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synced 2026-01-31 01:15:24 +01:00
Compare commits
32 Commits
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80de666fcc | ||
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ff0a2f84fa | ||
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0676f145bc | ||
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e19ae2bf60 | ||
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f8882c4da6 |
2
.github/workflows/lint_gamedb.yml
vendored
2
.github/workflows/lint_gamedb.yml
vendored
@@ -23,7 +23,7 @@ jobs:
|
||||
- name: Install Packages
|
||||
run: |
|
||||
npm install -g ajv-cli prettier
|
||||
sudo apt-get -y install yamllint
|
||||
pip install yamllint
|
||||
|
||||
- name: Validate YAML
|
||||
run: |
|
||||
|
||||
@@ -21,7 +21,7 @@ LIBJPEGTURBO=3.1.2
|
||||
LIBPNG=1.6.50
|
||||
LIBWEBP=1.6.0
|
||||
SDL=SDL3-3.2.26
|
||||
QT=6.10.0
|
||||
QT=6.10.1
|
||||
QTAPNG=1.3.0
|
||||
LZ4=1.10.0
|
||||
ZSTD=1.5.7
|
||||
@@ -48,12 +48,12 @@ dad488474a51a0b01d547cd2834893d6299328d2e30f479a3564088b5476bae2 $SDL.tar.gz
|
||||
687ddc0c7cb128a3ea58e159b5129252537c27ede0c32a93f11f03127f0c0165 libpng-$LIBPNG-apng.patch.gz
|
||||
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
|
||||
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
|
||||
ead4623bcb54a32257c5b3e3a5aec6d16ec96f4cda58d2e003f5a0c16f72046d qtbase-everywhere-src-$QT.tar.xz
|
||||
64450a52507c540de53616ed5e516df0e0905a99d3035ddfaa690f2b3f7c0cea qtimageformats-everywhere-src-$QT.tar.xz
|
||||
5ed2c0e04d5e73ff75c2a2ed92db5dc1788ba70f704fc2b71bc21644beda2533 qtsvg-everywhere-src-$QT.tar.xz
|
||||
d86d5098cf3e3e599f37e18df477e65908fc8f036e10ea731b3469ec4fdbd02a qttools-everywhere-src-$QT.tar.xz
|
||||
326e8253cfd0cb5745238117f297da80e30ce8f4c1db81990497bd388b026cde qttranslations-everywhere-src-$QT.tar.xz
|
||||
603f2b0a259b24bd0fb14f880d7761b1d248118a42a6870cdbe8fdda4173761f qtwayland-everywhere-src-$QT.tar.xz
|
||||
5a6226f7e23db51fdc3223121eba53f3f5447cf0cc4d6cb82a3a2df7a65d265d qtbase-everywhere-src-$QT.tar.xz
|
||||
498eabdf2381db96f808942b3e3c765f6360fe6c0e9961f0a45ff7a4c68d7a72 qtimageformats-everywhere-src-$QT.tar.xz
|
||||
c02f355a58f3bbcf404a628bf488b6aeb2d84a94c269afdb86f6e529343ab01f qtsvg-everywhere-src-$QT.tar.xz
|
||||
8148408380ffea03101a26305c812b612ea30dbc07121e58707601522404d49b qttools-everywhere-src-$QT.tar.xz
|
||||
8e49a2df88a12c376a479ae7bd272a91cf57ebb4e7c0cf7341b3565df99d2314 qttranslations-everywhere-src-$QT.tar.xz
|
||||
49bf6db800227a6b2c971f4c5d03dd1e81297e7ffb296ce4a96437304f27cb13 qtwayland-everywhere-src-$QT.tar.xz
|
||||
f1d3be3489f758efe1a8f12118a212febbe611aa670af32e0159fa3c1feab2a6 QtApng-$QTAPNG.tar.gz
|
||||
a8e4a25e5c2686fd36981e527ed05e451fcfc226bddf350f4e76181371190937 shaderc-$SHADERC.tar.gz
|
||||
9427deccbdf4bde6a269938df38c6bd75247493786a310d8d733a2c82065ef47 shaderc-glslang-$SHADERC_GLSLANG.tar.gz
|
||||
|
||||
@@ -48,7 +48,7 @@ LIBJPEGTURBO=3.1.2
|
||||
LIBWEBP=1.6.0
|
||||
FFMPEG=8.0
|
||||
MOLTENVK=1.2.9
|
||||
QT=6.10.0
|
||||
QT=6.10.1
|
||||
QTAPNG=1.3.0
|
||||
KDDOCKWIDGETS=2.4.0
|
||||
PLUTOVG=1.3.1
|
||||
@@ -89,11 +89,11 @@ e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 libwebp-$LIBWE
|
||||
8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf libjpeg-turbo-$LIBJPEGTURBO.tar.gz
|
||||
b2751fccb6cc4c77708113cd78b561059b6fa904b24162fa0be2d60273d27b8e ffmpeg-$FFMPEG.tar.xz
|
||||
f415a09385030c6510a936155ce211f617c31506db5fbc563e804345f1ecf56e v$MOLTENVK.tar.gz
|
||||
ead4623bcb54a32257c5b3e3a5aec6d16ec96f4cda58d2e003f5a0c16f72046d qtbase-everywhere-src-$QT.tar.xz
|
||||
64450a52507c540de53616ed5e516df0e0905a99d3035ddfaa690f2b3f7c0cea qtimageformats-everywhere-src-$QT.tar.xz
|
||||
5ed2c0e04d5e73ff75c2a2ed92db5dc1788ba70f704fc2b71bc21644beda2533 qtsvg-everywhere-src-$QT.tar.xz
|
||||
d86d5098cf3e3e599f37e18df477e65908fc8f036e10ea731b3469ec4fdbd02a qttools-everywhere-src-$QT.tar.xz
|
||||
326e8253cfd0cb5745238117f297da80e30ce8f4c1db81990497bd388b026cde qttranslations-everywhere-src-$QT.tar.xz
|
||||
5a6226f7e23db51fdc3223121eba53f3f5447cf0cc4d6cb82a3a2df7a65d265d qtbase-everywhere-src-$QT.tar.xz
|
||||
498eabdf2381db96f808942b3e3c765f6360fe6c0e9961f0a45ff7a4c68d7a72 qtimageformats-everywhere-src-$QT.tar.xz
|
||||
c02f355a58f3bbcf404a628bf488b6aeb2d84a94c269afdb86f6e529343ab01f qtsvg-everywhere-src-$QT.tar.xz
|
||||
8148408380ffea03101a26305c812b612ea30dbc07121e58707601522404d49b qttools-everywhere-src-$QT.tar.xz
|
||||
8e49a2df88a12c376a479ae7bd272a91cf57ebb4e7c0cf7341b3565df99d2314 qttranslations-everywhere-src-$QT.tar.xz
|
||||
f1d3be3489f758efe1a8f12118a212febbe611aa670af32e0159fa3c1feab2a6 QtApng-$QTAPNG.tar.gz
|
||||
a8e4a25e5c2686fd36981e527ed05e451fcfc226bddf350f4e76181371190937 shaderc-$SHADERC.tar.gz
|
||||
9427deccbdf4bde6a269938df38c6bd75247493786a310d8d733a2c82065ef47 shaderc-glslang-$SHADERC_GLSLANG.tar.gz
|
||||
|
||||
@@ -30,7 +30,7 @@ LIBJPEGTURBO=3.1.2
|
||||
LIBWEBP=1.6.0
|
||||
FFMPEG=8.0
|
||||
MOLTENVK=1.2.9
|
||||
QT=6.10.0
|
||||
QT=6.10.1
|
||||
QTAPNG=1.3.0
|
||||
KDDOCKWIDGETS=2.4.0
|
||||
PLUTOVG=1.3.1
|
||||
@@ -70,11 +70,11 @@ e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 libwebp-$LIBWE
|
||||
8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf libjpeg-turbo-$LIBJPEGTURBO.tar.gz
|
||||
b2751fccb6cc4c77708113cd78b561059b6fa904b24162fa0be2d60273d27b8e ffmpeg-$FFMPEG.tar.xz
|
||||
f415a09385030c6510a936155ce211f617c31506db5fbc563e804345f1ecf56e v$MOLTENVK.tar.gz
|
||||
ead4623bcb54a32257c5b3e3a5aec6d16ec96f4cda58d2e003f5a0c16f72046d qtbase-everywhere-src-$QT.tar.xz
|
||||
64450a52507c540de53616ed5e516df0e0905a99d3035ddfaa690f2b3f7c0cea qtimageformats-everywhere-src-$QT.tar.xz
|
||||
5ed2c0e04d5e73ff75c2a2ed92db5dc1788ba70f704fc2b71bc21644beda2533 qtsvg-everywhere-src-$QT.tar.xz
|
||||
d86d5098cf3e3e599f37e18df477e65908fc8f036e10ea731b3469ec4fdbd02a qttools-everywhere-src-$QT.tar.xz
|
||||
326e8253cfd0cb5745238117f297da80e30ce8f4c1db81990497bd388b026cde qttranslations-everywhere-src-$QT.tar.xz
|
||||
5a6226f7e23db51fdc3223121eba53f3f5447cf0cc4d6cb82a3a2df7a65d265d qtbase-everywhere-src-$QT.tar.xz
|
||||
498eabdf2381db96f808942b3e3c765f6360fe6c0e9961f0a45ff7a4c68d7a72 qtimageformats-everywhere-src-$QT.tar.xz
|
||||
c02f355a58f3bbcf404a628bf488b6aeb2d84a94c269afdb86f6e529343ab01f qtsvg-everywhere-src-$QT.tar.xz
|
||||
8148408380ffea03101a26305c812b612ea30dbc07121e58707601522404d49b qttools-everywhere-src-$QT.tar.xz
|
||||
8e49a2df88a12c376a479ae7bd272a91cf57ebb4e7c0cf7341b3565df99d2314 qttranslations-everywhere-src-$QT.tar.xz
|
||||
f1d3be3489f758efe1a8f12118a212febbe611aa670af32e0159fa3c1feab2a6 QtApng-$QTAPNG.tar.gz
|
||||
a8e4a25e5c2686fd36981e527ed05e451fcfc226bddf350f4e76181371190937 shaderc-$SHADERC.tar.gz
|
||||
9427deccbdf4bde6a269938df38c6bd75247493786a310d8d733a2c82065ef47 shaderc-glslang-$SHADERC_GLSLANG.tar.gz
|
||||
@@ -237,9 +237,6 @@ cd "qtbase-everywhere-src-$QT"
|
||||
# Patch Qt to support macOS 11
|
||||
patch -p1 < "$SCRIPTDIR/qt-macos11compat.patch"
|
||||
|
||||
# Patch Qt to fix a bug with message boxes on Tahoe
|
||||
patch -p1 < "$SCRIPTDIR/clickbutton.patch"
|
||||
|
||||
# since we don't have a direct reference to QtSvg, it doesn't deployed directly from the main binary
|
||||
# (only indirectly from iconengines), and the libqsvg.dylib imageformat plugin does not get deployed.
|
||||
# We could run macdeployqt twice, but that's even more janky than patching it.
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
--- a/src/plugins/platforms/cocoa/qcocoamessagedialog.mm
|
||||
+++ b/src/plugins/platforms/cocoa/qcocoamessagedialog.mm
|
||||
@@ -88,6 +88,11 @@ bool QCocoaMessageDialog::show(Qt::WindowModality windowModality)
|
||||
qCWarning(lcQpaDialogs, "Cannot run window modal dialog without parent window");
|
||||
return false;
|
||||
}
|
||||
+
|
||||
+ // Tahoe has issues with window-modal alert buttons not responding to mouse
|
||||
+ if (windowModality == Qt::WindowModal
|
||||
+ && QOperatingSystemVersion::current() >= QOperatingSystemVersion::MacOSTahoe)
|
||||
+ return false;
|
||||
|
||||
// And without options we don't know what to show
|
||||
if (!options())
|
||||
|
||||
# Source https://codereview.qt-project.org/c/qt/qtbase/+/689796
|
||||
@@ -1,5 +1,4 @@
|
||||
diff --git a/.cmake.conf b/.cmake.conf
|
||||
index 9a21ff42a74..d6707ba7dff 100644
|
||||
--- a/.cmake.conf
|
||||
+++ b/.cmake.conf
|
||||
@@ -51,7 +51,7 @@ set(QT_MAX_NEW_POLICY_CMAKE_VERSION_QT_APPLE "3.21")
|
||||
@@ -12,7 +11,6 @@ index 9a21ff42a74..d6707ba7dff 100644
|
||||
|
||||
set(QT_SUPPORTED_MIN_IOS_SDK_VERSION "17")
|
||||
diff --git a/CMakeLists.txt b/CMakeLists.txt
|
||||
index d3a14fc67eb..1553b956fe3 100644
|
||||
--- a/CMakeLists.txt
|
||||
+++ b/CMakeLists.txt
|
||||
@@ -12,6 +12,10 @@ cmake_minimum_required(VERSION 3.16)
|
||||
@@ -27,7 +25,6 @@ index d3a14fc67eb..1553b956fe3 100644
|
||||
|
||||
qt_internal_check_if_path_has_symlinks("${CMAKE_BINARY_DIR}")
|
||||
diff --git a/src/corelib/global/qsysinfo.cpp b/src/corelib/global/qsysinfo.cpp
|
||||
index ae762c0cc6d..9171a5736b4 100644
|
||||
--- a/src/corelib/global/qsysinfo.cpp
|
||||
+++ b/src/corelib/global/qsysinfo.cpp
|
||||
@@ -1027,7 +1027,7 @@ QByteArray QSysInfo::machineUniqueId()
|
||||
@@ -40,10 +37,9 @@ index ae762c0cc6d..9171a5736b4 100644
|
||||
CFStringGetCString(stringRef, uuid, sizeof(uuid), kCFStringEncodingMacRoman);
|
||||
return QByteArray(uuid);
|
||||
diff --git a/src/corelib/kernel/qcore_mac.mm b/src/corelib/kernel/qcore_mac.mm
|
||||
index 9f27dbe694e..c023a48cad3 100644
|
||||
--- a/src/corelib/kernel/qcore_mac.mm
|
||||
+++ b/src/corelib/kernel/qcore_mac.mm
|
||||
@@ -372,7 +372,7 @@ bool qt_apple_runningWithLiquidGlass()
|
||||
@@ -367,7 +367,7 @@ bool qt_apple_runningWithLiquidGlass()
|
||||
return config;
|
||||
#endif
|
||||
|
||||
@@ -52,8 +48,50 @@ index 9f27dbe694e..c023a48cad3 100644
|
||||
if (!nvram) {
|
||||
qWarning("Failed to locate NVRAM entry in IO registry");
|
||||
return {};
|
||||
diff --git a/src/gui/platform/darwin/qappleiconengine.mm b/src/gui/platform/darwin/qappleiconengine.mm
|
||||
--- a/src/gui/platform/darwin/qappleiconengine.mm
|
||||
+++ b/src/gui/platform/darwin/qappleiconengine.mm
|
||||
@@ -366,12 +366,16 @@
|
||||
weight:NSFontWeightRegular
|
||||
scale:NSImageSymbolScaleLarge];
|
||||
|
||||
+ auto *primaryColor = [NSColor colorWithSRGBRed:color.redF()
|
||||
+ green:color.greenF()
|
||||
+ blue:color.blueF()
|
||||
+ alpha:color.alphaF()];
|
||||
+
|
||||
+ if (@available(macOS 13, *)) {
|
||||
+
|
||||
// Apply tint color first, which switches the configuration to palette mode
|
||||
config = [config configurationByApplyingConfiguration:
|
||||
- [NSImageSymbolConfiguration configurationWithPaletteColors:@[
|
||||
- [NSColor colorWithSRGBRed:color.redF() green:color.greenF()
|
||||
- blue:color.blueF() alpha:color.alphaF()]
|
||||
- ]]];
|
||||
+ [NSImageSymbolConfiguration configurationWithPaletteColors:@[primaryColor]]];
|
||||
|
||||
// Then switch back to monochrome, as palette mode gives a different look
|
||||
// than monochrome, even with a single color.
|
||||
@@ -379,6 +383,18 @@
|
||||
[NSImageSymbolConfiguration configurationPreferringMonochrome]];
|
||||
|
||||
return [image imageWithSymbolConfiguration:config];
|
||||
+
|
||||
+ } else {
|
||||
+ NSImage *configuredImage = [image imageWithSymbolConfiguration:config];
|
||||
+ return [NSImage imageWithSize:configuredImage.size flipped:NO
|
||||
+ drawingHandler:^BOOL(NSRect) {
|
||||
+ [primaryColor set];
|
||||
+ NSRect imageRect = {NSZeroPoint, configuredImage.size};
|
||||
+ [configuredImage drawInRect:imageRect];
|
||||
+ NSRectFillUsingOperation(imageRect, NSCompositingOperationSourceIn);
|
||||
+ return YES;
|
||||
+ }];
|
||||
+ }
|
||||
}
|
||||
#elif defined(QT_PLATFORM_UIKIT)
|
||||
auto *configuredImage(const UIImage *image, const QColor &color)
|
||||
diff --git a/src/plugins/platforms/cocoa/qcocoawindow.mm b/src/plugins/platforms/cocoa/qcocoawindow.mm
|
||||
index 6b33d94d58c..867389e4c93 100644
|
||||
--- a/src/plugins/platforms/cocoa/qcocoawindow.mm
|
||||
+++ b/src/plugins/platforms/cocoa/qcocoawindow.mm
|
||||
@@ -323,6 +323,8 @@ a normal (not maximized or full screen) top-level window.
|
||||
|
||||
@@ -48,7 +48,7 @@ set LIBJPEGTURBO=3.1.2
|
||||
set LIBPNG=1650
|
||||
set LIBPNGLONG=1.6.50
|
||||
set SDL=SDL3-3.2.26
|
||||
set QT=6.10.0
|
||||
set QT=6.10.1
|
||||
set QTMINOR=6.10
|
||||
set QTAPNG=1.3.0
|
||||
set LZ4=1.10.0
|
||||
@@ -72,11 +72,11 @@ call :downloadfile "lpng%LIBPNG%-apng.patch.gz" https://download.sourceforge.net
|
||||
call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/%LIBJPEGTURBO%/libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" 8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf || goto error
|
||||
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 || goto error
|
||||
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 739356eef1192fff9d641c320a8f5ef4a10506b8927def4b9ceb764c7e947369 || goto error
|
||||
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" d3b5379edcace266273d789249b6d68ae9495ec1b0b562ba6d039034cd315d8e || goto error
|
||||
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" ac2fe34a9f1c1451b6785474e9b1b64eb59edef6553be3d630240f16a730456d || goto error
|
||||
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" c12f8bfb617e4a03da104be36f6966ba7f64bee331f0095da1a649a1149796d2 || goto error
|
||||
call :downloadfile "qttools-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttools-everywhere-src-%QT%.zip" c6d0f0a512304ad87b20f5ff604442dd8d55769d659576ecfe5462fcd7bb9b7d || goto error
|
||||
call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttranslations-everywhere-src-%QT%.zip" e6cc1ebf62cf37d81f3b86990086108518037bb383e75da327f297cc4fc1ae36 || goto error
|
||||
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" c43f471a808b07fc541528410e94ce89c6745bdc1d744492e19911d35fbf7d33 || goto error
|
||||
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" 2d828d8c999fdd18167937c071781c22321c643b04a106c714411c2356cdb26d || goto error
|
||||
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" ddd74a417d2397eb085d047a9b6ba52b76e748055817f728fe691f8456035d23 || goto error
|
||||
call :downloadfile "qttools-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttools-everywhere-src-%QT%.zip" db8e49ed50912c3c064a4f9ada7791c09eccec5a8d53463a19608eaab17679f0 || goto error
|
||||
call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttranslations-everywhere-src-%QT%.zip" 868eb651e395d48ade5932ef2c386e606e054eb5888ebe5284fbd8cb63ed935a || goto error
|
||||
call :downloadfile "QtApng-%QTAPNG%.zip" "https://github.com/jurplel/QtApng/archive/refs/tags/%QTAPNG%.zip" 5176082cdd468047a7eb1ec1f106b032f57df207aa318d559b29606b00d159ac || goto error
|
||||
call :downloadfile "lz4-%LZ4%.zip" "https://github.com/lz4/lz4/archive/refs/tags/v%LZ4%.zip" 3224b4c80f351f194984526ef396f6079bd6332dd9825c72ac0d7a37b3cdc565 || goto error
|
||||
call :downloadfile "zlib%ZLIBSHORT%.zip" "https://zlib.net/zlib%ZLIBSHORT%.zip" 72af66d44fcc14c22013b46b814d5d2514673dda3d115e64b690c1ad636e7b17 || goto error
|
||||
|
||||
@@ -46,7 +46,7 @@ set LIBJPEGTURBO=3.1.2
|
||||
set LIBPNG=1650
|
||||
set SDL=SDL3-3.2.26
|
||||
set LIBPNGLONG=1.6.50
|
||||
set QT=6.10.0
|
||||
set QT=6.10.1
|
||||
set QTMINOR=6.10
|
||||
set QTAPNG=1.3.0
|
||||
set LZ4=1.10.0
|
||||
@@ -70,11 +70,11 @@ call :downloadfile "lpng%LIBPNG%-apng.patch.gz" https://download.sourceforge.net
|
||||
call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/%LIBJPEGTURBO%/libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" 8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf || goto error
|
||||
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 || goto error
|
||||
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 739356eef1192fff9d641c320a8f5ef4a10506b8927def4b9ceb764c7e947369 || goto error
|
||||
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" d3b5379edcace266273d789249b6d68ae9495ec1b0b562ba6d039034cd315d8e || goto error
|
||||
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" ac2fe34a9f1c1451b6785474e9b1b64eb59edef6553be3d630240f16a730456d || goto error
|
||||
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" c12f8bfb617e4a03da104be36f6966ba7f64bee331f0095da1a649a1149796d2 || goto error
|
||||
call :downloadfile "qttools-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttools-everywhere-src-%QT%.zip" c6d0f0a512304ad87b20f5ff604442dd8d55769d659576ecfe5462fcd7bb9b7d || goto error
|
||||
call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttranslations-everywhere-src-%QT%.zip" e6cc1ebf62cf37d81f3b86990086108518037bb383e75da327f297cc4fc1ae36 || goto error
|
||||
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" c43f471a808b07fc541528410e94ce89c6745bdc1d744492e19911d35fbf7d33 || goto error
|
||||
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" 2d828d8c999fdd18167937c071781c22321c643b04a106c714411c2356cdb26d || goto error
|
||||
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" ddd74a417d2397eb085d047a9b6ba52b76e748055817f728fe691f8456035d23 || goto error
|
||||
call :downloadfile "qttools-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttools-everywhere-src-%QT%.zip" db8e49ed50912c3c064a4f9ada7791c09eccec5a8d53463a19608eaab17679f0 || goto error
|
||||
call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttranslations-everywhere-src-%QT%.zip" 868eb651e395d48ade5932ef2c386e606e054eb5888ebe5284fbd8cb63ed935a || goto error
|
||||
call :downloadfile "QtApng-%QTAPNG%.zip" "https://github.com/jurplel/QtApng/archive/refs/tags/%QTAPNG%.zip" 5176082cdd468047a7eb1ec1f106b032f57df207aa318d559b29606b00d159ac || goto error
|
||||
call :downloadfile "lz4-%LZ4%.zip" "https://github.com/lz4/lz4/archive/refs/tags/v%LZ4%.zip" 3224b4c80f351f194984526ef396f6079bd6332dd9825c72ac0d7a37b3cdc565 || goto error
|
||||
call :downloadfile "zlib%ZLIBSHORT%.zip" "https://zlib.net/zlib%ZLIBSHORT%.zip" 72af66d44fcc14c22013b46b814d5d2514673dda3d115e64b690c1ad636e7b17 || goto error
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -175,7 +175,6 @@
|
||||
030000001a1c00000001000000000000,Datel Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000791d00000103000000000000,Dual Box Wii,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000c0160000e105000000000000,Dual Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f040000070f000000000000,Dual Power,a:b8,b:b9,back:b4,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,leftshoulder:b13,leftstick:b6,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b12,rightstick:b7,righttrigger:b15,start:b5,x:b10,y:b11,platform:Windows,
|
||||
030000004f04000012b3000000000000,Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
030000004f04000020b3000000000000,Dual Trigger,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
@@ -839,6 +838,7 @@
|
||||
03000000172700004431000000000000,Xiaomi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000172700003350000000000000,Xiaomi XMGP01YM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000bc2000005060000000000000,Xiaomi XMGP01YM,+lefty:+a2,+righty:+a5,-lefty:-a1,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c0160000e105000000000000,XinMo Dual Arcade,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000007d0400000340000000000000,Xterminator Digital Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:-a4,lefttrigger:+a4,leftx:a0,lefty:a1,paddle1:b7,paddle2:b6,rightshoulder:b5,rightstick:b9,righttrigger:b2,rightx:a3,righty:a5,start:b8,x:b3,y:b4,platform:Windows,
|
||||
030000002c3600000100000000000000,Yawman Arrow,+rightx:h0.2,+righty:h0.4,-rightx:h0.8,-righty:h0.1,a:b4,b:b5,back:b6,dpdown:b15,dpleft:b14,dpright:b16,dpup:b13,leftshoulder:b10,leftstick:b0,lefttrigger:-a4,leftx:a0,lefty:a1,paddle1:b11,paddle2:b12,rightshoulder:b8,rightstick:b9,righttrigger:+a4,start:b3,x:b1,y:b2,platform:Windows,
|
||||
@@ -1119,6 +1119,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000005f140000c501000000020000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,
|
||||
03000000632500002605000000010000,Uberwith Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c0160000e105000000040000,Ultimate Atari Fight Stick,a:b2,b:b4,back:b18,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,rightshoulder:b8,righttrigger:b10,start:b16,x:b0,y:b6,platform:Mac OS X,
|
||||
03000000151900005678000010010000,Uniplay U6,a:b3,b:b6,back:b25,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b17,leftstick:b31,lefttrigger:b21,leftx:a1,lefty:a3,rightshoulder:b19,rightstick:b33,righttrigger:b23,rightx:a4,righty:a5,start:b27,x:b11,y:b13,platform:Mac OS X,
|
||||
030000006f0e00000302000025040000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006f0e00000702000003060000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
@@ -1774,6 +1775,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000005f140000c501000010010000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
06000000f51000000870000003010000,Turtle Beach Recon,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000100800000100000010010000,Twin PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000c0160000e105000010010000,Ultimate Atari Fight Stick,a:b1,b:b2,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b8,x:b0,y:b3,platform:Linux,
|
||||
03000000151900005678000010010000,Uniplay U6,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,
|
||||
|
||||
@@ -13,7 +13,7 @@ ThreadModel::ThreadModel(DebugInterface& cpu, QObject* parent)
|
||||
|
||||
int ThreadModel::rowCount(const QModelIndex&) const
|
||||
{
|
||||
return m_cpu.GetThreadList().size();
|
||||
return static_cast<int>(m_threads.size());
|
||||
}
|
||||
|
||||
int ThreadModel::columnCount(const QModelIndex&) const
|
||||
|
||||
@@ -1099,7 +1099,7 @@ bool MainWindow::shouldMouseLock() const
|
||||
if (!Host::GetBoolSettingValue("EmuCore", "EnableMouseLock", false))
|
||||
return false;
|
||||
|
||||
if (m_display_created == false || m_display_surface == nullptr && !isRenderingToMain())
|
||||
if (m_display_created == false || m_display_surface == nullptr)
|
||||
return false;
|
||||
|
||||
bool windowsHidden = (!g_debugger_window || g_debugger_window->isHidden()) &&
|
||||
@@ -2570,11 +2570,21 @@ void MainWindow::checkMousePosition(int x, int y)
|
||||
const QSize logicalSize = displayWindow->size();
|
||||
const QPoint logicalPosition = displayWindow->position() + displayWindow->parent()->position();
|
||||
|
||||
// The offset to the origin of the current screen is in device-independent pixels while the origin itself is native!
|
||||
// The logicalPosition is the sum of these two values, so we need to separate them and only scale the offset
|
||||
const QScreen* screen = displayWindow->screen();
|
||||
|
||||
// If we fail to get the screen associated with the window, avoid mouse locking as it's probably in an unexpected position.
|
||||
if (!screen)
|
||||
return;
|
||||
|
||||
const QPoint screenPosition = screen->geometry().topLeft();
|
||||
|
||||
// physical frame rect
|
||||
const qreal scale = displayWindow->devicePixelRatio();
|
||||
const QRectF physicalBounds(
|
||||
logicalPosition.x() * scale,
|
||||
logicalPosition.y() * scale,
|
||||
screenPosition.x() + (logicalPosition.x() - screenPosition.x()) * scale,
|
||||
screenPosition.y() + (logicalPosition.y() - screenPosition.y()) * scale,
|
||||
logicalSize.width() * scale,
|
||||
logicalSize.height() * scale);
|
||||
|
||||
|
||||
@@ -127,7 +127,25 @@ void AchievementLoginDialog::processLoginResult(bool result, const QString& mess
|
||||
}
|
||||
}
|
||||
|
||||
done(0);
|
||||
// Show success messagebox
|
||||
const std::string username = Host::GetBaseStringSettingValue("Achievements", "Username");
|
||||
QMessageBox::information(
|
||||
this, tr("Login Successful"),
|
||||
tr("Successfully logged in to RetroAchievements as %1.").arg(QString::fromStdString(username)));
|
||||
|
||||
m_ui.status->setText(tr("Successfully logged in as %1.").arg(QString::fromStdString(username)));
|
||||
m_ui.status->setStyleSheet("color: green; font-weight: bold;");
|
||||
|
||||
disconnect(m_ui.buttonBox, &QDialogButtonBox::accepted, this, &AchievementLoginDialog::loginClicked);
|
||||
|
||||
m_login->setVisible(false);
|
||||
QPushButton* dismissButton = m_ui.buttonBox->addButton(tr("&Dismiss"), QDialogButtonBox::AcceptRole);
|
||||
dismissButton->setDefault(true);
|
||||
dismissButton->setFocus();
|
||||
|
||||
connect(dismissButton, &QPushButton::clicked, this, [this]() { done(0); });
|
||||
|
||||
enableUI(false);
|
||||
}
|
||||
|
||||
void AchievementLoginDialog::connectUi()
|
||||
|
||||
@@ -209,7 +209,7 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* settings_dialog
|
||||
tr("Shows the game you are currently playing as part of your profile in Discord."));
|
||||
dialog()->registerWidgetHelp(
|
||||
m_ui.mouseLock, tr("Enable Mouse Lock"), tr("Unchecked"),
|
||||
tr("Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b><br><b>Limited support for mixed-resolution with non-100% DPI configurations.</b>"));
|
||||
tr("Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b>"));
|
||||
dialog()->registerWidgetHelp(
|
||||
m_ui.doubleClickTogglesFullscreen, tr("Double-Click Toggles Fullscreen"), tr("Checked"),
|
||||
tr("Allows switching in and out of fullscreen mode by double-clicking the game window."));
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -252,7 +252,7 @@ static void vSyncInfoCalc(vSyncTimingInfo* info, double framesPerSecond, u32 sca
|
||||
const u64 accumilatedHRenderError = (hRender % 10000) + (hBlank % 10000);
|
||||
const u64 accumilatedHFractional = accumilatedHRenderError % 10000;
|
||||
info->hRender += (u32)(accumilatedHRenderError / 10000);
|
||||
info->hSyncError = (accumilatedHFractional * (scansPerFrame / (IsInterlacedVideoMode() ? 2 : 1))) / 10000;
|
||||
info->hSyncError = (u32)((accumilatedHFractional * (scansPerFrame / (IsInterlacedVideoMode() ? 2 : 1))) / 10000);
|
||||
|
||||
// Note: In NTSC modes there is some small rounding error in the vsync too,
|
||||
// however it would take thousands of frames for it to amount to anything and
|
||||
|
||||
@@ -160,7 +160,7 @@ namespace InternalServers
|
||||
//Counts
|
||||
ret->questions = dns.questions;
|
||||
|
||||
DNS_State* state = new DNS_State(reqs.size(), reqs, ret, payload->sourcePort);
|
||||
DNS_State* state = new DNS_State(static_cast<int>(reqs.size()), reqs, ret, payload->sourcePort);
|
||||
outstandingQueries++;
|
||||
|
||||
for (size_t i = 0; i < reqs.size(); i++)
|
||||
|
||||
@@ -8,22 +8,19 @@
|
||||
|
||||
std::vector<std::unique_ptr<BiosThread>> getEEThreads()
|
||||
{
|
||||
std::vector<std::unique_ptr<BiosThread>> threads;
|
||||
|
||||
if (CurrentBiosInformation.eeThreadListAddr <= 0)
|
||||
return threads;
|
||||
if (!VMManager::HasValidVM() || CurrentBiosInformation.eeThreadListAddr == 0)
|
||||
return {};
|
||||
|
||||
const u32 start = CurrentBiosInformation.eeThreadListAddr & 0x3fffff;
|
||||
|
||||
std::vector<std::unique_ptr<BiosThread>> threads;
|
||||
for (int tid = 0; tid < 256; tid++)
|
||||
{
|
||||
EEInternalThread* internal = static_cast<EEInternalThread*>(
|
||||
PSM(start + tid * sizeof(EEInternalThread)));
|
||||
|
||||
EEInternalThread* internal = static_cast<EEInternalThread*>(PSM(start + tid * sizeof(EEInternalThread)));
|
||||
if (internal->status != (int)ThreadStatus::THS_BAD)
|
||||
{
|
||||
auto thread = std::make_unique<EEThread>(tid, *internal);
|
||||
threads.push_back(std::move(thread));
|
||||
}
|
||||
if (internal && internal->status != (int)ThreadStatus::THS_BAD)
|
||||
threads.emplace_back(std::make_unique<EEThread>(tid, *internal));
|
||||
}
|
||||
|
||||
return threads;
|
||||
@@ -63,8 +60,7 @@ std::vector<std::unique_ptr<BiosThread>> getIOPThreads()
|
||||
|
||||
data.PC = iopMemRead32(data.SavedSP + 0x8c);
|
||||
|
||||
auto thread = std::make_unique<IOPThread>(data);
|
||||
threads.push_back(std::move(thread));
|
||||
threads.emplace_back(std::make_unique<IOPThread>(data));
|
||||
|
||||
item = iopMemRead32(item + 0x24);
|
||||
}
|
||||
@@ -93,7 +89,7 @@ std::vector<IopMod> getIOPModules()
|
||||
if (i > 1000)
|
||||
return {};
|
||||
|
||||
IopMod mod;
|
||||
IopMod& mod = modlist.emplace_back();
|
||||
|
||||
u32 nstr = iopMemRead32(maddr + 4);
|
||||
if (nstr)
|
||||
@@ -113,8 +109,6 @@ std::vector<IopMod> getIOPModules()
|
||||
mod.data_size = iopMemRead32(maddr + 0x20);
|
||||
mod.bss_size = iopMemRead32(maddr + 0x24);
|
||||
|
||||
modlist.push_back(mod);
|
||||
|
||||
maddr = iopMemRead32(maddr);
|
||||
}
|
||||
|
||||
|
||||
@@ -674,11 +674,11 @@ void GSgetStats(SmallStringBase& info)
|
||||
}
|
||||
else if (pps >= _1kb)
|
||||
{
|
||||
pps /= _1kb; // Kpps
|
||||
prefix = 'K';
|
||||
pps /= _1kb; // kpps
|
||||
prefix = 'k';
|
||||
}
|
||||
|
||||
info.format("{} SW | {} SP | {} P | {} D | {:.2f} S | {:.2f} U | {:.2f} {}pps",
|
||||
info.format("{} SW | {} SYNP | {} PRIM | {} DRW | {:.2f} SWIZ | {:.2f} UNSWIZ | {:.2f} {}pps",
|
||||
api_name,
|
||||
(int)pm.Get(GSPerfMon::SyncPoint),
|
||||
(int)pm.Get(GSPerfMon::Prim),
|
||||
@@ -693,7 +693,7 @@ void GSgetStats(SmallStringBase& info)
|
||||
}
|
||||
else
|
||||
{
|
||||
info.format("{} HW | {} P | {} D | {} DC | {} B | {} RP | {} RB | {} TC | {} TU",
|
||||
info.format("{} HW | {} PRIM | {} DRW | {} DRWC | {} BAR | {} RP | {} RB | {} TC | {} TU",
|
||||
api_name,
|
||||
(int)pm.Get(GSPerfMon::Prim),
|
||||
(int)pm.Get(GSPerfMon::Draw),
|
||||
@@ -733,7 +733,7 @@ void GSgetMemoryStats(SmallStringBase& info)
|
||||
{
|
||||
const double hashcache_MB = get_MB(static_cast<double>(g_texture_cache->GetHashCacheMemoryUsage()));
|
||||
const double total_MB = targets_MB + sources_MB + hashcache_MB + pool_MB;
|
||||
info.format("VRAM: {} MB | T: {} MB | S: {} MB | H: {} MB | P: {} MB",
|
||||
info.format("VRAM: {} MB | TGT: {} MB | SRC: {} MB | HC: {} MB | PL: {} MB",
|
||||
format_precision(total_MB),
|
||||
format_precision(targets_MB),
|
||||
format_precision(sources_MB),
|
||||
@@ -743,7 +743,7 @@ void GSgetMemoryStats(SmallStringBase& info)
|
||||
else
|
||||
{
|
||||
const double total_MB = targets_MB + sources_MB + pool_MB;
|
||||
info.format("VRAM: {} MB | T: {} MB | S: {} MB | P: {} MB",
|
||||
info.format("VRAM: {} MB | TGT: {} MB | SRC: {} MB | PL: {} MB",
|
||||
format_precision(total_MB),
|
||||
format_precision(targets_MB),
|
||||
format_precision(sources_MB),
|
||||
|
||||
@@ -36,7 +36,7 @@ public:
|
||||
protected:
|
||||
double m_counters[CounterLast] = {};
|
||||
double m_stats[CounterLast] = {};
|
||||
u64 m_frame = 0;
|
||||
int m_frame = 0;
|
||||
clock_t m_lastframe = 0;
|
||||
int m_count = 0;
|
||||
int m_disp_fb_sprite_blits = 0;
|
||||
@@ -46,8 +46,8 @@ public:
|
||||
|
||||
void Reset();
|
||||
|
||||
void SetFrame(u64 frame) { m_frame = frame; }
|
||||
u64 GetFrame() { return m_frame; }
|
||||
void SetFrame(int frame) { m_frame = frame; }
|
||||
int GetFrame() { return m_frame; }
|
||||
void EndFrame(bool frame_only);
|
||||
|
||||
void Put(counter_t c, double val) { m_counters[c] += val; }
|
||||
@@ -68,4 +68,4 @@ public:
|
||||
void Dump(const std::string& filename, bool hw);
|
||||
};
|
||||
|
||||
extern GSPerfMon g_perfmon;
|
||||
extern GSPerfMon g_perfmon;
|
||||
|
||||
@@ -723,6 +723,39 @@ GSTexture* GSDevice::CreateTexture(int w, int h, int mipmap_levels, GSTexture::F
|
||||
return FetchSurface(GSTexture::Type::Texture, w, h, levels, format, false, m_features.prefer_new_textures && !prefer_reuse);
|
||||
}
|
||||
|
||||
void GSDevice::DoStretchRectWithAssertions(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear)
|
||||
{
|
||||
pxAssert((dTex && dTex->IsDepthStencil()) == HasDepthOutput(shader));
|
||||
pxAssert(linear ? SupportsBilinear(shader) : SupportsNearest(shader));
|
||||
GL_INS("StretchRect(%d) {%d,%d} %dx%d -> {%d,%d) %dx%d", shader, int(sRect.left), int(sRect.top),
|
||||
int(sRect.right - sRect.left), int(sRect.bottom - sRect.top), int(dRect.left), int(dRect.top),
|
||||
int(dRect.right - dRect.left), int(dRect.bottom - dRect.top));
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, cms, shader, linear);
|
||||
}
|
||||
|
||||
void GSDevice::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
bool red, bool green, bool blue, bool alpha, ShaderConvert shader)
|
||||
{
|
||||
GSHWDrawConfig::ColorMaskSelector cms;
|
||||
|
||||
cms.wr = red;
|
||||
cms.wg = green;
|
||||
cms.wb = blue;
|
||||
cms.wa = alpha;
|
||||
|
||||
pxAssert(HasVariableWriteMask(shader));
|
||||
GL_INS("ColorCopy Red:%d Green:%d Blue:%d Alpha:%d", cms.wr, cms.wg, cms.wb, cms.wa);
|
||||
|
||||
DoStretchRectWithAssertions(sTex, sRect, dTex, dRect, cms, shader, false);
|
||||
}
|
||||
|
||||
void GSDevice::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
ShaderConvert shader, bool linear)
|
||||
{
|
||||
DoStretchRectWithAssertions(sTex, sRect, dTex, dRect, GSHWDrawConfig::ColorMaskSelector(ShaderConvertWriteMask(shader)), shader, linear);
|
||||
}
|
||||
|
||||
void GSDevice::StretchRect(GSTexture* sTex, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader, bool linear)
|
||||
{
|
||||
StretchRect(sTex, GSVector4(0, 0, 1, 1), dTex, dRect, shader, linear);
|
||||
@@ -734,11 +767,11 @@ void GSDevice::DrawMultiStretchRects(
|
||||
for (u32 i = 0; i < num_rects; i++)
|
||||
{
|
||||
const MultiStretchRect& sr = rects[i];
|
||||
pxAssert(shader == ShaderConvert::COPY || shader == ShaderConvert::RTA_CORRECTION || rects[0].wmask.wrgba == 0xf);
|
||||
pxAssert(HasVariableWriteMask(shader) || rects[0].wmask.wrgba == 0xf);
|
||||
if (rects[0].wmask.wrgba != 0xf)
|
||||
{
|
||||
g_gs_device->StretchRect(sr.src, sr.src_rect, dTex, sr.dst_rect, rects[0].wmask.wr,
|
||||
rects[0].wmask.wg, rects[0].wmask.wb, rects[0].wmask.wa);
|
||||
rects[0].wmask.wg, rects[0].wmask.wb, rects[0].wmask.wa, shader);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -69,6 +69,27 @@ enum class ShaderInterlace
|
||||
Count
|
||||
};
|
||||
|
||||
static inline bool HasVariableWriteMask(ShaderConvert shader)
|
||||
{
|
||||
switch (shader)
|
||||
{
|
||||
case ShaderConvert::COPY:
|
||||
case ShaderConvert::RTA_CORRECTION:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static inline int GetShaderIndexForMask(ShaderConvert shader, int mask)
|
||||
{
|
||||
pxAssert(HasVariableWriteMask(shader));
|
||||
int index = mask;
|
||||
if (shader == ShaderConvert::RTA_CORRECTION)
|
||||
index |= 1 << 4;
|
||||
return index;
|
||||
}
|
||||
|
||||
static inline bool HasDepthOutput(ShaderConvert shader)
|
||||
{
|
||||
switch (shader)
|
||||
@@ -549,6 +570,7 @@ struct alignas(16) GSHWDrawConfig
|
||||
constexpr ColorMaskSelector(): key(0xF) {}
|
||||
constexpr ColorMaskSelector(u8 c): key(0) { wrgba = c; }
|
||||
};
|
||||
|
||||
#pragma pack(pop)
|
||||
struct alignas(16) VSConstantBuffer
|
||||
{
|
||||
@@ -922,6 +944,12 @@ protected:
|
||||
/// Perform texture operations for ImGui
|
||||
void UpdateImGuiTextures();
|
||||
|
||||
protected:
|
||||
// Entry point to the renderer-specific StretchRect code.
|
||||
virtual void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear) = 0;
|
||||
void DoStretchRectWithAssertions(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear);
|
||||
|
||||
public:
|
||||
GSDevice();
|
||||
virtual ~GSDevice();
|
||||
@@ -1037,9 +1065,9 @@ public:
|
||||
virtual std::unique_ptr<GSDownloadTexture> CreateDownloadTexture(u32 width, u32 height, GSTexture::Format format) = 0;
|
||||
|
||||
virtual void CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r, u32 destX, u32 destY) = 0;
|
||||
virtual void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader = ShaderConvert::COPY, bool linear = true) = 0;
|
||||
virtual void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red, bool green, bool blue, bool alpha, ShaderConvert shader = ShaderConvert::COPY) = 0;
|
||||
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red, bool green, bool blue, bool alpha, ShaderConvert shader = ShaderConvert::COPY);
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader = ShaderConvert::COPY, bool linear = true);
|
||||
void StretchRect(GSTexture* sTex, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader = ShaderConvert::COPY, bool linear = true);
|
||||
|
||||
/// Performs a screen blit for display. If dTex is null, it assumes you are writing to the system framebuffer/swap chain.
|
||||
|
||||
@@ -1274,28 +1274,18 @@ void GSDevice11::CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r,
|
||||
dTex->SetState(GSTexture::State::Dirty);
|
||||
}
|
||||
|
||||
void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader, bool linear)
|
||||
void GSDevice11::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear)
|
||||
{
|
||||
pxAssert(dTex->IsDepthStencil() == HasDepthOutput(shader));
|
||||
pxAssert(linear ? SupportsBilinear(shader) : SupportsNearest(shader));
|
||||
StretchRect(sTex, sRect, dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), nullptr,
|
||||
m_convert.bs[ShaderConvertWriteMask(shader)].get(), linear);
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), nullptr, m_convert.bs[cms.wrgba].get(), linear);
|
||||
}
|
||||
|
||||
void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ID3D11PixelShader* ps, ID3D11Buffer* ps_cb, bool linear)
|
||||
void GSDevice11::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ID3D11PixelShader* ps, ID3D11Buffer* ps_cb, bool linear)
|
||||
{
|
||||
StretchRect(sTex, sRect, dTex, dRect, ps, ps_cb, m_convert.bs[D3D11_COLOR_WRITE_ENABLE_ALL].get(), linear);
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, ps, ps_cb, m_convert.bs[D3D11_COLOR_WRITE_ENABLE_ALL].get(), linear);
|
||||
}
|
||||
|
||||
void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red, bool green, bool blue, bool alpha, ShaderConvert shader)
|
||||
{
|
||||
const u8 index = static_cast<u8>(red) | (static_cast<u8>(green) << 1) | (static_cast<u8>(blue) << 2) |
|
||||
(static_cast<u8>(alpha) << 3);
|
||||
StretchRect(sTex, sRect, dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), nullptr,
|
||||
m_convert.bs[index].get(), false);
|
||||
}
|
||||
|
||||
void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ID3D11PixelShader* ps, ID3D11Buffer* ps_cb, ID3D11BlendState* bs, bool linear)
|
||||
void GSDevice11::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ID3D11PixelShader* ps, ID3D11Buffer* ps_cb, ID3D11BlendState* bs, bool linear)
|
||||
{
|
||||
CommitClear(sTex);
|
||||
|
||||
@@ -1439,7 +1429,7 @@ void GSDevice11::UpdateCLUTTexture(GSTexture* sTex, float sScale, u32 offsetX, u
|
||||
|
||||
const GSVector4 dRect(0, 0, dSize, 1);
|
||||
const ShaderConvert shader = (dSize == 16) ? ShaderConvert::CLUT_4 : ShaderConvert::CLUT_8;
|
||||
StretchRect(sTex, GSVector4::zero(), dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), m_merge.cb.get(), nullptr, false);
|
||||
DoStretchRect(sTex, GSVector4::zero(), dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), m_merge.cb.get(), nullptr, false);
|
||||
}
|
||||
|
||||
void GSDevice11::ConvertToIndexedTexture(GSTexture* sTex, float sScale, u32 offsetX, u32 offsetY, u32 SBW, u32 SPSM, GSTexture* dTex, u32 DBW, u32 DPSM)
|
||||
@@ -1457,7 +1447,7 @@ void GSDevice11::ConvertToIndexedTexture(GSTexture* sTex, float sScale, u32 offs
|
||||
|
||||
const GSVector4 dRect(0, 0, dTex->GetWidth(), dTex->GetHeight());
|
||||
const ShaderConvert shader = ((SPSM & 0xE) == 0) ? ShaderConvert::RGBA_TO_8I : ShaderConvert::RGB5A1_TO_8I;
|
||||
StretchRect(sTex, GSVector4::zero(), dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), m_merge.cb.get(), nullptr, false);
|
||||
DoStretchRect(sTex, GSVector4::zero(), dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), m_merge.cb.get(), nullptr, false);
|
||||
}
|
||||
|
||||
void GSDevice11::FilteredDownsampleTexture(GSTexture* sTex, GSTexture* dTex, u32 downsample_factor, const GSVector2i& clamp_min, const GSVector4& dRect)
|
||||
@@ -1477,7 +1467,7 @@ void GSDevice11::FilteredDownsampleTexture(GSTexture* sTex, GSTexture* dTex, u32
|
||||
m_ctx->UpdateSubresource(m_merge.cb.get(), 0, nullptr, &cb, 0, 0);
|
||||
|
||||
const ShaderConvert shader = ShaderConvert::DOWNSAMPLE_COPY;
|
||||
StretchRect(sTex, GSVector4::zero(), dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), m_merge.cb.get(), nullptr, false);
|
||||
DoStretchRect(sTex, GSVector4::zero(), dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), m_merge.cb.get(), nullptr, false);
|
||||
}
|
||||
|
||||
void GSDevice11::DrawMultiStretchRects(const MultiStretchRect* rects, u32 num_rects, GSTexture* dTex, ShaderConvert shader)
|
||||
@@ -1596,7 +1586,7 @@ void GSDevice11::DoMerge(GSTexture* sTex[3], GSVector4* sRect, GSTexture* dTex,
|
||||
// Save 2nd output
|
||||
if (feedback_write_2)
|
||||
{
|
||||
StretchRect(dTex, full_r, sTex[2], dRect[2], m_convert.ps[static_cast<int>(ShaderConvert::YUV)].get(),
|
||||
DoStretchRect(dTex, full_r, sTex[2], dRect[2], m_convert.ps[static_cast<int>(ShaderConvert::YUV)].get(),
|
||||
m_merge.cb.get(), nullptr, linear);
|
||||
}
|
||||
|
||||
@@ -1607,12 +1597,12 @@ void GSDevice11::DoMerge(GSTexture* sTex[3], GSVector4* sRect, GSTexture* dTex,
|
||||
if (sTex[0])
|
||||
{
|
||||
// 1st output is enabled. It must be blended
|
||||
StretchRect(sTex[0], sRect[0], dTex, dRect[0], m_merge.ps[PMODE.MMOD].get(), m_merge.cb.get(), m_merge.bs.get(), linear);
|
||||
DoStretchRect(sTex[0], sRect[0], dTex, dRect[0], m_merge.ps[PMODE.MMOD].get(), m_merge.cb.get(), m_merge.bs.get(), linear);
|
||||
}
|
||||
|
||||
if (feedback_write_1)
|
||||
{
|
||||
StretchRect(dTex, full_r, sTex[2], dRect[2], m_convert.ps[static_cast<int>(ShaderConvert::YUV)].get(),
|
||||
DoStretchRect(dTex, full_r, sTex[2], dRect[2], m_convert.ps[static_cast<int>(ShaderConvert::YUV)].get(),
|
||||
m_merge.cb.get(), nullptr, linear);
|
||||
}
|
||||
}
|
||||
@@ -1621,7 +1611,7 @@ void GSDevice11::DoInterlace(GSTexture* sTex, const GSVector4& sRect, GSTexture*
|
||||
{
|
||||
m_ctx->UpdateSubresource(m_interlace.cb.get(), 0, nullptr, &cb, 0, 0);
|
||||
|
||||
StretchRect(sTex, sRect, dTex, dRect, m_interlace.ps[static_cast<int>(shader)].get(), m_interlace.cb.get(), linear);
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, m_interlace.ps[static_cast<int>(shader)].get(), m_interlace.cb.get(), linear);
|
||||
}
|
||||
|
||||
void GSDevice11::DoFXAA(GSTexture* sTex, GSTexture* dTex)
|
||||
@@ -1647,7 +1637,7 @@ void GSDevice11::DoFXAA(GSTexture* sTex, GSTexture* dTex)
|
||||
return;
|
||||
}
|
||||
|
||||
StretchRect(sTex, sRect, dTex, dRect, m_fxaa_ps.get(), nullptr, true);
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, m_fxaa_ps.get(), nullptr, true);
|
||||
}
|
||||
|
||||
void GSDevice11::DoShadeBoost(GSTexture* sTex, GSTexture* dTex, const float params[4])
|
||||
@@ -1659,7 +1649,7 @@ void GSDevice11::DoShadeBoost(GSTexture* sTex, GSTexture* dTex, const float para
|
||||
|
||||
m_ctx->UpdateSubresource(m_shadeboost.cb.get(), 0, nullptr, params, 0, 0);
|
||||
|
||||
StretchRect(sTex, sRect, dTex, dRect, m_shadeboost.ps.get(), m_shadeboost.cb.get(), false);
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, m_shadeboost.ps.get(), m_shadeboost.cb.get(), false);
|
||||
}
|
||||
|
||||
void GSDevice11::SetupVS(VSSelector sel, const GSHWDrawConfig::VSConstantBuffer* cb)
|
||||
@@ -2158,7 +2148,7 @@ void GSDevice11::RenderImGui()
|
||||
m_ctx->IASetVertexBuffers(0, 1, m_vb.addressof(), &m_state.vb_stride, &vb_offset);
|
||||
}
|
||||
|
||||
void GSDevice11::SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* vertices, SetDATM datm)
|
||||
void GSDevice11::SetupDATE(GSTexture* rt, GSTexture* ds, SetDATM datm, const GSVector4i& bbox)
|
||||
{
|
||||
// sfex3 (after the capcom logo), vf4 (first menu fading in), ffxii shadows, rumble roses shadows, persona4 shadows
|
||||
|
||||
@@ -2179,6 +2169,17 @@ void GSDevice11::SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* vert
|
||||
|
||||
// ia
|
||||
|
||||
const GSVector4 src = GSVector4(bbox) / GSVector4(ds->GetSize()).xyxy();
|
||||
const GSVector4 dst = src * 2.0f - 1.0f;
|
||||
|
||||
const GSVertexPT1 vertices[] =
|
||||
{
|
||||
{GSVector4(dst.x, -dst.y, 0.5f, 1.0f), GSVector2(src.x, src.y)},
|
||||
{GSVector4(dst.z, -dst.y, 0.5f, 1.0f), GSVector2(src.z, src.y)},
|
||||
{GSVector4(dst.x, -dst.w, 0.5f, 1.0f), GSVector2(src.x, src.w)},
|
||||
{GSVector4(dst.z, -dst.w, 0.5f, 1.0f), GSVector2(src.z, src.w)},
|
||||
};
|
||||
|
||||
IASetVertexBuffer(vertices, sizeof(vertices[0]), 4);
|
||||
IASetInputLayout(m_convert.il.get());
|
||||
IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
||||
@@ -2447,7 +2448,7 @@ void GSDevice11::PSUnbindConflictingSRVs(GSTexture* tex1, GSTexture* tex2)
|
||||
bool changed = false;
|
||||
for (size_t i = 0; i < m_state.ps_sr_views.size(); i++)
|
||||
{
|
||||
if ((tex1 && m_state.ps_sr_views[i] == *(GSTexture11*)tex1) || (tex2 && m_state.ps_sr_views[i] == *(GSTexture11*)tex2))
|
||||
if ((tex1 && m_state.ps_sr_views[i] == *static_cast<GSTexture11*>(tex1)) || (tex2 && m_state.ps_sr_views[i] == *static_cast<GSTexture11*>(tex2)))
|
||||
{
|
||||
m_state.ps_sr_views[i] = nullptr;
|
||||
changed = true;
|
||||
@@ -2624,6 +2625,8 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
}
|
||||
}
|
||||
|
||||
// Destination Alpha Setup
|
||||
const bool multidraw_fb_copy = m_features.multidraw_fb_copy && (config.require_one_barrier || config.require_full_barrier);
|
||||
GSTexture* primid_texture = nullptr;
|
||||
if (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::PrimIDTracking)
|
||||
{
|
||||
@@ -2634,25 +2637,12 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
return;
|
||||
}
|
||||
|
||||
StretchRect(colclip_rt ? colclip_rt : config.rt, GSVector4(config.drawarea) / GSVector4(rtsize).xyxy(),
|
||||
DoStretchRect(colclip_rt ? colclip_rt : config.rt, GSVector4(config.drawarea) / GSVector4(rtsize).xyxy(),
|
||||
primid_texture, GSVector4(config.drawarea), m_date.primid_init_ps[static_cast<u8>(config.datm)].get(), nullptr, false);
|
||||
}
|
||||
else if (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::Stencil ||
|
||||
config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::StencilOne)
|
||||
{
|
||||
const GSVector4 src = GSVector4(config.drawarea) / GSVector4(config.ds->GetSize()).xyxy();
|
||||
const GSVector4 dst = src * 2.0f - 1.0f;
|
||||
|
||||
GSVertexPT1 vertices[] =
|
||||
{
|
||||
{GSVector4(dst.x, -dst.y, 0.5f, 1.0f), GSVector2(src.x, src.y)},
|
||||
{GSVector4(dst.z, -dst.y, 0.5f, 1.0f), GSVector2(src.z, src.y)},
|
||||
{GSVector4(dst.x, -dst.w, 0.5f, 1.0f), GSVector2(src.x, src.w)},
|
||||
{GSVector4(dst.z, -dst.w, 0.5f, 1.0f), GSVector2(src.z, src.w)},
|
||||
};
|
||||
|
||||
SetupDATE(colclip_rt ? colclip_rt : config.rt, config.ds, vertices, config.datm);
|
||||
}
|
||||
(config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::StencilOne && !multidraw_fb_copy))
|
||||
SetupDATE(colclip_rt ? colclip_rt : config.rt, config.ds, config.datm, config.drawarea);
|
||||
|
||||
if (config.vs.expand != GSHWDrawConfig::VSExpand::None)
|
||||
{
|
||||
@@ -2697,8 +2687,13 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
}
|
||||
IASetPrimitiveTopology(topology);
|
||||
|
||||
// Depth testing and sampling, bind resource as dsv read only and srv at the same time without the need of a copy.
|
||||
ID3D11DepthStencilView* read_only_dsv = nullptr;
|
||||
if (config.tex && config.tex == config.ds)
|
||||
read_only_dsv = static_cast<GSTexture11*>(config.ds)->ReadOnlyDepthStencilView();
|
||||
|
||||
// Should be called before changing local srv state.
|
||||
PSUnbindConflictingSRVs(colclip_rt ? colclip_rt : config.rt, config.ds);
|
||||
PSUnbindConflictingSRVs(colclip_rt ? colclip_rt : config.rt, read_only_dsv ? nullptr : config.ds);
|
||||
|
||||
if (config.tex)
|
||||
{
|
||||
@@ -2714,11 +2709,6 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
SetupVS(config.vs, &config.cb_vs);
|
||||
SetupPS(config.ps, &config.cb_ps, config.sampler);
|
||||
|
||||
// Depth testing and sampling, bind resource as dsv read only and srv at the same time without the need of a copy.
|
||||
ID3D11DepthStencilView* read_only_dsv = nullptr;
|
||||
if (config.tex && config.tex == config.ds)
|
||||
read_only_dsv = static_cast<GSTexture11*>(config.ds)->ReadOnlyDepthStencilView();
|
||||
|
||||
if (primid_texture)
|
||||
{
|
||||
OMDepthStencilSelector dss = config.depth;
|
||||
@@ -2766,6 +2756,11 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
|
||||
OMSetRenderTargets(draw_rt, draw_ds, &config.scissor, read_only_dsv);
|
||||
SetupOM(config.depth, OMBlendSelector(config.colormask, config.blend), config.blend.constant);
|
||||
|
||||
// Clear stencil as close as possible to the RT bind, to avoid framebuffer swaps.
|
||||
if (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::StencilOne && multidraw_fb_copy)
|
||||
m_ctx->ClearDepthStencilView(*static_cast<GSTexture11*>(draw_ds), D3D11_CLEAR_STENCIL, 0.0f, 1);
|
||||
|
||||
SendHWDraw(config, draw_rt_clone, draw_rt, config.require_one_barrier, config.require_full_barrier, false);
|
||||
|
||||
if (config.blend_multi_pass.enable)
|
||||
|
||||
@@ -253,6 +253,10 @@ private:
|
||||
D3D11ShaderCache m_shader_cache;
|
||||
std::string m_tfx_source;
|
||||
|
||||
protected:
|
||||
virtual void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear) override;
|
||||
|
||||
public:
|
||||
GSDevice11();
|
||||
~GSDevice11() override;
|
||||
@@ -298,10 +302,8 @@ public:
|
||||
|
||||
void CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r, u32 destX, u32 destY) override;
|
||||
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader = ShaderConvert::COPY, bool linear = true) override;
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ID3D11PixelShader* ps, ID3D11Buffer* ps_cb, bool linear = true);
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red, bool green, bool blue, bool alpha, ShaderConvert shader = ShaderConvert::COPY) override;
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ID3D11PixelShader* ps, ID3D11Buffer* ps_cb, ID3D11BlendState* bs, bool linear = true);
|
||||
void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ID3D11PixelShader* ps, ID3D11Buffer* ps_cb, bool linear);
|
||||
void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ID3D11PixelShader* ps, ID3D11Buffer* ps_cb, ID3D11BlendState* bs, bool linear);
|
||||
void PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, PresentShader shader, float shaderTime, bool linear) override;
|
||||
void UpdateCLUTTexture(GSTexture* sTex, float sScale, u32 offsetX, u32 offsetY, GSTexture* dTex, u32 dOffset, u32 dSize) override;
|
||||
void ConvertToIndexedTexture(GSTexture* sTex, float sScale, u32 offsetX, u32 offsetY, u32 SBW, u32 SPSM, GSTexture* dTex, u32 DBW, u32 DPSM) override;
|
||||
@@ -309,7 +311,7 @@ public:
|
||||
void DrawMultiStretchRects(const MultiStretchRect* rects, u32 num_rects, GSTexture* dTex, ShaderConvert shader) override;
|
||||
void DoMultiStretchRects(const MultiStretchRect* rects, u32 num_rects, const GSVector2& ds);
|
||||
|
||||
void SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* vertices, SetDATM datm);
|
||||
void SetupDATE(GSTexture* rt, GSTexture* ds, SetDATM datm, const GSVector4i& bbox);
|
||||
|
||||
void* IAMapVertexBuffer(u32 stride, u32 count);
|
||||
void IAUnmapVertexBuffer(u32 stride, u32 count);
|
||||
|
||||
@@ -1425,30 +1425,17 @@ void GSDevice12::CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r,
|
||||
dTex12->SetState(GSTexture::State::Dirty);
|
||||
}
|
||||
|
||||
void GSDevice12::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
ShaderConvert shader /* = ShaderConvert::COPY */, bool linear /* = true */)
|
||||
void GSDevice12::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear)
|
||||
{
|
||||
pxAssert(HasDepthOutput(shader) == (dTex && dTex->GetType() == GSTexture::Type::DepthStencil));
|
||||
|
||||
GL_INS("StretchRect(%d) {%d,%d} %dx%d -> {%d,%d) %dx%d", shader, int(sRect.left), int(sRect.top),
|
||||
int(sRect.right - sRect.left), int(sRect.bottom - sRect.top), int(dRect.left), int(dRect.top),
|
||||
int(dRect.right - dRect.left), int(dRect.bottom - dRect.top));
|
||||
|
||||
const bool allow_discard = (cms.wrgba == 0xf);
|
||||
const ID3D12PipelineState* state;
|
||||
if (HasVariableWriteMask(shader))
|
||||
state = m_color_copy[GetShaderIndexForMask(shader, cms.wrgba)].get();
|
||||
else
|
||||
state = dTex ? m_convert[static_cast<int>(shader)].get() : m_present[static_cast<int>(shader)].get();
|
||||
DoStretchRect(static_cast<GSTexture12*>(sTex), sRect, static_cast<GSTexture12*>(dTex), dRect,
|
||||
dTex ? m_convert[static_cast<int>(shader)].get() : m_present[static_cast<int>(shader)].get(), linear,
|
||||
ShaderConvertWriteMask(shader) == 0xf);
|
||||
}
|
||||
|
||||
void GSDevice12::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red,
|
||||
bool green, bool blue, bool alpha, ShaderConvert shader)
|
||||
{
|
||||
GL_PUSH("ColorCopy Red:%d Green:%d Blue:%d Alpha:%d", red, green, blue, alpha);
|
||||
|
||||
const u32 index = (red ? 1 : 0) | (green ? 2 : 0) | (blue ? 4 : 0) | (alpha ? 8 : 0);
|
||||
int rta_offset = (shader == ShaderConvert::RTA_CORRECTION) ? 16 : 0;
|
||||
const bool allow_discard = (index == 0xf);
|
||||
DoStretchRect(static_cast<GSTexture12*>(sTex), sRect, static_cast<GSTexture12*>(dTex), dRect,
|
||||
m_color_copy[index + rta_offset].get(), false, allow_discard);
|
||||
state, linear, allow_discard);
|
||||
}
|
||||
|
||||
void GSDevice12::PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
@@ -1639,10 +1626,10 @@ void GSDevice12::DoMultiStretchRects(
|
||||
SetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
||||
SetUtilityTexture(rects[0].src, rects[0].linear ? m_linear_sampler_cpu : m_point_sampler_cpu);
|
||||
|
||||
pxAssert(shader == ShaderConvert::COPY || shader == ShaderConvert::RTA_CORRECTION || rects[0].wmask.wrgba == 0xf);
|
||||
int rta_bit = (shader == ShaderConvert::RTA_CORRECTION) ? 16 : 0;
|
||||
SetPipeline((rects[0].wmask.wrgba != 0xf) ? m_color_copy[rects[0].wmask.wrgba | rta_bit].get() :
|
||||
m_convert[static_cast<int>(shader)].get());
|
||||
pxAssert(HasVariableWriteMask(shader) || rects[0].wmask.wrgba == 0xf);
|
||||
SetPipeline((rects[0].wmask.wrgba != 0xf) ?
|
||||
m_color_copy[GetShaderIndexForMask(shader, rects[0].wmask.wrgba)].get() :
|
||||
m_convert[static_cast<int>(shader)].get());
|
||||
|
||||
if (ApplyUtilityState())
|
||||
DrawIndexedPrimitive();
|
||||
@@ -3831,8 +3818,12 @@ GSTexture12* GSDevice12::SetupPrimitiveTrackingDATE(GSHWDrawConfig& config, Pipe
|
||||
void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
{
|
||||
// Destination Alpha Setup
|
||||
const bool stencil_DATE = (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::Stencil ||
|
||||
config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::StencilOne);
|
||||
const bool stencil_DATE_One = config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::StencilOne;
|
||||
const bool stencil_DATE = (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::Stencil || stencil_DATE_One);
|
||||
|
||||
// TODO: Backport from vk.
|
||||
if (stencil_DATE_One)
|
||||
config.ps.date = 0;
|
||||
|
||||
GSTexture12* colclip_rt = static_cast<GSTexture12*>(g_gs_device->GetColorClipTexture());
|
||||
GSTexture12* draw_rt = static_cast<GSTexture12*>(config.rt);
|
||||
|
||||
@@ -390,6 +390,10 @@ private:
|
||||
|
||||
void DestroyResources();
|
||||
|
||||
protected:
|
||||
virtual void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear) override;
|
||||
|
||||
public:
|
||||
GSDevice12();
|
||||
~GSDevice12() override;
|
||||
@@ -428,10 +432,6 @@ public:
|
||||
|
||||
void CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r, u32 destX, u32 destY) override;
|
||||
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
ShaderConvert shader = ShaderConvert::COPY, bool linear = true) override;
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red,
|
||||
bool green, bool blue, bool alpha, ShaderConvert shader = ShaderConvert::COPY) override;
|
||||
void PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
PresentShader shader, float shaderTime, bool linear) override;
|
||||
void UpdateCLUTTexture(
|
||||
|
||||
@@ -5769,9 +5769,6 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, const boo
|
||||
m_conf.ps.a_masked = 1;
|
||||
m_conf.ps.blend_c = 0;
|
||||
m_conf.require_one_barrier |= true;
|
||||
|
||||
// Alpha write is masked, by default this is enabled on vk/gl but not on dx11/12 as copies are slow so we can enable it now since rt alpha is read.
|
||||
DATE_BARRIER = DATE;
|
||||
}
|
||||
else
|
||||
blend_ad_alpha_masked = false;
|
||||
@@ -7698,6 +7695,11 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
|
||||
}
|
||||
}
|
||||
|
||||
// Always swap DATE with DATE_BARRIER if we have barriers on when alpha write is masked.
|
||||
// This is always enabled on vk/gl but not on dx11/12 as copies are slow so we can selectively enable it like now.
|
||||
if (DATE && !m_conf.colormask.wa && (m_conf.require_one_barrier || m_conf.require_full_barrier))
|
||||
DATE_BARRIER = true;
|
||||
|
||||
if ((m_conf.ps.tex_is_fb && rt && rt->m_rt_alpha_scale) || (tex && tex->m_from_target && tex->m_target_direct && tex->m_from_target->m_rt_alpha_scale))
|
||||
m_conf.ps.rta_source_correction = 1;
|
||||
|
||||
@@ -7937,7 +7939,8 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
|
||||
}
|
||||
else if (DATE_one)
|
||||
{
|
||||
if (features.texture_barrier)
|
||||
const bool multidraw_fb_copy = features.multidraw_fb_copy && (m_conf.require_one_barrier || m_conf.require_full_barrier);
|
||||
if (features.texture_barrier || multidraw_fb_copy)
|
||||
{
|
||||
m_conf.require_one_barrier = true;
|
||||
m_conf.ps.date = 5 + m_cached_ctx.TEST.DATM;
|
||||
|
||||
@@ -2663,8 +2663,10 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe
|
||||
for (auto i = list.begin(); i != list.end(); ++i)
|
||||
{
|
||||
Target* t = *i;
|
||||
const bool half_buffer_match = GSConfig.UserHacks_TextureInsideRt >= GSTextureInRtMode::InsideTargets && TEX0.TBW == t->m_TEX0.TBW && TEX0.PSM == t->m_TEX0.PSM &&
|
||||
bp == GSLocalMemory::GetStartBlockAddress(t->m_TEX0.TBP0, t->m_TEX0.TBW, t->m_TEX0.PSM, GSVector4i(0, size.y, size.x, size.y + 1));
|
||||
// Make sure the target is inside the texture
|
||||
if (t->m_TEX0.TBP0 <= bp && bp <= t->m_end_block && t->Inside(bp, TEX0.TBW, TEX0.PSM, GSVector4i::loadh(size)))
|
||||
if (t->m_TEX0.TBP0 <= bp && bp <= t->m_end_block && (half_buffer_match || t->Inside(bp, TEX0.TBW, TEX0.PSM, GSVector4i::loadh(size))))
|
||||
{
|
||||
if (dst && (GSState::s_n - dst->m_last_draw) < (GSState::s_n - t->m_last_draw))
|
||||
continue;
|
||||
|
||||
@@ -407,8 +407,6 @@ public:
|
||||
void DrawStretchRect(const GSVector4& sRect, const GSVector4& dRect, const GSVector2& ds);
|
||||
/// Copy from a position in sTex to the same position in the currently active render encoder using the given fs pipeline and rect
|
||||
void RenderCopy(GSTexture* sTex, id<MTLRenderPipelineState> pipeline, const GSVector4i& rect);
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader = ShaderConvert::COPY, bool linear = true) override;
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red, bool green, bool blue, bool alpha, ShaderConvert shader = ShaderConvert::COPY) override;
|
||||
void PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, PresentShader shader, float shaderTime, bool linear) override;
|
||||
void DrawMultiStretchRects(const MultiStretchRect* rects, u32 num_rects, GSTexture* dTex, ShaderConvert shader) override;
|
||||
void UpdateCLUTTexture(GSTexture* sTex, float sScale, u32 offsetX, u32 offsetY, GSTexture* dTex, u32 dOffset, u32 dSize) override;
|
||||
@@ -452,6 +450,10 @@ public:
|
||||
|
||||
void RenderImGui(ImDrawData* data);
|
||||
u32 FrameNo() const { return m_frame; }
|
||||
|
||||
protected:
|
||||
virtual void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear) override;
|
||||
};
|
||||
|
||||
static constexpr bool IsCommandBufferCompleted(MTLCommandBufferStatus status)
|
||||
|
||||
@@ -1600,33 +1600,21 @@ void GSDeviceMTL::RenderCopy(GSTexture* sTex, id<MTLRenderPipelineState> pipelin
|
||||
g_perfmon.Put(GSPerfMon::DrawCalls, 1);
|
||||
}
|
||||
|
||||
void GSDeviceMTL::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader, bool linear)
|
||||
void GSDeviceMTL::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear)
|
||||
{ @autoreleasepool {
|
||||
|
||||
pxAssert(linear ? SupportsBilinear(shader) : SupportsNearest(shader));
|
||||
|
||||
id<MTLRenderPipelineState> pipeline = m_convert_pipeline[static_cast<int>(shader)];
|
||||
const LoadAction load_action = (cms.wrgba == 0xf) ? LoadAction::DontCareIfFull : LoadAction::Load;
|
||||
id<MTLRenderPipelineState> pipeline;
|
||||
if (HasVariableWriteMask(shader))
|
||||
pipeline = m_convert_pipeline_copy_mask[GetShaderIndexForMask(shader, cms.wrgba)];
|
||||
else
|
||||
pipeline = m_convert_pipeline[static_cast<int>(shader)];
|
||||
pxAssertRel(pipeline, fmt::format("No pipeline for {}", shaderName(shader)).c_str());
|
||||
|
||||
const LoadAction load_action = (ShaderConvertWriteMask(shader) == 0xf) ? LoadAction::DontCareIfFull : LoadAction::Load;
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, pipeline, linear, load_action, nullptr, 0);
|
||||
}}
|
||||
|
||||
void GSDeviceMTL::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red, bool green, bool blue, bool alpha, ShaderConvert shader)
|
||||
{ @autoreleasepool {
|
||||
int sel = 0;
|
||||
if (red) sel |= 1;
|
||||
if (green) sel |= 2;
|
||||
if (blue) sel |= 4;
|
||||
if (alpha) sel |= 8;
|
||||
if (shader == ShaderConvert::RTA_CORRECTION) sel |= 16;
|
||||
const int color_sel = sel & 15;
|
||||
|
||||
id<MTLRenderPipelineState> pipeline = m_convert_pipeline_copy_mask[sel];
|
||||
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, pipeline, false, color_sel == 15 ? LoadAction::DontCareIfFull : LoadAction::Load, nullptr, 0);
|
||||
}}
|
||||
|
||||
static_assert(sizeof(DisplayConstantBuffer) == sizeof(GSMTLPresentPSUniform));
|
||||
static_assert(offsetof(DisplayConstantBuffer, SourceRect) == offsetof(GSMTLPresentPSUniform, source_rect));
|
||||
static_assert(offsetof(DisplayConstantBuffer, TargetRect) == offsetof(GSMTLPresentPSUniform, target_rect));
|
||||
@@ -1683,9 +1671,9 @@ void GSDeviceMTL::DrawMultiStretchRects(const MultiStretchRect* rects, u32 num_r
|
||||
const u32 end = i * 4;
|
||||
const u32 vertex_count = end - start;
|
||||
const u32 index_count = vertex_count + (vertex_count >> 1); // 6 indices per 4 vertices
|
||||
const int rta_bit = shader == ShaderConvert::RTA_CORRECTION ? 16 : 0;
|
||||
pxAssert(HasVariableWriteMask(shader) || wmask == 0xf);
|
||||
id<MTLRenderPipelineState> new_pipeline = wmask == 0xf ? m_convert_pipeline[static_cast<int>(shader)]
|
||||
: m_convert_pipeline_copy_mask[wmask | rta_bit];
|
||||
: m_convert_pipeline_copy_mask[GetShaderIndexForMask(shader, wmask)];
|
||||
if (new_pipeline != pipeline)
|
||||
{
|
||||
pipeline = new_pipeline;
|
||||
|
||||
@@ -1253,7 +1253,7 @@ GSTexture* GSDeviceOGL::InitPrimDateTexture(GSTexture* rt, const GSVector4i& are
|
||||
return nullptr;
|
||||
|
||||
GL_PUSH("PrimID Destination Alpha Clear");
|
||||
StretchRect(rt, GSVector4(area) / GSVector4(rtsize).xyxy(), tex, GSVector4(area), m_date.primid_ps[static_cast<u8>(datm)], false);
|
||||
DoStretchRect(rt, GSVector4(area) / GSVector4(rtsize).xyxy(), tex, GSVector4(area), m_date.primid_ps[static_cast<u8>(datm)], false);
|
||||
return tex;
|
||||
}
|
||||
|
||||
@@ -1472,31 +1472,20 @@ void GSDeviceOGL::CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r
|
||||
dTex->SetState(GSTexture::State::Dirty);
|
||||
}
|
||||
|
||||
void GSDeviceOGL::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader, bool linear)
|
||||
void GSDeviceOGL::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
OMColorMaskSelector cms, ShaderConvert shader, bool linear)
|
||||
{
|
||||
pxAssert(dTex->IsDepthStencil() == HasDepthOutput(shader));
|
||||
pxAssert(linear ? SupportsBilinear(shader) : SupportsNearest(shader));
|
||||
StretchRect(sTex, sRect, dTex, dRect, m_convert.ps[(int)shader], false, OMColorMaskSelector(ShaderConvertWriteMask(shader)), linear);
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, m_convert.ps[static_cast<int>(shader)], false, cms, linear);
|
||||
}
|
||||
|
||||
void GSDeviceOGL::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, const GLProgram& ps, bool linear)
|
||||
void GSDeviceOGL::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
const GLProgram& ps, bool linear)
|
||||
{
|
||||
StretchRect(sTex, sRect, dTex, dRect, ps, false, OMColorMaskSelector(), linear);
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, ps, false, OMColorMaskSelector(), linear);
|
||||
}
|
||||
|
||||
void GSDeviceOGL::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red, bool green, bool blue, bool alpha, ShaderConvert shader)
|
||||
{
|
||||
OMColorMaskSelector cms;
|
||||
|
||||
cms.wr = red;
|
||||
cms.wg = green;
|
||||
cms.wb = blue;
|
||||
cms.wa = alpha;
|
||||
|
||||
StretchRect(sTex, sRect, dTex, dRect, m_convert.ps[(int)shader], false, cms, false);
|
||||
}
|
||||
|
||||
void GSDeviceOGL::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, const GLProgram& ps, bool alpha_blend, OMColorMaskSelector cms, bool linear)
|
||||
void GSDeviceOGL::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
const GLProgram& ps, bool alpha_blend, OMColorMaskSelector cms, bool linear)
|
||||
{
|
||||
CommitClear(sTex, true);
|
||||
|
||||
@@ -1816,12 +1805,12 @@ void GSDeviceOGL::DoMerge(GSTexture* sTex[3], GSVector4* sRect, GSTexture* dTex,
|
||||
// Blend with a constant alpha
|
||||
m_merge_obj.ps[1].Bind();
|
||||
m_merge_obj.ps[1].Uniform4fv(0, GSVector4::unorm8(c).v);
|
||||
StretchRect(sTex[0], sRect[0], dTex, dRect[0], m_merge_obj.ps[1], true, OMColorMaskSelector(), linear);
|
||||
DoStretchRect(sTex[0], sRect[0], dTex, dRect[0], m_merge_obj.ps[1], true, OMColorMaskSelector(), linear);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Blend with 2 * input alpha
|
||||
StretchRect(sTex[0], sRect[0], dTex, dRect[0], m_merge_obj.ps[0], true, OMColorMaskSelector(), linear);
|
||||
DoStretchRect(sTex[0], sRect[0], dTex, dRect[0], m_merge_obj.ps[0], true, OMColorMaskSelector(), linear);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1836,7 +1825,7 @@ void GSDeviceOGL::DoInterlace(GSTexture* sTex, const GSVector4& sRect, GSTexture
|
||||
m_interlace.ps[static_cast<int>(shader)].Bind();
|
||||
m_interlace.ps[static_cast<int>(shader)].Uniform4fv(0, cb.ZrH.F32);
|
||||
|
||||
StretchRect(sTex, sRect, dTex, dRect, m_interlace.ps[static_cast<int>(shader)], linear);
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, m_interlace.ps[static_cast<int>(shader)], linear);
|
||||
}
|
||||
|
||||
bool GSDeviceOGL::CompileFXAAProgram()
|
||||
@@ -1875,7 +1864,7 @@ void GSDeviceOGL::DoFXAA(GSTexture* sTex, GSTexture* dTex)
|
||||
const GSVector4 sRect(0, 0, 1, 1);
|
||||
const GSVector4 dRect(0, 0, s.x, s.y);
|
||||
|
||||
StretchRect(sTex, sRect, dTex, dRect, m_fxaa.ps, true);
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, m_fxaa.ps, true);
|
||||
}
|
||||
|
||||
bool GSDeviceOGL::CompileShadeBoostProgram()
|
||||
@@ -1909,10 +1898,10 @@ void GSDeviceOGL::DoShadeBoost(GSTexture* sTex, GSTexture* dTex, const float par
|
||||
const GSVector4 sRect(0, 0, 1, 1);
|
||||
const GSVector4 dRect(0, 0, s.x, s.y);
|
||||
|
||||
StretchRect(sTex, sRect, dTex, dRect, m_shadeboost.ps, false);
|
||||
DoStretchRect(sTex, sRect, dTex, dRect, m_shadeboost.ps, false);
|
||||
}
|
||||
|
||||
void GSDeviceOGL::SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* vertices, SetDATM datm)
|
||||
void GSDeviceOGL::SetupDATE(GSTexture* rt, GSTexture* ds, SetDATM datm, const GSVector4i& bbox)
|
||||
{
|
||||
GL_PUSH("DATE First Pass");
|
||||
|
||||
@@ -1933,6 +1922,17 @@ void GSDeviceOGL::SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* ver
|
||||
|
||||
// ia
|
||||
|
||||
const GSVector4 src = GSVector4(bbox) / GSVector4(ds->GetSize()).xyxy();
|
||||
const GSVector4 dst = src * 2.f - 1.f;
|
||||
|
||||
const GSVertexPT1 vertices[] =
|
||||
{
|
||||
{GSVector4(dst.x, dst.y, 0.0f, 0.0f), GSVector2(src.x, src.y)},
|
||||
{GSVector4(dst.z, dst.y, 0.0f, 0.0f), GSVector2(src.z, src.y)},
|
||||
{GSVector4(dst.x, dst.w, 0.0f, 0.0f), GSVector2(src.x, src.w)},
|
||||
{GSVector4(dst.z, dst.w, 0.0f, 0.0f), GSVector2(src.z, src.w)},
|
||||
};
|
||||
|
||||
IASetVAO(m_vao);
|
||||
IASetVertexBuffer(vertices, 4);
|
||||
IASetPrimitiveTopology(GL_TRIANGLE_STRIP);
|
||||
@@ -2490,18 +2490,8 @@ void GSDeviceOGL::RenderHW(GSHWDrawConfig& config)
|
||||
}
|
||||
[[fallthrough]];
|
||||
case GSHWDrawConfig::DestinationAlphaMode::Stencil:
|
||||
{
|
||||
const GSVector4 src = GSVector4(config.drawarea) / GSVector4(config.ds->GetSize()).xyxy();
|
||||
const GSVector4 dst = src * 2.f - 1.f;
|
||||
GSVertexPT1 vertices[] =
|
||||
{
|
||||
{GSVector4(dst.x, dst.y, 0.0f, 0.0f), GSVector2(src.x, src.y)},
|
||||
{GSVector4(dst.z, dst.y, 0.0f, 0.0f), GSVector2(src.z, src.y)},
|
||||
{GSVector4(dst.x, dst.w, 0.0f, 0.0f), GSVector2(src.x, src.w)},
|
||||
{GSVector4(dst.z, dst.w, 0.0f, 0.0f), GSVector2(src.z, src.w)},
|
||||
};
|
||||
SetupDATE(colclip_rt ? colclip_rt : config.rt, config.ds, vertices, config.datm);
|
||||
}
|
||||
SetupDATE(colclip_rt ? colclip_rt : config.rt, config.ds, config.datm, config.drawarea);
|
||||
break;
|
||||
}
|
||||
|
||||
GSTexture* draw_rt_clone = nullptr;
|
||||
|
||||
@@ -265,6 +265,10 @@ private:
|
||||
|
||||
void DrawStretchRect(const GSVector4& sRect, const GSVector4& dRect, const GSVector2i& ds);
|
||||
|
||||
protected:
|
||||
virtual void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear) override;
|
||||
|
||||
public:
|
||||
GSDeviceOGL();
|
||||
virtual ~GSDeviceOGL();
|
||||
@@ -317,10 +321,8 @@ public:
|
||||
// BlitRect *does* mess with GL state, be sure to re-bind.
|
||||
void BlitRect(GSTexture* sTex, const GSVector4i& r, const GSVector2i& dsize, bool at_origin, bool linear);
|
||||
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader = ShaderConvert::COPY, bool linear = true) override;
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, const GLProgram& ps, bool linear = true);
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red, bool green, bool blue, bool alpha, ShaderConvert shader = ShaderConvert::COPY) override;
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, const GLProgram& ps, bool alpha_blend, OMColorMaskSelector cms, bool linear = true);
|
||||
void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, const GLProgram& ps, bool linear);
|
||||
void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, const GLProgram& ps, bool alpha_blend, OMColorMaskSelector cms, bool linear);
|
||||
void PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, PresentShader shader, float shaderTime, bool linear) override;
|
||||
void UpdateCLUTTexture(GSTexture* sTex, float sScale, u32 offsetX, u32 offsetY, GSTexture* dTex, u32 dOffset, u32 dSize) override;
|
||||
void ConvertToIndexedTexture(GSTexture* sTex, float sScale, u32 offsetX, u32 offsetY, u32 SBW, u32 SPSM, GSTexture* dTex, u32 DBW, u32 DPSM) override;
|
||||
@@ -332,7 +334,7 @@ public:
|
||||
void RenderHW(GSHWDrawConfig& config) override;
|
||||
void SendHWDraw(const GSHWDrawConfig& config, bool one_barrier, bool full_barrier);
|
||||
|
||||
void SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* vertices, SetDATM datm);
|
||||
void SetupDATE(GSTexture* rt, GSTexture* ds, SetDATM datm, const GSVector4i& bbox);
|
||||
|
||||
void IASetVAO(GLuint vao);
|
||||
void IASetPrimitiveTopology(GLenum topology);
|
||||
|
||||
@@ -1549,7 +1549,7 @@ void GSRasterizerList::Queue(const GSRingHeap::SharedPtr<GSRasterizerData>& data
|
||||
pxAssert(r.top >= 0 && r.top < 2048 && r.bottom >= 0 && r.bottom < 2048);
|
||||
|
||||
int top = r.top >> m_thread_height;
|
||||
int bottom = std::min<int>((r.bottom + (1 << m_thread_height) - 1) >> m_thread_height, top + m_workers.size());
|
||||
int bottom = std::min<int>((r.bottom + (1 << m_thread_height) - 1) >> m_thread_height, top + (int)m_workers.size());
|
||||
|
||||
while (top < bottom)
|
||||
{
|
||||
|
||||
@@ -1652,7 +1652,7 @@ void GSRendererSW::SharedData::UpdateSource()
|
||||
|
||||
std::string s;
|
||||
|
||||
for (size_t i = 0; m_tex[i].t; i++)
|
||||
for (u32 i = 0; m_tex[i].t; i++)
|
||||
{
|
||||
const GIFRegTEX0& TEX0 = g_gs_renderer->GetTex0Layer(i);
|
||||
|
||||
|
||||
@@ -2821,31 +2821,16 @@ void GSDeviceVK::CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r,
|
||||
dTexVK->SetState(GSTexture::State::Dirty);
|
||||
}
|
||||
|
||||
void GSDeviceVK::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
ShaderConvert shader /* = ShaderConvert::COPY */, bool linear /* = true */)
|
||||
void GSDeviceVK::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear)
|
||||
{
|
||||
pxAssert(HasDepthOutput(shader) == (dTex && dTex->GetType() == GSTexture::Type::DepthStencil));
|
||||
pxAssert(linear ? SupportsBilinear(shader) : SupportsNearest(shader));
|
||||
|
||||
GL_INS("StretchRect(%d) {%d,%d} %dx%d -> {%d,%d) %dx%d", shader, int(sRect.left), int(sRect.top),
|
||||
int(sRect.right - sRect.left), int(sRect.bottom - sRect.top), int(dRect.left), int(dRect.top),
|
||||
int(dRect.right - dRect.left), int(dRect.bottom - dRect.top));
|
||||
|
||||
DoStretchRect(static_cast<GSTextureVK*>(sTex), sRect, static_cast<GSTextureVK*>(dTex), dRect,
|
||||
dTex ? m_convert[static_cast<int>(shader)] : m_present[static_cast<int>(shader)], linear,
|
||||
ShaderConvertWriteMask(shader) == 0xf);
|
||||
}
|
||||
|
||||
void GSDeviceVK::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red,
|
||||
bool green, bool blue, bool alpha, ShaderConvert shader)
|
||||
{
|
||||
GL_PUSH("ColorCopy Red:%d Green:%d Blue:%d Alpha:%d", red, green, blue, alpha);
|
||||
|
||||
const u32 index = (red ? 1 : 0) | (green ? 2 : 0) | (blue ? 4 : 0) | (alpha ? 8 : 0);
|
||||
const bool allow_discard = (index == 0xf);
|
||||
int rta_offset = (shader == ShaderConvert::RTA_CORRECTION) ? 16 : 0;
|
||||
DoStretchRect(static_cast<GSTextureVK*>(sTex), sRect, static_cast<GSTextureVK*>(dTex), dRect, m_color_copy[index + rta_offset],
|
||||
false, allow_discard);
|
||||
const bool allow_discard = (cms.wrgba == 0xf);
|
||||
VkPipeline state;
|
||||
if (HasVariableWriteMask(shader))
|
||||
state = m_color_copy[GetShaderIndexForMask(shader, cms.wrgba)];
|
||||
else
|
||||
state = dTex ? m_convert[static_cast<int>(shader)] : m_present[static_cast<int>(shader)];
|
||||
DoStretchRect(static_cast<GSTextureVK*>(sTex), sRect, static_cast<GSTextureVK*>(dTex), dRect, state, linear, allow_discard);
|
||||
}
|
||||
|
||||
void GSDeviceVK::PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
@@ -2967,10 +2952,10 @@ void GSDeviceVK::DoMultiStretchRects(
|
||||
BeginRenderPassForStretchRect(dTex, rc, rc, false);
|
||||
SetUtilityTexture(rects[0].src, rects[0].linear ? m_linear_sampler : m_point_sampler);
|
||||
|
||||
pxAssert(shader == ShaderConvert::COPY || shader == ShaderConvert::RTA_CORRECTION || rects[0].wmask.wrgba == 0xf);
|
||||
int rta_bit = (shader == ShaderConvert::RTA_CORRECTION) ? 16 : 0;
|
||||
SetPipeline(
|
||||
(rects[0].wmask.wrgba != 0xf) ? m_color_copy[rects[0].wmask.wrgba | rta_bit] : m_convert[static_cast<int>(shader)]);
|
||||
pxAssert(HasVariableWriteMask(shader) || rects[0].wmask.wrgba == 0xf);
|
||||
SetPipeline((rects[0].wmask.wrgba != 0xf) ?
|
||||
m_color_copy[GetShaderIndexForMask(shader, rects[0].wmask.wrgba)] :
|
||||
m_convert[static_cast<int>(shader)]);
|
||||
|
||||
if (ApplyUtilityState())
|
||||
DrawIndexedPrimitive();
|
||||
|
||||
@@ -470,6 +470,10 @@ private:
|
||||
|
||||
void DestroyResources();
|
||||
|
||||
protected:
|
||||
virtual void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear) override;
|
||||
|
||||
public:
|
||||
GSDeviceVK();
|
||||
~GSDeviceVK() override;
|
||||
@@ -525,10 +529,6 @@ public:
|
||||
|
||||
void CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r, u32 destX, u32 destY) override;
|
||||
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
ShaderConvert shader = ShaderConvert::COPY, bool linear = true) override;
|
||||
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red,
|
||||
bool green, bool blue, bool alpha, ShaderConvert shader = ShaderConvert::COPY) override;
|
||||
void PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
PresentShader shader, float shaderTime, bool linear) override;
|
||||
void DrawMultiStretchRects(
|
||||
|
||||
@@ -521,7 +521,7 @@ struct Gif_Path
|
||||
// GS Packets that MTGS hasn't yet processed
|
||||
u32 GetPendingGSPackets()
|
||||
{
|
||||
return mtvu.gsPackQueue.size();
|
||||
return (u32)mtvu.gsPackQueue.size();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -6866,6 +6866,46 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type)
|
||||
BeginMenuButtons(submenu_item_count[static_cast<u32>(s_current_pause_submenu)], 1.0f, ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
|
||||
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
|
||||
|
||||
if (!ImGui::IsPopupOpen(0u, ImGuiPopupFlags_AnyPopup))
|
||||
{
|
||||
const bool up_pressed = ImGui::IsKeyPressed(ImGuiKey_GamepadDpadUp, ImGuiInputFlags_Repeat, ImGuiKeyOwner_NoOwner) ||
|
||||
ImGui::IsKeyPressed(ImGuiKey_UpArrow, ImGuiInputFlags_Repeat, ImGuiKeyOwner_NoOwner);
|
||||
const bool down_pressed = ImGui::IsKeyPressed(ImGuiKey_GamepadDpadDown, ImGuiInputFlags_Repeat, ImGuiKeyOwner_NoOwner) ||
|
||||
ImGui::IsKeyPressed(ImGuiKey_DownArrow, ImGuiInputFlags_Repeat, ImGuiKeyOwner_NoOwner);
|
||||
|
||||
if (up_pressed || down_pressed)
|
||||
{
|
||||
const ImGuiID current_focus_id = ImGui::GetFocusID();
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||
ImGuiID first_id = 0;
|
||||
ImGuiID last_id = 0;
|
||||
|
||||
switch (s_current_pause_submenu)
|
||||
{
|
||||
case PauseSubMenu::None:
|
||||
first_id = ImGui::GetID(FSUI_ICONSTR(ICON_FA_PLAY, "Resume Game"));
|
||||
last_id = ImGui::GetID(FSUI_ICONSTR(ICON_FA_POWER_OFF, "Close Game"));
|
||||
break;
|
||||
case PauseSubMenu::Exit:
|
||||
first_id = ImGui::GetID(FSUI_ICONSTR(ICON_PF_BACKWARD, "Back To Pause Menu"));
|
||||
last_id = ImGui::GetID(FSUI_ICONSTR(ICON_FA_POWER_OFF, "Exit Without Saving"));
|
||||
break;
|
||||
case PauseSubMenu::Achievements:
|
||||
first_id = ImGui::GetID(FSUI_ICONSTR(ICON_PF_BACKWARD, "Back To Pause Menu"));
|
||||
last_id = ImGui::GetID(FSUI_ICONSTR(ICON_FA_STOPWATCH, "Leaderboards"));
|
||||
break;
|
||||
}
|
||||
|
||||
if (first_id != 0 && last_id != 0)
|
||||
{
|
||||
if (up_pressed && current_focus_id == first_id)
|
||||
ImGui::SetFocusID(last_id, window);
|
||||
else if (down_pressed && current_focus_id == last_id)
|
||||
ImGui::SetFocusID(first_id, window);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch (s_current_pause_submenu)
|
||||
{
|
||||
case PauseSubMenu::None:
|
||||
@@ -10113,6 +10153,10 @@ TRANSLATE_NOOP("FullscreenUI", "Compression Method");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Compression Level");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Use Debug Device");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Resume Game");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Close Game");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Back To Pause Menu");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Exit Without Saving");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Leaderboards");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Toggle Frame Limit");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Game Properties");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Achievements");
|
||||
@@ -10120,11 +10164,7 @@ TRANSLATE_NOOP("FullscreenUI", "Save Screenshot");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Switch To Software Renderer");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Switch To Hardware Renderer");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Change Disc");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Close Game");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Exit Without Saving");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Back To Pause Menu");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Exit And Save State");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Leaderboards");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Delete Save");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Close Menu");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Default Boot");
|
||||
|
||||
@@ -622,7 +622,7 @@ __ri void ImGuiManager::DrawSettingsOverlay(float scale, float margin, float spa
|
||||
else
|
||||
APPEND("IR={} ", static_cast<unsigned>(GSConfig.UpscaleMultiplier));
|
||||
|
||||
APPEND("B={} PL={} ", static_cast<unsigned>(GSConfig.AccurateBlendingUnit), static_cast<unsigned>(GSConfig.TexturePreloading));
|
||||
APPEND("BL={} TPL={} ", static_cast<unsigned>(GSConfig.AccurateBlendingUnit), static_cast<unsigned>(GSConfig.TexturePreloading));
|
||||
if (GSConfig.GPUPaletteConversion)
|
||||
APPEND("PLTX ");
|
||||
|
||||
|
||||
@@ -44,39 +44,39 @@
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned int mode;
|
||||
unsigned int attr;
|
||||
unsigned int size;
|
||||
unsigned char ctime[8];
|
||||
unsigned char atime[8];
|
||||
unsigned char mtime[8];
|
||||
unsigned int hisize;
|
||||
u32 mode;
|
||||
u32 attr;
|
||||
u32 size;
|
||||
u8 ctime[8];
|
||||
u8 atime[8];
|
||||
u8 mtime[8];
|
||||
u32 hisize;
|
||||
} fio_stat_t;
|
||||
typedef struct
|
||||
{
|
||||
fio_stat_t _fioStat;
|
||||
/** Number of subs (main) / subpart number (sub) */
|
||||
unsigned int private_0;
|
||||
unsigned int private_1;
|
||||
unsigned int private_2;
|
||||
unsigned int private_3;
|
||||
unsigned int private_4;
|
||||
u32 private_0;
|
||||
u32 private_1;
|
||||
u32 private_2;
|
||||
u32 private_3;
|
||||
u32 private_4;
|
||||
/** Sector start. */
|
||||
unsigned int private_5;
|
||||
u32 private_5;
|
||||
} fxio_stat_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
fio_stat_t stat;
|
||||
char name[256];
|
||||
unsigned int unknown;
|
||||
u32 unknown;
|
||||
} fio_dirent_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
fxio_stat_t stat;
|
||||
char name[256];
|
||||
unsigned int unknown;
|
||||
u32 unknown;
|
||||
} fxio_dirent_t;
|
||||
|
||||
static std::string hostRoot;
|
||||
@@ -171,7 +171,7 @@ namespace R3000A
|
||||
if (!FileSystem::StatFile(file_path.c_str(), &file_stats))
|
||||
return -IOP_ENOENT;
|
||||
|
||||
host_stats->size = file_stats.st_size;
|
||||
host_stats->size = (u32)file_stats.st_size;
|
||||
host_stats->hisize = 0;
|
||||
|
||||
// Convert the mode.
|
||||
@@ -315,13 +315,13 @@ namespace R3000A
|
||||
switch (whence)
|
||||
{
|
||||
case IOP_SEEK_SET:
|
||||
err = ::lseek(fd, offset, SEEK_SET);
|
||||
err = static_cast<int>(::lseek(fd, offset, SEEK_SET));
|
||||
break;
|
||||
case IOP_SEEK_CUR:
|
||||
err = ::lseek(fd, offset, SEEK_CUR);
|
||||
err = static_cast<int>(::lseek(fd, offset, SEEK_CUR));
|
||||
break;
|
||||
case IOP_SEEK_END:
|
||||
err = ::lseek(fd, offset, SEEK_END);
|
||||
err = static_cast<int>(::lseek(fd, offset, SEEK_END));
|
||||
break;
|
||||
default:
|
||||
return -IOP_EIO;
|
||||
@@ -332,12 +332,12 @@ namespace R3000A
|
||||
|
||||
virtual int read(void* buf, u32 count) /* Flawfinder: ignore */
|
||||
{
|
||||
return translate_error(::read(fd, buf, count));
|
||||
return translate_error(static_cast<int>(::read(fd, buf, count)));
|
||||
}
|
||||
|
||||
virtual int write(void* buf, u32 count)
|
||||
{
|
||||
return translate_error(::write(fd, buf, count));
|
||||
return translate_error(static_cast<int>(::write(fd, buf, count)));
|
||||
}
|
||||
};
|
||||
|
||||
@@ -762,7 +762,7 @@ namespace R3000A
|
||||
v0 = host_stat(full_path, (fxio_stat_t*)&buf);
|
||||
|
||||
for (size_t i = 0; i < sizeof(fxio_stat_t); i++)
|
||||
iopMemWrite8(data + i, buf[i]);
|
||||
iopMemWrite8(static_cast<u32>(data + i), buf[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -770,7 +770,7 @@ namespace R3000A
|
||||
v0 = host_stat(full_path, (fio_stat_t*)&buf);
|
||||
|
||||
for (size_t i = 0; i < sizeof(fio_stat_t); i++)
|
||||
iopMemWrite8(data + i, buf[i]);
|
||||
iopMemWrite8(static_cast<u32>(data + i), buf[i]);
|
||||
}
|
||||
pc = ra;
|
||||
return 1;
|
||||
|
||||
@@ -186,7 +186,7 @@ void VU_Thread::ExecuteRingBuffer()
|
||||
break;
|
||||
case MTVU_VIF_UNPACK:
|
||||
{
|
||||
u32 vif_copy_size = (uptr)&vif.StructEnd - (uptr)&vif.tag;
|
||||
u32 vif_copy_size = static_cast<u32>((uptr)&vif.StructEnd - (uptr)&vif.tag);
|
||||
Read(&vif.tag, vif_copy_size);
|
||||
ReadRegs(&vifRegs);
|
||||
u32 size = Read();
|
||||
@@ -467,7 +467,7 @@ void VU_Thread::ExecuteVU(u32 vu_addr, u32 vif_top, u32 vif_itop, u32 fbrst)
|
||||
void VU_Thread::VifUnpack(vifStruct& _vif, VIFregisters& _vifRegs, const u8* data, u32 size)
|
||||
{
|
||||
MTVU_LOG("MTVU - VifUnpack!");
|
||||
u32 vif_copy_size = (uptr)&_vif.StructEnd - (uptr)&_vif.tag;
|
||||
u32 vif_copy_size = (u32)((uptr)&_vif.StructEnd - (uptr)&_vif.tag);
|
||||
ReserveSpace(1 + size_u32(vif_copy_size) + size_u32(sizeof(VIFregistersMTVU)) + 1 + size_u32(size));
|
||||
Write(MTVU_VIF_UNPACK);
|
||||
Write(&_vif.tag, vif_copy_size);
|
||||
|
||||
@@ -1844,6 +1844,7 @@ bool Pcsx2Config::PadOptions::Port::operator!=(const PadOptions::Port& right) co
|
||||
|
||||
Pcsx2Config::AchievementsOptions::AchievementsOptions()
|
||||
{
|
||||
bitset = 0;
|
||||
Enabled = false;
|
||||
HardcoreMode = false;
|
||||
EncoreMode = false;
|
||||
|
||||
@@ -66,12 +66,12 @@ const std::string& InputRecordingFile::getFilename() const noexcept
|
||||
return m_filename;
|
||||
}
|
||||
|
||||
unsigned long InputRecordingFile::getTotalFrames() const noexcept
|
||||
u32 InputRecordingFile::getTotalFrames() const noexcept
|
||||
{
|
||||
return m_totalFrames;
|
||||
}
|
||||
|
||||
unsigned long InputRecordingFile::getUndoCount() const noexcept
|
||||
u32 InputRecordingFile::getUndoCount() const noexcept
|
||||
{
|
||||
return m_undoCount;
|
||||
}
|
||||
@@ -237,7 +237,7 @@ std::vector<PadData> InputRecordingFile::bulkReadPadData(u32 frameStart, u32 fra
|
||||
}
|
||||
|
||||
// TODO - no multi-tap support
|
||||
for (uint64_t currFrame = frameStart; currFrame < frameEnd; currFrame++)
|
||||
for (u32 currFrame = frameStart; currFrame < frameEnd; currFrame++)
|
||||
{
|
||||
const auto padData = readPadData(currFrame, port, 0);
|
||||
if (padData)
|
||||
|
||||
@@ -68,8 +68,8 @@ public:
|
||||
|
||||
// Retrieve the input recording's filename (not the path)
|
||||
const std::string& getFilename() const noexcept;
|
||||
unsigned long getTotalFrames() const noexcept;
|
||||
unsigned long getUndoCount() const noexcept;
|
||||
u32 getTotalFrames() const noexcept;
|
||||
u32 getUndoCount() const noexcept;
|
||||
|
||||
void logRecordingMetadata();
|
||||
std::vector<PadData> bulkReadPadData(u32 frameStart, u32 frameEnd, const uint port);
|
||||
@@ -92,8 +92,8 @@ private:
|
||||
bool m_savestate = false;
|
||||
|
||||
// An signed 32-bit frame limit is equivalent to 1.13 years of continuous 60fps footage
|
||||
unsigned long m_totalFrames = 0;
|
||||
unsigned long m_undoCount = 0;
|
||||
u32 m_totalFrames = 0;
|
||||
u32 m_undoCount = 0;
|
||||
|
||||
// Calculates the position of the current frame in the input recording
|
||||
size_t getRecordingBlockSeekPoint(const u32 frame) const noexcept;
|
||||
|
||||
@@ -177,7 +177,7 @@ static bool LoadBiosVersion(std::FILE* fp, u32& version, std::string& descriptio
|
||||
"",
|
||||
serial.c_str());
|
||||
|
||||
version = strtol(vermaj, (char**)NULL, 0) << 8;
|
||||
version = static_cast<u32>(strtol(vermaj, (char**)NULL, 0) << 8);
|
||||
version |= strtol(vermin, (char**)NULL, 0);
|
||||
|
||||
Console.WriteLn("BIOS Found: %s", description.c_str());
|
||||
|
||||
@@ -174,7 +174,7 @@ namespace vtlb_private
|
||||
/// Assumes the entry is a handler, and gets the raw handler ID
|
||||
u8 assumeHandlerGetID() const { return value; }
|
||||
/// Assumes the entry is a handler, and gets the physical address
|
||||
u32 assumeHandlerGetPAddr(u32 vaddr) const { return (value + vaddr - assumeHandlerGetID()) & ~POINTER_SIGN_BIT; }
|
||||
u32 assumeHandlerGetPAddr(u32 vaddr) const { return static_cast<u32>((value + vaddr - assumeHandlerGetID()) & ~POINTER_SIGN_BIT); }
|
||||
/// Assumes the entry is a handler, returning it as a void*
|
||||
void *assumeHandlerGetRaw(int index, bool write) const;
|
||||
/// Assumes the entry is a handler, returning it
|
||||
|
||||
Reference in New Issue
Block a user