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...

7 Commits

Author SHA1 Message Date
KamFretoZ
6957cc7001 FSUI: Fix save state duplicate entry 2025-05-26 01:46:30 +02:00
PCSX2 Bot
7dea23eea8 [ci skip] Qt: Update Base Translation. 2025-05-24 20:10:08 -04:00
TheTechnician27
319ec1f774 OSD: Fix performance overlay overwriting dump stats when shifted left 2025-05-24 12:33:32 +02:00
JohnSmith774
2079532e83 GameDB: Add memcard filters for some NTSC-J titles. (#12708)
Add memcard filters for OutRun2 SP - SPECIAL TOURS.
Add memcard filters for Another Century's Episode 2 Special Vocal Version.
Add memcard filters for Armored Core - Last Raven.
2025-05-24 12:32:03 +02:00
Mrlinkwii
de1d646fe9 github-workflows: Fix a broken link. 2025-05-24 12:30:08 +02:00
JordanTheToaster
4bc3ab6285 OSD: Add VSync to the OSD 2025-05-24 05:04:39 +02:00
JordanTheToaster
1adc9cbb49 GameDB: Various Fixes Part 4 (one with cheese) 2025-05-24 05:04:39 +02:00
6 changed files with 191 additions and 71 deletions

View File

@@ -19,7 +19,7 @@ jobs:
pr-message: |-
## Thank you for submitting a contribution to PCSX2
As this is your first pull request, [please be aware of the contributing guidelines](https://github.com/PCSX2/pcsx2/blob/master/.github/CONTRIBUTING.md).
As this is your first pull request, [please be aware of the contributing guidelines](https://pcsx2.net/docs/contributing/).
Additionally, as per recent changes in GitHub Actions, your pull request will need to be approved by a maintainer before GitHub Actions can run against it. [You can find more information about this change here.](https://github.blog/2021-04-22-github-actions-update-helping-maintainers-combat-bad-actors/)

View File

@@ -1915,7 +1915,7 @@ SCAJ-20110:
region: "NTSC-Unk"
gsHWFixes:
autoFlush: 1 # Fixes missing bloom from surfaces like windows.
halfPixelOffset: 5 # Sharpens world in far distances, aligns some bloom better.
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
roundSprite: 1 # Fixes font artifacts.
nativeScaling: 2 # Fixes background DOF blur in battles.
SCAJ-20111:
@@ -1959,8 +1959,8 @@ SCAJ-20118:
clampModes:
eeClampMode: 2 # Fixes incorrect model position.
gsHWFixes:
alignSprite: 1 # Fixes vertical bars.
halfPixelOffset: 2 # Fixes misalignment bloom effects.
halfPixelOffset: 4 # Fixes misalignment bloom effects.
nativeScaling: 2 # Fixes bloom alignment.
SCAJ-20119:
name: "グラディエーター - ロード トゥー フリーダム"
name-sort: "ぐらでぃえーたー - ろーど とぅー ふりーだむ"
@@ -2396,6 +2396,7 @@ SCAJ-20177:
textureInsideRT: 1 # Required for swirl battle transition.
nativeScaling: 2 # Fixes depth of field effects and bloom.
roundSprite: 1 # Fixes lines in transitions.
cpuSpriteRenderBW: 1 # Fixes upscaled FMV lines.
SCAJ-20178:
name: "Ape Escape - Million Monkeys"
region: "NTSC-Unk"
@@ -2513,6 +2514,7 @@ SCAJ-20197:
textureInsideRT: 1 # Required for swirl battle transition.
nativeScaling: 2 # Fixes depth of field effects and bloom.
roundSprite: 1 # Fixes lines in transitions.
cpuSpriteRenderBW: 1 # Fixes upscaled FMV lines.
SCAJ-20198:
name: "Everybody's Tennis [PlayStation2 the Best]"
region: "NTSC-Unk"
@@ -2974,6 +2976,7 @@ SCED-50642:
eeClampMode: 3 # Fixes animations.
vu0ClampMode: 2 # Fixes SPS.
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes missing effect on the magus sisters.
roundSprite: 2 # Fixes font artifacts.
autoFlush: 1 # Fixes blur effect on attacks.
SCED-50660:
@@ -3102,6 +3105,7 @@ SCED-50907:
eeClampMode: 3 # Fixes animations.
vu0ClampMode: 2 # Fixes SPS.
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes missing effect on the magus sisters.
roundSprite: 2 # Fixes font artifacts.
autoFlush: 1 # Fixes blur effect on attacks.
SCED-50916:
@@ -4846,6 +4850,7 @@ SCES-50490:
eeClampMode: 3 # Fixes animations.
vu0ClampMode: 2 # Fixes SPS.
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes missing effect on the magus sisters.
roundSprite: 2 # Fixes font artifacts.
autoFlush: 1 # Fixes blur effect on attacks.
SCES-50491:
@@ -4859,6 +4864,7 @@ SCES-50491:
eeClampMode: 3 # Fixes animations.
vu0ClampMode: 2 # Fixes SPS.
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes missing effect on the magus sisters.
roundSprite: 2 # Fixes font artifacts.
autoFlush: 1 # Fixes blur effect on attacks.
SCES-50492:
@@ -4873,6 +4879,7 @@ SCES-50492:
eeClampMode: 3 # Fixes animations.
vu0ClampMode: 2 # Fixes SPS.
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes missing effect on the magus sisters.
roundSprite: 2 # Fixes font artifacts.
autoFlush: 1 # Fixes blur effect on attacks.
SCES-50493:
@@ -4886,6 +4893,7 @@ SCES-50493:
eeClampMode: 3 # Fixes animations.
vu0ClampMode: 2 # Fixes SPS.
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes missing effect on the magus sisters.
roundSprite: 2 # Fixes font artifacts.
autoFlush: 1 # Fixes blur effect on attacks.
SCES-50494:
@@ -4899,6 +4907,7 @@ SCES-50494:
eeClampMode: 3 # Fixes animations.
vu0ClampMode: 2 # Fixes SPS.
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes missing effect on the magus sisters.
roundSprite: 2 # Fixes font artifacts.
autoFlush: 1 # Fixes blur effect on attacks.
SCES-50499:
@@ -7617,6 +7626,7 @@ SCKA-20079:
textureInsideRT: 1 # Required for swirl battle transition.
nativeScaling: 2 # Fixes depth of field effects and bloom.
roundSprite: 1 # Fixes lines in transitions.
cpuSpriteRenderBW: 1 # Fixes upscaled FMV lines.
SCKA-20081:
name: "Tekken 5 [PlayStation 2 Big Hit Series]"
region: "NTSC-K"
@@ -13698,9 +13708,9 @@ SLED-53442:
gameFixes:
- IbitHack # Fixes constant recompilation problems.
gsHWFixes:
PCRTCOverscan: 1 # Fixes offscreen image.
halfPixelOffset: 5 # Corrects the alignment of screen effects.
nativePaletteDraw: 1 # Fixes the look of screen effects.
halfPixelOffset: 2 # Corrects the alignment of screen effects.
PCRTCOverscan: 1 # Fixes offscreen image.
SLED-53445:
name: "The Incredible Hulk - Ultimate Destruction [Demo]"
name-sort: "Incredible Hulk, The - Ultimate Destruction [Demo]"
@@ -13909,7 +13919,7 @@ SLED-53977:
region: "PAL-E"
gsHWFixes:
autoFlush: 1 # Fixes missing bloom from surfaces like windows.
halfPixelOffset: 5 # Sharpens world in far distances, aligns some bloom better.
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
roundSprite: 1 # Fixes font artifacts.
nativeScaling: 2 # Fixes background DOF blur in battles.
SLED-53980:
@@ -16147,10 +16157,11 @@ SLES-50876:
- BlitInternalFPSHack # Fixes internal FPS detection.
gsHWFixes:
autoFlush: 1 # Aligns and corrects shadows.
halfPixelOffset: 2 # Fixes sun and depth line.
halfPixelOffset: 5 # Fixes sun and depth line.
textureInsideRT: 1 # Fixes car textures.
cpuSpriteRenderBW: 4 # Alleviates text and sky rendering issues.
cpuSpriteRenderLevel: 2 # Needed for above.
nativePaletteDraw: 1 # Fixes broken menu graphics.
SLES-50877:
name: "TimeSplitters 2"
region: "PAL-M5"
@@ -18325,11 +18336,13 @@ SLES-51819:
SLES-51820:
name: "Sniper Elite"
region: "PAL-M5"
gameFixes:
- SoftwareRendererFMVHack # Fixes flashing menus after intro FMV plays.
gsHWFixes:
halfPixelOffset: 5 # Fixes bloom misalignment.
autoFlush: 2 # Fixes bloom misalignment.
halfPixelOffset: 2 # Fixes bloom misalignment.
textureInsideRT: 1 # Fixes sky bloom.
nativeScaling: 2 # Fixes post processing.
textureInsideRT: 1 # Fixes sky bloom.
SLES-51821:
name: "Alias"
region: "PAL-M5"
@@ -19242,10 +19255,11 @@ SLES-52153:
- BlitInternalFPSHack # Fixes internal FPS detection.
gsHWFixes:
autoFlush: 1 # Aligns and corrects shadows.
halfPixelOffset: 2 # Fixes sun and depth line.
halfPixelOffset: 5 # Fixes sun and depth line.
textureInsideRT: 1 # Fixes car textures.
cpuSpriteRenderBW: 4 # Alleviates text and sky rendering issues.
cpuSpriteRenderLevel: 2 # Needed for above.
nativePaletteDraw: 1 # Fixes broken menu graphics.
SLES-52155:
name: "EyeToy - L'Eredita"
region: "PAL-I"
@@ -19276,6 +19290,10 @@ SLES-52179:
name: "Kaan - Barbarian's Blade"
region: "PAL-M5"
compat: 5
gsHWFixes:
halfPixelOffset: 5 # Fixes depth line and edge garbage.
nativeScaling: 2 # Fixes post effects.
gpuTargetCLUT: 2 # Fixes broken effects.
SLES-52187:
name: "Baldur's Gate - Dark Alliance II"
region: "PAL-M3"
@@ -20128,16 +20146,28 @@ SLES-52536:
compat: 2
speedHacks:
mtvu: 0 # Fixes bad graphics due to bad T-Bit handling.
gsHWFixes:
halfPixelOffset: 5 # Helps misaligned bloom.
nativeScaling: 2 # Fixes bloom alignment.
autoFlush: 1 # Fixes bloom rendering.
SLES-52537:
name: "DreamWorks Shark Tale"
region: "PAL-M3"
speedHacks:
mtvu: 0 # Fixes bad graphics due to bad T-Bit handling.
gsHWFixes:
halfPixelOffset: 5 # Helps misaligned bloom.
nativeScaling: 2 # Fixes bloom alignment.
autoFlush: 1 # Fixes bloom rendering.
SLES-52539:
name: "DreamWorks Shark Tale"
region: "PAL-I"
speedHacks:
mtvu: 0 # Fixes bad graphics due to bad T-Bit handling.
gsHWFixes:
halfPixelOffset: 5 # Helps misaligned bloom.
nativeScaling: 2 # Fixes bloom alignment.
autoFlush: 1 # Fixes bloom rendering.
SLES-52541:
name: "Grand Theft Auto - San Andreas"
region: "PAL-M5"
@@ -20145,8 +20175,9 @@ SLES-52541:
clampModes:
eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission.
gsHWFixes:
recommendedBlendingLevel: 2 # Fixes blocky heat haze effect.
halfPixelOffset: 5 # Helps align radiosity closer to native.
autoFlush: 1 # Fixes post processing.
halfPixelOffset: 4 # Helps align radiosity closer to native.
SLES-52542:
name: "All Music Dance!"
region: "PAL-I"
@@ -20283,8 +20314,8 @@ SLES-52570:
region: "PAL-M5"
compat: 5
gsHWFixes:
halfPixelOffset: 5 # Fixes misaligned lighting and other effects.
textureInsideRT: 1 # Fixes shadows in some scenarios.
halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker.
nativeScaling: 2 # Fixes lights.
SLES-52571:
name: "Pacific Air Warriors 2 - Dogfight"
@@ -20841,6 +20872,8 @@ SLES-52741:
name: "The Red Star [Beta]"
name-sort: "Red Star, The [Beta]"
region: "PAL-E"
gsHWFixes:
halfPixelOffset: 5 # Fixes depth line and edge garbage.
SLES-52745:
name: "Hugo - Cannon Cruise"
region: "PAL-M4"
@@ -21329,6 +21362,10 @@ SLES-52915:
region: "PAL-SW"
speedHacks:
mtvu: 0 # Fixes bad graphics due to bad T-Bit handling.
gsHWFixes:
halfPixelOffset: 5 # Helps misaligned bloom.
nativeScaling: 2 # Fixes bloom alignment.
autoFlush: 1 # Fixes bloom rendering.
SLES-52917:
name: "Scaler"
region: "PAL-E-F"
@@ -21369,8 +21406,9 @@ SLES-52927:
clampModes:
eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission.
gsHWFixes:
recommendedBlendingLevel: 2 # Fixes blocky heat haze effect.
halfPixelOffset: 5 # Helps align radiosity closer to native.
autoFlush: 1 # Fixes post processing.
halfPixelOffset: 4 # Helps align radiosity closer to native.
SLES-52931:
name: "Legend of Kay"
region: "PAL-M5"
@@ -21735,6 +21773,7 @@ SLES-53028:
clampModes:
vuClampMode: 0 # Fixes bump mapping issues.
gsHWFixes:
minimumBlendingLevel: 4 # Fixes various rendering errors that appear as large black patches throughout levels.
halfPixelOffset: 5 # Fixes alignment of shuffles and post processing.
autoFlush: 1 # Fixes sun intensity.
textureInsideRT: 1 # Fixes post processing.
@@ -21745,6 +21784,7 @@ SLES-53029:
clampModes:
vuClampMode: 0 # Fixes bump mapping issues.
gsHWFixes:
minimumBlendingLevel: 4 # Fixes various rendering errors that appear as large black patches throughout levels.
halfPixelOffset: 5 # Fixes alignment of shuffles and post processing.
autoFlush: 1 # Fixes sun intensity.
textureInsideRT: 1 # Fixes post processing.
@@ -21755,6 +21795,7 @@ SLES-53030:
clampModes:
vuClampMode: 0 # Fixes bump mapping issues.
gsHWFixes:
minimumBlendingLevel: 4 # Fixes various rendering errors that appear as large black patches throughout levels.
halfPixelOffset: 5 # Fixes alignment of shuffles and post processing.
autoFlush: 1 # Fixes sun intensity.
textureInsideRT: 1 # Fixes post processing.
@@ -21765,6 +21806,7 @@ SLES-53031:
clampModes:
vuClampMode: 0 # Fixes bump mapping issues.
gsHWFixes:
minimumBlendingLevel: 4 # Fixes various rendering errors that appear as large black patches throughout levels.
halfPixelOffset: 5 # Fixes alignment of shuffles and post processing.
autoFlush: 1 # Fixes sun intensity.
textureInsideRT: 1 # Fixes post processing.
@@ -21775,6 +21817,7 @@ SLES-53032:
clampModes:
vuClampMode: 0 # Fixes bump mapping issues.
gsHWFixes:
minimumBlendingLevel: 4 # Fixes various rendering errors that appear as large black patches throughout levels.
halfPixelOffset: 5 # Fixes alignment of shuffles and post processing.
autoFlush: 1 # Fixes sun intensity.
textureInsideRT: 1 # Fixes post processing.
@@ -21913,8 +21956,8 @@ SLES-53075:
name: "Area 51"
region: "PAL-M5"
gsHWFixes:
halfPixelOffset: 5 # Fixes misaligned lighting and other effects.
textureInsideRT: 1 # Fixes shadows in some scenarios.
halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker.
nativeScaling: 2 # Fixes lights.
SLES-53076:
name: "Trigger Man"
@@ -22837,9 +22880,9 @@ SLES-53439:
gameFixes:
- IbitHack # Fixes constant recompilation problems.
gsHWFixes:
PCRTCOverscan: 1 # Fixes offscreen image.
halfPixelOffset: 5 # Corrects the alignment of screen effects.
nativePaletteDraw: 1 # Fixes the look of screen effects.
halfPixelOffset: 2 # Corrects the alignment of screen effects.
PCRTCOverscan: 1 # Fixes offscreen image.
SLES-53441:
name: "Heroes of the Pacific"
region: "PAL-M5"
@@ -22847,6 +22890,10 @@ SLES-53443:
name: "The Warriors"
name-sort: "Warriors, The"
region: "PAL-M5"
gsHWFixes:
halfPixelOffset: 4 # Alings recursive blur effects.
autoFlush: 2 # Fixes missing recursive blur effects.
nativeScaling: 2 # Fixes missing recursive blur effects.
SLES-53444:
name: "Panzer Elite Action - Fields of Glory"
region: "PAL-M5"
@@ -23751,11 +23798,13 @@ SLES-53676:
compat: 5
gsHWFixes:
textureInsideRT: 1 # Fixes Hollywood Hulk Hogan's entrance and slow-mo finisher.
nativeScaling: 1 # Better aligns background blur.
SLES-53677:
name: "WWE SmackDown! vs. RAW 2006"
region: "PAL-I"
gsHWFixes:
textureInsideRT: 1 # Fixes Hollywood Hulk Hogan's entrance and slow-mo finisher.
nativeScaling: 1 # Better aligns background blur.
SLES-53682:
name: "James Pond - Codename - RoboCod"
region: "PAL-E"
@@ -24083,11 +24132,13 @@ SLES-53756:
SLES-53758:
name: "Sniper Elite [Pre-Production]"
region: "PAL-E"
gameFixes:
- SoftwareRendererFMVHack # Fixes flashing menus after intro FMV plays.
gsHWFixes:
halfPixelOffset: 5 # Fixes bloom misalignment.
autoFlush: 2 # Fixes bloom misalignment.
halfPixelOffset: 2 # Fixes bloom misalignment.
textureInsideRT: 1 # Fixes sky bloom.
nativeScaling: 2 # Fixes post processing.
textureInsideRT: 1 # Fixes sky bloom.
SLES-53759:
name: "The Matrix - Path of Neo"
name-sort: "Matrix, The - Path of Neo"
@@ -24661,7 +24712,7 @@ SLES-53974:
compat: 5
gsHWFixes:
autoFlush: 1 # Fixes missing bloom from surfaces like windows.
halfPixelOffset: 5 # Sharpens world in far distances, aligns some bloom better.
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
roundSprite: 1 # Fixes font artifacts.
nativeScaling: 2 # Fixes background DOF blur in battles.
SLES-53976:
@@ -26549,6 +26600,8 @@ SLES-54581:
name: "The Red Star"
name-sort: "Red Star, The"
region: "PAL-M5"
gsHWFixes:
halfPixelOffset: 5 # Fixes depth line and edge garbage.
SLES-54582:
name: "International Tennis Pro"
region: "PAL-E"
@@ -26723,6 +26776,7 @@ SLES-54644:
textureInsideRT: 1 # Required for swirl battle transition.
nativeScaling: 2 # Fixes depth of field effects and bloom.
roundSprite: 1 # Fixes lines in transitions.
cpuSpriteRenderBW: 1 # Fixes upscaled FMV lines.
SLES-54645:
name: "Valkyrie Profile 2 - Silmeria"
region: "PAL-F"
@@ -26733,6 +26787,7 @@ SLES-54645:
textureInsideRT: 1 # Required for swirl battle transition.
nativeScaling: 2 # Fixes depth of field effects and bloom.
roundSprite: 1 # Fixes lines in transitions.
cpuSpriteRenderBW: 1 # Fixes upscaled FMV lines.
SLES-54646:
name: "Valkyrie Profile 2 - Silmeria"
region: "PAL-G"
@@ -26744,6 +26799,7 @@ SLES-54646:
textureInsideRT: 1 # Required for swirl battle transition.
nativeScaling: 2 # Fixes depth of field effects and bloom.
roundSprite: 1 # Fixes lines in transitions.
cpuSpriteRenderBW: 1 # Fixes upscaled FMV lines.
SLES-54647:
name: "Valkyrie Profile 2 - Silmeria"
region: "PAL-I"
@@ -26755,6 +26811,7 @@ SLES-54647:
textureInsideRT: 1 # Required for swirl battle transition.
nativeScaling: 2 # Fixes depth of field effects and bloom.
roundSprite: 1 # Fixes lines in transitions.
cpuSpriteRenderBW: 1 # Fixes upscaled FMV lines.
SLES-54648:
name: "Valkyrie Profile 2 - Silmeria"
region: "PAL-S"
@@ -26765,6 +26822,7 @@ SLES-54648:
textureInsideRT: 1 # Required for swirl battle transition.
nativeScaling: 2 # Fixes depth of field effects and bloom.
roundSprite: 1 # Fixes lines in transitions.
cpuSpriteRenderBW: 1 # Fixes upscaled FMV lines.
SLES-54653:
name: "Freak Out - Extreme Freeride"
region: "PAL-M5"
@@ -29479,7 +29537,8 @@ SLES-55511:
name: "MTV Pimp My Ride - Street Racing"
region: "PAL-M5"
gsHWFixes:
halfPixelOffset: 4 # Aligns bloom as best it can be.
halfPixelOffset: 5 # Helps misaligned bloom.
nativeScaling: 2 # Fixes bloom alignment.
autoFlush: 1 # Fixes bloom rendering.
SLES-55512:
name: "Sengoku Anthology"
@@ -31110,10 +31169,11 @@ SLKA-25196:
- BlitInternalFPSHack # Fixes internal FPS detection.
gsHWFixes:
autoFlush: 1 # Aligns and corrects shadows.
halfPixelOffset: 2 # Fixes sun and depth line.
halfPixelOffset: 5 # Fixes sun and depth line.
textureInsideRT: 1 # Fixes car textures.
cpuSpriteRenderBW: 4 # Alleviates text and sky rendering issues.
cpuSpriteRenderLevel: 2 # Needed for above.
nativePaletteDraw: 1 # Fixes broken menu graphics.
SLKA-25198:
name: "Tenchu Kurenai"
region: "NTSC-K"
@@ -31685,6 +31745,7 @@ SLKA-25318:
region: "NTSC-K"
gsHWFixes:
textureInsideRT: 1 # Fixes Hollywood Hulk Hogan's entrance and slow-mo finisher.
nativeScaling: 1 # Better aligns background blur.
SLKA-25319:
name: "보글보글 스폰지밥 - 레디, 액션!"
name-en: "Nickelodeon SpongeBob SquarePants - Lights, Camera, Pants!"
@@ -32966,8 +33027,9 @@ SLPM-55092:
clampModes:
eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission.
gsHWFixes:
recommendedBlendingLevel: 2 # Fixes blocky heat haze effect.
halfPixelOffset: 5 # Helps align radiosity closer to native.
autoFlush: 1 # Fixes post processing.
halfPixelOffset: 4 # Helps align radiosity closer to native.
SLPM-55093:
name: "ギャラクシーエンジェルⅡ 無限回廊の鍵 [ディスク1/2]"
name-sort: "ぎゃらくしーえんじぇる2 むげんかいろうのかぎ [でぃすく1/2]"
@@ -33946,8 +34008,9 @@ SLPM-55292:
clampModes:
eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission.
gsHWFixes:
recommendedBlendingLevel: 2 # Fixes blocky heat haze effect.
halfPixelOffset: 5 # Helps align radiosity closer to native.
autoFlush: 1 # Fixes post processing.
halfPixelOffset: 4 # Helps align radiosity closer to native.
SLPM-55293:
name: "グランド・セフト・オートⅢ [ROCKSTAR CLASSICS]"
name-sort: "ぐらんど・せふと・おーと3 [ROCKSTAR CLASSICS]"
@@ -35255,10 +35318,11 @@ SLPM-61092:
- BlitInternalFPSHack # Fixes internal FPS detection.
gsHWFixes:
autoFlush: 1 # Aligns and corrects shadows.
halfPixelOffset: 2 # Fixes sun and depth line.
halfPixelOffset: 5 # Fixes sun and depth line.
textureInsideRT: 1 # Fixes car textures.
cpuSpriteRenderBW: 4 # Alleviates text and sky rendering issues.
cpuSpriteRenderLevel: 2 # Needed for above.
nativePaletteDraw: 1 # Fixes broken menu graphics.
SLPM-61093:
name: "ウルトラマン Fighting Evolution 3 [体験版]"
name-sort: "うるとらまん Fighting Evolution 3 [たいけんばん]"
@@ -38147,7 +38211,7 @@ SLPM-62490:
region: "NTSC-J"
gsHWFixes:
autoFlush: 1 # Fixes missing bloom from surfaces like windows.
halfPixelOffset: 5 # Sharpens world in far distances, aligns some bloom better.
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
roundSprite: 1 # Fixes font artifacts.
nativeScaling: 2 # Fixes background DOF blur in battles.
SLPM-62491:
@@ -44017,10 +44081,11 @@ SLPM-65741:
- BlitInternalFPSHack # Fixes internal FPS detection.
gsHWFixes:
autoFlush: 1 # Aligns and corrects shadows.
halfPixelOffset: 2 # Fixes sun and depth line.
halfPixelOffset: 5 # Fixes sun and depth line.
textureInsideRT: 1 # Fixes car textures.
cpuSpriteRenderBW: 4 # Alleviates text and sky rendering issues.
cpuSpriteRenderLevel: 2 # Needed for above.
nativePaletteDraw: 1 # Fixes broken menu graphics.
SLPM-65742:
name: "COOL GIRL [KONAMI The BEST] [ディスク1/2]"
name-sort: "くーる がーる [KONAMI The BEST] [でぃすく1/2]"
@@ -44383,8 +44448,8 @@ SLPM-65800:
clampModes:
eeClampMode: 2 # Fixes incorrect model position.
gsHWFixes:
alignSprite: 1 # Fixes vertical bars.
halfPixelOffset: 2 # Fixes misalignment bloom effects.
halfPixelOffset: 4 # Fixes misalignment bloom effects.
nativeScaling: 2 # Fixes bloom alignment.
SLPM-65801:
name: "クラッシュ・バンディクー5 え~っクラッシュとコルテックスの野望??"
name-sort: "くらっしゅばんでぃくー5 えーっくらっしゅとこるてっくすのやぼう??"
@@ -44873,7 +44938,7 @@ SLPM-65888:
compat: 5
gsHWFixes:
autoFlush: 1 # Fixes missing bloom from surfaces like windows.
halfPixelOffset: 5 # Sharpens world in far distances, aligns some bloom better.
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
roundSprite: 1 # Fixes font artifacts.
nativeScaling: 2 # Fixes background DOF blur in battles.
PCRTCOverscan: 1 # Fixes offscreen image.
@@ -44950,6 +45015,10 @@ SLPM-65901:
region: "NTSC-J"
speedHacks:
mtvu: 0 # Fixes bad graphics due to bad T-Bit handling.
gsHWFixes:
halfPixelOffset: 5 # Helps misaligned bloom.
nativeScaling: 2 # Fixes bloom alignment.
autoFlush: 1 # Fixes bloom rendering.
SLPM-65902:
name: "Memories Off AfterRain Vol.2 想演 [SPECIAL EDITION]"
name-sort: "めもりーず おふ あふたーれいん Vol.2 そうえん [SPECIAL EDITION]"
@@ -45424,8 +45493,9 @@ SLPM-65984:
clampModes:
eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission.
gsHWFixes:
recommendedBlendingLevel: 2 # Fixes blocky heat haze effect.
halfPixelOffset: 5 # Helps align radiosity closer to native.
autoFlush: 1 # Fixes post processing.
halfPixelOffset: 4 # Helps align radiosity closer to native.
SLPM-65985:
name: "イリスのアトリエ エターナルマナ2"
name-sort: "いりすのあとりえ えたーなるまな2"
@@ -46064,9 +46134,9 @@ SLPM-66090:
name-en: "Crash Bandicoot - Gacchanko World"
region: "NTSC-J"
gsHWFixes:
PCRTCOverscan: 1 # Fixes offscreen image.
halfPixelOffset: 5 # Corrects the alignment of screen effects.
nativePaletteDraw: 1 # Fixes the look of screen effects.
halfPixelOffset: 2 # Corrects the alignment of screen effects.
PCRTCOverscan: 1 # Fixes offscreen image.
SLPM-66091:
name: "忍道 戒"
name-sort: "しのびどう いましめ"
@@ -46321,6 +46391,7 @@ SLPM-66124:
eeClampMode: 3 # Fixes animations.
vu0ClampMode: 2 # Fixes SPS.
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes missing effect on the magus sisters.
roundSprite: 2 # Fixes font artifacts.
autoFlush: 1 # Fixes blur effect on attacks.
SLPM-66125:
@@ -47260,6 +47331,7 @@ SLPM-66268:
region: "NTSC-J"
gsHWFixes:
textureInsideRT: 1 # Fixes Hollywood Hulk Hogan's entrance and slow-mo finisher.
nativeScaling: 1 # Better aligns background blur.
SLPM-66269:
name: "ブレイジング ソウルズ [限定版]"
name-sort: "ぶれいじんぐ そうるず [げんていばん]"
@@ -48180,6 +48252,7 @@ SLPM-66419:
textureInsideRT: 1 # Required for swirl battle transition.
nativeScaling: 2 # Fixes depth of field effects and bloom.
roundSprite: 1 # Fixes lines in transitions.
cpuSpriteRenderBW: 1 # Fixes upscaled FMV lines.
SLPM-66420:
name: "フロントミッション4 [Ultimate Hits]"
name-sort: "ふろんとみっしょん4 [Ultimate Hits]"
@@ -48506,8 +48579,8 @@ SLPM-66468:
name-en: "Area 51"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 5 # Fixes misaligned lighting and other effects.
textureInsideRT: 1 # Fixes shadows in some scenarios.
halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker.
nativeScaling: 2 # Fixes lights.
SLPM-66469:
name: "「ラブ★コン パンチDEコント」[限定版]"
@@ -48610,7 +48683,7 @@ SLPM-66481:
region: "NTSC-J"
gsHWFixes:
autoFlush: 1 # Fixes missing bloom from surfaces like windows.
halfPixelOffset: 5 # Sharpens world in far distances, aligns some bloom better.
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
roundSprite: 1 # Fixes font artifacts.
nativeScaling: 2 # Fixes background DOF blur in battles.
SLPM-66482:
@@ -49506,6 +49579,8 @@ SLPM-66628:
autoFlush: 2 # Reduces post-processing misalignment.
halfPixelOffset: 2 # Fixes bloom misalignment still a bit misaligned.
roundSprite: 1 # Fixes bloom misalignment still a bit misaligned + font artifacts.
memcardFilters:
- "SLPM-66643"
SLPM-66629:
name: "ダージュ・オブ・ケルベロス -ファイナルファンタジーⅫ - インターナショナル [Ultimate Hits]"
name-sort: "だーじゅ・おぶ・けるべろす ふぁいなるふぁんたじー7 いんたーなしょなる [Ultimate Hits]"
@@ -49619,6 +49694,8 @@ SLPM-66646:
name-sort: "しゃいにんぐ・ふぉーす いくさ"
name-en: "Shining Force EXA"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 5 # Fixes misaligned bloom.
SLPM-66649:
name: "タイトーメモリーズⅡ 上巻"
name-sort: "たいとーめもりーず2 01 じょうかん"
@@ -50485,6 +50562,7 @@ SLPM-66782:
textureInsideRT: 1 # Required for swirl battle transition.
nativeScaling: 2 # Fixes depth of field effects and bloom.
roundSprite: 1 # Fixes lines in transitions.
cpuSpriteRenderBW: 1 # Fixes upscaled FMV lines.
SLPM-66783:
name: "アイドル雀士 スーチーパイⅣ 「完全限定版・コレクターズエディション」"
name-sort: "あいどるじゃんし すーちーぱい4 [かんぜんげんていばん・これくたーずえでぃしょん]"
@@ -50518,8 +50596,9 @@ SLPM-66788:
clampModes:
eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission.
gsHWFixes:
recommendedBlendingLevel: 2 # Fixes blocky heat haze effect.
halfPixelOffset: 5 # Helps align radiosity closer to native.
autoFlush: 1 # Fixes post processing.
halfPixelOffset: 4 # Helps align radiosity closer to native.
SLPM-66789:
name: "グランド・セフト・オートⅢ [Best Price]"
name-sort: "ぐらんど・せふと・おーと3 [Best Price]"
@@ -52197,6 +52276,14 @@ SLPM-68520:
halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness.
recommendedBlendingLevel: 3 # Fixes level and map menu brightness.
preloadFrameData: 1 # Fixes glowing emblems.
memcardFilters:
- "SLPS-25338"
- "SLPS-25339"
- "SLPS-73202"
- "SLPS-73203"
- "SLPS-25408"
- "SLPS-25462"
- "SLPS-73247"
SLPM-68521:
name: ".hack//frägment [先行リリース版]"
name-sort: "どっとはっく fragment [せんこうりりーすばん]"
@@ -52728,6 +52815,8 @@ SLPM-74260:
name-sort: "しゃいにんぐ・ふぉーす いくさ [PlayStation2 the Best]"
name-en: "Shining Force EXA [PlayStation2 the Best]"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 5 # Fixes misaligned bloom.
SLPM-74261:
name: "シャイニング・ウィンド [PlayStation2 the Best]"
name-sort: "しゃいにんぐ・うぃんど [PlayStation2 the Best]"
@@ -55177,8 +55266,8 @@ SLPS-20444:
region: "NTSC-J"
compat: 5
gsHWFixes:
halfPixelOffset: 1 # Needed to remove part of red box.
roundSprite: 2 # Fully remove red box when upscaling .
halfPixelOffset: 5 # Fixes edge bleed.
nativeScaling: 2 # Fixes post effects.
gameFixes:
- XGKickHack # Fixes blank textures.
SLPS-20445:
@@ -55899,6 +55988,7 @@ SLPS-25050:
eeClampMode: 3 # Fixes animations.
vu0ClampMode: 2 # Fixes SPS.
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes missing effect on the magus sisters.
roundSprite: 2 # Fixes font artifacts.
autoFlush: 1 # Fixes blur effect on attacks.
SLPS-25051:
@@ -59720,8 +59810,8 @@ SLPS-25691:
region: "NTSC-J"
compat: 5
gsHWFixes:
halfPixelOffset: 1 # Fixes extreme ghosting.
forceEvenSpritePosition: 1 # Aligns vertical blurring.
halfPixelOffset: 5 # Aligns post effects.
nativeScaling: 2 # Fixes post effects.
SLPS-25693:
name: "プリンセス・プリンセス 姫たちのアブナい放課後 [初回限定版]"
name-sort: "ぷりんせすぷりんせす ひめたちのあぶないほうかご [しょかいげんていばん]"
@@ -60528,6 +60618,9 @@ SLPS-25829:
region: "NTSC-J"
gsHWFixes:
nativeScaling: 1 # Fixes post processing.
memcardFilters:
- "SLPS-25394"
- "SLPS-25623"
SLPS-25830:
name: "ゼロの使い魔 夢魔が紡ぐ夜風の幻想曲 [限定版]"
name-sort: "ぜろのつかいま むまがつむぐよかぜのげんそうきょく [げんていばん]"
@@ -61525,6 +61618,7 @@ SLPS-72501:
eeClampMode: 3 # Fixes animations.
vu0ClampMode: 2 # Fixes SPS.
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes missing effect on the magus sisters.
roundSprite: 2 # Fixes font artifacts.
autoFlush: 1 # Fixes blur effect on attacks.
SLPS-72502:
@@ -63749,6 +63843,7 @@ SLUS-20312:
eeClampMode: 3 # Fixes animations.
vu0ClampMode: 2 # Fixes SPS.
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes missing effect on the magus sisters.
roundSprite: 2 # Fixes font artifacts.
autoFlush: 1 # Fixes blur effect on attacks.
SLUS-20313:
@@ -65217,10 +65312,11 @@ SLUS-20587:
- BlitInternalFPSHack # Fixes internal FPS detection.
gsHWFixes:
autoFlush: 1 # Aligns and corrects shadows.
halfPixelOffset: 2 # Fixes sun and depth line.
halfPixelOffset: 5 # Fixes sun and depth line.
textureInsideRT: 1 # Fixes car textures.
cpuSpriteRenderBW: 4 # Alleviates text and sky rendering issues.
cpuSpriteRenderLevel: 2 # Needed for above.
nativePaletteDraw: 1 # Fixes broken menu graphics.
SLUS-20588:
name: "Activision Anthology"
region: "NTSC-U"
@@ -65249,8 +65345,8 @@ SLUS-20595:
region: "NTSC-U"
compat: 5
gsHWFixes:
halfPixelOffset: 5 # Fixes misaligned lighting and other effects.
textureInsideRT: 1 # Fixes shadows in some scenarios.
halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker.
nativeScaling: 2 # Fixes lights.
SLUS-20596:
name: "UFC - Ultimate Fighting Championship - Sudden Impact"
@@ -66813,6 +66909,8 @@ SLUS-20885:
name-sort: "Red Star, The"
region: "NTSC-U"
compat: 5
gsHWFixes:
halfPixelOffset: 5 # Fixes depth line and edge garbage.
SLUS-20886:
name: "Sitting Ducks"
region: "NTSC-U"
@@ -67074,6 +67172,10 @@ SLUS-20925:
compat: 2
speedHacks:
mtvu: 0 # Fixes bad graphics due to bad T-Bit handling.
gsHWFixes:
halfPixelOffset: 5 # Helps misaligned bloom.
nativeScaling: 2 # Fixes bloom alignment.
autoFlush: 1 # Fixes bloom rendering.
SLUS-20926:
name: "Harry Potter and the Prisoner of Azkaban"
region: "NTSC-U"
@@ -67195,8 +67297,9 @@ SLUS-20946:
clampModes:
eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission.
gsHWFixes:
recommendedBlendingLevel: 2 # Fixes blocky heat haze effect.
halfPixelOffset: 5 # Helps align radiosity closer to native.
autoFlush: 1 # Fixes post processing.
halfPixelOffset: 4 # Helps align radiosity closer to native.
SLUS-20947:
name: "WinBack 2 - Project Poseidon"
region: "NTSC-U"
@@ -68193,6 +68296,7 @@ SLUS-21108:
clampModes:
vuClampMode: 0 # Fixes bump mapping issues
gsHWFixes:
minimumBlendingLevel: 4 # Fixes various rendering errors that appear as large black patches throughout levels.
halfPixelOffset: 5 # Fixes alignment of shuffles and post processing.
autoFlush: 1 # Fixes sun intensity.
textureInsideRT: 1 # Fixes post processing.
@@ -68663,9 +68767,9 @@ SLUS-21191:
gameFixes:
- IbitHack # Fixes constant recompilation problems.
gsHWFixes:
PCRTCOverscan: 1 # Fixes offscreen image.
halfPixelOffset: 5 # Corrects the alignment of screen effects.
nativePaletteDraw: 1 # Fixes the look of screen effects.
halfPixelOffset: 2 # Corrects the alignment of screen effects.
PCRTCOverscan: 1 # Fixes offscreen image.
SLUS-21192:
name: "Cabela's Outdoor Adventures [2005]" # Two games four years apart; same name
region: "NTSC-U"
@@ -68775,7 +68879,7 @@ SLUS-21207:
compat: 5
gsHWFixes:
autoFlush: 1 # Fixes missing bloom from surfaces like windows.
halfPixelOffset: 5 # Sharpens world in far distances, aligns some bloom better.
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
roundSprite: 1 # Fixes font artifacts.
nativeScaling: 2 # Fixes background DOF blur in battles.
SLUS-21208:
@@ -68826,6 +68930,10 @@ SLUS-21215:
name-sort: "Warriors, The"
region: "NTSC-U"
compat: 5
gsHWFixes:
halfPixelOffset: 4 # Alings recursive blur effects.
autoFlush: 2 # Fixes missing recursive blur effects.
nativeScaling: 2 # Fixes missing recursive blur effects.
SLUS-21216:
name: "SoulCalibur III"
region: "NTSC-U"
@@ -68934,11 +69042,13 @@ SLUS-21231:
name: "Sniper Elite"
region: "NTSC-U"
compat: 5
gameFixes:
- SoftwareRendererFMVHack # Fixes flashing menus after intro FMV plays.
gsHWFixes:
halfPixelOffset: 5 # Fixes bloom misalignment.
autoFlush: 2 # Fixes bloom misalignment.
halfPixelOffset: 2 # Fixes bloom misalignment.
textureInsideRT: 1 # Fixes sky bloom.
nativeScaling: 2 # Fixes post processing.
textureInsideRT: 1 # Fixes sky bloom.
SLUS-21232:
name: "College Hoops 2K6"
region: "NTSC-U"
@@ -69185,8 +69295,8 @@ SLUS-21262:
clampModes:
eeClampMode: 2 # Fixes incorrect model position.
gsHWFixes:
alignSprite: 1 # Fixes vertical bars.
halfPixelOffset: 2 # Fixes misalignment bloom effects.
halfPixelOffset: 4 # Fixes misalignment bloom effects.
nativeScaling: 2 # Fixes bloom alignment.
SLUS-21263:
name: "Romancing SaGa"
region: "NTSC-U"
@@ -69397,6 +69507,7 @@ SLUS-21286:
compat: 5
gsHWFixes:
textureInsideRT: 1 # Fixes Hollywood Hulk Hogan's entrance and slow-mo finisher.
nativeScaling: 1 # Better aligns background blur.
SLUS-21287:
name: "Prince of Persia - The Two Thrones"
region: "NTSC-U"
@@ -70521,6 +70632,7 @@ SLUS-21452:
textureInsideRT: 1 # Required for swirl battle transition.
nativeScaling: 2 # Fixes depth of field effects and bloom.
roundSprite: 1 # Fixes lines in transitions.
cpuSpriteRenderBW: 1 # Fixes upscaled FMV lines.
SLUS-21453:
name: "Meet the Robinsons"
region: "NTSC-U"
@@ -71012,6 +71124,8 @@ SLUS-21567:
name: "Shining Force EXA"
region: "NTSC-U"
compat: 5
gsHWFixes:
halfPixelOffset: 5 # Fixes misaligned bloom.
SLUS-21568:
name: "Arena Football - Road to Glory"
region: "NTSC-U"
@@ -72705,7 +72819,8 @@ SLUS-21872:
name: "MTV Pimp My Ride - Street Racing"
region: "NTSC-U"
gsHWFixes:
halfPixelOffset: 4 # Aligns bloom as best it can be.
halfPixelOffset: 5 # Helps misaligned bloom.
nativeScaling: 2 # Fixes bloom alignment.
autoFlush: 1 # Fixes bloom rendering.
SLUS-21873:
name: "Dynasty Warriors - Gundam 2"
@@ -73910,7 +74025,7 @@ SLUS-29157:
region: "NTSC-U"
gsHWFixes:
autoFlush: 1 # Fixes missing bloom from surfaces like windows.
halfPixelOffset: 5 # Sharpens world in far distances, aligns some bloom better.
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
roundSprite: 1 # Fixes font artifacts.
nativeScaling: 2 # Fixes background DOF blur in battles.
SLUS-29159:

View File

@@ -15213,7 +15213,7 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1140"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1142"/>
<source>Save slot {0} selected ({1}).</source>
<translation type="unfinished"></translation>
</message>
@@ -15221,63 +15221,63 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
<context>
<name>ImGuiOverlays</name>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="687"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="689"/>
<source>{} Recording Input</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="691"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="693"/>
<source>{} Replaying</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="759"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="761"/>
<source>Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="786"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="788"/>
<source>Save state selector is unavailable without a valid game serial.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="873"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="875"/>
<source>Load</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="875"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="877"/>
<source>Save</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="877"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="879"/>
<source>Select Previous</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="879"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="881"/>
<source>Select Next</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="881"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="883"/>
<source>Close Menu</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="934"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="956"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="936"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="958"/>
<source>Save Slot {0}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="957"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="959"/>
<source>No save present in this slot.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1137"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1139"/>
<source>no save yet</source>
<translation type="unfinished"></translation>
</message>

View File

@@ -379,8 +379,8 @@ void GSDumpReplayer::RenderUI()
do \
{ \
text_size = font->CalcTextSizeA(font->FontSize, std::numeric_limits<float>::max(), -1.0f, (text), nullptr, nullptr); \
dl->AddText(font, font->FontSize, ImVec2(margin + shadow_offset, position_y + shadow_offset), IM_COL32(0, 0, 0, 100), (text)); \
dl->AddText(font, font->FontSize, ImVec2(margin, position_y), color, (text)); \
dl->AddText(font, font->FontSize, ImVec2(GSConfig.OsdPerformancePos == OsdOverlayPos::TopLeft ? ImGuiManager::GetWindowWidth() - margin - text_size.x + shadow_offset : margin + shadow_offset, position_y + shadow_offset), IM_COL32(0, 0, 0, 100), (text)); \
dl->AddText(font, font->FontSize, ImVec2(GSConfig.OsdPerformancePos == OsdOverlayPos::TopLeft ? ImGuiManager::GetWindowWidth() - margin - text_size.x : margin, position_y), color, (text)); \
position_y += text_size.y + spacing; \
} while (0)

View File

@@ -5738,9 +5738,12 @@ u32 FullscreenUI::PopulateSaveStateListEntries(const std::string& title, const s
if (InitializeSaveStateListEntry(&li, title, serial, crc, i) || !s_save_state_selector_loading)
s_save_state_selector_slots.push_back(std::move(li));
SaveStateListEntry bli;
if (InitializeSaveStateListEntry(&bli, title, serial, crc, i, true) || !s_save_state_selector_loading)
s_save_state_selector_slots.push_back(std::move(bli));
if (s_save_state_selector_loading)
{
SaveStateListEntry bli;
if (InitializeSaveStateListEntry(&bli, title, serial, crc, i, true))
s_save_state_selector_slots.push_back(std::move(bli));
}
}
return static_cast<u32>(s_save_state_selector_slots.size());

View File

@@ -394,6 +394,8 @@ __ri void ImGuiManager::DrawSettingsOverlay(float scale, float margin, float spa
APPEND("IVU ");
if (EmuConfig.Speedhacks.vuThread)
APPEND("MTVU ");
if (EmuConfig.GS.VsyncEnable)
APPEND("VSYNC ");
APPEND("EER={} EEC={} VUR={} VUC={} VQS={} ", static_cast<unsigned>(EmuConfig.Cpu.FPUFPCR.GetRoundMode()),
EmuConfig.Cpu.Recompiler.GetEEClampMode(), static_cast<unsigned>(EmuConfig.Cpu.VU0FPCR.GetRoundMode()),