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7 Commits

Author SHA1 Message Date
refractionpcsx2
d9b58ec3ce GS/HW: Invalidate single columns on small writes when formats mismatch 2025-05-31 02:49:35 +02:00
refractionpcsx2
6c8b37d7ca GS: Add column sizing to psm format information 2025-05-31 02:49:35 +02:00
refractionpcsx2
39f43e766d GameDB: Add Tex in RT to Sand Grain Studios games 2025-05-31 02:37:16 +02:00
refractionpcsx2
5379a13944 GS/HW: Read back 16bit target if read as 8H 2025-05-31 02:37:16 +02:00
chaoticgd
cd0c1607ef GameList: Clip flag and compatibility pixmaps to the available space 2025-05-31 02:35:34 +02:00
chaoticgd
26a4f71385 GameList: Prevent "Invalid" entry type appearing in filter list 2025-05-31 02:35:34 +02:00
chaoticgd
06b3e6ad71 GameList: Fix region flag icons for non-English languages 2025-05-31 02:35:34 +02:00
10 changed files with 159 additions and 69 deletions

View File

@@ -24286,6 +24286,7 @@ SLES-53804:
name: "SeaWorld Adventure Park - Shamu's Deep Sea Adventures"
region: "PAL-E"
gsHWFixes:
textureInsideRT: 1 # Fixes depth blur.
estimateTextureRegion: 1 # Massively improves performance.
SLES-53805:
name: "Cocoto Funfair"
@@ -28396,6 +28397,8 @@ SLES-55102:
name: "The History Channel - Battle for the Pacific"
name-sort: "History Channel, The - Battle for the Pacific"
region: "PAL-E"
gsHWFixes:
textureInsideRT: 1 # Fixes depth blur.
SLES-55103:
name: "Cabela's Big Game Hunter [2007]"
region: "PAL-E"
@@ -69560,6 +69563,7 @@ SLUS-21289:
region: "NTSC-U"
compat: 5
gsHWFixes:
textureInsideRT: 1 # Fixes depth blur.
estimateTextureRegion: 1 # Massively improves performance.
SLUS-21290:
name: "Ford Street Racing"
@@ -72001,6 +72005,8 @@ SLUS-21712:
name: "The History Channel - Battle for the Pacific"
region: "NTSC-U"
compat: 5
gsHWFixes:
textureInsideRT: 1 # Fixes depth blur.
SLUS-21713:
name: "Winter Sports 2008 - The Ultimate Challenge"
region: "NTSC-U"

View File

@@ -440,7 +440,7 @@ bool GameListModel::titlesLessThan(int left_row, int right_row) const
const GameList::Entry* left = GameList::GetEntryByIndex(left_row);
const GameList::Entry* right = GameList::GetEntryByIndex(right_row);
return QtHost::LocaleSensitiveCompare(QString::fromStdString(left->GetTitleSort(m_prefer_english_titles)),
QString::fromStdString(right->GetTitleSort(m_prefer_english_titles))) < 0;
QString::fromStdString(right->GetTitleSort(m_prefer_english_titles))) < 0;
}
bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column) const
@@ -569,7 +569,7 @@ QIcon GameListModel::getIconForType(GameList::EntryType type)
QIcon GameListModel::getIconForRegion(GameList::Region region)
{
return QIcon(
QStringLiteral("%1/icons/flags/%2.svg").arg(QtHost::GetResourcesBasePath()).arg(GameList::RegionToString(region)));
QStringLiteral("%1/icons/flags/%2.svg").arg(QtHost::GetResourcesBasePath()).arg(GameList::RegionToString(region, false)));
}
void GameListModel::loadThemeSpecificImages()

View File

@@ -128,12 +128,16 @@ namespace
const int pix_width = static_cast<int>(pix.width() / pix.devicePixelRatio());
const int pix_height = static_cast<int>(pix.height() / pix.devicePixelRatio());
// Clip the pixmaps so they don't extend outside the column
painter->save();
painter->setClipRect(option.rect);
// Draw the icon, using code derived from QItemDelegate::drawDecoration()
const bool enabled = option.state & QStyle::State_Enabled;
const QPoint p = QPoint((r.width() - pix_width) / 2, (r.height() - pix_height) / 2);
if (option.state & QStyle::State_Selected)
{
// See QItemDelegate::selectedPixmap()
// See QItemDelegate::selectedPixmap()
QString key = QString::fromStdString(fmt::format("{:016X}-{:d}", pix.cacheKey(), enabled));
QPixmap pm;
if (!QPixmapCache::find(key, &pm))
@@ -159,6 +163,9 @@ namespace
{
painter->drawPixmap(r.topLeft() + p, pix);
}
// Restore the old clip path.
painter->restore();
}
};
} // namespace
@@ -181,15 +188,20 @@ void GameListWidget::initialize()
m_sort_model->setSourceModel(m_model);
m_ui.setupUi(this);
for (u32 type = 0; type < static_cast<u32>(GameList::EntryType::Count); type++)
{
m_ui.filterType->addItem(GameListModel::getIconForType(static_cast<GameList::EntryType>(type)),
qApp->translate("GameList", GameList::EntryTypeToDisplayString(static_cast<GameList::EntryType>(type))));
if (type != static_cast<u32>(GameList::EntryType::Invalid))
{
m_ui.filterType->addItem(GameListModel::getIconForType(static_cast<GameList::EntryType>(type)),
GameList::EntryTypeToString(static_cast<GameList::EntryType>(type), true));
}
}
for (u32 region = 0; region < static_cast<u32>(GameList::Region::Count); region++)
{
m_ui.filterRegion->addItem(GameListModel::getIconForRegion(static_cast<GameList::Region>(region)),
qApp->translate("GameList", GameList::RegionToString(static_cast<GameList::Region>(region))));
GameList::RegionToString(static_cast<GameList::Region>(region), true));
}
connect(m_ui.viewGameList, &QPushButton::clicked, this, &GameListWidget::showGameList);

View File

@@ -33,7 +33,7 @@ GameSummaryWidget::GameSummaryWidget(const GameList::Entry* entry, SettingsWindo
for (int i = 0; i < m_ui.region->count(); i++)
{
m_ui.region->setItemIcon(i,
QIcon(QStringLiteral("%1/icons/flags/%2.svg").arg(base_path).arg(GameList::RegionToString(static_cast<GameList::Region>(i)))));
QIcon(QStringLiteral("%1/icons/flags/%2.svg").arg(base_path).arg(GameList::RegionToString(static_cast<GameList::Region>(i), false))));
}
m_entry_path = entry->path;
@@ -73,16 +73,17 @@ void GameSummaryWidget::populateDetails(const GameList::Entry* entry)
m_ui.type->setCurrentIndex(static_cast<int>(entry->type));
m_ui.region->setCurrentIndex(static_cast<int>(entry->region));
//: First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat
m_ui.compatibility->setText(tr("%0%1")
.arg(GameList::EntryCompatibilityRatingToString(entry->compatibility_rating))
.arg([entry]() {
if (entry->compatibility_rating == GameList::CompatibilityRating::Unknown)
return QStringLiteral("");
m_ui.compatibility->setText(
tr("%0%1")
.arg(GameList::EntryCompatibilityRatingToString(entry->compatibility_rating, true))
.arg([entry]() {
if (entry->compatibility_rating == GameList::CompatibilityRating::Unknown)
return QStringLiteral("");
const qsizetype compatibility_value = static_cast<qsizetype>(entry->compatibility_rating);
//: First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages
return tr(" %0%1").arg(QStringLiteral("").repeated(compatibility_value - 1)).arg(QStringLiteral("").repeated(6 - compatibility_value));
}()));
const qsizetype compatibility_value = static_cast<qsizetype>(entry->compatibility_rating);
//: First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages
return tr(" %0%1").arg(QStringLiteral("").repeated(compatibility_value - 1)).arg(QStringLiteral("").repeated(6 - compatibility_value));
}()));
int row = 0;
m_ui.detailsFormLayout->getWidgetPosition(m_ui.titleSort, &row, nullptr);
@@ -156,7 +157,7 @@ void GameSummaryWidget::onDiscPathChanged(const QString& value)
// force rescan of elf to update the serial
g_main_window->rescanFile(m_entry_path);
auto lock = GameList::GetLock();
const GameList::Entry* entry = GameList::GetEntryForPath(m_entry_path.c_str());
if (entry)

View File

@@ -70,6 +70,7 @@ GSLocalMemory::GSLocalMemory()
psm.wfa = &GSLocalMemory::WritePixel32;
psm.bpp = psm.trbpp = 32;
psm.pal = 0;
psm.cs = GSVector2i(8, 2);
psm.bs = GSVector2i(8, 8);
psm.pgs = GSVector2i(64, 32);
psm.msk = 0xff;
@@ -197,6 +198,11 @@ GSLocalMemory::GSLocalMemory()
m_psm[PSMCT16].fmt = m_psm[PSMZ16].fmt = PSM_FMT_16;
m_psm[PSMCT16S].fmt = m_psm[PSMZ16S].fmt = PSM_FMT_16;
m_psm[PSGPU24].cs = GSVector2i(16, 2);
m_psm[PSMCT16].cs = m_psm[PSMCT16S].bs = GSVector2i(16, 2);
m_psm[PSMT8].cs = GSVector2i(16, 4);
m_psm[PSMT4].cs = GSVector2i(32, 4);
m_psm[PSMZ16].cs = m_psm[PSMZ16S].bs = GSVector2i(16, 2);
m_psm[PSGPU24].bs = GSVector2i(16, 8);
m_psm[PSMCT16].bs = m_psm[PSMCT16S].bs = GSVector2i(16, 8);

View File

@@ -460,7 +460,7 @@ public:
readTexture rtx, rtxP;
readTextureBlock rtxb, rtxbP;
u16 bpp, trbpp, pal, fmt;
GSVector2i bs, pgs;
GSVector2i cs, bs, pgs;
u8 msk, depth;
u32 fmsk;
};

View File

@@ -621,9 +621,12 @@ void GSTextureCache::DirtyRectByPage(u32 sbp, u32 spsm, u32 sbw, Target* t, GSVe
if (!(src_info->bpp == dst_info->bpp))
{
const int src_bpp = src_info->bpp;
const bool column_align = !block_offset && src_r.z <= src_info->cs.x && src_r.w <= src_info->cs.y && src_info->depth == dst_info->depth;
if (block_offset)
in_rect = in_rect.ralign<Align_Outside>(src_info->bs);
else if (column_align)
in_rect = in_rect.ralign<Align_Outside>(src_info->cs);
else
in_rect = in_rect.ralign<Align_Outside>(src_info->pgs);
@@ -639,7 +642,10 @@ void GSTextureCache::DirtyRectByPage(u32 sbp, u32 spsm, u32 sbw, Target* t, GSVe
// Translate back to the new(dst) format.
in_rect = GSVector4i(in_pages.x * src_info->pgs.x, in_pages.y * src_info->pgs.y, in_pages.z * src_info->pgs.x, in_pages.w * src_info->pgs.y);
in_rect += GSVector4i(in_blocks.x * src_info->bs.x, in_blocks.y * src_info->bs.y, in_blocks.z * src_info->bs.x, in_blocks.w * src_info->bs.y);
if (column_align)
in_rect += GSVector4i(in_blocks.x * src_info->cs.x, in_blocks.y * src_info->cs.y, in_blocks.z * src_info->cs.x, in_blocks.w * src_info->cs.y);
else
in_rect += GSVector4i(in_blocks.x * src_info->bs.x, in_blocks.y * src_info->bs.y, in_blocks.z * src_info->bs.x, in_blocks.w * src_info->bs.y);
if (in_rect.rempty())
return;
@@ -1590,7 +1596,8 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
{
// It is a complex to convert the code in shader. As a reference, let's do it on the CPU,
// it will be slow but can work even with upscaling, also fine tune it so it's not enabled when not needed.
if (psm == PSMT4 || (GSConfig.UserHacks_CPUFBConversion && psm == PSMT8 && (!possible_shuffle || GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp != 32)))
if (psm == PSMT4 || (GSConfig.UserHacks_CPUFBConversion && psm == PSMT8 && (!possible_shuffle || GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp != 32)) ||
(psm == PSMT8H && GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp == 16))
{
// Forces 4-bit and 8-bit frame buffer conversion to be done on the CPU instead of the GPU, but performance will be slower.
// There is no dedicated shader to handle 4-bit conversion (Beyond Good and Evil and Stuntman).

View File

@@ -91,42 +91,98 @@ static std::recursive_mutex s_mutex;
static GameList::CacheMap s_cache_map;
static std::FILE* s_cache_write_stream = nullptr;
const char* GameList::EntryTypeToString(EntryType type)
const char* GameList::EntryTypeToString(EntryType type, bool translate)
{
static std::array<const char*, static_cast<int>(EntryType::Count)> names = {{"PS2Disc", "PS1Disc", "ELF"}};
return names[static_cast<int>(type)];
static constexpr std::array<const char*, static_cast<int>(EntryType::Count)> names = {
TRANSLATE_NOOP("GameList", "PS2 Disc"),
TRANSLATE_NOOP("GameList", "PS1 Disc"),
TRANSLATE_NOOP("GameList", "ELF"),
TRANSLATE_NOOP("GameList", "Invalid"),
};
const char* name = names.at(static_cast<int>(type));
if (translate)
name = TRANSLATE("GameList", name);
return name;
}
const char* GameList::EntryTypeToDisplayString(EntryType type)
const char* GameList::RegionToString(Region region, bool translate)
{
static std::array<const char*, static_cast<int>(EntryType::Count)> names = {{TRANSLATE("GameList", "PS2 Disc"), TRANSLATE("GameList", "PS1 Disc"), TRANSLATE("GameList", "ELF")}};
return names[static_cast<int>(type)];
static constexpr std::array<const char*, static_cast<int>(Region::Count)> names = {
TRANSLATE_NOOP("GameList", "NTSC-B"),
TRANSLATE_NOOP("GameList", "NTSC-C"),
TRANSLATE_NOOP("GameList", "NTSC-HK"),
TRANSLATE_NOOP("GameList", "NTSC-J"),
TRANSLATE_NOOP("GameList", "NTSC-K"),
TRANSLATE_NOOP("GameList", "NTSC-T"),
TRANSLATE_NOOP("GameList", "NTSC-U"),
TRANSLATE_NOOP("GameList", "Other"),
TRANSLATE_NOOP("GameList", "PAL-A"),
TRANSLATE_NOOP("GameList", "PAL-AF"),
TRANSLATE_NOOP("GameList", "PAL-AU"),
TRANSLATE_NOOP("GameList", "PAL-BE"),
TRANSLATE_NOOP("GameList", "PAL-E"),
TRANSLATE_NOOP("GameList", "PAL-F"),
TRANSLATE_NOOP("GameList", "PAL-FI"),
TRANSLATE_NOOP("GameList", "PAL-G"),
TRANSLATE_NOOP("GameList", "PAL-GR"),
TRANSLATE_NOOP("GameList", "PAL-I"),
TRANSLATE_NOOP("GameList", "PAL-IN"),
TRANSLATE_NOOP("GameList", "PAL-M"),
TRANSLATE_NOOP("GameList", "PAL-NL"),
TRANSLATE_NOOP("GameList", "PAL-NO"),
TRANSLATE_NOOP("GameList", "PAL-P"),
TRANSLATE_NOOP("GameList", "PAL-PL"),
TRANSLATE_NOOP("GameList", "PAL-R"),
TRANSLATE_NOOP("GameList", "PAL-S"),
TRANSLATE_NOOP("GameList", "PAL-SC"),
TRANSLATE_NOOP("GameList", "PAL-SW"),
TRANSLATE_NOOP("GameList", "PAL-SWI"),
TRANSLATE_NOOP("GameList", "PAL-UK"),
};
const char* name = names.at(static_cast<int>(region));
if (translate)
name = TRANSLATE("GameList", name);
return name;
}
const char* GameList::RegionToString(Region region)
const char* GameList::EntryCompatibilityRatingToString(CompatibilityRating rating, bool translate)
{
static std::array<const char*, static_cast<int>(Region::Count)> names = {{"NTSC-B", "NTSC-C", "NTSC-HK", "NTSC-J", "NTSC-K", "NTSC-T",
"NTSC-U", TRANSLATE("GameList", "Other"), "PAL-A", "PAL-AF", "PAL-AU", "PAL-BE", "PAL-E", "PAL-F", "PAL-FI", "PAL-G", "PAL-GR", "PAL-I", "PAL-IN", "PAL-M",
"PAL-NL", "PAL-NO", "PAL-P", "PAL-PL", "PAL-R", "PAL-S", "PAL-SC", "PAL-SW", "PAL-SWI", "PAL-UK"}};
return names[static_cast<int>(region)];
}
const char* GameList::EntryCompatibilityRatingToString(CompatibilityRating rating)
{
// clang-format off
const char* name = "";
switch (rating)
{
case CompatibilityRating::Unknown: return TRANSLATE("GameList", "Unknown");
case CompatibilityRating::Nothing: return TRANSLATE("GameList", "Nothing");
case CompatibilityRating::Intro: return TRANSLATE("GameList", "Intro");
case CompatibilityRating::Menu: return TRANSLATE("GameList", "Menu");
case CompatibilityRating::InGame: return TRANSLATE("GameList", "In-Game");
case CompatibilityRating::Playable: return TRANSLATE("GameList", "Playable");
case CompatibilityRating::Perfect: return TRANSLATE("GameList", "Perfect");
default: return "";
case CompatibilityRating::Unknown:
name = TRANSLATE_NOOP("GameList", "Unknown");
break;
case CompatibilityRating::Nothing:
name = TRANSLATE_NOOP("GameList", "Nothing");
break;
case CompatibilityRating::Intro:
name = TRANSLATE_NOOP("GameList", "Intro");
break;
case CompatibilityRating::Menu:
name = TRANSLATE_NOOP("GameList", "Menu");
break;
case CompatibilityRating::InGame:
name = TRANSLATE_NOOP("GameList", "In-Game");
break;
case CompatibilityRating::Playable:
name = TRANSLATE_NOOP("GameList", "Playable");
break;
case CompatibilityRating::Perfect:
name = TRANSLATE_NOOP("GameList", "Perfect");
break;
default:
return "";
}
// clang-format on
if (translate)
name = TRANSLATE("GameList", name);
return name;
}
bool GameList::IsScannableFilename(const std::string_view path)
@@ -591,15 +647,18 @@ void GameList::ScanDirectory(const char* path, bool recursive, bool only_cache,
Console.WriteLn("Scanning %s%s", path, recursive ? " (recursively)" : "");
progress->PushState();
progress->SetStatusText(fmt::format(
recursive ? TRANSLATE_FS("GameList", "Scanning directory {} (recursively)...") :
TRANSLATE_FS("GameList", "Scanning directory {}..."),
path).c_str());
if (recursive)
progress->SetStatusText(
fmt::format(TRANSLATE_FS("GameList", "Scanning directory {} (recursively)..."), path).c_str());
else
progress->SetStatusText(
fmt::format(TRANSLATE_FS("GameList", "Scanning directory {}..."), path).c_str());
FileSystem::FindResultsArray files;
FileSystem::FindFiles(path, "*",
recursive ? (FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES | FILESYSTEM_FIND_RECURSIVE) :
(FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES),
(FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES),
&files, progress);
u32 files_scanned = 0;
@@ -622,7 +681,7 @@ void GameList::ScanDirectory(const char* path, bool recursive, bool only_cache,
}
const std::string_view filename = Path::GetFileName(ffd.FileName);
progress->SetStatusText(fmt::format(TRANSLATE_FS("GameList","Scanning {}..."), filename.data()).c_str());
progress->SetStatusText(fmt::format(TRANSLATE_FS("GameList", "Scanning {}..."), filename.data()).c_str());
ScanFile(std::move(ffd.FileName), ffd.ModificationTime, lock, played_time_map, custom_attributes_ini);
progress->SetProgressValue(files_scanned);
}
@@ -1300,7 +1359,7 @@ bool GameList::DownloadCovers(const std::vector<std::string>& url_templates, boo
continue;
}
progress->SetStatusText(fmt::format(TRANSLATE_FS("GameList","Downloading cover for {0} [{1}]..."), entry->title, entry->serial).c_str());
progress->SetStatusText(fmt::format(TRANSLATE_FS("GameList", "Downloading cover for {0} [{1}]..."), entry->title, entry->serial).c_str());
}
// we could actually do a few in parallel here...

View File

@@ -104,10 +104,9 @@ namespace GameList
__fi bool IsDisc() const { return (type == EntryType::PS1Disc || type == EntryType::PS2Disc); }
};
const char* EntryTypeToString(EntryType type);
const char* EntryTypeToDisplayString(EntryType type);
const char* RegionToString(Region region);
const char* EntryCompatibilityRatingToString(CompatibilityRating rating);
const char* EntryTypeToString(EntryType type, bool translate);
const char* RegionToString(Region region, bool translate);
const char* EntryCompatibilityRatingToString(CompatibilityRating rating, bool translate);
/// Fills in boot parameters (iso or elf) based on the game list entry.
void FillBootParametersForEntry(VMBootParameters* params, const Entry* entry);

View File

@@ -3316,15 +3316,15 @@ void FullscreenUI::DrawSummarySettingsPage()
CopyTextToClipboard(FSUI_STR("Game serial copied to clipboard."), s_game_settings_entry->serial);
if (MenuButton(FSUI_ICONSTR(ICON_FA_CODE, "CRC"), fmt::format("{:08X}", s_game_settings_entry->crc).c_str(), true))
CopyTextToClipboard(FSUI_STR("Game CRC copied to clipboard."), fmt::format("{:08X}", s_game_settings_entry->crc));
if (MenuButton(FSUI_ICONSTR(ICON_FA_BOX, "Type"), GameList::EntryTypeToDisplayString(s_game_settings_entry->type), true))
CopyTextToClipboard(FSUI_STR("Game type copied to clipboard."), GameList::EntryTypeToDisplayString(s_game_settings_entry->type));
if (MenuButton(FSUI_ICONSTR(ICON_FA_GLOBE, "Region"), GameList::RegionToString(s_game_settings_entry->region), true))
CopyTextToClipboard(FSUI_STR("Game region copied to clipboard."), GameList::RegionToString(s_game_settings_entry->region));
if (MenuButton(FSUI_ICONSTR(ICON_FA_BOX, "Type"), GameList::EntryTypeToString(s_game_settings_entry->type, true), true))
CopyTextToClipboard(FSUI_STR("Game type copied to clipboard."), GameList::EntryTypeToString(s_game_settings_entry->type, true));
if (MenuButton(FSUI_ICONSTR(ICON_FA_GLOBE, "Region"), GameList::RegionToString(s_game_settings_entry->region, true), true))
CopyTextToClipboard(FSUI_STR("Game region copied to clipboard."), GameList::RegionToString(s_game_settings_entry->region, true));
if (MenuButton(FSUI_ICONSTR(ICON_FA_STAR, "Compatibility Rating"),
GameList::EntryCompatibilityRatingToString(s_game_settings_entry->compatibility_rating), true))
GameList::EntryCompatibilityRatingToString(s_game_settings_entry->compatibility_rating, true), true))
{
CopyTextToClipboard(FSUI_STR("Game compatibility copied to clipboard."),
GameList::EntryCompatibilityRatingToString(s_game_settings_entry->compatibility_rating));
GameList::EntryCompatibilityRatingToString(s_game_settings_entry->compatibility_rating, true));
}
if (MenuButton(FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Path"), s_game_settings_entry->path.c_str(), true))
CopyTextToClipboard(FSUI_STR("Game path copied to clipboard."), s_game_settings_entry->path);
@@ -6459,9 +6459,9 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size)
summary.clear();
if (entry->serial.empty())
fmt::format_to(std::back_inserter(summary), "{} - ", GameList::RegionToString(entry->region));
fmt::format_to(std::back_inserter(summary), "{} - ", GameList::RegionToString(entry->region, true));
else
fmt::format_to(std::back_inserter(summary), "{} - {} - ", entry->serial, GameList::RegionToString(entry->region));
fmt::format_to(std::back_inserter(summary), "{} - {} - ", entry->serial, GameList::RegionToString(entry->region, true));
const std::string_view filename(Path::GetFileName(entry->path));
summary.append(filename);
@@ -6563,12 +6563,12 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size)
// region
{
std::string flag_texture(fmt::format("icons/flags/{}.svg", GameList::RegionToString(selected_entry->region)));
std::string flag_texture(fmt::format("icons/flags/{}.svg", GameList::RegionToString(selected_entry->region, false)));
ImGui::TextUnformatted(FSUI_CSTR("Region: "));
ImGui::SameLine();
DrawCachedSvgTextureAsync(flag_texture, LayoutScale(23.0f, 16.0f), SvgScaling::Fit);
ImGui::SameLine();
ImGui::Text(" (%s)", GameList::RegionToString(selected_entry->region));
ImGui::Text(" (%s)", GameList::RegionToString(selected_entry->region, true));
}
// compatibility
@@ -6579,7 +6579,7 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size)
DrawSvgTexture(s_game_compatibility_textures[static_cast<u32>(selected_entry->compatibility_rating) - 1].get(), LayoutScale(64.0f, 16.0f));
ImGui::SameLine();
}
ImGui::Text(" (%s)", GameList::EntryCompatibilityRatingToString(selected_entry->compatibility_rating));
ImGui::Text(" (%s)", GameList::EntryCompatibilityRatingToString(selected_entry->compatibility_rating, true));
// play time
ImGui::TextUnformatted(
@@ -7305,7 +7305,7 @@ void FullscreenUI::DrawAchievementsSettingsPage(std::unique_lock<std::mutex>& se
};
OpenFileSelector(FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Select Leaderboard Submit Sound"), false, std::move(callback), GetAudioFileFilters());
}
MenuHeading(FSUI_CSTR("Account"));
if (bsi->ContainsValue("Achievements", "Token"))
{