|
||||
switch (index.column())
|
||||
{
|
||||
case BreakpointColumns::ENABLED:
|
||||
return "";
|
||||
return (bp->enabled) ? tr("Enabled") : tr("Disabled");
|
||||
case BreakpointColumns::TYPE:
|
||||
return tr("Execute");
|
||||
case BreakpointColumns::OFFSET:
|
||||
return QtUtils::FilledQStringFromValue(bp->addr, 16);
|
||||
case BreakpointColumns::DESCRIPTION:
|
||||
return QString::fromStdString(bp->description);
|
||||
case BreakpointColumns::SIZE_LABEL:
|
||||
return QString::fromStdString(m_cpu.GetSymbolGuardian().FunctionStartingAtAddress(bp->addr).name);
|
||||
case BreakpointColumns::OPCODE:
|
||||
@@ -105,6 +107,8 @@ QVariant BreakpointModel::data(const QModelIndex& index, int role) const
|
||||
}
|
||||
case BreakpointColumns::OFFSET:
|
||||
return QtUtils::FilledQStringFromValue(mc->start, 16);
|
||||
case BreakpointColumns::DESCRIPTION:
|
||||
return QString::fromStdString(mc->description);
|
||||
case BreakpointColumns::SIZE_LABEL:
|
||||
return QString::number(mc->end - mc->start, 16);
|
||||
case BreakpointColumns::OPCODE:
|
||||
@@ -116,6 +120,29 @@ QVariant BreakpointModel::data(const QModelIndex& index, int role) const
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (role == Qt::EditRole)
|
||||
{
|
||||
if (const auto* bp = std::get_if<BreakPoint>(&bp_mc))
|
||||
{
|
||||
switch (index.column())
|
||||
{
|
||||
case BreakpointColumns::CONDITION:
|
||||
return bp->hasCond ? QString::fromStdString(bp->cond.expressionString) : "";
|
||||
case BreakpointColumns::DESCRIPTION:
|
||||
return QString::fromStdString(bp->description);
|
||||
}
|
||||
}
|
||||
else if (const auto* mc = std::get_if<MemCheck>(&bp_mc))
|
||||
{
|
||||
switch (index.column())
|
||||
{
|
||||
case BreakpointColumns::CONDITION:
|
||||
return mc->hasCond ? QString::fromStdString(mc->cond.expressionString) : "";
|
||||
case BreakpointColumns::DESCRIPTION:
|
||||
return QString::fromStdString(mc->description);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (role == BreakpointModel::DataRole)
|
||||
{
|
||||
if (const auto* bp = std::get_if<BreakPoint>(&bp_mc))
|
||||
@@ -128,6 +155,8 @@ QVariant BreakpointModel::data(const QModelIndex& index, int role) const
|
||||
return MEMCHECK_INVALID;
|
||||
case BreakpointColumns::OFFSET:
|
||||
return bp->addr;
|
||||
case BreakpointColumns::DESCRIPTION:
|
||||
return QString::fromStdString(bp->description);
|
||||
case BreakpointColumns::SIZE_LABEL:
|
||||
return QString::fromStdString(m_cpu.GetSymbolGuardian().FunctionStartingAtAddress(bp->addr).name);
|
||||
case BreakpointColumns::OPCODE:
|
||||
@@ -149,6 +178,8 @@ QVariant BreakpointModel::data(const QModelIndex& index, int role) const
|
||||
return mc->memCond;
|
||||
case BreakpointColumns::OFFSET:
|
||||
return mc->start;
|
||||
case BreakpointColumns::DESCRIPTION:
|
||||
return QString::fromStdString(mc->description);
|
||||
case BreakpointColumns::SIZE_LABEL:
|
||||
return mc->end - mc->start;
|
||||
case BreakpointColumns::OPCODE:
|
||||
@@ -172,6 +203,8 @@ QVariant BreakpointModel::data(const QModelIndex& index, int role) const
|
||||
return MEMCHECK_INVALID;
|
||||
case BreakpointColumns::OFFSET:
|
||||
return QtUtils::FilledQStringFromValue(bp->addr, 16);
|
||||
case BreakpointColumns::DESCRIPTION:
|
||||
return QString::fromStdString(bp->description);
|
||||
case BreakpointColumns::SIZE_LABEL:
|
||||
return QString::fromStdString(m_cpu.GetSymbolGuardian().FunctionStartingAtAddress(bp->addr).name);
|
||||
case BreakpointColumns::OPCODE:
|
||||
@@ -191,6 +224,8 @@ QVariant BreakpointModel::data(const QModelIndex& index, int role) const
|
||||
return mc->memCond;
|
||||
case BreakpointColumns::OFFSET:
|
||||
return QtUtils::FilledQStringFromValue(mc->start, 16);
|
||||
case BreakpointColumns::DESCRIPTION:
|
||||
return QString::fromStdString(mc->description);
|
||||
case BreakpointColumns::SIZE_LABEL:
|
||||
return mc->end - mc->start;
|
||||
case BreakpointColumns::OPCODE:
|
||||
@@ -233,6 +268,8 @@ QVariant BreakpointModel::headerData(int section, Qt::Orientation orientation, i
|
||||
case BreakpointColumns::OFFSET:
|
||||
//: Warning: limited space available. Abbreviate if needed.
|
||||
return tr("OFFSET");
|
||||
case BreakpointColumns::DESCRIPTION:
|
||||
return "DESCRIPTION";
|
||||
case BreakpointColumns::SIZE_LABEL:
|
||||
//: Warning: limited space available. Abbreviate if needed.
|
||||
return tr("SIZE / LABEL");
|
||||
@@ -260,6 +297,8 @@ QVariant BreakpointModel::headerData(int section, Qt::Orientation orientation, i
|
||||
return "TYPE";
|
||||
case BreakpointColumns::OFFSET:
|
||||
return "OFFSET";
|
||||
case BreakpointColumns::DESCRIPTION:
|
||||
return "DESCRIPTION";
|
||||
case BreakpointColumns::SIZE_LABEL:
|
||||
return "SIZE / LABEL";
|
||||
case BreakpointColumns::OPCODE:
|
||||
@@ -282,6 +321,7 @@ Qt::ItemFlags BreakpointModel::flags(const QModelIndex& index) const
|
||||
switch (index.column())
|
||||
{
|
||||
case BreakpointColumns::CONDITION:
|
||||
case BreakpointColumns::DESCRIPTION:
|
||||
return Qt::ItemFlag::ItemIsEnabled | Qt::ItemFlag::ItemIsSelectable | Qt::ItemFlag::ItemIsEditable;
|
||||
case BreakpointColumns::TYPE:
|
||||
case BreakpointColumns::OPCODE:
|
||||
@@ -395,6 +435,27 @@ bool BreakpointModel::setData(const QModelIndex& index, const QVariant& value, i
|
||||
emit dataChanged(index, index);
|
||||
return true;
|
||||
}
|
||||
else if (role == Qt::EditRole && index.column() == BreakpointColumns::DESCRIPTION)
|
||||
{
|
||||
// Update BreakPoint description
|
||||
if (auto* bp = std::get_if<BreakPoint>(&bp_mc))
|
||||
{
|
||||
const QString descValue = value.toString();
|
||||
Host::RunOnCPUThread([cpu = m_cpu.getCpuType(), bp, descValue] {
|
||||
CBreakPoints::ChangeBreakPointDescription(cpu, bp->addr, descValue.toStdString());
|
||||
});
|
||||
}
|
||||
// Update MemCheck description
|
||||
else if (auto* mc = std::get_if<MemCheck>(&bp_mc))
|
||||
{
|
||||
const QString descValue = value.toString();
|
||||
Host::RunOnCPUThread([cpu = m_cpu.getCpuType(), mc, descValue] {
|
||||
CBreakPoints::ChangeMemCheckDescription(cpu, mc->start, mc->end, descValue.toStdString());
|
||||
});
|
||||
}
|
||||
emit dataChanged(index, index);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -451,7 +512,7 @@ bool BreakpointModel::insertBreakpointRows(int row, int count, std::vector<Break
|
||||
{
|
||||
Host::RunOnCPUThread([cpu = m_cpu.getCpuType(), bp = *bp] {
|
||||
CBreakPoints::AddBreakPoint(cpu, bp.addr, false, bp.enabled);
|
||||
|
||||
CBreakPoints::ChangeBreakPointDescription(cpu, bp.addr, bp.description);
|
||||
if (bp.hasCond)
|
||||
{
|
||||
CBreakPoints::ChangeBreakPointAddCond(cpu, bp.addr, bp.cond);
|
||||
@@ -462,6 +523,7 @@ bool BreakpointModel::insertBreakpointRows(int row, int count, std::vector<Break
|
||||
{
|
||||
Host::RunOnCPUThread([cpu = m_cpu.getCpuType(), mc = *mc] {
|
||||
CBreakPoints::AddMemCheck(cpu, mc.start, mc.end, mc.memCond, mc.result);
|
||||
CBreakPoints::ChangeMemCheckDescription(cpu, mc.start, mc.end, mc.description);
|
||||
if (mc.hasCond)
|
||||
{
|
||||
CBreakPoints::ChangeMemCheckAddCond(cpu, mc.start, mc.end, mc.cond);
|
||||
@@ -548,6 +610,12 @@ void BreakpointModel::loadBreakpointFromFieldList(QStringList fields)
|
||||
return;
|
||||
}
|
||||
|
||||
// Description
|
||||
if (!fields[BreakpointColumns::DESCRIPTION].isEmpty())
|
||||
{
|
||||
bp.description = fields[BreakpointColumns::DESCRIPTION].toStdString();
|
||||
}
|
||||
|
||||
insertBreakpointRows(0, 1, {bp});
|
||||
}
|
||||
else
|
||||
@@ -608,6 +676,12 @@ void BreakpointModel::loadBreakpointFromFieldList(QStringList fields)
|
||||
}
|
||||
mc.result = static_cast<MemCheckResult>(result);
|
||||
|
||||
// Description
|
||||
if (!fields[BreakpointColumns::DESCRIPTION].isEmpty())
|
||||
{
|
||||
mc.description = fields[BreakpointColumns::DESCRIPTION].toStdString();
|
||||
}
|
||||
|
||||
insertBreakpointRows(0, 1, {mc});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@ public:
|
||||
ENABLED = 0,
|
||||
TYPE,
|
||||
OFFSET,
|
||||
DESCRIPTION,
|
||||
SIZE_LABEL,
|
||||
OPCODE,
|
||||
CONDITION,
|
||||
@@ -38,6 +39,7 @@ public:
|
||||
QHeaderView::ResizeMode::ResizeToContents,
|
||||
QHeaderView::ResizeMode::ResizeToContents,
|
||||
QHeaderView::ResizeMode::ResizeToContents,
|
||||
QHeaderView::ResizeMode::ResizeToContents,
|
||||
QHeaderView::ResizeMode::Stretch,
|
||||
QHeaderView::ResizeMode::Stretch,
|
||||
QHeaderView::ResizeMode::ResizeToContents,
|
||||
|
||||
@@ -21,11 +21,7 @@ BreakpointView::BreakpointView(const DebuggerViewParameters& parameters)
|
||||
connect(m_ui.breakpointList, &QTableView::doubleClicked, this, &BreakpointView::onDoubleClicked);
|
||||
|
||||
m_ui.breakpointList->setModel(m_model);
|
||||
for (std::size_t i = 0; auto mode : BreakpointModel::HeaderResizeModes)
|
||||
{
|
||||
m_ui.breakpointList->horizontalHeader()->setSectionResizeMode(i, mode);
|
||||
i++;
|
||||
}
|
||||
this->resizeColumns();
|
||||
}
|
||||
|
||||
void BreakpointView::onDoubleClicked(const QModelIndex& index)
|
||||
@@ -124,6 +120,7 @@ void BreakpointView::contextDelete()
|
||||
void BreakpointView::contextNew()
|
||||
{
|
||||
BreakpointDialog* bpDialog = new BreakpointDialog(this, &cpu(), *m_model);
|
||||
connect(bpDialog, &QDialog::accepted, this, &BreakpointView::resizeColumns);
|
||||
bpDialog->setAttribute(Qt::WA_DeleteOnClose);
|
||||
bpDialog->show();
|
||||
}
|
||||
@@ -140,6 +137,7 @@ void BreakpointView::contextEdit()
|
||||
auto bpObject = m_model->at(selectedRow);
|
||||
|
||||
BreakpointDialog* bpDialog = new BreakpointDialog(this, &cpu(), *m_model, bpObject, selectedRow);
|
||||
connect(bpDialog, &QDialog::accepted, this, &BreakpointView::resizeColumns);
|
||||
bpDialog->setAttribute(Qt::WA_DeleteOnClose);
|
||||
bpDialog->show();
|
||||
}
|
||||
@@ -172,3 +170,12 @@ void BreakpointView::saveBreakpointsToDebuggerSettings()
|
||||
{
|
||||
DebuggerSettingsManager::saveGameSettings(m_model);
|
||||
}
|
||||
|
||||
void BreakpointView::resizeColumns()
|
||||
{
|
||||
for (std::size_t i = 0; auto mode : BreakpointModel::HeaderResizeModes)
|
||||
{
|
||||
m_ui.breakpointList->horizontalHeader()->setSectionResizeMode(i, mode);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,6 +32,8 @@ public:
|
||||
void contextEdit();
|
||||
void contextPasteCSV();
|
||||
|
||||
void resizeColumns();
|
||||
|
||||
void saveBreakpointsToDebuggerSettings();
|
||||
|
||||
private:
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
#include "VMManager.h"
|
||||
|
||||
std::mutex DebuggerSettingsManager::writeLock;
|
||||
const QString DebuggerSettingsManager::settingsFileVersion = "0.00";
|
||||
const QString DebuggerSettingsManager::settingsFileVersion = "0.01";
|
||||
|
||||
QJsonObject DebuggerSettingsManager::loadGameSettingsJSON()
|
||||
{
|
||||
@@ -62,6 +62,17 @@ void DebuggerSettingsManager::loadGameSettings(BreakpointModel* bpModel)
|
||||
return;
|
||||
}
|
||||
|
||||
// Breakpoint descriptions were added at debugger settings file version 0.01. If loading
|
||||
// saved breakpoints from a previous version (only 0.00 existed prior), the breakpoints will be
|
||||
// missing a description. This code will add in an empty description so that the previous
|
||||
// version, 0.00, is compatible with 0.01.
|
||||
bool isMissingDescription = false;
|
||||
const QJsonValue savedVersionValue = loadGameSettingsJSON().value("Version");
|
||||
if (!savedVersionValue.isUndefined())
|
||||
{
|
||||
isMissingDescription = savedVersionValue.toString().toStdString() == "0.00";
|
||||
}
|
||||
|
||||
const QJsonArray breakpointsArray = breakpointsValue.toArray();
|
||||
for (u32 row = 0; row < breakpointsArray.size(); row++)
|
||||
{
|
||||
@@ -71,7 +82,13 @@ void DebuggerSettingsManager::loadGameSettings(BreakpointModel* bpModel)
|
||||
Console.WriteLn("Debugger Settings Manager: Failed to load invalid Breakpoint object.");
|
||||
continue;
|
||||
}
|
||||
const QJsonObject rowObject = rowValue.toObject();
|
||||
QJsonObject rowObject = rowValue.toObject();
|
||||
|
||||
// Add empty description for saved breakpoints from debugger settings versions prior to 0.01
|
||||
if (isMissingDescription)
|
||||
{
|
||||
rowObject.insert(QString("DESCRIPTION"), QJsonValue(""));
|
||||
}
|
||||
|
||||
QStringList fields;
|
||||
u32 col = 0;
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>1000</width>
|
||||
<height>20</height>
|
||||
<height>21</height>
|
||||
</rect>
|
||||
</property>
|
||||
<widget class="QMenu" name="menuFile">
|
||||
@@ -50,6 +50,7 @@
|
||||
<property name="title">
|
||||
<string>Windows</string>
|
||||
</property>
|
||||
<addaction name="actionWindowsDummy"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menuView">
|
||||
<property name="title">
|
||||
@@ -72,6 +73,7 @@
|
||||
<property name="title">
|
||||
<string>Tools</string>
|
||||
</property>
|
||||
<addaction name="actionToolsDummy"/>
|
||||
</widget>
|
||||
<addaction name="menuFile"/>
|
||||
<addaction name="menuView"/>
|
||||
@@ -318,6 +320,16 @@
|
||||
<enum>QAction::NoRole</enum>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionToolsDummy">
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionWindowsDummy">
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
|
||||
@@ -298,7 +298,10 @@ void DockManager::resetAllLayouts()
|
||||
m_layouts.clear();
|
||||
|
||||
for (const DockTables::DefaultDockLayout& layout : DockTables::DEFAULT_DOCK_LAYOUTS)
|
||||
createLayout(tr(layout.name.c_str()), layout.cpu, true, layout.name);
|
||||
{
|
||||
QString name = QCoreApplication::translate("DebuggerLayout", layout.name.c_str());
|
||||
createLayout(name, layout.cpu, true, layout.name);
|
||||
}
|
||||
|
||||
switchToLayout(0);
|
||||
updateLayoutSwitcher();
|
||||
@@ -313,7 +316,10 @@ void DockManager::resetDefaultLayouts()
|
||||
m_layouts = std::vector<DockLayout>();
|
||||
|
||||
for (const DockTables::DefaultDockLayout& layout : DockTables::DEFAULT_DOCK_LAYOUTS)
|
||||
createLayout(tr(layout.name.c_str()), layout.cpu, true, layout.name);
|
||||
{
|
||||
QString name = QCoreApplication::translate("DebuggerLayout", layout.name.c_str());
|
||||
createLayout(name, layout.cpu, true, layout.name);
|
||||
}
|
||||
|
||||
for (DockLayout& layout : old_layouts)
|
||||
if (!layout.isDefault())
|
||||
|
||||
@@ -578,7 +578,7 @@ void GameListModel::loadThemeSpecificImages()
|
||||
m_type_pixmaps[type] = getIconForType(static_cast<GameList::EntryType>(type)).pixmap(QSize(24, 24));
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(GameList::Region::Count); i++)
|
||||
m_region_pixmaps[i] = getIconForRegion(static_cast<GameList::Region>(i)).pixmap(QSize(42, 30));
|
||||
m_region_pixmaps[i] = getIconForRegion(static_cast<GameList::Region>(i)).pixmap(QSize(36, 26));
|
||||
}
|
||||
|
||||
void GameListModel::loadCommonImages()
|
||||
|
||||
@@ -2819,7 +2819,7 @@ QString MainWindow::getDiscDevicePath(const QString& title)
|
||||
return ret;
|
||||
}
|
||||
|
||||
void MainWindow::startGameListEntry(const GameList::Entry* entry, std::optional<s32> save_slot, std::optional<bool> fast_boot)
|
||||
void MainWindow::startGameListEntry(const GameList::Entry* entry, std::optional<s32> save_slot, std::optional<bool> fast_boot, bool load_backup)
|
||||
{
|
||||
std::shared_ptr<VMBootParameters> params = std::make_shared<VMBootParameters>();
|
||||
params->fast_boot = fast_boot;
|
||||
@@ -2828,7 +2828,7 @@ void MainWindow::startGameListEntry(const GameList::Entry* entry, std::optional<
|
||||
|
||||
if (save_slot.has_value() && !entry->serial.empty())
|
||||
{
|
||||
std::string state_filename = VMManager::GetSaveStateFileName(entry->serial.c_str(), entry->crc, save_slot.value());
|
||||
std::string state_filename = VMManager::GetSaveStateFileName(entry->serial.c_str(), entry->crc, save_slot.value(), load_backup);
|
||||
if (!FileSystem::FileExists(state_filename.c_str()))
|
||||
{
|
||||
QMessageBox::critical(this, tr("Error"), tr("This save state does not exist."));
|
||||
@@ -2953,12 +2953,12 @@ std::optional<bool> MainWindow::promptForResumeState(const QString& save_state_p
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
void MainWindow::loadSaveStateSlot(s32 slot)
|
||||
void MainWindow::loadSaveStateSlot(s32 slot, bool load_backup)
|
||||
{
|
||||
if (s_vm_valid)
|
||||
{
|
||||
// easy when we're running
|
||||
g_emu_thread->loadStateFromSlot(slot);
|
||||
g_emu_thread->loadStateFromSlot(slot, load_backup);
|
||||
return;
|
||||
}
|
||||
else
|
||||
@@ -2968,7 +2968,7 @@ void MainWindow::loadSaveStateSlot(s32 slot)
|
||||
if (!entry)
|
||||
return;
|
||||
|
||||
startGameListEntry(entry, slot, std::nullopt);
|
||||
startGameListEntry(entry, slot, std::nullopt, load_backup);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3015,15 +3015,6 @@ void MainWindow::populateLoadStateMenu(QMenu* menu, const QString& filename, con
|
||||
|
||||
QAction* delete_save_states_action = menu->addAction(tr("Delete Save States..."));
|
||||
|
||||
// don't include undo in the right click menu
|
||||
if (!is_right_click_menu)
|
||||
{
|
||||
QAction* load_undo_state = menu->addAction(tr("Undo Load State"));
|
||||
load_undo_state->setEnabled(false); // CanUndoLoadState()
|
||||
// connect(load_undo_state, &QAction::triggered, this, &QtHostInterface::undoLoadState);
|
||||
menu->addSeparator();
|
||||
}
|
||||
|
||||
const QByteArray game_serial_utf8(serial.toUtf8());
|
||||
std::string state_filename;
|
||||
FILESYSTEM_STAT_DATA sd;
|
||||
@@ -3053,6 +3044,18 @@ void MainWindow::populateLoadStateMenu(QMenu* menu, const QString& filename, con
|
||||
has_any_states = true;
|
||||
}
|
||||
|
||||
for (s32 i = 1; i <= VMManager::NUM_SAVE_STATE_SLOTS; i++)
|
||||
{
|
||||
FILESYSTEM_STAT_DATA sd;
|
||||
state_filename = VMManager::GetSaveStateFileName(game_serial_utf8.constData(), crc, i, true);
|
||||
if (!FileSystem::StatFile(state_filename.c_str(), &sd))
|
||||
continue;
|
||||
|
||||
action = menu->addAction(tr("Load Backup Slot %1 (%2)").arg(i).arg(formatTimestampForSaveStateMenu(sd.ModificationTime)));
|
||||
connect(action, &QAction::triggered, [this, i]() { loadSaveStateSlot(i, true); });
|
||||
has_any_states = true;
|
||||
}
|
||||
|
||||
delete_save_states_action->setEnabled(has_any_states);
|
||||
if (has_any_states)
|
||||
{
|
||||
|
||||
@@ -267,13 +267,13 @@ private:
|
||||
QString getDiscDevicePath(const QString& title);
|
||||
|
||||
void startGameListEntry(
|
||||
const GameList::Entry* entry, std::optional<s32> save_slot = std::nullopt, std::optional<bool> fast_boot = std::nullopt);
|
||||
const GameList::Entry* entry, std::optional<s32> save_slot = std::nullopt, std::optional<bool> fast_boot = std::nullopt, bool load_backup = false);
|
||||
void setGameListEntryCoverImage(const GameList::Entry* entry);
|
||||
void clearGameListEntryPlayTime(const GameList::Entry* entry);
|
||||
void goToWikiPage(const GameList::Entry* entry);
|
||||
|
||||
std::optional<bool> promptForResumeState(const QString& save_state_path);
|
||||
void loadSaveStateSlot(s32 slot);
|
||||
void loadSaveStateSlot(s32 slot, bool load_backup = false);
|
||||
void loadSaveStateFile(const QString& filename, const QString& state_filename);
|
||||
void populateLoadStateMenu(QMenu* menu, const QString& filename, const QString& serial, quint32 crc);
|
||||
void populateSaveStateMenu(QMenu* menu, const QString& serial, quint32 crc);
|
||||
|
||||
@@ -320,18 +320,18 @@ void EmuThread::loadState(const QString& filename)
|
||||
VMManager::LoadState(filename.toUtf8().constData());
|
||||
}
|
||||
|
||||
void EmuThread::loadStateFromSlot(qint32 slot)
|
||||
void EmuThread::loadStateFromSlot(qint32 slot, bool load_backup)
|
||||
{
|
||||
if (!isOnEmuThread())
|
||||
{
|
||||
QMetaObject::invokeMethod(this, "loadStateFromSlot", Qt::QueuedConnection, Q_ARG(qint32, slot));
|
||||
QMetaObject::invokeMethod(this, "loadStateFromSlot", Qt::QueuedConnection, Q_ARG(qint32, slot), Q_ARG(bool, load_backup));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!VMManager::HasValidVM())
|
||||
return;
|
||||
|
||||
VMManager::LoadStateFromSlot(slot);
|
||||
VMManager::LoadStateFromSlot(slot, load_backup);
|
||||
}
|
||||
|
||||
void EmuThread::saveState(const QString& filename)
|
||||
|
||||
@@ -87,7 +87,7 @@ public Q_SLOTS:
|
||||
void setVMPaused(bool paused);
|
||||
void shutdownVM(bool save_state = true);
|
||||
void loadState(const QString& filename);
|
||||
void loadStateFromSlot(qint32 slot);
|
||||
void loadStateFromSlot(qint32 slot, bool load_backup = false);
|
||||
void saveState(const QString& filename);
|
||||
void saveStateToSlot(qint32 slot);
|
||||
void toggleFullscreen();
|
||||
|
||||
@@ -117,21 +117,26 @@ void AchievementSettingsWidget::updateEnableState()
|
||||
m_ui.achievementNotificationsDurationLabel->setEnabled(notifications);
|
||||
m_ui.leaderboardNotificationsDuration->setEnabled(lb_notifications);
|
||||
m_ui.leaderboardNotificationsDurationLabel->setEnabled(lb_notifications);
|
||||
m_ui.notificationSoundPath->setEnabled(info);
|
||||
m_ui.notificationSoundBrowse->setEnabled(info);
|
||||
m_ui.notificationSoundOpen->setEnabled(info);
|
||||
m_ui.notificationSoundReset->setEnabled(info);
|
||||
m_ui.notificationSound->setEnabled(enabled);
|
||||
m_ui.unlockSoundPath->setEnabled(unlock);
|
||||
m_ui.unlockSoundBrowse->setEnabled(unlock);
|
||||
m_ui.unlockSoundOpen->setEnabled(unlock);
|
||||
m_ui.unlockSoundReset->setEnabled(unlock);
|
||||
m_ui.unlockSound->setEnabled(enabled);
|
||||
m_ui.lbSoundPath->setEnabled(lbsound);
|
||||
m_ui.lbSoundOpen->setEnabled(lbsound);
|
||||
m_ui.lbSoundBrowse->setEnabled(lbsound);
|
||||
m_ui.lbSoundReset->setEnabled(lbsound);
|
||||
m_ui.lbSound->setEnabled(enabled);
|
||||
|
||||
if (!m_dialog->isPerGameSettings())
|
||||
{
|
||||
m_ui.notificationSoundPath->setEnabled(info);
|
||||
m_ui.notificationSoundBrowse->setEnabled(info);
|
||||
m_ui.notificationSoundOpen->setEnabled(info);
|
||||
m_ui.notificationSoundReset->setEnabled(info);
|
||||
m_ui.notificationSound->setEnabled(enabled);
|
||||
m_ui.unlockSoundPath->setEnabled(unlock);
|
||||
m_ui.unlockSoundBrowse->setEnabled(unlock);
|
||||
m_ui.unlockSoundOpen->setEnabled(unlock);
|
||||
m_ui.unlockSoundReset->setEnabled(unlock);
|
||||
m_ui.unlockSound->setEnabled(enabled);
|
||||
m_ui.lbSoundPath->setEnabled(lbsound);
|
||||
m_ui.lbSoundOpen->setEnabled(lbsound);
|
||||
m_ui.lbSoundBrowse->setEnabled(lbsound);
|
||||
m_ui.lbSoundReset->setEnabled(lbsound);
|
||||
m_ui.lbSound->setEnabled(enabled);
|
||||
}
|
||||
|
||||
m_ui.soundEffects->setEnabled(enabled);
|
||||
m_ui.overlays->setEnabled(enabled);
|
||||
m_ui.encoreMode->setEnabled(enabled);
|
||||
|
||||
@@ -502,7 +502,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.aspectRatio, tr("Aspect Ratio"), tr("Auto Standard (4:3/3:2 Progressive)"),
|
||||
tr("Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 "
|
||||
"Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era."));
|
||||
"Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.interlacing, tr("Deinterlacing"), tr("Automatic (Default)"), tr("Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options."));
|
||||
|
||||
@@ -1240,13 +1240,8 @@ void GraphicsSettingsWidget::populateUpscaleMultipliers(u32 max_upscale_multipli
|
||||
{
|
||||
static constexpr std::pair<const char*, float> templates[] = {
|
||||
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "Native (PS2) (Default)"), 1.0f},
|
||||
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "1.25x Native (~450px)"), 1.25f},
|
||||
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "1.5x Native (~540px)"), 1.5f},
|
||||
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "1.75x Native (~630px)"), 1.75f},
|
||||
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "2x Native (~720px/HD)"), 2.0f},
|
||||
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "2.5x Native (~900px/HD+)"), 2.5f},
|
||||
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "3x Native (~1080px/FHD)"), 3.0f},
|
||||
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "3.5x Native (~1260px)"), 3.5f},
|
||||
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "4x Native (~1440px/QHD)"), 4.0f},
|
||||
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "5x Native (~1800px/QHD+)"), 5.0f},
|
||||
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "6x Native (~2160px/4K UHD)"), 6.0f},
|
||||
|
||||
@@ -106,7 +106,7 @@
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Native (10:7)</string>
|
||||
<string>Native/Full (10:7)</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
@@ -142,7 +142,7 @@
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Native (10:7)</string>
|
||||
<string>Native/Full (10:7)</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
|
||||
// SPDX-License-Identifier: GPL-3.0+
|
||||
|
||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
|
||||
#include "Achievements.h"
|
||||
#include "BuildVersion.h"
|
||||
#include "CDVD/CDVD.h"
|
||||
|
||||
@@ -266,34 +266,19 @@ bool ThreadedFileReader::Precache2(ProgressCallback* progress, Error* error)
|
||||
|
||||
bool ThreadedFileReader::CheckAvailableMemoryForPrecaching(u64 required_size, Error* error)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
// We want to check available physical memory instead of total.
|
||||
const u64 memory_available = GetAvailablePhysicalMemory();
|
||||
// Reserve 2GB of available memory for headroom.
|
||||
constexpr u64 memory_reserve = 2147483648;
|
||||
const u64 max_precache_size = std::max(0LL, static_cast<s64>(memory_available - memory_reserve));
|
||||
const u64 max_precache_size = std::max(s64{0}, static_cast<s64>(memory_available - memory_reserve));
|
||||
|
||||
if (required_size > max_precache_size)
|
||||
{
|
||||
Error::SetStringFmt(error,
|
||||
TRANSLATE_FS("CDVD", "Not enough free memory available for precaching, ({}GB) required."),
|
||||
(required_size + memory_reserve) / _1gb);
|
||||
TRANSLATE_FS("CDVD", "Not enough memory available for precaching ({:.2f} GB required)."),
|
||||
static_cast<double>(required_size + memory_reserve) / static_cast<double>(_1gb));
|
||||
return false;
|
||||
}
|
||||
#else
|
||||
// Don't allow precaching to use more than 50% of system memory.
|
||||
// Hopefully nobody's running 2-4GB potatoes anymore....
|
||||
const u64 memory_size = GetPhysicalMemory();
|
||||
const u64 max_precache_size = memory_size / 2;
|
||||
|
||||
if (required_size > max_precache_size)
|
||||
{
|
||||
Error::SetStringFmt(error,
|
||||
TRANSLATE_FS("CDVD", "Required memory ({}GB) is the above the maximum allowed ({}GB)."),
|
||||
required_size / _1gb, max_precache_size / _1gb);
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1157,6 +1157,8 @@ target_link_libraries(PCSX2_FLAGS INTERFACE
|
||||
Zstd::Zstd
|
||||
demanglegnu
|
||||
ccc
|
||||
plutovg::plutovg
|
||||
plutosvg::plutosvg
|
||||
${LIBC_LIBRARIES}
|
||||
)
|
||||
|
||||
@@ -1284,7 +1286,7 @@ function(setup_main_executable target)
|
||||
|
||||
# Copy dependency libraries.
|
||||
set(DEPS_BINDIR "${CMAKE_SOURCE_DIR}/deps/bin")
|
||||
set(DEPS_TO_COPY freetype.dll harfbuzz.dll jpeg62.dll libpng16.dll libsharpyuv.dll libwebp.dll lz4.dll SDL3.dll shaderc_shared.dll zlib1.dll zstd.dll kddockwidgets-qt62.dll)
|
||||
set(DEPS_TO_COPY freetype.dll harfbuzz.dll jpeg62.dll libpng16.dll libsharpyuv.dll libwebp.dll lz4.dll SDL3.dll shaderc_shared.dll zlib1.dll zstd.dll kddockwidgets-qt62.dll plutovg.dll plutosvg.dll)
|
||||
foreach(DEP_TO_COPY ${DEPS_TO_COPY})
|
||||
install(FILES "${DEPS_BINDIR}/${DEP_TO_COPY}" DESTINATION "${CMAKE_SOURCE_DIR}/bin")
|
||||
endforeach()
|
||||
|
||||
@@ -223,8 +223,8 @@ enum class DebugFunctionScanMode
|
||||
|
||||
enum class AspectRatioType : u8
|
||||
{
|
||||
Stretch,
|
||||
RAuto4_3_3_2,
|
||||
Stretch, // Stretches to the whole window/display size
|
||||
RAuto4_3_3_2, // Automatically scales to the target aspect ratio if there's a widescreen patch
|
||||
R4_3,
|
||||
R16_9,
|
||||
R10_7,
|
||||
@@ -233,7 +233,7 @@ enum class AspectRatioType : u8
|
||||
|
||||
enum class FMVAspectRatioSwitchType : u8
|
||||
{
|
||||
Off,
|
||||
Off, // Falls back on the selected generic aspect ratio type
|
||||
RAuto4_3_3_2,
|
||||
R4_3,
|
||||
R16_9,
|
||||
@@ -1324,6 +1324,8 @@ struct Pcsx2Config
|
||||
std::string CurrentIRX;
|
||||
std::string CurrentGameArgs;
|
||||
AspectRatioType CurrentAspectRatio = AspectRatioType::RAuto4_3_3_2;
|
||||
// Fall back aspect ratio for games that have patches (when AspectRatioType::RAuto4_3_3_2) is active.
|
||||
float CurrentCustomAspectRatio = 0.f;
|
||||
bool IsPortableMode = false;
|
||||
|
||||
Pcsx2Config();
|
||||
|
||||
@@ -285,6 +285,16 @@ BreakPointCond* CBreakPoints::GetBreakPointCondition(BreakPointCpu cpu, u32 addr
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void CBreakPoints::ChangeBreakPointDescription(BreakPointCpu cpu, u32 addr, const std::string& description)
|
||||
{
|
||||
const size_t bp = FindBreakpoint(cpu, addr, true, false);
|
||||
if (bp != INVALID_BREAKPOINT)
|
||||
{
|
||||
breakPoints_[bp].description = description;
|
||||
Update();
|
||||
}
|
||||
}
|
||||
|
||||
void CBreakPoints::AddMemCheck(BreakPointCpu cpu, u32 start, u32 end, MemCheckCondition cond, MemCheckResult result)
|
||||
{
|
||||
// This will ruin any pending memchecks.
|
||||
@@ -356,6 +366,16 @@ void CBreakPoints::ChangeMemCheckAddCond(BreakPointCpu cpu, u32 start, u32 end,
|
||||
}
|
||||
}
|
||||
|
||||
void CBreakPoints::ChangeMemCheckDescription(BreakPointCpu cpu, u32 start, u32 end, const std::string& description)
|
||||
{
|
||||
const size_t mc = FindMemCheck(cpu, start, end);
|
||||
if (mc != INVALID_MEMCHECK)
|
||||
{
|
||||
memChecks_[mc].description = description;
|
||||
Update(cpu);
|
||||
}
|
||||
}
|
||||
|
||||
void CBreakPoints::ClearAllMemChecks()
|
||||
{
|
||||
// This will ruin any pending memchecks.
|
||||
|
||||
@@ -37,6 +37,8 @@ struct BreakPoint
|
||||
BreakPointCond cond;
|
||||
BreakPointCpu cpu;
|
||||
|
||||
std::string description;
|
||||
|
||||
bool operator==(const BreakPoint& other) const
|
||||
{
|
||||
return addr == other.addr;
|
||||
@@ -78,6 +80,8 @@ struct MemCheck
|
||||
MemCheckResult result;
|
||||
BreakPointCpu cpu;
|
||||
|
||||
std::string description;
|
||||
|
||||
u32 numHits;
|
||||
|
||||
u32 lastPC;
|
||||
@@ -119,12 +123,14 @@ public:
|
||||
static void ChangeBreakPointAddCond(BreakPointCpu cpu, u32 addr, const BreakPointCond& cond);
|
||||
static void ChangeBreakPointRemoveCond(BreakPointCpu cpu, u32 addr);
|
||||
static BreakPointCond* GetBreakPointCondition(BreakPointCpu cpu, u32 addr);
|
||||
static void ChangeBreakPointDescription(BreakPointCpu cpu, u32 addr, const std::string& description);
|
||||
|
||||
static void AddMemCheck(BreakPointCpu cpu, u32 start, u32 end, MemCheckCondition cond, MemCheckResult result);
|
||||
static void RemoveMemCheck(BreakPointCpu cpu, u32 start, u32 end);
|
||||
static void ChangeMemCheck(BreakPointCpu cpu, u32 start, u32 end, MemCheckCondition cond, MemCheckResult result);
|
||||
static void ChangeMemCheckRemoveCond(BreakPointCpu cpu, u32 start, u32 end);
|
||||
static void ChangeMemCheckAddCond(BreakPointCpu cpu, u32 start, u32 end, const BreakPointCond& cond);
|
||||
static void ChangeMemCheckDescription(BreakPointCpu cpu, u32 start, u32 end, const std::string& description);
|
||||
static void ClearAllMemChecks();
|
||||
|
||||
static void SetSkipFirst(BreakPointCpu cpu, u32 pc);
|
||||
|
||||
@@ -1,19 +1,12 @@
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
[This file contains the template for the PCSX2 code rights license. For the full
|
||||
rant-like preamble of the GPL, see GPL.txt]
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2019 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
@@ -2899,17 +2899,24 @@ bool GSState::TrianglesAreQuads(bool shuffle_check)
|
||||
if (idx > 0)
|
||||
{
|
||||
const u16* const prev_tri= m_index.buff + (idx - 3);
|
||||
GIFRegXYZ vert = v[i[0]].XYZ;
|
||||
GIFRegXYZ last_vert = v[i[2]].XYZ;
|
||||
GIFRegXYZ new_verts[3] = {v[i[0]].XYZ, v[i[1]].XYZ, v[i[2]].XYZ};
|
||||
|
||||
if (shuffle_check)
|
||||
{
|
||||
vert.X -= 8 << 4;
|
||||
last_vert.X -= 8 << 4;
|
||||
new_verts[0].X -= 8 << 4;
|
||||
new_verts[1].X -= 8 << 4;
|
||||
new_verts[2].X -= 8 << 4;
|
||||
}
|
||||
u32 match_vert_count = 0;
|
||||
|
||||
if (vert != m_vertex.buff[prev_tri[0]].XYZ && vert != m_vertex.buff[prev_tri[1]].XYZ && vert != m_vertex.buff[prev_tri[2]].XYZ &&
|
||||
last_vert != m_vertex.buff[prev_tri[0]].XYZ && last_vert != m_vertex.buff[prev_tri[1]].XYZ && last_vert != m_vertex.buff[prev_tri[2]].XYZ)
|
||||
if (!(new_verts[0] != m_vertex.buff[prev_tri[0]].XYZ && new_verts[0] != m_vertex.buff[prev_tri[1]].XYZ && new_verts[0] != m_vertex.buff[prev_tri[2]].XYZ))
|
||||
match_vert_count++;
|
||||
if (!(new_verts[1] != m_vertex.buff[prev_tri[0]].XYZ && new_verts[1] != m_vertex.buff[prev_tri[1]].XYZ && new_verts[1] != m_vertex.buff[prev_tri[2]].XYZ))
|
||||
match_vert_count++;
|
||||
if (!(new_verts[2] != m_vertex.buff[prev_tri[0]].XYZ && new_verts[2] != m_vertex.buff[prev_tri[1]].XYZ && new_verts[2] != m_vertex.buff[prev_tri[2]].XYZ))
|
||||
match_vert_count++;
|
||||
|
||||
if (match_vert_count != 2)
|
||||
return false;
|
||||
}
|
||||
// Degenerate triangles should've been culled already, so we can check indices.
|
||||
|
||||
@@ -46,8 +46,8 @@ const char* shaderName(ShaderConvert value)
|
||||
case ShaderConvert::DATM_0: return "ps_datm0";
|
||||
case ShaderConvert::DATM_1_RTA_CORRECTION: return "ps_datm1_rta_correction";
|
||||
case ShaderConvert::DATM_0_RTA_CORRECTION: return "ps_datm0_rta_correction";
|
||||
case ShaderConvert::HDR_INIT: return "ps_hdr_init";
|
||||
case ShaderConvert::HDR_RESOLVE: return "ps_hdr_resolve";
|
||||
case ShaderConvert::COLCLIP_INIT: return "ps_colclip_init";
|
||||
case ShaderConvert::COLCLIP_RESOLVE: return "ps_colclip_resolve";
|
||||
case ShaderConvert::RTA_CORRECTION: return "ps_rta_correction";
|
||||
case ShaderConvert::RTA_DECORRECTION: return "ps_rta_decorrection";
|
||||
case ShaderConvert::TRANSPARENCY_FILTER: return "ps_filter_transparency";
|
||||
@@ -103,7 +103,9 @@ const char* shaderName(PresentShader value)
|
||||
enum class TextureLabel
|
||||
{
|
||||
ColorRT,
|
||||
HDRRT,
|
||||
ColorHQRT,
|
||||
ColorHDRRT,
|
||||
ColorClipRT,
|
||||
U16RT,
|
||||
U32RT,
|
||||
DepthStencil,
|
||||
@@ -127,8 +129,12 @@ static TextureLabel GetTextureLabel(GSTexture::Type type, GSTexture::Format form
|
||||
{
|
||||
case GSTexture::Format::Color:
|
||||
return TextureLabel::ColorRT;
|
||||
case GSTexture::Format::HDRColor:
|
||||
return TextureLabel::HDRRT;
|
||||
case GSTexture::Format::ColorHQ:
|
||||
return TextureLabel::ColorHQRT;
|
||||
case GSTexture::Format::ColorHDR:
|
||||
return TextureLabel::ColorHDRRT;
|
||||
case GSTexture::Format::ColorClip:
|
||||
return TextureLabel::ColorClipRT;
|
||||
case GSTexture::Format::UInt16:
|
||||
return TextureLabel::U16RT;
|
||||
case GSTexture::Format::UInt32:
|
||||
@@ -149,6 +155,7 @@ static TextureLabel GetTextureLabel(GSTexture::Type type, GSTexture::Format form
|
||||
case GSTexture::Format::BC2:
|
||||
case GSTexture::Format::BC3:
|
||||
case GSTexture::Format::BC7:
|
||||
case GSTexture::Format::ColorHDR:
|
||||
return TextureLabel::ReplacementTexture;
|
||||
default:
|
||||
return TextureLabel::Other;
|
||||
@@ -163,14 +170,19 @@ static TextureLabel GetTextureLabel(GSTexture::Type type, GSTexture::Format form
|
||||
}
|
||||
}
|
||||
|
||||
// Debug names
|
||||
static const char* TextureLabelString(TextureLabel label)
|
||||
{
|
||||
switch (label)
|
||||
{
|
||||
case TextureLabel::ColorRT:
|
||||
return "Color RT";
|
||||
case TextureLabel::HDRRT:
|
||||
return "HDR RT";
|
||||
case TextureLabel::ColorHQRT:
|
||||
return "Color HQ RT";
|
||||
case TextureLabel::ColorHDRRT:
|
||||
return "Color HDR RT";
|
||||
case TextureLabel::ColorClipRT:
|
||||
return "Color Clip RT";
|
||||
case TextureLabel::U16RT:
|
||||
return "U16 RT";
|
||||
case TextureLabel::U32RT:
|
||||
@@ -904,6 +916,7 @@ bool GSHWDrawConfig::BlendState::IsEffective(ColorMaskSelector colormask) const
|
||||
|
||||
// clang-format off
|
||||
|
||||
// Maps PS2 blend modes to our best approximation of them with PC hardware
|
||||
const std::array<HWBlend, 3*3*3*3> GSDevice::m_blendMap =
|
||||
{{
|
||||
{ BLEND_NO_REC , OP_ADD , CONST_ONE , CONST_ZERO} , // 0000: (Cs - Cs)*As + Cs ==> Cs
|
||||
|
||||
@@ -22,8 +22,8 @@ enum class ShaderConvert
|
||||
DATM_0,
|
||||
DATM_1_RTA_CORRECTION,
|
||||
DATM_0_RTA_CORRECTION,
|
||||
HDR_INIT,
|
||||
HDR_RESOLVE,
|
||||
COLCLIP_INIT,
|
||||
COLCLIP_RESOLVE,
|
||||
RTA_CORRECTION,
|
||||
RTA_DECORRECTION,
|
||||
TRANSPARENCY_FILTER,
|
||||
@@ -257,11 +257,15 @@ enum HWBlendFlags
|
||||
BLEND_A_MAX = 0x8000, // Impossible blending uses coeff bigger than 1
|
||||
};
|
||||
|
||||
// Determines the HW blend function for DX11/OGL
|
||||
// Determines the HW blend function for the video backend
|
||||
struct HWBlend
|
||||
{
|
||||
typedef u8 BlendOp; /*GSDevice::BlendOp*/
|
||||
typedef u8 BlendFactor; /*GSDevice::BlendFactor*/
|
||||
|
||||
u16 flags;
|
||||
u8 op, src, dst;
|
||||
BlendOp op;
|
||||
BlendFactor src, dst;
|
||||
};
|
||||
|
||||
struct alignas(16) GSHWDrawConfig
|
||||
@@ -354,12 +358,12 @@ struct alignas(16) GSHWDrawConfig
|
||||
u32 blend_c : 2;
|
||||
u32 blend_d : 2;
|
||||
u32 fixed_one_a : 1;
|
||||
u32 blend_hw : 3;
|
||||
u32 blend_hw : 3; /*HWBlendType*/
|
||||
u32 a_masked : 1;
|
||||
u32 hdr : 1;
|
||||
u32 colclip_hw : 1; // colclip (COLCLAMP off) emulation through HQ textures
|
||||
u32 rta_correction : 1;
|
||||
u32 rta_source_correction : 1;
|
||||
u32 colclip : 1;
|
||||
u32 colclip : 1; // COLCLAMP off (color blend outputs wrap around 0-255)
|
||||
u32 blend_mix : 2;
|
||||
u32 round_inv : 1; // Blending will invert the value, so rounding needs to go the other way
|
||||
u32 pabe : 1;
|
||||
@@ -631,26 +635,30 @@ struct alignas(16) GSHWDrawConfig
|
||||
return true;
|
||||
}
|
||||
};
|
||||
// For hardware rendering backends
|
||||
struct BlendState
|
||||
{
|
||||
typedef u8 BlendOp; /*GSDevice::BlendOp*/
|
||||
typedef u8 BlendFactor; /*GSDevice::BlendFactor*/
|
||||
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
u8 enable : 1;
|
||||
u8 constant_enable : 1;
|
||||
u8 op : 6;
|
||||
u8 src_factor : 4;
|
||||
u8 dst_factor : 4;
|
||||
u8 src_factor_alpha : 4;
|
||||
u8 dst_factor_alpha : 4;
|
||||
bool enable : 1;
|
||||
bool constant_enable : 1;
|
||||
BlendOp op : 6;
|
||||
BlendFactor src_factor : 4;
|
||||
BlendFactor dst_factor : 4;
|
||||
BlendFactor src_factor_alpha : 4;
|
||||
BlendFactor dst_factor_alpha : 4;
|
||||
u8 constant;
|
||||
};
|
||||
u32 key;
|
||||
};
|
||||
constexpr BlendState(): key(0) {}
|
||||
constexpr BlendState(bool enable_, u8 src_factor_, u8 dst_factor_, u8 op_,
|
||||
u8 src_alpha_factor_, u8 dst_alpha_factor_, bool constant_enable_, u8 constant_)
|
||||
constexpr BlendState(bool enable_, BlendFactor src_factor_, BlendFactor dst_factor_, BlendOp op_,
|
||||
BlendFactor src_alpha_factor_, BlendFactor dst_alpha_factor_, bool constant_enable_, u8 constant_)
|
||||
: key(0)
|
||||
{
|
||||
enable = enable_;
|
||||
@@ -675,7 +683,7 @@ struct alignas(16) GSHWDrawConfig
|
||||
Full, ///< Full emulation (using barriers / ROV)
|
||||
};
|
||||
|
||||
enum class HDRMode : u8
|
||||
enum class ColClipMode : u8
|
||||
{
|
||||
NoModify = 0,
|
||||
ConvertOnly = 1,
|
||||
@@ -730,7 +738,7 @@ struct alignas(16) GSHWDrawConfig
|
||||
struct BlendMultiPass
|
||||
{
|
||||
BlendState blend;
|
||||
u8 blend_hw;
|
||||
u8 blend_hw; /*HWBlendType*/
|
||||
u8 dither;
|
||||
bool enable;
|
||||
};
|
||||
@@ -742,9 +750,9 @@ struct alignas(16) GSHWDrawConfig
|
||||
PSConstantBuffer cb_ps;
|
||||
|
||||
// These are here as they need to be preserved between draws, and the state clear only does up to the constant buffers.
|
||||
HDRMode hdr_mode;
|
||||
GIFRegFRAME hdr_frame;
|
||||
GSVector4i hdr_update_area; ///< Area in the framebuffer which HDR will modify;
|
||||
ColClipMode colclip_mode;
|
||||
GIFRegFRAME colclip_frame;
|
||||
GSVector4i colclip_update_area; ///< Area in the framebuffer which colclip will modify;
|
||||
};
|
||||
|
||||
class GSDevice : public GSAlignedClass<32>
|
||||
@@ -865,7 +873,7 @@ protected:
|
||||
GSTexture* m_target_tmp = nullptr;
|
||||
GSTexture* m_current = nullptr;
|
||||
GSTexture* m_cas = nullptr;
|
||||
GSTexture* m_hdr_rt = nullptr; ///< Temp HDR texture
|
||||
GSTexture* m_colclip_rt = nullptr; ///< Temp hw colclip texture
|
||||
|
||||
bool AcquireWindow(bool recreate_window);
|
||||
|
||||
@@ -890,9 +898,9 @@ public:
|
||||
/// Returns a string containing current adapter in use.
|
||||
const std::string& GetName() const { return m_name; }
|
||||
|
||||
GSTexture* GetHDRTexture() const { return m_hdr_rt; }
|
||||
GSTexture* GetColorClipTexture() const { return m_colclip_rt; }
|
||||
|
||||
void SetHDRTexture(GSTexture* tex) { m_hdr_rt = tex; }
|
||||
void SetColorClipTexture(GSTexture* tex) { m_colclip_rt = tex; }
|
||||
|
||||
/// Returns a string representing the specified API.
|
||||
static const char* RenderAPIToString(RenderAPI api);
|
||||
|
||||
@@ -268,8 +268,25 @@ float GSRenderer::GetModXYOffset()
|
||||
|
||||
static float GetCurrentAspectRatioFloat(bool is_progressive)
|
||||
{
|
||||
static constexpr std::array<float, static_cast<size_t>(AspectRatioType::MaxCount) + 1> ars = {{4.0f / 3.0f, 4.0f / 3.0f, 4.0f / 3.0f, 16.0f / 9.0f, 10.0f / 7.0f, 3.0f / 2.0f}};
|
||||
return ars[static_cast<u32>(GSConfig.AspectRatio) + (3u * (is_progressive && GSConfig.AspectRatio == AspectRatioType::RAuto4_3_3_2))];
|
||||
switch (GSConfig.AspectRatio)
|
||||
{
|
||||
default:
|
||||
// We don't know the AR of the display here, nor we care about it
|
||||
case AspectRatioType::Stretch:
|
||||
case AspectRatioType::RAuto4_3_3_2:
|
||||
if (EmuConfig.CurrentCustomAspectRatio > 0.f)
|
||||
return EmuConfig.CurrentCustomAspectRatio;
|
||||
else if (is_progressive)
|
||||
return 3.0f / 2.0f;
|
||||
else
|
||||
return 4.0f / 3.0f;
|
||||
case AspectRatioType::R4_3:
|
||||
return 4.0f / 3.0f;
|
||||
case AspectRatioType::R16_9:
|
||||
return 16.0f / 9.0f;
|
||||
case AspectRatioType::R10_7:
|
||||
return 10.0f / 7.0f;
|
||||
}
|
||||
}
|
||||
|
||||
static GSVector4 CalculateDrawDstRect(s32 window_width, s32 window_height, const GSVector4i& src_rect, const GSVector2i& src_size, GSDisplayAlignment alignment, bool flip_y, bool is_progressive)
|
||||
@@ -285,6 +302,9 @@ static GSVector4 CalculateDrawDstRect(s32 window_width, s32 window_height, const
|
||||
targetAr = 3.0f / 2.0f;
|
||||
else
|
||||
targetAr = 4.0f / 3.0f;
|
||||
// Fall back on the custom aspect ratio set by patches (e.g. 16:9, 21:9)
|
||||
if (EmuConfig.CurrentCustomAspectRatio > 0.f)
|
||||
targetAr = EmuConfig.CurrentCustomAspectRatio;
|
||||
}
|
||||
else if (EmuConfig.CurrentAspectRatio == AspectRatioType::R4_3)
|
||||
{
|
||||
|
||||
@@ -66,7 +66,9 @@ const char* GSTexture::GetFormatName(Format format)
|
||||
static constexpr const char* format_names[] = {
|
||||
"Invalid",
|
||||
"Color",
|
||||
"HDRColor",
|
||||
"ColorHQ",
|
||||
"ColorHDR",
|
||||
"ColorClip",
|
||||
"DepthStencil",
|
||||
"UNorm8",
|
||||
"UInt16",
|
||||
@@ -90,7 +92,9 @@ u32 GSTexture::GetCompressedBytesPerBlock(Format format)
|
||||
static constexpr u32 bytes_per_block[] = {
|
||||
1, // Invalid
|
||||
4, // Color/RGBA8
|
||||
8, // HDRColor/RGBA16
|
||||
4, // ColorHQ/RGB10A2
|
||||
8, // ColorHDR/RGBA16F
|
||||
8, // ColorClip/RGBA16
|
||||
4, // DepthStencil
|
||||
1, // UNorm8/R8
|
||||
2, // UInt16/R16UI
|
||||
@@ -99,7 +103,7 @@ u32 GSTexture::GetCompressedBytesPerBlock(Format format)
|
||||
8, // BC1 - 16 pixels in 64 bits
|
||||
16, // BC2 - 16 pixels in 128 bits
|
||||
16, // BC3 - 16 pixels in 128 bits
|
||||
16, // BC4 - 16 pixels in 128 bits
|
||||
16, // BC7 - 16 pixels in 128 bits
|
||||
};
|
||||
|
||||
return bytes_per_block[static_cast<u32>(format)];
|
||||
|
||||
@@ -22,15 +22,17 @@ public:
|
||||
Invalid = 0,
|
||||
RenderTarget = 1,
|
||||
DepthStencil,
|
||||
Texture,
|
||||
RWTexture,
|
||||
Texture, // Generic texture (usually is color textures loaded by the game)
|
||||
RWTexture, // UAV
|
||||
};
|
||||
|
||||
enum class Format : u8
|
||||
{
|
||||
Invalid = 0, ///< Used for initialization
|
||||
Color, ///< Standard (RGBA8) color texture
|
||||
HDRColor, ///< Color texture with more bits for colclip emulation (RGBA16Unorm)
|
||||
Color, ///< Standard (RGBA8) color texture (used to store most of PS2's textures)
|
||||
ColorHQ, ///< High quality (RGB10A2) color texture (no proper alpha)
|
||||
ColorHDR, ///< High dynamic range (RGBA16F) color texture
|
||||
ColorClip, ///< Color texture with more bits for colclip (wrap) emulation, given that blending requires 9bpc (RGBA16Unorm)
|
||||
DepthStencil, ///< Depth stencil texture
|
||||
UNorm8, ///< A8UNorm texture for paletted textures and the OSD font
|
||||
UInt16, ///< UInt16 texture for reading back 16-bit depth
|
||||
@@ -40,6 +42,7 @@ public:
|
||||
BC2, ///< BC2, aka DXT2/3 compressed texture for replacements
|
||||
BC3, ///< BC3, aka DXT4/5 compressed texture for replacements
|
||||
BC7, ///< BC7, aka BPTC compressed texture for replacements
|
||||
Last = BC7,
|
||||
};
|
||||
|
||||
enum class State : u8
|
||||
|
||||
@@ -87,6 +87,7 @@ std::vector<GSAdapterInfo> D3D::GetAdapterInfo(IDXGIFactory5* factory)
|
||||
ai.max_upscale_multiplier = GSGetMaxUpscaleMultiplier(ai.max_texture_size);
|
||||
|
||||
wil::com_ptr_nothrow<IDXGIOutput> output;
|
||||
// Only check the first output, which would be the primary display (if any is connected)
|
||||
if (SUCCEEDED(hr = adapter->EnumOutputs(0, &output)))
|
||||
{
|
||||
UINT num_modes = 0;
|
||||
@@ -111,7 +112,7 @@ std::vector<GSAdapterInfo> D3D::GetAdapterInfo(IDXGIFactory5* factory)
|
||||
ERROR_LOG("GetDisplayModeList() failed: {:08X}", static_cast<unsigned>(hr));
|
||||
}
|
||||
}
|
||||
else
|
||||
else if (hr != DXGI_ERROR_NOT_FOUND)
|
||||
{
|
||||
ERROR_LOG("EnumOutputs() failed: {:08X}", static_cast<unsigned>(hr));
|
||||
}
|
||||
@@ -515,7 +516,7 @@ wil::com_ptr_nothrow<ID3DBlob> D3D::CompileShader(D3D::ShaderType type, D3D_FEAT
|
||||
}
|
||||
|
||||
static constexpr UINT flags_non_debug = D3DCOMPILE_OPTIMIZATION_LEVEL3;
|
||||
static constexpr UINT flags_debug = D3DCOMPILE_SKIP_OPTIMIZATION | D3DCOMPILE_DEBUG;
|
||||
static constexpr UINT flags_debug = D3DCOMPILE_SKIP_OPTIMIZATION | D3DCOMPILE_DEBUG | D3DCOMPILE_DEBUG_NAME_FOR_SOURCE;
|
||||
|
||||
wil::com_ptr_nothrow<ID3DBlob> blob;
|
||||
wil::com_ptr_nothrow<ID3DBlob> error_blob;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// SPDX-License-Identifier: GPL-3.0+
|
||||
|
||||
#include "GS/Renderers/DX11/D3D11ShaderCache.h"
|
||||
#include "GS/Renderers/DX11/GSDevice11.h"
|
||||
#include "GS/GS.h"
|
||||
|
||||
#include "Config.h"
|
||||
@@ -300,6 +301,12 @@ wil::com_ptr_nothrow<ID3D11VertexShader> D3D11ShaderCache::GetVertexShader(ID3D1
|
||||
return {};
|
||||
}
|
||||
|
||||
const char* shader_name = entry_point; // Ideally we'd feed in a proper name
|
||||
if (shader_name)
|
||||
{
|
||||
GSDevice11::SetD3DDebugObjectName(shader.get(), shader_name);
|
||||
}
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
@@ -320,6 +327,12 @@ bool D3D11ShaderCache::GetVertexShaderAndInputLayout(ID3D11Device* device, ID3D1
|
||||
return {};
|
||||
}
|
||||
|
||||
const char* shader_name = entry_point; // Ideally we'd feed in a proper name
|
||||
if (shader_name)
|
||||
{
|
||||
GSDevice11::SetD3DDebugObjectName(actual_vs.get(), shader_name);
|
||||
}
|
||||
|
||||
hr = device->CreateInputLayout(layout, layout_size, blob->GetBufferPointer(), blob->GetBufferSize(), il);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
@@ -348,6 +361,12 @@ wil::com_ptr_nothrow<ID3D11PixelShader> D3D11ShaderCache::GetPixelShader(ID3D11D
|
||||
return {};
|
||||
}
|
||||
|
||||
const char* shader_name = entry_point; // Ideally we'd feed in a proper name
|
||||
if (shader_name)
|
||||
{
|
||||
GSDevice11::SetD3DDebugObjectName(shader.get(), shader_name);
|
||||
}
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
@@ -368,6 +387,12 @@ wil::com_ptr_nothrow<ID3D11ComputeShader> D3D11ShaderCache::GetComputeShader(ID3
|
||||
return {};
|
||||
}
|
||||
|
||||
const char* shader_name = entry_point; // Ideally we'd feed in a proper name
|
||||
if (shader_name)
|
||||
{
|
||||
GSDevice11::SetD3DDebugObjectName(shader.get(), shader_name);
|
||||
}
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
|
||||
@@ -1307,7 +1307,6 @@ void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
|
||||
else
|
||||
{
|
||||
ds = GSVector2i(m_window_info.surface_width, m_window_info.surface_height);
|
||||
|
||||
}
|
||||
|
||||
// om
|
||||
@@ -1318,8 +1317,6 @@ void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
|
||||
|
||||
OMSetBlendState(bs, 0);
|
||||
|
||||
|
||||
|
||||
// ia
|
||||
|
||||
const float left = dRect.x * 2 / ds.x - 1.0f;
|
||||
@@ -1336,7 +1333,6 @@ void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
|
||||
};
|
||||
|
||||
|
||||
|
||||
IASetVertexBuffer(vertices, sizeof(vertices[0]), std::size(vertices));
|
||||
IASetInputLayout(m_convert.il.get());
|
||||
IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
||||
@@ -1345,7 +1341,6 @@ void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
|
||||
|
||||
VSSetShader(m_convert.vs.get(), nullptr);
|
||||
|
||||
|
||||
// ps
|
||||
|
||||
PSSetShaderResource(0, sTex);
|
||||
@@ -1382,8 +1377,6 @@ void GSDevice11::PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
|
||||
OMSetDepthStencilState(m_convert.dss.get(), 0);
|
||||
OMSetBlendState(m_convert.bs[D3D11_COLOR_WRITE_ENABLE_ALL].get(), 0);
|
||||
|
||||
|
||||
|
||||
// ia
|
||||
|
||||
const float left = dRect.x * 2 / ds.x - 1.0f;
|
||||
@@ -1399,8 +1392,6 @@ void GSDevice11::PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
|
||||
{GSVector4(right, bottom, 0.5f, 1.0f), GSVector2(sRect.z, sRect.w)},
|
||||
};
|
||||
|
||||
|
||||
|
||||
IASetVertexBuffer(vertices, sizeof(vertices[0]), std::size(vertices));
|
||||
IASetInputLayout(m_present.il.get());
|
||||
IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
||||
@@ -1409,7 +1400,6 @@ void GSDevice11::PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
|
||||
|
||||
VSSetShader(m_present.vs.get(), nullptr);
|
||||
|
||||
|
||||
// ps
|
||||
|
||||
PSSetShaderResource(0, sTex);
|
||||
@@ -1748,7 +1738,7 @@ void GSDevice11::SetupPS(const PSSelector& sel, const GSHWDrawConfig::PSConstant
|
||||
sm.AddMacro("PS_DST_FMT", sel.dst_fmt);
|
||||
sm.AddMacro("PS_DEPTH_FMT", sel.depth_fmt);
|
||||
sm.AddMacro("PS_PAL_FMT", sel.pal_fmt);
|
||||
sm.AddMacro("PS_HDR", sel.hdr);
|
||||
sm.AddMacro("PS_COLCLIP_HW", sel.colclip_hw);
|
||||
sm.AddMacro("PS_RTA_CORRECTION", sel.rta_correction);
|
||||
sm.AddMacro("PS_RTA_SRC_CORRECTION", sel.rta_source_correction);
|
||||
sm.AddMacro("PS_COLCLIP", sel.colclip);
|
||||
@@ -2182,8 +2172,6 @@ void GSDevice11::SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* vert
|
||||
//
|
||||
|
||||
DrawPrimitive();
|
||||
|
||||
//
|
||||
}
|
||||
|
||||
void* GSDevice11::IAMapVertexBuffer(u32 stride, u32 count)
|
||||
@@ -2521,43 +2509,43 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
|
||||
GSVector2i rtsize = (config.rt ? config.rt : config.ds)->GetSize();
|
||||
|
||||
GSTexture* hdr_rt = g_gs_device->GetHDRTexture();
|
||||
GSTexture* colclip_rt = g_gs_device->GetColorClipTexture();
|
||||
|
||||
if (hdr_rt)
|
||||
if (colclip_rt)
|
||||
{
|
||||
if (config.hdr_mode == GSHWDrawConfig::HDRMode::EarlyResolve)
|
||||
if (config.colclip_mode == GSHWDrawConfig::ColClipMode::EarlyResolve)
|
||||
{
|
||||
const GSVector2i size = config.rt->GetSize();
|
||||
const GSVector4 dRect(config.hdr_update_area);
|
||||
const GSVector4 dRect(config.colclip_update_area);
|
||||
const GSVector4 sRect = dRect / GSVector4(size.x, size.y).xyxy();
|
||||
StretchRect(hdr_rt, sRect, config.rt, dRect, ShaderConvert::HDR_RESOLVE, false);
|
||||
StretchRect(colclip_rt, sRect, config.rt, dRect, ShaderConvert::COLCLIP_RESOLVE, false);
|
||||
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
|
||||
Recycle(hdr_rt);
|
||||
Recycle(colclip_rt);
|
||||
|
||||
g_gs_device->SetHDRTexture(nullptr);
|
||||
g_gs_device->SetColorClipTexture(nullptr);
|
||||
|
||||
hdr_rt = nullptr;
|
||||
colclip_rt = nullptr;
|
||||
}
|
||||
else
|
||||
config.ps.hdr = 1;
|
||||
config.ps.colclip_hw = 1;
|
||||
}
|
||||
|
||||
if (config.ps.hdr)
|
||||
if (config.ps.colclip_hw)
|
||||
{
|
||||
if (!hdr_rt)
|
||||
if (!colclip_rt)
|
||||
{
|
||||
config.hdr_update_area = config.drawarea;
|
||||
config.colclip_update_area = config.drawarea;
|
||||
|
||||
const GSVector4 dRect = GSVector4((config.hdr_mode == GSHWDrawConfig::HDRMode::ConvertOnly) ? GSVector4i::loadh(rtsize) : config.drawarea);
|
||||
const GSVector4 dRect = GSVector4((config.colclip_mode == GSHWDrawConfig::ColClipMode::ConvertOnly) ? GSVector4i::loadh(rtsize) : config.drawarea);
|
||||
const GSVector4 sRect = dRect / GSVector4(rtsize.x, rtsize.y).xyxy();
|
||||
hdr_rt = CreateRenderTarget(rtsize.x, rtsize.y, GSTexture::Format::HDRColor);
|
||||
if (!hdr_rt)
|
||||
colclip_rt = CreateRenderTarget(rtsize.x, rtsize.y, GSTexture::Format::ColorClip);
|
||||
if (!colclip_rt)
|
||||
return;
|
||||
|
||||
g_gs_device->SetHDRTexture(hdr_rt);
|
||||
g_gs_device->SetColorClipTexture(colclip_rt);
|
||||
// Warning: StretchRect must be called before BeginScene otherwise
|
||||
// vertices will be overwritten. Trust me you don't want to do that.
|
||||
StretchRect(config.rt, sRect, hdr_rt, dRect, ShaderConvert::HDR_INIT, false);
|
||||
StretchRect(config.rt, sRect, colclip_rt, dRect, ShaderConvert::COLCLIP_INIT, false);
|
||||
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
|
||||
}
|
||||
}
|
||||
@@ -2569,7 +2557,7 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
if (!primid_tex)
|
||||
return;
|
||||
|
||||
StretchRect(hdr_rt ? hdr_rt : config.rt, GSVector4(config.drawarea) / GSVector4(rtsize).xyxy(),
|
||||
StretchRect(colclip_rt ? colclip_rt : config.rt, GSVector4(config.drawarea) / GSVector4(rtsize).xyxy(),
|
||||
primid_tex, GSVector4(config.drawarea), m_date.primid_init_ps[static_cast<u8>(config.datm)].get(), nullptr, false);
|
||||
}
|
||||
else if (config.destination_alpha != GSHWDrawConfig::DestinationAlphaMode::Off)
|
||||
@@ -2585,7 +2573,7 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
{GSVector4(dst.z, -dst.w, 0.5f, 1.0f), GSVector2(src.z, src.w)},
|
||||
};
|
||||
|
||||
SetupDATE(hdr_rt ? hdr_rt : config.rt, config.ds, vertices, config.datm);
|
||||
SetupDATE(colclip_rt ? colclip_rt : config.rt, config.ds, vertices, config.datm);
|
||||
}
|
||||
|
||||
if (config.vs.expand != GSHWDrawConfig::VSExpand::None)
|
||||
@@ -2643,13 +2631,13 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
}
|
||||
|
||||
GSTexture* rt_copy = nullptr;
|
||||
if (config.require_one_barrier || (config.tex && config.tex == config.rt)) // Used as "bind rt" flag when texture barrier is unsupported
|
||||
if (config.require_one_barrier || (config.tex && config.tex == config.rt)) // Used as "bind rt" flag when texture barrier is unsupported.
|
||||
{
|
||||
// Bind the RT.This way special effect can use it.
|
||||
// Do not always bind the rt when it's not needed,
|
||||
// only bind it when effects use it such as fbmask emulation currently
|
||||
// because we copy the frame buffer and it is quite slow.
|
||||
CloneTexture(hdr_rt ? hdr_rt : config.rt, &rt_copy, config.drawarea);
|
||||
CloneTexture(colclip_rt ? colclip_rt : config.rt, &rt_copy, config.drawarea);
|
||||
if (rt_copy)
|
||||
{
|
||||
if (config.require_one_barrier)
|
||||
@@ -2679,7 +2667,7 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
}
|
||||
|
||||
SetupOM(config.depth, OMBlendSelector(config.colormask, config.blend), config.blend.constant);
|
||||
OMSetRenderTargets(hdr_rt ? hdr_rt : config.rt, config.ds, &config.scissor);
|
||||
OMSetRenderTargets(colclip_rt ? colclip_rt : config.rt, config.ds, &config.scissor);
|
||||
DrawIndexedPrimitive();
|
||||
|
||||
if (config.blend_multi_pass.enable)
|
||||
@@ -2714,20 +2702,20 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
if (primid_tex)
|
||||
Recycle(primid_tex);
|
||||
|
||||
if (hdr_rt)
|
||||
if (colclip_rt)
|
||||
{
|
||||
config.hdr_update_area = config.hdr_update_area.runion(config.drawarea);
|
||||
config.colclip_update_area = config.colclip_update_area.runion(config.drawarea);
|
||||
|
||||
if (config.hdr_mode == GSHWDrawConfig::HDRMode::ResolveOnly || config.hdr_mode == GSHWDrawConfig::HDRMode::ConvertAndResolve)
|
||||
if (config.colclip_mode == GSHWDrawConfig::ColClipMode::ResolveOnly || config.colclip_mode == GSHWDrawConfig::ColClipMode::ConvertAndResolve)
|
||||
{
|
||||
const GSVector2i size = config.rt->GetSize();
|
||||
const GSVector4 dRect(config.hdr_update_area);
|
||||
const GSVector4 dRect(config.colclip_update_area);
|
||||
const GSVector4 sRect = dRect / GSVector4(size.x, size.y).xyxy();
|
||||
StretchRect(hdr_rt, sRect, config.rt, dRect, ShaderConvert::HDR_RESOLVE, false);
|
||||
StretchRect(colclip_rt, sRect, config.rt, dRect, ShaderConvert::COLCLIP_RESOLVE, false);
|
||||
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
|
||||
Recycle(hdr_rt);
|
||||
Recycle(colclip_rt);
|
||||
|
||||
g_gs_device->SetHDRTexture(nullptr);
|
||||
g_gs_device->SetColorClipTexture(nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,7 +29,9 @@ DXGI_FORMAT GSTexture11::GetDXGIFormat(Format format)
|
||||
switch (format)
|
||||
{
|
||||
case GSTexture::Format::Color: return DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
case GSTexture::Format::HDRColor: return DXGI_FORMAT_R16G16B16A16_UNORM;
|
||||
case GSTexture::Format::ColorHQ: return DXGI_FORMAT_R10G10B10A2_UNORM;
|
||||
case GSTexture::Format::ColorHDR: return DXGI_FORMAT_R16G16B16A16_FLOAT;
|
||||
case GSTexture::Format::ColorClip: return DXGI_FORMAT_R16G16B16A16_UNORM;
|
||||
case GSTexture::Format::DepthStencil: return DXGI_FORMAT_R32G8X24_TYPELESS;
|
||||
case GSTexture::Format::UNorm8: return DXGI_FORMAT_A8_UNORM;
|
||||
case GSTexture::Format::UInt16: return DXGI_FORMAT_R16_UINT;
|
||||
|
||||
@@ -739,7 +739,9 @@ bool GSDevice12::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
|
||||
return false;
|
||||
}
|
||||
|
||||
CompileCASPipelines();
|
||||
if (!CompileCASPipelines())
|
||||
return false;
|
||||
|
||||
if (!CompileImGuiPipeline())
|
||||
return false;
|
||||
|
||||
@@ -1265,13 +1267,17 @@ void GSDevice12::DrawIndexedPrimitive(int offset, int count)
|
||||
void GSDevice12::LookupNativeFormat(GSTexture::Format format, DXGI_FORMAT* d3d_format, DXGI_FORMAT* srv_format,
|
||||
DXGI_FORMAT* rtv_format, DXGI_FORMAT* dsv_format) const
|
||||
{
|
||||
static constexpr std::array<std::array<DXGI_FORMAT, 4>, static_cast<int>(GSTexture::Format::BC7) + 1>
|
||||
static constexpr std::array<std::array<DXGI_FORMAT, 4>, static_cast<int>(GSTexture::Format::Last) + 1>
|
||||
s_format_mapping = {{
|
||||
{DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN}, // Invalid
|
||||
{DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM,
|
||||
DXGI_FORMAT_UNKNOWN}, // Color
|
||||
{DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM,
|
||||
DXGI_FORMAT_UNKNOWN}, // ColorHQ
|
||||
{DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT,
|
||||
DXGI_FORMAT_UNKNOWN}, // ColorHDR
|
||||
{DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM,
|
||||
DXGI_FORMAT_UNKNOWN}, // HDRColor
|
||||
DXGI_FORMAT_UNKNOWN}, // ColorClip
|
||||
{DXGI_FORMAT_D32_FLOAT_S8X24_UINT, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, DXGI_FORMAT_UNKNOWN,
|
||||
DXGI_FORMAT_D32_FLOAT_S8X24_UINT}, // DepthStencil
|
||||
{DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN}, // UNorm8
|
||||
@@ -1424,9 +1430,10 @@ void GSDevice12::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
|
||||
GL_PUSH("ColorCopy Red:%d Green:%d Blue:%d Alpha:%d", red, green, blue, alpha);
|
||||
|
||||
const u32 index = (red ? 1 : 0) | (green ? 2 : 0) | (blue ? 4 : 0) | (alpha ? 8 : 0);
|
||||
int rta_offset = (shader == ShaderConvert::RTA_CORRECTION) ? 16 : 0;
|
||||
const bool allow_discard = (index == 0xf);
|
||||
DoStretchRect(static_cast<GSTexture12*>(sTex), sRect, static_cast<GSTexture12*>(dTex), dRect,
|
||||
m_color_copy[index].get(), false, allow_discard);
|
||||
m_color_copy[index + rta_offset].get(), false, allow_discard);
|
||||
}
|
||||
|
||||
void GSDevice12::PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
@@ -2520,13 +2527,6 @@ bool GSDevice12::CompileConvertPipelines()
|
||||
// compile color copy pipelines
|
||||
gpb.SetRenderTarget(0, DXGI_FORMAT_R8G8B8A8_UNORM);
|
||||
gpb.SetDepthStencilFormat(DXGI_FORMAT_UNKNOWN);
|
||||
|
||||
ComPtr<ID3DBlob> ps(GetUtilityPixelShader(*shader, shaderName(i)));
|
||||
if (!ps)
|
||||
return false;
|
||||
|
||||
gpb.SetPixelShader(ps.get());
|
||||
|
||||
for (u32 j = 16; j < 32; j++)
|
||||
{
|
||||
pxAssert(!m_color_copy[j]);
|
||||
@@ -2540,10 +2540,10 @@ bool GSDevice12::CompileConvertPipelines()
|
||||
j & 1u, (j >> 1) & 1u, (j >> 2) & 1u, (j >> 3) & 1u));
|
||||
}
|
||||
}
|
||||
else if (i == ShaderConvert::HDR_INIT || i == ShaderConvert::HDR_RESOLVE)
|
||||
else if (i == ShaderConvert::COLCLIP_INIT || i == ShaderConvert::COLCLIP_RESOLVE)
|
||||
{
|
||||
const bool is_setup = i == ShaderConvert::HDR_INIT;
|
||||
std::array<ComPtr<ID3D12PipelineState>, 2>& arr = is_setup ? m_hdr_setup_pipelines : m_hdr_finish_pipelines;
|
||||
const bool is_setup = i == ShaderConvert::COLCLIP_INIT;
|
||||
std::array<ComPtr<ID3D12PipelineState>, 2>& arr = is_setup ? m_colclip_setup_pipelines : m_colclip_finish_pipelines;
|
||||
for (u32 ds = 0; ds < 2; ds++)
|
||||
{
|
||||
pxAssert(!arr[ds]);
|
||||
@@ -2554,7 +2554,7 @@ bool GSDevice12::CompileConvertPipelines()
|
||||
if (!arr[ds])
|
||||
return false;
|
||||
|
||||
D3D12::SetObjectName(arr[ds].get(), TinyString::from_format("HDR {}/copy pipeline (ds={})", is_setup ? "setup" : "finish", ds));
|
||||
D3D12::SetObjectName(arr[ds].get(), TinyString::from_format("ColorClip {}/copy pipeline (ds={})", is_setup ? "setup" : "finish", ds));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2598,8 +2598,8 @@ bool GSDevice12::CompilePresentPipelines()
|
||||
return false;
|
||||
}
|
||||
|
||||
ComPtr<ID3DBlob> m_convert_vs = GetUtilityVertexShader(*shader, "vs_main");
|
||||
if (!m_convert_vs)
|
||||
ComPtr<ID3DBlob> vs = GetUtilityVertexShader(*shader, "vs_main");
|
||||
if (!vs)
|
||||
return false;
|
||||
|
||||
D3D12::GraphicsPipelineBuilder gpb;
|
||||
@@ -2607,7 +2607,7 @@ bool GSDevice12::CompilePresentPipelines()
|
||||
AddUtilityVertexAttributes(gpb);
|
||||
gpb.SetNoCullRasterizationState();
|
||||
gpb.SetNoBlendingState();
|
||||
gpb.SetVertexShader(m_convert_vs.get());
|
||||
gpb.SetVertexShader(vs.get());
|
||||
gpb.SetDepthState(false, false, D3D12_COMPARISON_FUNC_ALWAYS);
|
||||
gpb.SetNoStencilState();
|
||||
gpb.SetRenderTarget(0, DXGI_FORMAT_R8G8B8A8_UNORM);
|
||||
@@ -2663,7 +2663,7 @@ bool GSDevice12::CompileInterlacePipelines()
|
||||
if (!m_interlace[i])
|
||||
return false;
|
||||
|
||||
D3D12::SetObjectName(m_convert[i].get(), TinyString::from_format("Interlace pipeline {}", static_cast<int>(i)));
|
||||
D3D12::SetObjectName(m_interlace[i].get(), TinyString::from_format("Interlace pipeline {}", static_cast<int>(i)));
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -2700,7 +2700,7 @@ bool GSDevice12::CompileMergePipelines()
|
||||
if (!m_merge[i])
|
||||
return false;
|
||||
|
||||
D3D12::SetObjectName(m_convert[i].get(), TinyString::from_format("Merge pipeline {}", i));
|
||||
D3D12::SetObjectName(m_merge[i].get(), TinyString::from_format("Merge pipeline {}", i));
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -2780,8 +2780,8 @@ void GSDevice12::DestroyResources()
|
||||
m_color_copy = {};
|
||||
m_present = {};
|
||||
m_convert = {};
|
||||
m_hdr_setup_pipelines = {};
|
||||
m_hdr_finish_pipelines = {};
|
||||
m_colclip_setup_pipelines = {};
|
||||
m_colclip_finish_pipelines = {};
|
||||
m_date_image_setup_pipelines = {};
|
||||
m_fxaa_pipeline.reset();
|
||||
m_shadeboost_pipeline.reset();
|
||||
@@ -2897,7 +2897,7 @@ const ID3DBlob* GSDevice12::GetTFXPixelShader(const GSHWDrawConfig::PSSelector&
|
||||
sm.AddMacro("PS_DST_FMT", sel.dst_fmt);
|
||||
sm.AddMacro("PS_DEPTH_FMT", sel.depth_fmt);
|
||||
sm.AddMacro("PS_PAL_FMT", sel.pal_fmt);
|
||||
sm.AddMacro("PS_HDR", sel.hdr);
|
||||
sm.AddMacro("PS_COLCLIP_HW", sel.colclip_hw);
|
||||
sm.AddMacro("PS_RTA_CORRECTION", sel.rta_correction);
|
||||
sm.AddMacro("PS_RTA_SRC_CORRECTION", sel.rta_source_correction);
|
||||
sm.AddMacro("PS_COLCLIP", sel.colclip);
|
||||
@@ -2955,7 +2955,7 @@ GSDevice12::ComPtr<ID3D12PipelineState> GSDevice12::CreateTFXPipeline(const Pipe
|
||||
{
|
||||
const GSTexture::Format format = IsDATEModePrimIDInit(p.ps.date) ?
|
||||
GSTexture::Format::PrimID :
|
||||
(p.ps.hdr ? GSTexture::Format::HDRColor : GSTexture::Format::Color);
|
||||
(p.ps.colclip_hw ? GSTexture::Format::ColorClip : GSTexture::Format::Color);
|
||||
|
||||
DXGI_FORMAT native_format;
|
||||
LookupNativeFormat(format, nullptr, nullptr, &native_format, nullptr);
|
||||
@@ -3817,7 +3817,7 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
const bool stencil_DATE = (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::Stencil ||
|
||||
config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::StencilOne);
|
||||
|
||||
GSTexture12* hdr_rt = static_cast<GSTexture12*>(g_gs_device->GetHDRTexture());
|
||||
GSTexture12* colclip_rt = static_cast<GSTexture12*>(g_gs_device->GetColorClipTexture());
|
||||
GSTexture12* draw_rt = static_cast<GSTexture12*>(config.rt);
|
||||
GSTexture12* draw_ds = static_cast<GSTexture12*>(config.ds);
|
||||
GSTexture12* draw_rt_clone = nullptr;
|
||||
@@ -3830,15 +3830,15 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
// figure out the pipeline
|
||||
UpdateHWPipelineSelector(config);
|
||||
|
||||
// now blit the hdr texture back to the original target
|
||||
if (hdr_rt)
|
||||
// now blit the colclip texture back to the original target
|
||||
if (colclip_rt)
|
||||
{
|
||||
if (config.hdr_mode == GSHWDrawConfig::HDRMode::EarlyResolve)
|
||||
if (config.colclip_mode == GSHWDrawConfig::ColClipMode::EarlyResolve)
|
||||
{
|
||||
GL_PUSH("Blit HDR back to RT");
|
||||
GL_PUSH("Blit ColorClip back to RT");
|
||||
|
||||
EndRenderPass();
|
||||
hdr_rt->TransitionToState(D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
||||
colclip_rt->TransitionToState(D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
||||
|
||||
draw_rt = static_cast<GSTexture12*>(config.rt);
|
||||
OMSetRenderTargets(draw_rt, draw_ds, config.scissor);
|
||||
@@ -3850,19 +3850,19 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS, D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS,
|
||||
draw_rt->GetUNormClearColor(), 0.0f, 0);
|
||||
|
||||
const GSVector4 sRect(GSVector4(config.hdr_update_area) / GSVector4(rtsize.x, rtsize.y).xyxy());
|
||||
SetPipeline(m_hdr_finish_pipelines[pipe.ds].get());
|
||||
SetUtilityTexture(hdr_rt, m_point_sampler_cpu);
|
||||
DrawStretchRect(sRect, GSVector4(config.hdr_update_area), rtsize);
|
||||
const GSVector4 sRect(GSVector4(config.colclip_update_area) / GSVector4(rtsize.x, rtsize.y).xyxy());
|
||||
SetPipeline(m_colclip_finish_pipelines[pipe.ds].get());
|
||||
SetUtilityTexture(colclip_rt, m_point_sampler_cpu);
|
||||
DrawStretchRect(sRect, GSVector4(config.colclip_update_area), rtsize);
|
||||
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
|
||||
|
||||
Recycle(hdr_rt);
|
||||
g_gs_device->SetHDRTexture(nullptr);
|
||||
Recycle(colclip_rt);
|
||||
g_gs_device->SetColorClipTexture(nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
draw_rt = hdr_rt;
|
||||
pipe.ps.hdr = 1;
|
||||
draw_rt = colclip_rt;
|
||||
pipe.ps.colclip_hw = 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3900,10 +3900,10 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
}
|
||||
}
|
||||
|
||||
if (config.require_one_barrier)
|
||||
if (config.require_one_barrier || (config.tex && config.tex == config.rt)) // Used as "bind rt" flag when texture barrier is unsupported.
|
||||
{
|
||||
// requires a copy of the RT
|
||||
draw_rt_clone = static_cast<GSTexture12*>(CreateTexture(rtsize.x, rtsize.y, 1, hdr_rt ? GSTexture::Format::HDRColor : GSTexture::Format::Color, true));
|
||||
draw_rt_clone = static_cast<GSTexture12*>(CreateTexture(rtsize.x, rtsize.y, 1, colclip_rt ? GSTexture::Format::ColorClip : GSTexture::Format::Color, true));
|
||||
if (draw_rt_clone)
|
||||
{
|
||||
EndRenderPass();
|
||||
@@ -3913,23 +3913,26 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
|
||||
draw_rt_clone->SetState(GSTexture::State::Invalidated);
|
||||
CopyRect(draw_rt, draw_rt_clone, config.drawarea, config.drawarea.left, config.drawarea.top);
|
||||
PSSetShaderResource(2, draw_rt_clone, true);
|
||||
if (config.require_one_barrier)
|
||||
PSSetShaderResource(2, draw_rt_clone, true);
|
||||
if (config.tex && config.tex == config.rt)
|
||||
PSSetShaderResource(0, draw_rt_clone, true);
|
||||
}
|
||||
}
|
||||
|
||||
// Switch to hdr target for colclip rendering
|
||||
if (pipe.ps.hdr)
|
||||
// Switch to colclip target for colclip hw rendering
|
||||
if (pipe.ps.colclip_hw)
|
||||
{
|
||||
if (!hdr_rt)
|
||||
if (!colclip_rt)
|
||||
{
|
||||
config.hdr_update_area = config.drawarea;
|
||||
config.colclip_update_area = config.drawarea;
|
||||
|
||||
EndRenderPass();
|
||||
|
||||
hdr_rt = static_cast<GSTexture12*>(CreateRenderTarget(rtsize.x, rtsize.y, GSTexture::Format::HDRColor, false));
|
||||
if (!hdr_rt)
|
||||
colclip_rt = static_cast<GSTexture12*>(CreateRenderTarget(rtsize.x, rtsize.y, GSTexture::Format::ColorClip, false));
|
||||
if (!colclip_rt)
|
||||
{
|
||||
Console.WriteLn("D3D12: Failed to allocate HDR render target, aborting draw.");
|
||||
Console.WriteLn("D3D12: Failed to allocate ColorClip render target, aborting draw.");
|
||||
|
||||
if (date_image)
|
||||
Recycle(date_image);
|
||||
@@ -3937,17 +3940,17 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
return;
|
||||
}
|
||||
|
||||
g_gs_device->SetHDRTexture(static_cast<GSTexture*>(hdr_rt));
|
||||
g_gs_device->SetColorClipTexture(static_cast<GSTexture*>(colclip_rt));
|
||||
|
||||
// propagate clear value through if the hdr render is the first
|
||||
// propagate clear value through if the colclip render is the first
|
||||
if (draw_rt->GetState() == GSTexture::State::Cleared)
|
||||
{
|
||||
hdr_rt->SetState(GSTexture::State::Cleared);
|
||||
hdr_rt->SetClearColor(draw_rt->GetClearColor());
|
||||
colclip_rt->SetState(GSTexture::State::Cleared);
|
||||
colclip_rt->SetClearColor(draw_rt->GetClearColor());
|
||||
}
|
||||
else if (draw_rt->GetState() == GSTexture::State::Dirty)
|
||||
{
|
||||
GL_PUSH_("HDR Render Target Setup");
|
||||
GL_PUSH_("ColorClip Render Target Setup");
|
||||
draw_rt->TransitionToState(D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
||||
}
|
||||
|
||||
@@ -3956,7 +3959,7 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
PSSetShaderResource(2, draw_rt, true);
|
||||
}
|
||||
|
||||
draw_rt = hdr_rt;
|
||||
draw_rt = colclip_rt;
|
||||
}
|
||||
|
||||
// clear texture binding when it's bound to RT or DS
|
||||
@@ -3966,11 +3969,10 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
PSSetShaderResource(0, nullptr, false);
|
||||
}
|
||||
|
||||
// avoid restarting the render pass just to switch from rt+depth to rt and vice versa
|
||||
if (m_in_render_pass && (m_current_render_target == draw_rt || m_current_depth_target == draw_ds))
|
||||
{
|
||||
// avoid restarting the render pass just to switch from rt+depth to rt and vice versa
|
||||
// keep the depth even if doing HDR draws, because the next draw will probably re-enable depth
|
||||
// keep the depth even if doing colclip hw draws, because the next draw will probably re-enable depth
|
||||
if (!draw_rt && m_current_render_target && config.tex != m_current_render_target &&
|
||||
m_current_render_target->GetSize() == draw_ds->GetSize())
|
||||
{
|
||||
@@ -3991,9 +3993,9 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
if (!m_in_render_pass)
|
||||
{
|
||||
GSVector4 clear_color = draw_rt ? draw_rt->GetUNormClearColor() : GSVector4::zero();
|
||||
if (pipe.ps.hdr)
|
||||
if (pipe.ps.colclip_hw)
|
||||
{
|
||||
// Denormalize clear color for HDR.
|
||||
// Denormalize clear color for hw colclip.
|
||||
clear_color *= GSVector4::cxpr(255.0f / 65535.0f, 255.0f / 65535.0f, 255.0f / 65535.0f, 1.0f);
|
||||
}
|
||||
BeginRenderPass(GetLoadOpForTexture(draw_rt),
|
||||
@@ -4007,13 +4009,13 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
clear_color, draw_ds ? draw_ds->GetClearDepth() : 0.0f, 1);
|
||||
}
|
||||
|
||||
// rt -> hdr blit if enabled
|
||||
if (hdr_rt && (config.hdr_mode == GSHWDrawConfig::HDRMode::ConvertOnly || config.hdr_mode == GSHWDrawConfig::HDRMode::ConvertAndResolve) && config.rt->GetState() == GSTexture::State::Dirty)
|
||||
// rt -> colclip hw blit if enabled
|
||||
if (colclip_rt && (config.colclip_mode == GSHWDrawConfig::ColClipMode::ConvertOnly || config.colclip_mode == GSHWDrawConfig::ColClipMode::ConvertAndResolve) && config.rt->GetState() == GSTexture::State::Dirty)
|
||||
{
|
||||
SetUtilityTexture(static_cast<GSTexture12*>(config.rt), m_point_sampler_cpu);
|
||||
SetPipeline(m_hdr_setup_pipelines[pipe.ds].get());
|
||||
SetPipeline(m_colclip_setup_pipelines[pipe.ds].get());
|
||||
|
||||
const GSVector4 drawareaf = GSVector4((config.hdr_mode == GSHWDrawConfig::HDRMode::ConvertOnly) ? GSVector4i::loadh(rtsize) : config.drawarea);
|
||||
const GSVector4 drawareaf = GSVector4((config.colclip_mode == GSHWDrawConfig::ColClipMode::ConvertOnly) ? GSVector4i::loadh(rtsize) : config.drawarea);
|
||||
const GSVector4 sRect(drawareaf / GSVector4(rtsize.x, rtsize.y).xyxy());
|
||||
DrawStretchRect(sRect, GSVector4(drawareaf), rtsize);
|
||||
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
|
||||
@@ -4021,9 +4023,9 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
GL_POP();
|
||||
}
|
||||
|
||||
// VB/IB upload, if we did DATE setup and it's not HDR this has already been done
|
||||
// VB/IB upload, if we did DATE setup and it's not colclip hw this has already been done
|
||||
SetPrimitiveTopology(s_primitive_topology_mapping[static_cast<u8>(config.topology)]);
|
||||
if (!date_image || hdr_rt)
|
||||
if (!date_image || colclip_rt)
|
||||
UploadHWDrawVerticesAndIndices(config);
|
||||
|
||||
// now we can do the actual draw
|
||||
@@ -4067,17 +4069,17 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
if (date_image)
|
||||
Recycle(date_image);
|
||||
|
||||
// now blit the hdr texture back to the original target
|
||||
if (hdr_rt)
|
||||
// now blit the colclip texture back to the original target
|
||||
if (colclip_rt)
|
||||
{
|
||||
config.hdr_update_area = config.hdr_update_area.runion(config.drawarea);
|
||||
config.colclip_update_area = config.colclip_update_area.runion(config.drawarea);
|
||||
|
||||
if ((config.hdr_mode == GSHWDrawConfig::HDRMode::ResolveOnly || config.hdr_mode == GSHWDrawConfig::HDRMode::ConvertAndResolve))
|
||||
if ((config.colclip_mode == GSHWDrawConfig::ColClipMode::ResolveOnly || config.colclip_mode == GSHWDrawConfig::ColClipMode::ConvertAndResolve))
|
||||
{
|
||||
GL_PUSH("Blit HDR back to RT");
|
||||
GL_PUSH("Blit ColorClip back to RT");
|
||||
|
||||
EndRenderPass();
|
||||
hdr_rt->TransitionToState(D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
||||
colclip_rt->TransitionToState(D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
||||
|
||||
draw_rt = static_cast<GSTexture12*>(config.rt);
|
||||
OMSetRenderTargets(draw_rt, draw_ds, config.scissor);
|
||||
@@ -4089,14 +4091,14 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS, D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS,
|
||||
draw_rt->GetUNormClearColor(), 0.0f, 0);
|
||||
|
||||
const GSVector4 sRect(GSVector4(config.hdr_update_area) / GSVector4(rtsize.x, rtsize.y).xyxy());
|
||||
SetPipeline(m_hdr_finish_pipelines[pipe.ds].get());
|
||||
SetUtilityTexture(hdr_rt, m_point_sampler_cpu);
|
||||
DrawStretchRect(sRect, GSVector4(config.hdr_update_area), rtsize);
|
||||
const GSVector4 sRect(GSVector4(config.colclip_update_area) / GSVector4(rtsize.x, rtsize.y).xyxy());
|
||||
SetPipeline(m_colclip_finish_pipelines[pipe.ds].get());
|
||||
SetUtilityTexture(colclip_rt, m_point_sampler_cpu);
|
||||
DrawStretchRect(sRect, GSVector4(config.colclip_update_area), rtsize);
|
||||
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
|
||||
|
||||
Recycle(hdr_rt);
|
||||
g_gs_device->SetHDRTexture(nullptr);
|
||||
Recycle(colclip_rt);
|
||||
g_gs_device->SetColorClipTexture(nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -315,8 +315,8 @@ private:
|
||||
std::array<ComPtr<ID3D12PipelineState>, 32> m_color_copy{};
|
||||
std::array<ComPtr<ID3D12PipelineState>, 2> m_merge{};
|
||||
std::array<ComPtr<ID3D12PipelineState>, NUM_INTERLACE_SHADERS> m_interlace{};
|
||||
std::array<ComPtr<ID3D12PipelineState>, 2> m_hdr_setup_pipelines{}; // [depth]
|
||||
std::array<ComPtr<ID3D12PipelineState>, 2> m_hdr_finish_pipelines{}; // [depth]
|
||||
std::array<ComPtr<ID3D12PipelineState>, 2> m_colclip_setup_pipelines{}; // [depth]
|
||||
std::array<ComPtr<ID3D12PipelineState>, 2> m_colclip_finish_pipelines{}; // [depth]
|
||||
std::array<std::array<ComPtr<ID3D12PipelineState>, 4>, 2> m_date_image_setup_pipelines{}; // [depth][datm]
|
||||
ComPtr<ID3D12PipelineState> m_fxaa_pipeline;
|
||||
ComPtr<ID3D12PipelineState> m_shadeboost_pipeline;
|
||||
|
||||
@@ -178,7 +178,7 @@ bool GSHwHack::GSC_DTGames(GSRendererHW& r, int& skip)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GSHwHack::GSC_Tekken5(GSRendererHW& r, int& skip)
|
||||
bool GSHwHack::GSC_NamcoGames(GSRendererHW& r, int& skip)
|
||||
{
|
||||
if (skip == 0)
|
||||
{
|
||||
@@ -195,7 +195,7 @@ bool GSHwHack::GSC_Tekken5(GSRendererHW& r, int& skip)
|
||||
if (!rt)
|
||||
return false;
|
||||
|
||||
GL_INS("GSC_Tekken5(): HLE channel shuffle");
|
||||
GL_INS("GSC_NamcoGames(): HLE channel shuffle");
|
||||
|
||||
// have to set up the palette ourselves too, since GSC executes before it does
|
||||
r.m_mem.m_clut.Read32(RTEX0, r.m_draw_env->TEXA);
|
||||
@@ -1200,75 +1200,6 @@ bool GSHwHack::OI_BurnoutGames(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GS
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GSHwHack::OI_HauntingGround(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t)
|
||||
{
|
||||
// Haunting Ground clears two targets by doing a direct colour write at 0x3000, covering a target at 0x3380.
|
||||
// To make matters worse, it's masked. This currently isn't handled in our HLE clears, so we need to manually
|
||||
// remove the other target.
|
||||
if (rt && !ds && !t && r.IsConstantDirectWriteMemClear())
|
||||
{
|
||||
GL_CACHE("GSHwHack::OI_HauntingGround()");
|
||||
|
||||
const u32 bp = RFBP;
|
||||
const u32 bw = RFBW;
|
||||
const u32 psm = RFPSM;
|
||||
const u32 fbmsk = RFBMSK;
|
||||
const GSVector4i rc = r.m_r;
|
||||
|
||||
for (int type = 0; type < 2; type++)
|
||||
{
|
||||
auto& list = g_texture_cache->m_dst[type];
|
||||
|
||||
for (auto i = list.begin(); i != list.end();)
|
||||
{
|
||||
GSTextureCache::Target* t = *i;
|
||||
auto ei = i++;
|
||||
|
||||
// There's two cases we hit here - when we clear 3380 via 3000, and when we overlap 3000 by writing to 3380.
|
||||
// The latter is actually only 256x224, which ends at 337F, but because the game's a pain in the ass, it
|
||||
// shuffles 512x512, causing the target to expand. It'd actually be shuffling junk and wasting draw cycles,
|
||||
// but when did that stop anyone? So, we can get away with just saying "if it's before, ignore".
|
||||
if (t->m_TEX0.TBP0 <= bp)
|
||||
{
|
||||
// don't remove ourself..
|
||||
continue;
|
||||
}
|
||||
|
||||
// Has to intersect.
|
||||
if (!t->Overlaps(bp, bw, psm, rc))
|
||||
continue;
|
||||
|
||||
// Another annoying case. Sometimes it clears with RGB masked, only writing to A. We don't want to kill the
|
||||
// target in this case, so we'll dirty A instead.
|
||||
if (fbmsk != 0)
|
||||
{
|
||||
GL_CACHE("OI_HauntingGround(%x, %u, %s, %d,%d => %d,%d): Dirty target at %x %u %s %08X", bp, bw,
|
||||
psm_str(psm), rc.x, rc.y, rc.z, rc.w, t->m_TEX0.TBP0, t->m_TEX0.TBW, psm_str(t->m_TEX0.PSM),
|
||||
fbmsk);
|
||||
|
||||
g_texture_cache->AddDirtyRectTarget(t, rc, psm, bw, RGBAMask{GSUtil::GetChannelMask(psm, fbmsk)});
|
||||
}
|
||||
else
|
||||
{
|
||||
GL_CACHE("OI_HauntingGround(%x, %u, %s, %d,%d => %d,%d): Removing target at %x %u %s", bp, bw,
|
||||
psm_str(psm), rc.x, rc.y, rc.z, rc.w, t->m_TEX0.TBP0, t->m_TEX0.TBW, psm_str(t->m_TEX0.PSM));
|
||||
|
||||
// Need to also remove any sources which reference this target.
|
||||
g_texture_cache->InvalidateSourcesFromTarget(t);
|
||||
|
||||
list.erase(ei);
|
||||
delete t;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
g_texture_cache->InvalidateVideoMemType(GSTextureCache::DepthStencil, bp);
|
||||
}
|
||||
|
||||
// Not skipping anything. This is just an invalidation hack.
|
||||
return true;
|
||||
}
|
||||
|
||||
#undef RPRIM
|
||||
#undef RCONTEXT
|
||||
|
||||
@@ -1502,14 +1433,12 @@ const GSHwHack::Entry<GSRendererHW::GSC_Ptr> GSHwHack::s_get_skip_count_function
|
||||
CRC_F(GSC_Battlefield2),
|
||||
|
||||
// Channel Effect
|
||||
CRC_F(GSC_NamcoGames),
|
||||
CRC_F(GSC_SteambotChronicles),
|
||||
|
||||
// Depth Issue
|
||||
CRC_F(GSC_BurnoutGames),
|
||||
|
||||
// Half Screen bottom issue
|
||||
CRC_F(GSC_Tekken5),
|
||||
|
||||
// Upscaling hacks
|
||||
CRC_F(GSC_UltramanFightingEvolution),
|
||||
};
|
||||
@@ -1521,7 +1450,6 @@ const GSHwHack::Entry<GSRendererHW::OI_Ptr> GSHwHack::s_before_draw_functions[]
|
||||
CRC_F(OI_SonicUnleashed),
|
||||
CRC_F(OI_ArTonelico2),
|
||||
CRC_F(OI_BurnoutGames),
|
||||
CRC_F(OI_HauntingGround),
|
||||
};
|
||||
|
||||
const GSHwHack::Entry<GSRendererHW::MV_Ptr> GSHwHack::s_move_handler_functions[] = {
|
||||
|
||||
@@ -11,7 +11,7 @@ public:
|
||||
static bool GSC_GuitarHero(GSRendererHW& r, int& skip);
|
||||
static bool GSC_SFEX3(GSRendererHW& r, int& skip);
|
||||
static bool GSC_DTGames(GSRendererHW& r, int& skip);
|
||||
static bool GSC_Tekken5(GSRendererHW& r, int& skip);
|
||||
static bool GSC_NamcoGames(GSRendererHW& r, int& skip);
|
||||
static bool GSC_BurnoutGames(GSRendererHW& r, int& skip);
|
||||
static bool GSC_BlackAndBurnoutSky(GSRendererHW& r, int& skip);
|
||||
static bool GSC_MidnightClub3(GSRendererHW& r, int& skip);
|
||||
@@ -37,7 +37,6 @@ public:
|
||||
static bool OI_SonicUnleashed(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
|
||||
static bool OI_ArTonelico2(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
|
||||
static bool OI_BurnoutGames(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
|
||||
static bool OI_HauntingGround(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
|
||||
|
||||
static bool MV_Growlanser(GSRendererHW& r);
|
||||
static bool MV_Ico(GSRendererHW& r);
|
||||
|
||||
@@ -1135,7 +1135,7 @@ GSVector2i GSRendererHW::GetTargetSize(const GSTextureCache::Source* tex, const
|
||||
return g_texture_cache->GetTargetSize(m_cached_ctx.FRAME.Block(), m_cached_ctx.FRAME.FBW, m_cached_ctx.FRAME.PSM, valid_size.x, valid_size.y, can_expand);
|
||||
}
|
||||
|
||||
bool GSRendererHW::NextDrawHDR() const
|
||||
bool GSRendererHW::NextDrawColClip() const
|
||||
{
|
||||
const int get_next_ctx = (m_state_flush_reason == CONTEXTCHANGE) ? m_env.PRIM.CTXT : m_backed_up_ctx;
|
||||
const GSDrawingContext& next_ctx = m_env.CTXT[get_next_ctx];
|
||||
@@ -2438,31 +2438,31 @@ void GSRendererHW::Draw()
|
||||
|
||||
// I hate that I have to do this, but some games (like Pac-Man World Rally) troll us by causing a flush with degenerate triangles, so we don't have all available information about the next draw.
|
||||
// So we have to check when the next draw happens if our frame has changed or if it's become recursive.
|
||||
const bool has_HDR_texture = g_gs_device->GetHDRTexture() != nullptr;
|
||||
if (!no_rt && has_HDR_texture && (m_conf.hdr_frame.FBP != m_cached_ctx.FRAME.FBP || m_conf.hdr_frame.Block() == m_cached_ctx.TEX0.TBP0))
|
||||
const bool has_colclip_texture = g_gs_device->GetColorClipTexture() != nullptr;
|
||||
if (!no_rt && has_colclip_texture && (m_conf.colclip_frame.FBP != m_cached_ctx.FRAME.FBP || m_conf.colclip_frame.Block() == m_cached_ctx.TEX0.TBP0))
|
||||
{
|
||||
GIFRegTEX0 FRAME;
|
||||
FRAME.TBP0 = m_conf.hdr_frame.Block();
|
||||
FRAME.TBW = m_conf.hdr_frame.FBW;
|
||||
FRAME.PSM = m_conf.hdr_frame.PSM;
|
||||
FRAME.TBP0 = m_conf.colclip_frame.Block();
|
||||
FRAME.TBW = m_conf.colclip_frame.FBW;
|
||||
FRAME.PSM = m_conf.colclip_frame.PSM;
|
||||
|
||||
GSTextureCache::Target* old_rt = g_texture_cache->LookupTarget(FRAME, GSVector2i(1, 1), GetTextureScaleFactor(), GSTextureCache::RenderTarget, true,
|
||||
fm, false, false, true, true, GSVector4i(0, 0, 1, 1), true, false, false);
|
||||
|
||||
if (old_rt)
|
||||
{
|
||||
GL_CACHE("Pre-draw resolve of HDR! Address: %x", FRAME.TBP0);
|
||||
GSTexture* hdr_texture = g_gs_device->GetHDRTexture();
|
||||
g_gs_device->StretchRect(hdr_texture, GSVector4(m_conf.hdr_update_area) / GSVector4(GSVector4i(hdr_texture->GetSize()).xyxy()), old_rt->m_texture, GSVector4(m_conf.hdr_update_area),
|
||||
ShaderConvert::HDR_RESOLVE, false);
|
||||
GL_CACHE("Pre-draw resolve of colclip! Address: %x", FRAME.TBP0);
|
||||
GSTexture* colclip_texture = g_gs_device->GetColorClipTexture();
|
||||
g_gs_device->StretchRect(colclip_texture, GSVector4(m_conf.colclip_update_area) / GSVector4(GSVector4i(colclip_texture->GetSize()).xyxy()), old_rt->m_texture, GSVector4(m_conf.colclip_update_area),
|
||||
ShaderConvert::COLCLIP_RESOLVE, false);
|
||||
|
||||
g_gs_device->Recycle(hdr_texture);
|
||||
g_gs_device->Recycle(colclip_texture);
|
||||
|
||||
g_gs_device->SetHDRTexture(nullptr);
|
||||
g_gs_device->SetColorClipTexture(nullptr);
|
||||
|
||||
}
|
||||
else
|
||||
DevCon.Warning("Error resolving HDR texture for pre-draw resolve");
|
||||
DevCon.Warning("Error resolving colclip texture for pre-draw resolve");
|
||||
}
|
||||
|
||||
const bool draw_sprite_tex = PRIM->TME && (m_vt.m_primclass == GS_SPRITE_CLASS);
|
||||
@@ -2482,7 +2482,7 @@ void GSRendererHW::Draw()
|
||||
// | 0.5,2.25 | 1-1 | 1 |
|
||||
// | 0.5,2.5 | 1-2 | 2 |
|
||||
// --------------------------------------
|
||||
m_r = GSVector4i(m_vt.m_min.p.upld(m_vt.m_max.p) + GSVector4::cxpr(0.5f));
|
||||
m_r = GSVector4i((m_vt.m_min.p.upld(m_vt.m_max.p) + GSVector4::cxpr(0.4f)).round<Round_NearestInt>());
|
||||
m_r = m_r.blend8(m_r + GSVector4i::cxpr(0, 0, 1, 1), (m_r.xyxy() == m_r.zwzw()));
|
||||
m_r_no_scissor = m_r;
|
||||
m_r = m_r.rintersect(context->scissor.in);
|
||||
@@ -3260,11 +3260,21 @@ void GSRendererHW::Draw()
|
||||
|
||||
new_size.y += new_offset;
|
||||
|
||||
rt->ResizeTexture(new_size.x, new_size.y, true, true, GSVector4i::loadh(new_size * rt->m_scale).loadl(GSVector2i(0, new_offset * rt->m_scale)));
|
||||
const GSVector4i new_drect = GSVector4i(0, new_offset * rt->m_scale, new_size.x * rt->m_scale, new_size.y * rt->m_scale);
|
||||
rt->ResizeTexture(new_size.x, new_size.y, true, true, new_drect);
|
||||
|
||||
g_texture_cache->CombineAlignedInsideTargets(rt, src);
|
||||
|
||||
if (src && src->m_from_target && src->m_from_target == rt && src->m_target_direct)
|
||||
{
|
||||
src->m_texture = rt->m_texture;
|
||||
|
||||
// If we've moved it and the source is expecting to be inside this target, we need to update the region to point to it.
|
||||
int max_region_y = src->m_region.GetMaxY() + new_offset;
|
||||
if (max_region_y == new_offset)
|
||||
max_region_y = new_size.y;
|
||||
|
||||
src->m_region.SetY(src->m_region.GetMinY() + new_offset, max_region_y);
|
||||
}
|
||||
|
||||
rt->m_valid.y += new_offset;
|
||||
@@ -3348,6 +3358,15 @@ void GSRendererHW::Draw()
|
||||
|
||||
if (ds->m_TEX0.TBP0 != z_address_info.ZBP || z_address_info.offset != static_cast<u32>(vertical_offset - z_vertical_offset))
|
||||
g_texture_cache->InvalidateTemporaryZ();
|
||||
else if (!m_r.rintersect(z_address_info.rect_since + GSVector4i(0, z_address_info.offset, 0, z_address_info.offset)).rempty() && m_cached_ctx.TEST.ZTST > ZTST_ALWAYS)
|
||||
{
|
||||
GL_CACHE("RT in RT Updating Z copy on draw %d z_offset %d", s_n, z_address_info.offset);
|
||||
GSVector4i dRect = GSVector4i(z_address_info.rect_since.x * ds->m_scale, (z_address_info.offset + z_address_info.rect_since.y) * ds->m_scale, (z_address_info.rect_since.z + (1.0f / ds->m_scale)) * ds->m_scale, (z_address_info.offset + z_address_info.rect_since.w + (1.0f / ds->m_scale)) * ds->m_scale);
|
||||
g_gs_device->StretchRect(ds->m_texture, GSVector4(z_address_info.rect_since.x / static_cast<float>(ds->m_unscaled_size.x), z_address_info.rect_since.y / static_cast<float>(ds->m_unscaled_size.y), (z_address_info.rect_since.z + (1.0f / ds->m_scale)) / static_cast<float>(ds->m_unscaled_size.x), (z_address_info.rect_since.w + (1.0f / ds->m_scale)) / static_cast<float>(ds->m_unscaled_size.y)), g_texture_cache->GetTemporaryZ(), GSVector4(dRect), ShaderConvert::DEPTH_COPY, false);
|
||||
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
|
||||
z_address_info.rect_since = GSVector4i::zero();
|
||||
g_texture_cache->SetTemporaryZInfo(z_address_info);
|
||||
}
|
||||
}
|
||||
|
||||
if (g_texture_cache->GetTemporaryZ() == nullptr)
|
||||
@@ -4257,22 +4276,23 @@ void GSRendererHW::Draw()
|
||||
GSTextureCache::TempZAddress z_address_info = g_texture_cache->GetTemporaryZInfo();
|
||||
if (ds->m_TEX0.TBP0 == z_address_info.ZBP)
|
||||
{
|
||||
GL_CACHE("RT in RT Updating Z copy on draw %d z_offset %d", s_n, z_address_info.offset);
|
||||
GSVector4i dRect = GSVector4i(real_rect.x * ds->m_scale, (z_address_info.offset + real_rect.y) * ds->m_scale, (real_rect.z + (1.0f / ds->m_scale)) * ds->m_scale, (z_address_info.offset + real_rect.w + (1.0f / ds->m_scale)) * ds->m_scale);
|
||||
g_gs_device->StretchRect(ds->m_texture, GSVector4(real_rect.x / static_cast<float>(ds->m_unscaled_size.x), real_rect.y / static_cast<float>(ds->m_unscaled_size.y), (real_rect.z + (1.0f / ds->m_scale)) / static_cast<float>(ds->m_unscaled_size.x), (real_rect.w + (1.0f / ds->m_scale)) / static_cast<float>(ds->m_unscaled_size.y)), g_texture_cache->GetTemporaryZ(), GSVector4(dRect), ShaderConvert::DEPTH_COPY, false);
|
||||
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
|
||||
if (z_address_info.rect_since.rempty())
|
||||
z_address_info.rect_since = real_rect;
|
||||
else
|
||||
z_address_info.rect_since = z_address_info.rect_since.runion(real_rect);
|
||||
g_texture_cache->SetTemporaryZInfo(z_address_info);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (GSConfig.ShouldDump(s_n, g_perfmon.GetFrame()))
|
||||
{
|
||||
const bool writeback_HDR_texture = g_gs_device->GetHDRTexture() != nullptr;
|
||||
if (writeback_HDR_texture)
|
||||
const bool writeback_colclip_texture = g_gs_device->GetColorClipTexture() != nullptr;
|
||||
if (writeback_colclip_texture)
|
||||
{
|
||||
GSTexture* hdr_texture = g_gs_device->GetHDRTexture();
|
||||
g_gs_device->StretchRect(hdr_texture, GSVector4(m_conf.hdr_update_area) / GSVector4(GSVector4i(hdr_texture->GetSize()).xyxy()), rt->m_texture, GSVector4(m_conf.hdr_update_area),
|
||||
ShaderConvert::HDR_RESOLVE, false);
|
||||
GSTexture* colclip_texture = g_gs_device->GetColorClipTexture();
|
||||
g_gs_device->StretchRect(colclip_texture, GSVector4(m_conf.colclip_update_area) / GSVector4(GSVector4i(colclip_texture->GetSize()).xyxy()), rt->m_texture, GSVector4(m_conf.colclip_update_area),
|
||||
ShaderConvert::COLCLIP_RESOLVE, false);
|
||||
}
|
||||
|
||||
const u64 frame = g_perfmon.GetFrame();
|
||||
@@ -5228,10 +5248,10 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, const boo
|
||||
// Per pixel alpha blending.
|
||||
const bool PABE = m_draw_env->PABE.PABE && GetAlphaMinMax().min < 128;
|
||||
|
||||
// HW blend can handle it, no need for sw or hdr colclip, Cd*Alpha or Cd*(1 - Alpha) where Alpha <= 128.
|
||||
// HW blend can handle it, no need for sw or hw colclip, Cd*Alpha or Cd*(1 - Alpha) where Alpha <= 128.
|
||||
bool color_dest_blend2 = !PABE && ((m_conf.ps.blend_a == 1 && m_conf.ps.blend_b == 2 && m_conf.ps.blend_d == 2) || (m_conf.ps.blend_a == 2 && m_conf.ps.blend_b == 1 && m_conf.ps.blend_d == 1)) &&
|
||||
(alpha_eq_less_one || (alpha_c1_eq_less_max_one && new_rt_alpha_scale));
|
||||
// HW blend can handle it, no need for sw or hdr colclip, Cs*Alpha + Cd*(1 - Alpha) or Cd*Alpha + Cs*(1 - Alpha) where Alpha <= 128.
|
||||
// HW blend can handle it, no need for sw or hw colclip, Cs*Alpha + Cd*(1 - Alpha) or Cd*Alpha + Cs*(1 - Alpha) where Alpha <= 128.
|
||||
bool blend_zero_to_one_range = !PABE && ((m_conf.ps.blend_a == 0 && m_conf.ps.blend_b == 1 && m_conf.ps.blend_d == 1) || (blend_flag & BLEND_MIX3)) &&
|
||||
(alpha_eq_less_one || (alpha_c1_eq_less_max_one && new_rt_alpha_scale));
|
||||
|
||||
@@ -5382,36 +5402,35 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, const boo
|
||||
// Color clip
|
||||
if (COLCLAMP.CLAMP == 0)
|
||||
{
|
||||
bool has_HDR_texture = g_gs_device->GetHDRTexture() != nullptr;
|
||||
bool has_colclip_texture = g_gs_device->GetColorClipTexture() != nullptr;
|
||||
|
||||
// Don't know any game that resizes the RT mid HDR, but gotta be careful.
|
||||
if (has_HDR_texture)
|
||||
// Don't know any game that resizes the RT mid colclip, but gotta be careful.
|
||||
if (has_colclip_texture)
|
||||
{
|
||||
GSTexture* hdr_texture = g_gs_device->GetHDRTexture();
|
||||
GSTexture* colclip_texture = g_gs_device->GetColorClipTexture();
|
||||
|
||||
if (hdr_texture->GetSize() != rt->m_texture->GetSize())
|
||||
if (colclip_texture->GetSize() != rt->m_texture->GetSize())
|
||||
{
|
||||
GL_CACHE("Pre-Blend resolve of colclip due to size change! Address: %x", rt->m_TEX0.TBP0);
|
||||
g_gs_device->StretchRect(colclip_texture, GSVector4(m_conf.colclip_update_area) / GSVector4(GSVector4i(colclip_texture->GetSize()).xyxy()), rt->m_texture, GSVector4(m_conf.colclip_update_area),
|
||||
ShaderConvert::COLCLIP_RESOLVE, false);
|
||||
|
||||
GL_CACHE("Pre-Blend resolve of HDR due to size change! Address: %x", rt->m_TEX0.TBP0);
|
||||
g_gs_device->StretchRect(hdr_texture, GSVector4(m_conf.hdr_update_area) / GSVector4(GSVector4i(hdr_texture->GetSize()).xyxy()), rt->m_texture, GSVector4(m_conf.hdr_update_area),
|
||||
ShaderConvert::HDR_RESOLVE, false);
|
||||
g_gs_device->Recycle(colclip_texture);
|
||||
|
||||
g_gs_device->Recycle(hdr_texture);
|
||||
g_gs_device->SetColorClipTexture(nullptr);
|
||||
|
||||
g_gs_device->SetHDRTexture(nullptr);
|
||||
|
||||
has_HDR_texture = false;
|
||||
has_colclip_texture = false;
|
||||
}
|
||||
}
|
||||
|
||||
const bool free_colclip = !has_HDR_texture && (features.framebuffer_fetch || no_prim_overlap || blend_non_recursive);
|
||||
const bool free_colclip = !has_colclip_texture && (features.framebuffer_fetch || no_prim_overlap || blend_non_recursive);
|
||||
GL_DBG("COLCLIP Info (Blending: %u/%u/%u/%u, OVERLAP: %d)", m_conf.ps.blend_a, m_conf.ps.blend_b, m_conf.ps.blend_c, m_conf.ps.blend_d, m_prim_overlap);
|
||||
if (color_dest_blend || color_dest_blend2 || blend_zero_to_one_range)
|
||||
{
|
||||
// No overflow, disable colclip.
|
||||
GL_INS("COLCLIP mode DISABLED");
|
||||
sw_blending = false;
|
||||
m_conf.hdr_mode = (has_HDR_texture && !NextDrawHDR()) ? GSHWDrawConfig::HDRMode::ResolveOnly : GSHWDrawConfig::HDRMode::NoModify;
|
||||
m_conf.colclip_mode = (has_colclip_texture && !NextDrawColClip()) ? GSHWDrawConfig::ColClipMode::ResolveOnly : GSHWDrawConfig::ColClipMode::NoModify;
|
||||
}
|
||||
else if (free_colclip)
|
||||
{
|
||||
@@ -5419,35 +5438,35 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, const boo
|
||||
GL_INS("COLCLIP Free mode ENABLED");
|
||||
m_conf.ps.colclip = 1;
|
||||
sw_blending = true;
|
||||
// Disable the HDR algo
|
||||
// Disable the colclip hw algo
|
||||
accumulation_blend = false;
|
||||
blend_mix = false;
|
||||
m_conf.hdr_mode = (has_HDR_texture && !NextDrawHDR()) ? GSHWDrawConfig::HDRMode::ResolveOnly : GSHWDrawConfig::HDRMode::NoModify;
|
||||
m_conf.colclip_mode = (has_colclip_texture && !NextDrawColClip()) ? GSHWDrawConfig::ColClipMode::ResolveOnly : GSHWDrawConfig::ColClipMode::NoModify;
|
||||
}
|
||||
else if (accumulation_blend)
|
||||
{
|
||||
// A fast algo that requires 2 passes
|
||||
GL_INS("COLCLIP Fast HDR mode ENABLED");
|
||||
m_conf.ps.hdr = 1;
|
||||
sw_blending = true; // Enable sw blending for the HDR algo
|
||||
GL_INS("COLCLIP Fast HW mode ENABLED");
|
||||
m_conf.ps.colclip_hw = 1;
|
||||
sw_blending = true; // Enable sw blending for the colclip algo
|
||||
|
||||
m_conf.hdr_mode = has_HDR_texture ? (NextDrawHDR() ? GSHWDrawConfig::HDRMode::NoModify : GSHWDrawConfig::HDRMode::ResolveOnly) : (NextDrawHDR() ? GSHWDrawConfig::HDRMode::ConvertOnly : GSHWDrawConfig::HDRMode::ConvertAndResolve);
|
||||
m_conf.colclip_mode = has_colclip_texture ? (NextDrawColClip() ? GSHWDrawConfig::ColClipMode::NoModify : GSHWDrawConfig::ColClipMode::ResolveOnly) : (NextDrawColClip() ? GSHWDrawConfig::ColClipMode::ConvertOnly : GSHWDrawConfig::ColClipMode::ConvertAndResolve);
|
||||
}
|
||||
else if (sw_blending)
|
||||
{
|
||||
// A slow algo that could requires several passes (barely used)
|
||||
GL_INS("COLCLIP SW mode ENABLED");
|
||||
m_conf.ps.colclip = 1;
|
||||
m_conf.hdr_mode = (has_HDR_texture && !NextDrawHDR()) ? GSHWDrawConfig::HDRMode::ResolveOnly : GSHWDrawConfig::HDRMode::NoModify;
|
||||
m_conf.colclip_mode = (has_colclip_texture && !NextDrawColClip()) ? GSHWDrawConfig::ColClipMode::ResolveOnly : GSHWDrawConfig::ColClipMode::NoModify;
|
||||
}
|
||||
else
|
||||
{
|
||||
GL_INS("COLCLIP HDR mode ENABLED");
|
||||
m_conf.ps.hdr = 1;
|
||||
m_conf.hdr_mode = has_HDR_texture ? (NextDrawHDR() ? GSHWDrawConfig::HDRMode::NoModify : GSHWDrawConfig::HDRMode::ResolveOnly) : (NextDrawHDR() ? GSHWDrawConfig::HDRMode::ConvertOnly : GSHWDrawConfig::HDRMode::ConvertAndResolve);
|
||||
GL_INS("COLCLIP HW mode ENABLED");
|
||||
m_conf.ps.colclip_hw = 1;
|
||||
m_conf.colclip_mode = has_colclip_texture ? (NextDrawColClip() ? GSHWDrawConfig::ColClipMode::NoModify : GSHWDrawConfig::ColClipMode::ResolveOnly) : (NextDrawColClip() ? GSHWDrawConfig::ColClipMode::ConvertOnly : GSHWDrawConfig::ColClipMode::ConvertAndResolve);
|
||||
}
|
||||
|
||||
m_conf.hdr_frame = m_cached_ctx.FRAME;
|
||||
m_conf.colclip_frame = m_cached_ctx.FRAME;
|
||||
}
|
||||
|
||||
// Per pixel alpha blending
|
||||
@@ -5478,13 +5497,13 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, const boo
|
||||
blend_mix = false;
|
||||
m_conf.ps.pabe = 1;
|
||||
|
||||
// HDR mode should be disabled when doing sw blend, swap with sw colclip.
|
||||
if (m_conf.ps.hdr)
|
||||
// hw colclip mode should be disabled when doing sw blend, swap with sw colclip.
|
||||
if (m_conf.ps.colclip_hw)
|
||||
{
|
||||
const bool has_HDR_texture = g_gs_device->GetHDRTexture() != nullptr;
|
||||
m_conf.ps.hdr = 0;
|
||||
const bool has_colclip_texture = g_gs_device->GetColorClipTexture() != nullptr;
|
||||
m_conf.ps.colclip_hw = 0;
|
||||
m_conf.ps.colclip = 1;
|
||||
m_conf.hdr_mode = has_HDR_texture ? GSHWDrawConfig::HDRMode::EarlyResolve : GSHWDrawConfig::HDRMode::NoModify;
|
||||
m_conf.colclip_mode = has_colclip_texture ? GSHWDrawConfig::ColClipMode::EarlyResolve : GSHWDrawConfig::ColClipMode::NoModify;
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -5552,9 +5571,9 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, const boo
|
||||
if (blend.op == GSDevice::OP_REV_SUBTRACT)
|
||||
{
|
||||
pxAssert(m_conf.ps.blend_a == 2);
|
||||
if (m_conf.ps.hdr)
|
||||
if (m_conf.ps.colclip_hw)
|
||||
{
|
||||
// HDR uses unorm, which is always positive
|
||||
// HW colclip uses unorm, which is always positive
|
||||
// Have the shader do the inversion, then clip to remove the negative
|
||||
m_conf.blend.op = GSDevice::OP_ADD;
|
||||
}
|
||||
@@ -6392,8 +6411,8 @@ __ri void GSRendererHW::HandleTextureHazards(const GSTextureCache::Target* rt, c
|
||||
}
|
||||
}
|
||||
|
||||
copy_range.z = std::min(copy_range.z, copy_size.x);
|
||||
copy_range.w = std::min(copy_range.w, copy_size.y);
|
||||
copy_range.z = std::min(copy_range.z, src_target->m_unscaled_size.x);
|
||||
copy_range.w = std::min(copy_range.w, src_target->m_unscaled_size.y);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -6493,8 +6512,9 @@ __ri void GSRendererHW::HandleTextureHazards(const GSTextureCache::Target* rt, c
|
||||
// Can't use box filtering on depth (yet), or fractional scales.
|
||||
if (src_target->m_texture->IsDepthStencil() || std::floor(src_target->GetScale()) != src_target->GetScale())
|
||||
{
|
||||
const GSVector4 dst_rect = GSVector4(GSVector4i::loadh(src_unscaled_size));
|
||||
g_gs_device->StretchRect(src_target->m_texture, GSVector4::cxpr(0.0f, 0.0f, 1.0f, 1.0f), src_copy.get(), dst_rect,
|
||||
GSVector4 src_rect = GSVector4(tmm.coverage) / GSVector4(GSVector4i::loadh(src_unscaled_size).zwzw());
|
||||
const GSVector4 dst_rect = GSVector4(tmm.coverage);
|
||||
g_gs_device->StretchRect(src_target->m_texture, src_rect, src_copy.get(), dst_rect,
|
||||
src_target->m_texture->IsDepthStencil() ? ShaderConvert::DEPTH_COPY : ShaderConvert::COPY, false);
|
||||
}
|
||||
else
|
||||
@@ -7405,7 +7425,7 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
|
||||
m_conf.require_full_barrier = false;
|
||||
}
|
||||
// Multi-pass algorithms shouldn't be needed with full barrier and backends may not handle this correctly
|
||||
pxAssert(!m_conf.require_full_barrier || !m_conf.ps.hdr);
|
||||
pxAssert(!m_conf.require_full_barrier || !m_conf.ps.colclip_hw);
|
||||
|
||||
// Swap full barrier for one barrier when there's no overlap, or a texture shuffle.
|
||||
if (m_conf.require_full_barrier && (m_prim_overlap == PRIM_OVERLAP_NO || m_conf.ps.shuffle))
|
||||
@@ -8642,7 +8662,8 @@ ClearType GSRendererHW::IsConstantDirectWriteMemClear()
|
||||
u32 GSRendererHW::GetConstantDirectWriteMemClearColor() const
|
||||
{
|
||||
// Take the vertex colour, but check if the blending would make it black.
|
||||
u32 vert_color = m_vertex.buff[1].RGBAQ.U32[0];
|
||||
const u32 vert_index = (m_vt.m_primclass == GS_TRIANGLE_CLASS) ? 2 : 1;
|
||||
u32 vert_color = m_vertex.buff[m_index.buff[vert_index]].RGBAQ.U32[0];
|
||||
if (PRIM->ABE && m_context->ALPHA.IsBlack())
|
||||
vert_color &= 0xFF000000u;
|
||||
|
||||
|
||||
@@ -111,7 +111,7 @@ private:
|
||||
void EmulateATST(float& AREF, GSHWDrawConfig::PSSelector& ps, bool pass_2);
|
||||
|
||||
void SetTCOffset();
|
||||
bool NextDrawHDR() const;
|
||||
bool NextDrawColClip() const;
|
||||
bool IsPossibleChannelShuffle() const;
|
||||
bool IsPageCopy() const;
|
||||
bool NextDrawMatchesShuffle() const;
|
||||
|
||||