Compare commits

..

70 Commits

Author SHA1 Message Date
refractionpcsx2
8b4c83ee58 GS: Add Pre-Round Sprite hack
This attempts to preproduce hardware behaviour, but falls down in a bunch of cases, hence the hack.
2026-01-10 21:08:00 +00:00
JordanTheToaster
f591c88aff GS/HW: Add Limit 24 Bit Depth Hack 2026-01-10 15:53:25 -05:00
refractionpcsx2
ca47a08882 GS: Fix up adding GS_to_GS transfers to the draw_transfers list 2026-01-10 15:50:59 -05:00
refractionpcsx2
92adacf99e GS: Disallow flipped GS->GS transfer when destination overwrites source 2026-01-10 15:50:59 -05:00
JordanTheToaster
43e5ec25ab microVU: Ignore MAC flags in block match if not required 2026-01-10 15:49:57 -05:00
KamFretoZ
1018b75847 DiscordRPC: Simplify Game Icon Retrieval 2026-01-10 15:49:45 -05:00
Shiva9361
3871d1bd5d Qt: Patch for distinguishing left and right variants of shift/alt/ctrl keys 2026-01-10 15:49:18 -05:00
Mrlinkwii
976d4a8dbb Revert "CI/Windows: Disable Qt's PCRE2 JIT"
This reverts commit 1ec4c248fb.
2026-01-10 15:47:32 -05:00
Ty
40b1b9b717 Qt: Add an EE SIO RX input textbox to the log window 2026-01-10 15:46:59 -05:00
Ty
a3b817cb1f Core: Use deque for EE SIO RX/TX FIFOs 2026-01-10 15:46:59 -05:00
SternXD
83e152cd21 GameDB: Add post-bloom alignment and native scaling for Urban Reign 2026-01-10 17:18:43 +01:00
TheLastRar
50a9568d65 GS/DX12: Backport DATE stencil one single pass from DX11/VK
Co-Authored-By: lightningterror <18107717+lightningterror@users.noreply.github.com>
2026-01-09 03:36:58 +01:00
KamFretoZ
a33cbdee09 Qt: Fix alternate row colors for Ruby/Emerald/Sapphire theme
For consistency
2026-01-08 20:18:11 +01:00
KamFretoZ
b02bcc5690 Qt: Cobalt Sky theme refresh 2026-01-08 20:18:11 +01:00
KamFretoZ
2e60a1d081 Qt: AMOLED theme refresh 2026-01-08 20:18:11 +01:00
oltolm
28da984b01 UI: remove unnecessary uses of QOverload 2026-01-07 15:23:29 +01:00
oltolm
967987b25f GS, UI: use u32 instead of s32 for width and height 2026-01-07 14:15:00 +01:00
PCSX2 Bot
e41f63b821 [ci skip] Qt: Update Base Translation. 2026-01-07 01:03:59 +01:00
SilentHeII
0f82503cf7 GameDB: Added various memory card filters
Reads Twisted Metal Black for bonus unlockable.

Adds memcardFilters for Shadow Hearts: Covenant

Ignore my previous pull request. I have no idea why it formatted it so obnoxiously.

Anyway, you get extra ingame items if you have a save file from Shadow Hearts 1.

GameIndex changes

Added memcardFilters for Biohazard Outbreak & Biohazard Outbreak File 2 to allow for creation of network configurations.

Added missing titles

Added missing titles to allow games to load their own saves.
2026-01-06 20:56:26 +01:00
Christopher Obbard
33f625a4e2 cmake: only require Qt modules when Qt UI is enabled
The Qt6 CorePrivate/GuiPrivate/WidgetsPrivate components are only needed
for the Qt UI build. Move their find_package() call under ENABLE_QT_UI
to avoid requiring private Qt modules when building without the UI.

Signed-off-by: Christopher Obbard <obbardc@gmail.com>
2026-01-06 20:44:35 +01:00
JordanTheToaster
5b0c22c343 Mac: Update MoltenVK to v1.4.1 2026-01-06 20:37:29 +01:00
Florin9doi
ea963ffd72 USB: Train Mascon and Master Controller emulation 2026-01-06 20:18:15 +01:00
lightningterror
bd9dcbe441 GS/D3D: Default to DX12 on older GCN amd cards. 2026-01-06 20:09:04 +01:00
PCSX2 Bot
2a1f29c641 [ci skip] Qt: Update Base Translation. 2026-01-06 20:08:18 +01:00
TheLastRar
38883e8df4 GS/DX12: Use cmdlist parameter for read depth transitions 2026-01-06 20:08:02 +01:00
PCSX2 Bot
f971040912 [ci skip] PAD: Update to latest controller database. 2026-01-06 20:07:43 +01:00
Jordan
9aac7e8426 [ci skip] GameDB: CMR 2005 Fixes (#13782)
hotpatch!!!
2026-01-05 17:44:44 -05:00
Ty Lamontagne
96284205a1 [ci skip] Release 2.6 2026-01-04 14:20:16 -05:00
RedPanda4552
4a1d9d31d0 Achievements: Store token to separate ini 2026-01-04 13:56:14 -05:00
Ty
12d6087f2a Translations: Syncing Crowdin translations 2026-01-04 13:55:43 -05:00
Ty
251962c415 Qt: Don't show the dev name if it equals the displayname 2026-01-04 13:49:18 -05:00
Ty
1bdd7d2352 FSUI: Don't show the name if it equals the displayname when listing 2026-01-04 13:49:18 -05:00
SternXD
7b98259ea1 FullscreenUI: Update auto mapping to include device names with display names 2026-01-03 23:59:57 -05:00
Ty
ee8166d1fe Debugger: Check PC instead of cycles when stopping for a breakpoint 2026-01-03 10:14:21 -05:00
TheLastRar
43e073a18d GS/DX12: Fix validation errors when depth testing and sampling 2026-01-01 01:20:13 +01:00
JordanTheToaster
bc41666d53 GameDB: Various fixes 2026-01-01 01:09:27 +01:00
PCSX2 Bot
5b85d6a758 [ci skip] PAD: Update to latest controller database. 2025-12-29 17:04:38 +01:00
TheLastRar
1fdc000815 GS/DX12: Don't move to next command list until after wait 2025-12-29 17:04:28 +01:00
TheLastRar
3a57bb46ab GS/DX12: Correct descriptor allocation error messages 2025-12-26 16:20:43 +01:00
TheLastRar
2cb75e60b3 GS/DX12: Free from correct descriptor heap in error handling 2025-12-26 16:20:43 +01:00
TheLastRar
600ac6ec4f GS/DX12: Always require barrier of feedback read 2025-12-24 21:13:31 +01:00
JordanTheToaster
ed0cd628f8 GameDB: Warhammer 40k FW Fixes 2025-12-24 21:12:59 +01:00
JordanTheToaster
33a825c17f GameDB: Guitar Hero Smash Hits fixes 2025-12-23 09:44:52 -05:00
JordanTheToaster
660a165533 3rdparty: Update rcheevos to 12.2.0 2025-12-22 19:10:10 +01:00
TheLastRar
bfe2d5abb2 GS/HW: Split draws before modifying the index buffer 2025-12-21 17:44:21 +01:00
PCSX2 Bot
d5b36da6b0 [ci skip] Qt: Update Base Translation. 2025-12-21 14:35:27 +01:00
PCSX2 Bot
328cebd5fc [ci skip] Qt: Update Base Translation. 2025-12-20 14:07:05 +01:00
lightningterror
579cb7bd27 GS/HW: Use copies if barriers aren't supported properly.
VK/GL: Tex is fb requires the copy to be bound on slot 0 as well.
Fixes validation errors on VK when barriers are force disabled.

DX12: Always create a copy if barriers aren't supported for sw blend or tex is fb.
Fixes issues when barriers are force disabled.
2025-12-20 14:06:40 +01:00
TheLastRar
aab889535f GS/VK: Enable surface maintenance extension if supported 2025-12-20 14:01:21 +01:00
chaoticgd
e0362f7879 FullscreenUI: Fix crash during HDD creation 2025-12-20 14:00:53 +01:00
PCSX2 Bot
009ae1fb02 [ci skip] Qt: Update Base Translation. 2025-12-18 17:52:57 +01:00
chaoticgd
d40289e977 Qt: Add missing include 2025-12-18 08:45:22 -05:00
PCSX2 Bot
c2fd4af163 [ci skip] Qt: Update Base Translation. 2025-12-17 13:12:29 +01:00
SternXD
5bdee3a611 Qt: Add RA Logo to Achievement Login Dialog 2025-12-16 20:19:47 -05:00
TheLastRar
cb026a6946 GS/DX12: Fix handling of stencil DATE one
Co-Authored-By: lightningterror <18107717+lightningterror@users.noreply.github.com>
2025-12-16 16:57:16 +01:00
TheLastRar
cb5124da4b GS/DX12: Enable GBV with the debug device 2025-12-16 16:57:16 +01:00
TheLastRar
7c88af9c73 GS/DX12: Use aliasing resources for feedback 2025-12-16 16:57:16 +01:00
JordanTheToaster
465a31bbd5 GameDB: Juiced post fixes 2025-12-16 13:38:51 +01:00
TheLastRar
6deb43bde2 GS/VK: Support VK_KHR_swapchain_maintenance1
Co-Authored-By: refractionpcsx2 <6278726+refractionpcsx2@users.noreply.github.com>
2025-12-16 12:14:11 +01:00
TheLastRar
8e7dcb83a8 GS/VK: Don't reference old swapchain when recreating on AMD 2025-12-16 12:14:11 +01:00
TheLastRar
51ead1e00f GS/VK: Reduce spam when swapchain needs to be recreated 2025-12-16 12:13:12 +01:00
TheLastRar
27bcb7c29a GS/VK: Don't recreate swapchain during EndPresent 2025-12-16 12:13:12 +01:00
TheLastRar
aaed4a4983 Qt: Don't contain display surface when entering fullscreen/separate on Windows 2025-12-16 12:09:06 +01:00
PCSX2 Bot
748f232976 [ci skip] Qt: Update Base Translation. 2025-12-15 19:50:06 -05:00
chaoticgd
a33612cf7d Qt: Display when the hovered cheat will be applied in the UI 2025-12-15 14:20:58 -05:00
chaoticgd
5c123f3183 Patch: Fix bug causing the UI to show the wrong place value 2025-12-15 14:20:58 -05:00
PCSX2 Bot
d30a7fb991 [ci skip] PAD: Update to latest controller database. 2025-12-15 19:37:04 +01:00
chaoticgd
d4f661c27c SaveState: Swap two OSD error messages that were the wrong way round 2025-12-15 10:40:43 -05:00
dependabot[bot]
6d05d0220d [ci skip] Bump the ci-deps group with 4 updates (#13708)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-12-15 08:26:27 -05:00
PCSX2 Bot
7fab935c2d [ci skip] Qt: Update Base Translation. 2025-12-14 19:22:23 -05:00
149 changed files with 207340 additions and 155346 deletions

View File

@@ -4,6 +4,17 @@ on:
schedule:
- cron: "0 0 * * *" # Every day at 12am UTC.
workflow_dispatch: # As well as manually.
inputs:
stableBuild:
description: 'Build stable version'
required: false
type: boolean
default: false
publish:
description: 'Publish to Flathub'
required: false
type: boolean
default: true
jobs:
@@ -52,8 +63,8 @@ jobs:
artifactPrefixName: "PCSX2-linux-Qt-x64-flatpak"
compiler: clang
cmakeflags: ""
publish: true
publish: ${{ inputs.publish || true }}
fetchTags: true
stableBuild: false
stableBuild: ${{ inputs.stableBuild || false }}
secrets: inherit

View File

@@ -17,7 +17,7 @@ jobs:
run: ./.github/workflows/scripts/common/update_base_translation.sh
- name: Create Pull Request
uses: peter-evans/create-pull-request@22a9089034f40e5a961c8808d113e2c98fb63676
uses: peter-evans/create-pull-request@98357b18bf14b5342f975ff684046ec3b2a07725
with:
title: "Qt: Update Base Translation"
commit-message: "[ci skip] Qt: Update Base Translation."

View File

@@ -19,7 +19,7 @@ jobs:
mv ./game_controller_db.txt ${{github.workspace}}/bin/resources/game_controller_db.txt
- name: Create Pull Request
uses: peter-evans/create-pull-request@22a9089034f40e5a961c8808d113e2c98fb63676
uses: peter-evans/create-pull-request@98357b18bf14b5342f975ff684046ec3b2a07725
with:
title: "PAD: Update to latest controller database"
commit-message: "[ci skip] PAD: Update to latest controller database."

View File

@@ -153,7 +153,7 @@ jobs:
mv "./${{ steps.artifact-metadata.outputs.artifact-name }}.flatpak" "$GITHUB_WORKSPACE"/ci-artifacts/
- name: Upload artifact
uses: actions/upload-artifact@v5
uses: actions/upload-artifact@v6
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: ci-artifacts

View File

@@ -92,7 +92,7 @@ jobs:
run: echo "timestamp=$(date -u "+%Y-%m-%d-%H;%M;%S")" >> $GITHUB_OUTPUT
- name: ccache cache files
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: .ccache
key: ${{ inputs.os }} ${{ inputs.platform }} ${{ inputs.compiler }} ${{ inputs.detail }} ccache ${{ steps.ccache_cache_timestamp.outputs.timestamp }}
@@ -114,7 +114,7 @@ jobs:
- name: Cache Dependencies
id: cache-deps
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: ~/deps
key: ${{ inputs.os }} ${{ inputs.platform }} deps ${{ hashFiles('.github/workflows/scripts/linux/build-dependencies-qt.sh', '.github/workflows/scripts/common/*.patch') }}
@@ -174,7 +174,7 @@ jobs:
- name: Upload artifact
if: inputs.buildAppImage == true
uses: actions/upload-artifact@v5
uses: actions/upload-artifact@v6
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: ci-artifacts

View File

@@ -91,7 +91,7 @@ jobs:
- name: Cache Dependencies
id: cache-deps
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: ~/deps
key: ${{ inputs.os }} deps ${{ hashFiles('.github/workflows/scripts/macos/*', '.github/workflows/scripts/common/*.patch') }}
@@ -112,7 +112,7 @@ jobs:
run: echo "timestamp=$(date -u "+%Y-%m-%d-%H;%M;%S")" >> $GITHUB_OUTPUT
- name: Cache ccache cache
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: .ccache
key: ${{ inputs.os }} ccache ${{ steps.ccache_cache_timestamp.outputs.timestamp }}
@@ -197,7 +197,7 @@ jobs:
cp "${{ steps.artifact-metadata.outputs.artifact-name }}.tar.xz" ci-artifacts/macOS.tar.xz
- name: Upload Artifact
uses: actions/upload-artifact@v5
uses: actions/upload-artifact@v6
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: "*.tar.xz"

View File

@@ -12,7 +12,7 @@ on:
- master
workflow_dispatch:
inputs:
is_prelease:
is_prerelease:
description: 'Should be a pre-release?'
required: true
default: 'true'
@@ -73,7 +73,7 @@ jobs:
with:
body_path: ./release-notes.md
draft: true
prerelease: ${{ github.event_name != 'workflow_dispatch' || inputs.is_prelease == 'true' }}
prerelease: ${{ github.event_name != 'workflow_dispatch' || inputs.is_prerelease == 'true' }}
tag_name: ${{ steps.tag_version.outputs.new_tag }}
- name: Create a GitHub Release (Push)
@@ -100,7 +100,7 @@ jobs:
cmakeflags: ""
buildAppImage: true
fetchTags: true
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prelease == 'false' }}
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prerelease == 'false' }}
secrets: inherit
build_linux_flatpak:
@@ -114,9 +114,9 @@ jobs:
artifactPrefixName: "PCSX2-linux-Qt-x64-flatpak"
compiler: clang
cmakeflags: ""
publish: false
publish: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prerelease == 'false' }} # prerelease builds are published by the cron job
fetchTags: true
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prelease == 'false' }}
stableBuild: ${{ inputs.is_prerelease == 'false' }}
secrets: inherit
# Windows
@@ -133,7 +133,7 @@ jobs:
buildSystem: cmake
cmakeFlags: -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl
fetchTags: true
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prelease == 'false' }}
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prerelease == 'false' }}
secrets: inherit
# MacOS
@@ -147,7 +147,7 @@ jobs:
jobName: "MacOS Build"
artifactPrefixName: "PCSX2-macos-Qt"
fetchTags: true
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prelease == 'false' }}
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prerelease == 'false' }}
sign_and_notarize: true
secrets: inherit
@@ -168,7 +168,7 @@ jobs:
- name: Prepare Artifact Folder
run: mkdir ./ci-artifacts/
- uses: actions/download-artifact@v6
- uses: actions/download-artifact@v7
name: Download all Artifacts
with:
path: ./ci-artifacts/

View File

@@ -47,7 +47,7 @@ LIBPNG=1.6.53
LIBJPEGTURBO=3.1.2
LIBWEBP=1.6.0
FFMPEG=8.0
MOLTENVK=1.2.9
MOLTENVK=1.4.1
QT=6.10.1
QTAPNG=1.3.0
KDDOCKWIDGETS=2.4.0
@@ -88,7 +88,7 @@ e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 libwebp-$LIBWE
452a1a290bd0cf18737fad0057dc17b7fdf10a73eda2d6d4f31ba04fda25ef2c libpng-$LIBPNG-apng.patch.gz
8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf libjpeg-turbo-$LIBJPEGTURBO.tar.gz
b2751fccb6cc4c77708113cd78b561059b6fa904b24162fa0be2d60273d27b8e ffmpeg-$FFMPEG.tar.xz
f415a09385030c6510a936155ce211f617c31506db5fbc563e804345f1ecf56e v$MOLTENVK.tar.gz
9985f141902a17de818e264d17c1ce334b748e499ee02fcb4703e4dc0038f89c v$MOLTENVK.tar.gz
5a6226f7e23db51fdc3223121eba53f3f5447cf0cc4d6cb82a3a2df7a65d265d qtbase-everywhere-src-$QT.tar.xz
498eabdf2381db96f808942b3e3c765f6360fe6c0e9961f0a45ff7a4c68d7a72 qtimageformats-everywhere-src-$QT.tar.xz
c02f355a58f3bbcf404a628bf488b6aeb2d84a94c269afdb86f6e529343ab01f qtsvg-everywhere-src-$QT.tar.xz
@@ -277,7 +277,7 @@ rm -fr "MoltenVK-${MOLTENVK}"
tar xf "v$MOLTENVK.tar.gz"
cd "MoltenVK-${MOLTENVK}"
./fetchDependencies --macos
make macos
make macos MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS=0 MVK_CONFIG_USE_METAL_PRIVATE_API=1
cp Package/Latest/MoltenVK/dynamic/dylib/macOS/libMoltenVK.dylib "$INSTALLDIR/lib/"
cd ..

View File

@@ -29,7 +29,7 @@ LIBPNG=1.6.53
LIBJPEGTURBO=3.1.2
LIBWEBP=1.6.0
FFMPEG=8.0
MOLTENVK=1.2.9
MOLTENVK=1.4.1
QT=6.10.1
QTAPNG=1.3.0
KDDOCKWIDGETS=2.4.0
@@ -69,7 +69,7 @@ e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 libwebp-$LIBWE
452a1a290bd0cf18737fad0057dc17b7fdf10a73eda2d6d4f31ba04fda25ef2c libpng-$LIBPNG-apng.patch.gz
8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf libjpeg-turbo-$LIBJPEGTURBO.tar.gz
b2751fccb6cc4c77708113cd78b561059b6fa904b24162fa0be2d60273d27b8e ffmpeg-$FFMPEG.tar.xz
f415a09385030c6510a936155ce211f617c31506db5fbc563e804345f1ecf56e v$MOLTENVK.tar.gz
9985f141902a17de818e264d17c1ce334b748e499ee02fcb4703e4dc0038f89c v$MOLTENVK.tar.gz
5a6226f7e23db51fdc3223121eba53f3f5447cf0cc4d6cb82a3a2df7a65d265d qtbase-everywhere-src-$QT.tar.xz
498eabdf2381db96f808942b3e3c765f6360fe6c0e9961f0a45ff7a4c68d7a72 qtimageformats-everywhere-src-$QT.tar.xz
c02f355a58f3bbcf404a628bf488b6aeb2d84a94c269afdb86f6e529343ab01f qtsvg-everywhere-src-$QT.tar.xz
@@ -225,7 +225,7 @@ cd "MoltenVK-${MOLTENVK}"
sed -i '' 's/xcodebuild "$@"/xcodebuild $XCODEBUILD_EXTRA_ARGS "$@"/g' fetchDependencies
sed -i '' 's/XCODEBUILD :=/XCODEBUILD ?=/g' Makefile
XCODEBUILD_EXTRA_ARGS="VALID_ARCHS=x86_64" ./fetchDependencies --macos
XCODEBUILD="set -o pipefail && xcodebuild VALID_ARCHS=x86_64" make macos
XCODEBUILD="set -o pipefail && xcodebuild VALID_ARCHS=x86_64" make macos MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS=0 MVK_CONFIG_USE_METAL_PRIVATE_API=1
cp Package/Latest/MoltenVK/dynamic/dylib/macOS/libMoltenVK.dylib "$INSTALLDIR/lib/"
cd ..

View File

@@ -201,10 +201,6 @@ echo Building Qt base...
rmdir /S /Q "qtbase-everywhere-src-%QT%"
%SEVENZIP% x "qtbase-everywhere-src-%QT%.zip" || goto error
cd "qtbase-everywhere-src-%QT%" || goto error
rem Disable the PCRE2 JIT, it doesn't properly verify AVX2 support.
%PATCH% -p1 < "%SCRIPTDIR%\qtbase-disable-pcre2-jit.patch" || goto error
cmake -B build -DFEATURE_sql=OFF -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" %FORCEPDB% -DINPUT_gui=yes -DINPUT_widgets=yes -DINPUT_ssl=yes -DINPUT_openssl=no -DINPUT_schannel=yes -DFEATURE_system_png=ON -DFEATURE_system_jpeg=ON -DFEATURE_system_zlib=ON -DFEATURE_system_freetype=ON -DFEATURE_system_harfbuzz=ON %QTBUILDSPEC% || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error

View File

@@ -1,35 +0,0 @@
--- qtbase/src/3rdparty/pcre2/CMakeLists.txt 2024-03-19 08:46:43.000000000 -0700
+++ qtbase/src/3rdparty/pcre2/CMakeLists.txt 2024-06-06 21:52:20.539619500 -0700
@@ -41,6 +41,7 @@
src/pcre2_xclass.c
DEFINES
HAVE_CONFIG_H
+ PCRE2_DISABLE_JIT
PUBLIC_DEFINES
PCRE2_CODE_UNIT_WIDTH=16
PUBLIC_INCLUDE_DIRECTORIES
@@ -52,23 +53,8 @@
## Scopes:
#####################################################################
-qt_internal_extend_target(BundledPcre2 CONDITION QNX OR UIKIT
- DEFINES
- PCRE2_DISABLE_JIT
-)
-
-qt_internal_extend_target(BundledPcre2 CONDITION (TEST_architecture_arch STREQUAL "arm") AND WIN32
- DEFINES
- PCRE2_DISABLE_JIT
-)
-
-qt_internal_extend_target(BundledPcre2 CONDITION (TEST_architecture_arch STREQUAL "arm64") AND WIN32
- DEFINES
- PCRE2_DISABLE_JIT
-)
-
if (APPLE)
- target_compile_options(BundledPcre2 PRIVATE "SHELL:-Xarch_arm64 -DPCRE2_DISABLE_JIT")
+ target_compile_options(BundledPcre2 PRIVATE "SHELL:-Xarch_arm64")
endif()
qt_internal_extend_target(BundledPcre2 CONDITION WIN32

View File

@@ -115,7 +115,7 @@ jobs:
- name: Cache Dependencies
id: cache-deps
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: deps
key: ${{ inputs.os }} ${{ inputs.platform }} deps ${{ hashFiles('.github/workflows/scripts/windows/build-dependencies.bat', '.github/workflows/scripts/common/*.patch') }}
@@ -154,7 +154,7 @@ jobs:
cmake --build build --config Release --target unittests
- name: Upload artifact
uses: actions/upload-artifact@v5
uses: actions/upload-artifact@v6
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: |
@@ -186,7 +186,7 @@ jobs:
}
- name: Upload artifact - with symbols
uses: actions/upload-artifact@v5
uses: actions/upload-artifact@v6
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}-symbols
path: |

View File

@@ -1,3 +1,18 @@
# v12.2.0
* add rc_client_create_subset_list
* add rc_client_begin_fetch_game_titles
* greatly improve performance parsing long AddSource chains
* don't send pings if not processing frames; allows server to suspend session while emulator is paused
* modify validation logic to return most severe error instead of first error found
* improve validation warning when 'PauseIf {recall}' attempts to use non-PauseIf Remember
* fix rounding error when subtracting floats from integers
* fix infinite loop processing 'Remember {recall}' with no modifiers
* fix measured value jumping to 0 if all measured-generating alts are paused
* fix buffer overflow converting long user names between rc_client_external versions
* fix validation warning when adding differently sized values
* fix validation warning when ResetIf only applies to hit count inside an AndNext chain
* fix validation warning when only last node of modified memref chain differs
# v12.1.0
* add rc_client_get_user_subset_summary
* add validation warning for using MeasuredIf without Measured

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@@ -211,6 +211,8 @@ typedef struct rc_api_game_title_entry_t {
const char* title;
/* The image name for the game badge */
const char* image_name;
/* The URL for the game badge image */
const char* image_url;
}
rc_api_game_title_entry_t;

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@@ -364,6 +364,22 @@ RC_EXPORT const rc_client_subset_t* RC_CCONV rc_client_get_subset_info(rc_client
RC_EXPORT void RC_CCONV rc_client_get_user_subset_summary(const rc_client_t* client, uint32_t subset_id, rc_client_user_game_summary_t* summary);
typedef struct rc_client_subset_list_t {
const rc_client_subset_t** subsets;
uint32_t num_subsets;
} rc_client_subset_list_t;
/**
* Creates a list of subsets for the currently loaded game.
* Returns an allocated list that must be free'd by calling rc_client_destroy_subset_list.
*/
RC_EXPORT rc_client_subset_list_t* RC_CCONV rc_client_create_subset_list(rc_client_t* client);
/**
* Destroys a list allocated by rc_client_create_subset_list_list.
*/
RC_EXPORT void RC_CCONV rc_client_destroy_subset_list(rc_client_subset_list_t* list);
/*****************************************************************************\
| Fetch Game Hashes |
\*****************************************************************************/
@@ -398,6 +414,42 @@ RC_EXPORT rc_client_async_handle_t* RC_CCONV rc_client_begin_fetch_hash_library(
*/
RC_EXPORT void RC_CCONV rc_client_destroy_hash_library(rc_client_hash_library_t* list);
/*****************************************************************************\
| Fetch Game Titles |
\*****************************************************************************/
typedef struct rc_client_game_title_entry_t {
uint32_t game_id;
const char* title;
char badge_name[16];
const char* badge_url;
} rc_client_game_title_entry_t;
typedef struct rc_client_game_title_list_t {
rc_client_game_title_entry_t* entries;
uint32_t num_entries;
} rc_client_game_title_list_t;
/**
* Callback that is fired when a game titles request completes. list may be null if the query failed.
*/
typedef void(RC_CCONV* rc_client_fetch_game_titles_callback_t)(int result, const char* error_message,
rc_client_game_title_list_t* list, rc_client_t* client,
void* callback_userdata);
/**
* Starts an asynchronous request for titles and badge names for the specified games.
* The caller must provide an array of game IDs and the number of IDs in the array.
*/
RC_EXPORT rc_client_async_handle_t* RC_CCONV rc_client_begin_fetch_game_titles(
rc_client_t* client, const uint32_t* game_ids, uint32_t num_game_ids,
rc_client_fetch_game_titles_callback_t callback, void* callback_userdata);
/**
* Destroys a previously-allocated result from the rc_client_begin_fetch_game_titles() callback.
*/
RC_EXPORT void RC_CCONV rc_client_destroy_game_title_list(rc_client_game_title_list_t* list);
/*****************************************************************************\
| Achievements |
\*****************************************************************************/
@@ -503,7 +555,7 @@ enum {
RC_EXPORT rc_client_achievement_list_t* RC_CCONV rc_client_create_achievement_list(rc_client_t* client, int category, int grouping);
/**
* Destroys a list allocated by rc_client_get_achievement_list.
* Destroys a list allocated by rc_client_create_achievement_list.
*/
RC_EXPORT void RC_CCONV rc_client_destroy_achievement_list(rc_client_achievement_list_t* list);

View File

@@ -173,6 +173,8 @@ enum {
RC_OPERATOR_SUB,
RC_OPERATOR_SUB_PARENT, /* internal use */
RC_OPERATOR_ADD_ACCUMULATOR, /* internal use */
RC_OPERATOR_SUB_ACCUMULATOR, /* internal use */
RC_OPERATOR_INDIRECT_READ /* internal use */
};

View File

@@ -448,7 +448,8 @@ int rc_api_process_fetch_game_titles_server_response(rc_api_fetch_game_titles_re
rc_json_field_t entry_fields[] = {
RC_JSON_NEW_FIELD("ID"),
RC_JSON_NEW_FIELD("Title"),
RC_JSON_NEW_FIELD("ImageIcon")
RC_JSON_NEW_FIELD("ImageIcon"),
RC_JSON_NEW_FIELD("ImageUrl")
};
memset(response, 0, sizeof(*response));
@@ -482,6 +483,10 @@ int rc_api_process_fetch_game_titles_server_response(rc_api_fetch_game_titles_re
if (!rc_json_get_required_string(&entry->image_name, &response->response, &entry_fields[2], "ImageIcon"))
return RC_MISSING_VALUE;
rc_json_get_optional_string(&entry->image_url, &response->response, &entry_fields[3], "ImageUrl", "");
if (!entry->image_url[0])
entry->image_url = rc_api_build_avatar_url(&response->response.buffer, RC_IMAGE_TYPE_GAME, entry->image_name);
++entry;
}
}

View File

@@ -1686,6 +1686,67 @@ static void rc_client_free_pending_media(rc_client_pending_media_t* pending_medi
free(pending_media);
}
static void rc_client_log_active_assets(rc_client_t* client)
{
uint32_t num_achievements;
uint32_t num_active_achievements;
uint32_t num_unsupported_achievements;
uint32_t num_leaderboards;
uint32_t num_unsupported_leaderboards;
const rc_client_achievement_info_t* ach;
const rc_client_achievement_info_t* ach_stop;
const rc_client_leaderboard_info_t* lbd;
const rc_client_leaderboard_info_t* lbd_stop;
const rc_client_subset_info_t* subset = client->game->subsets;
for (; subset; subset = subset->next) {
num_achievements = 0;
num_active_achievements = 0;
num_unsupported_achievements = 0;
num_leaderboards = 0;
num_unsupported_leaderboards = 0;
ach = subset->achievements;
ach_stop = ach + subset->public_.num_achievements;
for (; ach < ach_stop; ++ach) {
if (ach->public_.category == RC_CLIENT_ACHIEVEMENT_CATEGORY_CORE) {
++num_achievements;
if (ach->public_.state == RC_CLIENT_ACHIEVEMENT_STATE_ACTIVE)
++num_active_achievements;
else if (ach->public_.state == RC_CLIENT_ACHIEVEMENT_STATE_DISABLED)
++num_unsupported_achievements;
}
}
lbd = subset->leaderboards;
lbd_stop = lbd + subset->public_.num_leaderboards;
for (; lbd < lbd_stop; ++lbd) {
++num_leaderboards;
if (lbd->public_.state == RC_CLIENT_LEADERBOARD_STATE_DISABLED)
++num_unsupported_leaderboards;
}
if (num_unsupported_achievements) {
if (num_unsupported_leaderboards) {
RC_CLIENT_LOG_INFO_FORMATTED(client, "Set %u: %u/%u achievements active (%u unsupported), %u leaderboards (%u unsupported)",
subset->public_.id, num_active_achievements, num_achievements, num_unsupported_achievements, num_leaderboards, num_unsupported_leaderboards);
}
else {
RC_CLIENT_LOG_INFO_FORMATTED(client, "Set %u: %u/%u achievements active (%u unsupported), %u leaderboards",
subset->public_.id, num_active_achievements, num_achievements, num_unsupported_achievements, num_leaderboards);
}
}
else if (num_unsupported_leaderboards) {
RC_CLIENT_LOG_INFO_FORMATTED(client, "Set %u: %u/%u achievements active, %u leaderboards (%u unsupported)",
subset->public_.id, num_active_achievements, num_achievements, num_leaderboards, num_unsupported_leaderboards);
}
else {
RC_CLIENT_LOG_INFO_FORMATTED(client, "Set %u: %u/%u achievements active, %u leaderboards",
subset->public_.id, num_active_achievements, num_achievements, num_leaderboards);
}
}
}
/* NOTE: address validation uses the read_memory callback to make sure the client
* will return data for the requested address. As such, this function must
* respect the `client->state.allow_background_memory_reads setting. Use
@@ -1720,10 +1781,13 @@ static void rc_client_activate_game(rc_client_load_state_t* load_state, rc_api_s
/* make the loaded game active if another game is not aleady being loaded. */
rc_mutex_lock(&client->state.mutex);
if (client->state.load == load_state)
if (client->state.load == load_state) {
client->game = load_state->game;
else
client->state.frames_processed = client->state.frames_at_last_ping = 0;
}
else {
load_state->progress = RC_CLIENT_LOAD_GAME_STATE_ABORTED;
}
rc_mutex_unlock(&client->state.mutex);
if (load_state->progress != RC_CLIENT_LOAD_GAME_STATE_ABORTED) {
@@ -1807,6 +1871,9 @@ static void rc_client_activate_game(rc_client_load_state_t* load_state, rc_api_s
RC_CLIENT_LOG_INFO_FORMATTED(client, "Game %u loaded, hardcore %s%s", load_state->game->public_.id,
client->state.hardcore ? "enabled" : "disabled",
(client->state.spectator_mode != RC_CLIENT_SPECTATOR_MODE_OFF) ? ", spectating" : "");
if (client->state.log_level >= RC_CLIENT_LOG_LEVEL_INFO)
rc_client_log_active_assets(client);
}
else {
RC_CLIENT_LOG_INFO_FORMATTED(client, "Subset %u loaded", load_state->subset->public_.id);
@@ -2352,6 +2419,7 @@ static int rc_client_attach_load_state(rc_client_t* client, rc_client_load_state
rc_mutex_lock(&client->state.mutex);
client->state.load = load_state;
client->state.frames_processed = client->state.frames_at_last_ping = 0;
rc_mutex_unlock(&client->state.mutex);
}
else if (client->state.load != load_state) {
@@ -3483,6 +3551,58 @@ const rc_client_subset_t* rc_client_get_subset_info(rc_client_t* client, uint32_
return NULL;
}
rc_client_subset_list_t* rc_client_create_subset_list(rc_client_t* client)
{
rc_client_subset_list_info_t* list;
const rc_client_subset_info_t* subset;
const rc_client_subset_t** subset_ptr;
const uint32_t list_size = RC_ALIGN(sizeof(*list));
uint32_t num_subsets = 0;
if (!client)
return (rc_client_subset_list_t*)calloc(1, list_size);
#ifdef RC_CLIENT_SUPPORTS_EXTERNAL
if (client->state.external_client && client->state.external_client->create_subset_list)
return (rc_client_subset_list_t*)client->state.external_client->create_subset_list();
#endif
if (!client->game)
return (rc_client_subset_list_t*)calloc(1, list_size);
rc_mutex_lock(&client->state.mutex);
subset = client->game->subsets;
for (; subset; subset = subset->next) {
if (subset->active)
num_subsets++;
}
list = (rc_client_subset_list_info_t*)malloc(list_size + num_subsets * sizeof(rc_client_subset_t*));
list->public_.subsets = subset_ptr = (const rc_client_subset_t**)((uint8_t*)list + list_size);
subset = client->game->subsets;
for (; subset; subset = subset->next) {
if (subset->active)
*subset_ptr++ = &subset->public_;
}
rc_mutex_unlock(&client->state.mutex);
list->destroy_func = NULL;
list->public_.num_subsets = (uint32_t)(subset_ptr - list->public_.subsets);
return &list->public_;
}
void rc_client_destroy_subset_list(rc_client_subset_list_t* list)
{
rc_client_subset_list_info_t* info = (rc_client_subset_list_info_t*)list;
if (info->destroy_func)
info->destroy_func(info);
else
free(list);
}
/* ===== Fetch Game Hashes ===== */
typedef struct rc_client_fetch_hash_library_callback_data_t {
@@ -3595,6 +3715,158 @@ void rc_client_destroy_hash_library(rc_client_hash_library_t* list)
free(list);
}
/* ===== Fetch Game Titles ===== */
typedef struct rc_client_fetch_game_titles_callback_data_t {
rc_client_t* client;
rc_client_fetch_game_titles_callback_t callback;
void* callback_userdata;
rc_client_async_handle_t async_handle;
} rc_client_fetch_game_titles_callback_data_t;
static void rc_client_fetch_game_titles_callback(const rc_api_server_response_t* server_response, void* callback_data)
{
rc_client_fetch_game_titles_callback_data_t* titles_callback_data =
(rc_client_fetch_game_titles_callback_data_t*)callback_data;
rc_client_t* client = titles_callback_data->client;
rc_api_fetch_game_titles_response_t titles_response;
const char* error_message;
int result;
result = rc_client_end_async(client, &titles_callback_data->async_handle);
if (result) {
if (result != RC_CLIENT_ASYNC_DESTROYED)
RC_CLIENT_LOG_VERBOSE(client, "Fetch game titles aborted");
free(titles_callback_data);
return;
}
result = rc_api_process_fetch_game_titles_server_response(&titles_response, server_response);
error_message =
rc_client_server_error_message(&result, server_response->http_status_code, &titles_response.response);
if (error_message) {
RC_CLIENT_LOG_ERR_FORMATTED(client, "Fetch game titles failed: %s", error_message);
titles_callback_data->callback(result, error_message, NULL, client, titles_callback_data->callback_userdata);
} else {
rc_client_game_title_list_t* list;
size_t strings_size = 0;
const rc_api_game_title_entry_t* src;
const rc_api_game_title_entry_t* stop;
size_t list_size;
/* calculate string buffer size */
for (src = titles_response.entries, stop = src + titles_response.num_entries; src < stop; ++src) {
if (src->title)
strings_size += strlen(src->title) + 1;
if (src->image_url)
strings_size += strlen(src->image_url) + 1;
}
list_size = sizeof(*list) + sizeof(rc_client_game_title_entry_t) * titles_response.num_entries + strings_size;
list = (rc_client_game_title_list_t*)malloc(list_size);
if (!list) {
titles_callback_data->callback(RC_OUT_OF_MEMORY, rc_error_str(RC_OUT_OF_MEMORY), NULL, client,
titles_callback_data->callback_userdata);
} else {
rc_client_game_title_entry_t* entry = list->entries =
(rc_client_game_title_entry_t*)((uint8_t*)list + sizeof(*list));
char* strings = (char*)((uint8_t*)list + sizeof(*list) +
sizeof(rc_client_game_title_entry_t) * titles_response.num_entries);
for (src = titles_response.entries, stop = src + titles_response.num_entries; src < stop; ++src, ++entry) {
entry->game_id = src->id;
if (src->title) {
const size_t len = strlen(src->title) + 1;
entry->title = strings;
memcpy(strings, src->title, len);
strings += len;
} else {
entry->title = NULL;
}
if (src->image_name)
snprintf(entry->badge_name, sizeof(entry->badge_name), "%s", src->image_name);
else
entry->badge_name[0] = '\0';
if (src->image_url) {
const size_t len = strlen(src->image_url) + 1;
entry->badge_url = strings;
memcpy(strings, src->image_url, len);
strings += len;
}
else {
entry->badge_url = NULL;
}
}
list->num_entries = titles_response.num_entries;
titles_callback_data->callback(RC_OK, NULL, list, client, titles_callback_data->callback_userdata);
}
}
rc_api_destroy_fetch_game_titles_response(&titles_response);
free(titles_callback_data);
}
rc_client_async_handle_t* rc_client_begin_fetch_game_titles(rc_client_t* client, const uint32_t* game_ids,
uint32_t num_game_ids,
rc_client_fetch_game_titles_callback_t callback,
void* callback_userdata)
{
rc_api_fetch_game_titles_request_t api_params;
rc_client_fetch_game_titles_callback_data_t* callback_data;
rc_client_async_handle_t* async_handle;
rc_api_request_t request;
int result;
const char* error_message;
if (!client) {
callback(RC_INVALID_STATE, "client is required", NULL, client, callback_userdata);
return NULL;
}
if (!game_ids || num_game_ids == 0) {
callback(RC_INVALID_STATE, "game_ids is required", NULL, client, callback_userdata);
return NULL;
}
api_params.game_ids = game_ids;
api_params.num_game_ids = num_game_ids;
result = rc_api_init_fetch_game_titles_request_hosted(&request, &api_params, &client->state.host);
if (result != RC_OK) {
error_message = rc_error_str(result);
callback(result, error_message, NULL, client, callback_userdata);
return NULL;
}
callback_data = (rc_client_fetch_game_titles_callback_data_t*)calloc(1, sizeof(*callback_data));
if (!callback_data) {
callback(RC_OUT_OF_MEMORY, rc_error_str(RC_OUT_OF_MEMORY), NULL, client, callback_userdata);
return NULL;
}
callback_data->client = client;
callback_data->callback = callback;
callback_data->callback_userdata = callback_userdata;
async_handle = &callback_data->async_handle;
rc_client_begin_async(client, async_handle);
client->callbacks.server_call(&request, rc_client_fetch_game_titles_callback, callback_data, client);
rc_api_destroy_request(&request);
return rc_client_async_handle_valid(client, async_handle) ? async_handle : NULL;
}
void rc_client_destroy_game_title_list(rc_client_game_title_list_t* list)
{
free(list);
}
/* ===== Achievements ===== */
static void rc_client_update_achievement_display_information(rc_client_t* client, rc_client_achievement_info_t* achievement, time_t recent_unlock_time)
@@ -5160,30 +5432,37 @@ static void rc_client_ping(rc_client_scheduled_callback_data_t* callback_data, r
char buffer[256];
int result;
if (!client->callbacks.rich_presence_override ||
!client->callbacks.rich_presence_override(client, buffer, sizeof(buffer))) {
rc_mutex_lock(&client->state.mutex);
/* if no frames have been processed since the last ping, the emulator is idle. let the
* server session expire. it will be resumed/restarted once frames start getting
* processed again. */
if (client->state.frames_processed != client->state.frames_at_last_ping) {
client->state.frames_at_last_ping = client->state.frames_processed;
rc_runtime_get_richpresence(&client->game->runtime, buffer, sizeof(buffer),
client->state.legacy_peek, client, NULL);
if (!client->callbacks.rich_presence_override ||
!client->callbacks.rich_presence_override(client, buffer, sizeof(buffer))) {
rc_mutex_lock(&client->state.mutex);
rc_mutex_unlock(&client->state.mutex);
}
rc_runtime_get_richpresence(&client->game->runtime, buffer, sizeof(buffer),
client->state.legacy_peek, client, NULL);
memset(&api_params, 0, sizeof(api_params));
api_params.username = client->user.username;
api_params.api_token = client->user.token;
api_params.game_id = client->game->public_.id;
api_params.rich_presence = buffer;
api_params.game_hash = client->game->public_.hash;
api_params.hardcore = client->state.hardcore;
rc_mutex_unlock(&client->state.mutex);
}
result = rc_api_init_ping_request_hosted(&request, &api_params, &client->state.host);
if (result != RC_OK) {
RC_CLIENT_LOG_WARN_FORMATTED(client, "Error generating ping request: %s", rc_error_str(result));
}
else {
client->callbacks.server_call(&request, rc_client_ping_callback, client, client);
memset(&api_params, 0, sizeof(api_params));
api_params.username = client->user.username;
api_params.api_token = client->user.token;
api_params.game_id = client->game->public_.id;
api_params.rich_presence = buffer;
api_params.game_hash = client->game->public_.hash;
api_params.hardcore = client->state.hardcore;
result = rc_api_init_ping_request_hosted(&request, &api_params, &client->state.host);
if (result != RC_OK) {
RC_CLIENT_LOG_WARN_FORMATTED(client, "Error generating ping request: %s", rc_error_str(result));
}
else {
client->callbacks.server_call(&request, rc_client_ping_callback, client, client);
}
}
callback_data->when = now + 120 * 1000;
@@ -5885,6 +6164,8 @@ void rc_client_do_frame(rc_client_t* client)
rc_mutex_unlock(&client->state.mutex);
rc_client_raise_pending_events(client, client->game);
++client->state.frames_processed;
}
/* we've processed a frame. if there's a pause delay in effect, process it */

View File

@@ -9,13 +9,15 @@
/* https://media.retroachievements.org/Badge/123456_lock.png is 58 with null terminator */
#define RC_CLIENT_IMAGE_URL_BUFFER_SIZE 64
/* https://media.retroachievements.org/UserPic/TwentyCharUserNameXX.png is 69 with null terminator */
#define RC_CLIENT_USER_IMAGE_URL_BUFFER_SIZE 80
typedef struct rc_client_external_conversions_t {
rc_client_user_t user;
rc_client_game_t game;
rc_client_subset_t subsets[4];
rc_client_achievement_t achievements[16];
char user_avatar_url[RC_CLIENT_IMAGE_URL_BUFFER_SIZE];
char user_avatar_url[RC_CLIENT_USER_IMAGE_URL_BUFFER_SIZE];
char game_badge_url[RC_CLIENT_IMAGE_URL_BUFFER_SIZE];
char subset_badge_url[4][RC_CLIENT_IMAGE_URL_BUFFER_SIZE];
char achievement_badge_url[16][RC_CLIENT_IMAGE_URL_BUFFER_SIZE];
@@ -24,7 +26,7 @@ typedef struct rc_client_external_conversions_t {
uint32_t next_achievement_index;
} rc_client_external_conversions_t;
static const char* rc_client_external_build_avatar_url(char buffer[], uint32_t image_type, const char* image_name)
static const char* rc_client_external_build_avatar_url(char buffer[], size_t buffer_size, uint32_t image_type, const char* image_name)
{
rc_api_fetch_image_request_t image_request;
rc_api_request_t request;
@@ -38,7 +40,7 @@ static const char* rc_client_external_build_avatar_url(char buffer[], uint32_t i
if (result != RC_OK)
return NULL;
strcpy_s(buffer, RC_CLIENT_IMAGE_URL_BUFFER_SIZE, request.url);
snprintf(buffer, buffer_size, "%s", request.url);
return buffer;
}
@@ -69,7 +71,9 @@ const rc_client_user_t* rc_client_external_convert_v1_user(const rc_client_t* cl
RC_CONVERSION_FILL(converted, rc_client_user_t, v1_rc_client_user_t);
converted->avatar_url = rc_client_external_build_avatar_url(
client->state.external_client_conversions->user_avatar_url, RC_IMAGE_TYPE_USER, v1_user->username);
client->state.external_client_conversions->user_avatar_url,
sizeof(client->state.external_client_conversions->user_avatar_url),
RC_IMAGE_TYPE_USER, v1_user->username);
return converted;
}
@@ -88,7 +92,9 @@ const rc_client_game_t* rc_client_external_convert_v1_game(const rc_client_t* cl
RC_CONVERSION_FILL(converted, rc_client_game_t, v1_rc_client_game_t);
converted->badge_url = rc_client_external_build_avatar_url(
client->state.external_client_conversions->game_badge_url, RC_IMAGE_TYPE_GAME, v1_game->badge_name);
client->state.external_client_conversions->game_badge_url,
sizeof(client->state.external_client_conversions->game_badge_url),
RC_IMAGE_TYPE_GAME, v1_game->badge_name);
return converted;
}
@@ -123,7 +129,9 @@ const rc_client_subset_t* rc_client_external_convert_v1_subset(const rc_client_t
memcpy(converted, v1_subset, sizeof(v1_rc_client_subset_t));
RC_CONVERSION_FILL(converted, rc_client_subset_t, v1_rc_client_subset_t);
converted->badge_url = rc_client_external_build_avatar_url(badge_url, RC_IMAGE_TYPE_GAME, v1_subset->badge_name);
converted->badge_url = rc_client_external_build_avatar_url(badge_url,
sizeof(client->state.external_client_conversions->subset_badge_url[0]),
RC_IMAGE_TYPE_GAME, v1_subset->badge_name);
return converted;
}
@@ -161,8 +169,12 @@ const rc_client_achievement_t* rc_client_external_convert_v1_achievement(const r
memcpy(converted, v1_achievement, sizeof(v1_rc_client_achievement_t));
RC_CONVERSION_FILL(converted, rc_client_achievement_t, v1_rc_client_achievement_t);
converted->badge_url = rc_client_external_build_avatar_url(badge_url, RC_IMAGE_TYPE_ACHIEVEMENT, v1_achievement->badge_name);
converted->badge_locked_url = rc_client_external_build_avatar_url(badge_locked_url, RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED, v1_achievement->badge_name);
converted->badge_url = rc_client_external_build_avatar_url(badge_url,
sizeof(client->state.external_client_conversions->achievement_badge_url[0]),
RC_IMAGE_TYPE_ACHIEVEMENT, v1_achievement->badge_name);
converted->badge_locked_url = rc_client_external_build_avatar_url(badge_locked_url,
sizeof(client->state.external_client_conversions->achievement_badge_locked_url[0]),
RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED, v1_achievement->badge_name);
return converted;
}
@@ -246,9 +258,13 @@ rc_client_achievement_list_t* rc_client_external_convert_v1_achievement_list(con
*achievement = &new_list->achievements[num_achievements++];
memcpy(*achievement, *src_achievement, sizeof(**src_achievement));
(*achievement)->badge_url = rc_client_external_build_avatar_url(badge_url, RC_IMAGE_TYPE_ACHIEVEMENT, (*achievement)->badge_name);
(*achievement)->badge_url = rc_client_external_build_avatar_url(badge_url,
sizeof(client->state.external_client_conversions->achievement_badge_url[0]),
RC_IMAGE_TYPE_ACHIEVEMENT, (*achievement)->badge_name);
badge_url += RC_CLIENT_IMAGE_URL_BUFFER_SIZE;
(*achievement)->badge_locked_url = rc_client_external_build_avatar_url(badge_url, RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED, (*achievement)->badge_name);
(*achievement)->badge_locked_url = rc_client_external_build_avatar_url(badge_url,
sizeof(client->state.external_client_conversions->achievement_badge_locked_url[0]),
RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED, (*achievement)->badge_name);
badge_url += RC_CLIENT_IMAGE_URL_BUFFER_SIZE;
}
}

View File

@@ -61,6 +61,11 @@ typedef rc_client_async_handle_t* (RC_CCONV *rc_client_external_begin_fetch_lead
typedef rc_client_async_handle_t* (RC_CCONV *rc_client_external_begin_fetch_leaderboard_entries_around_user_func_t)(rc_client_t* client,
uint32_t leaderboard_id, uint32_t count, rc_client_fetch_leaderboard_entries_callback_t callback, void* callback_userdata);
/* NOTE: rc_client_external_create_subset_list_func_t returns an internal wrapper structure which contains the public list
* and a destructor function. */
struct rc_client_subset_list_info_t;
typedef struct rc_client_subset_list_info_t* (RC_CCONV* rc_client_external_create_subset_list_func_t)();
typedef size_t (RC_CCONV *rc_client_external_progress_size_func_t)(void);
typedef int (RC_CCONV *rc_client_external_serialize_progress_func_t)(uint8_t* buffer, size_t buffer_size);
@@ -144,6 +149,9 @@ typedef struct rc_client_external_t
rc_client_external_get_user_game_summary_func_t get_user_game_summary_v5;
rc_client_external_get_user_subset_summary_func_t get_user_subset_summary;
/* VERSION 6 */
rc_client_external_create_subset_list_func_t create_subset_list;
} rc_client_external_t;
#define RC_CLIENT_EXTERNAL_VERSION 5

View File

@@ -222,6 +222,14 @@ typedef struct rc_client_subset_info_t {
uint8_t pending_events;
} rc_client_subset_info_t;
struct rc_client_subset_list_info_t;
typedef void (RC_CCONV* rc_client_destroy_subset_list_func_t)(struct rc_client_subset_list_info_t* list);
typedef struct rc_client_subset_list_info_t {
rc_client_subset_list_t public_;
rc_client_destroy_subset_list_func_t destroy_func;
} rc_client_subset_list_info_t;
/*****************************************************************************\
| Game |
\*****************************************************************************/
@@ -316,6 +324,8 @@ typedef struct rc_client_state_t {
rc_client_raintegration_t* raintegration;
#endif
uint32_t frames_processed;
uint32_t frames_at_last_ping;
uint16_t unpaused_frame_decay;
uint16_t required_unpaused_frames;

View File

@@ -649,6 +649,7 @@ static void rc_libretro_memory_init_from_unmapped_memory(rc_libretro_memory_regi
uint32_t i, j;
rc_libretro_core_memory_info_t info;
size_t offset;
int found_aligning_padding = 0;
for (i = 0; i < console_regions->num_regions; ++i) {
const rc_memory_region_t* console_region = &console_regions->region[i];
@@ -656,6 +657,16 @@ static void rc_libretro_memory_init_from_unmapped_memory(rc_libretro_memory_regi
const uint32_t type = rc_libretro_memory_console_region_to_ram_type(console_region->type);
uint32_t base_address = 0;
if (console_region->type == RC_MEMORY_TYPE_UNUSED && console_region_size >= 0x10000 && !found_aligning_padding) {
if (console_regions->region[console_regions->num_regions - 1].end_address > 0x01000000) {
/* assume anything exposing more than 16MB of regions with at least one 64KB+ UNUSED region
* is padding so things align with real addresses. this indicates the memory is disjoint
* in the system, so we cannot expect it to be contiguous in the RETRO_SYSTEM_RAM.
* stop processing regions now, and just fill the remaining memory map with null filler. */
found_aligning_padding = 1;
}
}
for (j = 0; j <= i; ++j) {
const rc_memory_region_t* console_region2 = &console_regions->region[j];
if (rc_libretro_memory_console_region_to_ram_type(console_region2->type) == type) {
@@ -665,7 +676,13 @@ static void rc_libretro_memory_init_from_unmapped_memory(rc_libretro_memory_regi
}
offset = console_region->start_address - base_address;
get_core_memory_info(type, &info);
if (!found_aligning_padding) {
get_core_memory_info(type, &info);
}
else {
info.data = NULL;
info.size = console_region_size;
}
if (offset < info.size) {
info.size -= offset;

View File

@@ -8,7 +8,7 @@
RC_BEGIN_C_DECLS
#define RCHEEVOS_VERSION_MAJOR 12
#define RCHEEVOS_VERSION_MINOR 1
#define RCHEEVOS_VERSION_MINOR 2
#define RCHEEVOS_VERSION_PATCH 0
#define RCHEEVOS_MAKE_VERSION(major, minor, patch) (major * 1000000 + minor * 1000 + patch)

View File

@@ -374,7 +374,7 @@ void rc_condition_update_parse_state(rc_condition_t* condition, rc_parse_state_t
memcpy(&parse->addsource_parent, &cond_operand, sizeof(cond_operand));
}
parse->addsource_oper = RC_OPERATOR_ADD;
parse->addsource_oper = RC_OPERATOR_ADD_ACCUMULATOR;
parse->indirect_parent.type = RC_OPERAND_NONE;
break;
@@ -388,13 +388,13 @@ void rc_condition_update_parse_state(rc_condition_t* condition, rc_parse_state_t
/* type determined by parent */
const uint8_t new_size = rc_operand_is_float(&parse->addsource_parent) ? RC_MEMSIZE_FLOAT : RC_MEMSIZE_32_BITS;
if (parse->addsource_oper == RC_OPERATOR_ADD && !rc_operand_is_memref(&parse->addsource_parent)) {
if (parse->addsource_oper == RC_OPERATOR_ADD_ACCUMULATOR && !rc_operand_is_memref(&parse->addsource_parent)) {
/* if the previous element was a constant we have to turn it into a memref by adding zero */
rc_modified_memref_t* memref;
rc_operand_t zero;
rc_operand_set_const(&zero, 0);
memref = rc_alloc_modified_memref(parse,
parse->addsource_parent.size, &parse->addsource_parent, RC_OPERATOR_ADD, &zero);
parse->addsource_parent.size, &parse->addsource_parent, RC_OPERATOR_ADD_ACCUMULATOR, &zero);
parse->addsource_parent.value.memref = (rc_memref_t*)memref;
parse->addsource_parent.type = RC_OPERAND_ADDRESS;
}
@@ -414,19 +414,27 @@ void rc_condition_update_parse_state(rc_condition_t* condition, rc_parse_state_t
}
/* subtract the condition from the chain */
parse->addsource_oper = rc_operand_is_memref(&parse->addsource_parent) ? RC_OPERATOR_SUB : RC_OPERATOR_SUB_PARENT;
parse->addsource_oper = rc_operand_is_memref(&parse->addsource_parent) ? RC_OPERATOR_SUB_ACCUMULATOR : RC_OPERATOR_SUB_PARENT;
rc_condition_convert_to_operand(condition, &cond_operand, parse);
rc_operand_addsource(&cond_operand, parse, new_size);
memcpy(&parse->addsource_parent, &cond_operand, sizeof(cond_operand));
/* indicate the next value can be added to the chain */
parse->addsource_oper = RC_OPERATOR_ADD;
parse->addsource_oper = RC_OPERATOR_ADD_ACCUMULATOR;
}
parse->indirect_parent.type = RC_OPERAND_NONE;
break;
case RC_CONDITION_REMEMBER:
if (condition->operand1.type == RC_OPERAND_RECALL &&
condition->oper == RC_OPERATOR_NONE &&
parse->addsource_parent.type == RC_OPERAND_NONE &&
parse->indirect_parent.type == RC_OPERAND_NONE) {
/* Remembering {recall} without any modifications is a no-op */
break;
}
rc_condition_convert_to_operand(condition, &condition->operand1, parse);
if (parse->addsource_parent.type != RC_OPERAND_NONE) {
@@ -465,6 +473,9 @@ void rc_condition_update_parse_state(rc_condition_t* condition, rc_parse_state_t
default:
if (parse->addsource_parent.type != RC_OPERAND_NONE) {
/* type determined by leaf */
if (parse->addsource_oper == RC_OPERATOR_ADD_ACCUMULATOR)
parse->addsource_oper = RC_OPERATOR_ADD;
rc_operand_addsource(&condition->operand1, parse, condition->operand1.size);
condition->operand1.is_combining = 1;

View File

@@ -62,8 +62,10 @@ static int32_t rc_classify_conditions(rc_condset_t* self, const char* memaddr, c
do {
rc_parse_condition_internal(&condition, &memaddr, &parse);
if (parse.offset < 0)
if (parse.offset < 0) {
rc_destroy_parse_state(&parse);
return parse.offset;
}
++index;
@@ -106,7 +108,9 @@ static int32_t rc_classify_conditions(rc_condset_t* self, const char* memaddr, c
* logic in rc_find_next_classification */
self->num_other_conditions += chain_length - 1;
return index;
rc_destroy_parse_state(&parse);
return (int32_t)index;
}
static int rc_find_next_classification(const char* memaddr) {

View File

@@ -154,8 +154,14 @@ rc_modified_memref_t* rc_alloc_modified_memref(rc_parse_state_t* parse, uint8_t
memcpy(&modified_memref->parent, parent, sizeof(modified_memref->parent));
memcpy(&modified_memref->modifier, modifier, sizeof(modified_memref->modifier));
modified_memref->modifier_type = modifier_type;
modified_memref->depth = 0;
modified_memref->memref.address = rc_operand_is_memref(modifier) ? modifier->value.memref->address : modifier->value.num;
if (rc_operand_is_memref(parent) && parent->value.memref->value.memref_type == RC_MEMREF_TYPE_MODIFIED_MEMREF) {
const rc_modified_memref_t* parent_modified_memref = (rc_modified_memref_t*)parent->value.memref;
modified_memref->depth = parent_modified_memref->depth + 1;
}
return modified_memref;
}
@@ -729,11 +735,34 @@ uint32_t rc_get_modified_memref_value(const rc_modified_memref_t* memref, rc_pee
break;
case RC_OPERATOR_SUB_PARENT:
/* sub parent is "-parent + modifier" */
rc_typed_value_negate(&value);
rc_typed_value_add(&value, &modifier);
rc_typed_value_convert(&value, memref->memref.value.type);
break;
case RC_OPERATOR_SUB_ACCUMULATOR:
rc_typed_value_negate(&modifier);
/* fallthrough */ /* to case RC_OPERATOR_SUB_ACCUMULATOR */
case RC_OPERATOR_ADD_ACCUMULATOR:
/* when modifying the accumulator, force the modifier to match the accumulator
* type instead of promoting them both to the less restrictive type.
*
* 18 - 17.5 will result in an integer. should it be 0 or 1?
*
* default: float is less restrictive, convert both to float for combine,
* then convert to the memref type.
* (int)((float)18 - 17.5) -> (int)(0.5) -> 0
*
* accumulator is integer: force modifier to be integer before combining
* (int)(18 - (int)17.5) -> (int)(18 - 17) -> 1
*/
rc_typed_value_convert(&modifier, value.type);
rc_typed_value_add(&value, &modifier);
rc_typed_value_convert(&value, memref->memref.value.type);
break;
default:
rc_typed_value_combine(&value, &modifier, memref->modifier_type);
rc_typed_value_convert(&value, memref->memref.value.type);

View File

@@ -334,8 +334,11 @@ int rc_operands_are_equal(const rc_operand_t* left, const rc_operand_t* right) {
const rc_modified_memref_t* left_memref = (const rc_modified_memref_t*)left->value.memref;
const rc_modified_memref_t* right_memref = (const rc_modified_memref_t*)right->value.memref;
return (left_memref->modifier_type == right_memref->modifier_type &&
left_memref->depth == right_memref->depth &&
rc_operands_are_equal(&left_memref->modifier, &right_memref->modifier) &&
rc_operands_are_equal(&left_memref->parent, &right_memref->parent) &&
rc_operands_are_equal(&left_memref->modifier, &right_memref->modifier));
1 == 1
);
}
default:

View File

@@ -14,10 +14,11 @@ typedef struct rc_scratch_string {
rc_scratch_string_t;
typedef struct rc_modified_memref_t {
rc_memref_t memref; /* for compatibility with rc_operand_t.value.memref */
rc_memref_t memref; /* For compatibility with rc_operand_t.value.memref */
rc_operand_t parent; /* The parent memref this memref is derived from (type will always be a memref type) */
rc_operand_t modifier; /* The modifier to apply to the parent. */
uint8_t modifier_type; /* How to apply the modifier to the parent. (RC_OPERATOR_*) */
uint16_t depth; /* The number of parents this memref has. */
}
rc_modified_memref_t;
@@ -382,7 +383,6 @@ rc_memrefs_t* rc_richpresence_get_memrefs(rc_richpresence_t* self);
void rc_reset_richpresence_triggers(rc_richpresence_t* self);
void rc_update_richpresence_internal(rc_richpresence_t* richpresence, rc_peek_t peek, void* peek_ud);
int rc_validate_memrefs(const rc_memrefs_t* memrefs, char result[], const size_t result_size, uint32_t max_address);
int rc_validate_memrefs_for_console(const rc_memrefs_t* memrefs, char result[], const size_t result_size, uint32_t console_id);
RC_END_C_DECLS

File diff suppressed because it is too large Load Diff

View File

@@ -235,8 +235,14 @@ int rc_evaluate_trigger(rc_trigger_t* self, rc_peek_t peek, void* ud, void* unus
is_paused |= sub_paused;
}
/* if paused, the measured value may not be captured, keep the old value */
if (!is_paused) {
if (is_paused) {
/* if the trigger is fully paused, ignore any updates to the measured value */
}
else if (measured_value.type == RC_VALUE_TYPE_NONE) {
/* if a measured value was not captured, keep the old value (it's possible to pause
* an alt that is generating the measured value without fully pausing the trigger) */
}
else {
rc_typed_value_convert(&measured_value, RC_VALUE_TYPE_UNSIGNED);
self->measured_value = measured_value.value.u32;
}

View File

@@ -67,6 +67,7 @@ static void rc_parse_legacy_value(rc_value_t* self, const char** memaddr, rc_par
next_clause = &self->conditions;
do {
/* count the number of joiners and add one to determine the number of clauses. */
buffer[0] = 'A'; /* reset to AddSource */
done = 0;
num_measured_conditions = 1;
buffer_ptr = *memaddr;
@@ -97,8 +98,8 @@ static void rc_parse_legacy_value(rc_value_t* self, const char** memaddr, rc_par
}
} while (!done);
/* if last condition is SubSource, we'll need to add a dummy condition for the Measured */
if (buffer[0] == 'B')
/* if last condition is not AddSource, we'll need to add a dummy condition for the Measured */
if (buffer[0] != 'A')
++num_measured_conditions;
condset_with_conditions = RC_ALLOC_WITH_TRAILING(rc_condset_with_trailing_conditions_t,
@@ -121,10 +122,18 @@ static void rc_parse_legacy_value(rc_value_t* self, const char** memaddr, rc_par
for (;; ++(*memaddr)) {
switch (**memaddr) {
case '_': /* add next */
*ptr = '\0';
break;
case '$': /* maximum of */
case '\0': /* end of string */
case ':': /* end of leaderboard clause */
case ')': /* end of rich presence macro */
/* the last condition needs to be Measured - AddSource can be changed here,
* SubSource will be handled later */
if (buffer[0] == 'A')
buffer[0] = 'M';
*ptr = '\0';
break;
@@ -176,33 +185,34 @@ static void rc_parse_legacy_value(rc_value_t* self, const char** memaddr, rc_par
return;
}
rc_condition_update_parse_state(cond, parse);
*next = cond;
next = &cond->next;
if (**memaddr != '_') /* add next */
break;
rc_condition_update_parse_state(cond, parse);
++cond;
}
/* end of clause */
if (cond->type == RC_CONDITION_SUB_SOURCE) {
/* cannot change SubSource to Measured. add a dummy condition */
rc_condition_update_parse_state(cond, parse);
if (parse->buffer)
/* -- end of clause -- */
/* clause must end in a Measured. if it doesn't, append one */
if (cond->type != RC_CONDITION_MEASURED) {
if (!parse->buffer)
cond = &local_cond;
else
++cond;
buffer_ptr = "A:0";
buffer_ptr = "M:0";
rc_parse_condition_internal(cond, &buffer_ptr, parse);
*next = cond;
next = &cond->next;
rc_condition_update_parse_state(cond, parse);
}
/* convert final AddSource condition to Measured */
cond->type = RC_CONDITION_MEASURED;
cond->next = NULL;
rc_condition_update_parse_state(cond, parse);
*next = NULL;
/* finalize clause */
*next_clause = condset;

View File

@@ -1300,7 +1300,18 @@ static void rc_hash_initialize_iterator_from_path(rc_hash_iterator_t* iterator,
bsearch(&search, handlers, num_handlers, sizeof(*handler), rc_hash_iterator_find_handler);
if (handler) {
handler->handler(iterator, handler->data);
} else {
if (iterator->callbacks.verbose_message) {
int count = 0;
while (iterator->consoles[count])
++count;
rc_hash_iterator_verbose_formatted(iterator, "Found %d potential consoles for %s file extension", count, ext);
}
}
else {
rc_hash_iterator_error_formatted(iterator, "No console mapping specified for %s file extension - trying full file hash", ext);
/* if we didn't match the extension, default to something that does a whole file hash */
if (!iterator->consoles[0])
iterator->consoles[0] = RC_CONSOLE_GAMEBOY;
@@ -1332,15 +1343,6 @@ int rc_hash_iterate(char hash[33], rc_hash_iterator_t* iterator) {
if (iterator->index == -1) {
rc_hash_initialize_iterator_from_path(iterator, iterator->path);
if (iterator->callbacks.verbose_message) {
int count = 0;
while (iterator->consoles[count])
++count;
rc_hash_iterator_verbose_formatted(iterator, "Found %d potential consoles for %s file extension", count, rc_path_get_extension(iterator->path));
}
iterator->index = 0;
}

View File

@@ -2239,6 +2239,8 @@ SCAJ-20152:
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
textureInsideRT: 1 # Fixes corruption.
halfPixelOffset: 4 # Aligns post bloom.
nativeScaling: 2 # Fixes post effects.
getSkipCount: "GSC_UrbanReign"
SCAJ-20153:
name: "コード・エイジ コマンダーズ"
@@ -6229,6 +6231,8 @@ SCES-53688:
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
textureInsideRT: 1 # Fixes corruption.
halfPixelOffset: 4 # Aligns post bloom.
nativeScaling: 2 # Fixes post effects.
getSkipCount: "GSC_UrbanReign"
SCES-53795:
name: "SingStar - '80s"
@@ -7698,6 +7702,8 @@ SCKA-20065:
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
textureInsideRT: 1 # Fixes corruption.
halfPixelOffset: 4 # Aligns post bloom.
nativeScaling: 2 # Fixes post effects.
getSkipCount: "GSC_UrbanReign"
SCKA-20066:
name: "아이토이 - 플레이 3"
@@ -11384,6 +11390,10 @@ SCUS-97197:
name: "War of the Monsters"
region: "NTSC-U"
compat: 5
memcardFilters: # Reads Twisted Metal Black for bonus unlockable.
- "SCUS-97101"
- "SCUS-97179"
- "SCUS-97197"
SCUS-97198:
name: "Sly Cooper and the Thievius Raccoonus"
region: "NTSC-U"
@@ -13722,6 +13732,8 @@ SLED-51676:
region: "PAL"
gameFixes:
- XGKickHack # Fixes corrupted graphics.
gsHWFixes:
autoFlush: 1 # Fixes light bleed through walls.
SLED-51807:
name: "Summer Heat Beach Volleyball"
region: "PAL-Unk"
@@ -13996,6 +14008,7 @@ SLED-53109:
cpuSpriteRenderLevel: 2 # Needed for above.
autoFlush: 1 # Fixes headlight brightness.
cpuCLUTRender: 1 # Fixes broken headlights.
nativeScaling: 4 # Aligns post effects.
minimumBlendingLevel: 3
SLED-53137:
name: "Stolen [Demo]"
@@ -16671,6 +16684,8 @@ SLES-50958:
region: "PAL-M4"
gameFixes:
- XGKickHack # Fixes corrupted graphics.
gsHWFixes:
autoFlush: 1 # Fixes light bleed through walls.
SLES-50963:
name: "Riding Spirits"
region: "PAL-M5"
@@ -17825,6 +17840,8 @@ SLES-51393:
SLES-51397:
name: "IndyCar Series"
region: "PAL-M5"
gsHWFixes:
halfPixelOffset: 5 # Aligns post-processing and fixes depth line.
SLES-51398:
name: "World Championship Snooker 2003"
region: "PAL-E"
@@ -19948,6 +19965,8 @@ SLES-52298:
name: "IndyCar Series 2005"
region: "PAL-M5"
compat: 5
gsHWFixes:
halfPixelOffset: 5 # Aligns post-processing and fixes depth line.
SLES-52308:
name: "Karaoke Stage"
region: "PAL-M5"
@@ -20118,6 +20137,9 @@ SLES-52378:
name: "Euro Rally Champion"
region: "PAL-M5"
compat: 5
gsHWFixes:
halfPixelOffset: 5 # Aligns post-processing and fixes depth line.
textureInsideRT: 1 # Fixes broken fog rendering.
SLES-52379:
name: "Shrek 2"
region: "PAL-E"
@@ -20882,10 +20904,8 @@ SLES-52636:
gameFixes:
- FullVU0SyncHack # Fixes in-game timer.
gsHWFixes:
recommendedBlendingLevel: 3 # Fixes missing lighting and car reflections.
halfPixelOffset: 1 # Fixes 4 split lines in stage intros.
autoFlush: 1 # Fixes incorrect colors.
alignSprite: 1 # Fixes vertical lines such as in FMVs.
minimumBlendingLevel: 3 # Fixes missing lighting and car reflections.
halfPixelOffset: 4 # Fixes lines in game and FMVs.
SLES-52637:
name: "TOCA Race Driver 2"
region: "PAL-M5"
@@ -22269,6 +22289,7 @@ SLES-53044:
cpuSpriteRenderLevel: 2 # Needed for above.
autoFlush: 1 # Fixes headlight brightness.
cpuCLUTRender: 1 # Fixes broken headlights.
nativeScaling: 4 # Aligns post effects.
minimumBlendingLevel: 3
SLES-53045:
name: "Street Racing Syndicate"
@@ -22592,6 +22613,7 @@ SLES-53151:
cpuSpriteRenderLevel: 2 # Needed for above.
autoFlush: 1 # Fixes headlight brightness.
cpuCLUTRender: 1 # Fixes broken headlights.
nativeScaling: 4 # Aligns post effects.
minimumBlendingLevel: 3
SLES-53152:
name: "Mashed Fully Loaded"
@@ -25050,6 +25072,8 @@ SLES-53957:
SLES-53958:
name: "Noble Racing"
region: "PAL-E"
gsHWFixes:
halfPixelOffset: 5 # Aligns post-processing and fixes depth line.
SLES-53959:
name: "Pac-Man World 3"
region: "PAL-M5"
@@ -30127,6 +30151,11 @@ SLES-55544:
region: "PAL-M5"
roundModes:
vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine.
gsHWFixes:
cpuCLUTRender: 1 # Fixes broken rainbow rendering.
halfPixelOffset: 4 # Mostly aligns post-processing.
nativeScaling: 1 # Fixes post-processing smoothness and position.
autoFlush: 1 # Fixes edge garbage and shadow definition.
SLES-55545:
name: "WWE SmackDown! vs. Raw 2010"
region: "PAL-M5"
@@ -30564,6 +30593,11 @@ SLES-82030:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLES-82030"
- "SLES-82031"
- "SLES-50677"
- "SLES-50822"
SLES-82031:
name: "Shadow Hearts - Covenant [Disc 2 of 2]"
region: "PAL-M3"
@@ -30571,8 +30605,11 @@ SLES-82031:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters:
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLES-82030"
- "SLES-82031"
- "SLES-50677"
- "SLES-50822"
SLES-82032:
name: "Metal Gear Solid 3 - Snake Eater"
region: "PAL-G"
@@ -32394,6 +32431,7 @@ SLKA-25283:
cpuSpriteRenderLevel: 2 # Needed for above.
autoFlush: 1 # Fixes headlight brightness.
cpuCLUTRender: 1 # Fixes broken headlights.
nativeScaling: 4 # Aligns post effects.
minimumBlendingLevel: 3
SLKA-25284:
name: "사쿠라 대전 3 ~파리는 불타고 있는가~"
@@ -35920,6 +35958,8 @@ SLPM-60272:
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
textureInsideRT: 1 # Fixes corruption.
halfPixelOffset: 4 # Aligns post bloom.
nativeScaling: 2 # Fixes post effects.
getSkipCount: "GSC_UrbanReign"
SLPM-60273:
name: "絶体絶命都市2 -凍てついた記憶たち- [体験版 Type-B]"
@@ -43453,6 +43493,11 @@ SLPM-65428:
name-en: "BioHazard Outbreak"
region: "NTSC-J"
compat: 5
memcardFilters:
- "SLPM-65428"
- "SLPM-74201"
- "SLPM-65286"
- "BWNETCNF"
SLPM-65429:
name: "ギャラクシーエンジェル Moonlit Lovers [初回限定版ファーストパッケージ]"
name-sort: "ぎゃらくしーえんじぇる Moonlit Lovers [しょかいげんていばんふぁーすとぱっけーじ]"
@@ -44953,6 +44998,8 @@ SLPM-65692:
- "SLPM-65692"
- "SLPM-65428"
- "SLPM-74201"
- "SLPM-65286"
- "BWNETCNF"
SLPM-65693:
name: "ときめきメモリアル3 ~約束のあの場所で~ [コナミ殿堂セレクション]"
name-sort: "ときめきめもりある3 やくそくのあのばしょで [こなみでんどうせれくしょん]"
@@ -48603,6 +48650,7 @@ SLPM-66277:
cpuSpriteRenderLevel: 2 # Needed for above.
autoFlush: 1 # Fixes headlight brightness.
cpuCLUTRender: 1 # Fixes broken headlights.
nativeScaling: 4 # Aligns post effects.
minimumBlendingLevel: 3
SLPM-66278:
name: "新・豪血寺一族 -煩悩解放-"
@@ -53659,6 +53707,11 @@ SLPM-74201:
name-sort: "ばいおはざーど あうとぶれいく [PlayStation2 the Best]"
name-en: "BioHazard Outbreak [PlayStation2 the Best]"
region: "NTSC-J"
memcardFilters:
- "SLPM-65428"
- "SLPM-74201"
- "SLPM-65286"
- "BWNETCNF"
SLPM-74202:
name: "風雲 新撰組 [PlayStation2 the Best]"
name-sort: "ふううん しんせんぐみ [PlayStation2 the Best]"
@@ -58824,6 +58877,11 @@ SLPS-25317:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLPS-25317"
- "SLPS-25318"
- "SLPS-25041"
- "SLPS-73418"
SLPS-25318:
name: "シャドウハーツⅡ [DXパック] [ディスク2/2]"
name-sort: "しゃどうはーつ2 [DXぱっく] [でぃすく2/2]"
@@ -58833,8 +58891,11 @@ SLPS-25318:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters:
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLPS-25317"
- "SLPS-25318"
- "SLPS-25041"
- "SLPS-73418"
SLPS-25319:
name: "ケロケロキング スーパーDX"
name-sort: "けろけろきんぐ すーぱーDX"
@@ -58913,6 +58974,11 @@ SLPS-25334:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLPS-25334"
- "SLPS-25335"
- "SLPS-25041"
- "SLPS-73418"
SLPS-25335:
name: "シャドウハーツⅡ [通常版] [ディスク2/2]"
name-sort: "しゃどうはーつ2 [つうじょうばん] [でぃすく2/2]"
@@ -58922,8 +58988,11 @@ SLPS-25335:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters:
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLPS-25334"
- "SLPS-25335"
- "SLPS-25041"
- "SLPS-73418"
SLPS-25336:
name: "バスランディング3 [Sammy best] [つりコン2+ 同梱版]"
name-sort: "ばすらんでぃんぐ3 [Sammy best] [つりこん2 どうこんばん]"
@@ -60279,6 +60348,8 @@ SLPS-25557:
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
textureInsideRT: 1 # Fixes corruption.
halfPixelOffset: 4 # Aligns post bloom.
nativeScaling: 2 # Fixes post effects.
getSkipCount: "GSC_UrbanReign"
SLPS-25558:
name: "ネオジオ バトルコロシアム"
@@ -63221,6 +63292,11 @@ SLPS-73214:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLPS-73214"
- "SLPS-73215"
- "SLPS-25041"
- "SLPS-73418"
SLPS-73215:
name: "シャドウハーツⅡ ディレクターズカット [PlayStation2 the Best] [ディスク2/2]"
name-sort: "しゃどうはーつ2 でぃれくたーずかっと [PlayStation2 the Best] [でぃすく2/2]"
@@ -63230,8 +63306,11 @@ SLPS-73215:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters:
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLPS-73214"
- "SLPS-73215"
- "SLPS-25041"
- "SLPS-73418"
SLPS-73216:
name: "マグナカルタ [PlayStation2 the Best]"
name-sort: "まぐなかるた [PlayStation2 the Best]"
@@ -66745,6 +66824,8 @@ SLUS-20597:
compat: 5
gameFixes:
- XGKickHack # Fixes corrupted graphics.
gsHWFixes:
autoFlush: 1 # Fixes light bleed through walls.
SLUS-20598:
name: "Everblue 2"
region: "NTSC-U"
@@ -66968,6 +67049,8 @@ SLUS-20641:
name: "IndyCar Series"
region: "NTSC-U"
compat: 5
gsHWFixes:
halfPixelOffset: 5 # Aligns post-processing and fixes depth line.
SLUS-20642:
name: "Auto Modellista"
region: "NTSC-U"
@@ -68225,6 +68308,7 @@ SLUS-20872:
cpuSpriteRenderLevel: 2 # Needed for above.
autoFlush: 1 # Fixes headlight brightness.
cpuCLUTRender: 1 # Fixes broken headlights.
nativeScaling: 4 # Aligns post effects.
minimumBlendingLevel: 3
SLUS-20873:
name: "Silent Hill 4 - The Room"
@@ -69295,6 +69379,10 @@ SLUS-21041:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLUS-21041"
- "SLUS-21044"
- "SLUS-20347"
SLUS-21042:
name: "Darkwatch"
region: "NTSC-U"
@@ -69313,8 +69401,10 @@ SLUS-21044:
halfPixelOffset: 5 # Fixes shadow positioning.
autoFlush: 2 # Makes the shadow monsters appear.
nativeScaling: 2 # Aligns post processing and bloom.
memcardFilters:
memcardFilters: # Reads Shadow Hearts for extra items.
- "SLUS-21041"
- "SLUS-21044"
- "SLUS-20347"
SLUS-21045:
name: "Conflict - Vietnam"
region: "NTSC-U"
@@ -70280,6 +70370,8 @@ SLUS-21209:
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
textureInsideRT: 1 # Fixes corruption.
halfPixelOffset: 4 # Aligns post bloom.
nativeScaling: 2 # Fixes post effects.
getSkipCount: "GSC_UrbanReign"
SLUS-21212:
name: "Spartan - Total Warrior"
@@ -74172,8 +74264,10 @@ SLUS-21866:
roundModes:
vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine.
gsHWFixes:
cpuCLUTRender: 1 # Fixes broken rainbow rendering.
halfPixelOffset: 4 # Mostly aligns post-processing.
nativeScaling: 1 # Fixes post-processing smoothness and position.
autoFlush: 1 # Fixes edge garbage and shadow definition.
SLUS-21867:
name: "Guitar Hero - Van Halen"
region: "NTSC-U"
@@ -74971,6 +75065,8 @@ SLUS-29049:
region: "NTSC-U"
gameFixes:
- XGKickHack # Fixes corrupted graphics.
gsHWFixes:
autoFlush: 1 # Fixes light bleed through walls.
SLUS-29050:
name: "EverQuest Online Adventures [Regular Demo]"
region: "NTSC-U"
@@ -75330,6 +75426,7 @@ SLUS-29147:
cpuSpriteRenderLevel: 2 # Needed for above.
autoFlush: 1 # Fixes headlight brightness.
cpuCLUTRender: 1 # Fixes broken headlights.
nativeScaling: 4 # Aligns post effects.
minimumBlendingLevel: 3
SLUS-29148:
name: "The Incredible Hulk - Ultimate Destruction [Demo]"

View File

@@ -78,7 +78,7 @@
03000000c82d00001230000000000000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001260000000000000,8BitDo Ultimate 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b17,paddle2:b16,paddle3:b2,paddle4:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001b30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001c30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,x:b3,y:b4,back:b10,guide:b12,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b8,righttrigger:b9,paddle1:b2,paddle2:b5,platform:Windows,
03000000c82d00001c30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001d30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001530000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001630000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
@@ -245,7 +245,8 @@
03000000b62500000100000000000000,Gametel GT004 01,a:b3,b:b0,dpdown:b10,dpleft:b9,dpright:b8,dpup:b11,leftshoulder:b4,rightshoulder:b5,start:b7,x:b1,y:b2,platform:Windows,
030000008f0e00001411000000000000,Gamo2 Divaller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000a857000000000000,Gator Claw,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000c9110000f055000000000000,GC100XF,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000c21100000791000000000000,Be1 GC101 Controller 1.03,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000c9110000f055000000000000,Be1 GC100XF Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
@@ -850,6 +851,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
# Mac OS X
030000008f0e00000300000009010000,2 In 1 Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000c82d00001930000000000000,8BitDo 64,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
03000000c82d00001930000000020000,8BitDo 64,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
03000000c82d00001930000001000000,8BitDo 64,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
03000000c82d00000031000001000000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
@@ -895,7 +897,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c82d00001290000001000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00004028000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000260000001000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
@@ -985,6 +987,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Mac OS X,
03000000242f00002d00000007010000,JYS Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
030000006d04000019c2000000000000,Logitech Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000019c2000000020000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -993,7 +996,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006d04000019c2000005030000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d0400001fc2000000000000,Logitech F710,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000006d04000018c2000000010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000019c2000000020000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700005032000000010000,Mad Catz PS3 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700008433000000010000,Mad Catz PS3 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700005082000000010000,Mad Catz PS4 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
@@ -1395,6 +1397,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000f00300008d03000011010000,HyperX Clutch,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000830500006020000010010000,iBuffalo Super Famicom Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
03000000d80400004bea000011010000,icedragon.io STAC Dance Pad,a:b0,b:b1,x:b2,y:b3,back:b4,platform:Linux,
03000000d80400004aea000011010000,icedragon.io STAC Dance Pad,a:b0,b:b1,x:b2,y:b3,back:b4,platform:Linux,
030000008a2e0000d910000011010000,icedragon.io STAC2 Dance Pad,a:b0,b:b1,x:b2,y:b3,back:b4,platform:Linux,
030000008a2e0000e910000011010000,icedragon.io STAC2 Dance Pad,a:b8,b:b9,x:b10,y:b11,back:b12,platform:Linux,
030000008f0e00001330000001010000,iCode Retro Adapter,b:b3,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b1,start:b7,x:b2,y:b0,platform:Linux,
050000006964726f69643a636f6e0000,idroidcon Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000b50700001503000010010000,Impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
@@ -1591,6 +1597,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000250900000017000010010000,PS/SS/N64 Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b5,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2~,righty:a3,start:b8,platform:Linux,
03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000120c0000160e000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
@@ -1701,7 +1708,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000952e00004e43000011010000,Scuf Envision,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,
03000000a30c00002500000011010000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Linux,
03000000790000001100000011010000,Sega Saturn,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Linux,
03000000790000002201000011010000,Sega Saturn,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
03000000b40400000a01000000010000,Sega Saturn,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Linux,
03000000632500002305000010010000,ShanWan Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000632500002605000010010000,ShanWan Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
@@ -1858,4 +1864,5 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000120c0000100e000011010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000120c0000101e000011010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000120c0000182e000011010000,Zeroplus PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000790000002201000011010000,ZhiXu GuliKit D,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,

View File

@@ -109,14 +109,14 @@ disable_compiler_warnings_for_target(speex)
# Find the Qt components that we need.
if(ENABLE_QT_UI)
find_package(Qt6 6.10.0 COMPONENTS CoreTools Core GuiTools Gui WidgetsTools Widgets LinguistTools REQUIRED)
endif()
if (Qt6_VERSION VERSION_GREATER_EQUAL 6.10.0)
find_package(Qt6 COMPONENTS CorePrivate GuiPrivate WidgetsPrivate REQUIRED)
endif()
if (Qt6_VERSION VERSION_GREATER_EQUAL 6.10.0)
find_package(Qt6 COMPONENTS CorePrivate GuiPrivate WidgetsPrivate REQUIRED)
endif()
# The docking system for the debugger.
# The docking system for the debugger.
find_package(KDDockWidgets-qt6 2.3.0 REQUIRED)
endif()
if(WIN32)
add_subdirectory(3rdparty/rainterface EXCLUDE_FROM_ALL)

View File

@@ -133,7 +133,7 @@ void DisplaySurface::handleCloseEvent(QCloseEvent* event)
// In the latter case, it's going to destroy us, so don't let Qt do it first.
// Treat a close event while fullscreen as an exit, that way ALT+F4 closes PCSX2,
// rather than just the game.
if (QtHost::IsVMValid() && !isActuallyFullscreen())
if (QtHost::IsVMValid() && !isFullScreen())
{
QMetaObject::invokeMethod(g_main_window, "requestShutdown", Q_ARG(bool, true),
Q_ARG(bool, true), Q_ARG(bool, false));
@@ -147,10 +147,44 @@ void DisplaySurface::handleCloseEvent(QCloseEvent* event)
event->ignore();
}
bool DisplaySurface::isActuallyFullscreen() const
bool DisplaySurface::isFullScreen() const
{
// DisplaySurface is always in a container, so we need to check parent window
return parent()->windowState() & Qt::WindowFullScreen;
// DisplaySurface may be in a container
return (parent() ? parent()->windowState() : windowState()) & Qt::WindowFullScreen;
}
void DisplaySurface::setFocus()
{
if (m_container)
m_container->setFocus();
else
requestActivate();
}
QByteArray DisplaySurface::saveGeometry() const
{
if (m_container)
return m_container->saveGeometry();
else
{
// QWindow lacks saveGeometry, so create a dummy widget and copy geometry across.
QWidget dummy = QWidget();
dummy.setGeometry(geometry());
return dummy.saveGeometry();
}
}
void DisplaySurface::restoreGeometry(const QByteArray& geometry)
{
if (m_container)
m_container->restoreGeometry(geometry);
else
{
// QWindow lacks restoreGeometry, so create a dummy widget and copy geometry across.
QWidget dummy = QWidget();
dummy.restoreGeometry(geometry);
setGeometry(dummy.geometry());
}
}
void DisplaySurface::updateCenterPos()
@@ -393,10 +427,18 @@ bool DisplaySurface::event(QEvent* event)
return event->isAccepted();
case QEvent::Move:
{
updateCenterPos();
return true;
}
// These events only work on the top level control.
// Which is this container when render to seperate or fullscreen is active (Windows).
case QEvent::Close:
handleCloseEvent(static_cast<QCloseEvent*>(event));
return true;
case QEvent::WindowStateChange:
if (static_cast<QWindowStateChangeEvent*>(event)->oldState() & Qt::WindowMinimized)
emit windowRestoredEvent();
return false;
default:
return QWindow::event(event);
@@ -418,7 +460,7 @@ bool DisplaySurface::eventFilter(QObject* object, QEvent* event)
return true;
// These events only work on the top level control.
// Which is this container when render to seperate or fullscreen is active.
// Which is this container when render to seperate or fullscreen is active (Non-Windows).
case QEvent::Close:
handleCloseEvent(static_cast<QCloseEvent*>(event));
return true;
@@ -427,8 +469,8 @@ bool DisplaySurface::eventFilter(QObject* object, QEvent* event)
emit windowRestoredEvent();
return false;
case QEvent::ChildRemoved:
if (static_cast<QChildEvent*>(event)->child() == m_container)
case QEvent::ChildWindowRemoved:
if (static_cast<QChildWindowEvent*>(event)->child() == this)
{
object->removeEventFilter(this);
m_container = nullptr;

View File

@@ -30,8 +30,14 @@ public:
void updateRelativeMode(bool enabled);
void updateCursor(bool hidden);
bool isFullScreen() const;
void setFocus();
QByteArray saveGeometry() const;
void restoreGeometry(const QByteArray& geometry);
Q_SIGNALS:
void windowResizedEvent(int width, int height, float scale);
void windowResizedEvent(u32 width, u32 height, float scale);
void windowRestoredEvent();
void dragEnterEvent(QDragEnterEvent* event);
@@ -47,7 +53,6 @@ private Q_SLOTS:
void onResizeDebounceTimer();
private:
bool isActuallyFullscreen() const;
void updateCenterPos();
QPoint m_relative_mouse_start_pos{};

View File

@@ -5,10 +5,14 @@
#include "MainWindow.h"
#include "QtHost.h"
#include "SettingWidgetBinder.h"
#include "VMManager.h"
#include <QtCore/QLatin1StringView>
#include <QtCore/QUtf8StringView>
#include <QtGui/QIcon>
#include <QtWidgets/QCheckBox>
#include <QtWidgets/QHBoxLayout>
#include <QtWidgets/QLineEdit>
#include <QtWidgets/QMenuBar>
#include <QtWidgets/QScrollBar>
@@ -46,6 +50,12 @@ void LogWindow::updateSettings()
const bool new_enabled = Host::GetBaseBoolSettingValue("Logging", "EnableLogWindow", false) && !Host::InNoGUIMode();
const bool attach_to_main = Host::GetBaseBoolSettingValue("Logging", "AttachLogWindowToMainWindow", true);
const bool curr_enabled = Log::IsHostOutputEnabled();
const bool input_enabled = Host::GetBaseBoolSettingValue("Logging", "ShowEESIOInput");
if(g_log_window && g_log_window->m_line_input)
{
g_log_window->m_input_widget->setVisible(input_enabled);
}
if (new_enabled == curr_enabled)
{
@@ -171,6 +181,10 @@ void LogWindow::createUi()
action->setCheckable(true);
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, action, "Logging", "EnableTimestamps", true);
action = settings_menu->addAction(tr("Show EE SIO &Input"));
action->setCheckable(true);
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, action, "Logging", "ShowEESIOInput", false);
settings_menu->addSeparator();
// TODO: Log Level
@@ -181,6 +195,30 @@ void LogWindow::createUi()
m_text->setTextInteractionFlags(Qt::TextSelectableByKeyboard | Qt::TextSelectableByMouse);
m_text->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
m_text->setWordWrapMode(QTextOption::WrapAnywhere);
m_text->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
m_line_input = new QLineEdit(this);
connect(m_line_input, &QLineEdit::returnPressed, this, &LogWindow::onInputEntered);
m_local_echo_checkbox = new QCheckBox(tr("Local Echo"), this);
m_local_echo_checkbox->setChecked(m_local_echo);
connect(m_local_echo_checkbox, &QCheckBox::checkStateChanged, this, [&](Qt::CheckState state)
{
m_local_echo = state == Qt::CheckState::Checked;
});
m_newline_on_enter_checkbox = new QCheckBox(tr("Newline on send"), this);
m_newline_on_enter_checkbox->setChecked(m_newline_on_enter);
connect(m_newline_on_enter_checkbox, &QCheckBox::checkStateChanged, this, [&](Qt::CheckState state)
{
m_newline_on_enter = state == Qt::CheckState::Checked;
});
m_input_hbox = new QHBoxLayout(this);
m_input_hbox->addWidget(m_line_input, 1);
m_input_hbox->addWidget(m_local_echo_checkbox);
m_input_hbox->addWidget(m_newline_on_enter_checkbox);
m_input_hbox->setSpacing(8);
#if defined(_WIN32)
QFont font("Consolas");
@@ -194,7 +232,19 @@ void LogWindow::createUi()
#endif
m_text->setFont(font);
setCentralWidget(m_text);
QWidget* central_widget = new QWidget(this);
m_input_widget = new QWidget(this);
m_input_widget->setVisible(Host::GetBaseBoolSettingValue("Logging", "ShowEESIOInput"));
m_input_widget->setLayout(m_input_hbox);
QVBoxLayout* vlayout = new QVBoxLayout(central_widget);
vlayout->setContentsMargins(0, 0, 0, 0);
vlayout->setSpacing(0);
vlayout->addWidget(m_text);
vlayout->addWidget(m_input_widget);
central_widget->setLayout(vlayout);
setCentralWidget(central_widget);
}
void LogWindow::onClearTriggered()
@@ -361,6 +411,31 @@ void LogWindow::appendMessage(quint32 level, quint32 color, const QString& messa
}
}
void LogWindow::onInputEntered()
{
QString text = m_line_input->text();
if (text.isEmpty() && !m_newline_on_enter)
return;
if(m_newline_on_enter)
text.append('\n');
std::string str = text.toUtf8().toStdString();
if(VMManager::WriteBytesToEESIORXFIFO({reinterpret_cast<const u8*>(str.data()), str.size()}))
{
m_line_input->clear();
if(m_local_echo)
// appendMessage expects a newline to be at the end of the string
appendMessage(0, 0, m_newline_on_enter ? text : (text + '\n') );
QTextCursor cursor(m_text->textCursor());
cursor.movePosition(QTextCursor::End);
m_text->setTextCursor(cursor);
}
}
void LogWindow::saveSize()
{
const int current_width = Host::GetBaseIntSettingValue("UI", "LogWindowWidth", DEFAULT_WIDTH);

View File

@@ -5,6 +5,9 @@
#include "common/Console.h"
#include <QtWidgets/QCheckBox>
#include <QtWidgets/QHBoxLayout>
#include <QtWidgets/QLineEdit>
#include <QtWidgets/QMainWindow>
#include <QtWidgets/QPlainTextEdit>
@@ -36,6 +39,7 @@ private Q_SLOTS:
void onClearTriggered();
void onSaveTriggered();
void appendMessage(quint32 level, quint32 color, const QString& message);
void onInputEntered();
private:
static constexpr int DEFAULT_WIDTH = 750;
@@ -45,8 +49,15 @@ private:
void restoreSize();
QPlainTextEdit* m_text;
QLineEdit* m_line_input;
QMenu* m_level_menu;
QWidget* m_input_widget;
QHBoxLayout* m_input_hbox;
QCheckBox* m_local_echo_checkbox;
QCheckBox* m_newline_on_enter_checkbox;
bool m_local_echo = false;
bool m_newline_on_enter = true;
bool m_attached_to_main_window = true;
bool m_destroying = false;
};

View File

@@ -100,6 +100,13 @@ static quint32 s_current_running_crc;
static bool s_record_on_start = false;
static QString s_path_to_recording_for_record_on_start;
// DX cannot fullscreen when the display surface is in a container.
// QWindow, however, seems to lack CSD under wayland, so needs the container.
// MAC is unknown
#ifdef _WIN32
#define DISPLAY_SURFACE_WINDOW
#endif
MainWindow::MainWindow()
{
pxAssert(!g_main_window);
@@ -1008,10 +1015,15 @@ void MainWindow::updateWindowTitle()
if (windowTitle() != main_title)
setWindowTitle(main_title);
if (m_display_container && !isRenderingToMain())
if (m_display_surface && !isRenderingToMain())
{
#ifdef DISPLAY_SURFACE_WINDOW
if (m_display_surface->title() != display_title)
m_display_surface->setTitle(display_title);
#else
if (m_display_container->windowTitle() != display_title)
m_display_container->setWindowTitle(display_title);
#endif
}
if (g_log_window)
@@ -1040,7 +1052,13 @@ void MainWindow::updateWindowState(bool force_visible)
// Update the display widget too if rendering separately.
if (m_display_surface && !isRenderingToMain())
{
#ifdef DISPLAY_SURFACE_WINDOW
QtUtils::SetWindowResizeable(m_display_surface, resizeable);
#else
QtUtils::SetWindowResizeable(m_display_container, resizeable);
#endif
}
}
void MainWindow::setProgressBar(int current, int total)
@@ -1075,12 +1093,12 @@ bool MainWindow::isRenderingFullscreen() const
if (!MTGS::IsOpen() || !m_display_surface)
return false;
return m_display_container->isFullScreen();
return m_display_surface->isFullScreen();
}
bool MainWindow::isRenderingToMain() const
{
return (m_display_surface && m_ui.mainContainer->indexOf(m_display_container) == 1);
return (m_display_container && m_ui.mainContainer->indexOf(m_display_container) == 1);
}
bool MainWindow::shouldHideMouseCursor() const
@@ -1108,16 +1126,25 @@ bool MainWindow::shouldMouseLock() const
if (m_display_created == false || m_display_surface == nullptr)
return false;
bool windowsHidden = (!g_debugger_window || g_debugger_window->isHidden()) &&
(!m_controller_settings_window || m_controller_settings_window->isHidden()) &&
(!m_settings_window || m_settings_window->isHidden());
const bool windowsHidden = (!g_debugger_window || g_debugger_window->isHidden()) &&
(!m_controller_settings_window || m_controller_settings_window->isHidden()) &&
(!m_settings_window || m_settings_window->isHidden());
auto* displayWindow = isRenderingToMain() ? window() : m_display_container->window();
if (displayWindow == nullptr)
if (!windowsHidden)
return false;
return windowsHidden && (displayWindow->isActiveWindow() || displayWindow->isFullScreen());
#ifdef DISPLAY_SURFACE_WINDOW
if (isRenderingToMain())
{
const auto* displayWindow = window();
return displayWindow ? (displayWindow->isActiveWindow() || displayWindow->isFullScreen()) : false;
}
else
return m_display_surface->isActive() || m_display_surface->isFullScreen();
#else
const auto* displayWindow = isRenderingToMain() ? window() : m_display_container->window();
return displayWindow ? (displayWindow->isActiveWindow() || displayWindow->isFullScreen()) : false;
#endif
}
bool MainWindow::shouldAbortForMemcardBusy(const VMLock& lock)
@@ -1180,7 +1207,7 @@ void MainWindow::switchToEmulationView()
g_emu_thread->setVMPaused(false);
if (m_display_surface)
m_display_container->setFocus();
m_display_surface->setFocus();
}
void MainWindow::refreshGameList(bool invalidate_cache, bool popup_on_error)
@@ -2129,7 +2156,7 @@ void MainWindow::onVMResumed()
if (m_display_surface)
{
updateDisplayWidgetCursor();
m_display_container->setFocus();
m_display_surface->setFocus();
}
}
@@ -2449,21 +2476,25 @@ std::optional<WindowInfo> MainWindow::acquireRenderWindow(bool recreate_window,
if (!is_fullscreen && !is_rendering_to_main)
saveDisplayWindowGeometryToConfig();
#ifdef DISPLAY_SURFACE_WINDOW
auto* displayWindow = m_display_surface;
#else
auto* displayWindow = m_display_container;
#endif
if (fullscreen)
{
m_display_container->showFullScreen();
}
displayWindow->showFullScreen();
else
{
// Needs to exit fullscreen before resizing
displayWindow->showNormal();
if (m_is_temporarily_windowed && g_emu_thread->shouldRenderToMain())
m_display_container->setGeometry(geometry());
displayWindow->setGeometry(geometry());
else
restoreDisplayWindowGeometryFromConfig();
m_display_container->showNormal();
}
updateDisplayWidgetCursor();
m_display_container->setFocus();
m_display_surface->setFocus();
updateWindowState();
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
@@ -2500,7 +2531,7 @@ std::optional<WindowInfo> MainWindow::acquireRenderWindow(bool recreate_window,
updateWindowState();
updateDisplayWidgetCursor();
m_display_container->setFocus();
m_display_surface->setFocus();
return wi;
}
@@ -2517,9 +2548,14 @@ void MainWindow::createDisplayWidget(bool fullscreen, bool render_to_main)
m_display_surface = new DisplaySurface();
if (fullscreen || !render_to_main)
{
#ifdef DISPLAY_SURFACE_WINDOW
m_display_surface->setTitle(windowTitle());
m_display_surface->setIcon(windowIcon());
#else
m_display_container = m_display_surface->createWindowContainer();
m_display_container->setWindowTitle(windowTitle());
m_display_container->setWindowIcon(windowIcon());
#endif
}
else
{
@@ -2528,20 +2564,38 @@ void MainWindow::createDisplayWidget(bool fullscreen, bool render_to_main)
if (fullscreen)
{
// On Wayland, while move/restoreGeometry can't position the window, it can influence which screen they show up on
// On Wayland, while move/restoreGeometry can't position the window, it can influence which screen they show up on.
// Other platforms can position windows fine, but the only thing that matters here is the screen.
#ifdef DISPLAY_SURFACE_WINDOW
if (isVisible() && g_emu_thread->shouldRenderToMain())
m_display_surface->setFramePosition(pos());
else
restoreDisplayWindowGeometryFromConfig();
m_display_surface->showFullScreen();
#else
if (isVisible() && g_emu_thread->shouldRenderToMain())
m_display_container->move(pos());
else
restoreDisplayWindowGeometryFromConfig();
m_display_container->showFullScreen();
#endif
}
else if (!render_to_main)
{
#ifdef DISPLAY_SURFACE_WINDOW
if (m_is_temporarily_windowed && g_emu_thread->shouldRenderToMain())
m_display_surface->setGeometry(geometry());
else
restoreDisplayWindowGeometryFromConfig();
m_display_surface->showNormal();
#else
if (m_is_temporarily_windowed && g_emu_thread->shouldRenderToMain())
m_display_container->setGeometry(geometry());
else
restoreDisplayWindowGeometryFromConfig();
m_display_container->showNormal();
#endif
}
else
{
@@ -2570,12 +2624,21 @@ void MainWindow::displayResizeRequested(qint32 width, qint32 height)
width = static_cast<qint32>(std::max(static_cast<int>(std::lroundf(static_cast<float>(width) / dpr)), 1));
height = static_cast<qint32>(std::max(static_cast<int>(std::lroundf(static_cast<float>(height) / dpr)), 1));
#ifdef DISPLAY_SURFACE_WINDOW
if (!m_display_container)
{
// no parent - rendering to separate window. easy.
QtUtils::ResizePotentiallyFixedSizeWindow(m_display_surface, width, height);
return;
}
#else
if (!m_display_container->parent())
{
// no parent - rendering to separate window. easy.
QtUtils::ResizePotentiallyFixedSizeWindow(m_display_container, width, height);
return;
}
#endif
// we are rendering to the main window. we have to add in the extra height from the toolbar/status bar.
const s32 extra_height = this->height() - m_display_container->height();
@@ -2608,7 +2671,7 @@ void MainWindow::destroyDisplayWidget(bool show_game_list)
if (!m_display_surface)
return;
if (!isRenderingFullscreen() && !isRenderingToMain())
if (!m_display_surface->isFullScreen() && !isRenderingToMain())
saveDisplayWindowGeometryToConfig();
if (isRenderingToMain())
@@ -2622,12 +2685,18 @@ void MainWindow::destroyDisplayWidget(bool show_game_list)
}
}
// displau surface is always in a container
pxAssert(m_display_container != nullptr);
m_display_container->deleteLater();
m_display_container = nullptr;
// m_display_surface will be destroyed by the container's dtor
m_display_surface = nullptr;
if (m_display_container)
{
m_display_container->deleteLater();
m_display_container = nullptr;
// m_display_surface will be destroyed by the container's dtor
m_display_surface = nullptr;
}
else
{
m_display_surface->deleteLater();
m_display_surface = nullptr;
}
updateDisplayRelatedActions(false, false, false);
}
@@ -2639,14 +2708,6 @@ void MainWindow::updateDisplayWidgetCursor()
m_display_surface->updateCursor(s_vm_valid && !s_vm_paused && shouldHideMouseCursor());
}
void MainWindow::focusDisplayWidget()
{
if (!m_display_surface || centralWidget() != m_display_container)
return;
m_display_container->setFocus();
}
void MainWindow::setupMouseMoveHandler()
{
auto mouse_cb_fn = [](int x, int y) {
@@ -2677,7 +2738,11 @@ void MainWindow::checkMousePosition(int x, int y)
// logical (DIP) frame rect
const QSize logicalSize = displayWindow->size();
#ifdef DISPLAY_SURFACE_WINDOW
const QPoint logicalPosition = isRenderingToMain() ? (displayWindow->position() + displayWindow->parent()->position()) : displayWindow->position();
#else
const QPoint logicalPosition = displayWindow->position() + displayWindow->parent()->position();
#endif
// The offset to the origin of the current screen is in device-independent pixels while the origin itself is native!
// The logicalPosition is the sum of these two values, so we need to separate them and only scale the offset
@@ -2708,13 +2773,13 @@ void MainWindow::checkMousePosition(int x, int y)
void MainWindow::saveDisplayWindowGeometryToConfig()
{
if (m_display_container->windowState() & Qt::WindowFullScreen)
if (m_display_surface->isFullScreen())
{
// if we somehow ended up here, don't save the fullscreen state to the config
return;
}
const QByteArray geometry = m_display_container->saveGeometry();
const QByteArray geometry = m_display_surface->saveGeometry();
const QByteArray geometry_b64 = geometry.toBase64();
const std::string old_geometry_b64 = Host::GetBaseStringSettingValue("UI", "DisplayWindowGeometry");
if (old_geometry_b64 != geometry_b64.constData())
@@ -2730,15 +2795,23 @@ void MainWindow::restoreDisplayWindowGeometryFromConfig()
const QByteArray geometry = QByteArray::fromBase64(QByteArray::fromStdString(geometry_b64));
if (!geometry.isEmpty())
{
m_display_container->restoreGeometry(geometry);
m_display_surface->restoreGeometry(geometry);
// make sure we're not loading a dodgy config which had fullscreen set...
#ifdef DISPLAY_SURFACE_WINDOW
m_display_surface->setWindowStates(m_display_surface->windowStates() & ~(Qt::WindowFullScreen | Qt::WindowActive));
#else
m_display_container->setWindowState(m_display_container->windowState() & ~(Qt::WindowFullScreen | Qt::WindowActive));
#endif
}
else
{
// default size
#ifdef DISPLAY_SURFACE_WINDOW
m_display_surface->resize(640, 480);
#else
m_display_container->resize(640, 480);
#endif
}
}
@@ -3308,7 +3381,7 @@ MainWindow::VMLock MainWindow::pauseAndLockVM()
g_emu_thread->setFullscreen(false, false);
// Process events untill both EmuThread and Qt have finished exiting fullscreen
while (QtHost::IsVMValid() && (g_emu_thread->isFullscreen() || m_display_container->isFullScreen()))
while (QtHost::IsVMValid() && (g_emu_thread->isFullscreen() || m_display_surface->isFullScreen()))
{
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
}
@@ -3320,7 +3393,27 @@ MainWindow::VMLock MainWindow::pauseAndLockVM()
g_main_window->raise();
g_main_window->activateWindow();
return VMLock(m_display_container, was_paused, was_fullscreen);
#ifdef DISPLAY_SURFACE_WINDOW
if (!m_display_container)
{
// Create a temporary parent for the dialog.
QWidget* dialog_parent = new QWidget();
dialog_parent->setAttribute(Qt::WA_NativeWindow);
QWindow* window_handle = dialog_parent->windowHandle();
// Set the transient parent to the display surface.
// This will position the dialog_parent over the display surface (and thus so will any dialogs)
// and also enforces the focus lock of modal dialogs against the display surface.
// This works even without showing the dialog_parent window.
window_handle->setTransientParent(m_display_surface);
return VMLock(dialog_parent, was_paused, was_fullscreen, true);
}
else
return VMLock(m_display_container, was_paused, was_fullscreen, false);
#else
return VMLock(m_display_container, was_paused, was_fullscreen, false);
#endif
}
void MainWindow::rescanFile(const std::string& path)
@@ -3328,11 +3421,12 @@ void MainWindow::rescanFile(const std::string& path)
m_game_list_widget->rescanFile(path);
}
MainWindow::VMLock::VMLock(QWidget* dialog_parent, bool was_paused, bool was_fullscreen)
MainWindow::VMLock::VMLock(QWidget* dialog_parent, bool was_paused, bool was_fullscreen, bool owns_parent)
: m_dialog_parent(dialog_parent)
, m_has_lock(true)
, m_was_paused(was_paused)
, m_was_fullscreen(was_fullscreen)
, m_owns_dialog_parent(owns_parent)
{
QtHost::LockVMWithDialog();
}
@@ -3342,11 +3436,13 @@ MainWindow::VMLock::VMLock(VMLock&& lock)
, m_has_lock(lock.m_has_lock)
, m_was_paused(lock.m_was_paused)
, m_was_fullscreen(lock.m_was_fullscreen)
, m_owns_dialog_parent(lock.m_owns_dialog_parent)
{
lock.m_dialog_parent = nullptr;
lock.m_has_lock = false;
lock.m_was_paused = true;
lock.m_was_fullscreen = false;
lock.m_owns_dialog_parent = false;
}
MainWindow::VMLock::~VMLock()
@@ -3354,6 +3450,12 @@ MainWindow::VMLock::~VMLock()
if (m_has_lock)
QtHost::UnlockVMWithDialog();
if (m_owns_dialog_parent && m_dialog_parent)
{
m_dialog_parent->deleteLater();
m_dialog_parent = nullptr;
}
if (m_was_fullscreen)
{
g_main_window->m_is_temporarily_windowed = false;

View File

@@ -65,13 +65,14 @@ public:
void cancelResume();
private:
VMLock(QWidget* dialog_parent, bool was_paused, bool was_exclusive_fullscreen);
VMLock(QWidget* dialog_parent, bool was_paused, bool was_exclusive_fullscreen, bool owns_parent);
friend MainWindow;
QWidget* m_dialog_parent;
bool m_has_lock;
bool m_was_paused;
bool m_was_fullscreen;
bool m_owns_dialog_parent;
};
/// Default filter for opening a file.
@@ -138,7 +139,6 @@ private Q_SLOTS:
void displayResizeRequested(qint32 width, qint32 height);
void mouseModeRequested(bool relative_mode, bool hide_cursor);
void releaseRenderWindow();
void focusDisplayWidget();
void setupMouseMoveHandler();
void onGameListRefreshComplete();
void onGameListRefreshProgress(const QString& status, int current, int total);

View File

@@ -86,6 +86,7 @@ namespace QtHost
//////////////////////////////////////////////////////////////////////////
static QTimer* s_settings_save_timer = nullptr;
static std::unique_ptr<INISettingsInterface> s_base_settings_interface;
static std::unique_ptr<INISettingsInterface> s_secrets_settings_interface;
static bool s_batch_mode = false;
static bool s_nogui_mode = false;
static bool s_start_big_picture_mode = false;
@@ -776,7 +777,7 @@ void EmuThread::connectDisplaySignals(DisplaySurface* widget)
connect(widget, &DisplaySurface::windowRestoredEvent, this, &EmuThread::redrawDisplayWindow);
}
void EmuThread::onDisplayWindowResized(int width, int height, float scale)
void EmuThread::onDisplayWindowResized(u32 width, u32 height, float scale)
{
if (!MTGS::IsOpen())
return;
@@ -1307,6 +1308,7 @@ bool QtHost::InitializeConfig()
// Write crash dumps to the data directory, since that'll be accessible for certain.
CrashHandler::SetWriteDirectory(EmuFolders::DataRoot);
// Load main settings ini
const std::string path = Path::Combine(EmuFolders::Settings, "PCSX2.ini");
const bool settings_exists = FileSystem::FileExists(path.c_str());
Console.WriteLnFmt("Loading config from {}.", path);
@@ -1347,6 +1349,29 @@ bool QtHost::InitializeConfig()
SaveSettings();
}
// Layer secrets ini on top
const std::string secrets_path = Path::Combine(EmuFolders::Settings, "secrets.ini");
const bool secrets_settings_exists = FileSystem::FileExists(secrets_path.c_str());
Console.WriteLnFmt("Loading secrets from {}.", secrets_path);
s_secrets_settings_interface = std::make_unique<INISettingsInterface>(std::move(secrets_path));
Host::Internal::SetSecretsSettingsLayer(s_secrets_settings_interface.get());
if (!secrets_settings_exists || !s_secrets_settings_interface->Load())
{
if (!s_base_settings_interface->Save(&error))
{
QMessageBox::critical(
nullptr, QStringLiteral("PCSX2"),
QStringLiteral(
"Failed to save secrets to\n\n%1\n\nThe error was: %2\n\nPlease ensure this directory is writable. You "
"can also try portable mode by creating portable.txt in the same directory you installed PCSX2 into.")
.arg(QString::fromStdString(s_secrets_settings_interface->GetFileName()))
.arg(QString::fromStdString(error.GetDescription())));
return false;
}
}
// Setup wizard was incomplete last time?
s_run_setup_wizard =
s_run_setup_wizard || s_base_settings_interface->GetBoolValue("UI", "SetupWizardIncomplete", false);

View File

@@ -191,7 +191,7 @@ private:
private Q_SLOTS:
void stopInThread();
void doBackgroundControllerPoll();
void onDisplayWindowResized(int width, int height, float scale);
void onDisplayWindowResized(u32 width, u32 height, float scale);
void onApplicationStateChanged(Qt::ApplicationState state);
void redrawDisplayWindow();

View File

@@ -67,6 +67,17 @@ struct KeyCodeName
const char* icon_name;
};
// Extended keys for left/right versions, Non conflicting with Qt::Key enum
enum ExtendedKeys
{
Key_RightShift = 0x01100022,
Key_LeftShift = 0x01100023,
Key_RightControl = 0x01100024,
Key_LeftControl = 0x01100025,
Key_RightAlt = 0x01100026,
Key_LeftAlt = 0x01100027,
};
static constexpr const KeyCodeName s_qt_key_names[] = {
{Qt::Key_Escape, "Escape", ICON_PF_ESC},
{Qt::Key_Tab, "Tab", ICON_PF_TAB},
@@ -92,6 +103,13 @@ static constexpr const KeyCodeName s_qt_key_names[] = {
{Qt::Key_Control, "Control", ICON_PF_CTRL},
{Qt::Key_Meta, "Meta", ICON_PF_SUPER},
{Qt::Key_Alt, "Alt", ICON_PF_ALT},
// patch for left and right versions of the keys
{ExtendedKeys::Key_LeftShift, "LShift", ICON_PF_SHIFT},
{ExtendedKeys::Key_RightShift, "RShift", ICON_PF_SHIFT},
{ExtendedKeys::Key_LeftControl, "LCtrl", ICON_PF_CTRL},
{ExtendedKeys::Key_RightControl, "RCtrl", ICON_PF_CTRL},
{ExtendedKeys::Key_LeftAlt, "LAlt", ICON_PF_ALT},
{ExtendedKeys::Key_RightAlt, "RAlt", ICON_PF_ALT},
{Qt::Key_CapsLock, "CapsLock", ICON_PF_CAPS},
{Qt::Key_NumLock, "NumLock", ICON_PF_NUMLOCK},
{Qt::Key_ScrollLock, "ScrollLock", ICON_PF_SCRLK},
@@ -575,6 +593,41 @@ u32 QtUtils::KeyEventToCode(const QKeyEvent* ev)
const u8 keycode = set_keycode ? map_text_to_keycode(text) : 0;
int key = ev->key();
if (key == Qt::Key_Shift || key == Qt::Key_Alt || key == Qt::Key_Control)
{
#if defined(Q_OS_WIN) or defined(Q_OS_LINUX)
// Scan codes (Tested it)
// 0x2A : Left shift
// 0x36 : Right shift
// 0x1D : Left ctrl
// 0xE01D : Right ctrl
// 0x38 : Left alt
// right alt can become ctrl + right alt in some keyboard layouts (windows)
// but thats fine for our use case
switch (ev->nativeScanCode())
{
case 0x2A:
key = ExtendedKeys::Key_LeftShift;
break;
case 0x36:
key = ExtendedKeys::Key_RightShift;
break;
case 0x1D:
key = ExtendedKeys::Key_LeftControl;
break;
case 0xE01D:
key = ExtendedKeys::Key_RightControl;
break;
case 0x38:
key = ExtendedKeys::Key_LeftAlt;
break;
default:
break;
}
#endif
}
if (keycode != 0)
key = keycode; // Override key if mapped

View File

@@ -366,6 +366,25 @@ namespace QtUtils
}
}
void SetWindowResizeable(QWindow* window, bool resizeable)
{
if (resizeable)
{
// Min/max numbers come from uic.
window->setMinimumWidth(1);
window->setMinimumHeight(1);
window->setMaximumWidth(16777215);
window->setMaximumHeight(16777215);
}
else
{
window->setMinimumWidth(window->width());
window->setMinimumHeight(window->height());
window->setMaximumWidth(window->width());
window->setMaximumHeight(window->height());
}
}
void ResizePotentiallyFixedSizeWindow(QWidget* widget, int width, int height)
{
width = std::max(width, 1);
@@ -376,6 +395,22 @@ namespace QtUtils
widget->resize(width, height);
}
void ResizePotentiallyFixedSizeWindow(QWindow* window, int width, int height)
{
width = std::max(width, 1);
height = std::max(height, 1);
if (window->minimumHeight() == window->maximumHeight())
{
window->setMinimumWidth(width);
window->setMinimumHeight(height);
window->setMaximumWidth(width);
window->setMaximumHeight(height);
}
window->resize(width, height);
}
QString AbstractItemModelToCSV(QAbstractItemModel* model, int role, bool useQuotes)
{
QString csv;

View File

@@ -102,9 +102,11 @@ namespace QtUtils
/// Changes whether a window is resizable.
void SetWindowResizeable(QWidget* widget, bool resizeable);
void SetWindowResizeable(QWindow* window, bool resizeable);
/// Adjusts the fixed size for a window if it's not resizeable.
void ResizePotentiallyFixedSizeWindow(QWidget* widget, int width, int height);
void ResizePotentiallyFixedSizeWindow(QWindow* window, int width, int height);
/// Returns the common window info structure for a Qt Window/Widget.
template <class T>

View File

@@ -463,7 +463,7 @@ namespace SettingWidgetBinder
{
if (!isNullable(widget))
{
widget->connect(widget, QOverload<int>::of(&QSpinBox::valueChanged), func);
widget->connect(widget, &QSpinBox::valueChanged, func);
}
else
{
@@ -591,7 +591,7 @@ namespace SettingWidgetBinder
{
if (!isNullable(widget))
{
widget->connect(widget, QOverload<double>::of(&QDoubleSpinBox::valueChanged), func);
widget->connect(widget, &QDoubleSpinBox::valueChanged, func);
}
else
{
@@ -608,7 +608,7 @@ namespace SettingWidgetBinder
});
menu.exec(widget->mapToGlobal(pt));
});
widget->connect(widget, QOverload<double>::of(&QDoubleSpinBox::valueChanged), widget, [widget, func = std::move(func)]() {
widget->connect(widget, &QDoubleSpinBox::valueChanged, widget, [widget, func = std::move(func)]() {
if (widget->property(IS_NULL_PROPERTY).toBool())
{
widget->setProperty(IS_NULL_PROPERTY, QVariant(false));

View File

@@ -17,7 +17,8 @@ AchievementLoginDialog::AchievementLoginDialog(QWidget* parent, Achievements::Lo
, m_reason(reason)
{
m_ui.setupUi(this);
QtUtils::SetScalableIcon(m_ui.loginIcon, QIcon::fromTheme(QStringLiteral("login-box-line")), QSize(32, 32));
const QString base_path(QtHost::GetResourcesBasePath());
QtUtils::SetScalableIcon(m_ui.loginIcon, QIcon(QStringLiteral("%1/icons/ra-icon.svg").arg(base_path)), QSize(50, 50));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
// Adjust text if needed based on reason.

View File

@@ -42,9 +42,9 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(SettingsWindow* settings_dialog,
m_ui.eeClampMode->setCurrentIndex(getClampingModeIndex(-1));
m_ui.vu0ClampMode->setCurrentIndex(getClampingModeIndex(0));
m_ui.vu1ClampMode->setCurrentIndex(getClampingModeIndex(1));
connect(m_ui.eeClampMode, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) { setClampingMode(-1, index); });
connect(m_ui.vu0ClampMode, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) { setClampingMode(0, index); });
connect(m_ui.vu1ClampMode, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) { setClampingMode(1, index); });
connect(m_ui.eeClampMode, &QComboBox::currentIndexChanged, [this](int index) { setClampingMode(-1, index); });
connect(m_ui.vu0ClampMode, &QComboBox::currentIndexChanged, [this](int index) { setClampingMode(0, index); });
connect(m_ui.vu1ClampMode, &QComboBox::currentIndexChanged, [this](int index) { setClampingMode(1, index); });
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.iopRecompiler, "EmuCore/CPU/Recompiler", "EnableIOP", true);
@@ -60,7 +60,7 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(SettingsWindow* settings_dialog,
SettingWidgetBinder::BindWidgetToIntSetting(
sif, m_ui.savestateCompressionLevel, "EmuCore", "SavestateCompressionRatio", static_cast<int>(SavestateCompressionLevel::Medium));
connect(m_ui.savestateCompressionMethod, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
connect(m_ui.savestateCompressionMethod, &QComboBox::currentIndexChanged, this,
&AdvancedSettingsWidget::onSavestateCompressionTypeChanged);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.backupSaveStates, "EmuCore", "BackupSavestate", true);

View File

@@ -49,7 +49,7 @@ ControllerBindingWidget::ControllerBindingWidget(QWidget* parent, ControllerSett
ControllerSettingWidgetBinder::BindWidgetToInputProfileString(m_dialog->getProfileSettingsInterface(),
m_ui.controllerType, m_config_section, "Type", Pad::GetControllerInfo(Pad::GetDefaultPadType(port))->name);
connect(m_ui.controllerType, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &ControllerBindingWidget::onTypeChanged);
connect(m_ui.controllerType, &QComboBox::currentIndexChanged, this, &ControllerBindingWidget::onTypeChanged);
connect(m_ui.bindings, &QPushButton::clicked, this, &ControllerBindingWidget::onBindingsClicked);
connect(m_ui.settings, &QPushButton::clicked, this, &ControllerBindingWidget::onSettingsClicked);
connect(m_ui.macros, &QPushButton::clicked, this, &ControllerBindingWidget::onMacrosClicked);
@@ -202,7 +202,11 @@ void ControllerBindingWidget::onAutomaticBindingClicked()
for (const QPair<QString, QString>& dev : m_dialog->getDeviceList())
{
// we set it as data, because the device list could get invalidated while the menu is up
QAction* action = menu.addAction(QStringLiteral("%1 (%2)").arg(dev.first).arg(dev.second));
QAction* action;
if(dev.first.compare(dev.second, Qt::CaseInsensitive) == 0)
action = menu.addAction(dev.first);
else
action = menu.addAction(QStringLiteral("%1: %2").arg(dev.first).arg(dev.second));
action->setData(dev.first);
connect(action, &QAction::triggered, this, [this, action]() { doDeviceAutomaticBinding(action->data().toString()); });
added = true;
@@ -998,8 +1002,8 @@ USBDeviceWidget::USBDeviceWidget(QWidget* parent, ControllerSettingsWindow* dial
ControllerSettingWidgetBinder::BindWidgetToInputProfileString(
m_dialog->getProfileSettingsInterface(), m_ui.deviceType, m_config_section, "Type", "None");
connect(m_ui.deviceType, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &USBDeviceWidget::onTypeChanged);
connect(m_ui.deviceSubtype, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &USBDeviceWidget::onSubTypeChanged);
connect(m_ui.deviceType, &QComboBox::currentIndexChanged, this, &USBDeviceWidget::onTypeChanged);
connect(m_ui.deviceSubtype, &QComboBox::currentIndexChanged, this, &USBDeviceWidget::onSubTypeChanged);
connect(m_ui.bindings, &QPushButton::clicked, this, &USBDeviceWidget::onBindingsClicked);
connect(m_ui.settings, &QPushButton::clicked, this, &USBDeviceWidget::onSettingsClicked);
connect(m_ui.automaticBinding, &QPushButton::clicked, this, &USBDeviceWidget::onAutomaticBindingClicked);
@@ -1152,7 +1156,11 @@ void USBDeviceWidget::onAutomaticBindingClicked()
for (const QPair<QString, QString>& dev : m_dialog->getDeviceList())
{
// we set it as data, because the device list could get invalidated while the menu is up
QAction* action = menu.addAction(QStringLiteral("%1 (%2)").arg(dev.first).arg(dev.second));
QAction* action;
if(dev.first.compare(dev.second, Qt::CaseInsensitive) == 0)
action = menu.addAction(dev.first);
else
action = menu.addAction(QStringLiteral("%1: %2").arg(dev.first).arg(dev.second));
action->setData(dev.first);
connect(action, &QAction::triggered, this, [this, action]() { doDeviceAutomaticBinding(action->data().toString()); });
added = true;

View File

@@ -88,7 +88,11 @@ ControllerGlobalSettingsWidget::~ControllerGlobalSettingsWidget() = default;
void ControllerGlobalSettingsWidget::addDeviceToList(const QString& identifier, const QString& name)
{
QListWidgetItem* item = new QListWidgetItem();
item->setText(QStringLiteral("%1: %2").arg(identifier).arg(name));
if(identifier.compare(name,Qt::CaseInsensitive) == 0)
item->setText(identifier);
else
item->setText(QStringLiteral("%1: %2").arg(identifier).arg(name));
item->setData(Qt::UserRole, identifier);
m_ui.deviceList->addItem(item);
}

View File

@@ -62,8 +62,8 @@ DEV9SettingsWidget::DEV9SettingsWidget(SettingsWindow* settings_dialog, QWidget*
//////////////////////////////////////////////////////////////////////////
// Eth Device Settings
//////////////////////////////////////////////////////////////////////////
connect(m_ui.ethDevType, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &DEV9SettingsWidget::onEthDeviceTypeChanged);
connect(m_ui.ethDev, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &DEV9SettingsWidget::onEthDeviceChanged);
connect(m_ui.ethDevType, &QComboBox::currentIndexChanged, this, &DEV9SettingsWidget::onEthDeviceTypeChanged);
connect(m_ui.ethDev, &QComboBox::currentIndexChanged, this, &DEV9SettingsWidget::onEthDeviceChanged);
//Comboboxes populated in show event
//////////////////////////////////////////////////////////////////////////
@@ -125,12 +125,12 @@ DEV9SettingsWidget::DEV9SettingsWidget(SettingsWindow* settings_dialog, QWidget*
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.ethDNS1Mode, "DEV9/Eth", "ModeDNS1",
s_dns_name, Pcsx2Config::DEV9Options::DnsModeNames, Pcsx2Config::DEV9Options::DnsModeNames[static_cast<int>(Pcsx2Config::DEV9Options::DnsMode::Auto)], "DEV9SettingsWidget");
onEthDNSModeChanged(m_ui.ethDNS1Mode, m_ui.ethDNS1Mode->currentIndex(), m_ui.ethDNS1Addr, "DEV9/Eth", "ModeDNS1");
connect(m_ui.ethDNS1Mode, QOverload<int>::of(&QComboBox::currentIndexChanged), this, [&](int index) { onEthDNSModeChanged(m_ui.ethDNS1Mode, index, m_ui.ethDNS1Addr, "DEV9/Eth", "ModeDNS1"); });
connect(m_ui.ethDNS1Mode, &QComboBox::currentIndexChanged, this, [&](int index) { onEthDNSModeChanged(m_ui.ethDNS1Mode, index, m_ui.ethDNS1Addr, "DEV9/Eth", "ModeDNS1"); });
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.ethDNS2Mode, "DEV9/Eth", "ModeDNS2",
s_dns_name, Pcsx2Config::DEV9Options::DnsModeNames, Pcsx2Config::DEV9Options::DnsModeNames[static_cast<int>(Pcsx2Config::DEV9Options::DnsMode::Auto)], "DEV9SettingsWidget");
onEthDNSModeChanged(m_ui.ethDNS2Mode, m_ui.ethDNS2Mode->currentIndex(), m_ui.ethDNS2Addr, "DEV9/Eth", "ModeDNS2");
connect(m_ui.ethDNS2Mode, QOverload<int>::of(&QComboBox::currentIndexChanged), this, [&](int index) { onEthDNSModeChanged(m_ui.ethDNS2Mode, index, m_ui.ethDNS2Addr, "DEV9/Eth", "ModeDNS2"); });
connect(m_ui.ethDNS2Mode, &QComboBox::currentIndexChanged, this, [&](int index) { onEthDNSModeChanged(m_ui.ethDNS2Mode, index, m_ui.ethDNS2Addr, "DEV9/Eth", "ModeDNS2"); });
//////////////////////////////////////////////////////////////////////////
// DNS Settings
@@ -144,7 +144,7 @@ DEV9SettingsWidget::DEV9SettingsWidget(SettingsWindow* settings_dialog, QWidget*
headers.push_back(tr("Enabled"));
m_ethHost_model->setHorizontalHeaderLabels(headers);
connect(m_ethHost_model, QOverload<QStandardItem*>::of(&QStandardItemModel::itemChanged), this, &DEV9SettingsWidget::onEthHostEdit);
connect(m_ethHost_model, &QStandardItemModel::itemChanged, this, &DEV9SettingsWidget::onEthHostEdit);
m_ethHosts_proxy = new QSortFilterProxyModel(m_ui.ethHosts);
m_ethHosts_proxy->setSourceModel(m_ethHost_model);
@@ -186,7 +186,7 @@ DEV9SettingsWidget::DEV9SettingsWidget(SettingsWindow* settings_dialog, QWidget*
connect(m_ui.hddFile, &QLineEdit::editingFinished, this, &DEV9SettingsWidget::onHddFileEdit);
connect(m_ui.hddBrowseFile, &QPushButton::clicked, this, &DEV9SettingsWidget::onHddBrowseFileClicked);
connect(m_ui.hddSizeSlider, QOverload<int>::of(&QSlider::valueChanged), this, &DEV9SettingsWidget::onHddSizeSlide);
connect(m_ui.hddSizeSlider, &QSlider::valueChanged, this, &DEV9SettingsWidget::onHddSizeSlide);
SettingWidgetBinder::SettingAccessor<QSpinBox>::connectValueChanged(m_ui.hddSizeSpinBox, [&]() { onHddSizeAccessorSpin(); });
connect(m_ui.hddCreate, &QPushButton::clicked, this, &DEV9SettingsWidget::onHddCreateClicked);

View File

@@ -94,7 +94,7 @@ EmulationSettingsWidget::EmulationSettingsWidget(SettingsWindow* settings_dialog
const std::optional<int> cycle_rate =
dialog()->getIntValue("EmuCore/Speedhacks", "EECycleRate", sif ? std::nullopt : std::optional<int>(DEFAULT_EE_CYCLE_RATE));
m_ui.eeCycleRate->setCurrentIndex(cycle_rate.has_value() ? (std::clamp(cycle_rate.value(), MINIMUM_EE_CYCLE_RATE, MAXIMUM_EE_CYCLE_RATE) + (0 - MINIMUM_EE_CYCLE_RATE) + static_cast<int>(dialog()->isPerGameSettings())) : 0);
connect(m_ui.eeCycleRate, QOverload<int>::of(&QComboBox::currentIndexChanged), this, [&](int index) {
connect(m_ui.eeCycleRate, &QComboBox::currentIndexChanged, this, [&](int index) {
std::optional<int> value;
if (!dialog()->isPerGameSettings() || index > 0)
value = MINIMUM_EE_CYCLE_RATE + index - static_cast<int>(dialog()->isPerGameSettings());
@@ -218,7 +218,7 @@ void EmulationSettingsWidget::initializeSpeedCombo(QComboBox* cb, const char* se
cb->setCurrentIndex(custom_index);
}
connect(cb, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
connect(cb, &QComboBox::currentIndexChanged, this,
[this, cb, section, key](int index) { handleSpeedComboChange(cb, section, key); });
}

View File

@@ -14,6 +14,7 @@
#include "common/HeterogeneousContainers.h"
#include <QtCore/QSortFilterProxyModel>
#include <QtGui/QMouseEvent>
#include <QtGui/QStandardItemModel>
GameCheatSettingsWidget::GameCheatSettingsWidget(SettingsWindow* settings_dialog, QWidget* parent)
@@ -40,6 +41,9 @@ GameCheatSettingsWidget::GameCheatSettingsWidget(SettingsWindow* settings_dialog
m_ui.cheatList->expandAll();
m_ui.cheatList->viewport()->installEventFilter(this);
m_ui.cheatList->viewport()->setMouseTracking(true);
SettingsInterface* sif = dialog()->getSettingsInterface();
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableCheats, "EmuCore", "EnableCheats", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.allCRCsCheckbox, "EmuCore", "ShowCheatsForAllCRCs", false);
@@ -83,7 +87,7 @@ void GameCheatSettingsWidget::onCheatListItemDoubleClicked(const QModelIndex& in
return;
}
QVariant data = item->data(Qt::UserRole);
QVariant data = item->data(NAME_ROLE);
if (!data.isValid())
return;
@@ -95,7 +99,7 @@ void GameCheatSettingsWidget::onCheatListItemDoubleClicked(const QModelIndex& in
void GameCheatSettingsWidget::onCheatListItemChanged(QStandardItem* item)
{
QVariant data = item->data(Qt::UserRole);
QVariant data = item->data(NAME_ROLE);
if (!data.isValid())
return;
@@ -109,6 +113,31 @@ void GameCheatSettingsWidget::onCheatListItemChanged(QStandardItem* item)
setCheatEnabled(std::move(cheat_name), current_checked, true);
}
void GameCheatSettingsWidget::onCheatListItemHovered(const QModelIndex& index)
{
const QModelIndex source_index = m_model_proxy->mapToSource(index);
const QModelIndex sibling_index = source_index.siblingAtColumn(0);
QStandardItem* item = m_model->itemFromIndex(sibling_index);
if (!item)
{
// No item is selected.
m_ui.appliedLabel->clear();
return;
}
std::optional<Patch::patch_place_type> place;
bool ok;
int place_value = item->data(PLACE_ROLE).toInt(&ok);
if (ok)
{
// The patch commands in the group are all applied at the same time.
place = static_cast<Patch::patch_place_type>(place_value);
}
m_ui.appliedLabel->setText(tr("<strong>Applied:</strong> %1").arg(Patch::PlaceToString(place)));
}
void GameCheatSettingsWidget::onReloadClicked()
{
reloadList();
@@ -136,6 +165,32 @@ void GameCheatSettingsWidget::disableAllCheats()
si->Save();
}
bool GameCheatSettingsWidget::eventFilter(QObject* watched, QEvent* event)
{
if (watched == m_ui.cheatList->viewport())
{
switch (event->type())
{
case QEvent::MouseMove:
{
QMouseEvent* mouse_event = static_cast<QMouseEvent*>(event);
onCheatListItemHovered(m_ui.cheatList->indexAt(mouse_event->position().toPoint()));
return true;
}
case QEvent::Leave:
{
onCheatListItemHovered(QModelIndex());
return true;
}
default:
{
}
}
}
return SettingsWidget::eventFilter(watched, event);
}
void GameCheatSettingsWidget::resizeEvent(QResizeEvent* event)
{
QWidget::resizeEvent(event);
@@ -185,7 +240,7 @@ void GameCheatSettingsWidget::setStateRecursively(QStandardItem* parent, bool en
for (int i = 0; i < count; i++)
{
QStandardItem* item = parent ? parent->child(i, 0) : m_model->item(i, 0);
QVariant data = item->data(Qt::UserRole);
QVariant data = item->data(NAME_ROLE);
if (data.isValid())
{
if ((item->checkState() == Qt::Checked) != enabled)
@@ -277,7 +332,9 @@ QList<QStandardItem*> GameCheatSettingsWidget::populateTreeViewRow(const Patch::
const std::string_view name_part = pi.GetNamePart();
nameItem->setFlags(Qt::ItemIsUserCheckable | Qt::ItemNeverHasChildren | Qt::ItemIsEnabled);
nameItem->setCheckState(enabled ? Qt::Checked : Qt::Unchecked);
nameItem->setData(QString::fromStdString(pi.name), Qt::UserRole);
nameItem->setData(QString::fromStdString(pi.name), NAME_ROLE);
if (pi.place.has_value())
nameItem->setData(static_cast<int>(*pi.place), PLACE_ROLE);
if (!name_part.empty())
nameItem->setText(QString::fromUtf8(name_part.data(), name_part.length()));

View File

@@ -32,6 +32,7 @@ public:
~GameCheatSettingsWidget();
void disableAllCheats();
bool eventFilter(QObject* watched, QEvent* event) override;
protected:
void resizeEvent(QResizeEvent* event) override;
@@ -39,6 +40,7 @@ protected:
private Q_SLOTS:
void onCheatListItemDoubleClicked(const QModelIndex& index);
void onCheatListItemChanged(QStandardItem* item);
void onCheatListItemHovered(const QModelIndex& index);
void onReloadClicked();
void updateListEnabled();
void reloadList();
@@ -50,6 +52,12 @@ private:
void setStateForAll(bool enabled);
void setStateRecursively(QStandardItem* parent, bool enabled);
enum Roles
{
NAME_ROLE = Qt::UserRole,
PLACE_ROLE = Qt::UserRole + 1
};
Ui::GameCheatSettingsWidget m_ui;
QStandardItemModel* m_model = nullptr;
QSortFilterProxyModel* m_model_proxy = nullptr;

View File

@@ -90,6 +90,13 @@
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="appliedLabel">
<property name="text">
<string notr="true"/>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">

View File

@@ -87,6 +87,16 @@
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QCheckBox" name="PreRoundSprites">
<property name="toolTip">
<string>Attempts to pre-round sprite texel coordinates to resolve rounding issues. Helpful for games such as Beyond Good and Evil, and Manhunt</string>
</property>
<property name="text">
<string>Pre-Round Sprites</string>
</property>
</widget>
</item>
</layout>
</item>
<item row="2" column="0">

View File

@@ -14,8 +14,31 @@
<string/>
</property>
<layout class="QGridLayout" name="gridLayout" columnstretch="0,1">
<item row="3" column="1">
<widget class="QComboBox" name="hwAutoFlush">
<item row="8" column="0">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item row="6" column="0">
<widget class="QLabel" name="skipDrawLabel">
<property name="text">
<string>Skip Draw Range:</string>
</property>
<property name="buddy">
<cstring>skipDrawStart</cstring>
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="QComboBox" name="textureInsideRt">
<item>
<property name="text">
<string>Disabled (Default)</string>
@@ -23,12 +46,12 @@
</item>
<item>
<property name="text">
<string>Enabled (Sprites Only)</string>
<string>Inside Target</string>
</property>
</item>
<item>
<property name="text">
<string>Enabled (All Primitives)</string>
<string>Merge Targets</string>
</property>
</item>
</widget>
@@ -43,41 +66,6 @@
</property>
</widget>
</item>
<item row="5" column="0">
<widget class="QLabel" name="skipDrawLabel">
<property name="text">
<string>Skip Draw Range:</string>
</property>
<property name="buddy">
<cstring>skipDrawStart</cstring>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QComboBox" name="cpuCLUTRender">
<property name="currentText">
<string extracomment="0 (Disabled)">0 (Disabled)</string>
</property>
<property name="currentIndex">
<number>0</number>
</property>
<item>
<property name="text">
<string>0 (Disabled)</string>
</property>
</item>
<item>
<property name="text">
<string>1 (Normal)</string>
</property>
</item>
<item>
<property name="text">
<string>2 (Aggressive)</string>
</property>
</item>
</widget>
</item>
<item row="0" column="1">
<layout class="QHBoxLayout" name="cpuCLUTRenderLayout" stretch="0,0">
<item>
@@ -160,8 +148,36 @@
</item>
</layout>
</item>
<item row="4" column="1">
<widget class="QComboBox" name="textureInsideRt">
<item row="3" column="0">
<widget class="QLabel" name="hwAutoFlushLabel">
<property name="text">
<string>Auto Flush:</string>
</property>
<property name="buddy">
<cstring>hwAutoFlush</cstring>
</property>
</widget>
</item>
<item row="6" column="1">
<layout class="QHBoxLayout" name="skipDrawLayout">
<item>
<widget class="QSpinBox" name="skipDrawStart">
<property name="maximum">
<number>10000</number>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="skipDrawEnd">
<property name="maximum">
<number>10000</number>
</property>
</widget>
</item>
</layout>
</item>
<item row="2" column="1">
<widget class="QComboBox" name="gpuTargetCLUTMode">
<item>
<property name="text">
<string>Disabled (Default)</string>
@@ -169,12 +185,57 @@
</item>
<item>
<property name="text">
<string>Inside Target</string>
<string>Enabled (Exact Match)</string>
</property>
</item>
<item>
<property name="text">
<string>Merge Targets</string>
<string>Enabled (Check Inside Target)</string>
</property>
</item>
</widget>
</item>
<item row="0" column="0">
<widget class="QLabel" name="cpuCLUTRenderLabel">
<property name="text">
<string>CPU Sprite Render Size:</string>
</property>
<property name="buddy">
<cstring>cpuSpriteRenderBW</cstring>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="gpuTargetCLUTLabel">
<property name="text">
<string extracomment="CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.">GPU Target CLUT:</string>
</property>
<property name="buddy">
<cstring>gpuTargetCLUTMode</cstring>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QComboBox" name="cpuCLUTRender">
<property name="currentText">
<string extracomment="0 (Disabled)">0 (Disabled)</string>
</property>
<property name="currentIndex">
<number>0</number>
</property>
<item>
<property name="text">
<string>0 (Disabled)</string>
</property>
</item>
<item>
<property name="text">
<string>1 (Normal)</string>
</property>
</item>
<item>
<property name="text">
<string>2 (Aggressive)</string>
</property>
</item>
</widget>
@@ -189,7 +250,26 @@
</property>
</widget>
</item>
<item row="6" column="0" colspan="2">
<item row="3" column="1">
<widget class="QComboBox" name="hwAutoFlush">
<item>
<property name="text">
<string>Disabled (Default)</string>
</property>
</item>
<item>
<property name="text">
<string>Enabled (Sprites Only)</string>
</property>
</item>
<item>
<property name="text">
<string>Enabled (All Primitives)</string>
</property>
</item>
</widget>
</item>
<item row="7" column="0" colspan="2">
<layout class="QGridLayout" name="hwFixesLayout">
<item row="4" column="0">
<widget class="QCheckBox" name="estimateTextureRegion">
@@ -256,28 +336,8 @@
</item>
</layout>
</item>
<item row="3" column="0">
<widget class="QLabel" name="hwAutoFlushLabel">
<property name="text">
<string>Auto Flush:</string>
</property>
<property name="buddy">
<cstring>hwAutoFlush</cstring>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="gpuTargetCLUTLabel">
<property name="text">
<string extracomment="CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.">GPU Target CLUT:</string>
</property>
<property name="buddy">
<cstring>gpuTargetCLUTMode</cstring>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QComboBox" name="gpuTargetCLUTMode">
<item row="5" column="1">
<widget class="QComboBox" name="limit24BitDepth">
<item>
<property name="text">
<string>Disabled (Default)</string>
@@ -285,57 +345,23 @@
</item>
<item>
<property name="text">
<string>Enabled (Exact Match)</string>
<string>Prioritize Upper</string>
</property>
</item>
<item>
<property name="text">
<string>Enabled (Check Inside Target)</string>
<string>Prioritize Lower</string>
</property>
</item>
</widget>
</item>
<item row="0" column="0">
<widget class="QLabel" name="cpuCLUTRenderLabel">
<item row="5" column="0">
<widget class="QLabel" name="limitDepthLabel">
<property name="text">
<string>CPU Sprite Render Size:</string>
</property>
<property name="buddy">
<cstring>cpuSpriteRenderBW</cstring>
<string>Limit 24 Bit Depth</string>
</property>
</widget>
</item>
<item row="5" column="1">
<layout class="QHBoxLayout" name="skipDrawLayout">
<item>
<widget class="QSpinBox" name="skipDrawStart">
<property name="maximum">
<number>10000</number>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="skipDrawEnd">
<property name="maximum">
<number>10000</number>
</property>
</widget>
</item>
</layout>
</item>
<item row="7" column="0">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<tabstops>

View File

@@ -86,12 +86,14 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* settings_dialog,
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_display.integerScaling, "EmuCore/GS", "IntegerScaling", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_display.PCRTCOffsets, "EmuCore/GS", "pcrtc_offsets", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_display.PCRTCOverscan, "EmuCore/GS", "pcrtc_overscan", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_display.PreRoundSprites, "EmuCore/GS", "preround_sprites", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_display.PCRTCAntiBlur, "EmuCore/GS", "pcrtc_antiblur", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_display.disableInterlaceOffset, "EmuCore/GS", "disable_interlace_offset", false);
SettingWidgetBinder::BindWidgetToIntSetting(
sif, m_capture.screenshotSize, "EmuCore/GS", "ScreenshotSize", static_cast<int>(GSScreenshotSize::WindowResolution));
SettingWidgetBinder::BindWidgetToIntSetting(
sif, m_capture.screenshotFormat, "EmuCore/GS", "ScreenshotFormat", static_cast<int>(GSScreenshotFormat::PNG));
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_display.stretchY, "EmuCore/GS", "StretchY", 100.0f);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_display.cropLeft, "EmuCore/GS", "CropLeft", 0);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_display.cropTop, "EmuCore/GS", "CropTop", 0);
@@ -99,7 +101,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* settings_dialog,
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_display.cropBottom, "EmuCore/GS", "CropBottom", 0);
connect(
m_display.fullscreenModes, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &GraphicsSettingsWidget::onFullscreenModeChanged);
m_display.fullscreenModes, &QComboBox::currentIndexChanged, this, &GraphicsSettingsWidget::onFullscreenModeChanged);
//////////////////////////////////////////////////////////////////////////
// HW Settings
@@ -114,9 +116,9 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* settings_dialog,
SettingWidgetBinder::BindWidgetToIntSetting(
sif, m_hw.blending, "EmuCore/GS", "accurate_blending_unit", static_cast<int>(AccBlendLevel::Basic));
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_hw.enableHWFixes, "EmuCore/GS", "UserHacks", false);
connect(m_hw.upscaleMultiplier, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
connect(m_hw.upscaleMultiplier, &QComboBox::currentIndexChanged, this,
&GraphicsSettingsWidget::onUpscaleMultiplierChanged);
connect(m_hw.trilinearFiltering, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
connect(m_hw.trilinearFiltering, &QComboBox::currentIndexChanged, this,
&GraphicsSettingsWidget::onTrilinearFilteringChanged);
onTrilinearFilteringChanged();
@@ -147,10 +149,12 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* settings_dialog,
sif, m_fixes.disablePartialInvalidation, "EmuCore/GS", "UserHacks_DisablePartialInvalidation", false);
SettingWidgetBinder::BindWidgetToIntSetting(
sif, m_fixes.textureInsideRt, "EmuCore/GS", "UserHacks_TextureInsideRt", static_cast<int>(GSTextureInRtMode::Disabled));
SettingWidgetBinder::BindWidgetToIntSetting(
sif, m_fixes.limit24BitDepth, "EmuCore/GS", "UserHacks_Limit24BitDepth", static_cast<int>(GSLimit24BitDepth::Disabled));
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_fixes.readTCOnClose, "EmuCore/GS", "UserHacks_ReadTCOnClose", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_fixes.estimateTextureRegion, "EmuCore/GS", "UserHacks_EstimateTextureRegion", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_fixes.gpuPaletteConversion, "EmuCore/GS", "paltex", false);
connect(m_fixes.cpuSpriteRenderBW, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
connect(m_fixes.cpuSpriteRenderBW, &QComboBox::currentIndexChanged, this,
&GraphicsSettingsWidget::onCPUSpriteRenderBWChanged);
connect(m_fixes.gpuPaletteConversion, &QCheckBox::checkStateChanged, this, &GraphicsSettingsWidget::onGpuPaletteConversionChanged);
onCPUSpriteRenderBWChanged();
@@ -295,8 +299,8 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* settings_dialog,
m_header.rendererDropdown->setCurrentIndex(0);
}
connect(m_header.rendererDropdown, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &GraphicsSettingsWidget::onRendererChanged);
connect(m_header.adapterDropdown, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &GraphicsSettingsWidget::onAdapterChanged);
connect(m_header.rendererDropdown, &QComboBox::currentIndexChanged, this, &GraphicsSettingsWidget::onRendererChanged);
connect(m_header.adapterDropdown, &QComboBox::currentIndexChanged, this, &GraphicsSettingsWidget::onAdapterChanged);
connect(m_hw.enableHWFixes, &QCheckBox::checkStateChanged, this, &GraphicsSettingsWidget::updateRendererDependentOptions);
connect(m_advanced.extendedUpscales, &QCheckBox::checkStateChanged, this, &GraphicsSettingsWidget::updateRendererDependentOptions);
connect(m_hw.textureFiltering, &QComboBox::currentIndexChanged, this, &GraphicsSettingsWidget::onTextureFilteringChange);
@@ -624,6 +628,9 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* settings_dialog,
dialog()->registerWidgetHelp(m_fixes.textureInsideRt, tr("Texture Inside RT"), tr("Disabled"),
tr("Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer."));
dialog()->registerWidgetHelp(m_fixes.limit24BitDepth, tr("Limit 24 Bit Depth"), tr("Disabled"),
tr("Eats your cheese."));
dialog()->registerWidgetHelp(m_fixes.readTCOnClose, tr("Read Targets When Closing"), tr("Unchecked"),
tr("Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving "
"state or switching graphics APIs, but can also cause graphical corruption."));

View File

@@ -133,18 +133,18 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* settings_dialog
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.theme, "UI", "Theme", THEME_NAMES, THEME_VALUES,
QtHost::GetDefaultThemeName(), "InterfaceSettingsWidget");
connect(m_ui.theme, QOverload<int>::of(&QComboBox::currentIndexChanged), [this]() { emit themeChanged(); });
connect(m_ui.theme, &QComboBox::currentIndexChanged, [this]() { emit themeChanged(); });
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.backgroundOpacity, "UI", "GameListBackgroundOpacity", 100.0f);
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.backgroundScale, "UI", "GameListBackgroundMode", BACKGROUND_SCALE_NAMES, QtUtils::ScalingMode::Fit);
connect(m_ui.backgroundBrowse, &QPushButton::clicked, [this]() { onSetGameListBackgroundTriggered(); });
connect(m_ui.backgroundReset, &QPushButton::clicked, [this]() { onClearGameListBackgroundTriggered(); });
connect(m_ui.backgroundOpacity, &QSpinBox::editingFinished, [this]() { emit backgroundChanged(); });
connect(m_ui.backgroundScale, QOverload<int>::of(&QComboBox::currentIndexChanged), [this]() { emit backgroundChanged(); });
connect(m_ui.backgroundScale, &QComboBox::currentIndexChanged, [this]() { emit backgroundChanged(); });
populateLanguages();
SettingWidgetBinder::BindWidgetToStringSetting(sif, m_ui.language, "UI", "Language", QtHost::GetDefaultLanguage());
connect(m_ui.language, QOverload<int>::of(&QComboBox::currentIndexChanged), [this]() { emit languageChanged(); });
connect(m_ui.language, &QComboBox::currentIndexChanged, [this]() { emit languageChanged(); });
// Per-game settings is special, we don't want to bind it if we're editing per-game settings.
if (!dialog()->isPerGameSettings())

View File

@@ -176,7 +176,7 @@ void SetupWizardDialog::setupLanguagePage()
{
SettingWidgetBinder::BindWidgetToEnumSetting(nullptr, m_ui.theme, "UI", "Theme",
InterfaceSettingsWidget::THEME_NAMES, InterfaceSettingsWidget::THEME_VALUES, QtHost::GetDefaultThemeName(), "InterfaceSettingsWidget");
connect(m_ui.theme, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &SetupWizardDialog::themeChanged);
connect(m_ui.theme, &QComboBox::currentIndexChanged, this, &SetupWizardDialog::themeChanged);
for (const std::pair<QString, QString>& it : QtHost::GetAvailableLanguageList())
{
@@ -189,7 +189,7 @@ void SetupWizardDialog::setupLanguagePage()
SettingWidgetBinder::BindWidgetToStringSetting(
nullptr, m_ui.language, "UI", "Language", QtHost::GetDefaultLanguage());
connect(
m_ui.language, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &SetupWizardDialog::languageChanged);
m_ui.language, &QComboBox::currentIndexChanged, this, &SetupWizardDialog::languageChanged);
SettingWidgetBinder::BindWidgetToBoolSetting(
nullptr, m_ui.autoUpdateEnabled, "AutoUpdater", "CheckAtStartup", true);

View File

@@ -437,26 +437,26 @@ void QtHost::SetStyleFromSettings()
// Alternative dark theme.
qApp->setStyle(QStyleFactory::create("Fusion"));
const QColor gray(150, 150, 150);
const QColor royalBlue(29, 41, 81);
const QColor darkishBlue(17, 30, 108);
const QColor abyssBlue(39, 58, 114);
const QColor darkishBlue(29, 41, 81);
const QColor lighterBlue(25, 32, 130);
const QColor highlight(36, 93, 218);
const QColor link(0, 202, 255);
const QColor blue(198, 238, 255);
const QColor gray(150, 150, 150);
QPalette cobaltSkyPalette;
cobaltSkyPalette.setColor(QPalette::Window, royalBlue);
cobaltSkyPalette.setColor(QPalette::Window, abyssBlue);
cobaltSkyPalette.setColor(QPalette::WindowText, Qt::white);
cobaltSkyPalette.setColor(QPalette::Base, royalBlue.lighter());
cobaltSkyPalette.setColor(QPalette::AlternateBase, darkishBlue);
cobaltSkyPalette.setColor(QPalette::Base, darkishBlue);
cobaltSkyPalette.setColor(QPalette::AlternateBase, darkishBlue.darker());
cobaltSkyPalette.setColor(QPalette::ToolTipBase, darkishBlue);
cobaltSkyPalette.setColor(QPalette::ToolTipText, Qt::white);
cobaltSkyPalette.setColor(QPalette::Text, Qt::white);
cobaltSkyPalette.setColor(QPalette::Button, lighterBlue);
cobaltSkyPalette.setColor(QPalette::ButtonText, Qt::white);
cobaltSkyPalette.setColor(QPalette::Link, link);
cobaltSkyPalette.setColor(QPalette::Highlight, highlight);
cobaltSkyPalette.setColor(QPalette::Link, blue);
cobaltSkyPalette.setColor(QPalette::Highlight, abyssBlue.lighter());
cobaltSkyPalette.setColor(QPalette::HighlightedText, Qt::white);
cobaltSkyPalette.setColor(QPalette::PlaceholderText, gray);
cobaltSkyPalette.setColor(QPalette::Active, QPalette::Button, lighterBlue);
cobaltSkyPalette.setColor(QPalette::Disabled, QPalette::ButtonText, gray);
@@ -475,9 +475,9 @@ void QtHost::SetStyleFromSettings()
// OLED screens.
qApp->setStyle(QStyleFactory::create("Fusion"));
const QColor black(0, 0, 0);
const QColor gray(25, 25, 25);
const QColor lighterGray(75, 75, 75);
const QColor black(5, 5, 5);
const QColor gray(22, 22, 29);
const QColor lighterGray(65, 79, 98);
const QColor blue(198, 238, 255);
QPalette AMOLEDPalette;
@@ -519,7 +519,7 @@ void QtHost::SetStyleFromSettings()
rubyPalette.setColor(QPalette::Window, slate);
rubyPalette.setColor(QPalette::WindowText, Qt::white);
rubyPalette.setColor(QPalette::Base, slate.lighter());
rubyPalette.setColor(QPalette::AlternateBase, slate.lighter());
rubyPalette.setColor(QPalette::AlternateBase, slate.darker());
rubyPalette.setColor(QPalette::ToolTipBase, slate);
rubyPalette.setColor(QPalette::ToolTipText, Qt::white);
rubyPalette.setColor(QPalette::Text, Qt::white);
@@ -553,7 +553,7 @@ void QtHost::SetStyleFromSettings()
sapphirePalette.setColor(QPalette::Window, slate);
sapphirePalette.setColor(QPalette::WindowText, Qt::white);
sapphirePalette.setColor(QPalette::Base, slate.lighter());
sapphirePalette.setColor(QPalette::AlternateBase, slate.lighter());
sapphirePalette.setColor(QPalette::AlternateBase, slate.darker());
sapphirePalette.setColor(QPalette::ToolTipBase, slate);
sapphirePalette.setColor(QPalette::ToolTipText, Qt::white);
sapphirePalette.setColor(QPalette::Text, Qt::white);
@@ -587,7 +587,7 @@ void QtHost::SetStyleFromSettings()
emeraldPalette.setColor(QPalette::Window, slate);
emeraldPalette.setColor(QPalette::WindowText, Qt::white);
emeraldPalette.setColor(QPalette::Base, slate.lighter());
emeraldPalette.setColor(QPalette::AlternateBase, slate.lighter());
emeraldPalette.setColor(QPalette::AlternateBase, slate.darker());
emeraldPalette.setColor(QPalette::ToolTipBase, slate);
emeraldPalette.setColor(QPalette::ToolTipText, Qt::white);
emeraldPalette.setColor(QPalette::Text, Qt::white);

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