Compare commits

...

83 Commits

Author SHA1 Message Date
Gilad
480a3fe171 GameDB: Add HPO:ATN to Fatal Frame III 2025-05-04 21:32:41 +02:00
Gilad
b160eac49f GameDB: Add ATNTWO to Fatal Frame III 2025-05-04 21:32:41 +02:00
ElTioRata
37ba82b8b7 GameDB: HPO Native w/TO for Resident Evil Dead Aim
Fixes water lines on sewer levels.
2025-05-04 21:31:10 +02:00
chaoticgd
2d604145f1 Docs: Remove advertising gunk from GPL license file 2025-05-04 14:55:45 +02:00
chaoticgd
d60a6df313 Docs: Improve formatting of third party licenses 2025-05-04 14:55:45 +02:00
chaoticgd
236d9e3028 Docs: Add missing third party licenses 2025-05-04 14:55:45 +02:00
chaoticgd
175327e711 Docs: Update LGPL remnant 2025-05-04 14:55:45 +02:00
lightningterror
6342f99504 GS/HW: Fix copy range for shuffles.
We should be using the sizes based on source instead of target
when clamping depth range.
2025-05-04 09:07:45 +02:00
PCSX2 Bot
6164ae9f60 [ci skip] Qt: Update Base Translation. 2025-05-03 20:08:13 -04:00
JordanTheToaster
d2a5b70b2e GS/HW: Remove Haunting Ground CRC 2025-05-03 15:07:38 +02:00
TheLastRar
b2be5dcb59 FSUI: Remove unimplemented function 2025-05-03 15:00:31 +02:00
TheLastRar
b67c03cc75 FSUI: Fix CenterImage() fill when using ImRect for fit 2025-05-03 15:00:31 +02:00
TheLastRar
d613701780 CMake: Support PlutoVG 1.0.0
We still use PlutoVG 0.0.13 as that is the latest PlutoSVG can build with
2025-05-03 15:00:31 +02:00
TheLastRar
4b62562fce Deps: Build PlutoVG as shared on Linux
Was already built as shared on other platforms
2025-05-03 15:00:31 +02:00
KamFretoZ
6ffaca45da Qt: Fix crashing per-game achievement sound effect settings 2025-05-03 08:16:29 -04:00
refractionpcsx2
56fe0b32e6 GS/HW: Detect double buffers when Z not offset during RT in RT 2025-05-03 03:44:30 +01:00
PCSX2 Bot
f7c0d6af73 [ci skip] Qt: Update Base Translation. 2025-05-01 20:16:27 -04:00
JordanTheToaster
b625e2c47a UI: Remove fractional upscales 2025-05-01 20:24:24 +02:00
refractionpcsx2
97300d59a9 GS/HW: Fixing regressions with readbacks + preloading 2025-05-01 19:28:21 +02:00
PCSX2 Bot
f45840a29f [ci skip] Qt: Update Base Translation. 2025-04-30 20:30:49 -04:00
dependabot[bot]
bfff6ed406 Bump softprops/action-gh-release in the ci-deps group
Bumps the ci-deps group with 1 update: [softprops/action-gh-release](https://github.com/softprops/action-gh-release).


Updates `softprops/action-gh-release` from 2.2.1 to 2.2.2
- [Release notes](https://github.com/softprops/action-gh-release/releases)
- [Changelog](https://github.com/softprops/action-gh-release/blob/master/CHANGELOG.md)
- [Commits](c95fe14893...da05d55257)

---
updated-dependencies:
- dependency-name: softprops/action-gh-release
  dependency-version: 2.2.2
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: ci-deps
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-04-30 22:55:01 +02:00
KamFretoZ
ad6f5fd6af Savestate: Add backup slot loading ability 2025-04-30 22:53:26 +02:00
TheLastRar
7bdf349b9d Resources: Resize viewport of flag icons to content
Adds icons resized by KamFretoZ and make the necessary adjustments to Qt and FSUI code.

Co-Authored-By: KamFretoZ <14798312+kamfretoz@users.noreply.github.com>
2025-04-30 22:45:04 +02:00
TheLastRar
9412fbcefb FSUI: Use SVG icons for flags and stars 2025-04-30 22:45:04 +02:00
TheLastRar
c2af0097c5 3rdparty: Always enable ImGui math operators 2025-04-30 22:45:04 +02:00
TheLastRar
9e5b69ee54 Deps: Add Pluto(S)VG 2025-04-30 22:45:04 +02:00
lightningterror
f6e0d1d368 common-linux: Fix -Wformat warnings. 2025-04-30 22:43:23 +02:00
lightningterror
5bb18bee17 GS/GL: Guard/track PopDebugGroup calls.
Fixes GL_STACK_UNDERFLOW and GL_INVALID_VALUE issues which spammed the log.
2025-04-30 22:43:23 +02:00
lightningterror
d0fb219939 Misc: Fix compiler warnings. 2025-04-30 22:43:23 +02:00
refractionpcsx2
e2b04726cf GS/HW: Fix a crash on close and old target mem leak 2025-04-30 22:10:35 +02:00
refractionpcsx2
b293cdc9ba GS/HW: Merge contained targets when expanding target backward. 2025-04-30 22:10:35 +02:00
lightningterror
3f93b3a39d GS/HW: Update y region if the source is expected to be in the same target. 2025-04-29 21:56:53 +02:00
lightningterror
a4de6e45db GS/HW: Fix ResizeTexture not getting the proper new_drect values. 2025-04-29 21:56:53 +02:00
lightningterror
213a89ab72 GS/HW: Also unlink source texture from target before deletion on z draws. 2025-04-29 08:56:13 +02:00
lightningterror
8dcca62d0c GS/HW: Make sure we pass src to PreloadTarget. 2025-04-29 00:29:39 +02:00
PCSX2 Bot
4ed0bcbda8 [ci skip] PAD: Update to latest controller database. 2025-04-28 23:47:02 +02:00
refractionpcsx2
b2587e676d GS/TC: Fix possible divide by zero error 2025-04-27 23:58:17 +01:00
JordanTheToaster
90af9b2f01 GS/HW: Use correct vertex colour on target clear 2025-04-26 23:22:53 +02:00
lightningterror
d915a0b945 GS/Shaders: Try to fix Warning X4000: FxaaPixelShader potentially uninitialized variable. 2025-04-26 21:39:53 +02:00
Mrlinkwii
ac9c5eaae9 issues/Github : remove unused links
[skip-ci]
2025-04-26 21:36:16 +02:00
lightningterror
0891da303c GS/HW: Unlink source texture from old target before deletion.
DT Racer hits this path and causes a crash when RT in RT is disabled, so let's make sure source and target texture isn't linked/shared before deleting the target.
2025-04-26 09:37:36 +02:00
refractionpcsx2
55e9b51faa GS/HW: Only reuse dirty targets that were recently accessed 2025-04-26 09:36:57 +02:00
PCSX2 Bot
55dc0ade47 [ci skip] Qt: Update Base Translation. 2025-04-25 20:24:43 -04:00
Sean
2cf7083718 Debugger: Add breakpoint description label (#12534) 2025-04-25 18:08:09 -04:00
refractionpcsx2
15df532d68 GS: Improve TrianglesAreQuads check to make sure 2 edges match a previous triangle 2025-04-25 14:26:03 +02:00
refractionpcsx2
884d2302a9 GS/HW: Fix up some regressions from RT in RT 2025-04-25 14:26:03 +02:00
KamFretoZ
bacdfd6018 FSUI/BPM: Fix icon 2025-04-25 11:29:59 +02:00
PCSX2 Bot
dc7a3bbbd3 [ci skip] Qt: Update Base Translation. 2025-04-25 11:29:41 +02:00
chaoticgd
ff0d791783 Debugger: Use a consistent context string when translating layout names 2025-04-24 19:45:46 -04:00
chaoticgd
a3d8a0dde0 Debugger: Add dummy actions to the Tools and Windows menus 2025-04-24 19:44:45 -04:00
PCSX2 Bot
a8c908d113 [ci skip] Qt: Update Base Translation. 2025-04-24 02:07:06 +02:00
Filoppi
01849d5305 GS: Allow for widescreen and ultrawide patches to specify their target aspect ratio.
This allows users with monitors of any aspect ratios to use patches made for any other aspect ratio.
For example, if on 32:9 one uses a 21:9 patch, pcsx2 will automatically size the presentation to 21:9 within 32:9.
This also removes some ugly or hardcoded stuff from the code :).
It also opens the door to add a "Custom" user aspect ratio, without the patch needing to specify the aspect ratio, so users could stretch the image to any AR they'd like, but for now there's no need to add that.

(cherry picked from commit 3ae2520aa19efe32d8d0c12b2b174dcd3d3bc745)
2025-04-22 21:36:50 -04:00
PCSX2 Bot
23968d3e2b [ci skip] Qt: Update Base Translation. 2025-04-22 20:02:33 -04:00
lightningterror
7246a64ae5 VMManager: Also add GB for the ram info. 2025-04-22 10:00:11 +02:00
lightningterror
729e050adb common-mac: Add some comments to GetAvailablePhysicalMemory. 2025-04-22 10:00:11 +02:00
lightningterror
003452fbbb common-linux: Try to read cached/buffered memory using MemAvailable.
Add two fallbacks if MemAvailable isn't available:
1. Add manual approximation/Linux-like heuristic fallback.
2. Add sysinfo if manual approximation fails.
2025-04-22 10:00:11 +02:00
lightningterror
419b6bd0a3 CDVD: Adjust precache osd to display decimal value for required ram. 2025-04-22 10:00:11 +02:00
PCSX2 Bot
668c3d9a08 [ci skip] PAD: Update to latest controller database. 2025-04-21 18:51:11 +02:00
Ty
9a6f878051 CI: Use the upstream Flatpak action
https://github.com/flathub-infra/flatpak-github-actions/issues/17
2025-04-21 11:21:10 -04:00
PCSX2 Bot
50fc750154 [ci skip] Qt: Update Base Translation. 2025-04-20 09:37:04 -04:00
Mrlinkwii
9fe8235eda tool : update generate_redump_yaml.py 2025-04-19 17:37:54 +02:00
Mrlinkwii
f7b9c48998 Deps: update redump database 2025-04-19 17:37:54 +02:00
lightningterror
17bf27c018 GS/DX12: Copy/bind rt when tex is fb on slot 0. 2025-04-19 17:05:22 +02:00
lightningterror
80ca5ea5fd GS/HW: Rename GSC_Tekken5 to GSC_NamcoGames.
Multiple games use it.
2025-04-19 16:52:26 +02:00
lightningterror
3afa9ca403 VMManager: Add available ram info in log. 2025-04-19 13:41:41 +02:00
lightningterror
842190e15e CDVD: Adjust ram requirements when precaching on linux/Mac. 2025-04-19 13:41:41 +02:00
PCSX2 Bot
717775d9ab [ci skip] Qt: Update Base Translation. 2025-04-19 05:39:57 +02:00
GregoireLD
a19bb91041 GameDB: Add a new Ico version (#11103) 2025-04-18 13:33:51 -04:00
Filoppi
a545982a28 GS: Fix crash if CAS pipeline failed to compile (it'd crash when the user enables CAS, which is still enough of a good reason to make the whole rendering backend fail to initialize) 2025-04-18 19:11:11 +02:00
Filoppi
2109df04ca GS: Remove duplicate shader creation for RTA correction. The same shader would have been created just above. 2025-04-18 19:11:11 +02:00
Filoppi
f485cf8ebc GS: fix more badly named debug objects 2025-04-18 19:11:11 +02:00
Filoppi
bb48110f95 GS: Fix VK also naming the wrong pipelines 2025-04-18 19:11:11 +02:00
Filoppi
718adda749 GS: Fix DX12 setting the object names for the wrong pipelines (possibly causing random memory writes), also fix some bad naming 2025-04-18 19:11:11 +02:00
Filoppi
a170c7ccb1 GS: Fix DX12 m_color_copy shaders not applying the right RTA_CORRECTION offset (see the VK implementation, which is identical except for this issue) 2025-04-18 19:11:11 +02:00
Filoppi
fec3fe3b6b GS: Add DX11 shaders debug names 2025-04-18 19:11:11 +02:00
Filoppi
00f19c9777 GS: Fix displays that are currently unplugged (disabled) from throwing unnecessary warnings 2025-04-18 19:11:11 +02:00
Filoppi
93aae28593 GS: Polish spacing and comments 2025-04-18 19:11:11 +02:00
Filoppi
8be2b907b3 GS: Add actual HDR and HQ textures and rename the "HDR" textures to colclip (hw) given that's actually what they are (HDR was a very loose term for it) 2025-04-18 19:11:11 +02:00
Filoppi
fcca07765b GS: Clarify HW blends code a bit 2025-04-18 19:11:11 +02:00
EXtremeExploit
559e4e75eb GameDB: Add memcard filters for Mortal Kombat Armageddon Premium 2025-04-18 10:10:16 -04:00
TheLastRar
8ae84614d5 SDLInputSource: Support auto mapping pressure sense buttons
Also provide UI strings and icons
2025-04-18 10:09:48 -04:00
TheLastRar
18a7e8b22c SDLInputSource: Enable support for the Sixaxis driver on Windows 2025-04-18 10:09:48 -04:00
Immersion95
01120f6120 GameDB: Adds Software FMV hack to Soulcalibur 2/3 Games
Fixes https://github.com/PCSX2/pcsx2/issues/2852
2025-04-18 02:44:08 +02:00
130 changed files with 6640 additions and 3173 deletions

View File

@@ -66,10 +66,6 @@ body:
Performance issues as a result of not meeting our hardware requirements are not valid.
Please read our known issues pages for AMD and Intel drivers.
- [Intel Drivers](https://github.com/PCSX2/pcsx2/wiki/OpenGL-and-Intel-GPUs-All-you-need-to-know).
- [AMD Drivers](https://github.com/PCSX2/pcsx2/wiki/OpenGL-and-AMD-GPUs---All-you-need-to-know).
We are **not** accepting issues related to the **libretro** core. The libretro core is being maintained separately at this time
- type: input
id: rev

View File

@@ -96,7 +96,7 @@ jobs:
- name: Build Flatpak (beta)
if: ${{ inputs.stableBuild == false || inputs.stableBuild == 'false' }}
uses: flathub-infra/flatpak-github-actions/flatpak-builder@23796715b3dfa4c86ddf50cf29c3cc8b3c82dca8
uses: flatpak/flatpak-github-actions/flatpak-builder@10a3c29f0162516f0f68006be14c92f34bd4fa6c
with:
bundle: ${{ steps.artifact-metadata.outputs.artifact-name }}.flatpak
upload-artifact: false
@@ -112,7 +112,7 @@ jobs:
- name: Build Flatpak (stable)
if: ${{ inputs.stableBuild == true || inputs.stableBuild == 'true' }}
uses: flathub-infra/flatpak-github-actions/flatpak-builder@23796715b3dfa4c86ddf50cf29c3cc8b3c82dca8
uses: flatpak/flatpak-github-actions/flatpak-builder@10a3c29f0162516f0f68006be14c92f34bd4fa6c
with:
bundle: ${{ steps.artifact-metadata.outputs.artifact-name }}.flatpak
upload-artifact: false
@@ -132,7 +132,7 @@ jobs:
- name: Push to Flathub (beta)
if: ${{ inputs.publish == true && (inputs.stableBuild == false || inputs.stableBuild == 'false') }}
uses: flathub-infra/flatpak-github-actions/flat-manager@23796715b3dfa4c86ddf50cf29c3cc8b3c82dca8
uses: flatpak/flatpak-github-actions/flatpak-builder@10a3c29f0162516f0f68006be14c92f34bd4fa6c
with:
flat-manager-url: https://hub.flathub.org/
repository: beta
@@ -141,7 +141,7 @@ jobs:
- name: Push to Flathub (stable)
if: ${{ inputs.publish == true && (inputs.stableBuild == true || inputs.stableBuild == 'true') }}
uses: flathub-infra/flatpak-github-actions/flat-manager@23796715b3dfa4c86ddf50cf29c3cc8b3c82dca8
uses: flatpak/flatpak-github-actions/flatpak-builder@10a3c29f0162516f0f68006be14c92f34bd4fa6c
with:
flat-manager-url: https://hub.flathub.org/
repository: stable

View File

@@ -68,7 +68,7 @@ jobs:
mv ./release-notes.md ${GITHUB_WORKSPACE}/release-notes.md
- name: Create a GitHub Release (Manual)
uses: softprops/action-gh-release@c95fe1489396fe8a9eb87c0abf8aa5b2ef267fda
uses: softprops/action-gh-release@da05d552573ad5aba039eaac05058a918a7bf631
if: steps.tag_version.outputs.new_tag && github.event_name == 'workflow_dispatch'
with:
body_path: ./release-notes.md
@@ -77,7 +77,7 @@ jobs:
tag_name: ${{ steps.tag_version.outputs.new_tag }}
- name: Create a GitHub Release (Push)
uses: softprops/action-gh-release@c95fe1489396fe8a9eb87c0abf8aa5b2ef267fda
uses: softprops/action-gh-release@da05d552573ad5aba039eaac05058a918a7bf631
if: steps.tag_version.outputs.new_tag && github.event_name != 'workflow_dispatch'
with:
body_path: ./release-notes.md

View File

@@ -23,6 +23,8 @@ SDL=SDL3-3.2.10
QT=6.9.0
ZSTD=1.5.7
KDDOCKWIDGETS=2.2.3
PLUTOVG=0.0.13
PLUTOSVG=0.0.6
SHADERC=2024.1
SHADERC_GLSLANG=142052fa30f9eca191aa9dcf65359fcaed09eeec
@@ -51,6 +53,8 @@ aa27e4454ce631c5a17924ce0624eac736da19fc6f5a2ab15a6c58da7b36950f shaderc-glslan
5d866ce34a4b6908e262e5ebfffc0a5e11dd411640b5f24c85a80ad44c0d4697 shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
03ee1a2c06f3b61008478f4abe9423454e53e580b9488b47c8071547c6a9db47 shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
b8529755b2d54205341766ae168e83177c6120660539f9afba71af6bca4b81ec KDDockWidgets-$KDDOCKWIDGETS.tar.gz
f49d62709d6bf1808ddc9b8f71e22a755484f75c7bbb0fb368f7fb2ffc7cf645 plutovg-$PLUTOVG.tar.gz
01f8aee511bd587a602a166642a96522cc9522efd1e38c2d00e4fbc0aa22d7a0 plutosvg-$PLUTOSVG.tar.gz
EOF
curl -L \
@@ -71,7 +75,9 @@ curl -L \
-o "shaderc-glslang-$SHADERC_GLSLANG.tar.gz" "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG.tar.gz" \
-o "shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS.tar.gz" \
-o "shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Tools/archive/$SHADERC_SPIRVTOOLS.tar.gz" \
-o "KDDockWidgets-$KDDOCKWIDGETS.tar.gz" "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS.tar.gz"
-o "KDDockWidgets-$KDDOCKWIDGETS.tar.gz" "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS.tar.gz" \
-o "plutovg-$PLUTOVG.tar.gz" "https://github.com/sammycage/plutovg/archive/v$PLUTOVG.tar.gz" \
-o "plutosvg-$PLUTOSVG.tar.gz" "https://github.com/sammycage/plutosvg/archive/v$PLUTOSVG.tar.gz"
shasum -a 256 --check SHASUMS
@@ -221,6 +227,24 @@ cmake --build build --parallel
ninja -C build install
cd ..
echo "Building PlutoVG..."
rm -fr "plutovg-$PLUTOVG"
tar xf "plutovg-$PLUTOVG.tar.gz"
cd "plutovg-$PLUTOVG"
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DPLUTOVG_BUILD_EXAMPLES=OFF -B build -G Ninja
cmake --build build --parallel
ninja -C build install
cd ..
echo "Building PlutoSVG..."
rm -fr "plutosvg-$PLUTOSVG"
tar xf "plutosvg-$PLUTOSVG.tar.gz"
cd "plutosvg-$PLUTOSVG"
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DPLUTOSVG_ENABLE_FREETYPE=OFF -DPLUTOSVG_BUILD_EXAMPLES=OFF -B build -G Ninja
cmake --build build --parallel
ninja -C build install
cd ..
echo "Building shaderc..."
rm -fr "shaderc-$SHADERC"
tar xf "shaderc-$SHADERC.tar.gz"

View File

@@ -0,0 +1,28 @@
{
"name": "plutovg",
"buildsystem": "cmake-ninja",
"builddir": true,
"config-opts": [
"-DBUILD_SHARED_LIBS=ON",
"-DPLUTOVG_BUILD_EXAMPLES=OFF"
],
"build-options": {
"strip": true
},
"sources": [
{
"type": "git",
"url": "https://github.com/sammycage/plutovg.git",
"tag": "v0.0.13",
"sha256": "5e4712cf873b0c7829a4a6157763e2ad3ac49164"
}
],
"cleanup": [
"/bin",
"/include",
"/lib/*.a",
"/lib/*.la",
"/lib/cmake",
"/lib/pkgconfig"
]
}

View File

@@ -0,0 +1,29 @@
{
"name": "plutosvg",
"buildsystem": "cmake-ninja",
"builddir": true,
"config-opts": [
"-DBUILD_SHARED_LIBS=ON",
"-DPLUTOSVG_BUILD_EXAMPLES=OFF",
"-DPLUTOSVG_ENABLE_FREETYPE=ON"
],
"build-options": {
"strip": true
},
"sources": [
{
"type": "git",
"url": "https://github.com/sammycage/plutosvg.git",
"tag": "v0.0.6",
"sha256": "c5388fa96feca1f1376a3d0485d5e35159452707"
}
],
"cleanup": [
"/bin",
"/include",
"/lib/*.a",
"/lib/*.la",
"/lib/cmake",
"/lib/pkgconfig"
]
}

View File

@@ -30,6 +30,8 @@
"modules/21-libbacktrace.json",
"modules/22-shaderc.json",
"modules/23-kddockwidgets.json",
"modules/24-plutovg.json",
"modules/25-plutosvg.json",
{
"name": "pcsx2",
"buildsystem": "cmake-ninja",

View File

@@ -50,6 +50,8 @@ FFMPEG=6.0
MOLTENVK=1.2.9
QT=6.7.3
KDDOCKWIDGETS=2.2.3
PLUTOVG=0.0.13
PLUTOSVG=0.0.6
SHADERC=2024.1
SHADERC_GLSLANG=142052fa30f9eca191aa9dcf65359fcaed09eeec
@@ -95,6 +97,8 @@ aa27e4454ce631c5a17924ce0624eac736da19fc6f5a2ab15a6c58da7b36950f shaderc-glslan
5d866ce34a4b6908e262e5ebfffc0a5e11dd411640b5f24c85a80ad44c0d4697 shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
03ee1a2c06f3b61008478f4abe9423454e53e580b9488b47c8071547c6a9db47 shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
b8529755b2d54205341766ae168e83177c6120660539f9afba71af6bca4b81ec KDDockWidgets-$KDDOCKWIDGETS.tar.gz
f49d62709d6bf1808ddc9b8f71e22a755484f75c7bbb0fb368f7fb2ffc7cf645 plutovg-$PLUTOVG.tar.gz
01f8aee511bd587a602a166642a96522cc9522efd1e38c2d00e4fbc0aa22d7a0 plutosvg-$PLUTOSVG.tar.gz
EOF
curl -C - -L \
@@ -117,7 +121,9 @@ curl -C - -L \
-o "shaderc-glslang-$SHADERC_GLSLANG.tar.gz" "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG.tar.gz" \
-o "shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS.tar.gz" \
-o "shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Tools/archive/$SHADERC_SPIRVTOOLS.tar.gz" \
-o "KDDockWidgets-$KDDOCKWIDGETS.tar.gz" "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS.tar.gz"
-o "KDDockWidgets-$KDDOCKWIDGETS.tar.gz" "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS.tar.gz" \
-o "plutovg-$PLUTOVG.tar.gz" "https://github.com/sammycage/plutovg/archive/v$PLUTOVG.tar.gz" \
-o "plutosvg-$PLUTOSVG.tar.gz" "https://github.com/sammycage/plutosvg/archive/v$PLUTOSVG.tar.gz"
shasum -a 256 --check SHASUMS
@@ -370,6 +376,24 @@ cmake --build build --parallel
cmake --install build
cd ..
echo "Building PlutoVG..."
rm -fr "plutovg-$PLUTOVG"
tar xf "plutovg-$PLUTOVG.tar.gz"
cd "plutovg-$PLUTOVG"
cmake "${CMAKE_COMMON[@]}" -DBUILD_SHARED_LIBS=ON -DPLUTOVG_BUILD_EXAMPLES=OFF -B build
make -C build "-j$NPROCS"
make -C build install
cd ..
echo "Building PlutoSVG..."
rm -fr "plutosvg-$PLUTOSVG"
tar xf "plutosvg-$PLUTOSVG.tar.gz"
cd "plutosvg-$PLUTOSVG"
cmake "${CMAKE_COMMON[@]}" -DBUILD_SHARED_LIBS=ON -DPLUTOSVG_ENABLE_FREETYPE=ON -DPLUTOSVG_BUILD_EXAMPLES=OFF -B build
make -C build "-j$NPROCS"
make -C build install
cd ..
echo "Cleaning up..."
cd ..
rm -rf deps-build

View File

@@ -32,6 +32,8 @@ FFMPEG=6.0
MOLTENVK=1.2.9
QT=6.7.3
KDDOCKWIDGETS=2.2.3
PLUTOVG=0.0.13
PLUTOSVG=0.0.6
SHADERC=2024.1
SHADERC_GLSLANG=142052fa30f9eca191aa9dcf65359fcaed09eeec
@@ -75,6 +77,8 @@ aa27e4454ce631c5a17924ce0624eac736da19fc6f5a2ab15a6c58da7b36950f shaderc-glslan
5d866ce34a4b6908e262e5ebfffc0a5e11dd411640b5f24c85a80ad44c0d4697 shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
03ee1a2c06f3b61008478f4abe9423454e53e580b9488b47c8071547c6a9db47 shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
b8529755b2d54205341766ae168e83177c6120660539f9afba71af6bca4b81ec KDDockWidgets-$KDDOCKWIDGETS.tar.gz
f49d62709d6bf1808ddc9b8f71e22a755484f75c7bbb0fb368f7fb2ffc7cf645 plutovg-$PLUTOVG.tar.gz
01f8aee511bd587a602a166642a96522cc9522efd1e38c2d00e4fbc0aa22d7a0 plutosvg-$PLUTOSVG.tar.gz
EOF
curl -L \
@@ -97,7 +101,9 @@ curl -L \
-o "shaderc-glslang-$SHADERC_GLSLANG.tar.gz" "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG.tar.gz" \
-o "shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS.tar.gz" \
-o "shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Tools/archive/$SHADERC_SPIRVTOOLS.tar.gz" \
-o "KDDockWidgets-$KDDOCKWIDGETS.tar.gz" "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS.tar.gz"
-o "KDDockWidgets-$KDDOCKWIDGETS.tar.gz" "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS.tar.gz" \
-o "plutovg-$PLUTOVG.tar.gz" "https://github.com/sammycage/plutovg/archive/v$PLUTOVG.tar.gz" \
-o "plutosvg-$PLUTOSVG.tar.gz" "https://github.com/sammycage/plutosvg/archive/v$PLUTOSVG.tar.gz"
shasum -a 256 --check SHASUMS
@@ -335,6 +341,24 @@ make -C build "-j$NPROCS"
make -C build install
cd ..
echo "Building PlutoVG..."
rm -fr "plutovg-$PLUTOVG"
tar xf "plutovg-$PLUTOVG.tar.gz"
cd "plutovg-$PLUTOVG"
cmake "${CMAKE_COMMON[@]}" -DBUILD_SHARED_LIBS=ON -DPLUTOVG_BUILD_EXAMPLES=OFF -B build
make -C build "-j$NPROCS"
make -C build install
cd ..
echo "Building PlutoSVG..."
rm -fr "plutosvg-$PLUTOSVG"
tar xf "plutosvg-$PLUTOSVG.tar.gz"
cd "plutosvg-$PLUTOSVG"
cmake "${CMAKE_COMMON[@]}" -DBUILD_SHARED_LIBS=ON -DPLUTOSVG_ENABLE_FREETYPE=ON -DPLUTOSVG_BUILD_EXAMPLES=OFF -B build
make -C build "-j$NPROCS"
make -C build install
cd ..
echo "Cleaning up..."
cd ..
rm -rf deps-build

View File

@@ -55,6 +55,8 @@ set ZLIB=1.3.1
set ZLIBSHORT=131
set ZSTD=1.5.7
set KDDOCKWIDGETS=2.2.3
set PLUTOVG=0.0.13
set PLUTOSVG=0.0.6
set SHADERC=2024.1
set SHADERC_GLSLANG=142052fa30f9eca191aa9dcf65359fcaed09eeec
@@ -76,6 +78,8 @@ call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt
call :downloadfile "zlib%ZLIBSHORT%.zip" "https://zlib.net/zlib%ZLIBSHORT%.zip" 72af66d44fcc14c22013b46b814d5d2514673dda3d115e64b690c1ad636e7b17 || goto error
call :downloadfile "zstd-%ZSTD%.zip" "https://github.com/facebook/zstd/archive/refs/tags/v%ZSTD%.zip" 7897bc5d620580d9b7cd3539c44b59d78f3657d33663fe97a145e07b4ebd69a4 || goto error
call :downloadfile "KDDockWidgets-%KDDOCKWIDGETS%.zip" "https://github.com/KDAB/KDDockWidgets/archive/v%KDDOCKWIDGETS%.zip" 1ba8e5b48f3b4d47d2de7121529d448532200fa36d9ed21f93909f6eb03f61cb || goto error
call :downloadfile "plutovg-%PLUTOVG%.zip" "https://github.com/sammycage/plutovg/archive/v%PLUTOVG%.zip" e313baaa7c934503ef601c909661a84e5b795dfa12f0354721cac7a9c27be47e || goto error
call :downloadfile "plutosvg-%PLUTOSVG%.zip" "https://github.com/sammycage/plutosvg/archive/v%PLUTOSVG%.zip" 24826a70d0b168a66eb16ec9d7eeeba0d4ca9d4babc1199889d374918008426e || goto error
call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/google/shaderc/archive/refs/tags/v%SHADERC%.zip" 6c9f42ed6bf42750f5369b089909abfdcf0101488b4a1f41116d5159d00af8e7 || goto error
call :downloadfile "shaderc-glslang-%SHADERC_GLSLANG%.zip" "https://github.com/KhronosGroup/glslang/archive/%SHADERC_GLSLANG%.zip" 03ad8a6fa987af4653d0cfe6bdaed41bcf617f1366a151fb1574da75950cd3e8 || goto error
@@ -252,6 +256,24 @@ cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
echo "Building PlutoVG..."
rmdir /S /Q "plutovg-%PLUTOVG%"
%SEVENZIP% x "plutovg-%PLUTOVG%.zip" || goto error
cd "plutovg-%PLUTOVG%" || goto error
cmake %ARM64TOOLCHAIN% -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DPLUTOVG_BUILD_EXAMPLES=OFF -B build -G Ninja || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
echo "Building PlutoSVG..."
rmdir /S /Q "plutosvg-%PLUTOSVG%"
%SEVENZIP% x "plutosvg-%PLUTOSVG%.zip" || goto error
cd "plutosvg-%PLUTOSVG%" || goto error
cmake %ARM64TOOLCHAIN% -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DPLUTOSVG_ENABLE_FREETYPE=ON -DPLUTOSVG_BUILD_EXAMPLES=OFF -B build -G Ninja || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
echo Building shaderc...
rmdir /S /Q "shaderc-%SHADERC%"
%SEVENZIP% x "shaderc-%SHADERC%.zip" || goto error

View File

@@ -53,6 +53,8 @@ set ZLIB=1.3.1
set ZLIBSHORT=131
set ZSTD=1.5.7
set KDDOCKWIDGETS=2.2.3
set PLUTOVG=0.0.13
set PLUTOSVG=0.0.6
set SHADERC=2024.1
set SHADERC_GLSLANG=142052fa30f9eca191aa9dcf65359fcaed09eeec
@@ -74,6 +76,8 @@ call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt
call :downloadfile "zlib%ZLIBSHORT%.zip" "https://zlib.net/zlib%ZLIBSHORT%.zip" 72af66d44fcc14c22013b46b814d5d2514673dda3d115e64b690c1ad636e7b17 || goto error
call :downloadfile "zstd-%ZSTD%.zip" "https://github.com/facebook/zstd/archive/refs/tags/v%ZSTD%.zip" 7897bc5d620580d9b7cd3539c44b59d78f3657d33663fe97a145e07b4ebd69a4 || goto error
call :downloadfile "KDDockWidgets-%KDDOCKWIDGETS%.zip" "https://github.com/KDAB/KDDockWidgets/archive/v%KDDOCKWIDGETS%.zip" 1ba8e5b48f3b4d47d2de7121529d448532200fa36d9ed21f93909f6eb03f61cb || goto error
call :downloadfile "plutovg-%PLUTOVG%.zip" "https://github.com/sammycage/plutovg/archive/v%PLUTOVG%.zip" e313baaa7c934503ef601c909661a84e5b795dfa12f0354721cac7a9c27be47e || goto error
call :downloadfile "plutosvg-%PLUTOSVG%.zip" "https://github.com/sammycage/plutosvg/archive/v%PLUTOSVG%.zip" 24826a70d0b168a66eb16ec9d7eeeba0d4ca9d4babc1199889d374918008426e || goto error
call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/google/shaderc/archive/refs/tags/v%SHADERC%.zip" 6c9f42ed6bf42750f5369b089909abfdcf0101488b4a1f41116d5159d00af8e7 || goto error
call :downloadfile "shaderc-glslang-%SHADERC_GLSLANG%.zip" "https://github.com/KhronosGroup/glslang/archive/%SHADERC_GLSLANG%.zip" 03ad8a6fa987af4653d0cfe6bdaed41bcf617f1366a151fb1574da75950cd3e8 || goto error
@@ -256,6 +260,24 @@ cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
echo "Building PlutoVG..."
rmdir /S /Q "plutovg-%PLUTOVG%"
%SEVENZIP% x "plutovg-%PLUTOVG%.zip" || goto error
cd "plutovg-%PLUTOVG%" || goto error
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DPLUTOVG_BUILD_EXAMPLES=OFF -B build -G Ninja || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
echo "Building PlutoSVG..."
rmdir /S /Q "plutosvg-%PLUTOSVG%"
%SEVENZIP% x "plutosvg-%PLUTOSVG%.zip" || goto error
cd "plutosvg-%PLUTOSVG%" || goto error
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DPLUTOSVG_ENABLE_FREETYPE=ON -DPLUTOSVG_BUILD_EXAMPLES=OFF -B build -G Ninja || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
echo Building shaderc...
rmdir /S /Q "shaderc-%SHADERC%"
%SEVENZIP% x "shaderc-%SHADERC%.zip" || goto error

View File

@@ -19,6 +19,7 @@ add_library(imgui
target_include_directories(imgui PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include")
target_include_directories(imgui PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/src")
target_link_libraries(imgui PUBLIC Freetype::Freetype)
target_link_libraries(imgui PUBLIC plutosvg::plutosvg)
# Needed for macOS compile.
set_property(TARGET imgui PROPERTY CXX_STANDARD 17)

View File

@@ -33,7 +33,7 @@
<ClCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>TurnOffAllWarnings</WarningLevel>
<AdditionalIncludeDirectories>$(ProjectDir)include;$(ProjectDir)src;$(SolutionDir)deps\include\freetype2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)include;$(ProjectDir)src;$(SolutionDir)deps\include\freetype2;$(SolutionDir)deps\include\plutovg;$(SolutionDir)deps\include\plutosvg;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>

View File

@@ -110,7 +110,7 @@
operator MyVec4() const { return MyVec4(x,y,z,w); }
*/
//---- ...Or use Dear ImGui's own very basic math operators.
//#define IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).

File diff suppressed because one or more lines are too long

File diff suppressed because it is too large Load Diff

View File

@@ -118,7 +118,7 @@ CPCS-01005:
name-en: "Gun Survivor 4 - BioHazard - Heroes Never Die [with GunCon2]"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 4 # Fixes character offset with flashlight and blurriness.
halfPixelOffset: 5 # Fixes character offset with flashlight and blurriness. Fixes water lines.
roundSprite: 2 # Fixes font artifacts.
autoFlush: 1 # Fixes light bloom intensity.
nativeScaling: 2 # Fixes post processing.
@@ -1274,7 +1274,7 @@ SCAJ-10015:
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
textureInsideRT: 1 # Fixes post effects.
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
getSkipCount: "GSC_NamcoGames" # Fixes upscaling grid, same engine.
SCAJ-20001:
name: "Ratchet & Clank"
region: "NTSC-Unk"
@@ -1413,6 +1413,8 @@ SCAJ-20023:
region: "NTSC-Unk"
clampModes:
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
gameFixes:
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
SCAJ-20024:
@@ -1985,7 +1987,7 @@ SCAJ-20125:
alignSprite: 1
halfPixelOffset: 4 # Align post.
nativeScaling: 1 # Fixes depth of field effect.
getSkipCount: "GSC_Tekken5"
getSkipCount: "GSC_NamcoGames"
SCAJ-20126:
name: "Tekken 5"
region: "NTSC-Unk"
@@ -1996,7 +1998,7 @@ SCAJ-20126:
alignSprite: 1
halfPixelOffset: 4 # Align post.
nativeScaling: 1 # Fixes depth of field effect.
getSkipCount: "GSC_Tekken5"
getSkipCount: "GSC_NamcoGames"
SCAJ-20127:
name: "EyeToy - Play 2 [with Camera]"
region: "NTSC-Unk"
@@ -2079,7 +2081,7 @@ SCAJ-20139:
name: "Zero - Shisei no Koe" # Fatal Frame - Rei - Irezumi no Sei
region: "NTSC-Unk"
gsHWFixes:
halfPixelOffset: 1 # Reduces blurriness.
halfPixelOffset: 4 # Reduces blurriness.
SCAJ-20140:
name: "Bleach - Erabareshi Tamashi"
region: "NTSC-Unk"
@@ -2206,10 +2208,11 @@ SCAJ-20158:
SCAJ-20159:
name: "SoulCalibur III"
region: "NTSC-C"
gameFixes:
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
clampModes:
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
gameFixes:
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
nativeScaling: 2 # Fixes misaligned bloom.
@@ -2245,7 +2248,7 @@ SCAJ-20163:
gsHWFixes:
halfPixelOffset: 2 # Fixes ghosting.
autoFlush: 2 # Fixes post lighting.
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
getSkipCount: "GSC_NamcoGames" # Fixes upscaling grid, same engine.
SCAJ-20164:
name: "Kingdom Hearts II"
region: "NTSC-Unk"
@@ -2474,7 +2477,7 @@ SCAJ-20199:
alignSprite: 1
halfPixelOffset: 4 # Align post.
nativeScaling: 1 # Fixes depth of field effect.
getSkipCount: "GSC_Tekken5"
getSkipCount: "GSC_NamcoGames"
SCAJ-25002:
name: "Shinobi"
region: "NTSC-Unk"
@@ -4185,7 +4188,7 @@ SCED-53538:
alignSprite: 1
halfPixelOffset: 4 # Align post.
nativeScaling: 1 # Fixes depth of field effect.
getSkipCount: "GSC_Tekken5"
getSkipCount: "GSC_NamcoGames"
SCED-53611:
name: "Official PlayStation 2 Magazine - German Kids Special"
region: "PAL-G"
@@ -4212,10 +4215,11 @@ SCED-53662:
SCED-53674:
name: "SoulCalibur III [Demo]"
region: "PAL-E"
gameFixes:
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
clampModes:
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
gameFixes:
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
nativeScaling: 2 # Fixes misaligned bloom.
@@ -4574,6 +4578,17 @@ SCED-55120:
SCED-55432:
name: "Buzz! Junior - Ace Racers [Demo]"
region: "PAL-M15"
SCES-00000:
name: "Ico [Preview]"
region: "PAL-M5"
compat: 5
clampModes:
eeClampMode: 2 # Otherwise freezes in various spots, check full intro.
vuClampMode: 1 # Otherwise camera does not focus correctly on main character.
gsHWFixes:
mipmap: 1
halfPixelOffset: 1 # Fixes effect misalignment.
moveHandler: "MV_Ico" # Fixes depth buffer post-processing.
SCES-50000:
name: "Ridge Racer V"
region: "PAL-M5"
@@ -5812,7 +5827,7 @@ SCES-53202:
alignSprite: 1
halfPixelOffset: 4 # Align post.
nativeScaling: 1 # Fixes depth of field effect.
getSkipCount: "GSC_Tekken5"
getSkipCount: "GSC_NamcoGames"
SCES-53247:
name: "WRC Rally Evolved"
region: "PAL-M8"
@@ -5888,10 +5903,11 @@ SCES-53312:
name: "SoulCalibur III"
region: "PAL-M5"
compat: 5
gameFixes:
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
clampModes:
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
gameFixes:
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
nativeScaling: 2 # Fixes misaligned bloom.
@@ -7023,6 +7039,8 @@ SCKA-20016:
compat: 5
clampModes:
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
gameFixes:
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
SCKA-20017:
@@ -7267,7 +7285,7 @@ SCKA-20049:
alignSprite: 1
halfPixelOffset: 4 # Align post.
nativeScaling: 1 # Fixes depth of field effect.
getSkipCount: "GSC_Tekken5"
getSkipCount: "GSC_NamcoGames"
SCKA-20050:
name: "Tales of Legendia"
region: "NTSC-K"
@@ -7324,10 +7342,11 @@ SCKA-20059:
name: "SoulCalibur III"
region: "NTSC-K"
compat: 5
gameFixes:
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
clampModes:
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
gameFixes:
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
nativeScaling: 2 # Fixes misaligned bloom.
@@ -7493,7 +7512,7 @@ SCKA-20081:
alignSprite: 1
halfPixelOffset: 4 # Align post.
nativeScaling: 1 # Fixes depth of field effect.
getSkipCount: "GSC_Tekken5"
getSkipCount: "GSC_NamcoGames"
SCKA-20082:
name: "Ace Combat 5 - The Unsung War [PlayStation 2 Big Hit Series]"
region: "NTSC-K"
@@ -13189,6 +13208,8 @@ SLED-51901:
region: "PAL-E"
clampModes:
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
gameFixes:
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
SLED-51902:
@@ -17299,7 +17320,7 @@ SLES-51448:
region: "PAL-M5"
compat: 5
gsHWFixes:
halfPixelOffset: 4 # Fixes character offset with flashlight and blurriness.
halfPixelOffset: 5 # Fixes character offset with flashlight and blurriness. Fixes water lines.
roundSprite: 2 # Fixes font artifacts.
autoFlush: 1 # Fixes light bloom intensity.
nativeScaling: 2 # Fixes post processing.
@@ -17965,6 +17986,8 @@ SLES-51799:
compat: 5
clampModes:
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
gameFixes:
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
SLES-51800:
@@ -20880,11 +20903,10 @@ SLES-52877:
region: "PAL-M5"
compat: 5
gsHWFixes:
halfPixelOffset: 2 # Reduces blurriness. Normal Vertex works better, but causes some lights to disappear.
roundSprite: 1 # Further reduces blurriness.
halfPixelOffset: 5 # Reduces blurriness.
bilinearUpscale: 1 # Smooths out fire textures.
nativeScaling: 2 # Fixes post processing.
beforeDraw: "OI_HauntingGround" # Fix bloom.
textureInsideRT: 1 # Fixes post effects.
SLES-52882:
name: "Stolen"
region: "PAL-M5"
@@ -23925,7 +23947,7 @@ SLES-53825:
region: "PAL-M5"
compat: 5
gsHWFixes:
halfPixelOffset: 1 # Reduces blurriness.
halfPixelOffset: 4 # Reduces blurriness.
SLES-53826:
name: "Tom Clancy's Splinter Cell - Double Agent"
region: "PAL-M5"
@@ -30069,7 +30091,7 @@ SLKA-25038:
name: "Gun Survivor 4 - BioHazard - Heroes Never Die"
region: "NTSC-K"
gsHWFixes:
halfPixelOffset: 4 # Fixes character offset with flashlight and blurriness.
halfPixelOffset: 5 # Fixes character offset with flashlight and blurriness. Fixes water lines.
roundSprite: 2 # Fixes font artifacts.
autoFlush: 1 # Fixes light bloom intensity.
nativeScaling: 2 # Fixes post processing.
@@ -34564,7 +34586,7 @@ SLPM-61039:
name-en: "BioHazard Gun Survivor 4 - Heroes Never Die [Store Demo]"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 4 # Fixes character offset with flashlight and blurriness.
halfPixelOffset: 5 # Fixes character offset with flashlight and blurriness. Fixes water lines.
roundSprite: 2 # Fixes font artifacts.
autoFlush: 1 # Fixes light bloom intensity.
nativeScaling: 2 # Fixes post processing.
@@ -35040,10 +35062,11 @@ SLPM-61133:
name-sort: "そうるきゃりばー3 [たいけんばん]"
name-en: "SoulCalibur III [Trial]"
region: "NTSC-J"
gameFixes:
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
clampModes:
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
gameFixes:
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
nativeScaling: 2 # Fixes misaligned bloom.
@@ -40705,7 +40728,7 @@ SLPM-65245:
region: "NTSC-J"
compat: 5
gsHWFixes:
halfPixelOffset: 4 # Fixes character offset with flashlight and blurriness.
halfPixelOffset: 5 # Fixes character offset with flashlight and blurriness. Fixes water lines.
roundSprite: 2 # Fixes font artifacts.
autoFlush: 1 # Fixes light bloom intensity.
nativeScaling: 2 # Fixes post processing.
@@ -44501,11 +44524,10 @@ SLPM-65913:
region: "NTSC-J"
compat: 5
gsHWFixes:
halfPixelOffset: 2 # Reduces blurriness. Normal Vertex works better, but causes some lights to disappear.
roundSprite: 1 # Further reduces blurriness.
halfPixelOffset: 5 # Reduces blurriness.
bilinearUpscale: 1 # Smooths out fire textures.
nativeScaling: 2 # Fixes post processing.
beforeDraw: "OI_HauntingGround" # Fix bloom.
textureInsideRT: 1 # Fixes post effects.
SLPM-65914:
name: "NANA"
name-sort: "ナナ"
@@ -49035,11 +49057,10 @@ SLPM-66638:
name-en: "Demento [CapColle]"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 2 # Reduces blurriness. Normal Vertex works better, but causes some lights to disappear.
roundSprite: 1 # Further reduces blurriness.
halfPixelOffset: 5 # Reduces blurriness.
bilinearUpscale: 1 # Smooths out fire textures.
nativeScaling: 2 # Fixes post processing.
beforeDraw: "OI_HauntingGround" # Fix bloom.
textureInsideRT: 1 # Fixes post effects.
SLPM-66639:
name: "ストリートファイターⅢ 3rd STRIKE Fight for the future [カプコレ]"
name-sort: "すとりーとふぁいたー3 3rd STRIKE Fight for the future [かぷこれ]"
@@ -54864,7 +54885,7 @@ SLPS-20485:
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
textureInsideRT: 1 # Fixes post effects.
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
getSkipCount: "GSC_NamcoGames" # Fixes upscaling grid, same engine.
SLPS-20486:
name: "太鼓の達人 ドカッ!と大盛り七代目 [ソフト単体]"
name-sort: "たいこのたつじん どかっ!とおおもりななだいめ [そふとたんたい]"
@@ -54873,7 +54894,7 @@ SLPS-20486:
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
textureInsideRT: 1 # Fixes post effects.
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
getSkipCount: "GSC_NamcoGames" # Fixes upscaling grid, same engine.
SLPS-20487:
name: "パチスロキング! 科学忍者隊ガッチャマン"
name-sort: "ぱちすろきんぐ! かがくにんじゃたいがっちゃまん"
@@ -56345,6 +56366,8 @@ SLPS-25230:
compat: 5
clampModes:
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
gameFixes:
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
SLPS-25231:
@@ -58017,7 +58040,7 @@ SLPS-25510:
alignSprite: 1 # Fixes vertical lines.
halfPixelOffset: 4 # Align post.
nativeScaling: 1 # Fixes depth of field effect.
getSkipCount: "GSC_Tekken5"
getSkipCount: "GSC_NamcoGames"
SLPS-25511:
name: "羅刹 -Alternative-"
name-sort: "らせつ -Alternative-"
@@ -58193,6 +58216,8 @@ SLPS-25544:
name-en: "Fatal Frame III - The Tormented"
region: "NTSC-J"
compat: 5
gsHWFixes:
halfPixelOffset: 4 # Reduces blurriness.
SLPS-25545:
name: "ファイティング フォー ワンピース"
name-sort: "ふぁいてぃんぐ ふぉー わんぴーす"
@@ -58389,10 +58414,11 @@ SLPS-25577:
name-en: "SoulCalibur III"
region: "NTSC-J"
compat: 5
gameFixes:
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
clampModes:
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
gameFixes:
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
nativeScaling: 2 # Fixes misaligned bloom.
@@ -58457,7 +58483,7 @@ SLPS-25586:
halfPixelOffset: 4 # Fixes post positioning.
nativeScaling: 1 # Fixes post effects.
autoFlush: 2 # Fixes post lighting.
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
getSkipCount: "GSC_NamcoGames" # Fixes upscaling grid, same engine.
SLPS-25587:
name: "シュガシュガルーン 恋もおしゃれもピックアップ!"
name-sort: "しゅがしゅがるーん こいもおしゃれもぴっくあっぷ!"
@@ -61195,7 +61221,7 @@ SLPS-73223:
alignSprite: 1 # Fixes vertical lines.
halfPixelOffset: 4 # Align post.
nativeScaling: 1 # Fixes depth of field effect.
getSkipCount: "GSC_Tekken5"
getSkipCount: "GSC_NamcoGames"
SLPS-73224:
name: "ゼノサーガ エピソードⅡ [善悪の彼岸] [PlayStation2 the Best] [ディスク1/2]"
name-sort: "ぜのさーが えぴそーど2 ぜんあくのひがん [PlayStation2 the Best] [でぃすく1/2]"
@@ -61416,6 +61442,8 @@ SLPS-73245:
name-sort: "ぜろ しせいのこえ [PlayStation2 the Best]"
name-en: "Fatal Frame III - The Tormented [PlayStation2 the Best]"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 4 # Reduces blurriness.
SLPS-73246:
name: "ガンダム トゥルーオデッセイ 失われしGの伝説 [PlayStation2 the Best]"
name-sort: "がんだむ とぅるーおでっせい うしなわれしGのでんせつ [PlayStation2 the Best]"
@@ -61495,7 +61523,7 @@ SLPS-73252:
halfPixelOffset: 4 # Fixes post positioning.
nativeScaling: 1 # Fixes post effects.
autoFlush: 2 # Fixes post lighting.
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
getSkipCount: "GSC_NamcoGames" # Fixes upscaling grid, same engine.
SLPS-73253:
name: "るろうに剣心-明治剣客浪漫譚- 炎上!京都輪廻 [PlayStation2 the Best]"
name-sort: "るろうにけんしん めいじけんかくろまんたん えんじょう きょうとりんね [PlayStation2 the Best]"
@@ -61527,7 +61555,7 @@ SLPS-73257:
name-en: "Fatal Frame III - The Tormented [PlayStation 2 the Best - Reprint]"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 1 # Reduces blurriness.
halfPixelOffset: 4 # Reduces blurriness.
SLPS-73258:
name: "喧嘩番長2 ~フルスロットル~ [PlayStation2 the Best]"
name-sort: "けんかばんちょう2 ふるすろっとる [PlayStation2 the Best]"
@@ -64797,6 +64825,8 @@ SLUS-20643:
compat: 5
clampModes:
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
gameFixes:
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
SLUS-20644:
@@ -64928,7 +64958,7 @@ SLUS-20669:
gsHWFixes:
PCRTCOverscan: 1 # Shows full image frame.
PCRTCOffsets: 1 # Shows full image frame.
halfPixelOffset: 4 # Fixes character offset with flashlight and blurriness.
halfPixelOffset: 5 # Fixes character offset with flashlight and blurriness. Fixes water lines.
roundSprite: 2 # Fixes font artifacts.
autoFlush: 1 # Fixes light bloom intensity.
nativeScaling: 2 # Fixes post processing.
@@ -67220,7 +67250,7 @@ SLUS-21059:
alignSprite: 1 # Fixes vertical lines.
halfPixelOffset: 4 # Align post.
nativeScaling: 1 # Fixes depth of field effect.
getSkipCount: "GSC_Tekken5"
getSkipCount: "GSC_NamcoGames"
SLUS-21060:
name: "WWE SmackDown! vs. RAW"
region: "NTSC-U"
@@ -67294,11 +67324,10 @@ SLUS-21075:
region: "NTSC-U"
compat: 5
gsHWFixes:
halfPixelOffset: 2 # Reduces blurriness. Normal Vertex works better, but causes some lights to disappear.
roundSprite: 1 # Further reduces blurriness.
halfPixelOffset: 5 # Reduces blurriness.
bilinearUpscale: 1 # Smooths out fire textures.
nativeScaling: 2 # Fixes post processing.
beforeDraw: "OI_HauntingGround" # Fix bloom.
textureInsideRT: 1 # Fixes post effects.
SLUS-21076:
name: "Atari Anthology"
region: "NTSC-U"
@@ -67772,7 +67801,7 @@ SLUS-21160:
alignSprite: 1 # Fixes vertical lines.
halfPixelOffset: 4 # Align post.
nativeScaling: 1 # Fixes depth of field effect.
getSkipCount: "GSC_Tekken5"
getSkipCount: "GSC_NamcoGames"
SLUS-21161:
name: "Fight Night Round 2"
region: "NTSC-U"
@@ -68110,10 +68139,11 @@ SLUS-21216:
name: "SoulCalibur III"
region: "NTSC-U"
compat: 5
gameFixes:
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
clampModes:
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
gameFixes:
- EETimingHack # Fixes bad colours on character select when in Progressive Scan.
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
nativeScaling: 2 # Fixes misaligned bloom.
@@ -68330,7 +68360,7 @@ SLUS-21244:
region: "NTSC-U"
compat: 5
gsHWFixes:
halfPixelOffset: 1 # Reduces blurriness.
halfPixelOffset: 4 # Reduces blurriness.
SLUS-21245:
name: "Suikoden Tactics"
region: "NTSC-U"
@@ -69357,7 +69387,7 @@ SLUS-21386:
halfPixelOffset: 4 # Fixes post positioning.
nativeScaling: 1 # Fixes post effects.
autoFlush: 2 # Fixes post lighting.
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
getSkipCount: "GSC_NamcoGames" # Fixes upscaling grid, same engine.
SLUS-21387:
name: "Warship Gunner 2"
region: "NTSC-U"
@@ -69502,6 +69532,9 @@ SLUS-21410:
name: "Mortal Kombat - Armageddon"
region: "NTSC-U"
compat: 5
memcardFilters: # Saves from the non-Premium can be imported
- "SLUS-21410"
- "SLUS-21543"
SLUS-21411:
name: "M2 Rock"
region: "NTSC-U"
@@ -70144,6 +70177,9 @@ SLUS-21543:
name: "Mortal Kombat - Armageddon [Premium Edition]"
region: "NTSC-U"
compat: 5
memcardFilters: # Saves from the non-Premium can be imported
- "SLUS-21543"
- "SLUS-21410"
SLUS-21544:
name: "Fantastic 4 - Rise of Silver Surfer"
region: "NTSC-U"
@@ -72749,6 +72785,8 @@ SLUS-29058:
region: "NTSC-U"
clampModes:
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
gameFixes:
- SoftwareRendererFMVHack # Horizontal bottom line in FMV.
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
SLUS-29059:

View File

@@ -1749,7 +1749,7 @@
- hashes:
- md5: f95ea9eb021181b888229df60ba8effd
size: 2159050752
name: Shadow the Hedgehog (Europe, Australia) (En,Fr,De,Es,It)
name: Shadow the Hedgehog (Europe, Australia) (En,Ja,Fr,De,Es,It)
serial: SLES-53542
version: '1.01'
- hashes:
@@ -8524,7 +8524,7 @@
- hashes:
- md5: ce030f48dcb588682902b5a569baa24e
size: 4677795840
name: 007 - Quantum of Solace (USA)
name: 007 - Quantum of Solace (USA) (En,Fr)
serial: SLUS-21813
version: '1.00'
- hashes:
@@ -8620,7 +8620,7 @@
- hashes:
- md5: c15a1707d1c89728e0c596b97ba91b27
size: 4313153536
name: Official PlayStation 2 Magazine Sonderausgabe 2004-3 (Germany) (En,Fr,De,Es,It)
name: Official PlayStation 2 Magazine - Special Edition 2004-03 (Germany) (En,Fr,De,Es,It)
serial: SCED-52997
version: '1.00'
- hashes:
@@ -8854,7 +8854,7 @@
- hashes:
- md5: fab56e6f617b0a64ad35221341bd167c
size: 3529965568
name: Rock Band - Metal Track Pack (USA)
name: Rock Band - Metal Track Pack (USA, Canada)
serial: SLUS-21889
version: '1.00'
- hashes:
@@ -9753,7 +9753,7 @@
- hashes:
- md5: 63d3e8e5da0305650160bc50f46df87b
size: 4033478656
name: Fight Night Round 3 (Europe) (En,Fr)
name: Fight Night Round 3 (Europe, Australia) (En,Fr)
serial: SLES-53982
version: '1.00'
- hashes:
@@ -13331,7 +13331,7 @@
- hashes:
- md5: aac303724ce688c8f242245ea0f4b9e4
size: 877953024
name: Tokyo Bus Guide - Kyou kara Kimi mo Untenshu (Japan)
name: SuperLite 2000 Vol. 5 - Tokyo Bus Guide - Kyou kara Kimi mo Untenshu (Japan)
serial: SLPM-65032
version: '1.04'
- hashes:
@@ -15880,7 +15880,7 @@
- hashes:
- md5: 29e5cf458549ca5321dd0c12619a002b
size: 3846504448
name: Bakugan - Battle Brawlers (USA)
name: Bakugan - Battle Brawlers (USA) (En,Fr)
serial: SLUS-21902
version: '1.00'
- hashes:
@@ -20525,7 +20525,7 @@
- hashes:
- md5: 2e7fcee5a1333b72eef8a18c7a673e9f
size: 8539766784
name: Guitar Hero - Metallica (USA)
name: Guitar Hero - Metallica (USA) (En,Fr)
serial: SLUS-21843
version: '1.00'
- hashes:
@@ -20868,7 +20868,7 @@
- hashes:
- md5: 35d939b30458790cf58ddd16ef11e159
size: 697149264
name: Online Start-Up Disc 4.0 - Broadband Only (USA)
name: Online Start-Up Disc 4.0 - Broadband Only (USA) (v1.02)
serial: PBPX-95248
version: '1.02'
- hashes:
@@ -21320,8 +21320,7 @@
- hashes:
- md5: 4f18266ee64804fc1ba858c5d5bee759
size: 3782836224
name: Official PlayStation 2 Magazine Germany Special Edition 01-2004 (Germany)
(En,Fr,De,Es,It)
name: Official PlayStation 2 Magazine - Special Edition 2004-01 (Germany) (En,Fr,De,Es,It)
serial: SCED-52119
version: '1.01'
- hashes:
@@ -21764,7 +21763,7 @@
- hashes:
- md5: e6159c29d23cd03252e94823045b4ff8
size: 4071424000
name: DJ Hero (USA)
name: DJ Hero (USA) (En,Fr)
serial: SLUS-21909
version: '1.00'
- hashes:
@@ -22190,7 +22189,7 @@
- hashes:
- md5: 007f0ccc933f59b65f28c72ad227843d
size: 4580573184
name: Score International Baja 1000 - World Championship Off Road Racing (Europe)
name: SCORE International Baja 1000 - World Championship Off Road Racing (Europe)
serial: SLES-55295
version: '1.00'
- hashes:
@@ -22862,7 +22861,7 @@
- hashes:
- md5: cadce0add00903396577b5d53cff1929
size: 4679565312
name: Marvel Super Hero Squad (USA)
name: Marvel Super Hero Squad (USA) (En,Fr,Es)
serial: SLUS-21910
version: '1.00'
- hashes:
@@ -22946,7 +22945,7 @@
- hashes:
- md5: 77ae418d710142291b5d6eb5d5d904d1
size: 3007021056
name: Buzz! The Schools Quiz (Europe)
name: Buzz! The Schools Quiz (UK) (v2.00)
serial: SCES-54941
version: '2.00'
- hashes:
@@ -30411,7 +30410,7 @@
- hashes:
- md5: 01abdbe56de95af5b5379cf7fea1bec0
size: 3683680256
name: Ratchet & Clank 2 - Gagaga! Ginga no Commando-ssu (Japan, Asia)
name: Ratchet & Clank 2 - Gagaga! Ginga no Commando ssu (Japan, Asia)
serial: SCAJ-20052
version: '1.00'
- hashes:
@@ -32035,7 +32034,7 @@
- hashes:
- md5: 47e03c7b246239330d5e41efb5160fda
size: 1328939008
name: Nickelodeon Bob L'eponge - Silence on Tourne! (France)
name: Nickelodeon Bob L'eponge - Silence on Tourne ! (France)
serial: SLES-53495
version: '1.00'
- hashes:
@@ -33603,19 +33602,19 @@
- hashes:
- md5: ac71dddc4a60475a689fcb6f1836e607
size: 4307582976
name: Buzz! The Big Quiz (Europe) (En,Fr,Nl)
name: Buzz! The Big Quiz (Belgium, Netherlands) (En,Fr,Nl)
serial: SCES-53925
version: '1.00'
- hashes:
- md5: 0f457023f2a436d38a0cd53599115846
size: 4611080192
name: Buzz! The Mega Quiz (Europe) (En,Fr,Nl)
name: Buzz! The Mega Quiz (Belgium, Netherlands) (En,Fr,Nl)
serial: SCES-54505
version: '1.00'
- hashes:
- md5: 409302dffc2512d1ccd2227d17ff6bf2
size: 4688314368
name: Buzz! The Pop Quiz (Europe) (En,Fr,Nl)
name: Buzz! The Pop Quiz (Belgium, Netherlands) (En,Fr,Nl)
serial: SCES-55098
version: '1.00'
- hashes:
@@ -34577,7 +34576,7 @@
- hashes:
- md5: 4703eb006c9921927145c878acd7324c
size: 3536748544
name: Buzz! The Sports Quiz (Europe) (En,Fr,Nl)
name: Buzz! The Sports Quiz (Belgium, Netherlands) (En,Fr,Nl)
serial: SCES-54265
version: '1.00'
- hashes:
@@ -36547,7 +36546,7 @@
- hashes:
- md5: fa7523e49dc9825589504430857c5c25
size: 564202464
name: LEGO Island Xtreme Stunts (USA)
name: Island Xtreme Stunts (USA)
serial: SLUS-20575
version: '1.01'
- hashes:
@@ -38437,7 +38436,7 @@
- hashes:
- md5: 06553f511a16b8cc0396bab31cc910a6
size: 2924576768
name: DreamWorks Madagascar - Escape 2 Africa (USA)
name: DreamWorks Madagascar - Escape 2 Africa (USA) (En,Fr)
serial: SLUS-21840
version: '1.01'
- hashes:
@@ -39061,7 +39060,7 @@
- hashes:
- md5: cc5e862a633532654176096888dfacba
size: 2679865344
name: PES 2011 - Pro Evolution Soccer (USA)
name: PES 2011 - Pro Evolution Soccer (USA) (En,Fr,Es,Pt)
serial: SLUS-21942
version: '1.00'
- hashes:
@@ -39355,7 +39354,7 @@
- hashes:
- md5: 298ad8520c82f4edbaacb3194bc46d5c
size: 3530391552
name: PES 2010 - Pro Evolution Soccer (USA)
name: PES 2010 - Pro Evolution Soccer (USA) (En,Fr,Es,Pt)
serial: SLUS-21918
version: '1.02'
- hashes:
@@ -39421,7 +39420,7 @@
- hashes:
- md5: 491a3f6a39ce290de2f6dbb9ba98575f
size: 2129297408
name: PES 2013 - Pro Evolution Soccer (USA)
name: PES 2013 - Pro Evolution Soccer (USA) (En,Fr,Es,Pt)
serial: SLUS-21955
version: '1.00'
- hashes:
@@ -39433,7 +39432,7 @@
- hashes:
- md5: b2d139590f169442a46d21ed2f8558ab
size: 2437316608
name: PES 2012 - Pro Evolution Soccer (USA)
name: PES 2012 - Pro Evolution Soccer (USA) (En,Fr,Es,Pt)
serial: SLUS-21948
version: '1.00'
- hashes:
@@ -39511,7 +39510,7 @@
- hashes:
- md5: 6821bded97877694e8cf4ccf9ca64ad4
size: 4659347456
name: Vitamin Z - Welcome Our New Supplement Boys (Japan) (Genteiban)
name: VitaminZ - Welcome Our New Supplement Boys (Japan) (Genteiban)
serial: SLPS-25922
version: '1.02'
- hashes:
@@ -39770,7 +39769,7 @@
- hashes:
- md5: 6f2533c2ae433f1beac4f1aa3a88f4c6
size: 4588797952
name: AND 1 Streetball (USA) (v1.03)
name: AND 1 Streetball (USA) (En,Fr,Es) (v1.03)
serial: SLUS-21237
version: '1.03'
- hashes:
@@ -39902,7 +39901,7 @@
- hashes:
- md5: 2d3dd4cd0d8c16e97a1a887b70349658
size: 4636672000
name: Score International Baja 1000 - The Official Game (USA)
name: SCORE International Baja 1000 - The Official Game (USA)
serial: SLUS-21850
version: '1.00'
- hashes:
@@ -40463,7 +40462,7 @@
- md5: 08a63db4f248acdc24cdaa0b9507b854
size: 2205908992
name: Umishou (Japan)
serial: SLPM-66864
serial: FVGK-0001
version: '1.01'
- hashes:
- md5: d3b19450aea4a9688e876fa71830aa77
@@ -40745,7 +40744,7 @@
- hashes:
- md5: 9be1477e6c0bd67bb6aff3a02601b4a6
size: 1534427136
name: Freaky Flyers (USA) (Demo)
name: Freaky Flyers (USA) (Demo) (Rev 1)
serial: SLUS-29061
version: '0.30'
- hashes:
@@ -41497,7 +41496,7 @@
- hashes:
- md5: 6dc613680039ba59d20f8baa61e56fc5
size: 739706352
name: Momotarou Dentetsu 11 - Black Bombee Shutsugen! no Maki (Japan)
name: Momotarou Dentetsu 11 - Black Bonby Shutsugen! no Maki (Japan)
serial: SLPM-62475
version: '1.01'
- hashes:
@@ -44241,7 +44240,7 @@
- md5: 34d981b3883eaeb95c82fbed14dcad26
size: 3115188224
name: Harukanaru Toki no Naka de 3 (Japan) (History Box)
serial: SLPM-66005
serial: SLPM-65849
version: '1.02'
- hashes:
- md5: d8ecac6d03a601d4a81f1389bfe25962
@@ -45207,13 +45206,13 @@
- hashes:
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serial: SCES-54071
version: '1.00'
- hashes:
- md5: 865cb20ccc3b938879eb3cae955ab70c
size: 4598398976
name: Buzz! The Mega Quiz (Switzerland) (Fr,De,It)
serial: SCES-54506
version: '1.00'
- hashes:
- md5: f543c17d10aa576cc4ea74622a7050ee
size: 750130416
name: Code Breaker (USA) (Unl) (v4.0)
version: '4.0'
- hashes:
- md5: bae22925feb7587573b663cc83bc1eb3
size: 2719285248
name: Kaido Battle 2 - Chain Reaction (Korea)
serial: SLKA-25146
version: '1.02'
- hashes:
- md5: 92c7a59eb4650bbc8a429970640b871b
size: 748700400
name: Time Crisis II (Europe) (Demo)
serial: SCED-50473
version: '1.01'
- hashes:
- md5: fd46dd639a28f9f8ec7475f999d8b653
size: 2786852864
name: Call of Duty - World at War - Final Fronts (Korea)
serial: SLKA-25449
version: '1.00'
- hashes:
- md5: 41ccada9d75b88b20adf6db41349df52
size: 4511367168
name: Shijag-ui Ilbo All Stars (Korea)
serial: SLKA-25152
version: '1.01'
- hashes:
- md5: d46987283a22024d4b8e3e36c597035f
size: 4116643840
name: Fight Night Round 2 (Europe, Australia) (Demo)
serial: SLED-53126
version: '1.00'
- hashes:
- md5: 22a1b12df6fae4ecd8da5bed8cd91dd6
size: 4192600064
name: SOCOM 3 - U.S. Navy SEALs (USA) (Beta) (2005-09-08)
- hashes:
- md5: 3a04c1e3548d8169271336a73ae67e93
size: 566942544
name: Taz - Wanted (Europe) (2002-01-29)
version: Beta
- hashes:
- md5: ecb58db2de607ed68a215d052381a83b
size: 245814576
name: Taz - Wanted (Europe) (2001-05-31)
version: Beta

View File

@@ -193,7 +193,7 @@
030000007d0400000640000000000000,Eliminator AfterShock,a:b1,b:b2,back:b9,dpdown:+a3,dpleft:-a5,dpright:+a5,dpup:-a3,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a4,righty:a2,start:b8,x:b0,y:b3,platform:Windows,
03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000430b00000300000000000000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000062000001801000000000000,EMS TrioLinker Plus II,a:b0,b:b1,x:b2,y:b3,back:b9,start:b8,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,platform:Windows,
03000000062000001801000000000000,EMS TrioLinker Plus II,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Windows,
03000000242f000000b7000000000000,ESM 9110,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,
03000000101c0000181c000000000000,Essential,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b4,leftx:a1,lefty:a0,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
@@ -579,6 +579,8 @@
030000009b2800001800000000000000,Raphnet Jaguar Adapter,a:b2,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b10,start:b3,x:b11,y:b12,platform:Windows,
030000009b2800006100000000000000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Windows,
030000009b2800006300000000000000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Windows,
030000009b2800003c00000000000000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Windows,
030000009b2800006400000000000000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Windows,
030000009b2800000200000000000000,Raphnet NES Adapter,a:b7,b:b6,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b4,platform:Windows,
030000009b2800004400000000000000,Raphnet PS1 and PS2 Adapter,a:b1,b:b2,back:b5,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b9,rightx:a3,righty:a4,start:b4,x:b0,y:b3,platform:Windows,
030000009b2800004300000000000000,Raphnet Saturn,a:b0,b:b1,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
@@ -629,6 +631,7 @@
030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000830500007030000000000000,Rockfire Space Ranger,a:b0,b:b1,back:b5,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b9,righttrigger:b8,start:b2,x:b3,y:b4,platform:Windows,
03000000050b0000e318000000000000,ROG Chakram,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,
03000000050b0000e518000000000000,ROG Chakram,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,
03000000050b00005819000000000000,ROG Chakram Core,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,
@@ -1035,6 +1038,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
03000000632500008005000000010000,Redgear,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000632500002305000000010000,Redragon Saturn,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000921200004547000000020000,Retro Bit Sega Genesis Controller Adapter,a:b0,b:b2,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,lefttrigger:b14,rightshoulder:b10,righttrigger:b4,start:b12,x:b6,y:b8,platform:Mac OS X,
03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000790000001100000005010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -1253,6 +1257,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000120c0000200e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
03000000120c0000210e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
03000000d81d00000b00000010010000,Buffalo BSGP1601,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Linux,
03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000af1e00002400000010010000,Clockwork Pi DevTerm,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b9,x:b3,y:b0,platform:Linux,
030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux,
@@ -1288,6 +1293,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000008f0e00000800000010010000,Gasia PlayStation Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000f0250000c283000010010000,Gioteck VX2 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
190000004b4800000010000000010000,GO-Advance Controller,a:b1,b:b0,back:b10,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,leftshoulder:b4,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b13,start:b15,x:b2,y:b3,platform:Linux,
190000004b4800000010000001010000,GO-Advance Controller,a:b1,b:b0,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b4,leftstick:b13,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b16,righttrigger:b15,start:b17,x:b2,y:b3,platform:Linux,
190000004b4800000011000000010000,GO-Super Gamepad,a:b0,b:b1,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b16,leftshoulder:b4,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b3,y:b2,platform:Linux,
@@ -1478,13 +1484,15 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000007e0500000720000001800000,Nintendo Switch Right Joy-Con,a:b1,b:b2,back:b9,leftshoulder:b4,leftstick:b10,leftx:a1~,lefty:a0,rightshoulder:b6,start:b8,x:b0,y:b3,platform:Linux,
05000000010000000100000003000000,Nintendo Wii Remote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
050000007e0500003003000001000000,Nintendo Wii U Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
050000005a1d00000218000003000000,Nokia GC 5000,a:b9,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
030000000d0500000308000010010000,Nostromo n45 Dual Analog,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,
030000007e0500001920000011810000,NSO N64 Controller,+rightx:b10,+righty:b8,-rightx:b9,-righty:b7,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b3,lefttrigger:b2,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b4,righttrigger:b5,start:b6,platform:Linux,
030000007e0500001920000011810000,NSO N64 Controller,+rightx:b2,+righty:b3,-rightx:b4,-righty:b10,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b5,rightshoulder:b7,righttrigger:b9,start:b11,platform:Linux,
050000007e0500001920000001000000,NSO N64 Controller,+rightx:b8,+righty:b7,-rightx:b3,-righty:b2,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Linux,
050000007e0500001920000001800000,NSO N64 Controller,+rightx:b10,+righty:b8,-rightx:b9,-righty:b7,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b3,lefttrigger:b2,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b4,righttrigger:b5,start:b6,platform:Linux,
030000007e0500001720000011810000,NSO SNES Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
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@@ -160,10 +160,7 @@ float FxaaLuma(float4 rgba)
float4 FxaaPixelShader(float2 pos, FxaaTex tex, float2 fxaaRcpFrame, float fxaaSubpix, float fxaaEdgeThreshold, float fxaaEdgeThresholdMin)
{
float2 posM;
posM.x = pos.x;
posM.y = pos.y;
float2 posM = pos;
float4 rgbyM = FxaaTexTop(tex, posM);
rgbyM.w = RGBLuminance(rgbyM.xyz);
#define lumaM rgbyM.w
@@ -186,9 +183,10 @@ float4 FxaaPixelShader(float2 pos, FxaaTex tex, float2 fxaaRcpFrame, float fxaaS
float rangeMaxScaled = rangeMax * fxaaEdgeThreshold;
float rangeMaxClamped = max(fxaaEdgeThresholdMin, rangeMaxScaled);
bool earlyExit = range < rangeMaxClamped;
#if (FxaaEarlyExit == 1)
if(earlyExit) { return rgbyM; }
// Potential optimization, early exit.
if (range < rangeMaxClamped)
return rgbyM;
#endif
float lumaNW = FxaaLuma(FxaaTexOff(tex, posM, int2(-1,-1), fxaaRcpFrame.xy));

View File

@@ -170,7 +170,7 @@ PS_OUTPUT ps_rta_decorrection(PS_INPUT input)
return output;
}
PS_OUTPUT ps_hdr_init(PS_INPUT input)
PS_OUTPUT ps_colclip_init(PS_INPUT input)
{
PS_OUTPUT output;
float4 value = sample_c(input.t);
@@ -178,7 +178,7 @@ PS_OUTPUT ps_hdr_init(PS_INPUT input)
return output;
}
PS_OUTPUT ps_hdr_resolve(PS_INPUT input)
PS_OUTPUT ps_colclip_resolve(PS_INPUT input)
{
PS_OUTPUT output;
float4 value = sample_c(input.t);

View File

@@ -55,7 +55,7 @@
#define PS_CHANNEL_FETCH 0
#define PS_TALES_OF_ABYSS_HLE 0
#define PS_URBAN_CHAOS_HLE 0
#define PS_HDR 0
#define PS_COLCLIP_HW 0
#define PS_RTA_CORRECTION 0
#define PS_RTA_SRC_CORRECTION 0
#define PS_COLCLIP 0
@@ -799,7 +799,7 @@ void ps_fbmask(inout float4 C, float2 pos_xy)
{
if (PS_FBMASK)
{
float multi = PS_HDR ? 65535.0f : 255.0f;
float multi = PS_COLCLIP_HW ? 65535.0f : 255.0f;
float4 RT = trunc(RtTexture.Load(int3(pos_xy, 0)) * multi + 0.1f);
C = (float4)(((uint4)C & ~FbMask) | ((uint4)RT & FbMask));
}
@@ -843,13 +843,13 @@ void ps_color_clamp_wrap(inout float3 C)
C += 7.0f; // Need to round up, not down since the shader will invert
// Standard Clamp
if (PS_COLCLIP == 0 && PS_HDR == 0)
if (PS_COLCLIP == 0 && PS_COLCLIP_HW == 0)
C = clamp(C, (float3)0.0f, (float3)255.0f);
// In 16 bits format, only 5 bits of color are used. It impacts shadows computation of Castlevania
if (PS_DST_FMT == FMT_16 && PS_DITHER != 3 && (PS_BLEND_MIX == 0 || PS_DITHER))
C = (float3)((int3)C & (int3)0xF8);
else if (PS_COLCLIP == 1 || PS_HDR == 1)
else if (PS_COLCLIP == 1 || PS_COLCLIP_HW == 1)
C = (float3)((int3)C & (int3)0xFF);
}
else if (PS_DST_FMT == FMT_16 && PS_DITHER != 3 && PS_BLEND_MIX == 0 && PS_BLEND_HW == 0)
@@ -898,7 +898,7 @@ void ps_blend(inout float4 Color, inout float4 As_rgba, float2 pos_xy)
}
float Ad = PS_RTA_CORRECTION ? trunc(RT.a * 128.0f + 0.1f) / 128.0f : trunc(RT.a * 255.0f + 0.1f) / 128.0f;
float color_multi = PS_HDR ? 65535.0f : 255.0f;
float color_multi = PS_COLCLIP_HW ? 65535.0f : 255.0f;
float3 Cd = trunc(RT.rgb * color_multi + 0.1f);
float3 Cs = Color.rgb;
@@ -1157,7 +1157,7 @@ PS_OUTPUT ps_main(PS_INPUT input)
#if !PS_NO_COLOR
output.c0.a = PS_RTA_CORRECTION ? C.a / 128.0f : C.a / 255.0f;
output.c0.rgb = PS_HDR ? float3(C.rgb / 65535.0f) : C.rgb / 255.0f;
output.c0.rgb = PS_COLCLIP_HW ? float3(C.rgb / 65535.0f) : C.rgb / 255.0f;
#if !PS_NO_COLOR1
output.c1 = alpha_blend;
#endif

View File

@@ -348,16 +348,16 @@ void ps_rta_decorrection()
}
#endif
#ifdef ps_hdr_init
void ps_hdr_init()
#ifdef ps_colclip_init
void ps_colclip_init()
{
vec4 value = sample_c();
SV_Target0 = vec4(round(value.rgb * 255.0f) / 65535.0f, value.a);
}
#endif
#ifdef ps_hdr_resolve
void ps_hdr_resolve()
#ifdef ps_colclip_resolve
void ps_colclip_resolve()
{
vec4 value = sample_c();
SV_Target0 = vec4(vec3(uvec3(value.rgb * 65535.0f) & 255u) / 255.0f, value.a);

View File

@@ -707,7 +707,7 @@ void ps_fbmask(inout vec4 C)
{
// FIXME do I need special case for 16 bits
#if PS_FBMASK
#if PS_HDR == 1
#if PS_COLCLIP_HW == 1
vec4 RT = trunc(sample_from_rt() * 65535.0f);
#else
vec4 RT = trunc(sample_from_rt() * 255.0f + 0.1f);
@@ -757,7 +757,7 @@ void ps_color_clamp_wrap(inout vec3 C)
#endif
// Correct the Color value based on the output format
#if PS_COLCLIP == 0 && PS_HDR == 0
#if PS_COLCLIP == 0 && PS_COLCLIP_HW == 0
// Standard Clamp
C = clamp(C, vec3(0.0f), vec3(255.0f));
#endif
@@ -771,7 +771,7 @@ void ps_color_clamp_wrap(inout vec3 C)
#if PS_DST_FMT == FMT_16 && PS_DITHER < 3 && (PS_BLEND_MIX == 0 || PS_DITHER)
// In 16 bits format, only 5 bits of colors are used. It impacts shadows computation of Castlevania
C = vec3(ivec3(C) & ivec3(0xF8));
#elif PS_COLCLIP == 1 || PS_HDR == 1
#elif PS_COLCLIP == 1 || PS_COLCLIP_HW == 1
C = vec3(ivec3(C) & ivec3(0xFF));
#endif
@@ -828,7 +828,7 @@ float As = As_rgba.a;
#endif
// Let the compiler do its jobs !
#if PS_HDR == 1
#if PS_COLCLIP_HW == 1
vec3 Cd = trunc(RT.rgb * 65535.0f);
#else
vec3 Cd = trunc(RT.rgb * 255.0f + 0.1f);
@@ -1125,7 +1125,7 @@ void ps_main()
#else
SV_Target0.a = C.a / 255.0f;
#endif
#if PS_HDR == 1
#if PS_COLCLIP_HW == 1
SV_Target0.rgb = vec3(C.rgb / 65535.0f);
#else
SV_Target0.rgb = C.rgb / 255.0f;

View File

@@ -148,16 +148,16 @@ void ps_rta_decorrection()
}
#endif
#ifdef ps_hdr_init
void ps_hdr_init()
#ifdef ps_colclip_init
void ps_colclip_init()
{
vec4 value = sample_c(v_tex);
o_col0 = vec4(roundEven(value.rgb * 255.0f) / 65535.0f, value.a);
}
#endif
#ifdef ps_hdr_resolve
void ps_hdr_resolve()
#ifdef ps_colclip_resolve
void ps_colclip_resolve()
{
vec4 value = sample_c(v_tex);
o_col0 = vec4(vec3(uvec3(value.rgb * 65535.5f) & 255u) / 255.0f, value.a);

View File

@@ -281,7 +281,7 @@ void main()
#define PS_CHANNEL_FETCH 0
#define PS_TALES_OF_ABYSS_HLE 0
#define PS_URBAN_CHAOS_HLE 0
#define PS_HDR 0
#define PS_COLCLIP_HW 0
#define PS_COLCLIP 0
#define PS_BLEND_A 0
#define PS_BLEND_B 0
@@ -974,7 +974,7 @@ void ps_fbmask(inout vec4 C)
{
#if PS_FBMASK
#if PS_HDR == 1
#if PS_COLCLIP_HW == 1
vec4 RT = trunc(sample_from_rt() * 65535.0f);
#else
vec4 RT = trunc(sample_from_rt() * 255.0f + 0.1f);
@@ -1027,7 +1027,7 @@ void ps_color_clamp_wrap(inout vec3 C)
#endif
// Correct the Color value based on the output format
#if PS_COLCLIP == 0 && PS_HDR == 0
#if PS_COLCLIP == 0 && PS_COLCLIP_HW == 0
// Standard Clamp
C = clamp(C, vec3(0.0f), vec3(255.0f));
#endif
@@ -1041,7 +1041,7 @@ void ps_color_clamp_wrap(inout vec3 C)
#if PS_DST_FMT == FMT_16 && PS_DITHER != 3 && (PS_BLEND_MIX == 0 || PS_DITHER > 0)
// In 16 bits format, only 5 bits of colors are used. It impacts shadows computation of Castlevania
C = vec3(ivec3(C) & ivec3(0xF8));
#elif PS_COLCLIP == 1 || PS_HDR == 1
#elif PS_COLCLIP == 1 || PS_COLCLIP_HW == 1
C = vec3(ivec3(C) & ivec3(0xFF));
#endif
@@ -1098,7 +1098,7 @@ void ps_blend(inout vec4 Color, inout vec4 As_rgba)
#endif
// Let the compiler do its jobs !
#if PS_HDR == 1
#if PS_COLCLIP_HW == 1
vec3 Cd = trunc(RT.rgb * 65535.0f);
#else
vec3 Cd = trunc(RT.rgb * 255.0f + 0.1f);
@@ -1390,7 +1390,7 @@ void main()
#else
o_col0.a = C.a / 255.0f;
#endif
#if PS_HDR == 1
#if PS_COLCLIP_HW == 1
o_col0.rgb = vec3(C.rgb / 65535.0f);
#else
o_col0.rgb = C.rgb / 255.0f;

View File

@@ -19,6 +19,8 @@ find_package(LZ4 REQUIRED)
find_package(WebP REQUIRED) # v1.3.2, spews an error on Linux because no pkg-config.
find_package(SDL3 3.2.6 REQUIRED)
find_package(Freetype 2.11.1 REQUIRED)
find_package(plutovg REQUIRED) # v0.0.13 is needed for building plutosvg, but we can support v1.0.0
find_package(plutosvg 0.0.6 REQUIRED)
if(USE_VULKAN)
find_package(Shaderc REQUIRED)

View File

@@ -50,6 +50,32 @@ u64 GetPhysicalMemory()
return getmem;
}
u64 GetAvailablePhysicalMemory()
{
const mach_port_t host_port = mach_host_self();
vm_size_t page_size;
// Get the system's page size.
if (host_page_size(host_port, &page_size) != KERN_SUCCESS)
return 0;
vm_statistics64_data_t vm_stat;
mach_msg_type_number_t host_size = sizeof(vm_statistics64_data_t) / sizeof(integer_t);
// Get system memory statistics.
if (host_statistics64(host_port, HOST_VM_INFO, reinterpret_cast<host_info64_t>(&vm_stat), &host_size) != KERN_SUCCESS)
return 0;
// Get the number of free and inactive pages.
const u64 free_pages = static_cast<u64>(vm_stat.free_count);
const u64 inactive_pages = static_cast<u64>(vm_stat.inactive_count);
// Calculate available memory.
const u64 get_available_mem = (free_pages + inactive_pages) * page_size;
return get_available_mem;
}
static mach_timebase_info_data_t s_timebase_info;
static const u64 tickfreq = []() {
if (mach_timebase_info(&s_timebase_info) != KERN_SUCCESS)

View File

@@ -181,10 +181,7 @@ private:
extern u64 GetTickFrequency();
extern u64 GetCPUTicks();
extern u64 GetPhysicalMemory();
#ifdef _WIN32
// TODO: Someone do linux/mac.
extern u64 GetAvailablePhysicalMemory();
#endif
/// Spin for a short period of time (call while spinning waiting for a lock)
/// Returns the approximate number of ns that passed
extern u32 ShortSpin();

View File

@@ -15,6 +15,7 @@
#include <dbus/dbus.h>
#include <spawn.h>
#include <sys/sysinfo.h>
#include <sys/time.h>
#include <sys/wait.h>
#include <unistd.h>
@@ -40,6 +41,49 @@ u64 GetPhysicalMemory()
return pages * getpagesize();
}
u64 GetAvailablePhysicalMemory()
{
// Try to read MemAvailable from /proc/meminfo.
FILE* file = fopen("/proc/meminfo", "r");
if (file)
{
u64 mem_available = 0;
u64 mem_free = 0, buffers = 0, cached = 0, sreclaimable = 0, shmem = 0;
char line[256];
while (fgets(line, sizeof(line), file))
{
// Modern kernels provide MemAvailable directly - preferred and most accurate.
if (sscanf(line, "MemAvailable: %lu kB", &mem_available) == 1)
{
fclose(file);
return mem_available * _1kb;
}
// Fallback values for manual approximation.
sscanf(line, "MemFree: %lu kB", &mem_free);
sscanf(line, "Buffers: %lu kB", &buffers);
sscanf(line, "Cached: %lu kB", &cached);
sscanf(line, "SReclaimable: %lu kB", &sreclaimable);
sscanf(line, "Shmem: %lu kB", &shmem);
}
fclose(file);
// Fallback approximation: Linux-like heuristic.
// available = MemFree + Buffers + Cached + SReclaimable - Shmem.
const u64 available_kb = mem_free + buffers + cached + sreclaimable - shmem;
return available_kb * _1kb;
}
// Fallback to sysinfo if /proc/meminfo couldn't be read.
struct sysinfo info = {};
if (sysinfo(&info) != 0)
return 0;
// Note: This does NOT include cached memory - only free + buffer.
return (static_cast<u64>(info.freeram) + static_cast<u64>(info.bufferram)) * static_cast<u64>(info.mem_unit);
}
u64 GetTickFrequency()
{
return 1000000000; // unix measures in nanoseconds

View File

@@ -4,7 +4,7 @@
<ItemDefinitionGroup>
<Link>
<AdditionalLibraryDirectories>$(DepsLibDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>%(AdditionalDependencies);freetype.lib;jpeg.lib;libpng16.lib;libwebp.lib;lz4.lib;SDL3.lib;zlib.lib;zstd.lib;kddockwidgets-qt62.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);freetype.lib;jpeg.lib;libpng16.lib;libwebp.lib;lz4.lib;SDL3.lib;zlib.lib;zstd.lib;kddockwidgets-qt62.lib;plutovg.lib;plutosvg.lib</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
@@ -20,6 +20,8 @@
<DepsDLLs Include="$(DepsBinDir)zlib1.dll" />
<DepsDLLs Include="$(DepsBinDir)zstd.dll" />
<DepsDLLs Include="$(DepsBinDir)kddockwidgets-qt62.dll" />
<DepsDLLs Include="$(DepsBinDir)plutovg.dll" />
<DepsDLLs Include="$(DepsBinDir)plutosvg.dll" />
</ItemGroup>
<Target Name="DepsCopyDLLs"
AfterTargets="Build"

View File

@@ -42,6 +42,7 @@ BreakpointDialog::BreakpointDialog(QWidget* parent, DebugInterface* cpu, Breakpo
m_ui.rdoExecute->setChecked(true);
m_ui.chkEnable->setChecked(bp->enabled);
m_ui.txtAddress->setText(QtUtils::FilledQStringFromValue(bp->addr, 16));
m_ui.txtDescription->setText(QString::fromStdString(bp->description));
if (bp->hasCond)
m_ui.txtCondition->setText(QString::fromStdString(bp->cond.expressionString));
@@ -53,6 +54,8 @@ BreakpointDialog::BreakpointDialog(QWidget* parent, DebugInterface* cpu, Breakpo
m_ui.txtAddress->setText(QtUtils::FilledQStringFromValue(mc->start, 16));
m_ui.txtSize->setText(QtUtils::FilledQStringFromValue(mc->end - mc->start, 16));
m_ui.txtDescription->setText(QString::fromStdString(mc->description));
m_ui.chkRead->setChecked(mc->memCond & MEMCHECK_READ);
m_ui.chkWrite->setChecked(mc->memCond & MEMCHECK_WRITE);
m_ui.chkChange->setChecked(mc->memCond & MEMCHECK_WRITE_ONCHANGE);
@@ -102,6 +105,7 @@ void BreakpointDialog::accept()
}
bp->addr = address;
bp->description = m_ui.txtDescription->text().toStdString();
bp->enabled = m_ui.chkEnable->isChecked();
@@ -138,6 +142,7 @@ void BreakpointDialog::accept()
mc->start = startAddress;
mc->end = startAddress + size;
mc->description = m_ui.txtDescription->text().toStdString();
if (!m_ui.txtCondition->text().isEmpty())
{

View File

@@ -10,7 +10,7 @@
<x>0</x>
<y>0</y>
<width>375</width>
<height>250</height>
<height>300</height>
</rect>
</property>
<property name="sizePolicy">
@@ -22,19 +22,19 @@
<property name="minimumSize">
<size>
<width>375</width>
<height>250</height>
<height>300</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>375</width>
<height>250</height>
<height>300</height>
</size>
</property>
<property name="baseSize">
<size>
<width>375</width>
<height>250</height>
<height>300</height>
</size>
</property>
<property name="windowTitle">
@@ -44,7 +44,7 @@
<property name="geometry">
<rect>
<x>20</x>
<y>210</y>
<y>260</y>
<width>341</width>
<height>32</height>
</rect>
@@ -102,14 +102,17 @@
<rect>
<x>110</x>
<y>10</y>
<width>251</width>
<height>41</height>
<width>250</width>
<height>79</height>
</rect>
</property>
<property name="title">
<string/>
</property>
<layout class="QFormLayout" name="formLayout">
<property name="formAlignment">
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter</set>
</property>
<item row="0" column="0">
<widget class="QLabel" name="label">
<property name="text">
@@ -139,6 +142,29 @@
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_4">
<property name="text">
<string>Description</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QLineEdit" name="txtDescription">
<property name="minimumSize">
<size>
<width>0</width>
<height>19</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>19</height>
</size>
</property>
</widget>
</item>
</layout>
</widget>
<widget class="QGroupBox" name="grpMemory">
@@ -148,7 +174,7 @@
<property name="geometry">
<rect>
<x>110</x>
<y>50</y>
<y>100</y>
<width>251</width>
<height>91</height>
</rect>
@@ -224,13 +250,13 @@
<property name="geometry">
<rect>
<x>110</x>
<y>140</y>
<y>190</y>
<width>251</width>
<height>61</height>
</rect>
</property>
<property name="title">
<string></string>
<string/>
</property>
<layout class="QFormLayout" name="formLayout_3">
<item row="0" column="0">

View File

@@ -72,11 +72,13 @@ QVariant BreakpointModel::data(const QModelIndex& index, int role) const
switch (index.column())
{
case BreakpointColumns::ENABLED:
return "";
return (bp->enabled) ? tr("Enabled") : tr("Disabled");
case BreakpointColumns::TYPE:
return tr("Execute");
case BreakpointColumns::OFFSET:
return QtUtils::FilledQStringFromValue(bp->addr, 16);
case BreakpointColumns::DESCRIPTION:
return QString::fromStdString(bp->description);
case BreakpointColumns::SIZE_LABEL:
return QString::fromStdString(m_cpu.GetSymbolGuardian().FunctionStartingAtAddress(bp->addr).name);
case BreakpointColumns::OPCODE:
@@ -105,6 +107,8 @@ QVariant BreakpointModel::data(const QModelIndex& index, int role) const
}
case BreakpointColumns::OFFSET:
return QtUtils::FilledQStringFromValue(mc->start, 16);
case BreakpointColumns::DESCRIPTION:
return QString::fromStdString(mc->description);
case BreakpointColumns::SIZE_LABEL:
return QString::number(mc->end - mc->start, 16);
case BreakpointColumns::OPCODE:
@@ -116,6 +120,29 @@ QVariant BreakpointModel::data(const QModelIndex& index, int role) const
}
}
}
else if (role == Qt::EditRole)
{
if (const auto* bp = std::get_if<BreakPoint>(&bp_mc))
{
switch (index.column())
{
case BreakpointColumns::CONDITION:
return bp->hasCond ? QString::fromStdString(bp->cond.expressionString) : "";
case BreakpointColumns::DESCRIPTION:
return QString::fromStdString(bp->description);
}
}
else if (const auto* mc = std::get_if<MemCheck>(&bp_mc))
{
switch (index.column())
{
case BreakpointColumns::CONDITION:
return mc->hasCond ? QString::fromStdString(mc->cond.expressionString) : "";
case BreakpointColumns::DESCRIPTION:
return QString::fromStdString(mc->description);
}
}
}
else if (role == BreakpointModel::DataRole)
{
if (const auto* bp = std::get_if<BreakPoint>(&bp_mc))
@@ -128,6 +155,8 @@ QVariant BreakpointModel::data(const QModelIndex& index, int role) const
return MEMCHECK_INVALID;
case BreakpointColumns::OFFSET:
return bp->addr;
case BreakpointColumns::DESCRIPTION:
return QString::fromStdString(bp->description);
case BreakpointColumns::SIZE_LABEL:
return QString::fromStdString(m_cpu.GetSymbolGuardian().FunctionStartingAtAddress(bp->addr).name);
case BreakpointColumns::OPCODE:
@@ -149,6 +178,8 @@ QVariant BreakpointModel::data(const QModelIndex& index, int role) const
return mc->memCond;
case BreakpointColumns::OFFSET:
return mc->start;
case BreakpointColumns::DESCRIPTION:
return QString::fromStdString(mc->description);
case BreakpointColumns::SIZE_LABEL:
return mc->end - mc->start;
case BreakpointColumns::OPCODE:
@@ -172,6 +203,8 @@ QVariant BreakpointModel::data(const QModelIndex& index, int role) const
return MEMCHECK_INVALID;
case BreakpointColumns::OFFSET:
return QtUtils::FilledQStringFromValue(bp->addr, 16);
case BreakpointColumns::DESCRIPTION:
return QString::fromStdString(bp->description);
case BreakpointColumns::SIZE_LABEL:
return QString::fromStdString(m_cpu.GetSymbolGuardian().FunctionStartingAtAddress(bp->addr).name);
case BreakpointColumns::OPCODE:
@@ -191,6 +224,8 @@ QVariant BreakpointModel::data(const QModelIndex& index, int role) const
return mc->memCond;
case BreakpointColumns::OFFSET:
return QtUtils::FilledQStringFromValue(mc->start, 16);
case BreakpointColumns::DESCRIPTION:
return QString::fromStdString(mc->description);
case BreakpointColumns::SIZE_LABEL:
return mc->end - mc->start;
case BreakpointColumns::OPCODE:
@@ -233,6 +268,8 @@ QVariant BreakpointModel::headerData(int section, Qt::Orientation orientation, i
case BreakpointColumns::OFFSET:
//: Warning: limited space available. Abbreviate if needed.
return tr("OFFSET");
case BreakpointColumns::DESCRIPTION:
return "DESCRIPTION";
case BreakpointColumns::SIZE_LABEL:
//: Warning: limited space available. Abbreviate if needed.
return tr("SIZE / LABEL");
@@ -260,6 +297,8 @@ QVariant BreakpointModel::headerData(int section, Qt::Orientation orientation, i
return "TYPE";
case BreakpointColumns::OFFSET:
return "OFFSET";
case BreakpointColumns::DESCRIPTION:
return "DESCRIPTION";
case BreakpointColumns::SIZE_LABEL:
return "SIZE / LABEL";
case BreakpointColumns::OPCODE:
@@ -282,6 +321,7 @@ Qt::ItemFlags BreakpointModel::flags(const QModelIndex& index) const
switch (index.column())
{
case BreakpointColumns::CONDITION:
case BreakpointColumns::DESCRIPTION:
return Qt::ItemFlag::ItemIsEnabled | Qt::ItemFlag::ItemIsSelectable | Qt::ItemFlag::ItemIsEditable;
case BreakpointColumns::TYPE:
case BreakpointColumns::OPCODE:
@@ -395,6 +435,27 @@ bool BreakpointModel::setData(const QModelIndex& index, const QVariant& value, i
emit dataChanged(index, index);
return true;
}
else if (role == Qt::EditRole && index.column() == BreakpointColumns::DESCRIPTION)
{
// Update BreakPoint description
if (auto* bp = std::get_if<BreakPoint>(&bp_mc))
{
const QString descValue = value.toString();
Host::RunOnCPUThread([cpu = m_cpu.getCpuType(), bp, descValue] {
CBreakPoints::ChangeBreakPointDescription(cpu, bp->addr, descValue.toStdString());
});
}
// Update MemCheck description
else if (auto* mc = std::get_if<MemCheck>(&bp_mc))
{
const QString descValue = value.toString();
Host::RunOnCPUThread([cpu = m_cpu.getCpuType(), mc, descValue] {
CBreakPoints::ChangeMemCheckDescription(cpu, mc->start, mc->end, descValue.toStdString());
});
}
emit dataChanged(index, index);
return true;
}
return false;
}
@@ -451,7 +512,7 @@ bool BreakpointModel::insertBreakpointRows(int row, int count, std::vector<Break
{
Host::RunOnCPUThread([cpu = m_cpu.getCpuType(), bp = *bp] {
CBreakPoints::AddBreakPoint(cpu, bp.addr, false, bp.enabled);
CBreakPoints::ChangeBreakPointDescription(cpu, bp.addr, bp.description);
if (bp.hasCond)
{
CBreakPoints::ChangeBreakPointAddCond(cpu, bp.addr, bp.cond);
@@ -462,6 +523,7 @@ bool BreakpointModel::insertBreakpointRows(int row, int count, std::vector<Break
{
Host::RunOnCPUThread([cpu = m_cpu.getCpuType(), mc = *mc] {
CBreakPoints::AddMemCheck(cpu, mc.start, mc.end, mc.memCond, mc.result);
CBreakPoints::ChangeMemCheckDescription(cpu, mc.start, mc.end, mc.description);
if (mc.hasCond)
{
CBreakPoints::ChangeMemCheckAddCond(cpu, mc.start, mc.end, mc.cond);
@@ -548,6 +610,12 @@ void BreakpointModel::loadBreakpointFromFieldList(QStringList fields)
return;
}
// Description
if (!fields[BreakpointColumns::DESCRIPTION].isEmpty())
{
bp.description = fields[BreakpointColumns::DESCRIPTION].toStdString();
}
insertBreakpointRows(0, 1, {bp});
}
else
@@ -608,6 +676,12 @@ void BreakpointModel::loadBreakpointFromFieldList(QStringList fields)
}
mc.result = static_cast<MemCheckResult>(result);
// Description
if (!fields[BreakpointColumns::DESCRIPTION].isEmpty())
{
mc.description = fields[BreakpointColumns::DESCRIPTION].toStdString();
}
insertBreakpointRows(0, 1, {mc});
}
}

View File

@@ -21,6 +21,7 @@ public:
ENABLED = 0,
TYPE,
OFFSET,
DESCRIPTION,
SIZE_LABEL,
OPCODE,
CONDITION,
@@ -38,6 +39,7 @@ public:
QHeaderView::ResizeMode::ResizeToContents,
QHeaderView::ResizeMode::ResizeToContents,
QHeaderView::ResizeMode::ResizeToContents,
QHeaderView::ResizeMode::ResizeToContents,
QHeaderView::ResizeMode::Stretch,
QHeaderView::ResizeMode::Stretch,
QHeaderView::ResizeMode::ResizeToContents,

View File

@@ -21,11 +21,7 @@ BreakpointView::BreakpointView(const DebuggerViewParameters& parameters)
connect(m_ui.breakpointList, &QTableView::doubleClicked, this, &BreakpointView::onDoubleClicked);
m_ui.breakpointList->setModel(m_model);
for (std::size_t i = 0; auto mode : BreakpointModel::HeaderResizeModes)
{
m_ui.breakpointList->horizontalHeader()->setSectionResizeMode(i, mode);
i++;
}
this->resizeColumns();
}
void BreakpointView::onDoubleClicked(const QModelIndex& index)
@@ -124,6 +120,7 @@ void BreakpointView::contextDelete()
void BreakpointView::contextNew()
{
BreakpointDialog* bpDialog = new BreakpointDialog(this, &cpu(), *m_model);
connect(bpDialog, &QDialog::accepted, this, &BreakpointView::resizeColumns);
bpDialog->setAttribute(Qt::WA_DeleteOnClose);
bpDialog->show();
}
@@ -140,6 +137,7 @@ void BreakpointView::contextEdit()
auto bpObject = m_model->at(selectedRow);
BreakpointDialog* bpDialog = new BreakpointDialog(this, &cpu(), *m_model, bpObject, selectedRow);
connect(bpDialog, &QDialog::accepted, this, &BreakpointView::resizeColumns);
bpDialog->setAttribute(Qt::WA_DeleteOnClose);
bpDialog->show();
}
@@ -172,3 +170,12 @@ void BreakpointView::saveBreakpointsToDebuggerSettings()
{
DebuggerSettingsManager::saveGameSettings(m_model);
}
void BreakpointView::resizeColumns()
{
for (std::size_t i = 0; auto mode : BreakpointModel::HeaderResizeModes)
{
m_ui.breakpointList->horizontalHeader()->setSectionResizeMode(i, mode);
i++;
}
}

View File

@@ -32,6 +32,8 @@ public:
void contextEdit();
void contextPasteCSV();
void resizeColumns();
void saveBreakpointsToDebuggerSettings();
private:

View File

@@ -12,7 +12,7 @@
#include "VMManager.h"
std::mutex DebuggerSettingsManager::writeLock;
const QString DebuggerSettingsManager::settingsFileVersion = "0.00";
const QString DebuggerSettingsManager::settingsFileVersion = "0.01";
QJsonObject DebuggerSettingsManager::loadGameSettingsJSON()
{
@@ -62,6 +62,17 @@ void DebuggerSettingsManager::loadGameSettings(BreakpointModel* bpModel)
return;
}
// Breakpoint descriptions were added at debugger settings file version 0.01. If loading
// saved breakpoints from a previous version (only 0.00 existed prior), the breakpoints will be
// missing a description. This code will add in an empty description so that the previous
// version, 0.00, is compatible with 0.01.
bool isMissingDescription = false;
const QJsonValue savedVersionValue = loadGameSettingsJSON().value("Version");
if (!savedVersionValue.isUndefined())
{
isMissingDescription = savedVersionValue.toString().toStdString() == "0.00";
}
const QJsonArray breakpointsArray = breakpointsValue.toArray();
for (u32 row = 0; row < breakpointsArray.size(); row++)
{
@@ -71,7 +82,13 @@ void DebuggerSettingsManager::loadGameSettings(BreakpointModel* bpModel)
Console.WriteLn("Debugger Settings Manager: Failed to load invalid Breakpoint object.");
continue;
}
const QJsonObject rowObject = rowValue.toObject();
QJsonObject rowObject = rowValue.toObject();
// Add empty description for saved breakpoints from debugger settings versions prior to 0.01
if (isMissingDescription)
{
rowObject.insert(QString("DESCRIPTION"), QJsonValue(""));
}
QStringList fields;
u32 col = 0;

View File

@@ -24,7 +24,7 @@
<x>0</x>
<y>0</y>
<width>1000</width>
<height>20</height>
<height>21</height>
</rect>
</property>
<widget class="QMenu" name="menuFile">
@@ -50,6 +50,7 @@
<property name="title">
<string>Windows</string>
</property>
<addaction name="actionWindowsDummy"/>
</widget>
<widget class="QMenu" name="menuView">
<property name="title">
@@ -72,6 +73,7 @@
<property name="title">
<string>Tools</string>
</property>
<addaction name="actionToolsDummy"/>
</widget>
<addaction name="menuFile"/>
<addaction name="menuView"/>
@@ -318,6 +320,16 @@
<enum>QAction::NoRole</enum>
</property>
</action>
<action name="actionToolsDummy">
<property name="text">
<string/>
</property>
</action>
<action name="actionWindowsDummy">
<property name="text">
<string/>
</property>
</action>
</widget>
<resources/>
<connections/>

View File

@@ -298,7 +298,10 @@ void DockManager::resetAllLayouts()
m_layouts.clear();
for (const DockTables::DefaultDockLayout& layout : DockTables::DEFAULT_DOCK_LAYOUTS)
createLayout(tr(layout.name.c_str()), layout.cpu, true, layout.name);
{
QString name = QCoreApplication::translate("DebuggerLayout", layout.name.c_str());
createLayout(name, layout.cpu, true, layout.name);
}
switchToLayout(0);
updateLayoutSwitcher();
@@ -313,7 +316,10 @@ void DockManager::resetDefaultLayouts()
m_layouts = std::vector<DockLayout>();
for (const DockTables::DefaultDockLayout& layout : DockTables::DEFAULT_DOCK_LAYOUTS)
createLayout(tr(layout.name.c_str()), layout.cpu, true, layout.name);
{
QString name = QCoreApplication::translate("DebuggerLayout", layout.name.c_str());
createLayout(name, layout.cpu, true, layout.name);
}
for (DockLayout& layout : old_layouts)
if (!layout.isDefault())

View File

@@ -578,7 +578,7 @@ void GameListModel::loadThemeSpecificImages()
m_type_pixmaps[type] = getIconForType(static_cast<GameList::EntryType>(type)).pixmap(QSize(24, 24));
for (u32 i = 0; i < static_cast<u32>(GameList::Region::Count); i++)
m_region_pixmaps[i] = getIconForRegion(static_cast<GameList::Region>(i)).pixmap(QSize(42, 30));
m_region_pixmaps[i] = getIconForRegion(static_cast<GameList::Region>(i)).pixmap(QSize(36, 26));
}
void GameListModel::loadCommonImages()

View File

@@ -2819,7 +2819,7 @@ QString MainWindow::getDiscDevicePath(const QString& title)
return ret;
}
void MainWindow::startGameListEntry(const GameList::Entry* entry, std::optional<s32> save_slot, std::optional<bool> fast_boot)
void MainWindow::startGameListEntry(const GameList::Entry* entry, std::optional<s32> save_slot, std::optional<bool> fast_boot, bool load_backup)
{
std::shared_ptr<VMBootParameters> params = std::make_shared<VMBootParameters>();
params->fast_boot = fast_boot;
@@ -2828,7 +2828,7 @@ void MainWindow::startGameListEntry(const GameList::Entry* entry, std::optional<
if (save_slot.has_value() && !entry->serial.empty())
{
std::string state_filename = VMManager::GetSaveStateFileName(entry->serial.c_str(), entry->crc, save_slot.value());
std::string state_filename = VMManager::GetSaveStateFileName(entry->serial.c_str(), entry->crc, save_slot.value(), load_backup);
if (!FileSystem::FileExists(state_filename.c_str()))
{
QMessageBox::critical(this, tr("Error"), tr("This save state does not exist."));
@@ -2953,12 +2953,12 @@ std::optional<bool> MainWindow::promptForResumeState(const QString& save_state_p
return std::nullopt;
}
void MainWindow::loadSaveStateSlot(s32 slot)
void MainWindow::loadSaveStateSlot(s32 slot, bool load_backup)
{
if (s_vm_valid)
{
// easy when we're running
g_emu_thread->loadStateFromSlot(slot);
g_emu_thread->loadStateFromSlot(slot, load_backup);
return;
}
else
@@ -2968,7 +2968,7 @@ void MainWindow::loadSaveStateSlot(s32 slot)
if (!entry)
return;
startGameListEntry(entry, slot, std::nullopt);
startGameListEntry(entry, slot, std::nullopt, load_backup);
}
}
@@ -3015,15 +3015,6 @@ void MainWindow::populateLoadStateMenu(QMenu* menu, const QString& filename, con
QAction* delete_save_states_action = menu->addAction(tr("Delete Save States..."));
// don't include undo in the right click menu
if (!is_right_click_menu)
{
QAction* load_undo_state = menu->addAction(tr("Undo Load State"));
load_undo_state->setEnabled(false); // CanUndoLoadState()
// connect(load_undo_state, &QAction::triggered, this, &QtHostInterface::undoLoadState);
menu->addSeparator();
}
const QByteArray game_serial_utf8(serial.toUtf8());
std::string state_filename;
FILESYSTEM_STAT_DATA sd;
@@ -3053,6 +3044,18 @@ void MainWindow::populateLoadStateMenu(QMenu* menu, const QString& filename, con
has_any_states = true;
}
for (s32 i = 1; i <= VMManager::NUM_SAVE_STATE_SLOTS; i++)
{
FILESYSTEM_STAT_DATA sd;
state_filename = VMManager::GetSaveStateFileName(game_serial_utf8.constData(), crc, i, true);
if (!FileSystem::StatFile(state_filename.c_str(), &sd))
continue;
action = menu->addAction(tr("Load Backup Slot %1 (%2)").arg(i).arg(formatTimestampForSaveStateMenu(sd.ModificationTime)));
connect(action, &QAction::triggered, [this, i]() { loadSaveStateSlot(i, true); });
has_any_states = true;
}
delete_save_states_action->setEnabled(has_any_states);
if (has_any_states)
{

View File

@@ -267,13 +267,13 @@ private:
QString getDiscDevicePath(const QString& title);
void startGameListEntry(
const GameList::Entry* entry, std::optional<s32> save_slot = std::nullopt, std::optional<bool> fast_boot = std::nullopt);
const GameList::Entry* entry, std::optional<s32> save_slot = std::nullopt, std::optional<bool> fast_boot = std::nullopt, bool load_backup = false);
void setGameListEntryCoverImage(const GameList::Entry* entry);
void clearGameListEntryPlayTime(const GameList::Entry* entry);
void goToWikiPage(const GameList::Entry* entry);
std::optional<bool> promptForResumeState(const QString& save_state_path);
void loadSaveStateSlot(s32 slot);
void loadSaveStateSlot(s32 slot, bool load_backup = false);
void loadSaveStateFile(const QString& filename, const QString& state_filename);
void populateLoadStateMenu(QMenu* menu, const QString& filename, const QString& serial, quint32 crc);
void populateSaveStateMenu(QMenu* menu, const QString& serial, quint32 crc);

View File

@@ -320,18 +320,18 @@ void EmuThread::loadState(const QString& filename)
VMManager::LoadState(filename.toUtf8().constData());
}
void EmuThread::loadStateFromSlot(qint32 slot)
void EmuThread::loadStateFromSlot(qint32 slot, bool load_backup)
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, "loadStateFromSlot", Qt::QueuedConnection, Q_ARG(qint32, slot));
QMetaObject::invokeMethod(this, "loadStateFromSlot", Qt::QueuedConnection, Q_ARG(qint32, slot), Q_ARG(bool, load_backup));
return;
}
if (!VMManager::HasValidVM())
return;
VMManager::LoadStateFromSlot(slot);
VMManager::LoadStateFromSlot(slot, load_backup);
}
void EmuThread::saveState(const QString& filename)

View File

@@ -87,7 +87,7 @@ public Q_SLOTS:
void setVMPaused(bool paused);
void shutdownVM(bool save_state = true);
void loadState(const QString& filename);
void loadStateFromSlot(qint32 slot);
void loadStateFromSlot(qint32 slot, bool load_backup = false);
void saveState(const QString& filename);
void saveStateToSlot(qint32 slot);
void toggleFullscreen();

View File

@@ -117,21 +117,26 @@ void AchievementSettingsWidget::updateEnableState()
m_ui.achievementNotificationsDurationLabel->setEnabled(notifications);
m_ui.leaderboardNotificationsDuration->setEnabled(lb_notifications);
m_ui.leaderboardNotificationsDurationLabel->setEnabled(lb_notifications);
m_ui.notificationSoundPath->setEnabled(info);
m_ui.notificationSoundBrowse->setEnabled(info);
m_ui.notificationSoundOpen->setEnabled(info);
m_ui.notificationSoundReset->setEnabled(info);
m_ui.notificationSound->setEnabled(enabled);
m_ui.unlockSoundPath->setEnabled(unlock);
m_ui.unlockSoundBrowse->setEnabled(unlock);
m_ui.unlockSoundOpen->setEnabled(unlock);
m_ui.unlockSoundReset->setEnabled(unlock);
m_ui.unlockSound->setEnabled(enabled);
m_ui.lbSoundPath->setEnabled(lbsound);
m_ui.lbSoundOpen->setEnabled(lbsound);
m_ui.lbSoundBrowse->setEnabled(lbsound);
m_ui.lbSoundReset->setEnabled(lbsound);
m_ui.lbSound->setEnabled(enabled);
if (!m_dialog->isPerGameSettings())
{
m_ui.notificationSoundPath->setEnabled(info);
m_ui.notificationSoundBrowse->setEnabled(info);
m_ui.notificationSoundOpen->setEnabled(info);
m_ui.notificationSoundReset->setEnabled(info);
m_ui.notificationSound->setEnabled(enabled);
m_ui.unlockSoundPath->setEnabled(unlock);
m_ui.unlockSoundBrowse->setEnabled(unlock);
m_ui.unlockSoundOpen->setEnabled(unlock);
m_ui.unlockSoundReset->setEnabled(unlock);
m_ui.unlockSound->setEnabled(enabled);
m_ui.lbSoundPath->setEnabled(lbsound);
m_ui.lbSoundOpen->setEnabled(lbsound);
m_ui.lbSoundBrowse->setEnabled(lbsound);
m_ui.lbSoundReset->setEnabled(lbsound);
m_ui.lbSound->setEnabled(enabled);
}
m_ui.soundEffects->setEnabled(enabled);
m_ui.overlays->setEnabled(enabled);
m_ui.encoreMode->setEnabled(enabled);

View File

@@ -502,7 +502,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
dialog->registerWidgetHelp(m_ui.aspectRatio, tr("Aspect Ratio"), tr("Auto Standard (4:3/3:2 Progressive)"),
tr("Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 "
"Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era."));
"Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches."));
dialog->registerWidgetHelp(m_ui.interlacing, tr("Deinterlacing"), tr("Automatic (Default)"), tr("Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options."));
@@ -1240,13 +1240,8 @@ void GraphicsSettingsWidget::populateUpscaleMultipliers(u32 max_upscale_multipli
{
static constexpr std::pair<const char*, float> templates[] = {
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "Native (PS2) (Default)"), 1.0f},
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "1.25x Native (~450px)"), 1.25f},
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "1.5x Native (~540px)"), 1.5f},
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "1.75x Native (~630px)"), 1.75f},
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "2x Native (~720px/HD)"), 2.0f},
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "2.5x Native (~900px/HD+)"), 2.5f},
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "3x Native (~1080px/FHD)"), 3.0f},
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "3.5x Native (~1260px)"), 3.5f},
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "4x Native (~1440px/QHD)"), 4.0f},
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "5x Native (~1800px/QHD+)"), 5.0f},
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "6x Native (~2160px/4K UHD)"), 6.0f},

View File

@@ -106,7 +106,7 @@
</item>
<item>
<property name="text">
<string>Native (10:7)</string>
<string>Native/Full (10:7)</string>
</property>
</item>
</widget>
@@ -142,7 +142,7 @@
</item>
<item>
<property name="text">
<string>Native (10:7)</string>
<string>Native/Full (10:7)</string>
</property>
</item>
</widget>

File diff suppressed because it is too large Load Diff

View File

@@ -1,8 +1,6 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#define IMGUI_DEFINE_MATH_OPERATORS
#include "Achievements.h"
#include "BuildVersion.h"
#include "CDVD/CDVD.h"

View File

@@ -266,34 +266,19 @@ bool ThreadedFileReader::Precache2(ProgressCallback* progress, Error* error)
bool ThreadedFileReader::CheckAvailableMemoryForPrecaching(u64 required_size, Error* error)
{
#ifdef _WIN32
// We want to check available physical memory instead of total.
const u64 memory_available = GetAvailablePhysicalMemory();
// Reserve 2GB of available memory for headroom.
constexpr u64 memory_reserve = 2147483648;
const u64 max_precache_size = std::max(0LL, static_cast<s64>(memory_available - memory_reserve));
const u64 max_precache_size = std::max(s64{0}, static_cast<s64>(memory_available - memory_reserve));
if (required_size > max_precache_size)
{
Error::SetStringFmt(error,
TRANSLATE_FS("CDVD", "Not enough free memory available for precaching, ({}GB) required."),
(required_size + memory_reserve) / _1gb);
TRANSLATE_FS("CDVD", "Not enough memory available for precaching ({:.2f} GB required)."),
static_cast<double>(required_size + memory_reserve) / static_cast<double>(_1gb));
return false;
}
#else
// Don't allow precaching to use more than 50% of system memory.
// Hopefully nobody's running 2-4GB potatoes anymore....
const u64 memory_size = GetPhysicalMemory();
const u64 max_precache_size = memory_size / 2;
if (required_size > max_precache_size)
{
Error::SetStringFmt(error,
TRANSLATE_FS("CDVD", "Required memory ({}GB) is the above the maximum allowed ({}GB)."),
required_size / _1gb, max_precache_size / _1gb);
return false;
}
#endif
return true;
}

View File

@@ -1157,6 +1157,8 @@ target_link_libraries(PCSX2_FLAGS INTERFACE
Zstd::Zstd
demanglegnu
ccc
plutovg::plutovg
plutosvg::plutosvg
${LIBC_LIBRARIES}
)
@@ -1284,7 +1286,7 @@ function(setup_main_executable target)
# Copy dependency libraries.
set(DEPS_BINDIR "${CMAKE_SOURCE_DIR}/deps/bin")
set(DEPS_TO_COPY freetype.dll harfbuzz.dll jpeg62.dll libpng16.dll libsharpyuv.dll libwebp.dll lz4.dll SDL3.dll shaderc_shared.dll zlib1.dll zstd.dll kddockwidgets-qt62.dll)
set(DEPS_TO_COPY freetype.dll harfbuzz.dll jpeg62.dll libpng16.dll libsharpyuv.dll libwebp.dll lz4.dll SDL3.dll shaderc_shared.dll zlib1.dll zstd.dll kddockwidgets-qt62.dll plutovg.dll plutosvg.dll)
foreach(DEP_TO_COPY ${DEPS_TO_COPY})
install(FILES "${DEPS_BINDIR}/${DEP_TO_COPY}" DESTINATION "${CMAKE_SOURCE_DIR}/bin")
endforeach()

View File

@@ -223,8 +223,8 @@ enum class DebugFunctionScanMode
enum class AspectRatioType : u8
{
Stretch,
RAuto4_3_3_2,
Stretch, // Stretches to the whole window/display size
RAuto4_3_3_2, // Automatically scales to the target aspect ratio if there's a widescreen patch
R4_3,
R16_9,
R10_7,
@@ -233,7 +233,7 @@ enum class AspectRatioType : u8
enum class FMVAspectRatioSwitchType : u8
{
Off,
Off, // Falls back on the selected generic aspect ratio type
RAuto4_3_3_2,
R4_3,
R16_9,
@@ -1324,6 +1324,8 @@ struct Pcsx2Config
std::string CurrentIRX;
std::string CurrentGameArgs;
AspectRatioType CurrentAspectRatio = AspectRatioType::RAuto4_3_3_2;
// Fall back aspect ratio for games that have patches (when AspectRatioType::RAuto4_3_3_2) is active.
float CurrentCustomAspectRatio = 0.f;
bool IsPortableMode = false;
Pcsx2Config();

View File

@@ -285,6 +285,16 @@ BreakPointCond* CBreakPoints::GetBreakPointCondition(BreakPointCpu cpu, u32 addr
return NULL;
}
void CBreakPoints::ChangeBreakPointDescription(BreakPointCpu cpu, u32 addr, const std::string& description)
{
const size_t bp = FindBreakpoint(cpu, addr, true, false);
if (bp != INVALID_BREAKPOINT)
{
breakPoints_[bp].description = description;
Update();
}
}
void CBreakPoints::AddMemCheck(BreakPointCpu cpu, u32 start, u32 end, MemCheckCondition cond, MemCheckResult result)
{
// This will ruin any pending memchecks.
@@ -356,6 +366,16 @@ void CBreakPoints::ChangeMemCheckAddCond(BreakPointCpu cpu, u32 start, u32 end,
}
}
void CBreakPoints::ChangeMemCheckDescription(BreakPointCpu cpu, u32 start, u32 end, const std::string& description)
{
const size_t mc = FindMemCheck(cpu, start, end);
if (mc != INVALID_MEMCHECK)
{
memChecks_[mc].description = description;
Update(cpu);
}
}
void CBreakPoints::ClearAllMemChecks()
{
// This will ruin any pending memchecks.

View File

@@ -37,6 +37,8 @@ struct BreakPoint
BreakPointCond cond;
BreakPointCpu cpu;
std::string description;
bool operator==(const BreakPoint& other) const
{
return addr == other.addr;
@@ -78,6 +80,8 @@ struct MemCheck
MemCheckResult result;
BreakPointCpu cpu;
std::string description;
u32 numHits;
u32 lastPC;
@@ -119,12 +123,14 @@ public:
static void ChangeBreakPointAddCond(BreakPointCpu cpu, u32 addr, const BreakPointCond& cond);
static void ChangeBreakPointRemoveCond(BreakPointCpu cpu, u32 addr);
static BreakPointCond* GetBreakPointCondition(BreakPointCpu cpu, u32 addr);
static void ChangeBreakPointDescription(BreakPointCpu cpu, u32 addr, const std::string& description);
static void AddMemCheck(BreakPointCpu cpu, u32 start, u32 end, MemCheckCondition cond, MemCheckResult result);
static void RemoveMemCheck(BreakPointCpu cpu, u32 start, u32 end);
static void ChangeMemCheck(BreakPointCpu cpu, u32 start, u32 end, MemCheckCondition cond, MemCheckResult result);
static void ChangeMemCheckRemoveCond(BreakPointCpu cpu, u32 start, u32 end);
static void ChangeMemCheckAddCond(BreakPointCpu cpu, u32 start, u32 end, const BreakPointCond& cond);
static void ChangeMemCheckDescription(BreakPointCpu cpu, u32 start, u32 end, const std::string& description);
static void ClearAllMemChecks();
static void SetSkipFirst(BreakPointCpu cpu, u32 pc);

View File

@@ -1,19 +1,12 @@
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
[This file contains the template for the PCSX2 code rights license. For the full
rant-like preamble of the GPL, see GPL.txt]
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2019 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.

View File

@@ -2899,17 +2899,24 @@ bool GSState::TrianglesAreQuads(bool shuffle_check)
if (idx > 0)
{
const u16* const prev_tri= m_index.buff + (idx - 3);
GIFRegXYZ vert = v[i[0]].XYZ;
GIFRegXYZ last_vert = v[i[2]].XYZ;
GIFRegXYZ new_verts[3] = {v[i[0]].XYZ, v[i[1]].XYZ, v[i[2]].XYZ};
if (shuffle_check)
{
vert.X -= 8 << 4;
last_vert.X -= 8 << 4;
new_verts[0].X -= 8 << 4;
new_verts[1].X -= 8 << 4;
new_verts[2].X -= 8 << 4;
}
u32 match_vert_count = 0;
if (vert != m_vertex.buff[prev_tri[0]].XYZ && vert != m_vertex.buff[prev_tri[1]].XYZ && vert != m_vertex.buff[prev_tri[2]].XYZ &&
last_vert != m_vertex.buff[prev_tri[0]].XYZ && last_vert != m_vertex.buff[prev_tri[1]].XYZ && last_vert != m_vertex.buff[prev_tri[2]].XYZ)
if (!(new_verts[0] != m_vertex.buff[prev_tri[0]].XYZ && new_verts[0] != m_vertex.buff[prev_tri[1]].XYZ && new_verts[0] != m_vertex.buff[prev_tri[2]].XYZ))
match_vert_count++;
if (!(new_verts[1] != m_vertex.buff[prev_tri[0]].XYZ && new_verts[1] != m_vertex.buff[prev_tri[1]].XYZ && new_verts[1] != m_vertex.buff[prev_tri[2]].XYZ))
match_vert_count++;
if (!(new_verts[2] != m_vertex.buff[prev_tri[0]].XYZ && new_verts[2] != m_vertex.buff[prev_tri[1]].XYZ && new_verts[2] != m_vertex.buff[prev_tri[2]].XYZ))
match_vert_count++;
if (match_vert_count != 2)
return false;
}
// Degenerate triangles should've been culled already, so we can check indices.

View File

@@ -46,8 +46,8 @@ const char* shaderName(ShaderConvert value)
case ShaderConvert::DATM_0: return "ps_datm0";
case ShaderConvert::DATM_1_RTA_CORRECTION: return "ps_datm1_rta_correction";
case ShaderConvert::DATM_0_RTA_CORRECTION: return "ps_datm0_rta_correction";
case ShaderConvert::HDR_INIT: return "ps_hdr_init";
case ShaderConvert::HDR_RESOLVE: return "ps_hdr_resolve";
case ShaderConvert::COLCLIP_INIT: return "ps_colclip_init";
case ShaderConvert::COLCLIP_RESOLVE: return "ps_colclip_resolve";
case ShaderConvert::RTA_CORRECTION: return "ps_rta_correction";
case ShaderConvert::RTA_DECORRECTION: return "ps_rta_decorrection";
case ShaderConvert::TRANSPARENCY_FILTER: return "ps_filter_transparency";
@@ -103,7 +103,9 @@ const char* shaderName(PresentShader value)
enum class TextureLabel
{
ColorRT,
HDRRT,
ColorHQRT,
ColorHDRRT,
ColorClipRT,
U16RT,
U32RT,
DepthStencil,
@@ -127,8 +129,12 @@ static TextureLabel GetTextureLabel(GSTexture::Type type, GSTexture::Format form
{
case GSTexture::Format::Color:
return TextureLabel::ColorRT;
case GSTexture::Format::HDRColor:
return TextureLabel::HDRRT;
case GSTexture::Format::ColorHQ:
return TextureLabel::ColorHQRT;
case GSTexture::Format::ColorHDR:
return TextureLabel::ColorHDRRT;
case GSTexture::Format::ColorClip:
return TextureLabel::ColorClipRT;
case GSTexture::Format::UInt16:
return TextureLabel::U16RT;
case GSTexture::Format::UInt32:
@@ -149,6 +155,7 @@ static TextureLabel GetTextureLabel(GSTexture::Type type, GSTexture::Format form
case GSTexture::Format::BC2:
case GSTexture::Format::BC3:
case GSTexture::Format::BC7:
case GSTexture::Format::ColorHDR:
return TextureLabel::ReplacementTexture;
default:
return TextureLabel::Other;
@@ -163,14 +170,19 @@ static TextureLabel GetTextureLabel(GSTexture::Type type, GSTexture::Format form
}
}
// Debug names
static const char* TextureLabelString(TextureLabel label)
{
switch (label)
{
case TextureLabel::ColorRT:
return "Color RT";
case TextureLabel::HDRRT:
return "HDR RT";
case TextureLabel::ColorHQRT:
return "Color HQ RT";
case TextureLabel::ColorHDRRT:
return "Color HDR RT";
case TextureLabel::ColorClipRT:
return "Color Clip RT";
case TextureLabel::U16RT:
return "U16 RT";
case TextureLabel::U32RT:
@@ -904,6 +916,7 @@ bool GSHWDrawConfig::BlendState::IsEffective(ColorMaskSelector colormask) const
// clang-format off
// Maps PS2 blend modes to our best approximation of them with PC hardware
const std::array<HWBlend, 3*3*3*3> GSDevice::m_blendMap =
{{
{ BLEND_NO_REC , OP_ADD , CONST_ONE , CONST_ZERO} , // 0000: (Cs - Cs)*As + Cs ==> Cs

View File

@@ -22,8 +22,8 @@ enum class ShaderConvert
DATM_0,
DATM_1_RTA_CORRECTION,
DATM_0_RTA_CORRECTION,
HDR_INIT,
HDR_RESOLVE,
COLCLIP_INIT,
COLCLIP_RESOLVE,
RTA_CORRECTION,
RTA_DECORRECTION,
TRANSPARENCY_FILTER,
@@ -257,11 +257,15 @@ enum HWBlendFlags
BLEND_A_MAX = 0x8000, // Impossible blending uses coeff bigger than 1
};
// Determines the HW blend function for DX11/OGL
// Determines the HW blend function for the video backend
struct HWBlend
{
typedef u8 BlendOp; /*GSDevice::BlendOp*/
typedef u8 BlendFactor; /*GSDevice::BlendFactor*/
u16 flags;
u8 op, src, dst;
BlendOp op;
BlendFactor src, dst;
};
struct alignas(16) GSHWDrawConfig
@@ -354,12 +358,12 @@ struct alignas(16) GSHWDrawConfig
u32 blend_c : 2;
u32 blend_d : 2;
u32 fixed_one_a : 1;
u32 blend_hw : 3;
u32 blend_hw : 3; /*HWBlendType*/
u32 a_masked : 1;
u32 hdr : 1;
u32 colclip_hw : 1; // colclip (COLCLAMP off) emulation through HQ textures
u32 rta_correction : 1;
u32 rta_source_correction : 1;
u32 colclip : 1;
u32 colclip : 1; // COLCLAMP off (color blend outputs wrap around 0-255)
u32 blend_mix : 2;
u32 round_inv : 1; // Blending will invert the value, so rounding needs to go the other way
u32 pabe : 1;
@@ -631,26 +635,30 @@ struct alignas(16) GSHWDrawConfig
return true;
}
};
// For hardware rendering backends
struct BlendState
{
typedef u8 BlendOp; /*GSDevice::BlendOp*/
typedef u8 BlendFactor; /*GSDevice::BlendFactor*/
union
{
struct
{
u8 enable : 1;
u8 constant_enable : 1;
u8 op : 6;
u8 src_factor : 4;
u8 dst_factor : 4;
u8 src_factor_alpha : 4;
u8 dst_factor_alpha : 4;
bool enable : 1;
bool constant_enable : 1;
BlendOp op : 6;
BlendFactor src_factor : 4;
BlendFactor dst_factor : 4;
BlendFactor src_factor_alpha : 4;
BlendFactor dst_factor_alpha : 4;
u8 constant;
};
u32 key;
};
constexpr BlendState(): key(0) {}
constexpr BlendState(bool enable_, u8 src_factor_, u8 dst_factor_, u8 op_,
u8 src_alpha_factor_, u8 dst_alpha_factor_, bool constant_enable_, u8 constant_)
constexpr BlendState(bool enable_, BlendFactor src_factor_, BlendFactor dst_factor_, BlendOp op_,
BlendFactor src_alpha_factor_, BlendFactor dst_alpha_factor_, bool constant_enable_, u8 constant_)
: key(0)
{
enable = enable_;
@@ -675,7 +683,7 @@ struct alignas(16) GSHWDrawConfig
Full, ///< Full emulation (using barriers / ROV)
};
enum class HDRMode : u8
enum class ColClipMode : u8
{
NoModify = 0,
ConvertOnly = 1,
@@ -730,7 +738,7 @@ struct alignas(16) GSHWDrawConfig
struct BlendMultiPass
{
BlendState blend;
u8 blend_hw;
u8 blend_hw; /*HWBlendType*/
u8 dither;
bool enable;
};
@@ -742,9 +750,9 @@ struct alignas(16) GSHWDrawConfig
PSConstantBuffer cb_ps;
// These are here as they need to be preserved between draws, and the state clear only does up to the constant buffers.
HDRMode hdr_mode;
GIFRegFRAME hdr_frame;
GSVector4i hdr_update_area; ///< Area in the framebuffer which HDR will modify;
ColClipMode colclip_mode;
GIFRegFRAME colclip_frame;
GSVector4i colclip_update_area; ///< Area in the framebuffer which colclip will modify;
};
class GSDevice : public GSAlignedClass<32>
@@ -865,7 +873,7 @@ protected:
GSTexture* m_target_tmp = nullptr;
GSTexture* m_current = nullptr;
GSTexture* m_cas = nullptr;
GSTexture* m_hdr_rt = nullptr; ///< Temp HDR texture
GSTexture* m_colclip_rt = nullptr; ///< Temp hw colclip texture
bool AcquireWindow(bool recreate_window);
@@ -890,9 +898,9 @@ public:
/// Returns a string containing current adapter in use.
const std::string& GetName() const { return m_name; }
GSTexture* GetHDRTexture() const { return m_hdr_rt; }
GSTexture* GetColorClipTexture() const { return m_colclip_rt; }
void SetHDRTexture(GSTexture* tex) { m_hdr_rt = tex; }
void SetColorClipTexture(GSTexture* tex) { m_colclip_rt = tex; }
/// Returns a string representing the specified API.
static const char* RenderAPIToString(RenderAPI api);

View File

@@ -268,8 +268,25 @@ float GSRenderer::GetModXYOffset()
static float GetCurrentAspectRatioFloat(bool is_progressive)
{
static constexpr std::array<float, static_cast<size_t>(AspectRatioType::MaxCount) + 1> ars = {{4.0f / 3.0f, 4.0f / 3.0f, 4.0f / 3.0f, 16.0f / 9.0f, 10.0f / 7.0f, 3.0f / 2.0f}};
return ars[static_cast<u32>(GSConfig.AspectRatio) + (3u * (is_progressive && GSConfig.AspectRatio == AspectRatioType::RAuto4_3_3_2))];
switch (GSConfig.AspectRatio)
{
default:
// We don't know the AR of the display here, nor we care about it
case AspectRatioType::Stretch:
case AspectRatioType::RAuto4_3_3_2:
if (EmuConfig.CurrentCustomAspectRatio > 0.f)
return EmuConfig.CurrentCustomAspectRatio;
else if (is_progressive)
return 3.0f / 2.0f;
else
return 4.0f / 3.0f;
case AspectRatioType::R4_3:
return 4.0f / 3.0f;
case AspectRatioType::R16_9:
return 16.0f / 9.0f;
case AspectRatioType::R10_7:
return 10.0f / 7.0f;
}
}
static GSVector4 CalculateDrawDstRect(s32 window_width, s32 window_height, const GSVector4i& src_rect, const GSVector2i& src_size, GSDisplayAlignment alignment, bool flip_y, bool is_progressive)
@@ -285,6 +302,9 @@ static GSVector4 CalculateDrawDstRect(s32 window_width, s32 window_height, const
targetAr = 3.0f / 2.0f;
else
targetAr = 4.0f / 3.0f;
// Fall back on the custom aspect ratio set by patches (e.g. 16:9, 21:9)
if (EmuConfig.CurrentCustomAspectRatio > 0.f)
targetAr = EmuConfig.CurrentCustomAspectRatio;
}
else if (EmuConfig.CurrentAspectRatio == AspectRatioType::R4_3)
{

View File

@@ -66,7 +66,9 @@ const char* GSTexture::GetFormatName(Format format)
static constexpr const char* format_names[] = {
"Invalid",
"Color",
"HDRColor",
"ColorHQ",
"ColorHDR",
"ColorClip",
"DepthStencil",
"UNorm8",
"UInt16",
@@ -90,7 +92,9 @@ u32 GSTexture::GetCompressedBytesPerBlock(Format format)
static constexpr u32 bytes_per_block[] = {
1, // Invalid
4, // Color/RGBA8
8, // HDRColor/RGBA16
4, // ColorHQ/RGB10A2
8, // ColorHDR/RGBA16F
8, // ColorClip/RGBA16
4, // DepthStencil
1, // UNorm8/R8
2, // UInt16/R16UI
@@ -99,7 +103,7 @@ u32 GSTexture::GetCompressedBytesPerBlock(Format format)
8, // BC1 - 16 pixels in 64 bits
16, // BC2 - 16 pixels in 128 bits
16, // BC3 - 16 pixels in 128 bits
16, // BC4 - 16 pixels in 128 bits
16, // BC7 - 16 pixels in 128 bits
};
return bytes_per_block[static_cast<u32>(format)];

View File

@@ -22,15 +22,17 @@ public:
Invalid = 0,
RenderTarget = 1,
DepthStencil,
Texture,
RWTexture,
Texture, // Generic texture (usually is color textures loaded by the game)
RWTexture, // UAV
};
enum class Format : u8
{
Invalid = 0, ///< Used for initialization
Color, ///< Standard (RGBA8) color texture
HDRColor, ///< Color texture with more bits for colclip emulation (RGBA16Unorm)
Color, ///< Standard (RGBA8) color texture (used to store most of PS2's textures)
ColorHQ, ///< High quality (RGB10A2) color texture (no proper alpha)
ColorHDR, ///< High dynamic range (RGBA16F) color texture
ColorClip, ///< Color texture with more bits for colclip (wrap) emulation, given that blending requires 9bpc (RGBA16Unorm)
DepthStencil, ///< Depth stencil texture
UNorm8, ///< A8UNorm texture for paletted textures and the OSD font
UInt16, ///< UInt16 texture for reading back 16-bit depth
@@ -40,6 +42,7 @@ public:
BC2, ///< BC2, aka DXT2/3 compressed texture for replacements
BC3, ///< BC3, aka DXT4/5 compressed texture for replacements
BC7, ///< BC7, aka BPTC compressed texture for replacements
Last = BC7,
};
enum class State : u8

View File

@@ -87,6 +87,7 @@ std::vector<GSAdapterInfo> D3D::GetAdapterInfo(IDXGIFactory5* factory)
ai.max_upscale_multiplier = GSGetMaxUpscaleMultiplier(ai.max_texture_size);
wil::com_ptr_nothrow<IDXGIOutput> output;
// Only check the first output, which would be the primary display (if any is connected)
if (SUCCEEDED(hr = adapter->EnumOutputs(0, &output)))
{
UINT num_modes = 0;
@@ -111,7 +112,7 @@ std::vector<GSAdapterInfo> D3D::GetAdapterInfo(IDXGIFactory5* factory)
ERROR_LOG("GetDisplayModeList() failed: {:08X}", static_cast<unsigned>(hr));
}
}
else
else if (hr != DXGI_ERROR_NOT_FOUND)
{
ERROR_LOG("EnumOutputs() failed: {:08X}", static_cast<unsigned>(hr));
}
@@ -515,7 +516,7 @@ wil::com_ptr_nothrow<ID3DBlob> D3D::CompileShader(D3D::ShaderType type, D3D_FEAT
}
static constexpr UINT flags_non_debug = D3DCOMPILE_OPTIMIZATION_LEVEL3;
static constexpr UINT flags_debug = D3DCOMPILE_SKIP_OPTIMIZATION | D3DCOMPILE_DEBUG;
static constexpr UINT flags_debug = D3DCOMPILE_SKIP_OPTIMIZATION | D3DCOMPILE_DEBUG | D3DCOMPILE_DEBUG_NAME_FOR_SOURCE;
wil::com_ptr_nothrow<ID3DBlob> blob;
wil::com_ptr_nothrow<ID3DBlob> error_blob;

View File

@@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-3.0+
#include "GS/Renderers/DX11/D3D11ShaderCache.h"
#include "GS/Renderers/DX11/GSDevice11.h"
#include "GS/GS.h"
#include "Config.h"
@@ -300,6 +301,12 @@ wil::com_ptr_nothrow<ID3D11VertexShader> D3D11ShaderCache::GetVertexShader(ID3D1
return {};
}
const char* shader_name = entry_point; // Ideally we'd feed in a proper name
if (shader_name)
{
GSDevice11::SetD3DDebugObjectName(shader.get(), shader_name);
}
return shader;
}
@@ -320,6 +327,12 @@ bool D3D11ShaderCache::GetVertexShaderAndInputLayout(ID3D11Device* device, ID3D1
return {};
}
const char* shader_name = entry_point; // Ideally we'd feed in a proper name
if (shader_name)
{
GSDevice11::SetD3DDebugObjectName(actual_vs.get(), shader_name);
}
hr = device->CreateInputLayout(layout, layout_size, blob->GetBufferPointer(), blob->GetBufferSize(), il);
if (FAILED(hr))
{
@@ -348,6 +361,12 @@ wil::com_ptr_nothrow<ID3D11PixelShader> D3D11ShaderCache::GetPixelShader(ID3D11D
return {};
}
const char* shader_name = entry_point; // Ideally we'd feed in a proper name
if (shader_name)
{
GSDevice11::SetD3DDebugObjectName(shader.get(), shader_name);
}
return shader;
}
@@ -368,6 +387,12 @@ wil::com_ptr_nothrow<ID3D11ComputeShader> D3D11ShaderCache::GetComputeShader(ID3
return {};
}
const char* shader_name = entry_point; // Ideally we'd feed in a proper name
if (shader_name)
{
GSDevice11::SetD3DDebugObjectName(shader.get(), shader_name);
}
return shader;
}

View File

@@ -1307,7 +1307,6 @@ void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
else
{
ds = GSVector2i(m_window_info.surface_width, m_window_info.surface_height);
}
// om
@@ -1318,8 +1317,6 @@ void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
OMSetBlendState(bs, 0);
// ia
const float left = dRect.x * 2 / ds.x - 1.0f;
@@ -1336,7 +1333,6 @@ void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
};
IASetVertexBuffer(vertices, sizeof(vertices[0]), std::size(vertices));
IASetInputLayout(m_convert.il.get());
IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
@@ -1345,7 +1341,6 @@ void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
VSSetShader(m_convert.vs.get(), nullptr);
// ps
PSSetShaderResource(0, sTex);
@@ -1382,8 +1377,6 @@ void GSDevice11::PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
OMSetDepthStencilState(m_convert.dss.get(), 0);
OMSetBlendState(m_convert.bs[D3D11_COLOR_WRITE_ENABLE_ALL].get(), 0);
// ia
const float left = dRect.x * 2 / ds.x - 1.0f;
@@ -1399,8 +1392,6 @@ void GSDevice11::PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
{GSVector4(right, bottom, 0.5f, 1.0f), GSVector2(sRect.z, sRect.w)},
};
IASetVertexBuffer(vertices, sizeof(vertices[0]), std::size(vertices));
IASetInputLayout(m_present.il.get());
IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
@@ -1409,7 +1400,6 @@ void GSDevice11::PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
VSSetShader(m_present.vs.get(), nullptr);
// ps
PSSetShaderResource(0, sTex);
@@ -1748,7 +1738,7 @@ void GSDevice11::SetupPS(const PSSelector& sel, const GSHWDrawConfig::PSConstant
sm.AddMacro("PS_DST_FMT", sel.dst_fmt);
sm.AddMacro("PS_DEPTH_FMT", sel.depth_fmt);
sm.AddMacro("PS_PAL_FMT", sel.pal_fmt);
sm.AddMacro("PS_HDR", sel.hdr);
sm.AddMacro("PS_COLCLIP_HW", sel.colclip_hw);
sm.AddMacro("PS_RTA_CORRECTION", sel.rta_correction);
sm.AddMacro("PS_RTA_SRC_CORRECTION", sel.rta_source_correction);
sm.AddMacro("PS_COLCLIP", sel.colclip);
@@ -2182,8 +2172,6 @@ void GSDevice11::SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* vert
//
DrawPrimitive();
//
}
void* GSDevice11::IAMapVertexBuffer(u32 stride, u32 count)
@@ -2521,43 +2509,43 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
GSVector2i rtsize = (config.rt ? config.rt : config.ds)->GetSize();
GSTexture* hdr_rt = g_gs_device->GetHDRTexture();
GSTexture* colclip_rt = g_gs_device->GetColorClipTexture();
if (hdr_rt)
if (colclip_rt)
{
if (config.hdr_mode == GSHWDrawConfig::HDRMode::EarlyResolve)
if (config.colclip_mode == GSHWDrawConfig::ColClipMode::EarlyResolve)
{
const GSVector2i size = config.rt->GetSize();
const GSVector4 dRect(config.hdr_update_area);
const GSVector4 dRect(config.colclip_update_area);
const GSVector4 sRect = dRect / GSVector4(size.x, size.y).xyxy();
StretchRect(hdr_rt, sRect, config.rt, dRect, ShaderConvert::HDR_RESOLVE, false);
StretchRect(colclip_rt, sRect, config.rt, dRect, ShaderConvert::COLCLIP_RESOLVE, false);
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
Recycle(hdr_rt);
Recycle(colclip_rt);
g_gs_device->SetHDRTexture(nullptr);
g_gs_device->SetColorClipTexture(nullptr);
hdr_rt = nullptr;
colclip_rt = nullptr;
}
else
config.ps.hdr = 1;
config.ps.colclip_hw = 1;
}
if (config.ps.hdr)
if (config.ps.colclip_hw)
{
if (!hdr_rt)
if (!colclip_rt)
{
config.hdr_update_area = config.drawarea;
config.colclip_update_area = config.drawarea;
const GSVector4 dRect = GSVector4((config.hdr_mode == GSHWDrawConfig::HDRMode::ConvertOnly) ? GSVector4i::loadh(rtsize) : config.drawarea);
const GSVector4 dRect = GSVector4((config.colclip_mode == GSHWDrawConfig::ColClipMode::ConvertOnly) ? GSVector4i::loadh(rtsize) : config.drawarea);
const GSVector4 sRect = dRect / GSVector4(rtsize.x, rtsize.y).xyxy();
hdr_rt = CreateRenderTarget(rtsize.x, rtsize.y, GSTexture::Format::HDRColor);
if (!hdr_rt)
colclip_rt = CreateRenderTarget(rtsize.x, rtsize.y, GSTexture::Format::ColorClip);
if (!colclip_rt)
return;
g_gs_device->SetHDRTexture(hdr_rt);
g_gs_device->SetColorClipTexture(colclip_rt);
// Warning: StretchRect must be called before BeginScene otherwise
// vertices will be overwritten. Trust me you don't want to do that.
StretchRect(config.rt, sRect, hdr_rt, dRect, ShaderConvert::HDR_INIT, false);
StretchRect(config.rt, sRect, colclip_rt, dRect, ShaderConvert::COLCLIP_INIT, false);
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
}
}
@@ -2569,7 +2557,7 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
if (!primid_tex)
return;
StretchRect(hdr_rt ? hdr_rt : config.rt, GSVector4(config.drawarea) / GSVector4(rtsize).xyxy(),
StretchRect(colclip_rt ? colclip_rt : config.rt, GSVector4(config.drawarea) / GSVector4(rtsize).xyxy(),
primid_tex, GSVector4(config.drawarea), m_date.primid_init_ps[static_cast<u8>(config.datm)].get(), nullptr, false);
}
else if (config.destination_alpha != GSHWDrawConfig::DestinationAlphaMode::Off)
@@ -2585,7 +2573,7 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
{GSVector4(dst.z, -dst.w, 0.5f, 1.0f), GSVector2(src.z, src.w)},
};
SetupDATE(hdr_rt ? hdr_rt : config.rt, config.ds, vertices, config.datm);
SetupDATE(colclip_rt ? colclip_rt : config.rt, config.ds, vertices, config.datm);
}
if (config.vs.expand != GSHWDrawConfig::VSExpand::None)
@@ -2643,13 +2631,13 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
}
GSTexture* rt_copy = nullptr;
if (config.require_one_barrier || (config.tex && config.tex == config.rt)) // Used as "bind rt" flag when texture barrier is unsupported
if (config.require_one_barrier || (config.tex && config.tex == config.rt)) // Used as "bind rt" flag when texture barrier is unsupported.
{
// Bind the RT.This way special effect can use it.
// Do not always bind the rt when it's not needed,
// only bind it when effects use it such as fbmask emulation currently
// because we copy the frame buffer and it is quite slow.
CloneTexture(hdr_rt ? hdr_rt : config.rt, &rt_copy, config.drawarea);
CloneTexture(colclip_rt ? colclip_rt : config.rt, &rt_copy, config.drawarea);
if (rt_copy)
{
if (config.require_one_barrier)
@@ -2679,7 +2667,7 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
}
SetupOM(config.depth, OMBlendSelector(config.colormask, config.blend), config.blend.constant);
OMSetRenderTargets(hdr_rt ? hdr_rt : config.rt, config.ds, &config.scissor);
OMSetRenderTargets(colclip_rt ? colclip_rt : config.rt, config.ds, &config.scissor);
DrawIndexedPrimitive();
if (config.blend_multi_pass.enable)
@@ -2714,20 +2702,20 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
if (primid_tex)
Recycle(primid_tex);
if (hdr_rt)
if (colclip_rt)
{
config.hdr_update_area = config.hdr_update_area.runion(config.drawarea);
config.colclip_update_area = config.colclip_update_area.runion(config.drawarea);
if (config.hdr_mode == GSHWDrawConfig::HDRMode::ResolveOnly || config.hdr_mode == GSHWDrawConfig::HDRMode::ConvertAndResolve)
if (config.colclip_mode == GSHWDrawConfig::ColClipMode::ResolveOnly || config.colclip_mode == GSHWDrawConfig::ColClipMode::ConvertAndResolve)
{
const GSVector2i size = config.rt->GetSize();
const GSVector4 dRect(config.hdr_update_area);
const GSVector4 dRect(config.colclip_update_area);
const GSVector4 sRect = dRect / GSVector4(size.x, size.y).xyxy();
StretchRect(hdr_rt, sRect, config.rt, dRect, ShaderConvert::HDR_RESOLVE, false);
StretchRect(colclip_rt, sRect, config.rt, dRect, ShaderConvert::COLCLIP_RESOLVE, false);
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
Recycle(hdr_rt);
Recycle(colclip_rt);
g_gs_device->SetHDRTexture(nullptr);
g_gs_device->SetColorClipTexture(nullptr);
}
}
}

View File

@@ -29,7 +29,9 @@ DXGI_FORMAT GSTexture11::GetDXGIFormat(Format format)
switch (format)
{
case GSTexture::Format::Color: return DXGI_FORMAT_R8G8B8A8_UNORM;
case GSTexture::Format::HDRColor: return DXGI_FORMAT_R16G16B16A16_UNORM;
case GSTexture::Format::ColorHQ: return DXGI_FORMAT_R10G10B10A2_UNORM;
case GSTexture::Format::ColorHDR: return DXGI_FORMAT_R16G16B16A16_FLOAT;
case GSTexture::Format::ColorClip: return DXGI_FORMAT_R16G16B16A16_UNORM;
case GSTexture::Format::DepthStencil: return DXGI_FORMAT_R32G8X24_TYPELESS;
case GSTexture::Format::UNorm8: return DXGI_FORMAT_A8_UNORM;
case GSTexture::Format::UInt16: return DXGI_FORMAT_R16_UINT;

View File

@@ -739,7 +739,9 @@ bool GSDevice12::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
return false;
}
CompileCASPipelines();
if (!CompileCASPipelines())
return false;
if (!CompileImGuiPipeline())
return false;
@@ -1265,13 +1267,17 @@ void GSDevice12::DrawIndexedPrimitive(int offset, int count)
void GSDevice12::LookupNativeFormat(GSTexture::Format format, DXGI_FORMAT* d3d_format, DXGI_FORMAT* srv_format,
DXGI_FORMAT* rtv_format, DXGI_FORMAT* dsv_format) const
{
static constexpr std::array<std::array<DXGI_FORMAT, 4>, static_cast<int>(GSTexture::Format::BC7) + 1>
static constexpr std::array<std::array<DXGI_FORMAT, 4>, static_cast<int>(GSTexture::Format::Last) + 1>
s_format_mapping = {{
{DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN}, // Invalid
{DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_UNKNOWN}, // Color
{DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM,
DXGI_FORMAT_UNKNOWN}, // ColorHQ
{DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT,
DXGI_FORMAT_UNKNOWN}, // ColorHDR
{DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM,
DXGI_FORMAT_UNKNOWN}, // HDRColor
DXGI_FORMAT_UNKNOWN}, // ColorClip
{DXGI_FORMAT_D32_FLOAT_S8X24_UINT, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_D32_FLOAT_S8X24_UINT}, // DepthStencil
{DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN}, // UNorm8
@@ -1424,9 +1430,10 @@ void GSDevice12::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
GL_PUSH("ColorCopy Red:%d Green:%d Blue:%d Alpha:%d", red, green, blue, alpha);
const u32 index = (red ? 1 : 0) | (green ? 2 : 0) | (blue ? 4 : 0) | (alpha ? 8 : 0);
int rta_offset = (shader == ShaderConvert::RTA_CORRECTION) ? 16 : 0;
const bool allow_discard = (index == 0xf);
DoStretchRect(static_cast<GSTexture12*>(sTex), sRect, static_cast<GSTexture12*>(dTex), dRect,
m_color_copy[index].get(), false, allow_discard);
m_color_copy[index + rta_offset].get(), false, allow_discard);
}
void GSDevice12::PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
@@ -2520,13 +2527,6 @@ bool GSDevice12::CompileConvertPipelines()
// compile color copy pipelines
gpb.SetRenderTarget(0, DXGI_FORMAT_R8G8B8A8_UNORM);
gpb.SetDepthStencilFormat(DXGI_FORMAT_UNKNOWN);
ComPtr<ID3DBlob> ps(GetUtilityPixelShader(*shader, shaderName(i)));
if (!ps)
return false;
gpb.SetPixelShader(ps.get());
for (u32 j = 16; j < 32; j++)
{
pxAssert(!m_color_copy[j]);
@@ -2540,10 +2540,10 @@ bool GSDevice12::CompileConvertPipelines()
j & 1u, (j >> 1) & 1u, (j >> 2) & 1u, (j >> 3) & 1u));
}
}
else if (i == ShaderConvert::HDR_INIT || i == ShaderConvert::HDR_RESOLVE)
else if (i == ShaderConvert::COLCLIP_INIT || i == ShaderConvert::COLCLIP_RESOLVE)
{
const bool is_setup = i == ShaderConvert::HDR_INIT;
std::array<ComPtr<ID3D12PipelineState>, 2>& arr = is_setup ? m_hdr_setup_pipelines : m_hdr_finish_pipelines;
const bool is_setup = i == ShaderConvert::COLCLIP_INIT;
std::array<ComPtr<ID3D12PipelineState>, 2>& arr = is_setup ? m_colclip_setup_pipelines : m_colclip_finish_pipelines;
for (u32 ds = 0; ds < 2; ds++)
{
pxAssert(!arr[ds]);
@@ -2554,7 +2554,7 @@ bool GSDevice12::CompileConvertPipelines()
if (!arr[ds])
return false;
D3D12::SetObjectName(arr[ds].get(), TinyString::from_format("HDR {}/copy pipeline (ds={})", is_setup ? "setup" : "finish", ds));
D3D12::SetObjectName(arr[ds].get(), TinyString::from_format("ColorClip {}/copy pipeline (ds={})", is_setup ? "setup" : "finish", ds));
}
}
}
@@ -2598,8 +2598,8 @@ bool GSDevice12::CompilePresentPipelines()
return false;
}
ComPtr<ID3DBlob> m_convert_vs = GetUtilityVertexShader(*shader, "vs_main");
if (!m_convert_vs)
ComPtr<ID3DBlob> vs = GetUtilityVertexShader(*shader, "vs_main");
if (!vs)
return false;
D3D12::GraphicsPipelineBuilder gpb;
@@ -2607,7 +2607,7 @@ bool GSDevice12::CompilePresentPipelines()
AddUtilityVertexAttributes(gpb);
gpb.SetNoCullRasterizationState();
gpb.SetNoBlendingState();
gpb.SetVertexShader(m_convert_vs.get());
gpb.SetVertexShader(vs.get());
gpb.SetDepthState(false, false, D3D12_COMPARISON_FUNC_ALWAYS);
gpb.SetNoStencilState();
gpb.SetRenderTarget(0, DXGI_FORMAT_R8G8B8A8_UNORM);
@@ -2663,7 +2663,7 @@ bool GSDevice12::CompileInterlacePipelines()
if (!m_interlace[i])
return false;
D3D12::SetObjectName(m_convert[i].get(), TinyString::from_format("Interlace pipeline {}", static_cast<int>(i)));
D3D12::SetObjectName(m_interlace[i].get(), TinyString::from_format("Interlace pipeline {}", static_cast<int>(i)));
}
return true;
@@ -2700,7 +2700,7 @@ bool GSDevice12::CompileMergePipelines()
if (!m_merge[i])
return false;
D3D12::SetObjectName(m_convert[i].get(), TinyString::from_format("Merge pipeline {}", i));
D3D12::SetObjectName(m_merge[i].get(), TinyString::from_format("Merge pipeline {}", i));
}
return true;
@@ -2780,8 +2780,8 @@ void GSDevice12::DestroyResources()
m_color_copy = {};
m_present = {};
m_convert = {};
m_hdr_setup_pipelines = {};
m_hdr_finish_pipelines = {};
m_colclip_setup_pipelines = {};
m_colclip_finish_pipelines = {};
m_date_image_setup_pipelines = {};
m_fxaa_pipeline.reset();
m_shadeboost_pipeline.reset();
@@ -2897,7 +2897,7 @@ const ID3DBlob* GSDevice12::GetTFXPixelShader(const GSHWDrawConfig::PSSelector&
sm.AddMacro("PS_DST_FMT", sel.dst_fmt);
sm.AddMacro("PS_DEPTH_FMT", sel.depth_fmt);
sm.AddMacro("PS_PAL_FMT", sel.pal_fmt);
sm.AddMacro("PS_HDR", sel.hdr);
sm.AddMacro("PS_COLCLIP_HW", sel.colclip_hw);
sm.AddMacro("PS_RTA_CORRECTION", sel.rta_correction);
sm.AddMacro("PS_RTA_SRC_CORRECTION", sel.rta_source_correction);
sm.AddMacro("PS_COLCLIP", sel.colclip);
@@ -2955,7 +2955,7 @@ GSDevice12::ComPtr<ID3D12PipelineState> GSDevice12::CreateTFXPipeline(const Pipe
{
const GSTexture::Format format = IsDATEModePrimIDInit(p.ps.date) ?
GSTexture::Format::PrimID :
(p.ps.hdr ? GSTexture::Format::HDRColor : GSTexture::Format::Color);
(p.ps.colclip_hw ? GSTexture::Format::ColorClip : GSTexture::Format::Color);
DXGI_FORMAT native_format;
LookupNativeFormat(format, nullptr, nullptr, &native_format, nullptr);
@@ -3817,7 +3817,7 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
const bool stencil_DATE = (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::Stencil ||
config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::StencilOne);
GSTexture12* hdr_rt = static_cast<GSTexture12*>(g_gs_device->GetHDRTexture());
GSTexture12* colclip_rt = static_cast<GSTexture12*>(g_gs_device->GetColorClipTexture());
GSTexture12* draw_rt = static_cast<GSTexture12*>(config.rt);
GSTexture12* draw_ds = static_cast<GSTexture12*>(config.ds);
GSTexture12* draw_rt_clone = nullptr;
@@ -3830,15 +3830,15 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
// figure out the pipeline
UpdateHWPipelineSelector(config);
// now blit the hdr texture back to the original target
if (hdr_rt)
// now blit the colclip texture back to the original target
if (colclip_rt)
{
if (config.hdr_mode == GSHWDrawConfig::HDRMode::EarlyResolve)
if (config.colclip_mode == GSHWDrawConfig::ColClipMode::EarlyResolve)
{
GL_PUSH("Blit HDR back to RT");
GL_PUSH("Blit ColorClip back to RT");
EndRenderPass();
hdr_rt->TransitionToState(D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
colclip_rt->TransitionToState(D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
draw_rt = static_cast<GSTexture12*>(config.rt);
OMSetRenderTargets(draw_rt, draw_ds, config.scissor);
@@ -3850,19 +3850,19 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS, D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS,
draw_rt->GetUNormClearColor(), 0.0f, 0);
const GSVector4 sRect(GSVector4(config.hdr_update_area) / GSVector4(rtsize.x, rtsize.y).xyxy());
SetPipeline(m_hdr_finish_pipelines[pipe.ds].get());
SetUtilityTexture(hdr_rt, m_point_sampler_cpu);
DrawStretchRect(sRect, GSVector4(config.hdr_update_area), rtsize);
const GSVector4 sRect(GSVector4(config.colclip_update_area) / GSVector4(rtsize.x, rtsize.y).xyxy());
SetPipeline(m_colclip_finish_pipelines[pipe.ds].get());
SetUtilityTexture(colclip_rt, m_point_sampler_cpu);
DrawStretchRect(sRect, GSVector4(config.colclip_update_area), rtsize);
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
Recycle(hdr_rt);
g_gs_device->SetHDRTexture(nullptr);
Recycle(colclip_rt);
g_gs_device->SetColorClipTexture(nullptr);
}
else
{
draw_rt = hdr_rt;
pipe.ps.hdr = 1;
draw_rt = colclip_rt;
pipe.ps.colclip_hw = 1;
}
}
@@ -3900,10 +3900,10 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
}
}
if (config.require_one_barrier)
if (config.require_one_barrier || (config.tex && config.tex == config.rt)) // Used as "bind rt" flag when texture barrier is unsupported.
{
// requires a copy of the RT
draw_rt_clone = static_cast<GSTexture12*>(CreateTexture(rtsize.x, rtsize.y, 1, hdr_rt ? GSTexture::Format::HDRColor : GSTexture::Format::Color, true));
draw_rt_clone = static_cast<GSTexture12*>(CreateTexture(rtsize.x, rtsize.y, 1, colclip_rt ? GSTexture::Format::ColorClip : GSTexture::Format::Color, true));
if (draw_rt_clone)
{
EndRenderPass();
@@ -3913,23 +3913,26 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
draw_rt_clone->SetState(GSTexture::State::Invalidated);
CopyRect(draw_rt, draw_rt_clone, config.drawarea, config.drawarea.left, config.drawarea.top);
PSSetShaderResource(2, draw_rt_clone, true);
if (config.require_one_barrier)
PSSetShaderResource(2, draw_rt_clone, true);
if (config.tex && config.tex == config.rt)
PSSetShaderResource(0, draw_rt_clone, true);
}
}
// Switch to hdr target for colclip rendering
if (pipe.ps.hdr)
// Switch to colclip target for colclip hw rendering
if (pipe.ps.colclip_hw)
{
if (!hdr_rt)
if (!colclip_rt)
{
config.hdr_update_area = config.drawarea;
config.colclip_update_area = config.drawarea;
EndRenderPass();
hdr_rt = static_cast<GSTexture12*>(CreateRenderTarget(rtsize.x, rtsize.y, GSTexture::Format::HDRColor, false));
if (!hdr_rt)
colclip_rt = static_cast<GSTexture12*>(CreateRenderTarget(rtsize.x, rtsize.y, GSTexture::Format::ColorClip, false));
if (!colclip_rt)
{
Console.WriteLn("D3D12: Failed to allocate HDR render target, aborting draw.");
Console.WriteLn("D3D12: Failed to allocate ColorClip render target, aborting draw.");
if (date_image)
Recycle(date_image);
@@ -3937,17 +3940,17 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
return;
}
g_gs_device->SetHDRTexture(static_cast<GSTexture*>(hdr_rt));
g_gs_device->SetColorClipTexture(static_cast<GSTexture*>(colclip_rt));
// propagate clear value through if the hdr render is the first
// propagate clear value through if the colclip render is the first
if (draw_rt->GetState() == GSTexture::State::Cleared)
{
hdr_rt->SetState(GSTexture::State::Cleared);
hdr_rt->SetClearColor(draw_rt->GetClearColor());
colclip_rt->SetState(GSTexture::State::Cleared);
colclip_rt->SetClearColor(draw_rt->GetClearColor());
}
else if (draw_rt->GetState() == GSTexture::State::Dirty)
{
GL_PUSH_("HDR Render Target Setup");
GL_PUSH_("ColorClip Render Target Setup");
draw_rt->TransitionToState(D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
}
@@ -3956,7 +3959,7 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
PSSetShaderResource(2, draw_rt, true);
}
draw_rt = hdr_rt;
draw_rt = colclip_rt;
}
// clear texture binding when it's bound to RT or DS
@@ -3966,11 +3969,10 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
PSSetShaderResource(0, nullptr, false);
}
// avoid restarting the render pass just to switch from rt+depth to rt and vice versa
if (m_in_render_pass && (m_current_render_target == draw_rt || m_current_depth_target == draw_ds))
{
// avoid restarting the render pass just to switch from rt+depth to rt and vice versa
// keep the depth even if doing HDR draws, because the next draw will probably re-enable depth
// keep the depth even if doing colclip hw draws, because the next draw will probably re-enable depth
if (!draw_rt && m_current_render_target && config.tex != m_current_render_target &&
m_current_render_target->GetSize() == draw_ds->GetSize())
{
@@ -3991,9 +3993,9 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
if (!m_in_render_pass)
{
GSVector4 clear_color = draw_rt ? draw_rt->GetUNormClearColor() : GSVector4::zero();
if (pipe.ps.hdr)
if (pipe.ps.colclip_hw)
{
// Denormalize clear color for HDR.
// Denormalize clear color for hw colclip.
clear_color *= GSVector4::cxpr(255.0f / 65535.0f, 255.0f / 65535.0f, 255.0f / 65535.0f, 1.0f);
}
BeginRenderPass(GetLoadOpForTexture(draw_rt),
@@ -4007,13 +4009,13 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
clear_color, draw_ds ? draw_ds->GetClearDepth() : 0.0f, 1);
}
// rt -> hdr blit if enabled
if (hdr_rt && (config.hdr_mode == GSHWDrawConfig::HDRMode::ConvertOnly || config.hdr_mode == GSHWDrawConfig::HDRMode::ConvertAndResolve) && config.rt->GetState() == GSTexture::State::Dirty)
// rt -> colclip hw blit if enabled
if (colclip_rt && (config.colclip_mode == GSHWDrawConfig::ColClipMode::ConvertOnly || config.colclip_mode == GSHWDrawConfig::ColClipMode::ConvertAndResolve) && config.rt->GetState() == GSTexture::State::Dirty)
{
SetUtilityTexture(static_cast<GSTexture12*>(config.rt), m_point_sampler_cpu);
SetPipeline(m_hdr_setup_pipelines[pipe.ds].get());
SetPipeline(m_colclip_setup_pipelines[pipe.ds].get());
const GSVector4 drawareaf = GSVector4((config.hdr_mode == GSHWDrawConfig::HDRMode::ConvertOnly) ? GSVector4i::loadh(rtsize) : config.drawarea);
const GSVector4 drawareaf = GSVector4((config.colclip_mode == GSHWDrawConfig::ColClipMode::ConvertOnly) ? GSVector4i::loadh(rtsize) : config.drawarea);
const GSVector4 sRect(drawareaf / GSVector4(rtsize.x, rtsize.y).xyxy());
DrawStretchRect(sRect, GSVector4(drawareaf), rtsize);
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
@@ -4021,9 +4023,9 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
GL_POP();
}
// VB/IB upload, if we did DATE setup and it's not HDR this has already been done
// VB/IB upload, if we did DATE setup and it's not colclip hw this has already been done
SetPrimitiveTopology(s_primitive_topology_mapping[static_cast<u8>(config.topology)]);
if (!date_image || hdr_rt)
if (!date_image || colclip_rt)
UploadHWDrawVerticesAndIndices(config);
// now we can do the actual draw
@@ -4067,17 +4069,17 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
if (date_image)
Recycle(date_image);
// now blit the hdr texture back to the original target
if (hdr_rt)
// now blit the colclip texture back to the original target
if (colclip_rt)
{
config.hdr_update_area = config.hdr_update_area.runion(config.drawarea);
config.colclip_update_area = config.colclip_update_area.runion(config.drawarea);
if ((config.hdr_mode == GSHWDrawConfig::HDRMode::ResolveOnly || config.hdr_mode == GSHWDrawConfig::HDRMode::ConvertAndResolve))
if ((config.colclip_mode == GSHWDrawConfig::ColClipMode::ResolveOnly || config.colclip_mode == GSHWDrawConfig::ColClipMode::ConvertAndResolve))
{
GL_PUSH("Blit HDR back to RT");
GL_PUSH("Blit ColorClip back to RT");
EndRenderPass();
hdr_rt->TransitionToState(D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
colclip_rt->TransitionToState(D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
draw_rt = static_cast<GSTexture12*>(config.rt);
OMSetRenderTargets(draw_rt, draw_ds, config.scissor);
@@ -4089,14 +4091,14 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS, D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS,
draw_rt->GetUNormClearColor(), 0.0f, 0);
const GSVector4 sRect(GSVector4(config.hdr_update_area) / GSVector4(rtsize.x, rtsize.y).xyxy());
SetPipeline(m_hdr_finish_pipelines[pipe.ds].get());
SetUtilityTexture(hdr_rt, m_point_sampler_cpu);
DrawStretchRect(sRect, GSVector4(config.hdr_update_area), rtsize);
const GSVector4 sRect(GSVector4(config.colclip_update_area) / GSVector4(rtsize.x, rtsize.y).xyxy());
SetPipeline(m_colclip_finish_pipelines[pipe.ds].get());
SetUtilityTexture(colclip_rt, m_point_sampler_cpu);
DrawStretchRect(sRect, GSVector4(config.colclip_update_area), rtsize);
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
Recycle(hdr_rt);
g_gs_device->SetHDRTexture(nullptr);
Recycle(colclip_rt);
g_gs_device->SetColorClipTexture(nullptr);
}
}
}

View File

@@ -315,8 +315,8 @@ private:
std::array<ComPtr<ID3D12PipelineState>, 32> m_color_copy{};
std::array<ComPtr<ID3D12PipelineState>, 2> m_merge{};
std::array<ComPtr<ID3D12PipelineState>, NUM_INTERLACE_SHADERS> m_interlace{};
std::array<ComPtr<ID3D12PipelineState>, 2> m_hdr_setup_pipelines{}; // [depth]
std::array<ComPtr<ID3D12PipelineState>, 2> m_hdr_finish_pipelines{}; // [depth]
std::array<ComPtr<ID3D12PipelineState>, 2> m_colclip_setup_pipelines{}; // [depth]
std::array<ComPtr<ID3D12PipelineState>, 2> m_colclip_finish_pipelines{}; // [depth]
std::array<std::array<ComPtr<ID3D12PipelineState>, 4>, 2> m_date_image_setup_pipelines{}; // [depth][datm]
ComPtr<ID3D12PipelineState> m_fxaa_pipeline;
ComPtr<ID3D12PipelineState> m_shadeboost_pipeline;

View File

@@ -178,7 +178,7 @@ bool GSHwHack::GSC_DTGames(GSRendererHW& r, int& skip)
return true;
}
bool GSHwHack::GSC_Tekken5(GSRendererHW& r, int& skip)
bool GSHwHack::GSC_NamcoGames(GSRendererHW& r, int& skip)
{
if (skip == 0)
{
@@ -195,7 +195,7 @@ bool GSHwHack::GSC_Tekken5(GSRendererHW& r, int& skip)
if (!rt)
return false;
GL_INS("GSC_Tekken5(): HLE channel shuffle");
GL_INS("GSC_NamcoGames(): HLE channel shuffle");
// have to set up the palette ourselves too, since GSC executes before it does
r.m_mem.m_clut.Read32(RTEX0, r.m_draw_env->TEXA);
@@ -1200,75 +1200,6 @@ bool GSHwHack::OI_BurnoutGames(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GS
return false;
}
bool GSHwHack::OI_HauntingGround(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t)
{
// Haunting Ground clears two targets by doing a direct colour write at 0x3000, covering a target at 0x3380.
// To make matters worse, it's masked. This currently isn't handled in our HLE clears, so we need to manually
// remove the other target.
if (rt && !ds && !t && r.IsConstantDirectWriteMemClear())
{
GL_CACHE("GSHwHack::OI_HauntingGround()");
const u32 bp = RFBP;
const u32 bw = RFBW;
const u32 psm = RFPSM;
const u32 fbmsk = RFBMSK;
const GSVector4i rc = r.m_r;
for (int type = 0; type < 2; type++)
{
auto& list = g_texture_cache->m_dst[type];
for (auto i = list.begin(); i != list.end();)
{
GSTextureCache::Target* t = *i;
auto ei = i++;
// There's two cases we hit here - when we clear 3380 via 3000, and when we overlap 3000 by writing to 3380.
// The latter is actually only 256x224, which ends at 337F, but because the game's a pain in the ass, it
// shuffles 512x512, causing the target to expand. It'd actually be shuffling junk and wasting draw cycles,
// but when did that stop anyone? So, we can get away with just saying "if it's before, ignore".
if (t->m_TEX0.TBP0 <= bp)
{
// don't remove ourself..
continue;
}
// Has to intersect.
if (!t->Overlaps(bp, bw, psm, rc))
continue;
// Another annoying case. Sometimes it clears with RGB masked, only writing to A. We don't want to kill the
// target in this case, so we'll dirty A instead.
if (fbmsk != 0)
{
GL_CACHE("OI_HauntingGround(%x, %u, %s, %d,%d => %d,%d): Dirty target at %x %u %s %08X", bp, bw,
psm_str(psm), rc.x, rc.y, rc.z, rc.w, t->m_TEX0.TBP0, t->m_TEX0.TBW, psm_str(t->m_TEX0.PSM),
fbmsk);
g_texture_cache->AddDirtyRectTarget(t, rc, psm, bw, RGBAMask{GSUtil::GetChannelMask(psm, fbmsk)});
}
else
{
GL_CACHE("OI_HauntingGround(%x, %u, %s, %d,%d => %d,%d): Removing target at %x %u %s", bp, bw,
psm_str(psm), rc.x, rc.y, rc.z, rc.w, t->m_TEX0.TBP0, t->m_TEX0.TBW, psm_str(t->m_TEX0.PSM));
// Need to also remove any sources which reference this target.
g_texture_cache->InvalidateSourcesFromTarget(t);
list.erase(ei);
delete t;
}
}
}
g_texture_cache->InvalidateVideoMemType(GSTextureCache::DepthStencil, bp);
}
// Not skipping anything. This is just an invalidation hack.
return true;
}
#undef RPRIM
#undef RCONTEXT
@@ -1502,14 +1433,12 @@ const GSHwHack::Entry<GSRendererHW::GSC_Ptr> GSHwHack::s_get_skip_count_function
CRC_F(GSC_Battlefield2),
// Channel Effect
CRC_F(GSC_NamcoGames),
CRC_F(GSC_SteambotChronicles),
// Depth Issue
CRC_F(GSC_BurnoutGames),
// Half Screen bottom issue
CRC_F(GSC_Tekken5),
// Upscaling hacks
CRC_F(GSC_UltramanFightingEvolution),
};
@@ -1521,7 +1450,6 @@ const GSHwHack::Entry<GSRendererHW::OI_Ptr> GSHwHack::s_before_draw_functions[]
CRC_F(OI_SonicUnleashed),
CRC_F(OI_ArTonelico2),
CRC_F(OI_BurnoutGames),
CRC_F(OI_HauntingGround),
};
const GSHwHack::Entry<GSRendererHW::MV_Ptr> GSHwHack::s_move_handler_functions[] = {

View File

@@ -11,7 +11,7 @@ public:
static bool GSC_GuitarHero(GSRendererHW& r, int& skip);
static bool GSC_SFEX3(GSRendererHW& r, int& skip);
static bool GSC_DTGames(GSRendererHW& r, int& skip);
static bool GSC_Tekken5(GSRendererHW& r, int& skip);
static bool GSC_NamcoGames(GSRendererHW& r, int& skip);
static bool GSC_BurnoutGames(GSRendererHW& r, int& skip);
static bool GSC_BlackAndBurnoutSky(GSRendererHW& r, int& skip);
static bool GSC_MidnightClub3(GSRendererHW& r, int& skip);
@@ -37,7 +37,6 @@ public:
static bool OI_SonicUnleashed(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
static bool OI_ArTonelico2(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
static bool OI_BurnoutGames(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
static bool OI_HauntingGround(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
static bool MV_Growlanser(GSRendererHW& r);
static bool MV_Ico(GSRendererHW& r);

View File

@@ -1135,7 +1135,7 @@ GSVector2i GSRendererHW::GetTargetSize(const GSTextureCache::Source* tex, const
return g_texture_cache->GetTargetSize(m_cached_ctx.FRAME.Block(), m_cached_ctx.FRAME.FBW, m_cached_ctx.FRAME.PSM, valid_size.x, valid_size.y, can_expand);
}
bool GSRendererHW::NextDrawHDR() const
bool GSRendererHW::NextDrawColClip() const
{
const int get_next_ctx = (m_state_flush_reason == CONTEXTCHANGE) ? m_env.PRIM.CTXT : m_backed_up_ctx;
const GSDrawingContext& next_ctx = m_env.CTXT[get_next_ctx];
@@ -2438,31 +2438,31 @@ void GSRendererHW::Draw()
// I hate that I have to do this, but some games (like Pac-Man World Rally) troll us by causing a flush with degenerate triangles, so we don't have all available information about the next draw.
// So we have to check when the next draw happens if our frame has changed or if it's become recursive.
const bool has_HDR_texture = g_gs_device->GetHDRTexture() != nullptr;
if (!no_rt && has_HDR_texture && (m_conf.hdr_frame.FBP != m_cached_ctx.FRAME.FBP || m_conf.hdr_frame.Block() == m_cached_ctx.TEX0.TBP0))
const bool has_colclip_texture = g_gs_device->GetColorClipTexture() != nullptr;
if (!no_rt && has_colclip_texture && (m_conf.colclip_frame.FBP != m_cached_ctx.FRAME.FBP || m_conf.colclip_frame.Block() == m_cached_ctx.TEX0.TBP0))
{
GIFRegTEX0 FRAME;
FRAME.TBP0 = m_conf.hdr_frame.Block();
FRAME.TBW = m_conf.hdr_frame.FBW;
FRAME.PSM = m_conf.hdr_frame.PSM;
FRAME.TBP0 = m_conf.colclip_frame.Block();
FRAME.TBW = m_conf.colclip_frame.FBW;
FRAME.PSM = m_conf.colclip_frame.PSM;
GSTextureCache::Target* old_rt = g_texture_cache->LookupTarget(FRAME, GSVector2i(1, 1), GetTextureScaleFactor(), GSTextureCache::RenderTarget, true,
fm, false, false, true, true, GSVector4i(0, 0, 1, 1), true, false, false);
if (old_rt)
{
GL_CACHE("Pre-draw resolve of HDR! Address: %x", FRAME.TBP0);
GSTexture* hdr_texture = g_gs_device->GetHDRTexture();
g_gs_device->StretchRect(hdr_texture, GSVector4(m_conf.hdr_update_area) / GSVector4(GSVector4i(hdr_texture->GetSize()).xyxy()), old_rt->m_texture, GSVector4(m_conf.hdr_update_area),
ShaderConvert::HDR_RESOLVE, false);
GL_CACHE("Pre-draw resolve of colclip! Address: %x", FRAME.TBP0);
GSTexture* colclip_texture = g_gs_device->GetColorClipTexture();
g_gs_device->StretchRect(colclip_texture, GSVector4(m_conf.colclip_update_area) / GSVector4(GSVector4i(colclip_texture->GetSize()).xyxy()), old_rt->m_texture, GSVector4(m_conf.colclip_update_area),
ShaderConvert::COLCLIP_RESOLVE, false);
g_gs_device->Recycle(hdr_texture);
g_gs_device->Recycle(colclip_texture);
g_gs_device->SetHDRTexture(nullptr);
g_gs_device->SetColorClipTexture(nullptr);
}
else
DevCon.Warning("Error resolving HDR texture for pre-draw resolve");
DevCon.Warning("Error resolving colclip texture for pre-draw resolve");
}
const bool draw_sprite_tex = PRIM->TME && (m_vt.m_primclass == GS_SPRITE_CLASS);
@@ -2482,7 +2482,7 @@ void GSRendererHW::Draw()
// | 0.5,2.25 | 1-1 | 1 |
// | 0.5,2.5 | 1-2 | 2 |
// --------------------------------------
m_r = GSVector4i(m_vt.m_min.p.upld(m_vt.m_max.p) + GSVector4::cxpr(0.5f));
m_r = GSVector4i((m_vt.m_min.p.upld(m_vt.m_max.p) + GSVector4::cxpr(0.4f)).round<Round_NearestInt>());
m_r = m_r.blend8(m_r + GSVector4i::cxpr(0, 0, 1, 1), (m_r.xyxy() == m_r.zwzw()));
m_r_no_scissor = m_r;
m_r = m_r.rintersect(context->scissor.in);
@@ -3260,11 +3260,21 @@ void GSRendererHW::Draw()
new_size.y += new_offset;
rt->ResizeTexture(new_size.x, new_size.y, true, true, GSVector4i::loadh(new_size * rt->m_scale).loadl(GSVector2i(0, new_offset * rt->m_scale)));
const GSVector4i new_drect = GSVector4i(0, new_offset * rt->m_scale, new_size.x * rt->m_scale, new_size.y * rt->m_scale);
rt->ResizeTexture(new_size.x, new_size.y, true, true, new_drect);
g_texture_cache->CombineAlignedInsideTargets(rt, src);
if (src && src->m_from_target && src->m_from_target == rt && src->m_target_direct)
{
src->m_texture = rt->m_texture;
// If we've moved it and the source is expecting to be inside this target, we need to update the region to point to it.
int max_region_y = src->m_region.GetMaxY() + new_offset;
if (max_region_y == new_offset)
max_region_y = new_size.y;
src->m_region.SetY(src->m_region.GetMinY() + new_offset, max_region_y);
}
rt->m_valid.y += new_offset;
@@ -3348,6 +3358,15 @@ void GSRendererHW::Draw()
if (ds->m_TEX0.TBP0 != z_address_info.ZBP || z_address_info.offset != static_cast<u32>(vertical_offset - z_vertical_offset))
g_texture_cache->InvalidateTemporaryZ();
else if (!m_r.rintersect(z_address_info.rect_since + GSVector4i(0, z_address_info.offset, 0, z_address_info.offset)).rempty() && m_cached_ctx.TEST.ZTST > ZTST_ALWAYS)
{
GL_CACHE("RT in RT Updating Z copy on draw %d z_offset %d", s_n, z_address_info.offset);
GSVector4i dRect = GSVector4i(z_address_info.rect_since.x * ds->m_scale, (z_address_info.offset + z_address_info.rect_since.y) * ds->m_scale, (z_address_info.rect_since.z + (1.0f / ds->m_scale)) * ds->m_scale, (z_address_info.offset + z_address_info.rect_since.w + (1.0f / ds->m_scale)) * ds->m_scale);
g_gs_device->StretchRect(ds->m_texture, GSVector4(z_address_info.rect_since.x / static_cast<float>(ds->m_unscaled_size.x), z_address_info.rect_since.y / static_cast<float>(ds->m_unscaled_size.y), (z_address_info.rect_since.z + (1.0f / ds->m_scale)) / static_cast<float>(ds->m_unscaled_size.x), (z_address_info.rect_since.w + (1.0f / ds->m_scale)) / static_cast<float>(ds->m_unscaled_size.y)), g_texture_cache->GetTemporaryZ(), GSVector4(dRect), ShaderConvert::DEPTH_COPY, false);
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
z_address_info.rect_since = GSVector4i::zero();
g_texture_cache->SetTemporaryZInfo(z_address_info);
}
}
if (g_texture_cache->GetTemporaryZ() == nullptr)
@@ -4257,22 +4276,23 @@ void GSRendererHW::Draw()
GSTextureCache::TempZAddress z_address_info = g_texture_cache->GetTemporaryZInfo();
if (ds->m_TEX0.TBP0 == z_address_info.ZBP)
{
GL_CACHE("RT in RT Updating Z copy on draw %d z_offset %d", s_n, z_address_info.offset);
GSVector4i dRect = GSVector4i(real_rect.x * ds->m_scale, (z_address_info.offset + real_rect.y) * ds->m_scale, (real_rect.z + (1.0f / ds->m_scale)) * ds->m_scale, (z_address_info.offset + real_rect.w + (1.0f / ds->m_scale)) * ds->m_scale);
g_gs_device->StretchRect(ds->m_texture, GSVector4(real_rect.x / static_cast<float>(ds->m_unscaled_size.x), real_rect.y / static_cast<float>(ds->m_unscaled_size.y), (real_rect.z + (1.0f / ds->m_scale)) / static_cast<float>(ds->m_unscaled_size.x), (real_rect.w + (1.0f / ds->m_scale)) / static_cast<float>(ds->m_unscaled_size.y)), g_texture_cache->GetTemporaryZ(), GSVector4(dRect), ShaderConvert::DEPTH_COPY, false);
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
if (z_address_info.rect_since.rempty())
z_address_info.rect_since = real_rect;
else
z_address_info.rect_since = z_address_info.rect_since.runion(real_rect);
g_texture_cache->SetTemporaryZInfo(z_address_info);
}
}
}
if (GSConfig.ShouldDump(s_n, g_perfmon.GetFrame()))
{
const bool writeback_HDR_texture = g_gs_device->GetHDRTexture() != nullptr;
if (writeback_HDR_texture)
const bool writeback_colclip_texture = g_gs_device->GetColorClipTexture() != nullptr;
if (writeback_colclip_texture)
{
GSTexture* hdr_texture = g_gs_device->GetHDRTexture();
g_gs_device->StretchRect(hdr_texture, GSVector4(m_conf.hdr_update_area) / GSVector4(GSVector4i(hdr_texture->GetSize()).xyxy()), rt->m_texture, GSVector4(m_conf.hdr_update_area),
ShaderConvert::HDR_RESOLVE, false);
GSTexture* colclip_texture = g_gs_device->GetColorClipTexture();
g_gs_device->StretchRect(colclip_texture, GSVector4(m_conf.colclip_update_area) / GSVector4(GSVector4i(colclip_texture->GetSize()).xyxy()), rt->m_texture, GSVector4(m_conf.colclip_update_area),
ShaderConvert::COLCLIP_RESOLVE, false);
}
const u64 frame = g_perfmon.GetFrame();
@@ -5228,10 +5248,10 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, const boo
// Per pixel alpha blending.
const bool PABE = m_draw_env->PABE.PABE && GetAlphaMinMax().min < 128;
// HW blend can handle it, no need for sw or hdr colclip, Cd*Alpha or Cd*(1 - Alpha) where Alpha <= 128.
// HW blend can handle it, no need for sw or hw colclip, Cd*Alpha or Cd*(1 - Alpha) where Alpha <= 128.
bool color_dest_blend2 = !PABE && ((m_conf.ps.blend_a == 1 && m_conf.ps.blend_b == 2 && m_conf.ps.blend_d == 2) || (m_conf.ps.blend_a == 2 && m_conf.ps.blend_b == 1 && m_conf.ps.blend_d == 1)) &&
(alpha_eq_less_one || (alpha_c1_eq_less_max_one && new_rt_alpha_scale));
// HW blend can handle it, no need for sw or hdr colclip, Cs*Alpha + Cd*(1 - Alpha) or Cd*Alpha + Cs*(1 - Alpha) where Alpha <= 128.
// HW blend can handle it, no need for sw or hw colclip, Cs*Alpha + Cd*(1 - Alpha) or Cd*Alpha + Cs*(1 - Alpha) where Alpha <= 128.
bool blend_zero_to_one_range = !PABE && ((m_conf.ps.blend_a == 0 && m_conf.ps.blend_b == 1 && m_conf.ps.blend_d == 1) || (blend_flag & BLEND_MIX3)) &&
(alpha_eq_less_one || (alpha_c1_eq_less_max_one && new_rt_alpha_scale));
@@ -5382,36 +5402,35 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, const boo
// Color clip
if (COLCLAMP.CLAMP == 0)
{
bool has_HDR_texture = g_gs_device->GetHDRTexture() != nullptr;
bool has_colclip_texture = g_gs_device->GetColorClipTexture() != nullptr;
// Don't know any game that resizes the RT mid HDR, but gotta be careful.
if (has_HDR_texture)
// Don't know any game that resizes the RT mid colclip, but gotta be careful.
if (has_colclip_texture)
{
GSTexture* hdr_texture = g_gs_device->GetHDRTexture();
GSTexture* colclip_texture = g_gs_device->GetColorClipTexture();
if (hdr_texture->GetSize() != rt->m_texture->GetSize())
if (colclip_texture->GetSize() != rt->m_texture->GetSize())
{
GL_CACHE("Pre-Blend resolve of colclip due to size change! Address: %x", rt->m_TEX0.TBP0);
g_gs_device->StretchRect(colclip_texture, GSVector4(m_conf.colclip_update_area) / GSVector4(GSVector4i(colclip_texture->GetSize()).xyxy()), rt->m_texture, GSVector4(m_conf.colclip_update_area),
ShaderConvert::COLCLIP_RESOLVE, false);
GL_CACHE("Pre-Blend resolve of HDR due to size change! Address: %x", rt->m_TEX0.TBP0);
g_gs_device->StretchRect(hdr_texture, GSVector4(m_conf.hdr_update_area) / GSVector4(GSVector4i(hdr_texture->GetSize()).xyxy()), rt->m_texture, GSVector4(m_conf.hdr_update_area),
ShaderConvert::HDR_RESOLVE, false);
g_gs_device->Recycle(colclip_texture);
g_gs_device->Recycle(hdr_texture);
g_gs_device->SetColorClipTexture(nullptr);
g_gs_device->SetHDRTexture(nullptr);
has_HDR_texture = false;
has_colclip_texture = false;
}
}
const bool free_colclip = !has_HDR_texture && (features.framebuffer_fetch || no_prim_overlap || blend_non_recursive);
const bool free_colclip = !has_colclip_texture && (features.framebuffer_fetch || no_prim_overlap || blend_non_recursive);
GL_DBG("COLCLIP Info (Blending: %u/%u/%u/%u, OVERLAP: %d)", m_conf.ps.blend_a, m_conf.ps.blend_b, m_conf.ps.blend_c, m_conf.ps.blend_d, m_prim_overlap);
if (color_dest_blend || color_dest_blend2 || blend_zero_to_one_range)
{
// No overflow, disable colclip.
GL_INS("COLCLIP mode DISABLED");
sw_blending = false;
m_conf.hdr_mode = (has_HDR_texture && !NextDrawHDR()) ? GSHWDrawConfig::HDRMode::ResolveOnly : GSHWDrawConfig::HDRMode::NoModify;
m_conf.colclip_mode = (has_colclip_texture && !NextDrawColClip()) ? GSHWDrawConfig::ColClipMode::ResolveOnly : GSHWDrawConfig::ColClipMode::NoModify;
}
else if (free_colclip)
{
@@ -5419,35 +5438,35 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, const boo
GL_INS("COLCLIP Free mode ENABLED");
m_conf.ps.colclip = 1;
sw_blending = true;
// Disable the HDR algo
// Disable the colclip hw algo
accumulation_blend = false;
blend_mix = false;
m_conf.hdr_mode = (has_HDR_texture && !NextDrawHDR()) ? GSHWDrawConfig::HDRMode::ResolveOnly : GSHWDrawConfig::HDRMode::NoModify;
m_conf.colclip_mode = (has_colclip_texture && !NextDrawColClip()) ? GSHWDrawConfig::ColClipMode::ResolveOnly : GSHWDrawConfig::ColClipMode::NoModify;
}
else if (accumulation_blend)
{
// A fast algo that requires 2 passes
GL_INS("COLCLIP Fast HDR mode ENABLED");
m_conf.ps.hdr = 1;
sw_blending = true; // Enable sw blending for the HDR algo
GL_INS("COLCLIP Fast HW mode ENABLED");
m_conf.ps.colclip_hw = 1;
sw_blending = true; // Enable sw blending for the colclip algo
m_conf.hdr_mode = has_HDR_texture ? (NextDrawHDR() ? GSHWDrawConfig::HDRMode::NoModify : GSHWDrawConfig::HDRMode::ResolveOnly) : (NextDrawHDR() ? GSHWDrawConfig::HDRMode::ConvertOnly : GSHWDrawConfig::HDRMode::ConvertAndResolve);
m_conf.colclip_mode = has_colclip_texture ? (NextDrawColClip() ? GSHWDrawConfig::ColClipMode::NoModify : GSHWDrawConfig::ColClipMode::ResolveOnly) : (NextDrawColClip() ? GSHWDrawConfig::ColClipMode::ConvertOnly : GSHWDrawConfig::ColClipMode::ConvertAndResolve);
}
else if (sw_blending)
{
// A slow algo that could requires several passes (barely used)
GL_INS("COLCLIP SW mode ENABLED");
m_conf.ps.colclip = 1;
m_conf.hdr_mode = (has_HDR_texture && !NextDrawHDR()) ? GSHWDrawConfig::HDRMode::ResolveOnly : GSHWDrawConfig::HDRMode::NoModify;
m_conf.colclip_mode = (has_colclip_texture && !NextDrawColClip()) ? GSHWDrawConfig::ColClipMode::ResolveOnly : GSHWDrawConfig::ColClipMode::NoModify;
}
else
{
GL_INS("COLCLIP HDR mode ENABLED");
m_conf.ps.hdr = 1;
m_conf.hdr_mode = has_HDR_texture ? (NextDrawHDR() ? GSHWDrawConfig::HDRMode::NoModify : GSHWDrawConfig::HDRMode::ResolveOnly) : (NextDrawHDR() ? GSHWDrawConfig::HDRMode::ConvertOnly : GSHWDrawConfig::HDRMode::ConvertAndResolve);
GL_INS("COLCLIP HW mode ENABLED");
m_conf.ps.colclip_hw = 1;
m_conf.colclip_mode = has_colclip_texture ? (NextDrawColClip() ? GSHWDrawConfig::ColClipMode::NoModify : GSHWDrawConfig::ColClipMode::ResolveOnly) : (NextDrawColClip() ? GSHWDrawConfig::ColClipMode::ConvertOnly : GSHWDrawConfig::ColClipMode::ConvertAndResolve);
}
m_conf.hdr_frame = m_cached_ctx.FRAME;
m_conf.colclip_frame = m_cached_ctx.FRAME;
}
// Per pixel alpha blending
@@ -5478,13 +5497,13 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, const boo
blend_mix = false;
m_conf.ps.pabe = 1;
// HDR mode should be disabled when doing sw blend, swap with sw colclip.
if (m_conf.ps.hdr)
// hw colclip mode should be disabled when doing sw blend, swap with sw colclip.
if (m_conf.ps.colclip_hw)
{
const bool has_HDR_texture = g_gs_device->GetHDRTexture() != nullptr;
m_conf.ps.hdr = 0;
const bool has_colclip_texture = g_gs_device->GetColorClipTexture() != nullptr;
m_conf.ps.colclip_hw = 0;
m_conf.ps.colclip = 1;
m_conf.hdr_mode = has_HDR_texture ? GSHWDrawConfig::HDRMode::EarlyResolve : GSHWDrawConfig::HDRMode::NoModify;
m_conf.colclip_mode = has_colclip_texture ? GSHWDrawConfig::ColClipMode::EarlyResolve : GSHWDrawConfig::ColClipMode::NoModify;
}
}
else
@@ -5552,9 +5571,9 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, const boo
if (blend.op == GSDevice::OP_REV_SUBTRACT)
{
pxAssert(m_conf.ps.blend_a == 2);
if (m_conf.ps.hdr)
if (m_conf.ps.colclip_hw)
{
// HDR uses unorm, which is always positive
// HW colclip uses unorm, which is always positive
// Have the shader do the inversion, then clip to remove the negative
m_conf.blend.op = GSDevice::OP_ADD;
}
@@ -6392,8 +6411,8 @@ __ri void GSRendererHW::HandleTextureHazards(const GSTextureCache::Target* rt, c
}
}
copy_range.z = std::min(copy_range.z, copy_size.x);
copy_range.w = std::min(copy_range.w, copy_size.y);
copy_range.z = std::min(copy_range.z, src_target->m_unscaled_size.x);
copy_range.w = std::min(copy_range.w, src_target->m_unscaled_size.y);
}
}
else
@@ -6493,8 +6512,9 @@ __ri void GSRendererHW::HandleTextureHazards(const GSTextureCache::Target* rt, c
// Can't use box filtering on depth (yet), or fractional scales.
if (src_target->m_texture->IsDepthStencil() || std::floor(src_target->GetScale()) != src_target->GetScale())
{
const GSVector4 dst_rect = GSVector4(GSVector4i::loadh(src_unscaled_size));
g_gs_device->StretchRect(src_target->m_texture, GSVector4::cxpr(0.0f, 0.0f, 1.0f, 1.0f), src_copy.get(), dst_rect,
GSVector4 src_rect = GSVector4(tmm.coverage) / GSVector4(GSVector4i::loadh(src_unscaled_size).zwzw());
const GSVector4 dst_rect = GSVector4(tmm.coverage);
g_gs_device->StretchRect(src_target->m_texture, src_rect, src_copy.get(), dst_rect,
src_target->m_texture->IsDepthStencil() ? ShaderConvert::DEPTH_COPY : ShaderConvert::COPY, false);
}
else
@@ -7405,7 +7425,7 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
m_conf.require_full_barrier = false;
}
// Multi-pass algorithms shouldn't be needed with full barrier and backends may not handle this correctly
pxAssert(!m_conf.require_full_barrier || !m_conf.ps.hdr);
pxAssert(!m_conf.require_full_barrier || !m_conf.ps.colclip_hw);
// Swap full barrier for one barrier when there's no overlap, or a texture shuffle.
if (m_conf.require_full_barrier && (m_prim_overlap == PRIM_OVERLAP_NO || m_conf.ps.shuffle))
@@ -8642,7 +8662,8 @@ ClearType GSRendererHW::IsConstantDirectWriteMemClear()
u32 GSRendererHW::GetConstantDirectWriteMemClearColor() const
{
// Take the vertex colour, but check if the blending would make it black.
u32 vert_color = m_vertex.buff[1].RGBAQ.U32[0];
const u32 vert_index = (m_vt.m_primclass == GS_TRIANGLE_CLASS) ? 2 : 1;
u32 vert_color = m_vertex.buff[m_index.buff[vert_index]].RGBAQ.U32[0];
if (PRIM->ABE && m_context->ALPHA.IsBlack())
vert_color &= 0xFF000000u;

View File

@@ -111,7 +111,7 @@ private:
void EmulateATST(float& AREF, GSHWDrawConfig::PSSelector& ps, bool pass_2);
void SetTCOffset();
bool NextDrawHDR() const;
bool NextDrawColClip() const;
bool IsPossibleChannelShuffle() const;
bool IsPageCopy() const;
bool NextDrawMatchesShuffle() const;

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