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2 Commits

Author SHA1 Message Date
JordanTheToaster
1e7c7db29b GameDB: Various Fixes Part 3 Because I Forgot More 2025-05-12 01:05:14 +02:00
PCSX2 Bot
7c098a2665 [ci skip] Qt: Update Base Translation. 2025-05-11 02:02:52 +02:00
3 changed files with 962 additions and 946 deletions

View File

@@ -1637,7 +1637,7 @@ SCAJ-20070:
gameFixes:
- VuAddSubHack
gsHWFixes:
halfPixelOffset: 5 # Fix effects upscaling.
halfPixelOffset: 4 # Fix effects upscaling.
nativeScaling: 2 # Fixes post effects.
roundSprite: 1 # Fixes door transition vertical lines and mini-map artifacts.
textureInsideRT: 1 # Fixes missing battle effects.
@@ -4783,6 +4783,8 @@ SCES-50410:
name: "Ace Combat - Distant Thunder"
region: "PAL-M5"
compat: 5
roundModes:
eeRoundMode: 0 # Fixes autopilot being silly and crashing the plane.
gameFixes:
- SoftwareRendererFMVHack # Fixes FMVs disabling hash cache.
gsHWFixes:
@@ -10233,7 +10235,7 @@ SCPS-55019:
gameFixes:
- VuAddSubHack
gsHWFixes:
halfPixelOffset: 5 # Fix effects upscaling.
halfPixelOffset: 4 # Fix effects upscaling.
nativeScaling: 2 # Fixes post effects.
roundSprite: 1 # Fixes door transition vertical lines and mini-map artifacts.
textureInsideRT: 1 # Fixes missing battle effects.
@@ -10562,13 +10564,10 @@ SCPS-56016:
gameFixes:
- GIFFIFOHack
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes car shadows but addeds about 5000 barriers, might impact slower machines.
halfPixelOffset: 2 # Fixes post processing position.
nativeScaling: 2 # Fixes post effects.
estimateTextureRegion: 1 # Improves performance and reduces hash cache size.
gpuPaletteConversion: 2 # Improves performance and reduces hash cache size.
autoFlush: 1 # Corrects shadows (Currently still broken even with this).
recommendedBlendingLevel: 4 # Fixes car shadows but addeds about 5000 barriers, might impact slower machines.
gpuTargetCLUT: 2 # Fixes light flicker.
getSkipCount: "GSC_DTGames"
SCPS-72001:
name: "GRAN TURISMO3 A-spec [MEGA HITS!]"
@@ -12916,14 +12915,15 @@ SLAJ-25052:
halfPixelOffset: 2 # Fixes upscaling lines.
nativeScaling: 2 # Fixes post processing.
SLAJ-25053:
name: "Burnout 3 - Takedown"
region: "NTSC-Unk"
name: "橫衝直撞3"
name-en: "Burnout 3 - Takedown"
region: "NTSC-C"
clampModes:
vuClampMode: 3 # Fixes buggy lighting in the garage.
gsHWFixes:
recommendedBlendingLevel: 3 # Improves car reflections.
halfPixelOffset: 2 # Fixes depth lines.
autoFlush: 2 # Fixes blur and obscures sun behind objects.
halfPixelOffset: 5 # Fixes depth lines.
autoFlush: 1 # Fixes blur and obscures sun behind objects.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
nativeScaling: 2 # Smooths speed blur and corrects some lighting.
@@ -13512,8 +13512,8 @@ SLED-52597:
vuClampMode: 3 # Fixes buggy lighting in the garage.
gsHWFixes:
recommendedBlendingLevel: 3 # Improves car reflections.
halfPixelOffset: 2 # Fixes depth lines.
autoFlush: 2 # Fixes blur and obscures sun behind objects.
halfPixelOffset: 5 # Fixes depth lines.
autoFlush: 1 # Fixes blur and obscures sun behind objects.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
nativeScaling: 2 # Smooths speed blur and corrects some lighting.
@@ -20261,8 +20261,8 @@ SLES-52584:
vuClampMode: 3 # Fixes buggy lighting in the garage.
gsHWFixes:
recommendedBlendingLevel: 3 # Improves car reflections.
halfPixelOffset: 2 # Fixes depth lines.
autoFlush: 2 # Fixes blur and obscures sun behind objects.
halfPixelOffset: 5 # Fixes depth lines.
autoFlush: 1 # Fixes blur and obscures sun behind objects.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
nativeScaling: 2 # Smooths speed blur and corrects some lighting.
@@ -20275,8 +20275,8 @@ SLES-52585:
vuClampMode: 3 # Fixes buggy lighting in the garage.
gsHWFixes:
recommendedBlendingLevel: 3 # Improves car reflections.
halfPixelOffset: 2 # Fixes depth lines.
autoFlush: 2 # Fixes blur and obscures sun behind objects.
halfPixelOffset: 5 # Fixes depth lines.
autoFlush: 1 # Fixes blur and obscures sun behind objects.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
nativeScaling: 2 # Smooths speed blur and corrects some lighting.
@@ -23488,6 +23488,7 @@ SLES-53616:
halfPixelOffset: 5 # Reduces post misalignment.
nativeScaling: 2 # Fixes remaining post misalignment and light bloom and shadows.
autoFlush: 1 # Fixes shadow alignment.
bilinearUpscale: 2 # Fixes sun glare textures to behave like native.
SLES-53617:
name: "True Crime - New York City"
region: "PAL-G"
@@ -23503,6 +23504,7 @@ SLES-53617:
halfPixelOffset: 5 # Reduces post misalignment.
nativeScaling: 2 # Fixes remaining post misalignment and light bloom and shadows.
autoFlush: 1 # Fixes shadow alignment.
bilinearUpscale: 2 # Fixes sun glare textures to behave like native.
SLES-53618:
name: "True Crime - New York City"
region: "PAL-S"
@@ -23518,6 +23520,7 @@ SLES-53618:
halfPixelOffset: 5 # Reduces post misalignment.
nativeScaling: 2 # Fixes remaining post misalignment and light bloom and shadows.
autoFlush: 1 # Fixes shadow alignment.
bilinearUpscale: 2 # Fixes sun glare textures to behave like native.
SLES-53621:
name: "Wallace & Gromit - The Curse of the Were-Rabbit"
region: "PAL-M5"
@@ -29904,7 +29907,7 @@ SLES-82028:
gameFixes:
- VuAddSubHack
gsHWFixes:
halfPixelOffset: 5 # Fix effects upscaling.
halfPixelOffset: 4 # Fix effects upscaling.
nativeScaling: 2 # Fixes post effects.
roundSprite: 1 # Fixes door transition vertical lines and mini-map artifacts.
textureInsideRT: 1 # Fixes missing battle effects.
@@ -29915,7 +29918,7 @@ SLES-82029:
gameFixes:
- VuAddSubHack
gsHWFixes:
halfPixelOffset: 5 # Fix effects upscaling.
halfPixelOffset: 4 # Fix effects upscaling.
nativeScaling: 2 # Fixes post effects.
roundSprite: 1 # Fixes door transition vertical lines and mini-map artifacts.
textureInsideRT: 1 # Fixes missing battle effects.
@@ -31091,8 +31094,8 @@ SLKA-25206:
vuClampMode: 3 # Fixes buggy lighting in the garage.
gsHWFixes:
recommendedBlendingLevel: 3 # Improves car reflections.
halfPixelOffset: 2 # Fixes depth lines.
autoFlush: 2 # Fixes blur and obscures sun behind objects.
halfPixelOffset: 5 # Fixes depth lines.
autoFlush: 1 # Fixes blur and obscures sun behind objects.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
nativeScaling: 2 # Smooths speed blur and corrects some lighting.
@@ -34132,6 +34135,8 @@ SLPM-60149:
name-sort: "えーすこんばっと04 しゃったーどすかい [たいけんばん]"
name-en: "Ace Combat 04 - Shattered Skies [Trial]"
region: "NTSC-J"
roundModes:
eeRoundMode: 0 # Fixes autopilot being silly and crashing the plane.
gameFixes:
- SoftwareRendererFMVHack # Fixes FMVs disabling hash cache.
gsHWFixes:
@@ -34530,8 +34535,8 @@ SLPM-60246:
vuClampMode: 3 # Fixes buggy lighting in the garage.
gsHWFixes:
recommendedBlendingLevel: 3 # Improves car reflections.
halfPixelOffset: 2 # Fixes depth lines.
autoFlush: 2 # Fixes blur and obscures sun behind objects.
halfPixelOffset: 5 # Fixes depth lines.
autoFlush: 1 # Fixes blur and obscures sun behind objects.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
nativeScaling: 2 # Smooths speed blur and corrects some lighting.
@@ -40850,7 +40855,7 @@ SLPM-65209:
gameFixes:
- VuAddSubHack
gsHWFixes:
halfPixelOffset: 5 # Fix effects upscaling.
halfPixelOffset: 4 # Fix effects upscaling.
nativeScaling: 2 # Fixes post effects.
roundSprite: 1 # Fixes door transition vertical lines and mini-map artifacts.
textureInsideRT: 1 # Fixes missing battle effects.
@@ -42219,7 +42224,7 @@ SLPM-65438:
gameFixes:
- VuAddSubHack # Fixes ELF decryption.
gsHWFixes:
halfPixelOffset: 5 # Fix effects upscaling.
halfPixelOffset: 4 # Fix effects upscaling.
nativeScaling: 2 # Fixes post effects.
roundSprite: 1 # Fixes door transition vertical lines and mini-map artifacts.
textureInsideRT: 1 # Fixes missing battle effects.
@@ -42232,7 +42237,7 @@ SLPM-65439:
gameFixes:
- VuAddSubHack # Fixes ELF decryption.
gsHWFixes:
halfPixelOffset: 5 # Fix effects upscaling.
halfPixelOffset: 4 # Fix effects upscaling.
nativeScaling: 2 # Fixes post effects.
roundSprite: 1 # Fixes door transition vertical lines and mini-map artifacts.
textureInsideRT: 1 # Fixes missing battle effects.
@@ -43776,8 +43781,8 @@ SLPM-65719:
vuClampMode: 3 # Fixes buggy lighting in the garage.
gsHWFixes:
recommendedBlendingLevel: 3 # Improves car reflections.
halfPixelOffset: 2 # Fixes depth lines.
autoFlush: 2 # Fixes blur and obscures sun behind objects.
halfPixelOffset: 5 # Fixes depth lines.
autoFlush: 1 # Fixes blur and obscures sun behind objects.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
nativeScaling: 2 # Smooths speed blur and corrects some lighting.
@@ -45174,8 +45179,8 @@ SLPM-65958:
vuClampMode: 3 # Fixes buggy lighting in the garage.
gsHWFixes:
recommendedBlendingLevel: 3 # Improves car reflections.
halfPixelOffset: 2 # Fixes depth lines.
autoFlush: 2 # Fixes blur and obscures sun behind objects.
halfPixelOffset: 5 # Fixes depth lines.
autoFlush: 1 # Fixes blur and obscures sun behind objects.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
nativeScaling: 2 # Smooths speed blur and corrects some lighting.
@@ -48450,6 +48455,7 @@ SLPM-66473:
halfPixelOffset: 5 # Reduces post misalignment.
nativeScaling: 2 # Fixes remaining post misalignment and light bloom and shadows.
autoFlush: 1 # Fixes shadow alignment.
bilinearUpscale: 2 # Fixes sun glare textures to behave like native.
SLPM-66474:
name: "オーディンスフィア"
name-sort: "おーでぃんすふぃあ"
@@ -48480,7 +48486,7 @@ SLPM-66478:
gameFixes:
- VuAddSubHack
gsHWFixes:
halfPixelOffset: 5 # Fix effects upscaling.
halfPixelOffset: 4 # Fix effects upscaling.
nativeScaling: 2 # Fixes post effects.
roundSprite: 1 # Fixes door transition vertical lines and mini-map artifacts.
textureInsideRT: 1 # Fixes missing battle effects.
@@ -48493,7 +48499,7 @@ SLPM-66479:
gameFixes:
- VuAddSubHack
gsHWFixes:
halfPixelOffset: 5 # Fix effects upscaling.
halfPixelOffset: 4 # Fix effects upscaling.
nativeScaling: 2 # Fixes post effects.
roundSprite: 1 # Fixes door transition vertical lines and mini-map artifacts.
textureInsideRT: 1 # Fixes missing battle effects.
@@ -51405,8 +51411,8 @@ SLPM-66962:
vuClampMode: 3 # Fixes buggy lighting in the garage.
gsHWFixes:
recommendedBlendingLevel: 3 # Improves car reflections.
halfPixelOffset: 2 # Fixes depth lines.
autoFlush: 2 # Fixes blur and obscures sun behind objects.
halfPixelOffset: 5 # Fixes depth lines.
autoFlush: 1 # Fixes blur and obscures sun behind objects.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
nativeScaling: 2 # Smooths speed blur and corrects some lighting.
@@ -52476,6 +52482,7 @@ SLPM-74243:
halfPixelOffset: 5 # Reduces post misalignment.
nativeScaling: 2 # Fixes remaining post misalignment and light bloom and shadows.
autoFlush: 1 # Fixes shadow alignment.
bilinearUpscale: 2 # Fixes sun glare textures to behave like native.
SLPM-74244:
name: "PHANTASY STAR UNIVERSE [PlayStation2 the Best]"
name-sort: "ふぁんたしーすたーゆにばーす [PlayStation2 the Best]"
@@ -55803,6 +55810,8 @@ SLPS-25052:
name-en: "Ace Combat 04 - Shattered Skies"
region: "NTSC-J"
compat: 5
roundModes:
eeRoundMode: 0 # Fixes autopilot being silly and crashing the plane.
gameFixes:
- SoftwareRendererFMVHack # Fixes FMVs disabling hash cache.
gsHWFixes:
@@ -61525,6 +61534,8 @@ SLPS-73205:
name-sort: "えーすこんばっと04 しゃったーどすかい [PlayStation2 the Best]"
name-en: "Ace Combat 04 - Shattered Skies [PlayStation2 the Best]"
region: "NTSC-J"
roundModes:
eeRoundMode: 0 # Fixes autopilot being silly and crashing the plane.
gameFixes:
- SoftwareRendererFMVHack # Fixes FMVs disabling hash cache.
gsHWFixes:
@@ -62137,6 +62148,8 @@ SLPS-73410:
name-sort: "えーすこんばっと04 しゃったーどすかい [PlayStation2 the Best]"
name-en: "Ace Combat 04 - Shattered Skies [PlayStation2 the Best]"
region: "NTSC-J"
roundModes:
eeRoundMode: 0 # Fixes autopilot being silly and crashing the plane.
gameFixes:
- SoftwareRendererFMVHack # Fixes FMVs disabling hash cache.
gsHWFixes:
@@ -62849,6 +62862,8 @@ SLUS-20152:
name: "Ace Combat 04 - Shattered Skies"
region: "NTSC-U"
compat: 5
roundModes:
eeRoundMode: 0 # Fixes autopilot being silly and crashing the plane.
gameFixes:
- SoftwareRendererFMVHack # Fixes FMVs disabling hash cache.
gsHWFixes:
@@ -64514,7 +64529,7 @@ SLUS-20488:
gameFixes:
- VuAddSubHack
gsHWFixes:
halfPixelOffset: 5 # Fix effects upscaling.
halfPixelOffset: 4 # Fix effects upscaling.
nativeScaling: 2 # Fixes post effects.
roundSprite: 1 # Fixes door transition vertical lines and mini-map artifacts.
textureInsideRT: 1 # Fixes missing battle effects.
@@ -66685,7 +66700,7 @@ SLUS-20891:
gameFixes:
- VuAddSubHack
gsHWFixes:
halfPixelOffset: 5 # Fix effects upscaling.
halfPixelOffset: 4 # Fix effects upscaling.
nativeScaling: 2 # Fixes post effects.
roundSprite: 1 # Fixes door transition vertical lines and mini-map artifacts.
textureInsideRT: 1 # Fixes missing battle effects.
@@ -67712,8 +67727,8 @@ SLUS-21050:
vuClampMode: 3 # Fixes buggy lighting in the garage.
gsHWFixes:
recommendedBlendingLevel: 3 # Improves car reflections.
halfPixelOffset: 2 # Fixes depth lines.
autoFlush: 2 # Fixes blur and obscures sun behind objects.
halfPixelOffset: 5 # Fixes depth lines.
autoFlush: 1 # Fixes blur and obscures sun behind objects.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
nativeScaling: 2 # Smooths speed blur and corrects some lighting.
@@ -68016,6 +68031,7 @@ SLUS-21106:
halfPixelOffset: 5 # Reduces post misalignment.
nativeScaling: 2 # Fixes remaining post misalignment and light bloom and shadows.
autoFlush: 1 # Fixes shadow alignment.
bilinearUpscale: 2 # Fixes sun glare textures to behave like native.
SLUS-21107:
name: "X-Men - The Official Game"
region: "NTSC-U"
@@ -73533,8 +73549,8 @@ SLUS-29113:
vuClampMode: 3 # Fixes buggy lighting in the garage.
gsHWFixes:
recommendedBlendingLevel: 3 # Improves car reflections.
halfPixelOffset: 2 # Fixes depth lines.
autoFlush: 2 # Fixes blur and obscures sun behind objects.
halfPixelOffset: 5 # Fixes depth lines.
autoFlush: 1 # Fixes blur and obscures sun behind objects.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
nativeScaling: 2 # Smooths speed blur and corrects some lighting.

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@@ -7832,8 +7832,8 @@ TRANSLATE_NOOP("FullscreenUI", "Identifies any new files added to the game direc
TRANSLATE_NOOP("FullscreenUI", "Forces a full rescan of all games previously identified.");
TRANSLATE_NOOP("FullscreenUI", "About PCSX2");
TRANSLATE_NOOP("FullscreenUI", "PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.");
TRANSLATE_NOOP("FullscreenUI", "Version: %s");
TRANSLATE_NOOP("FullscreenUI", "PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.");
TRANSLATE_NOOP("FullscreenUI", "Version: %s");
TRANSLATE_NOOP("FullscreenUI", "When enabled and logged in, PCSX2 will scan for achievements on startup.");
TRANSLATE_NOOP("FullscreenUI", "\"Challenge\" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.");
TRANSLATE_NOOP("FullscreenUI", "Displays popup messages on events such as achievement unlocks and leaderboard submissions.");