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4
.github/workflows/release_cut_new.yml
vendored
@@ -68,7 +68,7 @@ jobs:
|
||||
mv ./release-notes.md ${GITHUB_WORKSPACE}/release-notes.md
|
||||
|
||||
- name: Create a GitHub Release (Manual)
|
||||
uses: softprops/action-gh-release@c95fe1489396fe8a9eb87c0abf8aa5b2ef267fda
|
||||
uses: softprops/action-gh-release@da05d552573ad5aba039eaac05058a918a7bf631
|
||||
if: steps.tag_version.outputs.new_tag && github.event_name == 'workflow_dispatch'
|
||||
with:
|
||||
body_path: ./release-notes.md
|
||||
@@ -77,7 +77,7 @@ jobs:
|
||||
tag_name: ${{ steps.tag_version.outputs.new_tag }}
|
||||
|
||||
- name: Create a GitHub Release (Push)
|
||||
uses: softprops/action-gh-release@c95fe1489396fe8a9eb87c0abf8aa5b2ef267fda
|
||||
uses: softprops/action-gh-release@da05d552573ad5aba039eaac05058a918a7bf631
|
||||
if: steps.tag_version.outputs.new_tag && github.event_name != 'workflow_dispatch'
|
||||
with:
|
||||
body_path: ./release-notes.md
|
||||
|
||||
@@ -23,6 +23,8 @@ SDL=SDL3-3.2.10
|
||||
QT=6.9.0
|
||||
ZSTD=1.5.7
|
||||
KDDOCKWIDGETS=2.2.3
|
||||
PLUTOVG=0.0.13
|
||||
PLUTOSVG=0.0.6
|
||||
|
||||
SHADERC=2024.1
|
||||
SHADERC_GLSLANG=142052fa30f9eca191aa9dcf65359fcaed09eeec
|
||||
@@ -51,6 +53,8 @@ aa27e4454ce631c5a17924ce0624eac736da19fc6f5a2ab15a6c58da7b36950f shaderc-glslan
|
||||
5d866ce34a4b6908e262e5ebfffc0a5e11dd411640b5f24c85a80ad44c0d4697 shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
|
||||
03ee1a2c06f3b61008478f4abe9423454e53e580b9488b47c8071547c6a9db47 shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
|
||||
b8529755b2d54205341766ae168e83177c6120660539f9afba71af6bca4b81ec KDDockWidgets-$KDDOCKWIDGETS.tar.gz
|
||||
f49d62709d6bf1808ddc9b8f71e22a755484f75c7bbb0fb368f7fb2ffc7cf645 plutovg-$PLUTOVG.tar.gz
|
||||
01f8aee511bd587a602a166642a96522cc9522efd1e38c2d00e4fbc0aa22d7a0 plutosvg-$PLUTOSVG.tar.gz
|
||||
EOF
|
||||
|
||||
curl -L \
|
||||
@@ -71,7 +75,9 @@ curl -L \
|
||||
-o "shaderc-glslang-$SHADERC_GLSLANG.tar.gz" "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG.tar.gz" \
|
||||
-o "shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS.tar.gz" \
|
||||
-o "shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Tools/archive/$SHADERC_SPIRVTOOLS.tar.gz" \
|
||||
-o "KDDockWidgets-$KDDOCKWIDGETS.tar.gz" "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS.tar.gz"
|
||||
-o "KDDockWidgets-$KDDOCKWIDGETS.tar.gz" "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS.tar.gz" \
|
||||
-o "plutovg-$PLUTOVG.tar.gz" "https://github.com/sammycage/plutovg/archive/v$PLUTOVG.tar.gz" \
|
||||
-o "plutosvg-$PLUTOSVG.tar.gz" "https://github.com/sammycage/plutosvg/archive/v$PLUTOSVG.tar.gz"
|
||||
|
||||
shasum -a 256 --check SHASUMS
|
||||
|
||||
@@ -221,6 +227,24 @@ cmake --build build --parallel
|
||||
ninja -C build install
|
||||
cd ..
|
||||
|
||||
echo "Building PlutoVG..."
|
||||
rm -fr "plutovg-$PLUTOVG"
|
||||
tar xf "plutovg-$PLUTOVG.tar.gz"
|
||||
cd "plutovg-$PLUTOVG"
|
||||
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DPLUTOVG_BUILD_EXAMPLES=OFF -B build -G Ninja
|
||||
cmake --build build --parallel
|
||||
ninja -C build install
|
||||
cd ..
|
||||
|
||||
echo "Building PlutoSVG..."
|
||||
rm -fr "plutosvg-$PLUTOSVG"
|
||||
tar xf "plutosvg-$PLUTOSVG.tar.gz"
|
||||
cd "plutosvg-$PLUTOSVG"
|
||||
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DPLUTOSVG_ENABLE_FREETYPE=OFF -DPLUTOSVG_BUILD_EXAMPLES=OFF -B build -G Ninja
|
||||
cmake --build build --parallel
|
||||
ninja -C build install
|
||||
cd ..
|
||||
|
||||
echo "Building shaderc..."
|
||||
rm -fr "shaderc-$SHADERC"
|
||||
tar xf "shaderc-$SHADERC.tar.gz"
|
||||
|
||||
28
.github/workflows/scripts/linux/flatpak/modules/24-plutovg.json
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"name": "plutovg",
|
||||
"buildsystem": "cmake-ninja",
|
||||
"builddir": true,
|
||||
"config-opts": [
|
||||
"-DBUILD_SHARED_LIBS=ON",
|
||||
"-DPLUTOVG_BUILD_EXAMPLES=OFF"
|
||||
],
|
||||
"build-options": {
|
||||
"strip": true
|
||||
},
|
||||
"sources": [
|
||||
{
|
||||
"type": "git",
|
||||
"url": "https://github.com/sammycage/plutovg.git",
|
||||
"tag": "v0.0.13",
|
||||
"sha256": "5e4712cf873b0c7829a4a6157763e2ad3ac49164"
|
||||
}
|
||||
],
|
||||
"cleanup": [
|
||||
"/bin",
|
||||
"/include",
|
||||
"/lib/*.a",
|
||||
"/lib/*.la",
|
||||
"/lib/cmake",
|
||||
"/lib/pkgconfig"
|
||||
]
|
||||
}
|
||||
29
.github/workflows/scripts/linux/flatpak/modules/25-plutosvg.json
vendored
Normal file
@@ -0,0 +1,29 @@
|
||||
{
|
||||
"name": "plutosvg",
|
||||
"buildsystem": "cmake-ninja",
|
||||
"builddir": true,
|
||||
"config-opts": [
|
||||
"-DBUILD_SHARED_LIBS=ON",
|
||||
"-DPLUTOSVG_BUILD_EXAMPLES=OFF",
|
||||
"-DPLUTOSVG_ENABLE_FREETYPE=ON"
|
||||
],
|
||||
"build-options": {
|
||||
"strip": true
|
||||
},
|
||||
"sources": [
|
||||
{
|
||||
"type": "git",
|
||||
"url": "https://github.com/sammycage/plutosvg.git",
|
||||
"tag": "v0.0.6",
|
||||
"sha256": "c5388fa96feca1f1376a3d0485d5e35159452707"
|
||||
}
|
||||
],
|
||||
"cleanup": [
|
||||
"/bin",
|
||||
"/include",
|
||||
"/lib/*.a",
|
||||
"/lib/*.la",
|
||||
"/lib/cmake",
|
||||
"/lib/pkgconfig"
|
||||
]
|
||||
}
|
||||
@@ -30,6 +30,8 @@
|
||||
"modules/21-libbacktrace.json",
|
||||
"modules/22-shaderc.json",
|
||||
"modules/23-kddockwidgets.json",
|
||||
"modules/24-plutovg.json",
|
||||
"modules/25-plutosvg.json",
|
||||
{
|
||||
"name": "pcsx2",
|
||||
"buildsystem": "cmake-ninja",
|
||||
|
||||
@@ -50,6 +50,8 @@ FFMPEG=6.0
|
||||
MOLTENVK=1.2.9
|
||||
QT=6.7.3
|
||||
KDDOCKWIDGETS=2.2.3
|
||||
PLUTOVG=0.0.13
|
||||
PLUTOSVG=0.0.6
|
||||
|
||||
SHADERC=2024.1
|
||||
SHADERC_GLSLANG=142052fa30f9eca191aa9dcf65359fcaed09eeec
|
||||
@@ -95,6 +97,8 @@ aa27e4454ce631c5a17924ce0624eac736da19fc6f5a2ab15a6c58da7b36950f shaderc-glslan
|
||||
5d866ce34a4b6908e262e5ebfffc0a5e11dd411640b5f24c85a80ad44c0d4697 shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
|
||||
03ee1a2c06f3b61008478f4abe9423454e53e580b9488b47c8071547c6a9db47 shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
|
||||
b8529755b2d54205341766ae168e83177c6120660539f9afba71af6bca4b81ec KDDockWidgets-$KDDOCKWIDGETS.tar.gz
|
||||
f49d62709d6bf1808ddc9b8f71e22a755484f75c7bbb0fb368f7fb2ffc7cf645 plutovg-$PLUTOVG.tar.gz
|
||||
01f8aee511bd587a602a166642a96522cc9522efd1e38c2d00e4fbc0aa22d7a0 plutosvg-$PLUTOSVG.tar.gz
|
||||
EOF
|
||||
|
||||
curl -C - -L \
|
||||
@@ -117,7 +121,9 @@ curl -C - -L \
|
||||
-o "shaderc-glslang-$SHADERC_GLSLANG.tar.gz" "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG.tar.gz" \
|
||||
-o "shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS.tar.gz" \
|
||||
-o "shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Tools/archive/$SHADERC_SPIRVTOOLS.tar.gz" \
|
||||
-o "KDDockWidgets-$KDDOCKWIDGETS.tar.gz" "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS.tar.gz"
|
||||
-o "KDDockWidgets-$KDDOCKWIDGETS.tar.gz" "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS.tar.gz" \
|
||||
-o "plutovg-$PLUTOVG.tar.gz" "https://github.com/sammycage/plutovg/archive/v$PLUTOVG.tar.gz" \
|
||||
-o "plutosvg-$PLUTOSVG.tar.gz" "https://github.com/sammycage/plutosvg/archive/v$PLUTOSVG.tar.gz"
|
||||
|
||||
shasum -a 256 --check SHASUMS
|
||||
|
||||
@@ -370,6 +376,24 @@ cmake --build build --parallel
|
||||
cmake --install build
|
||||
cd ..
|
||||
|
||||
echo "Building PlutoVG..."
|
||||
rm -fr "plutovg-$PLUTOVG"
|
||||
tar xf "plutovg-$PLUTOVG.tar.gz"
|
||||
cd "plutovg-$PLUTOVG"
|
||||
cmake "${CMAKE_COMMON[@]}" -DBUILD_SHARED_LIBS=ON -DPLUTOVG_BUILD_EXAMPLES=OFF -B build
|
||||
make -C build "-j$NPROCS"
|
||||
make -C build install
|
||||
cd ..
|
||||
|
||||
echo "Building PlutoSVG..."
|
||||
rm -fr "plutosvg-$PLUTOSVG"
|
||||
tar xf "plutosvg-$PLUTOSVG.tar.gz"
|
||||
cd "plutosvg-$PLUTOSVG"
|
||||
cmake "${CMAKE_COMMON[@]}" -DBUILD_SHARED_LIBS=ON -DPLUTOSVG_ENABLE_FREETYPE=ON -DPLUTOSVG_BUILD_EXAMPLES=OFF -B build
|
||||
make -C build "-j$NPROCS"
|
||||
make -C build install
|
||||
cd ..
|
||||
|
||||
echo "Cleaning up..."
|
||||
cd ..
|
||||
rm -rf deps-build
|
||||
|
||||
@@ -32,6 +32,8 @@ FFMPEG=6.0
|
||||
MOLTENVK=1.2.9
|
||||
QT=6.7.3
|
||||
KDDOCKWIDGETS=2.2.3
|
||||
PLUTOVG=0.0.13
|
||||
PLUTOSVG=0.0.6
|
||||
|
||||
SHADERC=2024.1
|
||||
SHADERC_GLSLANG=142052fa30f9eca191aa9dcf65359fcaed09eeec
|
||||
@@ -75,6 +77,8 @@ aa27e4454ce631c5a17924ce0624eac736da19fc6f5a2ab15a6c58da7b36950f shaderc-glslan
|
||||
5d866ce34a4b6908e262e5ebfffc0a5e11dd411640b5f24c85a80ad44c0d4697 shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
|
||||
03ee1a2c06f3b61008478f4abe9423454e53e580b9488b47c8071547c6a9db47 shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
|
||||
b8529755b2d54205341766ae168e83177c6120660539f9afba71af6bca4b81ec KDDockWidgets-$KDDOCKWIDGETS.tar.gz
|
||||
f49d62709d6bf1808ddc9b8f71e22a755484f75c7bbb0fb368f7fb2ffc7cf645 plutovg-$PLUTOVG.tar.gz
|
||||
01f8aee511bd587a602a166642a96522cc9522efd1e38c2d00e4fbc0aa22d7a0 plutosvg-$PLUTOSVG.tar.gz
|
||||
EOF
|
||||
|
||||
curl -L \
|
||||
@@ -97,7 +101,9 @@ curl -L \
|
||||
-o "shaderc-glslang-$SHADERC_GLSLANG.tar.gz" "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG.tar.gz" \
|
||||
-o "shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS.tar.gz" \
|
||||
-o "shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Tools/archive/$SHADERC_SPIRVTOOLS.tar.gz" \
|
||||
-o "KDDockWidgets-$KDDOCKWIDGETS.tar.gz" "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS.tar.gz"
|
||||
-o "KDDockWidgets-$KDDOCKWIDGETS.tar.gz" "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS.tar.gz" \
|
||||
-o "plutovg-$PLUTOVG.tar.gz" "https://github.com/sammycage/plutovg/archive/v$PLUTOVG.tar.gz" \
|
||||
-o "plutosvg-$PLUTOSVG.tar.gz" "https://github.com/sammycage/plutosvg/archive/v$PLUTOSVG.tar.gz"
|
||||
|
||||
shasum -a 256 --check SHASUMS
|
||||
|
||||
@@ -335,6 +341,24 @@ make -C build "-j$NPROCS"
|
||||
make -C build install
|
||||
cd ..
|
||||
|
||||
echo "Building PlutoVG..."
|
||||
rm -fr "plutovg-$PLUTOVG"
|
||||
tar xf "plutovg-$PLUTOVG.tar.gz"
|
||||
cd "plutovg-$PLUTOVG"
|
||||
cmake "${CMAKE_COMMON[@]}" -DBUILD_SHARED_LIBS=ON -DPLUTOVG_BUILD_EXAMPLES=OFF -B build
|
||||
make -C build "-j$NPROCS"
|
||||
make -C build install
|
||||
cd ..
|
||||
|
||||
echo "Building PlutoSVG..."
|
||||
rm -fr "plutosvg-$PLUTOSVG"
|
||||
tar xf "plutosvg-$PLUTOSVG.tar.gz"
|
||||
cd "plutosvg-$PLUTOSVG"
|
||||
cmake "${CMAKE_COMMON[@]}" -DBUILD_SHARED_LIBS=ON -DPLUTOSVG_ENABLE_FREETYPE=ON -DPLUTOSVG_BUILD_EXAMPLES=OFF -B build
|
||||
make -C build "-j$NPROCS"
|
||||
make -C build install
|
||||
cd ..
|
||||
|
||||
echo "Cleaning up..."
|
||||
cd ..
|
||||
rm -rf deps-build
|
||||
|
||||
@@ -55,6 +55,8 @@ set ZLIB=1.3.1
|
||||
set ZLIBSHORT=131
|
||||
set ZSTD=1.5.7
|
||||
set KDDOCKWIDGETS=2.2.3
|
||||
set PLUTOVG=0.0.13
|
||||
set PLUTOSVG=0.0.6
|
||||
|
||||
set SHADERC=2024.1
|
||||
set SHADERC_GLSLANG=142052fa30f9eca191aa9dcf65359fcaed09eeec
|
||||
@@ -76,6 +78,8 @@ call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt
|
||||
call :downloadfile "zlib%ZLIBSHORT%.zip" "https://zlib.net/zlib%ZLIBSHORT%.zip" 72af66d44fcc14c22013b46b814d5d2514673dda3d115e64b690c1ad636e7b17 || goto error
|
||||
call :downloadfile "zstd-%ZSTD%.zip" "https://github.com/facebook/zstd/archive/refs/tags/v%ZSTD%.zip" 7897bc5d620580d9b7cd3539c44b59d78f3657d33663fe97a145e07b4ebd69a4 || goto error
|
||||
call :downloadfile "KDDockWidgets-%KDDOCKWIDGETS%.zip" "https://github.com/KDAB/KDDockWidgets/archive/v%KDDOCKWIDGETS%.zip" 1ba8e5b48f3b4d47d2de7121529d448532200fa36d9ed21f93909f6eb03f61cb || goto error
|
||||
call :downloadfile "plutovg-%PLUTOVG%.zip" "https://github.com/sammycage/plutovg/archive/v%PLUTOVG%.zip" e313baaa7c934503ef601c909661a84e5b795dfa12f0354721cac7a9c27be47e || goto error
|
||||
call :downloadfile "plutosvg-%PLUTOSVG%.zip" "https://github.com/sammycage/plutosvg/archive/v%PLUTOSVG%.zip" 24826a70d0b168a66eb16ec9d7eeeba0d4ca9d4babc1199889d374918008426e || goto error
|
||||
|
||||
call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/google/shaderc/archive/refs/tags/v%SHADERC%.zip" 6c9f42ed6bf42750f5369b089909abfdcf0101488b4a1f41116d5159d00af8e7 || goto error
|
||||
call :downloadfile "shaderc-glslang-%SHADERC_GLSLANG%.zip" "https://github.com/KhronosGroup/glslang/archive/%SHADERC_GLSLANG%.zip" 03ad8a6fa987af4653d0cfe6bdaed41bcf617f1366a151fb1574da75950cd3e8 || goto error
|
||||
@@ -252,6 +256,24 @@ cmake --build build --parallel || goto error
|
||||
ninja -C build install || goto error
|
||||
cd .. || goto error
|
||||
|
||||
echo "Building PlutoVG..."
|
||||
rmdir /S /Q "plutovg-%PLUTOVG%"
|
||||
%SEVENZIP% x "plutovg-%PLUTOVG%.zip" || goto error
|
||||
cd "plutovg-%PLUTOVG%" || goto error
|
||||
cmake %ARM64TOOLCHAIN% -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DPLUTOVG_BUILD_EXAMPLES=OFF -B build -G Ninja || goto error
|
||||
cmake --build build --parallel || goto error
|
||||
ninja -C build install || goto error
|
||||
cd .. || goto error
|
||||
|
||||
echo "Building PlutoSVG..."
|
||||
rmdir /S /Q "plutosvg-%PLUTOSVG%"
|
||||
%SEVENZIP% x "plutosvg-%PLUTOSVG%.zip" || goto error
|
||||
cd "plutosvg-%PLUTOSVG%" || goto error
|
||||
cmake %ARM64TOOLCHAIN% -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DPLUTOSVG_ENABLE_FREETYPE=ON -DPLUTOSVG_BUILD_EXAMPLES=OFF -B build -G Ninja || goto error
|
||||
cmake --build build --parallel || goto error
|
||||
ninja -C build install || goto error
|
||||
cd .. || goto error
|
||||
|
||||
echo Building shaderc...
|
||||
rmdir /S /Q "shaderc-%SHADERC%"
|
||||
%SEVENZIP% x "shaderc-%SHADERC%.zip" || goto error
|
||||
|
||||
@@ -53,6 +53,8 @@ set ZLIB=1.3.1
|
||||
set ZLIBSHORT=131
|
||||
set ZSTD=1.5.7
|
||||
set KDDOCKWIDGETS=2.2.3
|
||||
set PLUTOVG=0.0.13
|
||||
set PLUTOSVG=0.0.6
|
||||
|
||||
set SHADERC=2024.1
|
||||
set SHADERC_GLSLANG=142052fa30f9eca191aa9dcf65359fcaed09eeec
|
||||
@@ -74,6 +76,8 @@ call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt
|
||||
call :downloadfile "zlib%ZLIBSHORT%.zip" "https://zlib.net/zlib%ZLIBSHORT%.zip" 72af66d44fcc14c22013b46b814d5d2514673dda3d115e64b690c1ad636e7b17 || goto error
|
||||
call :downloadfile "zstd-%ZSTD%.zip" "https://github.com/facebook/zstd/archive/refs/tags/v%ZSTD%.zip" 7897bc5d620580d9b7cd3539c44b59d78f3657d33663fe97a145e07b4ebd69a4 || goto error
|
||||
call :downloadfile "KDDockWidgets-%KDDOCKWIDGETS%.zip" "https://github.com/KDAB/KDDockWidgets/archive/v%KDDOCKWIDGETS%.zip" 1ba8e5b48f3b4d47d2de7121529d448532200fa36d9ed21f93909f6eb03f61cb || goto error
|
||||
call :downloadfile "plutovg-%PLUTOVG%.zip" "https://github.com/sammycage/plutovg/archive/v%PLUTOVG%.zip" e313baaa7c934503ef601c909661a84e5b795dfa12f0354721cac7a9c27be47e || goto error
|
||||
call :downloadfile "plutosvg-%PLUTOSVG%.zip" "https://github.com/sammycage/plutosvg/archive/v%PLUTOSVG%.zip" 24826a70d0b168a66eb16ec9d7eeeba0d4ca9d4babc1199889d374918008426e || goto error
|
||||
|
||||
call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/google/shaderc/archive/refs/tags/v%SHADERC%.zip" 6c9f42ed6bf42750f5369b089909abfdcf0101488b4a1f41116d5159d00af8e7 || goto error
|
||||
call :downloadfile "shaderc-glslang-%SHADERC_GLSLANG%.zip" "https://github.com/KhronosGroup/glslang/archive/%SHADERC_GLSLANG%.zip" 03ad8a6fa987af4653d0cfe6bdaed41bcf617f1366a151fb1574da75950cd3e8 || goto error
|
||||
@@ -256,6 +260,24 @@ cmake --build build --parallel || goto error
|
||||
ninja -C build install || goto error
|
||||
cd .. || goto error
|
||||
|
||||
echo "Building PlutoVG..."
|
||||
rmdir /S /Q "plutovg-%PLUTOVG%"
|
||||
%SEVENZIP% x "plutovg-%PLUTOVG%.zip" || goto error
|
||||
cd "plutovg-%PLUTOVG%" || goto error
|
||||
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DPLUTOVG_BUILD_EXAMPLES=OFF -B build -G Ninja || goto error
|
||||
cmake --build build --parallel || goto error
|
||||
ninja -C build install || goto error
|
||||
cd .. || goto error
|
||||
|
||||
echo "Building PlutoSVG..."
|
||||
rmdir /S /Q "plutosvg-%PLUTOSVG%"
|
||||
%SEVENZIP% x "plutosvg-%PLUTOSVG%.zip" || goto error
|
||||
cd "plutosvg-%PLUTOSVG%" || goto error
|
||||
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DPLUTOSVG_ENABLE_FREETYPE=ON -DPLUTOSVG_BUILD_EXAMPLES=OFF -B build -G Ninja || goto error
|
||||
cmake --build build --parallel || goto error
|
||||
ninja -C build install || goto error
|
||||
cd .. || goto error
|
||||
|
||||
echo Building shaderc...
|
||||
rmdir /S /Q "shaderc-%SHADERC%"
|
||||
%SEVENZIP% x "shaderc-%SHADERC%.zip" || goto error
|
||||
|
||||
1
3rdparty/imgui/CMakeLists.txt
vendored
@@ -19,6 +19,7 @@ add_library(imgui
|
||||
target_include_directories(imgui PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include")
|
||||
target_include_directories(imgui PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/src")
|
||||
target_link_libraries(imgui PUBLIC Freetype::Freetype)
|
||||
target_link_libraries(imgui PUBLIC plutosvg::plutosvg)
|
||||
|
||||
# Needed for macOS compile.
|
||||
set_property(TARGET imgui PROPERTY CXX_STANDARD 17)
|
||||
|
||||
2
3rdparty/imgui/imgui.vcxproj
vendored
@@ -33,7 +33,7 @@
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<WarningLevel>TurnOffAllWarnings</WarningLevel>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)include;$(ProjectDir)src;$(SolutionDir)deps\include\freetype2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)include;$(ProjectDir)src;$(SolutionDir)deps\include\freetype2;$(SolutionDir)deps\include\plutovg;$(SolutionDir)deps\include\plutosvg;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
|
||||
2
3rdparty/imgui/include/imconfig.h
vendored
@@ -110,7 +110,7 @@
|
||||
operator MyVec4() const { return MyVec4(x,y,z,w); }
|
||||
*/
|
||||
//---- ...Or use Dear ImGui's own very basic math operators.
|
||||
//#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
|
||||
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
|
||||
// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
|
||||
|
||||
@@ -118,7 +118,7 @@ CPCS-01005:
|
||||
name-en: "Gun Survivor 4 - BioHazard - Heroes Never Die [with GunCon2]"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Fixes character offset with flashlight and blurriness.
|
||||
halfPixelOffset: 5 # Fixes character offset with flashlight and blurriness. Fixes water lines.
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes light bloom intensity.
|
||||
nativeScaling: 2 # Fixes post processing.
|
||||
@@ -2081,7 +2081,7 @@ SCAJ-20139:
|
||||
name: "Zero - Shisei no Koe" # Fatal Frame - Rei - Irezumi no Sei
|
||||
region: "NTSC-Unk"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Reduces blurriness.
|
||||
halfPixelOffset: 4 # Reduces blurriness.
|
||||
SCAJ-20140:
|
||||
name: "Bleach - Erabareshi Tamashi"
|
||||
region: "NTSC-Unk"
|
||||
@@ -17320,7 +17320,7 @@ SLES-51448:
|
||||
region: "PAL-M5"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Fixes character offset with flashlight and blurriness.
|
||||
halfPixelOffset: 5 # Fixes character offset with flashlight and blurriness. Fixes water lines.
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes light bloom intensity.
|
||||
nativeScaling: 2 # Fixes post processing.
|
||||
@@ -20903,11 +20903,10 @@ SLES-52877:
|
||||
region: "PAL-M5"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Reduces blurriness. Normal Vertex works better, but causes some lights to disappear.
|
||||
roundSprite: 1 # Further reduces blurriness.
|
||||
halfPixelOffset: 5 # Reduces blurriness.
|
||||
bilinearUpscale: 1 # Smooths out fire textures.
|
||||
nativeScaling: 2 # Fixes post processing.
|
||||
beforeDraw: "OI_HauntingGround" # Fix bloom.
|
||||
textureInsideRT: 1 # Fixes post effects.
|
||||
SLES-52882:
|
||||
name: "Stolen"
|
||||
region: "PAL-M5"
|
||||
@@ -23948,7 +23947,7 @@ SLES-53825:
|
||||
region: "PAL-M5"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Reduces blurriness.
|
||||
halfPixelOffset: 4 # Reduces blurriness.
|
||||
SLES-53826:
|
||||
name: "Tom Clancy's Splinter Cell - Double Agent"
|
||||
region: "PAL-M5"
|
||||
@@ -30092,7 +30091,7 @@ SLKA-25038:
|
||||
name: "Gun Survivor 4 - BioHazard - Heroes Never Die"
|
||||
region: "NTSC-K"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Fixes character offset with flashlight and blurriness.
|
||||
halfPixelOffset: 5 # Fixes character offset with flashlight and blurriness. Fixes water lines.
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes light bloom intensity.
|
||||
nativeScaling: 2 # Fixes post processing.
|
||||
@@ -34587,7 +34586,7 @@ SLPM-61039:
|
||||
name-en: "BioHazard Gun Survivor 4 - Heroes Never Die [Store Demo]"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Fixes character offset with flashlight and blurriness.
|
||||
halfPixelOffset: 5 # Fixes character offset with flashlight and blurriness. Fixes water lines.
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes light bloom intensity.
|
||||
nativeScaling: 2 # Fixes post processing.
|
||||
@@ -40729,7 +40728,7 @@ SLPM-65245:
|
||||
region: "NTSC-J"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Fixes character offset with flashlight and blurriness.
|
||||
halfPixelOffset: 5 # Fixes character offset with flashlight and blurriness. Fixes water lines.
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes light bloom intensity.
|
||||
nativeScaling: 2 # Fixes post processing.
|
||||
@@ -44525,11 +44524,10 @@ SLPM-65913:
|
||||
region: "NTSC-J"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Reduces blurriness. Normal Vertex works better, but causes some lights to disappear.
|
||||
roundSprite: 1 # Further reduces blurriness.
|
||||
halfPixelOffset: 5 # Reduces blurriness.
|
||||
bilinearUpscale: 1 # Smooths out fire textures.
|
||||
nativeScaling: 2 # Fixes post processing.
|
||||
beforeDraw: "OI_HauntingGround" # Fix bloom.
|
||||
textureInsideRT: 1 # Fixes post effects.
|
||||
SLPM-65914:
|
||||
name: "NANA"
|
||||
name-sort: "ナナ"
|
||||
@@ -49059,11 +49057,10 @@ SLPM-66638:
|
||||
name-en: "Demento [CapColle]"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Reduces blurriness. Normal Vertex works better, but causes some lights to disappear.
|
||||
roundSprite: 1 # Further reduces blurriness.
|
||||
halfPixelOffset: 5 # Reduces blurriness.
|
||||
bilinearUpscale: 1 # Smooths out fire textures.
|
||||
nativeScaling: 2 # Fixes post processing.
|
||||
beforeDraw: "OI_HauntingGround" # Fix bloom.
|
||||
textureInsideRT: 1 # Fixes post effects.
|
||||
SLPM-66639:
|
||||
name: "ストリートファイターⅢ 3rd STRIKE Fight for the future [カプコレ]"
|
||||
name-sort: "すとりーとふぁいたー3 3rd STRIKE Fight for the future [かぷこれ]"
|
||||
@@ -58219,6 +58216,8 @@ SLPS-25544:
|
||||
name-en: "Fatal Frame III - The Tormented"
|
||||
region: "NTSC-J"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Reduces blurriness.
|
||||
SLPS-25545:
|
||||
name: "ファイティング フォー ワンピース"
|
||||
name-sort: "ふぁいてぃんぐ ふぉー わんぴーす"
|
||||
@@ -61443,6 +61442,8 @@ SLPS-73245:
|
||||
name-sort: "ぜろ しせいのこえ [PlayStation2 the Best]"
|
||||
name-en: "Fatal Frame III - The Tormented [PlayStation2 the Best]"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Reduces blurriness.
|
||||
SLPS-73246:
|
||||
name: "ガンダム トゥルーオデッセイ ~失われしGの伝説~ [PlayStation2 the Best]"
|
||||
name-sort: "がんだむ とぅるーおでっせい うしなわれしGのでんせつ [PlayStation2 the Best]"
|
||||
@@ -61554,7 +61555,7 @@ SLPS-73257:
|
||||
name-en: "Fatal Frame III - The Tormented [PlayStation 2 the Best - Reprint]"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Reduces blurriness.
|
||||
halfPixelOffset: 4 # Reduces blurriness.
|
||||
SLPS-73258:
|
||||
name: "喧嘩番長2 ~フルスロットル~ [PlayStation2 the Best]"
|
||||
name-sort: "けんかばんちょう2 ふるすろっとる [PlayStation2 the Best]"
|
||||
@@ -64957,7 +64958,7 @@ SLUS-20669:
|
||||
gsHWFixes:
|
||||
PCRTCOverscan: 1 # Shows full image frame.
|
||||
PCRTCOffsets: 1 # Shows full image frame.
|
||||
halfPixelOffset: 4 # Fixes character offset with flashlight and blurriness.
|
||||
halfPixelOffset: 5 # Fixes character offset with flashlight and blurriness. Fixes water lines.
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes light bloom intensity.
|
||||
nativeScaling: 2 # Fixes post processing.
|
||||
@@ -67323,11 +67324,10 @@ SLUS-21075:
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Reduces blurriness. Normal Vertex works better, but causes some lights to disappear.
|
||||
roundSprite: 1 # Further reduces blurriness.
|
||||
halfPixelOffset: 5 # Reduces blurriness.
|
||||
bilinearUpscale: 1 # Smooths out fire textures.
|
||||
nativeScaling: 2 # Fixes post processing.
|
||||
beforeDraw: "OI_HauntingGround" # Fix bloom.
|
||||
textureInsideRT: 1 # Fixes post effects.
|
||||
SLUS-21076:
|
||||
name: "Atari Anthology"
|
||||
region: "NTSC-U"
|
||||
@@ -68360,7 +68360,7 @@ SLUS-21244:
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Reduces blurriness.
|
||||
halfPixelOffset: 4 # Reduces blurriness.
|
||||
SLUS-21245:
|
||||
name: "Suikoden Tactics"
|
||||
region: "NTSC-U"
|
||||
|
||||
|
Before Width: | Height: | Size: 5.4 KiB |
|
Before Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 3.1 KiB |
|
Before Width: | Height: | Size: 1.9 KiB |
|
Before Width: | Height: | Size: 4.5 KiB |
|
Before Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 4.9 KiB |
|
Before Width: | Height: | Size: 3.9 KiB |
|
Before Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 144 B |
|
Before Width: | Height: | Size: 322 B |
|
Before Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 261 B |
|
Before Width: | Height: | Size: 334 B |
|
Before Width: | Height: | Size: 361 B |
|
Before Width: | Height: | Size: 655 B |
|
Before Width: | Height: | Size: 247 B |
|
Before Width: | Height: | Size: 2.5 KiB |
|
Before Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 265 B |
|
Before Width: | Height: | Size: 675 B |
|
Before Width: | Height: | Size: 7.2 KiB |
|
Before Width: | Height: | Size: 140 B |
|
Before Width: | Height: | Size: 265 B |
|
Before Width: | Height: | Size: 4.9 KiB |
|
Before Width: | Height: | Size: 587 B |
|
Before Width: | Height: | Size: 331 B |
|
Before Width: | Height: | Size: 751 B |
|
Before Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 296 B |
|
Before Width: | Height: | Size: 442 B |
|
Before Width: | Height: | Size: 534 B |
|
Before Width: | Height: | Size: 505 B |
|
Before Width: | Height: | Size: 442 B |
|
Before Width: | Height: | Size: 297 B |
@@ -193,7 +193,7 @@
|
||||
030000007d0400000640000000000000,Eliminator AfterShock,a:b1,b:b2,back:b9,dpdown:+a3,dpleft:-a5,dpright:+a5,dpup:-a3,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a4,righty:a2,start:b8,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000430b00000300000000000000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000062000001801000000000000,EMS TrioLinker Plus II,a:b0,b:b1,x:b2,y:b3,back:b9,start:b8,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,platform:Windows,
|
||||
03000000062000001801000000000000,EMS TrioLinker Plus II,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Windows,
|
||||
03000000242f000000b7000000000000,ESM 9110,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,
|
||||
03000000101c0000181c000000000000,Essential,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b4,leftx:a1,lefty:a0,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
|
||||
@@ -579,6 +579,8 @@
|
||||
030000009b2800001800000000000000,Raphnet Jaguar Adapter,a:b2,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b10,start:b3,x:b11,y:b12,platform:Windows,
|
||||
030000009b2800006100000000000000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Windows,
|
||||
030000009b2800006300000000000000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Windows,
|
||||
030000009b2800003c00000000000000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Windows,
|
||||
030000009b2800006400000000000000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Windows,
|
||||
030000009b2800000200000000000000,Raphnet NES Adapter,a:b7,b:b6,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b4,platform:Windows,
|
||||
030000009b2800004400000000000000,Raphnet PS1 and PS2 Adapter,a:b1,b:b2,back:b5,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b9,rightx:a3,righty:a4,start:b4,x:b0,y:b3,platform:Windows,
|
||||
030000009b2800004300000000000000,Raphnet Saturn,a:b0,b:b1,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
|
||||
@@ -629,6 +631,7 @@
|
||||
030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000830500007030000000000000,Rockfire Space Ranger,a:b0,b:b1,back:b5,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b9,righttrigger:b8,start:b2,x:b3,y:b4,platform:Windows,
|
||||
03000000050b0000e318000000000000,ROG Chakram,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,
|
||||
03000000050b0000e518000000000000,ROG Chakram,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,
|
||||
03000000050b00005819000000000000,ROG Chakram Core,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,
|
||||
@@ -1035,6 +1038,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000632500008005000000010000,Redgear,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000632500002305000000010000,Redragon Saturn,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000921200004547000000020000,Retro Bit Sega Genesis Controller Adapter,a:b0,b:b2,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,lefttrigger:b14,rightshoulder:b10,righttrigger:b4,start:b12,x:b6,y:b8,platform:Mac OS X,
|
||||
03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000790000001100000005010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
@@ -1253,6 +1257,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000120c0000200e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000120c0000210e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d81d00000b00000010010000,Buffalo BSGP1601,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Linux,
|
||||
03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000af1e00002400000010010000,Clockwork Pi DevTerm,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux,
|
||||
@@ -1288,6 +1293,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000008f0e00000800000010010000,Gasia PlayStation Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000f0250000c283000010010000,Gioteck VX2 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
190000004b4800000010000000010000,GO-Advance Controller,a:b1,b:b0,back:b10,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,leftshoulder:b4,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b13,start:b15,x:b2,y:b3,platform:Linux,
|
||||
190000004b4800000010000001010000,GO-Advance Controller,a:b1,b:b0,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b4,leftstick:b13,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b16,righttrigger:b15,start:b17,x:b2,y:b3,platform:Linux,
|
||||
190000004b4800000011000000010000,GO-Super Gamepad,a:b0,b:b1,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b16,leftshoulder:b4,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b3,y:b2,platform:Linux,
|
||||
@@ -1483,6 +1489,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000007e0500001920000011810000,NSO N64 Controller,+rightx:b2,+righty:b3,-rightx:b4,-righty:b10,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b5,rightshoulder:b7,righttrigger:b9,start:b11,platform:Linux,
|
||||
050000007e0500001920000001000000,NSO N64 Controller,+rightx:b8,+righty:b7,-rightx:b3,-righty:b2,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Linux,
|
||||
050000007e0500001920000001800000,NSO N64 Controller,+rightx:b2,+righty:b3,-rightx:b4,-righty:b10,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b5,rightshoulder:b7,righttrigger:b9,start:b11,platform:Linux,
|
||||
030000007e0500001e20000011810000,NSO Sega Genesis Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,misc1:b3,rightshoulder:b2,righttrigger:b4,start:b5,platform:Linux,
|
||||
030000007e0500001720000011810000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:b7,rightshoulder:b6,righttrigger:b8,start:b10,x:b3,y:b2,platform:Linux,
|
||||
050000007e0500001720000001800000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
|
||||
|
||||
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style="fill:#ffac33;fill-opacity:1;fill-rule:nonzero;stroke:none" /></g><path
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d="m 8,14 h 1 v 7 H 8 Z"
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id="path44"
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style="fill:#99aab5;fill-opacity:1;fill-rule:nonzero;stroke:none" /><path
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d="m 18,14 h -1 v 7 h 1 z"
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id="path46"
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style="fill:#99aab5;fill-opacity:1;fill-rule:nonzero;stroke:none" /><path
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d="M 10,14 H 7 v 1 h 3 z"
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id="path48"
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style="fill:#66757f;fill-opacity:1;fill-rule:nonzero;stroke:none" /><path
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d="m 19,14 h -3 v 1 h 3 z"
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id="path50"
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style="fill:#66757f;fill-opacity:1;fill-rule:nonzero;stroke:none" /><path
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d="M 9,21 H 8 v 1 h 1 z"
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id="path52"
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style="fill:#66757f;fill-opacity:1;fill-rule:nonzero;stroke:none" /><path
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d="m 18,21 h -1 v 1 h 1 z"
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id="path54"
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|
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<svg
|
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viewBox="0 0 36 26"
|
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version="1.1"
|
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id="svg2"
|
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sodipodi:docname="PAL-SW.svg"
|
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width="36"
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height="26"
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inkscape:version="1.4.1 (93de688d07, 2025-03-30)"
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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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xmlns="http://www.w3.org/2000/svg"
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xmlns:svg="http://www.w3.org/2000/svg">
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<defs
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id="defs2" />
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<sodipodi:namedview
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id="namedview2"
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pagecolor="#505050"
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bordercolor="#ffffff"
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borderopacity="1"
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inkscape:showpageshadow="0"
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inkscape:pageopacity="0"
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inkscape:pagecheckerboard="1"
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inkscape:deskcolor="#505050"
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inkscape:zoom="21.527778"
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inkscape:cx="18"
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inkscape:cy="13.006452"
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inkscape:window-width="1920"
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inkscape:window-height="1006"
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inkscape:window-x="0"
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inkscape:window-y="0"
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inkscape:window-maximized="1"
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inkscape:current-layer="svg2" />
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<path
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fill="#006aa7"
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d="M 15.5,26 H 32 c 2.209,0 4,-1.791 4,-4.5 v -6 H 15.5 Z M 32,0 H 15.5 V 10.5 H 36 V 4 C 36,1.791 34.209,0 32,0 Z M 10.5,0 H 4 C 1.792,0 0.002,1.789 0,3.997 V 10.5 H 10.5 Z M 0,15.5 v 6.004 C 0.002,24.211 1.792,26 4,26 h 6.5 V 15.5 Z"
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id="path1" />
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<path
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fill="#fecc00"
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d="m 15.5,0 h -5 V 10.5 H 0 v 5 H 10.5 V 26 h 5 V 15.5 H 36 v -5 H 15.5 Z"
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</svg>
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|
Before Width: | Height: | Size: 352 B After Width: | Height: | Size: 1.4 KiB |
@@ -1,2 +1,48 @@
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<?xml version="1.0" encoding="utf-8"?><!-- Uploaded to: SVG Repo, www.svgrepo.com, Generator: SVG Repo Mixer Tools -->
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<svg width="800px" height="800px" viewBox="0 0 36 36" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--twemoji" preserveAspectRatio="xMidYMid meet"><path fill="#D32D27" d="M31 27a4 4 0 0 1-4 4H9a4 4 0 0 1-4-4V9a4 4 0 0 1 4-4h18a4 4 0 0 1 4 4v18z"></path><path fill="#FFF" d="M25 16.063h-5v-5h-4v5h-5V20h5v5.063h4V20h5z"></path></svg>
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<!-- Uploaded to: SVG Repo, www.svgrepo.com, Generator: SVG Repo Mixer Tools -->
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<svg
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width="577.77777"
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height="577.77777"
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viewBox="0 0 26 26"
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aria-hidden="true"
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role="img"
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class="iconify iconify--twemoji"
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preserveAspectRatio="xMidYMid"
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version="1.1"
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id="svg2"
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sodipodi:docname="PAL-SWI.svg"
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inkscape:version="1.4.1 (93de688d07, 2025-03-30)"
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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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xmlns="http://www.w3.org/2000/svg"
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xmlns:svg="http://www.w3.org/2000/svg">
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<defs
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<sodipodi:namedview
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pagecolor="#505050"
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inkscape:pageopacity="0"
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inkscape:pagecheckerboard="1"
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inkscape:deskcolor="#505050"
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inkscape:zoom="0.96875"
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inkscape:cx="288.51613"
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inkscape:cy="289.03226"
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inkscape:window-width="1920"
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inkscape:window-height="1006"
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inkscape:window-x="0"
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inkscape:window-y="0"
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inkscape:window-maximized="1"
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inkscape:current-layer="svg2" />
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<path
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fill="#d32d27"
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d="m 26,22 a 4,4 0 0 1 -4,4 H 4 A 4,4 0 0 1 0,22 V 4 A 4,4 0 0 1 4,0 h 18 a 4,4 0 0 1 4,4 z"
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<path
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fill="#ffffff"
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d="m 20,11.063 h -5 v -5 h -4 v 5 H 6 V 15 h 5 v 5.063 h 4 V 15 h 5 z"
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</svg>
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|
Before Width: | Height: | Size: 535 B After Width: | Height: | Size: 1.4 KiB |
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Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 2.4 KiB |
@@ -19,6 +19,8 @@ find_package(LZ4 REQUIRED)
|
||||
find_package(WebP REQUIRED) # v1.3.2, spews an error on Linux because no pkg-config.
|
||||
find_package(SDL3 3.2.6 REQUIRED)
|
||||
find_package(Freetype 2.11.1 REQUIRED)
|
||||
find_package(plutovg REQUIRED) # v0.0.13 is needed for building plutosvg, but we can support v1.0.0
|
||||
find_package(plutosvg 0.0.6 REQUIRED)
|
||||
|
||||
if(USE_VULKAN)
|
||||
find_package(Shaderc REQUIRED)
|
||||
|
||||
@@ -54,18 +54,18 @@ u64 GetAvailablePhysicalMemory()
|
||||
while (fgets(line, sizeof(line), file))
|
||||
{
|
||||
// Modern kernels provide MemAvailable directly - preferred and most accurate.
|
||||
if (sscanf(line, "MemAvailable: %llu kB", &mem_available) == 1)
|
||||
if (sscanf(line, "MemAvailable: %lu kB", &mem_available) == 1)
|
||||
{
|
||||
fclose(file);
|
||||
return mem_available * _1kb;
|
||||
}
|
||||
|
||||
// Fallback values for manual approximation.
|
||||
sscanf(line, "MemFree: %llu kB", &mem_free);
|
||||
sscanf(line, "Buffers: %llu kB", &buffers);
|
||||
sscanf(line, "Cached: %llu kB", &cached);
|
||||
sscanf(line, "SReclaimable: %llu kB", &sreclaimable);
|
||||
sscanf(line, "Shmem: %llu kB", &shmem);
|
||||
sscanf(line, "MemFree: %lu kB", &mem_free);
|
||||
sscanf(line, "Buffers: %lu kB", &buffers);
|
||||
sscanf(line, "Cached: %lu kB", &cached);
|
||||
sscanf(line, "SReclaimable: %lu kB", &sreclaimable);
|
||||
sscanf(line, "Shmem: %lu kB", &shmem);
|
||||
}
|
||||
fclose(file);
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<ItemDefinitionGroup>
|
||||
<Link>
|
||||
<AdditionalLibraryDirectories>$(DepsLibDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>%(AdditionalDependencies);freetype.lib;jpeg.lib;libpng16.lib;libwebp.lib;lz4.lib;SDL3.lib;zlib.lib;zstd.lib;kddockwidgets-qt62.lib</AdditionalDependencies>
|
||||
<AdditionalDependencies>%(AdditionalDependencies);freetype.lib;jpeg.lib;libpng16.lib;libwebp.lib;lz4.lib;SDL3.lib;zlib.lib;zstd.lib;kddockwidgets-qt62.lib;plutovg.lib;plutosvg.lib</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
@@ -20,6 +20,8 @@
|
||||
<DepsDLLs Include="$(DepsBinDir)zlib1.dll" />
|
||||
<DepsDLLs Include="$(DepsBinDir)zstd.dll" />
|
||||
<DepsDLLs Include="$(DepsBinDir)kddockwidgets-qt62.dll" />
|
||||
<DepsDLLs Include="$(DepsBinDir)plutovg.dll" />
|
||||
<DepsDLLs Include="$(DepsBinDir)plutosvg.dll" />
|
||||
</ItemGroup>
|
||||
<Target Name="DepsCopyDLLs"
|
||||
AfterTargets="Build"
|
||||
|
||||
@@ -578,7 +578,7 @@ void GameListModel::loadThemeSpecificImages()
|
||||
m_type_pixmaps[type] = getIconForType(static_cast<GameList::EntryType>(type)).pixmap(QSize(24, 24));
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(GameList::Region::Count); i++)
|
||||
m_region_pixmaps[i] = getIconForRegion(static_cast<GameList::Region>(i)).pixmap(QSize(42, 30));
|
||||
m_region_pixmaps[i] = getIconForRegion(static_cast<GameList::Region>(i)).pixmap(QSize(36, 26));
|
||||
}
|
||||
|
||||
void GameListModel::loadCommonImages()
|
||||
|
||||
@@ -2819,7 +2819,7 @@ QString MainWindow::getDiscDevicePath(const QString& title)
|
||||
return ret;
|
||||
}
|
||||
|
||||
void MainWindow::startGameListEntry(const GameList::Entry* entry, std::optional<s32> save_slot, std::optional<bool> fast_boot)
|
||||
void MainWindow::startGameListEntry(const GameList::Entry* entry, std::optional<s32> save_slot, std::optional<bool> fast_boot, bool load_backup)
|
||||
{
|
||||
std::shared_ptr<VMBootParameters> params = std::make_shared<VMBootParameters>();
|
||||
params->fast_boot = fast_boot;
|
||||
@@ -2828,7 +2828,7 @@ void MainWindow::startGameListEntry(const GameList::Entry* entry, std::optional<
|
||||
|
||||
if (save_slot.has_value() && !entry->serial.empty())
|
||||
{
|
||||
std::string state_filename = VMManager::GetSaveStateFileName(entry->serial.c_str(), entry->crc, save_slot.value());
|
||||
std::string state_filename = VMManager::GetSaveStateFileName(entry->serial.c_str(), entry->crc, save_slot.value(), load_backup);
|
||||
if (!FileSystem::FileExists(state_filename.c_str()))
|
||||
{
|
||||
QMessageBox::critical(this, tr("Error"), tr("This save state does not exist."));
|
||||
@@ -2953,12 +2953,12 @@ std::optional<bool> MainWindow::promptForResumeState(const QString& save_state_p
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
void MainWindow::loadSaveStateSlot(s32 slot)
|
||||
void MainWindow::loadSaveStateSlot(s32 slot, bool load_backup)
|
||||
{
|
||||
if (s_vm_valid)
|
||||
{
|
||||
// easy when we're running
|
||||
g_emu_thread->loadStateFromSlot(slot);
|
||||
g_emu_thread->loadStateFromSlot(slot, load_backup);
|
||||
return;
|
||||
}
|
||||
else
|
||||
@@ -2968,7 +2968,7 @@ void MainWindow::loadSaveStateSlot(s32 slot)
|
||||
if (!entry)
|
||||
return;
|
||||
|
||||
startGameListEntry(entry, slot, std::nullopt);
|
||||
startGameListEntry(entry, slot, std::nullopt, load_backup);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3015,15 +3015,6 @@ void MainWindow::populateLoadStateMenu(QMenu* menu, const QString& filename, con
|
||||
|
||||
QAction* delete_save_states_action = menu->addAction(tr("Delete Save States..."));
|
||||
|
||||
// don't include undo in the right click menu
|
||||
if (!is_right_click_menu)
|
||||
{
|
||||
QAction* load_undo_state = menu->addAction(tr("Undo Load State"));
|
||||
load_undo_state->setEnabled(false); // CanUndoLoadState()
|
||||
// connect(load_undo_state, &QAction::triggered, this, &QtHostInterface::undoLoadState);
|
||||
menu->addSeparator();
|
||||
}
|
||||
|
||||
const QByteArray game_serial_utf8(serial.toUtf8());
|
||||
std::string state_filename;
|
||||
FILESYSTEM_STAT_DATA sd;
|
||||
@@ -3053,6 +3044,18 @@ void MainWindow::populateLoadStateMenu(QMenu* menu, const QString& filename, con
|
||||
has_any_states = true;
|
||||
}
|
||||
|
||||
for (s32 i = 1; i <= VMManager::NUM_SAVE_STATE_SLOTS; i++)
|
||||
{
|
||||
FILESYSTEM_STAT_DATA sd;
|
||||
state_filename = VMManager::GetSaveStateFileName(game_serial_utf8.constData(), crc, i, true);
|
||||
if (!FileSystem::StatFile(state_filename.c_str(), &sd))
|
||||
continue;
|
||||
|
||||
action = menu->addAction(tr("Load Backup Slot %1 (%2)").arg(i).arg(formatTimestampForSaveStateMenu(sd.ModificationTime)));
|
||||
connect(action, &QAction::triggered, [this, i]() { loadSaveStateSlot(i, true); });
|
||||
has_any_states = true;
|
||||
}
|
||||
|
||||
delete_save_states_action->setEnabled(has_any_states);
|
||||
if (has_any_states)
|
||||
{
|
||||
|
||||
@@ -267,13 +267,13 @@ private:
|
||||
QString getDiscDevicePath(const QString& title);
|
||||
|
||||
void startGameListEntry(
|
||||
const GameList::Entry* entry, std::optional<s32> save_slot = std::nullopt, std::optional<bool> fast_boot = std::nullopt);
|
||||
const GameList::Entry* entry, std::optional<s32> save_slot = std::nullopt, std::optional<bool> fast_boot = std::nullopt, bool load_backup = false);
|
||||
void setGameListEntryCoverImage(const GameList::Entry* entry);
|
||||
void clearGameListEntryPlayTime(const GameList::Entry* entry);
|
||||
void goToWikiPage(const GameList::Entry* entry);
|
||||
|
||||
std::optional<bool> promptForResumeState(const QString& save_state_path);
|
||||
void loadSaveStateSlot(s32 slot);
|
||||
void loadSaveStateSlot(s32 slot, bool load_backup = false);
|
||||
void loadSaveStateFile(const QString& filename, const QString& state_filename);
|
||||
void populateLoadStateMenu(QMenu* menu, const QString& filename, const QString& serial, quint32 crc);
|
||||
void populateSaveStateMenu(QMenu* menu, const QString& serial, quint32 crc);
|
||||
|
||||
@@ -320,18 +320,18 @@ void EmuThread::loadState(const QString& filename)
|
||||
VMManager::LoadState(filename.toUtf8().constData());
|
||||
}
|
||||
|
||||
void EmuThread::loadStateFromSlot(qint32 slot)
|
||||
void EmuThread::loadStateFromSlot(qint32 slot, bool load_backup)
|
||||
{
|
||||
if (!isOnEmuThread())
|
||||
{
|
||||
QMetaObject::invokeMethod(this, "loadStateFromSlot", Qt::QueuedConnection, Q_ARG(qint32, slot));
|
||||
QMetaObject::invokeMethod(this, "loadStateFromSlot", Qt::QueuedConnection, Q_ARG(qint32, slot), Q_ARG(bool, load_backup));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!VMManager::HasValidVM())
|
||||
return;
|
||||
|
||||
VMManager::LoadStateFromSlot(slot);
|
||||
VMManager::LoadStateFromSlot(slot, load_backup);
|
||||
}
|
||||
|
||||
void EmuThread::saveState(const QString& filename)
|
||||
|
||||
@@ -87,7 +87,7 @@ public Q_SLOTS:
|
||||
void setVMPaused(bool paused);
|
||||
void shutdownVM(bool save_state = true);
|
||||
void loadState(const QString& filename);
|
||||
void loadStateFromSlot(qint32 slot);
|
||||
void loadStateFromSlot(qint32 slot, bool load_backup = false);
|
||||
void saveState(const QString& filename);
|
||||
void saveStateToSlot(qint32 slot);
|
||||
void toggleFullscreen();
|
||||
|
||||
@@ -117,21 +117,26 @@ void AchievementSettingsWidget::updateEnableState()
|
||||
m_ui.achievementNotificationsDurationLabel->setEnabled(notifications);
|
||||
m_ui.leaderboardNotificationsDuration->setEnabled(lb_notifications);
|
||||
m_ui.leaderboardNotificationsDurationLabel->setEnabled(lb_notifications);
|
||||
m_ui.notificationSoundPath->setEnabled(info);
|
||||
m_ui.notificationSoundBrowse->setEnabled(info);
|
||||
m_ui.notificationSoundOpen->setEnabled(info);
|
||||
m_ui.notificationSoundReset->setEnabled(info);
|
||||
m_ui.notificationSound->setEnabled(enabled);
|
||||
m_ui.unlockSoundPath->setEnabled(unlock);
|
||||
m_ui.unlockSoundBrowse->setEnabled(unlock);
|
||||
m_ui.unlockSoundOpen->setEnabled(unlock);
|
||||
m_ui.unlockSoundReset->setEnabled(unlock);
|
||||
m_ui.unlockSound->setEnabled(enabled);
|
||||
m_ui.lbSoundPath->setEnabled(lbsound);
|
||||
m_ui.lbSoundOpen->setEnabled(lbsound);
|
||||
m_ui.lbSoundBrowse->setEnabled(lbsound);
|
||||
m_ui.lbSoundReset->setEnabled(lbsound);
|
||||
m_ui.lbSound->setEnabled(enabled);
|
||||
|
||||
if (!m_dialog->isPerGameSettings())
|
||||
{
|
||||
m_ui.notificationSoundPath->setEnabled(info);
|
||||
m_ui.notificationSoundBrowse->setEnabled(info);
|
||||
m_ui.notificationSoundOpen->setEnabled(info);
|
||||
m_ui.notificationSoundReset->setEnabled(info);
|
||||
m_ui.notificationSound->setEnabled(enabled);
|
||||
m_ui.unlockSoundPath->setEnabled(unlock);
|
||||
m_ui.unlockSoundBrowse->setEnabled(unlock);
|
||||
m_ui.unlockSoundOpen->setEnabled(unlock);
|
||||
m_ui.unlockSoundReset->setEnabled(unlock);
|
||||
m_ui.unlockSound->setEnabled(enabled);
|
||||
m_ui.lbSoundPath->setEnabled(lbsound);
|
||||
m_ui.lbSoundOpen->setEnabled(lbsound);
|
||||
m_ui.lbSoundBrowse->setEnabled(lbsound);
|
||||
m_ui.lbSoundReset->setEnabled(lbsound);
|
||||
m_ui.lbSound->setEnabled(enabled);
|
||||
}
|
||||
|
||||
m_ui.soundEffects->setEnabled(enabled);
|
||||
m_ui.overlays->setEnabled(enabled);
|
||||
m_ui.encoreMode->setEnabled(enabled);
|
||||
|
||||
@@ -1240,13 +1240,8 @@ void GraphicsSettingsWidget::populateUpscaleMultipliers(u32 max_upscale_multipli
|
||||
{
|
||||
static constexpr std::pair<const char*, float> templates[] = {
|
||||
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "Native (PS2) (Default)"), 1.0f},
|
||||
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "1.25x Native (~450px)"), 1.25f},
|
||||
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "1.5x Native (~540px)"), 1.5f},
|
||||
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "1.75x Native (~630px)"), 1.75f},
|
||||
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "2x Native (~720px/HD)"), 2.0f},
|
||||
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "2.5x Native (~900px/HD+)"), 2.5f},
|
||||
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "3x Native (~1080px/FHD)"), 3.0f},
|
||||
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "3.5x Native (~1260px)"), 3.5f},
|
||||
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "4x Native (~1440px/QHD)"), 4.0f},
|
||||
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "5x Native (~1800px/QHD+)"), 5.0f},
|
||||
{QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "6x Native (~2160px/4K UHD)"), 6.0f},
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
|
||||
// SPDX-License-Identifier: GPL-3.0+
|
||||
|
||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
|
||||
#include "Achievements.h"
|
||||
#include "BuildVersion.h"
|
||||
#include "CDVD/CDVD.h"
|
||||
|
||||
@@ -1157,6 +1157,8 @@ target_link_libraries(PCSX2_FLAGS INTERFACE
|
||||
Zstd::Zstd
|
||||
demanglegnu
|
||||
ccc
|
||||
plutovg::plutovg
|
||||
plutosvg::plutosvg
|
||||
${LIBC_LIBRARIES}
|
||||
)
|
||||
|
||||
@@ -1284,7 +1286,7 @@ function(setup_main_executable target)
|
||||
|
||||
# Copy dependency libraries.
|
||||
set(DEPS_BINDIR "${CMAKE_SOURCE_DIR}/deps/bin")
|
||||
set(DEPS_TO_COPY freetype.dll harfbuzz.dll jpeg62.dll libpng16.dll libsharpyuv.dll libwebp.dll lz4.dll SDL3.dll shaderc_shared.dll zlib1.dll zstd.dll kddockwidgets-qt62.dll)
|
||||
set(DEPS_TO_COPY freetype.dll harfbuzz.dll jpeg62.dll libpng16.dll libsharpyuv.dll libwebp.dll lz4.dll SDL3.dll shaderc_shared.dll zlib1.dll zstd.dll kddockwidgets-qt62.dll plutovg.dll plutosvg.dll)
|
||||
foreach(DEP_TO_COPY ${DEPS_TO_COPY})
|
||||
install(FILES "${DEPS_BINDIR}/${DEP_TO_COPY}" DESTINATION "${CMAKE_SOURCE_DIR}/bin")
|
||||
endforeach()
|
||||
|
||||
@@ -1,19 +1,12 @@
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
[This file contains the template for the PCSX2 code rights license. For the full
|
||||
rant-like preamble of the GPL, see GPL.txt]
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2019 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
@@ -1200,75 +1200,6 @@ bool GSHwHack::OI_BurnoutGames(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GS
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GSHwHack::OI_HauntingGround(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t)
|
||||
{
|
||||
// Haunting Ground clears two targets by doing a direct colour write at 0x3000, covering a target at 0x3380.
|
||||
// To make matters worse, it's masked. This currently isn't handled in our HLE clears, so we need to manually
|
||||
// remove the other target.
|
||||
if (rt && !ds && !t && r.IsConstantDirectWriteMemClear())
|
||||
{
|
||||
GL_CACHE("GSHwHack::OI_HauntingGround()");
|
||||
|
||||
const u32 bp = RFBP;
|
||||
const u32 bw = RFBW;
|
||||
const u32 psm = RFPSM;
|
||||
const u32 fbmsk = RFBMSK;
|
||||
const GSVector4i rc = r.m_r;
|
||||
|
||||
for (int type = 0; type < 2; type++)
|
||||
{
|
||||
auto& list = g_texture_cache->m_dst[type];
|
||||
|
||||
for (auto i = list.begin(); i != list.end();)
|
||||
{
|
||||
GSTextureCache::Target* t = *i;
|
||||
auto ei = i++;
|
||||
|
||||
// There's two cases we hit here - when we clear 3380 via 3000, and when we overlap 3000 by writing to 3380.
|
||||
// The latter is actually only 256x224, which ends at 337F, but because the game's a pain in the ass, it
|
||||
// shuffles 512x512, causing the target to expand. It'd actually be shuffling junk and wasting draw cycles,
|
||||
// but when did that stop anyone? So, we can get away with just saying "if it's before, ignore".
|
||||
if (t->m_TEX0.TBP0 <= bp)
|
||||
{
|
||||
// don't remove ourself..
|
||||
continue;
|
||||
}
|
||||
|
||||
// Has to intersect.
|
||||
if (!t->Overlaps(bp, bw, psm, rc))
|
||||
continue;
|
||||
|
||||
// Another annoying case. Sometimes it clears with RGB masked, only writing to A. We don't want to kill the
|
||||
// target in this case, so we'll dirty A instead.
|
||||
if (fbmsk != 0)
|
||||
{
|
||||
GL_CACHE("OI_HauntingGround(%x, %u, %s, %d,%d => %d,%d): Dirty target at %x %u %s %08X", bp, bw,
|
||||
psm_str(psm), rc.x, rc.y, rc.z, rc.w, t->m_TEX0.TBP0, t->m_TEX0.TBW, psm_str(t->m_TEX0.PSM),
|
||||
fbmsk);
|
||||
|
||||
g_texture_cache->AddDirtyRectTarget(t, rc, psm, bw, RGBAMask{GSUtil::GetChannelMask(psm, fbmsk)});
|
||||
}
|
||||
else
|
||||
{
|
||||
GL_CACHE("OI_HauntingGround(%x, %u, %s, %d,%d => %d,%d): Removing target at %x %u %s", bp, bw,
|
||||
psm_str(psm), rc.x, rc.y, rc.z, rc.w, t->m_TEX0.TBP0, t->m_TEX0.TBW, psm_str(t->m_TEX0.PSM));
|
||||
|
||||
// Need to also remove any sources which reference this target.
|
||||
g_texture_cache->InvalidateSourcesFromTarget(t);
|
||||
|
||||
list.erase(ei);
|
||||
delete t;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
g_texture_cache->InvalidateVideoMemType(GSTextureCache::DepthStencil, bp);
|
||||
}
|
||||
|
||||
// Not skipping anything. This is just an invalidation hack.
|
||||
return true;
|
||||
}
|
||||
|
||||
#undef RPRIM
|
||||
#undef RCONTEXT
|
||||
|
||||
@@ -1519,7 +1450,6 @@ const GSHwHack::Entry<GSRendererHW::OI_Ptr> GSHwHack::s_before_draw_functions[]
|
||||
CRC_F(OI_SonicUnleashed),
|
||||
CRC_F(OI_ArTonelico2),
|
||||
CRC_F(OI_BurnoutGames),
|
||||
CRC_F(OI_HauntingGround),
|
||||
};
|
||||
|
||||
const GSHwHack::Entry<GSRendererHW::MV_Ptr> GSHwHack::s_move_handler_functions[] = {
|
||||
|
||||
@@ -37,7 +37,6 @@ public:
|
||||
static bool OI_SonicUnleashed(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
|
||||
static bool OI_ArTonelico2(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
|
||||
static bool OI_BurnoutGames(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
|
||||
static bool OI_HauntingGround(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
|
||||
|
||||
static bool MV_Growlanser(GSRendererHW& r);
|
||||
static bool MV_Ico(GSRendererHW& r);
|
||||
|
||||
@@ -3260,11 +3260,21 @@ void GSRendererHW::Draw()
|
||||
|
||||
new_size.y += new_offset;
|
||||
|
||||
rt->ResizeTexture(new_size.x, new_size.y, true, true, GSVector4i::loadh(new_size * rt->m_scale).loadl(GSVector2i(0, new_offset * rt->m_scale)));
|
||||
const GSVector4i new_drect = GSVector4i(0, new_offset * rt->m_scale, new_size.x * rt->m_scale, new_size.y * rt->m_scale);
|
||||
rt->ResizeTexture(new_size.x, new_size.y, true, true, new_drect);
|
||||
|
||||
g_texture_cache->CombineAlignedInsideTargets(rt, src);
|
||||
|
||||
if (src && src->m_from_target && src->m_from_target == rt && src->m_target_direct)
|
||||
{
|
||||
src->m_texture = rt->m_texture;
|
||||
|
||||
// If we've moved it and the source is expecting to be inside this target, we need to update the region to point to it.
|
||||
int max_region_y = src->m_region.GetMaxY() + new_offset;
|
||||
if (max_region_y == new_offset)
|
||||
max_region_y = new_size.y;
|
||||
|
||||
src->m_region.SetY(src->m_region.GetMinY() + new_offset, max_region_y);
|
||||
}
|
||||
|
||||
rt->m_valid.y += new_offset;
|
||||
@@ -3348,6 +3358,15 @@ void GSRendererHW::Draw()
|
||||
|
||||
if (ds->m_TEX0.TBP0 != z_address_info.ZBP || z_address_info.offset != static_cast<u32>(vertical_offset - z_vertical_offset))
|
||||
g_texture_cache->InvalidateTemporaryZ();
|
||||
else if (!m_r.rintersect(z_address_info.rect_since + GSVector4i(0, z_address_info.offset, 0, z_address_info.offset)).rempty() && m_cached_ctx.TEST.ZTST > ZTST_ALWAYS)
|
||||
{
|
||||
GL_CACHE("RT in RT Updating Z copy on draw %d z_offset %d", s_n, z_address_info.offset);
|
||||
GSVector4i dRect = GSVector4i(z_address_info.rect_since.x * ds->m_scale, (z_address_info.offset + z_address_info.rect_since.y) * ds->m_scale, (z_address_info.rect_since.z + (1.0f / ds->m_scale)) * ds->m_scale, (z_address_info.offset + z_address_info.rect_since.w + (1.0f / ds->m_scale)) * ds->m_scale);
|
||||
g_gs_device->StretchRect(ds->m_texture, GSVector4(z_address_info.rect_since.x / static_cast<float>(ds->m_unscaled_size.x), z_address_info.rect_since.y / static_cast<float>(ds->m_unscaled_size.y), (z_address_info.rect_since.z + (1.0f / ds->m_scale)) / static_cast<float>(ds->m_unscaled_size.x), (z_address_info.rect_since.w + (1.0f / ds->m_scale)) / static_cast<float>(ds->m_unscaled_size.y)), g_texture_cache->GetTemporaryZ(), GSVector4(dRect), ShaderConvert::DEPTH_COPY, false);
|
||||
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
|
||||
z_address_info.rect_since = GSVector4i::zero();
|
||||
g_texture_cache->SetTemporaryZInfo(z_address_info);
|
||||
}
|
||||
}
|
||||
|
||||
if (g_texture_cache->GetTemporaryZ() == nullptr)
|
||||
@@ -4257,10 +4276,11 @@ void GSRendererHW::Draw()
|
||||
GSTextureCache::TempZAddress z_address_info = g_texture_cache->GetTemporaryZInfo();
|
||||
if (ds->m_TEX0.TBP0 == z_address_info.ZBP)
|
||||
{
|
||||
GL_CACHE("RT in RT Updating Z copy on draw %d z_offset %d", s_n, z_address_info.offset);
|
||||
GSVector4i dRect = GSVector4i(real_rect.x * ds->m_scale, (z_address_info.offset + real_rect.y) * ds->m_scale, (real_rect.z + (1.0f / ds->m_scale)) * ds->m_scale, (z_address_info.offset + real_rect.w + (1.0f / ds->m_scale)) * ds->m_scale);
|
||||
g_gs_device->StretchRect(ds->m_texture, GSVector4(real_rect.x / static_cast<float>(ds->m_unscaled_size.x), real_rect.y / static_cast<float>(ds->m_unscaled_size.y), (real_rect.z + (1.0f / ds->m_scale)) / static_cast<float>(ds->m_unscaled_size.x), (real_rect.w + (1.0f / ds->m_scale)) / static_cast<float>(ds->m_unscaled_size.y)), g_texture_cache->GetTemporaryZ(), GSVector4(dRect), ShaderConvert::DEPTH_COPY, false);
|
||||
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
|
||||
if (z_address_info.rect_since.rempty())
|
||||
z_address_info.rect_since = real_rect;
|
||||
else
|
||||
z_address_info.rect_since = z_address_info.rect_since.runion(real_rect);
|
||||
g_texture_cache->SetTemporaryZInfo(z_address_info);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6391,8 +6411,8 @@ __ri void GSRendererHW::HandleTextureHazards(const GSTextureCache::Target* rt, c
|
||||
}
|
||||
}
|
||||
|
||||
copy_range.z = std::min(copy_range.z, copy_size.x);
|
||||
copy_range.w = std::min(copy_range.w, copy_size.y);
|
||||
copy_range.z = std::min(copy_range.z, src_target->m_unscaled_size.x);
|
||||
copy_range.w = std::min(copy_range.w, src_target->m_unscaled_size.y);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
@@ -77,6 +77,8 @@ void GSTextureCache::ReadbackAll()
|
||||
|
||||
void GSTextureCache::RemoveAll(bool sources, bool targets, bool hash_cache)
|
||||
{
|
||||
InvalidateTemporaryZ();
|
||||
|
||||
if (sources || targets)
|
||||
{
|
||||
m_src.RemoveAll();
|
||||
@@ -1635,7 +1637,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
|
||||
((t->m_TEX0.TBW < (horz_page_offset + ((block_boundary_rect.z + GSLocalMemory::m_psm[psm].pgs.x - 1) / GSLocalMemory::m_psm[psm].pgs.x)) ||
|
||||
(t->m_TEX0.TBW != bw && block_boundary_rect.w > GSLocalMemory::m_psm[psm].pgs.y))))
|
||||
{
|
||||
DevCon.Warning("BP %x - 16bit bad match for target bp %x bw %d src %d format %d", bp, t->m_TEX0.TBP0, t->m_TEX0.TBW, bw, t->m_TEX0.PSM);
|
||||
DbgCon.Warning("BP %x - 16bit bad match for target bp %x bw %d src %d format %d", bp, t->m_TEX0.TBP0, t->m_TEX0.TBW, bw, t->m_TEX0.PSM);
|
||||
continue;
|
||||
}
|
||||
// Keep note that 2 bw is basically 1 normal page, as bw is in 64 pixels, and 8bit pages are 128 pixels wide, aka 2 bw.
|
||||
@@ -1644,20 +1646,20 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
|
||||
(!(block_boundary_rect.w <= GSLocalMemory::m_psm[psm].pgs.y && ((GSLocalMemory::m_psm[psm].bpp == 32) ? bw : ((bw + 1) / 2)) <= t->m_TEX0.TBW) &&
|
||||
!(((GSLocalMemory::m_psm[psm].bpp == 32) ? bw : ((bw + 1) / 2)) == rt_tbw)))
|
||||
{
|
||||
DevCon.Warning("BP %x - 8bit bad match for target bp %x bw %d src %d format %d", bp, t->m_TEX0.TBP0, t->m_TEX0.TBW, bw, t->m_TEX0.PSM);
|
||||
DbgCon.Warning("BP %x - 8bit bad match for target bp %x bw %d src %d format %d", bp, t->m_TEX0.TBP0, t->m_TEX0.TBW, bw, t->m_TEX0.PSM);
|
||||
continue;
|
||||
}
|
||||
else if (!possible_shuffle && GSLocalMemory::m_psm[psm].bpp <= 8 && TEX0.TBW == 1)
|
||||
{
|
||||
DevCon.Warning("Too small for relocation, skipping");
|
||||
DbgCon.Warning("Too small for relocation, skipping");
|
||||
continue;
|
||||
}
|
||||
|
||||
// PSM equality needed because CreateSource does not handle PSM conversion.
|
||||
// Only inclusive hit to limit false hits.
|
||||
GSVector4i rect = block_boundary_rect;
|
||||
int src_bw = bw;
|
||||
int src_psm = psm;
|
||||
u32 src_bw = bw;
|
||||
u32 src_psm = psm;
|
||||
|
||||
// If the input is C16 and it's actually a shuffle of 32bits we need to correct the size.
|
||||
if ((tex_color_psm & 0xF) <= PSMCT24 && (psm & 0x7) == PSMCT16 && possible_shuffle)
|
||||
@@ -1681,7 +1683,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
|
||||
{
|
||||
if (!region.HasEither() && GSLocalMemory::m_psm[psm].bpp == 32 && (t->m_TEX0.TBW - (((bp - t->m_TEX0.TBP0) >> 5) % rt_tbw)) < static_cast<u32>((block_boundary_rect.width() + 63) / 64))
|
||||
{
|
||||
DevCon.Warning("Bad alignmenet");
|
||||
DbgCon.Warning("Bad alignmenet");
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -2062,6 +2064,60 @@ GSVector2i GSTextureCache::ScaleRenderTargetSize(const GSVector2i& sz, float sca
|
||||
static_cast<int>(std::ceil(static_cast<float>(sz.y) * scale)));
|
||||
}
|
||||
|
||||
void GSTextureCache::CombineAlignedInsideTargets(Target* target, GSTextureCache::Source* src)
|
||||
{
|
||||
auto& list = m_dst[target->m_type];
|
||||
|
||||
for (auto i = list.begin(); i != list.end();)
|
||||
{
|
||||
Target* t = *i;
|
||||
|
||||
if (t != target)
|
||||
{
|
||||
// Target not contained, skip it.
|
||||
if (t->m_TEX0.TBP0 < target->m_TEX0.TBP0 || t->m_end_block > target->m_end_block)
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
// Formats match
|
||||
if (t->m_TEX0.TBW == target->m_TEX0.TBW && GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp == GSLocalMemory::m_psm[target->m_TEX0.PSM].bpp)
|
||||
{
|
||||
const GSLocalMemory::psm_t& t_psm = GSLocalMemory::m_psm[t->m_TEX0.PSM];
|
||||
const u32 page_offset = ((t->m_TEX0.TBP0 - target->m_TEX0.TBP0) >> 5) % std::max(1U, t->m_TEX0.TBW);
|
||||
const u32 page_width = (t->m_valid.z + (t_psm.pgs.x - 1)) / t_psm.pgs.x;
|
||||
|
||||
if ((page_offset + page_width) <= target->m_TEX0.TBW)
|
||||
{
|
||||
const u32 vertical_offset = (((t->m_TEX0.TBP0 - target->m_TEX0.TBP0) >> 5) / std::max(1U, t->m_TEX0.TBW)) * t_psm.pgs.y;
|
||||
const u32 horizontal_offset = page_offset * t_psm.pgs.x;
|
||||
const GSVector4i target_drect_unscaled = t->m_valid + GSVector4i(horizontal_offset, vertical_offset).xyxy();
|
||||
const GSVector4 target_drect = GSVector4(target_drect_unscaled) * target->m_scale;
|
||||
|
||||
g_gs_device->StretchRect(t->m_texture, GSVector4(0, 0, 1, 1), target->m_texture, target_drect, (target->m_type == RenderTarget) ? ShaderConvert::COPY : ShaderConvert::DEPTH_COPY, t->m_scale < target->m_scale);
|
||||
|
||||
target->UpdateValidity(target_drect_unscaled);
|
||||
|
||||
if (src && src->m_from_target == t)
|
||||
{
|
||||
src->m_texture = t->m_texture;
|
||||
src->m_shared_texture = false;
|
||||
src->m_target_direct = false;
|
||||
t->m_texture = nullptr;
|
||||
}
|
||||
|
||||
InvalidateSourcesFromTarget(t);
|
||||
i = list.erase(i);
|
||||
delete t;
|
||||
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVector2i& size, float scale, int type,
|
||||
bool used, u32 fbmask, bool is_frame, bool preload, bool preserve_rgb, bool preserve_alpha, const GSVector4i draw_rect,
|
||||
bool is_shuffle, bool possible_clear, bool preserve_scale, GSTextureCache::Source* src, GSTextureCache::Target* ds, int offset)
|
||||
@@ -2203,6 +2259,15 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe
|
||||
{
|
||||
const GSLocalMemory::psm_t& s_psm = GSLocalMemory::m_psm[TEX0.PSM];
|
||||
|
||||
// If it overlaps but the target is huge and the Z isn't offset, we need to split the buffer, so let's shrink this one down.
|
||||
// 896 is just 448 * 2,just gives the buffer chance to be larger than normal, in case they do something like 640x640, or something ridiculous.
|
||||
if (!is_shuffle && (ds && offset == 0 && (t->m_valid.w >= 896) && ((((t->m_end_block + 1) - t->m_TEX0.TBP0) >> 1) + t->m_TEX0.TBP0) <= bp))
|
||||
{
|
||||
t->m_valid.w /= 2;
|
||||
t->m_end_block = ((((t->m_end_block + 1) - t->m_TEX0.TBP0) >> 1) + t->m_TEX0.TBP0) - 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
// I know what you're thinking, and I hate the guy who wrote it too (me). Project Snowblind, Tomb Raider etc decide to offset where they're drawing using a channel shuffle, and this gets messy, so best just to kill the old target.
|
||||
if (is_shuffle && src && src->m_TEX0.PSM == PSMT8 && GSRendererHW::GetInstance()->m_context->FRAME.FBW == 1 && t->m_last_draw != (GSState::s_n - 1) && src->m_from_target && (src->m_from_target->m_TEX0.TBP0 == src->m_TEX0.TBP0 || (((src->m_TEX0.TBP0 - src->m_from_target->m_TEX0.TBP0) >> 5) % std::max(src->m_from_target->m_TEX0.TBW, 1U) == 0)) && widthpage_offset && src->m_from_target != t)
|
||||
{
|
||||
@@ -2588,7 +2653,7 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe
|
||||
|
||||
std::swap(dst->m_texture, tex);
|
||||
PreloadTarget(TEX0, size, GSVector2i(dst->m_valid.z, dst->m_valid.w), is_frame, preload,
|
||||
preserve_target, draw_rect, dst);
|
||||
preserve_target, draw_rect, dst, src);
|
||||
g_gs_device->StretchRect(tex, GSVector4::cxpr(0.0f, 0.0f, 1.0f, 1.0f), dst->m_texture,
|
||||
GSVector4(dst->m_texture->GetRect()), false, false, false, true);
|
||||
g_gs_device->Recycle(tex);
|
||||
@@ -2666,7 +2731,14 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe
|
||||
if (!is_shuffle && (!ds || (ds != t)) &&
|
||||
t->m_TEX0.TBW != TEX0.TBW && TEX0.TBW != 1 && !preserve_rgb && min_rect.w > GSLocalMemory::m_psm[t->m_TEX0.PSM].pgs.y)
|
||||
{
|
||||
DevCon.Warning("Deleting Z draw %d", GSState::s_n);
|
||||
if (src && src->m_target && src->m_from_target == t && src->m_target_direct)
|
||||
{
|
||||
src->m_target_direct = false;
|
||||
src->m_shared_texture = false;
|
||||
t->m_texture = nullptr;
|
||||
}
|
||||
|
||||
GL_CACHE("Deleting Z draw %d", GSState::s_n);
|
||||
InvalidateSourcesFromTarget(t);
|
||||
i = rev_list.erase(i);
|
||||
delete t;
|
||||
@@ -2997,7 +3069,7 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
|
||||
|
||||
dst->UpdateValidity(GSVector4i::loadh(valid_size));
|
||||
|
||||
if (!is_frame && !preload && !(src && src->m_TEX0.TBP0 == dst->m_TEX0.TBP0))
|
||||
if (!is_frame && !preload/* && !(src && src->m_TEX0.TBP0 == dst->m_TEX0.TBP0)*/)
|
||||
{
|
||||
if ((preserve_target || !draw_rect.eq(GSVector4i::loadh(valid_size))) && GSRendererHW::GetInstance()->m_draw_transfers.size() > 0)
|
||||
{
|
||||
@@ -3128,11 +3200,32 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
|
||||
auto j = i;
|
||||
Target* t = *j;
|
||||
|
||||
if (dst != t && t->m_TEX0.PSM == dst->m_TEX0.PSM && dst->m_TEX0.TBW == t->m_TEX0.TBW && t->Overlaps(dst->m_TEX0.TBP0, dst->m_TEX0.TBW, dst->m_TEX0.PSM, dst->m_valid) &&
|
||||
if (dst != t && t->m_TEX0.PSM == dst->m_TEX0.PSM && t->Overlaps(dst->m_TEX0.TBP0, dst->m_TEX0.TBW, dst->m_TEX0.PSM, dst->m_valid) &&
|
||||
static_cast<int>(((t->m_TEX0.TBP0 - dst->m_TEX0.TBP0) / 32) % std::max(dst->m_TEX0.TBW, 1U)) <= std::max(0, static_cast<int>(dst->m_TEX0.TBW - t->m_TEX0.TBW)))
|
||||
{
|
||||
const u32 buffer_width = std::max(1U, dst->m_TEX0.TBW);
|
||||
|
||||
if (buffer_width != std::max(1U, t->m_TEX0.TBW))
|
||||
{
|
||||
// Check if this got messed with at some point, if it did just nuke it.
|
||||
if (t->m_valid.width() == dst->m_valid.width())
|
||||
{
|
||||
// Not correct, but it's better than a null reference.
|
||||
if (src && src->m_target_direct && src->m_from_target == t)
|
||||
{
|
||||
DevCon.Warning("Replacing source target, texture may be invalid");
|
||||
src->m_texture = dst->m_texture;
|
||||
src->m_from_target = dst;
|
||||
}
|
||||
|
||||
InvalidateSourcesFromTarget(t);
|
||||
i = list.erase(j);
|
||||
delete t;
|
||||
}
|
||||
else
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
// If the two targets are misaligned, it's likely a relocation, so we can just kill the old target.
|
||||
// Kill targets that are overlapping new targets, but ignore the copy if the old target is dirty because we favour GS memory.
|
||||
if (((((t->m_TEX0.TBP0 - dst->m_TEX0.TBP0) >> 5) % buffer_width) != 0) && !t->m_dirty.empty())
|
||||
@@ -3261,7 +3354,9 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
|
||||
{
|
||||
if (GSUtil::GetChannelMask(dst->m_TEX0.PSM) == 0x7 && (t->m_valid_alpha_high || t->m_valid_alpha_low))
|
||||
{
|
||||
t->m_valid_rgb = false;
|
||||
if (GSLocalMemory::m_psm[dst->m_TEX0.PSM].depth == GSLocalMemory::m_psm[t->m_TEX0.PSM].depth)
|
||||
t->m_valid_rgb = false;
|
||||
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
@@ -3315,6 +3410,8 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
|
||||
i = list.erase(j);
|
||||
delete t;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4189,13 +4286,18 @@ void GSTextureCache::InvalidateLocalMem(const GSOffset& off, const GSVector4i& r
|
||||
|
||||
const GSVector4i draw_rect = (t->readbacks_since_draw > 1) ? t->m_drawn_since_read : targetr.rintersect(t->m_drawn_since_read);
|
||||
const GSVector4i dirty_rect = t->m_dirty.GetTotalRect(t->m_TEX0, t->m_unscaled_size);
|
||||
|
||||
// Getaway (J) stores a Z texture at 0x2800 which it uses and the next frame it stores the reflection map in
|
||||
// 0x2800, so this will misdetect. So if it's not expecting a Z, check for RT's too.
|
||||
z_found = read_start >= t->m_TEX0.TBP0 && read_end <= t->m_end_block && GSLocalMemory::m_psm[psm].depth == GSLocalMemory::m_psm[t->m_TEX0.PSM].depth;
|
||||
|
||||
// Recently made this section dirty, no need to read it.
|
||||
if (draw_rect.rintersect(dirty_rect).eq(draw_rect))
|
||||
if (z_found && draw_rect.rintersect(dirty_rect).eq(draw_rect))
|
||||
return;
|
||||
|
||||
if (t->m_drawn_since_read.eq(GSVector4i::zero()))
|
||||
{
|
||||
if (draw_rect.rintersect(t->m_valid).eq(draw_rect))
|
||||
if (z_found && draw_rect.rintersect(t->m_valid).eq(draw_rect))
|
||||
return;
|
||||
else
|
||||
continue;
|
||||
@@ -4209,10 +4311,6 @@ void GSTextureCache::InvalidateLocalMem(const GSOffset& off, const GSVector4i& r
|
||||
|
||||
Read(t, draw_rect);
|
||||
|
||||
// Getaway (J) stores a Z texture at 0x2800 which it uses and the next frame it stores the reflection map in
|
||||
// 0x2800, so this will misdetect. So if it's not expecting a Z, check for RT's too.
|
||||
z_found = read_start >= t->m_TEX0.TBP0 && read_end <= t->m_end_block && GSLocalMemory::m_psm[psm].depth == GSLocalMemory::m_psm[t->m_TEX0.PSM].depth;
|
||||
|
||||
if (draw_rect.rintersect(t->m_drawn_since_read).eq(t->m_drawn_since_read))
|
||||
t->m_drawn_since_read = GSVector4i::zero();
|
||||
}
|
||||
@@ -7670,6 +7768,11 @@ void GSTextureCache::SetTemporaryZInfo(u32 address, u32 offset)
|
||||
{
|
||||
m_temporary_z_info.ZBP = address;
|
||||
m_temporary_z_info.offset = offset;
|
||||
m_temporary_z_info.rect_since = GSVector4i::zero();
|
||||
}
|
||||
void GSTextureCache::SetTemporaryZInfo(TempZAddress address_info)
|
||||
{
|
||||
m_temporary_z_info = address_info;
|
||||
}
|
||||
|
||||
void GSTextureCache::SetTemporaryZ(GSTexture* temp_z)
|
||||
|
||||
@@ -210,6 +210,7 @@ public:
|
||||
{
|
||||
u32 ZBP;
|
||||
u32 offset;
|
||||
GSVector4i rect_since;
|
||||
};
|
||||
|
||||
class Target : public Surface
|
||||
@@ -497,6 +498,7 @@ public:
|
||||
Source* LookupDepthSource(const bool is_depth, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP, const GSVector4i& r, const bool possible_shuffle, const bool linear, const u32 frame_fbp = 0xFFFFFFFF, bool req_color = true, bool req_alpha = true, bool palette = false);
|
||||
|
||||
Target* FindTargetOverlap(Target* target, int type, int psm);
|
||||
void CombineAlignedInsideTargets(Target* target, GSTextureCache::Source* src = nullptr);
|
||||
Target* LookupTarget(GIFRegTEX0 TEX0, const GSVector2i& size, float scale, int type, bool used = true, u32 fbmask = 0,
|
||||
bool is_frame = false, bool preload = GSConfig.PreloadFrameWithGSData, bool preserve_rgb = true, bool preserve_alpha = true,
|
||||
const GSVector4i draw_rc = GSVector4i::zero(), bool is_shuffle = false, bool possible_clear = false, bool preserve_scale = false, GSTextureCache::Source* src = nullptr, GSTextureCache::Target* ds = nullptr, int offset = -1);
|
||||
@@ -563,6 +565,7 @@ public:
|
||||
GSTexture* GetTemporaryZ();
|
||||
TempZAddress GetTemporaryZInfo();
|
||||
void SetTemporaryZInfo(u32 address, u32 offset);
|
||||
void SetTemporaryZInfo(TempZAddress address_info);
|
||||
/// Invalidates a temporary Z, a partial copy only created from the current DS for the current draw when Z is not offset but RT is.
|
||||
void InvalidateTemporaryZ();
|
||||
|
||||
|
||||
@@ -2830,6 +2830,9 @@ void GSDeviceOGL::DebugMessageCallback(GLenum gl_source, GLenum gl_type, GLuint
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef ENABLE_OGL_DEBUG
|
||||
static int s_debugGroupDepth = 0;
|
||||
#endif
|
||||
void GSDeviceOGL::PushDebugGroup(const char* fmt, ...)
|
||||
{
|
||||
#ifdef ENABLE_OGL_DEBUG
|
||||
@@ -2840,18 +2843,26 @@ void GSDeviceOGL::PushDebugGroup(const char* fmt, ...)
|
||||
va_start(ap, fmt);
|
||||
const std::string buf(StringUtil::StdStringFromFormatV(fmt, ap));
|
||||
va_end(ap);
|
||||
|
||||
if (!buf.empty())
|
||||
{
|
||||
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0xBAD, -1, buf.c_str());
|
||||
|
||||
// Make sure the calls succeed first.
|
||||
if (glGetError() == GL_NO_ERROR)
|
||||
s_debugGroupDepth++;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void GSDeviceOGL::PopDebugGroup()
|
||||
{
|
||||
#ifdef ENABLE_OGL_DEBUG
|
||||
if (!glPopDebugGroup || !GSConfig.UseDebugDevice)
|
||||
if (!glPopDebugGroup || !GSConfig.UseDebugDevice || (s_debugGroupDepth <= 0))
|
||||
return;
|
||||
|
||||
glPopDebugGroup();
|
||||
s_debugGroupDepth--;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||