mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-01-31 01:15:24 +01:00
Compare commits
16 Commits
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|---|---|---|---|
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f90396bda4 | ||
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cb672697e7 | ||
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49c8b68700 | ||
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1e2fcd17e0 | ||
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529c756458 |
3
.github/PULL_REQUEST_TEMPLATE.md
vendored
3
.github/PULL_REQUEST_TEMPLATE.md
vendored
@@ -6,3 +6,6 @@
|
||||
|
||||
### Suggested Testing Steps
|
||||
<!-- If applicable, including examples you've already tested with / recommendations for how to test further is very helpful! -->
|
||||
|
||||
### Did you use AI to help find, test, or implement this issue or feature?
|
||||
<!-- Answer yes or no. If you answer yes, please provide a brief explanation how. -->
|
||||
|
||||
@@ -18,7 +18,7 @@ LIBBACKTRACE=ad106d5fdd5d960bd33fae1c48a351af567fd075
|
||||
LIBJPEGTURBO=3.1.0
|
||||
LIBPNG=1.6.48
|
||||
LIBWEBP=1.5.0
|
||||
SDL=SDL3-3.2.12
|
||||
SDL=SDL3-3.2.14
|
||||
QT=6.9.0
|
||||
LZ4=1.10.0
|
||||
ZSTD=1.5.7
|
||||
@@ -39,7 +39,7 @@ fd6f417fe9e3a071cf1424a5152d926a34c4a3c5070745470be6cf12a404ed79 $LIBBACKTRACE.
|
||||
9564c72b1dfd1d6fe6274c5f95a8d989b59854575d4bbee44ade7bc17aa9bc93 libjpeg-turbo-$LIBJPEGTURBO.tar.gz
|
||||
46fd06ff37db1db64c0dc288d78a3f5efd23ad9ac41561193f983e20937ece03 libpng-$LIBPNG.tar.xz
|
||||
7d6fab70cf844bf6769077bd5d7a74893f8ffd4dfb42861745750c63c2a5c92c libwebp-$LIBWEBP.tar.gz
|
||||
9734f308e130c64a2b4df6bca5884c5aca577ee6c7c77ab3379474ea85e51f96 $SDL.tar.gz
|
||||
b7e7dc05011b88c69170fe18935487b2559276955e49113f8c1b6b72c9b79c1f $SDL.tar.gz
|
||||
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
|
||||
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
|
||||
c1800c2ea835801af04a05d4a32321d79a93954ee3ae2172bbeacf13d1f0598c qtbase-everywhere-src-$QT.tar.xz
|
||||
|
||||
@@ -14,8 +14,8 @@
|
||||
"sources": [
|
||||
{
|
||||
"type": "archive",
|
||||
"url": "https://libsdl.org/release/SDL3-3.2.12.tar.gz",
|
||||
"sha256": "9734f308e130c64a2b4df6bca5884c5aca577ee6c7c77ab3379474ea85e51f96"
|
||||
"url": "https://libsdl.org/release/SDL3-3.2.14.tar.gz",
|
||||
"sha256": "b7e7dc05011b88c69170fe18935487b2559276955e49113f8c1b6b72c9b79c1f"
|
||||
}
|
||||
],
|
||||
"cleanup": [
|
||||
|
||||
@@ -40,7 +40,7 @@ fi
|
||||
|
||||
FREETYPE=2.13.3
|
||||
HARFBUZZ=11.2.0
|
||||
SDL=SDL3-3.2.12
|
||||
SDL=SDL3-3.2.14
|
||||
ZSTD=1.5.7
|
||||
LZ4=1.10.0
|
||||
LIBPNG=1.6.48
|
||||
@@ -79,7 +79,7 @@ CMAKE_ARCH_UNIVERSAL=-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
|
||||
cat > SHASUMS <<EOF
|
||||
0550350666d427c74daeb85d5ac7bb353acba5f76956395995311a9c6f063289 freetype-$FREETYPE.tar.xz
|
||||
16c0204704f3ebeed057aba100fe7db18d71035505cb10e595ea33d346457fc8 harfbuzz-$HARFBUZZ.tar.gz
|
||||
9734f308e130c64a2b4df6bca5884c5aca577ee6c7c77ab3379474ea85e51f96 $SDL.tar.gz
|
||||
b7e7dc05011b88c69170fe18935487b2559276955e49113f8c1b6b72c9b79c1f $SDL.tar.gz
|
||||
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
|
||||
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
|
||||
46fd06ff37db1db64c0dc288d78a3f5efd23ad9ac41561193f983e20937ece03 libpng-$LIBPNG.tar.xz
|
||||
|
||||
@@ -22,7 +22,7 @@ fi
|
||||
|
||||
FREETYPE=2.13.3
|
||||
HARFBUZZ=11.2.0
|
||||
SDL=SDL3-3.2.12
|
||||
SDL=SDL3-3.2.14
|
||||
ZSTD=1.5.7
|
||||
LZ4=1.10.0
|
||||
LIBPNG=1.6.48
|
||||
@@ -59,7 +59,7 @@ CMAKE_COMMON=(
|
||||
cat > SHASUMS <<EOF
|
||||
0550350666d427c74daeb85d5ac7bb353acba5f76956395995311a9c6f063289 freetype-$FREETYPE.tar.xz
|
||||
16c0204704f3ebeed057aba100fe7db18d71035505cb10e595ea33d346457fc8 harfbuzz-$HARFBUZZ.tar.gz
|
||||
9734f308e130c64a2b4df6bca5884c5aca577ee6c7c77ab3379474ea85e51f96 $SDL.tar.gz
|
||||
b7e7dc05011b88c69170fe18935487b2559276955e49113f8c1b6b72c9b79c1f $SDL.tar.gz
|
||||
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
|
||||
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
|
||||
46fd06ff37db1db64c0dc288d78a3f5efd23ad9ac41561193f983e20937ece03 libpng-$LIBPNG.tar.xz
|
||||
|
||||
@@ -46,7 +46,7 @@ set FREETYPE=2.13.3
|
||||
set HARFBUZZ=11.2.0
|
||||
set LIBJPEGTURBO=3.1.0
|
||||
set LIBPNG=1648
|
||||
set SDL=SDL3-3.2.12
|
||||
set SDL=SDL3-3.2.14
|
||||
set QT=6.9.0
|
||||
set QTMINOR=6.9
|
||||
set LZ4=1.10.0
|
||||
@@ -68,7 +68,7 @@ call :downloadfile "harfbuzz-%HARFBUZZ%.zip" https://github.com/harfbuzz/harfbuz
|
||||
call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lpng1648.zip 2e5f080360f77376eb2bfa9e2ed773b9c7728159aba47b638ad53ca839379040 || goto error
|
||||
call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/%LIBJPEGTURBO%/libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" 9564c72b1dfd1d6fe6274c5f95a8d989b59854575d4bbee44ade7bc17aa9bc93 || goto error
|
||||
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" 7d6fab70cf844bf6769077bd5d7a74893f8ffd4dfb42861745750c63c2a5c92c || goto error
|
||||
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" ebf1efd71527afbca6bdf2b0310caf726d00cc102c0e59ac86c1f8cd201f9593 || goto error
|
||||
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 46a17d3ea71fe2580a7f43ca7da286c5b9106dd761e2fd5533bb113e5d86b633 || goto error
|
||||
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" 513df15a6365a40f6230ec9463ad8c71b824e181d4b661dac9707e103b24ae0c || goto error
|
||||
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" d428fd17a0d3f92c48a30f1d23806bf20352fbce2e80e5bbee27fa80576480ee || goto error
|
||||
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" 54bf06afeb67035f1c6afcd00beec755c0d776626b4cce9ab56992a55215ba69 || goto error
|
||||
|
||||
@@ -44,7 +44,7 @@ set FREETYPE=2.13.3
|
||||
set HARFBUZZ=11.2.0
|
||||
set LIBJPEGTURBO=3.1.0
|
||||
set LIBPNG=1648
|
||||
set SDL=SDL3-3.2.12
|
||||
set SDL=SDL3-3.2.14
|
||||
set QT=6.9.0
|
||||
set QTMINOR=6.9
|
||||
set LZ4=1.10.0
|
||||
@@ -66,7 +66,7 @@ call :downloadfile "harfbuzz-%HARFBUZZ%.zip" https://github.com/harfbuzz/harfbuz
|
||||
call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lpng1648.zip 2e5f080360f77376eb2bfa9e2ed773b9c7728159aba47b638ad53ca839379040 || goto error
|
||||
call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/%LIBJPEGTURBO%/libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" 9564c72b1dfd1d6fe6274c5f95a8d989b59854575d4bbee44ade7bc17aa9bc93 || goto error
|
||||
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" 7d6fab70cf844bf6769077bd5d7a74893f8ffd4dfb42861745750c63c2a5c92c || goto error
|
||||
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" ebf1efd71527afbca6bdf2b0310caf726d00cc102c0e59ac86c1f8cd201f9593 || goto error
|
||||
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 46a17d3ea71fe2580a7f43ca7da286c5b9106dd761e2fd5533bb113e5d86b633 || goto error
|
||||
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" 513df15a6365a40f6230ec9463ad8c71b824e181d4b661dac9707e103b24ae0c || goto error
|
||||
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" d428fd17a0d3f92c48a30f1d23806bf20352fbce2e80e5bbee27fa80576480ee || goto error
|
||||
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" 54bf06afeb67035f1c6afcd00beec755c0d776626b4cce9ab56992a55215ba69 || goto error
|
||||
|
||||
@@ -397,7 +397,11 @@ float4 fetch_raw_color(int2 xy)
|
||||
|
||||
float4 fetch_c(int2 uv)
|
||||
{
|
||||
#if PS_TEX_IS_FB == 1
|
||||
return RtTexture.Load(int3(uv, 0));
|
||||
#else
|
||||
return Texture.Load(int3(uv, 0));
|
||||
#endif
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -330,7 +330,11 @@ vec4 fetch_raw_color()
|
||||
|
||||
vec4 fetch_c(ivec2 uv)
|
||||
{
|
||||
#if PS_TEX_IS_FB == 1
|
||||
return sample_from_rt();
|
||||
#else
|
||||
return texelFetch(TextureSampler, ivec2(uv), 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -64,7 +64,8 @@ set(CMAKE_SHARED_LINKER_FLAGS_DEVEL "${CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO}
|
||||
CACHE STRING "Flags used for linking shared libraries during development builds" FORCE)
|
||||
set(CMAKE_EXE_LINKER_FLAGS_DEVEL "${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO}"
|
||||
CACHE STRING "Flags used for linking executables during development builds" FORCE)
|
||||
set(CMAKE_MAP_IMPORTED_CONFIG_DEVEL "RelWithDebInfo" "Release" ""
|
||||
# Exclude Debug from the configurations we can import from
|
||||
set(CMAKE_MAP_IMPORTED_CONFIG_DEVEL "RelWithDebInfo" "Release" "MinSizeRel" "None" "NoConfig" ""
|
||||
CACHE STRING "Configurations used when importing packages for development builds" FORCE)
|
||||
if(CMAKE_CONFIGURATION_TYPES)
|
||||
list(INSERT CMAKE_CONFIGURATION_TYPES 0 Devel)
|
||||
|
||||
@@ -437,7 +437,7 @@ std::unique_ptr<SharedMemoryMappingArea> SharedMemoryMappingArea::Create(size_t
|
||||
{
|
||||
pxAssertRel(Common::IsAlignedPow2(size, __pagesize), "Size is page aligned");
|
||||
|
||||
mach_vm_address_t alloc;
|
||||
mach_vm_address_t alloc = 0;
|
||||
const kern_return_t res =
|
||||
mach_vm_map(mach_task_self(), &alloc, size, 0, VM_FLAGS_ANYWHERE,
|
||||
MEMORY_OBJECT_NULL, 0, false, VM_PROT_NONE, VM_PROT_NONE, VM_INHERIT_NONE);
|
||||
|
||||
@@ -10786,67 +10786,67 @@ Do you want to load this save and continue?</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="452"/>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="464"/>
|
||||
<source>Saving screenshot to '{}'.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="464"/>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="476"/>
|
||||
<source>Saved screenshot to '{}'.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="471"/>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="483"/>
|
||||
<source>Failed to save screenshot to '{}'.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="542"/>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="554"/>
|
||||
<source>Host GPU device encountered an error and was recovered. This may have broken rendering.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="647"/>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="659"/>
|
||||
<source>CAS is not available, your graphics driver does not support the required functionality.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="702"/>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="714"/>
|
||||
<source>with no compression</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="709"/>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="721"/>
|
||||
<source>with LZMA compression</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="716"/>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="728"/>
|
||||
<source>with Zstandard compression</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="722"/>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="734"/>
|
||||
<source>Saving {0} GS dump {1} to '{2}'</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="723"/>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="735"/>
|
||||
<source>single frame</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="723"/>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="735"/>
|
||||
<source>multi-frame</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="743"/>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="755"/>
|
||||
<source>Failed to render/download screenshot.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="754"/>
|
||||
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="766"/>
|
||||
<source>Saved GS dump to '{}'.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
||||
@@ -372,6 +372,7 @@ struct alignas(16) GSHWDrawConfig
|
||||
|
||||
// Others ways to fetch the texture
|
||||
u32 channel : 3;
|
||||
u32 channel_fb : 1;
|
||||
|
||||
// Dithering
|
||||
u32 dither : 2;
|
||||
@@ -410,7 +411,7 @@ struct alignas(16) GSHWDrawConfig
|
||||
{
|
||||
const u32 sw_blend_bits = blend_a | blend_b | blend_d;
|
||||
const bool sw_blend_needs_rt = (sw_blend_bits != 0 && ((sw_blend_bits | blend_c) & 1u)) || ((a_masked & blend_c) != 0);
|
||||
return tex_is_fb || fbmask || (date > 0 && date != 3) || sw_blend_needs_rt;
|
||||
return channel_fb || tex_is_fb || fbmask || (date > 0 && date != 3) || sw_blend_needs_rt;
|
||||
}
|
||||
|
||||
/// Disables color output from the pixel shader, this is done when all channels are masked.
|
||||
|
||||
@@ -1087,7 +1087,14 @@ GSDevice::PresentResult GSDevice12::BeginPresent(bool frame_skip)
|
||||
return PresentResult::DeviceLost;
|
||||
|
||||
if (frame_skip || !m_swap_chain)
|
||||
{
|
||||
if (!m_swap_chain)
|
||||
{
|
||||
ExecuteCommandList(WaitType::None);
|
||||
InvalidateCachedState();
|
||||
}
|
||||
return PresentResult::FrameSkipped;
|
||||
}
|
||||
|
||||
// Check if we lost exclusive fullscreen. If so, notify the host, so it can switch to windowed mode.
|
||||
// This might get called repeatedly if it takes a while to switch back, that's the host's problem.
|
||||
|
||||
@@ -2920,9 +2920,9 @@ void GSRendererHW::Draw()
|
||||
}
|
||||
else
|
||||
{
|
||||
src = tex_psm.depth ? g_texture_cache->LookupDepthSource(true, TEX0, env.TEXA, MIP_CLAMP, tmm.coverage, possible_shuffle, m_vt.IsLinear(), m_cached_ctx.FRAME.Block(), req_color, req_alpha) :
|
||||
src = tex_psm.depth ? g_texture_cache->LookupDepthSource(true, TEX0, env.TEXA, MIP_CLAMP, tmm.coverage, possible_shuffle, m_vt.IsLinear(), m_cached_ctx.FRAME, req_color, req_alpha) :
|
||||
g_texture_cache->LookupSource(true, TEX0, env.TEXA, MIP_CLAMP, tmm.coverage, (GSConfig.HWMipmap || GSConfig.TriFilter == TriFiltering::Forced) ? &hash_lod_range : nullptr,
|
||||
possible_shuffle, m_vt.IsLinear(), m_cached_ctx.FRAME.Block(), req_color, req_alpha);
|
||||
possible_shuffle, m_vt.IsLinear(), m_cached_ctx.FRAME, req_color, req_alpha);
|
||||
|
||||
if (!src) [[unlikely]]
|
||||
{
|
||||
@@ -3212,7 +3212,7 @@ void GSRendererHW::Draw()
|
||||
CleanupDraw(true);
|
||||
return;
|
||||
}
|
||||
else if (IsPageCopy() && src->m_from_target && m_cached_ctx.TEX0.TBP0 >= src->m_from_target->m_TEX0.TBP0)
|
||||
else if (IsPageCopy() && src->m_from_target && m_cached_ctx.TEX0.TBP0 >= src->m_from_target->m_TEX0.TBP0 && m_cached_ctx.FRAME.FBW < ((src->m_from_target->m_TEX0.TBW + 1) >> 1))
|
||||
{
|
||||
FRAME_TEX0.TBW = src->m_from_target->m_TEX0.TBW;
|
||||
}
|
||||
@@ -3264,8 +3264,6 @@ void GSRendererHW::Draw()
|
||||
const GSVector4i new_drect = GSVector4i(0, new_offset * rt->m_scale, new_size.x * rt->m_scale, new_size.y * rt->m_scale);
|
||||
rt->ResizeTexture(new_size.x, new_size.y, true, true, new_drect);
|
||||
|
||||
g_texture_cache->CombineAlignedInsideTargets(rt, src);
|
||||
|
||||
if (src && src->m_from_target && src->m_from_target == rt && src->m_target_direct)
|
||||
{
|
||||
src->m_texture = rt->m_texture;
|
||||
@@ -3283,6 +3281,8 @@ void GSRendererHW::Draw()
|
||||
rt->m_drawn_since_read.y += new_offset;
|
||||
rt->m_drawn_since_read.w += new_offset;
|
||||
|
||||
g_texture_cache->CombineAlignedInsideTargets(rt, src);
|
||||
|
||||
if (rt->m_dirty.size())
|
||||
{
|
||||
for (int i = 0; i < static_cast<int>(rt->m_dirty.size()); i++)
|
||||
@@ -5030,6 +5030,8 @@ __ri bool GSRendererHW::EmulateChannelShuffle(GSTextureCache::Target* src, bool
|
||||
// Hitman suffers from this, not sure on the exact scenario at the moment, but we need the barrier.
|
||||
if (PRIM->ABE && m_context->ALPHA.IsCdInBlend())
|
||||
{
|
||||
// Needed to enable IsFeedbackLoop.
|
||||
m_conf.ps.channel_fb = 1;
|
||||
// Assume no overlap when it's a channel shuffle, no need for full barriers.
|
||||
m_conf.require_one_barrier = true;
|
||||
}
|
||||
@@ -6331,7 +6333,7 @@ __ri void GSRendererHW::HandleTextureHazards(const GSTextureCache::Target* rt, c
|
||||
src_target = rt;
|
||||
}
|
||||
// Be careful of single page channel shuffles where depth is the source but it's not going to the same place, we can't read this directly.
|
||||
else if (ds && m_conf.tex == m_conf.ds && (!m_channel_shuffle || static_cast<int>(m_cached_ctx.FRAME.Block() - rt->m_TEX0.TBP0) == static_cast<int>(m_cached_ctx.ZBUF.Block() - ds->m_TEX0.TBP0)))
|
||||
else if (ds && m_conf.tex == m_conf.ds && (!m_channel_shuffle || (rt && static_cast<int>(m_cached_ctx.FRAME.Block() - rt->m_TEX0.TBP0) == static_cast<int>(m_cached_ctx.ZBUF.Block() - ds->m_TEX0.TBP0))))
|
||||
{
|
||||
// GL, Vulkan (in General layout), not DirectX!
|
||||
const bool can_read_current_depth_buffer = g_gs_device->Features().test_and_sample_depth;
|
||||
@@ -6367,10 +6369,9 @@ __ri void GSRendererHW::HandleTextureHazards(const GSTextureCache::Target* rt, c
|
||||
// We need to copy. Try to cut down the source range as much as possible so we don't copy texels we're not reading.
|
||||
const GSVector2i& src_unscaled_size = src_target->GetUnscaledSize();
|
||||
const GSVector4i src_bounds = src_target->GetUnscaledRect();
|
||||
GSVector4i copy_range;
|
||||
GSVector2i copy_size;
|
||||
GSVector2i copy_dst_offset;
|
||||
const bool copied_rt = src_target && !tex->m_shared_texture;
|
||||
GSVector4i copy_range = GSVector4i::zero();
|
||||
GSVector2i copy_size = GSVector2i(0);
|
||||
GSVector2i copy_dst_offset = GSVector2i(0);
|
||||
// Shuffles take the whole target. This should've already been halved.
|
||||
// We can't partially copy depth targets in DirectX, and GL/Vulkan should use the direct read above.
|
||||
// Restricting it also breaks Tom and Jerry...
|
||||
@@ -6494,21 +6495,15 @@ __ri void GSRendererHW::HandleTextureHazards(const GSTextureCache::Target* rt, c
|
||||
|
||||
unscaled_size = copy_size;
|
||||
scale = m_downscale_source ? 1.0f : src_target->GetScale();
|
||||
const float src_scale = src_target->GetScale();
|
||||
GL_CACHE("HW: Copy size: %dx%d, range: %d,%d -> %d,%d (%dx%d) @ %.1f", copy_size.x, copy_size.y, copy_range.x,
|
||||
copy_range.y, copy_range.z, copy_range.w, copy_range.width(), copy_range.height(), scale);
|
||||
|
||||
const GSVector2i scaled_copy_size = GSVector2i(static_cast<int>(std::ceil(static_cast<float>(copy_size.x) * scale)),
|
||||
static_cast<int>(std::ceil(static_cast<float>(copy_size.y) * scale)));
|
||||
const GSVector4i scaled_copy_range = GSVector4i((GSVector4(copy_range) * GSVector4(src_scale)).ceil());
|
||||
const GSVector2i scaled_copy_dst_offset =
|
||||
GSVector2i(static_cast<int>(std::ceil(static_cast<float>(copy_dst_offset.x) * scale)),
|
||||
static_cast<int>(std::ceil(static_cast<float>(copy_dst_offset.y) * scale)));
|
||||
|
||||
src_copy.reset(src_target->m_texture->IsDepthStencil() ?
|
||||
g_gs_device->CreateDepthStencil(scaled_copy_size.x, scaled_copy_size.y, src_target->m_texture->GetFormat(), false) :
|
||||
(m_downscale_source || copied_rt) ? g_gs_device->CreateRenderTarget(scaled_copy_size.x, scaled_copy_size.y, src_target->m_texture->GetFormat(), true, true) :
|
||||
g_gs_device->CreateTexture(scaled_copy_size.x, scaled_copy_size.y, 1, src_target->m_texture->GetFormat(), true));
|
||||
g_gs_device->CreateRenderTarget(scaled_copy_size.x, scaled_copy_size.y, src_target->m_texture->GetFormat(), true, true));
|
||||
if (!src_copy) [[unlikely]]
|
||||
{
|
||||
Console.Error("HW: Failed to allocate %dx%d texture for hazard copy", scaled_copy_size.x, scaled_copy_size.y);
|
||||
@@ -6548,8 +6543,20 @@ __ri void GSRendererHW::HandleTextureHazards(const GSTextureCache::Target* rt, c
|
||||
}
|
||||
else
|
||||
{
|
||||
g_gs_device->CopyRect(
|
||||
src_target->m_texture, src_copy.get(), scaled_copy_range, scaled_copy_dst_offset.x, scaled_copy_dst_offset.y);
|
||||
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
|
||||
const GSVector4i offset = copy_range - GSVector4i(copy_dst_offset).xyxy();
|
||||
|
||||
// Adjust for bilinear, must be done after calculating offset.
|
||||
copy_range.x -= 1;
|
||||
copy_range.y -= 1;
|
||||
copy_range.z += 1;
|
||||
copy_range.w += 1;
|
||||
copy_range = copy_range.rintersect(src_bounds);
|
||||
|
||||
const GSVector4 src_rect = GSVector4(copy_range) / GSVector4(src_unscaled_size).xyxy();
|
||||
const GSVector4 dst_rect = (GSVector4(copy_range) - GSVector4(offset).xyxy()) * scale;
|
||||
g_gs_device->StretchRect(src_target->m_texture, src_rect, src_copy.get(), dst_rect,
|
||||
src_target->m_texture->IsDepthStencil() ? ShaderConvert::DEPTH_COPY : ShaderConvert::COPY, false);
|
||||
}
|
||||
m_conf.tex = src_copy.get();
|
||||
}
|
||||
|
||||
@@ -998,7 +998,7 @@ __ri static GSTextureCache::Source* FindSourceInMap(const GIFRegTEX0& TEX0, cons
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
GSTextureCache::Source* GSTextureCache::LookupDepthSource(const bool is_depth, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP, const GSVector4i& r, const bool possible_shuffle, const bool linear, const u32 frame_fbp, bool req_color, bool req_alpha, bool palette)
|
||||
GSTextureCache::Source* GSTextureCache::LookupDepthSource(const bool is_depth, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP, const GSVector4i& r, const bool possible_shuffle, const bool linear, const GIFRegFRAME& frame, bool req_color, bool req_alpha, bool palette)
|
||||
{
|
||||
if (GSConfig.UserHacks_DisableDepthSupport)
|
||||
{
|
||||
@@ -1183,7 +1183,7 @@ GSTextureCache::Source* GSTextureCache::LookupDepthSource(const bool is_depth, c
|
||||
else
|
||||
{
|
||||
// This is a bit of a worry, since it could load junk from local memory... but it's better than skipping the draw.
|
||||
return is_depth ? LookupSource(false, TEX0, TEXA, CLAMP, r, nullptr, possible_shuffle, linear, frame_fbp, req_color, req_alpha) : nullptr;
|
||||
return is_depth ? LookupSource(false, TEX0, TEXA, CLAMP, r, nullptr, possible_shuffle, linear, frame, req_color, req_alpha) : nullptr;
|
||||
}
|
||||
|
||||
pxAssert(src->m_texture);
|
||||
@@ -1192,7 +1192,7 @@ GSTextureCache::Source* GSTextureCache::LookupDepthSource(const bool is_depth, c
|
||||
return src;
|
||||
}
|
||||
|
||||
GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP, const GSVector4i& r, const GSVector2i* lod, const bool possible_shuffle, const bool linear, const u32 frame_fbp, bool req_color, bool req_alpha)
|
||||
GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP, const GSVector4i& r, const GSVector2i* lod, const bool possible_shuffle, const bool linear, const GIFRegFRAME& frame, bool req_color, bool req_alpha)
|
||||
{
|
||||
GL_CACHE("TC: Lookup Source <%d,%d => %d,%d> (0x%x, %s, BW: %u, CBP: 0x%x, TW: %d, TH: %d)", r.x, r.y, r.z, r.w, TEX0.TBP0, psm_str(TEX0.PSM), TEX0.TBW, TEX0.CBP, 1 << TEX0.TW, 1 << TEX0.TH);
|
||||
|
||||
@@ -1456,7 +1456,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
|
||||
else
|
||||
{
|
||||
rect_clean = t->m_dirty.empty();
|
||||
if (!possible_shuffle && frame_fbp != t->m_TEX0.TBP0 && rect_clean && bp == t->m_TEX0.TBP0 && t && GSUtil::HasCompatibleBits(psm, t->m_TEX0.PSM) && width_match && real_fmt_match)
|
||||
if (!possible_shuffle && frame.Block() != t->m_TEX0.TBP0 && rect_clean && bp == t->m_TEX0.TBP0 && t && GSUtil::HasCompatibleBits(psm, t->m_TEX0.PSM) && width_match && real_fmt_match)
|
||||
{
|
||||
if (!tex_merge_rt && t->Overlaps(bp, bw, psm, req_rect))
|
||||
{
|
||||
@@ -1485,7 +1485,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
|
||||
}
|
||||
}
|
||||
|
||||
if (t->m_TEX0.TBP0 != frame_fbp && !possible_shuffle && bp > t->m_TEX0.TBP0 && t->Overlaps(bp, bw, psm, req_rect) && GSUtil::GetChannelMask(psm) == GSUtil::GetChannelMask(t->m_TEX0.PSM) && !width_match)
|
||||
if (t->m_TEX0.TBP0 != frame.Block() && !possible_shuffle && bp > t->m_TEX0.TBP0 && t->Overlaps(bp, bw, psm, req_rect) && GSUtil::GetChannelMask(psm) == GSUtil::GetChannelMask(t->m_TEX0.PSM) && !width_match)
|
||||
{
|
||||
GSVector4i new_rect = req_rect;
|
||||
|
||||
@@ -1710,11 +1710,12 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
|
||||
|
||||
GSVector4i new_rect = (GSLocalMemory::m_psm[color_psm].bpp != GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp && (psm & 0x7) != PSMCT16) ? block_boundary_rect : rect;
|
||||
|
||||
// Check if it is possible to hit with valid <x,y> offset on the given Target.
|
||||
// Fixes Jak eyes rendering.
|
||||
// Fixes Xenosaga 3 last dungeon graphic bug.
|
||||
// Fixes Pause menu in The Getaway.
|
||||
const bool can_translate = CanTranslate(bp, bw, src_psm, new_rect, t->m_TEX0.TBP0, t->m_TEX0.PSM, t->m_TEX0.TBW);
|
||||
// If the sizing is completely wrong on the frame vs the source when reading from alpha then it's likely the target has 2 different sizes for rgb and alpha.
|
||||
// This is just changing the target width for the rect translation, it has no bearing on the actual source read or the target itself.
|
||||
// Hitman Blood Money is an example of this in the theatre.
|
||||
const u32 rt_tbw = (possible_shuffle || bw == 1 || GSUtil::GetChannelMask(psm) != 0x8 || frame.FBW <= bw || frame.FBW == t->m_TEX0.TBW) ? t->m_TEX0.TBW : frame.FBW;
|
||||
|
||||
const bool can_translate = CanTranslate(bp, bw, src_psm, new_rect, t->m_TEX0.TBP0, t->m_TEX0.PSM, rt_tbw);
|
||||
if (can_translate)
|
||||
{
|
||||
const bool swizzle_match = GSLocalMemory::m_psm[src_psm].depth == GSLocalMemory::m_psm[t->m_TEX0.PSM].depth;
|
||||
@@ -1724,7 +1725,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
|
||||
|
||||
if (swizzle_match)
|
||||
{
|
||||
rect = TranslateAlignedRectByPage(t, bp, src_psm, bw, new_rect);
|
||||
rect = TranslateAlignedRectByPage(t->m_TEX0.TBP0, t->m_end_block, rt_tbw, t->m_TEX0.PSM, bp, src_psm, bw, new_rect);
|
||||
rect.x -= new_rect.x;
|
||||
rect.y -= new_rect.y;
|
||||
}
|
||||
@@ -1773,7 +1774,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
|
||||
dst = t;
|
||||
tex_merge_rt = false;
|
||||
found_t = true;
|
||||
if (dst->m_TEX0.TBP0 == frame_fbp && possible_shuffle)
|
||||
if (dst->m_TEX0.TBP0 == frame.Block() && possible_shuffle)
|
||||
break;
|
||||
else
|
||||
continue;
|
||||
@@ -1799,7 +1800,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
|
||||
tex_merge_rt = false;
|
||||
found_t = true;
|
||||
// Keep looking, just in case there is an exact match (Situation: Target frame drawn inside target frame, current makes a separate texture)
|
||||
if (dst->m_TEX0.TBP0 == frame_fbp && possible_shuffle)
|
||||
if (dst->m_TEX0.TBP0 == frame.Block() && possible_shuffle)
|
||||
break;
|
||||
else
|
||||
continue;
|
||||
@@ -1856,7 +1857,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
|
||||
break;
|
||||
}
|
||||
|
||||
if (dst->m_TEX0.TBP0 == frame_fbp && possible_shuffle)
|
||||
if (dst->m_TEX0.TBP0 == frame.Block() && possible_shuffle)
|
||||
break;
|
||||
else
|
||||
continue;
|
||||
@@ -1873,7 +1874,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
|
||||
|
||||
// Prefer a target inside over a target outside.
|
||||
found_t = false;
|
||||
if (dst->m_TEX0.TBP0 == frame_fbp && possible_shuffle)
|
||||
if (dst->m_TEX0.TBP0 == frame.Block() && possible_shuffle)
|
||||
break;
|
||||
else
|
||||
continue;
|
||||
@@ -1934,7 +1935,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
|
||||
GIFRegTEX0 depth_TEX0;
|
||||
depth_TEX0.U32[0] = TEX0.U32[0] | (0x30u << 20u);
|
||||
depth_TEX0.U32[1] = TEX0.U32[1];
|
||||
src = LookupDepthSource(false, depth_TEX0, TEXA, CLAMP, block_boundary_rect, possible_shuffle, linear, frame_fbp, req_color, req_alpha);
|
||||
src = LookupDepthSource(false, depth_TEX0, TEXA, CLAMP, block_boundary_rect, possible_shuffle, linear, frame, req_color, req_alpha);
|
||||
|
||||
if (src != nullptr)
|
||||
{
|
||||
@@ -1956,7 +1957,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
|
||||
}
|
||||
else
|
||||
{
|
||||
src = LookupDepthSource(false, TEX0, TEXA, CLAMP, block_boundary_rect, possible_shuffle, linear, frame_fbp, req_color, req_alpha, true);
|
||||
src = LookupDepthSource(false, TEX0, TEXA, CLAMP, block_boundary_rect, possible_shuffle, linear, frame, req_color, req_alpha, true);
|
||||
|
||||
if (src != nullptr)
|
||||
{
|
||||
@@ -2096,7 +2097,7 @@ void GSTextureCache::CombineAlignedInsideTargets(Target* target, GSTextureCache:
|
||||
if (t != target)
|
||||
{
|
||||
// Target not contained, skip it.
|
||||
if (t->m_TEX0.TBP0 < target->m_TEX0.TBP0 || t->m_end_block > target->m_end_block)
|
||||
if (t->m_TEX0.TBP0 < target->m_TEX0.TBP0 || t->UnwrappedEndBlock() > target->UnwrappedEndBlock())
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
@@ -2112,16 +2113,24 @@ void GSTextureCache::CombineAlignedInsideTargets(Target* target, GSTextureCache:
|
||||
{
|
||||
if (t->m_last_draw > target->m_last_draw || t->m_valid.rintersect(target->m_valid).rempty())
|
||||
{
|
||||
t->Update();
|
||||
const u32 vertical_offset = (((t->m_TEX0.TBP0 - target->m_TEX0.TBP0) >> 5) / std::max(1U, t->m_TEX0.TBW)) * t_psm.pgs.y;
|
||||
const u32 horizontal_offset = page_offset * t_psm.pgs.x;
|
||||
const GSVector4i target_drect_unscaled = t->m_valid + GSVector4i(horizontal_offset, vertical_offset).xyxy();
|
||||
const GSVector4 target_drect = GSVector4(target_drect_unscaled) * target->m_scale;
|
||||
const bool valid_color = t->m_valid_rgb;
|
||||
const bool valid_alpha = (t->m_valid_alpha_high | t->m_valid_alpha_low) && (GSUtil::GetChannelMask(t->m_TEX0.PSM) & 0x8);
|
||||
g_gs_device->StretchRect(t->m_texture, GSVector4(0, 0, 1, 1), target->m_texture, target_drect, valid_color, valid_color, valid_color, valid_alpha, (target->m_type == RenderTarget) ? ShaderConvert::COPY : ShaderConvert::DEPTH_COPY);
|
||||
if (!t->m_drawn_since_read.rempty())
|
||||
{
|
||||
t->Update();
|
||||
|
||||
target->UpdateValidity(target_drect_unscaled);
|
||||
const u32 vertical_offset = (((t->m_TEX0.TBP0 - target->m_TEX0.TBP0) >> 5) / std::max(1U, t->m_TEX0.TBW)) * t_psm.pgs.y;
|
||||
const u32 horizontal_offset = page_offset * t_psm.pgs.x;
|
||||
const GSVector4i target_drect_unscaled = t->m_drawn_since_read + GSVector4i(horizontal_offset, vertical_offset).xyxy();
|
||||
|
||||
const GSVector4 source_rect = GSVector4(t->m_drawn_since_read) / (GSVector4(t->m_unscaled_size) * t->GetScale());
|
||||
const GSVector4 target_drect = GSVector4(target_drect_unscaled) * target->m_scale;
|
||||
|
||||
const bool valid_color = t->m_valid_rgb;
|
||||
const bool valid_alpha = (t->m_valid_alpha_high | t->m_valid_alpha_low) && (GSUtil::GetChannelMask(t->m_TEX0.PSM) & 0x8);
|
||||
|
||||
g_gs_device->StretchRect(t->m_texture, source_rect, target->m_texture, target_drect, valid_color, valid_color, valid_color, valid_alpha, (target->m_type == RenderTarget) ? ShaderConvert::COPY : ShaderConvert::DEPTH_COPY);
|
||||
|
||||
target->UpdateValidity(target_drect_unscaled);
|
||||
}
|
||||
}
|
||||
|
||||
if (src && src->m_from_target == t)
|
||||
|
||||
@@ -494,8 +494,8 @@ public:
|
||||
GSTexture* LookupPaletteSource(u32 CBP, u32 CPSM, u32 CBW, GSVector2i& offset, float* scale, const GSVector2i& size);
|
||||
std::shared_ptr<Palette> LookupPaletteObject(const u32* clut, u16 pal, bool need_gs_texture);
|
||||
|
||||
Source* LookupSource(const bool is_color, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP, const GSVector4i& r, const GSVector2i* lod, const bool possible_shuffle, const bool linear, const u32 frame_fbp = 0xFFFFFFFF, bool req_color = true, bool req_alpha = true);
|
||||
Source* LookupDepthSource(const bool is_depth, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP, const GSVector4i& r, const bool possible_shuffle, const bool linear, const u32 frame_fbp = 0xFFFFFFFF, bool req_color = true, bool req_alpha = true, bool palette = false);
|
||||
Source* LookupSource(const bool is_color, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP, const GSVector4i& r, const GSVector2i* lod, const bool possible_shuffle, const bool linear, const GIFRegFRAME& frame, bool req_color = true, bool req_alpha = true);
|
||||
Source* LookupDepthSource(const bool is_depth, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP, const GSVector4i& r, const bool possible_shuffle, const bool linear, const GIFRegFRAME& frame, bool req_color = true, bool req_alpha = true, bool palette = false);
|
||||
|
||||
Target* FindTargetOverlap(Target* target, int type, int psm);
|
||||
void CombineAlignedInsideTargets(Target* target, GSTextureCache::Source* src = nullptr);
|
||||
|
||||
@@ -613,7 +613,7 @@ void FullscreenUI::ApplyLayoutSettings(const SettingsInterface* bsi)
|
||||
|
||||
const InputLayout layout = ImGuiFullscreen::GetGamepadLayout();
|
||||
|
||||
if (sdl2_nintendo_mode == "true" || (sdl2_nintendo_mode == "auto") && layout == InputLayout::Nintendo)
|
||||
if ((sdl2_nintendo_mode == "true" || sdl2_nintendo_mode == "auto") && layout == InputLayout::Nintendo)
|
||||
{
|
||||
// Apply
|
||||
ImGuiManager::SwapGamepadNorthWest(true);
|
||||
|
||||
@@ -3,4 +3,4 @@
|
||||
|
||||
/// Version number for GS and other shaders. Increment whenever any of the contents of the
|
||||
/// shaders change, to invalidate the cache.
|
||||
static constexpr u32 SHADER_CACHE_VERSION = 64;
|
||||
static constexpr u32 SHADER_CACHE_VERSION = 65;
|
||||
|
||||
Reference in New Issue
Block a user