mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-01-31 01:15:24 +01:00
Compare commits
16 Commits
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d70cc0221a |
4
.github/workflows/linux_build_flatpak.yml
vendored
4
.github/workflows/linux_build_flatpak.yml
vendored
@@ -132,7 +132,7 @@ jobs:
|
||||
|
||||
- name: Push to Flathub (beta)
|
||||
if: ${{ inputs.publish == true && (inputs.stableBuild == false || inputs.stableBuild == 'false') }}
|
||||
uses: flatpak/flatpak-github-actions/flatpak-builder@10a3c29f0162516f0f68006be14c92f34bd4fa6c
|
||||
uses: flatpak/flatpak-github-actions/flat-manager@10a3c29f0162516f0f68006be14c92f34bd4fa6c
|
||||
with:
|
||||
flat-manager-url: https://hub.flathub.org/
|
||||
repository: beta
|
||||
@@ -141,7 +141,7 @@ jobs:
|
||||
|
||||
- name: Push to Flathub (stable)
|
||||
if: ${{ inputs.publish == true && (inputs.stableBuild == true || inputs.stableBuild == 'true') }}
|
||||
uses: flatpak/flatpak-github-actions/flatpak-builder@10a3c29f0162516f0f68006be14c92f34bd4fa6c
|
||||
uses: flatpak/flatpak-github-actions/flat-manager@10a3c29f0162516f0f68006be14c92f34bd4fa6c
|
||||
with:
|
||||
flat-manager-url: https://hub.flathub.org/
|
||||
repository: stable
|
||||
|
||||
@@ -24286,6 +24286,7 @@ SLES-53804:
|
||||
name: "SeaWorld Adventure Park - Shamu's Deep Sea Adventures"
|
||||
region: "PAL-E"
|
||||
gsHWFixes:
|
||||
textureInsideRT: 1 # Fixes depth blur.
|
||||
estimateTextureRegion: 1 # Massively improves performance.
|
||||
SLES-53805:
|
||||
name: "Cocoto Funfair"
|
||||
@@ -28396,6 +28397,8 @@ SLES-55102:
|
||||
name: "The History Channel - Battle for the Pacific"
|
||||
name-sort: "History Channel, The - Battle for the Pacific"
|
||||
region: "PAL-E"
|
||||
gsHWFixes:
|
||||
textureInsideRT: 1 # Fixes depth blur.
|
||||
SLES-55103:
|
||||
name: "Cabela's Big Game Hunter [2007]"
|
||||
region: "PAL-E"
|
||||
@@ -69560,6 +69563,7 @@ SLUS-21289:
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
textureInsideRT: 1 # Fixes depth blur.
|
||||
estimateTextureRegion: 1 # Massively improves performance.
|
||||
SLUS-21290:
|
||||
name: "Ford Street Racing"
|
||||
@@ -72001,6 +72005,8 @@ SLUS-21712:
|
||||
name: "The History Channel - Battle for the Pacific"
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
textureInsideRT: 1 # Fixes depth blur.
|
||||
SLUS-21713:
|
||||
name: "Winter Sports 2008 - The Ultimate Challenge"
|
||||
region: "NTSC-U"
|
||||
|
||||
@@ -440,7 +440,7 @@ bool GameListModel::titlesLessThan(int left_row, int right_row) const
|
||||
const GameList::Entry* left = GameList::GetEntryByIndex(left_row);
|
||||
const GameList::Entry* right = GameList::GetEntryByIndex(right_row);
|
||||
return QtHost::LocaleSensitiveCompare(QString::fromStdString(left->GetTitleSort(m_prefer_english_titles)),
|
||||
QString::fromStdString(right->GetTitleSort(m_prefer_english_titles))) < 0;
|
||||
QString::fromStdString(right->GetTitleSort(m_prefer_english_titles))) < 0;
|
||||
}
|
||||
|
||||
bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column) const
|
||||
@@ -569,7 +569,7 @@ QIcon GameListModel::getIconForType(GameList::EntryType type)
|
||||
QIcon GameListModel::getIconForRegion(GameList::Region region)
|
||||
{
|
||||
return QIcon(
|
||||
QStringLiteral("%1/icons/flags/%2.svg").arg(QtHost::GetResourcesBasePath()).arg(GameList::RegionToString(region)));
|
||||
QStringLiteral("%1/icons/flags/%2.svg").arg(QtHost::GetResourcesBasePath()).arg(GameList::RegionToString(region, false)));
|
||||
}
|
||||
|
||||
void GameListModel::loadThemeSpecificImages()
|
||||
|
||||
@@ -128,12 +128,16 @@ namespace
|
||||
const int pix_width = static_cast<int>(pix.width() / pix.devicePixelRatio());
|
||||
const int pix_height = static_cast<int>(pix.height() / pix.devicePixelRatio());
|
||||
|
||||
// Clip the pixmaps so they don't extend outside the column
|
||||
painter->save();
|
||||
painter->setClipRect(option.rect);
|
||||
|
||||
// Draw the icon, using code derived from QItemDelegate::drawDecoration()
|
||||
const bool enabled = option.state & QStyle::State_Enabled;
|
||||
const QPoint p = QPoint((r.width() - pix_width) / 2, (r.height() - pix_height) / 2);
|
||||
if (option.state & QStyle::State_Selected)
|
||||
{
|
||||
// See QItemDelegate::selectedPixmap()
|
||||
// See QItemDelegate::selectedPixmap()
|
||||
QString key = QString::fromStdString(fmt::format("{:016X}-{:d}", pix.cacheKey(), enabled));
|
||||
QPixmap pm;
|
||||
if (!QPixmapCache::find(key, &pm))
|
||||
@@ -159,6 +163,9 @@ namespace
|
||||
{
|
||||
painter->drawPixmap(r.topLeft() + p, pix);
|
||||
}
|
||||
|
||||
// Restore the old clip path.
|
||||
painter->restore();
|
||||
}
|
||||
};
|
||||
} // namespace
|
||||
@@ -181,15 +188,20 @@ void GameListWidget::initialize()
|
||||
m_sort_model->setSourceModel(m_model);
|
||||
|
||||
m_ui.setupUi(this);
|
||||
|
||||
for (u32 type = 0; type < static_cast<u32>(GameList::EntryType::Count); type++)
|
||||
{
|
||||
m_ui.filterType->addItem(GameListModel::getIconForType(static_cast<GameList::EntryType>(type)),
|
||||
qApp->translate("GameList", GameList::EntryTypeToDisplayString(static_cast<GameList::EntryType>(type))));
|
||||
if (type != static_cast<u32>(GameList::EntryType::Invalid))
|
||||
{
|
||||
m_ui.filterType->addItem(GameListModel::getIconForType(static_cast<GameList::EntryType>(type)),
|
||||
GameList::EntryTypeToString(static_cast<GameList::EntryType>(type), true));
|
||||
}
|
||||
}
|
||||
|
||||
for (u32 region = 0; region < static_cast<u32>(GameList::Region::Count); region++)
|
||||
{
|
||||
m_ui.filterRegion->addItem(GameListModel::getIconForRegion(static_cast<GameList::Region>(region)),
|
||||
qApp->translate("GameList", GameList::RegionToString(static_cast<GameList::Region>(region))));
|
||||
GameList::RegionToString(static_cast<GameList::Region>(region), true));
|
||||
}
|
||||
|
||||
connect(m_ui.viewGameList, &QPushButton::clicked, this, &GameListWidget::showGameList);
|
||||
|
||||
@@ -33,7 +33,7 @@ GameSummaryWidget::GameSummaryWidget(const GameList::Entry* entry, SettingsWindo
|
||||
for (int i = 0; i < m_ui.region->count(); i++)
|
||||
{
|
||||
m_ui.region->setItemIcon(i,
|
||||
QIcon(QStringLiteral("%1/icons/flags/%2.svg").arg(base_path).arg(GameList::RegionToString(static_cast<GameList::Region>(i)))));
|
||||
QIcon(QStringLiteral("%1/icons/flags/%2.svg").arg(base_path).arg(GameList::RegionToString(static_cast<GameList::Region>(i), false))));
|
||||
}
|
||||
|
||||
m_entry_path = entry->path;
|
||||
@@ -73,16 +73,17 @@ void GameSummaryWidget::populateDetails(const GameList::Entry* entry)
|
||||
m_ui.type->setCurrentIndex(static_cast<int>(entry->type));
|
||||
m_ui.region->setCurrentIndex(static_cast<int>(entry->region));
|
||||
//: First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat
|
||||
m_ui.compatibility->setText(tr("%0%1")
|
||||
.arg(GameList::EntryCompatibilityRatingToString(entry->compatibility_rating))
|
||||
.arg([entry]() {
|
||||
if (entry->compatibility_rating == GameList::CompatibilityRating::Unknown)
|
||||
return QStringLiteral("");
|
||||
m_ui.compatibility->setText(
|
||||
tr("%0%1")
|
||||
.arg(GameList::EntryCompatibilityRatingToString(entry->compatibility_rating, true))
|
||||
.arg([entry]() {
|
||||
if (entry->compatibility_rating == GameList::CompatibilityRating::Unknown)
|
||||
return QStringLiteral("");
|
||||
|
||||
const qsizetype compatibility_value = static_cast<qsizetype>(entry->compatibility_rating);
|
||||
//: First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages
|
||||
return tr(" %0%1").arg(QStringLiteral("★").repeated(compatibility_value - 1)).arg(QStringLiteral("☆").repeated(6 - compatibility_value));
|
||||
}()));
|
||||
const qsizetype compatibility_value = static_cast<qsizetype>(entry->compatibility_rating);
|
||||
//: First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages
|
||||
return tr(" %0%1").arg(QStringLiteral("★").repeated(compatibility_value - 1)).arg(QStringLiteral("☆").repeated(6 - compatibility_value));
|
||||
}()));
|
||||
|
||||
int row = 0;
|
||||
m_ui.detailsFormLayout->getWidgetPosition(m_ui.titleSort, &row, nullptr);
|
||||
@@ -156,7 +157,7 @@ void GameSummaryWidget::onDiscPathChanged(const QString& value)
|
||||
|
||||
// force rescan of elf to update the serial
|
||||
g_main_window->rescanFile(m_entry_path);
|
||||
|
||||
|
||||
auto lock = GameList::GetLock();
|
||||
const GameList::Entry* entry = GameList::GetEntryForPath(m_entry_path.c_str());
|
||||
if (entry)
|
||||
|
||||
@@ -17254,7 +17254,7 @@ The saves will not be recoverable.</source>
|
||||
<name>MemoryCard</name>
|
||||
<message>
|
||||
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="289"/>
|
||||
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="969"/>
|
||||
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="970"/>
|
||||
<source>Memory Card Creation Failed</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
@@ -17287,7 +17287,7 @@ Close any other instances of PCSX2, or restart your computer.
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="970"/>
|
||||
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="971"/>
|
||||
<source>Failed to create memory card. The error was:
|
||||
{}</source>
|
||||
<translation type="unfinished"></translation>
|
||||
|
||||
@@ -249,7 +249,6 @@ void CTC1() {
|
||||
|
||||
void CVT_S() {
|
||||
_FdValf_ = (float)_FsValSl_;
|
||||
_FdValf_ = fpuDouble( _FdValUl_ );
|
||||
}
|
||||
|
||||
void CVT_W() {
|
||||
|
||||
@@ -70,6 +70,7 @@ GSLocalMemory::GSLocalMemory()
|
||||
psm.wfa = &GSLocalMemory::WritePixel32;
|
||||
psm.bpp = psm.trbpp = 32;
|
||||
psm.pal = 0;
|
||||
psm.cs = GSVector2i(8, 2);
|
||||
psm.bs = GSVector2i(8, 8);
|
||||
psm.pgs = GSVector2i(64, 32);
|
||||
psm.msk = 0xff;
|
||||
@@ -197,6 +198,11 @@ GSLocalMemory::GSLocalMemory()
|
||||
m_psm[PSMCT16].fmt = m_psm[PSMZ16].fmt = PSM_FMT_16;
|
||||
m_psm[PSMCT16S].fmt = m_psm[PSMZ16S].fmt = PSM_FMT_16;
|
||||
|
||||
m_psm[PSGPU24].cs = GSVector2i(16, 2);
|
||||
m_psm[PSMCT16].cs = m_psm[PSMCT16S].bs = GSVector2i(16, 2);
|
||||
m_psm[PSMT8].cs = GSVector2i(16, 4);
|
||||
m_psm[PSMT4].cs = GSVector2i(32, 4);
|
||||
m_psm[PSMZ16].cs = m_psm[PSMZ16S].bs = GSVector2i(16, 2);
|
||||
|
||||
m_psm[PSGPU24].bs = GSVector2i(16, 8);
|
||||
m_psm[PSMCT16].bs = m_psm[PSMCT16S].bs = GSVector2i(16, 8);
|
||||
|
||||
@@ -460,7 +460,7 @@ public:
|
||||
readTexture rtx, rtxP;
|
||||
readTextureBlock rtxb, rtxbP;
|
||||
u16 bpp, trbpp, pal, fmt;
|
||||
GSVector2i bs, pgs;
|
||||
GSVector2i cs, bs, pgs;
|
||||
u8 msk, depth;
|
||||
u32 fmsk;
|
||||
};
|
||||
|
||||
@@ -2507,15 +2507,17 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
{
|
||||
config.colclip_update_area = config.drawarea;
|
||||
|
||||
const GSVector4 dRect = GSVector4((config.colclip_mode == GSHWDrawConfig::ColClipMode::ConvertOnly) ? GSVector4i::loadh(rtsize) : config.drawarea);
|
||||
const GSVector4 sRect = dRect / GSVector4(rtsize.x, rtsize.y).xyxy();
|
||||
colclip_rt = CreateRenderTarget(rtsize.x, rtsize.y, GSTexture::Format::ColorClip);
|
||||
if (!colclip_rt)
|
||||
{
|
||||
Console.Warning("D3D11: Failed to allocate ColorClip render target, aborting draw.");
|
||||
return;
|
||||
}
|
||||
|
||||
g_gs_device->SetColorClipTexture(colclip_rt);
|
||||
// Warning: StretchRect must be called before BeginScene otherwise
|
||||
// vertices will be overwritten. Trust me you don't want to do that.
|
||||
|
||||
const GSVector4 dRect = GSVector4((config.colclip_mode == GSHWDrawConfig::ColClipMode::ConvertOnly) ? GSVector4i::loadh(rtsize) : config.drawarea);
|
||||
const GSVector4 sRect = dRect / GSVector4(rtsize.x, rtsize.y).xyxy();
|
||||
StretchRect(config.rt, sRect, colclip_rt, dRect, ShaderConvert::COLCLIP_INIT, false);
|
||||
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
|
||||
}
|
||||
@@ -2526,7 +2528,10 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
{
|
||||
primid_tex = CreateRenderTarget(rtsize.x, rtsize.y, GSTexture::Format::PrimID, false);
|
||||
if (!primid_tex)
|
||||
{
|
||||
Console.WriteLn("D3D11: Failed to allocate DATE image, aborting draw.");
|
||||
return;
|
||||
}
|
||||
|
||||
StretchRect(colclip_rt ? colclip_rt : config.rt, GSVector4(config.drawarea) / GSVector4(rtsize).xyxy(),
|
||||
primid_tex, GSVector4(config.drawarea), m_date.primid_init_ps[static_cast<u8>(config.datm)].get(), nullptr, false);
|
||||
@@ -2617,6 +2622,9 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
if (config.tex && config.tex == config.rt)
|
||||
PSSetShaderResource(0, draw_rt_clone);
|
||||
}
|
||||
else
|
||||
Console.Warning("D3D11: Failed to allocate temp texture for RT copy.");
|
||||
|
||||
}
|
||||
|
||||
GSTexture* draw_ds_clone = nullptr;
|
||||
@@ -2630,6 +2638,8 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
CopyRect(config.ds, draw_ds_clone, config.drawarea, config.drawarea.left, config.drawarea.top);
|
||||
PSSetShaderResource(0, draw_ds_clone);
|
||||
}
|
||||
else
|
||||
Console.Warning("D3D11: Failed to allocate temp texture for DS copy.");
|
||||
}
|
||||
|
||||
SetupVS(config.vs, &config.cb_vs);
|
||||
|
||||
@@ -3849,7 +3849,7 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
colclip_rt->TransitionToState(D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
||||
|
||||
draw_rt = static_cast<GSTexture12*>(config.rt);
|
||||
OMSetRenderTargets(draw_rt, draw_ds, config.scissor);
|
||||
OMSetRenderTargets(draw_rt, draw_ds, config.colclip_update_area);
|
||||
|
||||
// if this target was cleared and never drawn to, perform the clear as part of the resolve here.
|
||||
BeginRenderPass(GetLoadOpForTexture(draw_rt), D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE,
|
||||
@@ -3917,7 +3917,7 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
{
|
||||
EndRenderPass();
|
||||
|
||||
GL_PUSH("Copy RT to temp texture {%d,%d %dx%d}", config.drawarea.left, config.drawarea.top,
|
||||
GL_PUSH("D3D12: Copy RT to temp texture {%d,%d %dx%d}", config.drawarea.left, config.drawarea.top,
|
||||
config.drawarea.width(), config.drawarea.height());
|
||||
|
||||
draw_rt_clone->SetState(GSTexture::State::Invalidated);
|
||||
@@ -3927,6 +3927,8 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
if (config.tex && config.tex == config.rt)
|
||||
PSSetShaderResource(0, draw_rt_clone, true);
|
||||
}
|
||||
else
|
||||
Console.Warning("D3D12: Failed to allocate temp texture for RT copy.");
|
||||
}
|
||||
|
||||
if (config.tex && config.tex == config.ds)
|
||||
@@ -3937,13 +3939,15 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
{
|
||||
EndRenderPass();
|
||||
|
||||
GL_PUSH("Copy RT to temp texture {%d,%d %dx%d}", config.drawarea.left, config.drawarea.top,
|
||||
GL_PUSH("D3D12: Copy DS to temp texture {%d,%d %dx%d}", config.drawarea.left, config.drawarea.top,
|
||||
config.drawarea.width(), config.drawarea.height());
|
||||
|
||||
draw_ds_clone->SetState(GSTexture::State::Invalidated);
|
||||
CopyRect(config.ds, draw_ds_clone, config.drawarea, config.drawarea.left, config.drawarea.top);
|
||||
PSSetShaderResource(0, draw_ds_clone, true);
|
||||
}
|
||||
else
|
||||
Console.Warning("D3D12: Failed to allocate temp texture for DS copy.");
|
||||
}
|
||||
|
||||
// Switch to colclip target for colclip hw rendering
|
||||
@@ -3958,7 +3962,7 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
colclip_rt = static_cast<GSTexture12*>(CreateRenderTarget(rtsize.x, rtsize.y, GSTexture::Format::ColorClip, false));
|
||||
if (!colclip_rt)
|
||||
{
|
||||
Console.WriteLn("D3D12: Failed to allocate ColorClip render target, aborting draw.");
|
||||
Console.Warning("D3D12: Failed to allocate ColorClip render target, aborting draw.");
|
||||
|
||||
if (date_image)
|
||||
Recycle(date_image);
|
||||
@@ -4038,6 +4042,7 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
// rt -> colclip hw blit if enabled
|
||||
if (colclip_rt && (config.colclip_mode == GSHWDrawConfig::ColClipMode::ConvertOnly || config.colclip_mode == GSHWDrawConfig::ColClipMode::ConvertAndResolve) && config.rt->GetState() == GSTexture::State::Dirty)
|
||||
{
|
||||
OMSetRenderTargets(draw_rt, draw_ds, GSVector4i::loadh(rtsize));
|
||||
SetUtilityTexture(static_cast<GSTexture12*>(config.rt), m_point_sampler_cpu);
|
||||
SetPipeline(m_colclip_setup_pipelines[pipe.ds].get());
|
||||
|
||||
@@ -4047,8 +4052,10 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
|
||||
|
||||
GL_POP();
|
||||
}
|
||||
|
||||
// Restore original scissor, not sure if needed since the render pass has already been started. But to be safe.
|
||||
OMSetRenderTargets(draw_rt, draw_ds, config.scissor);
|
||||
}
|
||||
// VB/IB upload, if we did DATE setup and it's not colclip hw this has already been done
|
||||
SetPrimitiveTopology(s_primitive_topology_mapping[static_cast<u8>(config.topology)]);
|
||||
if (!date_image || colclip_rt)
|
||||
@@ -4111,7 +4118,7 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
colclip_rt->TransitionToState(D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
||||
|
||||
draw_rt = static_cast<GSTexture12*>(config.rt);
|
||||
OMSetRenderTargets(draw_rt, draw_ds, config.scissor);
|
||||
OMSetRenderTargets(draw_rt, draw_ds, config.colclip_update_area);
|
||||
|
||||
// if this target was cleared and never drawn to, perform the clear as part of the resolve here.
|
||||
BeginRenderPass(GetLoadOpForTexture(draw_rt), D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE,
|
||||
|
||||
@@ -621,9 +621,12 @@ void GSTextureCache::DirtyRectByPage(u32 sbp, u32 spsm, u32 sbw, Target* t, GSVe
|
||||
if (!(src_info->bpp == dst_info->bpp))
|
||||
{
|
||||
const int src_bpp = src_info->bpp;
|
||||
const bool column_align = !block_offset && src_r.z <= src_info->cs.x && src_r.w <= src_info->cs.y && src_info->depth == dst_info->depth;
|
||||
|
||||
if (block_offset)
|
||||
in_rect = in_rect.ralign<Align_Outside>(src_info->bs);
|
||||
else if (column_align)
|
||||
in_rect = in_rect.ralign<Align_Outside>(src_info->cs);
|
||||
else
|
||||
in_rect = in_rect.ralign<Align_Outside>(src_info->pgs);
|
||||
|
||||
@@ -639,7 +642,10 @@ void GSTextureCache::DirtyRectByPage(u32 sbp, u32 spsm, u32 sbw, Target* t, GSVe
|
||||
|
||||
// Translate back to the new(dst) format.
|
||||
in_rect = GSVector4i(in_pages.x * src_info->pgs.x, in_pages.y * src_info->pgs.y, in_pages.z * src_info->pgs.x, in_pages.w * src_info->pgs.y);
|
||||
in_rect += GSVector4i(in_blocks.x * src_info->bs.x, in_blocks.y * src_info->bs.y, in_blocks.z * src_info->bs.x, in_blocks.w * src_info->bs.y);
|
||||
if (column_align)
|
||||
in_rect += GSVector4i(in_blocks.x * src_info->cs.x, in_blocks.y * src_info->cs.y, in_blocks.z * src_info->cs.x, in_blocks.w * src_info->cs.y);
|
||||
else
|
||||
in_rect += GSVector4i(in_blocks.x * src_info->bs.x, in_blocks.y * src_info->bs.y, in_blocks.z * src_info->bs.x, in_blocks.w * src_info->bs.y);
|
||||
|
||||
if (in_rect.rempty())
|
||||
return;
|
||||
@@ -1588,14 +1594,14 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
|
||||
// DevCon.Warning("Expected %x Got %x shuffle %d draw %d", psm, t_psm, possible_shuffle, GSState::s_n);
|
||||
if (match)
|
||||
{
|
||||
// It is a complex to convert the code in shader. As a reference, let's do it on the CPU, it will be slow but
|
||||
// 1/ it just works :)
|
||||
// 2/ even with upscaling
|
||||
// 3/ for both Direct3D and OpenGL
|
||||
if (psm == PSMT4 || (GSConfig.UserHacks_CPUFBConversion && psm == PSMT8))
|
||||
// It is a complex to convert the code in shader. As a reference, let's do it on the CPU,
|
||||
// it will be slow but can work even with upscaling, also fine tune it so it's not enabled when not needed.
|
||||
if (psm == PSMT4 || (GSConfig.UserHacks_CPUFBConversion && psm == PSMT8 && (!possible_shuffle || GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp != 32)) ||
|
||||
(psm == PSMT8H && GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp == 16))
|
||||
{
|
||||
// Forces 4-bit and 8-bit frame buffer conversion to be done on the CPU instead of the GPU, but performance will be slower.
|
||||
// There is no dedicated shader to handle 4-bit conversion (Stuntman has been confirmed to use 4-bit).
|
||||
// There is no dedicated shader to handle 4-bit conversion (Beyond Good and Evil and Stuntman).
|
||||
// Note: Stuntman no longer hits the PSMT4 code path.
|
||||
// Direct3D10/11 and OpenGL support 8-bit fb conversion but don't render some corner cases properly (Harry Potter games).
|
||||
// The hack can fix glitches in some games.
|
||||
if (!t->m_drawn_since_read.rempty())
|
||||
|
||||
@@ -2424,7 +2424,7 @@ void GSDeviceOGL::RenderHW(GSHWDrawConfig& config)
|
||||
const GSVector4 dRect(config.colclip_update_area);
|
||||
const GSVector4 sRect = dRect / GSVector4(size.x, size.y).xyxy();
|
||||
StretchRect(colclip_rt, sRect, config.rt, dRect, ShaderConvert::COLCLIP_RESOLVE, false);
|
||||
|
||||
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
|
||||
Recycle(colclip_rt);
|
||||
|
||||
g_gs_device->SetColorClipTexture(nullptr);
|
||||
@@ -2444,6 +2444,14 @@ void GSDeviceOGL::RenderHW(GSHWDrawConfig& config)
|
||||
config.colclip_update_area = config.drawarea;
|
||||
|
||||
colclip_rt = CreateRenderTarget(rtsize.x, rtsize.y, GSTexture::Format::ColorClip, false);
|
||||
|
||||
if (!colclip_rt)
|
||||
{
|
||||
Console.Warning("GL: Failed to allocate ColorClip render target, aborting draw.");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
OMSetRenderTargets(colclip_rt, config.ds, nullptr);
|
||||
|
||||
g_gs_device->SetColorClipTexture(colclip_rt);
|
||||
@@ -2451,6 +2459,7 @@ void GSDeviceOGL::RenderHW(GSHWDrawConfig& config)
|
||||
const GSVector4 dRect = GSVector4((config.colclip_mode == GSHWDrawConfig::ColClipMode::ConvertOnly) ? GSVector4i::loadh(rtsize) : config.drawarea);
|
||||
const GSVector4 sRect = dRect / GSVector4(rtsize.x, rtsize.y).xyxy();
|
||||
StretchRect(config.rt, sRect, colclip_rt, dRect, ShaderConvert::COLCLIP_INIT, false);
|
||||
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2462,6 +2471,11 @@ void GSDeviceOGL::RenderHW(GSHWDrawConfig& config)
|
||||
break; // No setup
|
||||
case GSHWDrawConfig::DestinationAlphaMode::PrimIDTracking:
|
||||
primid_texture = InitPrimDateTexture(colclip_rt ? colclip_rt : config.rt, config.drawarea, config.datm);
|
||||
if (!primid_texture)
|
||||
{
|
||||
Console.WriteLn("GL: Failed to allocate DATE image, aborting draw.");
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case GSHWDrawConfig::DestinationAlphaMode::StencilOne:
|
||||
if (m_features.texture_barrier)
|
||||
@@ -2498,6 +2512,8 @@ void GSDeviceOGL::RenderHW(GSHWDrawConfig& config)
|
||||
config.drawarea.width(), config.drawarea.height());
|
||||
CopyRect(colclip_rt ? colclip_rt : config.rt, draw_rt_clone, config.drawarea, config.drawarea.left, config.drawarea.top);
|
||||
}
|
||||
else
|
||||
Console.Warning("GL: Failed to allocate temp texture for RT copy.");
|
||||
}
|
||||
|
||||
IASetVertexBuffer(config.verts, config.nverts);
|
||||
@@ -2713,7 +2729,7 @@ void GSDeviceOGL::RenderHW(GSHWDrawConfig& config)
|
||||
const GSVector4 dRect(config.colclip_update_area);
|
||||
const GSVector4 sRect = dRect / GSVector4(size.x, size.y).xyxy();
|
||||
StretchRect(colclip_rt, sRect, config.rt, dRect, ShaderConvert::COLCLIP_RESOLVE, false);
|
||||
|
||||
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
|
||||
Recycle(colclip_rt);
|
||||
|
||||
g_gs_device->SetColorClipTexture(nullptr);
|
||||
|
||||
@@ -5625,7 +5625,7 @@ void GSDeviceVK::RenderHW(GSHWDrawConfig& config)
|
||||
date_image = SetupPrimitiveTrackingDATE(config);
|
||||
if (!date_image)
|
||||
{
|
||||
Console.WriteLn("Failed to allocate DATE image, aborting draw.");
|
||||
Console.WriteLn("VK: Failed to allocate DATE image, aborting draw.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -5726,12 +5726,14 @@ void GSDeviceVK::RenderHW(GSHWDrawConfig& config)
|
||||
{
|
||||
EndRenderPass();
|
||||
|
||||
GL_PUSH("Copy RT to temp texture for fbmask {%d,%d %dx%d}", config.drawarea.left, config.drawarea.top,
|
||||
GL_PUSH("VK: Copy RT to temp texture for fbmask {%d,%d %dx%d}", config.drawarea.left, config.drawarea.top,
|
||||
config.drawarea.width(), config.drawarea.height());
|
||||
|
||||
CopyRect(draw_rt, draw_rt_clone, config.drawarea, config.drawarea.left, config.drawarea.top);
|
||||
PSSetShaderResource(2, draw_rt_clone, true);
|
||||
}
|
||||
else
|
||||
Console.Warning("VK: Failed to allocate temp texture for RT copy.");
|
||||
}
|
||||
|
||||
// Switch to colclip target for colclip hw rendering
|
||||
@@ -5744,7 +5746,7 @@ void GSDeviceVK::RenderHW(GSHWDrawConfig& config)
|
||||
colclip_rt = static_cast<GSTextureVK*>(CreateRenderTarget(rtsize.x, rtsize.y, GSTexture::Format::ColorClip, false));
|
||||
if (!colclip_rt)
|
||||
{
|
||||
Console.WriteLn("Failed to allocate ColorClip render target, aborting draw.");
|
||||
Console.Warning("VK: Failed to allocate ColorClip render target, aborting draw.");
|
||||
|
||||
if (date_image)
|
||||
Recycle(date_image);
|
||||
|
||||
@@ -91,42 +91,98 @@ static std::recursive_mutex s_mutex;
|
||||
static GameList::CacheMap s_cache_map;
|
||||
static std::FILE* s_cache_write_stream = nullptr;
|
||||
|
||||
const char* GameList::EntryTypeToString(EntryType type)
|
||||
const char* GameList::EntryTypeToString(EntryType type, bool translate)
|
||||
{
|
||||
static std::array<const char*, static_cast<int>(EntryType::Count)> names = {{"PS2Disc", "PS1Disc", "ELF"}};
|
||||
return names[static_cast<int>(type)];
|
||||
static constexpr std::array<const char*, static_cast<int>(EntryType::Count)> names = {
|
||||
TRANSLATE_NOOP("GameList", "PS2 Disc"),
|
||||
TRANSLATE_NOOP("GameList", "PS1 Disc"),
|
||||
TRANSLATE_NOOP("GameList", "ELF"),
|
||||
TRANSLATE_NOOP("GameList", "Invalid"),
|
||||
};
|
||||
|
||||
const char* name = names.at(static_cast<int>(type));
|
||||
if (translate)
|
||||
name = TRANSLATE("GameList", name);
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
const char* GameList::EntryTypeToDisplayString(EntryType type)
|
||||
const char* GameList::RegionToString(Region region, bool translate)
|
||||
{
|
||||
static std::array<const char*, static_cast<int>(EntryType::Count)> names = {{TRANSLATE("GameList", "PS2 Disc"), TRANSLATE("GameList", "PS1 Disc"), TRANSLATE("GameList", "ELF")}};
|
||||
return names[static_cast<int>(type)];
|
||||
static constexpr std::array<const char*, static_cast<int>(Region::Count)> names = {
|
||||
TRANSLATE_NOOP("GameList", "NTSC-B"),
|
||||
TRANSLATE_NOOP("GameList", "NTSC-C"),
|
||||
TRANSLATE_NOOP("GameList", "NTSC-HK"),
|
||||
TRANSLATE_NOOP("GameList", "NTSC-J"),
|
||||
TRANSLATE_NOOP("GameList", "NTSC-K"),
|
||||
TRANSLATE_NOOP("GameList", "NTSC-T"),
|
||||
TRANSLATE_NOOP("GameList", "NTSC-U"),
|
||||
TRANSLATE_NOOP("GameList", "Other"),
|
||||
TRANSLATE_NOOP("GameList", "PAL-A"),
|
||||
TRANSLATE_NOOP("GameList", "PAL-AF"),
|
||||
TRANSLATE_NOOP("GameList", "PAL-AU"),
|
||||
TRANSLATE_NOOP("GameList", "PAL-BE"),
|
||||
TRANSLATE_NOOP("GameList", "PAL-E"),
|
||||
TRANSLATE_NOOP("GameList", "PAL-F"),
|
||||
TRANSLATE_NOOP("GameList", "PAL-FI"),
|
||||
TRANSLATE_NOOP("GameList", "PAL-G"),
|
||||
TRANSLATE_NOOP("GameList", "PAL-GR"),
|
||||
TRANSLATE_NOOP("GameList", "PAL-I"),
|
||||
TRANSLATE_NOOP("GameList", "PAL-IN"),
|
||||
TRANSLATE_NOOP("GameList", "PAL-M"),
|
||||
TRANSLATE_NOOP("GameList", "PAL-NL"),
|
||||
TRANSLATE_NOOP("GameList", "PAL-NO"),
|
||||
TRANSLATE_NOOP("GameList", "PAL-P"),
|
||||
TRANSLATE_NOOP("GameList", "PAL-PL"),
|
||||
TRANSLATE_NOOP("GameList", "PAL-R"),
|
||||
TRANSLATE_NOOP("GameList", "PAL-S"),
|
||||
TRANSLATE_NOOP("GameList", "PAL-SC"),
|
||||
TRANSLATE_NOOP("GameList", "PAL-SW"),
|
||||
TRANSLATE_NOOP("GameList", "PAL-SWI"),
|
||||
TRANSLATE_NOOP("GameList", "PAL-UK"),
|
||||
};
|
||||
|
||||
const char* name = names.at(static_cast<int>(region));
|
||||
if (translate)
|
||||
name = TRANSLATE("GameList", name);
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
const char* GameList::RegionToString(Region region)
|
||||
const char* GameList::EntryCompatibilityRatingToString(CompatibilityRating rating, bool translate)
|
||||
{
|
||||
static std::array<const char*, static_cast<int>(Region::Count)> names = {{"NTSC-B", "NTSC-C", "NTSC-HK", "NTSC-J", "NTSC-K", "NTSC-T",
|
||||
"NTSC-U", TRANSLATE("GameList", "Other"), "PAL-A", "PAL-AF", "PAL-AU", "PAL-BE", "PAL-E", "PAL-F", "PAL-FI", "PAL-G", "PAL-GR", "PAL-I", "PAL-IN", "PAL-M",
|
||||
"PAL-NL", "PAL-NO", "PAL-P", "PAL-PL", "PAL-R", "PAL-S", "PAL-SC", "PAL-SW", "PAL-SWI", "PAL-UK"}};
|
||||
|
||||
return names[static_cast<int>(region)];
|
||||
}
|
||||
|
||||
const char* GameList::EntryCompatibilityRatingToString(CompatibilityRating rating)
|
||||
{
|
||||
// clang-format off
|
||||
const char* name = "";
|
||||
switch (rating)
|
||||
{
|
||||
case CompatibilityRating::Unknown: return TRANSLATE("GameList", "Unknown");
|
||||
case CompatibilityRating::Nothing: return TRANSLATE("GameList", "Nothing");
|
||||
case CompatibilityRating::Intro: return TRANSLATE("GameList", "Intro");
|
||||
case CompatibilityRating::Menu: return TRANSLATE("GameList", "Menu");
|
||||
case CompatibilityRating::InGame: return TRANSLATE("GameList", "In-Game");
|
||||
case CompatibilityRating::Playable: return TRANSLATE("GameList", "Playable");
|
||||
case CompatibilityRating::Perfect: return TRANSLATE("GameList", "Perfect");
|
||||
default: return "";
|
||||
case CompatibilityRating::Unknown:
|
||||
name = TRANSLATE_NOOP("GameList", "Unknown");
|
||||
break;
|
||||
case CompatibilityRating::Nothing:
|
||||
name = TRANSLATE_NOOP("GameList", "Nothing");
|
||||
break;
|
||||
case CompatibilityRating::Intro:
|
||||
name = TRANSLATE_NOOP("GameList", "Intro");
|
||||
break;
|
||||
case CompatibilityRating::Menu:
|
||||
name = TRANSLATE_NOOP("GameList", "Menu");
|
||||
break;
|
||||
case CompatibilityRating::InGame:
|
||||
name = TRANSLATE_NOOP("GameList", "In-Game");
|
||||
break;
|
||||
case CompatibilityRating::Playable:
|
||||
name = TRANSLATE_NOOP("GameList", "Playable");
|
||||
break;
|
||||
case CompatibilityRating::Perfect:
|
||||
name = TRANSLATE_NOOP("GameList", "Perfect");
|
||||
break;
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
// clang-format on
|
||||
|
||||
if (translate)
|
||||
name = TRANSLATE("GameList", name);
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
bool GameList::IsScannableFilename(const std::string_view path)
|
||||
@@ -591,15 +647,18 @@ void GameList::ScanDirectory(const char* path, bool recursive, bool only_cache,
|
||||
Console.WriteLn("Scanning %s%s", path, recursive ? " (recursively)" : "");
|
||||
|
||||
progress->PushState();
|
||||
progress->SetStatusText(fmt::format(
|
||||
recursive ? TRANSLATE_FS("GameList", "Scanning directory {} (recursively)...") :
|
||||
TRANSLATE_FS("GameList", "Scanning directory {}..."),
|
||||
path).c_str());
|
||||
|
||||
if (recursive)
|
||||
progress->SetStatusText(
|
||||
fmt::format(TRANSLATE_FS("GameList", "Scanning directory {} (recursively)..."), path).c_str());
|
||||
else
|
||||
progress->SetStatusText(
|
||||
fmt::format(TRANSLATE_FS("GameList", "Scanning directory {}..."), path).c_str());
|
||||
|
||||
FileSystem::FindResultsArray files;
|
||||
FileSystem::FindFiles(path, "*",
|
||||
recursive ? (FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES | FILESYSTEM_FIND_RECURSIVE) :
|
||||
(FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES),
|
||||
(FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES),
|
||||
&files, progress);
|
||||
|
||||
u32 files_scanned = 0;
|
||||
@@ -622,7 +681,7 @@ void GameList::ScanDirectory(const char* path, bool recursive, bool only_cache,
|
||||
}
|
||||
|
||||
const std::string_view filename = Path::GetFileName(ffd.FileName);
|
||||
progress->SetStatusText(fmt::format(TRANSLATE_FS("GameList","Scanning {}..."), filename.data()).c_str());
|
||||
progress->SetStatusText(fmt::format(TRANSLATE_FS("GameList", "Scanning {}..."), filename.data()).c_str());
|
||||
ScanFile(std::move(ffd.FileName), ffd.ModificationTime, lock, played_time_map, custom_attributes_ini);
|
||||
progress->SetProgressValue(files_scanned);
|
||||
}
|
||||
@@ -1300,7 +1359,7 @@ bool GameList::DownloadCovers(const std::vector<std::string>& url_templates, boo
|
||||
continue;
|
||||
}
|
||||
|
||||
progress->SetStatusText(fmt::format(TRANSLATE_FS("GameList","Downloading cover for {0} [{1}]..."), entry->title, entry->serial).c_str());
|
||||
progress->SetStatusText(fmt::format(TRANSLATE_FS("GameList", "Downloading cover for {0} [{1}]..."), entry->title, entry->serial).c_str());
|
||||
}
|
||||
|
||||
// we could actually do a few in parallel here...
|
||||
|
||||
@@ -104,10 +104,9 @@ namespace GameList
|
||||
__fi bool IsDisc() const { return (type == EntryType::PS1Disc || type == EntryType::PS2Disc); }
|
||||
};
|
||||
|
||||
const char* EntryTypeToString(EntryType type);
|
||||
const char* EntryTypeToDisplayString(EntryType type);
|
||||
const char* RegionToString(Region region);
|
||||
const char* EntryCompatibilityRatingToString(CompatibilityRating rating);
|
||||
const char* EntryTypeToString(EntryType type, bool translate);
|
||||
const char* RegionToString(Region region, bool translate);
|
||||
const char* EntryCompatibilityRatingToString(CompatibilityRating rating, bool translate);
|
||||
|
||||
/// Fills in boot parameters (iso or elf) based on the game list entry.
|
||||
void FillBootParametersForEntry(VMBootParameters* params, const Entry* entry);
|
||||
|
||||
@@ -3316,15 +3316,15 @@ void FullscreenUI::DrawSummarySettingsPage()
|
||||
CopyTextToClipboard(FSUI_STR("Game serial copied to clipboard."), s_game_settings_entry->serial);
|
||||
if (MenuButton(FSUI_ICONSTR(ICON_FA_CODE, "CRC"), fmt::format("{:08X}", s_game_settings_entry->crc).c_str(), true))
|
||||
CopyTextToClipboard(FSUI_STR("Game CRC copied to clipboard."), fmt::format("{:08X}", s_game_settings_entry->crc));
|
||||
if (MenuButton(FSUI_ICONSTR(ICON_FA_BOX, "Type"), GameList::EntryTypeToDisplayString(s_game_settings_entry->type), true))
|
||||
CopyTextToClipboard(FSUI_STR("Game type copied to clipboard."), GameList::EntryTypeToDisplayString(s_game_settings_entry->type));
|
||||
if (MenuButton(FSUI_ICONSTR(ICON_FA_GLOBE, "Region"), GameList::RegionToString(s_game_settings_entry->region), true))
|
||||
CopyTextToClipboard(FSUI_STR("Game region copied to clipboard."), GameList::RegionToString(s_game_settings_entry->region));
|
||||
if (MenuButton(FSUI_ICONSTR(ICON_FA_BOX, "Type"), GameList::EntryTypeToString(s_game_settings_entry->type, true), true))
|
||||
CopyTextToClipboard(FSUI_STR("Game type copied to clipboard."), GameList::EntryTypeToString(s_game_settings_entry->type, true));
|
||||
if (MenuButton(FSUI_ICONSTR(ICON_FA_GLOBE, "Region"), GameList::RegionToString(s_game_settings_entry->region, true), true))
|
||||
CopyTextToClipboard(FSUI_STR("Game region copied to clipboard."), GameList::RegionToString(s_game_settings_entry->region, true));
|
||||
if (MenuButton(FSUI_ICONSTR(ICON_FA_STAR, "Compatibility Rating"),
|
||||
GameList::EntryCompatibilityRatingToString(s_game_settings_entry->compatibility_rating), true))
|
||||
GameList::EntryCompatibilityRatingToString(s_game_settings_entry->compatibility_rating, true), true))
|
||||
{
|
||||
CopyTextToClipboard(FSUI_STR("Game compatibility copied to clipboard."),
|
||||
GameList::EntryCompatibilityRatingToString(s_game_settings_entry->compatibility_rating));
|
||||
GameList::EntryCompatibilityRatingToString(s_game_settings_entry->compatibility_rating, true));
|
||||
}
|
||||
if (MenuButton(FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Path"), s_game_settings_entry->path.c_str(), true))
|
||||
CopyTextToClipboard(FSUI_STR("Game path copied to clipboard."), s_game_settings_entry->path);
|
||||
@@ -6459,9 +6459,9 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size)
|
||||
|
||||
summary.clear();
|
||||
if (entry->serial.empty())
|
||||
fmt::format_to(std::back_inserter(summary), "{} - ", GameList::RegionToString(entry->region));
|
||||
fmt::format_to(std::back_inserter(summary), "{} - ", GameList::RegionToString(entry->region, true));
|
||||
else
|
||||
fmt::format_to(std::back_inserter(summary), "{} - {} - ", entry->serial, GameList::RegionToString(entry->region));
|
||||
fmt::format_to(std::back_inserter(summary), "{} - {} - ", entry->serial, GameList::RegionToString(entry->region, true));
|
||||
|
||||
const std::string_view filename(Path::GetFileName(entry->path));
|
||||
summary.append(filename);
|
||||
@@ -6563,12 +6563,12 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size)
|
||||
|
||||
// region
|
||||
{
|
||||
std::string flag_texture(fmt::format("icons/flags/{}.svg", GameList::RegionToString(selected_entry->region)));
|
||||
std::string flag_texture(fmt::format("icons/flags/{}.svg", GameList::RegionToString(selected_entry->region, false)));
|
||||
ImGui::TextUnformatted(FSUI_CSTR("Region: "));
|
||||
ImGui::SameLine();
|
||||
DrawCachedSvgTextureAsync(flag_texture, LayoutScale(23.0f, 16.0f), SvgScaling::Fit);
|
||||
ImGui::SameLine();
|
||||
ImGui::Text(" (%s)", GameList::RegionToString(selected_entry->region));
|
||||
ImGui::Text(" (%s)", GameList::RegionToString(selected_entry->region, true));
|
||||
}
|
||||
|
||||
// compatibility
|
||||
@@ -6579,7 +6579,7 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size)
|
||||
DrawSvgTexture(s_game_compatibility_textures[static_cast<u32>(selected_entry->compatibility_rating) - 1].get(), LayoutScale(64.0f, 16.0f));
|
||||
ImGui::SameLine();
|
||||
}
|
||||
ImGui::Text(" (%s)", GameList::EntryCompatibilityRatingToString(selected_entry->compatibility_rating));
|
||||
ImGui::Text(" (%s)", GameList::EntryCompatibilityRatingToString(selected_entry->compatibility_rating, true));
|
||||
|
||||
// play time
|
||||
ImGui::TextUnformatted(
|
||||
@@ -7305,7 +7305,7 @@ void FullscreenUI::DrawAchievementsSettingsPage(std::unique_lock<std::mutex>& se
|
||||
};
|
||||
OpenFileSelector(FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Select Leaderboard Submit Sound"), false, std::move(callback), GetAudioFileFilters());
|
||||
}
|
||||
|
||||
|
||||
MenuHeading(FSUI_CSTR("Account"));
|
||||
if (bsi->ContainsValue("Achievements", "Token"))
|
||||
{
|
||||
|
||||
@@ -887,6 +887,7 @@ std::vector<AvailableMcdInfo> FileMcd_GetAvailableCards(bool include_in_use_card
|
||||
}
|
||||
}
|
||||
|
||||
std::sort(mcds.begin(), mcds.end(), [](auto& a, auto& b) { return a.name < b.name; });
|
||||
return mcds;
|
||||
}
|
||||
|
||||
|
||||
@@ -879,12 +879,10 @@ static __fi u32 floatToInt(u32 uvalue)
|
||||
float fvalue = std::bit_cast<float>(uvalue);
|
||||
if (Offset)
|
||||
fvalue *= std::bit_cast<float>(0x3f800000 + (Offset << 23));
|
||||
s32 svalue = std::bit_cast<s32>(fvalue);
|
||||
uvalue = std::bit_cast<u32>(fvalue);
|
||||
|
||||
if (svalue >= static_cast<s32>(0x4f000000))
|
||||
return 0x7fffffff;
|
||||
else if (svalue <= static_cast<s32>(0xcf000000))
|
||||
return 0x80000000;
|
||||
if ((uvalue & 0x7f800000) >= 0x4f000000)
|
||||
return (uvalue & 0x80000000) ? 0x80000000 : 0x7fffffff;
|
||||
else
|
||||
return static_cast<u32>(static_cast<s32>(fvalue));
|
||||
}
|
||||
|
||||
@@ -26,8 +26,6 @@ namespace DOUBLE
|
||||
void recC_EQ_xmm(int info);
|
||||
void recC_LE_xmm(int info);
|
||||
void recC_LT_xmm(int info);
|
||||
void recCVT_S_xmm(int info);
|
||||
void recCVT_W();
|
||||
void recDIV_S_xmm(int info);
|
||||
void recMADD_S_xmm(int info);
|
||||
void recMADDA_S_xmm(int info);
|
||||
@@ -993,15 +991,16 @@ void recCVT_S_xmm(int info)
|
||||
}
|
||||
}
|
||||
|
||||
FPURECOMPILE_CONSTCODE(CVT_S, XMMINFO_WRITED | XMMINFO_READS);
|
||||
void recCVT_S()
|
||||
{
|
||||
// Float version is fully accurate, no double version
|
||||
eeFPURecompileCode(recCVT_S_xmm, R5900::Interpreter::OpcodeImpl::COP1::CVT_S, XMMINFO_WRITED | XMMINFO_READS);
|
||||
}
|
||||
|
||||
void recCVT_W()
|
||||
{
|
||||
if (CHECK_FPU_FULL)
|
||||
{
|
||||
DOUBLE::recCVT_W();
|
||||
return;
|
||||
}
|
||||
// Float version is fully accurate, no double version
|
||||
|
||||
// If we have the following EmitOP() on the top then it'll get calculated twice when CHECK_FPU_FULL is true
|
||||
// as we also have an EmitOP() at recCVT_W() on iFPUd.cpp. hence we have it below the possible return.
|
||||
EE::Profiler.EmitOp(eeOpcode::CVTW);
|
||||
@@ -1010,26 +1009,23 @@ void recCVT_W()
|
||||
|
||||
if (regs >= 0)
|
||||
{
|
||||
if (CHECK_FPU_EXTRA_OVERFLOW)
|
||||
fpuFloat2(regs);
|
||||
xCVTTSS2SI(eax, xRegisterSSE(regs));
|
||||
xMOVMSKPS(edx, xRegisterSSE(regs)); //extract the signs
|
||||
xAND(edx, 1); // keep only LSB
|
||||
xMOVD(edx, xRegisterSSE(regs));
|
||||
}
|
||||
else
|
||||
{
|
||||
xCVTTSS2SI(eax, ptr32[&fpuRegs.fpr[_Fs_]]);
|
||||
xMOV(edx, ptr[&fpuRegs.fpr[_Fs_]]);
|
||||
xSHR(edx, 31); // mov sign to lsb
|
||||
}
|
||||
|
||||
//kill register allocation for dst because we write directly to fpuRegs.fpr[_Fd_]
|
||||
_deleteFPtoXMMreg(_Fd_, DELETE_REG_FREE_NO_WRITEBACK);
|
||||
|
||||
xADD(edx, 0x7FFFFFFF); // 0x7FFFFFFF if positive, 0x8000 0000 if negative
|
||||
|
||||
xCMP(eax, 0x80000000); // If the result is indefinitive
|
||||
xCMOVE(eax, edx); // Saturate it
|
||||
// cvttss2si converts unrepresentable values to 0x80000000, so negative values are already handled.
|
||||
// So we just need to handle positive values.
|
||||
xCMP(edx, 0x4f000000); // If the input is greater than INT_MAX
|
||||
xMOV(edx, 0x7fffffff);
|
||||
xCMOVGE(eax, edx); // Saturate it
|
||||
|
||||
//Write the result
|
||||
xMOV(ptr[&fpuRegs.fpr[_Fd_]], eax);
|
||||
|
||||
@@ -540,57 +540,10 @@ FPURECOMPILE_CONSTCODE(C_LT, XMMINFO_READS | XMMINFO_READT);
|
||||
//------------------------------------------------------------------
|
||||
// CVT.x XMM
|
||||
//------------------------------------------------------------------
|
||||
void recCVT_S_xmm(int info)
|
||||
{
|
||||
EE::Profiler.EmitOp(eeOpcode::CVTS_F);
|
||||
|
||||
if (info & PROCESS_EE_D)
|
||||
{
|
||||
if (info & PROCESS_EE_S)
|
||||
xCVTDQ2PS(xRegisterSSE(EEREC_D), xRegisterSSE(EEREC_S));
|
||||
else
|
||||
xCVTSI2SS(xRegisterSSE(EEREC_D), ptr32[&fpuRegs.fpr[_Fs_]]);
|
||||
}
|
||||
else
|
||||
{
|
||||
const int temp = _allocTempXMMreg(XMMT_FPS);
|
||||
xCVTSI2SS(xRegisterSSE(temp), ptr32[&fpuRegs.fpr[_Fs_]]);
|
||||
xMOVSS(ptr32[&fpuRegs.fpr[_Fd_]], xRegisterSSE(temp));
|
||||
_freeXMMreg(temp);
|
||||
}
|
||||
}
|
||||
// CVT.S: Identical to non-double variant, omitted
|
||||
// CVT.W: Identical to non-double variant, omitted
|
||||
|
||||
FPURECOMPILE_CONSTCODE(CVT_S, XMMINFO_WRITED | XMMINFO_READS);
|
||||
|
||||
void recCVT_W() //called from iFPU.cpp's recCVT_W
|
||||
{
|
||||
EE::Profiler.EmitOp(eeOpcode::CVTW);
|
||||
int regs = _checkXMMreg(XMMTYPE_FPREG, _Fs_, MODE_READ);
|
||||
|
||||
if (regs >= 0)
|
||||
{
|
||||
xCVTTSS2SI(eax, xRegisterSSE(regs));
|
||||
xMOVMSKPS(edx, xRegisterSSE(regs)); // extract the signs
|
||||
xAND(edx, 1); // keep only LSB
|
||||
}
|
||||
else
|
||||
{
|
||||
xCVTTSS2SI(eax, ptr32[&fpuRegs.fpr[_Fs_]]);
|
||||
xMOV(edx, ptr[&fpuRegs.fpr[_Fs_]]);
|
||||
xSHR(edx, 31); //mov sign to lsb
|
||||
}
|
||||
|
||||
//kill register allocation for dst because we write directly to fpuRegs.fpr[_Fd_]
|
||||
_deleteFPtoXMMreg(_Fd_, DELETE_REG_FREE_NO_WRITEBACK);
|
||||
|
||||
xADD(edx, 0x7FFFFFFF); // 0x7FFFFFFF if positive, 0x8000 0000 if negative
|
||||
|
||||
xCMP(eax, 0x80000000); // If the result is indefinitive
|
||||
xCMOVE(eax, edx); // Saturate it
|
||||
|
||||
//Write the result
|
||||
xMOV(ptr[&fpuRegs.fpr[_Fd_]], eax);
|
||||
}
|
||||
//------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
@@ -42,6 +42,7 @@ struct mVU_Globals
|
||||
u32 E4 [4] = __four(0x3933e553);
|
||||
u32 E5 [4] = __four(0x36b63510);
|
||||
u32 E6 [4] = __four(0x353961ac);
|
||||
u32 I32MAXF [4] = __four(0x4effffff);
|
||||
float FTOI_4 [4] = __four(16.0);
|
||||
float FTOI_12 [4] = __four(4096.0);
|
||||
float FTOI_15 [4] = __four(32768.0);
|
||||
|
||||
@@ -484,23 +484,19 @@ static void mVU_FTOIx(mP, const float* addr, microOpcode opEnum)
|
||||
return;
|
||||
const xmm& Fs = mVU.regAlloc->allocReg(_Fs_, _Ft_, _X_Y_Z_W, !((_Fs_ == _Ft_) && (_X_Y_Z_W == 0xf)));
|
||||
const xmm& t1 = mVU.regAlloc->allocReg();
|
||||
const xmm& t2 = mVU.regAlloc->allocReg();
|
||||
|
||||
// Note: For help understanding this algorithm see recVUMI_FTOI_Saturate()
|
||||
xMOVAPS(t1, Fs);
|
||||
// cvttps2dq returns 0x8000000 for any unrepresentable values.
|
||||
// We want it to return 0x8000000 for negative and 0x7fffffff for positive.
|
||||
// So for unrepresentable positive values, xor with 0xffffffff to turn 0x80000000 into 0x7fffffff.
|
||||
if (addr)
|
||||
xMUL.PS(Fs, ptr128[addr]);
|
||||
xMOVAPS(t1, Fs);
|
||||
xPCMP.GTD(t1, ptr128[mVUglob.I32MAXF]);
|
||||
xCVTTPS2DQ(Fs, Fs);
|
||||
xPXOR(t1, ptr128[mVUglob.signbit]);
|
||||
xPSRA.D(t1, 31);
|
||||
xMOVAPS(t2, Fs);
|
||||
xPCMP.EQD(t2, ptr128[mVUglob.signbit]);
|
||||
xAND.PS(t1, t2);
|
||||
xPADD.D(Fs, t1);
|
||||
xPXOR(Fs, t1);
|
||||
|
||||
mVU.regAlloc->clearNeeded(Fs);
|
||||
mVU.regAlloc->clearNeeded(t1);
|
||||
mVU.regAlloc->clearNeeded(t2);
|
||||
mVU.profiler.EmitOp(opEnum);
|
||||
}
|
||||
pass3
|
||||
|
||||
Reference in New Issue
Block a user