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https://github.com/PCSX2/pcsx2.git
synced 2026-01-31 01:15:24 +01:00
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62 Commits
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7e40ab8e7e |
2
.github/workflows/lint_gamedb.yml
vendored
2
.github/workflows/lint_gamedb.yml
vendored
@@ -23,7 +23,7 @@ jobs:
|
||||
- name: Install Packages
|
||||
run: |
|
||||
npm install -g ajv-cli prettier
|
||||
sudo apt-get -y install yamllint
|
||||
pip install yamllint
|
||||
|
||||
- name: Validate YAML
|
||||
run: |
|
||||
|
||||
@@ -21,7 +21,7 @@ LIBJPEGTURBO=3.1.2
|
||||
LIBPNG=1.6.50
|
||||
LIBWEBP=1.6.0
|
||||
SDL=SDL3-3.2.26
|
||||
QT=6.10.0
|
||||
QT=6.10.1
|
||||
QTAPNG=1.3.0
|
||||
LZ4=1.10.0
|
||||
ZSTD=1.5.7
|
||||
@@ -48,12 +48,12 @@ dad488474a51a0b01d547cd2834893d6299328d2e30f479a3564088b5476bae2 $SDL.tar.gz
|
||||
687ddc0c7cb128a3ea58e159b5129252537c27ede0c32a93f11f03127f0c0165 libpng-$LIBPNG-apng.patch.gz
|
||||
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
|
||||
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
|
||||
ead4623bcb54a32257c5b3e3a5aec6d16ec96f4cda58d2e003f5a0c16f72046d qtbase-everywhere-src-$QT.tar.xz
|
||||
64450a52507c540de53616ed5e516df0e0905a99d3035ddfaa690f2b3f7c0cea qtimageformats-everywhere-src-$QT.tar.xz
|
||||
5ed2c0e04d5e73ff75c2a2ed92db5dc1788ba70f704fc2b71bc21644beda2533 qtsvg-everywhere-src-$QT.tar.xz
|
||||
d86d5098cf3e3e599f37e18df477e65908fc8f036e10ea731b3469ec4fdbd02a qttools-everywhere-src-$QT.tar.xz
|
||||
326e8253cfd0cb5745238117f297da80e30ce8f4c1db81990497bd388b026cde qttranslations-everywhere-src-$QT.tar.xz
|
||||
603f2b0a259b24bd0fb14f880d7761b1d248118a42a6870cdbe8fdda4173761f qtwayland-everywhere-src-$QT.tar.xz
|
||||
5a6226f7e23db51fdc3223121eba53f3f5447cf0cc4d6cb82a3a2df7a65d265d qtbase-everywhere-src-$QT.tar.xz
|
||||
498eabdf2381db96f808942b3e3c765f6360fe6c0e9961f0a45ff7a4c68d7a72 qtimageformats-everywhere-src-$QT.tar.xz
|
||||
c02f355a58f3bbcf404a628bf488b6aeb2d84a94c269afdb86f6e529343ab01f qtsvg-everywhere-src-$QT.tar.xz
|
||||
8148408380ffea03101a26305c812b612ea30dbc07121e58707601522404d49b qttools-everywhere-src-$QT.tar.xz
|
||||
8e49a2df88a12c376a479ae7bd272a91cf57ebb4e7c0cf7341b3565df99d2314 qttranslations-everywhere-src-$QT.tar.xz
|
||||
49bf6db800227a6b2c971f4c5d03dd1e81297e7ffb296ce4a96437304f27cb13 qtwayland-everywhere-src-$QT.tar.xz
|
||||
f1d3be3489f758efe1a8f12118a212febbe611aa670af32e0159fa3c1feab2a6 QtApng-$QTAPNG.tar.gz
|
||||
a8e4a25e5c2686fd36981e527ed05e451fcfc226bddf350f4e76181371190937 shaderc-$SHADERC.tar.gz
|
||||
9427deccbdf4bde6a269938df38c6bd75247493786a310d8d733a2c82065ef47 shaderc-glslang-$SHADERC_GLSLANG.tar.gz
|
||||
|
||||
@@ -48,7 +48,7 @@ LIBJPEGTURBO=3.1.2
|
||||
LIBWEBP=1.6.0
|
||||
FFMPEG=8.0
|
||||
MOLTENVK=1.2.9
|
||||
QT=6.10.0
|
||||
QT=6.10.1
|
||||
QTAPNG=1.3.0
|
||||
KDDOCKWIDGETS=2.4.0
|
||||
PLUTOVG=1.3.1
|
||||
@@ -89,11 +89,11 @@ e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 libwebp-$LIBWE
|
||||
8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf libjpeg-turbo-$LIBJPEGTURBO.tar.gz
|
||||
b2751fccb6cc4c77708113cd78b561059b6fa904b24162fa0be2d60273d27b8e ffmpeg-$FFMPEG.tar.xz
|
||||
f415a09385030c6510a936155ce211f617c31506db5fbc563e804345f1ecf56e v$MOLTENVK.tar.gz
|
||||
ead4623bcb54a32257c5b3e3a5aec6d16ec96f4cda58d2e003f5a0c16f72046d qtbase-everywhere-src-$QT.tar.xz
|
||||
64450a52507c540de53616ed5e516df0e0905a99d3035ddfaa690f2b3f7c0cea qtimageformats-everywhere-src-$QT.tar.xz
|
||||
5ed2c0e04d5e73ff75c2a2ed92db5dc1788ba70f704fc2b71bc21644beda2533 qtsvg-everywhere-src-$QT.tar.xz
|
||||
d86d5098cf3e3e599f37e18df477e65908fc8f036e10ea731b3469ec4fdbd02a qttools-everywhere-src-$QT.tar.xz
|
||||
326e8253cfd0cb5745238117f297da80e30ce8f4c1db81990497bd388b026cde qttranslations-everywhere-src-$QT.tar.xz
|
||||
5a6226f7e23db51fdc3223121eba53f3f5447cf0cc4d6cb82a3a2df7a65d265d qtbase-everywhere-src-$QT.tar.xz
|
||||
498eabdf2381db96f808942b3e3c765f6360fe6c0e9961f0a45ff7a4c68d7a72 qtimageformats-everywhere-src-$QT.tar.xz
|
||||
c02f355a58f3bbcf404a628bf488b6aeb2d84a94c269afdb86f6e529343ab01f qtsvg-everywhere-src-$QT.tar.xz
|
||||
8148408380ffea03101a26305c812b612ea30dbc07121e58707601522404d49b qttools-everywhere-src-$QT.tar.xz
|
||||
8e49a2df88a12c376a479ae7bd272a91cf57ebb4e7c0cf7341b3565df99d2314 qttranslations-everywhere-src-$QT.tar.xz
|
||||
f1d3be3489f758efe1a8f12118a212febbe611aa670af32e0159fa3c1feab2a6 QtApng-$QTAPNG.tar.gz
|
||||
a8e4a25e5c2686fd36981e527ed05e451fcfc226bddf350f4e76181371190937 shaderc-$SHADERC.tar.gz
|
||||
9427deccbdf4bde6a269938df38c6bd75247493786a310d8d733a2c82065ef47 shaderc-glslang-$SHADERC_GLSLANG.tar.gz
|
||||
|
||||
@@ -30,7 +30,7 @@ LIBJPEGTURBO=3.1.2
|
||||
LIBWEBP=1.6.0
|
||||
FFMPEG=8.0
|
||||
MOLTENVK=1.2.9
|
||||
QT=6.10.0
|
||||
QT=6.10.1
|
||||
QTAPNG=1.3.0
|
||||
KDDOCKWIDGETS=2.4.0
|
||||
PLUTOVG=1.3.1
|
||||
@@ -70,11 +70,11 @@ e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 libwebp-$LIBWE
|
||||
8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf libjpeg-turbo-$LIBJPEGTURBO.tar.gz
|
||||
b2751fccb6cc4c77708113cd78b561059b6fa904b24162fa0be2d60273d27b8e ffmpeg-$FFMPEG.tar.xz
|
||||
f415a09385030c6510a936155ce211f617c31506db5fbc563e804345f1ecf56e v$MOLTENVK.tar.gz
|
||||
ead4623bcb54a32257c5b3e3a5aec6d16ec96f4cda58d2e003f5a0c16f72046d qtbase-everywhere-src-$QT.tar.xz
|
||||
64450a52507c540de53616ed5e516df0e0905a99d3035ddfaa690f2b3f7c0cea qtimageformats-everywhere-src-$QT.tar.xz
|
||||
5ed2c0e04d5e73ff75c2a2ed92db5dc1788ba70f704fc2b71bc21644beda2533 qtsvg-everywhere-src-$QT.tar.xz
|
||||
d86d5098cf3e3e599f37e18df477e65908fc8f036e10ea731b3469ec4fdbd02a qttools-everywhere-src-$QT.tar.xz
|
||||
326e8253cfd0cb5745238117f297da80e30ce8f4c1db81990497bd388b026cde qttranslations-everywhere-src-$QT.tar.xz
|
||||
5a6226f7e23db51fdc3223121eba53f3f5447cf0cc4d6cb82a3a2df7a65d265d qtbase-everywhere-src-$QT.tar.xz
|
||||
498eabdf2381db96f808942b3e3c765f6360fe6c0e9961f0a45ff7a4c68d7a72 qtimageformats-everywhere-src-$QT.tar.xz
|
||||
c02f355a58f3bbcf404a628bf488b6aeb2d84a94c269afdb86f6e529343ab01f qtsvg-everywhere-src-$QT.tar.xz
|
||||
8148408380ffea03101a26305c812b612ea30dbc07121e58707601522404d49b qttools-everywhere-src-$QT.tar.xz
|
||||
8e49a2df88a12c376a479ae7bd272a91cf57ebb4e7c0cf7341b3565df99d2314 qttranslations-everywhere-src-$QT.tar.xz
|
||||
f1d3be3489f758efe1a8f12118a212febbe611aa670af32e0159fa3c1feab2a6 QtApng-$QTAPNG.tar.gz
|
||||
a8e4a25e5c2686fd36981e527ed05e451fcfc226bddf350f4e76181371190937 shaderc-$SHADERC.tar.gz
|
||||
9427deccbdf4bde6a269938df38c6bd75247493786a310d8d733a2c82065ef47 shaderc-glslang-$SHADERC_GLSLANG.tar.gz
|
||||
@@ -237,9 +237,6 @@ cd "qtbase-everywhere-src-$QT"
|
||||
# Patch Qt to support macOS 11
|
||||
patch -p1 < "$SCRIPTDIR/qt-macos11compat.patch"
|
||||
|
||||
# Patch Qt to fix a bug with message boxes on Tahoe
|
||||
patch -p1 < "$SCRIPTDIR/clickbutton.patch"
|
||||
|
||||
# since we don't have a direct reference to QtSvg, it doesn't deployed directly from the main binary
|
||||
# (only indirectly from iconengines), and the libqsvg.dylib imageformat plugin does not get deployed.
|
||||
# We could run macdeployqt twice, but that's even more janky than patching it.
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
--- a/src/plugins/platforms/cocoa/qcocoamessagedialog.mm
|
||||
+++ b/src/plugins/platforms/cocoa/qcocoamessagedialog.mm
|
||||
@@ -88,6 +88,11 @@ bool QCocoaMessageDialog::show(Qt::WindowModality windowModality)
|
||||
qCWarning(lcQpaDialogs, "Cannot run window modal dialog without parent window");
|
||||
return false;
|
||||
}
|
||||
+
|
||||
+ // Tahoe has issues with window-modal alert buttons not responding to mouse
|
||||
+ if (windowModality == Qt::WindowModal
|
||||
+ && QOperatingSystemVersion::current() >= QOperatingSystemVersion::MacOSTahoe)
|
||||
+ return false;
|
||||
|
||||
// And without options we don't know what to show
|
||||
if (!options())
|
||||
|
||||
# Source https://codereview.qt-project.org/c/qt/qtbase/+/689796
|
||||
@@ -1,5 +1,4 @@
|
||||
diff --git a/.cmake.conf b/.cmake.conf
|
||||
index 9a21ff42a74..d6707ba7dff 100644
|
||||
--- a/.cmake.conf
|
||||
+++ b/.cmake.conf
|
||||
@@ -51,7 +51,7 @@ set(QT_MAX_NEW_POLICY_CMAKE_VERSION_QT_APPLE "3.21")
|
||||
@@ -12,7 +11,6 @@ index 9a21ff42a74..d6707ba7dff 100644
|
||||
|
||||
set(QT_SUPPORTED_MIN_IOS_SDK_VERSION "17")
|
||||
diff --git a/CMakeLists.txt b/CMakeLists.txt
|
||||
index d3a14fc67eb..1553b956fe3 100644
|
||||
--- a/CMakeLists.txt
|
||||
+++ b/CMakeLists.txt
|
||||
@@ -12,6 +12,10 @@ cmake_minimum_required(VERSION 3.16)
|
||||
@@ -27,7 +25,6 @@ index d3a14fc67eb..1553b956fe3 100644
|
||||
|
||||
qt_internal_check_if_path_has_symlinks("${CMAKE_BINARY_DIR}")
|
||||
diff --git a/src/corelib/global/qsysinfo.cpp b/src/corelib/global/qsysinfo.cpp
|
||||
index ae762c0cc6d..9171a5736b4 100644
|
||||
--- a/src/corelib/global/qsysinfo.cpp
|
||||
+++ b/src/corelib/global/qsysinfo.cpp
|
||||
@@ -1027,7 +1027,7 @@ QByteArray QSysInfo::machineUniqueId()
|
||||
@@ -40,10 +37,9 @@ index ae762c0cc6d..9171a5736b4 100644
|
||||
CFStringGetCString(stringRef, uuid, sizeof(uuid), kCFStringEncodingMacRoman);
|
||||
return QByteArray(uuid);
|
||||
diff --git a/src/corelib/kernel/qcore_mac.mm b/src/corelib/kernel/qcore_mac.mm
|
||||
index 9f27dbe694e..c023a48cad3 100644
|
||||
--- a/src/corelib/kernel/qcore_mac.mm
|
||||
+++ b/src/corelib/kernel/qcore_mac.mm
|
||||
@@ -372,7 +372,7 @@ bool qt_apple_runningWithLiquidGlass()
|
||||
@@ -367,7 +367,7 @@ bool qt_apple_runningWithLiquidGlass()
|
||||
return config;
|
||||
#endif
|
||||
|
||||
@@ -52,8 +48,50 @@ index 9f27dbe694e..c023a48cad3 100644
|
||||
if (!nvram) {
|
||||
qWarning("Failed to locate NVRAM entry in IO registry");
|
||||
return {};
|
||||
diff --git a/src/gui/platform/darwin/qappleiconengine.mm b/src/gui/platform/darwin/qappleiconengine.mm
|
||||
--- a/src/gui/platform/darwin/qappleiconengine.mm
|
||||
+++ b/src/gui/platform/darwin/qappleiconengine.mm
|
||||
@@ -366,12 +366,16 @@
|
||||
weight:NSFontWeightRegular
|
||||
scale:NSImageSymbolScaleLarge];
|
||||
|
||||
+ auto *primaryColor = [NSColor colorWithSRGBRed:color.redF()
|
||||
+ green:color.greenF()
|
||||
+ blue:color.blueF()
|
||||
+ alpha:color.alphaF()];
|
||||
+
|
||||
+ if (@available(macOS 13, *)) {
|
||||
+
|
||||
// Apply tint color first, which switches the configuration to palette mode
|
||||
config = [config configurationByApplyingConfiguration:
|
||||
- [NSImageSymbolConfiguration configurationWithPaletteColors:@[
|
||||
- [NSColor colorWithSRGBRed:color.redF() green:color.greenF()
|
||||
- blue:color.blueF() alpha:color.alphaF()]
|
||||
- ]]];
|
||||
+ [NSImageSymbolConfiguration configurationWithPaletteColors:@[primaryColor]]];
|
||||
|
||||
// Then switch back to monochrome, as palette mode gives a different look
|
||||
// than monochrome, even with a single color.
|
||||
@@ -379,6 +383,18 @@
|
||||
[NSImageSymbolConfiguration configurationPreferringMonochrome]];
|
||||
|
||||
return [image imageWithSymbolConfiguration:config];
|
||||
+
|
||||
+ } else {
|
||||
+ NSImage *configuredImage = [image imageWithSymbolConfiguration:config];
|
||||
+ return [NSImage imageWithSize:configuredImage.size flipped:NO
|
||||
+ drawingHandler:^BOOL(NSRect) {
|
||||
+ [primaryColor set];
|
||||
+ NSRect imageRect = {NSZeroPoint, configuredImage.size};
|
||||
+ [configuredImage drawInRect:imageRect];
|
||||
+ NSRectFillUsingOperation(imageRect, NSCompositingOperationSourceIn);
|
||||
+ return YES;
|
||||
+ }];
|
||||
+ }
|
||||
}
|
||||
#elif defined(QT_PLATFORM_UIKIT)
|
||||
auto *configuredImage(const UIImage *image, const QColor &color)
|
||||
diff --git a/src/plugins/platforms/cocoa/qcocoawindow.mm b/src/plugins/platforms/cocoa/qcocoawindow.mm
|
||||
index 6b33d94d58c..867389e4c93 100644
|
||||
--- a/src/plugins/platforms/cocoa/qcocoawindow.mm
|
||||
+++ b/src/plugins/platforms/cocoa/qcocoawindow.mm
|
||||
@@ -323,6 +323,8 @@ a normal (not maximized or full screen) top-level window.
|
||||
|
||||
@@ -48,7 +48,7 @@ set LIBJPEGTURBO=3.1.2
|
||||
set LIBPNG=1650
|
||||
set LIBPNGLONG=1.6.50
|
||||
set SDL=SDL3-3.2.26
|
||||
set QT=6.10.0
|
||||
set QT=6.10.1
|
||||
set QTMINOR=6.10
|
||||
set QTAPNG=1.3.0
|
||||
set LZ4=1.10.0
|
||||
@@ -72,11 +72,11 @@ call :downloadfile "lpng%LIBPNG%-apng.patch.gz" https://download.sourceforge.net
|
||||
call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/%LIBJPEGTURBO%/libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" 8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf || goto error
|
||||
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 || goto error
|
||||
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 739356eef1192fff9d641c320a8f5ef4a10506b8927def4b9ceb764c7e947369 || goto error
|
||||
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" d3b5379edcace266273d789249b6d68ae9495ec1b0b562ba6d039034cd315d8e || goto error
|
||||
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" ac2fe34a9f1c1451b6785474e9b1b64eb59edef6553be3d630240f16a730456d || goto error
|
||||
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" c12f8bfb617e4a03da104be36f6966ba7f64bee331f0095da1a649a1149796d2 || goto error
|
||||
call :downloadfile "qttools-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttools-everywhere-src-%QT%.zip" c6d0f0a512304ad87b20f5ff604442dd8d55769d659576ecfe5462fcd7bb9b7d || goto error
|
||||
call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttranslations-everywhere-src-%QT%.zip" e6cc1ebf62cf37d81f3b86990086108518037bb383e75da327f297cc4fc1ae36 || goto error
|
||||
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" c43f471a808b07fc541528410e94ce89c6745bdc1d744492e19911d35fbf7d33 || goto error
|
||||
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" 2d828d8c999fdd18167937c071781c22321c643b04a106c714411c2356cdb26d || goto error
|
||||
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" ddd74a417d2397eb085d047a9b6ba52b76e748055817f728fe691f8456035d23 || goto error
|
||||
call :downloadfile "qttools-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttools-everywhere-src-%QT%.zip" db8e49ed50912c3c064a4f9ada7791c09eccec5a8d53463a19608eaab17679f0 || goto error
|
||||
call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttranslations-everywhere-src-%QT%.zip" 868eb651e395d48ade5932ef2c386e606e054eb5888ebe5284fbd8cb63ed935a || goto error
|
||||
call :downloadfile "QtApng-%QTAPNG%.zip" "https://github.com/jurplel/QtApng/archive/refs/tags/%QTAPNG%.zip" 5176082cdd468047a7eb1ec1f106b032f57df207aa318d559b29606b00d159ac || goto error
|
||||
call :downloadfile "lz4-%LZ4%.zip" "https://github.com/lz4/lz4/archive/refs/tags/v%LZ4%.zip" 3224b4c80f351f194984526ef396f6079bd6332dd9825c72ac0d7a37b3cdc565 || goto error
|
||||
call :downloadfile "zlib%ZLIBSHORT%.zip" "https://zlib.net/zlib%ZLIBSHORT%.zip" 72af66d44fcc14c22013b46b814d5d2514673dda3d115e64b690c1ad636e7b17 || goto error
|
||||
|
||||
@@ -46,7 +46,7 @@ set LIBJPEGTURBO=3.1.2
|
||||
set LIBPNG=1650
|
||||
set SDL=SDL3-3.2.26
|
||||
set LIBPNGLONG=1.6.50
|
||||
set QT=6.10.0
|
||||
set QT=6.10.1
|
||||
set QTMINOR=6.10
|
||||
set QTAPNG=1.3.0
|
||||
set LZ4=1.10.0
|
||||
@@ -70,11 +70,11 @@ call :downloadfile "lpng%LIBPNG%-apng.patch.gz" https://download.sourceforge.net
|
||||
call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/%LIBJPEGTURBO%/libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" 8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf || goto error
|
||||
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 || goto error
|
||||
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 739356eef1192fff9d641c320a8f5ef4a10506b8927def4b9ceb764c7e947369 || goto error
|
||||
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" d3b5379edcace266273d789249b6d68ae9495ec1b0b562ba6d039034cd315d8e || goto error
|
||||
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" ac2fe34a9f1c1451b6785474e9b1b64eb59edef6553be3d630240f16a730456d || goto error
|
||||
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" c12f8bfb617e4a03da104be36f6966ba7f64bee331f0095da1a649a1149796d2 || goto error
|
||||
call :downloadfile "qttools-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttools-everywhere-src-%QT%.zip" c6d0f0a512304ad87b20f5ff604442dd8d55769d659576ecfe5462fcd7bb9b7d || goto error
|
||||
call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttranslations-everywhere-src-%QT%.zip" e6cc1ebf62cf37d81f3b86990086108518037bb383e75da327f297cc4fc1ae36 || goto error
|
||||
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" c43f471a808b07fc541528410e94ce89c6745bdc1d744492e19911d35fbf7d33 || goto error
|
||||
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" 2d828d8c999fdd18167937c071781c22321c643b04a106c714411c2356cdb26d || goto error
|
||||
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" ddd74a417d2397eb085d047a9b6ba52b76e748055817f728fe691f8456035d23 || goto error
|
||||
call :downloadfile "qttools-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttools-everywhere-src-%QT%.zip" db8e49ed50912c3c064a4f9ada7791c09eccec5a8d53463a19608eaab17679f0 || goto error
|
||||
call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttranslations-everywhere-src-%QT%.zip" 868eb651e395d48ade5932ef2c386e606e054eb5888ebe5284fbd8cb63ed935a || goto error
|
||||
call :downloadfile "QtApng-%QTAPNG%.zip" "https://github.com/jurplel/QtApng/archive/refs/tags/%QTAPNG%.zip" 5176082cdd468047a7eb1ec1f106b032f57df207aa318d559b29606b00d159ac || goto error
|
||||
call :downloadfile "lz4-%LZ4%.zip" "https://github.com/lz4/lz4/archive/refs/tags/v%LZ4%.zip" 3224b4c80f351f194984526ef396f6079bd6332dd9825c72ac0d7a37b3cdc565 || goto error
|
||||
call :downloadfile "zlib%ZLIBSHORT%.zip" "https://zlib.net/zlib%ZLIBSHORT%.zip" 72af66d44fcc14c22013b46b814d5d2514673dda3d115e64b690c1ad636e7b17 || goto error
|
||||
|
||||
2
3rdparty/soundtouch/CMakeLists.txt
vendored
2
3rdparty/soundtouch/CMakeLists.txt
vendored
@@ -38,7 +38,7 @@ if(NOT "${CMAKE_BUILD_TYPE}" MATCHES "Debug")
|
||||
if(MSVC)
|
||||
target_compile_options(pcsx2-soundtouch PRIVATE /O2 /fp:fast)
|
||||
else()
|
||||
target_compile_options(pcsx2-soundtouch PRIVATE -Ofast)
|
||||
target_compile_options(pcsx2-soundtouch PRIVATE -O3 -ffast-math)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -175,7 +175,6 @@
|
||||
030000001a1c00000001000000000000,Datel Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000791d00000103000000000000,Dual Box Wii,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000c0160000e105000000000000,Dual Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f040000070f000000000000,Dual Power,a:b8,b:b9,back:b4,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,leftshoulder:b13,leftstick:b6,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b12,rightstick:b7,righttrigger:b15,start:b5,x:b10,y:b11,platform:Windows,
|
||||
030000004f04000012b3000000000000,Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
030000004f04000020b3000000000000,Dual Trigger,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
@@ -839,6 +838,7 @@
|
||||
03000000172700004431000000000000,Xiaomi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000172700003350000000000000,Xiaomi XMGP01YM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000bc2000005060000000000000,Xiaomi XMGP01YM,+lefty:+a2,+righty:+a5,-lefty:-a1,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c0160000e105000000000000,XinMo Dual Arcade,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000007d0400000340000000000000,Xterminator Digital Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:-a4,lefttrigger:+a4,leftx:a0,lefty:a1,paddle1:b7,paddle2:b6,rightshoulder:b5,rightstick:b9,righttrigger:b2,rightx:a3,righty:a5,start:b8,x:b3,y:b4,platform:Windows,
|
||||
030000002c3600000100000000000000,Yawman Arrow,+rightx:h0.2,+righty:h0.4,-rightx:h0.8,-righty:h0.1,a:b4,b:b5,back:b6,dpdown:b15,dpleft:b14,dpright:b16,dpup:b13,leftshoulder:b10,leftstick:b0,lefttrigger:-a4,leftx:a0,lefty:a1,paddle1:b11,paddle2:b12,rightshoulder:b8,rightstick:b9,righttrigger:+a4,start:b3,x:b1,y:b2,platform:Windows,
|
||||
@@ -1119,6 +1119,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000005f140000c501000000020000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,
|
||||
03000000632500002605000000010000,Uberwith Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c0160000e105000000040000,Ultimate Atari Fight Stick,a:b2,b:b4,back:b18,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,rightshoulder:b8,righttrigger:b10,start:b16,x:b0,y:b6,platform:Mac OS X,
|
||||
03000000151900005678000010010000,Uniplay U6,a:b3,b:b6,back:b25,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b17,leftstick:b31,lefttrigger:b21,leftx:a1,lefty:a3,rightshoulder:b19,rightstick:b33,righttrigger:b23,rightx:a4,righty:a5,start:b27,x:b11,y:b13,platform:Mac OS X,
|
||||
030000006f0e00000302000025040000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006f0e00000702000003060000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
@@ -1774,6 +1775,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000005f140000c501000010010000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
06000000f51000000870000003010000,Turtle Beach Recon,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000100800000100000010010000,Twin PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000c0160000e105000010010000,Ultimate Atari Fight Stick,a:b1,b:b2,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b8,x:b0,y:b3,platform:Linux,
|
||||
03000000151900005678000010010000,Uniplay U6,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,
|
||||
|
||||
@@ -99,7 +99,7 @@ __ri void Log::WriteToConsole(LOGLEVEL level, ConsoleColors color, std::string_v
|
||||
static constexpr size_t BUFFER_SIZE = 512;
|
||||
|
||||
SmallStackString<BUFFER_SIZE> buffer;
|
||||
buffer.reserve(32 + message.length());
|
||||
buffer.reserve(static_cast<u32>(32 + message.length()));
|
||||
buffer.append(s_ansi_color_codes[color]);
|
||||
|
||||
if (s_log_timestamps)
|
||||
|
||||
635
common/Image.cpp
635
common/Image.cpp
@@ -14,9 +14,6 @@
|
||||
#include <webp/decode.h>
|
||||
#include <webp/encode.h>
|
||||
|
||||
// Compute the address of a base type given a field offset.
|
||||
#define BASE_FROM_RECORD_FIELD(ptr, base_type, field) ((base_type*)(((char*)ptr) - offsetof(base_type, field)))
|
||||
|
||||
static bool PNGBufferLoader(RGBA8Image* image, const void* buffer, size_t buffer_size);
|
||||
static bool PNGBufferSaver(const RGBA8Image& image, std::vector<u8>* buffer, u8 quality);
|
||||
static bool PNGFileLoader(RGBA8Image* image, const char* filename, std::FILE* fp);
|
||||
@@ -32,6 +29,11 @@ static bool WebPBufferSaver(const RGBA8Image& image, std::vector<u8>* buffer, u8
|
||||
static bool WebPFileLoader(RGBA8Image* image, const char* filename, std::FILE* fp);
|
||||
static bool WebPFileSaver(const RGBA8Image& image, const char* filename, std::FILE* fp, u8 quality);
|
||||
|
||||
static bool BMPBufferLoader(RGBA8Image* image, const void* buffer, size_t buffer_size);
|
||||
static bool BMPBufferSaver(const RGBA8Image& image, std::vector<u8>* buffer, u8 quality);
|
||||
static bool BMPFileLoader(RGBA8Image* image, const char* filename, std::FILE* fp);
|
||||
static bool BMPFileSaver(const RGBA8Image& image, const char* filename, std::FILE* fp, u8 quality);
|
||||
|
||||
struct FormatHandler
|
||||
{
|
||||
const char* extension;
|
||||
@@ -46,6 +48,7 @@ static constexpr FormatHandler s_format_handlers[] = {
|
||||
{"jpg", JPEGBufferLoader, JPEGBufferSaver, JPEGFileLoader, JPEGFileSaver},
|
||||
{"jpeg", JPEGBufferLoader, JPEGBufferSaver, JPEGFileLoader, JPEGFileSaver},
|
||||
{"webp", WebPBufferLoader, WebPBufferSaver, WebPFileLoader, WebPFileSaver},
|
||||
{"bmp", BMPBufferLoader, BMPBufferSaver, BMPFileLoader, BMPFileSaver},
|
||||
};
|
||||
|
||||
static const FormatHandler* GetFormatHandler(const std::string_view extension)
|
||||
@@ -485,6 +488,8 @@ bool JPEGFileLoader(RGBA8Image* image, const char* filename, std::FILE* fp)
|
||||
|
||||
struct FileCallback
|
||||
{
|
||||
// Must be the first member (&this == &mgr)
|
||||
// We pass a pointer of mgr to libjpeg, and we need to be able to cast it back to FileCallback.
|
||||
jpeg_source_mgr mgr;
|
||||
|
||||
std::FILE* fp;
|
||||
@@ -496,7 +501,7 @@ bool JPEGFileLoader(RGBA8Image* image, const char* filename, std::FILE* fp)
|
||||
.mgr = {
|
||||
.init_source = [](j_decompress_ptr cinfo) {},
|
||||
.fill_input_buffer = [](j_decompress_ptr cinfo) -> boolean {
|
||||
FileCallback* cb = BASE_FROM_RECORD_FIELD(cinfo->src, FileCallback, mgr);
|
||||
FileCallback* cb = reinterpret_cast<FileCallback*>(cinfo->src);
|
||||
cb->mgr.next_input_byte = cb->buffer.get();
|
||||
if (cb->end_of_file)
|
||||
{
|
||||
@@ -513,7 +518,7 @@ bool JPEGFileLoader(RGBA8Image* image, const char* filename, std::FILE* fp)
|
||||
},
|
||||
.skip_input_data =
|
||||
[](j_decompress_ptr cinfo, long num_bytes) {
|
||||
FileCallback* cb = BASE_FROM_RECORD_FIELD(cinfo->src, FileCallback, mgr);
|
||||
FileCallback* cb = reinterpret_cast<FileCallback*>(cinfo->src);
|
||||
const size_t skip_in_buffer = std::min<size_t>(cb->mgr.bytes_in_buffer, static_cast<size_t>(num_bytes));
|
||||
cb->mgr.next_input_byte += skip_in_buffer;
|
||||
cb->mgr.bytes_in_buffer -= skip_in_buffer;
|
||||
@@ -650,12 +655,12 @@ bool JPEGFileSaver(const RGBA8Image& image, const char* filename, std::FILE* fp,
|
||||
.mgr = {
|
||||
.init_destination =
|
||||
[](j_compress_ptr cinfo) {
|
||||
FileCallback* cb = BASE_FROM_RECORD_FIELD(cinfo->dest, FileCallback, mgr);
|
||||
FileCallback* cb = reinterpret_cast<FileCallback*>(cinfo->dest);
|
||||
cb->mgr.next_output_byte = cb->buffer.get();
|
||||
cb->mgr.free_in_buffer = BUFFER_SIZE;
|
||||
},
|
||||
.empty_output_buffer = [](j_compress_ptr cinfo) -> boolean {
|
||||
FileCallback* cb = BASE_FROM_RECORD_FIELD(cinfo->dest, FileCallback, mgr);
|
||||
FileCallback* cb = reinterpret_cast<FileCallback*>(cinfo->dest);
|
||||
if (!cb->write_error)
|
||||
cb->write_error |= (std::fwrite(cb->buffer.get(), 1, BUFFER_SIZE, cb->fp) != BUFFER_SIZE);
|
||||
|
||||
@@ -665,7 +670,7 @@ bool JPEGFileSaver(const RGBA8Image& image, const char* filename, std::FILE* fp,
|
||||
},
|
||||
.term_destination =
|
||||
[](j_compress_ptr cinfo) {
|
||||
FileCallback* cb = BASE_FROM_RECORD_FIELD(cinfo->dest, FileCallback, mgr);
|
||||
FileCallback* cb = reinterpret_cast<FileCallback*>(cinfo->dest);
|
||||
const size_t left = BUFFER_SIZE - cb->mgr.free_in_buffer;
|
||||
if (left > 0 && !cb->write_error)
|
||||
cb->write_error |= (std::fwrite(cb->buffer.get(), 1, left, cb->fp) != left);
|
||||
@@ -734,3 +739,617 @@ bool WebPFileSaver(const RGBA8Image& image, const char* filename, std::FILE* fp,
|
||||
|
||||
return (std::fwrite(buffer.data(), buffer.size(), 1, fp) == 1);
|
||||
}
|
||||
|
||||
// Some of this code is adapted from Qt's BMP handler (https://github.com/qt/qtbase/blob/dev/src/gui/image/qbmphandler.cpp)
|
||||
#pragma pack(push, 1)
|
||||
struct BMPFileHeader
|
||||
{
|
||||
u16 type;
|
||||
u32 size;
|
||||
u16 reserved1;
|
||||
u16 reserved2;
|
||||
u32 offset;
|
||||
};
|
||||
|
||||
struct BMPInfoHeader
|
||||
{
|
||||
u32 size;
|
||||
s32 width;
|
||||
s32 height;
|
||||
u16 planes;
|
||||
u16 bit_count;
|
||||
u32 compression;
|
||||
u32 size_image;
|
||||
s32 x_pels_per_meter;
|
||||
s32 y_pels_per_meter;
|
||||
u32 clr_used;
|
||||
u32 clr_important;
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
bool IsSupportedBMPFormat(u32 compression, u16 bit_count)
|
||||
{
|
||||
if (compression == 0)
|
||||
return (bit_count == 1 || bit_count == 4 || bit_count == 8 || bit_count == 16 || bit_count == 24 || bit_count == 32);
|
||||
|
||||
if (compression == 1)
|
||||
return (bit_count == 8);
|
||||
|
||||
if (compression == 2)
|
||||
return (bit_count == 4);
|
||||
|
||||
if (compression == 3 || compression == 4) // BMP_BITFIELDS or BMP_ALPHABITFIELDS
|
||||
return (bit_count == 16 || bit_count == 32);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool LoadBMPPalette(std::vector<u32>& palette, const u8* data, u32 palette_offset, const BMPInfoHeader& info_header)
|
||||
{
|
||||
// 1 bit format doesn't use a palette in the traditional sense
|
||||
if (info_header.bit_count == 1)
|
||||
{
|
||||
palette = {0xFFFFFFFF, 0xFF000000};
|
||||
return true;
|
||||
}
|
||||
|
||||
const u32 num_colors = (info_header.clr_used > 0) ? info_header.clr_used : (1u << info_header.bit_count);
|
||||
|
||||
// Make sure that we don't have an unreasonably large palette
|
||||
if (num_colors > 256)
|
||||
{
|
||||
Console.Error("Invalid palette size: %u", num_colors);
|
||||
return false;
|
||||
}
|
||||
|
||||
palette.clear();
|
||||
palette.reserve(num_colors);
|
||||
|
||||
const u8* palette_data = data + sizeof(BMPFileHeader) + info_header.size;
|
||||
|
||||
for (u32 i = 0; i < num_colors; i++)
|
||||
{
|
||||
const u8* color = palette_data + (i * 4);
|
||||
const u8 b = color[0];
|
||||
const u8 g = color[1];
|
||||
const u8 r = color[2];
|
||||
palette.push_back(r | (g << 8) | (b << 16) | 0xFF000000u);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LoadUncompressedBMP(u32* pixels, const u8* src, const u8* data, u32 width, u32 height, const BMPInfoHeader& info_header, const std::vector<u32>& palette, bool flip_vertical, u32 red_mask = 0, u32 green_mask = 0, u32 blue_mask = 0, u32 alpha_mask = 0, bool use_alpha = false)
|
||||
{
|
||||
const u32 row_size = ((width * info_header.bit_count + 31) / 32) * 4;
|
||||
|
||||
for (u32 y = 0; y < height; y++)
|
||||
{
|
||||
u32 dst_y = flip_vertical ? (height - 1 - y) : y;
|
||||
const u8* row_src = src + (y * row_size);
|
||||
u32* row_dst = pixels + (dst_y * width);
|
||||
|
||||
u32 bit_offset = 0;
|
||||
|
||||
for (u32 x = 0; x < width; x++)
|
||||
{
|
||||
u32 pixel_value = 0;
|
||||
|
||||
switch (info_header.bit_count)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
const u32 byte_index = bit_offset / 8;
|
||||
const u32 bit_index = 7 - (bit_offset % 8);
|
||||
pixel_value = (row_src[byte_index] >> bit_index) & 1;
|
||||
bit_offset += 1;
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
const u32 byte_index = bit_offset / 8;
|
||||
const u32 nibble_index = (bit_offset % 8) / 4;
|
||||
pixel_value = (row_src[byte_index] >> (nibble_index * 4)) & 0xF;
|
||||
bit_offset += 4;
|
||||
break;
|
||||
}
|
||||
case 8:
|
||||
{
|
||||
pixel_value = row_src[bit_offset / 8];
|
||||
bit_offset += 8;
|
||||
break;
|
||||
}
|
||||
case 16:
|
||||
{
|
||||
const u32 byte_index = bit_offset / 8;
|
||||
pixel_value = row_src[byte_index] | (row_src[byte_index + 1] << 8);
|
||||
bit_offset += 16;
|
||||
|
||||
if (info_header.compression == 3)
|
||||
{
|
||||
const u8* bitfields = data + sizeof(BMPFileHeader) + info_header.size;
|
||||
const u32 r_mask = *reinterpret_cast<const u32*>(bitfields);
|
||||
const u32 g_mask = *reinterpret_cast<const u32*>(bitfields + 4);
|
||||
const u32 b_mask = *reinterpret_cast<const u32*>(bitfields + 8);
|
||||
|
||||
u32 r_shift = 0, g_shift = 0, b_shift = 0;
|
||||
u32 temp = r_mask;
|
||||
while (temp >>= 1)
|
||||
r_shift++;
|
||||
temp = g_mask;
|
||||
while (temp >>= 1)
|
||||
g_shift++;
|
||||
temp = b_mask;
|
||||
while (temp >>= 1)
|
||||
b_shift++;
|
||||
|
||||
const u8 r = static_cast<u8>((pixel_value & r_mask) >> r_shift);
|
||||
const u8 g = static_cast<u8>((pixel_value & g_mask) >> g_shift);
|
||||
const u8 b = static_cast<u8>((pixel_value & b_mask) >> b_shift);
|
||||
|
||||
const u8 r_max = static_cast<u8>(r_mask >> r_shift);
|
||||
const u8 g_max = static_cast<u8>(g_mask >> g_shift);
|
||||
const u8 b_max = static_cast<u8>(b_mask >> b_shift);
|
||||
|
||||
const u8 r_scaled = (r_max > 0) ? static_cast<u8>((r * 255) / r_max) : 0;
|
||||
const u8 g_scaled = (g_max > 0) ? static_cast<u8>((g * 255) / g_max) : 0;
|
||||
const u8 b_scaled = (b_max > 0) ? static_cast<u8>((b * 255) / b_max) : 0;
|
||||
|
||||
row_dst[x] = r_scaled | (g_scaled << 8) | (b_scaled << 16) | 0xFF000000u;
|
||||
}
|
||||
else
|
||||
{
|
||||
const u8 r = (pixel_value >> 10) & 0x1F;
|
||||
const u8 g = (pixel_value >> 5) & 0x1F;
|
||||
const u8 b = pixel_value & 0x1F;
|
||||
row_dst[x] = (r << 3) | (g << 11) | (b << 19) | 0xFF000000u;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
case 24:
|
||||
{
|
||||
const u32 byte_index = bit_offset / 8;
|
||||
const u8 b = row_src[byte_index + 0];
|
||||
const u8 g = row_src[byte_index + 1];
|
||||
const u8 r = row_src[byte_index + 2];
|
||||
row_dst[x] = r | (g << 8) | (b << 16) | 0xFF000000u;
|
||||
bit_offset += 24;
|
||||
continue;
|
||||
}
|
||||
case 32:
|
||||
{
|
||||
const u32 byte_index = bit_offset / 8;
|
||||
u32 pixel_value = row_src[byte_index] | (row_src[byte_index + 1] << 8) | (row_src[byte_index + 2] << 16) | (row_src[byte_index + 3] << 24);
|
||||
bit_offset += 32;
|
||||
|
||||
if (info_header.compression == 3 || info_header.compression == 4) // BITFIELDS or ALPHABITFIELDS
|
||||
{
|
||||
// Calculate shifts
|
||||
auto calc_shift = [](u32 mask) -> u32 {
|
||||
u32 result = 0;
|
||||
while ((mask >= 0x100) || (!(mask & 1) && mask))
|
||||
{
|
||||
result++;
|
||||
mask >>= 1;
|
||||
}
|
||||
return result;
|
||||
};
|
||||
|
||||
// Calculate scales
|
||||
auto calc_scale = [](u32 low_mask) -> u32 {
|
||||
u32 result = 8;
|
||||
while (low_mask && result)
|
||||
{
|
||||
result--;
|
||||
low_mask >>= 1;
|
||||
}
|
||||
return result;
|
||||
};
|
||||
|
||||
// Apply scale
|
||||
auto apply_scale = [](u32 value, u32 scale) -> u8 {
|
||||
if (!(scale & 0x07)) // scale == 8 or 0
|
||||
return static_cast<u8>(value);
|
||||
u32 filled = 8 - scale;
|
||||
u32 result = value << scale;
|
||||
do
|
||||
{
|
||||
result |= result >> filled;
|
||||
filled <<= 1;
|
||||
} while (filled < 8);
|
||||
return static_cast<u8>(result);
|
||||
};
|
||||
|
||||
const u32 r_shift = calc_shift(red_mask);
|
||||
const u32 g_shift = calc_shift(green_mask);
|
||||
const u32 b_shift = calc_shift(blue_mask);
|
||||
const u32 a_shift = (alpha_mask != 0) ? calc_shift(alpha_mask) : 0;
|
||||
|
||||
const u32 r_scale = calc_scale(red_mask >> r_shift);
|
||||
const u32 g_scale = calc_scale(green_mask >> g_shift);
|
||||
const u32 b_scale = calc_scale(blue_mask >> b_shift);
|
||||
const u32 a_scale = (alpha_mask != 0) ? calc_scale(alpha_mask >> a_shift) : 0;
|
||||
|
||||
const u8 r = apply_scale((pixel_value & red_mask) >> r_shift, r_scale);
|
||||
const u8 g = apply_scale((pixel_value & green_mask) >> g_shift, g_scale);
|
||||
const u8 b = apply_scale((pixel_value & blue_mask) >> b_shift, b_scale);
|
||||
const u8 a = (use_alpha && alpha_mask != 0) ? apply_scale((pixel_value & alpha_mask) >> a_shift, a_scale) : 0xFF;
|
||||
|
||||
row_dst[x] = r | (g << 8) | (b << 16) | (a << 24);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Uncompressed 32-bit BGRA order
|
||||
const u8 b = row_src[byte_index + 0];
|
||||
const u8 g = row_src[byte_index + 1];
|
||||
const u8 r = row_src[byte_index + 2];
|
||||
const u8 a = row_src[byte_index + 3];
|
||||
row_dst[x] = r | (g << 8) | (b << 16) | (a << 24);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (info_header.bit_count <= 8)
|
||||
{
|
||||
if (pixel_value < palette.size())
|
||||
row_dst[x] = palette[pixel_value];
|
||||
else
|
||||
{
|
||||
Console.Error("Invalid palette index: %u (palette size: %zu)", pixel_value, palette.size());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LoadCompressedBMP(u32* pixels, const u8* src, u32 src_size, u32 width, u32 height, const BMPInfoHeader& info_header, const std::vector<u32>& palette, bool flip_vertical)
|
||||
{
|
||||
u32 src_pos = 0;
|
||||
const u32 pixel_size = (info_header.bit_count == 8) ? 1 : 2;
|
||||
|
||||
for (u32 y = 0; y < height; y++)
|
||||
{
|
||||
u32 dst_y = flip_vertical ? (height - 1 - y) : y;
|
||||
u32* row_dst = pixels + (dst_y * width);
|
||||
u32 x = 0;
|
||||
|
||||
while (x < width)
|
||||
{
|
||||
// Check bounds before reading
|
||||
if (src_pos + 2 > src_size)
|
||||
return false;
|
||||
|
||||
const u8 count = src[src_pos++];
|
||||
const u8 value = src[src_pos++];
|
||||
|
||||
if (count == 0)
|
||||
{
|
||||
if (value == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
else if (value == 1)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (value == 2)
|
||||
{
|
||||
// Delta (jump) need 2 more bytes
|
||||
if (src_pos + 2 > src_size)
|
||||
return false;
|
||||
const u8 dx = src[src_pos++];
|
||||
const u8 dy = src[src_pos++];
|
||||
x += dx;
|
||||
y += dy;
|
||||
if (y >= height || x >= width)
|
||||
return false;
|
||||
const u32 new_dst_y = flip_vertical ? (height - 1 - y) : y;
|
||||
row_dst = pixels + (new_dst_y * width);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Absolute mode need "value" bytes of pixel data
|
||||
const u32 run_length = value;
|
||||
const u32 bytes_needed = run_length * pixel_size;
|
||||
if (src_pos + bytes_needed > src_size)
|
||||
return false;
|
||||
|
||||
for (u32 i = 0; i < run_length; i++)
|
||||
{
|
||||
if (x >= width)
|
||||
break;
|
||||
|
||||
u8 pixel_value = 0;
|
||||
if (info_header.bit_count == 8)
|
||||
{
|
||||
pixel_value = src[src_pos++];
|
||||
}
|
||||
else
|
||||
{
|
||||
const u8 byte_val = src[src_pos++];
|
||||
pixel_value = (i % 2 == 0) ? (byte_val >> 4) : (byte_val & 0x0F);
|
||||
}
|
||||
|
||||
row_dst[x++] = (pixel_value < palette.size()) ? palette[pixel_value] : 0;
|
||||
}
|
||||
|
||||
if ((run_length * pixel_size) % 2 == 1)
|
||||
src_pos++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 pixel_value = value;
|
||||
|
||||
for (u32 i = 0; i < count; i++)
|
||||
{
|
||||
if (x >= width)
|
||||
break;
|
||||
row_dst[x++] = (pixel_value < palette.size()) ? palette[pixel_value] : 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BMPBufferLoader(RGBA8Image* image, const void* buffer, size_t buffer_size)
|
||||
{
|
||||
if (buffer_size < sizeof(BMPFileHeader) + sizeof(BMPInfoHeader))
|
||||
{
|
||||
Console.Error("BMP file too small");
|
||||
return false;
|
||||
}
|
||||
|
||||
const u8* data = static_cast<const u8*>(buffer);
|
||||
BMPFileHeader file_header;
|
||||
BMPInfoHeader info_header;
|
||||
|
||||
std::memcpy(&file_header, data, sizeof(BMPFileHeader));
|
||||
std::memcpy(&info_header, data + sizeof(BMPFileHeader), sizeof(BMPInfoHeader));
|
||||
|
||||
if (file_header.type != 0x4D42)
|
||||
{
|
||||
Console.Error("Invalid BMP signature");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check for extended header versions (V4=108 bytes, V5=124 bytes)
|
||||
// We read as BITMAPINFOHEADER (40 bytes) regardless, since extended headers just add fields at the end
|
||||
if (info_header.size == 108)
|
||||
{
|
||||
Console.Warning("BITMAPV4HEADER detected, reading as BITMAPINFOHEADER");
|
||||
}
|
||||
else if (info_header.size == 124)
|
||||
{
|
||||
Console.Warning("BITMAPV5HEADER detected, reading as BITMAPINFOHEADER");
|
||||
}
|
||||
else if (info_header.size != 40)
|
||||
{
|
||||
Console.Warning("Unknown BMP header size: %u, attempting to read as BITMAPINFOHEADER", info_header.size);
|
||||
}
|
||||
|
||||
if (!IsSupportedBMPFormat(info_header.compression, info_header.bit_count))
|
||||
{
|
||||
Console.Error("Unsupported BMP format: compression=%u, bit_count=%u", info_header.compression, info_header.bit_count);
|
||||
return false;
|
||||
}
|
||||
|
||||
const u32 width = static_cast<u32>(std::abs(info_header.width));
|
||||
const u32 height = static_cast<u32>(std::abs(info_header.height));
|
||||
const bool flip_vertical = (info_header.height > 0);
|
||||
|
||||
if (width == 0 || height == 0)
|
||||
{
|
||||
Console.Error("Invalid BMP dimensions: %ux%u", width, height);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (width > 65536 || height > 65536)
|
||||
{
|
||||
Console.Error("BMP dimensions too large: %ux%u", width, height);
|
||||
return false;
|
||||
}
|
||||
|
||||
Console.WriteLn("BMP: %ux%u, %u-bit, compression=%u", width, height, info_header.bit_count, info_header.compression);
|
||||
|
||||
// Read color masks from header or bitfields
|
||||
u32 red_mask = 0;
|
||||
u32 green_mask = 0;
|
||||
u32 blue_mask = 0;
|
||||
u32 alpha_mask = 0;
|
||||
const bool bitfields = (info_header.compression == 3 || info_header.compression == 4); // BMP_BITFIELDS or BMP_ALPHABITFIELDS
|
||||
const u8* header_start = data + sizeof(BMPFileHeader);
|
||||
const u32 header_base_offset = sizeof(BMPFileHeader) + 40; // Base header is 40 bytes
|
||||
|
||||
if (info_header.size >= 108) // BMP_WIN4 (108) or BMP_WIN5 (124)
|
||||
{
|
||||
// V4/V5 headers masks come right after the 40-byte base header
|
||||
// Masks are at offsets from header_start: red=40, green=44, blue=48, alpha=52
|
||||
if (buffer_size >= header_base_offset + 16) // Need space for 4 masks
|
||||
{
|
||||
red_mask = *reinterpret_cast<const u32*>(header_start + 40);
|
||||
green_mask = *reinterpret_cast<const u32*>(header_start + 44);
|
||||
blue_mask = *reinterpret_cast<const u32*>(header_start + 48);
|
||||
alpha_mask = *reinterpret_cast<const u32*>(header_start + 52);
|
||||
}
|
||||
}
|
||||
else if (bitfields && (info_header.bit_count == 16 || info_header.bit_count == 32))
|
||||
{
|
||||
const u32 bitfields_offset = sizeof(BMPFileHeader) + info_header.size;
|
||||
if (buffer_size >= bitfields_offset + 12) // Need space for at least r/g/b masks
|
||||
{
|
||||
red_mask = *reinterpret_cast<const u32*>(data + bitfields_offset);
|
||||
green_mask = *reinterpret_cast<const u32*>(data + bitfields_offset + 4);
|
||||
blue_mask = *reinterpret_cast<const u32*>(data + bitfields_offset + 8);
|
||||
if (info_header.compression == 4) // BMP_ALPHABITFIELDS
|
||||
{
|
||||
// Read alpha mask: r, g, b, a
|
||||
if (buffer_size >= bitfields_offset + 16)
|
||||
alpha_mask = *reinterpret_cast<const u32*>(data + bitfields_offset + 12);
|
||||
}
|
||||
// For BMP_BITFIELDS (3), alpha_mask stays 0
|
||||
}
|
||||
}
|
||||
|
||||
bool use_alpha = bitfields || (info_header.compression == 0 && info_header.bit_count == 32 && alpha_mask == 0xff000000);
|
||||
use_alpha = use_alpha && (alpha_mask != 0);
|
||||
|
||||
const u32 bytes_per_pixel = info_header.bit_count / 8;
|
||||
const u32 row_size = ((width * bytes_per_pixel + 3) / 4) * 4;
|
||||
|
||||
// For uncompressed BMPs, verify we have enough data
|
||||
// For RLE-compressed BMPs, size is variable so we check differently
|
||||
if (info_header.compression == 0)
|
||||
{
|
||||
if (file_header.offset + (row_size * height) > buffer_size)
|
||||
{
|
||||
Console.Error("BMP file data incomplete");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// For RLE-compressed BMPs, check that we have at least the offset and some data
|
||||
// Use biSizeImage if available, otherwise just verify offset is valid
|
||||
if (file_header.offset >= buffer_size)
|
||||
{
|
||||
Console.Error("BMP file data incomplete");
|
||||
return false;
|
||||
}
|
||||
if (info_header.size_image > 0)
|
||||
{
|
||||
if (file_header.offset + info_header.size_image > buffer_size)
|
||||
{
|
||||
Console.Error("BMP file data incomplete");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<u32> pixels;
|
||||
pixels.resize(width * height);
|
||||
|
||||
const u8* src = data + file_header.offset;
|
||||
const u32 src_size = buffer_size - file_header.offset;
|
||||
|
||||
std::vector<u32> palette;
|
||||
if (info_header.bit_count <= 8)
|
||||
{
|
||||
if (!LoadBMPPalette(palette, data, file_header.offset, info_header))
|
||||
{
|
||||
Console.Error("Failed to load BMP palette");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (info_header.compression == 0 || info_header.compression == 3 || info_header.compression == 4)
|
||||
{
|
||||
if (!LoadUncompressedBMP(pixels.data(), src, data, width, height, info_header, palette, flip_vertical, red_mask, green_mask, blue_mask, alpha_mask, use_alpha))
|
||||
{
|
||||
Console.Error("Failed to load uncompressed BMP data");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!LoadCompressedBMP(pixels.data(), src, src_size, width, height, info_header, palette, flip_vertical))
|
||||
{
|
||||
Console.Error("Failed to load compressed BMP data");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle alpha channel for 32-bit BMPs
|
||||
// Only use alpha if alpha_mask is explicitly set in header/bitfields
|
||||
if (info_header.bit_count == 32 && !use_alpha)
|
||||
{
|
||||
// Alpha mask not set or zero - set all pixels to fully opaque
|
||||
for (u32& pixel : pixels)
|
||||
pixel |= 0xFF000000u;
|
||||
}
|
||||
|
||||
image->SetPixels(width, height, std::move(pixels));
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BMPFileLoader(RGBA8Image* image, const char* filename, std::FILE* fp)
|
||||
{
|
||||
std::optional<std::vector<u8>> data = FileSystem::ReadBinaryFile(fp);
|
||||
if (!data.has_value())
|
||||
return false;
|
||||
|
||||
return BMPBufferLoader(image, data->data(), data->size());
|
||||
}
|
||||
|
||||
bool BMPBufferSaver(const RGBA8Image& image, std::vector<u8>* buffer, u8 quality)
|
||||
{
|
||||
const u32 width = image.GetWidth();
|
||||
const u32 height = image.GetHeight();
|
||||
|
||||
// Check dimensions
|
||||
if (width == 0 || height == 0)
|
||||
{
|
||||
Console.Error("Invalid BMP dimensions: %ux%u", width, height);
|
||||
return false;
|
||||
}
|
||||
|
||||
const u32 row_size = ((width * 3 + 3) / 4) * 4;
|
||||
const u32 image_size = row_size * height;
|
||||
const u32 file_size = sizeof(BMPFileHeader) + sizeof(BMPInfoHeader) + image_size;
|
||||
|
||||
buffer->resize(file_size);
|
||||
u8* data = buffer->data();
|
||||
|
||||
BMPFileHeader file_header = {};
|
||||
file_header.type = 0x4D42;
|
||||
file_header.size = file_size;
|
||||
file_header.reserved1 = 0;
|
||||
file_header.reserved2 = 0;
|
||||
file_header.offset = sizeof(BMPFileHeader) + sizeof(BMPInfoHeader);
|
||||
std::memcpy(data, &file_header, sizeof(BMPFileHeader));
|
||||
|
||||
BMPInfoHeader info_header = {};
|
||||
info_header.size = sizeof(BMPInfoHeader);
|
||||
info_header.width = static_cast<s32>(width);
|
||||
info_header.height = static_cast<s32>(height);
|
||||
info_header.planes = 1;
|
||||
info_header.bit_count = 24;
|
||||
info_header.compression = 0;
|
||||
info_header.size_image = image_size;
|
||||
info_header.x_pels_per_meter = 0;
|
||||
info_header.y_pels_per_meter = 0;
|
||||
info_header.clr_used = 0;
|
||||
info_header.clr_important = 0;
|
||||
std::memcpy(data + sizeof(BMPFileHeader), &info_header, sizeof(BMPInfoHeader));
|
||||
|
||||
u8* pixel_data = data + file_header.offset;
|
||||
for (u32 y = 0; y < height; y++)
|
||||
{
|
||||
const u32 src_y = height - 1 - y;
|
||||
const u32* row_src = image.GetRowPixels(src_y);
|
||||
u8* row_dst = pixel_data + (y * row_size);
|
||||
|
||||
for (u32 x = 0; x < width; x++)
|
||||
{
|
||||
const u32 rgba = row_src[x];
|
||||
row_dst[x * 3 + 0] = static_cast<u8>((rgba >> 16) & 0xFF);
|
||||
row_dst[x * 3 + 1] = static_cast<u8>((rgba >> 8) & 0xFF);
|
||||
row_dst[x * 3 + 2] = static_cast<u8>(rgba & 0xFF);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BMPFileSaver(const RGBA8Image& image, const char* filename, std::FILE* fp, u8 quality)
|
||||
{
|
||||
std::vector<u8> buffer;
|
||||
if (!BMPBufferSaver(image, &buffer, quality))
|
||||
return false;
|
||||
|
||||
return (std::fwrite(buffer.data(), buffer.size(), 1, fp) == 1);
|
||||
}
|
||||
|
||||
@@ -730,7 +730,7 @@ bool GSRunner::ParseCommandLineArgs(int argc, char* argv[], VMBootParameters& pa
|
||||
else if (CHECK_ARG("-noshadercache"))
|
||||
{
|
||||
Console.WriteLn("Disabling shader cache");
|
||||
s_settings_interface.SetBoolValue("EmuCore/GS", "disable_shader_cache", true);
|
||||
s_settings_interface.SetBoolValue("EmuCore/GS", "DisableShaderCache", true);
|
||||
continue;
|
||||
}
|
||||
else if (CHECK_ARG("-window"))
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "common/SmallString.h"
|
||||
|
||||
#include <QtCore/QFile>
|
||||
#include <QtCore/QFileInfo>
|
||||
#include <QtCore/QString>
|
||||
#include <QtGui/QDesktopServices>
|
||||
#include <QtWidgets/QDialog>
|
||||
@@ -134,12 +135,16 @@ void AboutDialog::showHTMLDialog(QWidget* parent, const QString& title, const QS
|
||||
tb->setOpenExternalLinks(true);
|
||||
|
||||
QFile file(path);
|
||||
file.open(QIODevice::ReadOnly);
|
||||
if (const QByteArray data = file.readAll(); !data.isEmpty())
|
||||
tb->setText(QString::fromUtf8(data));
|
||||
else
|
||||
QFileInfo fi(path);
|
||||
if (!fi.exists() || !fi.isReadable())
|
||||
{
|
||||
tb->setText(tr("File not found: %1").arg(path));
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
tb->setSource(QUrl::fromLocalFile(path));
|
||||
}
|
||||
|
||||
layout->addWidget(tb, 1);
|
||||
|
||||
QDialogButtonBox* bb = new QDialogButtonBox(QDialogButtonBox::Close, &dialog);
|
||||
|
||||
@@ -153,7 +153,7 @@ void DebuggerSettingsManager::saveGameSettings(QAbstractTableModel* abstractTabl
|
||||
if (path.empty())
|
||||
return;
|
||||
|
||||
const std::lock_guard<std::mutex> lock(writeLock);
|
||||
std::lock_guard<std::mutex> lock(writeLock);
|
||||
QJsonObject loadedSettings = loadGameSettingsJSON();
|
||||
QJsonArray rowsArray;
|
||||
QStringList keys;
|
||||
|
||||
@@ -118,11 +118,11 @@ void DisassemblyView::contextPasteInstructionText()
|
||||
// split text in clipboard by new lines
|
||||
QString clipboardText = QApplication::clipboard()->text();
|
||||
std::vector<std::string> newInstructions = StringUtil::splitOnNewLine(clipboardText.toLocal8Bit().constData());
|
||||
int newInstructionsSize = newInstructions.size();
|
||||
u32 newInstructionsSize = static_cast<u32>(newInstructions.size());
|
||||
|
||||
// validate new instructions before pasting them
|
||||
std::vector<u32> encodedInstructions;
|
||||
for (int instructionIdx = 0; instructionIdx < newInstructionsSize; instructionIdx++)
|
||||
for (u32 instructionIdx = 0; instructionIdx < newInstructionsSize; instructionIdx++)
|
||||
{
|
||||
u32 replaceAddress = m_selectedAddressStart + instructionIdx * 4;
|
||||
u32 encodedInstruction;
|
||||
@@ -137,7 +137,7 @@ void DisassemblyView::contextPasteInstructionText()
|
||||
}
|
||||
|
||||
// paste validated instructions
|
||||
for (int instructionIdx = 0; instructionIdx < newInstructionsSize; instructionIdx++)
|
||||
for (u32 instructionIdx = 0; instructionIdx < newInstructionsSize; instructionIdx++)
|
||||
{
|
||||
u32 replaceAddress = m_selectedAddressStart + instructionIdx * 4;
|
||||
setInstructions(replaceAddress, replaceAddress, encodedInstructions[instructionIdx]);
|
||||
|
||||
@@ -13,7 +13,7 @@ ThreadModel::ThreadModel(DebugInterface& cpu, QObject* parent)
|
||||
|
||||
int ThreadModel::rowCount(const QModelIndex&) const
|
||||
{
|
||||
return m_cpu.GetThreadList().size();
|
||||
return static_cast<int>(m_threads.size());
|
||||
}
|
||||
|
||||
int ThreadModel::columnCount(const QModelIndex&) const
|
||||
|
||||
@@ -31,60 +31,15 @@ static constexpr int SIZE_HINT_HEIGHT_TITLES = SIZE_HINT_HEIGHT + COVER_ART_SPAC
|
||||
|
||||
static constexpr int MIN_COVER_CACHE_SIZE = 256;
|
||||
|
||||
static int DPRScale(const int size, const qreal dpr)
|
||||
{
|
||||
return static_cast<int>(static_cast<qreal>(size) * dpr);
|
||||
}
|
||||
|
||||
static int DPRUnscale(const int size, const qreal dpr)
|
||||
{
|
||||
return static_cast<int>(static_cast<qreal>(size) / dpr);
|
||||
}
|
||||
|
||||
static void resizeAndPadPixmap(QPixmap* pm, const int expected_width, const int expected_height, const qreal dpr)
|
||||
{
|
||||
const int dpr_expected_width = DPRScale(expected_width, dpr);
|
||||
const int dpr_expected_height = DPRScale(expected_height, dpr);
|
||||
if (pm->width() == dpr_expected_width && pm->height() == dpr_expected_height)
|
||||
return;
|
||||
|
||||
*pm = pm->scaled(dpr_expected_width, dpr_expected_height, Qt::KeepAspectRatio, Qt::SmoothTransformation);
|
||||
if (pm->width() == dpr_expected_width && pm->height() == dpr_expected_height)
|
||||
return;
|
||||
|
||||
// QPainter works in unscaled coordinates.
|
||||
int xoffs = 0;
|
||||
int yoffs = 0;
|
||||
if (pm->width() < dpr_expected_width)
|
||||
xoffs = DPRUnscale((dpr_expected_width - pm->width()) / 2, dpr);
|
||||
if (pm->height() < dpr_expected_height)
|
||||
yoffs = DPRUnscale((dpr_expected_height - pm->height()) / 2, dpr);
|
||||
|
||||
QPixmap padded_image(dpr_expected_width, dpr_expected_height);
|
||||
padded_image.setDevicePixelRatio(dpr);
|
||||
padded_image.fill(Qt::transparent);
|
||||
QPainter painter;
|
||||
if (painter.begin(&padded_image))
|
||||
{
|
||||
painter.setCompositionMode(QPainter::CompositionMode_Source);
|
||||
painter.drawPixmap(xoffs, yoffs, *pm);
|
||||
painter.setCompositionMode(QPainter::CompositionMode_Destination);
|
||||
painter.fillRect(padded_image.rect(), QColor(0, 0, 0, 0));
|
||||
painter.end();
|
||||
}
|
||||
|
||||
*pm = padded_image;
|
||||
}
|
||||
|
||||
static QPixmap createPlaceholderImage(const QPixmap& placeholder_pixmap, const int width, const int height,
|
||||
const float scale, const qreal dpr, const std::string& title)
|
||||
static QPixmap createPlaceholderImage(const QPixmap& placeholder_pixmap, int width, int height, float scale,
|
||||
qreal dpr, const std::string& title)
|
||||
{
|
||||
QPixmap pm(placeholder_pixmap.copy());
|
||||
pm.setDevicePixelRatio(dpr);
|
||||
if (pm.isNull())
|
||||
return QPixmap();
|
||||
|
||||
resizeAndPadPixmap(&pm, width, height, dpr);
|
||||
QtUtils::resizeAndScalePixmap(&pm, width, height, dpr, QtUtils::ScalingMode::Fit, 100);
|
||||
QPainter painter;
|
||||
if (painter.begin(&pm))
|
||||
{
|
||||
@@ -199,7 +154,7 @@ void GameListModel::loadOrGenerateCover(const GameList::Entry* ge)
|
||||
else
|
||||
{
|
||||
image.setDevicePixelRatio(m_dpr);
|
||||
resizeAndPadPixmap(&image, getCoverArtWidth(), getCoverArtHeight(), m_dpr);
|
||||
QtUtils::resizeAndScalePixmap(&image, getCoverArtWidth(), getCoverArtHeight(), m_dpr, QtUtils::ScalingMode::Fit, 100);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "QtHost.h"
|
||||
#include "QtUtils.h"
|
||||
|
||||
#include "Settings/InterfaceSettingsWidget.h"
|
||||
#include "pcsx2/GameList.h"
|
||||
#include "pcsx2/Host.h"
|
||||
|
||||
@@ -44,6 +45,25 @@ static const char* SUPPORTED_FORMATS_STRING = QT_TRANSLATE_NOOP(GameListWidget,
|
||||
static constexpr float MIN_SCALE = 0.1f;
|
||||
static constexpr float MAX_SCALE = 2.0f;
|
||||
|
||||
static constexpr GameListModel::Column DEFAULT_SORT_COLUMN = GameListModel::Column_Title;
|
||||
static constexpr int DEFAULT_SORT_INDEX = static_cast<int>(DEFAULT_SORT_COLUMN);
|
||||
static constexpr Qt::SortOrder DEFAULT_SORT_ORDER = Qt::AscendingOrder;
|
||||
|
||||
static constexpr std::array<int, GameListModel::Column_Count> DEFAULT_COLUMN_WIDTHS = {{
|
||||
55, // type
|
||||
85, // code
|
||||
-1, // title
|
||||
-1, // file title
|
||||
75, // crc
|
||||
95, // time played
|
||||
90, // last played
|
||||
80, // size
|
||||
60, // region
|
||||
120 // compatibility
|
||||
}};
|
||||
static_assert(static_cast<int>(DEFAULT_COLUMN_WIDTHS.size()) <= GameListModel::Column_Count,
|
||||
"Game List: More default column widths than column types.");
|
||||
|
||||
class GameListSortModel final : public QSortFilterProxyModel
|
||||
{
|
||||
public:
|
||||
@@ -55,18 +75,21 @@ public:
|
||||
|
||||
void setFilterType(GameList::EntryType type)
|
||||
{
|
||||
beginFilterChange();
|
||||
m_filter_type = type;
|
||||
invalidateRowsFilter();
|
||||
endFilterChange(Direction::Rows);
|
||||
}
|
||||
void setFilterRegion(GameList::Region region)
|
||||
{
|
||||
beginFilterChange();
|
||||
m_filter_region = region;
|
||||
invalidateRowsFilter();
|
||||
endFilterChange(Direction::Rows);
|
||||
}
|
||||
void setFilterName(const QString& name)
|
||||
{
|
||||
beginFilterChange();
|
||||
m_filter_name = name;
|
||||
invalidateRowsFilter();
|
||||
endFilterChange(Direction::Rows);
|
||||
}
|
||||
|
||||
bool filterAcceptsRow(int source_row, const QModelIndex& source_parent) const override
|
||||
@@ -234,6 +257,7 @@ void GameListWidget::initialize()
|
||||
m_table_view = new QTableView(m_ui.stack);
|
||||
m_table_view->setModel(m_sort_model);
|
||||
m_table_view->setSortingEnabled(true);
|
||||
m_table_view->horizontalHeader()->setSectionsMovable(true);
|
||||
m_table_view->setSelectionMode(QAbstractItemView::SingleSelection);
|
||||
m_table_view->setSelectionBehavior(QAbstractItemView::SelectRows);
|
||||
m_table_view->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
@@ -251,18 +275,28 @@ void GameListWidget::initialize()
|
||||
m_table_view->setItemDelegateForColumn(8, new GameListIconStyleDelegate(this));
|
||||
m_table_view->setItemDelegateForColumn(9, new GameListIconStyleDelegate(this));
|
||||
|
||||
loadTableViewColumnVisibilitySettings();
|
||||
loadTableViewColumnSortSettings();
|
||||
|
||||
connect(m_table_view->selectionModel(), &QItemSelectionModel::currentChanged, this,
|
||||
&GameListWidget::onSelectionModelCurrentChanged);
|
||||
connect(m_table_view, &QTableView::activated, this, &GameListWidget::onTableViewItemActivated);
|
||||
connect(m_table_view, &QTableView::customContextMenuRequested, this,
|
||||
&GameListWidget::onTableViewContextMenuRequested);
|
||||
connect(m_table_view->horizontalHeader(), &QHeaderView::customContextMenuRequested, this,
|
||||
&GameListWidget::onTableViewHeaderContextMenuRequested);
|
||||
&GameListWidget::onTableViewHeaderContextMenuRequested);
|
||||
|
||||
// Save state when header state changes (hiding and showing handled within onTableViewHeaderContextMenuRequested).
|
||||
connect(m_table_view->horizontalHeader(), &QHeaderView::sectionMoved, this, &GameListWidget::onTableHeaderStateChanged);
|
||||
connect(m_table_view->horizontalHeader(), &QHeaderView::sectionResized, this, &GameListWidget::onTableHeaderStateChanged);
|
||||
connect(m_table_view->horizontalHeader(), &QHeaderView::sortIndicatorChanged, this,
|
||||
&GameListWidget::saveTableViewColumnSortSettings);
|
||||
[this](const int column, const Qt::SortOrder sort_order) { GameListWidget::saveSortSettings(column, sort_order); GameListWidget::onTableHeaderStateChanged(); });
|
||||
|
||||
// Load the last session's header state or create a new one.
|
||||
if (Host::ContainsBaseSettingValue("GameListTableView", "HeaderState"))
|
||||
loadTableHeaderState();
|
||||
else
|
||||
applyTableHeaderDefaults();
|
||||
|
||||
// After header state load to account for user-specified sort.
|
||||
m_table_view->setSortingEnabled(true);
|
||||
|
||||
m_ui.stack->insertWidget(0, m_table_view);
|
||||
|
||||
@@ -310,84 +344,30 @@ void GameListWidget::initialize()
|
||||
setCustomBackground();
|
||||
}
|
||||
|
||||
static void resizeAndPadImage(QImage* image, int expected_width, int expected_height, bool fill_with_top_left, bool expand_to_fill)
|
||||
void GameListWidget::setCustomBackground()
|
||||
{
|
||||
const qreal dpr = image->devicePixelRatio();
|
||||
const int dpr_expected_width = static_cast<int>(static_cast<qreal>(expected_width) * dpr);
|
||||
const int dpr_expected_height = static_cast<int>(static_cast<qreal>(expected_height) * dpr);
|
||||
if (image->width() == dpr_expected_width && image->height() == dpr_expected_height)
|
||||
return;
|
||||
|
||||
// Resize
|
||||
if (((static_cast<float>(image->width()) / static_cast<float>(image->height())) >=
|
||||
(static_cast<float>(dpr_expected_width) / static_cast<float>(dpr_expected_height))) != expand_to_fill)
|
||||
{
|
||||
*image = image->scaledToWidth(dpr_expected_width, Qt::SmoothTransformation);
|
||||
}
|
||||
else
|
||||
{
|
||||
*image = image->scaledToHeight(dpr_expected_height, Qt::SmoothTransformation);
|
||||
}
|
||||
|
||||
if (image->width() == dpr_expected_width && image->height() == dpr_expected_height)
|
||||
return;
|
||||
|
||||
// Padding
|
||||
int xoffs = 0;
|
||||
int yoffs = 0;
|
||||
const int image_width = image->width();
|
||||
const int image_height = image->height();
|
||||
if ((image_width < dpr_expected_width) != expand_to_fill)
|
||||
xoffs = static_cast<int>(static_cast<qreal>((dpr_expected_width - image_width) / 2) / dpr);
|
||||
if ((image_height < dpr_expected_height) != expand_to_fill)
|
||||
yoffs = static_cast<int>(static_cast<qreal>((dpr_expected_height - image_height) / 2) / dpr);
|
||||
|
||||
QImage padded_image(dpr_expected_width, dpr_expected_height, QImage::Format_ARGB32);
|
||||
padded_image.setDevicePixelRatio(dpr);
|
||||
if (fill_with_top_left)
|
||||
padded_image.fill(image->pixel(0, 0));
|
||||
else
|
||||
padded_image.fill(Qt::transparent);
|
||||
|
||||
// Painting
|
||||
QPainter painter;
|
||||
const float opacity = Host::GetBaseFloatSettingValue("UI", "GameListBackgroundOpacity");
|
||||
if (painter.begin(&padded_image))
|
||||
{
|
||||
painter.setOpacity((static_cast<float>(opacity / 100.0f))); // Qt expects the range to be from 0.0 to 1.0
|
||||
painter.setCompositionMode(QPainter::CompositionMode_Source);
|
||||
painter.drawImage(xoffs, yoffs, *image);
|
||||
painter.end();
|
||||
}
|
||||
|
||||
*image = std::move(padded_image);
|
||||
}
|
||||
|
||||
void GameListWidget::setCustomBackground(bool force_refresh)
|
||||
{
|
||||
std::string path = Host::GetBaseStringSettingValue("UI", "GameListBackgroundPath");
|
||||
bool enabled = Host::GetBaseBoolSettingValue("UI", "GameListBackgroundEnabled");
|
||||
bool fill = Host::GetBaseBoolSettingValue("UI", "GameListBackgroundFill");
|
||||
|
||||
// Cleanup old animation if it still exists on gamelist
|
||||
if (m_background_movie != nullptr)
|
||||
{
|
||||
m_background_movie->disconnect(this);
|
||||
delete m_background_movie;
|
||||
m_background_movie = nullptr;
|
||||
}
|
||||
|
||||
std::string path = Host::GetBaseStringSettingValue("UI", "GameListBackgroundPath");
|
||||
if (!Path::IsAbsolute(path))
|
||||
path = Path::Combine(EmuFolders::DataRoot, path);
|
||||
|
||||
// Only try to create background both if path are valid and custom background are enabled
|
||||
if ((!path.empty() && FileSystem::FileExists(path.c_str())) && enabled)
|
||||
// Only try to create background if path are valid
|
||||
if (!path.empty() && FileSystem::FileExists(path.c_str()))
|
||||
{
|
||||
QMovie* new_movie;
|
||||
if (Path::GetExtension(path) == "png")
|
||||
QString img_path = QString::fromStdString(path);
|
||||
if (img_path.endsWith(".png", Qt::CaseInsensitive))
|
||||
// Use apng plugin
|
||||
new_movie = new QMovie(QString::fromStdString(path), "apng", this);
|
||||
new_movie = new QMovie(img_path, "apng", this);
|
||||
else
|
||||
new_movie = new QMovie(QString::fromStdString(path), QByteArray(), this);
|
||||
new_movie = new QMovie(img_path, QByteArray(), this);
|
||||
|
||||
if (new_movie->isValid())
|
||||
m_background_movie = new_movie;
|
||||
@@ -398,7 +378,7 @@ void GameListWidget::setCustomBackground(bool force_refresh)
|
||||
}
|
||||
}
|
||||
|
||||
// If there is no valid background then reset fallback to UI state
|
||||
// If there is no valid background then reset fallback to default UI state
|
||||
if (!m_background_movie)
|
||||
{
|
||||
m_ui.stack->setPalette(QApplication::palette());
|
||||
@@ -406,36 +386,60 @@ void GameListWidget::setCustomBackground(bool force_refresh)
|
||||
return;
|
||||
}
|
||||
|
||||
// Background is valid, connect the signals and start animation in gamelist
|
||||
connect(m_background_movie, &QMovie::frameChanged, this, [this, fill]() { processBackgroundFrames(fill); });
|
||||
updateCustomBackgroundState(force_refresh);
|
||||
// Retrieve scaling setting
|
||||
m_background_scaling = QtUtils::ScalingMode::Fit;
|
||||
const std::string ar_value = Host::GetBaseStringSettingValue("UI", "GameListBackgroundMode", InterfaceSettingsWidget::BACKGROUND_SCALE_NAMES[static_cast<u8>(QtUtils::ScalingMode::Fit)]);
|
||||
for (u8 i = 0; i < static_cast<u8>(QtUtils::ScalingMode::MaxCount); i++)
|
||||
{
|
||||
if (!(InterfaceSettingsWidget::BACKGROUND_SCALE_NAMES[i] == nullptr))
|
||||
{
|
||||
if (ar_value == InterfaceSettingsWidget::BACKGROUND_SCALE_NAMES[i])
|
||||
{
|
||||
m_background_scaling = static_cast<QtUtils::ScalingMode>(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Retrieve opacity setting
|
||||
m_background_opacity = Host::GetBaseFloatSettingValue("UI", "GameListBackgroundOpacity", 100.0f);
|
||||
|
||||
// Selected Custom background is valid, connect the signals and start animation in gamelist
|
||||
connect(m_background_movie, &QMovie::frameChanged, this, &GameListWidget::processBackgroundFrames, Qt::UniqueConnection);
|
||||
updateCustomBackgroundState(true);
|
||||
m_table_view->setAlternatingRowColors(false);
|
||||
}
|
||||
|
||||
void GameListWidget::updateCustomBackgroundState(bool force_start)
|
||||
void GameListWidget::updateCustomBackgroundState(const bool force_start)
|
||||
{
|
||||
if (m_background_movie)
|
||||
if (m_background_movie && m_background_movie->isValid())
|
||||
{
|
||||
if ((isVisible() && (isActiveWindow() || force_start)) && qGuiApp->applicationState() == Qt::ApplicationActive)
|
||||
m_background_movie->start();
|
||||
m_background_movie->setPaused(false);
|
||||
else
|
||||
m_background_movie->stop();
|
||||
m_background_movie->setPaused(true);
|
||||
}
|
||||
}
|
||||
|
||||
void GameListWidget::processBackgroundFrames(bool fill_area)
|
||||
void GameListWidget::processBackgroundFrames()
|
||||
{
|
||||
QImage img = m_background_movie->currentImage();
|
||||
img.setDevicePixelRatio(devicePixelRatioF());
|
||||
const int widget_width = m_ui.stack->width();
|
||||
const int widget_height = m_ui.stack->height();
|
||||
if (m_background_movie && m_background_movie->isValid())
|
||||
{
|
||||
const int widget_width = m_ui.stack->width();
|
||||
const int widget_height = m_ui.stack->height();
|
||||
|
||||
resizeAndPadImage(&img, widget_width, widget_height, false, fill_area);
|
||||
if (widget_width <= 0 || widget_height <= 0)
|
||||
return;
|
||||
|
||||
QPalette new_palette(m_ui.stack->palette());
|
||||
new_palette.setBrush(QPalette::Base, img);
|
||||
m_ui.stack->setPalette(new_palette);
|
||||
QPixmap pm = m_background_movie->currentPixmap();
|
||||
const qreal dpr = devicePixelRatioF();
|
||||
|
||||
QtUtils::resizeAndScalePixmap(&pm, widget_width, widget_height, dpr, m_background_scaling, m_background_opacity);
|
||||
|
||||
QPalette bg_palette(m_ui.stack->palette());
|
||||
bg_palette.setBrush(QPalette::Base, pm);
|
||||
m_ui.stack->setPalette(bg_palette);
|
||||
}
|
||||
}
|
||||
|
||||
bool GameListWidget::isShowingGameList() const
|
||||
@@ -554,18 +558,24 @@ void GameListWidget::onListViewContextMenuRequested(const QPoint& point)
|
||||
void GameListWidget::onTableViewHeaderContextMenuRequested(const QPoint& point)
|
||||
{
|
||||
QMenu menu;
|
||||
QHeaderView* header = m_table_view->horizontalHeader();
|
||||
if (!header)
|
||||
return;
|
||||
|
||||
int column_visual = 0;
|
||||
for (int column = 0; column < GameListModel::Column_Count; column++)
|
||||
{
|
||||
// The "cover" column is the game grid and cannot be hidden.
|
||||
if (column == GameListModel::Column_Cover)
|
||||
continue;
|
||||
|
||||
QAction* action = menu.addAction(m_model->getColumnDisplayName(column));
|
||||
column_visual = header->visualIndex(column);
|
||||
QAction* action = menu.addAction(m_model->getColumnDisplayName(column_visual));
|
||||
action->setCheckable(true);
|
||||
action->setChecked(!m_table_view->isColumnHidden(column));
|
||||
connect(action, &QAction::toggled, [this, column](bool enabled) {
|
||||
m_table_view->setColumnHidden(column, !enabled);
|
||||
saveTableViewColumnVisibilitySettings(column);
|
||||
action->setChecked(!m_table_view->isColumnHidden(column_visual));
|
||||
connect(action, &QAction::toggled, [this, column_visual](bool enabled) {
|
||||
m_table_view->setColumnHidden(column_visual, !enabled);
|
||||
onTableHeaderStateChanged();
|
||||
resizeTableViewColumnsToFit();
|
||||
});
|
||||
}
|
||||
@@ -708,7 +718,7 @@ void GameListWidget::resizeEvent(QResizeEvent* event)
|
||||
QWidget::resizeEvent(event);
|
||||
resizeTableViewColumnsToFit();
|
||||
m_model->updateCacheSize(width(), height());
|
||||
setCustomBackground();
|
||||
processBackgroundFrames();
|
||||
}
|
||||
|
||||
bool GameListWidget::event(QEvent* event)
|
||||
@@ -726,91 +736,100 @@ bool GameListWidget::event(QEvent* event)
|
||||
void GameListWidget::resizeTableViewColumnsToFit()
|
||||
{
|
||||
QtUtils::ResizeColumnsForTableView(m_table_view, {
|
||||
55, // type
|
||||
85, // code
|
||||
-1, // title
|
||||
-1, // file title
|
||||
75, // crc
|
||||
95, // time played
|
||||
90, // last played
|
||||
80, // size
|
||||
60, // region
|
||||
120, // compatibility
|
||||
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_Type],
|
||||
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_Serial],
|
||||
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_FileTitle],
|
||||
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_Type],
|
||||
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_CRC],
|
||||
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_TimePlayed],
|
||||
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_LastPlayed],
|
||||
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_Size],
|
||||
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_Region],
|
||||
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_Compatibility],
|
||||
});
|
||||
}
|
||||
|
||||
static std::string getColumnVisibilitySettingsKeyName(int column)
|
||||
void GameListWidget::loadTableHeaderState()
|
||||
{
|
||||
return StringUtil::StdStringFromFormat("Show%s",
|
||||
QHeaderView* header = m_table_view->horizontalHeader();
|
||||
if (!header)
|
||||
return;
|
||||
|
||||
// Decode Base64 string from settings to QByteArray state.
|
||||
const std::string state_setting = Host::GetBaseStringSettingValue("GameListTableView", "HeaderState");
|
||||
if (state_setting.empty())
|
||||
return;
|
||||
|
||||
QSignalBlocker blocker(header);
|
||||
header->restoreState(QByteArray::fromBase64(QByteArray::fromStdString(state_setting)));
|
||||
}
|
||||
|
||||
void GameListWidget::onTableHeaderStateChanged()
|
||||
{
|
||||
QHeaderView* header = m_table_view->horizontalHeader();
|
||||
if (!header)
|
||||
return;
|
||||
|
||||
// Encode QByteArray state as Base64 string for storage.
|
||||
Host::SetBaseStringSettingValue("GameListTableView", "HeaderState", header->saveState().toBase64());
|
||||
}
|
||||
|
||||
void GameListWidget::applyTableHeaderDefaults()
|
||||
{
|
||||
QHeaderView* header = m_table_view->horizontalHeader();
|
||||
if (!header)
|
||||
return;
|
||||
|
||||
{
|
||||
QSignalBlocker blocker(header);
|
||||
header->hideSection(GameListModel::Column_FileTitle);
|
||||
header->hideSection(GameListModel::Column_CRC);
|
||||
header->hideSection(GameListModel::Column_Cover);
|
||||
for (int column = 0; column < GameListModel::Column_Count; column++)
|
||||
{
|
||||
if (column == GameListModel::Column_Cover)
|
||||
continue;
|
||||
|
||||
header->resizeSection(column, DEFAULT_COLUMN_WIDTHS[column]);
|
||||
}
|
||||
header->setSortIndicator(DEFAULT_SORT_INDEX, DEFAULT_SORT_ORDER);
|
||||
}
|
||||
|
||||
Host::SetBaseStringSettingValue("GameListTableView", "HeaderState", header->saveState().toBase64());
|
||||
}
|
||||
|
||||
// TODO (Tech): Create a button for this in the minibar. Currently unused.
|
||||
void GameListWidget::resetTableHeaderToDefault()
|
||||
{
|
||||
QHeaderView* header = m_table_view->horizontalHeader();
|
||||
if (!header)
|
||||
return;
|
||||
|
||||
{
|
||||
QSignalBlocker blocker(header);
|
||||
for (int column = 0; column < GameListModel::Column_Count; column++)
|
||||
{
|
||||
if (column == GameListModel::Column_Cover)
|
||||
continue;
|
||||
|
||||
// Reset size, position, and visibility.
|
||||
header->resizeSection(column, DEFAULT_COLUMN_WIDTHS[column]);
|
||||
header->moveSection(header->visualIndex(column), column);
|
||||
header->setSectionHidden(column,
|
||||
column == GameListModel::Column_CRC || column == GameListModel::Column_FileTitle);
|
||||
}
|
||||
header->hideSection(GameListModel::Column_Cover);
|
||||
header->setSortIndicator(DEFAULT_SORT_INDEX, DEFAULT_SORT_ORDER);
|
||||
}
|
||||
|
||||
Host::SetBaseStringSettingValue("GameListTableView", "HeaderState", header->saveState().toBase64());
|
||||
}
|
||||
|
||||
void GameListWidget::saveSortSettings(const int column, const Qt::SortOrder sort_order)
|
||||
{
|
||||
Host::SetBaseStringSettingValue("GameListTableView", "SortColumn",
|
||||
GameListModel::getColumnName(static_cast<GameListModel::Column>(column)));
|
||||
}
|
||||
|
||||
void GameListWidget::loadTableViewColumnVisibilitySettings()
|
||||
{
|
||||
static constexpr std::array<bool, GameListModel::Column_Count> DEFAULT_VISIBILITY = {{
|
||||
true, // type
|
||||
true, // code
|
||||
true, // title
|
||||
false, // file title
|
||||
false, // crc
|
||||
true, // time played
|
||||
true, // last played
|
||||
true, // size
|
||||
true, // region
|
||||
true // compatibility
|
||||
}};
|
||||
|
||||
for (int column = 0; column < GameListModel::Column_Count; column++)
|
||||
{
|
||||
const bool visible = Host::GetBaseBoolSettingValue(
|
||||
"GameListTableView", getColumnVisibilitySettingsKeyName(column).c_str(), DEFAULT_VISIBILITY[column]);
|
||||
m_table_view->setColumnHidden(column, !visible);
|
||||
}
|
||||
}
|
||||
|
||||
void GameListWidget::saveTableViewColumnVisibilitySettings()
|
||||
{
|
||||
for (int column = 0; column < GameListModel::Column_Count; column++)
|
||||
{
|
||||
const bool visible = !m_table_view->isColumnHidden(column);
|
||||
Host::SetBaseBoolSettingValue("GameListTableView", getColumnVisibilitySettingsKeyName(column).c_str(), visible);
|
||||
Host::CommitBaseSettingChanges();
|
||||
}
|
||||
}
|
||||
|
||||
void GameListWidget::saveTableViewColumnVisibilitySettings(int column)
|
||||
{
|
||||
const bool visible = !m_table_view->isColumnHidden(column);
|
||||
Host::SetBaseBoolSettingValue("GameListTableView", getColumnVisibilitySettingsKeyName(column).c_str(), visible);
|
||||
Host::CommitBaseSettingChanges();
|
||||
}
|
||||
|
||||
void GameListWidget::loadTableViewColumnSortSettings()
|
||||
{
|
||||
const GameListModel::Column DEFAULT_SORT_COLUMN = GameListModel::Column_Type;
|
||||
const bool DEFAULT_SORT_DESCENDING = false;
|
||||
|
||||
const GameListModel::Column sort_column =
|
||||
GameListModel::getColumnIdForName(Host::GetBaseStringSettingValue("GameListTableView", "SortColumn"))
|
||||
.value_or(DEFAULT_SORT_COLUMN);
|
||||
const bool sort_descending =
|
||||
Host::GetBaseBoolSettingValue("GameListTableView", "SortDescending", DEFAULT_SORT_DESCENDING);
|
||||
const Qt::SortOrder sort_order = sort_descending ? Qt::DescendingOrder : Qt::AscendingOrder;
|
||||
m_sort_model->sort(sort_column, sort_order);
|
||||
if (QHeaderView* hv = m_table_view->horizontalHeader())
|
||||
hv->setSortIndicator(sort_column, sort_order);
|
||||
}
|
||||
|
||||
void GameListWidget::saveTableViewColumnSortSettings(const int sort_column, const Qt::SortOrder sort_order)
|
||||
{
|
||||
if (sort_column >= 0 && sort_column < GameListModel::Column_Count)
|
||||
{
|
||||
Host::SetBaseStringSettingValue(
|
||||
"GameListTableView", "SortColumn", GameListModel::getColumnName(static_cast<GameListModel::Column>(sort_column)));
|
||||
}
|
||||
|
||||
Host::SetBaseBoolSettingValue("GameListTableView", "SortDescending", sort_order == Qt::DescendingOrder);
|
||||
Host::CommitBaseSettingChanges();
|
||||
Host::SetBaseBoolSettingValue("GameListTableView", "SortDescending", static_cast<bool>(sort_order));
|
||||
}
|
||||
|
||||
std::optional<GameList::Entry> GameListWidget::getSelectedEntry() const
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "QtUtils.h"
|
||||
#include "ui_EmptyGameListWidget.h"
|
||||
#include "ui_GameListWidget.h"
|
||||
|
||||
@@ -49,9 +50,9 @@ public:
|
||||
void refresh(bool invalidate_cache, bool popup_on_error);
|
||||
void cancelRefresh();
|
||||
void reloadThemeSpecificImages();
|
||||
void setCustomBackground(bool force = false);
|
||||
void updateCustomBackgroundState(bool force_start = false);
|
||||
void processBackgroundFrames(bool fill_area);
|
||||
void setCustomBackground();
|
||||
void updateCustomBackgroundState(const bool force_start = false);
|
||||
void processBackgroundFrames();
|
||||
|
||||
bool isShowingGameList() const;
|
||||
bool isShowingGameGrid() const;
|
||||
@@ -84,6 +85,7 @@ private Q_SLOTS:
|
||||
void onListViewItemActivated(const QModelIndex& index);
|
||||
void onListViewContextMenuRequested(const QPoint& point);
|
||||
void onCoverScaleChanged();
|
||||
void onTableHeaderStateChanged();
|
||||
|
||||
public Q_SLOTS:
|
||||
void showGameList();
|
||||
@@ -101,11 +103,10 @@ protected:
|
||||
bool event(QEvent* event) override;
|
||||
|
||||
private:
|
||||
void loadTableViewColumnVisibilitySettings();
|
||||
void saveTableViewColumnVisibilitySettings();
|
||||
void saveTableViewColumnVisibilitySettings(int column);
|
||||
void loadTableViewColumnSortSettings();
|
||||
void saveTableViewColumnSortSettings(const int sort_column, const Qt::SortOrder sort_order);
|
||||
void loadTableHeaderState();
|
||||
void applyTableHeaderDefaults();
|
||||
void resetTableHeaderToDefault();
|
||||
void saveSortSettings(int column, Qt::SortOrder sort_order);
|
||||
void listZoom(float delta);
|
||||
void updateToolbar();
|
||||
|
||||
@@ -122,4 +123,6 @@ private:
|
||||
GameListRefreshThread* m_refresh_thread = nullptr;
|
||||
|
||||
QMovie* m_background_movie = nullptr;
|
||||
QtUtils::ScalingMode m_background_scaling = QtUtils::ScalingMode::Fit;
|
||||
float m_background_opacity = 100.0f;
|
||||
};
|
||||
|
||||
@@ -1099,7 +1099,7 @@ bool MainWindow::shouldMouseLock() const
|
||||
if (!Host::GetBoolSettingValue("EmuCore", "EnableMouseLock", false))
|
||||
return false;
|
||||
|
||||
if (m_display_created == false || m_display_surface == nullptr && !isRenderingToMain())
|
||||
if (m_display_created == false || m_display_surface == nullptr)
|
||||
return false;
|
||||
|
||||
bool windowsHidden = (!g_debugger_window || g_debugger_window->isHidden()) &&
|
||||
@@ -2502,9 +2502,6 @@ void MainWindow::destroyDisplayWidget(bool show_game_list)
|
||||
if (!isRenderingFullscreen() && !isRenderingToMain())
|
||||
saveDisplayWindowGeometryToConfig();
|
||||
|
||||
// Detatch display surface from container.
|
||||
m_display_surface->setParent(nullptr);
|
||||
|
||||
if (isRenderingToMain())
|
||||
{
|
||||
pxAssertRel(m_ui.mainContainer->indexOf(m_display_container) == 1, "Display widget in stack");
|
||||
@@ -2516,17 +2513,12 @@ void MainWindow::destroyDisplayWidget(bool show_game_list)
|
||||
}
|
||||
}
|
||||
|
||||
if (m_display_surface)
|
||||
{
|
||||
m_display_surface->destroy();
|
||||
m_display_surface = nullptr;
|
||||
}
|
||||
|
||||
if (m_display_container)
|
||||
{
|
||||
m_display_container->deleteLater();
|
||||
m_display_container = nullptr;
|
||||
}
|
||||
// displau surface is always in a container
|
||||
pxAssert(m_display_container != nullptr);
|
||||
m_display_container->deleteLater();
|
||||
m_display_container = nullptr;
|
||||
// m_display_surface will be destroyed by the container's dtor
|
||||
m_display_surface = nullptr;
|
||||
|
||||
updateDisplayRelatedActions(false, false, false);
|
||||
}
|
||||
@@ -2578,11 +2570,21 @@ void MainWindow::checkMousePosition(int x, int y)
|
||||
const QSize logicalSize = displayWindow->size();
|
||||
const QPoint logicalPosition = displayWindow->position() + displayWindow->parent()->position();
|
||||
|
||||
// The offset to the origin of the current screen is in device-independent pixels while the origin itself is native!
|
||||
// The logicalPosition is the sum of these two values, so we need to separate them and only scale the offset
|
||||
const QScreen* screen = displayWindow->screen();
|
||||
|
||||
// If we fail to get the screen associated with the window, avoid mouse locking as it's probably in an unexpected position.
|
||||
if (!screen)
|
||||
return;
|
||||
|
||||
const QPoint screenPosition = screen->geometry().topLeft();
|
||||
|
||||
// physical frame rect
|
||||
const qreal scale = displayWindow->devicePixelRatio();
|
||||
const QRectF physicalBounds(
|
||||
logicalPosition.x() * scale,
|
||||
logicalPosition.y() * scale,
|
||||
screenPosition.x() + (logicalPosition.x() - screenPosition.x()) * scale,
|
||||
screenPosition.y() + (logicalPosition.y() - screenPosition.y()) * scale,
|
||||
logicalSize.width() * scale,
|
||||
logicalSize.height() * scale);
|
||||
|
||||
@@ -2638,7 +2640,7 @@ SettingsWindow* MainWindow::getSettingsWindow()
|
||||
m_settings_window = new SettingsWindow();
|
||||
connect(m_settings_window->getInterfaceSettingsWidget(), &InterfaceSettingsWidget::themeChanged, this, &MainWindow::onThemeChanged);
|
||||
connect(m_settings_window->getInterfaceSettingsWidget(), &InterfaceSettingsWidget::languageChanged, this, &MainWindow::onLanguageChanged);
|
||||
connect(m_settings_window->getInterfaceSettingsWidget(), &InterfaceSettingsWidget::backgroundChanged, m_game_list_widget, [this] { m_game_list_widget->setCustomBackground(true); });
|
||||
connect(m_settings_window->getInterfaceSettingsWidget(), &InterfaceSettingsWidget::backgroundChanged, m_game_list_widget, [this] { m_game_list_widget->setCustomBackground(); });
|
||||
connect(m_settings_window->getGameListSettingsWidget(), &GameListSettingsWidget::preferEnglishGameListChanged, this, [] {
|
||||
g_main_window->m_game_list_widget->refreshGridCovers();
|
||||
});
|
||||
|
||||
@@ -965,6 +965,9 @@ void Host::OnGameChanged(const std::string& title, const std::string& elf_overri
|
||||
|
||||
void EmuThread::updatePerformanceMetrics(bool force)
|
||||
{
|
||||
if (!g_main_window)
|
||||
return;
|
||||
|
||||
if (VMManager::HasValidVM())
|
||||
{
|
||||
QString gs_stat;
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include <QtGui/QAction>
|
||||
#include <QtGui/QDesktopServices>
|
||||
#include <QtGui/QKeyEvent>
|
||||
#include <QtGui/QPainter>
|
||||
#include <QtWidgets/QComboBox>
|
||||
#include <QtWidgets/QDialog>
|
||||
#include <QtWidgets/QHeaderView>
|
||||
@@ -135,6 +136,126 @@ namespace QtUtils
|
||||
ResizeColumnsForView(view, widths);
|
||||
}
|
||||
|
||||
void resizeAndScalePixmap(QPixmap* pm, const int expected_width, const int expected_height, const qreal dpr, const ScalingMode scaling_mode, const float opacity)
|
||||
{
|
||||
if (!pm || pm->isNull() || pm->width() <= 0 || pm->height() <= 0)
|
||||
return;
|
||||
|
||||
const int dpr_expected_width = qRound(expected_width * dpr);
|
||||
const int dpr_expected_height = qRound(expected_height * dpr);
|
||||
|
||||
if (pm->width() == dpr_expected_width &&
|
||||
pm->height() == dpr_expected_height &&
|
||||
pm->devicePixelRatio() == dpr &&
|
||||
opacity == 100.0f)
|
||||
{
|
||||
switch (scaling_mode)
|
||||
{
|
||||
case ScalingMode::Fit:
|
||||
case ScalingMode::Stretch:
|
||||
case ScalingMode::Center:
|
||||
return;
|
||||
|
||||
case ScalingMode::Fill:
|
||||
case ScalingMode::Tile:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
QPixmap final_pixmap(dpr_expected_width, dpr_expected_height);
|
||||
final_pixmap.setDevicePixelRatio(dpr);
|
||||
final_pixmap.fill(Qt::transparent);
|
||||
|
||||
QPainter painter;
|
||||
painter.begin(&final_pixmap);
|
||||
painter.setRenderHint(QPainter::Antialiasing, true);
|
||||
painter.setRenderHint(QPainter::SmoothPixmapTransform, true);
|
||||
painter.setOpacity(opacity / 100.0f);
|
||||
painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
|
||||
|
||||
const QRectF srcRect(0, 0, pm->width(), pm->height());
|
||||
const QRectF painterRect(0, 0, expected_width, expected_height);
|
||||
|
||||
switch (scaling_mode)
|
||||
{
|
||||
case ScalingMode::Fit:
|
||||
case ScalingMode::Fill:
|
||||
{
|
||||
auto const aspect_mode = (scaling_mode == ScalingMode::Fit) ?
|
||||
Qt::KeepAspectRatio :
|
||||
Qt::KeepAspectRatioByExpanding;
|
||||
|
||||
QSizeF scaledSize(pm->width(), pm->height());
|
||||
scaledSize.scale(dpr_expected_width, dpr_expected_height, aspect_mode);
|
||||
|
||||
*pm = pm->scaled(
|
||||
qRound(scaledSize.width()),
|
||||
qRound(scaledSize.height()),
|
||||
Qt::IgnoreAspectRatio,
|
||||
Qt::SmoothTransformation
|
||||
);
|
||||
|
||||
const QRectF scaledSrcRect(0, 0, pm->width(), pm->height());
|
||||
|
||||
QSizeF logicalSize = pm->size() / dpr;
|
||||
QRectF destRect(QPointF(0, 0), logicalSize);
|
||||
|
||||
destRect.moveCenter(painterRect.center());
|
||||
|
||||
painter.drawPixmap(destRect, *pm, scaledSrcRect);
|
||||
break;
|
||||
}
|
||||
case ScalingMode::Stretch:
|
||||
{
|
||||
*pm = pm->scaled(
|
||||
dpr_expected_width,
|
||||
dpr_expected_height,
|
||||
Qt::IgnoreAspectRatio,
|
||||
Qt::SmoothTransformation
|
||||
);
|
||||
|
||||
const QRectF scaledSrcRect(0, 0, pm->width(), pm->height());
|
||||
|
||||
painter.drawPixmap(painterRect, *pm, scaledSrcRect);
|
||||
break;
|
||||
}
|
||||
case ScalingMode::Center:
|
||||
{
|
||||
const qreal pmWidth = pm->width() / dpr;
|
||||
const qreal pmHeight = pm->height() / dpr;
|
||||
|
||||
QRectF destRect(0, 0, pmWidth, pmHeight);
|
||||
|
||||
destRect.moveCenter(painterRect.center());
|
||||
|
||||
painter.drawPixmap(destRect, *pm, srcRect);
|
||||
break;
|
||||
}
|
||||
case ScalingMode::Tile:
|
||||
{
|
||||
const qreal tileWidth = pm->width() / dpr;
|
||||
const qreal tileHeight = pm->height() / dpr;
|
||||
|
||||
if (tileWidth <= 0 || tileHeight <= 0)
|
||||
break;
|
||||
|
||||
QPixmap tileSource = pm->scaled(tileWidth, tileHeight, Qt::KeepAspectRatio, Qt::SmoothTransformation);
|
||||
tileSource.setDevicePixelRatio(dpr);
|
||||
|
||||
QBrush tileBrush(tileSource);
|
||||
tileBrush.setTextureImage(tileSource.toImage());
|
||||
|
||||
painter.fillRect(painterRect, tileBrush);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
painter.end();
|
||||
*pm = std::move(final_pixmap);
|
||||
}
|
||||
|
||||
void ShowInFileExplorer(QWidget* parent, const QFileInfo& file)
|
||||
{
|
||||
#if defined(_WIN32)
|
||||
|
||||
@@ -58,6 +58,20 @@ namespace QtUtils
|
||||
void ResizeColumnsForTableView(QTableView* view, const std::initializer_list<int>& widths);
|
||||
void ResizeColumnsForTreeView(QTreeView* view, const std::initializer_list<int>& widths);
|
||||
|
||||
enum struct ScalingMode
|
||||
{
|
||||
Fit,
|
||||
Fill,
|
||||
Stretch,
|
||||
Center,
|
||||
Tile,
|
||||
|
||||
MaxCount
|
||||
};
|
||||
|
||||
/// Resize and scale a given Pixmap (and optionally adjust opacity)
|
||||
void resizeAndScalePixmap(QPixmap* pm, const int expected_width, const int expected_height, const qreal dpr, const ScalingMode scaling_mode, const float opacity);
|
||||
|
||||
/// Returns a key id for a key event, including any modifiers that we need (e.g. Keypad).
|
||||
/// NOTE: Defined in QtKeyCodes.cpp, not QtUtils.cpp.
|
||||
u32 KeyEventToCode(const QKeyEvent* ev);
|
||||
|
||||
@@ -127,7 +127,25 @@ void AchievementLoginDialog::processLoginResult(bool result, const QString& mess
|
||||
}
|
||||
}
|
||||
|
||||
done(0);
|
||||
// Show success messagebox
|
||||
const std::string username = Host::GetBaseStringSettingValue("Achievements", "Username");
|
||||
QMessageBox::information(
|
||||
this, tr("Login Successful"),
|
||||
tr("Successfully logged in to RetroAchievements as %1.").arg(QString::fromStdString(username)));
|
||||
|
||||
m_ui.status->setText(tr("Successfully logged in as %1.").arg(QString::fromStdString(username)));
|
||||
m_ui.status->setStyleSheet("color: green; font-weight: bold;");
|
||||
|
||||
disconnect(m_ui.buttonBox, &QDialogButtonBox::accepted, this, &AchievementLoginDialog::loginClicked);
|
||||
|
||||
m_login->setVisible(false);
|
||||
QPushButton* dismissButton = m_ui.buttonBox->addButton(tr("&Dismiss"), QDialogButtonBox::AcceptRole);
|
||||
dismissButton->setDefault(true);
|
||||
dismissButton->setFocus();
|
||||
|
||||
connect(dismissButton, &QPushButton::clicked, this, [this]() { done(0); });
|
||||
|
||||
enableUI(false);
|
||||
}
|
||||
|
||||
void AchievementLoginDialog::connectUi()
|
||||
|
||||
@@ -6,13 +6,11 @@
|
||||
#include "Common.h"
|
||||
#include "Host.h"
|
||||
#include "MainWindow.h"
|
||||
#include "QtUtils.h"
|
||||
#include "SettingWidgetBinder.h"
|
||||
#include "SettingsWindow.h"
|
||||
#include "QtHost.h"
|
||||
|
||||
static const char* IMAGE_FILE_FILTER = QT_TRANSLATE_NOOP(InterfaceSettingsWidget,
|
||||
"Supported Image Types (*.bmp *.gif *.jpg *.jpeg *.png *.webp)");
|
||||
|
||||
const char* InterfaceSettingsWidget::THEME_NAMES[] = {
|
||||
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Native"),
|
||||
//: Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
|
||||
@@ -75,6 +73,17 @@ const char* InterfaceSettingsWidget::THEME_VALUES[] = {
|
||||
"Custom",
|
||||
nullptr};
|
||||
|
||||
const char* InterfaceSettingsWidget::BACKGROUND_SCALE_NAMES[] = {
|
||||
"fit",
|
||||
"fill",
|
||||
"stretch",
|
||||
"center",
|
||||
"tile",
|
||||
nullptr};
|
||||
|
||||
const char* InterfaceSettingsWidget::IMAGE_FILE_FILTER = QT_TRANSLATE_NOOP("InterfaceSettingsWidget",
|
||||
"Supported Image Types (*.bmp *.gif *.jpg *.jpeg *.png *.webp)");
|
||||
|
||||
InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* settings_dialog, QWidget* parent)
|
||||
: SettingsWidget(settings_dialog, parent)
|
||||
{
|
||||
@@ -123,12 +132,12 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* settings_dialog
|
||||
QtHost::GetDefaultThemeName(), "InterfaceSettingsWidget");
|
||||
connect(m_ui.theme, QOverload<int>::of(&QComboBox::currentIndexChanged), [this]() { emit themeChanged(); });
|
||||
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.backgroundOpacity, "UI", "GameListBackgroundOpacity", 100);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.backgroundFill, "UI", "GameListBackgroundFill", false);
|
||||
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.backgroundOpacity, "UI", "GameListBackgroundOpacity", 100.0f);
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.backgroundScale, "UI", "GameListBackgroundMode", BACKGROUND_SCALE_NAMES, QtUtils::ScalingMode::Fit);
|
||||
connect(m_ui.backgroundBrowse, &QPushButton::clicked, [this]() { onSetGameListBackgroundTriggered(); });
|
||||
connect(m_ui.backgroundReset, &QPushButton::clicked, [this]() { onClearGameListBackgroundTriggered(); });
|
||||
connect(m_ui.backgroundOpacity, &QSpinBox::valueChanged, [this]() { emit backgroundChanged(); });
|
||||
connect(m_ui.backgroundFill, &QCheckBox::checkStateChanged, [this]() {emit backgroundChanged(); });
|
||||
connect(m_ui.backgroundOpacity, &QSpinBox::editingFinished, [this]() { emit backgroundChanged(); });
|
||||
connect(m_ui.backgroundScale, QOverload<int>::of(&QComboBox::currentIndexChanged), [this]() { emit backgroundChanged(); });
|
||||
|
||||
populateLanguages();
|
||||
SettingWidgetBinder::BindWidgetToStringSetting(sif, m_ui.language, "UI", "Language", QtHost::GetDefaultLanguage());
|
||||
@@ -200,7 +209,7 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* settings_dialog
|
||||
tr("Shows the game you are currently playing as part of your profile in Discord."));
|
||||
dialog()->registerWidgetHelp(
|
||||
m_ui.mouseLock, tr("Enable Mouse Lock"), tr("Unchecked"),
|
||||
tr("Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b><br><b>Limited support for mixed-resolution with non-100% DPI configurations.</b>"));
|
||||
tr("Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b>"));
|
||||
dialog()->registerWidgetHelp(
|
||||
m_ui.doubleClickTogglesFullscreen, tr("Double-Click Toggles Fullscreen"), tr("Checked"),
|
||||
tr("Allows switching in and out of fullscreen mode by double-clicking the game window."));
|
||||
@@ -212,7 +221,7 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* settings_dialog
|
||||
tr("Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches."));
|
||||
dialog()->registerWidgetHelp(
|
||||
m_ui.backgroundBrowse, tr("Game List Background"), tr("None"),
|
||||
tr("Enable an animated / static background on the game list (where you launch your games).<br>"
|
||||
tr("Enable an animated/static background on the game list (where you launch your games).<br>"
|
||||
"This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus."));
|
||||
dialog()->registerWidgetHelp(
|
||||
m_ui.backgroundReset, tr("Disable/Reset Game List Background"), tr("None"),
|
||||
@@ -221,8 +230,9 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* settings_dialog
|
||||
m_ui.backgroundOpacity, tr("Game List Background Opacity"), tr("100%"),
|
||||
tr("Sets the opacity of the custom background."));
|
||||
dialog()->registerWidgetHelp(
|
||||
m_ui.backgroundFill, tr("Fill Image"), tr("Unchecked"),
|
||||
tr("Expand the image to fill all available background area."));
|
||||
m_ui.backgroundScale, tr("Background Image Scaling"), tr("Fit"),
|
||||
tr("Select how to display the background image: <br><br>Fit (Preserve aspect ratio, fit to screen)"
|
||||
"<br>Fill (Preserve aspect ratio, fill the screen) <br>Stretch (Ignore aspect ratio) <br>Center (Centers the image without any scaling) <br>Tile (Repeat the image to fill the screen)"));
|
||||
|
||||
onRenderToSeparateWindowChanged();
|
||||
}
|
||||
@@ -249,19 +259,14 @@ void InterfaceSettingsWidget::onSetGameListBackgroundTriggered()
|
||||
return;
|
||||
|
||||
std::string relative_path = Path::MakeRelative(QDir::toNativeSeparators(path).toStdString(), EmuFolders::DataRoot);
|
||||
Host::SetBaseBoolSettingValue("UI", "GameListBackgroundEnabled", true);
|
||||
Host::SetBaseStringSettingValue("UI", "GameListBackgroundPath", relative_path.c_str());
|
||||
|
||||
if (!Host::ContainsBaseSettingValue("UI", "GameListBackgroundOpacity"))
|
||||
Host::SetBaseFloatSettingValue("UI", "GameListBackgroundOpacity", 100.0f);
|
||||
|
||||
Host::CommitBaseSettingChanges();
|
||||
emit backgroundChanged();
|
||||
}
|
||||
|
||||
void InterfaceSettingsWidget::onClearGameListBackgroundTriggered()
|
||||
{
|
||||
Host::SetBaseBoolSettingValue("UI", "GameListBackgroundEnabled", false);
|
||||
Host::RemoveBaseSettingValue("UI", "GameListBackgroundPath");
|
||||
Host::CommitBaseSettingChanges();
|
||||
emit backgroundChanged();
|
||||
|
||||
@@ -33,4 +33,6 @@ private:
|
||||
public:
|
||||
static const char* THEME_NAMES[];
|
||||
static const char* THEME_VALUES[];
|
||||
static const char* BACKGROUND_SCALE_NAMES[];
|
||||
static const char* IMAGE_FILE_FILTER;
|
||||
};
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>725</width>
|
||||
<height>617</height>
|
||||
<height>625</height>
|
||||
</rect>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
@@ -224,9 +224,6 @@
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="backgroundOpacity">
|
||||
<property name="wrapping">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="buttonSymbols">
|
||||
<enum>QAbstractSpinBox::ButtonSymbols::PlusMinus</enum>
|
||||
</property>
|
||||
@@ -251,10 +248,54 @@
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="backgroundFill">
|
||||
<property name="text">
|
||||
<string>Fill Image</string>
|
||||
<widget class="QLabel" name="backgroundScaleLabel">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Fixed" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Scaling:</string>
|
||||
</property>
|
||||
<property name="buddy">
|
||||
<cstring>backgroundScale</cstring>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="backgroundScale">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Fit</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Fill</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Stretch</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Center</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Tile</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
@@ -351,7 +392,7 @@
|
||||
<tabstop>backgroundBrowse</tabstop>
|
||||
<tabstop>backgroundReset</tabstop>
|
||||
<tabstop>backgroundOpacity</tabstop>
|
||||
<tabstop>backgroundFill</tabstop>
|
||||
<tabstop>backgroundScale</tabstop>
|
||||
<tabstop>autoUpdateTag</tabstop>
|
||||
<tabstop>autoUpdateEnabled</tabstop>
|
||||
<tabstop>checkForUpdates</tabstop>
|
||||
|
||||
@@ -138,7 +138,7 @@ void MemoryCardSettingsWidget::autoSizeUI()
|
||||
void MemoryCardSettingsWidget::tryInsertCard(u32 slot, const QString& newCard)
|
||||
{
|
||||
// handle where the card is dragged in from explorer or something
|
||||
const int lastSlashPos = std::max(newCard.lastIndexOf('/'), newCard.lastIndexOf('\\'));
|
||||
const qsizetype lastSlashPos = std::max(newCard.lastIndexOf('/'), newCard.lastIndexOf('\\'));
|
||||
const std::string newCardStr(
|
||||
(lastSlashPos >= 0) ? newCard.mid(0, lastSlashPos).toStdString() : newCard.toStdString());
|
||||
if (newCardStr.empty())
|
||||
|
||||
@@ -133,7 +133,7 @@ void QtHost::InstallTranslator(QWidget* dialog_parent)
|
||||
if (!has_base_ts)
|
||||
{
|
||||
// Try without the country suffix.
|
||||
const int index = language.lastIndexOf('-');
|
||||
const qsizetype index = language.lastIndexOf('-');
|
||||
if (index > 0)
|
||||
{
|
||||
base_path = QStringLiteral("%1/qt_%2.qm").arg(base_dir).arg(language.left(index));
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -35,7 +35,7 @@
|
||||
|
||||
cdvdStruct cdvd;
|
||||
|
||||
s64 PSXCLK = 36864000;
|
||||
u32 PSXCLK = 36864000;
|
||||
|
||||
static constexpr s32 GMT9_OFFSET_SECONDS = 9 * 60 * 60; // 32400
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
static const u32 BIAS = 2; // Bus is half of the actual ps2 speed
|
||||
static const u32 PS2CLK = 294912000; //hz /* 294.912 mhz */
|
||||
extern s64 PSXCLK; /* 36.864 Mhz */
|
||||
extern u32 PSXCLK; /* 36.864 Mhz */
|
||||
|
||||
|
||||
#include "Memory.h"
|
||||
@@ -21,4 +21,4 @@ extern s64 PSXCLK; /* 36.864 Mhz */
|
||||
#include <string>
|
||||
|
||||
extern std::string ShiftJIS_ConvertString( const char* src );
|
||||
extern std::string ShiftJIS_ConvertString( const char* src, int maxlen );
|
||||
extern std::string ShiftJIS_ConvertString( const char* src, int maxlen );
|
||||
|
||||
@@ -713,7 +713,7 @@ struct Pcsx2Config
|
||||
|
||||
union
|
||||
{
|
||||
u64 bitset[2];
|
||||
u64 bitsets[2];
|
||||
|
||||
struct
|
||||
{
|
||||
|
||||
@@ -252,7 +252,7 @@ static void vSyncInfoCalc(vSyncTimingInfo* info, double framesPerSecond, u32 sca
|
||||
const u64 accumilatedHRenderError = (hRender % 10000) + (hBlank % 10000);
|
||||
const u64 accumilatedHFractional = accumilatedHRenderError % 10000;
|
||||
info->hRender += (u32)(accumilatedHRenderError / 10000);
|
||||
info->hSyncError = (accumilatedHFractional * (scansPerFrame / (IsInterlacedVideoMode() ? 2 : 1))) / 10000;
|
||||
info->hSyncError = (u32)((accumilatedHFractional * (scansPerFrame / (IsInterlacedVideoMode() ? 2 : 1))) / 10000);
|
||||
|
||||
// Note: In NTSC modes there is some small rounding error in the vsync too,
|
||||
// however it would take thousands of frames for it to amount to anything and
|
||||
|
||||
@@ -105,7 +105,7 @@ bool ATA::IO_Write()
|
||||
{
|
||||
IO_SparseCacheUpdateLocation(imagePos + written);
|
||||
// Align to sparse block size.
|
||||
u32 writeSize = hddSparseBlockSize - ((imagePos + written) % hddSparseBlockSize);
|
||||
u32 writeSize = static_cast<u32>(hddSparseBlockSize - ((imagePos + written) % hddSparseBlockSize));
|
||||
// Limit to size of write.
|
||||
writeSize = std::min(writeSize, entry.length - written);
|
||||
|
||||
|
||||
@@ -160,7 +160,7 @@ namespace InternalServers
|
||||
//Counts
|
||||
ret->questions = dns.questions;
|
||||
|
||||
DNS_State* state = new DNS_State(reqs.size(), reqs, ret, payload->sourcePort);
|
||||
DNS_State* state = new DNS_State(static_cast<int>(reqs.size()), reqs, ret, payload->sourcePort);
|
||||
outstandingQueries++;
|
||||
|
||||
for (size_t i = 0; i < reqs.size(); i++)
|
||||
|
||||
@@ -8,22 +8,19 @@
|
||||
|
||||
std::vector<std::unique_ptr<BiosThread>> getEEThreads()
|
||||
{
|
||||
std::vector<std::unique_ptr<BiosThread>> threads;
|
||||
|
||||
if (CurrentBiosInformation.eeThreadListAddr <= 0)
|
||||
return threads;
|
||||
if (!VMManager::HasValidVM() || CurrentBiosInformation.eeThreadListAddr == 0)
|
||||
return {};
|
||||
|
||||
const u32 start = CurrentBiosInformation.eeThreadListAddr & 0x3fffff;
|
||||
|
||||
std::vector<std::unique_ptr<BiosThread>> threads;
|
||||
for (int tid = 0; tid < 256; tid++)
|
||||
{
|
||||
EEInternalThread* internal = static_cast<EEInternalThread*>(
|
||||
PSM(start + tid * sizeof(EEInternalThread)));
|
||||
|
||||
EEInternalThread* internal = static_cast<EEInternalThread*>(PSM(start + tid * sizeof(EEInternalThread)));
|
||||
if (internal->status != (int)ThreadStatus::THS_BAD)
|
||||
{
|
||||
auto thread = std::make_unique<EEThread>(tid, *internal);
|
||||
threads.push_back(std::move(thread));
|
||||
}
|
||||
if (internal && internal->status != (int)ThreadStatus::THS_BAD)
|
||||
threads.emplace_back(std::make_unique<EEThread>(tid, *internal));
|
||||
}
|
||||
|
||||
return threads;
|
||||
@@ -63,8 +60,7 @@ std::vector<std::unique_ptr<BiosThread>> getIOPThreads()
|
||||
|
||||
data.PC = iopMemRead32(data.SavedSP + 0x8c);
|
||||
|
||||
auto thread = std::make_unique<IOPThread>(data);
|
||||
threads.push_back(std::move(thread));
|
||||
threads.emplace_back(std::make_unique<IOPThread>(data));
|
||||
|
||||
item = iopMemRead32(item + 0x24);
|
||||
}
|
||||
@@ -93,7 +89,7 @@ std::vector<IopMod> getIOPModules()
|
||||
if (i > 1000)
|
||||
return {};
|
||||
|
||||
IopMod mod;
|
||||
IopMod& mod = modlist.emplace_back();
|
||||
|
||||
u32 nstr = iopMemRead32(maddr + 4);
|
||||
if (nstr)
|
||||
@@ -113,8 +109,6 @@ std::vector<IopMod> getIOPModules()
|
||||
mod.data_size = iopMemRead32(maddr + 0x20);
|
||||
mod.bss_size = iopMemRead32(maddr + 0x24);
|
||||
|
||||
modlist.push_back(mod);
|
||||
|
||||
maddr = iopMemRead32(maddr);
|
||||
}
|
||||
|
||||
|
||||
@@ -108,7 +108,7 @@ namespace MipsStackWalk
|
||||
|
||||
if (entry == INVALIDTARGET)
|
||||
{
|
||||
stop = std::max<s64>(0, (s64)start - LONGEST_FUNCTION);
|
||||
stop = static_cast<u32>(std::max<s64>(0, (s64)start - LONGEST_FUNCTION));
|
||||
}
|
||||
|
||||
for (u32 pc = start; cpu->isValidAddress(pc) && pc >= stop; pc -= 4)
|
||||
|
||||
@@ -674,11 +674,11 @@ void GSgetStats(SmallStringBase& info)
|
||||
}
|
||||
else if (pps >= _1kb)
|
||||
{
|
||||
pps /= _1kb; // Kpps
|
||||
prefix = 'K';
|
||||
pps /= _1kb; // kpps
|
||||
prefix = 'k';
|
||||
}
|
||||
|
||||
info.format("{} SW | {} SP | {} P | {} D | {:.2f} S | {:.2f} U | {:.2f} {}pps",
|
||||
info.format("{} SW | {} SYNP | {} PRIM | {} DRW | {:.2f} SWIZ | {:.2f} UNSWIZ | {:.2f} {}pps",
|
||||
api_name,
|
||||
(int)pm.Get(GSPerfMon::SyncPoint),
|
||||
(int)pm.Get(GSPerfMon::Prim),
|
||||
@@ -693,7 +693,7 @@ void GSgetStats(SmallStringBase& info)
|
||||
}
|
||||
else
|
||||
{
|
||||
info.format("{} HW | {} P | {} D | {} DC | {} B | {} RP | {} RB | {} TC | {} TU",
|
||||
info.format("{} HW | {} PRIM | {} DRW | {} DRWC | {} BAR | {} RP | {} RB | {} TC | {} TU",
|
||||
api_name,
|
||||
(int)pm.Get(GSPerfMon::Prim),
|
||||
(int)pm.Get(GSPerfMon::Draw),
|
||||
@@ -733,7 +733,7 @@ void GSgetMemoryStats(SmallStringBase& info)
|
||||
{
|
||||
const double hashcache_MB = get_MB(static_cast<double>(g_texture_cache->GetHashCacheMemoryUsage()));
|
||||
const double total_MB = targets_MB + sources_MB + hashcache_MB + pool_MB;
|
||||
info.format("VRAM: {} MB | T: {} MB | S: {} MB | H: {} MB | P: {} MB",
|
||||
info.format("VRAM: {} MB | TGT: {} MB | SRC: {} MB | HC: {} MB | PL: {} MB",
|
||||
format_precision(total_MB),
|
||||
format_precision(targets_MB),
|
||||
format_precision(sources_MB),
|
||||
@@ -743,7 +743,7 @@ void GSgetMemoryStats(SmallStringBase& info)
|
||||
else
|
||||
{
|
||||
const double total_MB = targets_MB + sources_MB + pool_MB;
|
||||
info.format("VRAM: {} MB | T: {} MB | S: {} MB | P: {} MB",
|
||||
info.format("VRAM: {} MB | TGT: {} MB | SRC: {} MB | PL: {} MB",
|
||||
format_precision(total_MB),
|
||||
format_precision(targets_MB),
|
||||
format_precision(sources_MB),
|
||||
|
||||
@@ -36,7 +36,7 @@ public:
|
||||
protected:
|
||||
double m_counters[CounterLast] = {};
|
||||
double m_stats[CounterLast] = {};
|
||||
u64 m_frame = 0;
|
||||
int m_frame = 0;
|
||||
clock_t m_lastframe = 0;
|
||||
int m_count = 0;
|
||||
int m_disp_fb_sprite_blits = 0;
|
||||
@@ -46,8 +46,8 @@ public:
|
||||
|
||||
void Reset();
|
||||
|
||||
void SetFrame(u64 frame) { m_frame = frame; }
|
||||
u64 GetFrame() { return m_frame; }
|
||||
void SetFrame(int frame) { m_frame = frame; }
|
||||
int GetFrame() { return m_frame; }
|
||||
void EndFrame(bool frame_only);
|
||||
|
||||
void Put(counter_t c, double val) { m_counters[c] += val; }
|
||||
@@ -68,4 +68,4 @@ public:
|
||||
void Dump(const std::string& filename, bool hw);
|
||||
};
|
||||
|
||||
extern GSPerfMon g_perfmon;
|
||||
extern GSPerfMon g_perfmon;
|
||||
|
||||
@@ -723,6 +723,39 @@ GSTexture* GSDevice::CreateTexture(int w, int h, int mipmap_levels, GSTexture::F
|
||||
return FetchSurface(GSTexture::Type::Texture, w, h, levels, format, false, m_features.prefer_new_textures && !prefer_reuse);
|
||||
}
|
||||
|
||||
void GSDevice::DoStretchRectWithAssertions(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear)
|
||||
{
|
||||
pxAssert((dTex && dTex->IsDepthStencil()) == HasDepthOutput(shader));
|
||||
pxAssert(linear ? SupportsBilinear(shader) : SupportsNearest(shader));
|
||||
GL_INS("StretchRect(%d) {%d,%d} %dx%d -> {%d,%d) %dx%d", shader, int(sRect.left), int(sRect.top),
|
||||
int(sRect.right - sRect.left), int(sRect.bottom - sRect.top), int(dRect.left), int(dRect.top),
|
||||
int(dRect.right - dRect.left), int(dRect.bottom - dRect.top));
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, cms, shader, linear);
|
||||
}
|
||||
|
||||
void GSDevice::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
bool red, bool green, bool blue, bool alpha, ShaderConvert shader)
|
||||
{
|
||||
GSHWDrawConfig::ColorMaskSelector cms;
|
||||
|
||||
cms.wr = red;
|
||||
cms.wg = green;
|
||||
cms.wb = blue;
|
||||
cms.wa = alpha;
|
||||
|
||||
pxAssert(HasVariableWriteMask(shader));
|
||||
GL_INS("ColorCopy Red:%d Green:%d Blue:%d Alpha:%d", cms.wr, cms.wg, cms.wb, cms.wa);
|
||||
|
||||
DoStretchRectWithAssertions(sTex, sRect, dTex, dRect, cms, shader, false);
|
||||
}
|
||||
|
||||
void GSDevice::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
ShaderConvert shader, bool linear)
|
||||
{
|
||||
DoStretchRectWithAssertions(sTex, sRect, dTex, dRect, GSHWDrawConfig::ColorMaskSelector(ShaderConvertWriteMask(shader)), shader, linear);
|
||||
}
|
||||
|
||||
void GSDevice::StretchRect(GSTexture* sTex, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader, bool linear)
|
||||
{
|
||||
StretchRect(sTex, GSVector4(0, 0, 1, 1), dTex, dRect, shader, linear);
|
||||
@@ -734,11 +767,11 @@ void GSDevice::DrawMultiStretchRects(
|
||||
for (u32 i = 0; i < num_rects; i++)
|
||||
{
|
||||
const MultiStretchRect& sr = rects[i];
|
||||
pxAssert(shader == ShaderConvert::COPY || shader == ShaderConvert::RTA_CORRECTION || rects[0].wmask.wrgba == 0xf);
|
||||
pxAssert(HasVariableWriteMask(shader) || rects[0].wmask.wrgba == 0xf);
|
||||
if (rects[0].wmask.wrgba != 0xf)
|
||||
{
|
||||
g_gs_device->StretchRect(sr.src, sr.src_rect, dTex, sr.dst_rect, rects[0].wmask.wr,
|
||||
rects[0].wmask.wg, rects[0].wmask.wb, rects[0].wmask.wa);
|
||||
rects[0].wmask.wg, rects[0].wmask.wb, rects[0].wmask.wa, shader);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -69,6 +69,27 @@ enum class ShaderInterlace
|
||||
Count
|
||||
};
|
||||
|
||||
static inline bool HasVariableWriteMask(ShaderConvert shader)
|
||||
{
|
||||
switch (shader)
|
||||
{
|
||||
case ShaderConvert::COPY:
|
||||
case ShaderConvert::RTA_CORRECTION:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static inline int GetShaderIndexForMask(ShaderConvert shader, int mask)
|
||||
{
|
||||
pxAssert(HasVariableWriteMask(shader));
|
||||
int index = mask;
|
||||
if (shader == ShaderConvert::RTA_CORRECTION)
|
||||
index |= 1 << 4;
|
||||
return index;
|
||||
}
|
||||
|
||||
static inline bool HasDepthOutput(ShaderConvert shader)
|
||||
{
|
||||
switch (shader)
|
||||
@@ -549,6 +570,7 @@ struct alignas(16) GSHWDrawConfig
|
||||
constexpr ColorMaskSelector(): key(0xF) {}
|
||||
constexpr ColorMaskSelector(u8 c): key(0) { wrgba = c; }
|
||||
};
|
||||
|
||||
#pragma pack(pop)
|
||||
struct alignas(16) VSConstantBuffer
|
||||
{
|
||||
@@ -560,11 +582,11 @@ struct alignas(16) GSHWDrawConfig
|
||||
GSVector2i max_depth;
|
||||
__fi VSConstantBuffer()
|
||||
{
|
||||
memset(this, 0, sizeof(*this));
|
||||
memset(static_cast<void*>(this), 0, sizeof(*this));
|
||||
}
|
||||
__fi VSConstantBuffer(const VSConstantBuffer& other)
|
||||
{
|
||||
memcpy(this, &other, sizeof(*this));
|
||||
memcpy(static_cast<void*>(this), static_cast<const void*>(&other), sizeof(*this));
|
||||
}
|
||||
__fi VSConstantBuffer& operator=(const VSConstantBuffer& other)
|
||||
{
|
||||
@@ -584,7 +606,7 @@ struct alignas(16) GSHWDrawConfig
|
||||
if (*this == other)
|
||||
return false;
|
||||
|
||||
memcpy(this, &other, sizeof(*this));
|
||||
memcpy(static_cast<void*>(this), static_cast<const void*>(&other), sizeof(*this));
|
||||
return true;
|
||||
}
|
||||
};
|
||||
@@ -609,11 +631,11 @@ struct alignas(16) GSHWDrawConfig
|
||||
|
||||
__fi PSConstantBuffer()
|
||||
{
|
||||
memset(this, 0, sizeof(*this));
|
||||
memset(static_cast<void*>(this), 0, sizeof(*this));
|
||||
}
|
||||
__fi PSConstantBuffer(const PSConstantBuffer& other)
|
||||
{
|
||||
memcpy(this, &other, sizeof(*this));
|
||||
memcpy(static_cast<void*>(this), static_cast<const void*>(&other), sizeof(*this));
|
||||
}
|
||||
__fi PSConstantBuffer& operator=(const PSConstantBuffer& other)
|
||||
{
|
||||
@@ -633,7 +655,7 @@ struct alignas(16) GSHWDrawConfig
|
||||
if (*this == other)
|
||||
return false;
|
||||
|
||||
memcpy(this, &other, sizeof(*this));
|
||||
memcpy(static_cast<void*>(this), static_cast<const void*>(&other), sizeof(*this));
|
||||
return true;
|
||||
}
|
||||
};
|
||||
@@ -922,6 +944,12 @@ protected:
|
||||
/// Perform texture operations for ImGui
|
||||
void UpdateImGuiTextures();
|
||||
|
||||
protected:
|
||||
// Entry point to the renderer-specific StretchRect code.
|
||||
virtual void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear) = 0;
|
||||
void DoStretchRectWithAssertions(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear);
|
||||
|
||||
public:
|
||||
GSDevice();
|
||||
virtual ~GSDevice();
|
||||
@@ -1037,9 +1065,9 @@ public:
|
||||
virtual std::unique_ptr<GSDownloadTexture> CreateDownloadTexture(u32 width, u32 height, GSTexture::Format format) = 0;
|
||||
|
||||
virtual void CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r, u32 destX, u32 destY) = 0;
|
||||
virtual void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader = ShaderConvert::COPY, bool linear = true) = 0;
|
||||
virtual void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red, bool green, bool blue, bool alpha, ShaderConvert shader = ShaderConvert::COPY) = 0;
|
||||
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red, bool green, bool blue, bool alpha, ShaderConvert shader = ShaderConvert::COPY);
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader = ShaderConvert::COPY, bool linear = true);
|
||||
void StretchRect(GSTexture* sTex, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader = ShaderConvert::COPY, bool linear = true);
|
||||
|
||||
/// Performs a screen blit for display. If dTex is null, it assumes you are writing to the system framebuffer/swap chain.
|
||||
|
||||
@@ -1274,28 +1274,18 @@ void GSDevice11::CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r,
|
||||
dTex->SetState(GSTexture::State::Dirty);
|
||||
}
|
||||
|
||||
void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader, bool linear)
|
||||
void GSDevice11::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear)
|
||||
{
|
||||
pxAssert(dTex->IsDepthStencil() == HasDepthOutput(shader));
|
||||
pxAssert(linear ? SupportsBilinear(shader) : SupportsNearest(shader));
|
||||
StretchRect(sTex, sRect, dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), nullptr,
|
||||
m_convert.bs[ShaderConvertWriteMask(shader)].get(), linear);
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), nullptr, m_convert.bs[cms.wrgba].get(), linear);
|
||||
}
|
||||
|
||||
void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ID3D11PixelShader* ps, ID3D11Buffer* ps_cb, bool linear)
|
||||
void GSDevice11::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ID3D11PixelShader* ps, ID3D11Buffer* ps_cb, bool linear)
|
||||
{
|
||||
StretchRect(sTex, sRect, dTex, dRect, ps, ps_cb, m_convert.bs[D3D11_COLOR_WRITE_ENABLE_ALL].get(), linear);
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, ps, ps_cb, m_convert.bs[D3D11_COLOR_WRITE_ENABLE_ALL].get(), linear);
|
||||
}
|
||||
|
||||
void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red, bool green, bool blue, bool alpha, ShaderConvert shader)
|
||||
{
|
||||
const u8 index = static_cast<u8>(red) | (static_cast<u8>(green) << 1) | (static_cast<u8>(blue) << 2) |
|
||||
(static_cast<u8>(alpha) << 3);
|
||||
StretchRect(sTex, sRect, dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), nullptr,
|
||||
m_convert.bs[index].get(), false);
|
||||
}
|
||||
|
||||
void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ID3D11PixelShader* ps, ID3D11Buffer* ps_cb, ID3D11BlendState* bs, bool linear)
|
||||
void GSDevice11::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ID3D11PixelShader* ps, ID3D11Buffer* ps_cb, ID3D11BlendState* bs, bool linear)
|
||||
{
|
||||
CommitClear(sTex);
|
||||
|
||||
@@ -1439,7 +1429,7 @@ void GSDevice11::UpdateCLUTTexture(GSTexture* sTex, float sScale, u32 offsetX, u
|
||||
|
||||
const GSVector4 dRect(0, 0, dSize, 1);
|
||||
const ShaderConvert shader = (dSize == 16) ? ShaderConvert::CLUT_4 : ShaderConvert::CLUT_8;
|
||||
StretchRect(sTex, GSVector4::zero(), dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), m_merge.cb.get(), nullptr, false);
|
||||
DoStretchRect(sTex, GSVector4::zero(), dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), m_merge.cb.get(), nullptr, false);
|
||||
}
|
||||
|
||||
void GSDevice11::ConvertToIndexedTexture(GSTexture* sTex, float sScale, u32 offsetX, u32 offsetY, u32 SBW, u32 SPSM, GSTexture* dTex, u32 DBW, u32 DPSM)
|
||||
@@ -1457,7 +1447,7 @@ void GSDevice11::ConvertToIndexedTexture(GSTexture* sTex, float sScale, u32 offs
|
||||
|
||||
const GSVector4 dRect(0, 0, dTex->GetWidth(), dTex->GetHeight());
|
||||
const ShaderConvert shader = ((SPSM & 0xE) == 0) ? ShaderConvert::RGBA_TO_8I : ShaderConvert::RGB5A1_TO_8I;
|
||||
StretchRect(sTex, GSVector4::zero(), dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), m_merge.cb.get(), nullptr, false);
|
||||
DoStretchRect(sTex, GSVector4::zero(), dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), m_merge.cb.get(), nullptr, false);
|
||||
}
|
||||
|
||||
void GSDevice11::FilteredDownsampleTexture(GSTexture* sTex, GSTexture* dTex, u32 downsample_factor, const GSVector2i& clamp_min, const GSVector4& dRect)
|
||||
@@ -1477,7 +1467,7 @@ void GSDevice11::FilteredDownsampleTexture(GSTexture* sTex, GSTexture* dTex, u32
|
||||
m_ctx->UpdateSubresource(m_merge.cb.get(), 0, nullptr, &cb, 0, 0);
|
||||
|
||||
const ShaderConvert shader = ShaderConvert::DOWNSAMPLE_COPY;
|
||||
StretchRect(sTex, GSVector4::zero(), dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), m_merge.cb.get(), nullptr, false);
|
||||
DoStretchRect(sTex, GSVector4::zero(), dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), m_merge.cb.get(), nullptr, false);
|
||||
}
|
||||
|
||||
void GSDevice11::DrawMultiStretchRects(const MultiStretchRect* rects, u32 num_rects, GSTexture* dTex, ShaderConvert shader)
|
||||
@@ -1596,7 +1586,7 @@ void GSDevice11::DoMerge(GSTexture* sTex[3], GSVector4* sRect, GSTexture* dTex,
|
||||
// Save 2nd output
|
||||
if (feedback_write_2)
|
||||
{
|
||||
StretchRect(dTex, full_r, sTex[2], dRect[2], m_convert.ps[static_cast<int>(ShaderConvert::YUV)].get(),
|
||||
DoStretchRect(dTex, full_r, sTex[2], dRect[2], m_convert.ps[static_cast<int>(ShaderConvert::YUV)].get(),
|
||||
m_merge.cb.get(), nullptr, linear);
|
||||
}
|
||||
|
||||
@@ -1607,12 +1597,12 @@ void GSDevice11::DoMerge(GSTexture* sTex[3], GSVector4* sRect, GSTexture* dTex,
|
||||
if (sTex[0])
|
||||
{
|
||||
// 1st output is enabled. It must be blended
|
||||
StretchRect(sTex[0], sRect[0], dTex, dRect[0], m_merge.ps[PMODE.MMOD].get(), m_merge.cb.get(), m_merge.bs.get(), linear);
|
||||
DoStretchRect(sTex[0], sRect[0], dTex, dRect[0], m_merge.ps[PMODE.MMOD].get(), m_merge.cb.get(), m_merge.bs.get(), linear);
|
||||
}
|
||||
|
||||
if (feedback_write_1)
|
||||
{
|
||||
StretchRect(dTex, full_r, sTex[2], dRect[2], m_convert.ps[static_cast<int>(ShaderConvert::YUV)].get(),
|
||||
DoStretchRect(dTex, full_r, sTex[2], dRect[2], m_convert.ps[static_cast<int>(ShaderConvert::YUV)].get(),
|
||||
m_merge.cb.get(), nullptr, linear);
|
||||
}
|
||||
}
|
||||
@@ -1621,7 +1611,7 @@ void GSDevice11::DoInterlace(GSTexture* sTex, const GSVector4& sRect, GSTexture*
|
||||
{
|
||||
m_ctx->UpdateSubresource(m_interlace.cb.get(), 0, nullptr, &cb, 0, 0);
|
||||
|
||||
StretchRect(sTex, sRect, dTex, dRect, m_interlace.ps[static_cast<int>(shader)].get(), m_interlace.cb.get(), linear);
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, m_interlace.ps[static_cast<int>(shader)].get(), m_interlace.cb.get(), linear);
|
||||
}
|
||||
|
||||
void GSDevice11::DoFXAA(GSTexture* sTex, GSTexture* dTex)
|
||||
@@ -1647,7 +1637,7 @@ void GSDevice11::DoFXAA(GSTexture* sTex, GSTexture* dTex)
|
||||
return;
|
||||
}
|
||||
|
||||
StretchRect(sTex, sRect, dTex, dRect, m_fxaa_ps.get(), nullptr, true);
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, m_fxaa_ps.get(), nullptr, true);
|
||||
}
|
||||
|
||||
void GSDevice11::DoShadeBoost(GSTexture* sTex, GSTexture* dTex, const float params[4])
|
||||
@@ -1659,7 +1649,7 @@ void GSDevice11::DoShadeBoost(GSTexture* sTex, GSTexture* dTex, const float para
|
||||
|
||||
m_ctx->UpdateSubresource(m_shadeboost.cb.get(), 0, nullptr, params, 0, 0);
|
||||
|
||||
StretchRect(sTex, sRect, dTex, dRect, m_shadeboost.ps.get(), m_shadeboost.cb.get(), false);
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, m_shadeboost.ps.get(), m_shadeboost.cb.get(), false);
|
||||
}
|
||||
|
||||
void GSDevice11::SetupVS(VSSelector sel, const GSHWDrawConfig::VSConstantBuffer* cb)
|
||||
@@ -2158,7 +2148,7 @@ void GSDevice11::RenderImGui()
|
||||
m_ctx->IASetVertexBuffers(0, 1, m_vb.addressof(), &m_state.vb_stride, &vb_offset);
|
||||
}
|
||||
|
||||
void GSDevice11::SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* vertices, SetDATM datm)
|
||||
void GSDevice11::SetupDATE(GSTexture* rt, GSTexture* ds, SetDATM datm, const GSVector4i& bbox)
|
||||
{
|
||||
// sfex3 (after the capcom logo), vf4 (first menu fading in), ffxii shadows, rumble roses shadows, persona4 shadows
|
||||
|
||||
@@ -2179,6 +2169,17 @@ void GSDevice11::SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* vert
|
||||
|
||||
// ia
|
||||
|
||||
const GSVector4 src = GSVector4(bbox) / GSVector4(ds->GetSize()).xyxy();
|
||||
const GSVector4 dst = src * 2.0f - 1.0f;
|
||||
|
||||
const GSVertexPT1 vertices[] =
|
||||
{
|
||||
{GSVector4(dst.x, -dst.y, 0.5f, 1.0f), GSVector2(src.x, src.y)},
|
||||
{GSVector4(dst.z, -dst.y, 0.5f, 1.0f), GSVector2(src.z, src.y)},
|
||||
{GSVector4(dst.x, -dst.w, 0.5f, 1.0f), GSVector2(src.x, src.w)},
|
||||
{GSVector4(dst.z, -dst.w, 0.5f, 1.0f), GSVector2(src.z, src.w)},
|
||||
};
|
||||
|
||||
IASetVertexBuffer(vertices, sizeof(vertices[0]), 4);
|
||||
IASetInputLayout(m_convert.il.get());
|
||||
IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
||||
@@ -2447,7 +2448,7 @@ void GSDevice11::PSUnbindConflictingSRVs(GSTexture* tex1, GSTexture* tex2)
|
||||
bool changed = false;
|
||||
for (size_t i = 0; i < m_state.ps_sr_views.size(); i++)
|
||||
{
|
||||
if ((tex1 && m_state.ps_sr_views[i] == *(GSTexture11*)tex1) || (tex2 && m_state.ps_sr_views[i] == *(GSTexture11*)tex2))
|
||||
if ((tex1 && m_state.ps_sr_views[i] == *static_cast<GSTexture11*>(tex1)) || (tex2 && m_state.ps_sr_views[i] == *static_cast<GSTexture11*>(tex2)))
|
||||
{
|
||||
m_state.ps_sr_views[i] = nullptr;
|
||||
changed = true;
|
||||
@@ -2624,6 +2625,8 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
}
|
||||
}
|
||||
|
||||
// Destination Alpha Setup
|
||||
const bool multidraw_fb_copy = m_features.multidraw_fb_copy && (config.require_one_barrier || config.require_full_barrier);
|
||||
GSTexture* primid_texture = nullptr;
|
||||
if (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::PrimIDTracking)
|
||||
{
|
||||
@@ -2634,25 +2637,12 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
return;
|
||||
}
|
||||
|
||||
StretchRect(colclip_rt ? colclip_rt : config.rt, GSVector4(config.drawarea) / GSVector4(rtsize).xyxy(),
|
||||
DoStretchRect(colclip_rt ? colclip_rt : config.rt, GSVector4(config.drawarea) / GSVector4(rtsize).xyxy(),
|
||||
primid_texture, GSVector4(config.drawarea), m_date.primid_init_ps[static_cast<u8>(config.datm)].get(), nullptr, false);
|
||||
}
|
||||
else if (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::Stencil ||
|
||||
config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::StencilOne)
|
||||
{
|
||||
const GSVector4 src = GSVector4(config.drawarea) / GSVector4(config.ds->GetSize()).xyxy();
|
||||
const GSVector4 dst = src * 2.0f - 1.0f;
|
||||
|
||||
GSVertexPT1 vertices[] =
|
||||
{
|
||||
{GSVector4(dst.x, -dst.y, 0.5f, 1.0f), GSVector2(src.x, src.y)},
|
||||
{GSVector4(dst.z, -dst.y, 0.5f, 1.0f), GSVector2(src.z, src.y)},
|
||||
{GSVector4(dst.x, -dst.w, 0.5f, 1.0f), GSVector2(src.x, src.w)},
|
||||
{GSVector4(dst.z, -dst.w, 0.5f, 1.0f), GSVector2(src.z, src.w)},
|
||||
};
|
||||
|
||||
SetupDATE(colclip_rt ? colclip_rt : config.rt, config.ds, vertices, config.datm);
|
||||
}
|
||||
(config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::StencilOne && !multidraw_fb_copy))
|
||||
SetupDATE(colclip_rt ? colclip_rt : config.rt, config.ds, config.datm, config.drawarea);
|
||||
|
||||
if (config.vs.expand != GSHWDrawConfig::VSExpand::None)
|
||||
{
|
||||
@@ -2697,8 +2687,13 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
}
|
||||
IASetPrimitiveTopology(topology);
|
||||
|
||||
// Depth testing and sampling, bind resource as dsv read only and srv at the same time without the need of a copy.
|
||||
ID3D11DepthStencilView* read_only_dsv = nullptr;
|
||||
if (config.tex && config.tex == config.ds)
|
||||
read_only_dsv = static_cast<GSTexture11*>(config.ds)->ReadOnlyDepthStencilView();
|
||||
|
||||
// Should be called before changing local srv state.
|
||||
PSUnbindConflictingSRVs(colclip_rt ? colclip_rt : config.rt, config.ds);
|
||||
PSUnbindConflictingSRVs(colclip_rt ? colclip_rt : config.rt, read_only_dsv ? nullptr : config.ds);
|
||||
|
||||
if (config.tex)
|
||||
{
|
||||
@@ -2714,11 +2709,6 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
SetupVS(config.vs, &config.cb_vs);
|
||||
SetupPS(config.ps, &config.cb_ps, config.sampler);
|
||||
|
||||
// Depth testing and sampling, bind resource as dsv read only and srv at the same time without the need of a copy.
|
||||
ID3D11DepthStencilView* read_only_dsv = nullptr;
|
||||
if (config.tex && config.tex == config.ds)
|
||||
read_only_dsv = static_cast<GSTexture11*>(config.ds)->ReadOnlyDepthStencilView();
|
||||
|
||||
if (primid_texture)
|
||||
{
|
||||
OMDepthStencilSelector dss = config.depth;
|
||||
@@ -2766,6 +2756,11 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
|
||||
OMSetRenderTargets(draw_rt, draw_ds, &config.scissor, read_only_dsv);
|
||||
SetupOM(config.depth, OMBlendSelector(config.colormask, config.blend), config.blend.constant);
|
||||
|
||||
// Clear stencil as close as possible to the RT bind, to avoid framebuffer swaps.
|
||||
if (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::StencilOne && multidraw_fb_copy)
|
||||
m_ctx->ClearDepthStencilView(*static_cast<GSTexture11*>(draw_ds), D3D11_CLEAR_STENCIL, 0.0f, 1);
|
||||
|
||||
SendHWDraw(config, draw_rt_clone, draw_rt, config.require_one_barrier, config.require_full_barrier, false);
|
||||
|
||||
if (config.blend_multi_pass.enable)
|
||||
|
||||
@@ -253,6 +253,10 @@ private:
|
||||
D3D11ShaderCache m_shader_cache;
|
||||
std::string m_tfx_source;
|
||||
|
||||
protected:
|
||||
virtual void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear) override;
|
||||
|
||||
public:
|
||||
GSDevice11();
|
||||
~GSDevice11() override;
|
||||
@@ -298,10 +302,8 @@ public:
|
||||
|
||||
void CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r, u32 destX, u32 destY) override;
|
||||
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader = ShaderConvert::COPY, bool linear = true) override;
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ID3D11PixelShader* ps, ID3D11Buffer* ps_cb, bool linear = true);
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red, bool green, bool blue, bool alpha, ShaderConvert shader = ShaderConvert::COPY) override;
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ID3D11PixelShader* ps, ID3D11Buffer* ps_cb, ID3D11BlendState* bs, bool linear = true);
|
||||
void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ID3D11PixelShader* ps, ID3D11Buffer* ps_cb, bool linear);
|
||||
void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ID3D11PixelShader* ps, ID3D11Buffer* ps_cb, ID3D11BlendState* bs, bool linear);
|
||||
void PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, PresentShader shader, float shaderTime, bool linear) override;
|
||||
void UpdateCLUTTexture(GSTexture* sTex, float sScale, u32 offsetX, u32 offsetY, GSTexture* dTex, u32 dOffset, u32 dSize) override;
|
||||
void ConvertToIndexedTexture(GSTexture* sTex, float sScale, u32 offsetX, u32 offsetY, u32 SBW, u32 SPSM, GSTexture* dTex, u32 DBW, u32 DPSM) override;
|
||||
@@ -309,7 +311,7 @@ public:
|
||||
void DrawMultiStretchRects(const MultiStretchRect* rects, u32 num_rects, GSTexture* dTex, ShaderConvert shader) override;
|
||||
void DoMultiStretchRects(const MultiStretchRect* rects, u32 num_rects, const GSVector2& ds);
|
||||
|
||||
void SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* vertices, SetDATM datm);
|
||||
void SetupDATE(GSTexture* rt, GSTexture* ds, SetDATM datm, const GSVector4i& bbox);
|
||||
|
||||
void* IAMapVertexBuffer(u32 stride, u32 count);
|
||||
void IAUnmapVertexBuffer(u32 stride, u32 count);
|
||||
|
||||
@@ -1425,30 +1425,17 @@ void GSDevice12::CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r,
|
||||
dTex12->SetState(GSTexture::State::Dirty);
|
||||
}
|
||||
|
||||
void GSDevice12::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
ShaderConvert shader /* = ShaderConvert::COPY */, bool linear /* = true */)
|
||||
void GSDevice12::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear)
|
||||
{
|
||||
pxAssert(HasDepthOutput(shader) == (dTex && dTex->GetType() == GSTexture::Type::DepthStencil));
|
||||
|
||||
GL_INS("StretchRect(%d) {%d,%d} %dx%d -> {%d,%d) %dx%d", shader, int(sRect.left), int(sRect.top),
|
||||
int(sRect.right - sRect.left), int(sRect.bottom - sRect.top), int(dRect.left), int(dRect.top),
|
||||
int(dRect.right - dRect.left), int(dRect.bottom - dRect.top));
|
||||
|
||||
const bool allow_discard = (cms.wrgba == 0xf);
|
||||
const ID3D12PipelineState* state;
|
||||
if (HasVariableWriteMask(shader))
|
||||
state = m_color_copy[GetShaderIndexForMask(shader, cms.wrgba)].get();
|
||||
else
|
||||
state = dTex ? m_convert[static_cast<int>(shader)].get() : m_present[static_cast<int>(shader)].get();
|
||||
DoStretchRect(static_cast<GSTexture12*>(sTex), sRect, static_cast<GSTexture12*>(dTex), dRect,
|
||||
dTex ? m_convert[static_cast<int>(shader)].get() : m_present[static_cast<int>(shader)].get(), linear,
|
||||
ShaderConvertWriteMask(shader) == 0xf);
|
||||
}
|
||||
|
||||
void GSDevice12::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red,
|
||||
bool green, bool blue, bool alpha, ShaderConvert shader)
|
||||
{
|
||||
GL_PUSH("ColorCopy Red:%d Green:%d Blue:%d Alpha:%d", red, green, blue, alpha);
|
||||
|
||||
const u32 index = (red ? 1 : 0) | (green ? 2 : 0) | (blue ? 4 : 0) | (alpha ? 8 : 0);
|
||||
int rta_offset = (shader == ShaderConvert::RTA_CORRECTION) ? 16 : 0;
|
||||
const bool allow_discard = (index == 0xf);
|
||||
DoStretchRect(static_cast<GSTexture12*>(sTex), sRect, static_cast<GSTexture12*>(dTex), dRect,
|
||||
m_color_copy[index + rta_offset].get(), false, allow_discard);
|
||||
state, linear, allow_discard);
|
||||
}
|
||||
|
||||
void GSDevice12::PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
@@ -1639,10 +1626,10 @@ void GSDevice12::DoMultiStretchRects(
|
||||
SetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
||||
SetUtilityTexture(rects[0].src, rects[0].linear ? m_linear_sampler_cpu : m_point_sampler_cpu);
|
||||
|
||||
pxAssert(shader == ShaderConvert::COPY || shader == ShaderConvert::RTA_CORRECTION || rects[0].wmask.wrgba == 0xf);
|
||||
int rta_bit = (shader == ShaderConvert::RTA_CORRECTION) ? 16 : 0;
|
||||
SetPipeline((rects[0].wmask.wrgba != 0xf) ? m_color_copy[rects[0].wmask.wrgba | rta_bit].get() :
|
||||
m_convert[static_cast<int>(shader)].get());
|
||||
pxAssert(HasVariableWriteMask(shader) || rects[0].wmask.wrgba == 0xf);
|
||||
SetPipeline((rects[0].wmask.wrgba != 0xf) ?
|
||||
m_color_copy[GetShaderIndexForMask(shader, rects[0].wmask.wrgba)].get() :
|
||||
m_convert[static_cast<int>(shader)].get());
|
||||
|
||||
if (ApplyUtilityState())
|
||||
DrawIndexedPrimitive();
|
||||
@@ -3831,8 +3818,12 @@ GSTexture12* GSDevice12::SetupPrimitiveTrackingDATE(GSHWDrawConfig& config, Pipe
|
||||
void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
{
|
||||
// Destination Alpha Setup
|
||||
const bool stencil_DATE = (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::Stencil ||
|
||||
config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::StencilOne);
|
||||
const bool stencil_DATE_One = config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::StencilOne;
|
||||
const bool stencil_DATE = (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::Stencil || stencil_DATE_One);
|
||||
|
||||
// TODO: Backport from vk.
|
||||
if (stencil_DATE_One)
|
||||
config.ps.date = 0;
|
||||
|
||||
GSTexture12* colclip_rt = static_cast<GSTexture12*>(g_gs_device->GetColorClipTexture());
|
||||
GSTexture12* draw_rt = static_cast<GSTexture12*>(config.rt);
|
||||
@@ -3940,9 +3931,6 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
{
|
||||
Console.Warning("D3D12: Failed to allocate ColorClip render target, aborting draw.");
|
||||
|
||||
if (draw_rt_clone)
|
||||
Recycle(draw_rt_clone);
|
||||
|
||||
if (date_image)
|
||||
Recycle(date_image);
|
||||
|
||||
@@ -3964,15 +3952,16 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
}
|
||||
|
||||
// we're not drawing to the RT, so we can use it as a source
|
||||
if (config.require_one_barrier)
|
||||
if (config.require_one_barrier && !m_features.multidraw_fb_copy)
|
||||
PSSetShaderResource(2, draw_rt, true);
|
||||
}
|
||||
|
||||
draw_rt = colclip_rt;
|
||||
}
|
||||
|
||||
// Clear texture binding when it's bound to RT, DSV will be read only.
|
||||
if (draw_rt && static_cast<GSTexture12*>(draw_rt)->GetSRVDescriptor() == m_tfx_textures[0])
|
||||
// Clear texture binding when it's bound to RT or DS.
|
||||
if (!config.tex && ((draw_rt && static_cast<GSTexture12*>(draw_rt)->GetSRVDescriptor() == m_tfx_textures[0]) ||
|
||||
(draw_ds && static_cast<GSTexture12*>(draw_ds)->GetSRVDescriptor() == m_tfx_textures[0])))
|
||||
PSSetShaderResource(0, nullptr, false);
|
||||
|
||||
if (m_in_render_pass && (m_current_render_target == draw_rt || m_current_depth_target == draw_ds))
|
||||
|
||||
@@ -390,6 +390,10 @@ private:
|
||||
|
||||
void DestroyResources();
|
||||
|
||||
protected:
|
||||
virtual void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear) override;
|
||||
|
||||
public:
|
||||
GSDevice12();
|
||||
~GSDevice12() override;
|
||||
@@ -428,10 +432,6 @@ public:
|
||||
|
||||
void CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r, u32 destX, u32 destY) override;
|
||||
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
ShaderConvert shader = ShaderConvert::COPY, bool linear = true) override;
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red,
|
||||
bool green, bool blue, bool alpha, ShaderConvert shader = ShaderConvert::COPY) override;
|
||||
void PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
PresentShader shader, float shaderTime, bool linear) override;
|
||||
void UpdateCLUTTexture(
|
||||
|
||||
@@ -26,7 +26,7 @@ GSRendererHW::GSRendererHW()
|
||||
// Hope nothing requires too many draw calls.
|
||||
m_drawlist.reserve(2048);
|
||||
|
||||
memset(&m_conf, 0, sizeof(m_conf));
|
||||
memset(static_cast<void*>(&m_conf), 0, sizeof(m_conf));
|
||||
|
||||
ResetStates();
|
||||
}
|
||||
@@ -5769,9 +5769,6 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, const boo
|
||||
m_conf.ps.a_masked = 1;
|
||||
m_conf.ps.blend_c = 0;
|
||||
m_conf.require_one_barrier |= true;
|
||||
|
||||
// Alpha write is masked, by default this is enabled on vk/gl but not on dx11/12 as copies are slow so we can enable it now since rt alpha is read.
|
||||
DATE_BARRIER = DATE;
|
||||
}
|
||||
else
|
||||
blend_ad_alpha_masked = false;
|
||||
@@ -7251,7 +7248,7 @@ void GSRendererHW::ResetStates()
|
||||
{
|
||||
// We don't want to zero out the constant buffers, since fields used by the current draw could result in redundant uploads.
|
||||
// This memset should be pretty efficient - the struct is 16 byte aligned, as is the cb_vs offset.
|
||||
memset(&m_conf, 0, reinterpret_cast<const char*>(&m_conf.cb_vs) - reinterpret_cast<const char*>(&m_conf));
|
||||
memset(static_cast<void*>(&m_conf), 0, reinterpret_cast<const char*>(&m_conf.cb_vs) - reinterpret_cast<const char*>(&m_conf));
|
||||
}
|
||||
|
||||
__ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Target* ds, GSTextureCache::Source* tex, const TextureMinMaxResult& tmm)
|
||||
@@ -7698,6 +7695,11 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
|
||||
}
|
||||
}
|
||||
|
||||
// Always swap DATE with DATE_BARRIER if we have barriers on when alpha write is masked.
|
||||
// This is always enabled on vk/gl but not on dx11/12 as copies are slow so we can selectively enable it like now.
|
||||
if (DATE && !m_conf.colormask.wa && (m_conf.require_one_barrier || m_conf.require_full_barrier))
|
||||
DATE_BARRIER = true;
|
||||
|
||||
if ((m_conf.ps.tex_is_fb && rt && rt->m_rt_alpha_scale) || (tex && tex->m_from_target && tex->m_target_direct && tex->m_from_target->m_rt_alpha_scale))
|
||||
m_conf.ps.rta_source_correction = 1;
|
||||
|
||||
@@ -7937,7 +7939,8 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
|
||||
}
|
||||
else if (DATE_one)
|
||||
{
|
||||
if (features.texture_barrier)
|
||||
const bool multidraw_fb_copy = features.multidraw_fb_copy && (m_conf.require_one_barrier || m_conf.require_full_barrier);
|
||||
if (features.texture_barrier || multidraw_fb_copy)
|
||||
{
|
||||
m_conf.require_one_barrier = true;
|
||||
m_conf.ps.date = 5 + m_cached_ctx.TEST.DATM;
|
||||
@@ -9430,8 +9433,8 @@ GSHWDrawConfig& GSRendererHW::BeginHLEHardwareDraw(
|
||||
|
||||
// Bit gross, but really no other way to ensure there's nothing of the last draw left over.
|
||||
GSHWDrawConfig& config = m_conf;
|
||||
std::memset(&config.cb_vs, 0, sizeof(config.cb_vs));
|
||||
std::memset(&config.cb_ps, 0, sizeof(config.cb_ps));
|
||||
std::memset(static_cast<void*>(&config.cb_vs), 0, sizeof(config.cb_vs));
|
||||
std::memset(static_cast<void*>(&config.cb_ps), 0, sizeof(config.cb_ps));
|
||||
|
||||
// Reused between draws, since the draw config is shared, you can't have multiple draws in flight anyway.
|
||||
static GSVertex vertices[4];
|
||||
@@ -9564,4 +9567,4 @@ std::size_t GSRendererHW::ComputeDrawlistGetSize(float scale)
|
||||
GetPrimitiveOverlapDrawlist(true, save_bbox, scale);
|
||||
}
|
||||
return m_drawlist.size();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2663,8 +2663,10 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe
|
||||
for (auto i = list.begin(); i != list.end(); ++i)
|
||||
{
|
||||
Target* t = *i;
|
||||
const bool half_buffer_match = GSConfig.UserHacks_TextureInsideRt >= GSTextureInRtMode::InsideTargets && TEX0.TBW == t->m_TEX0.TBW && TEX0.PSM == t->m_TEX0.PSM &&
|
||||
bp == GSLocalMemory::GetStartBlockAddress(t->m_TEX0.TBP0, t->m_TEX0.TBW, t->m_TEX0.PSM, GSVector4i(0, size.y, size.x, size.y + 1));
|
||||
// Make sure the target is inside the texture
|
||||
if (t->m_TEX0.TBP0 <= bp && bp <= t->m_end_block && t->Inside(bp, TEX0.TBW, TEX0.PSM, GSVector4i::loadh(size)))
|
||||
if (t->m_TEX0.TBP0 <= bp && bp <= t->m_end_block && (half_buffer_match || t->Inside(bp, TEX0.TBW, TEX0.PSM, GSVector4i::loadh(size))))
|
||||
{
|
||||
if (dst && (GSState::s_n - dst->m_last_draw) < (GSState::s_n - t->m_last_draw))
|
||||
continue;
|
||||
|
||||
@@ -407,8 +407,6 @@ public:
|
||||
void DrawStretchRect(const GSVector4& sRect, const GSVector4& dRect, const GSVector2& ds);
|
||||
/// Copy from a position in sTex to the same position in the currently active render encoder using the given fs pipeline and rect
|
||||
void RenderCopy(GSTexture* sTex, id<MTLRenderPipelineState> pipeline, const GSVector4i& rect);
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader = ShaderConvert::COPY, bool linear = true) override;
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red, bool green, bool blue, bool alpha, ShaderConvert shader = ShaderConvert::COPY) override;
|
||||
void PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, PresentShader shader, float shaderTime, bool linear) override;
|
||||
void DrawMultiStretchRects(const MultiStretchRect* rects, u32 num_rects, GSTexture* dTex, ShaderConvert shader) override;
|
||||
void UpdateCLUTTexture(GSTexture* sTex, float sScale, u32 offsetX, u32 offsetY, GSTexture* dTex, u32 dOffset, u32 dSize) override;
|
||||
@@ -452,6 +450,10 @@ public:
|
||||
|
||||
void RenderImGui(ImDrawData* data);
|
||||
u32 FrameNo() const { return m_frame; }
|
||||
|
||||
protected:
|
||||
virtual void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear) override;
|
||||
};
|
||||
|
||||
static constexpr bool IsCommandBufferCompleted(MTLCommandBufferStatus status)
|
||||
|
||||
@@ -1600,33 +1600,21 @@ void GSDeviceMTL::RenderCopy(GSTexture* sTex, id<MTLRenderPipelineState> pipelin
|
||||
g_perfmon.Put(GSPerfMon::DrawCalls, 1);
|
||||
}
|
||||
|
||||
void GSDeviceMTL::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader, bool linear)
|
||||
void GSDeviceMTL::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear)
|
||||
{ @autoreleasepool {
|
||||
|
||||
pxAssert(linear ? SupportsBilinear(shader) : SupportsNearest(shader));
|
||||
|
||||
id<MTLRenderPipelineState> pipeline = m_convert_pipeline[static_cast<int>(shader)];
|
||||
const LoadAction load_action = (cms.wrgba == 0xf) ? LoadAction::DontCareIfFull : LoadAction::Load;
|
||||
id<MTLRenderPipelineState> pipeline;
|
||||
if (HasVariableWriteMask(shader))
|
||||
pipeline = m_convert_pipeline_copy_mask[GetShaderIndexForMask(shader, cms.wrgba)];
|
||||
else
|
||||
pipeline = m_convert_pipeline[static_cast<int>(shader)];
|
||||
pxAssertRel(pipeline, fmt::format("No pipeline for {}", shaderName(shader)).c_str());
|
||||
|
||||
const LoadAction load_action = (ShaderConvertWriteMask(shader) == 0xf) ? LoadAction::DontCareIfFull : LoadAction::Load;
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, pipeline, linear, load_action, nullptr, 0);
|
||||
}}
|
||||
|
||||
void GSDeviceMTL::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red, bool green, bool blue, bool alpha, ShaderConvert shader)
|
||||
{ @autoreleasepool {
|
||||
int sel = 0;
|
||||
if (red) sel |= 1;
|
||||
if (green) sel |= 2;
|
||||
if (blue) sel |= 4;
|
||||
if (alpha) sel |= 8;
|
||||
if (shader == ShaderConvert::RTA_CORRECTION) sel |= 16;
|
||||
const int color_sel = sel & 15;
|
||||
|
||||
id<MTLRenderPipelineState> pipeline = m_convert_pipeline_copy_mask[sel];
|
||||
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, pipeline, false, color_sel == 15 ? LoadAction::DontCareIfFull : LoadAction::Load, nullptr, 0);
|
||||
}}
|
||||
|
||||
static_assert(sizeof(DisplayConstantBuffer) == sizeof(GSMTLPresentPSUniform));
|
||||
static_assert(offsetof(DisplayConstantBuffer, SourceRect) == offsetof(GSMTLPresentPSUniform, source_rect));
|
||||
static_assert(offsetof(DisplayConstantBuffer, TargetRect) == offsetof(GSMTLPresentPSUniform, target_rect));
|
||||
@@ -1683,9 +1671,9 @@ void GSDeviceMTL::DrawMultiStretchRects(const MultiStretchRect* rects, u32 num_r
|
||||
const u32 end = i * 4;
|
||||
const u32 vertex_count = end - start;
|
||||
const u32 index_count = vertex_count + (vertex_count >> 1); // 6 indices per 4 vertices
|
||||
const int rta_bit = shader == ShaderConvert::RTA_CORRECTION ? 16 : 0;
|
||||
pxAssert(HasVariableWriteMask(shader) || wmask == 0xf);
|
||||
id<MTLRenderPipelineState> new_pipeline = wmask == 0xf ? m_convert_pipeline[static_cast<int>(shader)]
|
||||
: m_convert_pipeline_copy_mask[wmask | rta_bit];
|
||||
: m_convert_pipeline_copy_mask[GetShaderIndexForMask(shader, wmask)];
|
||||
if (new_pipeline != pipeline)
|
||||
{
|
||||
pipeline = new_pipeline;
|
||||
|
||||
@@ -272,8 +272,8 @@ bool GSDeviceOGL::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
|
||||
m_index_stream_buffer->Bind();
|
||||
|
||||
// Force UBOs to be uploaded on first use.
|
||||
std::memset(&m_vs_cb_cache, 0xFF, sizeof(m_vs_cb_cache));
|
||||
std::memset(&m_ps_cb_cache, 0xFF, sizeof(m_ps_cb_cache));
|
||||
std::memset(static_cast<void*>(&m_vs_cb_cache), 0xFF, sizeof(m_vs_cb_cache));
|
||||
std::memset(static_cast<void*>(&m_ps_cb_cache), 0xFF, sizeof(m_ps_cb_cache));
|
||||
|
||||
static_assert(sizeof(GSVertexPT1) == sizeof(GSVertex), "wrong GSVertex size");
|
||||
for (u32 i = 0; i < 8; i++)
|
||||
@@ -1253,7 +1253,7 @@ GSTexture* GSDeviceOGL::InitPrimDateTexture(GSTexture* rt, const GSVector4i& are
|
||||
return nullptr;
|
||||
|
||||
GL_PUSH("PrimID Destination Alpha Clear");
|
||||
StretchRect(rt, GSVector4(area) / GSVector4(rtsize).xyxy(), tex, GSVector4(area), m_date.primid_ps[static_cast<u8>(datm)], false);
|
||||
DoStretchRect(rt, GSVector4(area) / GSVector4(rtsize).xyxy(), tex, GSVector4(area), m_date.primid_ps[static_cast<u8>(datm)], false);
|
||||
return tex;
|
||||
}
|
||||
|
||||
@@ -1472,31 +1472,20 @@ void GSDeviceOGL::CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r
|
||||
dTex->SetState(GSTexture::State::Dirty);
|
||||
}
|
||||
|
||||
void GSDeviceOGL::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader, bool linear)
|
||||
void GSDeviceOGL::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
OMColorMaskSelector cms, ShaderConvert shader, bool linear)
|
||||
{
|
||||
pxAssert(dTex->IsDepthStencil() == HasDepthOutput(shader));
|
||||
pxAssert(linear ? SupportsBilinear(shader) : SupportsNearest(shader));
|
||||
StretchRect(sTex, sRect, dTex, dRect, m_convert.ps[(int)shader], false, OMColorMaskSelector(ShaderConvertWriteMask(shader)), linear);
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, m_convert.ps[static_cast<int>(shader)], false, cms, linear);
|
||||
}
|
||||
|
||||
void GSDeviceOGL::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, const GLProgram& ps, bool linear)
|
||||
void GSDeviceOGL::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
const GLProgram& ps, bool linear)
|
||||
{
|
||||
StretchRect(sTex, sRect, dTex, dRect, ps, false, OMColorMaskSelector(), linear);
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, ps, false, OMColorMaskSelector(), linear);
|
||||
}
|
||||
|
||||
void GSDeviceOGL::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red, bool green, bool blue, bool alpha, ShaderConvert shader)
|
||||
{
|
||||
OMColorMaskSelector cms;
|
||||
|
||||
cms.wr = red;
|
||||
cms.wg = green;
|
||||
cms.wb = blue;
|
||||
cms.wa = alpha;
|
||||
|
||||
StretchRect(sTex, sRect, dTex, dRect, m_convert.ps[(int)shader], false, cms, false);
|
||||
}
|
||||
|
||||
void GSDeviceOGL::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, const GLProgram& ps, bool alpha_blend, OMColorMaskSelector cms, bool linear)
|
||||
void GSDeviceOGL::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
const GLProgram& ps, bool alpha_blend, OMColorMaskSelector cms, bool linear)
|
||||
{
|
||||
CommitClear(sTex, true);
|
||||
|
||||
@@ -1816,12 +1805,12 @@ void GSDeviceOGL::DoMerge(GSTexture* sTex[3], GSVector4* sRect, GSTexture* dTex,
|
||||
// Blend with a constant alpha
|
||||
m_merge_obj.ps[1].Bind();
|
||||
m_merge_obj.ps[1].Uniform4fv(0, GSVector4::unorm8(c).v);
|
||||
StretchRect(sTex[0], sRect[0], dTex, dRect[0], m_merge_obj.ps[1], true, OMColorMaskSelector(), linear);
|
||||
DoStretchRect(sTex[0], sRect[0], dTex, dRect[0], m_merge_obj.ps[1], true, OMColorMaskSelector(), linear);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Blend with 2 * input alpha
|
||||
StretchRect(sTex[0], sRect[0], dTex, dRect[0], m_merge_obj.ps[0], true, OMColorMaskSelector(), linear);
|
||||
DoStretchRect(sTex[0], sRect[0], dTex, dRect[0], m_merge_obj.ps[0], true, OMColorMaskSelector(), linear);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1836,7 +1825,7 @@ void GSDeviceOGL::DoInterlace(GSTexture* sTex, const GSVector4& sRect, GSTexture
|
||||
m_interlace.ps[static_cast<int>(shader)].Bind();
|
||||
m_interlace.ps[static_cast<int>(shader)].Uniform4fv(0, cb.ZrH.F32);
|
||||
|
||||
StretchRect(sTex, sRect, dTex, dRect, m_interlace.ps[static_cast<int>(shader)], linear);
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, m_interlace.ps[static_cast<int>(shader)], linear);
|
||||
}
|
||||
|
||||
bool GSDeviceOGL::CompileFXAAProgram()
|
||||
@@ -1875,7 +1864,7 @@ void GSDeviceOGL::DoFXAA(GSTexture* sTex, GSTexture* dTex)
|
||||
const GSVector4 sRect(0, 0, 1, 1);
|
||||
const GSVector4 dRect(0, 0, s.x, s.y);
|
||||
|
||||
StretchRect(sTex, sRect, dTex, dRect, m_fxaa.ps, true);
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, m_fxaa.ps, true);
|
||||
}
|
||||
|
||||
bool GSDeviceOGL::CompileShadeBoostProgram()
|
||||
@@ -1909,10 +1898,10 @@ void GSDeviceOGL::DoShadeBoost(GSTexture* sTex, GSTexture* dTex, const float par
|
||||
const GSVector4 sRect(0, 0, 1, 1);
|
||||
const GSVector4 dRect(0, 0, s.x, s.y);
|
||||
|
||||
StretchRect(sTex, sRect, dTex, dRect, m_shadeboost.ps, false);
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, m_shadeboost.ps, false);
|
||||
}
|
||||
|
||||
void GSDeviceOGL::SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* vertices, SetDATM datm)
|
||||
void GSDeviceOGL::SetupDATE(GSTexture* rt, GSTexture* ds, SetDATM datm, const GSVector4i& bbox)
|
||||
{
|
||||
GL_PUSH("DATE First Pass");
|
||||
|
||||
@@ -1933,6 +1922,17 @@ void GSDeviceOGL::SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* ver
|
||||
|
||||
// ia
|
||||
|
||||
const GSVector4 src = GSVector4(bbox) / GSVector4(ds->GetSize()).xyxy();
|
||||
const GSVector4 dst = src * 2.f - 1.f;
|
||||
|
||||
const GSVertexPT1 vertices[] =
|
||||
{
|
||||
{GSVector4(dst.x, dst.y, 0.0f, 0.0f), GSVector2(src.x, src.y)},
|
||||
{GSVector4(dst.z, dst.y, 0.0f, 0.0f), GSVector2(src.z, src.y)},
|
||||
{GSVector4(dst.x, dst.w, 0.0f, 0.0f), GSVector2(src.x, src.w)},
|
||||
{GSVector4(dst.z, dst.w, 0.0f, 0.0f), GSVector2(src.z, src.w)},
|
||||
};
|
||||
|
||||
IASetVAO(m_vao);
|
||||
IASetVertexBuffer(vertices, 4);
|
||||
IASetPrimitiveTopology(GL_TRIANGLE_STRIP);
|
||||
@@ -2490,18 +2490,8 @@ void GSDeviceOGL::RenderHW(GSHWDrawConfig& config)
|
||||
}
|
||||
[[fallthrough]];
|
||||
case GSHWDrawConfig::DestinationAlphaMode::Stencil:
|
||||
{
|
||||
const GSVector4 src = GSVector4(config.drawarea) / GSVector4(config.ds->GetSize()).xyxy();
|
||||
const GSVector4 dst = src * 2.f - 1.f;
|
||||
GSVertexPT1 vertices[] =
|
||||
{
|
||||
{GSVector4(dst.x, dst.y, 0.0f, 0.0f), GSVector2(src.x, src.y)},
|
||||
{GSVector4(dst.z, dst.y, 0.0f, 0.0f), GSVector2(src.z, src.y)},
|
||||
{GSVector4(dst.x, dst.w, 0.0f, 0.0f), GSVector2(src.x, src.w)},
|
||||
{GSVector4(dst.z, dst.w, 0.0f, 0.0f), GSVector2(src.z, src.w)},
|
||||
};
|
||||
SetupDATE(colclip_rt ? colclip_rt : config.rt, config.ds, vertices, config.datm);
|
||||
}
|
||||
SetupDATE(colclip_rt ? colclip_rt : config.rt, config.ds, config.datm, config.drawarea);
|
||||
break;
|
||||
}
|
||||
|
||||
GSTexture* draw_rt_clone = nullptr;
|
||||
|
||||
@@ -265,6 +265,10 @@ private:
|
||||
|
||||
void DrawStretchRect(const GSVector4& sRect, const GSVector4& dRect, const GSVector2i& ds);
|
||||
|
||||
protected:
|
||||
virtual void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear) override;
|
||||
|
||||
public:
|
||||
GSDeviceOGL();
|
||||
virtual ~GSDeviceOGL();
|
||||
@@ -317,10 +321,8 @@ public:
|
||||
// BlitRect *does* mess with GL state, be sure to re-bind.
|
||||
void BlitRect(GSTexture* sTex, const GSVector4i& r, const GSVector2i& dsize, bool at_origin, bool linear);
|
||||
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader = ShaderConvert::COPY, bool linear = true) override;
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, const GLProgram& ps, bool linear = true);
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red, bool green, bool blue, bool alpha, ShaderConvert shader = ShaderConvert::COPY) override;
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, const GLProgram& ps, bool alpha_blend, OMColorMaskSelector cms, bool linear = true);
|
||||
void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, const GLProgram& ps, bool linear);
|
||||
void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, const GLProgram& ps, bool alpha_blend, OMColorMaskSelector cms, bool linear);
|
||||
void PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, PresentShader shader, float shaderTime, bool linear) override;
|
||||
void UpdateCLUTTexture(GSTexture* sTex, float sScale, u32 offsetX, u32 offsetY, GSTexture* dTex, u32 dOffset, u32 dSize) override;
|
||||
void ConvertToIndexedTexture(GSTexture* sTex, float sScale, u32 offsetX, u32 offsetY, u32 SBW, u32 SPSM, GSTexture* dTex, u32 DBW, u32 DPSM) override;
|
||||
@@ -332,7 +334,7 @@ public:
|
||||
void RenderHW(GSHWDrawConfig& config) override;
|
||||
void SendHWDraw(const GSHWDrawConfig& config, bool one_barrier, bool full_barrier);
|
||||
|
||||
void SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* vertices, SetDATM datm);
|
||||
void SetupDATE(GSTexture* rt, GSTexture* ds, SetDATM datm, const GSVector4i& bbox);
|
||||
|
||||
void IASetVAO(GLuint vao);
|
||||
void IASetPrimitiveTopology(GLenum topology);
|
||||
|
||||
@@ -1549,7 +1549,7 @@ void GSRasterizerList::Queue(const GSRingHeap::SharedPtr<GSRasterizerData>& data
|
||||
pxAssert(r.top >= 0 && r.top < 2048 && r.bottom >= 0 && r.bottom < 2048);
|
||||
|
||||
int top = r.top >> m_thread_height;
|
||||
int bottom = std::min<int>((r.bottom + (1 << m_thread_height) - 1) >> m_thread_height, top + m_workers.size());
|
||||
int bottom = std::min<int>((r.bottom + (1 << m_thread_height) - 1) >> m_thread_height, top + (int)m_workers.size());
|
||||
|
||||
while (top < bottom)
|
||||
{
|
||||
|
||||
@@ -1652,7 +1652,7 @@ void GSRendererSW::SharedData::UpdateSource()
|
||||
|
||||
std::string s;
|
||||
|
||||
for (size_t i = 0; m_tex[i].t; i++)
|
||||
for (u32 i = 0; m_tex[i].t; i++)
|
||||
{
|
||||
const GIFRegTEX0& TEX0 = g_gs_renderer->GetTex0Layer(i);
|
||||
|
||||
|
||||
@@ -2821,31 +2821,16 @@ void GSDeviceVK::CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r,
|
||||
dTexVK->SetState(GSTexture::State::Dirty);
|
||||
}
|
||||
|
||||
void GSDeviceVK::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
ShaderConvert shader /* = ShaderConvert::COPY */, bool linear /* = true */)
|
||||
void GSDeviceVK::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear)
|
||||
{
|
||||
pxAssert(HasDepthOutput(shader) == (dTex && dTex->GetType() == GSTexture::Type::DepthStencil));
|
||||
pxAssert(linear ? SupportsBilinear(shader) : SupportsNearest(shader));
|
||||
|
||||
GL_INS("StretchRect(%d) {%d,%d} %dx%d -> {%d,%d) %dx%d", shader, int(sRect.left), int(sRect.top),
|
||||
int(sRect.right - sRect.left), int(sRect.bottom - sRect.top), int(dRect.left), int(dRect.top),
|
||||
int(dRect.right - dRect.left), int(dRect.bottom - dRect.top));
|
||||
|
||||
DoStretchRect(static_cast<GSTextureVK*>(sTex), sRect, static_cast<GSTextureVK*>(dTex), dRect,
|
||||
dTex ? m_convert[static_cast<int>(shader)] : m_present[static_cast<int>(shader)], linear,
|
||||
ShaderConvertWriteMask(shader) == 0xf);
|
||||
}
|
||||
|
||||
void GSDeviceVK::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red,
|
||||
bool green, bool blue, bool alpha, ShaderConvert shader)
|
||||
{
|
||||
GL_PUSH("ColorCopy Red:%d Green:%d Blue:%d Alpha:%d", red, green, blue, alpha);
|
||||
|
||||
const u32 index = (red ? 1 : 0) | (green ? 2 : 0) | (blue ? 4 : 0) | (alpha ? 8 : 0);
|
||||
const bool allow_discard = (index == 0xf);
|
||||
int rta_offset = (shader == ShaderConvert::RTA_CORRECTION) ? 16 : 0;
|
||||
DoStretchRect(static_cast<GSTextureVK*>(sTex), sRect, static_cast<GSTextureVK*>(dTex), dRect, m_color_copy[index + rta_offset],
|
||||
false, allow_discard);
|
||||
const bool allow_discard = (cms.wrgba == 0xf);
|
||||
VkPipeline state;
|
||||
if (HasVariableWriteMask(shader))
|
||||
state = m_color_copy[GetShaderIndexForMask(shader, cms.wrgba)];
|
||||
else
|
||||
state = dTex ? m_convert[static_cast<int>(shader)] : m_present[static_cast<int>(shader)];
|
||||
DoStretchRect(static_cast<GSTextureVK*>(sTex), sRect, static_cast<GSTextureVK*>(dTex), dRect, state, linear, allow_discard);
|
||||
}
|
||||
|
||||
void GSDeviceVK::PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
@@ -2967,10 +2952,10 @@ void GSDeviceVK::DoMultiStretchRects(
|
||||
BeginRenderPassForStretchRect(dTex, rc, rc, false);
|
||||
SetUtilityTexture(rects[0].src, rects[0].linear ? m_linear_sampler : m_point_sampler);
|
||||
|
||||
pxAssert(shader == ShaderConvert::COPY || shader == ShaderConvert::RTA_CORRECTION || rects[0].wmask.wrgba == 0xf);
|
||||
int rta_bit = (shader == ShaderConvert::RTA_CORRECTION) ? 16 : 0;
|
||||
SetPipeline(
|
||||
(rects[0].wmask.wrgba != 0xf) ? m_color_copy[rects[0].wmask.wrgba | rta_bit] : m_convert[static_cast<int>(shader)]);
|
||||
pxAssert(HasVariableWriteMask(shader) || rects[0].wmask.wrgba == 0xf);
|
||||
SetPipeline((rects[0].wmask.wrgba != 0xf) ?
|
||||
m_color_copy[GetShaderIndexForMask(shader, rects[0].wmask.wrgba)] :
|
||||
m_convert[static_cast<int>(shader)]);
|
||||
|
||||
if (ApplyUtilityState())
|
||||
DrawIndexedPrimitive();
|
||||
|
||||
@@ -278,7 +278,6 @@ private:
|
||||
u32 m_current_frame = 0;
|
||||
|
||||
bool m_last_submit_failed = false;
|
||||
bool m_last_present_failed = false;
|
||||
|
||||
std::map<u32, VkRenderPass> m_render_pass_cache;
|
||||
|
||||
@@ -471,6 +470,10 @@ private:
|
||||
|
||||
void DestroyResources();
|
||||
|
||||
protected:
|
||||
virtual void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear) override;
|
||||
|
||||
public:
|
||||
GSDeviceVK();
|
||||
~GSDeviceVK() override;
|
||||
@@ -526,10 +529,6 @@ public:
|
||||
|
||||
void CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r, u32 destX, u32 destY) override;
|
||||
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
ShaderConvert shader = ShaderConvert::COPY, bool linear = true) override;
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red,
|
||||
bool green, bool blue, bool alpha, ShaderConvert shader = ShaderConvert::COPY) override;
|
||||
void PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
PresentShader shader, float shaderTime, bool linear) override;
|
||||
void DrawMultiStretchRects(
|
||||
|
||||
@@ -213,16 +213,18 @@ static void GSDumpReplayerLoadInitialState()
|
||||
Host::ReportFormattedErrorAsync("GSDumpReplayer", "Failed to load GS state.");
|
||||
}
|
||||
|
||||
static void GSDumpReplayerSendPacketToMTGS(GIF_PATH path, const u8* data, u32 length)
|
||||
static void GSDumpReplayerSendPacketToMTGS(GIF_PATH path, const u8* data, size_t length)
|
||||
{
|
||||
pxAssert((length % 16) == 0);
|
||||
pxAssert((length % 16) == 0 && length < UINT32_MAX);
|
||||
|
||||
const u32 truncated_length = static_cast<u32>(length);
|
||||
|
||||
Gif_Path& gifPath = gifUnit.gifPath[path];
|
||||
gifPath.CopyGSPacketData(const_cast<u8*>(data), length);
|
||||
gifPath.CopyGSPacketData(const_cast<u8*>(data), truncated_length);
|
||||
|
||||
GS_Packet gsPack;
|
||||
gsPack.offset = gifPath.curOffset;
|
||||
gsPack.size = length;
|
||||
gsPack.size = truncated_length;
|
||||
gifPath.curOffset += length;
|
||||
Gif_AddCompletedGSPacket(gsPack, path);
|
||||
}
|
||||
@@ -248,7 +250,7 @@ static void GSDumpReplayerFrameLimit()
|
||||
const s64 ms = GetTickFrequency() / 1000;
|
||||
const s64 sleep = s_next_frame_time - now - ms;
|
||||
if (sleep > ms)
|
||||
Threading::Sleep(sleep / ms);
|
||||
Threading::Sleep(static_cast<s32>(sleep / ms));
|
||||
while ((now = GetCPUTicks()) < s_next_frame_time)
|
||||
ShortSpin();
|
||||
s_next_frame_time = std::max(now, s_next_frame_time + s_frame_ticks);
|
||||
@@ -284,8 +286,13 @@ void GSDumpReplayerCpuStep()
|
||||
{
|
||||
case GSDumpTypes::GSTransferPath::Path1Old:
|
||||
{
|
||||
if(packet.length > 16384)
|
||||
{
|
||||
Console.Error("GSDumpReplayer: Path1Old transfer exceeds 16KB buffer. Skipping transfer");
|
||||
break;
|
||||
}
|
||||
std::unique_ptr<u8[]> data(new u8[16384]);
|
||||
const s32 addr = 16384 - packet.length;
|
||||
const size_t addr = 16384 - packet.length;
|
||||
std::memcpy(data.get(), packet.data + addr, packet.length);
|
||||
GSDumpReplayerSendPacketToMTGS(GIF_PATH_1, data.get(), packet.length);
|
||||
}
|
||||
@@ -332,7 +339,7 @@ void GSDumpReplayerCpuStep()
|
||||
|
||||
case GSDumpTypes::GSType::Registers:
|
||||
{
|
||||
std::memcpy(PS2MEM_GS, packet.data, std::min<s32>(packet.length, Ps2MemSize::GSregs));
|
||||
std::memcpy(PS2MEM_GS, packet.data, std::min<s32>(static_cast<u32>(packet.length), Ps2MemSize::GSregs));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -521,7 +521,7 @@ struct Gif_Path
|
||||
// GS Packets that MTGS hasn't yet processed
|
||||
u32 GetPendingGSPackets()
|
||||
{
|
||||
return mtvu.gsPackQueue.size();
|
||||
return (u32)mtvu.gsPackQueue.size();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -71,7 +71,7 @@ std::pair<const char*, u32> Host::LookupTranslationString(const std::string_view
|
||||
|
||||
add_string:
|
||||
s_translation_string_mutex.unlock_shared();
|
||||
s_translation_string_mutex.lock();
|
||||
std::lock_guard lock(s_translation_string_mutex);
|
||||
|
||||
if (s_translation_string_cache.empty()) [[unlikely]]
|
||||
{
|
||||
@@ -110,7 +110,6 @@ add_string:
|
||||
|
||||
ret.first = &s_translation_string_cache[insert_pos];
|
||||
ret.second = static_cast<u32>(len);
|
||||
s_translation_string_mutex.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -132,10 +131,9 @@ std::string Host::TranslateToString(const std::string_view context, const std::s
|
||||
|
||||
void Host::ClearTranslationCache()
|
||||
{
|
||||
s_translation_string_mutex.lock();
|
||||
std::lock_guard lock(s_translation_string_mutex);
|
||||
s_translation_string_map.clear();
|
||||
s_translation_string_cache_pos = 0;
|
||||
s_translation_string_mutex.unlock();
|
||||
}
|
||||
|
||||
void Host::ReportFormattedInfoAsync(const std::string_view title, const char* format, ...)
|
||||
|
||||
@@ -312,7 +312,7 @@ std::vector<std::pair<std::string, std::string>> AudioStream::GetCubebDriverName
|
||||
names.emplace_back(std::string(), TRANSLATE_STR("AudioStream", "Default"));
|
||||
|
||||
auto cubeb_names = cubeb_get_backend_names();
|
||||
for (int i = 0; i < cubeb_names.count; i++)
|
||||
for (size_t i = 0; i < cubeb_names.count; i++)
|
||||
names.emplace_back(cubeb_names.names[i], cubeb_names.names[i]);
|
||||
|
||||
return names;
|
||||
|
||||
@@ -488,6 +488,7 @@ namespace FullscreenUI
|
||||
static ImGuiFullscreen::FileSelectorFilters GetOpenFileFilters();
|
||||
static ImGuiFullscreen::FileSelectorFilters GetDiscImageFilters();
|
||||
static ImGuiFullscreen::FileSelectorFilters GetAudioFileFilters();
|
||||
static ImGuiFullscreen::FileSelectorFilters GetImageFileFilters();
|
||||
static void DoStartPath(
|
||||
const std::string& path, std::optional<s32> state_index = std::nullopt, std::optional<bool> fast_boot = std::nullopt);
|
||||
static void DoStartFile();
|
||||
@@ -701,6 +702,16 @@ namespace FullscreenUI
|
||||
static std::vector<const GameList::Entry*> s_game_list_sorted_entries;
|
||||
static GameListView s_game_list_view = GameListView::Grid;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Background
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
static void LoadCustomBackground();
|
||||
static void DrawCustomBackground();
|
||||
|
||||
static std::shared_ptr<GSTexture> s_custom_background_texture;
|
||||
static std::string s_custom_background_path;
|
||||
static bool s_custom_background_enabled = false;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Achievements
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -980,6 +991,8 @@ bool FullscreenUI::Initialize()
|
||||
s_hotkey_list_cache = InputManager::GetHotkeyList();
|
||||
MTGS::SetRunIdle(true);
|
||||
|
||||
LoadCustomBackground();
|
||||
|
||||
if (VMManager::HasValidVM())
|
||||
{
|
||||
UpdateGameDetails(VMManager::GetDiscPath(), VMManager::GetDiscSerial(), VMManager::GetTitle(true), VMManager::GetDiscCRC(),
|
||||
@@ -1025,6 +1038,8 @@ void FullscreenUI::CheckForConfigChanges(const Pcsx2Config& old_config)
|
||||
|
||||
ImGuiFullscreen::SetTheme(Host::GetBaseStringSettingValue("UI", "FullscreenUITheme", "Dark"));
|
||||
|
||||
LoadCustomBackground();
|
||||
|
||||
// If achievements got disabled, we might have the menu open...
|
||||
// That means we're going to be reaching achievement state.
|
||||
if (old_config.Achievements.Enabled && !EmuConfig.Achievements.Enabled)
|
||||
@@ -1184,6 +1199,11 @@ void FullscreenUI::Shutdown(bool clear_state)
|
||||
s_about_window_open = false;
|
||||
}
|
||||
s_hotkey_list_cache = {};
|
||||
|
||||
s_custom_background_texture.reset();
|
||||
s_custom_background_path.clear();
|
||||
s_custom_background_enabled = false;
|
||||
|
||||
DestroyResources();
|
||||
ImGuiFullscreen::Shutdown(clear_state);
|
||||
s_initialized = false;
|
||||
@@ -1195,6 +1215,15 @@ void FullscreenUI::Render()
|
||||
if (!s_initialized)
|
||||
return;
|
||||
|
||||
// see if background setting changed
|
||||
static std::string s_last_background_path;
|
||||
std::string current_path = Host::GetBaseStringSettingValue("UI", "GameListBackgroundPath");
|
||||
if (s_last_background_path != current_path)
|
||||
{
|
||||
s_last_background_path = current_path;
|
||||
LoadCustomBackground();
|
||||
}
|
||||
|
||||
for (std::unique_ptr<GSTexture>& tex : s_cleanup_textures)
|
||||
g_gs_device->Recycle(tex.release());
|
||||
s_cleanup_textures.clear();
|
||||
@@ -1202,6 +1231,20 @@ void FullscreenUI::Render()
|
||||
|
||||
ImGuiFullscreen::BeginLayout();
|
||||
|
||||
const bool should_draw_background = (s_current_main_window == MainWindowType::Landing ||
|
||||
s_current_main_window == MainWindowType::StartGame ||
|
||||
s_current_main_window == MainWindowType::Exit ||
|
||||
s_current_main_window == MainWindowType::GameList ||
|
||||
s_current_main_window == MainWindowType::GameListSettings ||
|
||||
s_current_main_window == MainWindowType::Settings) && s_custom_background_enabled && s_custom_background_texture;
|
||||
|
||||
ImVec4 original_background_color;
|
||||
if (should_draw_background)
|
||||
{
|
||||
original_background_color = ImGuiFullscreen::UIBackgroundColor;
|
||||
DrawCustomBackground();
|
||||
}
|
||||
|
||||
// Primed achievements must come first, because we don't want the pause screen to be behind them.
|
||||
if (s_current_main_window == MainWindowType::None && (EmuConfig.Achievements.Overlays || EmuConfig.Achievements.LBOverlays))
|
||||
Achievements::DrawGameOverlays();
|
||||
@@ -1297,6 +1340,9 @@ void FullscreenUI::Render()
|
||||
s_game_settings_changed.store(false, std::memory_order_release);
|
||||
}
|
||||
|
||||
if (should_draw_background)
|
||||
ImGuiFullscreen::UIBackgroundColor = original_background_color;
|
||||
|
||||
ImGuiFullscreen::ResetCloseMenuIfNeeded();
|
||||
}
|
||||
|
||||
@@ -1383,6 +1429,11 @@ ImGuiFullscreen::FileSelectorFilters FullscreenUI::GetAudioFileFilters()
|
||||
return {"*.wav"};
|
||||
}
|
||||
|
||||
ImGuiFullscreen::FileSelectorFilters FullscreenUI::GetImageFileFilters()
|
||||
{
|
||||
return {"*.png", "*.jpg", "*.jpeg", "*.bmp"};
|
||||
}
|
||||
|
||||
void FullscreenUI::DoStartPath(const std::string& path, std::optional<s32> state_index, std::optional<bool> fast_boot)
|
||||
{
|
||||
VMBootParameters params;
|
||||
@@ -1598,6 +1649,158 @@ bool FullscreenUI::ShouldDefaultToGameList()
|
||||
return Host::GetBaseBoolSettingValue("UI", "FullscreenUIDefaultToGameList", false);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Custom Background
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void FullscreenUI::LoadCustomBackground()
|
||||
{
|
||||
std::string path = Host::GetBaseStringSettingValue("UI", "GameListBackgroundPath");
|
||||
|
||||
if (path.empty())
|
||||
{
|
||||
s_custom_background_texture.reset();
|
||||
s_custom_background_path.clear();
|
||||
s_custom_background_enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (s_custom_background_path == path && s_custom_background_texture)
|
||||
{
|
||||
s_custom_background_enabled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Path::IsAbsolute(path))
|
||||
path = Path::Combine(EmuFolders::DataRoot, path);
|
||||
|
||||
if (!FileSystem::FileExists(path.c_str()))
|
||||
{
|
||||
Console.Warning("Custom background file not found: %s", path.c_str());
|
||||
s_custom_background_texture.reset();
|
||||
s_custom_background_path.clear();
|
||||
s_custom_background_enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (StringUtil::EndsWithNoCase(path, ".gif"))
|
||||
{
|
||||
Console.Warning("GIF files aren't supported as backgrounds: %s", path.c_str());
|
||||
s_custom_background_texture.reset();
|
||||
s_custom_background_path.clear();
|
||||
s_custom_background_enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (StringUtil::EndsWithNoCase(path, ".webp"))
|
||||
{
|
||||
Console.Warning("WebP files aren't supported as backgrounds: %s", path.c_str());
|
||||
s_custom_background_texture.reset();
|
||||
s_custom_background_path.clear();
|
||||
s_custom_background_enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
s_custom_background_texture = LoadTexture(path.c_str());
|
||||
if (s_custom_background_texture)
|
||||
{
|
||||
s_custom_background_path = std::move(path);
|
||||
s_custom_background_enabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.Error("Failed to load custom background: %s", path.c_str());
|
||||
s_custom_background_path.clear();
|
||||
s_custom_background_enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
void FullscreenUI::DrawCustomBackground()
|
||||
{
|
||||
if (!s_custom_background_enabled || !s_custom_background_texture)
|
||||
return;
|
||||
|
||||
const ImGuiIO& io = ImGui::GetIO();
|
||||
const ImVec2 display_size = io.DisplaySize;
|
||||
|
||||
const float opacity = Host::GetBaseFloatSettingValue("UI", "GameListBackgroundOpacity", 100.0f) / 100.0f;
|
||||
const std::string mode = Host::GetBaseStringSettingValue("UI", "GameListBackgroundMode", "fit");
|
||||
|
||||
const float tex_width = static_cast<float>(s_custom_background_texture->GetWidth());
|
||||
const float tex_height = static_cast<float>(s_custom_background_texture->GetHeight());
|
||||
|
||||
ImVec2 img_min, img_max;
|
||||
|
||||
if (mode == "stretch")
|
||||
{
|
||||
// stretch to fill entire display (ignores aspect ratio)
|
||||
img_min = ImVec2(0.0f, 0.0f);
|
||||
img_max = display_size;
|
||||
}
|
||||
else if (mode == "fill")
|
||||
{
|
||||
// Fill display while preserving aspect ratio (could crop edges)
|
||||
const float display_aspect = display_size.x / display_size.y;
|
||||
const float tex_aspect = tex_width / tex_height;
|
||||
|
||||
float scale;
|
||||
if (tex_aspect > display_aspect)
|
||||
{
|
||||
// Image is wider scale to height and crop sides
|
||||
scale = display_size.y / tex_height;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Image is taller scale to width and crop top/bottom
|
||||
scale = display_size.x / tex_width;
|
||||
}
|
||||
|
||||
const float scaled_width = tex_width * scale;
|
||||
const float scaled_height = tex_height * scale;
|
||||
const float offset_x = (display_size.x - scaled_width) * 0.5f;
|
||||
const float offset_y = (display_size.y - scaled_height) * 0.5f;
|
||||
|
||||
img_min = ImVec2(offset_x, offset_y);
|
||||
img_max = ImVec2(offset_x + scaled_width, offset_y + scaled_height);
|
||||
}
|
||||
else // "fit" or default
|
||||
{
|
||||
// Fit on screen while preserving aspect ratio (no cropping)
|
||||
const float display_aspect = display_size.x / display_size.y;
|
||||
const float tex_aspect = tex_width / tex_height;
|
||||
|
||||
float scale;
|
||||
if (tex_aspect > display_aspect)
|
||||
{
|
||||
// Image is wider than display
|
||||
scale = display_size.x / tex_width;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Image is taller than display
|
||||
scale = display_size.y / tex_height;
|
||||
}
|
||||
|
||||
const float scaled_width = tex_width * scale;
|
||||
const float scaled_height = tex_height * scale;
|
||||
const float offset_x = (display_size.x - scaled_width) * 0.5f;
|
||||
const float offset_y = (display_size.y - scaled_height) * 0.5f;
|
||||
|
||||
img_min = ImVec2(offset_x, offset_y);
|
||||
img_max = ImVec2(offset_x + scaled_width, offset_y + scaled_height);
|
||||
}
|
||||
|
||||
// Override the UIBackgroundColor that windows use
|
||||
// We need to make windows transparent so our background image shows through
|
||||
const ImVec4 transparent_bg = ImVec4(UIBackgroundColor.x, UIBackgroundColor.y, UIBackgroundColor.z, 0.0f);
|
||||
ImGuiFullscreen::UIBackgroundColor = transparent_bg;
|
||||
|
||||
ImDrawList* bg_draw_list = ImGui::GetBackgroundDrawList();
|
||||
const ImU32 col = IM_COL32(255, 255, 255, static_cast<u8>(opacity * 255.0f));
|
||||
bg_draw_list->AddImage(reinterpret_cast<ImTextureID>(s_custom_background_texture->GetNativeHandle()),
|
||||
img_min, img_max, ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), col);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Landing Window
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -3391,13 +3594,15 @@ void FullscreenUI::DrawSettingsWindow()
|
||||
ImVec2(io.DisplaySize.x, LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY) +
|
||||
(LayoutScale(LAYOUT_MENU_BUTTON_Y_PADDING) * 2.0f) + LayoutScale(2.0f));
|
||||
|
||||
const float bg_alpha = VMManager::HasValidVM() ? 0.90f : 1.0f;
|
||||
const bool using_custom_bg = s_custom_background_enabled && s_custom_background_texture;
|
||||
const float header_bg_alpha = VMManager::HasValidVM() ? 0.90f : 1.0f;
|
||||
const float content_bg_alpha = using_custom_bg ? 0.0f : (VMManager::HasValidVM() ? 0.90f : 1.0f);
|
||||
SettingsInterface* bsi = GetEditingSettingsInterface();
|
||||
const bool game_settings = IsEditingGameSettings(bsi);
|
||||
const bool show_advanced_settings = ShouldShowAdvancedSettings(bsi);
|
||||
|
||||
if (BeginFullscreenWindow(
|
||||
ImVec2(0.0f, 0.0f), heading_size, "settings_category", ImVec4(UIPrimaryColor.x, UIPrimaryColor.y, UIPrimaryColor.z, bg_alpha)))
|
||||
ImVec2(0.0f, 0.0f), heading_size, "settings_category", ImVec4(UIPrimaryColor.x, UIPrimaryColor.y, UIPrimaryColor.z, header_bg_alpha)))
|
||||
{
|
||||
static constexpr float ITEM_WIDTH = 25.0f;
|
||||
|
||||
@@ -3549,7 +3754,7 @@ void FullscreenUI::DrawSettingsWindow()
|
||||
ImVec2(0.0f, heading_size.y),
|
||||
ImVec2(io.DisplaySize.x, io.DisplaySize.y - heading_size.y - LayoutScale(LAYOUT_FOOTER_HEIGHT)),
|
||||
TinyString::from_format("settings_page_{}", static_cast<u32>(s_settings_page)).c_str(),
|
||||
ImVec4(UIBackgroundColor.x, UIBackgroundColor.y, UIBackgroundColor.z, bg_alpha), 0.0f,
|
||||
ImVec4(UIBackgroundColor.x, UIBackgroundColor.y, UIBackgroundColor.z, content_bg_alpha), 0.0f,
|
||||
ImVec2(ImGuiFullscreen::LAYOUT_MENU_WINDOW_X_PADDING, 0.0f)))
|
||||
{
|
||||
ResetFocusHere();
|
||||
@@ -3810,6 +4015,72 @@ void FullscreenUI::DrawInterfaceSettingsPage()
|
||||
FSUI_CSTR("Show a save state selector UI when switching slots instead of showing a notification bubble."),
|
||||
"EmuCore", "UseSavestateSelector", true);
|
||||
|
||||
MenuHeading(FSUI_CSTR("Background"));
|
||||
|
||||
std::string background_path = bsi->GetStringValue("UI", "GameListBackgroundPath", "");
|
||||
const bool background_enabled = bsi->GetBoolValue("UI", "GameListBackgroundEnabled", false);
|
||||
|
||||
std::string background_display = FSUI_STR("None");
|
||||
if (!background_path.empty() && background_enabled)
|
||||
{
|
||||
background_display = Path::GetFileName(background_path);
|
||||
}
|
||||
|
||||
if (MenuButtonWithValue(FSUI_ICONSTR(ICON_FA_IMAGE, "Background Image"),
|
||||
FSUI_CSTR("Select a custom background image to use in Big Picture Mode menus."),
|
||||
background_display.c_str()))
|
||||
{
|
||||
OpenFileSelector(FSUI_ICONSTR(ICON_FA_IMAGE, "Select Background Image"), false,
|
||||
[](const std::string& path) {
|
||||
if (!path.empty())
|
||||
{
|
||||
auto lock = Host::GetSettingsLock();
|
||||
SettingsInterface* bsi = GetEditingSettingsInterface(false);
|
||||
|
||||
std::string relative_path = Path::MakeRelative(path, EmuFolders::DataRoot);
|
||||
bsi->SetStringValue("UI", "GameListBackgroundPath", relative_path.c_str());
|
||||
bsi->SetBoolValue("UI", "GameListBackgroundEnabled", true);
|
||||
SetSettingsChanged(bsi);
|
||||
|
||||
Host::RunOnCPUThread([]() {
|
||||
LoadCustomBackground();
|
||||
});
|
||||
}
|
||||
CloseFileSelector();
|
||||
},
|
||||
GetImageFileFilters());
|
||||
}
|
||||
|
||||
if (MenuButton(FSUI_ICONSTR(ICON_FA_XMARK, "Clear Background Image"),
|
||||
FSUI_CSTR("Removes the custom background image.")))
|
||||
{
|
||||
bsi->DeleteValue("UI", "GameListBackgroundPath");
|
||||
bsi->SetBoolValue("UI", "GameListBackgroundEnabled", false);
|
||||
SetSettingsChanged(bsi);
|
||||
|
||||
s_custom_background_texture.reset();
|
||||
s_custom_background_path.clear();
|
||||
s_custom_background_enabled = false;
|
||||
}
|
||||
|
||||
DrawIntRangeSetting(bsi, FSUI_ICONSTR(ICON_FA_DROPLET, "Background Opacity"),
|
||||
FSUI_CSTR("Sets the transparency of the custom background image."),
|
||||
"UI", "GameListBackgroundOpacity", 100, 0, 100, "%d%%");
|
||||
|
||||
static constexpr const char* s_background_mode_names[] = {
|
||||
FSUI_NSTR("Fit"),
|
||||
FSUI_NSTR("Fill"),
|
||||
FSUI_NSTR("Stretch"),
|
||||
};
|
||||
static constexpr const char* s_background_mode_values[] = {
|
||||
"fit",
|
||||
"fill",
|
||||
"stretch",
|
||||
};
|
||||
DrawStringListSetting(bsi, FSUI_ICONSTR(ICON_FA_EXPAND, "Background Mode"),
|
||||
FSUI_CSTR("Select how to display the background image."),
|
||||
"UI", "GameListBackgroundMode", "fit", s_background_mode_names, s_background_mode_values, std::size(s_background_mode_names), true);
|
||||
|
||||
MenuHeading(FSUI_CSTR("Behaviour"));
|
||||
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_PF_SNOOZE, "Inhibit Screensaver"),
|
||||
FSUI_CSTR("Prevents the screen saver from activating and the host from sleeping while emulation is running."), "EmuCore",
|
||||
@@ -6595,6 +6866,46 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type)
|
||||
BeginMenuButtons(submenu_item_count[static_cast<u32>(s_current_pause_submenu)], 1.0f, ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
|
||||
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
|
||||
|
||||
if (!ImGui::IsPopupOpen(0u, ImGuiPopupFlags_AnyPopup))
|
||||
{
|
||||
const bool up_pressed = ImGui::IsKeyPressed(ImGuiKey_GamepadDpadUp, ImGuiInputFlags_Repeat, ImGuiKeyOwner_NoOwner) ||
|
||||
ImGui::IsKeyPressed(ImGuiKey_UpArrow, ImGuiInputFlags_Repeat, ImGuiKeyOwner_NoOwner);
|
||||
const bool down_pressed = ImGui::IsKeyPressed(ImGuiKey_GamepadDpadDown, ImGuiInputFlags_Repeat, ImGuiKeyOwner_NoOwner) ||
|
||||
ImGui::IsKeyPressed(ImGuiKey_DownArrow, ImGuiInputFlags_Repeat, ImGuiKeyOwner_NoOwner);
|
||||
|
||||
if (up_pressed || down_pressed)
|
||||
{
|
||||
const ImGuiID current_focus_id = ImGui::GetFocusID();
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||
ImGuiID first_id = 0;
|
||||
ImGuiID last_id = 0;
|
||||
|
||||
switch (s_current_pause_submenu)
|
||||
{
|
||||
case PauseSubMenu::None:
|
||||
first_id = ImGui::GetID(FSUI_ICONSTR(ICON_FA_PLAY, "Resume Game"));
|
||||
last_id = ImGui::GetID(FSUI_ICONSTR(ICON_FA_POWER_OFF, "Close Game"));
|
||||
break;
|
||||
case PauseSubMenu::Exit:
|
||||
first_id = ImGui::GetID(FSUI_ICONSTR(ICON_PF_BACKWARD, "Back To Pause Menu"));
|
||||
last_id = ImGui::GetID(FSUI_ICONSTR(ICON_FA_POWER_OFF, "Exit Without Saving"));
|
||||
break;
|
||||
case PauseSubMenu::Achievements:
|
||||
first_id = ImGui::GetID(FSUI_ICONSTR(ICON_PF_BACKWARD, "Back To Pause Menu"));
|
||||
last_id = ImGui::GetID(FSUI_ICONSTR(ICON_FA_STOPWATCH, "Leaderboards"));
|
||||
break;
|
||||
}
|
||||
|
||||
if (first_id != 0 && last_id != 0)
|
||||
{
|
||||
if (up_pressed && current_focus_id == first_id)
|
||||
ImGui::SetFocusID(last_id, window);
|
||||
else if (down_pressed && current_focus_id == last_id)
|
||||
ImGui::SetFocusID(first_id, window);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch (s_current_pause_submenu)
|
||||
{
|
||||
case PauseSubMenu::None:
|
||||
@@ -7554,9 +7865,12 @@ void FullscreenUI::DrawGameListWindow()
|
||||
|
||||
void FullscreenUI::DrawGameList(const ImVec2& heading_size)
|
||||
{
|
||||
ImGui::PushStyleColor(ImGuiCol_WindowBg, UIBackgroundColor);
|
||||
|
||||
if (!BeginFullscreenColumns(nullptr, heading_size.y, true, true))
|
||||
{
|
||||
EndFullscreenColumns();
|
||||
ImGui::PopStyleColor();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -7753,6 +8067,8 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size)
|
||||
}
|
||||
EndFullscreenColumnWindow();
|
||||
EndFullscreenColumns();
|
||||
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
void FullscreenUI::DrawGameGrid(const ImVec2& heading_size)
|
||||
@@ -8884,8 +9200,8 @@ TRANSLATE_NOOP("FullscreenUI", "Game type copied to clipboard.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Game region copied to clipboard.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Game compatibility copied to clipboard.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Game path copied to clipboard.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Automatic");
|
||||
TRANSLATE_NOOP("FullscreenUI", "None");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Automatic");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Browse...");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Create New...");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Enter custom HDD size in gigabytes (40–2000):");
|
||||
@@ -8966,6 +9282,11 @@ TRANSLATE_NOOP("FullscreenUI", "Appearance");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Selects the color style to be used for Big Picture Mode.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "When Big Picture mode is started, the game list will be displayed instead of the main menu.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Show a save state selector UI when switching slots instead of showing a notification bubble.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Background");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Select a custom background image to use in Big Picture Mode menus.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Removes the custom background image.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Sets the transparency of the custom background image.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Select how to display the background image.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Behaviour");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Prevents the screen saver from activating and the host from sleeping while emulation is running.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when a game is started.");
|
||||
@@ -9434,6 +9755,9 @@ TRANSLATE_NOOP("FullscreenUI", "Scarlet Devil");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Violet Angel");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Cobalt Sky");
|
||||
TRANSLATE_NOOP("FullscreenUI", "AMOLED");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Fit");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Fill");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Stretch");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Enabled");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Disabled");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Top Left");
|
||||
@@ -9649,6 +9973,11 @@ TRANSLATE_NOOP("FullscreenUI", "Clear Settings");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Theme");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Default To Game List");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Use Save State Selector");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Background Image");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Select Background Image");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Clear Background Image");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Background Opacity");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Background Mode");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Inhibit Screensaver");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Pause On Start");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Pause On Focus Loss");
|
||||
@@ -9824,6 +10153,10 @@ TRANSLATE_NOOP("FullscreenUI", "Compression Method");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Compression Level");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Use Debug Device");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Resume Game");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Close Game");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Back To Pause Menu");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Exit Without Saving");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Leaderboards");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Toggle Frame Limit");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Game Properties");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Achievements");
|
||||
@@ -9831,11 +10164,7 @@ TRANSLATE_NOOP("FullscreenUI", "Save Screenshot");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Switch To Software Renderer");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Switch To Hardware Renderer");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Change Disc");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Close Game");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Exit Without Saving");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Back To Pause Menu");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Exit And Save State");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Leaderboards");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Delete Save");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Close Menu");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Default Boot");
|
||||
|
||||
@@ -622,7 +622,7 @@ __ri void ImGuiManager::DrawSettingsOverlay(float scale, float margin, float spa
|
||||
else
|
||||
APPEND("IR={} ", static_cast<unsigned>(GSConfig.UpscaleMultiplier));
|
||||
|
||||
APPEND("B={} PL={} ", static_cast<unsigned>(GSConfig.AccurateBlendingUnit), static_cast<unsigned>(GSConfig.TexturePreloading));
|
||||
APPEND("BL={} TPL={} ", static_cast<unsigned>(GSConfig.AccurateBlendingUnit), static_cast<unsigned>(GSConfig.TexturePreloading));
|
||||
if (GSConfig.GPUPaletteConversion)
|
||||
APPEND("PLTX ");
|
||||
|
||||
@@ -964,9 +964,20 @@ namespace SaveStateSelectorUI
|
||||
static void RefreshHotkeyLegend();
|
||||
static void Draw();
|
||||
static void ShowSlotOSDMessage();
|
||||
static std::string GetSaveStateTimestampSummary(const std::time_t& modification_time);
|
||||
bool IsOpen();
|
||||
|
||||
static constexpr const char* DATE_TIME_FORMAT = TRANSLATE_NOOP("ImGuiOverlays", "Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.");
|
||||
static constexpr const char* SAVED_AGO_DAYS_TIME_DATE =
|
||||
TRANSLATE_NOOP("ImGuiOverlays", "Saved {0} days ago at {1:%H:%M} on {1:%a} {1:%Y/%m/%d}");
|
||||
static constexpr const char* SAVED_FUTURE_TIME_DATE =
|
||||
TRANSLATE_NOOP("ImGuiOverlays", "Saved in the future at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}");
|
||||
static constexpr const char* SAVED_AGO_HOURS_MINUTES =
|
||||
TRANSLATE_NOOP("ImGuiOverlays", "Saved {0} hours, {1} minutes ago at {2:%H:%M}");
|
||||
static constexpr const char* SAVED_AGO_MINUTES = TRANSLATE_NOOP("ImGuiOverlays", "Saved {0} minutes ago at {1:%H:%M}");
|
||||
static constexpr const char* SAVED_AGO_SECONDS = TRANSLATE_NOOP("ImGuiOverlays", "Saved {} seconds ago");
|
||||
static constexpr const char* SAVED_AGO_NOW = TRANSLATE_NOOP("ImGuiOverlays", "Saved just now");
|
||||
static constexpr std::time_t ONE_HOUR = 60 * 60; // 3600
|
||||
static constexpr std::time_t TWENTY_FOUR_HOURS = ONE_HOUR * 24; // 86400
|
||||
|
||||
static std::shared_ptr<GSTexture> s_placeholder_texture;
|
||||
static std::string s_load_legend;
|
||||
@@ -1144,14 +1155,7 @@ void SaveStateSelectorUI::InitializeListEntry(const std::string& serial, u32 crc
|
||||
}
|
||||
|
||||
li->title = fmt::format(TRANSLATE_FS("ImGuiOverlays", "Save Slot {0}"), slot);
|
||||
|
||||
std::tm tm_local = {};
|
||||
#ifdef _MSC_VER
|
||||
localtime_s(&tm_local, &sd.ModificationTime);
|
||||
#else
|
||||
localtime_r(&sd.ModificationTime, &tm_local);
|
||||
#endif
|
||||
li->summary = fmt::format(TRANSLATE_FS("ImGuiOverlays", DATE_TIME_FORMAT), tm_local);
|
||||
li->summary = GetSaveStateTimestampSummary(sd.ModificationTime);
|
||||
li->filename = Path::GetFileName(path);
|
||||
|
||||
u32 screenshot_width, screenshot_height;
|
||||
@@ -1173,7 +1177,7 @@ void SaveStateSelectorUI::InitializeListEntry(const std::string& serial, u32 crc
|
||||
void SaveStateSelectorUI::InitializePlaceholderListEntry(ListEntry* li, std::string path, s32 slot)
|
||||
{
|
||||
li->title = fmt::format(TRANSLATE_FS("ImGuiOverlays", "Save Slot {0}"), slot);
|
||||
li->summary = TRANSLATE_STR("ImGuiOverlays", "No save present in this slot.");
|
||||
li->summary = TRANSLATE_STR("ImGuiOverlays", "No save present in this slot");
|
||||
li->filename = Path::GetFileName(path);
|
||||
}
|
||||
|
||||
@@ -1349,26 +1353,15 @@ void SaveStateSelectorUI::ShowSlotOSDMessage()
|
||||
const std::string serial = VMManager::GetDiscSerial();
|
||||
const std::string filename = VMManager::GetSaveStateFileName(serial.c_str(), crc, slot);
|
||||
FILESYSTEM_STAT_DATA sd;
|
||||
std::string date;
|
||||
|
||||
std::tm tm_local = {};
|
||||
std::string timestamp_summary;
|
||||
|
||||
if (!filename.empty() && FileSystem::StatFile(filename.c_str(), &sd))
|
||||
{
|
||||
#ifdef _MSC_VER
|
||||
localtime_s(&tm_local, &sd.ModificationTime);
|
||||
#else
|
||||
localtime_r(&sd.ModificationTime, &tm_local);
|
||||
#endif
|
||||
date = fmt::format(TRANSLATE_FS("ImGuiOverlays", DATE_TIME_FORMAT), tm_local);
|
||||
}
|
||||
timestamp_summary = GetSaveStateTimestampSummary(sd.ModificationTime);
|
||||
else
|
||||
{
|
||||
date = TRANSLATE_STR("ImGuiOverlays", "no save yet");
|
||||
}
|
||||
timestamp_summary = TRANSLATE_STR("ImGuiOverlays", "no save yet");
|
||||
|
||||
Host::AddIconOSDMessage("ShowSlotOSDMessage", ICON_FA_MAGNIFYING_GLASS,
|
||||
fmt::format(TRANSLATE_FS("Hotkeys", "Save slot {0} selected ({1})."), slot, date),
|
||||
fmt::format(TRANSLATE_FS("Hotkeys", "Save slot {0} selected ({1})."), slot, timestamp_summary),
|
||||
Host::OSD_QUICK_DURATION);
|
||||
}
|
||||
|
||||
@@ -1388,3 +1381,47 @@ void ImGuiManager::RenderOverlays()
|
||||
if (SaveStateSelectorUI::s_open)
|
||||
SaveStateSelectorUI::Draw();
|
||||
}
|
||||
|
||||
std::string SaveStateSelectorUI::GetSaveStateTimestampSummary(const std::time_t& modification_time)
|
||||
{
|
||||
|
||||
std::tm tm_modification_local = {};
|
||||
#ifdef _MSC_VER
|
||||
localtime_s(&tm_modification_local, &modification_time);
|
||||
#else
|
||||
localtime_r(&modification_time, &tm_modification_local);
|
||||
#endif
|
||||
|
||||
const std::time_t current_time = std::time(nullptr);
|
||||
const std::time_t time_since_save = current_time - std::mktime(&tm_modification_local);
|
||||
|
||||
if (time_since_save >= TWENTY_FOUR_HOURS)
|
||||
{
|
||||
return fmt::format(TRANSLATE_FS("ImGuiOverlays", SAVED_AGO_DAYS_TIME_DATE),
|
||||
time_since_save / TWENTY_FOUR_HOURS, tm_modification_local);
|
||||
}
|
||||
else if (time_since_save >= ONE_HOUR)
|
||||
{
|
||||
return fmt::format(TRANSLATE_FS("ImGuiOverlays", SAVED_AGO_HOURS_MINUTES),
|
||||
time_since_save / ONE_HOUR, (time_since_save / 60) % 60, tm_modification_local);
|
||||
}
|
||||
else if (time_since_save >= 60)
|
||||
{
|
||||
return fmt::format(TRANSLATE_FS("ImGuiOverlays", SAVED_AGO_MINUTES),
|
||||
time_since_save / 60, tm_modification_local);
|
||||
}
|
||||
else if (time_since_save >= 5)
|
||||
{
|
||||
return fmt::format(TRANSLATE_FS("ImGuiOverlays", SAVED_AGO_SECONDS),
|
||||
time_since_save);
|
||||
}
|
||||
else if (time_since_save >= 0)
|
||||
{
|
||||
return TRANSLATE_STR("ImGuiOverlays", SAVED_AGO_NOW);
|
||||
}
|
||||
else
|
||||
{
|
||||
return fmt::format(TRANSLATE_FS("ImGuiOverlays", SAVED_FUTURE_TIME_DATE),
|
||||
tm_modification_local);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -84,7 +84,7 @@ void intBreakpoint(bool memcheck)
|
||||
void intMemcheck(u32 op, u32 bits, bool store)
|
||||
{
|
||||
// compute accessed address
|
||||
u32 start = cpuRegs.GPR.r[(op >> 21) & 0x1F].UD[0];
|
||||
u32 start = cpuRegs.GPR.r[(op >> 21) & 0x1F].UL[0];
|
||||
if (static_cast<s16>(op) != 0)
|
||||
start += static_cast<s16>(op);
|
||||
if (bits == 128)
|
||||
|
||||
@@ -44,39 +44,39 @@
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned int mode;
|
||||
unsigned int attr;
|
||||
unsigned int size;
|
||||
unsigned char ctime[8];
|
||||
unsigned char atime[8];
|
||||
unsigned char mtime[8];
|
||||
unsigned int hisize;
|
||||
u32 mode;
|
||||
u32 attr;
|
||||
u32 size;
|
||||
u8 ctime[8];
|
||||
u8 atime[8];
|
||||
u8 mtime[8];
|
||||
u32 hisize;
|
||||
} fio_stat_t;
|
||||
typedef struct
|
||||
{
|
||||
fio_stat_t _fioStat;
|
||||
/** Number of subs (main) / subpart number (sub) */
|
||||
unsigned int private_0;
|
||||
unsigned int private_1;
|
||||
unsigned int private_2;
|
||||
unsigned int private_3;
|
||||
unsigned int private_4;
|
||||
u32 private_0;
|
||||
u32 private_1;
|
||||
u32 private_2;
|
||||
u32 private_3;
|
||||
u32 private_4;
|
||||
/** Sector start. */
|
||||
unsigned int private_5;
|
||||
u32 private_5;
|
||||
} fxio_stat_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
fio_stat_t stat;
|
||||
char name[256];
|
||||
unsigned int unknown;
|
||||
u32 unknown;
|
||||
} fio_dirent_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
fxio_stat_t stat;
|
||||
char name[256];
|
||||
unsigned int unknown;
|
||||
u32 unknown;
|
||||
} fxio_dirent_t;
|
||||
|
||||
static std::string hostRoot;
|
||||
@@ -171,7 +171,7 @@ namespace R3000A
|
||||
if (!FileSystem::StatFile(file_path.c_str(), &file_stats))
|
||||
return -IOP_ENOENT;
|
||||
|
||||
host_stats->size = file_stats.st_size;
|
||||
host_stats->size = (u32)file_stats.st_size;
|
||||
host_stats->hisize = 0;
|
||||
|
||||
// Convert the mode.
|
||||
@@ -315,13 +315,13 @@ namespace R3000A
|
||||
switch (whence)
|
||||
{
|
||||
case IOP_SEEK_SET:
|
||||
err = ::lseek(fd, offset, SEEK_SET);
|
||||
err = static_cast<int>(::lseek(fd, offset, SEEK_SET));
|
||||
break;
|
||||
case IOP_SEEK_CUR:
|
||||
err = ::lseek(fd, offset, SEEK_CUR);
|
||||
err = static_cast<int>(::lseek(fd, offset, SEEK_CUR));
|
||||
break;
|
||||
case IOP_SEEK_END:
|
||||
err = ::lseek(fd, offset, SEEK_END);
|
||||
err = static_cast<int>(::lseek(fd, offset, SEEK_END));
|
||||
break;
|
||||
default:
|
||||
return -IOP_EIO;
|
||||
@@ -332,12 +332,12 @@ namespace R3000A
|
||||
|
||||
virtual int read(void* buf, u32 count) /* Flawfinder: ignore */
|
||||
{
|
||||
return translate_error(::read(fd, buf, count));
|
||||
return translate_error(static_cast<int>(::read(fd, buf, count)));
|
||||
}
|
||||
|
||||
virtual int write(void* buf, u32 count)
|
||||
{
|
||||
return translate_error(::write(fd, buf, count));
|
||||
return translate_error(static_cast<int>(::write(fd, buf, count)));
|
||||
}
|
||||
};
|
||||
|
||||
@@ -762,7 +762,7 @@ namespace R3000A
|
||||
v0 = host_stat(full_path, (fxio_stat_t*)&buf);
|
||||
|
||||
for (size_t i = 0; i < sizeof(fxio_stat_t); i++)
|
||||
iopMemWrite8(data + i, buf[i]);
|
||||
iopMemWrite8(static_cast<u32>(data + i), buf[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -770,7 +770,7 @@ namespace R3000A
|
||||
v0 = host_stat(full_path, (fio_stat_t*)&buf);
|
||||
|
||||
for (size_t i = 0; i < sizeof(fio_stat_t); i++)
|
||||
iopMemWrite8(data + i, buf[i]);
|
||||
iopMemWrite8(static_cast<u32>(data + i), buf[i]);
|
||||
}
|
||||
pc = ra;
|
||||
return 1;
|
||||
|
||||
@@ -186,7 +186,7 @@ void VU_Thread::ExecuteRingBuffer()
|
||||
break;
|
||||
case MTVU_VIF_UNPACK:
|
||||
{
|
||||
u32 vif_copy_size = (uptr)&vif.StructEnd - (uptr)&vif.tag;
|
||||
u32 vif_copy_size = static_cast<u32>((uptr)&vif.StructEnd - (uptr)&vif.tag);
|
||||
Read(&vif.tag, vif_copy_size);
|
||||
ReadRegs(&vifRegs);
|
||||
u32 size = Read();
|
||||
@@ -467,7 +467,7 @@ void VU_Thread::ExecuteVU(u32 vu_addr, u32 vif_top, u32 vif_itop, u32 fbrst)
|
||||
void VU_Thread::VifUnpack(vifStruct& _vif, VIFregisters& _vifRegs, const u8* data, u32 size)
|
||||
{
|
||||
MTVU_LOG("MTVU - VifUnpack!");
|
||||
u32 vif_copy_size = (uptr)&_vif.StructEnd - (uptr)&_vif.tag;
|
||||
u32 vif_copy_size = (u32)((uptr)&_vif.StructEnd - (uptr)&_vif.tag);
|
||||
ReserveSpace(1 + size_u32(vif_copy_size) + size_u32(sizeof(VIFregistersMTVU)) + 1 + size_u32(size));
|
||||
Write(MTVU_VIF_UNPACK);
|
||||
Write(&_vif.tag, vif_copy_size);
|
||||
|
||||
@@ -77,11 +77,11 @@ namespace Patch
|
||||
u8* data_ptr;
|
||||
|
||||
// needed because of the pointer
|
||||
PatchCommand() { std::memset(this, 0, sizeof(*this)); }
|
||||
PatchCommand() { std::memset(static_cast<void*>(this), 0, sizeof(*this)); }
|
||||
PatchCommand(const PatchCommand& p) = delete;
|
||||
PatchCommand(PatchCommand&& p)
|
||||
{
|
||||
std::memcpy(this, &p, sizeof(*this));
|
||||
std::memcpy(static_cast<void*>(this), &p, sizeof(*this));
|
||||
p.data_ptr = nullptr;
|
||||
}
|
||||
~PatchCommand()
|
||||
@@ -93,7 +93,7 @@ namespace Patch
|
||||
PatchCommand& operator=(const PatchCommand& p) = delete;
|
||||
PatchCommand& operator=(PatchCommand&& p)
|
||||
{
|
||||
std::memcpy(this, &p, sizeof(*this));
|
||||
std::memcpy(static_cast<void*>(this), &p, sizeof(*this));
|
||||
p.data_ptr = nullptr;
|
||||
return *this;
|
||||
}
|
||||
|
||||
@@ -708,8 +708,8 @@ std::optional<bool> Pcsx2Config::GSOptions::TriStateToOptionalBoolean(int value)
|
||||
|
||||
Pcsx2Config::GSOptions::GSOptions()
|
||||
{
|
||||
bitset[0] = 0;
|
||||
bitset[1] = 0;
|
||||
bitsets[0] = 0;
|
||||
bitsets[1] = 0;
|
||||
|
||||
PCRTCAntiBlur = true;
|
||||
DisableInterlaceOffset = false;
|
||||
@@ -798,7 +798,8 @@ bool Pcsx2Config::GSOptions::operator==(const GSOptions& right) const
|
||||
bool Pcsx2Config::GSOptions::OptionsAreEqual(const GSOptions& right) const
|
||||
{
|
||||
return (
|
||||
OpEqu(bitset) &&
|
||||
OpEqu(bitsets[0]) &&
|
||||
OpEqu(bitsets[1]) &&
|
||||
|
||||
OpEqu(InterlaceMode) &&
|
||||
OpEqu(LinearPresent) &&
|
||||
@@ -1843,6 +1844,7 @@ bool Pcsx2Config::PadOptions::Port::operator!=(const PadOptions::Port& right) co
|
||||
|
||||
Pcsx2Config::AchievementsOptions::AchievementsOptions()
|
||||
{
|
||||
bitset = 0;
|
||||
Enabled = false;
|
||||
HardcoreMode = false;
|
||||
EncoreMode = false;
|
||||
|
||||
@@ -66,12 +66,12 @@ const std::string& InputRecordingFile::getFilename() const noexcept
|
||||
return m_filename;
|
||||
}
|
||||
|
||||
unsigned long InputRecordingFile::getTotalFrames() const noexcept
|
||||
u32 InputRecordingFile::getTotalFrames() const noexcept
|
||||
{
|
||||
return m_totalFrames;
|
||||
}
|
||||
|
||||
unsigned long InputRecordingFile::getUndoCount() const noexcept
|
||||
u32 InputRecordingFile::getUndoCount() const noexcept
|
||||
{
|
||||
return m_undoCount;
|
||||
}
|
||||
@@ -237,7 +237,7 @@ std::vector<PadData> InputRecordingFile::bulkReadPadData(u32 frameStart, u32 fra
|
||||
}
|
||||
|
||||
// TODO - no multi-tap support
|
||||
for (uint64_t currFrame = frameStart; currFrame < frameEnd; currFrame++)
|
||||
for (u32 currFrame = frameStart; currFrame < frameEnd; currFrame++)
|
||||
{
|
||||
const auto padData = readPadData(currFrame, port, 0);
|
||||
if (padData)
|
||||
|
||||
@@ -68,8 +68,8 @@ public:
|
||||
|
||||
// Retrieve the input recording's filename (not the path)
|
||||
const std::string& getFilename() const noexcept;
|
||||
unsigned long getTotalFrames() const noexcept;
|
||||
unsigned long getUndoCount() const noexcept;
|
||||
u32 getTotalFrames() const noexcept;
|
||||
u32 getUndoCount() const noexcept;
|
||||
|
||||
void logRecordingMetadata();
|
||||
std::vector<PadData> bulkReadPadData(u32 frameStart, u32 frameEnd, const uint port);
|
||||
@@ -92,8 +92,8 @@ private:
|
||||
bool m_savestate = false;
|
||||
|
||||
// An signed 32-bit frame limit is equivalent to 1.13 years of continuous 60fps footage
|
||||
unsigned long m_totalFrames = 0;
|
||||
unsigned long m_undoCount = 0;
|
||||
u32 m_totalFrames = 0;
|
||||
u32 m_undoCount = 0;
|
||||
|
||||
// Calculates the position of the current frame in the input recording
|
||||
size_t getRecordingBlockSeekPoint(const u32 frame) const noexcept;
|
||||
|
||||
@@ -56,11 +56,10 @@ namespace usb_eyetoy
|
||||
|
||||
static void store_mpeg_frame(const unsigned char* data, const unsigned int len)
|
||||
{
|
||||
mpeg_mutex.lock();
|
||||
std::lock_guard lock(mpeg_mutex);
|
||||
if (len > 0)
|
||||
memcpy(mpeg_buffer.start, data, len);
|
||||
mpeg_buffer.length = len;
|
||||
mpeg_mutex.unlock();
|
||||
}
|
||||
|
||||
static void process_image(const unsigned char* data, int size)
|
||||
@@ -642,13 +641,12 @@ namespace usb_eyetoy
|
||||
|
||||
int V4L2::GetImage(uint8_t* buf, size_t len)
|
||||
{
|
||||
mpeg_mutex.lock();
|
||||
std::lock_guard lock(mpeg_mutex);
|
||||
int len2 = mpeg_buffer.length;
|
||||
if (len < mpeg_buffer.length)
|
||||
len2 = len;
|
||||
memcpy(buf, mpeg_buffer.start, len2);
|
||||
mpeg_buffer.length = 0;
|
||||
mpeg_mutex.unlock();
|
||||
return len2;
|
||||
};
|
||||
|
||||
|
||||
@@ -374,11 +374,10 @@ namespace usb_eyetoy
|
||||
|
||||
void store_mpeg_frame(const unsigned char* data, const unsigned int len)
|
||||
{
|
||||
mpeg_mutex.lock();
|
||||
std::lock_guard lock(mpeg_mutex);
|
||||
if (len > 0)
|
||||
memcpy(mpeg_buffer.start, data, len);
|
||||
mpeg_buffer.length = len;
|
||||
mpeg_mutex.unlock();
|
||||
}
|
||||
|
||||
void dshow_callback(unsigned char* data, int len, int bitsperpixel)
|
||||
@@ -593,13 +592,12 @@ namespace usb_eyetoy
|
||||
|
||||
int DirectShow::GetImage(uint8_t* buf, size_t len)
|
||||
{
|
||||
mpeg_mutex.lock();
|
||||
std::lock_guard lock(mpeg_mutex);
|
||||
int len2 = mpeg_buffer.length;
|
||||
if (static_cast<size_t>(len) < mpeg_buffer.length)
|
||||
len2 = len;
|
||||
memcpy(buf, mpeg_buffer.start, len2);
|
||||
mpeg_buffer.length = 0;
|
||||
mpeg_mutex.unlock();
|
||||
return len2;
|
||||
};
|
||||
|
||||
|
||||
@@ -177,7 +177,7 @@ static bool LoadBiosVersion(std::FILE* fp, u32& version, std::string& descriptio
|
||||
"",
|
||||
serial.c_str());
|
||||
|
||||
version = strtol(vermaj, (char**)NULL, 0) << 8;
|
||||
version = static_cast<u32>(strtol(vermaj, (char**)NULL, 0) << 8);
|
||||
version |= strtol(vermin, (char**)NULL, 0);
|
||||
|
||||
Console.WriteLn("BIOS Found: %s", description.c_str());
|
||||
|
||||
@@ -174,7 +174,7 @@ namespace vtlb_private
|
||||
/// Assumes the entry is a handler, and gets the raw handler ID
|
||||
u8 assumeHandlerGetID() const { return value; }
|
||||
/// Assumes the entry is a handler, and gets the physical address
|
||||
u32 assumeHandlerGetPAddr(u32 vaddr) const { return (value + vaddr - assumeHandlerGetID()) & ~POINTER_SIGN_BIT; }
|
||||
u32 assumeHandlerGetPAddr(u32 vaddr) const { return static_cast<u32>((value + vaddr - assumeHandlerGetID()) & ~POINTER_SIGN_BIT); }
|
||||
/// Assumes the entry is a handler, returning it as a void*
|
||||
void *assumeHandlerGetRaw(int index, bool write) const;
|
||||
/// Assumes the entry is a handler, returning it
|
||||
|
||||
Reference in New Issue
Block a user