mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-01-31 01:15:24 +01:00
Compare commits
19 Commits
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0de4ca4a19 |
2
.github/workflows/linux_build_qt.yml
vendored
2
.github/workflows/linux_build_qt.yml
vendored
@@ -140,9 +140,11 @@ jobs:
|
||||
-DCMAKE_CXX_COMPILER=clang++-17 \
|
||||
-DCMAKE_EXE_LINKER_FLAGS_INIT="-fuse-ld=lld" \
|
||||
-DCMAKE_MODULE_LINKER_FLAGS_INIT="-fuse-ld=lld" \
|
||||
-DCMAKE_C_COMPILER_LAUNCHER=ccache \
|
||||
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
|
||||
-DENABLE_SETCAP=OFF \
|
||||
-DDISABLE_ADVANCE_SIMD=TRUE \
|
||||
-DCMAKE_DISABLE_PRECOMPILE_HEADERS=ON \
|
||||
$ADDITIONAL_CMAKE_ARGS
|
||||
|
||||
- name: Build PCSX2
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
1
bin/resources/icons/AppBanner.svg
Normal file
1
bin/resources/icons/AppBanner.svg
Normal file
@@ -0,0 +1 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?><svg id="PCSX2" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 2675 329.6"><g id="vectorized_by_maxihplay"><path id="_2" d="M2181.5,5.7h438.1c27.8,0,50.4,22.6,50.4,50.4v92.5c0,27.8-22.6,50.4-50.4,50.4h-309.5v46.5h359.9v78.6h-488.5v-145.3c0-27.8,22.6-50.4,50.4-50.4h309.5v-50.8h-315l-44.9-71.9h0Z" fill="#fff" stroke="#7a7a7a" stroke-miterlimit="10" stroke-width="10"/><g id="X"><polygon points="1619.8 5.7 1769.1 5.7 1867.5 102 1961.6 5.9 2115.8 5.9 2115.8 77.2 2039.6 77.2 1954.7 164 2037.1 245.4 2115.8 245.4 2115.8 324.1 1968.4 324.1 1867.8 224 1767.8 324 1619.8 324 1619.8 244.8 1699.3 244.8 1779.3 165.8 1692.8 77.2 1619.8 77.2 1619.8 5.7" fill="#3caeff" stroke-width="0"/><path d="M1623.2,8.7l17.5,17.5v30.1h57c3.1,0,6,1.2,8.2,3.4l93.8,93.4c7.3,7.3,7.2,19.1-.1,26.3l-86,84.2c-3.1,3-7.3,4.8-11.7,4.8h-61.2l-18.5-21.5,77-2.1,80.1-79.1-86.5-88.5h-73V5.7l3.4,3h0Z" fill="#279ff5" stroke-width="0"/><path d="M1623.9,9.7l16.8,16.5h121.8l93.4,93.4c6.7,6.7,17.6,6.7,24.3,0l92.6-92.5h121.8l19.2-19.2-152.1-2-94.1,96.1-98.3-96.3-145.4,4h0Z" fill="#50b6ff" stroke-width="0"/><path d="M2114.7,247.9l-20.2,20.6h-62.1c-3.8,0-7.4-1.5-10-4.1l-85.5-85.5c-7.7-7.6-7.7-20.1,0-27.7l90-90c3.2-3.2,7.5-5,12-5h55.5v-29l20.3-19.9,1.2,70-76.1,1.4-85,85.5,82.4,81.3h78.8l-1.3,2.4Z" fill="#34a2f2" stroke-width="0"/><path d="M1619.8,323.5l1.7-77.8,19.2,22.7v34h115.6c1.1,0,2.1-.4,2.8-1.2l95.2-95.2c7.8-7.8,20.4-7.7,28.1.1l92.9,94.7c.7.7,1.7,1.2,2.8,1.2h116.9l-.5-33.5,22-24.5-.6,80.1h-147.4l-100.6-100.1-100.1,100.1-148-.6h0Z" fill="#43b9f2" stroke-width="0"/><polygon points="1619.8 5.7 1769.1 5.7 1867.5 102 1961.6 5.9 2115.8 5.9 2115.8 77.2 2039.6 77.2 1954.7 164 2037.1 245.4 2115.8 245.4 2115.8 324.1 1968.4 324.1 1867.8 224 1767.8 324 1619.8 324 1619.8 244.8 1699.3 244.8 1779.3 165.8 1692.8 77.2 1619.8 77.2 1619.8 5.7" fill="none" stroke="#5d73cb" stroke-miterlimit="10" stroke-width="11"/></g><path id="S" d="M1554.7,5.7h-434c-27.8,0-50.4,22.6-50.4,50.4v95.9c0,27.9,22.6,50.4,50.4,50.4h302.8v43.3h-353.2v78.4h434c27.8,0,50.4-22.6,50.4-50.4v-97.6c0-27.9-22.6-50.4-50.4-50.4h-303.9v-48.1h306.3l48-71.9Z" fill="#fff" stroke="#7a7a7a" stroke-miterlimit="10" stroke-width="10"/><path id="C" d="M1008.1,5.1h-395.5c-27.8,0-50.4,22.6-50.4,50.4v217.9c0,28,22.7,50.8,50.8,50.8h385.2v-79.2h-304.3V78.2h263.3l50.9-73.1Z" fill="#fff" stroke="#7a7a7a" stroke-miterlimit="10" stroke-width="10"/><path id="P" d="M5,55.5C5,27.6,27.6,5,55.5,5h390.3c27.7,0,50.2,22.5,50.2,50.2v139.4c0,27.9-22.6,50.4-50.5,50.4l-284-.6,64.2-71.9h139.8v-95h-225.4v246.5H5V55.5Z" fill="#fff" stroke="#7a7a7a" stroke-miterlimit="10" stroke-width="10"/></g></svg>
|
||||
|
After Width: | Height: | Size: 2.6 KiB |
@@ -6,8 +6,8 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>576</width>
|
||||
<height>294</height>
|
||||
<width>580</width>
|
||||
<height>300</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
@@ -19,45 +19,42 @@
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
<enum>Qt::Orientation::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Policy::Preferred</enum>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="icon">
|
||||
<property name="maximumSize">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>260</width>
|
||||
<height>260</height>
|
||||
<width>1</width>
|
||||
<height>1</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="pixmap">
|
||||
<pixmap resource="resources/resources.qrc">:/icons/logo.png</pixmap>
|
||||
<pixmap resource="resources/resources.qrc">:/icons/PCSX2logo.svg</pixmap>
|
||||
</property>
|
||||
<property name="scaledContents">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
<set>Qt::AlignmentFlag::AlignCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer_2">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
<enum>Qt::Orientation::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Policy::Preferred</enum>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
@@ -69,7 +66,7 @@
|
||||
<string extracomment="SCM= Source Code Management">SCM Version</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
<set>Qt::AlignmentFlag::AlignCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@@ -79,7 +76,7 @@
|
||||
<string><html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html></string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignJustify|Qt::AlignVCenter</set>
|
||||
<set>Qt::AlignmentFlag::AlignJustify|Qt::AlignmentFlag::AlignVCenter</set>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
@@ -89,23 +86,31 @@
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
<enum>Qt::Orientation::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Policy::Minimum</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="disclaimer">
|
||||
<property name="font">
|
||||
<font>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html></string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignJustify|Qt::AlignVCenter</set>
|
||||
<set>Qt::AlignmentFlag::AlignJustify|Qt::AlignmentFlag::AlignVCenter</set>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
@@ -115,12 +120,15 @@
|
||||
<item>
|
||||
<spacer name="verticalSpacer_2">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
<enum>Qt::Orientation::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Policy::Minimum</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
@@ -131,19 +139,22 @@
|
||||
<string notr="true">TextLabel</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
<set>Qt::AlignmentFlag::AlignCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer_3">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
<enum>Qt::Orientation::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Policy::Minimum</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
@@ -151,7 +162,7 @@
|
||||
<item>
|
||||
<widget class="QDialogButtonBox" name="buttonBox">
|
||||
<property name="standardButtons">
|
||||
<set>QDialogButtonBox::Close</set>
|
||||
<set>QDialogButtonBox::StandardButton::Close</set>
|
||||
</property>
|
||||
<property name="centerButtons">
|
||||
<bool>true</bool>
|
||||
@@ -162,7 +173,6 @@
|
||||
</widget>
|
||||
<resources>
|
||||
<include location="resources/resources.qrc"/>
|
||||
<include location="resources/icons.qrc"/>
|
||||
</resources>
|
||||
<connections/>
|
||||
</ui>
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Array of byte</string>
|
||||
<string>Byte Array</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
1
pcsx2-qt/resources/icons/PCSX2logo.svg
Normal file
1
pcsx2-qt/resources/icons/PCSX2logo.svg
Normal file
@@ -0,0 +1 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?><svg id="PCSX2" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 280.11 34.51"><g id="vectorized_by_maxihplay"><path id="_2" d="M228.43.6h45.87c2.91,0,5.28,2.37,5.28,5.28v9.69c0,2.91-2.37,5.28-5.28,5.28h-32.41v4.87h37.69v8.23h-51.15v-15.21c0-2.91,2.37-5.28,5.28-5.28h32.41v-5.32h-32.98l-4.7-7.53Z" fill="#fff" stroke="#7a7a7a" stroke-miterlimit="1.05" stroke-width="1.05"/><g id="X"><polygon id="polygon1" points="221.55 25.7 221.55 33.94 206.12 33.94 195.58 23.46 185.11 33.93 169.61 33.93 169.61 25.63 177.94 25.63 186.32 17.36 177.26 8.08 169.61 8.08 169.61 .6 185.25 .6 195.55 10.68 205.41 .62 221.55 .62 221.55 8.08 213.57 8.08 204.68 17.17 213.31 25.7 221.55 25.7" fill="#3caeff" stroke-width="0"/><path id="path1" d="M169.97.91l1.83,1.83v3.15h5.97c.32,0,.63.13.86.36l9.82,9.78c.76.76.75,2-.01,2.75l-9.01,8.82c-.32.31-.76.5-1.23.5h-6.41l-1.94-2.25,8.06-.22,8.39-8.28-9.06-9.27h-7.64V.6l.36.31Z" fill="#279ff5" stroke-width="0"/><path id="path2" d="M170.04,1.02l1.76,1.73h12.75l9.78,9.78c.7.7,1.84.7,2.54,0l9.7-9.69h12.75l2.01-2.01-15.93-.21-9.85,10.06-10.29-10.08-15.23.42Z" fill="#50b6ff" stroke-width="0"/><path id="path3" d="M221.44,25.96l-2.12,2.16h-6.5c-.4,0-.77-.16-1.05-.43l-8.95-8.95c-.81-.8-.81-2.1,0-2.9l9.42-9.42c.34-.34.79-.52,1.26-.52h5.81v-3.04l2.13-2.08.13,7.33-7.97.15-8.9,8.95,8.63,8.51h8.25l-.14.25Z" fill="#34a2f2" stroke-width="0"/><path id="path4" d="M169.61,33.87l.18-8.15,2.01,2.38v3.56h12.1c.12,0,.22-.04.29-.13l9.97-9.97c.82-.82,2.14-.81,2.94.01l9.73,9.92c.07.07.18.13.29.13h12.24l-.05-3.51,2.3-2.57-.06,8.39h-15.43l-10.53-10.48-10.48,10.48-15.5-.06Z" fill="#43b9f2" stroke-width="0"/><polygon id="polygon4" points="221.55 25.7 221.55 33.94 206.12 33.94 195.58 23.46 185.11 33.93 169.61 33.93 169.61 25.63 177.94 25.63 186.32 17.36 177.26 8.08 169.61 8.08 169.61 .6 185.25 .6 195.55 10.68 205.41 .62 221.55 .62 221.55 8.08 213.57 8.08 204.68 17.17 213.31 25.7 221.55 25.7" fill="none" stroke="#5d73cb" stroke-miterlimit="1.05" stroke-width="1.15"/></g><path id="S" d="M162.8.6h-45.45c-2.91,0-5.28,2.37-5.28,5.28v10.04c0,2.92,2.37,5.28,5.28,5.28h31.71v4.53h-36.98v8.21h45.45c2.91,0,5.28-2.37,5.28-5.28v-10.22c0-2.92-2.37-5.28-5.28-5.28h-31.82v-5.04h32.07l5.03-7.53Z" fill="#fff" stroke="#7a7a7a" stroke-miterlimit="1.05" stroke-width="1.05"/><path id="C" d="M105.56.53h-41.41c-2.91,0-5.28,2.37-5.28,5.28v22.82c0,2.93,2.38,5.32,5.32,5.32h40.34v-8.29h-31.86V8.19h27.57l5.33-7.65Z" fill="#fff" stroke="#7a7a7a" stroke-miterlimit="1.05" stroke-width="1.05"/><path id="P" d="M.52,5.81C.52,2.89,2.89.52,5.81.52h40.87c2.9,0,5.26,2.36,5.26,5.26v14.6c0,2.92-2.37,5.28-5.29,5.28l-29.74-.06,6.72-7.53h14.64v-9.95H14.67v25.81H.52V5.81Z" fill="#fff" stroke="#7a7a7a" stroke-miterlimit="1.05" stroke-width="1.05"/></g></svg>
|
||||
|
After Width: | Height: | Size: 2.7 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 1.1 KiB |
@@ -103,7 +103,7 @@
|
||||
<file>icons/black/svg/window-2-line.svg</file>
|
||||
<file>icons/black/svg/zoom-in-line.svg</file>
|
||||
<file>icons/black/svg/zoom-out-line.svg</file>
|
||||
<file>icons/logo.png</file>
|
||||
<file>icons/PCSX2logo.svg</file>
|
||||
<file>icons/QT.png</file>
|
||||
<file>icons/update.png</file>
|
||||
<file>icons/white/index.theme</file>
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
#include "common/Pcsx2Defs.h"
|
||||
|
||||
#include <array>
|
||||
#include <string>
|
||||
|
||||
class Error;
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
#include "GS/GSGL.h"
|
||||
#include "GS/GSUtil.h"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
static bool s_nativeres;
|
||||
|
||||
#define RPRIM r.PRIM
|
||||
|
||||
@@ -5015,10 +5015,8 @@ __ri bool GSRendererHW::EmulateChannelShuffle(GSTextureCache::Target* src, bool
|
||||
// Hitman suffers from this, not sure on the exact scenario at the moment, but we need the barrier.
|
||||
if (PRIM->ABE && m_context->ALPHA.IsCdInBlend())
|
||||
{
|
||||
if (m_prim_overlap == PRIM_OVERLAP_NO || !g_gs_device->Features().texture_barrier)
|
||||
m_conf.require_one_barrier = true;
|
||||
else
|
||||
m_conf.require_full_barrier = true;
|
||||
// Assume no overlap when it's a channel shuffle, no need for full barriers.
|
||||
m_conf.require_one_barrier = true;
|
||||
}
|
||||
|
||||
// This is for offsetting the texture, however if the texture has a region clamp, we don't want to move it.
|
||||
@@ -5287,9 +5285,10 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, const boo
|
||||
|
||||
const bool one_barrier = m_conf.require_one_barrier || blend_ad_alpha_masked;
|
||||
// Condition 1: Require full sw blend for full barrier.
|
||||
// Condition 2: One barrier is already enabled, prims don't overlap so let's use sw blend instead.
|
||||
// Condition 3: A shuffle is unlikely to overlap, so when a barrier is enabled like from fbmask we can prefer full sw blend.
|
||||
const bool prefer_sw_blend = (features.texture_barrier && m_conf.require_full_barrier) || (m_conf.require_one_barrier && no_prim_overlap) || m_conf.ps.shuffle;
|
||||
// Condition 2: One barrier is already enabled, prims don't overlap or is a channel shuffle so let's use sw blend instead.
|
||||
// Condition 3: A texture shuffle is unlikely to overlap, so we can prefer full sw blend.
|
||||
// Condition 4: If it's tex in fb draw and there's no overlap prefer sw blend, fb is already being read.
|
||||
const bool prefer_sw_blend = (features.texture_barrier && m_conf.require_full_barrier) || (m_conf.require_one_barrier && (no_prim_overlap || m_channel_shuffle)) || m_conf.ps.shuffle || (no_prim_overlap && (m_conf.tex == m_conf.rt));
|
||||
const bool free_blend = blend_non_recursive // Free sw blending, doesn't require barriers or reading fb
|
||||
|| accumulation_blend; // Mix of hw/sw blending
|
||||
|
||||
@@ -7440,8 +7439,8 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
|
||||
// Multi-pass algorithms shouldn't be needed with full barrier and backends may not handle this correctly
|
||||
pxAssert(!m_conf.require_full_barrier || !m_conf.ps.colclip_hw);
|
||||
|
||||
// Swap full barrier for one barrier when there's no overlap, or a texture shuffle.
|
||||
if (m_conf.require_full_barrier && (m_prim_overlap == PRIM_OVERLAP_NO || m_conf.ps.shuffle))
|
||||
// Swap full barrier for one barrier when there's no overlap, or a shuffle.
|
||||
if (m_conf.require_full_barrier && (m_prim_overlap == PRIM_OVERLAP_NO || m_conf.ps.shuffle || m_channel_shuffle))
|
||||
{
|
||||
m_conf.require_full_barrier = false;
|
||||
m_conf.require_one_barrier = true;
|
||||
|
||||
@@ -244,6 +244,7 @@ namespace FullscreenUI
|
||||
void DrawSvgTexture(GSTexture* padded_texture, ImVec2 unpadded_size);
|
||||
void DrawCachedSvgTexture(const std::string& path, ImVec2 size, SvgScaling mode);
|
||||
void DrawCachedSvgTextureAsync(const std::string& path, ImVec2 size, SvgScaling mode);
|
||||
void DrawListSvgTexture(ImDrawList* drawList, GSTexture* padded_texture, const ImVec2& p_min, const ImVec2& p_unpadded_max);
|
||||
|
||||
static MainWindowType s_current_main_window = MainWindowType::None;
|
||||
static PauseSubMenu s_current_pause_submenu = PauseSubMenu::None;
|
||||
@@ -269,6 +270,7 @@ namespace FullscreenUI
|
||||
|
||||
static std::array<std::shared_ptr<GSTexture>, static_cast<u32>(GameDatabaseSchema::Compatibility::Perfect)>
|
||||
s_game_compatibility_textures;
|
||||
static std::shared_ptr<GSTexture> s_banner_texture;
|
||||
static std::shared_ptr<GSTexture> s_fallback_disc_texture;
|
||||
static std::shared_ptr<GSTexture> s_fallback_exe_texture;
|
||||
static std::vector<std::unique_ptr<GSTexture>> s_cleanup_textures;
|
||||
@@ -715,6 +717,23 @@ void FullscreenUI::DrawCachedSvgTextureAsync(const std::string& path, ImVec2 siz
|
||||
DrawSvgTexture(GetCachedSvgTextureAsync(path, size, mode), size);
|
||||
}
|
||||
|
||||
// p_unpadded_max should be equal to p_min + unpadded_size
|
||||
void FullscreenUI::DrawListSvgTexture(ImDrawList* drawList, GSTexture* padded_texture, const ImVec2& p_min, const ImVec2& p_unpadded_max)
|
||||
{
|
||||
const ImVec2 unpadded_size = p_unpadded_max - p_min;
|
||||
if (padded_texture != GetPlaceholderTexture().get())
|
||||
{
|
||||
const ImVec2 padded_size(padded_texture->GetWidth(), padded_texture->GetHeight());
|
||||
const ImVec2 uv1 = unpadded_size / padded_size;
|
||||
drawList->AddImage(reinterpret_cast<ImTextureID>(padded_texture->GetNativeHandle()), p_min, p_unpadded_max, ImVec2(0.0f, 0.0f), uv1);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Placeholder is a png file and should be scaled by ImGui
|
||||
drawList->AddImage(reinterpret_cast<ImTextureID>(padded_texture->GetNativeHandle()), p_min, p_unpadded_max);
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Main
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -1096,6 +1115,8 @@ bool FullscreenUI::LoadResources()
|
||||
|
||||
bool FullscreenUI::LoadSvgResources()
|
||||
{
|
||||
s_banner_texture = LoadSvgTexture("icons/AppBanner.svg", LayoutScale(500.0f, 76.0f), SvgScaling::Fit);
|
||||
|
||||
for (u32 i = static_cast<u32>(GameDatabaseSchema::Compatibility::Nothing);
|
||||
i <= static_cast<u32>(GameDatabaseSchema::Compatibility::Perfect); i++)
|
||||
{
|
||||
@@ -1109,6 +1130,7 @@ void FullscreenUI::DestroyResources()
|
||||
{
|
||||
s_fallback_exe_texture.reset();
|
||||
s_fallback_disc_texture.reset();
|
||||
s_banner_texture.reset();
|
||||
for (auto& tex : s_game_compatibility_textures)
|
||||
tex.reset();
|
||||
for (auto& tex : s_cleanup_textures)
|
||||
@@ -7017,7 +7039,7 @@ void FullscreenUI::OpenAboutWindow()
|
||||
|
||||
void FullscreenUI::DrawAboutWindow()
|
||||
{
|
||||
ImGui::SetNextWindowSize(LayoutScale(1000.0f, 580.0f));
|
||||
ImGui::SetNextWindowSize(LayoutScale(1000.0f, 600.0f));
|
||||
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
||||
ImGui::OpenPopup(FSUI_CSTR("About PCSX2"));
|
||||
|
||||
@@ -7027,21 +7049,24 @@ void FullscreenUI::DrawAboutWindow()
|
||||
|
||||
if (ImGui::BeginPopupModal(FSUI_CSTR("About PCSX2"), &s_about_window_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
|
||||
{
|
||||
const ImVec2 image_size = LayoutScale(500.0f, 76.0f);
|
||||
const ImRect image_bb(ImGui::GetCursorScreenPos(), ImGui::GetCursorScreenPos() + ImVec2(ImGui::GetCurrentWindow()->WorkRect.GetWidth(), image_size.y));
|
||||
const ImRect image_rect(CenterImage(image_bb, image_size));
|
||||
|
||||
DrawListSvgTexture(ImGui::GetWindowDrawList(), s_banner_texture.get(), image_rect.Min, image_rect.Max);
|
||||
|
||||
const float indent = image_size.y + LayoutScale(12.0f);
|
||||
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + indent);
|
||||
ImGui::TextWrapped("%s", FSUI_CSTR(
|
||||
"PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a "
|
||||
"combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. "
|
||||
"This allows you to play PS2 games on your PC, with many additional features and benefits."));
|
||||
ImGui::NewLine();
|
||||
|
||||
ImGui::TextWrapped(FSUI_CSTR("Version: %s"), BuildVersion::GitRev);
|
||||
ImGui::NewLine();
|
||||
|
||||
ImGui::TextWrapped("%s",
|
||||
FSUI_CSTR("PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not "
|
||||
"affiliated in any way with Sony Interactive Entertainment."));
|
||||
|
||||
ImGui::NewLine();
|
||||
|
||||
BeginMenuButtons();
|
||||
|
||||
if (ActiveButton(FSUI_ICONSTR(ICON_FA_GLOBE, "Website"), false))
|
||||
@@ -7068,6 +7093,10 @@ void FullscreenUI::DrawAboutWindow()
|
||||
|
||||
EndMenuButtons();
|
||||
|
||||
const float alignment = image_size.x + image_size.y;
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + alignment);
|
||||
ImGui::TextWrapped(FSUI_CSTR("Version: %s"), BuildVersion::GitRev);
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
@@ -7803,8 +7832,8 @@ TRANSLATE_NOOP("FullscreenUI", "Identifies any new files added to the game direc
|
||||
TRANSLATE_NOOP("FullscreenUI", "Forces a full rescan of all games previously identified.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "About PCSX2");
|
||||
TRANSLATE_NOOP("FullscreenUI", "PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Version: %s");
|
||||
TRANSLATE_NOOP("FullscreenUI", "PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Version: %s");
|
||||
TRANSLATE_NOOP("FullscreenUI", "When enabled and logged in, PCSX2 will scan for achievements on startup.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "\"Challenge\" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Displays popup messages on events such as achievement unlocks and leaderboard submissions.");
|
||||
|
||||
@@ -929,9 +929,11 @@ void vtlb_DynBackpatchLoadStore(uptr code_address, u32 code_size, u32 guest_pc,
|
||||
static constexpr u32 SHADOW_SIZE = 0;
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
DevCon.WriteLn("Backpatching %s at %p[%u] (pc %08X vaddr %08X): Bitmask %08X %08X Addr %u Data %u Size %u Flags %02X %02X",
|
||||
is_load ? "load" : "store", (void*)code_address, code_size, guest_pc, guest_addr, gpr_bitmask, fpr_bitmask,
|
||||
address_register, data_register, size_in_bits, is_signed, is_load);
|
||||
#endif
|
||||
|
||||
u8* thunk = recBeginThunk();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user